1.1.13 - I am a Moron
    -The folder structure was screwed up in 1.1.12.

1.1.12 - Astral Appreciation
    -Added "Extra" drawers to OreDict for use in normal storage drawer recipes and the drawer quest.
    -Fixed many spacing issues in quest text.  There's still a bunch of typos though.
    -Compacting drawer quest now detects used drawers.
    -"Fixed" detection for attuned Astral wands.
    -Fixed Astral Starmetal from melting into JAOPCA metal instead of tinkers compatible.
	
1.1.11f - Server was BROKEN STILL
    -No one told me.  No client changes.
    -Fixed settings.cfg download link, but the launch scripts weren't right because the downloaded forge no longer includes the word "-universal".
    -Hopefully fixed the safety house schematic that got it's blocks scrambled from updates.

1.1.11 -  Safety First :)
    -Applied log4j2 security vulnerability fix via switching to LATEST Forge version... I'm slightly worried about compatibility bugs with older mods, but in an ideal world this would also reduce crashes.
    -Added a couple missing ores to the Tier 6 void ore miner.
    -Fixed Molecular Assembler quest detection
    -Finally fixed the final Destiny quest issues caused by mod enchantments using randomized ID's.  Given/crafted sticks will now be enchanted with the vanilla "Protection Nulla", which does nothing.
    -Disabled the explosions of DE's chaos dragon islands.  As fun as it is, it's not worth the server crash.
    -Added furnace recipe for IE slag to TE rockwool for nearly full interchangability.
    -1.1.10 upload was borked.  It has been removed.  Included change log from it below.

    1.1.10 - Who Am I?  What Year Is It?
        -Recipe conflict between Ice and Fire chain link and OpenComputers platter resolved.
        -Disabled flour unification in Unidict since it broke recipes.
        -Very minor quest tweaks
        -Removed EnderIO gears and bows from End chest pool, but upped the "good" pool loot maximum.

1.1.9 - The Final? Annoyance Resolution Patch
    -Properly added ALL drawers to the Multi-mine banlist so you don't "accidentally the whole drawer".
    -Unified sawdust at the expense of a surprising amount of not only my time, but also ElektroKill's.
    -Fixed nether quartz dust unification.
    -By the way, UniDict is updated again.
    -RandomTweaks updated to fix bug with returning from the End counting as a death.
    -Added menril saplings to the market on a whim.
    -Disabled Myrmex.  The AI was never fixed.  Eggs have been made available at the Market.  Don't use them though. :P
    -Finally tricked Lycanites reapers into not spawning when killed by fake players!  Now it checks if the player has any XP.
    -Added convenient recipes for wheat and beetroot seeds from crops.
    -Fixed another couple quest typos and added the missing text wall to the molecular assembler quest.
    -Fixed Energetic Infuser quest detecting any machine.
    -Fixed Final CAD quest to properly require the ebony/ivory assemblies rather than the finalized CAD itself.

1.1.8 - The... um *pokes it with a stick*... Patch?
    -Finally got setting spawn during the day working.  Was forced to add Morpheus despite not using any of it's other features.
    -Updated Animania and included it's new addon parts.  Fixes several bugs and annoyances with spawning and AI.
    -Arbitrarily also updated Actually Additions, CraftPresence, Cyclic, Demagnetize, FTB Quests, LLibrary, Nuclearcraft, Patchouli, Psi, RandomPatches, Unidict, and WanionLib.
    -Also added Mixin 0.7-0.8 Compatibility and updated VanillaFix and Phosphor specifically trying to reduce crashing due to missmatched Mixins versions used.... not sure if it'll be better.
    -Modified Scaling Health to raise the mob health cap and add a damage modifier as well to increase difficulty a bit in the mid-game.  Takes effect over 48 hours of active play, up from 20.  Feedback is welcome.
    -Removed Special Mobs varients: Conflagration Blaze, Vampire Pigman, and Unholy Ghast due to having unintuitive specific weapon weaknesses.
    -Blacklisted Astral Sorcery crystals from several block movers.
    -Reduced the number of cardboard boxes you get in the moving quest... somehow I thought they weren't reusable. XD
    -Moved sextant reward because it sadly doesn't work until you've already used a shrine crystal and unlocked it.
    -Spectres and Djinn are now blacklisted from naturally spawning in the Spectral (ironic) Dimension via the void.json and skyhigh.json spawn configs respectively, while Banshees are blacklisted from naturally spawning in it via their own json.
    -Lycanites natural spawning blacklisted from the Compact Machine Dimension entirely.
    -Fixed copy/paste typo in loot scripts dropping the Overclocking Ring from Shulkers instead of Strays.
    -Swapped around battlesign reward parts
    -Shuffled EnderIO Staff of Traveling quest behind Soul Binder quest.
    -Changed quartz block mining levels for consistency
    -Took the pickarang down a mining level, exploity is fine, but it was too easy to get.
    -Added toolShears oreDict to tinkers kama's for use in the EnderIO slice n splice and farming station.
    -Switched the Off the Grid task from Dragon Egg Cruxes to Mills finally because I'm an idiot.
    -Added a co-dependant quest to draw attention to the ME Capability Adapter mod.
    -Changed Quark wither ash to be craftable from witherbone shards and removed it from mob drops.
    -Gave Wither Skellies their coal back for Christmas.
    -The Integrated Tunnels recipe is supposed to make 4 energy interfaces?  Okay.
    -Resolved recipes for the Ice and Fire ice dragon summoning crystal and fishing spear since sapphires and ice villages are disabled.
    -Dialed back the tinker's smeltery amber output from greatwood logs and it's melting/casting speed.
    -Fixed up Malisis Doors weak durability and hardness.

1.1.7 - The Severe Derpitude Patch
    -Added the Exact Spawn Simple mod so that world spawn can be safely indoors.
    -Tinkers Construct and Ice and Fire structures no longer generate in the spectre and compact machine dimensions
    -Fixed my total screwup in configuring custom EnderIO spawner settings.  Note that any pack where you can use the powered spawner to spawn a Wither Boss has made the same mistake.
    -Cyclic mining dynamite is disabled... I KNOW it was originally, don't know how it got undone.
    -Cyclic sleeping mat removed for being useless.
    -FINALLY got the Geonach and Vapula ore-splosion exploit resolved.
    -Also finally figured out how to make lycanites not spawn from fake player break/kill events.  No more reaper and spriggan hoards due to automated farms!
    -Fixed a long-standing console spam error from 4'th floor roguelike dungeon spawners trying to spawn a disabled lycanites mob.  My bad.
    -Reapplied the Simply Jetpack keybindings that accidentally got borked during a previous update.
    -Fixed missing Mechanical Drying Basin, Squeezer, and Energy Interface being disabled due to bad config.
    -Removed necrotic bone in favor of Ice and Fire witherbone and added a hint note to imply tinkers usage.
    -Slightly edited the Recurrent Complex specific loot pools finally.  Thanks again to TheDeviantCrafter for curing my stupidity.
    -Added Excavate modifiers to the abandoned mineshaft loot pool.
    -Fixed the coal dupe "better" this time as well as several other dupes found to work via the same method.
    -Banned Thaumcraft golems from being picked up with Carry On to avoid conflicts and a black screen bug.
    -Added dedicated quests to introduce Lycanites summoning and Ice and Fire dragons.
    -Fixed the final quest's detection and a reward that broke from enchant ID shuffling due to mod updates.
    -Made the Emergency supplies more useful in more situations.
    -Tweaked the final challenge reward.
    -Added a description to the End Mining Tier Quest.
    -Properly hid the DE doom ball quest behind the wyvern gear quest.
    -Fixed incorrect uranium ingot given in nuclearcraft intro quest.
    -Noted the coke oven upgrade in the blast furnace upgrade quest.
    -Fixed missing aspects from oak wood, oak planks, rotten flesh, and books.
    -Adjusted some Thaumcraft quests.
    -Processing Aquamarine in the SAG mill now has sand as a secondary rather than cobble for consistancy.

1.1.6 - The Two Steps Forward, One Step Back Patch
    -Downgraded EnderIO, Endergy, Gas Conduits to fix the crazy mob head drops issue.  The current newest release has a mod compatibility issue, expect a proper update from EnderIO to resolve that issue. XD
    -Tweaked or removed a few processing recipes that lead to an infinite sulfur exploit, most notably EnderIO exacerbating the issue causing a coal dupe too.
    -Updated Random Patches
    -Noted the End Portal XP deletion bug in the dragon killing quest
    -Added the Scannable scanner and basic cards right before the Diamond Level quest cuz neat
    -Fixed Cheating Channels quest to use the ME P2P Tunnels rather than item ones
    -Fixed The Network quest to use fluix ME Smart Cables rather than black ones
    -Switched Off the Grid quest to consume tasks as intended rather than detect
    -Fixed Thaumcraft starting quest crystal task detection
    -Fixed Advanced Alloy Smelter task detection
    -Replaced testing loot crate from end Botania quest with the proper one.
    -Fixed a Lycanites bucket "dupe" when combining the liquids with ghast tears to make the "safe" versions.
    -Resolved to Comma (,) key conflict from Lycanites update for dismount/unperch pet

1.1.5 -  The User Friendliness Patch
    -Put the low Nutrition/max hearts relation on a curve instead of linear correlation and lowered the 5 heart death minimum spot to 15% from 25%.  Translation: you lose LESS health as you lose nutrition, but it drops steeply as you near rock bottom.  It takes about 11 deaths to reach the 5 hearts, up from 8 last patch and 5 prior to that.  It takes only a 7% average bump in nutrition to get back to 7 hearts from 5.  Downside is that 10 hearts is further away if you do reach the minimum.
    -Hopefully fixed a nutrition config screwup so that you actually die at 0% of a food group.
    -Removed RF cost from Funky Locamotion machines.
    -Disabled Special Mobs blinding endermen and silverfish to hopefully fix a nasty crash from them blinding fake players like mob crushers.  I'm sure they won't be missed.
    -Diamond wands and both types of diamond chisel are now craftable with emeralds
    -Claim a Base quest tweaked to reflect the above change
    -Finally realized how to hide the command quest rewards that announce to the server when you complete a mining level quest.  Derp.
    -Migrated Nuclearcraft Ore tasks to their own quest in the Nuclearcraft quest line so people aren't forced to mine ores in the main quest even that they might not use.  This reduces visibility for referencing their mining level a bit.
    -Clarified and raised counts on Ore Excavation Modifier quest
    -Removed hydroangeas task option due to bad detection
    -Premade a cactus battlesign and added shield to the name in the tinker tool quest to drive home the "hint" harder
    -Fixed Mekanism Turbine Valve task detection
    -Slightly tweaked the foraging quest tasks
    -Replaced broken chupacabra meat emergency reward with blood drops so you still get absorption
    -Re-enabled logs to chest convenience recipe that had accidentally been removed in all conflicting configs... oops.
    -Set B as undo key for Building Gadgets in default keys
    -Fixed in world crafting of AE2 singularities, unfortunately the item entity protection feature of TNT Utilities conflicted.

1.1.4 - The Update Update/Patch
    -Warning: many mod updates, I'm 80% sure it's fine, but backup your worlds.  Actually just always do that on any update.
    -Updated: AppleCore, AppleSkin, Astral Sorcery, Bad Wither No Cookie - Reloaded, Brandon's Core, Building Gadgets, Carry On, Chunk Pregenerator, CraftPresence, Craft Tweaker 2, Cyclic, Cyclops Core, Draconic Evolution, EnderCore, EnderIO, Endergy, Engineer's Doors, Flux Networks, FPS Reducer, FTB Lib, FTB Quests, FTB Utilites, Immersive Engineering, Integrated Dynamics, Integrated Tunnels, Item Filters, Just Enough Harvestcraft, MysticalLib, Nuclearcraft, Patchouli, Pretty Beaches, Psi, Random Patches, Random Tweaks, Tool Progression, Torch Master
    -Removed ForgeEssentials from server package due to obnoxious right click bug noted in Issues.
    -Fixed omnitool wrench quest detection... belated oops, my bad.
    -Fixed Rats cheese staff quest detection
    -Shuffled later quests and made the draconic energy ball semi-optional in an attempt to make the quest progression a bit more clear and reduce hang-ups.
    -Death now removes 3 nutrition per group instead of 5, meaning 8 or 9 deaths from character start to reach the minimum 5 hearts instead of 5 deaths.
    -Complex foods are much less nerfed in nutritional value per food group they provide
    -Removed backwalk slowdown.  It was too pronounced and only had a toggle option.
    -Made mining speed of obsidian much more reasonable
    -Reduced Cacodemon health and attack rate as punishment for still blowing up blocks when it's configured not to.
    -Slowed the Grue
    -Disabled hunger bar auto-hiding, it scared people. :P

1.1.3 - The "There's a Tinkerin' Mah Drawers" Patch
    -I was convinced to add the Storage Drawers Extras mod for the sake of properly being able to use any wood for drawers.  Extra items incoming.
    -tweaked the previously neglected Construct's Armory config to start armor with 3 modifiers, but cap leveling at 6.  This will probably mean existing armor will end up 1 modifier short... or won't get level limited.  Give yourself some creative modifiers if needed.
    -bouncy trait no longer uses durability.
    -made clearer notes in tinker tool and armor quests on leveling and modifiers
    -edited quests for tool and armor forges to default to iron and explain more clearly that any metal works.  Your choice if you waste the precious iron on it, but now people won't wonder about the random electrical steel.  That was just randomly there by default.
    -blocked dark steel alloying in the smeltery since Tool Progression is bugged for changing it's mining level, and removed the ability to melt down dark armor and other dark lootables to avoid instantly getting to that mining level.  Added arc furnace recipes to achieve the same purpose.
    -fixed void ore miner to give end draconium ore instead of the default, also fixes seeing it in recipes
    -noted broken lasso EU2 quests not checking lassos for bats and ghasts, ftb quests refuses to figure out lasso nbt
    -fixed resturbed spawner quest detection
    -tiny TNT from AE2 decided to be naughty and break explosion proof blocks, so now it's in permanent time-out from breaking any blocks... cuz that was the only option in the config
    -added the Ice and Fire Bestiary to the Akashic Tome whitelist
    -added GDLauncher instructions to the included documentation and Curseforge page.
    -prefixed the window title with "Minecraft -" for clarity and potentially some detection compatibility
    -finally remembered to update my manifest version file.   Oops.
	
1.1.2 - The "Easiest Patch I've Patched Yet" Patch
    -swapped out DiscordSuite for the CraftPresence mod, hopefully it works for more people
    -what? why did no one tell me I forgot to add a reward for the "Explore Storage" quest?
    -tweaked storage drawers quest for options and practicality
    -tweaked a couple IE quest rewards and descriptions
    -added emerald alt recipes for soulgazer and soulstone for earlier Lycanites pets/mounts, and tweaked the pyramid/lvl 4 loot table to include soulstones
    -resolved some quirks and duplicates of convenience recipes (logs>chests/sticks/hoppers) added by quark, enderIO, and Extra Utilities 2
    -tweaked specific ore hardnesses in IguanaTweaks to coincide properly with mining level and value
	-disabled paralysis effect in Lycanites, I am NEVER in favor of any effect that ensures you cannot escape from a ranged attacker once targeted

1.1.1 - The Inevitable "Mistakes Were Made" Patch
    -removed the Rough Mobs mod already, less lag is still lag, and more sacrifices may need to be made.  I cannot express how angry I am that AI is single threaded and so badly optimized.  The difficulty aspect also seems to be just me trying to fix a problem that isn't there.
    -added the Passive Aggression mod to restore animals defending themselves
    -added back MTQ fix since Random Patch's feature just flat out doesn't work... BOOOOO
    -disabled experience bar hiding in Iguana Tweaks due to it hiding Lycanites Focus bar display
    -changed around default keys to make lycanites minion selection key work with n (won't change unless you reset keys to defaults)
    -edited loot script to give the actual mending moss modifier rather than just the ball, and removed the template manager... seemed out of place
    -tweaked Building Gadgets to be mostly redstone mining level
    -removed mining level from emerald blocks, the ore is still tier 5 for consistency's sake

1.1.0 - The AI TPS Struggle Patch, AKA - The "Stable" Release
    -removed the Special AI mod, a very frustrating loss, but the AI it added to every entity was absolutely wrecking the CPU
    -made edits to remove references to Special AI and draw attention to the L key for Lycanites.
    -removed server-side mod mtqfix after realizing a more flexible feature was in Random Patches
    -added Rough Mobs mod as a replacement for Special AI, but heavily neutered and with almost none of the AI features enabled
    -added Better mobGriefing GameRule, and Global GameRules mods, not just for the utility, but also to default enable keepInventory, and disable zombies breaking doors
    -enabled Random Tweaks duplicate entity UUID fix.  Entity issues have been haunting my dreams with SpecialMobs, Rats, etc.  Now I learn there's a vanilla issue too.  Hopefully this never becomes an issue again.
    -copied Toro Health Bar mod to server, guessing it's needed to improve accuracy
    -FTB Utilities has permission issues, I've resolved most conflicts with Forge Essentials while letting FTB Utilities only handle afk, inv see, and spawn (for the sake of single player)
    -implimented a proper default groups permissions file with Forge Essentials denying most teleport and worldedit commands from default players (_GUESTS_), added a VIP group with said permissions and light blue colored names, and assigned OPs green names.  This assumes you use the default world name.  This is a very powerful and fairly easily configurable permissions system that should apply to all mods.
    -reimplimented a previous server specific JVM arguement list, but correctly this time... documentation is quite outdated and conflicting with this stuff, but this should improve server performance
    -disabled lycanites mobs spawning from the nether portal itself.  I like the mechanic, but they spawn, then go in the portal and load the dimension, the mob tp's, then the dimension unloads... repeatedly, slowing the server and turning the nether into a mosh pit.
    -disabled Animania sleeping until it's updated to fix an AI loop bug (~1/4 of the entity lag causes)
    -fixed ender chest quest detection
    -disabled entity random look (idle head turning) in AI Improvements, hopefully this is an unnoticable sacrifice
    -fixed exploitable chicken ring recipe script and added one for Special Mob ghasts in the angel ring recipe and noted it in quests.
    -switched enderman anti-cheese to the teleport player method in quark.  You can't just break ANY block you want you jerk.
    -added recall potions and notes in exploration quest
    -corrected the end game quest to display on one dependancy and with text hidden until completion.
    -may have disabled the ability for zombies to break doors in hard difficulty (vanilla behaviour)... or I made it worse, not sure which.
    -further restricted mob idle cpu usage in Special AI
    -removed nausia effect from Special Mobs
    -removed dirt and gravel creepers
    -removed spawner-head mobs (another serious lag potential)
    -removed sulfer drops from fire immune mobs, it was unneeded inventory spam
    -corrected loot table script to give the correct tinkers firewood to make parts from.
    -defaulted Journeymap minimap time to 'Murica hours and disabled redundant feature in Random Tweaks
    -typo in copper quest description
	

1.0.4b - The Equipment Buff Patch
    -added Bountiful Baubles mod, wish I'd seen this one sooner, had to customize it quite a bit in the loot pools
    -disabled most teleport commands in FTB Utilities except /spawn, in case someone gets stuck.  Ops will still be able to use the Essentials versions of these commands
    -added tooltips and descriptions to dank/nulls warning that they get stuck in ME systems.
    -removed pierce damage from some more annoying Lycanites mobs that don't look like they could pierce armor, thus making shields useful, these choices are somewhat arbitrary: banshee, belph, darkling, geist, geonach, trite, vapula, aglebemu, banshee, behemoth, calpod, cacodemon, cinder, cryptkeeper, djinn, eechitik, ent, eyewig, geken, ghoul, gorgomite, joust, kobold, lacedon, lobber, maug, quetzodracl, raiko, reiver, remobra, roc, shambler, spriggan, strider, sylph, tarantula, triffid, uvaraptor, ventoraptor, warg, wraamon, and xaphan
    -gave eyewig, lurker, and wraamon similar speed nerf treatment as trite and darkling, but reduced the extremeness since removing piercing should be a more "appropriate" nerf.
    -tremor spawn rate reduced and their explosions now do no block damage
    -nerfed behemoth fire rate
    -blacklisted rats from spawning as babies in randomtweaks

1.0.3b - The Physical and Mental Health Patch
    -added the Nether Portal Fix mod... could have sworn one of the other mods did this but meh.
    -overhauled Nutrition, death penalty is only 1 heart's worth, food value increased 50%, benefits like absorption hearts start much sooner
    -disabled hiding of health in Iguanatweaks since it doesn't display health above max
    -removed Scaling Health difficulty boost from nether and end, since Lycanites mobs there are bad enough
    -halved Scaling Health's difficulty ramp up speed, cap is reached at 20 hours of non-afk play time
    -removed all damage scaling from Scaling Health, wow this pack is too hard :P
    -reduced silverfish vein quantity, vein size, and spawner feature frequency in Deadly World
    -removed all Special AI griefing except light sources, beds, and "idle fiddling", which is at reduced frequency now, reducing stress and jankiness for both players and servers
    -halved Special AI health boosts due to over-stacking with Scaling Health
    -reduced Special Mobs varient chances from .6 to .4 and blaze/ghast chance to .1
    -disabled from Special Mobs all poison varients, volatile magma slimes, hellfile blazes, and ranged wither skeleton varients
    -Mob no longer call for help from the same type, it caused an endless spawn/kill chain
    -reduced dragon block break frequency and spread dragons out a bit to reduce the chance of accidentally building over a tier 5 dragon cave and having your base turned into a crater... my poor starter house :'(.
    -trying out no entity tick rate restriction to see how much mobs cheat normally... seems good
    -limited Special AI village reputation features to just house building/removal, should remove a minor error message
    -disabled Lycanites events... I gave it a chance, but no, it's not fun
    -made Lycanites djinn, spectres, and some others obey light levels (except spectres in the end)
    -reduced banshee pack size, health, and damage a touch to offset the bugginess of walls
    -drastically reduced Lycanites Mobs spawn rate in the nether
    -removed trites and several other monsters from the nether portal spawn list
    -slowed trites and darklings down a bit
    -removed geists, trites, and pinkies from the end for less rediculousness with swarming and debuffing
    -disabled wraiths and volcans
    -halved belph fire rate
    -disabled cacodemon griefing
    -disabled lobber melting
    -stole archviles glasses so he can't burn you as far away
    -stole the diamonds out of every non-boss Lycanites mob's pockets
    -removed draconium ore from the nether... oops
    -removed Nuclearcraft manufactory coal dust to graphite recipe and gated alloy furnace recipe
    -fixed diamond, quarts, and draconium quests, no you don't need silk touch
    -added a worldedit schematic to server files for a safety gazebo, //schem load spawnhouse, //paste, /setworldspawn x y z
    -fixed cobalt, ardite, and nether quartz to actually be the mining levels indicated in the quests
    -fixed quests in main line for TE machines

1.0.2b - The happy nerfs patch
	-downgraded Rats for being thoroughly borked, whyyyyy u do dis?
	-fixed armor forge quest
	-the start is too hard and unfair, gave out a bed in an early quest to fix it
	-moved fire resist potion reward to before it's needed rather than after
	-set announce command rewards to auto-claim
	-noted tinker level limit
	-rearranged cooking quests for better vanilla cow access
	-fixed stick quest reward, yes it's still a "troll", but it's the only one.
	-turned on mini-map claimed chunk overlay in FTB Utilities
	-reduced starvation rate in Random Tweaks
	-IquanaTweaks:
		-disabled poison changes
		-tightened entity tick rate a bit for hopefully less "cheating" from mobs
		-slowness from damage disabled, that BS should never have been on.
		-terrain slowness reduced overall, should be more for immersion than difficulty
	-Lycanites:
		-halfed geonach rate, health, and damage, should be a jump-scare annoyance rather than constant death
		-similarly reduced vapula and geist spawn rates
		-removed fresh water dupe recipe

1.0.1b - The potty training Lycanites Mobs patch
	-fixed lycanites configs being overwritten on first boot
	-disabled the lycanites beastiary tab due to UI conflict with FTB Utilities and bound to L (shift+L for Advancements)
	-de-nerfed break speed a bit in Iguana Tweaks
	-fixed server java args (my bad)
	-updated Modular Routers with requested feature and de-nerfed recipe (thanks desht)
	-updated /dank/null, Cyclops core, Rats, Iguana Tweaks, Integraded Dynamics, Inventory Tweaks... just because.
	-"hidden" update... don't update Thaumic Tinkerer.  it's broken.

1.0.0b - it exists... and needs testing.