
//Set icon item
setIcon(<forestry:resources:2>)

//Set title String
setTitle("Tingots")

//Set description String
setDescription("Mine some tin ore to start getting tin ingots. Watch out for holes into the void!")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:islandparadise/stone")

//Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object
criteria = addCriteria("hasTinOre", "minecraft:inventory_changed")

//Adds the required item for the criteria. This is the item that needs to be in the player inventory.
criteria.addItem(<forestry:resources:2>)

drawDirectLines(true)

//Set the position
setPos(-269,-8)

//Rewards
setRewardExperience(4)