
//Set icon item
setIcon(<forestry:resources:1>)

//Set title String
setTitle("Mine some copper")

//Set description String
setDescription("Mine some copper ore to start getting copper ingots. Watch out for holes into the void!")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:islandparadise/stone")

//Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object
criteria = addCriteria("hasCopperOre", "minecraft:inventory_changed")

//Adds the required item for the criteria. This is the item that needs to be in the player inventory.
criteria.addItem(<forestry:resources:1>)

drawDirectLines(true)

//Set the position
setPos(-239,-18)

//Rewards
setRewardExperience(4)