//Current player gets controlled villages; When loading a single player world (including opened on LAN), have the single player use the current Millénaire profile and control all the world's controlled villages.
auto_convert_profiles=false

//Min Village Distance; Minimum distance between two generated villages. Default: 600.
min_village_distance=300

//Generate villages with hamlets; Whether to generate villages with hamlets around them. Takes a lot of space!
generate_hamlets=false

//Min Village-Lone Building Distance; Minimum distance between generated villages and lone buildings. Default: 300.
min_village_lonebuilding_distance=100

//config.generate_travel_book_export.label; config.generate_travel_book_export.desc:
generate_travel_book_export=false

//Travel Book Learning; Whether villagers, buildings etc descriptions in the Travel Book are revealed only after meeting the item in question.
travel_book_learning=true

//Generate help data; Generates various data (colour sheet, goods list, infos on generic goals) useful to content makers
generate_help_data=false

//Spawn Protection Radius; Area around the Spawn Point where Millénaire will not generate buildings. Default: 150.
spawn_protection_radius=50

//config.ignore_resource_cost.label; config.ignore_resource_cost.desc:
ignore_resource_cost=false

//Bonus Code; Code to enable the bonus. Fetched from internet automatically if a connection is possible.
bonus_code=R2Wt

//Min Lone Building Distance; Minimum distance between lone buildings. Default: 600.
min_lonebuilding_distance=300

//Max Progress on Spawn; Maximum initial progress a village can have (in %) when generated far from the Spawn Point. Default: 25.
village_spawn_completion_max_percentage=100

//Unique random identifier to count unique players if statistics are enabled
random_uid=6140640506327514112

//Advancement completed for anonymous statistics
advancements_creative=

//Advancement completed for anonymous statistics
advancements_survival=firstcontact,explorer

validation=346190916
