#// ------------ PERMISSIONS LIST ---------- \\#
#// --------------- 23.06 18:40 ------------ \\#
#// ----------- Total amount: 29006 --------- \\#
#// ---------------------------------------- \\#
add                                                                                                      # (OP only: true) Autogenerated Command Node for 'add' with permission level of '2'
change_progress                                                                                          # (OP only: true) Autogenerated Command Node for 'change_progress' with permission level of '2'
check                                                                                                    # (OP only: true) Autogenerated Command Node for 'check' with permission level of '2'
command.clear                                                                                            # (OP only: true) Autogenerated Command Node for 'command.clear' with permission level of '2'
command.feremove                                                                                         # (OP only: true) Autogenerated Command Node for 'command.feremove' with permission level of '2'
export_rewards_to_chest                                                                                  # (OP only: true) Autogenerated Command Node for 'export_rewards_to_chest' with permission level of '2'
fe.backup.notify                                                                                         # (OP only: true) Backup notification permission
fe.chat                                                                                                  # Chat permissions
fe.chat.chat                                                                                             # (default: true) Allow players to use the public chat
fe.chat.nickname.others                                                                                  # (OP only: true) Edit other players' nicknames
fe.chat.playerformat                                                                                     # (default: ) Text to show in front of the player name in chat messages
fe.chat.range                                                                                            # (default: ) Send chat messages only to players in this range of the sender
fe.chat.textformat                                                                                       # (default: ) Textformat colors. USE ONLY THE COLOR CHARACTERS AND NO &
fe.chat.urls                                                                                             # (default: true) Allow players to post clickable links in public chat.
fe.chat.usecolor                                                                                         # (default: true) Allow players to use colors in the public chat
fe.commands                                                                                              # Permission nodes for FE commands module
fe.commands.admin                                                                                        # (OP only: true) Administer kits
fe.commands.afk.announce                                                                                 # (default: true) Announce when a player goes AFK, or returns from AFK
fe.commands.afk.autokick                                                                                 # (default: false) Automatically kick a player, when he is AFK
fe.commands.afk.autotime                                                                                 # (default: 480) Auto afk time in seconds. Set to 0 to disable.
fe.commands.afk.warmup                                                                                   # (default: 10) Time a player needs to wait before he can go afk with /afk
fe.commands.burn.others                                                                                  # (OP only: true) Apply burn effect on others
fe.commands.capabilities.others                                                                          # (OP only: true) Apply capabilities to others
fe.commands.fegamemode.others                                                                            # (OP only: true) Change others' game modes
fe.commands.heal.others                                                                                  # (OP only: true) Heal others
fe.commands.kill.others                                                                                  # (OP only: true) Use /kill on other players
fe.commands.kit.bypasscooldown                                                                           # (OP only: true) Bypass kit cooldown
fe.commands.potion.others                                                                                # (OP only: true) Use potions on others
fe.commands.repair.others                                                                                # (OP only: true) Allows repairing items held by another player
fe.commands.rules.edit                                                                                   # (OP only: true) Edit rules
fe.commands.vanish.others                                                                                # (OP only: true) Allow to vanish other players
fe.core.info                                                                                             # (OP only: true) Access FE's /feinfo command
fe.core.versioninfo                                                                                      # (OP only: true) Shows notification to the player if FE version is outdated
fe.economy.bounty                                                                                        # Bounty for killing entities (ex.: fe.economy.bounty.Skeleton = 5)
fe.economy.bounty.ancientwarfarenpc:aw_npc_bard                                                          # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:aw_npc_combat                                                        # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:aw_npc_courier                                                       # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:aw_npc_priest                                                        # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:aw_npc_siege_engineer                                                # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:aw_npc_trader                                                        # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:aw_npc_worker                                                        # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.archer                                                       # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.archer.elite                                                 # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.bard                                                         # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.cavalry                                                      # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.civilian.female                                              # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.civilian.male                                                # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.leader                                                       # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.leader.elite                                                 # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.mounted_archer                                               # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.priest                                                       # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.siege_engineer                                               # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.soldier                                                      # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.soldier.elite                                                # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.spellcaster                                                  # (default: 0) 
fe.economy.bounty.ancientwarfarenpc:faction.trader                                                       # (default: 0) 
fe.economy.bounty.forestry:butterflyge                                                                   # (default: 0) 
fe.economy.bounty.futuremc:bee                                                                           # (default: 0) 
fe.economy.bounty.futuremc:cod                                                                           # (default: 0) 
fe.economy.bounty.futuremc:panda                                                                         # (default: 0) 
fe.economy.bounty.futuremc:pufferfish                                                                    # (default: 0) 
fe.economy.bounty.futuremc:salmon                                                                        # (default: 0) 
fe.economy.bounty.futuremc:tropical_fish                                                                 # (default: 0) 
fe.economy.bounty.hbm:entity_balls_o_tron                                                                # (default: 0) 
fe.economy.bounty.hbm:entity_balls_o_tron_seg                                                            # (default: 0) 
fe.economy.bounty.hbm:entity_cyber_crab                                                                  # (default: 0) 
fe.economy.bounty.hbm:entity_elder_one                                                                   # (default: 0) 
fe.economy.bounty.hbm:entity_fucc_a_ducc                                                                 # (default: 0) 
fe.economy.bounty.hbm:entity_glowing_one                                                                 # (default: 0) 
fe.economy.bounty.hbm:entity_hunter_chopper                                                              # (default: 0) 
fe.economy.bounty.hbm:entity_mask_man                                                                    # (default: 0) 
fe.economy.bounty.hbm:entity_ntm_fbi                                                                     # (default: 0) 
fe.economy.bounty.hbm:entity_ntm_radiation_blaze                                                         # (default: 0) 
fe.economy.bounty.hbm:entity_ntm_ufo                                                                     # (default: 0) 
fe.economy.bounty.hbm:entity_nuclear_creeper                                                             # (default: 0) 
fe.economy.bounty.hbm:entity_taint_crab                                                                  # (default: 0) 
fe.economy.bounty.hbm:entity_tainted_creeper                                                             # (default: 0) 
fe.economy.bounty.hbm:entity_tesla_crab                                                                  # (default: 0) 
fe.economy.bounty.immersiveintelligence:drone                                                            # (default: 0) 
fe.economy.bounty.immersiveintelligence:hans                                                             # (default: 0) 
fe.economy.bounty.message                                                                                # (default: true) Whether to show a message if a bounty is given
fe.economy.bounty.minecraft:bat                                                                          # (default: 0) 
fe.economy.bounty.minecraft:blaze                                                                        # (default: 0) 
fe.economy.bounty.minecraft:cave_spider                                                                  # (default: 0) 
fe.economy.bounty.minecraft:chicken                                                                      # (default: 0) 
fe.economy.bounty.minecraft:cow                                                                          # (default: 0) 
fe.economy.bounty.minecraft:creeper                                                                      # (default: 0) 
fe.economy.bounty.minecraft:donkey                                                                       # (default: 0) 
fe.economy.bounty.minecraft:elder_guardian                                                               # (default: 0) 
fe.economy.bounty.minecraft:ender_dragon                                                                 # (default: 0) 
fe.economy.bounty.minecraft:enderman                                                                     # (default: 0) 
fe.economy.bounty.minecraft:endermite                                                                    # (default: 0) 
fe.economy.bounty.minecraft:evocation_illager                                                            # (default: 0) 
fe.economy.bounty.minecraft:ghast                                                                        # (default: 0) 
fe.economy.bounty.minecraft:giant                                                                        # (default: 0) 
fe.economy.bounty.minecraft:guardian                                                                     # (default: 0) 
fe.economy.bounty.minecraft:horse                                                                        # (default: 0) 
fe.economy.bounty.minecraft:husk                                                                         # (default: 0) 
fe.economy.bounty.minecraft:illusion_illager                                                             # (default: 0) 
fe.economy.bounty.minecraft:llama                                                                        # (default: 0) 
fe.economy.bounty.minecraft:magma_cube                                                                   # (default: 0) 
fe.economy.bounty.minecraft:mooshroom                                                                    # (default: 0) 
fe.economy.bounty.minecraft:mule                                                                         # (default: 0) 
fe.economy.bounty.minecraft:ocelot                                                                       # (default: 0) 
fe.economy.bounty.minecraft:parrot                                                                       # (default: 0) 
fe.economy.bounty.minecraft:pig                                                                          # (default: 0) 
fe.economy.bounty.minecraft:polar_bear                                                                   # (default: 0) 
fe.economy.bounty.minecraft:rabbit                                                                       # (default: 0) 
fe.economy.bounty.minecraft:sheep                                                                        # (default: 0) 
fe.economy.bounty.minecraft:shulker                                                                      # (default: 0) 
fe.economy.bounty.minecraft:silverfish                                                                   # (default: 0) 
fe.economy.bounty.minecraft:skeleton                                                                     # (default: 0) 
fe.economy.bounty.minecraft:skeleton_horse                                                               # (default: 0) 
fe.economy.bounty.minecraft:slime                                                                        # (default: 0) 
fe.economy.bounty.minecraft:snowman                                                                      # (default: 0) 
fe.economy.bounty.minecraft:spider                                                                       # (default: 0) 
fe.economy.bounty.minecraft:squid                                                                        # (default: 0) 
fe.economy.bounty.minecraft:stray                                                                        # (default: 0) 
fe.economy.bounty.minecraft:vex                                                                          # (default: 0) 
fe.economy.bounty.minecraft:villager                                                                     # (default: 0) 
fe.economy.bounty.minecraft:villager_golem                                                               # (default: 0) 
fe.economy.bounty.minecraft:vindication_illager                                                          # (default: 0) 
fe.economy.bounty.minecraft:witch                                                                        # (default: 0) 
fe.economy.bounty.minecraft:wither                                                                       # (default: 0) 
fe.economy.bounty.minecraft:wither_skeleton                                                              # (default: 0) 
fe.economy.bounty.minecraft:wolf                                                                         # (default: 0) 
fe.economy.bounty.minecraft:zombie                                                                       # (default: 0) 
fe.economy.bounty.minecraft:zombie_horse                                                                 # (default: 0) 
fe.economy.bounty.minecraft:zombie_pigman                                                                # (default: 0) 
fe.economy.bounty.minecraft:zombie_villager                                                              # (default: 0) 
fe.economy.command.sell.noconfirm                                                                        # (default: false) Do not confirm selling items to the server.
fe.economy.command.wallet.modify                                                                         # (OP only: true) Allows modifying wallets
fe.economy.command.wallet.others                                                                         # (OP only: true) Allows viewing other player's wallets
fe.economy.currency                                                                                      # (default:  Darics) Name of currency (plural)
fe.economy.currency.singular                                                                             # (default:  Daric) Name of currency (singular)
fe.economy.deathtoll                                                                                     # (default: ) Penalty for players to pay when they die. If set to lesser than 1, value is taken as a factor of the player's wallet balance.
fe.economy.plot                                                                                          # Plot permissions
fe.economy.plot.column                                                                                   # (default: true) If true, all plots will always extend from bottom to top of the world. Price will only depend on X and Z dimensions.
fe.economy.plot.command                                                                                  # (default: true) Plot management command
fe.economy.plot.command.buy                                                                              # (default: true) Allows buying plots
fe.economy.plot.command.claim                                                                            # (default: true) Allows to claim plots in exchange for money
fe.economy.plot.command.define                                                                           # (OP only: true) Allows to define plots without paying
fe.economy.plot.command.delete                                                                           # (OP only: true) Allows a player to delete any plots, including plots not owned by him.
fe.economy.plot.command.list                                                                             # (default: true) Allows listing plots
fe.economy.plot.command.list.all                                                                         # (OP only: true) List all plots
fe.economy.plot.command.list.own                                                                         # (default: true) List own plots
fe.economy.plot.command.list.sale                                                                        # (default: true) List plots open for sale
fe.economy.plot.command.mods                                                                             # (OP only: true) Allows managing plot administrators
fe.economy.plot.command.perms                                                                            # (OP only: true) Control plot settings
fe.economy.plot.command.sell                                                                             # (OP only: true) Allows selling plots
fe.economy.plot.command.set.*                                                                            # (OP only: true) Control plot settings
fe.economy.plot.command.set.build                                                                        # (OP only: true) Control build permissions
fe.economy.plot.command.set.chest                                                                        # (OP only: true) Control chest permissions
fe.economy.plot.command.set.interact                                                                     # (OP only: true) Control interaction permissions
fe.economy.plot.command.set.use                                                                          # (OP only: true) Control item usage permissions
fe.economy.plot.data                                                                                     # Individual settings for plots
fe.economy.plot.data.fee                                                                                 # Price players have to pay in order to enter this plot
fe.economy.plot.data.fee.timeout                                                                         # Duration that a player can access the plot after paying the fee
fe.economy.plot.data.name                                                                                # (default: @p's plot) Name of the plot (@p inserts owner name)
fe.economy.plot.data.price                                                                               # Price that the plot can be bought for by other players (sell offer)
fe.economy.plot.limit.count                                                                              # (default: 20) Maximum number of plots a player can claim
fe.economy.plot.limit.size                                                                               # Maximum total size of all plots a player can claim
fe.economy.plot.price                                                                                    # (default: 1) Price multiplier for plots (plot size will be multiplied with this value)
fe.economy.plot.size.max                                                                                 # Maximum size of one plot axis
fe.economy.plot.size.min                                                                                 # (default: 3) Minimum size of one plot axis
fe.economy.price                                                                                         # Default prices for items in economy
fe.economy.shop                                                                                          # Shop permissions
fe.economy.shop.create                                                                                   # (OP only: true) Allow creating shops
fe.economy.shop.destroy                                                                                  # (OP only: true) Allow destroying shops
fe.economy.shop.use                                                                                      # (default: true) Allow usage of shops
fe.economy.startbudget                                                                                   # (default:  0) Starting amount of money for players
fe.economy.xpmultiplier                                                                                  # (default: 0) XP to currency conversion rate (integer, a zombie drops around 5 XP, 0 to disable)
fe.internal                                                                                              # Internal permissions - DO NOT TOUCH THESE UNLESS YOU KNOW WHAT YOU DO (WHICH YOU DON'T!)
fe.internal.group                                                                                        # (optional) Permission to keep groups saved, even if they have no permissions set.
fe.internal.group.includes                                                                               # Groups that are included using the included group's priority
fe.internal.group.name                                                                                   # Group name for display purposes
fe.internal.group.parents                                                                                # Groups that are included using the including group's priority
fe.internal.group.priority                                                                               # Group priority
fe.internal.group.promotion                                                                              # (default: false) Unlock this group for promotion with /promote
fe.internal.player                                                                                       # Player information
fe.internal.player.groups                                                                                # Comma separated list of player groups
fe.internal.player.name                                                                                  # Player name
fe.internal.player.uuid                                                                                  # Player UUID
fe.internal.plot.owner                                                                                   # UUID of the owner of this plot (DO NOT MODIFY!)
fe.internal.prefix                                                                                       # Prefix property node
fe.internal.spawn.bed                                                                                    # (default: true) Player spawn at bed if available
fe.internal.spawn.location                                                                               # Player spawn location property
fe.internal.suffix                                                                                       # Suffix property node
fe.internal.zone.entry                                                                                   # Zone entry message
fe.internal.zone.exit                                                                                    # Zone exit message
fe.perm                                                                                                  # (default: true) Basic usage of permission-management command
fe.perm.*                                                                                                # (OP only: true) Grants access to ALL permission management commands. Use with caution.
fe.perm.autoPromote                                                                                      # (OP only: true) Auto-promote a user after some time has passed
fe.perm.debug                                                                                            # (default: true) Allow using permission-debug command
fe.perm.group                                                                                            # (OP only: true) Allow basic access to groups (displays infos)
fe.perm.group.fix                                                                                        # (OP only: true) Allow setting group prefix / suffix
fe.perm.group.perms                                                                                      # (OP only: true) Allow modifying group permissions
fe.perm.group.spawn                                                                                      # (OP only: true) Allow setting group spawn
fe.perm.list.groups                                                                                      # (OP only: true) Allow listing groups
fe.perm.list.perms                                                                                       # (default: true) Allow listing all permissions affecting current user
fe.perm.list.users                                                                                       # (OP only: true) Allow listing users
fe.perm.list.zones                                                                                       # (OP only: true) Allow listing zones
fe.perm.reload                                                                                           # (OP only: true) Allow reloading changed permission files
fe.perm.save                                                                                             # (OP only: true) Allow force-saving permission files
fe.perm.test                                                                                             # (default: true) Allow testing permission nodes
fe.perm.user                                                                                             # (OP only: true) Allow basic access to users (displays infos)
fe.perm.user.fix                                                                                         # (OP only: true) Allow setting user prefix / suffix
fe.perm.user.perms                                                                                       # (OP only: true) Allow modifying user permissions
fe.perm.user.spawn                                                                                       # (OP only: true) Allow setting user spawn
fe.perm.zone                                                                                             # Permission nodes for area-management command
fe.perm.zone.*                                                                                           # (OP only: true) Grants access to ALL area management commands. Use with caution.
fe.perm.zone.info                                                                                        # (default: true) Get info of a zone
fe.perm.zone.list                                                                                        # (default: true) List all zones
fe.pl                                                                                                    # (OP only: true) Player logger permisssions
fe.pl.wand                                                                                               # (OP only: true) Allow usage of player loggger wand (clock)
fe.protection.damageby.*                                                                                 # (default: true) Allow getting hurt by entities
fe.protection.damageby.EntityBlaze                                                                       # (default: true) 
fe.protection.damageby.EntityChicken                                                                     # (default: true) 
fe.protection.damageby.EntityCow                                                                         # (default: true) 
fe.protection.damageby.EntityCreeper                                                                     # (default: true) 
fe.protection.damageby.EntityEnderman                                                                    # (default: true) 
fe.protection.damageby.EntityGiantZombie                                                                 # (default: true) 
fe.protection.damageby.EntityHorse                                                                       # (default: true) 
fe.protection.damageby.EntityIronGolem                                                                   # (default: true) 
fe.protection.damageby.EntityMooshroom                                                                   # (default: true) 
fe.protection.damageby.EntityOcelot                                                                      # (default: true) 
fe.protection.damageby.EntityPig                                                                         # (default: true) 
fe.protection.damageby.EntityPigZombie                                                                   # (default: true) 
fe.protection.damageby.EntitySilverfish                                                                  # (default: true) 
fe.protection.damageby.EntitySkeleton                                                                    # (default: true) 
fe.protection.damageby.EntitySnowman                                                                     # (default: true) 
fe.protection.damageby.EntitySpider                                                                      # (default: true) 
fe.protection.damageby.EntitySquid                                                                       # (default: true) 
fe.protection.damageby.EntityVillager                                                                    # (default: true) 
fe.protection.damageby.EntityWitch                                                                       # (default: true) 
fe.protection.damageby.EntityWither                                                                      # (default: true) 
fe.protection.damageby.EntityWolf                                                                        # (default: true) 
fe.protection.damageby.EntityZombie                                                                      # (default: true) 
fe.protection.damageby.anvil                                                                             # (default: true) 
fe.protection.damageby.boss                                                                              # (default: true) 
fe.protection.damageby.cactus                                                                            # (default: true) 
fe.protection.damageby.drown                                                                             # (default: true) 
fe.protection.damageby.explosion                                                                         # (default: true) 
fe.protection.damageby.fall                                                                              # (default: true) 
fe.protection.damageby.fallingBlock                                                                      # (default: true) 
fe.protection.damageby.generic                                                                           # (default: true) 
fe.protection.damageby.golem                                                                             # (default: true) 
fe.protection.damageby.hostile                                                                           # (default: true) 
fe.protection.damageby.inFire                                                                            # (default: true) 
fe.protection.damageby.inWall                                                                            # (default: true) 
fe.protection.damageby.lava                                                                              # (default: true) 
fe.protection.damageby.magic                                                                             # (default: true) 
fe.protection.damageby.onFire                                                                            # (default: true) 
fe.protection.damageby.outOfWorld                                                                        # (default: true) 
fe.protection.damageby.passive                                                                           # (default: true) 
fe.protection.damageby.starve                                                                            # (default: true) 
fe.protection.damageby.tamable                                                                           # (default: true) 
fe.protection.damageby.tamed                                                                             # (default: true) 
fe.protection.damageby.unknown                                                                           # (default: true) 
fe.protection.damageby.villager                                                                          # (default: true) 
fe.protection.damageby.wither                                                                            # (default: true) 
fe.protection.damageto.*                                                                                 # (default: true) Allow damaging entities
fe.protection.damageto.EntityBlaze                                                                       # (default: true) 
fe.protection.damageto.EntityChicken                                                                     # (default: true) 
fe.protection.damageto.EntityCow                                                                         # (default: true) 
fe.protection.damageto.EntityCreeper                                                                     # (default: true) 
fe.protection.damageto.EntityEnderman                                                                    # (default: true) 
fe.protection.damageto.EntityGiantZombie                                                                 # (default: true) 
fe.protection.damageto.EntityHorse                                                                       # (default: true) 
fe.protection.damageto.EntityIronGolem                                                                   # (default: true) 
fe.protection.damageto.EntityMooshroom                                                                   # (default: true) 
fe.protection.damageto.EntityOcelot                                                                      # (default: true) 
fe.protection.damageto.EntityPig                                                                         # (default: true) 
fe.protection.damageto.EntityPigZombie                                                                   # (default: true) 
fe.protection.damageto.EntitySilverfish                                                                  # (default: true) 
fe.protection.damageto.EntitySkeleton                                                                    # (default: true) 
fe.protection.damageto.EntitySnowman                                                                     # (default: true) 
fe.protection.damageto.EntitySpider                                                                      # (default: true) 
fe.protection.damageto.EntitySquid                                                                       # (default: true) 
fe.protection.damageto.EntityVillager                                                                    # (default: true) 
fe.protection.damageto.EntityWitch                                                                       # (default: true) 
fe.protection.damageto.EntityWither                                                                      # (default: true) 
fe.protection.damageto.EntityWolf                                                                        # (default: true) 
fe.protection.damageto.EntityZombie                                                                      # (default: true) 
fe.protection.damageto.boss                                                                              # (default: true) 
fe.protection.damageto.golem                                                                             # (default: true) 
fe.protection.damageto.hostile                                                                           # (default: true) 
fe.protection.damageto.passive                                                                           # (default: true) 
fe.protection.damageto.tamable                                                                           # (default: true) 
fe.protection.damageto.tamed                                                                             # (default: true) 
fe.protection.damageto.unknown                                                                           # (default: true) 
fe.protection.damageto.villager                                                                          # (default: true) 
fe.protection.explosion                                                                                  # (default: true) Allows explosions to occur
fe.protection.fire.destroy                                                                               # (default: true) Allow fire to destroy blocks
fe.protection.fire.spread                                                                                # (default: true) Allow fire to spread
fe.protection.gamemode                                                                                   # (default: -1) Force gamemode (-1 = none / default, 0 = survival, 1 = creative, 2 = adventure)
fe.protection.mobspawn.*                                                                                 # (default: true) (global) Allow spawning of mobs
fe.protection.mobspawn.forced.*                                                                          # (default: true) (global) Allow forced spawning of mobs (mob-spawners)
fe.protection.mobspawn.forced.ancientwarfarenpc:aw_npc_bard                                              # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:aw_npc_combat                                            # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:aw_npc_courier                                           # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:aw_npc_priest                                            # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:aw_npc_siege_engineer                                    # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:aw_npc_trader                                            # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:aw_npc_worker                                            # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.archer                                           # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.archer.elite                                     # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.bard                                             # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.cavalry                                          # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.civilian.female                                  # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.civilian.male                                    # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.leader                                           # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.leader.elite                                     # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.mounted_archer                                   # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.priest                                           # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.siege_engineer                                   # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.soldier                                          # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.soldier.elite                                    # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.spellcaster                                      # (default: true) 
fe.protection.mobspawn.forced.ancientwarfarenpc:faction.trader                                           # (default: true) 
fe.protection.mobspawn.forced.forestry:butterflyge                                                       # (default: true) 
fe.protection.mobspawn.forced.futuremc:bee                                                               # (default: true) 
fe.protection.mobspawn.forced.futuremc:cod                                                               # (default: true) 
fe.protection.mobspawn.forced.futuremc:panda                                                             # (default: true) 
fe.protection.mobspawn.forced.futuremc:pufferfish                                                        # (default: true) 
fe.protection.mobspawn.forced.futuremc:salmon                                                            # (default: true) 
fe.protection.mobspawn.forced.futuremc:tropical_fish                                                     # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_balls_o_tron                                                    # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_balls_o_tron_seg                                                # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_cyber_crab                                                      # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_elder_one                                                       # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_fucc_a_ducc                                                     # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_glowing_one                                                     # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_hunter_chopper                                                  # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_mask_man                                                        # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_ntm_fbi                                                         # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_ntm_radiation_blaze                                             # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_ntm_ufo                                                         # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_nuclear_creeper                                                 # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_taint_crab                                                      # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_tainted_creeper                                                 # (default: true) 
fe.protection.mobspawn.forced.hbm:entity_tesla_crab                                                      # (default: true) 
fe.protection.mobspawn.forced.immersiveintelligence:drone                                                # (default: true) 
fe.protection.mobspawn.forced.immersiveintelligence:hans                                                 # (default: true) 
fe.protection.mobspawn.forced.minecraft:bat                                                              # (default: true) 
fe.protection.mobspawn.forced.minecraft:blaze                                                            # (default: true) 
fe.protection.mobspawn.forced.minecraft:cave_spider                                                      # (default: true) 
fe.protection.mobspawn.forced.minecraft:chicken                                                          # (default: true) 
fe.protection.mobspawn.forced.minecraft:cow                                                              # (default: true) 
fe.protection.mobspawn.forced.minecraft:creeper                                                          # (default: true) 
fe.protection.mobspawn.forced.minecraft:donkey                                                           # (default: true) 
fe.protection.mobspawn.forced.minecraft:elder_guardian                                                   # (default: true) 
fe.protection.mobspawn.forced.minecraft:ender_dragon                                                     # (default: true) 
fe.protection.mobspawn.forced.minecraft:enderman                                                         # (default: true) 
fe.protection.mobspawn.forced.minecraft:endermite                                                        # (default: true) 
fe.protection.mobspawn.forced.minecraft:evocation_illager                                                # (default: true) 
fe.protection.mobspawn.forced.minecraft:ghast                                                            # (default: true) 
fe.protection.mobspawn.forced.minecraft:giant                                                            # (default: true) 
fe.protection.mobspawn.forced.minecraft:guardian                                                         # (default: true) 
fe.protection.mobspawn.forced.minecraft:horse                                                            # (default: true) 
fe.protection.mobspawn.forced.minecraft:husk                                                             # (default: true) 
fe.protection.mobspawn.forced.minecraft:illusion_illager                                                 # (default: true) 
fe.protection.mobspawn.forced.minecraft:llama                                                            # (default: true) 
fe.protection.mobspawn.forced.minecraft:magma_cube                                                       # (default: true) 
fe.protection.mobspawn.forced.minecraft:mooshroom                                                        # (default: true) 
fe.protection.mobspawn.forced.minecraft:mule                                                             # (default: true) 
fe.protection.mobspawn.forced.minecraft:ocelot                                                           # (default: true) 
fe.protection.mobspawn.forced.minecraft:parrot                                                           # (default: true) 
fe.protection.mobspawn.forced.minecraft:pig                                                              # (default: true) 
fe.protection.mobspawn.forced.minecraft:polar_bear                                                       # (default: true) 
fe.protection.mobspawn.forced.minecraft:rabbit                                                           # (default: true) 
fe.protection.mobspawn.forced.minecraft:sheep                                                            # (default: true) 
fe.protection.mobspawn.forced.minecraft:shulker                                                          # (default: true) 
fe.protection.mobspawn.forced.minecraft:silverfish                                                       # (default: true) 
fe.protection.mobspawn.forced.minecraft:skeleton                                                         # (default: true) 
fe.protection.mobspawn.forced.minecraft:skeleton_horse                                                   # (default: true) 
fe.protection.mobspawn.forced.minecraft:slime                                                            # (default: true) 
fe.protection.mobspawn.forced.minecraft:snowman                                                          # (default: true) 
fe.protection.mobspawn.forced.minecraft:spider                                                           # (default: true) 
fe.protection.mobspawn.forced.minecraft:squid                                                            # (default: true) 
fe.protection.mobspawn.forced.minecraft:stray                                                            # (default: true) 
fe.protection.mobspawn.forced.minecraft:vex                                                              # (default: true) 
fe.protection.mobspawn.forced.minecraft:villager                                                         # (default: true) 
fe.protection.mobspawn.forced.minecraft:villager_golem                                                   # (default: true) 
fe.protection.mobspawn.forced.minecraft:vindication_illager                                              # (default: true) 
fe.protection.mobspawn.forced.minecraft:witch                                                            # (default: true) 
fe.protection.mobspawn.forced.minecraft:wither                                                           # (default: true) 
fe.protection.mobspawn.forced.minecraft:wither_skeleton                                                  # (default: true) 
fe.protection.mobspawn.forced.minecraft:wolf                                                             # (default: true) 
fe.protection.mobspawn.forced.minecraft:zombie                                                           # (default: true) 
fe.protection.mobspawn.forced.minecraft:zombie_horse                                                     # (default: true) 
fe.protection.mobspawn.forced.minecraft:zombie_pigman                                                    # (default: true) 
fe.protection.mobspawn.forced.minecraft:zombie_villager                                                  # (default: true) 
fe.protection.mobspawn.forced.type.boss                                                                  # (default: true) 
fe.protection.mobspawn.forced.type.golem                                                                 # (default: true) 
fe.protection.mobspawn.forced.type.hostile                                                               # (default: true) 
fe.protection.mobspawn.forced.type.passive                                                               # (default: true) 
fe.protection.mobspawn.forced.type.tamable                                                               # (default: true) 
fe.protection.mobspawn.forced.type.tamed                                                                 # (default: true) 
fe.protection.mobspawn.forced.type.unknown                                                               # (default: true) 
fe.protection.mobspawn.forced.type.villager                                                              # (default: true) 
fe.protection.mobspawn.natural.*                                                                         # (default: true) (global) Allow natural spawning of mobs (random spawn)
fe.protection.mobspawn.natural.ancientwarfarenpc:aw_npc_bard                                             # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:aw_npc_combat                                           # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:aw_npc_courier                                          # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:aw_npc_priest                                           # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:aw_npc_siege_engineer                                   # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:aw_npc_trader                                           # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:aw_npc_worker                                           # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.archer                                          # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.archer.elite                                    # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.bard                                            # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.cavalry                                         # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.civilian.female                                 # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.civilian.male                                   # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.leader                                          # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.leader.elite                                    # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.mounted_archer                                  # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.priest                                          # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.siege_engineer                                  # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.soldier                                         # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.soldier.elite                                   # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.spellcaster                                     # (default: true) 
fe.protection.mobspawn.natural.ancientwarfarenpc:faction.trader                                          # (default: true) 
fe.protection.mobspawn.natural.forestry:butterflyge                                                      # (default: true) 
fe.protection.mobspawn.natural.futuremc:bee                                                              # (default: true) 
fe.protection.mobspawn.natural.futuremc:cod                                                              # (default: true) 
fe.protection.mobspawn.natural.futuremc:panda                                                            # (default: true) 
fe.protection.mobspawn.natural.futuremc:pufferfish                                                       # (default: true) 
fe.protection.mobspawn.natural.futuremc:salmon                                                           # (default: true) 
fe.protection.mobspawn.natural.futuremc:tropical_fish                                                    # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_balls_o_tron                                                   # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_balls_o_tron_seg                                               # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_cyber_crab                                                     # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_elder_one                                                      # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_fucc_a_ducc                                                    # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_glowing_one                                                    # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_hunter_chopper                                                 # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_mask_man                                                       # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_ntm_fbi                                                        # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_ntm_radiation_blaze                                            # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_ntm_ufo                                                        # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_nuclear_creeper                                                # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_taint_crab                                                     # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_tainted_creeper                                                # (default: true) 
fe.protection.mobspawn.natural.hbm:entity_tesla_crab                                                     # (default: true) 
fe.protection.mobspawn.natural.immersiveintelligence:drone                                               # (default: true) 
fe.protection.mobspawn.natural.immersiveintelligence:hans                                                # (default: true) 
fe.protection.mobspawn.natural.minecraft:bat                                                             # (default: true) 
fe.protection.mobspawn.natural.minecraft:blaze                                                           # (default: true) 
fe.protection.mobspawn.natural.minecraft:cave_spider                                                     # (default: true) 
fe.protection.mobspawn.natural.minecraft:chicken                                                         # (default: true) 
fe.protection.mobspawn.natural.minecraft:cow                                                             # (default: true) 
fe.protection.mobspawn.natural.minecraft:creeper                                                         # (default: true) 
fe.protection.mobspawn.natural.minecraft:donkey                                                          # (default: true) 
fe.protection.mobspawn.natural.minecraft:elder_guardian                                                  # (default: true) 
fe.protection.mobspawn.natural.minecraft:ender_dragon                                                    # (default: true) 
fe.protection.mobspawn.natural.minecraft:enderman                                                        # (default: true) 
fe.protection.mobspawn.natural.minecraft:endermite                                                       # (default: true) 
fe.protection.mobspawn.natural.minecraft:evocation_illager                                               # (default: true) 
fe.protection.mobspawn.natural.minecraft:ghast                                                           # (default: true) 
fe.protection.mobspawn.natural.minecraft:giant                                                           # (default: true) 
fe.protection.mobspawn.natural.minecraft:guardian                                                        # (default: true) 
fe.protection.mobspawn.natural.minecraft:horse                                                           # (default: true) 
fe.protection.mobspawn.natural.minecraft:husk                                                            # (default: true) 
fe.protection.mobspawn.natural.minecraft:illusion_illager                                                # (default: true) 
fe.protection.mobspawn.natural.minecraft:llama                                                           # (default: true) 
fe.protection.mobspawn.natural.minecraft:magma_cube                                                      # (default: true) 
fe.protection.mobspawn.natural.minecraft:mooshroom                                                       # (default: true) 
fe.protection.mobspawn.natural.minecraft:mule                                                            # (default: true) 
fe.protection.mobspawn.natural.minecraft:ocelot                                                          # (default: true) 
fe.protection.mobspawn.natural.minecraft:parrot                                                          # (default: true) 
fe.protection.mobspawn.natural.minecraft:pig                                                             # (default: true) 
fe.protection.mobspawn.natural.minecraft:polar_bear                                                      # (default: true) 
fe.protection.mobspawn.natural.minecraft:rabbit                                                          # (default: true) 
fe.protection.mobspawn.natural.minecraft:sheep                                                           # (default: true) 
fe.protection.mobspawn.natural.minecraft:shulker                                                         # (default: true) 
fe.protection.mobspawn.natural.minecraft:silverfish                                                      # (default: true) 
fe.protection.mobspawn.natural.minecraft:skeleton                                                        # (default: true) 
fe.protection.mobspawn.natural.minecraft:skeleton_horse                                                  # (default: true) 
fe.protection.mobspawn.natural.minecraft:slime                                                           # (default: true) 
fe.protection.mobspawn.natural.minecraft:snowman                                                         # (default: true) 
fe.protection.mobspawn.natural.minecraft:spider                                                          # (default: true) 
fe.protection.mobspawn.natural.minecraft:squid                                                           # (default: true) 
fe.protection.mobspawn.natural.minecraft:stray                                                           # (default: true) 
fe.protection.mobspawn.natural.minecraft:vex                                                             # (default: true) 
fe.protection.mobspawn.natural.minecraft:villager                                                        # (default: true) 
fe.protection.mobspawn.natural.minecraft:villager_golem                                                  # (default: true) 
fe.protection.mobspawn.natural.minecraft:vindication_illager                                             # (default: true) 
fe.protection.mobspawn.natural.minecraft:witch                                                           # (default: true) 
fe.protection.mobspawn.natural.minecraft:wither                                                          # (default: true) 
fe.protection.mobspawn.natural.minecraft:wither_skeleton                                                 # (default: true) 
fe.protection.mobspawn.natural.minecraft:wolf                                                            # (default: true) 
fe.protection.mobspawn.natural.minecraft:zombie                                                          # (default: true) 
fe.protection.mobspawn.natural.minecraft:zombie_horse                                                    # (default: true) 
fe.protection.mobspawn.natural.minecraft:zombie_pigman                                                   # (default: true) 
fe.protection.mobspawn.natural.minecraft:zombie_villager                                                 # (default: true) 
fe.protection.mobspawn.natural.type.boss                                                                 # (default: true) 
fe.protection.mobspawn.natural.type.golem                                                                # (default: true) 
fe.protection.mobspawn.natural.type.hostile                                                              # (default: true) 
fe.protection.mobspawn.natural.type.passive                                                              # (default: true) 
fe.protection.mobspawn.natural.type.tamable                                                              # (default: true) 
fe.protection.mobspawn.natural.type.tamed                                                                # (default: true) 
fe.protection.mobspawn.natural.type.unknown                                                              # (default: true) 
fe.protection.mobspawn.natural.type.villager                                                             # (default: true) 
fe.protection.needsfood                                                                                  # (default: true) If denied to a player, their hunger bar will not deplete.
fe.protection.pressureplate                                                                              # (default: true) Prevent players from triggering pressure plates
fe.protection.pvp                                                                                        # (default: true) If denied for at least one of two fighting players, PvP will be disabled
fe.protection.sleep                                                                                      # (default: true) Allow players to sleep in beds
fe.protection.zone                                                                                       # Worldborder permissions
fe.protection.zone.command                                                                               # Execute this command if a player enters the area
fe.protection.zone.command.interval                                                                      # (default: 0) Time interval in milliseconds for executing command. Zero = once only.
fe.protection.zone.damage                                                                                # Apply this amount of damage to players, if they are in this area
fe.protection.zone.damage.interval                                                                       # (default: 1000) Time interval in milliseconds for applying damage-effect. Zero = once only.
fe.protection.zone.knockback                                                                             # (default: false) Deny players from entering this area
fe.protection.zone.potion                                                                                # Apply potion effects to players who enter this area. Comma separated list of "ID:duration:amplifier" pairs. See http://www.minecraftwiki.net/wiki/Potion_effects#Parameters
fe.protection.zone.potion.interval                                                                       # (default: 2000) Time interval in milliseconds for applying potion-effects. Zero = once only.
fe.reimm.compat                                                                                          # Rei's minimap permissions
fe.remote                                                                                                # (OP only: true) Allows login to remote module
fe.remote.chat.push                                                                                      # (default: true) Allows requesting chat push messages
fe.remote.chat.query                                                                                     # (default: true) Allows querying chat messages
fe.remote.chat.send                                                                                      # (OP only: true) fe.remote.chat.send
fe.remote.command                                                                                        # (OP only: true) Allows to run commands remotely
fe.remote.control                                                                                        # (OP only: true) Allows to start / stop remote server and control users (regen passkeys, kick, block)
fe.remote.mapper.query.region                                                                            # (default: true) Allows querying region tiles
fe.remote.permission.set                                                                                 # (OP only: true) Allows to change permissions
fe.remote.player.query                                                                                   # (OP only: true) Allows querying player data
fe.remote.player.query.detail                                                                            # (OP only: true) View details (health, armor, etc.)
fe.remote.player.query.location                                                                          # (OP only: true) View location
fe.remote.server.log                                                                                     # (OP only: true) Allows querying server log
fe.remote.stats                                                                                          # (OP only: true) Allows querying server stats
fe.teleport.back.ondeath                                                                                 # (default: true) Allow returning to the last death location with back-command
fe.teleport.back.ontp                                                                                    # (default: true) Allow returning to the last location before teleport with back-command
fe.teleport.bed.others                                                                                   # (OP only: true) Allow teleporting to other player's bed location
fe.teleport.cooldown                                                                                     # (OP only: 0) Allow bypassing teleport cooldown
fe.teleport.crossdim.from                                                                                # (default: true) Allow teleporting cross-dimensionally from a dimension
fe.teleport.crossdim.portalfrom                                                                          # (default: true) Allow teleporting cross-dimensionally from a dimension via a portal
fe.teleport.crossdim.portalto                                                                            # (default: true) Allow teleporting cross-dimensionally to a dimension via a portal (target coordinates are origin for vanilla portals)
fe.teleport.crossdim.to                                                                                  # (default: true) Allow teleporting cross-dimensionally to a dimension
fe.teleport.from                                                                                         # (default: true) Allow being teleported from a certain location / dimension
fe.teleport.home                                                                                         # (default: true) Allow usage of /home
fe.teleport.home.other                                                                                   # (OP only: true) Allow setting other players home location
fe.teleport.home.set                                                                                     # (default: true) Allow setting of home location
fe.teleport.jump.tool                                                                                    # (OP only: true) Allow jumping with a tool (default compass)
fe.teleport.personalwarp.delete                                                                          # (OP only: true) Allow deleting personal warps
fe.teleport.personalwarp.max                                                                             # (OP only: false) Maximal personal warp count
fe.teleport.personalwarp.set                                                                             # (OP only: true) Allow setting personal warps
fe.teleport.portalfrom                                                                                   # (default: true) Allow being teleported from a certain location / dimension via a portal
fe.teleport.portalto                                                                                     # (default: true) Allow being teleported to a certain location / dimension via a portal
fe.teleport.spawn.others                                                                                 # (OP only: true) Allow setting other player's spawn
fe.teleport.to                                                                                           # (default: true) Allow being teleported to a certain location / dimension
fe.teleport.top.others                                                                                   # (OP only: true) Use /top on others
fe.teleport.tpa.here                                                                                     # (default: true) Allow teleporting other players to your own location (inversed TPA)
fe.teleport.tpa.loc                                                                                      # (OP only: true) Allow teleporting other players to any location
fe.teleport.tpa.sendrequest                                                                              # (default: true) Allow sending teleport-to requests
fe.teleport.tpa.timeout                                                                                  # (default: 20) Amount of sec a user has to accept a TPA request
fe.teleport.tpahere.sendrequest                                                                          # (default: true) Allow sending teleport-here requests
fe.teleport.warmup                                                                                       # (OP only: 0) Allow bypassing teleport warmup
fe.teleport.warp.admin                                                                                   # (OP only: true) Administer warps
fe.teleport.warp.delete                                                                                  # (OP only: true) Allow deleting warps
fe.teleport.warp.max                                                                                     # (OP only: false) Maximal warp count
fe.teleport.warp.set                                                                                     # (OP only: true) Allow setting warps
fe.teleport.warp.warp.*                                                                                  # (OP only: true) Allows permission to use all warps
fe.tickets.admin                                                                                         # (OP only: true) Administer tickets
fe.tickets.new                                                                                           # (default: true) Create new tickets
fe.tickets.tp                                                                                            # (default: true) Teleport to ticket location
fe.tickets.view                                                                                          # (default: true) View tickets
fe.worldborder                                                                                           # Worldborder permissions
fe.worldborder.bypass                                                                                    # (default: false) Ignore worldborders if granted
generate_chapter_with_all_items_in_game                                                                  # (OP only: true) Autogenerated Command Node for 'generate_chapter_with_all_items_in_game' with permission level of '2'
import_rewards_from_chest                                                                                # (OP only: true) Autogenerated Command Node for 'import_rewards_from_chest' with permission level of '2'
mc.help                                                                                                  # (default: true) Help command
reloadfakes                                                                                              # (OP only: true) Autogenerated Command Node for 'reloadfakes' with permission level of '2'
silentadd                                                                                                # (OP only: true) Autogenerated Command Node for 'silentadd' with permission level of '2'
silentremove                                                                                             # (OP only: true) Autogenerated Command Node for 'silentremove' with permission level of '2'
