
//This tells the script parser that the script requires Immersive Engineering. If the mod is not loaded, the script will be canceled.
Parser.addRequiredMod("immersiveengineering")

//Set the icon item
setIcon(<immersiveengineering:stone_device, meta:1>)

//Set the title String
setTitle("Time for Steel")

//Set the description String
setDescription("The Crude Blast Furnace is a multiblock structure created with a 3x3x3 cube of Blast Brick's. It is used to make steel ingots by smelting iron ingots with coal coke as the fuel.")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:islandparadisepart2/coalcoke")

//Set the position
setPos(-140,-73)

//Adds criteria named "formed" with the trigger type "immersiveengineering:multiblock_formed". This function returns the criteria as an object
criteria = addCriteria("formedCrudeBlastFurnace", "immersiveengineering:multiblock_formed")

//Sets the required multiblock for the criteria. This is the multiblock that needs to be formed.
criteria.setMultiblock("IE:BlastFurnace")