1.1.2 - The "Easiest Patch I've Patched Yet" Patch
    -Swapped out DiscordSuite for the CraftPresence mod, hopefully it works for more people
    -what? why did no one tell me I forgot to add a reward for the "Explore Storage" quest?
    -tweaked storage drawers quest for options and practicality
    -tweaked a couple IE quest rewards and descriptions
    -added emerald alt recipes for soulgazer and soulstone for earlier Lycanites pets/mounts, and tweaked the pyramid/lvl 4 loot table to include soulstones
    -resolved some quirks and duplicates of convenience recipes (logs>chests/sticks/hoppers) added by quark, enderIO, and Extra Utilities 2
    -tweaked specific ore hardnesses in IguanaTweaks to coincide properly with mining level and value
	-disabled paralysis effect in Lycanites, I am NEVER in favor of any effect that ensures you cannot escape from a ranged attacker once targeted

1.1.1 - The Inevitable "Mistakes Were Made" Patch
    -removed the Rough Mobs mod already, less lag is still lag, and more sacrifices may need to be made.  I cannot express how angry I am that AI is single threaded and so badly optimized.  The difficulty aspect also seems to be just me trying to fix a problem that isn't there.
    -added the Passive Aggression mod to restore animals defending themselves
    -added back MTQ fix since Random Patch's feature just flat out doesn't work... BOOOOO
    -disabled experience bar hiding in Iguana Tweaks due to it hiding Lycanites Focus bar display
    -changed around default keys to make lycanites minion selection key work with n (won't change unless you reset keys to defaults)
    -edited loot script to give the actual mending moss modifier rather than just the ball, and removed the template manager... seemed out of place
    -tweaked Building Gadgets to be mostly redstone mining level
    -removed mining level from emerald blocks, the ore is still tier 5 for consistency's sake

1.1.0 - The AI TPS Struggle Patch, AKA - The "Stable" Release
    -removed the Special AI mod, a very frustrating loss, but the AI it added to every entity was absolutely wrecking the CPU
    -made edits to remove references to Special AI and draw attention to the L key for Lycanites.
    -removed server-side mod mtqfix after realizing a more flexible feature was in Random Patches
    -added Rough Mobs mod as a replacement for Special AI, but heavily neutered and with almost none of the AI features enabled
    -added Better mobGriefing GameRule, and Global GameRules mods, not just for the utility, but also to default enable keepInventory, and disable zombies breaking doors
    -enabled Random Tweaks duplicate entity UUID fix.  Entity issues have been haunting my dreams with SpecialMobs, Rats, etc.  Now I learn there's a vanilla issue too.  Hopefully this never becomes an issue again.
    -copied Toro Health Bar mod to server, guessing it's needed to improve accuracy
    -FTB Utilities has permission issues, I've resolved most conflicts with Forge Essentials while letting FTB Utilities only handle afk, inv see, and spawn (for the sake of single player)
    -implimented a proper default groups permissions file with Forge Essentials denying most teleport and worldedit commands from default players (_GUESTS_), added a VIP group with said permissions and light blue colored names, and assigned OPs green names.  This assumes you use the default world name.  This is a very powerful and fairly easily configurable permissions system that should apply to all mods.
    -reimplimented a previous server specific JVM arguement list, but correctly this time... documentation is quite outdated and conflicting with this stuff, but this should improve server performance
    -disabled lycanites mobs spawning from the nether portal itself.  I like the mechanic, but they spawn, then go in the portal and load the dimension, the mob tp's, then the dimension unloads... repeatedly, slowing the server and turning the nether into a mosh pit.
    -disabled Animania sleeping until it's updated to fix an AI loop bug (~1/4 of the entity lag causes)
    -fixed ender chest quest detection
    -disabled entity random look (idle head turning) in AI Improvements, hopefully this is an unnoticable sacrifice
    -fixed exploitable chicken ring recipe script and added one for Special Mob ghasts in the angel ring recipe and noted it in quests.
    -switched enderman anti-cheese to the teleport player method in quark.  You can't just break ANY block you want you jerk.
    -added recall potions and notes in exploration quest
    -corrected the end game quest to display on one dependancy and with text hidden until completion.
    -may have disabled the ability for zombies to break doors in hard difficulty (vanilla behaviour)... or I made it worse, not sure which.
    -further restricted mob idle cpu usage in Special AI
    -removed nausia effect from Special Mobs
    -removed dirt and gravel creepers
    -removed spawner-head mobs (another serious lag potential)
    -removed sulfer drops from fire immune mobs, it was unneeded inventory spam
    -corrected loot table script to give the correct tinkers firewood to make parts from.
    -defaulted Journeymap minimap time to 'Murica hours and disabled redundant feature in Random Tweaks
    -typo in copper quest description
	

1.0.4b - The Equipment Buff Patch
    -added Bountiful Baubles mod, wish I'd seen this one sooner, had to customize it quite a bit in the loot pools
    -disabled most teleport commands in FTB Utilities except /spawn, in case someone gets stuck.  Ops will still be able to use the Essentials versions of these commands
    -added tooltips and descriptions to dank/nulls warning that they get stuck in ME systems.
    -removed pierce damage from some more annoying Lycanites mobs that don't look like they could pierce armor, thus making shields useful, these choices are somewhat arbitrary: banshee, belph, darkling, geist, geonach, trite, vapula, aglebemu, banshee, behemoth, calpod, cacodemon, cinder, cryptkeeper, djinn, eechitik, ent, eyewig, geken, ghoul, gorgomite, joust, kobold, lacedon, lobber, maug, quetzodracl, raiko, reiver, remobra, roc, shambler, spriggan, strider, sylph, tarantula, triffid, uvaraptor, ventoraptor, warg, wraamon, and xaphan
    -gave eyewig, lurker, and wraamon similar speed nerf treatment as trite and darkling, but reduced the extremeness since removing piercing should be a more "appropriate" nerf.
    -tremor spawn rate reduced and their explosions now do no block damage
    -nerfed behemoth fire rate
    -blacklisted rats from spawning as babies in randomtweaks

1.0.3b - The Physical and Mental Health Patch
    -added the Nether Portal Fix mod... could have sworn one of the other mods did this but meh.
    -overhauled Nutrition, death penalty is only 1 heart's worth, food value increased 50%, benefits like absorption hearts start much sooner
    -disabled hiding of health in Iguanatweaks since it doesn't display health above max
    -removed Scaling Health difficulty boost from nether and end, since Lycanites mobs there are bad enough
    -halved Scaling Health's difficulty ramp up speed, cap is reached at 20 hours of non-afk play time
    -removed all damage scaling from Scaling Health, wow this pack is too hard :P
    -reduced silverfish vein quantity, vein size, and spawner feature frequency in Deadly World
    -removed all Special AI griefing except light sources, beds, and "idle fiddling", which is at reduced frequency now, reducing stress and jankiness for both players and servers
    -halved Special AI health boosts due to over-stacking with Scaling Health
    -reduced Special Mobs varient chances from .6 to .4 and blaze/ghast chance to .1
    -disabled from Special Mobs all poison varients, volatile magma slimes, hellfile blazes, and ranged wither skeleton varients
    -Mob no longer call for help from the same type, it caused an endless spawn/kill chain
    -reduced dragon block break frequency and spread dragons out a bit to reduce the chance of accidentally building over a tier 5 dragon cave and having your base turned into a crater... my poor starter house :'(.
    -trying out no entity tick rate restriction to see how much mobs cheat normally... seems good
    -limited Special AI village reputation features to just house building/removal, should remove a minor error message
    -disabled Lycanites events... I gave it a chance, but no, it's not fun
    -made Lycanites djinn, spectres, and some others obey light levels (except spectres in the end)
    -reduced banshee pack size, health, and damage a touch to offset the bugginess of walls
    -drastically reduced Lycanites Mobs spawn rate in the nether
    -removed trites and several other monsters from the nether portal spawn list
    -slowed trites and darklings down a bit
    -removed geists, trites, and pinkies from the end for less rediculousness with swarming and debuffing
    -disabled wraiths and volcans
    -halved belph fire rate
    -disabled cacodemon griefing
    -disabled lobber melting
    -stole archviles glasses so he can't burn you as far away
    -stole the diamonds out of every non-boss Lycanites mob's pockets
    -removed draconium ore from the nether... oops
    -removed Nuclearcraft manufactory coal dust to graphite recipe and gated alloy furnace recipe
    -fixed diamond, quarts, and draconium quests, no you don't need silk touch
    -added a worldedit schematic to server files for a safety gazebo, //schem load spawnhouse, //paste, /setworldspawn x y z
    -fixed cobalt, ardite, and nether quartz to actually be the mining levels indicated in the quests
    -fixed quests in main line for TE machines

1.0.2b - The happy nerfs patch
	-downgraded Rats for being thoroughly borked, whyyyyy u do dis?
	-fixed armor forge quest
	-the start is too hard and unfair, gave out a bed in an early quest to fix it
	-moved fire resist potion reward to before it's needed rather than after
	-set announce command rewards to auto-claim
	-noted tinker level limit
	-rearranged cooking quests for better vanilla cow access
	-fixed stick quest reward, yes it's still a "troll", but it's the only one.
	-turned on mini-map claimed chunk overlay in FTB Utilities
	-reduced starvation rate in Random Tweaks
	-IquanaTweaks:
		-disabled poison changes
		-tightened entity tick rate a bit for hopefully less "cheating" from mobs
		-slowness from damage disabled, that BS should never have been on.
		-terrain slowness reduced overall, should be more for immersion than difficulty
	-Lycanites:
		-halfed geonach rate, health, and damage, should be a jump-scare annoyance rather than constant death
		-similarly reduced vapula and geist spawn rates
		-removed fresh water dupe recipe

1.0.1b - The potty training Lycanites Mobs patch
	-fixed lycanites configs being overwritten on first boot
	-disabled the lycanites beastiary tab due to UI conflict with FTB Utilities and bound to L (shift+L for Advancements)
	-de-nerfed break speed a bit in Iguana Tweaks
	-fixed server java args (my bad)
	-updated Modular Routers with requested feature and de-nerfed recipe (thanks desht)
	-updated /dank/null, Cyclops core, Rats, Iguana Tweaks, Integraded Dynamics, Inventory Tweaks... just because.
	-"hidden" update... don't update Thaumic Tinkerer.  it's broken.

1.0.0b - it exists... and needs testing.