1.0.4b - The Equipment Buff Patch
    -added Bountiful Baubles mod, wish I'd seen this one sooner, had to customize it quite a bit in the loot pools
	-disabled most teleport commands in FTB Utilities except /spawn, in case someone gets stuck.  Ops will still be able to use the Essentials versions of these commands
    -added tooltips and descriptions to dank/nulls warning that they get stuck in ME systems.
	-removed pierce damage from some more annoying Lycanites mobs that don't look like they could pierce armor, thus making shields useful, these choices are somewhat arbitrary: banshee, belph, darkling, geist, geonach, trite, vapula, aglebemu, banshee, behemoth, calpod, cacodemon, cinder, cryptkeeper, djinn, eechitik, ent, eyewig, geken, ghoul, gorgomite, joust, kobold, lacedon, lobber, maug, quetzodracl, raiko, reiver, remobra, roc, shambler, spriggan, strider, sylph, tarantula, triffid, uvaraptor, ventoraptor, warg, wraamon, and xaphan
	-gave eyewig, lurker, and wraamon similar speed nerf treatment as trite and darkling, but reduced the extremeness since removing piercing should be a more "appropriate" nerf.
	-tremor spawn rate reduced and their explosions now do no block damage
	-nerfed behemoth fire rate
	-blacklisted rats from spawning as babies in randomtweaks
	

1.0.3b - The Physical and Mental Health Patch
    -added the Nether Portal Fix mod... could have sworn one of the other mods did this but meh.
    -overhauled Nutrition, death penalty is only 1 heart's worth, food value increased 50%, benefits like absorption hearts start much sooner
    -disabled hiding of health in Iguanatweaks since it doesn't display health above max
    -removed Scaling Health difficulty boost from nether and end, since Lycanites mobs there are bad enough
    -halved Scaling Health's difficulty ramp up speed, cap is reached at 20 hours of non-afk play time
    -removed all damage scaling from Scaling Health, wow this pack is too hard :P
    -reduced silverfish vein quantity, vein size, and spawner feature frequency in Deadly World
    -removed all Special AI griefing except light sources, beds, and "idle fiddling", which is at reduced frequency now, reducing stress and jankiness for both players and servers
    -halved Special AI health boosts due to over-stacking with Scaling Health
    -reduced Special Mobs varient chances from .6 to .4 and blaze/ghast chance to .1
    -disabled from Special Mobs all poison varients, volatile magma slimes, hellfile blazes, and ranged wither skeleton varients
    -Mob no longer call for help from the same type, it caused an endless spawn/kill chain
    -reduced dragon block break frequency and spread dragons out a bit to reduce the chance of accidentally building over a tier 5 dragon cave and having your base turned into a crater... my poor starter house :'(.
    -trying out no entity tick rate restriction to see how much mobs cheat normally... seems good
    -limited Special AI village reputation features to just house building/removal, should remove a minor error message
    -disabled Lycanites events... I gave it a chance, but no, it's not fun
    -made Lycanites djinn, spectres, and some others obey light levels (except spectres in the end)
    -reduced banshee pack size, health, and damage a touch to offset the bugginess of walls
    -drastically reduced Lycanites Mobs spawn rate in the nether
    -removed trites and several other monsters from the nether portal spawn list
    -slowed trites and darklings down a bit
    -removed geists, trites, and pinkies from the end for less rediculousness with swarming and debuffing
    -disabled wraiths and volcans
    -halved belph fire rate
    -disabled cacodemon griefing
    -disabled lobber melting
    -stole archviles glasses so he can't burn you as far away
    -stole the diamonds out of every non-boss Lycanites mob's pockets
    -removed draconium ore from the nether... oops
    -removed Nuclearcraft manufactory coal dust to graphite recipe and gated alloy furnace recipe
    -fixed diamond, quarts, and draconium quests, no you don't need silk touch
    -added a worldedit schematic to server files for a safety gazebo, //schem load spawnhouse, //paste, /setworldspawn x y z
    -fixed cobalt, ardite, and nether quartz to actually be the mining levels indicated in the quests
    -fixed quests in main line for TE machines

1.0.2b - The happy nerfs patch
	-downgraded Rats for being thoroughly borked, whyyyyy u do dis?
	-fixed armor forge quest
	-the start is too hard and unfair, gave out a bed in an early quest to fix it
	-moved fire resist potion reward to before it's needed rather than after
	-set announce command rewards to auto-claim
	-noted tinker level limit
	-rearranged cooking quests for better vanilla cow access
	-fixed stick quest reward, yes it's still a "troll", but it's the only one.
	-turned on mini-map claimed chunk overlay in FTB Utilities
	-reduced starvation rate in Random Tweaks
	-IquanaTweaks:
		-disabled poison changes
		-tightened entity tick rate a bit for hopefully less "cheating" from mobs
		-slowness from damage disabled, that BS should never have been on.
		-terrain slowness reduced overall, should be more for immersion than difficulty
	-Lycanites:
		-halfed geonach rate, health, and damage, should be a jump-scare annoyance rather than constant death
		-similarly reduced vapula and geist spawn rates
		-removed fresh water dupe recipe

1.0.1b - The potty training Lycanites Mobs patch
	-fixed lycanites configs being overwritten on first boot
	-disabled the lycanites beastiary tab due to UI conflict with FTB Utilities and bound to L (shift+L for Advancements)
	-de-nerfed break speed a bit in Iguana Tweaks
	-fixed server java args (my bad)
	-updated Modular Routers with requested feature and de-nerfed recipe (thanks desht)
	-updated /dank/null, Cyclops core, Rats, Iguana Tweaks, Integraded Dynamics, Inventory Tweaks... just because.
	-"hidden" update... don't update Thaumic Tinkerer.  it's broken.

1.0.0b - it exists... and needs testing.