
//Set icon item
setIcon(<tconstruct:soil:0>)

//Set title String
setTitle("Grout I am")

//Set description String
setDescription("Grout is an important part of creating a smeltery. Smelting it will yield seared brick, which can be used to make smeltery components.")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:islandparadise/clay")
addParent("triumph:islandparadise/sand")
addParent("triumph:islandparadise/gravel")

//Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object
criteria = addCriteria("hasGrout", "minecraft:inventory_changed")

//Adds the required item for the criteria. This is the item that needs to be in the player inventory.
criteria.addItem(<tconstruct:soil:0>)

drawDirectLines(true)

//Set the position
setPos(-67,-45)

//Rewards
setRewardExperience(4)