
//Set icon item
setIcon(<ancientwarfareautomation:tree_farm>)

//Set title String
setTitle("Choppy Choppy Tree")

//Set description String
setDescription("Creating a tree farm will allow lumberjack workers to chop down trees for you. To make a worker into a lumberjack, put an axe in his inventory.")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:islandparadisepart2/townhall")

//Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object
criteria = addCriteria("hasFarmTree", "minecraft:inventory_changed")

//Adds the required item for the criteria. This is the item that needs to be in the player inventory.
criteria.addItem(<ancientwarfareautomation:tree_farm>)

drawDirectLines(true)

//Set the position
setPos(27,-73)

//Rewards
setRewardExperience(4)