
//Set icon item
setIcon(<forestry:carpenter:0>)

//Set title String
setTitle("Carpentry")

//Set description String
setDescription("Carpenters are Forestry machines that create various recipes using some pattern of ingredients and a liquid component.")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:islandparadisepart2/leadstonefluxduct")

//Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object
criteria = addCriteria("hasCarpenter", "minecraft:inventory_changed")

//Adds the required item for the criteria. This is the item that needs to be in the player inventory.
criteria.addItem(<forestry:carpenter:0>)

drawDirectLines(true)

//Set the position
setPos(13,56)

//Rewards
setRewardExperience(4)