#// -------- PERMISSIONS LIST BLOCKS ------- \\#
#// --------------- 23.06 18:40 ------------ \\#
#// ----------- Total amount: 29006 --------- \\#
#// ---------------------------------------- \\#
fe.protection.break.*                                                                                    # (default: true) Allow breaking blocks
fe.protection.break.advancedmortars.mortar.*                                                             # (default: true) BREAK tile.advancedmortars.mortar.name
fe.protection.break.advancedrocketry.advbipropellantrocketmotor.*                                        # (default: true) BREAK Advanced Bipropellant Rocket Engine
fe.protection.break.advancedrocketry.advrocketmotor.*                                                    # (default: true) BREAK Advanced Monopropellant Rocket Engine
fe.protection.break.advancedrocketry.airlock_door.*                                                      # (default: true) BREAK item.smallAirlockDoor.name
fe.protection.break.advancedrocketry.alienleaves.*                                                       # (default: true) BREAK Lightwood Leaves
fe.protection.break.advancedrocketry.aliensapling.*                                                      # (default: true) BREAK Lightwood Sapling
fe.protection.break.advancedrocketry.alienwood.*                                                         # (default: true) BREAK Lightwood Wood
fe.protection.break.advancedrocketry.altitudecontroller.*                                                # (default: true) BREAK Altitude Controller
fe.protection.break.advancedrocketry.arcfurnace.*                                                        # (default: true) BREAK Electric Arc Furnace
fe.protection.break.advancedrocketry.basalt.*                                                            # (default: true) BREAK Basalt
fe.protection.break.advancedrocketry.beacon.*                                                            # (default: true) BREAK Beacon
fe.protection.break.advancedrocketry.biomescanner.*                                                      # (default: true) BREAK Biome Scanner
fe.protection.break.advancedrocketry.bipropellantfueltank.*                                              # (default: true) BREAK Bipropellant Fuel Tank
fe.protection.break.advancedrocketry.bipropellantrocketmotor.*                                           # (default: true) BREAK Bipropellant Rocket Engine
fe.protection.break.advancedrocketry.blackholegenerator.*                                                # (default: true) BREAK Black Hole Generator
fe.protection.break.advancedrocketry.blastbrick.*                                                        # (default: true) BREAK HeatProof Brick
fe.protection.break.advancedrocketry.blocklens.*                                                         # (default: true) BREAK Lens
fe.protection.break.advancedrocketry.blockpump.*                                                         # (default: true) BREAK Fluid Pump
fe.protection.break.advancedrocketry.centrifuge.*                                                        # (default: true) BREAK Centrifuge
fe.protection.break.advancedrocketry.charcoallog.*                                                       # (default: true) BREAK Charcoal Log
fe.protection.break.advancedrocketry.chemicalreactor.*                                                   # (default: true) BREAK Chemical Reactor
fe.protection.break.advancedrocketry.circlelight.*                                                       # (default: true) BREAK Station Light
fe.protection.break.advancedrocketry.concrete.*                                                          # (default: true) BREAK Concrete Tile
fe.protection.break.advancedrocketry.crystal.*                                                           # (default: true) BREAK tile.crystal.name
fe.protection.break.advancedrocketry.crystallizer.*                                                      # (default: true) BREAK Crystallizer
fe.protection.break.advancedrocketry.cuttingmachine.*                                                    # (default: true) BREAK Cutting Machine
fe.protection.break.advancedrocketry.deployablerocketbuilder.*                                           # (default: true) BREAK Unmanned Vehicle Assembler
fe.protection.break.advancedrocketry.drill.*                                                             # (default: true) BREAK Drill
fe.protection.break.advancedrocketry.electricmushroom.*                                                  # (default: true) BREAK Electric Mushroom
fe.protection.break.advancedrocketry.electrolyser.*                                                      # (default: true) BREAK Electrolyser
fe.protection.break.advancedrocketry.enrichedlavafluid.*                                                 # (default: true) BREAK Enriched Lava Block
fe.protection.break.advancedrocketry.forcefield.*                                                        # (default: true) BREAK Force Field
fe.protection.break.advancedrocketry.forcefieldprojector.*                                               # (default: true) BREAK Force Field Projector
fe.protection.break.advancedrocketry.fuelingstation.*                                                    # (default: true) BREAK Fueling station
fe.protection.break.advancedrocketry.fueltank.*                                                          # (default: true) BREAK Monopropellant Fuel Tank
fe.protection.break.advancedrocketry.geode.*                                                             # (default: true) BREAK Geode Block
fe.protection.break.advancedrocketry.gravitycontroller.*                                                 # (default: true) BREAK Station Gravity Controller
fe.protection.break.advancedrocketry.gravitymachine.*                                                    # (default: true) BREAK Area Gravity Controller
fe.protection.break.advancedrocketry.guidancecomputer.*                                                  # (default: true) BREAK Guidance Computer
fe.protection.break.advancedrocketry.hotturf.*                                                           # (default: true) BREAK Oxidized Ferric Sand
fe.protection.break.advancedrocketry.hydrogenfluid.*                                                     # (default: true) BREAK Hydrogen
fe.protection.break.advancedrocketry.intake.*                                                            # (default: true) BREAK Gas Intake
fe.protection.break.advancedrocketry.landingfloat.*                                                      # (default: true) BREAK Landing Float
fe.protection.break.advancedrocketry.landingpad.*                                                        # (default: true) BREAK Docking Pad
fe.protection.break.advancedrocketry.lathe.*                                                             # (default: true) BREAK Lathe
fe.protection.break.advancedrocketry.launchpad.*                                                         # (default: true) BREAK Launch Pad
fe.protection.break.advancedrocketry.lightsource.*                                                       # (default: true) BREAK tile.lightSource.name
fe.protection.break.advancedrocketry.liquidtank.*                                                        # (default: true) BREAK Pressurized Tank
fe.protection.break.advancedrocketry.loader.*                                                            # (default: true) BREAK tile.loader.name
fe.protection.break.advancedrocketry.metal0.*                                                            # (default: true) BREAK tile.metal.name
fe.protection.break.advancedrocketry.microwavereciever.*                                                 # (default: true) BREAK Microwave Receiver
fe.protection.break.advancedrocketry.monitoringstation.*                                                 # (default: true) BREAK Rocket Monitoring Station
fe.protection.break.advancedrocketry.moonturf.*                                                          # (default: true) BREAK Moon Turf
fe.protection.break.advancedrocketry.moonturf_dark.*                                                     # (default: true) BREAK Dark Moon Turf
fe.protection.break.advancedrocketry.nitrogenfluid.*                                                     # (default: true) BREAK Nitrogen
fe.protection.break.advancedrocketry.nuclearcore.*                                                       # (default: true) BREAK Nuclear Thermal Fission Core
fe.protection.break.advancedrocketry.nuclearfueltank.*                                                   # (default: true) BREAK Nuclear Thermal Working Fluid Tank
fe.protection.break.advancedrocketry.nuclearrocketmotor.*                                                # (default: true) BREAK Nuclear Thermal Rocket Engine
fe.protection.break.advancedrocketry.observatory.*                                                       # (default: true) BREAK Observatory
fe.protection.break.advancedrocketry.orientationcontroller.*                                             # (default: true) BREAK Orientation Controller
fe.protection.break.advancedrocketry.oxidizerfueltank.*                                                  # (default: true) BREAK Oxidizer Fuel Tank
fe.protection.break.advancedrocketry.oxygencharger.*                                                     # (default: true) BREAK Gas Charge Pad
fe.protection.break.advancedrocketry.oxygendetection.*                                                   # (default: true) BREAK Atmosphere Detector
fe.protection.break.advancedrocketry.oxygenfluid.*                                                       # (default: true) BREAK Oxygen
fe.protection.break.advancedrocketry.oxygenscrubber.*                                                    # (default: true) BREAK CO2 Scrubber
fe.protection.break.advancedrocketry.oxygenvent.*                                                        # (default: true) BREAK Oxygen Vent
fe.protection.break.advancedrocketry.pipesealer.*                                                        # (default: true) BREAK Pipe Seal
fe.protection.break.advancedrocketry.planetanalyser.*                                                    # (default: true) BREAK Astrobody Data Processor
fe.protection.break.advancedrocketry.planetholoselector.*                                                # (default: true) BREAK Holographic Planet Selector
fe.protection.break.advancedrocketry.planetselector.*                                                    # (default: true) BREAK Planet Selector
fe.protection.break.advancedrocketry.planks.*                                                            # (default: true) BREAK Lightwood planks
fe.protection.break.advancedrocketry.platepress.*                                                        # (default: true) BREAK Small Plate Presser
fe.protection.break.advancedrocketry.precisionassemblingmachine.*                                        # (default: true) BREAK Precision Assembler
fe.protection.break.advancedrocketry.precisionlaseretcher.*                                              # (default: true) BREAK Precision Laser Etcher
fe.protection.break.advancedrocketry.quartzcrucible.*                                                    # (default: true) BREAK Quartz Crucible
fe.protection.break.advancedrocketry.railgun.*                                                           # (default: true) BREAK Railgun
fe.protection.break.advancedrocketry.rocketbuilder.*                                                     # (default: true) BREAK Rocket Assembling Machine
fe.protection.break.advancedrocketry.rocketfire.*                                                        # (default: true) BREAK tile.null.name
fe.protection.break.advancedrocketry.rocketfuel.*                                                        # (default: true) BREAK Rocket Fuel
fe.protection.break.advancedrocketry.rocketmotor.*                                                       # (default: true) BREAK Monopropellant Rocket Engine
fe.protection.break.advancedrocketry.rollingmachine.*                                                    # (default: true) BREAK Rolling Machine
fe.protection.break.advancedrocketry.satellitebuilder.*                                                  # (default: true) BREAK Satellite Builder
fe.protection.break.advancedrocketry.satellitecontrolcenter.*                                            # (default: true) BREAK Satellite Terminal
fe.protection.break.advancedrocketry.sawblade.*                                                          # (default: true) BREAK Saw Blade Assembly
fe.protection.break.advancedrocketry.seat.*                                                              # (default: true) BREAK Seat
fe.protection.break.advancedrocketry.solararray.*                                                        # (default: true) BREAK Solar Array
fe.protection.break.advancedrocketry.solararraypanel.*                                                   # (default: true) BREAK Solar Array Panel
fe.protection.break.advancedrocketry.solargenerator.*                                                    # (default: true) BREAK Solar Generator
fe.protection.break.advancedrocketry.solarpanel.*                                                        # (default: true) BREAK Solar Panel
fe.protection.break.advancedrocketry.spaceelevatorcontroller.*                                           # (default: true) BREAK Space Elevator
fe.protection.break.advancedrocketry.spacelaser.*                                                        # (default: true) BREAK Orbital Laser Drill
fe.protection.break.advancedrocketry.stationbuilder.*                                                    # (default: true) BREAK Space Station Assembler
fe.protection.break.advancedrocketry.stationmarker.*                                                     # (default: true) BREAK Station Docking Port
fe.protection.break.advancedrocketry.structuretower.*                                                    # (default: true) BREAK Structure Tower
fe.protection.break.advancedrocketry.suitworkstation.*                                                   # (default: true) BREAK Suit Workstation
fe.protection.break.advancedrocketry.terraformer.*                                                       # (default: true) BREAK Atmosphere Terraformer
fe.protection.break.advancedrocketry.thermitetorch.*                                                     # (default: true) BREAK Thermite Torch
fe.protection.break.advancedrocketry.unlittorch.*                                                        # (default: true) BREAK Extinguished Torch
fe.protection.break.advancedrocketry.vacuumlaser.*                                                       # (default: true) BREAK Vacuum-Chamber High Power Laser Emitter
fe.protection.break.advancedrocketry.vitrifiedsand.*                                                     # (default: true) BREAK Vitrified Sand
fe.protection.break.advancedrocketry.warpcore.*                                                          # (default: true) BREAK Warp Core
fe.protection.break.advancedrocketry.warpmonitor.*                                                       # (default: true) BREAK Warp Controller
fe.protection.break.advancedrocketry.wirelesstransciever.*                                               # (default: true) BREAK Wireless Transceiver
fe.protection.break.ancientwarfare.engineering_station.*                                                 # (default: true) BREAK tile.engineering_station.name
fe.protection.break.ancientwarfare.research_station.*                                                    # (default: true) BREAK tile.research_station.name
fe.protection.break.ancientwarfareautomation.animal_farm.*                                               # (default: true) BREAK Animal Farm
fe.protection.break.ancientwarfareautomation.auto_crafting.*                                             # (default: true) BREAK Auto Crafting Table
fe.protection.break.ancientwarfareautomation.chunk_loader_deluxe.*                                       # (default: true) BREAK Deluxe Chunk Loader
fe.protection.break.ancientwarfareautomation.chunk_loader_simple.*                                       # (default: true) BREAK Simple Chunk Loader
fe.protection.break.ancientwarfareautomation.crop_farm.*                                                 # (default: true) BREAK Crop Farm
fe.protection.break.ancientwarfareautomation.fish_farm.*                                                 # (default: true) BREAK Fish Farm
fe.protection.break.ancientwarfareautomation.flywheel_controller.*                                       # (default: true) BREAK tile.flywheel_controller.name
fe.protection.break.ancientwarfareautomation.flywheel_storage.*                                          # (default: true) BREAK tile.flywheel_storage.name
fe.protection.break.ancientwarfareautomation.fruit_farm.*                                                # (default: true) BREAK Fruit Farm
fe.protection.break.ancientwarfareautomation.hand_cranked_generator.*                                    # (default: true) BREAK tile.hand_cranked_generator.name
fe.protection.break.ancientwarfareautomation.mailbox.*                                                   # (default: true) BREAK Mailbox
fe.protection.break.ancientwarfareautomation.quarry.*                                                    # (default: true) BREAK Quarry
fe.protection.break.ancientwarfareautomation.stirling_generator.*                                        # (default: true) BREAK tile.stirling_generator.name
fe.protection.break.ancientwarfareautomation.torque_distributor.*                                        # (default: true) BREAK tile.torque_distributor.name
fe.protection.break.ancientwarfareautomation.torque_junction.*                                           # (default: true) BREAK tile.torque_junction.name
fe.protection.break.ancientwarfareautomation.torque_shaft.*                                              # (default: true) BREAK tile.torque_shaft.name
fe.protection.break.ancientwarfareautomation.tree_farm.*                                                 # (default: true) BREAK Tree Farm
fe.protection.break.ancientwarfareautomation.warehouse_control.*                                         # (default: true) BREAK Warehouse Control Block
fe.protection.break.ancientwarfareautomation.warehouse_crafting.*                                        # (default: true) BREAK Warehouse Crafting Table
fe.protection.break.ancientwarfareautomation.warehouse_interface.*                                       # (default: true) BREAK Warehouse Interface
fe.protection.break.ancientwarfareautomation.warehouse_stock_linker.*                                    # (default: true) BREAK Warehouse Stock Linker
fe.protection.break.ancientwarfareautomation.warehouse_stock_viewer.*                                    # (default: true) BREAK Warehouse Stock Viewer
fe.protection.break.ancientwarfareautomation.warehouse_storage.*                                         # (default: true) BREAK tile.warehouse_storage.name
fe.protection.break.ancientwarfareautomation.waterwheel_generator.*                                      # (default: true) BREAK tile.waterwheel_generator.name
fe.protection.break.ancientwarfareautomation.windmill_blade.*                                            # (default: true) BREAK Windmill Blade
fe.protection.break.ancientwarfareautomation.windmill_generator.*                                        # (default: true) BREAK tile.windmill_generator.name
fe.protection.break.ancientwarfarenpc.town_hall.*                                                        # (default: true) BREAK Town Hall
fe.protection.break.ancientwarfarestructure.advanced_loot_chest.*                                        # (default: true) BREAK Advanced Loot Chest
fe.protection.break.ancientwarfarestructure.advanced_spawner.*                                           # (default: true) BREAK Advanced Monster Spawner
fe.protection.break.ancientwarfarestructure.altar_candle.*                                               # (default: true) BREAK %s Altar Candle
fe.protection.break.ancientwarfarestructure.altar_lectern.*                                              # (default: true) BREAK Altar Lectern
fe.protection.break.ancientwarfarestructure.altar_long_cloth.*                                           # (default: true) BREAK Altar With Long %s Cloth on top
fe.protection.break.ancientwarfarestructure.altar_short_cloth.*                                          # (default: true) BREAK Altar With Short %s Cloth on top
fe.protection.break.ancientwarfarestructure.altar_sun.*                                                  # (default: true) BREAK Altar Sun
fe.protection.break.ancientwarfarestructure.bench.*                                                      # (default: true) BREAK tile.bench.name
fe.protection.break.ancientwarfarestructure.brazier_ember.*                                              # (default: true) BREAK tile.brazier_ember.name
fe.protection.break.ancientwarfarestructure.brazier_flame.*                                              # (default: true) BREAK tile.brazier_flame.name
fe.protection.break.ancientwarfarestructure.chair.*                                                      # (default: true) BREAK tile.chair.name
fe.protection.break.ancientwarfarestructure.coin_stack_ancient.*                                         # (default: true) BREAK Ancient Coin Stack
fe.protection.break.ancientwarfarestructure.coin_stack_copper.*                                          # (default: true) BREAK Copper Owl Stack
fe.protection.break.ancientwarfarestructure.coin_stack_gold.*                                            # (default: true) BREAK Gold Dragon Stack
fe.protection.break.ancientwarfarestructure.coin_stack_silver.*                                          # (default: true) BREAK Silver Stag Stack
fe.protection.break.ancientwarfarestructure.decorative_flag.*                                            # (default: true) BREAK %s Banner
fe.protection.break.ancientwarfarestructure.drafting_station.*                                           # (default: true) BREAK Drafting Bench
fe.protection.break.ancientwarfarestructure.fire_pit.*                                                   # (default: true) BREAK tile.fire_pit.name
fe.protection.break.ancientwarfarestructure.gate_proxy.*                                                 # (default: true) BREAK Gate Proxy Block
fe.protection.break.ancientwarfarestructure.gibbet.*                                                     # (default: true) BREAK Gibbet
fe.protection.break.ancientwarfarestructure.goblin_totem_1.*                                             # (default: true) BREAK Goblin Totem 1
fe.protection.break.ancientwarfarestructure.goblin_totem_2.*                                             # (default: true) BREAK Goblin Totem 2
fe.protection.break.ancientwarfarestructure.goblin_totem_2_lit.*                                         # (default: true) BREAK Goblin Totem 2 Lit
fe.protection.break.ancientwarfarestructure.golden_idol.*                                                # (default: true) BREAK Golden Idol
fe.protection.break.ancientwarfarestructure.golden_throne.*                                              # (default: true) BREAK Golden Throne
fe.protection.break.ancientwarfarestructure.gravestone.*                                                 # (default: true) BREAK tile.gravestone.name
fe.protection.break.ancientwarfarestructure.iron_cage.*                                                  # (default: true) BREAK Iron Cage
fe.protection.break.ancientwarfarestructure.loot_basket.*                                                # (default: true) BREAK Basket
fe.protection.break.ancientwarfarestructure.orc_totem_1.*                                                # (default: true) BREAK Orc Totem 1
fe.protection.break.ancientwarfarestructure.orc_totem_2.*                                                # (default: true) BREAK Orc Totem 2
fe.protection.break.ancientwarfarestructure.orc_totem_2_lit.*                                            # (default: true) BREAK Orc Totem 2 Lit
fe.protection.break.ancientwarfarestructure.protection_flag.*                                            # (default: true) BREAK %s Protection Flag
fe.protection.break.ancientwarfarestructure.scissor_seat.*                                               # (default: true) BREAK Scissor Seat
fe.protection.break.ancientwarfarestructure.sound_block.*                                                # (default: true) BREAK Sound Block
fe.protection.break.ancientwarfarestructure.stake.*                                                      # (default: true) BREAK tile.stake.name
fe.protection.break.ancientwarfarestructure.statue.*                                                     # (default: true) BREAK tile.statue.name
fe.protection.break.ancientwarfarestructure.stone_coffin.*                                               # (default: true) BREAK tile.stone_coffin.name
fe.protection.break.ancientwarfarestructure.stool.*                                                      # (default: true) BREAK tile.stool.name
fe.protection.break.ancientwarfarestructure.stretching_rack.*                                            # (default: true) BREAK Stretching Rack
fe.protection.break.ancientwarfarestructure.structure_builder_ticked.*                                   # (default: true) BREAK Survival Structure Builder
fe.protection.break.ancientwarfarestructure.structure_scanner_block.*                                    # (default: true) BREAK Structure Scanner
fe.protection.break.ancientwarfarestructure.table.*                                                      # (default: true) BREAK tile.table.name
fe.protection.break.ancientwarfarestructure.totem_part.*                                                 # (default: true) BREAK Totem Part
fe.protection.break.ancientwarfarestructure.tribal_chair.*                                               # (default: true) BREAK Tribal Chair
fe.protection.break.ancientwarfarestructure.tribal_stool.*                                               # (default: true) BREAK Tribal Stool
fe.protection.break.ancientwarfarestructure.urn.*                                                        # (default: true) BREAK Urn
fe.protection.break.ancientwarfarestructure.wooden_coffin.*                                              # (default: true) BREAK tile.wooden_coffin.name
fe.protection.break.ancientwarfarestructure.wooden_post.*                                                # (default: true) BREAK Wooden Post
fe.protection.break.ancientwarfarestructure.wooden_throne.*                                              # (default: true) BREAK Wooden Throne
fe.protection.break.computercraft.advanced_modem.*                                                       # (default: true) BREAK Ender Modem
fe.protection.break.computercraft.cable.*                                                                # (default: true) BREAK Networking Cable
fe.protection.break.computercraft.command_computer.*                                                     # (default: true) BREAK Command Computer
fe.protection.break.computercraft.computer.*                                                             # (default: true) BREAK Computer
fe.protection.break.computercraft.peripheral.*                                                           # (default: true) BREAK tile.computercraft:peripheral.name
fe.protection.break.computercraft.turtle.*                                                               # (default: true) BREAK Turtle
fe.protection.break.computercraft.turtle_advanced.*                                                      # (default: true) BREAK Turtle
fe.protection.break.computercraft.turtle_expanded.*                                                      # (default: true) BREAK Turtle
fe.protection.break.computercraft.wired_modem_full.*                                                     # (default: true) BREAK tile.computercraft:wired_modem_full.name
fe.protection.break.cyberware.beacon.*                                                                   # (default: true) BREAK Radio Kit
fe.protection.break.cyberware.beacon_large.*                                                             # (default: true) BREAK Radio Beacon
fe.protection.break.cyberware.blueprint_archive.*                                                        # (default: true) BREAK Blueprint Archive
fe.protection.break.cyberware.charger.*                                                                  # (default: true) BREAK Cyberware Charger
fe.protection.break.cyberware.component_box.*                                                            # (default: true) BREAK Component Box
fe.protection.break.cyberware.engineering_table.*                                                        # (default: true) BREAK Cyberware Engineering Table
fe.protection.break.cyberware.radio_post.*                                                               # (default: true) BREAK Radio Tower Component
fe.protection.break.cyberware.scanner.*                                                                  # (default: true) BREAK Cyberware Scanner
fe.protection.break.cyberware.surgery.*                                                                  # (default: true) BREAK Robosurgeon
fe.protection.break.cyberware.surgery_chamber.*                                                          # (default: true) BREAK Surgery Chamber
fe.protection.break.energyconverters.energy_bridge.*                                                     # (default: true) BREAK Energy Bridge
fe.protection.break.energyconverters.energy_consumer_fe.*                                                # (default: true) BREAK FE Energy Consumer
fe.protection.break.energyconverters.energy_consumer_rf.*                                                # (default: true) BREAK RF Energy Consumer
fe.protection.break.energyconverters.energy_producer_fe.*                                                # (default: true) BREAK FE Energy Producer
fe.protection.break.energyconverters.energy_producer_rf.*                                                # (default: true) BREAK RF Energy Producer
fe.protection.break.forestry.alveary.fan.*                                                               # (default: true) BREAK Alveary Fan
fe.protection.break.forestry.alveary.heater.*                                                            # (default: true) BREAK Alveary Heater
fe.protection.break.forestry.alveary.hygro.*                                                             # (default: true) BREAK Alveary Hygroregulator
fe.protection.break.forestry.alveary.plain.*                                                             # (default: true) BREAK Alveary
fe.protection.break.forestry.alveary.sieve.*                                                             # (default: true) BREAK Alveary Sieve
fe.protection.break.forestry.alveary.stabiliser.*                                                        # (default: true) BREAK Alveary Stabiliser
fe.protection.break.forestry.alveary.swarmer.*                                                           # (default: true) BREAK Alveary Swarmer
fe.protection.break.forestry.analyzer.*                                                                  # (default: true) BREAK Analyzer
fe.protection.break.forestry.apiary.*                                                                    # (default: true) BREAK Apiary
fe.protection.break.forestry.arboretum.*                                                                 # (default: true) BREAK Arboretum
fe.protection.break.forestry.ash_block_0.*                                                               # (default: true) BREAK Ash Block
fe.protection.break.forestry.ash_block_1.*                                                               # (default: true) BREAK Ash Block
fe.protection.break.forestry.ash_block_2.*                                                               # (default: true) BREAK Ash Block
fe.protection.break.forestry.ash_block_3.*                                                               # (default: true) BREAK Ash Block
fe.protection.break.forestry.ash_brick.*                                                                 # (default: true) BREAK Ash Bricks
fe.protection.break.forestry.ash_stairs.*                                                                # (default: true) BREAK Ash Brick Stairs
fe.protection.break.forestry.bee_chest.*                                                                 # (default: true) BREAK Apiarist's Chest
fe.protection.break.forestry.bee_combs_0.*                                                               # (default: true) BREAK tile.for.bee_combs.name
fe.protection.break.forestry.bee_combs_1.*                                                               # (default: true) BREAK tile.for.bee_combs.name
fe.protection.break.forestry.bee_house.*                                                                 # (default: true) BREAK Bee House
fe.protection.break.forestry.beehives.*                                                                  # (default: true) BREAK tile.for.beehives.name
fe.protection.break.forestry.bog_earth.*                                                                 # (default: true) BREAK tile.for.bog_earth.name
fe.protection.break.forestry.bottler.*                                                                   # (default: true) BREAK Bottler
fe.protection.break.forestry.butterfly_chest.*                                                           # (default: true) BREAK Lepidopterist's Chest
fe.protection.break.forestry.candle.*                                                                    # (default: true) BREAK tile.for.candle.name
fe.protection.break.forestry.carpenter.*                                                                 # (default: true) BREAK Carpenter
fe.protection.break.forestry.centrifuge.*                                                                # (default: true) BREAK Centrifuge
fe.protection.break.forestry.charcoal.*                                                                  # (default: true) BREAK Block of Charcoal
fe.protection.break.forestry.climatiser.*                                                                # (default: true) BREAK tile.for.climatiser.name
fe.protection.break.forestry.cocoon.*                                                                    # (default: true) BREAK tile.for.cocoon.name
fe.protection.break.forestry.cocoon.solid.*                                                              # (default: true) BREAK tile.for.cocoon.solid.name
fe.protection.break.forestry.database.*                                                                  # (default: true) BREAK Database
fe.protection.break.forestry.doors.acacia.*                                                              # (default: true) BREAK item.for.doors.acacia.name
fe.protection.break.forestry.doors.balsa.*                                                               # (default: true) BREAK item.for.doors.balsa.name
fe.protection.break.forestry.doors.baobab.*                                                              # (default: true) BREAK item.for.doors.baobab.name
fe.protection.break.forestry.doors.cherry.*                                                              # (default: true) BREAK item.for.doors.cherry.name
fe.protection.break.forestry.doors.chestnut.*                                                            # (default: true) BREAK item.for.doors.chestnut.name
fe.protection.break.forestry.doors.citrus.*                                                              # (default: true) BREAK item.for.doors.citrus.name
fe.protection.break.forestry.doors.cocobolo.*                                                            # (default: true) BREAK item.for.doors.cocobolo.name
fe.protection.break.forestry.doors.ebony.*                                                               # (default: true) BREAK item.for.doors.ebony.name
fe.protection.break.forestry.doors.giganteum.*                                                           # (default: true) BREAK item.for.doors.giganteum.name
fe.protection.break.forestry.doors.greenheart.*                                                          # (default: true) BREAK item.for.doors.greenheart.name
fe.protection.break.forestry.doors.ipe.*                                                                 # (default: true) BREAK item.for.doors.ipe.name
fe.protection.break.forestry.doors.kapok.*                                                               # (default: true) BREAK item.for.doors.kapok.name
fe.protection.break.forestry.doors.larch.*                                                               # (default: true) BREAK item.for.doors.larch.name
fe.protection.break.forestry.doors.lime.*                                                                # (default: true) BREAK item.for.doors.lime.name
fe.protection.break.forestry.doors.mahoe.*                                                               # (default: true) BREAK item.for.doors.mahoe.name
fe.protection.break.forestry.doors.mahogany.*                                                            # (default: true) BREAK item.for.doors.mahogany.name
fe.protection.break.forestry.doors.maple.*                                                               # (default: true) BREAK item.for.doors.maple.name
fe.protection.break.forestry.doors.padauk.*                                                              # (default: true) BREAK item.for.doors.padauk.name
fe.protection.break.forestry.doors.palm.*                                                                # (default: true) BREAK item.for.doors.palm.name
fe.protection.break.forestry.doors.papaya.*                                                              # (default: true) BREAK item.for.doors.papaya.name
fe.protection.break.forestry.doors.pine.*                                                                # (default: true) BREAK item.for.doors.pine.name
fe.protection.break.forestry.doors.plum.*                                                                # (default: true) BREAK item.for.doors.plum.name
fe.protection.break.forestry.doors.poplar.*                                                              # (default: true) BREAK item.for.doors.poplar.name
fe.protection.break.forestry.doors.sequoia.*                                                             # (default: true) BREAK item.for.doors.sequoia.name
fe.protection.break.forestry.doors.teak.*                                                                # (default: true) BREAK item.for.doors.teak.name
fe.protection.break.forestry.doors.walnut.*                                                              # (default: true) BREAK item.for.doors.walnut.name
fe.protection.break.forestry.doors.wenge.*                                                               # (default: true) BREAK item.for.doors.wenge.name
fe.protection.break.forestry.doors.willow.*                                                              # (default: true) BREAK item.for.doors.willow.name
fe.protection.break.forestry.doors.zebrawood.*                                                           # (default: true) BREAK item.for.doors.zebrawood.name
fe.protection.break.forestry.engine_biogas.*                                                             # (default: true) BREAK Biogas Engine
fe.protection.break.forestry.engine_clockwork.*                                                          # (default: true) BREAK Clockwork Engine
fe.protection.break.forestry.engine_peat.*                                                               # (default: true) BREAK Peat-fired Engine
fe.protection.break.forestry.escritoire.*                                                                # (default: true) BREAK Escritoire
fe.protection.break.forestry.fabricator.*                                                                # (default: true) BREAK Thermionic Fabricator
fe.protection.break.forestry.farm_crops.*                                                                # (default: true) BREAK Farm
fe.protection.break.forestry.farm_ender.*                                                                # (default: true) BREAK Ender Farm
fe.protection.break.forestry.farm_gourd.*                                                                # (default: true) BREAK Gourd Farm
fe.protection.break.forestry.farm_mushroom.*                                                             # (default: true) BREAK Mushroom Farm
fe.protection.break.forestry.farm_nether.*                                                               # (default: true) BREAK Infernal Farm
fe.protection.break.forestry.fence.gates.acacia.*                                                        # (default: true) BREAK tile.for.fence.gates.acacia.name
fe.protection.break.forestry.fence.gates.balsa.*                                                         # (default: true) BREAK tile.for.fence.gates.balsa.name
fe.protection.break.forestry.fence.gates.baobab.*                                                        # (default: true) BREAK tile.for.fence.gates.baobab.name
fe.protection.break.forestry.fence.gates.cherry.*                                                        # (default: true) BREAK tile.for.fence.gates.cherry.name
fe.protection.break.forestry.fence.gates.chestnut.*                                                      # (default: true) BREAK tile.for.fence.gates.chestnut.name
fe.protection.break.forestry.fence.gates.citrus.*                                                        # (default: true) BREAK tile.for.fence.gates.citrus.name
fe.protection.break.forestry.fence.gates.cocobolo.*                                                      # (default: true) BREAK tile.for.fence.gates.cocobolo.name
fe.protection.break.forestry.fence.gates.ebony.*                                                         # (default: true) BREAK tile.for.fence.gates.ebony.name
fe.protection.break.forestry.fence.gates.fireproof.acacia.*                                              # (default: true) BREAK tile.for.fence.gates.fireproof.acacia.name
fe.protection.break.forestry.fence.gates.fireproof.balsa.*                                               # (default: true) BREAK tile.for.fence.gates.fireproof.balsa.name
fe.protection.break.forestry.fence.gates.fireproof.baobab.*                                              # (default: true) BREAK tile.for.fence.gates.fireproof.baobab.name
fe.protection.break.forestry.fence.gates.fireproof.cherry.*                                              # (default: true) BREAK tile.for.fence.gates.fireproof.cherry.name
fe.protection.break.forestry.fence.gates.fireproof.chestnut.*                                            # (default: true) BREAK tile.for.fence.gates.fireproof.chestnut.name
fe.protection.break.forestry.fence.gates.fireproof.citrus.*                                              # (default: true) BREAK tile.for.fence.gates.fireproof.citrus.name
fe.protection.break.forestry.fence.gates.fireproof.cocobolo.*                                            # (default: true) BREAK tile.for.fence.gates.fireproof.cocobolo.name
fe.protection.break.forestry.fence.gates.fireproof.ebony.*                                               # (default: true) BREAK tile.for.fence.gates.fireproof.ebony.name
fe.protection.break.forestry.fence.gates.fireproof.giganteum.*                                           # (default: true) BREAK tile.for.fence.gates.fireproof.giganteum.name
fe.protection.break.forestry.fence.gates.fireproof.greenheart.*                                          # (default: true) BREAK tile.for.fence.gates.fireproof.greenheart.name
fe.protection.break.forestry.fence.gates.fireproof.ipe.*                                                 # (default: true) BREAK tile.for.fence.gates.fireproof.ipe.name
fe.protection.break.forestry.fence.gates.fireproof.kapok.*                                               # (default: true) BREAK tile.for.fence.gates.fireproof.kapok.name
fe.protection.break.forestry.fence.gates.fireproof.larch.*                                               # (default: true) BREAK tile.for.fence.gates.fireproof.larch.name
fe.protection.break.forestry.fence.gates.fireproof.lime.*                                                # (default: true) BREAK tile.for.fence.gates.fireproof.lime.name
fe.protection.break.forestry.fence.gates.fireproof.mahoe.*                                               # (default: true) BREAK tile.for.fence.gates.fireproof.mahoe.name
fe.protection.break.forestry.fence.gates.fireproof.mahogany.*                                            # (default: true) BREAK tile.for.fence.gates.fireproof.mahogany.name
fe.protection.break.forestry.fence.gates.fireproof.maple.*                                               # (default: true) BREAK tile.for.fence.gates.fireproof.maple.name
fe.protection.break.forestry.fence.gates.fireproof.padauk.*                                              # (default: true) BREAK tile.for.fence.gates.fireproof.padauk.name
fe.protection.break.forestry.fence.gates.fireproof.palm.*                                                # (default: true) BREAK tile.for.fence.gates.fireproof.palm.name
fe.protection.break.forestry.fence.gates.fireproof.papaya.*                                              # (default: true) BREAK tile.for.fence.gates.fireproof.papaya.name
fe.protection.break.forestry.fence.gates.fireproof.pine.*                                                # (default: true) BREAK tile.for.fence.gates.fireproof.pine.name
fe.protection.break.forestry.fence.gates.fireproof.plum.*                                                # (default: true) BREAK tile.for.fence.gates.fireproof.plum.name
fe.protection.break.forestry.fence.gates.fireproof.poplar.*                                              # (default: true) BREAK tile.for.fence.gates.fireproof.poplar.name
fe.protection.break.forestry.fence.gates.fireproof.sequoia.*                                             # (default: true) BREAK tile.for.fence.gates.fireproof.sequoia.name
fe.protection.break.forestry.fence.gates.fireproof.teak.*                                                # (default: true) BREAK tile.for.fence.gates.fireproof.teak.name
fe.protection.break.forestry.fence.gates.fireproof.walnut.*                                              # (default: true) BREAK tile.for.fence.gates.fireproof.walnut.name
fe.protection.break.forestry.fence.gates.fireproof.wenge.*                                               # (default: true) BREAK tile.for.fence.gates.fireproof.wenge.name
fe.protection.break.forestry.fence.gates.fireproof.willow.*                                              # (default: true) BREAK tile.for.fence.gates.fireproof.willow.name
fe.protection.break.forestry.fence.gates.fireproof.zebrawood.*                                           # (default: true) BREAK tile.for.fence.gates.fireproof.zebrawood.name
fe.protection.break.forestry.fence.gates.giganteum.*                                                     # (default: true) BREAK tile.for.fence.gates.giganteum.name
fe.protection.break.forestry.fence.gates.greenheart.*                                                    # (default: true) BREAK tile.for.fence.gates.greenheart.name
fe.protection.break.forestry.fence.gates.ipe.*                                                           # (default: true) BREAK tile.for.fence.gates.ipe.name
fe.protection.break.forestry.fence.gates.kapok.*                                                         # (default: true) BREAK tile.for.fence.gates.kapok.name
fe.protection.break.forestry.fence.gates.larch.*                                                         # (default: true) BREAK tile.for.fence.gates.larch.name
fe.protection.break.forestry.fence.gates.lime.*                                                          # (default: true) BREAK tile.for.fence.gates.lime.name
fe.protection.break.forestry.fence.gates.mahoe.*                                                         # (default: true) BREAK tile.for.fence.gates.mahoe.name
fe.protection.break.forestry.fence.gates.mahogany.*                                                      # (default: true) BREAK tile.for.fence.gates.mahogany.name
fe.protection.break.forestry.fence.gates.maple.*                                                         # (default: true) BREAK tile.for.fence.gates.maple.name
fe.protection.break.forestry.fence.gates.padauk.*                                                        # (default: true) BREAK tile.for.fence.gates.padauk.name
fe.protection.break.forestry.fence.gates.palm.*                                                          # (default: true) BREAK tile.for.fence.gates.palm.name
fe.protection.break.forestry.fence.gates.papaya.*                                                        # (default: true) BREAK tile.for.fence.gates.papaya.name
fe.protection.break.forestry.fence.gates.pine.*                                                          # (default: true) BREAK tile.for.fence.gates.pine.name
fe.protection.break.forestry.fence.gates.plum.*                                                          # (default: true) BREAK tile.for.fence.gates.plum.name
fe.protection.break.forestry.fence.gates.poplar.*                                                        # (default: true) BREAK tile.for.fence.gates.poplar.name
fe.protection.break.forestry.fence.gates.sequoia.*                                                       # (default: true) BREAK tile.for.fence.gates.sequoia.name
fe.protection.break.forestry.fence.gates.teak.*                                                          # (default: true) BREAK tile.for.fence.gates.teak.name
fe.protection.break.forestry.fence.gates.vanilla.fireproof.acacia.*                                      # (default: true) BREAK tile.for.fence.gates.vanilla.fireproof.acacia.name
fe.protection.break.forestry.fence.gates.vanilla.fireproof.birch.*                                       # (default: true) BREAK tile.for.fence.gates.vanilla.fireproof.birch.name
fe.protection.break.forestry.fence.gates.vanilla.fireproof.dark_oak.*                                    # (default: true) BREAK tile.for.fence.gates.vanilla.fireproof.dark_oak.name
fe.protection.break.forestry.fence.gates.vanilla.fireproof.jungle.*                                      # (default: true) BREAK tile.for.fence.gates.vanilla.fireproof.jungle.name
fe.protection.break.forestry.fence.gates.vanilla.fireproof.oak.*                                         # (default: true) BREAK tile.for.fence.gates.vanilla.fireproof.oak.name
fe.protection.break.forestry.fence.gates.vanilla.fireproof.spruce.*                                      # (default: true) BREAK tile.for.fence.gates.vanilla.fireproof.spruce.name
fe.protection.break.forestry.fence.gates.walnut.*                                                        # (default: true) BREAK tile.for.fence.gates.walnut.name
fe.protection.break.forestry.fence.gates.wenge.*                                                         # (default: true) BREAK tile.for.fence.gates.wenge.name
fe.protection.break.forestry.fence.gates.willow.*                                                        # (default: true) BREAK tile.for.fence.gates.willow.name
fe.protection.break.forestry.fence.gates.zebrawood.*                                                     # (default: true) BREAK tile.for.fence.gates.zebrawood.name
fe.protection.break.forestry.fences.0.*                                                                  # (default: true) BREAK tile.for.fences.0.name
fe.protection.break.forestry.fences.1.*                                                                  # (default: true) BREAK tile.for.fences.1.name
fe.protection.break.forestry.fences.fireproof.0.*                                                        # (default: true) BREAK tile.for.fences.fireproof.0.name
fe.protection.break.forestry.fences.fireproof.1.*                                                        # (default: true) BREAK tile.for.fences.fireproof.1.name
fe.protection.break.forestry.fences.vanilla.fireproof.0.*                                                # (default: true) BREAK tile.for.fences.vanilla.fireproof.0.name
fe.protection.break.forestry.fermenter.*                                                                 # (default: true) BREAK Fermenter
fe.protection.break.forestry.ffarm.*                                                                     # (default: true) BREAK tile.for.ffarm.name
fe.protection.break.forestry.fluid.bio.ethanol.*                                                         # (default: true) BREAK Ethanol
fe.protection.break.forestry.fluid.biomass.*                                                             # (default: true) BREAK Biomass
fe.protection.break.forestry.fluid.for.honey.*                                                           # (default: true) BREAK Honey
fe.protection.break.forestry.fluid.glass.*                                                               # (default: true) BREAK Liquid Glass
fe.protection.break.forestry.fluid.ice.*                                                                 # (default: true) BREAK Crushed Ice
fe.protection.break.forestry.fluid.juice.*                                                               # (default: true) BREAK Fruit Juice
fe.protection.break.forestry.fluid.milk.*                                                                # (default: true) BREAK Milk
fe.protection.break.forestry.fluid.seed.oil.*                                                            # (default: true) BREAK Seed Oil
fe.protection.break.forestry.fluid.short.mead.*                                                          # (default: true) BREAK Short Mead
fe.protection.break.forestry.genetic_filter.*                                                            # (default: true) BREAK Genetic Filter
fe.protection.break.forestry.greenhouse.*                                                                # (default: true) BREAK tile.for.greenhouse.name
fe.protection.break.forestry.greenhouse.window.*                                                         # (default: true) BREAK Greenhouse Window
fe.protection.break.forestry.greenhouse.window_up.*                                                      # (default: true) BREAK Greenhouse Roof Window
fe.protection.break.forestry.habitat_former.*                                                            # (default: true) BREAK Habitat Former
fe.protection.break.forestry.humus.*                                                                     # (default: true) BREAK Humus
fe.protection.break.forestry.leaves.*                                                                    # (default: true) BREAK tile.for.leaves.name
fe.protection.break.forestry.leaves.decorative.0.*                                                       # (default: true) BREAK tile.for.leaves.decorative.0.name
fe.protection.break.forestry.leaves.decorative.1.*                                                       # (default: true) BREAK tile.for.leaves.decorative.1.name
fe.protection.break.forestry.leaves.decorative.2.*                                                       # (default: true) BREAK tile.for.leaves.decorative.2.name
fe.protection.break.forestry.leaves.default.0.*                                                          # (default: true) BREAK tile.for.leaves.default.0.name
fe.protection.break.forestry.leaves.default.1.*                                                          # (default: true) BREAK tile.for.leaves.default.1.name
fe.protection.break.forestry.leaves.default.2.*                                                          # (default: true) BREAK tile.for.leaves.default.2.name
fe.protection.break.forestry.leaves.default.3.*                                                          # (default: true) BREAK tile.for.leaves.default.3.name
fe.protection.break.forestry.leaves.default.4.*                                                          # (default: true) BREAK tile.for.leaves.default.4.name
fe.protection.break.forestry.leaves.default.5.*                                                          # (default: true) BREAK tile.for.leaves.default.5.name
fe.protection.break.forestry.leaves.default.6.*                                                          # (default: true) BREAK tile.for.leaves.default.6.name
fe.protection.break.forestry.leaves.default.7.*                                                          # (default: true) BREAK tile.for.leaves.default.7.name
fe.protection.break.forestry.leaves.default.8.*                                                          # (default: true) BREAK tile.for.leaves.default.8.name
fe.protection.break.forestry.leaves.default.fruit.0.*                                                    # (default: true) BREAK tile.for.leaves.default.fruit.0.name
fe.protection.break.forestry.leaves.default.fruit.1.*                                                    # (default: true) BREAK tile.for.leaves.default.fruit.1.name
fe.protection.break.forestry.loam.*                                                                      # (default: true) BREAK Loam
fe.protection.break.forestry.logs.0.*                                                                    # (default: true) BREAK tile.for.logs.0.name
fe.protection.break.forestry.logs.1.*                                                                    # (default: true) BREAK tile.for.logs.1.name
fe.protection.break.forestry.logs.2.*                                                                    # (default: true) BREAK tile.for.logs.2.name
fe.protection.break.forestry.logs.3.*                                                                    # (default: true) BREAK tile.for.logs.3.name
fe.protection.break.forestry.logs.4.*                                                                    # (default: true) BREAK tile.for.logs.4.name
fe.protection.break.forestry.logs.5.*                                                                    # (default: true) BREAK tile.for.logs.5.name
fe.protection.break.forestry.logs.6.*                                                                    # (default: true) BREAK tile.for.logs.6.name
fe.protection.break.forestry.logs.7.*                                                                    # (default: true) BREAK tile.for.logs.7.name
fe.protection.break.forestry.logs.fireproof.0.*                                                          # (default: true) BREAK tile.for.logs.fireproof.0.name
fe.protection.break.forestry.logs.fireproof.1.*                                                          # (default: true) BREAK tile.for.logs.fireproof.1.name
fe.protection.break.forestry.logs.fireproof.2.*                                                          # (default: true) BREAK tile.for.logs.fireproof.2.name
fe.protection.break.forestry.logs.fireproof.3.*                                                          # (default: true) BREAK tile.for.logs.fireproof.3.name
fe.protection.break.forestry.logs.fireproof.4.*                                                          # (default: true) BREAK tile.for.logs.fireproof.4.name
fe.protection.break.forestry.logs.fireproof.5.*                                                          # (default: true) BREAK tile.for.logs.fireproof.5.name
fe.protection.break.forestry.logs.fireproof.6.*                                                          # (default: true) BREAK tile.for.logs.fireproof.6.name
fe.protection.break.forestry.logs.fireproof.7.*                                                          # (default: true) BREAK tile.for.logs.fireproof.7.name
fe.protection.break.forestry.logs.vanilla.fireproof.0.*                                                  # (default: true) BREAK tile.for.logs.vanilla.fireproof.0.name
fe.protection.break.forestry.logs.vanilla.fireproof.1.*                                                  # (default: true) BREAK tile.for.logs.vanilla.fireproof.1.name
fe.protection.break.forestry.mailbox.*                                                                   # (default: true) BREAK Mailbox
fe.protection.break.forestry.moistener.*                                                                 # (default: true) BREAK Moistener
fe.protection.break.forestry.mushroom.*                                                                  # (default: true) BREAK tile.for.mushroom.name
fe.protection.break.forestry.peat_bog.*                                                                  # (default: true) BREAK Peat Bog
fe.protection.break.forestry.planks.0.*                                                                  # (default: true) BREAK tile.for.planks.0.name
fe.protection.break.forestry.planks.1.*                                                                  # (default: true) BREAK tile.for.planks.1.name
fe.protection.break.forestry.planks.fireproof.0.*                                                        # (default: true) BREAK tile.for.planks.fireproof.0.name
fe.protection.break.forestry.planks.fireproof.1.*                                                        # (default: true) BREAK tile.for.planks.fireproof.1.name
fe.protection.break.forestry.planks.vanilla.fireproof.0.*                                                # (default: true) BREAK tile.for.planks.vanilla.fireproof.0.name
fe.protection.break.forestry.pods.cocoa.*                                                                # (default: true) BREAK tile.for.pods.cocoa.name
fe.protection.break.forestry.pods.dates.*                                                                # (default: true) BREAK tile.for.pods.dates.name
fe.protection.break.forestry.pods.papaya.*                                                               # (default: true) BREAK tile.for.pods.papaya.name
fe.protection.break.forestry.rainmaker.*                                                                 # (default: true) BREAK Rainmaker
fe.protection.break.forestry.raintank.*                                                                  # (default: true) BREAK Rain Tank
fe.protection.break.forestry.resource_storage.*                                                          # (default: true) BREAK tile.for.resource_storage.name
fe.protection.break.forestry.resources.*                                                                 # (default: true) BREAK tile.for.resources.name
fe.protection.break.forestry.sapling_ge.*                                                                # (default: true) BREAK tile.for.sapling_ge.name
fe.protection.break.forestry.slabs.0.*                                                                   # (default: true) BREAK tile.for.slabs.0.name
fe.protection.break.forestry.slabs.1.*                                                                   # (default: true) BREAK tile.for.slabs.1.name
fe.protection.break.forestry.slabs.2.*                                                                   # (default: true) BREAK tile.for.slabs.2.name
fe.protection.break.forestry.slabs.3.*                                                                   # (default: true) BREAK tile.for.slabs.3.name
fe.protection.break.forestry.slabs.double.0.*                                                            # (default: true) BREAK tile.for.slabs.double.0.name
fe.protection.break.forestry.slabs.double.1.*                                                            # (default: true) BREAK tile.for.slabs.double.1.name
fe.protection.break.forestry.slabs.double.2.*                                                            # (default: true) BREAK tile.for.slabs.double.2.name
fe.protection.break.forestry.slabs.double.3.*                                                            # (default: true) BREAK tile.for.slabs.double.3.name
fe.protection.break.forestry.slabs.double.fireproof.0.*                                                  # (default: true) BREAK tile.for.slabs.double.fireproof.0.name
fe.protection.break.forestry.slabs.double.fireproof.1.*                                                  # (default: true) BREAK tile.for.slabs.double.fireproof.1.name
fe.protection.break.forestry.slabs.double.fireproof.2.*                                                  # (default: true) BREAK tile.for.slabs.double.fireproof.2.name
fe.protection.break.forestry.slabs.double.fireproof.3.*                                                  # (default: true) BREAK tile.for.slabs.double.fireproof.3.name
fe.protection.break.forestry.slabs.fireproof.0.*                                                         # (default: true) BREAK tile.for.slabs.fireproof.0.name
fe.protection.break.forestry.slabs.fireproof.1.*                                                         # (default: true) BREAK tile.for.slabs.fireproof.1.name
fe.protection.break.forestry.slabs.fireproof.2.*                                                         # (default: true) BREAK tile.for.slabs.fireproof.2.name
fe.protection.break.forestry.slabs.fireproof.3.*                                                         # (default: true) BREAK tile.for.slabs.fireproof.3.name
fe.protection.break.forestry.slabs.vanilla.double.fireproof.0.*                                          # (default: true) BREAK tile.for.slabs.vanilla.double.fireproof.0.name
fe.protection.break.forestry.slabs.vanilla.fireproof.0.*                                                 # (default: true) BREAK tile.for.slabs.vanilla.fireproof.0.name
fe.protection.break.forestry.squeezer.*                                                                  # (default: true) BREAK Squeezer
fe.protection.break.forestry.stairs.acacia.*                                                             # (default: true) BREAK tile.for.stairs.acacia.name
fe.protection.break.forestry.stairs.balsa.*                                                              # (default: true) BREAK tile.for.stairs.balsa.name
fe.protection.break.forestry.stairs.baobab.*                                                             # (default: true) BREAK tile.for.stairs.baobab.name
fe.protection.break.forestry.stairs.cherry.*                                                             # (default: true) BREAK tile.for.stairs.cherry.name
fe.protection.break.forestry.stairs.chestnut.*                                                           # (default: true) BREAK tile.for.stairs.chestnut.name
fe.protection.break.forestry.stairs.citrus.*                                                             # (default: true) BREAK tile.for.stairs.citrus.name
fe.protection.break.forestry.stairs.cocobolo.*                                                           # (default: true) BREAK tile.for.stairs.cocobolo.name
fe.protection.break.forestry.stairs.ebony.*                                                              # (default: true) BREAK tile.for.stairs.ebony.name
fe.protection.break.forestry.stairs.fireproof.acacia.*                                                   # (default: true) BREAK tile.for.stairs.fireproof.acacia.name
fe.protection.break.forestry.stairs.fireproof.balsa.*                                                    # (default: true) BREAK tile.for.stairs.fireproof.balsa.name
fe.protection.break.forestry.stairs.fireproof.baobab.*                                                   # (default: true) BREAK tile.for.stairs.fireproof.baobab.name
fe.protection.break.forestry.stairs.fireproof.cherry.*                                                   # (default: true) BREAK tile.for.stairs.fireproof.cherry.name
fe.protection.break.forestry.stairs.fireproof.chestnut.*                                                 # (default: true) BREAK tile.for.stairs.fireproof.chestnut.name
fe.protection.break.forestry.stairs.fireproof.citrus.*                                                   # (default: true) BREAK tile.for.stairs.fireproof.citrus.name
fe.protection.break.forestry.stairs.fireproof.cocobolo.*                                                 # (default: true) BREAK tile.for.stairs.fireproof.cocobolo.name
fe.protection.break.forestry.stairs.fireproof.ebony.*                                                    # (default: true) BREAK tile.for.stairs.fireproof.ebony.name
fe.protection.break.forestry.stairs.fireproof.giganteum.*                                                # (default: true) BREAK tile.for.stairs.fireproof.giganteum.name
fe.protection.break.forestry.stairs.fireproof.greenheart.*                                               # (default: true) BREAK tile.for.stairs.fireproof.greenheart.name
fe.protection.break.forestry.stairs.fireproof.ipe.*                                                      # (default: true) BREAK tile.for.stairs.fireproof.ipe.name
fe.protection.break.forestry.stairs.fireproof.kapok.*                                                    # (default: true) BREAK tile.for.stairs.fireproof.kapok.name
fe.protection.break.forestry.stairs.fireproof.larch.*                                                    # (default: true) BREAK tile.for.stairs.fireproof.larch.name
fe.protection.break.forestry.stairs.fireproof.lime.*                                                     # (default: true) BREAK tile.for.stairs.fireproof.lime.name
fe.protection.break.forestry.stairs.fireproof.mahoe.*                                                    # (default: true) BREAK tile.for.stairs.fireproof.mahoe.name
fe.protection.break.forestry.stairs.fireproof.mahogany.*                                                 # (default: true) BREAK tile.for.stairs.fireproof.mahogany.name
fe.protection.break.forestry.stairs.fireproof.maple.*                                                    # (default: true) BREAK tile.for.stairs.fireproof.maple.name
fe.protection.break.forestry.stairs.fireproof.padauk.*                                                   # (default: true) BREAK tile.for.stairs.fireproof.padauk.name
fe.protection.break.forestry.stairs.fireproof.palm.*                                                     # (default: true) BREAK tile.for.stairs.fireproof.palm.name
fe.protection.break.forestry.stairs.fireproof.papaya.*                                                   # (default: true) BREAK tile.for.stairs.fireproof.papaya.name
fe.protection.break.forestry.stairs.fireproof.pine.*                                                     # (default: true) BREAK tile.for.stairs.fireproof.pine.name
fe.protection.break.forestry.stairs.fireproof.plum.*                                                     # (default: true) BREAK tile.for.stairs.fireproof.plum.name
fe.protection.break.forestry.stairs.fireproof.poplar.*                                                   # (default: true) BREAK tile.for.stairs.fireproof.poplar.name
fe.protection.break.forestry.stairs.fireproof.sequoia.*                                                  # (default: true) BREAK tile.for.stairs.fireproof.sequoia.name
fe.protection.break.forestry.stairs.fireproof.teak.*                                                     # (default: true) BREAK tile.for.stairs.fireproof.teak.name
fe.protection.break.forestry.stairs.fireproof.walnut.*                                                   # (default: true) BREAK tile.for.stairs.fireproof.walnut.name
fe.protection.break.forestry.stairs.fireproof.wenge.*                                                    # (default: true) BREAK tile.for.stairs.fireproof.wenge.name
fe.protection.break.forestry.stairs.fireproof.willow.*                                                   # (default: true) BREAK tile.for.stairs.fireproof.willow.name
fe.protection.break.forestry.stairs.fireproof.zebrawood.*                                                # (default: true) BREAK tile.for.stairs.fireproof.zebrawood.name
fe.protection.break.forestry.stairs.giganteum.*                                                          # (default: true) BREAK tile.for.stairs.giganteum.name
fe.protection.break.forestry.stairs.greenheart.*                                                         # (default: true) BREAK tile.for.stairs.greenheart.name
fe.protection.break.forestry.stairs.ipe.*                                                                # (default: true) BREAK tile.for.stairs.ipe.name
fe.protection.break.forestry.stairs.kapok.*                                                              # (default: true) BREAK tile.for.stairs.kapok.name
fe.protection.break.forestry.stairs.larch.*                                                              # (default: true) BREAK tile.for.stairs.larch.name
fe.protection.break.forestry.stairs.lime.*                                                               # (default: true) BREAK tile.for.stairs.lime.name
fe.protection.break.forestry.stairs.mahoe.*                                                              # (default: true) BREAK tile.for.stairs.mahoe.name
fe.protection.break.forestry.stairs.mahogany.*                                                           # (default: true) BREAK tile.for.stairs.mahogany.name
fe.protection.break.forestry.stairs.maple.*                                                              # (default: true) BREAK tile.for.stairs.maple.name
fe.protection.break.forestry.stairs.padauk.*                                                             # (default: true) BREAK tile.for.stairs.padauk.name
fe.protection.break.forestry.stairs.palm.*                                                               # (default: true) BREAK tile.for.stairs.palm.name
fe.protection.break.forestry.stairs.papaya.*                                                             # (default: true) BREAK tile.for.stairs.papaya.name
fe.protection.break.forestry.stairs.pine.*                                                               # (default: true) BREAK tile.for.stairs.pine.name
fe.protection.break.forestry.stairs.plum.*                                                               # (default: true) BREAK tile.for.stairs.plum.name
fe.protection.break.forestry.stairs.poplar.*                                                             # (default: true) BREAK tile.for.stairs.poplar.name
fe.protection.break.forestry.stairs.sequoia.*                                                            # (default: true) BREAK tile.for.stairs.sequoia.name
fe.protection.break.forestry.stairs.teak.*                                                               # (default: true) BREAK tile.for.stairs.teak.name
fe.protection.break.forestry.stairs.vanilla.fireproof.acacia.*                                           # (default: true) BREAK tile.for.stairs.vanilla.fireproof.acacia.name
fe.protection.break.forestry.stairs.vanilla.fireproof.birch.*                                            # (default: true) BREAK tile.for.stairs.vanilla.fireproof.birch.name
fe.protection.break.forestry.stairs.vanilla.fireproof.dark_oak.*                                         # (default: true) BREAK tile.for.stairs.vanilla.fireproof.dark_oak.name
fe.protection.break.forestry.stairs.vanilla.fireproof.jungle.*                                           # (default: true) BREAK tile.for.stairs.vanilla.fireproof.jungle.name
fe.protection.break.forestry.stairs.vanilla.fireproof.oak.*                                              # (default: true) BREAK tile.for.stairs.vanilla.fireproof.oak.name
fe.protection.break.forestry.stairs.vanilla.fireproof.spruce.*                                           # (default: true) BREAK tile.for.stairs.vanilla.fireproof.spruce.name
fe.protection.break.forestry.stairs.walnut.*                                                             # (default: true) BREAK tile.for.stairs.walnut.name
fe.protection.break.forestry.stairs.wenge.*                                                              # (default: true) BREAK tile.for.stairs.wenge.name
fe.protection.break.forestry.stairs.willow.*                                                             # (default: true) BREAK tile.for.stairs.willow.name
fe.protection.break.forestry.stairs.zebrawood.*                                                          # (default: true) BREAK tile.for.stairs.zebrawood.name
fe.protection.break.forestry.stamp_collector.*                                                           # (default: true) BREAK Stamp Collector
fe.protection.break.forestry.still.*                                                                     # (default: true) BREAK Still
fe.protection.break.forestry.stump.*                                                                     # (default: true) BREAK Candle Stump
fe.protection.break.forestry.trade_station.*                                                             # (default: true) BREAK Trade Station
fe.protection.break.forestry.tree_chest.*                                                                # (default: true) BREAK Arborist's Chest
fe.protection.break.forestry.wood_pile.*                                                                 # (default: true) BREAK Wood Pile
fe.protection.break.forestry.wood_pile_decorative.*                                                      # (default: true) BREAK Decorative Wood Pile
fe.protection.break.forestry.worktable.*                                                                 # (default: true) BREAK Worktable
fe.protection.break.ftbquests.barrier.*                                                                  # (default: true) BREAK Quest Barrier
fe.protection.break.ftbquests.chest.*                                                                    # (default: true) BREAK Quest Chest
fe.protection.break.ftbquests.detector.*                                                                 # (default: true) BREAK tile.ftbquests.detector.name
fe.protection.break.ftbquests.loot_crate_opener.*                                                        # (default: true) BREAK Loot Crate Opener
fe.protection.break.ftbquests.loot_crate_storage.*                                                       # (default: true) BREAK Loot Crate Storage
fe.protection.break.ftbquests.progress_detector.*                                                        # (default: true) BREAK Quest Progress Detector
fe.protection.break.ftbquests.progress_screen.*                                                          # (default: true) BREAK Progress Screen
fe.protection.break.ftbquests.progress_screen_part.*                                                     # (default: true) BREAK tile.ftbquests.progress_screen_part.name
fe.protection.break.ftbquests.reward_collector.*                                                         # (default: true) BREAK Reward Collector
fe.protection.break.ftbquests.screen.*                                                                   # (default: true) BREAK Task Screen
fe.protection.break.ftbquests.screen_part.*                                                              # (default: true) BREAK tile.ftbquests.screen_part.name
fe.protection.break.futuremc.acacia_standing_sign.*                                                      # (default: true) BREAK tile.futuremc.acacia_standing_sign.name
fe.protection.break.futuremc.acacia_trapdoor.*                                                           # (default: true) BREAK Acacia Trapdoor
fe.protection.break.futuremc.acacia_wall_sign.*                                                          # (default: true) BREAK tile.futuremc.acacia_wall_sign.name
fe.protection.break.futuremc.acacia_wood.*                                                               # (default: true) BREAK Acacia Wood
fe.protection.break.futuremc.ancient_debris.*                                                            # (default: true) BREAK Ancient Debris
fe.protection.break.futuremc.andesite_wall.*                                                             # (default: true) BREAK Andesite Wall
fe.protection.break.futuremc.bamboo.*                                                                    # (default: true) BREAK Bamboo
fe.protection.break.futuremc.barrel.*                                                                    # (default: true) BREAK Barrel
fe.protection.break.futuremc.bee_nest.*                                                                  # (default: true) BREAK Bee Nest
fe.protection.break.futuremc.beehive.*                                                                   # (default: true) BREAK Bee Hive
fe.protection.break.futuremc.bell.*                                                                      # (default: true) BREAK Bell
fe.protection.break.futuremc.birch_standing_sign.*                                                       # (default: true) BREAK tile.futuremc.birch_standing_sign.name
fe.protection.break.futuremc.birch_trapdoor.*                                                            # (default: true) BREAK Birch Trapdoor
fe.protection.break.futuremc.birch_wall_sign.*                                                           # (default: true) BREAK tile.futuremc.birch_wall_sign.name
fe.protection.break.futuremc.birch_wood.*                                                                # (default: true) BREAK Birch Wood
fe.protection.break.futuremc.blue_ice.*                                                                  # (default: true) BREAK Blue Ice
fe.protection.break.futuremc.brick_wall.*                                                                # (default: true) BREAK Brick Wall
fe.protection.break.futuremc.campfire.*                                                                  # (default: true) BREAK Campfire
fe.protection.break.futuremc.cartography_table.*                                                         # (default: true) BREAK Cartography Table
fe.protection.break.futuremc.chain.*                                                                     # (default: true) BREAK Chain
fe.protection.break.futuremc.composter.*                                                                 # (default: true) BREAK Composter
fe.protection.break.futuremc.cornflower.*                                                                # (default: true) BREAK Cornflower
fe.protection.break.futuremc.dark_oak_standing_sign.*                                                    # (default: true) BREAK tile.futuremc.dark_oak_standing_sign.name
fe.protection.break.futuremc.dark_oak_trapdoor.*                                                         # (default: true) BREAK Dark Oak Trapdoor
fe.protection.break.futuremc.dark_oak_wall_sign.*                                                        # (default: true) BREAK tile.futuremc.dark_oak_wall_sign.name
fe.protection.break.futuremc.dark_oak_wood.*                                                             # (default: true) BREAK Dark Oak Wood
fe.protection.break.futuremc.diorite_wall.*                                                              # (default: true) BREAK Diorite Wall
fe.protection.break.futuremc.end_stone_brick_wall.*                                                      # (default: true) BREAK End Stone Brick Wall
fe.protection.break.futuremc.fletching_table.*                                                           # (default: true) BREAK Fletching Table
fe.protection.break.futuremc.granite_wall.*                                                              # (default: true) BREAK Granite Wall
fe.protection.break.futuremc.grindstone.*                                                                # (default: true) BREAK Grindstone
fe.protection.break.futuremc.honey_block.*                                                               # (default: true) BREAK Honey Block
fe.protection.break.futuremc.honeycomb_block.*                                                           # (default: true) BREAK Honeycomb Block
fe.protection.break.futuremc.jungle_standing_sign.*                                                      # (default: true) BREAK tile.futuremc.jungle_standing_sign.name
fe.protection.break.futuremc.jungle_trapdoor.*                                                           # (default: true) BREAK Jungle Trapdoor
fe.protection.break.futuremc.jungle_wall_sign.*                                                          # (default: true) BREAK tile.futuremc.jungle_wall_sign.name
fe.protection.break.futuremc.jungle_wood.*                                                               # (default: true) BREAK Jungle Wood
fe.protection.break.futuremc.lantern.*                                                                   # (default: true) BREAK Lantern
fe.protection.break.futuremc.lily_of_the_valley.*                                                        # (default: true) BREAK Lily of the Valley
fe.protection.break.futuremc.loom.*                                                                      # (default: true) BREAK Loom
fe.protection.break.futuremc.mossy_stone_brick_wall.*                                                    # (default: true) BREAK Mossy Stone Brick Wall
fe.protection.break.futuremc.nether_brick_wall.*                                                         # (default: true) BREAK Nether Brick Wall
fe.protection.break.futuremc.netherite_block.*                                                           # (default: true) BREAK Block of Netherite
fe.protection.break.futuremc.oak_wood.*                                                                  # (default: true) BREAK Oak Wood
fe.protection.break.futuremc.prismarine_wall.*                                                           # (default: true) BREAK Prismarine Wall
fe.protection.break.futuremc.red_nether_brick_wall.*                                                     # (default: true) BREAK Red Nether Brick Wall
fe.protection.break.futuremc.red_sandstone_wall.*                                                        # (default: true) BREAK Red Sandstone Wall
fe.protection.break.futuremc.sandstone_wall.*                                                            # (default: true) BREAK Sandstone Wall
fe.protection.break.futuremc.scaffolding.*                                                               # (default: true) BREAK Scaffolding
fe.protection.break.futuremc.smithing_table.*                                                            # (default: true) BREAK Smithing Table
fe.protection.break.futuremc.smoker.*                                                                    # (default: true) BREAK Smoker
fe.protection.break.futuremc.smooth_quartz.*                                                             # (default: true) BREAK Smooth Quartz
fe.protection.break.futuremc.smooth_red_sandstone.*                                                      # (default: true) BREAK Smooth Red Sandstone
fe.protection.break.futuremc.smooth_sandstone.*                                                          # (default: true) BREAK Smooth Sandstone
fe.protection.break.futuremc.smooth_stone.*                                                              # (default: true) BREAK Smooth Stone
fe.protection.break.futuremc.spruce_standing_sign.*                                                      # (default: true) BREAK tile.futuremc.spruce_standing_sign.name
fe.protection.break.futuremc.spruce_trapdoor.*                                                           # (default: true) BREAK Spruce Trapdoor
fe.protection.break.futuremc.spruce_wall_sign.*                                                          # (default: true) BREAK tile.futuremc.spruce_wall_sign.name
fe.protection.break.futuremc.spruce_wood.*                                                               # (default: true) BREAK Spruce Wood
fe.protection.break.futuremc.stone_brick_wall.*                                                          # (default: true) BREAK Stone Brick Wall
fe.protection.break.futuremc.stonecutter.*                                                               # (default: true) BREAK Stonecutter
fe.protection.break.futuremc.stripped_acacia_log.*                                                       # (default: true) BREAK Stripped Acacia Log
fe.protection.break.futuremc.stripped_acacia_wood.*                                                      # (default: true) BREAK Stripped Acacia Wood
fe.protection.break.futuremc.stripped_birch_log.*                                                        # (default: true) BREAK Stripped Birch Log
fe.protection.break.futuremc.stripped_birch_wood.*                                                       # (default: true) BREAK Stripped Birch Wood
fe.protection.break.futuremc.stripped_dark_oak_log.*                                                     # (default: true) BREAK Stripped Dark Oak Log
fe.protection.break.futuremc.stripped_dark_oak_wood.*                                                    # (default: true) BREAK Stripped Dark Oak Wood
fe.protection.break.futuremc.stripped_jungle_log.*                                                       # (default: true) BREAK Stripped Jungle Log
fe.protection.break.futuremc.stripped_jungle_wood.*                                                      # (default: true) BREAK Stripped Jungle Wood
fe.protection.break.futuremc.stripped_oak_log.*                                                          # (default: true) BREAK Stripped Oak Log
fe.protection.break.futuremc.stripped_oak_wood.*                                                         # (default: true) BREAK Stripped Oak Wood
fe.protection.break.futuremc.stripped_spruce_log.*                                                       # (default: true) BREAK Stripped Spruce Log
fe.protection.break.futuremc.stripped_spruce_wood.*                                                      # (default: true) BREAK Stripped Spruce Wood
fe.protection.break.hbm.absorber.*                                                                       # (default: true) BREAK Radiation Absorber
fe.protection.break.hbm.absorber_green.*                                                                 # (default: true) BREAK Advanced Radiation Absorber
fe.protection.break.hbm.absorber_pink.*                                                                  # (default: true) BREAK Elite Radiation Absorber
fe.protection.break.hbm.absorber_red.*                                                                   # (default: true) BREAK Enhanced Radiation Absorber
fe.protection.break.hbm.ams_base.*                                                                       # (default: true) BREAK AMS Base [WIP]
fe.protection.break.hbm.ams_emitter.*                                                                    # (default: true) BREAK AMS Emitter [WIP]
fe.protection.break.hbm.ams_limiter.*                                                                    # (default: true) BREAK AMS Stabilizer [WIP]
fe.protection.break.hbm.ancient_scrap.*                                                                  # (default: true) BREAK Ancient Scrap Metal
fe.protection.break.hbm.anvil_bismuth.*                                                                  # (default: true) BREAK Bismuth-209 Anvil
fe.protection.break.hbm.anvil_dnt.*                                                                      # (default: true) BREAK Dineutronium Anvil
fe.protection.break.hbm.anvil_ferrouranium.*                                                             # (default: true) BREAK Ferrouranium Anvil
fe.protection.break.hbm.anvil_iron.*                                                                     # (default: true) BREAK Iron Anvil
fe.protection.break.hbm.anvil_lead.*                                                                     # (default: true) BREAK Lead Anvil
fe.protection.break.hbm.anvil_meteorite.*                                                                # (default: true) BREAK Meteorite Anvil
fe.protection.break.hbm.anvil_murky.*                                                                    # (default: true) BREAK Murky Anvil
fe.protection.break.hbm.anvil_osmiridium.*                                                               # (default: true) BREAK Osmiridium Anvil
fe.protection.break.hbm.anvil_schrabidate.*                                                              # (default: true) BREAK Ferric Schrabidate Anvil
fe.protection.break.hbm.anvil_starmetal.*                                                                # (default: true) BREAK Starmetal Anvil
fe.protection.break.hbm.anvil_steel.*                                                                    # (default: true) BREAK Steel Anvil
fe.protection.break.hbm.ash_digamma.*                                                                    # (default: true) BREAK Ash
fe.protection.break.hbm.asphalt.*                                                                        # (default: true) BREAK Asphalt
fe.protection.break.hbm.balefire.*                                                                       # (default: true) BREAK Balefire
fe.protection.break.hbm.baleonitite_0.*                                                                  # (default: true) BREAK Baleonite
fe.protection.break.hbm.baleonitite_1.*                                                                  # (default: true) BREAK Hot Baleonite
fe.protection.break.hbm.baleonitite_2.*                                                                  # (default: true) BREAK Boiling Baleonite
fe.protection.break.hbm.baleonitite_3.*                                                                  # (default: true) BREAK Blazing Baleonite
fe.protection.break.hbm.baleonitite_4.*                                                                  # (default: true) BREAK Infernal Baleonite
fe.protection.break.hbm.baleonitite_core.*                                                               # (default: true) BREAK Baleonite-Corium
fe.protection.break.hbm.baleonitite_slaked.*                                                             # (default: true) BREAK Slaked Baleonite
fe.protection.break.hbm.barbed_wire.*                                                                    # (default: true) BREAK Barbed Wire
fe.protection.break.hbm.barbed_wire_acid.*                                                               # (default: true) BREAK Caustic Barbed Wire
fe.protection.break.hbm.barbed_wire_fire.*                                                               # (default: true) BREAK Flaming Barbed Wire
fe.protection.break.hbm.barbed_wire_poison.*                                                             # (default: true) BREAK Poisoned Barbed Wire
fe.protection.break.hbm.barbed_wire_ultradeath.*                                                         # (default: true) BREAK Cloud Barbed Wire
fe.protection.break.hbm.barbed_wire_wither.*                                                             # (default: true) BREAK Withered Barbed Wire
fe.protection.break.hbm.barrel_antimatter.*                                                              # (default: true) BREAK Magnetic Antimatter Container
fe.protection.break.hbm.barrel_corroded.*                                                                # (default: true) BREAK Corroded Barrel
fe.protection.break.hbm.barrel_iron.*                                                                    # (default: true) BREAK Iron Barrel
fe.protection.break.hbm.barrel_plastic.*                                                                 # (default: true) BREAK Safe Barrel
fe.protection.break.hbm.barrel_steel.*                                                                   # (default: true) BREAK Steel Barrel
fe.protection.break.hbm.barrel_tcalloy.*                                                                 # (default: true) BREAK Technetium Steel Barrel
fe.protection.break.hbm.barricade.*                                                                      # (default: true) BREAK Sand Bags
fe.protection.break.hbm.basalt.*                                                                         # (default: true) BREAK Basalt
fe.protection.break.hbm.basalt_asbestos.*                                                                # (default: true) BREAK Asbestos-Rich Basalt
fe.protection.break.hbm.basalt_brick.*                                                                   # (default: true) BREAK Basalt Bricks
fe.protection.break.hbm.basalt_fluorite.*                                                                # (default: true) BREAK Fluorite-Rich Basalt
fe.protection.break.hbm.basalt_gem.*                                                                     # (default: true) BREAK Gem-Rich Basalt
fe.protection.break.hbm.basalt_polished.*                                                                # (default: true) BREAK Polished Basalt
fe.protection.break.hbm.basalt_smooth.*                                                                  # (default: true) BREAK Smooth Basalt
fe.protection.break.hbm.basalt_sulfur.*                                                                  # (default: true) BREAK Sulfur-Rich Basalt
fe.protection.break.hbm.basalt_tiles.*                                                                   # (default: true) BREAK Basalt Tiles
fe.protection.break.hbm.blast_door.*                                                                     # (default: true) BREAK Sliding Blast Door
fe.protection.break.hbm.block_actinium.*                                                                 # (default: true) BREAK Block of Actinium
fe.protection.break.hbm.block_advanced_alloy.*                                                           # (default: true) BREAK Block of Advanced Alloy
fe.protection.break.hbm.block_aluminium.*                                                                # (default: true) BREAK Block of Aluminium
fe.protection.break.hbm.block_asbestos.*                                                                 # (default: true) BREAK Block of Asbestos
fe.protection.break.hbm.block_au198.*                                                                    # (default: true) BREAK Block of Gold-198
fe.protection.break.hbm.block_australium.*                                                               # (default: true) BREAK eBlock of Australium
fe.protection.break.hbm.block_bakelite.*                                                                 # (default: true) BREAK Block of Bakelite
fe.protection.break.hbm.block_beryllium.*                                                                # (default: true) BREAK Block of Beryllium
fe.protection.break.hbm.block_bismuth.*                                                                  # (default: true) BREAK Block of Bismuth-209
fe.protection.break.hbm.block_boron.*                                                                    # (default: true) BREAK Block of Boron
fe.protection.break.hbm.block_cadmium.*                                                                  # (default: true) BREAK Block of Cadmium
fe.protection.break.hbm.block_cap_fritz.*                                                                # (default: true) BREAK Block of Fritz Cola Bottle Caps
fe.protection.break.hbm.block_cap_korl.*                                                                 # (default: true) BREAK Block of Korl Bottle Caps
fe.protection.break.hbm.block_cap_nuka.*                                                                 # (default: true) BREAK Block of Nuka Cola Bottle Caps
fe.protection.break.hbm.block_cap_quantum.*                                                              # (default: true) BREAK Block of Nuka Cola Quantum Bottle Caps
fe.protection.break.hbm.block_cap_rad.*                                                                  # (default: true) BREAK Block of S~Cola RAD Bottle Caps
fe.protection.break.hbm.block_cap_sparkle.*                                                              # (default: true) BREAK Block of S~Cola Bottle Caps
fe.protection.break.hbm.block_cap_star.*                                                                 # (default: true) BREAK Block of Sunset Sarsaparilla Star Caps
fe.protection.break.hbm.block_cap_sunset.*                                                               # (default: true) BREAK Block of Sunset Sarsaparilla Bottle Caps
fe.protection.break.hbm.block_coal_infernal.*                                                            # (default: true) BREAK Block of Infernal Coal
fe.protection.break.hbm.block_cobalt.*                                                                   # (default: true) BREAK Block of Cobalt
fe.protection.break.hbm.block_coke.*                                                                     # (default: true) BREAK Block of Coke
fe.protection.break.hbm.block_coltan.*                                                                   # (default: true) BREAK Block of Coltan
fe.protection.break.hbm.block_combine_steel.*                                                            # (default: true) BREAK Block of CMB Steel
fe.protection.break.hbm.block_copper.*                                                                   # (default: true) BREAK Block of Copper
fe.protection.break.hbm.block_corium.*                                                                   # (default: true) BREAK Corium
fe.protection.break.hbm.block_corium_cobble.*                                                            # (default: true) BREAK Corebblestone
fe.protection.break.hbm.block_daffergon.*                                                                # (default: true) BREAK dBlock of Daffergon
fe.protection.break.hbm.block_desh.*                                                                     # (default: true) BREAK Reinforced Block of Desh
fe.protection.break.hbm.block_dineutronium.*                                                             # (default: true) BREAK Block of Dineutronium
fe.protection.break.hbm.block_dura_steel.*                                                               # (default: true) BREAK Reinforced Block of High-Speed Steel
fe.protection.break.hbm.block_electrical_scrap.*                                                         # (default: true) BREAK Block of Electrical Scrap
fe.protection.break.hbm.block_euphemium.*                                                                # (default: true) BREAK dBlock of Euphemium
fe.protection.break.hbm.block_euphemium_cluster.*                                                        # (default: true) BREAK Euphemium-Etched Schrabidium Cluster
fe.protection.break.hbm.block_fallout.*                                                                  # (default: true) BREAK Block of Fallout
fe.protection.break.hbm.block_fiberglass.*                                                               # (default: true) BREAK Roll of Fiberglass
fe.protection.break.hbm.block_fluorite.*                                                                 # (default: true) BREAK Block of Fluorite
fe.protection.break.hbm.block_foam.*                                                                     # (default: true) BREAK Foam
fe.protection.break.hbm.block_graphite.*                                                                 # (default: true) BREAK Block of Graphite
fe.protection.break.hbm.block_graphite_drilled.*                                                         # (default: true) BREAK Drilled Graphite
fe.protection.break.hbm.block_graphite_fuel.*                                                            # (default: true) BREAK Pile Fuel
fe.protection.break.hbm.block_graphite_plutonium.*                                                       # (default: true) BREAK Pile Fuel (Bred)
fe.protection.break.hbm.block_graphite_rod.*                                                             # (default: true) BREAK Pile Control Rod
fe.protection.break.hbm.block_graphite_source.*                                                          # (default: true) BREAK Pile Neutron Source
fe.protection.break.hbm.block_insulator.*                                                                # (default: true) BREAK Roll of Insulation
fe.protection.break.hbm.block_lanthanium.*                                                               # (default: true) BREAK Block of Lanthanium
fe.protection.break.hbm.block_lead.*                                                                     # (default: true) BREAK Block of Lead
fe.protection.break.hbm.block_lignite.*                                                                  # (default: true) BREAK Block of Lignite
fe.protection.break.hbm.block_lithium.*                                                                  # (default: true) BREAK Block of Lithium
fe.protection.break.hbm.block_magnetized_tungsten.*                                                      # (default: true) BREAK Block of Magnetized Tungsten
fe.protection.break.hbm.block_meteor.*                                                                   # (default: true) BREAK Meteorite Block
fe.protection.break.hbm.block_meteor_broken.*                                                            # (default: true) BREAK Broken Meteorite Block
fe.protection.break.hbm.block_meteor_cobble.*                                                            # (default: true) BREAK Meteorite Cobblestone
fe.protection.break.hbm.block_meteor_molten.*                                                            # (default: true) BREAK Hot Meteorite Cobblestone
fe.protection.break.hbm.block_meteor_treasure.*                                                          # (default: true) BREAK Meteorite Treasure Block
fe.protection.break.hbm.block_mox_fuel.*                                                                 # (default: true) BREAK Block of MOX Fuel
fe.protection.break.hbm.block_neptunium.*                                                                # (default: true) BREAK Block of Neptunium-237
fe.protection.break.hbm.block_niobium.*                                                                  # (default: true) BREAK Block of Niobium
fe.protection.break.hbm.block_niter.*                                                                    # (default: true) BREAK Block of Niter
fe.protection.break.hbm.block_niter_reinforced.*                                                         # (default: true) BREAK Reinforced Niter
fe.protection.break.hbm.block_plutonium.*                                                                # (default: true) BREAK Block of Plutonium
fe.protection.break.hbm.block_plutonium_fuel.*                                                           # (default: true) BREAK Block of Plutonium Fuel
fe.protection.break.hbm.block_polonium.*                                                                 # (default: true) BREAK Block of Polonium-210
fe.protection.break.hbm.block_polymer.*                                                                  # (default: true) BREAK Block of Polymer
fe.protection.break.hbm.block_pu238.*                                                                    # (default: true) BREAK Block of Plutonium-238
fe.protection.break.hbm.block_pu239.*                                                                    # (default: true) BREAK Block of Plutonium-239
fe.protection.break.hbm.block_pu240.*                                                                    # (default: true) BREAK Block of Plutonium-240
fe.protection.break.hbm.block_pu_mix.*                                                                   # (default: true) BREAK Block of Reactor Grade Plutonium
fe.protection.break.hbm.block_ra226.*                                                                    # (default: true) BREAK Block of Radium-226
fe.protection.break.hbm.block_radspice.*                                                                 # (default: true) BREAK Block of Neoveline
fe.protection.break.hbm.block_red_copper.*                                                               # (default: true) BREAK Block of Red Copper
fe.protection.break.hbm.block_red_phosphorus.*                                                           # (default: true) BREAK Block of Red Phosphorus
fe.protection.break.hbm.block_reiium.*                                                                   # (default: true) BREAK eBlock of Reiium
fe.protection.break.hbm.block_rubber.*                                                                   # (default: true) BREAK Block of Rubber
fe.protection.break.hbm.block_saturnite.*                                                                # (default: true) BREAK Block of Saturnite
fe.protection.break.hbm.block_schrabidate.*                                                              # (default: true) BREAK Block of Ferric Schrabidate
fe.protection.break.hbm.block_schrabidium.*                                                              # (default: true) BREAK Block of Schrabidium-326
fe.protection.break.hbm.block_schrabidium_cluster.*                                                      # (default: true) BREAK Schrabidium Cluster
fe.protection.break.hbm.block_schrabidium_fuel.*                                                         # (default: true) BREAK Block of Schrabidium Fuel
fe.protection.break.hbm.block_schraranium.*                                                              # (default: true) BREAK Block of Schraranium
fe.protection.break.hbm.block_scrap.*                                                                    # (default: true) BREAK Block of Scrap
fe.protection.break.hbm.block_semtex.*                                                                   # (default: true) BREAK Block of Semtex
fe.protection.break.hbm.block_smore.*                                                                    # (default: true) BREAK Block of S'more
fe.protection.break.hbm.block_solid_fuel.*                                                               # (default: true) BREAK Block of Solid Fuel
fe.protection.break.hbm.block_solid_fuel_presto.*                                                        # (default: true) BREAK Block of Presto Logs
fe.protection.break.hbm.block_solid_fuel_presto_triplet.*                                                # (default: true) BREAK Block of Boosted Presto Logs
fe.protection.break.hbm.block_solinium.*                                                                 # (default: true) BREAK bBlock of Solinium-327
fe.protection.break.hbm.block_starmetal.*                                                                # (default: true) BREAK 9Block of Starmetalr
fe.protection.break.hbm.block_steel.*                                                                    # (default: true) BREAK Block of Steel
fe.protection.break.hbm.block_sulfur.*                                                                   # (default: true) BREAK Block of Sulfur
fe.protection.break.hbm.block_tantalium.*                                                                # (default: true) BREAK Block of Tantalium
fe.protection.break.hbm.block_thorium.*                                                                  # (default: true) BREAK Block of Thorium
fe.protection.break.hbm.block_thorium_fuel.*                                                             # (default: true) BREAK Block of Thorium Fuel
fe.protection.break.hbm.block_titanium.*                                                                 # (default: true) BREAK Block of Titanium
fe.protection.break.hbm.block_trinitite.*                                                                # (default: true) BREAK Block of Trinitite
fe.protection.break.hbm.block_tritium.*                                                                  # (default: true) BREAK Block of Tritium Cells
fe.protection.break.hbm.block_tungsten.*                                                                 # (default: true) BREAK Block of Tungsten
fe.protection.break.hbm.block_u233.*                                                                     # (default: true) BREAK Block of Uranium-233
fe.protection.break.hbm.block_u235.*                                                                     # (default: true) BREAK Block of Uranium-235
fe.protection.break.hbm.block_u238.*                                                                     # (default: true) BREAK Block of Uranium-238
fe.protection.break.hbm.block_unobtainium.*                                                              # (default: true) BREAK bBlock of Unobtainium
fe.protection.break.hbm.block_uranium.*                                                                  # (default: true) BREAK Block of Uranium
fe.protection.break.hbm.block_uranium_fuel.*                                                             # (default: true) BREAK Block of Uranium Fuel
fe.protection.break.hbm.block_verticium.*                                                                # (default: true) BREAK eBlock of Verticium
fe.protection.break.hbm.block_waste.*                                                                    # (default: true) BREAK Block of Nuclear Waste
fe.protection.break.hbm.block_waste_painted.*                                                            # (default: true) BREAK Painted Block of Nuclear Waste
fe.protection.break.hbm.block_waste_vitrified.*                                                          # (default: true) BREAK Vitrified Block of Nuclear Waste
fe.protection.break.hbm.block_weidanium.*                                                                # (default: true) BREAK eBlock of Weidanium
fe.protection.break.hbm.block_white_phosphorus.*                                                         # (default: true) BREAK Block of White Phosphorus
fe.protection.break.hbm.block_yellowcake.*                                                               # (default: true) BREAK Block of Yellowcake
fe.protection.break.hbm.block_zirconium.*                                                                # (default: true) BREAK Block of Zirconium
fe.protection.break.hbm.bm_power_box.*                                                                   # (default: true) BREAK Black Mesa Power Switch
fe.protection.break.hbm.boat.*                                                                           # (default: true) BREAK Boat
fe.protection.break.hbm.bomb_multi.*                                                                     # (default: true) BREAK Multi Purpose Bomb
fe.protection.break.hbm.book_crafting.*                                                                  # (default: true) BREAK tile.book_crafting.name
fe.protection.break.hbm.book_guide.*                                                                     # (default: true) BREAK Hbm's Nuclear Tech Mod Manual [LEGACY]
fe.protection.break.hbm.boxcar.*                                                                         # (default: true) BREAK Boxcar
fe.protection.break.hbm.brick_asbestos.*                                                                 # (default: true) BREAK Asbestos Bricks
fe.protection.break.hbm.brick_asbestos_slab.*                                                            # (default: true) BREAK Asbestos Brick Slab
fe.protection.break.hbm.brick_asbestos_stairs.*                                                          # (default: true) BREAK Asbestos Brick Stairs
fe.protection.break.hbm.brick_compound.*                                                                 # (default: true) BREAK Compound Mesh
fe.protection.break.hbm.brick_compound_slab.*                                                            # (default: true) BREAK Compound Mesh Slab
fe.protection.break.hbm.brick_compound_stairs.*                                                          # (default: true) BREAK Compound Mesh Stairs
fe.protection.break.hbm.brick_concrete.*                                                                 # (default: true) BREAK Concrete Bricks
fe.protection.break.hbm.brick_concrete_broken.*                                                          # (default: true) BREAK Broken Concrete Bricks
fe.protection.break.hbm.brick_concrete_broken_slab.*                                                     # (default: true) BREAK Broken Concrete Slab
fe.protection.break.hbm.brick_concrete_broken_stairs.*                                                   # (default: true) BREAK Broken Concrete Stairs
fe.protection.break.hbm.brick_concrete_cracked.*                                                         # (default: true) BREAK Cracked Concrete Bricks
fe.protection.break.hbm.brick_concrete_cracked_slab.*                                                    # (default: true) BREAK Cracked Concrete Slab
fe.protection.break.hbm.brick_concrete_cracked_stairs.*                                                  # (default: true) BREAK Cracked Concrete Stairs
fe.protection.break.hbm.brick_concrete_marked.*                                                          # (default: true) BREAK Marked Concrete Bricks
fe.protection.break.hbm.brick_concrete_mossy.*                                                           # (default: true) BREAK Mossy Concrete Bricks
fe.protection.break.hbm.brick_concrete_mossy_slab.*                                                      # (default: true) BREAK Mossy Concrete Slab
fe.protection.break.hbm.brick_concrete_mossy_stairs.*                                                    # (default: true) BREAK Mossy Concrete Stairs
fe.protection.break.hbm.brick_concrete_slab.*                                                            # (default: true) BREAK Concrete Brick Slab
fe.protection.break.hbm.brick_concrete_stairs.*                                                          # (default: true) BREAK Concrete Brick Stairs
fe.protection.break.hbm.brick_dungeon.*                                                                  # (default: true) BREAK Berzelianite Bricks
fe.protection.break.hbm.brick_dungeon_circle.*                                                           # (default: true) BREAK Berzelianite Cirlce
fe.protection.break.hbm.brick_dungeon_flat.*                                                             # (default: true) BREAK Berzelianite Block
fe.protection.break.hbm.brick_dungeon_tile.*                                                             # (default: true) BREAK Berzelianite Tile
fe.protection.break.hbm.brick_jungle.*                                                                   # (default: true) BREAK Enargite Bricks
fe.protection.break.hbm.brick_jungle_circle.*                                                            # (default: true) BREAK Mechanist's Circle
fe.protection.break.hbm.brick_jungle_cracked.*                                                           # (default: true) BREAK Cracked Enargite Bricks
fe.protection.break.hbm.brick_jungle_glyph.*                                                             # (default: true) BREAK Enargite Glyph Bricks
fe.protection.break.hbm.brick_jungle_lava.*                                                              # (default: true) BREAK Magmatic Enargite Bricks
fe.protection.break.hbm.brick_jungle_mystic.*                                                            # (default: true) BREAK Arcane Enargite Bricks
fe.protection.break.hbm.brick_jungle_ooze.*                                                              # (default: true) BREAK Radioactive Enargite Bricks
fe.protection.break.hbm.brick_jungle_trap.*                                                              # (default: true) BREAK Trapped Enargite Bricks
fe.protection.break.hbm.brick_light.*                                                                    # (default: true) BREAK Light Bricks
fe.protection.break.hbm.brick_obsidian.*                                                                 # (default: true) BREAK Obsidian Bricks
fe.protection.break.hbm.brick_obsidian_slab.*                                                            # (default: true) BREAK Obsidian Brick Slab
fe.protection.break.hbm.brick_obsidian_stairs.*                                                          # (default: true) BREAK Obsidian Brick Stairs
fe.protection.break.hbm.broadcaster_pc.*                                                                 # (default: true) BREAK Corrupted Broadcaster
fe.protection.break.hbm.cable_detector.*                                                                 # (default: true) BREAK Redstone Power Switch
fe.protection.break.hbm.cable_diode.*                                                                    # (default: true) BREAK Power Diode
fe.protection.break.hbm.cable_switch.*                                                                   # (default: true) BREAK Power Switch
fe.protection.break.hbm.cheater_virus.*                                                                  # (default: true) BREAK Gelid Euphemium
fe.protection.break.hbm.cheater_virus_seed.*                                                             # (default: true) BREAK Unstable Euphemium Schrabide Block
fe.protection.break.hbm.chlorine_gas.*                                                                   # (default: true) BREAK Chlorine Gas
fe.protection.break.hbm.cluster_aluminium.*                                                              # (default: true) BREAK Aluminium Ore Cluster
fe.protection.break.hbm.cluster_copper.*                                                                 # (default: true) BREAK Copper Ore Cluster
fe.protection.break.hbm.cluster_depth_iron.*                                                             # (default: true) BREAK Depth Iron Ore Cluster
fe.protection.break.hbm.cluster_depth_titanium.*                                                         # (default: true) BREAK Depth Titanium Ore Cluster
fe.protection.break.hbm.cluster_depth_tungsten.*                                                         # (default: true) BREAK Depth Tungsten Ore Cluster
fe.protection.break.hbm.cluster_iron.*                                                                   # (default: true) BREAK Iron Ore Cluster
fe.protection.break.hbm.cluster_titanium.*                                                               # (default: true) BREAK Titanium Ore Cluster
fe.protection.break.hbm.cmb_brick.*                                                                      # (default: true) BREAK CMB Steel Tile
fe.protection.break.hbm.cmb_brick_reinforced.*                                                           # (default: true) BREAK Reinforced CMB Bricks
fe.protection.break.hbm.cmb_brick_reinforced_slab.*                                                      # (default: true) BREAK Reinforced CMB Brick Slab
fe.protection.break.hbm.cmb_brick_reinforced_stairs.*                                                    # (default: true) BREAK Reinforced CMB Brick Stairs
fe.protection.break.hbm.compact_launcher.*                                                               # (default: true) BREAK Compact Launch Pad
fe.protection.break.hbm.concrete.*                                                                       # (default: true) BREAK Concrete Tile
fe.protection.break.hbm.concrete_asbestos.*                                                              # (default: true) BREAK Asbestos Concrete
fe.protection.break.hbm.concrete_asbestos_slab.*                                                         # (default: true) BREAK Asbestos Concrete Slab
fe.protection.break.hbm.concrete_asbestos_stairs.*                                                       # (default: true) BREAK Asbestos Concrete Stairs
fe.protection.break.hbm.concrete_black.*                                                                 # (default: true) BREAK Black Concrete
fe.protection.break.hbm.concrete_black_slab.*                                                            # (default: true) BREAK Black Concrete Slab
fe.protection.break.hbm.concrete_black_stairs.*                                                          # (default: true) BREAK Black Concrete Stairs
fe.protection.break.hbm.concrete_blue.*                                                                  # (default: true) BREAK Blue Concrete
fe.protection.break.hbm.concrete_blue_slab.*                                                             # (default: true) BREAK Blue Concrete Slab
fe.protection.break.hbm.concrete_blue_stairs.*                                                           # (default: true) BREAK Blue Concrete Stairs
fe.protection.break.hbm.concrete_brown.*                                                                 # (default: true) BREAK Brown Concrete
fe.protection.break.hbm.concrete_brown_slab.*                                                            # (default: true) BREAK Brown Concrete Slab
fe.protection.break.hbm.concrete_brown_stairs.*                                                          # (default: true) BREAK Brown Concrete Stairs
fe.protection.break.hbm.concrete_cyan.*                                                                  # (default: true) BREAK Cyan Concrete
fe.protection.break.hbm.concrete_cyan_slab.*                                                             # (default: true) BREAK Cyan Concrete Slab
fe.protection.break.hbm.concrete_cyan_stairs.*                                                           # (default: true) BREAK Cyan Concrete Stairs
fe.protection.break.hbm.concrete_gray.*                                                                  # (default: true) BREAK Gray Concrete
fe.protection.break.hbm.concrete_gray_slab.*                                                             # (default: true) BREAK Gray Concrete Slab
fe.protection.break.hbm.concrete_gray_stairs.*                                                           # (default: true) BREAK Gray Concrete Stairs
fe.protection.break.hbm.concrete_green.*                                                                 # (default: true) BREAK Green Concrete
fe.protection.break.hbm.concrete_green_slab.*                                                            # (default: true) BREAK Green Concrete Slab
fe.protection.break.hbm.concrete_green_stairs.*                                                          # (default: true) BREAK Green Concrete Stairs
fe.protection.break.hbm.concrete_hazard.*                                                                # (default: true) BREAK Hazard Striped Concrete
fe.protection.break.hbm.concrete_light_blue.*                                                            # (default: true) BREAK Light Blue Concrete
fe.protection.break.hbm.concrete_light_blue_slab.*                                                       # (default: true) BREAK Light Blue Concrete Slab
fe.protection.break.hbm.concrete_light_blue_stairs.*                                                     # (default: true) BREAK Light Blue Concrete Stairs
fe.protection.break.hbm.concrete_lime.*                                                                  # (default: true) BREAK Lime Concrete
fe.protection.break.hbm.concrete_lime_slab.*                                                             # (default: true) BREAK Lime Concrete Slab
fe.protection.break.hbm.concrete_lime_stairs.*                                                           # (default: true) BREAK Lime Concrete Stairs
fe.protection.break.hbm.concrete_magenta.*                                                               # (default: true) BREAK Magenta Concrete
fe.protection.break.hbm.concrete_magenta_slab.*                                                          # (default: true) BREAK Magenta Concrete Slab
fe.protection.break.hbm.concrete_magenta_stairs.*                                                        # (default: true) BREAK Magenta Concrete Stairs
fe.protection.break.hbm.concrete_orange.*                                                                # (default: true) BREAK Orange Concrete
fe.protection.break.hbm.concrete_orange_slab.*                                                           # (default: true) BREAK Orange Concrete Slab
fe.protection.break.hbm.concrete_orange_stairs.*                                                         # (default: true) BREAK Orange Concrete Stairs
fe.protection.break.hbm.concrete_pillar.*                                                                # (default: true) BREAK Rebar Reinforced Concrete Pillar
fe.protection.break.hbm.concrete_pink.*                                                                  # (default: true) BREAK Pink Concrete
fe.protection.break.hbm.concrete_pink_slab.*                                                             # (default: true) BREAK Pink Concrete Slab
fe.protection.break.hbm.concrete_pink_stairs.*                                                           # (default: true) BREAK Pink Concrete Stairs
fe.protection.break.hbm.concrete_purple.*                                                                # (default: true) BREAK Purple Concrete
fe.protection.break.hbm.concrete_purple_slab.*                                                           # (default: true) BREAK Purple Concrete Slab
fe.protection.break.hbm.concrete_purple_stairs.*                                                         # (default: true) BREAK Purple Concrete Stairs
fe.protection.break.hbm.concrete_red.*                                                                   # (default: true) BREAK Red Concrete
fe.protection.break.hbm.concrete_red_slab.*                                                              # (default: true) BREAK Red Concrete Slab
fe.protection.break.hbm.concrete_red_stairs.*                                                            # (default: true) BREAK Red Concrete Stairs
fe.protection.break.hbm.concrete_silver.*                                                                # (default: true) BREAK Light Gray Concrete
fe.protection.break.hbm.concrete_silver_slab.*                                                           # (default: true) BREAK Silver Concrete Slab
fe.protection.break.hbm.concrete_silver_stairs.*                                                         # (default: true) BREAK Silver Concrete Stairs
fe.protection.break.hbm.concrete_slab.*                                                                  # (default: true) BREAK Concrete Tile Slab
fe.protection.break.hbm.concrete_smooth.*                                                                # (default: true) BREAK Concrete
fe.protection.break.hbm.concrete_smooth_slab.*                                                           # (default: true) BREAK Concrete Slab
fe.protection.break.hbm.concrete_smooth_stairs.*                                                         # (default: true) BREAK Concrete Stairs
fe.protection.break.hbm.concrete_stairs.*                                                                # (default: true) BREAK Concrete Tile Stairs
fe.protection.break.hbm.concrete_white.*                                                                 # (default: true) BREAK White Concrete
fe.protection.break.hbm.concrete_white_slab.*                                                            # (default: true) BREAK White Concrete Slab
fe.protection.break.hbm.concrete_white_stairs.*                                                          # (default: true) BREAK White Concrete Stairs
fe.protection.break.hbm.concrete_yellow.*                                                                # (default: true) BREAK Yellow Concrete
fe.protection.break.hbm.concrete_yellow_slab.*                                                           # (default: true) BREAK Yellow Concrete Slab
fe.protection.break.hbm.concrete_yellow_stairs.*                                                         # (default: true) BREAK Yellow Concrete Stairs
fe.protection.break.hbm.control_panel_custom.*                                                           # (default: true) BREAK Custom Control Panel [WIP]
fe.protection.break.hbm.conveyor.*                                                                       # (default: true) BREAK Conveyor Belt
fe.protection.break.hbm.conveyor_chute.*                                                                 # (default: true) BREAK Conveyor Chute
fe.protection.break.hbm.conveyor_double.*                                                                # (default: true) BREAK Double-Lane Conveyor Belt
fe.protection.break.hbm.conveyor_express.*                                                               # (default: true) BREAK Express Conveyor Belt
fe.protection.break.hbm.conveyor_lift.*                                                                  # (default: true) BREAK Conveyor Chain Lift
fe.protection.break.hbm.conveyor_triple.*                                                                # (default: true) BREAK Triple-Lane Conveyor Belt
fe.protection.break.hbm.corium_block.*                                                                   # (default: true) BREAK Liquid Corium
fe.protection.break.hbm.crane_boxer.*                                                                    # (default: true) BREAK Conveyor Boxer
fe.protection.break.hbm.crane_ejector.*                                                                  # (default: true) BREAK Conveyor Ejector
fe.protection.break.hbm.crane_grabber.*                                                                  # (default: true) BREAK Conveyor Grabber
fe.protection.break.hbm.crane_inserter.*                                                                 # (default: true) BREAK Conveyor Inserter
fe.protection.break.hbm.crane_router.*                                                                   # (default: true) BREAK Conveyor Sorter
fe.protection.break.hbm.crane_splitter.*                                                                 # (default: true) BREAK Conveyor Splitter
fe.protection.break.hbm.crane_unboxer.*                                                                  # (default: true) BREAK Conveyor Unboxer
fe.protection.break.hbm.crashed_bomb.*                                                                   # (default: true) BREAK Dud
fe.protection.break.hbm.crate.*                                                                          # (default: true) BREAK Supply Crate
fe.protection.break.hbm.crate_ammo.*                                                                     # (default: true) BREAK Starmetal Crate
fe.protection.break.hbm.crate_can.*                                                                      # (default: true) BREAK Conserve Crate
fe.protection.break.hbm.crate_desh.*                                                                     # (default: true) BREAK Desh Crate
fe.protection.break.hbm.crate_iron.*                                                                     # (default: true) BREAK Iron Crate
fe.protection.break.hbm.crate_jungle.*                                                                   # (default: true) BREAK Enargite Crate
fe.protection.break.hbm.crate_lead.*                                                                     # (default: true) BREAK Hazmat Crate
fe.protection.break.hbm.crate_metal.*                                                                    # (default: true) BREAK Machine Crate
fe.protection.break.hbm.crate_red.*                                                                      # (default: true) BREAK Red Crate
fe.protection.break.hbm.crate_steel.*                                                                    # (default: true) BREAK Steel Crate
fe.protection.break.hbm.crate_tungsten.*                                                                 # (default: true) BREAK Tungsten Crate
fe.protection.break.hbm.crate_weapon.*                                                                   # (default: true) BREAK Weapon Crate
fe.protection.break.hbm.crystal_hardened.*                                                               # (default: true) BREAK Hardened Dark Crystal
fe.protection.break.hbm.crystal_pulsar.*                                                                 # (default: true) BREAK Pulsating Crystal
fe.protection.break.hbm.crystal_virus.*                                                                  # (default: true) BREAK Dark Crystal
fe.protection.break.hbm.deco_aluminium.*                                                                 # (default: true) BREAK Aluminium Deco Block
fe.protection.break.hbm.deco_asbestos.*                                                                  # (default: true) BREAK Asbestos Roof
fe.protection.break.hbm.deco_beryllium.*                                                                 # (default: true) BREAK Beryllium Deco Block
fe.protection.break.hbm.deco_lead.*                                                                      # (default: true) BREAK Lead Deco Block
fe.protection.break.hbm.deco_pipe.*                                                                      # (default: true) BREAK Steel Pipe
fe.protection.break.hbm.deco_pipe_framed.*                                                               # (default: true) BREAK Steel Pipe (Framed)
fe.protection.break.hbm.deco_pipe_framed_green.*                                                         # (default: true) BREAK Green Steel Pipe (Framed)
fe.protection.break.hbm.deco_pipe_framed_green_rusted.*                                                  # (default: true) BREAK Rusty Green Steel Pipe (Framed)
fe.protection.break.hbm.deco_pipe_framed_marked.*                                                        # (default: true) BREAK Gas Pipe (Framed)
fe.protection.break.hbm.deco_pipe_framed_red.*                                                           # (default: true) BREAK Red Steel Pipe (Framed)
fe.protection.break.hbm.deco_pipe_framed_rusted.*                                                        # (default: true) BREAK Rusty Steel Pipe (Framed)
fe.protection.break.hbm.deco_pipe_green.*                                                                # (default: true) BREAK Green Steel Pipe
fe.protection.break.hbm.deco_pipe_green_rusted.*                                                         # (default: true) BREAK Rusty Green Steel Pipe
fe.protection.break.hbm.deco_pipe_marked.*                                                               # (default: true) BREAK Gas Pipe
fe.protection.break.hbm.deco_pipe_quad.*                                                                 # (default: true) BREAK Steel Pipes
fe.protection.break.hbm.deco_pipe_quad_green.*                                                           # (default: true) BREAK Green Steel Pipes
fe.protection.break.hbm.deco_pipe_quad_green_rusted.*                                                    # (default: true) BREAK Rusty Green Steel Pipes
fe.protection.break.hbm.deco_pipe_quad_marked.*                                                          # (default: true) BREAK Gas Pipes
fe.protection.break.hbm.deco_pipe_quad_red.*                                                             # (default: true) BREAK Red Steel Pipes
fe.protection.break.hbm.deco_pipe_quad_rusted.*                                                          # (default: true) BREAK Rusty Steel Pipes
fe.protection.break.hbm.deco_pipe_red.*                                                                  # (default: true) BREAK Red Steel Pipe
fe.protection.break.hbm.deco_pipe_rim.*                                                                  # (default: true) BREAK Steel Pipe (Rimmed)
fe.protection.break.hbm.deco_pipe_rim_green.*                                                            # (default: true) BREAK Green Steel Pipe (Rimmed)
fe.protection.break.hbm.deco_pipe_rim_green_rusted.*                                                     # (default: true) BREAK Rusty Green Steel Pipe (Rimmed)
fe.protection.break.hbm.deco_pipe_rim_marked.*                                                           # (default: true) BREAK Gas Pipe (Rimmed)
fe.protection.break.hbm.deco_pipe_rim_red.*                                                              # (default: true) BREAK Red Steel Pipe (Rimmed)
fe.protection.break.hbm.deco_pipe_rim_rusted.*                                                           # (default: true) BREAK Rusty Steel Pipe (Rimmed)
fe.protection.break.hbm.deco_pipe_rusted.*                                                               # (default: true) BREAK Rusty Steel Pipe
fe.protection.break.hbm.deco_rbmk.*                                                                      # (default: true) BREAK RBMK Deco
fe.protection.break.hbm.deco_rbmk_smooth.*                                                               # (default: true) BREAK RBMK Smooth Deco
fe.protection.break.hbm.deco_red_copper.*                                                                # (default: true) BREAK Red Copper Deco Block
fe.protection.break.hbm.deco_sat_foeq.*                                                                  # (default: true) BREAK PEAF - Mk.I FOEQ Duna Probe with experimental Nuclear Propulsion (Deco Block)
fe.protection.break.hbm.deco_sat_laser.*                                                                 # (default: true) BREAK Orbital Death Ray (Deco Block)
fe.protection.break.hbm.deco_sat_mapper.*                                                                # (default: true) BREAK Surface Mapping Satellite (Deco Block)
fe.protection.break.hbm.deco_sat_radar.*                                                                 # (default: true) BREAK Radar Survey Satellite (Deco Block)
fe.protection.break.hbm.deco_sat_resonator.*                                                             # (default: true) BREAK Xenium Resonator Satellite (Deco Block)
fe.protection.break.hbm.deco_sat_scanner.*                                                               # (default: true) BREAK Satellite with Depth-Resource Scanning Module (Deco Block)
fe.protection.break.hbm.deco_steel.*                                                                     # (default: true) BREAK Steel Deco Block
fe.protection.break.hbm.deco_titanium.*                                                                  # (default: true) BREAK Titanium Deco Block
fe.protection.break.hbm.deco_tungsten.*                                                                  # (default: true) BREAK Tungsten Deco Block
fe.protection.break.hbm.decon.*                                                                          # (default: true) BREAK Radiation Decontaminator
fe.protection.break.hbm.decon_digamma.*                                                                  # (default: true) BREAK Digamma Decontaminator
fe.protection.break.hbm.depth_brick.*                                                                    # (default: true) BREAK Depth Bricks
fe.protection.break.hbm.depth_dnt.*                                                                      # (default: true) BREAK DNT-Reinforced Depth Bricks
fe.protection.break.hbm.depth_nether_brick.*                                                             # (default: true) BREAK Nether Depth Bricks
fe.protection.break.hbm.depth_nether_tiles.*                                                             # (default: true) BREAK Nether Depth Tiles
fe.protection.break.hbm.depth_tiles.*                                                                    # (default: true) BREAK Depth Tiles
fe.protection.break.hbm.det_bale.*                                                                       # (default: true) BREAK Balefire Charge
fe.protection.break.hbm.det_charge.*                                                                     # (default: true) BREAK Explosive Charge
fe.protection.break.hbm.det_cord.*                                                                       # (default: true) BREAK Det Cord
fe.protection.break.hbm.det_miner.*                                                                      # (default: true) BREAK Mining Charge
fe.protection.break.hbm.det_n2.*                                                                         # (default: true) BREAK N Charge
fe.protection.break.hbm.det_nuke.*                                                                       # (default: true) BREAK Nuclear Charge
fe.protection.break.hbm.dfc_core.*                                                                       # (default: true) BREAK DFC Core Chamber
fe.protection.break.hbm.dfc_emitter.*                                                                    # (default: true) BREAK DFC Emitter
fe.protection.break.hbm.dfc_injector.*                                                                   # (default: true) BREAK DFC Fuel Injector
fe.protection.break.hbm.dfc_receiver.*                                                                   # (default: true) BREAK DFC Receiver
fe.protection.break.hbm.dfc_stabilizer.*                                                                 # (default: true) BREAK DFC Stabilizer
fe.protection.break.hbm.digamma_matter.*                                                                 # (default: true) BREAK Digammarium
fe.protection.break.hbm.dirt_dead.*                                                                      # (default: true) BREAK Dead Dirt
fe.protection.break.hbm.dirt_oily.*                                                                      # (default: true) BREAK Oily Dirt
fe.protection.break.hbm.door_bunker.*                                                                    # (default: true) BREAK tile.door_bunker.name
fe.protection.break.hbm.door_metal.*                                                                     # (default: true) BREAK tile.door_metal.name
fe.protection.break.hbm.door_office.*                                                                    # (default: true) BREAK tile.door_office.name
fe.protection.break.hbm.drill_pipe.*                                                                     # (default: true) BREAK Drill Pipe
fe.protection.break.hbm.ducrete.*                                                                        # (default: true) BREAK Ducrete
fe.protection.break.hbm.ducrete_brick.*                                                                  # (default: true) BREAK Ducrete Brick
fe.protection.break.hbm.ducrete_brick_slab.*                                                             # (default: true) BREAK Ducrete Brick Slab
fe.protection.break.hbm.ducrete_brick_stairs.*                                                           # (default: true) BREAK Ducrete Brick Stairs
fe.protection.break.hbm.ducrete_reinforced.*                                                             # (default: true) BREAK Reinforced Ducrete
fe.protection.break.hbm.ducrete_reinforced_slab.*                                                        # (default: true) BREAK Reinforced Ducrete Slab
fe.protection.break.hbm.ducrete_reinforced_stairs.*                                                      # (default: true) BREAK Reinforced Ducrete Stairs
fe.protection.break.hbm.ducrete_slab.*                                                                   # (default: true) BREAK Ducrete Slab
fe.protection.break.hbm.ducrete_smooth.*                                                                 # (default: true) BREAK Smooth Ducrete
fe.protection.break.hbm.ducrete_smooth_slab.*                                                            # (default: true) BREAK Smooth Ducrete Slab
fe.protection.break.hbm.ducrete_smooth_stairs.*                                                          # (default: true) BREAK Smooth Ducrete Stairs
fe.protection.break.hbm.ducrete_stairs.*                                                                 # (default: true) BREAK Ducrete Stairs
fe.protection.break.hbm.dummy_block_ams_base.*                                                           # (default: true) BREAK tile.dummy_block_ams_base.name
fe.protection.break.hbm.dummy_block_ams_emitter.*                                                        # (default: true) BREAK tile.dummy_block_ams_emitter.name
fe.protection.break.hbm.dummy_block_ams_limiter.*                                                        # (default: true) BREAK tile.dummy_block_ams_limiter.name
fe.protection.break.hbm.dummy_block_assembler.*                                                          # (default: true) BREAK tile.dummy_block_assembler.name
fe.protection.break.hbm.dummy_block_blast.*                                                              # (default: true) BREAK tile.dummy_block_blast.name
fe.protection.break.hbm.dummy_block_centrifuge.*                                                         # (default: true) BREAK tile.dummy_block_centrifuge.name
fe.protection.break.hbm.dummy_block_chemplant.*                                                          # (default: true) BREAK tile.dummy_block_chemplant.name
fe.protection.break.hbm.dummy_block_cyclotron.*                                                          # (default: true) BREAK tile.dummy_block_cyclotron.name
fe.protection.break.hbm.dummy_block_flare.*                                                              # (default: true) BREAK tile.dummy_block_flare.name
fe.protection.break.hbm.dummy_block_fluidtank.*                                                          # (default: true) BREAK tile.dummy_block_fluidtank.name
fe.protection.break.hbm.dummy_block_gascent.*                                                            # (default: true) BREAK tile.dummy_block_gascent.name
fe.protection.break.hbm.dummy_block_puf6.*                                                               # (default: true) BREAK tile.dummy_block_puf6.name
fe.protection.break.hbm.dummy_block_pumpjack.*                                                           # (default: true) BREAK tile.dummy_block_pumpjack.name
fe.protection.break.hbm.dummy_block_radgen.*                                                             # (default: true) BREAK tile.dummy_block_radgen.name
fe.protection.break.hbm.dummy_block_reactor_small.*                                                      # (default: true) BREAK tile.dummy_block_reactor_small.name
fe.protection.break.hbm.dummy_block_refinery.*                                                           # (default: true) BREAK tile.dummy_block_refinery.name
fe.protection.break.hbm.dummy_block_silo_hatch.*                                                         # (default: true) BREAK tile.dummy_block_silo_hatch.name
fe.protection.break.hbm.dummy_block_turbofan.*                                                           # (default: true) BREAK tile.dummy_block_turbofan.name
fe.protection.break.hbm.dummy_block_uf6.*                                                                # (default: true) BREAK tile.dummy_block_uf6.name
fe.protection.break.hbm.dummy_block_vault.*                                                              # (default: true) BREAK tile.dummy_block_vault.name
fe.protection.break.hbm.dummy_block_well.*                                                               # (default: true) BREAK tile.dummy_block_well.name
fe.protection.break.hbm.dummy_plate_cargo.*                                                              # (default: true) BREAK tile.dummy_plate_cargo.name
fe.protection.break.hbm.dummy_plate_compact_launcher.*                                                   # (default: true) BREAK tile.dummy_plate_compact_launcher.name
fe.protection.break.hbm.dummy_plate_launch_table.*                                                       # (default: true) BREAK tile.dummy_plate_launch_table.name
fe.protection.break.hbm.dummy_port_ams_base.*                                                            # (default: true) BREAK tile.dummy_port_ams_base.name
fe.protection.break.hbm.dummy_port_ams_emitter.*                                                         # (default: true) BREAK tile.dummy_port_ams_emitter.name
fe.protection.break.hbm.dummy_port_ams_limiter.*                                                         # (default: true) BREAK tile.dummy_port_ams_limiter.name
fe.protection.break.hbm.dummy_port_assembler.*                                                           # (default: true) BREAK tile.dummy_port_assembler.name
fe.protection.break.hbm.dummy_port_chemplant.*                                                           # (default: true) BREAK tile.dummy_port_chemplant.name
fe.protection.break.hbm.dummy_port_compact_launcher.*                                                    # (default: true) BREAK tile.dummy_port_compact_launcher.name
fe.protection.break.hbm.dummy_port_cyclotron.*                                                           # (default: true) BREAK tile.dummy_port_cyclotron.name
fe.protection.break.hbm.dummy_port_flare.*                                                               # (default: true) BREAK tile.dummy_port_flare.name
fe.protection.break.hbm.dummy_port_fluidtank.*                                                           # (default: true) BREAK tile.dummy_port_fluidtank.name
fe.protection.break.hbm.dummy_port_launch_table.*                                                        # (default: true) BREAK tile.dummy_port_launch_table.name
fe.protection.break.hbm.dummy_port_pumpjack.*                                                            # (default: true) BREAK tile.dummy_port_pumpjack.name
fe.protection.break.hbm.dummy_port_radgen.*                                                              # (default: true) BREAK tile.dummy_port_radgen.name
fe.protection.break.hbm.dummy_port_reactor_small.*                                                       # (default: true) BREAK tile.dummy_port_reactor_small.name
fe.protection.break.hbm.dummy_port_refinery.*                                                            # (default: true) BREAK tile.dummy_port_refinery.name
fe.protection.break.hbm.dummy_port_turbofan.*                                                            # (default: true) BREAK tile.dummy_port_turbofan.name
fe.protection.break.hbm.dummy_port_well.*                                                                # (default: true) BREAK tile.dummy_port_well.name
fe.protection.break.hbm.dungeon_chain.*                                                                  # (default: true) BREAK Metal Chain
fe.protection.break.hbm.emp_bomb.*                                                                       # (default: true) BREAK EMP Device
fe.protection.break.hbm.factory_advanced_conductor.*                                                     # (default: true) BREAK Advanced Factory Electricity Port
fe.protection.break.hbm.factory_advanced_core.*                                                          # (default: true) BREAK Advanced Factory Core Component
fe.protection.break.hbm.factory_advanced_furnace.*                                                       # (default: true) BREAK Advanced Factory Access Hatch
fe.protection.break.hbm.factory_advanced_hull.*                                                          # (default: true) BREAK Advanced Factory Casing
fe.protection.break.hbm.factory_titanium_conductor.*                                                     # (default: true) BREAK Basic Factory Electricity Port
fe.protection.break.hbm.factory_titanium_core.*                                                          # (default: true) BREAK Basic Factory Core Component
fe.protection.break.hbm.factory_titanium_furnace.*                                                       # (default: true) BREAK Basic Factory Access Hatch
fe.protection.break.hbm.factory_titanium_hull.*                                                          # (default: true) BREAK Basic Factory Casing
fe.protection.break.hbm.fallout.*                                                                        # (default: true) BREAK Fallout
fe.protection.break.hbm.fence_metal.*                                                                    # (default: true) BREAK Chainlink Fence
fe.protection.break.hbm.field_disturber.*                                                                # (default: true) BREAK High Energy Field Jammer
fe.protection.break.hbm.fire_digamma.*                                                                   # (default: true) BREAK Lingering Digamma
fe.protection.break.hbm.fire_door.*                                                                      # (default: true) BREAK Fire Door
fe.protection.break.hbm.fireworks.*                                                                      # (default: true) BREAK Firework Battery
fe.protection.break.hbm.flame_war.*                                                                      # (default: true) BREAK Flame War in a Box
fe.protection.break.hbm.float_bomb.*                                                                     # (default: true) BREAK Levitation Bomb
fe.protection.break.hbm.fluid_duct_mk2.*                                                                 # (default: true) BREAK Universal Fluid Duct
fe.protection.break.hbm.fluid_duct_solid.*                                                               # (default: true) BREAK Sealed Fluid Duct
fe.protection.break.hbm.fluid_duct_solid_sealed.*                                                        # (default: true) BREAK Rad Sealed Fluid Duct
fe.protection.break.hbm.fraction_spacer.*                                                                # (default: true) BREAK Fractioning Tower Separator
fe.protection.break.hbm.frozen_dirt.*                                                                    # (default: true) BREAK Frozen Dirt
fe.protection.break.hbm.frozen_grass.*                                                                   # (default: true) BREAK Frozen Grass
fe.protection.break.hbm.frozen_log.*                                                                     # (default: true) BREAK Frozen Log
fe.protection.break.hbm.frozen_planks.*                                                                  # (default: true) BREAK Frozen Planks
fe.protection.break.hbm.furnace_iron.*                                                                   # (default: true) BREAK Iron Furnace
fe.protection.break.hbm.furnace_steel.*                                                                  # (default: true) BREAK Steel Furnace
fe.protection.break.hbm.fusion_center.*                                                                  # (default: true) BREAK Central Magnet Piece
fe.protection.break.hbm.fusion_conductor.*                                                               # (default: true) BREAK Superconducting Magnet
fe.protection.break.hbm.fusion_core_block.*                                                              # (default: true) BREAK Fusion Reactor Control
fe.protection.break.hbm.fusion_hatch.*                                                                   # (default: true) BREAK Fusion Reactor Access Hatch
fe.protection.break.hbm.fusion_heater.*                                                                  # (default: true) BREAK Plasma Heater Component
fe.protection.break.hbm.fusion_motor.*                                                                   # (default: true) BREAK Magnet Motor Piece
fe.protection.break.hbm.fwatz_computer.*                                                                 # (default: true) BREAK Singularity-Anti-Fusion-Experiment Matrix
fe.protection.break.hbm.fwatz_conductor.*                                                                # (default: true) BREAK S.A.F.E. Superconducting Magnet Hull
fe.protection.break.hbm.fwatz_cooler.*                                                                   # (default: true) BREAK Regenerative Coolant Fluid Tank Radiator
fe.protection.break.hbm.fwatz_core.*                                                                     # (default: true) BREAK Singularity-Anti-Fusion-Experiment Reactor (S.A.F.E.)
fe.protection.break.hbm.fwatz_hatch.*                                                                    # (default: true) BREAK S.A.F.E. Plant Access Hatch
fe.protection.break.hbm.fwatz_plasma.*                                                                   # (default: true) BREAK Fusionary Antischrabidium Plasma
fe.protection.break.hbm.fwatz_scaffold.*                                                                 # (default: true) BREAK S.A.F.E. Structural Support
fe.protection.break.hbm.fwatz_tank.*                                                                     # (default: true) BREAK Regenerative Coolant Fluid Tank
fe.protection.break.hbm.gas_asbestos.*                                                                   # (default: true) BREAK Airborne Asbestos Particles
fe.protection.break.hbm.gas_coal.*                                                                       # (default: true) BREAK Airborne Coal Dust
fe.protection.break.hbm.gas_explosive.*                                                                  # (default: true) BREAK Explosive Gas
fe.protection.break.hbm.gas_flammable.*                                                                  # (default: true) BREAK Flammable Gas
fe.protection.break.hbm.gas_monoxide.*                                                                   # (default: true) BREAK Carbon Monoxide
fe.protection.break.hbm.gas_radon.*                                                                      # (default: true) BREAK Radon Gas
fe.protection.break.hbm.gas_radon_dense.*                                                                # (default: true) BREAK Dense Radon Gas
fe.protection.break.hbm.gas_radon_tomb.*                                                                 # (default: true) BREAK Tomb Gas
fe.protection.break.hbm.geiger.*                                                                         # (default: true) BREAK Geiger Counter
fe.protection.break.hbm.geysir_chlorine.*                                                                # (default: true) BREAK Cloud Geysir
fe.protection.break.hbm.geysir_nether.*                                                                  # (default: true) BREAK Magma Geysir
fe.protection.break.hbm.geysir_vapor.*                                                                   # (default: true) BREAK Vapor Geysir
fe.protection.break.hbm.geysir_water.*                                                                   # (default: true) BREAK Water Geysir
fe.protection.break.hbm.glass_ash.*                                                                      # (default: true) BREAK Ash Glass
fe.protection.break.hbm.glass_boron.*                                                                    # (default: true) BREAK Boron Glass
fe.protection.break.hbm.glass_lead.*                                                                     # (default: true) BREAK Lead Glass
fe.protection.break.hbm.glass_polonium.*                                                                 # (default: true) BREAK Polonium Glass
fe.protection.break.hbm.glass_quartz.*                                                                   # (default: true) BREAK Quartz Glass
fe.protection.break.hbm.glass_trinitite.*                                                                # (default: true) BREAK Trinity Glass
fe.protection.break.hbm.glass_uranium.*                                                                  # (default: true) BREAK Uranium Glass
fe.protection.break.hbm.gravel_diamond.*                                                                 # (default: true) BREAK Diamond Gravel
fe.protection.break.hbm.gravel_obsidian.*                                                                # (default: true) BREAK Crushed Obsidian
fe.protection.break.hbm.hadron_access.*                                                                  # (default: true) BREAK Particle Accelerator Access Terminal
fe.protection.break.hbm.hadron_analysis.*                                                                # (default: true) BREAK Particle Accelerator Analysis Chamber Wall
fe.protection.break.hbm.hadron_analysis_glass.*                                                          # (default: true) BREAK Particle Accelerator Analysis Chamber Window
fe.protection.break.hbm.hadron_coil_alloy.*                                                              # (default: true) BREAK Dense Superconducting Coil
fe.protection.break.hbm.hadron_coil_chlorophyte.*                                                        # (default: true) BREAK Dense Chlorophyte Coil
fe.protection.break.hbm.hadron_coil_gold.*                                                               # (default: true) BREAK Dense Gold Coil
fe.protection.break.hbm.hadron_coil_magtung.*                                                            # (default: true) BREAK Dense 4000K Superconductor Coil
fe.protection.break.hbm.hadron_coil_mese.*                                                               # (default: true) BREAK Dense Mese Coil
fe.protection.break.hbm.hadron_coil_neodymium.*                                                          # (default: true) BREAK Dense Neodymium Coil
fe.protection.break.hbm.hadron_coil_schrabidate.*                                                        # (default: true) BREAK Dense Schrabidate Coil
fe.protection.break.hbm.hadron_coil_schrabidium.*                                                        # (default: true) BREAK Dense Schrabidic Coil
fe.protection.break.hbm.hadron_coil_starmetal.*                                                          # (default: true) BREAK Dense Starmetal Coil
fe.protection.break.hbm.hadron_core.*                                                                    # (default: true) BREAK Particle Accelerator Core Component
fe.protection.break.hbm.hadron_diode.*                                                                   # (default: true) BREAK Schottky Particle Diode
fe.protection.break.hbm.hadron_plating.*                                                                 # (default: true) BREAK Particle Accelerator Plating
fe.protection.break.hbm.hadron_plating_black.*                                                           # (default: true) BREAK Particle Accelerator Plating (Black)
fe.protection.break.hbm.hadron_plating_blue.*                                                            # (default: true) BREAK Particle Accelerator Plating (Blue)
fe.protection.break.hbm.hadron_plating_glass.*                                                           # (default: true) BREAK Particle Accelerator Plating (Window)
fe.protection.break.hbm.hadron_plating_striped.*                                                         # (default: true) BREAK Particle Accelerator Plating (Cool Hazard Stripes)
fe.protection.break.hbm.hadron_plating_voltz.*                                                           # (default: true) BREAK Particle Accelerator Plating (VOLTZ)
fe.protection.break.hbm.hadron_plating_yellow.*                                                          # (default: true) BREAK Particle Accelerator Plating (YelloDye)
fe.protection.break.hbm.hadron_power.*                                                                   # (default: true) BREAK Particle Accelerator Power Plug
fe.protection.break.hbm.hazmat.*                                                                         # (default: true) BREAK Hazmat Cloth Block
fe.protection.break.hbm.heat_boiler.*                                                                    # (default: true) BREAK Large Boiler
fe.protection.break.hbm.heater_electric.*                                                                # (default: true) BREAK Electric Heater
fe.protection.break.hbm.heater_firebox.*                                                                 # (default: true) BREAK Firebox
fe.protection.break.hbm.heater_heatex.*                                                                  # (default: true) BREAK Heat Exchanging Heater
fe.protection.break.hbm.heater_oilburner.*                                                               # (default: true) BREAK Fluid Burner
fe.protection.break.hbm.heater_oven.*                                                                    # (default: true) BREAK Heating Oven
fe.protection.break.hbm.heater_rt.*                                                                      # (default: true) BREAK Radioisotope Thermal Heater
fe.protection.break.hbm.iter.*                                                                           # (default: true) BREAK Fusion Reactor
fe.protection.break.hbm.keypad_test.*                                                                    # (default: true) BREAK tile.keypad_test.name
fe.protection.break.hbm.ladder_aluminium.*                                                               # (default: true) BREAK Aluminium Ladder
fe.protection.break.hbm.ladder_cobalt.*                                                                  # (default: true) BREAK Cobalt Ladder
fe.protection.break.hbm.ladder_copper.*                                                                  # (default: true) BREAK Copper Ladder
fe.protection.break.hbm.ladder_gold.*                                                                    # (default: true) BREAK Golden Ladder
fe.protection.break.hbm.ladder_iron.*                                                                    # (default: true) BREAK Iron Ladder
fe.protection.break.hbm.ladder_lead.*                                                                    # (default: true) BREAK Lead Ladder
fe.protection.break.hbm.ladder_red.*                                                                     # (default: true) BREAK Red Ladder
fe.protection.break.hbm.ladder_red_top.*                                                                 # (default: true) BREAK Red Ladder Top
fe.protection.break.hbm.ladder_steel.*                                                                   # (default: true) BREAK Steel Ladder
fe.protection.break.hbm.ladder_sturdy.*                                                                  # (default: true) BREAK Sturdy Wooden Ladder
fe.protection.break.hbm.ladder_titanium.*                                                                # (default: true) BREAK Titanium Ladder
fe.protection.break.hbm.ladder_tungsten.*                                                                # (default: true) BREAK Tungsten Ladder
fe.protection.break.hbm.lamp_demon.*                                                                     # (default: true) BREAK Demon Core Lamp
fe.protection.break.hbm.large_vehicle_door.*                                                             # (default: true) BREAK Large Vehicle Door
fe.protection.break.hbm.launch_pad.*                                                                     # (default: true) BREAK Missile Launch Pad
fe.protection.break.hbm.launch_table.*                                                                   # (default: true) BREAK Large Launch Pad
fe.protection.break.hbm.lox_barrel.*                                                                     # (default: true) BREAK LOX Barrel
fe.protection.break.hbm.machine_amgen.*                                                                  # (default: true) BREAK Ambience Radiation Generator
fe.protection.break.hbm.machine_arc_furnace_off.*                                                        # (default: true) BREAK Arc Furnace
fe.protection.break.hbm.machine_arc_furnace_on.*                                                         # (default: true) BREAK Arc Furnace
fe.protection.break.hbm.machine_armor_table.*                                                            # (default: true) BREAK Armor Modification Table
fe.protection.break.hbm.machine_assembler.*                                                              # (default: true) BREAK Assembly Machine
fe.protection.break.hbm.machine_bat9000.*                                                                # (default: true) BREAK Big-Ass Tank 9000
fe.protection.break.hbm.machine_battery.*                                                                # (default: true) BREAK Energy Storage Block
fe.protection.break.hbm.machine_battery_potato.*                                                         # (default: true) BREAK Potato Battery Block
fe.protection.break.hbm.machine_boiler_electric_off.*                                                    # (default: true) BREAK Electric Boiler
fe.protection.break.hbm.machine_boiler_electric_on.*                                                     # (default: true) BREAK Electric Boiler
fe.protection.break.hbm.machine_boiler_off.*                                                             # (default: true) BREAK Boiler
fe.protection.break.hbm.machine_boiler_on.*                                                              # (default: true) BREAK Boiler
fe.protection.break.hbm.machine_boiler_rtg_off.*                                                         # (default: true) BREAK RTG Boiler
fe.protection.break.hbm.machine_boiler_rtg_on.*                                                          # (default: true) BREAK RTG Boiler
fe.protection.break.hbm.machine_catalytic_cracker.*                                                      # (default: true) BREAK Catalytic Cracking Tower
fe.protection.break.hbm.machine_centrifuge.*                                                             # (default: true) BREAK Centrifuge
fe.protection.break.hbm.machine_chemfac.*                                                                # (default: true) BREAK Chemical Factory
fe.protection.break.hbm.machine_chemplant.*                                                              # (default: true) BREAK Chemical Plant
fe.protection.break.hbm.machine_chungus.*                                                                # (default: true) BREAK Leviathan Steam Turbine
fe.protection.break.hbm.machine_coal_off.*                                                               # (default: true) BREAK Combustion Generator
fe.protection.break.hbm.machine_coal_on.*                                                                # (default: true) BREAK Combustion Generator
fe.protection.break.hbm.machine_combine_factory.*                                                        # (default: true) BREAK CMB Steel Furnace
fe.protection.break.hbm.machine_condenser.*                                                              # (default: true) BREAK Steam Condenser
fe.protection.break.hbm.machine_controller.*                                                             # (default: true) BREAK Reactor Remote Control Block
fe.protection.break.hbm.machine_converter_he_rf.*                                                        # (default: true) BREAK HE to RF Converter
fe.protection.break.hbm.machine_converter_rf_he.*                                                        # (default: true) BREAK RF to HE Converter
fe.protection.break.hbm.machine_crystallizer.*                                                           # (default: true) BREAK Ore Acidizer
fe.protection.break.hbm.machine_cyclotron.*                                                              # (default: true) BREAK Cyclotron
fe.protection.break.hbm.machine_desh_battery.*                                                           # (default: true) BREAK Desh Energy Storage Block
fe.protection.break.hbm.machine_detector.*                                                               # (default: true) BREAK Power Detector
fe.protection.break.hbm.machine_deuterium_extractor.*                                                    # (default: true) BREAK Deuterium Extractor
fe.protection.break.hbm.machine_deuterium_tower.*                                                        # (default: true) BREAK Deuterium Extraction Tower
fe.protection.break.hbm.machine_diesel.*                                                                 # (default: true) BREAK Diesel Generator
fe.protection.break.hbm.machine_difurnace_ext.*                                                          # (default: true) BREAK Blast Furnace Extension
fe.protection.break.hbm.machine_difurnace_off.*                                                          # (default: true) BREAK Blast Furnace
fe.protection.break.hbm.machine_difurnace_on.*                                                           # (default: true) BREAK Blast Furnace
fe.protection.break.hbm.machine_difurnace_rtg_off.*                                                      # (default: true) BREAK Nuclear Blast Furnace
fe.protection.break.hbm.machine_difurnace_rtg_on.*                                                       # (default: true) BREAK Nuclear Blast Furnace
fe.protection.break.hbm.machine_dineutronium_battery.*                                                   # (default: true) BREAK Spark Energy Storage Block
fe.protection.break.hbm.machine_electric_furnace_off.*                                                   # (default: true) BREAK Electric Furnace
fe.protection.break.hbm.machine_electric_furnace_on.*                                                    # (default: true) BREAK Electric Furnace
fe.protection.break.hbm.machine_electronium_battery.*                                                    # (default: true) BREAK Electronium Energy Storage Block
fe.protection.break.hbm.machine_epress.*                                                                 # (default: true) BREAK Electric Press
fe.protection.break.hbm.machine_euphemium_battery.*                                                      # (default: true) BREAK Euphemium Energy Storage Block
fe.protection.break.hbm.machine_excavator.*                                                              # (default: true) BREAK Excavator
fe.protection.break.hbm.machine_fel.*                                                                    # (default: true) BREAK FEL
fe.protection.break.hbm.machine_fensu.*                                                                  # (default: true) BREAK FEnSU
fe.protection.break.hbm.machine_flare.*                                                                  # (default: true) BREAK Gas Flare
fe.protection.break.hbm.machine_fluidtank.*                                                              # (default: true) BREAK Tank
fe.protection.break.hbm.machine_forcefield.*                                                             # (default: true) BREAK Forcefield Emitter
fe.protection.break.hbm.machine_fracking_tower.*                                                         # (default: true) BREAK Hydraulic Fracking Tower
fe.protection.break.hbm.machine_fraction_tower.*                                                         # (default: true) BREAK Fractioning Tower
fe.protection.break.hbm.machine_gascent.*                                                                # (default: true) BREAK Gas Centrifuge
fe.protection.break.hbm.machine_generator.*                                                              # (default: true) BREAK Nuclear Reactor (Old)
fe.protection.break.hbm.machine_geo.*                                                                    # (default: true) BREAK Geothermal Electric Generator
fe.protection.break.hbm.machine_industrial_generator.*                                                   # (default: true) BREAK Industrial Generator
fe.protection.break.hbm.machine_keyforge.*                                                               # (default: true) BREAK Locksmith Table
fe.protection.break.hbm.machine_large_turbine.*                                                          # (default: true) BREAK Industrial Steam Turbine
fe.protection.break.hbm.machine_lithium_battery.*                                                        # (default: true) BREAK Li-Ion Energy Storage Block
fe.protection.break.hbm.machine_microwave.*                                                              # (default: true) BREAK Microwave
fe.protection.break.hbm.machine_mining_laser.*                                                           # (default: true) BREAK Mining Laser
fe.protection.break.hbm.machine_minirtg.*                                                                # (default: true) BREAK Radio Isotope Cell
fe.protection.break.hbm.machine_missile_assembly.*                                                       # (default: true) BREAK Missile Assembly Station
fe.protection.break.hbm.machine_mixer.*                                                                  # (default: true) BREAK Industrial Mixer
fe.protection.break.hbm.machine_nuke_furnace_off.*                                                       # (default: true) BREAK Nuclear Furnace
fe.protection.break.hbm.machine_nuke_furnace_on.*                                                        # (default: true) BREAK Nuclear Furnace
fe.protection.break.hbm.machine_orbus.*                                                                  # (default: true) BREAK Heavy Magnetic Storage Tank
fe.protection.break.hbm.machine_press.*                                                                  # (default: true) BREAK Burner Press
fe.protection.break.hbm.machine_puf6_tank.*                                                              # (default: true) BREAK Plutonium Hexafluoride Tank
fe.protection.break.hbm.machine_pumpjack.*                                                               # (default: true) BREAK Pumpjack
fe.protection.break.hbm.machine_radar.*                                                                  # (default: true) BREAK Radar
fe.protection.break.hbm.machine_radgen.*                                                                 # (default: true) BREAK Radiation-Powered Engine
fe.protection.break.hbm.machine_radspice_battery.*                                                       # (default: true) BREAK Neoveline Energy Storage Block
fe.protection.break.hbm.machine_reactor.*                                                                # (default: true) BREAK Breeding Reactor
fe.protection.break.hbm.machine_reactor_on.*                                                             # (default: true) BREAK Breeding Reactor
fe.protection.break.hbm.machine_reactor_small.*                                                          # (default: true) BREAK Nuclear Reactor
fe.protection.break.hbm.machine_refinery.*                                                               # (default: true) BREAK Oil Refinery
fe.protection.break.hbm.machine_rtg_furnace_off.*                                                        # (default: true) BREAK RTG Furnace
fe.protection.break.hbm.machine_rtg_furnace_on.*                                                         # (default: true) BREAK RTG Furnace
fe.protection.break.hbm.machine_rtg_grey.*                                                               # (default: true) BREAK RTG Generator
fe.protection.break.hbm.machine_satlinker.*                                                              # (default: true) BREAK Satellite ID Manager
fe.protection.break.hbm.machine_saturnite_battery.*                                                      # (default: true) BREAK Saturnite Energy Storage Block
fe.protection.break.hbm.machine_schrabidium_battery.*                                                    # (default: true) BREAK Schrabidium Energy Storage Block
fe.protection.break.hbm.machine_schrabidium_transmutator.*                                               # (default: true) BREAK Nuclear Transmutation Device
fe.protection.break.hbm.machine_selenium.*                                                               # (default: true) BREAK Radial Performance Engine
fe.protection.break.hbm.machine_shredder.*                                                               # (default: true) BREAK Shredder
fe.protection.break.hbm.machine_silex.*                                                                  # (default: true) BREAK Laser Isotope Separator (SILEX)
fe.protection.break.hbm.machine_siren.*                                                                  # (default: true) BREAK Siren
fe.protection.break.hbm.machine_solar_boiler.*                                                           # (default: true) BREAK Solar Tower Boiler
fe.protection.break.hbm.machine_spp_bottom.*                                                             # (default: true) BREAK ZPE Potential Generator (Bottom)
fe.protection.break.hbm.machine_spp_top.*                                                                # (default: true) BREAK ZPE Potential Generator (Top)
fe.protection.break.hbm.machine_storage_drum.*                                                           # (default: true) BREAK Nuclear Waste Disposal Drum
fe.protection.break.hbm.machine_telelinker.*                                                             # (default: true) BREAK Turret Telemetry Linker
fe.protection.break.hbm.machine_teleporter.*                                                             # (default: true) BREAK Teleporter
fe.protection.break.hbm.machine_tower_large.*                                                            # (default: true) BREAK Cooling Tower
fe.protection.break.hbm.machine_tower_small.*                                                            # (default: true) BREAK Auxiliary Cooling Tower
fe.protection.break.hbm.machine_transformer.*                                                            # (default: true) BREAK Charger (Up)
fe.protection.break.hbm.machine_transformer_20.*                                                         # (default: true) BREAK Charger (Down)
fe.protection.break.hbm.machine_transformer_dnt.*                                                        # (default: true) BREAK DNT Charger (Up)
fe.protection.break.hbm.machine_transformer_dnt_20.*                                                     # (default: true) BREAK DNT Charger (Down)
fe.protection.break.hbm.machine_turbine.*                                                                # (default: true) BREAK Steam Turbine
fe.protection.break.hbm.machine_turbofan.*                                                               # (default: true) BREAK Turbofan
fe.protection.break.hbm.machine_uf6_tank.*                                                               # (default: true) BREAK Uranium Hexafluoride Tank
fe.protection.break.hbm.machine_waste_drum.*                                                             # (default: true) BREAK Spent Fuel Pool Drum
fe.protection.break.hbm.machine_well.*                                                                   # (default: true) BREAK Oil Derrick
fe.protection.break.hbm.marker_structure.*                                                               # (default: true) BREAK Multiblock Structure Marker
fe.protection.break.hbm.meteor_battery.*                                                                 # (default: true) BREAK Starmetal Static Electricity Generator
fe.protection.break.hbm.meteor_brick.*                                                                   # (default: true) BREAK Meteor Bricks
fe.protection.break.hbm.meteor_brick_chiseled.*                                                          # (default: true) BREAK Chiseled Meteor Bricks
fe.protection.break.hbm.meteor_brick_cracked.*                                                           # (default: true) BREAK Cracked Meteor Bricks
fe.protection.break.hbm.meteor_brick_mossy.*                                                             # (default: true) BREAK Mossy Meteor Bricks
fe.protection.break.hbm.meteor_pillar.*                                                                  # (default: true) BREAK Meteor Pillar
fe.protection.break.hbm.meteor_polished.*                                                                # (default: true) BREAK Polished Meteor Block
fe.protection.break.hbm.meteor_spawner.*                                                                 # (default: true) BREAK Cyber Crab Assembler
fe.protection.break.hbm.mine_ap.*                                                                        # (default: true) BREAK Anti-Personell Mine
fe.protection.break.hbm.mine_fat.*                                                                       # (default: true) BREAK Fat Mine
fe.protection.break.hbm.mine_he.*                                                                        # (default: true) BREAK Anti-Tank Mine
fe.protection.break.hbm.mine_shrap.*                                                                     # (default: true) BREAK Shrapnel Mine
fe.protection.break.hbm.mud_block.*                                                                      # (default: true) BREAK Oxidized Watz Mud
fe.protection.break.hbm.muffler.*                                                                        # (default: true) BREAK Muffler
fe.protection.break.hbm.mush.*                                                                           # (default: true) BREAK Glowing Mushroom
fe.protection.break.hbm.mush_block.*                                                                     # (default: true) BREAK Grown Glowing Shroom
fe.protection.break.hbm.mush_block_stem.*                                                                # (default: true) BREAK Grown Glowing Shroom Stem
fe.protection.break.hbm.ngtv.*                                                                           # (default: true) BREAK tile.ngtv.name
fe.protection.break.hbm.ntm_dirt.*                                                                       # (default: true) BREAK tile.dirt.name
fe.protection.break.hbm.nuke_boy.*                                                                       # (default: true) BREAK Little Boy
fe.protection.break.hbm.nuke_custom.*                                                                    # (default: true) BREAK Custom Nuke
fe.protection.break.hbm.nuke_fleija.*                                                                    # (default: true) BREAK F.L.E.I.J.A.
fe.protection.break.hbm.nuke_fstbmb.*                                                                    # (default: true) BREAK Balefire Bomb
fe.protection.break.hbm.nuke_gadget.*                                                                    # (default: true) BREAK The Gadget
fe.protection.break.hbm.nuke_man.*                                                                       # (default: true) BREAK Fat Man
fe.protection.break.hbm.nuke_mike.*                                                                      # (default: true) BREAK Ivy Mike
fe.protection.break.hbm.nuke_n2.*                                                                        # (default: true) BREAK N Mine
fe.protection.break.hbm.nuke_prototype.*                                                                 # (default: true) BREAK The Prototype
fe.protection.break.hbm.nuke_solinium.*                                                                  # (default: true) BREAK The Blue Rinse
fe.protection.break.hbm.nuke_tsar.*                                                                      # (default: true) BREAK Tsar Bomba
fe.protection.break.hbm.null.*                                                                           # (default: true) BREAK tile.null.name
fe.protection.break.hbm.obj_tester.*                                                                     # (default: true) BREAK tile.obj_tester.name
fe.protection.break.hbm.oil_pipe.*                                                                       # (default: true) BREAK Crude Oil Extraction Pipe
fe.protection.break.hbm.ore_aluminium.*                                                                  # (default: true) BREAK Aluminium Ore
fe.protection.break.hbm.ore_asbestos.*                                                                   # (default: true) BREAK Asbestos Ore
fe.protection.break.hbm.ore_australium.*                                                                 # (default: true) BREAK Australian Ore
fe.protection.break.hbm.ore_bedrock_block.*                                                              # (default: true) BREAK Bedrock Ore
fe.protection.break.hbm.ore_bedrock_coltan.*                                                             # (default: true) BREAK Bedrock Coltan Ore
fe.protection.break.hbm.ore_bedrock_oil.*                                                                # (default: true) BREAK Bedrock Oil Deposit
fe.protection.break.hbm.ore_beryllium.*                                                                  # (default: true) BREAK Beryllium Ore
fe.protection.break.hbm.ore_cinnebar.*                                                                   # (default: true) BREAK Cinnabar Ore
fe.protection.break.hbm.ore_coal_oil.*                                                                   # (default: true) BREAK Oily Coal Ore
fe.protection.break.hbm.ore_coal_oil_burning.*                                                           # (default: true) BREAK Burning Oily Coal Ore
fe.protection.break.hbm.ore_cobalt.*                                                                     # (default: true) BREAK Cobalt Ore
fe.protection.break.hbm.ore_coltan.*                                                                     # (default: true) BREAK Coltan Ore
fe.protection.break.hbm.ore_copper.*                                                                     # (default: true) BREAK Copper Ore
fe.protection.break.hbm.ore_daffergon.*                                                                  # (default: true) BREAK Dellite
fe.protection.break.hbm.ore_depth_borax.*                                                                # (default: true) BREAK Depth Borax Ore
fe.protection.break.hbm.ore_depth_cinnebar.*                                                             # (default: true) BREAK Depth Cinnabar Ore
fe.protection.break.hbm.ore_depth_nether_neodymium.*                                                     # (default: true) BREAK Nether Depth Neodymium Ore
fe.protection.break.hbm.ore_depth_nether_nitan.*                                                         # (default: true) BREAK Nether Depth Nitanium Ore
fe.protection.break.hbm.ore_depth_zirconium.*                                                            # (default: true) BREAK Depth Zirconium Ore
fe.protection.break.hbm.ore_fluorite.*                                                                   # (default: true) BREAK Fluorite Ore
fe.protection.break.hbm.ore_gneiss_asbestos.*                                                            # (default: true) BREAK Schist Asbestos Ore
fe.protection.break.hbm.ore_gneiss_copper.*                                                              # (default: true) BREAK Schist Copper Ore
fe.protection.break.hbm.ore_gneiss_gas.*                                                                 # (default: true) BREAK Gas Shale
fe.protection.break.hbm.ore_gneiss_gold.*                                                                # (default: true) BREAK Schist Gold Ore
fe.protection.break.hbm.ore_gneiss_iron.*                                                                # (default: true) BREAK Schist Iron Ore
fe.protection.break.hbm.ore_gneiss_lithium.*                                                             # (default: true) BREAK Schist Lithium Ore
fe.protection.break.hbm.ore_gneiss_rare.*                                                                # (default: true) BREAK Schist Rare Earth Ore
fe.protection.break.hbm.ore_gneiss_schrabidium.*                                                         # (default: true) BREAK Schist Schrabidium Ore
fe.protection.break.hbm.ore_gneiss_uranium.*                                                             # (default: true) BREAK Schist Uranium Ore
fe.protection.break.hbm.ore_gneiss_uranium_scorched.*                                                    # (default: true) BREAK Scorched Schist Uranium Ore
fe.protection.break.hbm.ore_lead.*                                                                       # (default: true) BREAK Lead Ore
fe.protection.break.hbm.ore_lignite.*                                                                    # (default: true) BREAK Lignite Ore
fe.protection.break.hbm.ore_meteor_aluminium.*                                                           # (default: true) BREAK Meteor Aluminium Ore
fe.protection.break.hbm.ore_meteor_copper.*                                                              # (default: true) BREAK Meteor Copper Ore
fe.protection.break.hbm.ore_meteor_lead.*                                                                # (default: true) BREAK Meteor Lead Ore
fe.protection.break.hbm.ore_meteor_lithium.*                                                             # (default: true) BREAK Meteor Lithium Ore
fe.protection.break.hbm.ore_meteor_starmetal.*                                                           # (default: true) BREAK Starmetal Ore
fe.protection.break.hbm.ore_meteor_sulfur.*                                                              # (default: true) BREAK Meteor Sulfur Ore
fe.protection.break.hbm.ore_meteor_thorium.*                                                             # (default: true) BREAK Meteor Thorium Ore
fe.protection.break.hbm.ore_meteor_titanium.*                                                            # (default: true) BREAK Meteor Titanium Ore
fe.protection.break.hbm.ore_meteor_tungsten.*                                                            # (default: true) BREAK Meteor Tungsten Ore
fe.protection.break.hbm.ore_meteor_uranium.*                                                             # (default: true) BREAK Meteor Uranium Ore
fe.protection.break.hbm.ore_nether_coal.*                                                                # (default: true) BREAK Burning Nether Coal Ore
fe.protection.break.hbm.ore_nether_cobalt.*                                                              # (default: true) BREAK Nether Cobalt Ore
fe.protection.break.hbm.ore_nether_fire.*                                                                # (default: true) BREAK Nether Phosphorus Ore
fe.protection.break.hbm.ore_nether_plutonium.*                                                           # (default: true) BREAK Nether Plutonium Ore
fe.protection.break.hbm.ore_nether_schrabidium.*                                                         # (default: true) BREAK Nether Schrabidium Ore
fe.protection.break.hbm.ore_nether_smoldering.*                                                          # (default: true) BREAK Smoldering Netherrack
fe.protection.break.hbm.ore_nether_sulfur.*                                                              # (default: true) BREAK Nether Sulfur Ore
fe.protection.break.hbm.ore_nether_tungsten.*                                                            # (default: true) BREAK Nether Tungsten Ore
fe.protection.break.hbm.ore_nether_uranium.*                                                             # (default: true) BREAK Nether Uranium Ore
fe.protection.break.hbm.ore_nether_uranium_scorched.*                                                    # (default: true) BREAK Scorched Nether Uranium Ore
fe.protection.break.hbm.ore_niter.*                                                                      # (default: true) BREAK Niter Ore
fe.protection.break.hbm.ore_oil.*                                                                        # (default: true) BREAK Oil Deposit
fe.protection.break.hbm.ore_oil_empty.*                                                                  # (default: true) BREAK Empty Oil Deposit
fe.protection.break.hbm.ore_oil_sand.*                                                                   # (default: true) BREAK Tar Sand
fe.protection.break.hbm.ore_rare.*                                                                       # (default: true) BREAK Rare Earth Ore
fe.protection.break.hbm.ore_reiium.*                                                                     # (default: true) BREAK Reiite
fe.protection.break.hbm.ore_schrabidium.*                                                                # (default: true) BREAK Schrabidium Ore
fe.protection.break.hbm.ore_sulfur.*                                                                     # (default: true) BREAK Sulfur Ore
fe.protection.break.hbm.ore_tektite_osmiridium.*                                                         # (default: true) BREAK Osmiridium-Infused Tektite
fe.protection.break.hbm.ore_thorium.*                                                                    # (default: true) BREAK Thorium Ore
fe.protection.break.hbm.ore_tikite.*                                                                     # (default: true) BREAK Trixite
fe.protection.break.hbm.ore_titanium.*                                                                   # (default: true) BREAK Titanium Ore
fe.protection.break.hbm.ore_tungsten.*                                                                   # (default: true) BREAK Tungsten Ore
fe.protection.break.hbm.ore_unobtainium.*                                                                # (default: true) BREAK Brightblende Ore
fe.protection.break.hbm.ore_uranium.*                                                                    # (default: true) BREAK Uranium Ore
fe.protection.break.hbm.ore_uranium_scorched.*                                                           # (default: true) BREAK Scorched Uranium Ore
fe.protection.break.hbm.ore_verticium.*                                                                  # (default: true) BREAK Dollar Green Mineral
fe.protection.break.hbm.ore_weidanium.*                                                                  # (default: true) BREAK Weidite
fe.protection.break.hbm.pink_barrel.*                                                                    # (default: true) BREAK Kerosene Barrel
fe.protection.break.hbm.pink_double_slab.*                                                               # (default: true) BREAK Pink Wood Double Slab
fe.protection.break.hbm.pink_log.*                                                                       # (default: true) BREAK Pink Log
fe.protection.break.hbm.pink_planks.*                                                                    # (default: true) BREAK Pink Wood Planks
fe.protection.break.hbm.pink_slab.*                                                                      # (default: true) BREAK Pink Wood Slab
fe.protection.break.hbm.pink_stairs.*                                                                    # (default: true) BREAK Pink Wood Stairs					 
fe.protection.break.hbm.plant_dead_big_flower.*                                                          # (default: true) BREAK Dead Plant
fe.protection.break.hbm.plant_dead_fern.*                                                                # (default: true) BREAK Dead Plant
fe.protection.break.hbm.plant_dead_flower.*                                                              # (default: true) BREAK Dead Plant
fe.protection.break.hbm.plant_dead_generic.*                                                             # (default: true) BREAK Dead Plant
fe.protection.break.hbm.plant_dead_grass.*                                                               # (default: true) BREAK Dead Plant
fe.protection.break.hbm.plasma.*                                                                         # (default: true) BREAK Plasma
fe.protection.break.hbm.plasma_heater.*                                                                  # (default: true) BREAK Plasma Heater
fe.protection.break.hbm.pole_satellite_receiver.*                                                        # (default: true) BREAK Satellite Dish
fe.protection.break.hbm.pole_top.*                                                                       # (default: true) BREAK Antenna Top
fe.protection.break.hbm.pribris.*                                                                        # (default: true) BREAK RBMK Debris
fe.protection.break.hbm.pribris_burning.*                                                                # (default: true) BREAK Flaming RBMK Debris
fe.protection.break.hbm.pribris_digamma.*                                                                # (default: true) BREAK Blackened RBMK Debris
fe.protection.break.hbm.pribris_radiating.*                                                              # (default: true) BREAK Smoldering RBMK Debris
fe.protection.break.hbm.qe_containment.*                                                                 # (default: true) BREAK QE Containment Door
fe.protection.break.hbm.qe_sliding.*                                                                     # (default: true) BREAK QE Sliding Door
fe.protection.break.hbm.radio_torch_receiver.*                                                           # (default: true) BREAK Redstone-over-Radio Receiver
fe.protection.break.hbm.radio_torch_sender.*                                                             # (default: true) BREAK Redstone-over-Radio Sender
fe.protection.break.hbm.radiobox.*                                                                       # (default: true) BREAK Rosenberg Pest Control Box
fe.protection.break.hbm.radiorec.*                                                                       # (default: true) BREAK Broken FM Radio
fe.protection.break.hbm.radsensor.*                                                                      # (default: true) BREAK Radiation Sensor
fe.protection.break.hbm.radwater_block.*                                                                 # (default: true) BREAK Irradiated Water
fe.protection.break.hbm.rail_booster.*                                                                   # (default: true) BREAK High Speed Booster Rail
fe.protection.break.hbm.rail_highspeed.*                                                                 # (default: true) BREAK High Speed Rail
fe.protection.break.hbm.railgun_plasma.*                                                                 # (default: true) BREAK Railgun
fe.protection.break.hbm.railing_bend.*                                                                   # (default: true) BREAK Railing Bend
fe.protection.break.hbm.railing_end_flipped_floor.*                                                      # (default: true) BREAK Railing End Flipped (Floor)
fe.protection.break.hbm.railing_end_flipped_self.*                                                       # (default: true) BREAK Railing End Flipped (Self)
fe.protection.break.hbm.railing_end_floor.*                                                              # (default: true) BREAK Railing End (Floor)
fe.protection.break.hbm.railing_end_self.*                                                               # (default: true) BREAK Railing End (Self)
fe.protection.break.hbm.railing_normal.*                                                                 # (default: true) BREAK Railing
fe.protection.break.hbm.rbmk_absorber.*                                                                  # (default: true) BREAK RBMK Boron Neutron Absorber
fe.protection.break.hbm.rbmk_blank.*                                                                     # (default: true) BREAK RBMK Structural Column
fe.protection.break.hbm.rbmk_boiler.*                                                                    # (default: true) BREAK RBMK Steam Channel
fe.protection.break.hbm.rbmk_console.*                                                                   # (default: true) BREAK RBMK Console
fe.protection.break.hbm.rbmk_control.*                                                                   # (default: true) BREAK RBMK Control Rods
fe.protection.break.hbm.rbmk_control_auto.*                                                              # (default: true) BREAK RBMK Automatic Control Rods
fe.protection.break.hbm.rbmk_control_mod.*                                                               # (default: true) BREAK RBMK Moderated Control Rods
fe.protection.break.hbm.rbmk_cooler.*                                                                    # (default: true) BREAK RBMK Emergency Freezer
fe.protection.break.hbm.rbmk_crane_console.*                                                             # (default: true) BREAK RBMK Crane Console
fe.protection.break.hbm.rbmk_heater.*                                                                    # (default: true) BREAK RBMK Fluid Heater
fe.protection.break.hbm.rbmk_loader.*                                                                    # (default: true) BREAK RBMK Fluid Loader
fe.protection.break.hbm.rbmk_moderator.*                                                                 # (default: true) BREAK RBMK Graphite Moderator
fe.protection.break.hbm.rbmk_outgasser.*                                                                 # (default: true) BREAK RBMK Irradiation Channel
fe.protection.break.hbm.rbmk_reflector.*                                                                 # (default: true) BREAK RBMK Tungsten Carbide Neutron Reflector
fe.protection.break.hbm.rbmk_rod.*                                                                       # (default: true) BREAK RBMK Fuel Rod
fe.protection.break.hbm.rbmk_rod_mod.*                                                                   # (default: true) BREAK RBMK Moderated Fuel Rod
fe.protection.break.hbm.rbmk_rod_reasim.*                                                                # (default: true) BREAK RBMK Fuel Rod (ReaSim)
fe.protection.break.hbm.rbmk_rod_reasim_mod.*                                                            # (default: true) BREAK RBMK Moderated Fuel Rod (ReaSim)
fe.protection.break.hbm.rbmk_steam_inlet.*                                                               # (default: true) BREAK RBMK ReaSim Water Inlet
fe.protection.break.hbm.rbmk_steam_outlet.*                                                              # (default: true) BREAK RBMK ReaSim Steam Outlet
fe.protection.break.hbm.rbmk_storage.*                                                                   # (default: true) BREAK RBMK Storage Column
fe.protection.break.hbm.reactor_computer.*                                                               # (default: true) BREAK Reactor Control
fe.protection.break.hbm.reactor_conductor.*                                                              # (default: true) BREAK Reactor Boiler
fe.protection.break.hbm.reactor_control.*                                                                # (default: true) BREAK Control Rods
fe.protection.break.hbm.reactor_ejector.*                                                                # (default: true) BREAK Reactor Waste Ejector
fe.protection.break.hbm.reactor_element.*                                                                # (default: true) BREAK Reactor Chamber
fe.protection.break.hbm.reactor_hatch.*                                                                  # (default: true) BREAK Reactor Access Hatch
fe.protection.break.hbm.reactor_inserter.*                                                               # (default: true) BREAK Reactor Fuel Inserter
fe.protection.break.hbm.red_barrel.*                                                                     # (default: true) BREAK Explosive Barrel
fe.protection.break.hbm.red_cable.*                                                                      # (default: true) BREAK Red Copper Cable
fe.protection.break.hbm.red_cable_gauge.*                                                                # (default: true) BREAK Power Gauge
fe.protection.break.hbm.red_pylon.*                                                                      # (default: true) BREAK Electricity Pole
fe.protection.break.hbm.red_pylon_large.*                                                                # (default: true) BREAK Large Electricity Pylon
fe.protection.break.hbm.red_wire_coated.*                                                                # (default: true) BREAK Red Copper Cable Block
fe.protection.break.hbm.red_wire_sealed.*                                                                # (default: true) BREAK Rad Sealed Red Copper Cable Block
fe.protection.break.hbm.reinforced_brick.*                                                               # (default: true) BREAK Reinforced Brick
fe.protection.break.hbm.reinforced_brick_slab.*                                                          # (default: true) BREAK Reinforced Brick Slab
fe.protection.break.hbm.reinforced_brick_stairs.*                                                        # (default: true) BREAK Reinforced Brick Stairs
fe.protection.break.hbm.reinforced_glass.*                                                               # (default: true) BREAK Reinforced Glass
fe.protection.break.hbm.reinforced_lamp_off.*                                                            # (default: true) BREAK Reinforced Lamp
fe.protection.break.hbm.reinforced_lamp_on.*                                                             # (default: true) BREAK Reinforced Lamp
fe.protection.break.hbm.reinforced_light.*                                                               # (default: true) BREAK Reinforced Glowstone
fe.protection.break.hbm.reinforced_sand.*                                                                # (default: true) BREAK Reinforced Sandstone
fe.protection.break.hbm.reinforced_sand_slab.*                                                           # (default: true) BREAK Reinforced Sand Slab
fe.protection.break.hbm.reinforced_sand_stairs.*                                                         # (default: true) BREAK Reinforced Sand Stairs
fe.protection.break.hbm.reinforced_stone.*                                                               # (default: true) BREAK Dense Stone
fe.protection.break.hbm.reinforced_stone_slab.*                                                          # (default: true) BREAK Reinforced Stone Slab
fe.protection.break.hbm.reinforced_stone_stairs.*                                                        # (default: true) BREAK Reinforced Stone Stairs
fe.protection.break.hbm.residue.*                                                                        # (default: true) BREAK Cloud Residue
fe.protection.break.hbm.round_airlock_door.*                                                             # (default: true) BREAK Round Airlock Door
fe.protection.break.hbm.rtg_polonium.*                                                                   # (default: true) BREAK PT Isotope Cell
fe.protection.break.hbm.safe.*                                                                           # (default: true) BREAK Safe
fe.protection.break.hbm.sand_boron.*                                                                     # (default: true) BREAK Boron Sand
fe.protection.break.hbm.sand_dirty.*                                                                     # (default: true) BREAK Oily Sand
fe.protection.break.hbm.sand_dirty_red.*                                                                 # (default: true) BREAK Red Oily Sand
fe.protection.break.hbm.sand_gold.*                                                                      # (default: true) BREAK Gold Sand
fe.protection.break.hbm.sand_gold198.*                                                                   # (default: true) BREAK Gold-198 Sand
fe.protection.break.hbm.sand_lead.*                                                                      # (default: true) BREAK Lead Sand
fe.protection.break.hbm.sand_polonium.*                                                                  # (default: true) BREAK Polonium Sand
fe.protection.break.hbm.sand_quartz.*                                                                    # (default: true) BREAK Quartz Sand
fe.protection.break.hbm.sand_uranium.*                                                                   # (default: true) BREAK Uranium Sand
fe.protection.break.hbm.sat_dock.*                                                                       # (default: true) BREAK Cargo Landing Pad
fe.protection.break.hbm.schrabidic_block.*                                                               # (default: true) BREAK Schrabidic Acid
fe.protection.break.hbm.seal_controller.*                                                                # (default: true) BREAK Silo Hatch Opener
fe.protection.break.hbm.seal_frame.*                                                                     # (default: true) BREAK Silo Hatch Frame
fe.protection.break.hbm.seal_hatch.*                                                                     # (default: true) BREAK Silo Hatch
fe.protection.break.hbm.secure_access_door.*                                                             # (default: true) BREAK Secure Access Door
fe.protection.break.hbm.sellafield_0.*                                                                   # (default: true) BREAK Sellafite
fe.protection.break.hbm.sellafield_1.*                                                                   # (default: true) BREAK Hot Sellafite
fe.protection.break.hbm.sellafield_2.*                                                                   # (default: true) BREAK Boiling Sellafite
fe.protection.break.hbm.sellafield_3.*                                                                   # (default: true) BREAK Blazing Sellafite
fe.protection.break.hbm.sellafield_4.*                                                                   # (default: true) BREAK Infernal Sellafite
fe.protection.break.hbm.sellafield_core.*                                                                # (default: true) BREAK Sellafite-Corium
fe.protection.break.hbm.sellafield_slaked.*                                                              # (default: true) BREAK Slaked Sellafite
fe.protection.break.hbm.silo_hatch.*                                                                     # (default: true) BREAK Silo Hatch
fe.protection.break.hbm.sliding_blast_door.*                                                             # (default: true) BREAK Sideways Sliding Blast Door
fe.protection.break.hbm.sliding_blast_door_2.*                                                           # (default: true) BREAK Sideways Sliding Blast Door
fe.protection.break.hbm.sliding_blast_door_keypad.*                                                      # (default: true) BREAK tile.sliding_blast_door_keypad.name
fe.protection.break.hbm.sliding_gate_door.*                                                              # (default: true) BREAK Small QE Containment Door
fe.protection.break.hbm.sliding_seal_door.*                                                              # (default: true) BREAK Sliding Metal Door
fe.protection.break.hbm.small_hatch.*                                                                    # (default: true) BREAK Small Hatch
fe.protection.break.hbm.solar_mirror.*                                                                   # (default: true) BREAK Heliostat Mirror
fe.protection.break.hbm.soyuz_capsule.*                                                                  # (default: true) BREAK Cargo Landing Capsule
fe.protection.break.hbm.soyuz_launcher.*                                                                 # (default: true) BREAK Soyuz Launch Platform
fe.protection.break.hbm.spikes.*                                                                         # (default: true) BREAK Spikes
fe.protection.break.hbm.spinny_light.*                                                                   # (default: true) BREAK Spinny Light
fe.protection.break.hbm.steel_beam.*                                                                     # (default: true) BREAK Steel Beam
fe.protection.break.hbm.steel_corner.*                                                                   # (default: true) BREAK Steel Wall Corner
fe.protection.break.hbm.steel_grate.*                                                                    # (default: true) BREAK Steel Grate
fe.protection.break.hbm.steel_poles.*                                                                    # (default: true) BREAK Steel Pole
fe.protection.break.hbm.steel_roof.*                                                                     # (default: true) BREAK Flat Steel Roof
fe.protection.break.hbm.steel_scaffold.*                                                                 # (default: true) BREAK Steel Scaffold
fe.protection.break.hbm.steel_wall.*                                                                     # (default: true) BREAK Steel Wall
fe.protection.break.hbm.stone_cracked.*                                                                  # (default: true) BREAK Cracked Stone
fe.protection.break.hbm.stone_depth.*                                                                    # (default: true) BREAK Depth Rock
fe.protection.break.hbm.stone_depth_nether.*                                                             # (default: true) BREAK Nether Depth Rock
fe.protection.break.hbm.stone_gneiss.*                                                                   # (default: true) BREAK Graphitic Schist
fe.protection.break.hbm.stone_porous.*                                                                   # (default: true) BREAK Porous Stone
fe.protection.break.hbm.struct_iter_core.*                                                               # (default: true) BREAK Fusion Reactor Core Component
fe.protection.break.hbm.struct_launcher.*                                                                # (default: true) BREAK Launch Pad Component Block
fe.protection.break.hbm.struct_launcher_core.*                                                           # (default: true) BREAK Compact Launcher Core Component
fe.protection.break.hbm.struct_launcher_core_large.*                                                     # (default: true) BREAK Launch Table Core Component
fe.protection.break.hbm.struct_plasma_core.*                                                             # (default: true) BREAK Plasma Heater Core Component
fe.protection.break.hbm.struct_scaffold.*                                                                # (default: true) BREAK Launch Pad Scaffold Block
fe.protection.break.hbm.struct_soyuz_core.*                                                              # (default: true) BREAK Soyuz Launcher Core Component
fe.protection.break.hbm.substation.*                                                                     # (default: true) BREAK Substation
fe.protection.break.hbm.taint.*                                                                          # (default: true) BREAK Taint
fe.protection.break.hbm.taint_barrel.*                                                                   # (default: true) BREAK IMP Residue Barrel
fe.protection.break.hbm.tape_recorder.*                                                                  # (default: true) BREAK Tape Recorder
fe.protection.break.hbm.tektite.*                                                                        # (default: true) BREAK Tektite
fe.protection.break.hbm.tesla.*                                                                          # (default: true) BREAK Tesla Coil
fe.protection.break.hbm.test_render.*                                                                    # (default: true) BREAK tile.test_render.name
fe.protection.break.hbm.therm_endo.*                                                                     # (default: true) BREAK Endothermic Bomb
fe.protection.break.hbm.therm_exo.*                                                                      # (default: true) BREAK Exothermic Bomb
fe.protection.break.hbm.tile_lab.*                                                                       # (default: true) BREAK Laboratory Tiles
fe.protection.break.hbm.tile_lab_broken.*                                                                # (default: true) BREAK Broken Laboratory Tiles
fe.protection.break.hbm.tile_lab_broken_slab.*                                                           # (default: true) BREAK Broken Laboratory Tile Slab
fe.protection.break.hbm.tile_lab_broken_stairs.*                                                         # (default: true) BREAK Broken Laboratory Tile Stairs
fe.protection.break.hbm.tile_lab_cracked.*                                                               # (default: true) BREAK Cracked Laboratory Tiles
fe.protection.break.hbm.tile_lab_cracked_slab.*                                                          # (default: true) BREAK Cracked Laboratory Tile Slab
fe.protection.break.hbm.tile_lab_cracked_stairs.*                                                        # (default: true) BREAK Cracked Laboratory Tile Stairs
fe.protection.break.hbm.tile_lab_slab.*                                                                  # (default: true) BREAK Laboratory Tile Slab
fe.protection.break.hbm.tile_lab_stairs.*                                                                # (default: true) BREAK Laboratory Tile Stairs
fe.protection.break.hbm.toxic_block.*                                                                    # (default: true) BREAK Sellaline
fe.protection.break.hbm.transition_seal.*                                                                # (default: true) BREAK Transition Seal
fe.protection.break.hbm.turret_brandon.*                                                                 # (default: true) BREAK tile.turret_brandon.name
fe.protection.break.hbm.turret_cheapo.*                                                                  # (default: true) BREAK Cheapo Gatling Sentry
fe.protection.break.hbm.turret_chekhov.*                                                                 # (default: true) BREAK Heavy Machine Gun Turret "Chekhov's Gun"
fe.protection.break.hbm.turret_cwis.*                                                                    # (default: true) BREAK Phalanx Mk-15 CIWS
fe.protection.break.hbm.turret_flamer.*                                                                  # (default: true) BREAK Flamethrower Turret
fe.protection.break.hbm.turret_friendly.*                                                                # (default: true) BREAK Chaingun Turret "Mister Friendly"
fe.protection.break.hbm.turret_fritz.*                                                                   # (default: true) BREAK Heavy Flamethrower Turret "Fritz"
fe.protection.break.hbm.turret_heavy.*                                                                   # (default: true) BREAK Heavy Machine Gun Turret
fe.protection.break.hbm.turret_howard.*                                                                  # (default: true) BREAK Goalkeeper Twin Chaingun CIWS "Howard"
fe.protection.break.hbm.turret_howard_damaged.*                                                          # (default: true) BREAK Goalkeeper Twin Chaingun CIWS "Methusalem"
fe.protection.break.hbm.turret_jeremy.*                                                                  # (default: true) BREAK Autocannon Turret "Jeremy"
fe.protection.break.hbm.turret_light.*                                                                   # (default: true) BREAK Light Machine Gun Turret
fe.protection.break.hbm.turret_maxwell.*                                                                 # (default: true) BREAK High-Energy MASER Turret "Maxwell"
fe.protection.break.hbm.turret_richard.*                                                                 # (default: true) BREAK Rocket Launcher Turret "Richard"
fe.protection.break.hbm.turret_rocket.*                                                                  # (default: true) BREAK Rocket Turret
fe.protection.break.hbm.turret_spitfire.*                                                                # (default: true) BREAK Heavy Artillery Turret
fe.protection.break.hbm.turret_tau.*                                                                     # (default: true) BREAK Tauon Turret
fe.protection.break.hbm.turret_tauon.*                                                                   # (default: true) BREAK XVL1456 Prototype Turret "Tauon"
fe.protection.break.hbm.undef.*                                                                          # (default: true) BREAK tile.undef.name
fe.protection.break.hbm.uu_gigafactory.*                                                                 # (default: true) BREAK UU-Matter Gigafactory
fe.protection.break.hbm.vault_door.*                                                                     # (default: true) BREAK Vault-Tec Blast Door
fe.protection.break.hbm.vent_chlorine.*                                                                  # (default: true) BREAK Poison Vent
fe.protection.break.hbm.vent_chlorine_seal.*                                                             # (default: true) BREAK Chlorine Seal
fe.protection.break.hbm.vent_cloud.*                                                                     # (default: true) BREAK Cloud Vent
fe.protection.break.hbm.vent_pink_cloud.*                                                                # (default: true) BREAK Pink Cloud Vent
fe.protection.break.hbm.vitrified_barrel.*                                                               # (default: true) BREAK Vitrified Nuclear Waste Drum
fe.protection.break.hbm.void.*                                                                           # (default: true) BREAK tile.void.name
fe.protection.break.hbm.volcanic_lava_block.*                                                            # (default: true) BREAK Volcanic Lava
fe.protection.break.hbm.volcano_core.*                                                                   # (default: true) BREAK Volcano Core
fe.protection.break.hbm.waste_dirt.*                                                                     # (default: true) BREAK Contaminated Dirt
fe.protection.break.hbm.waste_earth.*                                                                    # (default: true) BREAK Dead Grass
fe.protection.break.hbm.waste_grass_tall.*                                                               # (default: true) BREAK Waste Grass
fe.protection.break.hbm.waste_gravel.*                                                                   # (default: true) BREAK Contaminated Gravel
fe.protection.break.hbm.waste_ice.*                                                                      # (default: true) BREAK Contaminated Ice
fe.protection.break.hbm.waste_leaves.*                                                                   # (default: true) BREAK Waste Leaves
fe.protection.break.hbm.waste_log.*                                                                      # (default: true) BREAK Charred Log
fe.protection.break.hbm.waste_mycelium.*                                                                 # (default: true) BREAK Glowing Mycelium
fe.protection.break.hbm.waste_planks.*                                                                   # (default: true) BREAK Charred Wooden Planks
fe.protection.break.hbm.waste_sand.*                                                                     # (default: true) BREAK Contaminated Sand
fe.protection.break.hbm.waste_sand_red.*                                                                 # (default: true) BREAK Contaminated Red Sand
fe.protection.break.hbm.waste_sandstone.*                                                                # (default: true) BREAK Contaminated Sandstone
fe.protection.break.hbm.waste_sandstone_red.*                                                            # (default: true) BREAK Contaminated Red Sandstone
fe.protection.break.hbm.waste_snow.*                                                                     # (default: true) BREAK Contaminated Snow
fe.protection.break.hbm.waste_snow_block.*                                                               # (default: true) BREAK Contaminated Block of Snow
fe.protection.break.hbm.waste_terracotta.*                                                               # (default: true) BREAK Contaminated Terracotta
fe.protection.break.hbm.waste_trinitite.*                                                                # (default: true) BREAK Trinitite Ore
fe.protection.break.hbm.waste_trinitite_red.*                                                            # (default: true) BREAK Red Trinitite Ore
fe.protection.break.hbm.water_door.*                                                                     # (default: true) BREAK Water Door
fe.protection.break.hbm.watz_conductor.*                                                                 # (default: true) BREAK Watz Electricity Port
fe.protection.break.hbm.watz_control.*                                                                   # (default: true) BREAK Reinforced Control Rods
fe.protection.break.hbm.watz_cooler.*                                                                    # (default: true) BREAK Watz Reactor Supercooler
fe.protection.break.hbm.watz_core.*                                                                      # (default: true) BREAK Watz Reactor Control
fe.protection.break.hbm.watz_element.*                                                                   # (default: true) BREAK Watz Reaction Chamber
fe.protection.break.hbm.watz_end.*                                                                       # (default: true) BREAK Watz Reactor Stability Element
fe.protection.break.hbm.watz_hatch.*                                                                     # (default: true) BREAK Watz Reactor Access Hatch
fe.protection.break.hbm.yellow_barrel.*                                                                  # (default: true) BREAK Radioactive Barrel
fe.protection.break.immersiveengineering.aluminum_scaffolding_stairs0.*                                  # (default: true) BREAK Aluminium Scaffolding Stairs
fe.protection.break.immersiveengineering.aluminum_scaffolding_stairs1.*                                  # (default: true) BREAK Aluminium Scaffolding Stairs
fe.protection.break.immersiveengineering.aluminum_scaffolding_stairs2.*                                  # (default: true) BREAK Aluminium Scaffolding Stairs
fe.protection.break.immersiveengineering.cloth_device.*                                                  # (default: true) BREAK tile.immersiveengineering.cloth_device.name
fe.protection.break.immersiveengineering.connector.*                                                     # (default: true) BREAK tile.immersiveengineering.connector.name
fe.protection.break.immersiveengineering.conveyor.*                                                      # (default: true) BREAK tile.immersiveengineering.conveyor.name
fe.protection.break.immersiveengineering.fake_light.*                                                    # (default: true) BREAK tile.immersiveengineering.fake_light.name
fe.protection.break.immersiveengineering.fluidbiodiesel.*                                                # (default: true) BREAK Biodiesel
fe.protection.break.immersiveengineering.fluidconcrete.*                                                 # (default: true) BREAK Liquid Concrete
fe.protection.break.immersiveengineering.fluidcreosote.*                                                 # (default: true) BREAK Creosote Oil
fe.protection.break.immersiveengineering.fluidethanol.*                                                  # (default: true) BREAK Ethanol
fe.protection.break.immersiveengineering.fluidplantoil.*                                                 # (default: true) BREAK Plant Oil
fe.protection.break.immersiveengineering.hemp.*                                                          # (default: true) BREAK Industrial Hemp
fe.protection.break.immersiveengineering.metal_decoration0.*                                             # (default: true) BREAK tile.immersiveengineering.metal_decoration0.name
fe.protection.break.immersiveengineering.metal_decoration1.*                                             # (default: true) BREAK tile.immersiveengineering.metal_decoration1.name
fe.protection.break.immersiveengineering.metal_decoration1_slab.*                                        # (default: true) BREAK tile.immersiveengineering.metal_decoration1_slab.name
fe.protection.break.immersiveengineering.metal_decoration2.*                                             # (default: true) BREAK tile.immersiveengineering.metal_decoration2.name
fe.protection.break.immersiveengineering.metal_device0.*                                                 # (default: true) BREAK tile.immersiveengineering.metal_device0.name
fe.protection.break.immersiveengineering.metal_device1.*                                                 # (default: true) BREAK tile.immersiveengineering.metal_device1.name
fe.protection.break.immersiveengineering.metal_ladder.*                                                  # (default: true) BREAK tile.immersiveengineering.metal_ladder.name
fe.protection.break.immersiveengineering.metal_multiblock.*                                              # (default: true) BREAK tile.immersiveengineering.metal_multiblock.name
fe.protection.break.immersiveengineering.ore.*                                                           # (default: true) BREAK tile.immersiveengineering.ore.name
fe.protection.break.immersiveengineering.sheetmetal.*                                                    # (default: true) BREAK tile.immersiveengineering.sheetmetal.name
fe.protection.break.immersiveengineering.sheetmetal_slab.*                                               # (default: true) BREAK tile.immersiveengineering.sheetmetal_slab.name
fe.protection.break.immersiveengineering.steel_scaffolding_stairs0.*                                     # (default: true) BREAK Steel Scaffolding Stairs
fe.protection.break.immersiveengineering.steel_scaffolding_stairs1.*                                     # (default: true) BREAK Steel Scaffolding Stairs
fe.protection.break.immersiveengineering.steel_scaffolding_stairs2.*                                     # (default: true) BREAK Steel Scaffolding Stairs
fe.protection.break.immersiveengineering.stone_decoration.*                                              # (default: true) BREAK tile.immersiveengineering.stone_decoration.name
fe.protection.break.immersiveengineering.stone_decoration_slab.*                                         # (default: true) BREAK tile.immersiveengineering.stone_decoration_slab.name
fe.protection.break.immersiveengineering.stone_decoration_stairs_concrete.*                              # (default: true) BREAK Concrete Stairs
fe.protection.break.immersiveengineering.stone_decoration_stairs_concrete_leaded.*                       # (default: true) BREAK Leaded Concrete Stairs
fe.protection.break.immersiveengineering.stone_decoration_stairs_concrete_tile.*                         # (default: true) BREAK Concrete Tile Stairs
fe.protection.break.immersiveengineering.stone_decoration_stairs_hempcrete.*                             # (default: true) BREAK Hempcrete Stairs
fe.protection.break.immersiveengineering.stone_device.*                                                  # (default: true) BREAK tile.immersiveengineering.stone_device.name
fe.protection.break.immersiveengineering.storage.*                                                       # (default: true) BREAK tile.immersiveengineering.storage.name
fe.protection.break.immersiveengineering.storage_slab.*                                                  # (default: true) BREAK tile.immersiveengineering.storage_slab.name
fe.protection.break.immersiveengineering.treated_wood.*                                                  # (default: true) BREAK tile.immersiveengineering.treated_wood.name
fe.protection.break.immersiveengineering.treated_wood_slab.*                                             # (default: true) BREAK tile.immersiveengineering.treated_wood_slab.name
fe.protection.break.immersiveengineering.treated_wood_stairs0.*                                          # (default: true) BREAK Treated Wood Stairs
fe.protection.break.immersiveengineering.treated_wood_stairs1.*                                          # (default: true) BREAK Treated Wood Stairs
fe.protection.break.immersiveengineering.treated_wood_stairs2.*                                          # (default: true) BREAK Treated Wood Stairs
fe.protection.break.immersiveengineering.wooden_decoration.*                                             # (default: true) BREAK tile.immersiveengineering.wooden_decoration.name
fe.protection.break.immersiveengineering.wooden_device0.*                                                # (default: true) BREAK tile.immersiveengineering.wooden_device0.name
fe.protection.break.immersiveengineering.wooden_device1.*                                                # (default: true) BREAK tile.immersiveengineering.wooden_device1.name
fe.protection.break.immersiveintelligence.ammonia.*                                                      # (default: true) BREAK tile.immersiveintelligence.ammonia.name
fe.protection.break.immersiveintelligence.brine.*                                                        # (default: true) BREAK tile.immersiveintelligence.brine.name
fe.protection.break.immersiveintelligence.carbon_dioxide.*                                               # (default: true) BREAK tile.immersiveintelligence.carbon_dioxide.name
fe.protection.break.immersiveintelligence.carbon_oxide.*                                                 # (default: true) BREAK tile.immersiveintelligence.carbon_oxide.name
fe.protection.break.immersiveintelligence.charred_log.*                                                  # (default: true) BREAK tile.immersiveintelligence.charred_log.name
fe.protection.break.immersiveintelligence.chlorine.*                                                     # (default: true) BREAK tile.immersiveintelligence.chlorine.name
fe.protection.break.immersiveintelligence.cloth_decoration.*                                             # (default: true) BREAK tile.immersiveintelligence.cloth_decoration.name
fe.protection.break.immersiveintelligence.concrete_decoration.*                                          # (default: true) BREAK tile.immersiveintelligence.concrete_decoration.name
fe.protection.break.immersiveintelligence.concrete_decoration_slab.*                                     # (default: true) BREAK tile.immersiveintelligence.concrete_decoration_slab.name
fe.protection.break.immersiveintelligence.concrete_decoration_stairs_concrete_bricks.*                   # (default: true) BREAK Concrete Bricks Slab
fe.protection.break.immersiveintelligence.concrete_decoration_stairs_sturdy_concrete_bricks.*            # (default: true) BREAK Panzerconcrete Bricks Stairs
fe.protection.break.immersiveintelligence.concrete_decoration_stairs_uberconcrete.*                      # (default: true) BREAK berconcrete Bricks Stairs
fe.protection.break.immersiveintelligence.data_connector.*                                               # (default: true) BREAK tile.immersiveintelligence.data_connector.name
fe.protection.break.immersiveintelligence.etching_acid.*                                                 # (default: true) BREAK tile.immersiveintelligence.etching_acid.name
fe.protection.break.immersiveintelligence.formic_acid.*                                                  # (default: true) BREAK tile.immersiveintelligence.formic_acid.name
fe.protection.break.immersiveintelligence.gate_multiblock.*                                              # (default: true) BREAK tile.immersiveintelligence.gate_multiblock.name
fe.protection.break.immersiveintelligence.gearbox.*                                                      # (default: true) BREAK tile.immersiveintelligence.gearbox.name
fe.protection.break.immersiveintelligence.hydrofluoric_acid.*                                            # (default: true) BREAK tile.immersiveintelligence.hydrofluoric_acid.name
fe.protection.break.immersiveintelligence.hydrogen.*                                                     # (default: true) BREAK tile.immersiveintelligence.hydrogen.name
fe.protection.break.immersiveintelligence.ink.*                                                          # (default: true) BREAK tile.immersiveintelligence.ink.name
fe.protection.break.immersiveintelligence.ink_cyan.*                                                     # (default: true) BREAK tile.immersiveintelligence.ink_cyan.name
fe.protection.break.immersiveintelligence.ink_magenta.*                                                  # (default: true) BREAK tile.immersiveintelligence.ink_magenta.name
fe.protection.break.immersiveintelligence.ink_yellow.*                                                   # (default: true) BREAK tile.immersiveintelligence.ink_yellow.name
fe.protection.break.immersiveintelligence.latex.*                                                        # (default: true) BREAK tile.immersiveintelligence.latex.name
fe.protection.break.immersiveintelligence.mechanical_connector.*                                         # (default: true) BREAK tile.immersiveintelligence.mechanical_connector.name
fe.protection.break.immersiveintelligence.mechanical_device.*                                            # (default: true) BREAK tile.immersiveintelligence.mechanical_device.name
fe.protection.break.immersiveintelligence.mechanical_device1.*                                           # (default: true) BREAK tile.immersiveintelligence.mechanical_device1.name
fe.protection.break.immersiveintelligence.metal_decoration.*                                             # (default: true) BREAK tile.immersiveintelligence.metal_decoration.name
fe.protection.break.immersiveintelligence.metal_device.*                                                 # (default: true) BREAK tile.immersiveintelligence.metal_device.name
fe.protection.break.immersiveintelligence.metal_device1.*                                                # (default: true) BREAK tile.immersiveintelligence.metal_device1.name
fe.protection.break.immersiveintelligence.metal_fortification.*                                          # (default: true) BREAK tile.immersiveintelligence.metal_fortification.name
fe.protection.break.immersiveintelligence.metal_fortification1.*                                         # (default: true) BREAK tile.immersiveintelligence.metal_fortification1.name
fe.protection.break.immersiveintelligence.metal_multiblock.*                                             # (default: true) BREAK tile.immersiveintelligence.metal_multiblock.name
fe.protection.break.immersiveintelligence.metal_multiblock1.*                                            # (default: true) BREAK tile.immersiveintelligence.metal_multiblock1.name
fe.protection.break.immersiveintelligence.methanol.*                                                     # (default: true) BREAK tile.immersiveintelligence.methanol.name
fe.protection.break.immersiveintelligence.mine_sign.*                                                    # (default: true) BREAK tile.immersiveintelligence.mine_sign.name
fe.protection.break.immersiveintelligence.mustard_gas.*                                                  # (default: true) BREAK tile.immersiveintelligence.mustard_gas.name
fe.protection.break.immersiveintelligence.nitric_acid.*                                                  # (default: true) BREAK tile.immersiveintelligence.nitric_acid.name
fe.protection.break.immersiveintelligence.ore.*                                                          # (default: true) BREAK tile.immersiveintelligence.ore.name
fe.protection.break.immersiveintelligence.oxygen.*                                                       # (default: true) BREAK tile.immersiveintelligence.oxygen.name
fe.protection.break.immersiveintelligence.radio_explosives.*                                             # (default: true) BREAK tile.immersiveintelligence.radio_explosives.name
fe.protection.break.immersiveintelligence.rubber_leaves.*                                                # (default: true) BREAK tile.immersiveintelligence.rubber_leaves.name
fe.protection.break.immersiveintelligence.rubber_log.*                                                   # (default: true) BREAK tile.immersiveintelligence.rubber_log.name
fe.protection.break.immersiveintelligence.rubber_sapling.*                                               # (default: true) BREAK tile.immersiveintelligence.rubber_sapling.name
fe.protection.break.immersiveintelligence.sheetmetal.*                                                   # (default: true) BREAK tile.immersiveintelligence.sheetmetal.name
fe.protection.break.immersiveintelligence.sheetmetal_slab.*                                              # (default: true) BREAK tile.immersiveintelligence.sheetmetal_slab.name
fe.protection.break.immersiveintelligence.small_crate.*                                                  # (default: true) BREAK tile.immersiveintelligence.small_crate.name
fe.protection.break.immersiveintelligence.stone_decoration.*                                             # (default: true) BREAK tile.immersiveintelligence.stone_decoration.name
fe.protection.break.immersiveintelligence.storage.*                                                      # (default: true) BREAK tile.immersiveintelligence.storage.name
fe.protection.break.immersiveintelligence.storage_slab.*                                                 # (default: true) BREAK tile.immersiveintelligence.storage_slab.name
fe.protection.break.immersiveintelligence.sulfuric_acid.*                                                # (default: true) BREAK tile.immersiveintelligence.sulfuric_acid.name
fe.protection.break.immersiveintelligence.tellermine.*                                                   # (default: true) BREAK tile.immersiveintelligence.tellermine.name
fe.protection.break.immersiveintelligence.tripmine.*                                                     # (default: true) BREAK tile.immersiveintelligence.tripmine.name
fe.protection.break.immersiveintelligence.tripwire_connector.*                                           # (default: true) BREAK tile.immersiveintelligence.tripwire_connector.name
fe.protection.break.immersiveintelligence.wooden_fortification.*                                         # (default: true) BREAK tile.immersiveintelligence.wooden_fortification.name
fe.protection.break.immersiveintelligence.wooden_multiblock.*                                            # (default: true) BREAK tile.immersiveintelligence.wooden_multiblock.name
fe.protection.break.immersivepetroleum.dummy.*                                                           # (default: true) BREAK tile.immersivepetroleum.dummy.name
fe.protection.break.immersivepetroleum.fluid_crude_oil.*                                                 # (default: true) BREAK Crude Oil
fe.protection.break.immersivepetroleum.fluid_diesel.*                                                    # (default: true) BREAK Diesel
fe.protection.break.immersivepetroleum.fluid_gasoline.*                                                  # (default: true) BREAK Gasoline
fe.protection.break.immersivepetroleum.fluid_lubricant.*                                                 # (default: true) BREAK Lubricant
fe.protection.break.immersivepetroleum.fluid_napalm.*                                                    # (default: true) BREAK Napalm
fe.protection.break.immersivepetroleum.metal_device.*                                                    # (default: true) BREAK tile.immersivepetroleum.metal_device.name
fe.protection.break.immersivepetroleum.metal_multiblock.*                                                # (default: true) BREAK tile.immersivepetroleum.metal_multiblock.name
fe.protection.break.immersivepetroleum.stone_decoration.*                                                # (default: true) BREAK tile.immersivepetroleum.stone_decoration.name
fe.protection.break.immersiverailroading.block_rail.*                                                    # (default: true) BREAK Rail
fe.protection.break.immersiverailroading.block_rail_gag.*                                                # (default: true) BREAK Rail (Gag)
fe.protection.break.immersiverailroading.block_rail_preview.*                                            # (default: true) BREAK Rail Preview
fe.protection.break.immersiverailroading.multiblock.*                                                    # (default: true) BREAK tile.immersiverailroading:multiblock.name
fe.protection.break.immersivetech.connectors.*                                                           # (default: true) BREAK tile.immersivetech.connectors.name
fe.protection.break.immersivetech.exhauststeam.*                                                         # (default: true) BREAK tile.immersivetech.exhaustSteam.name
fe.protection.break.immersivetech.fluidchlorine.*                                                        # (default: true) BREAK Chlorine
fe.protection.break.immersivetech.fluiddistwater.*                                                       # (default: true) BREAK Distilled Water
fe.protection.break.immersivetech.fluidfluegas.*                                                         # (default: true) BREAK Flue Gas
fe.protection.break.immersivetech.fluidhighpressuresteam.*                                               # (default: true) BREAK High Pressure Steam
fe.protection.break.immersivetech.fluidhotwater.*                                                        # (default: true) BREAK Hot Spring Water
fe.protection.break.immersivetech.fluidmoltensalt.*                                                      # (default: true) BREAK Molten Salt
fe.protection.break.immersivetech.fluidmoltensodium.*                                                    # (default: true) BREAK Molten Sodium
fe.protection.break.immersivetech.fluidsteam.*                                                           # (default: true) BREAK Steam
fe.protection.break.immersivetech.fluidsuperheatedmoltensodium.*                                         # (default: true) BREAK Superheated Molten Sodium
fe.protection.break.immersivetech.metal_barrel.*                                                         # (default: true) BREAK tile.immersivetech.metal_barrel.name
fe.protection.break.immersivetech.metal_multiblock.*                                                     # (default: true) BREAK tile.immersivetech.metal_multiblock.name
fe.protection.break.immersivetech.metal_multiblock1.*                                                    # (default: true) BREAK tile.immersivetech.metal_multiblock1.name
fe.protection.break.immersivetech.metal_trash.*                                                          # (default: true) BREAK tile.immersivetech.metal_trash.name
fe.protection.break.immersivetech.stone_decoration.*                                                     # (default: true) BREAK tile.immersivetech.stone_decoration.name
fe.protection.break.immersivetech.stone_decoration_slab.*                                                # (default: true) BREAK tile.immersivetech.stone_decoration_slab.name
fe.protection.break.immersivetech.valve.*                                                                # (default: true) BREAK tile.immersivetech.valve.name
fe.protection.break.immersivetech.wooden_crate.*                                                         # (default: true) BREAK tile.immersivetech.wooden_crate.name
fe.protection.break.libvulpes.advancedmotor.*                                                            # (default: true) BREAK Advanced Motor
fe.protection.break.libvulpes.advstructuremachine.*                                                      # (default: true) BREAK Advanced Machine Structure
fe.protection.break.libvulpes.blockphantom.*                                                             # (default: true) BREAK tile.blockPhantom.name
fe.protection.break.libvulpes.coalgenerator.*                                                            # (default: true) BREAK Coal Generator
fe.protection.break.libvulpes.coil0.*                                                                    # (default: true) BREAK tile.coil.name
fe.protection.break.libvulpes.creativepowerbattery.*                                                     # (default: true) BREAK Creative Power Input Plug
fe.protection.break.libvulpes.elitemotor.*                                                               # (default: true) BREAK Elite Motor
fe.protection.break.libvulpes.enhancedmotor.*                                                            # (default: true) BREAK Enhanced Motor
fe.protection.break.libvulpes.forgepowerinput.*                                                          # (default: true) BREAK Power Input Plug
fe.protection.break.libvulpes.forgepoweroutput.*                                                         # (default: true) BREAK Power Output Plug
fe.protection.break.libvulpes.hatch.*                                                                    # (default: true) BREAK tile.hatch.name
fe.protection.break.libvulpes.metal0.*                                                                   # (default: true) BREAK tile.metal.name
fe.protection.break.libvulpes.motor.*                                                                    # (default: true) BREAK Motor
fe.protection.break.libvulpes.ore0.*                                                                     # (default: true) BREAK tile.ore.name
fe.protection.break.libvulpes.placeholder.*                                                              # (default: true) BREAK Machine
fe.protection.break.libvulpes.structuremachine.*                                                         # (default: true) BREAK Machine Structure
fe.protection.break.matchlockweapons.lathe.*                                                             # (default: true) BREAK Lathe
fe.protection.break.minecraft.acacia_door.*                                                              # (default: true) BREAK Acacia Door
fe.protection.break.minecraft.acacia_fence.*                                                             # (default: true) BREAK Acacia Fence
fe.protection.break.minecraft.acacia_fence_gate.*                                                        # (default: true) BREAK Acacia Fence Gate
fe.protection.break.minecraft.acacia_stairs.*                                                            # (default: true) BREAK Acacia Wood Stairs
fe.protection.break.minecraft.activator_rail.*                                                           # (default: true) BREAK Activator Rail
fe.protection.break.minecraft.air.*                                                                      # (default: true) BREAK Air
fe.protection.break.minecraft.anvil.*                                                                    # (default: true) BREAK Anvil
fe.protection.break.minecraft.barrier.*                                                                  # (default: true) BREAK Barrier
fe.protection.break.minecraft.beacon.*                                                                   # (default: true) BREAK Beacon
fe.protection.break.minecraft.bed.*                                                                      # (default: true) BREAK tile.bed.name
fe.protection.break.minecraft.bedrock.*                                                                  # (default: true) BREAK Bedrock
fe.protection.break.minecraft.beetroots.*                                                                # (default: true) BREAK Beetroots
fe.protection.break.minecraft.birch_door.*                                                               # (default: true) BREAK Birch Door
fe.protection.break.minecraft.birch_fence.*                                                              # (default: true) BREAK Birch Fence
fe.protection.break.minecraft.birch_fence_gate.*                                                         # (default: true) BREAK Birch Fence Gate
fe.protection.break.minecraft.birch_stairs.*                                                             # (default: true) BREAK Birch Wood Stairs
fe.protection.break.minecraft.black_glazed_terracotta.*                                                  # (default: true) BREAK Black Glazed Terracotta
fe.protection.break.minecraft.black_shulker_box.*                                                        # (default: true) BREAK Black Shulker Box
fe.protection.break.minecraft.blue_glazed_terracotta.*                                                   # (default: true) BREAK Blue Glazed Terracotta
fe.protection.break.minecraft.blue_shulker_box.*                                                         # (default: true) BREAK Blue Shulker Box
fe.protection.break.minecraft.bone_block.*                                                               # (default: true) BREAK Bone Block
fe.protection.break.minecraft.bookshelf.*                                                                # (default: true) BREAK Bookshelf
fe.protection.break.minecraft.brewing_stand.*                                                            # (default: true) BREAK Brewing Stand
fe.protection.break.minecraft.brick_block.*                                                              # (default: true) BREAK Bricks
fe.protection.break.minecraft.brick_stairs.*                                                             # (default: true) BREAK Brick Stairs
fe.protection.break.minecraft.brown_glazed_terracotta.*                                                  # (default: true) BREAK Brown Glazed Terracotta
fe.protection.break.minecraft.brown_mushroom.*                                                           # (default: true) BREAK Mushroom
fe.protection.break.minecraft.brown_mushroom_block.*                                                     # (default: true) BREAK Mushroom
fe.protection.break.minecraft.brown_shulker_box.*                                                        # (default: true) BREAK Brown Shulker Box
fe.protection.break.minecraft.cactus.*                                                                   # (default: true) BREAK Cactus
fe.protection.break.minecraft.cake.*                                                                     # (default: true) BREAK Cake
fe.protection.break.minecraft.carpet.*                                                                   # (default: true) BREAK Carpet
fe.protection.break.minecraft.carrots.*                                                                  # (default: true) BREAK Carrots
fe.protection.break.minecraft.cauldron.*                                                                 # (default: true) BREAK Cauldron
fe.protection.break.minecraft.chain_command_block.*                                                      # (default: true) BREAK Chain Command Block
fe.protection.break.minecraft.chest.*                                                                    # (default: true) BREAK Chest
fe.protection.break.minecraft.chorus_flower.*                                                            # (default: true) BREAK Chorus Flower
fe.protection.break.minecraft.chorus_plant.*                                                             # (default: true) BREAK Chorus Plant
fe.protection.break.minecraft.clay.*                                                                     # (default: true) BREAK Clay
fe.protection.break.minecraft.coal_block.*                                                               # (default: true) BREAK Block of Coal
fe.protection.break.minecraft.coal_ore.*                                                                 # (default: true) BREAK Coal Ore
fe.protection.break.minecraft.cobblestone.*                                                              # (default: true) BREAK Cobblestone
fe.protection.break.minecraft.cobblestone_wall.*                                                         # (default: true) BREAK Cobblestone Wall
fe.protection.break.minecraft.cocoa.*                                                                    # (default: true) BREAK Cocoa
fe.protection.break.minecraft.command_block.*                                                            # (default: true) BREAK Command Block
fe.protection.break.minecraft.concrete.*                                                                 # (default: true) BREAK Concrete Tile
fe.protection.break.minecraft.concrete_powder.*                                                          # (default: true) BREAK tile.concretePowder.name
fe.protection.break.minecraft.crafting_table.*                                                           # (default: true) BREAK Crafting Table
fe.protection.break.minecraft.cyan_glazed_terracotta.*                                                   # (default: true) BREAK Cyan Glazed Terracotta
fe.protection.break.minecraft.cyan_shulker_box.*                                                         # (default: true) BREAK Cyan Shulker Box
fe.protection.break.minecraft.dark_oak_door.*                                                            # (default: true) BREAK Dark Oak Door
fe.protection.break.minecraft.dark_oak_fence.*                                                           # (default: true) BREAK Dark Oak Fence
fe.protection.break.minecraft.dark_oak_fence_gate.*                                                      # (default: true) BREAK Dark Oak Fence Gate
fe.protection.break.minecraft.dark_oak_stairs.*                                                          # (default: true) BREAK Dark Oak Wood Stairs
fe.protection.break.minecraft.daylight_detector.*                                                        # (default: true) BREAK Daylight Sensor
fe.protection.break.minecraft.daylight_detector_inverted.*                                               # (default: true) BREAK Daylight Sensor
fe.protection.break.minecraft.deadbush.*                                                                 # (default: true) BREAK Dead Bush
fe.protection.break.minecraft.detector_rail.*                                                            # (default: true) BREAK Detector Rail
fe.protection.break.minecraft.diamond_block.*                                                            # (default: true) BREAK Block of Diamond
fe.protection.break.minecraft.diamond_ore.*                                                              # (default: true) BREAK Diamond Ore
fe.protection.break.minecraft.dirt.*                                                                     # (default: true) BREAK Dirt
fe.protection.break.minecraft.dispenser.*                                                                # (default: true) BREAK Dispenser
fe.protection.break.minecraft.double_plant.*                                                             # (default: true) BREAK Plant
fe.protection.break.minecraft.double_stone_slab.*                                                        # (default: true) BREAK Stone Slab
fe.protection.break.minecraft.double_stone_slab2.*                                                       # (default: true) BREAK Red Sandstone Slab
fe.protection.break.minecraft.double_wooden_slab.*                                                       # (default: true) BREAK Wood Slab
fe.protection.break.minecraft.dragon_egg.*                                                               # (default: true) BREAK Dragon Egg
fe.protection.break.minecraft.dropper.*                                                                  # (default: true) BREAK Dropper
fe.protection.break.minecraft.emerald_block.*                                                            # (default: true) BREAK Block of Emerald
fe.protection.break.minecraft.emerald_ore.*                                                              # (default: true) BREAK Emerald Ore
fe.protection.break.minecraft.enchanting_table.*                                                         # (default: true) BREAK Enchantment Table
fe.protection.break.minecraft.end_bricks.*                                                               # (default: true) BREAK End Stone Bricks
fe.protection.break.minecraft.end_gateway.*                                                              # (default: true) BREAK tile.null.name
fe.protection.break.minecraft.end_portal.*                                                               # (default: true) BREAK tile.null.name
fe.protection.break.minecraft.end_portal_frame.*                                                         # (default: true) BREAK End Portal
fe.protection.break.minecraft.end_rod.*                                                                  # (default: true) BREAK End Rod
fe.protection.break.minecraft.end_stone.*                                                                # (default: true) BREAK End Stone
fe.protection.break.minecraft.ender_chest.*                                                              # (default: true) BREAK Ender Chest
fe.protection.break.minecraft.farmland.*                                                                 # (default: true) BREAK Farmland
fe.protection.break.minecraft.fence.*                                                                    # (default: true) BREAK Oak Fence
fe.protection.break.minecraft.fence_gate.*                                                               # (default: true) BREAK Oak Fence Gate
fe.protection.break.minecraft.fire.*                                                                     # (default: true) BREAK Fire
fe.protection.break.minecraft.flower_pot.*                                                               # (default: true) BREAK Flower Pot
fe.protection.break.minecraft.flowing_lava.*                                                             # (default: true) BREAK Lava
fe.protection.break.minecraft.flowing_water.*                                                            # (default: true) BREAK Water
fe.protection.break.minecraft.frosted_ice.*                                                              # (default: true) BREAK Frosted Ice
fe.protection.break.minecraft.furnace.*                                                                  # (default: true) BREAK Furnace
fe.protection.break.minecraft.glass.*                                                                    # (default: true) BREAK Glass
fe.protection.break.minecraft.glass_pane.*                                                               # (default: true) BREAK Glass Pane
fe.protection.break.minecraft.glowstone.*                                                                # (default: true) BREAK Glowstone
fe.protection.break.minecraft.gold_block.*                                                               # (default: true) BREAK Block of Gold
fe.protection.break.minecraft.gold_ore.*                                                                 # (default: true) BREAK Gold Ore
fe.protection.break.minecraft.golden_rail.*                                                              # (default: true) BREAK Powered Rail
fe.protection.break.minecraft.grass.*                                                                    # (default: true) BREAK Grass Block
fe.protection.break.minecraft.grass_path.*                                                               # (default: true) BREAK Grass Path
fe.protection.break.minecraft.gravel.*                                                                   # (default: true) BREAK Gravel
fe.protection.break.minecraft.gray_glazed_terracotta.*                                                   # (default: true) BREAK Gray Glazed Terracotta
fe.protection.break.minecraft.gray_shulker_box.*                                                         # (default: true) BREAK Gray Shulker Box
fe.protection.break.minecraft.green_glazed_terracotta.*                                                  # (default: true) BREAK Green Glazed Terracotta
fe.protection.break.minecraft.green_shulker_box.*                                                        # (default: true) BREAK Green Shulker Box
fe.protection.break.minecraft.hardened_clay.*                                                            # (default: true) BREAK Terracotta
fe.protection.break.minecraft.hay_block.*                                                                # (default: true) BREAK Hay Bale
fe.protection.break.minecraft.heavy_weighted_pressure_plate.*                                            # (default: true) BREAK Weighted Pressure Plate (Heavy)
fe.protection.break.minecraft.hopper.*                                                                   # (default: true) BREAK Hopper
fe.protection.break.minecraft.ice.*                                                                      # (default: true) BREAK Ice
fe.protection.break.minecraft.iron_bars.*                                                                # (default: true) BREAK Iron Bars
fe.protection.break.minecraft.iron_block.*                                                               # (default: true) BREAK Block of Iron
fe.protection.break.minecraft.iron_door.*                                                                # (default: true) BREAK Iron Door
fe.protection.break.minecraft.iron_ore.*                                                                 # (default: true) BREAK Iron Ore
fe.protection.break.minecraft.iron_trapdoor.*                                                            # (default: true) BREAK Iron Trapdoor
fe.protection.break.minecraft.jukebox.*                                                                  # (default: true) BREAK Jukebox
fe.protection.break.minecraft.jungle_door.*                                                              # (default: true) BREAK Jungle Door
fe.protection.break.minecraft.jungle_fence.*                                                             # (default: true) BREAK Jungle Fence
fe.protection.break.minecraft.jungle_fence_gate.*                                                        # (default: true) BREAK Jungle Fence Gate
fe.protection.break.minecraft.jungle_stairs.*                                                            # (default: true) BREAK Jungle Wood Stairs
fe.protection.break.minecraft.ladder.*                                                                   # (default: true) BREAK Ladder
fe.protection.break.minecraft.lapis_block.*                                                              # (default: true) BREAK Lapis Lazuli Block
fe.protection.break.minecraft.lapis_ore.*                                                                # (default: true) BREAK Lapis Lazuli Ore
fe.protection.break.minecraft.lava.*                                                                     # (default: true) BREAK Lava
fe.protection.break.minecraft.leaves.*                                                                   # (default: true) BREAK Leaves
fe.protection.break.minecraft.leaves2.*                                                                  # (default: true) BREAK Leaves
fe.protection.break.minecraft.lever.*                                                                    # (default: true) BREAK Lever
fe.protection.break.minecraft.light_blue_glazed_terracotta.*                                             # (default: true) BREAK Light Blue Glazed Terracotta
fe.protection.break.minecraft.light_blue_shulker_box.*                                                   # (default: true) BREAK Light Blue Shulker Box
fe.protection.break.minecraft.light_weighted_pressure_plate.*                                            # (default: true) BREAK Weighted Pressure Plate (Light)
fe.protection.break.minecraft.lime_glazed_terracotta.*                                                   # (default: true) BREAK Lime Glazed Terracotta
fe.protection.break.minecraft.lime_shulker_box.*                                                         # (default: true) BREAK Lime Shulker Box
fe.protection.break.minecraft.lit_furnace.*                                                              # (default: true) BREAK Furnace
fe.protection.break.minecraft.lit_pumpkin.*                                                              # (default: true) BREAK Jack o'Lantern
fe.protection.break.minecraft.lit_redstone_lamp.*                                                        # (default: true) BREAK Redstone Lamp
fe.protection.break.minecraft.lit_redstone_ore.*                                                         # (default: true) BREAK Redstone Ore
fe.protection.break.minecraft.log.*                                                                      # (default: true) BREAK Wood
fe.protection.break.minecraft.log2.*                                                                     # (default: true) BREAK Wood
fe.protection.break.minecraft.magenta_glazed_terracotta.*                                                # (default: true) BREAK Magenta Glazed Terracotta
fe.protection.break.minecraft.magenta_shulker_box.*                                                      # (default: true) BREAK Magenta Shulker Box
fe.protection.break.minecraft.magma.*                                                                    # (default: true) BREAK Magma Block
fe.protection.break.minecraft.melon_block.*                                                              # (default: true) BREAK Melon
fe.protection.break.minecraft.melon_stem.*                                                               # (default: true) BREAK Pumpkin Stem
fe.protection.break.minecraft.mob_spawner.*                                                              # (default: true) BREAK Monster Spawner
fe.protection.break.minecraft.monster_egg.*                                                              # (default: true) BREAK Stone Monster Egg
fe.protection.break.minecraft.mossy_cobblestone.*                                                        # (default: true) BREAK Moss Stone
fe.protection.break.minecraft.mycelium.*                                                                 # (default: true) BREAK Mycelium
fe.protection.break.minecraft.nether_brick.*                                                             # (default: true) BREAK Nether Brick
fe.protection.break.minecraft.nether_brick_fence.*                                                       # (default: true) BREAK Nether Brick Fence
fe.protection.break.minecraft.nether_brick_stairs.*                                                      # (default: true) BREAK Nether Brick Stairs
fe.protection.break.minecraft.nether_wart.*                                                              # (default: true) BREAK Nether Wart
fe.protection.break.minecraft.nether_wart_block.*                                                        # (default: true) BREAK Nether Wart Block
fe.protection.break.minecraft.netherrack.*                                                               # (default: true) BREAK Netherrack
fe.protection.break.minecraft.noteblock.*                                                                # (default: true) BREAK Note Block
fe.protection.break.minecraft.oak_stairs.*                                                               # (default: true) BREAK Oak Wood Stairs
fe.protection.break.minecraft.observer.*                                                                 # (default: true) BREAK Observer
fe.protection.break.minecraft.obsidian.*                                                                 # (default: true) BREAK Obsidian
fe.protection.break.minecraft.orange_glazed_terracotta.*                                                 # (default: true) BREAK Orange Glazed Terracotta
fe.protection.break.minecraft.orange_shulker_box.*                                                       # (default: true) BREAK Orange Shulker Box
fe.protection.break.minecraft.packed_ice.*                                                               # (default: true) BREAK Packed Ice
fe.protection.break.minecraft.pink_glazed_terracotta.*                                                   # (default: true) BREAK Pink Glazed Terracotta
fe.protection.break.minecraft.pink_shulker_box.*                                                         # (default: true) BREAK Pink Shulker Box
fe.protection.break.minecraft.piston.*                                                                   # (default: true) BREAK Piston
fe.protection.break.minecraft.piston_extension.*                                                         # (default: true) BREAK tile.null.name
fe.protection.break.minecraft.piston_head.*                                                              # (default: true) BREAK Piston
fe.protection.break.minecraft.planks.*                                                                   # (default: true) BREAK Wooden Planks
fe.protection.break.minecraft.portal.*                                                                   # (default: true) BREAK tile.minecraft:portal.name
fe.protection.break.minecraft.potatoes.*                                                                 # (default: true) BREAK Potatoes
fe.protection.break.minecraft.powered_comparator.*                                                       # (default: true) BREAK Redstone Comparator
fe.protection.break.minecraft.powered_repeater.*                                                         # (default: true) BREAK Redstone Repeater
fe.protection.break.minecraft.prismarine.*                                                               # (default: true) BREAK Prismarine
fe.protection.break.minecraft.pumpkin.*                                                                  # (default: true) BREAK Pumpkin
fe.protection.break.minecraft.pumpkin_stem.*                                                             # (default: true) BREAK Pumpkin Stem
fe.protection.break.minecraft.purple_glazed_terracotta.*                                                 # (default: true) BREAK Purple Glazed Terracotta
fe.protection.break.minecraft.purple_shulker_box.*                                                       # (default: true) BREAK Purple Shulker Box
fe.protection.break.minecraft.purpur_block.*                                                             # (default: true) BREAK Purpur Block
fe.protection.break.minecraft.purpur_double_slab.*                                                       # (default: true) BREAK Purpur Slab
fe.protection.break.minecraft.purpur_pillar.*                                                            # (default: true) BREAK Purpur Pillar
fe.protection.break.minecraft.purpur_slab.*                                                              # (default: true) BREAK Purpur Slab
fe.protection.break.minecraft.purpur_stairs.*                                                            # (default: true) BREAK Purpur Stairs
fe.protection.break.minecraft.quartz_block.*                                                             # (default: true) BREAK Block of Quartz
fe.protection.break.minecraft.quartz_ore.*                                                               # (default: true) BREAK Nether Quartz Ore
fe.protection.break.minecraft.quartz_stairs.*                                                            # (default: true) BREAK Quartz Stairs
fe.protection.break.minecraft.rail.*                                                                     # (default: true) BREAK Rail
fe.protection.break.minecraft.red_flower.*                                                               # (default: true) BREAK Flower
fe.protection.break.minecraft.red_glazed_terracotta.*                                                    # (default: true) BREAK Red Glazed Terracotta
fe.protection.break.minecraft.red_mushroom.*                                                             # (default: true) BREAK Mushroom
fe.protection.break.minecraft.red_mushroom_block.*                                                       # (default: true) BREAK Mushroom
fe.protection.break.minecraft.red_nether_brick.*                                                         # (default: true) BREAK Red Nether Brick
fe.protection.break.minecraft.red_sandstone.*                                                            # (default: true) BREAK Red Sandstone
fe.protection.break.minecraft.red_sandstone_stairs.*                                                     # (default: true) BREAK Red Sandstone Stairs
fe.protection.break.minecraft.red_shulker_box.*                                                          # (default: true) BREAK Red Shulker Box
fe.protection.break.minecraft.redstone_block.*                                                           # (default: true) BREAK Block of Redstone
fe.protection.break.minecraft.redstone_lamp.*                                                            # (default: true) BREAK Redstone Lamp
fe.protection.break.minecraft.redstone_ore.*                                                             # (default: true) BREAK Redstone Ore
fe.protection.break.minecraft.redstone_torch.*                                                           # (default: true) BREAK Redstone Torch
fe.protection.break.minecraft.redstone_wire.*                                                            # (default: true) BREAK Redstone Dust
fe.protection.break.minecraft.reeds.*                                                                    # (default: true) BREAK Sugar cane
fe.protection.break.minecraft.repeating_command_block.*                                                  # (default: true) BREAK Repeating Command Block
fe.protection.break.minecraft.sand.*                                                                     # (default: true) BREAK Sand
fe.protection.break.minecraft.sandstone.*                                                                # (default: true) BREAK Sandstone
fe.protection.break.minecraft.sandstone_stairs.*                                                         # (default: true) BREAK Sandstone Stairs
fe.protection.break.minecraft.sapling.*                                                                  # (default: true) BREAK Oak Sapling
fe.protection.break.minecraft.sea_lantern.*                                                              # (default: true) BREAK Sea Lantern
fe.protection.break.minecraft.silver_glazed_terracotta.*                                                 # (default: true) BREAK Light Gray Glazed Terracotta
fe.protection.break.minecraft.silver_shulker_box.*                                                       # (default: true) BREAK Light Gray Shulker Box
fe.protection.break.minecraft.skull.*                                                                    # (default: true) BREAK tile.skull.skeleton.name
fe.protection.break.minecraft.slime.*                                                                    # (default: true) BREAK Slime Block
fe.protection.break.minecraft.snow.*                                                                     # (default: true) BREAK Snow
fe.protection.break.minecraft.snow_layer.*                                                               # (default: true) BREAK Snow
fe.protection.break.minecraft.soul_sand.*                                                                # (default: true) BREAK Soul Sand
fe.protection.break.minecraft.sponge.*                                                                   # (default: true) BREAK Sponge
fe.protection.break.minecraft.spruce_door.*                                                              # (default: true) BREAK Spruce Door
fe.protection.break.minecraft.spruce_fence.*                                                             # (default: true) BREAK Spruce Fence
fe.protection.break.minecraft.spruce_fence_gate.*                                                        # (default: true) BREAK Spruce Fence Gate
fe.protection.break.minecraft.spruce_stairs.*                                                            # (default: true) BREAK Spruce Wood Stairs
fe.protection.break.minecraft.stained_glass.*                                                            # (default: true) BREAK Stained Glass
fe.protection.break.minecraft.stained_glass_pane.*                                                       # (default: true) BREAK Stained Glass Pane
fe.protection.break.minecraft.stained_hardened_clay.*                                                    # (default: true) BREAK Stained Terracotta
fe.protection.break.minecraft.standing_banner.*                                                          # (default: true) BREAK White Banner
fe.protection.break.minecraft.standing_sign.*                                                            # (default: true) BREAK Sign
fe.protection.break.minecraft.sticky_piston.*                                                            # (default: true) BREAK Sticky Piston
fe.protection.break.minecraft.stone.*                                                                    # (default: true) BREAK Stone
fe.protection.break.minecraft.stone_brick_stairs.*                                                       # (default: true) BREAK Stone Brick Stairs
fe.protection.break.minecraft.stone_button.*                                                             # (default: true) BREAK Button
fe.protection.break.minecraft.stone_pressure_plate.*                                                     # (default: true) BREAK Stone Pressure Plate
fe.protection.break.minecraft.stone_slab.*                                                               # (default: true) BREAK Stone Slab
fe.protection.break.minecraft.stone_slab2.*                                                              # (default: true) BREAK Red Sandstone Slab
fe.protection.break.minecraft.stone_stairs.*                                                             # (default: true) BREAK Cobblestone Stairs
fe.protection.break.minecraft.stonebrick.*                                                               # (default: true) BREAK Stone Bricks
fe.protection.break.minecraft.structure_block.*                                                          # (default: true) BREAK Structure Block
fe.protection.break.minecraft.structure_void.*                                                           # (default: true) BREAK Structure Void
fe.protection.break.minecraft.tallgrass.*                                                                # (default: true) BREAK Grass
fe.protection.break.minecraft.tnt.*                                                                      # (default: true) BREAK TNT
fe.protection.break.minecraft.torch.*                                                                    # (default: true) BREAK Torch
fe.protection.break.minecraft.trapdoor.*                                                                 # (default: true) BREAK Wooden Trapdoor
fe.protection.break.minecraft.trapped_chest.*                                                            # (default: true) BREAK Trapped Chest
fe.protection.break.minecraft.tripwire.*                                                                 # (default: true) BREAK Tripwire
fe.protection.break.minecraft.tripwire_hook.*                                                            # (default: true) BREAK Tripwire Hook
fe.protection.break.minecraft.unlit_redstone_torch.*                                                     # (default: true) BREAK Redstone Torch
fe.protection.break.minecraft.unpowered_comparator.*                                                     # (default: true) BREAK Redstone Comparator
fe.protection.break.minecraft.unpowered_repeater.*                                                       # (default: true) BREAK Redstone Repeater
fe.protection.break.minecraft.vine.*                                                                     # (default: true) BREAK Vines
fe.protection.break.minecraft.wall_banner.*                                                              # (default: true) BREAK White Banner
fe.protection.break.minecraft.wall_sign.*                                                                # (default: true) BREAK Sign
fe.protection.break.minecraft.water.*                                                                    # (default: true) BREAK Water
fe.protection.break.minecraft.waterlily.*                                                                # (default: true) BREAK Lily Pad
fe.protection.break.minecraft.web.*                                                                      # (default: true) BREAK Cobweb
fe.protection.break.minecraft.wheat.*                                                                    # (default: true) BREAK Crops
fe.protection.break.minecraft.white_glazed_terracotta.*                                                  # (default: true) BREAK White Glazed Terracotta
fe.protection.break.minecraft.white_shulker_box.*                                                        # (default: true) BREAK White Shulker Box
fe.protection.break.minecraft.wooden_button.*                                                            # (default: true) BREAK Button
fe.protection.break.minecraft.wooden_door.*                                                              # (default: true) BREAK Oak Door
fe.protection.break.minecraft.wooden_pressure_plate.*                                                    # (default: true) BREAK Wooden Pressure Plate
fe.protection.break.minecraft.wooden_slab.*                                                              # (default: true) BREAK Wood Slab
fe.protection.break.minecraft.wool.*                                                                     # (default: true) BREAK Wool
fe.protection.break.minecraft.yellow_flower.*                                                            # (default: true) BREAK Flower
fe.protection.break.minecraft.yellow_glazed_terracotta.*                                                 # (default: true) BREAK Yellow Glazed Terracotta
fe.protection.break.minecraft.yellow_shulker_box.*                                                       # (default: true) BREAK Yellow Shulker Box
fe.protection.break.mts.beacon.*                                                                         # (default: true) BREAK tile.mts:Beacon.name
fe.protection.break.mts.charger.*                                                                        # (default: true) BREAK tile.mts:Charger.name
fe.protection.break.mts.chest.*                                                                          # (default: true) BREAK tile.mts:Chest.name
fe.protection.break.mts.collision0.*                                                                     # (default: true) BREAK tile.mts:Collision0.name
fe.protection.break.mts.collision1.*                                                                     # (default: true) BREAK tile.mts:Collision1.name
fe.protection.break.mts.collision10.*                                                                    # (default: true) BREAK tile.mts:Collision10.name
fe.protection.break.mts.collision11.*                                                                    # (default: true) BREAK tile.mts:Collision11.name
fe.protection.break.mts.collision12.*                                                                    # (default: true) BREAK tile.mts:Collision12.name
fe.protection.break.mts.collision13.*                                                                    # (default: true) BREAK tile.mts:Collision13.name
fe.protection.break.mts.collision14.*                                                                    # (default: true) BREAK tile.mts:Collision14.name
fe.protection.break.mts.collision15.*                                                                    # (default: true) BREAK tile.mts:Collision15.name
fe.protection.break.mts.collision2.*                                                                     # (default: true) BREAK tile.mts:Collision2.name
fe.protection.break.mts.collision3.*                                                                     # (default: true) BREAK tile.mts:Collision3.name
fe.protection.break.mts.collision4.*                                                                     # (default: true) BREAK tile.mts:Collision4.name
fe.protection.break.mts.collision5.*                                                                     # (default: true) BREAK tile.mts:Collision5.name
fe.protection.break.mts.collision6.*                                                                     # (default: true) BREAK tile.mts:Collision6.name
fe.protection.break.mts.collision7.*                                                                     # (default: true) BREAK tile.mts:Collision7.name
fe.protection.break.mts.collision8.*                                                                     # (default: true) BREAK tile.mts:Collision8.name
fe.protection.break.mts.collision9.*                                                                     # (default: true) BREAK tile.mts:Collision9.name
fe.protection.break.mts.decor.*                                                                          # (default: true) BREAK tile.mts:Decor.name
fe.protection.break.mts.fluidloader.*                                                                    # (default: true) BREAK tile.mts:FluidLoader.name
fe.protection.break.mts.fuelpump.*                                                                       # (default: true) BREAK tile.mts:FuelPump.name
fe.protection.break.mts.itemloader.*                                                                     # (default: true) BREAK tile.mts:ItemLoader.name
fe.protection.break.mts.pole.*                                                                           # (default: true) BREAK tile.mts:Pole.name
fe.protection.break.mts.radio.*                                                                          # (default: true) BREAK tile.mts:Radio.name
fe.protection.break.mts.road.*                                                                           # (default: true) BREAK tile.mts:Road.name
fe.protection.break.mts.signalcontroller.*                                                               # (default: true) BREAK tile.mts:SignalController.name
fe.protection.break.notreepunching.ceramic_large_vessel.*                                                # (default: true) BREAK Ceramic Large Vessel
fe.protection.break.notreepunching.cobblestone/andesite.*                                                # (default: true) BREAK Andesite Cobblestone
fe.protection.break.notreepunching.cobblestone/diorite.*                                                 # (default: true) BREAK Diorite Cobblestone
fe.protection.break.notreepunching.cobblestone/granite.*                                                 # (default: true) BREAK Granite Cobblestone
fe.protection.break.notreepunching.fire_pit.*                                                            # (default: true) BREAK Fire Pit
fe.protection.break.notreepunching.loose_rock/andesite.*                                                 # (default: true) BREAK tile.notreepunching:loose_rock.andesite.name
fe.protection.break.notreepunching.loose_rock/diorite.*                                                  # (default: true) BREAK tile.notreepunching:loose_rock.diorite.name
fe.protection.break.notreepunching.loose_rock/granite.*                                                  # (default: true) BREAK tile.notreepunching:loose_rock.granite.name
fe.protection.break.notreepunching.loose_rock/red_sandstone.*                                            # (default: true) BREAK tile.notreepunching:loose_rock.red_sandstone.name
fe.protection.break.notreepunching.loose_rock/sandstone.*                                                # (default: true) BREAK tile.notreepunching:loose_rock.sandstone.name
fe.protection.break.notreepunching.loose_rock/stone.*                                                    # (default: true) BREAK tile.notreepunching:loose_rock.stone.name
fe.protection.break.notreepunching.pottery/bucket.*                                                      # (default: true) BREAK Clay Bucket
fe.protection.break.notreepunching.pottery/flower_pot.*                                                  # (default: true) BREAK Clay Flower Pot
fe.protection.break.notreepunching.pottery/large_vessel.*                                                # (default: true) BREAK Clay Large Vessel
fe.protection.break.notreepunching.pottery/small_vessel.*                                                # (default: true) BREAK Clay Small Vessel
fe.protection.break.notreepunching.pottery/worked.*                                                      # (default: true) BREAK Worked Clay
fe.protection.break.powersuits.liquid_nitrogen.*                                                         # (default: true) BREAK tile.powersuits.liquid_nitrogen.name
fe.protection.break.powersuits.luxcapacitor.*                                                            # (default: true) BREAK Lux Capacitor
fe.protection.break.powersuits.tinkertable.*                                                             # (default: true) BREAK Power Armor Tinker Table
fe.protection.break.valkyrienskies.boat_chair.*                                                          # (default: true) BREAK Boat Chair
fe.protection.break.valkyrienskies.captains_chair.*                                                      # (default: true) BREAK Captain's Chair
fe.protection.break.valkyrienskies.passenger_chair.*                                                     # (default: true) BREAK Passenger Chair
fe.protection.break.valkyrienskies.vs_water_pump.*                                                       # (default: true) BREAK Water Pump
fe.protection.break.vs_control.advanced_engine.*                                                         # (default: true) BREAK Advanced Engine
fe.protection.break.vs_control.basic_engine.*                                                            # (default: true) BREAK Basic Engine
fe.protection.break.vs_control.compacted_valkyrium.*                                                     # (default: true) BREAK Compacted Valkyrium
fe.protection.break.vs_control.dummy_telegraph.*                                                         # (default: true) BREAK Dummy Telegraph
fe.protection.break.vs_control.elite_engine.*                                                            # (default: true) BREAK Elite Engine
fe.protection.break.vs_control.gearbox.*                                                                 # (default: true) BREAK Gearbox
fe.protection.break.vs_control.giant_propeller_part.*                                                    # (default: true) BREAK Giant Propeller Part
fe.protection.break.vs_control.gyroscope_dampener.*                                                      # (default: true) BREAK Ship Gyroscope Dampener
fe.protection.break.vs_control.gyroscope_stabilizer.*                                                    # (default: true) BREAK Ship Gyroscope Stabilizer
fe.protection.break.vs_control.lift_lever.*                                                              # (default: true) BREAK Lift Lever
fe.protection.break.vs_control.lift_valve.*                                                              # (default: true) BREAK Lift Valve
fe.protection.break.vs_control.network_display.*                                                         # (default: true) BREAK Network Display
fe.protection.break.vs_control.network_relay.*                                                           # (default: true) BREAK Network Relay
fe.protection.break.vs_control.physics_infuser.*                                                         # (default: true) BREAK Physics Infuser
fe.protection.break.vs_control.physics_infuser_creative.*                                                # (default: true) BREAK Creative Physics Infuser
fe.protection.break.vs_control.physics_infuser_dummy.*                                                   # (default: true) BREAK Dummy Physics Infuser
fe.protection.break.vs_control.redstone_engine.*                                                         # (default: true) BREAK Redstone Engine
fe.protection.break.vs_control.rotation_axle.*                                                           # (default: true) BREAK Rotation Axle
fe.protection.break.vs_control.rudder_part.*                                                             # (default: true) BREAK Rudder Part
fe.protection.break.vs_control.ship_helm.*                                                               # (default: true) BREAK Ship Helm
fe.protection.break.vs_control.ship_helm_wheel.*                                                         # (default: true) BREAK tile.ship_helm_wheel.name
fe.protection.break.vs_control.speed_telegraph.*                                                         # (default: true) BREAK Speed Telegraph
fe.protection.break.vs_control.ultimate_engine.*                                                         # (default: true) BREAK Ultimate Engine
fe.protection.break.vs_control.valkyrium_compressor_part.*                                               # (default: true) BREAK Valkyrium Compressor Part
fe.protection.break.vs_control.valkyrium_engine_part.*                                                   # (default: true) BREAK Valkyrium Engine Part
fe.protection.break.vs_world.valkyrium_ore.*                                                             # (default: true) BREAK Valkyrium Ore
fe.protection.break.warforge.adminclaimblock.*                                                           # (default: true) BREAK Admin Claim Block
fe.protection.break.warforge.ancientoak.*                                                                # (default: true) BREAK Ancient Oak Block
fe.protection.break.warforge.basicclaimblock.*                                                           # (default: true) BREAK Basic Claim Block
fe.protection.break.warforge.citadelblock.*                                                              # (default: true) BREAK Citadel Block
fe.protection.break.warforge.denseclay.*                                                                 # (default: true) BREAK Dense Clay Source
fe.protection.break.warforge.densediamondore.*                                                           # (default: true) BREAK Dense Diamond Ore
fe.protection.break.warforge.densegoldore.*                                                              # (default: true) BREAK Dense Gold Ore
fe.protection.break.warforge.denseironore.*                                                              # (default: true) BREAK Dense Iron Ore
fe.protection.break.warforge.densequartzore.*                                                            # (default: true) BREAK Dense Quartz Ore
fe.protection.break.warforge.denseredstoneore.*                                                          # (default: true) BREAK Dense Redstone Ore
fe.protection.break.warforge.denseslime.*                                                                # (default: true) BREAK Dense Slime Block
fe.protection.break.warforge.legacyleaderboard.*                                                         # (default: true) BREAK Legacy Leaderboard Block
fe.protection.break.warforge.magmavent.*                                                                 # (default: true) BREAK Magma Vent
fe.protection.break.warforge.notorietyleaderboard.*                                                      # (default: true) BREAK Notoriety Leaderboard Block
fe.protection.break.warforge.reinforcedclaimblock.*                                                      # (default: true) BREAK Reinforced Claim Block
fe.protection.break.warforge.shulkerfossil.*                                                             # (default: true) BREAK Shulk Fossil
fe.protection.break.warforge.siegecampblock.*                                                            # (default: true) BREAK Siege Camp Block
fe.protection.break.warforge.topleaderboard.*                                                            # (default: true) BREAK Top Leaderboard Block
fe.protection.break.warforge.wealthleaderboard.*                                                         # (default: true) BREAK Wealth Leaderboard Block
fe.protection.explode.*                                                                                  # (default: true) (global) Allows blocks to explode
fe.protection.explode.advancedmortars.mortar.*                                                           # (default: true) EXPLODE tile.advancedmortars.mortar.name
fe.protection.explode.advancedrocketry.advbipropellantrocketmotor.*                                      # (default: true) EXPLODE Advanced Bipropellant Rocket Engine
fe.protection.explode.advancedrocketry.advrocketmotor.*                                                  # (default: true) EXPLODE Advanced Monopropellant Rocket Engine
fe.protection.explode.advancedrocketry.airlock_door.*                                                    # (default: true) EXPLODE item.smallAirlockDoor.name
fe.protection.explode.advancedrocketry.alienleaves.*                                                     # (default: true) EXPLODE Lightwood Leaves
fe.protection.explode.advancedrocketry.aliensapling.*                                                    # (default: true) EXPLODE Lightwood Sapling
fe.protection.explode.advancedrocketry.alienwood.*                                                       # (default: true) EXPLODE Lightwood Wood
fe.protection.explode.advancedrocketry.altitudecontroller.*                                              # (default: true) EXPLODE Altitude Controller
fe.protection.explode.advancedrocketry.arcfurnace.*                                                      # (default: true) EXPLODE Electric Arc Furnace
fe.protection.explode.advancedrocketry.basalt.*                                                          # (default: true) EXPLODE Basalt
fe.protection.explode.advancedrocketry.beacon.*                                                          # (default: true) EXPLODE Beacon
fe.protection.explode.advancedrocketry.biomescanner.*                                                    # (default: true) EXPLODE Biome Scanner
fe.protection.explode.advancedrocketry.bipropellantfueltank.*                                            # (default: true) EXPLODE Bipropellant Fuel Tank
fe.protection.explode.advancedrocketry.bipropellantrocketmotor.*                                         # (default: true) EXPLODE Bipropellant Rocket Engine
fe.protection.explode.advancedrocketry.blackholegenerator.*                                              # (default: true) EXPLODE Black Hole Generator
fe.protection.explode.advancedrocketry.blastbrick.*                                                      # (default: true) EXPLODE HeatProof Brick
fe.protection.explode.advancedrocketry.blocklens.*                                                       # (default: true) EXPLODE Lens
fe.protection.explode.advancedrocketry.blockpump.*                                                       # (default: true) EXPLODE Fluid Pump
fe.protection.explode.advancedrocketry.centrifuge.*                                                      # (default: true) EXPLODE Centrifuge
fe.protection.explode.advancedrocketry.charcoallog.*                                                     # (default: true) EXPLODE Charcoal Log
fe.protection.explode.advancedrocketry.chemicalreactor.*                                                 # (default: true) EXPLODE Chemical Reactor
fe.protection.explode.advancedrocketry.circlelight.*                                                     # (default: true) EXPLODE Station Light
fe.protection.explode.advancedrocketry.concrete.*                                                        # (default: true) EXPLODE Concrete Tile
fe.protection.explode.advancedrocketry.crystal.*                                                         # (default: true) EXPLODE tile.crystal.name
fe.protection.explode.advancedrocketry.crystallizer.*                                                    # (default: true) EXPLODE Crystallizer
fe.protection.explode.advancedrocketry.cuttingmachine.*                                                  # (default: true) EXPLODE Cutting Machine
fe.protection.explode.advancedrocketry.deployablerocketbuilder.*                                         # (default: true) EXPLODE Unmanned Vehicle Assembler
fe.protection.explode.advancedrocketry.drill.*                                                           # (default: true) EXPLODE Drill
fe.protection.explode.advancedrocketry.electricmushroom.*                                                # (default: true) EXPLODE Electric Mushroom
fe.protection.explode.advancedrocketry.electrolyser.*                                                    # (default: true) EXPLODE Electrolyser
fe.protection.explode.advancedrocketry.enrichedlavafluid.*                                               # (default: true) EXPLODE Enriched Lava Block
fe.protection.explode.advancedrocketry.forcefield.*                                                      # (default: true) EXPLODE Force Field
fe.protection.explode.advancedrocketry.forcefieldprojector.*                                             # (default: true) EXPLODE Force Field Projector
fe.protection.explode.advancedrocketry.fuelingstation.*                                                  # (default: true) EXPLODE Fueling station
fe.protection.explode.advancedrocketry.fueltank.*                                                        # (default: true) EXPLODE Monopropellant Fuel Tank
fe.protection.explode.advancedrocketry.geode.*                                                           # (default: true) EXPLODE Geode Block
fe.protection.explode.advancedrocketry.gravitycontroller.*                                               # (default: true) EXPLODE Station Gravity Controller
fe.protection.explode.advancedrocketry.gravitymachine.*                                                  # (default: true) EXPLODE Area Gravity Controller
fe.protection.explode.advancedrocketry.guidancecomputer.*                                                # (default: true) EXPLODE Guidance Computer
fe.protection.explode.advancedrocketry.hotturf.*                                                         # (default: true) EXPLODE Oxidized Ferric Sand
fe.protection.explode.advancedrocketry.hydrogenfluid.*                                                   # (default: true) EXPLODE Hydrogen
fe.protection.explode.advancedrocketry.intake.*                                                          # (default: true) EXPLODE Gas Intake
fe.protection.explode.advancedrocketry.landingfloat.*                                                    # (default: true) EXPLODE Landing Float
fe.protection.explode.advancedrocketry.landingpad.*                                                      # (default: true) EXPLODE Docking Pad
fe.protection.explode.advancedrocketry.lathe.*                                                           # (default: true) EXPLODE Lathe
fe.protection.explode.advancedrocketry.launchpad.*                                                       # (default: true) EXPLODE Launch Pad
fe.protection.explode.advancedrocketry.lightsource.*                                                     # (default: true) EXPLODE tile.lightSource.name
fe.protection.explode.advancedrocketry.liquidtank.*                                                      # (default: true) EXPLODE Pressurized Tank
fe.protection.explode.advancedrocketry.loader.*                                                          # (default: true) EXPLODE tile.loader.name
fe.protection.explode.advancedrocketry.metal0.*                                                          # (default: true) EXPLODE tile.metal.name
fe.protection.explode.advancedrocketry.microwavereciever.*                                               # (default: true) EXPLODE Microwave Receiver
fe.protection.explode.advancedrocketry.monitoringstation.*                                               # (default: true) EXPLODE Rocket Monitoring Station
fe.protection.explode.advancedrocketry.moonturf.*                                                        # (default: true) EXPLODE Moon Turf
fe.protection.explode.advancedrocketry.moonturf_dark.*                                                   # (default: true) EXPLODE Dark Moon Turf
fe.protection.explode.advancedrocketry.nitrogenfluid.*                                                   # (default: true) EXPLODE Nitrogen
fe.protection.explode.advancedrocketry.nuclearcore.*                                                     # (default: true) EXPLODE Nuclear Thermal Fission Core
fe.protection.explode.advancedrocketry.nuclearfueltank.*                                                 # (default: true) EXPLODE Nuclear Thermal Working Fluid Tank
fe.protection.explode.advancedrocketry.nuclearrocketmotor.*                                              # (default: true) EXPLODE Nuclear Thermal Rocket Engine
fe.protection.explode.advancedrocketry.observatory.*                                                     # (default: true) EXPLODE Observatory
fe.protection.explode.advancedrocketry.orientationcontroller.*                                           # (default: true) EXPLODE Orientation Controller
fe.protection.explode.advancedrocketry.oxidizerfueltank.*                                                # (default: true) EXPLODE Oxidizer Fuel Tank
fe.protection.explode.advancedrocketry.oxygencharger.*                                                   # (default: true) EXPLODE Gas Charge Pad
fe.protection.explode.advancedrocketry.oxygendetection.*                                                 # (default: true) EXPLODE Atmosphere Detector
fe.protection.explode.advancedrocketry.oxygenfluid.*                                                     # (default: true) EXPLODE Oxygen
fe.protection.explode.advancedrocketry.oxygenscrubber.*                                                  # (default: true) EXPLODE CO2 Scrubber
fe.protection.explode.advancedrocketry.oxygenvent.*                                                      # (default: true) EXPLODE Oxygen Vent
fe.protection.explode.advancedrocketry.pipesealer.*                                                      # (default: true) EXPLODE Pipe Seal
fe.protection.explode.advancedrocketry.planetanalyser.*                                                  # (default: true) EXPLODE Astrobody Data Processor
fe.protection.explode.advancedrocketry.planetholoselector.*                                              # (default: true) EXPLODE Holographic Planet Selector
fe.protection.explode.advancedrocketry.planetselector.*                                                  # (default: true) EXPLODE Planet Selector
fe.protection.explode.advancedrocketry.planks.*                                                          # (default: true) EXPLODE Lightwood planks
fe.protection.explode.advancedrocketry.platepress.*                                                      # (default: true) EXPLODE Small Plate Presser
fe.protection.explode.advancedrocketry.precisionassemblingmachine.*                                      # (default: true) EXPLODE Precision Assembler
fe.protection.explode.advancedrocketry.precisionlaseretcher.*                                            # (default: true) EXPLODE Precision Laser Etcher
fe.protection.explode.advancedrocketry.quartzcrucible.*                                                  # (default: true) EXPLODE Quartz Crucible
fe.protection.explode.advancedrocketry.railgun.*                                                         # (default: true) EXPLODE Railgun
fe.protection.explode.advancedrocketry.rocketbuilder.*                                                   # (default: true) EXPLODE Rocket Assembling Machine
fe.protection.explode.advancedrocketry.rocketfire.*                                                      # (default: true) EXPLODE tile.null.name
fe.protection.explode.advancedrocketry.rocketfuel.*                                                      # (default: true) EXPLODE Rocket Fuel
fe.protection.explode.advancedrocketry.rocketmotor.*                                                     # (default: true) EXPLODE Monopropellant Rocket Engine
fe.protection.explode.advancedrocketry.rollingmachine.*                                                  # (default: true) EXPLODE Rolling Machine
fe.protection.explode.advancedrocketry.satellitebuilder.*                                                # (default: true) EXPLODE Satellite Builder
fe.protection.explode.advancedrocketry.satellitecontrolcenter.*                                          # (default: true) EXPLODE Satellite Terminal
fe.protection.explode.advancedrocketry.sawblade.*                                                        # (default: true) EXPLODE Saw Blade Assembly
fe.protection.explode.advancedrocketry.seat.*                                                            # (default: true) EXPLODE Seat
fe.protection.explode.advancedrocketry.solararray.*                                                      # (default: true) EXPLODE Solar Array
fe.protection.explode.advancedrocketry.solararraypanel.*                                                 # (default: true) EXPLODE Solar Array Panel
fe.protection.explode.advancedrocketry.solargenerator.*                                                  # (default: true) EXPLODE Solar Generator
fe.protection.explode.advancedrocketry.solarpanel.*                                                      # (default: true) EXPLODE Solar Panel
fe.protection.explode.advancedrocketry.spaceelevatorcontroller.*                                         # (default: true) EXPLODE Space Elevator
fe.protection.explode.advancedrocketry.spacelaser.*                                                      # (default: true) EXPLODE Orbital Laser Drill
fe.protection.explode.advancedrocketry.stationbuilder.*                                                  # (default: true) EXPLODE Space Station Assembler
fe.protection.explode.advancedrocketry.stationmarker.*                                                   # (default: true) EXPLODE Station Docking Port
fe.protection.explode.advancedrocketry.structuretower.*                                                  # (default: true) EXPLODE Structure Tower
fe.protection.explode.advancedrocketry.suitworkstation.*                                                 # (default: true) EXPLODE Suit Workstation
fe.protection.explode.advancedrocketry.terraformer.*                                                     # (default: true) EXPLODE Atmosphere Terraformer
fe.protection.explode.advancedrocketry.thermitetorch.*                                                   # (default: true) EXPLODE Thermite Torch
fe.protection.explode.advancedrocketry.unlittorch.*                                                      # (default: true) EXPLODE Extinguished Torch
fe.protection.explode.advancedrocketry.vacuumlaser.*                                                     # (default: true) EXPLODE Vacuum-Chamber High Power Laser Emitter
fe.protection.explode.advancedrocketry.vitrifiedsand.*                                                   # (default: true) EXPLODE Vitrified Sand
fe.protection.explode.advancedrocketry.warpcore.*                                                        # (default: true) EXPLODE Warp Core
fe.protection.explode.advancedrocketry.warpmonitor.*                                                     # (default: true) EXPLODE Warp Controller
fe.protection.explode.advancedrocketry.wirelesstransciever.*                                             # (default: true) EXPLODE Wireless Transceiver
fe.protection.explode.ancientwarfare.engineering_station.*                                               # (default: true) EXPLODE tile.engineering_station.name
fe.protection.explode.ancientwarfare.research_station.*                                                  # (default: true) EXPLODE tile.research_station.name
fe.protection.explode.ancientwarfareautomation.animal_farm.*                                             # (default: true) EXPLODE Animal Farm
fe.protection.explode.ancientwarfareautomation.auto_crafting.*                                           # (default: true) EXPLODE Auto Crafting Table
fe.protection.explode.ancientwarfareautomation.chunk_loader_deluxe.*                                     # (default: true) EXPLODE Deluxe Chunk Loader
fe.protection.explode.ancientwarfareautomation.chunk_loader_simple.*                                     # (default: true) EXPLODE Simple Chunk Loader
fe.protection.explode.ancientwarfareautomation.crop_farm.*                                               # (default: true) EXPLODE Crop Farm
fe.protection.explode.ancientwarfareautomation.fish_farm.*                                               # (default: true) EXPLODE Fish Farm
fe.protection.explode.ancientwarfareautomation.flywheel_controller.*                                     # (default: true) EXPLODE tile.flywheel_controller.name
fe.protection.explode.ancientwarfareautomation.flywheel_storage.*                                        # (default: true) EXPLODE tile.flywheel_storage.name
fe.protection.explode.ancientwarfareautomation.fruit_farm.*                                              # (default: true) EXPLODE Fruit Farm
fe.protection.explode.ancientwarfareautomation.hand_cranked_generator.*                                  # (default: true) EXPLODE tile.hand_cranked_generator.name
fe.protection.explode.ancientwarfareautomation.mailbox.*                                                 # (default: true) EXPLODE Mailbox
fe.protection.explode.ancientwarfareautomation.quarry.*                                                  # (default: true) EXPLODE Quarry
fe.protection.explode.ancientwarfareautomation.stirling_generator.*                                      # (default: true) EXPLODE tile.stirling_generator.name
fe.protection.explode.ancientwarfareautomation.torque_distributor.*                                      # (default: true) EXPLODE tile.torque_distributor.name
fe.protection.explode.ancientwarfareautomation.torque_junction.*                                         # (default: true) EXPLODE tile.torque_junction.name
fe.protection.explode.ancientwarfareautomation.torque_shaft.*                                            # (default: true) EXPLODE tile.torque_shaft.name
fe.protection.explode.ancientwarfareautomation.tree_farm.*                                               # (default: true) EXPLODE Tree Farm
fe.protection.explode.ancientwarfareautomation.warehouse_control.*                                       # (default: true) EXPLODE Warehouse Control Block
fe.protection.explode.ancientwarfareautomation.warehouse_crafting.*                                      # (default: true) EXPLODE Warehouse Crafting Table
fe.protection.explode.ancientwarfareautomation.warehouse_interface.*                                     # (default: true) EXPLODE Warehouse Interface
fe.protection.explode.ancientwarfareautomation.warehouse_stock_linker.*                                  # (default: true) EXPLODE Warehouse Stock Linker
fe.protection.explode.ancientwarfareautomation.warehouse_stock_viewer.*                                  # (default: true) EXPLODE Warehouse Stock Viewer
fe.protection.explode.ancientwarfareautomation.warehouse_storage.*                                       # (default: true) EXPLODE tile.warehouse_storage.name
fe.protection.explode.ancientwarfareautomation.waterwheel_generator.*                                    # (default: true) EXPLODE tile.waterwheel_generator.name
fe.protection.explode.ancientwarfareautomation.windmill_blade.*                                          # (default: true) EXPLODE Windmill Blade
fe.protection.explode.ancientwarfareautomation.windmill_generator.*                                      # (default: true) EXPLODE tile.windmill_generator.name
fe.protection.explode.ancientwarfarenpc.town_hall.*                                                      # (default: true) EXPLODE Town Hall
fe.protection.explode.ancientwarfarestructure.advanced_loot_chest.*                                      # (default: true) EXPLODE Advanced Loot Chest
fe.protection.explode.ancientwarfarestructure.advanced_spawner.*                                         # (default: true) EXPLODE Advanced Monster Spawner
fe.protection.explode.ancientwarfarestructure.altar_candle.*                                             # (default: true) EXPLODE %s Altar Candle
fe.protection.explode.ancientwarfarestructure.altar_lectern.*                                            # (default: true) EXPLODE Altar Lectern
fe.protection.explode.ancientwarfarestructure.altar_long_cloth.*                                         # (default: true) EXPLODE Altar With Long %s Cloth on top
fe.protection.explode.ancientwarfarestructure.altar_short_cloth.*                                        # (default: true) EXPLODE Altar With Short %s Cloth on top
fe.protection.explode.ancientwarfarestructure.altar_sun.*                                                # (default: true) EXPLODE Altar Sun
fe.protection.explode.ancientwarfarestructure.bench.*                                                    # (default: true) EXPLODE tile.bench.name
fe.protection.explode.ancientwarfarestructure.brazier_ember.*                                            # (default: true) EXPLODE tile.brazier_ember.name
fe.protection.explode.ancientwarfarestructure.brazier_flame.*                                            # (default: true) EXPLODE tile.brazier_flame.name
fe.protection.explode.ancientwarfarestructure.chair.*                                                    # (default: true) EXPLODE tile.chair.name
fe.protection.explode.ancientwarfarestructure.coin_stack_ancient.*                                       # (default: true) EXPLODE Ancient Coin Stack
fe.protection.explode.ancientwarfarestructure.coin_stack_copper.*                                        # (default: true) EXPLODE Copper Owl Stack
fe.protection.explode.ancientwarfarestructure.coin_stack_gold.*                                          # (default: true) EXPLODE Gold Dragon Stack
fe.protection.explode.ancientwarfarestructure.coin_stack_silver.*                                        # (default: true) EXPLODE Silver Stag Stack
fe.protection.explode.ancientwarfarestructure.decorative_flag.*                                          # (default: true) EXPLODE %s Banner
fe.protection.explode.ancientwarfarestructure.drafting_station.*                                         # (default: true) EXPLODE Drafting Bench
fe.protection.explode.ancientwarfarestructure.fire_pit.*                                                 # (default: true) EXPLODE tile.fire_pit.name
fe.protection.explode.ancientwarfarestructure.gate_proxy.*                                               # (default: true) EXPLODE Gate Proxy Block
fe.protection.explode.ancientwarfarestructure.gibbet.*                                                   # (default: true) EXPLODE Gibbet
fe.protection.explode.ancientwarfarestructure.goblin_totem_1.*                                           # (default: true) EXPLODE Goblin Totem 1
fe.protection.explode.ancientwarfarestructure.goblin_totem_2.*                                           # (default: true) EXPLODE Goblin Totem 2
fe.protection.explode.ancientwarfarestructure.goblin_totem_2_lit.*                                       # (default: true) EXPLODE Goblin Totem 2 Lit
fe.protection.explode.ancientwarfarestructure.golden_idol.*                                              # (default: true) EXPLODE Golden Idol
fe.protection.explode.ancientwarfarestructure.golden_throne.*                                            # (default: true) EXPLODE Golden Throne
fe.protection.explode.ancientwarfarestructure.gravestone.*                                               # (default: true) EXPLODE tile.gravestone.name
fe.protection.explode.ancientwarfarestructure.iron_cage.*                                                # (default: true) EXPLODE Iron Cage
fe.protection.explode.ancientwarfarestructure.loot_basket.*                                              # (default: true) EXPLODE Basket
fe.protection.explode.ancientwarfarestructure.orc_totem_1.*                                              # (default: true) EXPLODE Orc Totem 1
fe.protection.explode.ancientwarfarestructure.orc_totem_2.*                                              # (default: true) EXPLODE Orc Totem 2
fe.protection.explode.ancientwarfarestructure.orc_totem_2_lit.*                                          # (default: true) EXPLODE Orc Totem 2 Lit
fe.protection.explode.ancientwarfarestructure.protection_flag.*                                          # (default: true) EXPLODE %s Protection Flag
fe.protection.explode.ancientwarfarestructure.scissor_seat.*                                             # (default: true) EXPLODE Scissor Seat
fe.protection.explode.ancientwarfarestructure.sound_block.*                                              # (default: true) EXPLODE Sound Block
fe.protection.explode.ancientwarfarestructure.stake.*                                                    # (default: true) EXPLODE tile.stake.name
fe.protection.explode.ancientwarfarestructure.statue.*                                                   # (default: true) EXPLODE tile.statue.name
fe.protection.explode.ancientwarfarestructure.stone_coffin.*                                             # (default: true) EXPLODE tile.stone_coffin.name
fe.protection.explode.ancientwarfarestructure.stool.*                                                    # (default: true) EXPLODE tile.stool.name
fe.protection.explode.ancientwarfarestructure.stretching_rack.*                                          # (default: true) EXPLODE Stretching Rack
fe.protection.explode.ancientwarfarestructure.structure_builder_ticked.*                                 # (default: true) EXPLODE Survival Structure Builder
fe.protection.explode.ancientwarfarestructure.structure_scanner_block.*                                  # (default: true) EXPLODE Structure Scanner
fe.protection.explode.ancientwarfarestructure.table.*                                                    # (default: true) EXPLODE tile.table.name
fe.protection.explode.ancientwarfarestructure.totem_part.*                                               # (default: true) EXPLODE Totem Part
fe.protection.explode.ancientwarfarestructure.tribal_chair.*                                             # (default: true) EXPLODE Tribal Chair
fe.protection.explode.ancientwarfarestructure.tribal_stool.*                                             # (default: true) EXPLODE Tribal Stool
fe.protection.explode.ancientwarfarestructure.urn.*                                                      # (default: true) EXPLODE Urn
fe.protection.explode.ancientwarfarestructure.wooden_coffin.*                                            # (default: true) EXPLODE tile.wooden_coffin.name
fe.protection.explode.ancientwarfarestructure.wooden_post.*                                              # (default: true) EXPLODE Wooden Post
fe.protection.explode.ancientwarfarestructure.wooden_throne.*                                            # (default: true) EXPLODE Wooden Throne
fe.protection.explode.computercraft.advanced_modem.*                                                     # (default: true) EXPLODE Ender Modem
fe.protection.explode.computercraft.cable.*                                                              # (default: true) EXPLODE Networking Cable
fe.protection.explode.computercraft.command_computer.*                                                   # (default: true) EXPLODE Command Computer
fe.protection.explode.computercraft.computer.*                                                           # (default: true) EXPLODE Computer
fe.protection.explode.computercraft.peripheral.*                                                         # (default: true) EXPLODE tile.computercraft:peripheral.name
fe.protection.explode.computercraft.turtle.*                                                             # (default: true) EXPLODE Turtle
fe.protection.explode.computercraft.turtle_advanced.*                                                    # (default: true) EXPLODE Turtle
fe.protection.explode.computercraft.turtle_expanded.*                                                    # (default: true) EXPLODE Turtle
fe.protection.explode.computercraft.wired_modem_full.*                                                   # (default: true) EXPLODE tile.computercraft:wired_modem_full.name
fe.protection.explode.cyberware.beacon.*                                                                 # (default: true) EXPLODE Radio Kit
fe.protection.explode.cyberware.beacon_large.*                                                           # (default: true) EXPLODE Radio Beacon
fe.protection.explode.cyberware.blueprint_archive.*                                                      # (default: true) EXPLODE Blueprint Archive
fe.protection.explode.cyberware.charger.*                                                                # (default: true) EXPLODE Cyberware Charger
fe.protection.explode.cyberware.component_box.*                                                          # (default: true) EXPLODE Component Box
fe.protection.explode.cyberware.engineering_table.*                                                      # (default: true) EXPLODE Cyberware Engineering Table
fe.protection.explode.cyberware.radio_post.*                                                             # (default: true) EXPLODE Radio Tower Component
fe.protection.explode.cyberware.scanner.*                                                                # (default: true) EXPLODE Cyberware Scanner
fe.protection.explode.cyberware.surgery.*                                                                # (default: true) EXPLODE Robosurgeon
fe.protection.explode.cyberware.surgery_chamber.*                                                        # (default: true) EXPLODE Surgery Chamber
fe.protection.explode.energyconverters.energy_bridge.*                                                   # (default: true) EXPLODE Energy Bridge
fe.protection.explode.energyconverters.energy_consumer_fe.*                                              # (default: true) EXPLODE FE Energy Consumer
fe.protection.explode.energyconverters.energy_consumer_rf.*                                              # (default: true) EXPLODE RF Energy Consumer
fe.protection.explode.energyconverters.energy_producer_fe.*                                              # (default: true) EXPLODE FE Energy Producer
fe.protection.explode.energyconverters.energy_producer_rf.*                                              # (default: true) EXPLODE RF Energy Producer
fe.protection.explode.forestry.alveary.fan.*                                                             # (default: true) EXPLODE Alveary Fan
fe.protection.explode.forestry.alveary.heater.*                                                          # (default: true) EXPLODE Alveary Heater
fe.protection.explode.forestry.alveary.hygro.*                                                           # (default: true) EXPLODE Alveary Hygroregulator
fe.protection.explode.forestry.alveary.plain.*                                                           # (default: true) EXPLODE Alveary
fe.protection.explode.forestry.alveary.sieve.*                                                           # (default: true) EXPLODE Alveary Sieve
fe.protection.explode.forestry.alveary.stabiliser.*                                                      # (default: true) EXPLODE Alveary Stabiliser
fe.protection.explode.forestry.alveary.swarmer.*                                                         # (default: true) EXPLODE Alveary Swarmer
fe.protection.explode.forestry.analyzer.*                                                                # (default: true) EXPLODE Analyzer
fe.protection.explode.forestry.apiary.*                                                                  # (default: true) EXPLODE Apiary
fe.protection.explode.forestry.arboretum.*                                                               # (default: true) EXPLODE Arboretum
fe.protection.explode.forestry.ash_block_0.*                                                             # (default: true) EXPLODE Ash Block
fe.protection.explode.forestry.ash_block_1.*                                                             # (default: true) EXPLODE Ash Block
fe.protection.explode.forestry.ash_block_2.*                                                             # (default: true) EXPLODE Ash Block
fe.protection.explode.forestry.ash_block_3.*                                                             # (default: true) EXPLODE Ash Block
fe.protection.explode.forestry.ash_brick.*                                                               # (default: true) EXPLODE Ash Bricks
fe.protection.explode.forestry.ash_stairs.*                                                              # (default: true) EXPLODE Ash Brick Stairs
fe.protection.explode.forestry.bee_chest.*                                                               # (default: true) EXPLODE Apiarist's Chest
fe.protection.explode.forestry.bee_combs_0.*                                                             # (default: true) EXPLODE tile.for.bee_combs.name
fe.protection.explode.forestry.bee_combs_1.*                                                             # (default: true) EXPLODE tile.for.bee_combs.name
fe.protection.explode.forestry.bee_house.*                                                               # (default: true) EXPLODE Bee House
fe.protection.explode.forestry.beehives.*                                                                # (default: true) EXPLODE tile.for.beehives.name
fe.protection.explode.forestry.bog_earth.*                                                               # (default: true) EXPLODE tile.for.bog_earth.name
fe.protection.explode.forestry.bottler.*                                                                 # (default: true) EXPLODE Bottler
fe.protection.explode.forestry.butterfly_chest.*                                                         # (default: true) EXPLODE Lepidopterist's Chest
fe.protection.explode.forestry.candle.*                                                                  # (default: true) EXPLODE tile.for.candle.name
fe.protection.explode.forestry.carpenter.*                                                               # (default: true) EXPLODE Carpenter
fe.protection.explode.forestry.centrifuge.*                                                              # (default: true) EXPLODE Centrifuge
fe.protection.explode.forestry.charcoal.*                                                                # (default: true) EXPLODE Block of Charcoal
fe.protection.explode.forestry.climatiser.*                                                              # (default: true) EXPLODE tile.for.climatiser.name
fe.protection.explode.forestry.cocoon.*                                                                  # (default: true) EXPLODE tile.for.cocoon.name
fe.protection.explode.forestry.cocoon.solid.*                                                            # (default: true) EXPLODE tile.for.cocoon.solid.name
fe.protection.explode.forestry.database.*                                                                # (default: true) EXPLODE Database
fe.protection.explode.forestry.doors.acacia.*                                                            # (default: true) EXPLODE item.for.doors.acacia.name
fe.protection.explode.forestry.doors.balsa.*                                                             # (default: true) EXPLODE item.for.doors.balsa.name
fe.protection.explode.forestry.doors.baobab.*                                                            # (default: true) EXPLODE item.for.doors.baobab.name
fe.protection.explode.forestry.doors.cherry.*                                                            # (default: true) EXPLODE item.for.doors.cherry.name
fe.protection.explode.forestry.doors.chestnut.*                                                          # (default: true) EXPLODE item.for.doors.chestnut.name
fe.protection.explode.forestry.doors.citrus.*                                                            # (default: true) EXPLODE item.for.doors.citrus.name
fe.protection.explode.forestry.doors.cocobolo.*                                                          # (default: true) EXPLODE item.for.doors.cocobolo.name
fe.protection.explode.forestry.doors.ebony.*                                                             # (default: true) EXPLODE item.for.doors.ebony.name
fe.protection.explode.forestry.doors.giganteum.*                                                         # (default: true) EXPLODE item.for.doors.giganteum.name
fe.protection.explode.forestry.doors.greenheart.*                                                        # (default: true) EXPLODE item.for.doors.greenheart.name
fe.protection.explode.forestry.doors.ipe.*                                                               # (default: true) EXPLODE item.for.doors.ipe.name
fe.protection.explode.forestry.doors.kapok.*                                                             # (default: true) EXPLODE item.for.doors.kapok.name
fe.protection.explode.forestry.doors.larch.*                                                             # (default: true) EXPLODE item.for.doors.larch.name
fe.protection.explode.forestry.doors.lime.*                                                              # (default: true) EXPLODE item.for.doors.lime.name
fe.protection.explode.forestry.doors.mahoe.*                                                             # (default: true) EXPLODE item.for.doors.mahoe.name
fe.protection.explode.forestry.doors.mahogany.*                                                          # (default: true) EXPLODE item.for.doors.mahogany.name
fe.protection.explode.forestry.doors.maple.*                                                             # (default: true) EXPLODE item.for.doors.maple.name
fe.protection.explode.forestry.doors.padauk.*                                                            # (default: true) EXPLODE item.for.doors.padauk.name
fe.protection.explode.forestry.doors.palm.*                                                              # (default: true) EXPLODE item.for.doors.palm.name
fe.protection.explode.forestry.doors.papaya.*                                                            # (default: true) EXPLODE item.for.doors.papaya.name
fe.protection.explode.forestry.doors.pine.*                                                              # (default: true) EXPLODE item.for.doors.pine.name
fe.protection.explode.forestry.doors.plum.*                                                              # (default: true) EXPLODE item.for.doors.plum.name
fe.protection.explode.forestry.doors.poplar.*                                                            # (default: true) EXPLODE item.for.doors.poplar.name
fe.protection.explode.forestry.doors.sequoia.*                                                           # (default: true) EXPLODE item.for.doors.sequoia.name
fe.protection.explode.forestry.doors.teak.*                                                              # (default: true) EXPLODE item.for.doors.teak.name
fe.protection.explode.forestry.doors.walnut.*                                                            # (default: true) EXPLODE item.for.doors.walnut.name
fe.protection.explode.forestry.doors.wenge.*                                                             # (default: true) EXPLODE item.for.doors.wenge.name
fe.protection.explode.forestry.doors.willow.*                                                            # (default: true) EXPLODE item.for.doors.willow.name
fe.protection.explode.forestry.doors.zebrawood.*                                                         # (default: true) EXPLODE item.for.doors.zebrawood.name
fe.protection.explode.forestry.engine_biogas.*                                                           # (default: true) EXPLODE Biogas Engine
fe.protection.explode.forestry.engine_clockwork.*                                                        # (default: true) EXPLODE Clockwork Engine
fe.protection.explode.forestry.engine_peat.*                                                             # (default: true) EXPLODE Peat-fired Engine
fe.protection.explode.forestry.escritoire.*                                                              # (default: true) EXPLODE Escritoire
fe.protection.explode.forestry.fabricator.*                                                              # (default: true) EXPLODE Thermionic Fabricator
fe.protection.explode.forestry.farm_crops.*                                                              # (default: true) EXPLODE Farm
fe.protection.explode.forestry.farm_ender.*                                                              # (default: true) EXPLODE Ender Farm
fe.protection.explode.forestry.farm_gourd.*                                                              # (default: true) EXPLODE Gourd Farm
fe.protection.explode.forestry.farm_mushroom.*                                                           # (default: true) EXPLODE Mushroom Farm
fe.protection.explode.forestry.farm_nether.*                                                             # (default: true) EXPLODE Infernal Farm
fe.protection.explode.forestry.fence.gates.acacia.*                                                      # (default: true) EXPLODE tile.for.fence.gates.acacia.name
fe.protection.explode.forestry.fence.gates.balsa.*                                                       # (default: true) EXPLODE tile.for.fence.gates.balsa.name
fe.protection.explode.forestry.fence.gates.baobab.*                                                      # (default: true) EXPLODE tile.for.fence.gates.baobab.name
fe.protection.explode.forestry.fence.gates.cherry.*                                                      # (default: true) EXPLODE tile.for.fence.gates.cherry.name
fe.protection.explode.forestry.fence.gates.chestnut.*                                                    # (default: true) EXPLODE tile.for.fence.gates.chestnut.name
fe.protection.explode.forestry.fence.gates.citrus.*                                                      # (default: true) EXPLODE tile.for.fence.gates.citrus.name
fe.protection.explode.forestry.fence.gates.cocobolo.*                                                    # (default: true) EXPLODE tile.for.fence.gates.cocobolo.name
fe.protection.explode.forestry.fence.gates.ebony.*                                                       # (default: true) EXPLODE tile.for.fence.gates.ebony.name
fe.protection.explode.forestry.fence.gates.fireproof.acacia.*                                            # (default: true) EXPLODE tile.for.fence.gates.fireproof.acacia.name
fe.protection.explode.forestry.fence.gates.fireproof.balsa.*                                             # (default: true) EXPLODE tile.for.fence.gates.fireproof.balsa.name
fe.protection.explode.forestry.fence.gates.fireproof.baobab.*                                            # (default: true) EXPLODE tile.for.fence.gates.fireproof.baobab.name
fe.protection.explode.forestry.fence.gates.fireproof.cherry.*                                            # (default: true) EXPLODE tile.for.fence.gates.fireproof.cherry.name
fe.protection.explode.forestry.fence.gates.fireproof.chestnut.*                                          # (default: true) EXPLODE tile.for.fence.gates.fireproof.chestnut.name
fe.protection.explode.forestry.fence.gates.fireproof.citrus.*                                            # (default: true) EXPLODE tile.for.fence.gates.fireproof.citrus.name
fe.protection.explode.forestry.fence.gates.fireproof.cocobolo.*                                          # (default: true) EXPLODE tile.for.fence.gates.fireproof.cocobolo.name
fe.protection.explode.forestry.fence.gates.fireproof.ebony.*                                             # (default: true) EXPLODE tile.for.fence.gates.fireproof.ebony.name
fe.protection.explode.forestry.fence.gates.fireproof.giganteum.*                                         # (default: true) EXPLODE tile.for.fence.gates.fireproof.giganteum.name
fe.protection.explode.forestry.fence.gates.fireproof.greenheart.*                                        # (default: true) EXPLODE tile.for.fence.gates.fireproof.greenheart.name
fe.protection.explode.forestry.fence.gates.fireproof.ipe.*                                               # (default: true) EXPLODE tile.for.fence.gates.fireproof.ipe.name
fe.protection.explode.forestry.fence.gates.fireproof.kapok.*                                             # (default: true) EXPLODE tile.for.fence.gates.fireproof.kapok.name
fe.protection.explode.forestry.fence.gates.fireproof.larch.*                                             # (default: true) EXPLODE tile.for.fence.gates.fireproof.larch.name
fe.protection.explode.forestry.fence.gates.fireproof.lime.*                                              # (default: true) EXPLODE tile.for.fence.gates.fireproof.lime.name
fe.protection.explode.forestry.fence.gates.fireproof.mahoe.*                                             # (default: true) EXPLODE tile.for.fence.gates.fireproof.mahoe.name
fe.protection.explode.forestry.fence.gates.fireproof.mahogany.*                                          # (default: true) EXPLODE tile.for.fence.gates.fireproof.mahogany.name
fe.protection.explode.forestry.fence.gates.fireproof.maple.*                                             # (default: true) EXPLODE tile.for.fence.gates.fireproof.maple.name
fe.protection.explode.forestry.fence.gates.fireproof.padauk.*                                            # (default: true) EXPLODE tile.for.fence.gates.fireproof.padauk.name
fe.protection.explode.forestry.fence.gates.fireproof.palm.*                                              # (default: true) EXPLODE tile.for.fence.gates.fireproof.palm.name
fe.protection.explode.forestry.fence.gates.fireproof.papaya.*                                            # (default: true) EXPLODE tile.for.fence.gates.fireproof.papaya.name
fe.protection.explode.forestry.fence.gates.fireproof.pine.*                                              # (default: true) EXPLODE tile.for.fence.gates.fireproof.pine.name
fe.protection.explode.forestry.fence.gates.fireproof.plum.*                                              # (default: true) EXPLODE tile.for.fence.gates.fireproof.plum.name
fe.protection.explode.forestry.fence.gates.fireproof.poplar.*                                            # (default: true) EXPLODE tile.for.fence.gates.fireproof.poplar.name
fe.protection.explode.forestry.fence.gates.fireproof.sequoia.*                                           # (default: true) EXPLODE tile.for.fence.gates.fireproof.sequoia.name
fe.protection.explode.forestry.fence.gates.fireproof.teak.*                                              # (default: true) EXPLODE tile.for.fence.gates.fireproof.teak.name
fe.protection.explode.forestry.fence.gates.fireproof.walnut.*                                            # (default: true) EXPLODE tile.for.fence.gates.fireproof.walnut.name
fe.protection.explode.forestry.fence.gates.fireproof.wenge.*                                             # (default: true) EXPLODE tile.for.fence.gates.fireproof.wenge.name
fe.protection.explode.forestry.fence.gates.fireproof.willow.*                                            # (default: true) EXPLODE tile.for.fence.gates.fireproof.willow.name
fe.protection.explode.forestry.fence.gates.fireproof.zebrawood.*                                         # (default: true) EXPLODE tile.for.fence.gates.fireproof.zebrawood.name
fe.protection.explode.forestry.fence.gates.giganteum.*                                                   # (default: true) EXPLODE tile.for.fence.gates.giganteum.name
fe.protection.explode.forestry.fence.gates.greenheart.*                                                  # (default: true) EXPLODE tile.for.fence.gates.greenheart.name
fe.protection.explode.forestry.fence.gates.ipe.*                                                         # (default: true) EXPLODE tile.for.fence.gates.ipe.name
fe.protection.explode.forestry.fence.gates.kapok.*                                                       # (default: true) EXPLODE tile.for.fence.gates.kapok.name
fe.protection.explode.forestry.fence.gates.larch.*                                                       # (default: true) EXPLODE tile.for.fence.gates.larch.name
fe.protection.explode.forestry.fence.gates.lime.*                                                        # (default: true) EXPLODE tile.for.fence.gates.lime.name
fe.protection.explode.forestry.fence.gates.mahoe.*                                                       # (default: true) EXPLODE tile.for.fence.gates.mahoe.name
fe.protection.explode.forestry.fence.gates.mahogany.*                                                    # (default: true) EXPLODE tile.for.fence.gates.mahogany.name
fe.protection.explode.forestry.fence.gates.maple.*                                                       # (default: true) EXPLODE tile.for.fence.gates.maple.name
fe.protection.explode.forestry.fence.gates.padauk.*                                                      # (default: true) EXPLODE tile.for.fence.gates.padauk.name
fe.protection.explode.forestry.fence.gates.palm.*                                                        # (default: true) EXPLODE tile.for.fence.gates.palm.name
fe.protection.explode.forestry.fence.gates.papaya.*                                                      # (default: true) EXPLODE tile.for.fence.gates.papaya.name
fe.protection.explode.forestry.fence.gates.pine.*                                                        # (default: true) EXPLODE tile.for.fence.gates.pine.name
fe.protection.explode.forestry.fence.gates.plum.*                                                        # (default: true) EXPLODE tile.for.fence.gates.plum.name
fe.protection.explode.forestry.fence.gates.poplar.*                                                      # (default: true) EXPLODE tile.for.fence.gates.poplar.name
fe.protection.explode.forestry.fence.gates.sequoia.*                                                     # (default: true) EXPLODE tile.for.fence.gates.sequoia.name
fe.protection.explode.forestry.fence.gates.teak.*                                                        # (default: true) EXPLODE tile.for.fence.gates.teak.name
fe.protection.explode.forestry.fence.gates.vanilla.fireproof.acacia.*                                    # (default: true) EXPLODE tile.for.fence.gates.vanilla.fireproof.acacia.name
fe.protection.explode.forestry.fence.gates.vanilla.fireproof.birch.*                                     # (default: true) EXPLODE tile.for.fence.gates.vanilla.fireproof.birch.name
fe.protection.explode.forestry.fence.gates.vanilla.fireproof.dark_oak.*                                  # (default: true) EXPLODE tile.for.fence.gates.vanilla.fireproof.dark_oak.name
fe.protection.explode.forestry.fence.gates.vanilla.fireproof.jungle.*                                    # (default: true) EXPLODE tile.for.fence.gates.vanilla.fireproof.jungle.name
fe.protection.explode.forestry.fence.gates.vanilla.fireproof.oak.*                                       # (default: true) EXPLODE tile.for.fence.gates.vanilla.fireproof.oak.name
fe.protection.explode.forestry.fence.gates.vanilla.fireproof.spruce.*                                    # (default: true) EXPLODE tile.for.fence.gates.vanilla.fireproof.spruce.name
fe.protection.explode.forestry.fence.gates.walnut.*                                                      # (default: true) EXPLODE tile.for.fence.gates.walnut.name
fe.protection.explode.forestry.fence.gates.wenge.*                                                       # (default: true) EXPLODE tile.for.fence.gates.wenge.name
fe.protection.explode.forestry.fence.gates.willow.*                                                      # (default: true) EXPLODE tile.for.fence.gates.willow.name
fe.protection.explode.forestry.fence.gates.zebrawood.*                                                   # (default: true) EXPLODE tile.for.fence.gates.zebrawood.name
fe.protection.explode.forestry.fences.0.*                                                                # (default: true) EXPLODE tile.for.fences.0.name
fe.protection.explode.forestry.fences.1.*                                                                # (default: true) EXPLODE tile.for.fences.1.name
fe.protection.explode.forestry.fences.fireproof.0.*                                                      # (default: true) EXPLODE tile.for.fences.fireproof.0.name
fe.protection.explode.forestry.fences.fireproof.1.*                                                      # (default: true) EXPLODE tile.for.fences.fireproof.1.name
fe.protection.explode.forestry.fences.vanilla.fireproof.0.*                                              # (default: true) EXPLODE tile.for.fences.vanilla.fireproof.0.name
fe.protection.explode.forestry.fermenter.*                                                               # (default: true) EXPLODE Fermenter
fe.protection.explode.forestry.ffarm.*                                                                   # (default: true) EXPLODE tile.for.ffarm.name
fe.protection.explode.forestry.fluid.bio.ethanol.*                                                       # (default: true) EXPLODE Ethanol
fe.protection.explode.forestry.fluid.biomass.*                                                           # (default: true) EXPLODE Biomass
fe.protection.explode.forestry.fluid.for.honey.*                                                         # (default: true) EXPLODE Honey
fe.protection.explode.forestry.fluid.glass.*                                                             # (default: true) EXPLODE Liquid Glass
fe.protection.explode.forestry.fluid.ice.*                                                               # (default: true) EXPLODE Crushed Ice
fe.protection.explode.forestry.fluid.juice.*                                                             # (default: true) EXPLODE Fruit Juice
fe.protection.explode.forestry.fluid.milk.*                                                              # (default: true) EXPLODE Milk
fe.protection.explode.forestry.fluid.seed.oil.*                                                          # (default: true) EXPLODE Seed Oil
fe.protection.explode.forestry.fluid.short.mead.*                                                        # (default: true) EXPLODE Short Mead
fe.protection.explode.forestry.genetic_filter.*                                                          # (default: true) EXPLODE Genetic Filter
fe.protection.explode.forestry.greenhouse.*                                                              # (default: true) EXPLODE tile.for.greenhouse.name
fe.protection.explode.forestry.greenhouse.window.*                                                       # (default: true) EXPLODE Greenhouse Window
fe.protection.explode.forestry.greenhouse.window_up.*                                                    # (default: true) EXPLODE Greenhouse Roof Window
fe.protection.explode.forestry.habitat_former.*                                                          # (default: true) EXPLODE Habitat Former
fe.protection.explode.forestry.humus.*                                                                   # (default: true) EXPLODE Humus
fe.protection.explode.forestry.leaves.*                                                                  # (default: true) EXPLODE tile.for.leaves.name
fe.protection.explode.forestry.leaves.decorative.0.*                                                     # (default: true) EXPLODE tile.for.leaves.decorative.0.name
fe.protection.explode.forestry.leaves.decorative.1.*                                                     # (default: true) EXPLODE tile.for.leaves.decorative.1.name
fe.protection.explode.forestry.leaves.decorative.2.*                                                     # (default: true) EXPLODE tile.for.leaves.decorative.2.name
fe.protection.explode.forestry.leaves.default.0.*                                                        # (default: true) EXPLODE tile.for.leaves.default.0.name
fe.protection.explode.forestry.leaves.default.1.*                                                        # (default: true) EXPLODE tile.for.leaves.default.1.name
fe.protection.explode.forestry.leaves.default.2.*                                                        # (default: true) EXPLODE tile.for.leaves.default.2.name
fe.protection.explode.forestry.leaves.default.3.*                                                        # (default: true) EXPLODE tile.for.leaves.default.3.name
fe.protection.explode.forestry.leaves.default.4.*                                                        # (default: true) EXPLODE tile.for.leaves.default.4.name
fe.protection.explode.forestry.leaves.default.5.*                                                        # (default: true) EXPLODE tile.for.leaves.default.5.name
fe.protection.explode.forestry.leaves.default.6.*                                                        # (default: true) EXPLODE tile.for.leaves.default.6.name
fe.protection.explode.forestry.leaves.default.7.*                                                        # (default: true) EXPLODE tile.for.leaves.default.7.name
fe.protection.explode.forestry.leaves.default.8.*                                                        # (default: true) EXPLODE tile.for.leaves.default.8.name
fe.protection.explode.forestry.leaves.default.fruit.0.*                                                  # (default: true) EXPLODE tile.for.leaves.default.fruit.0.name
fe.protection.explode.forestry.leaves.default.fruit.1.*                                                  # (default: true) EXPLODE tile.for.leaves.default.fruit.1.name
fe.protection.explode.forestry.loam.*                                                                    # (default: true) EXPLODE Loam
fe.protection.explode.forestry.logs.0.*                                                                  # (default: true) EXPLODE tile.for.logs.0.name
fe.protection.explode.forestry.logs.1.*                                                                  # (default: true) EXPLODE tile.for.logs.1.name
fe.protection.explode.forestry.logs.2.*                                                                  # (default: true) EXPLODE tile.for.logs.2.name
fe.protection.explode.forestry.logs.3.*                                                                  # (default: true) EXPLODE tile.for.logs.3.name
fe.protection.explode.forestry.logs.4.*                                                                  # (default: true) EXPLODE tile.for.logs.4.name
fe.protection.explode.forestry.logs.5.*                                                                  # (default: true) EXPLODE tile.for.logs.5.name
fe.protection.explode.forestry.logs.6.*                                                                  # (default: true) EXPLODE tile.for.logs.6.name
fe.protection.explode.forestry.logs.7.*                                                                  # (default: true) EXPLODE tile.for.logs.7.name
fe.protection.explode.forestry.logs.fireproof.0.*                                                        # (default: true) EXPLODE tile.for.logs.fireproof.0.name
fe.protection.explode.forestry.logs.fireproof.1.*                                                        # (default: true) EXPLODE tile.for.logs.fireproof.1.name
fe.protection.explode.forestry.logs.fireproof.2.*                                                        # (default: true) EXPLODE tile.for.logs.fireproof.2.name
fe.protection.explode.forestry.logs.fireproof.3.*                                                        # (default: true) EXPLODE tile.for.logs.fireproof.3.name
fe.protection.explode.forestry.logs.fireproof.4.*                                                        # (default: true) EXPLODE tile.for.logs.fireproof.4.name
fe.protection.explode.forestry.logs.fireproof.5.*                                                        # (default: true) EXPLODE tile.for.logs.fireproof.5.name
fe.protection.explode.forestry.logs.fireproof.6.*                                                        # (default: true) EXPLODE tile.for.logs.fireproof.6.name
fe.protection.explode.forestry.logs.fireproof.7.*                                                        # (default: true) EXPLODE tile.for.logs.fireproof.7.name
fe.protection.explode.forestry.logs.vanilla.fireproof.0.*                                                # (default: true) EXPLODE tile.for.logs.vanilla.fireproof.0.name
fe.protection.explode.forestry.logs.vanilla.fireproof.1.*                                                # (default: true) EXPLODE tile.for.logs.vanilla.fireproof.1.name
fe.protection.explode.forestry.mailbox.*                                                                 # (default: true) EXPLODE Mailbox
fe.protection.explode.forestry.moistener.*                                                               # (default: true) EXPLODE Moistener
fe.protection.explode.forestry.mushroom.*                                                                # (default: true) EXPLODE tile.for.mushroom.name
fe.protection.explode.forestry.peat_bog.*                                                                # (default: true) EXPLODE Peat Bog
fe.protection.explode.forestry.planks.0.*                                                                # (default: true) EXPLODE tile.for.planks.0.name
fe.protection.explode.forestry.planks.1.*                                                                # (default: true) EXPLODE tile.for.planks.1.name
fe.protection.explode.forestry.planks.fireproof.0.*                                                      # (default: true) EXPLODE tile.for.planks.fireproof.0.name
fe.protection.explode.forestry.planks.fireproof.1.*                                                      # (default: true) EXPLODE tile.for.planks.fireproof.1.name
fe.protection.explode.forestry.planks.vanilla.fireproof.0.*                                              # (default: true) EXPLODE tile.for.planks.vanilla.fireproof.0.name
fe.protection.explode.forestry.pods.cocoa.*                                                              # (default: true) EXPLODE tile.for.pods.cocoa.name
fe.protection.explode.forestry.pods.dates.*                                                              # (default: true) EXPLODE tile.for.pods.dates.name
fe.protection.explode.forestry.pods.papaya.*                                                             # (default: true) EXPLODE tile.for.pods.papaya.name
fe.protection.explode.forestry.rainmaker.*                                                               # (default: true) EXPLODE Rainmaker
fe.protection.explode.forestry.raintank.*                                                                # (default: true) EXPLODE Rain Tank
fe.protection.explode.forestry.resource_storage.*                                                        # (default: true) EXPLODE tile.for.resource_storage.name
fe.protection.explode.forestry.resources.*                                                               # (default: true) EXPLODE tile.for.resources.name
fe.protection.explode.forestry.sapling_ge.*                                                              # (default: true) EXPLODE tile.for.sapling_ge.name
fe.protection.explode.forestry.slabs.0.*                                                                 # (default: true) EXPLODE tile.for.slabs.0.name
fe.protection.explode.forestry.slabs.1.*                                                                 # (default: true) EXPLODE tile.for.slabs.1.name
fe.protection.explode.forestry.slabs.2.*                                                                 # (default: true) EXPLODE tile.for.slabs.2.name
fe.protection.explode.forestry.slabs.3.*                                                                 # (default: true) EXPLODE tile.for.slabs.3.name
fe.protection.explode.forestry.slabs.double.0.*                                                          # (default: true) EXPLODE tile.for.slabs.double.0.name
fe.protection.explode.forestry.slabs.double.1.*                                                          # (default: true) EXPLODE tile.for.slabs.double.1.name
fe.protection.explode.forestry.slabs.double.2.*                                                          # (default: true) EXPLODE tile.for.slabs.double.2.name
fe.protection.explode.forestry.slabs.double.3.*                                                          # (default: true) EXPLODE tile.for.slabs.double.3.name
fe.protection.explode.forestry.slabs.double.fireproof.0.*                                                # (default: true) EXPLODE tile.for.slabs.double.fireproof.0.name
fe.protection.explode.forestry.slabs.double.fireproof.1.*                                                # (default: true) EXPLODE tile.for.slabs.double.fireproof.1.name
fe.protection.explode.forestry.slabs.double.fireproof.2.*                                                # (default: true) EXPLODE tile.for.slabs.double.fireproof.2.name
fe.protection.explode.forestry.slabs.double.fireproof.3.*                                                # (default: true) EXPLODE tile.for.slabs.double.fireproof.3.name
fe.protection.explode.forestry.slabs.fireproof.0.*                                                       # (default: true) EXPLODE tile.for.slabs.fireproof.0.name
fe.protection.explode.forestry.slabs.fireproof.1.*                                                       # (default: true) EXPLODE tile.for.slabs.fireproof.1.name
fe.protection.explode.forestry.slabs.fireproof.2.*                                                       # (default: true) EXPLODE tile.for.slabs.fireproof.2.name
fe.protection.explode.forestry.slabs.fireproof.3.*                                                       # (default: true) EXPLODE tile.for.slabs.fireproof.3.name
fe.protection.explode.forestry.slabs.vanilla.double.fireproof.0.*                                        # (default: true) EXPLODE tile.for.slabs.vanilla.double.fireproof.0.name
fe.protection.explode.forestry.slabs.vanilla.fireproof.0.*                                               # (default: true) EXPLODE tile.for.slabs.vanilla.fireproof.0.name
fe.protection.explode.forestry.squeezer.*                                                                # (default: true) EXPLODE Squeezer
fe.protection.explode.forestry.stairs.acacia.*                                                           # (default: true) EXPLODE tile.for.stairs.acacia.name
fe.protection.explode.forestry.stairs.balsa.*                                                            # (default: true) EXPLODE tile.for.stairs.balsa.name
fe.protection.explode.forestry.stairs.baobab.*                                                           # (default: true) EXPLODE tile.for.stairs.baobab.name
fe.protection.explode.forestry.stairs.cherry.*                                                           # (default: true) EXPLODE tile.for.stairs.cherry.name
fe.protection.explode.forestry.stairs.chestnut.*                                                         # (default: true) EXPLODE tile.for.stairs.chestnut.name
fe.protection.explode.forestry.stairs.citrus.*                                                           # (default: true) EXPLODE tile.for.stairs.citrus.name
fe.protection.explode.forestry.stairs.cocobolo.*                                                         # (default: true) EXPLODE tile.for.stairs.cocobolo.name
fe.protection.explode.forestry.stairs.ebony.*                                                            # (default: true) EXPLODE tile.for.stairs.ebony.name
fe.protection.explode.forestry.stairs.fireproof.acacia.*                                                 # (default: true) EXPLODE tile.for.stairs.fireproof.acacia.name
fe.protection.explode.forestry.stairs.fireproof.balsa.*                                                  # (default: true) EXPLODE tile.for.stairs.fireproof.balsa.name
fe.protection.explode.forestry.stairs.fireproof.baobab.*                                                 # (default: true) EXPLODE tile.for.stairs.fireproof.baobab.name
fe.protection.explode.forestry.stairs.fireproof.cherry.*                                                 # (default: true) EXPLODE tile.for.stairs.fireproof.cherry.name
fe.protection.explode.forestry.stairs.fireproof.chestnut.*                                               # (default: true) EXPLODE tile.for.stairs.fireproof.chestnut.name
fe.protection.explode.forestry.stairs.fireproof.citrus.*                                                 # (default: true) EXPLODE tile.for.stairs.fireproof.citrus.name
fe.protection.explode.forestry.stairs.fireproof.cocobolo.*                                               # (default: true) EXPLODE tile.for.stairs.fireproof.cocobolo.name
fe.protection.explode.forestry.stairs.fireproof.ebony.*                                                  # (default: true) EXPLODE tile.for.stairs.fireproof.ebony.name
fe.protection.explode.forestry.stairs.fireproof.giganteum.*                                              # (default: true) EXPLODE tile.for.stairs.fireproof.giganteum.name
fe.protection.explode.forestry.stairs.fireproof.greenheart.*                                             # (default: true) EXPLODE tile.for.stairs.fireproof.greenheart.name
fe.protection.explode.forestry.stairs.fireproof.ipe.*                                                    # (default: true) EXPLODE tile.for.stairs.fireproof.ipe.name
fe.protection.explode.forestry.stairs.fireproof.kapok.*                                                  # (default: true) EXPLODE tile.for.stairs.fireproof.kapok.name
fe.protection.explode.forestry.stairs.fireproof.larch.*                                                  # (default: true) EXPLODE tile.for.stairs.fireproof.larch.name
fe.protection.explode.forestry.stairs.fireproof.lime.*                                                   # (default: true) EXPLODE tile.for.stairs.fireproof.lime.name
fe.protection.explode.forestry.stairs.fireproof.mahoe.*                                                  # (default: true) EXPLODE tile.for.stairs.fireproof.mahoe.name
fe.protection.explode.forestry.stairs.fireproof.mahogany.*                                               # (default: true) EXPLODE tile.for.stairs.fireproof.mahogany.name
fe.protection.explode.forestry.stairs.fireproof.maple.*                                                  # (default: true) EXPLODE tile.for.stairs.fireproof.maple.name
fe.protection.explode.forestry.stairs.fireproof.padauk.*                                                 # (default: true) EXPLODE tile.for.stairs.fireproof.padauk.name
fe.protection.explode.forestry.stairs.fireproof.palm.*                                                   # (default: true) EXPLODE tile.for.stairs.fireproof.palm.name
fe.protection.explode.forestry.stairs.fireproof.papaya.*                                                 # (default: true) EXPLODE tile.for.stairs.fireproof.papaya.name
fe.protection.explode.forestry.stairs.fireproof.pine.*                                                   # (default: true) EXPLODE tile.for.stairs.fireproof.pine.name
fe.protection.explode.forestry.stairs.fireproof.plum.*                                                   # (default: true) EXPLODE tile.for.stairs.fireproof.plum.name
fe.protection.explode.forestry.stairs.fireproof.poplar.*                                                 # (default: true) EXPLODE tile.for.stairs.fireproof.poplar.name
fe.protection.explode.forestry.stairs.fireproof.sequoia.*                                                # (default: true) EXPLODE tile.for.stairs.fireproof.sequoia.name
fe.protection.explode.forestry.stairs.fireproof.teak.*                                                   # (default: true) EXPLODE tile.for.stairs.fireproof.teak.name
fe.protection.explode.forestry.stairs.fireproof.walnut.*                                                 # (default: true) EXPLODE tile.for.stairs.fireproof.walnut.name
fe.protection.explode.forestry.stairs.fireproof.wenge.*                                                  # (default: true) EXPLODE tile.for.stairs.fireproof.wenge.name
fe.protection.explode.forestry.stairs.fireproof.willow.*                                                 # (default: true) EXPLODE tile.for.stairs.fireproof.willow.name
fe.protection.explode.forestry.stairs.fireproof.zebrawood.*                                              # (default: true) EXPLODE tile.for.stairs.fireproof.zebrawood.name
fe.protection.explode.forestry.stairs.giganteum.*                                                        # (default: true) EXPLODE tile.for.stairs.giganteum.name
fe.protection.explode.forestry.stairs.greenheart.*                                                       # (default: true) EXPLODE tile.for.stairs.greenheart.name
fe.protection.explode.forestry.stairs.ipe.*                                                              # (default: true) EXPLODE tile.for.stairs.ipe.name
fe.protection.explode.forestry.stairs.kapok.*                                                            # (default: true) EXPLODE tile.for.stairs.kapok.name
fe.protection.explode.forestry.stairs.larch.*                                                            # (default: true) EXPLODE tile.for.stairs.larch.name
fe.protection.explode.forestry.stairs.lime.*                                                             # (default: true) EXPLODE tile.for.stairs.lime.name
fe.protection.explode.forestry.stairs.mahoe.*                                                            # (default: true) EXPLODE tile.for.stairs.mahoe.name
fe.protection.explode.forestry.stairs.mahogany.*                                                         # (default: true) EXPLODE tile.for.stairs.mahogany.name
fe.protection.explode.forestry.stairs.maple.*                                                            # (default: true) EXPLODE tile.for.stairs.maple.name
fe.protection.explode.forestry.stairs.padauk.*                                                           # (default: true) EXPLODE tile.for.stairs.padauk.name
fe.protection.explode.forestry.stairs.palm.*                                                             # (default: true) EXPLODE tile.for.stairs.palm.name
fe.protection.explode.forestry.stairs.papaya.*                                                           # (default: true) EXPLODE tile.for.stairs.papaya.name
fe.protection.explode.forestry.stairs.pine.*                                                             # (default: true) EXPLODE tile.for.stairs.pine.name
fe.protection.explode.forestry.stairs.plum.*                                                             # (default: true) EXPLODE tile.for.stairs.plum.name
fe.protection.explode.forestry.stairs.poplar.*                                                           # (default: true) EXPLODE tile.for.stairs.poplar.name
fe.protection.explode.forestry.stairs.sequoia.*                                                          # (default: true) EXPLODE tile.for.stairs.sequoia.name
fe.protection.explode.forestry.stairs.teak.*                                                             # (default: true) EXPLODE tile.for.stairs.teak.name
fe.protection.explode.forestry.stairs.vanilla.fireproof.acacia.*                                         # (default: true) EXPLODE tile.for.stairs.vanilla.fireproof.acacia.name
fe.protection.explode.forestry.stairs.vanilla.fireproof.birch.*                                          # (default: true) EXPLODE tile.for.stairs.vanilla.fireproof.birch.name
fe.protection.explode.forestry.stairs.vanilla.fireproof.dark_oak.*                                       # (default: true) EXPLODE tile.for.stairs.vanilla.fireproof.dark_oak.name
fe.protection.explode.forestry.stairs.vanilla.fireproof.jungle.*                                         # (default: true) EXPLODE tile.for.stairs.vanilla.fireproof.jungle.name
fe.protection.explode.forestry.stairs.vanilla.fireproof.oak.*                                            # (default: true) EXPLODE tile.for.stairs.vanilla.fireproof.oak.name
fe.protection.explode.forestry.stairs.vanilla.fireproof.spruce.*                                         # (default: true) EXPLODE tile.for.stairs.vanilla.fireproof.spruce.name
fe.protection.explode.forestry.stairs.walnut.*                                                           # (default: true) EXPLODE tile.for.stairs.walnut.name
fe.protection.explode.forestry.stairs.wenge.*                                                            # (default: true) EXPLODE tile.for.stairs.wenge.name
fe.protection.explode.forestry.stairs.willow.*                                                           # (default: true) EXPLODE tile.for.stairs.willow.name
fe.protection.explode.forestry.stairs.zebrawood.*                                                        # (default: true) EXPLODE tile.for.stairs.zebrawood.name
fe.protection.explode.forestry.stamp_collector.*                                                         # (default: true) EXPLODE Stamp Collector
fe.protection.explode.forestry.still.*                                                                   # (default: true) EXPLODE Still
fe.protection.explode.forestry.stump.*                                                                   # (default: true) EXPLODE Candle Stump
fe.protection.explode.forestry.trade_station.*                                                           # (default: true) EXPLODE Trade Station
fe.protection.explode.forestry.tree_chest.*                                                              # (default: true) EXPLODE Arborist's Chest
fe.protection.explode.forestry.wood_pile.*                                                               # (default: true) EXPLODE Wood Pile
fe.protection.explode.forestry.wood_pile_decorative.*                                                    # (default: true) EXPLODE Decorative Wood Pile
fe.protection.explode.forestry.worktable.*                                                               # (default: true) EXPLODE Worktable
fe.protection.explode.ftbquests.barrier.*                                                                # (default: true) EXPLODE Quest Barrier
fe.protection.explode.ftbquests.chest.*                                                                  # (default: true) EXPLODE Quest Chest
fe.protection.explode.ftbquests.detector.*                                                               # (default: true) EXPLODE tile.ftbquests.detector.name
fe.protection.explode.ftbquests.loot_crate_opener.*                                                      # (default: true) EXPLODE Loot Crate Opener
fe.protection.explode.ftbquests.loot_crate_storage.*                                                     # (default: true) EXPLODE Loot Crate Storage
fe.protection.explode.ftbquests.progress_detector.*                                                      # (default: true) EXPLODE Quest Progress Detector
fe.protection.explode.ftbquests.progress_screen.*                                                        # (default: true) EXPLODE Progress Screen
fe.protection.explode.ftbquests.progress_screen_part.*                                                   # (default: true) EXPLODE tile.ftbquests.progress_screen_part.name
fe.protection.explode.ftbquests.reward_collector.*                                                       # (default: true) EXPLODE Reward Collector
fe.protection.explode.ftbquests.screen.*                                                                 # (default: true) EXPLODE Task Screen
fe.protection.explode.ftbquests.screen_part.*                                                            # (default: true) EXPLODE tile.ftbquests.screen_part.name
fe.protection.explode.futuremc.acacia_standing_sign.*                                                    # (default: true) EXPLODE tile.futuremc.acacia_standing_sign.name
fe.protection.explode.futuremc.acacia_trapdoor.*                                                         # (default: true) EXPLODE Acacia Trapdoor
fe.protection.explode.futuremc.acacia_wall_sign.*                                                        # (default: true) EXPLODE tile.futuremc.acacia_wall_sign.name
fe.protection.explode.futuremc.acacia_wood.*                                                             # (default: true) EXPLODE Acacia Wood
fe.protection.explode.futuremc.ancient_debris.*                                                          # (default: true) EXPLODE Ancient Debris
fe.protection.explode.futuremc.andesite_wall.*                                                           # (default: true) EXPLODE Andesite Wall
fe.protection.explode.futuremc.bamboo.*                                                                  # (default: true) EXPLODE Bamboo
fe.protection.explode.futuremc.barrel.*                                                                  # (default: true) EXPLODE Barrel
fe.protection.explode.futuremc.bee_nest.*                                                                # (default: true) EXPLODE Bee Nest
fe.protection.explode.futuremc.beehive.*                                                                 # (default: true) EXPLODE Bee Hive
fe.protection.explode.futuremc.bell.*                                                                    # (default: true) EXPLODE Bell
fe.protection.explode.futuremc.birch_standing_sign.*                                                     # (default: true) EXPLODE tile.futuremc.birch_standing_sign.name
fe.protection.explode.futuremc.birch_trapdoor.*                                                          # (default: true) EXPLODE Birch Trapdoor
fe.protection.explode.futuremc.birch_wall_sign.*                                                         # (default: true) EXPLODE tile.futuremc.birch_wall_sign.name
fe.protection.explode.futuremc.birch_wood.*                                                              # (default: true) EXPLODE Birch Wood
fe.protection.explode.futuremc.blue_ice.*                                                                # (default: true) EXPLODE Blue Ice
fe.protection.explode.futuremc.brick_wall.*                                                              # (default: true) EXPLODE Brick Wall
fe.protection.explode.futuremc.campfire.*                                                                # (default: true) EXPLODE Campfire
fe.protection.explode.futuremc.cartography_table.*                                                       # (default: true) EXPLODE Cartography Table
fe.protection.explode.futuremc.chain.*                                                                   # (default: true) EXPLODE Chain
fe.protection.explode.futuremc.composter.*                                                               # (default: true) EXPLODE Composter
fe.protection.explode.futuremc.cornflower.*                                                              # (default: true) EXPLODE Cornflower
fe.protection.explode.futuremc.dark_oak_standing_sign.*                                                  # (default: true) EXPLODE tile.futuremc.dark_oak_standing_sign.name
fe.protection.explode.futuremc.dark_oak_trapdoor.*                                                       # (default: true) EXPLODE Dark Oak Trapdoor
fe.protection.explode.futuremc.dark_oak_wall_sign.*                                                      # (default: true) EXPLODE tile.futuremc.dark_oak_wall_sign.name
fe.protection.explode.futuremc.dark_oak_wood.*                                                           # (default: true) EXPLODE Dark Oak Wood
fe.protection.explode.futuremc.diorite_wall.*                                                            # (default: true) EXPLODE Diorite Wall
fe.protection.explode.futuremc.end_stone_brick_wall.*                                                    # (default: true) EXPLODE End Stone Brick Wall
fe.protection.explode.futuremc.fletching_table.*                                                         # (default: true) EXPLODE Fletching Table
fe.protection.explode.futuremc.granite_wall.*                                                            # (default: true) EXPLODE Granite Wall
fe.protection.explode.futuremc.grindstone.*                                                              # (default: true) EXPLODE Grindstone
fe.protection.explode.futuremc.honey_block.*                                                             # (default: true) EXPLODE Honey Block
fe.protection.explode.futuremc.honeycomb_block.*                                                         # (default: true) EXPLODE Honeycomb Block
fe.protection.explode.futuremc.jungle_standing_sign.*                                                    # (default: true) EXPLODE tile.futuremc.jungle_standing_sign.name
fe.protection.explode.futuremc.jungle_trapdoor.*                                                         # (default: true) EXPLODE Jungle Trapdoor
fe.protection.explode.futuremc.jungle_wall_sign.*                                                        # (default: true) EXPLODE tile.futuremc.jungle_wall_sign.name
fe.protection.explode.futuremc.jungle_wood.*                                                             # (default: true) EXPLODE Jungle Wood
fe.protection.explode.futuremc.lantern.*                                                                 # (default: true) EXPLODE Lantern
fe.protection.explode.futuremc.lily_of_the_valley.*                                                      # (default: true) EXPLODE Lily of the Valley
fe.protection.explode.futuremc.loom.*                                                                    # (default: true) EXPLODE Loom
fe.protection.explode.futuremc.mossy_stone_brick_wall.*                                                  # (default: true) EXPLODE Mossy Stone Brick Wall
fe.protection.explode.futuremc.nether_brick_wall.*                                                       # (default: true) EXPLODE Nether Brick Wall
fe.protection.explode.futuremc.netherite_block.*                                                         # (default: true) EXPLODE Block of Netherite
fe.protection.explode.futuremc.oak_wood.*                                                                # (default: true) EXPLODE Oak Wood
fe.protection.explode.futuremc.prismarine_wall.*                                                         # (default: true) EXPLODE Prismarine Wall
fe.protection.explode.futuremc.red_nether_brick_wall.*                                                   # (default: true) EXPLODE Red Nether Brick Wall
fe.protection.explode.futuremc.red_sandstone_wall.*                                                      # (default: true) EXPLODE Red Sandstone Wall
fe.protection.explode.futuremc.sandstone_wall.*                                                          # (default: true) EXPLODE Sandstone Wall
fe.protection.explode.futuremc.scaffolding.*                                                             # (default: true) EXPLODE Scaffolding
fe.protection.explode.futuremc.smithing_table.*                                                          # (default: true) EXPLODE Smithing Table
fe.protection.explode.futuremc.smoker.*                                                                  # (default: true) EXPLODE Smoker
fe.protection.explode.futuremc.smooth_quartz.*                                                           # (default: true) EXPLODE Smooth Quartz
fe.protection.explode.futuremc.smooth_red_sandstone.*                                                    # (default: true) EXPLODE Smooth Red Sandstone
fe.protection.explode.futuremc.smooth_sandstone.*                                                        # (default: true) EXPLODE Smooth Sandstone
fe.protection.explode.futuremc.smooth_stone.*                                                            # (default: true) EXPLODE Smooth Stone
fe.protection.explode.futuremc.spruce_standing_sign.*                                                    # (default: true) EXPLODE tile.futuremc.spruce_standing_sign.name
fe.protection.explode.futuremc.spruce_trapdoor.*                                                         # (default: true) EXPLODE Spruce Trapdoor
fe.protection.explode.futuremc.spruce_wall_sign.*                                                        # (default: true) EXPLODE tile.futuremc.spruce_wall_sign.name
fe.protection.explode.futuremc.spruce_wood.*                                                             # (default: true) EXPLODE Spruce Wood
fe.protection.explode.futuremc.stone_brick_wall.*                                                        # (default: true) EXPLODE Stone Brick Wall
fe.protection.explode.futuremc.stonecutter.*                                                             # (default: true) EXPLODE Stonecutter
fe.protection.explode.futuremc.stripped_acacia_log.*                                                     # (default: true) EXPLODE Stripped Acacia Log
fe.protection.explode.futuremc.stripped_acacia_wood.*                                                    # (default: true) EXPLODE Stripped Acacia Wood
fe.protection.explode.futuremc.stripped_birch_log.*                                                      # (default: true) EXPLODE Stripped Birch Log
fe.protection.explode.futuremc.stripped_birch_wood.*                                                     # (default: true) EXPLODE Stripped Birch Wood
fe.protection.explode.futuremc.stripped_dark_oak_log.*                                                   # (default: true) EXPLODE Stripped Dark Oak Log
fe.protection.explode.futuremc.stripped_dark_oak_wood.*                                                  # (default: true) EXPLODE Stripped Dark Oak Wood
fe.protection.explode.futuremc.stripped_jungle_log.*                                                     # (default: true) EXPLODE Stripped Jungle Log
fe.protection.explode.futuremc.stripped_jungle_wood.*                                                    # (default: true) EXPLODE Stripped Jungle Wood
fe.protection.explode.futuremc.stripped_oak_log.*                                                        # (default: true) EXPLODE Stripped Oak Log
fe.protection.explode.futuremc.stripped_oak_wood.*                                                       # (default: true) EXPLODE Stripped Oak Wood
fe.protection.explode.futuremc.stripped_spruce_log.*                                                     # (default: true) EXPLODE Stripped Spruce Log
fe.protection.explode.futuremc.stripped_spruce_wood.*                                                    # (default: true) EXPLODE Stripped Spruce Wood
fe.protection.explode.hbm.absorber.*                                                                     # (default: true) EXPLODE Radiation Absorber
fe.protection.explode.hbm.absorber_green.*                                                               # (default: true) EXPLODE Advanced Radiation Absorber
fe.protection.explode.hbm.absorber_pink.*                                                                # (default: true) EXPLODE Elite Radiation Absorber
fe.protection.explode.hbm.absorber_red.*                                                                 # (default: true) EXPLODE Enhanced Radiation Absorber
fe.protection.explode.hbm.ams_base.*                                                                     # (default: true) EXPLODE AMS Base [WIP]
fe.protection.explode.hbm.ams_emitter.*                                                                  # (default: true) EXPLODE AMS Emitter [WIP]
fe.protection.explode.hbm.ams_limiter.*                                                                  # (default: true) EXPLODE AMS Stabilizer [WIP]
fe.protection.explode.hbm.ancient_scrap.*                                                                # (default: true) EXPLODE Ancient Scrap Metal
fe.protection.explode.hbm.anvil_bismuth.*                                                                # (default: true) EXPLODE Bismuth-209 Anvil
fe.protection.explode.hbm.anvil_dnt.*                                                                    # (default: true) EXPLODE Dineutronium Anvil
fe.protection.explode.hbm.anvil_ferrouranium.*                                                           # (default: true) EXPLODE Ferrouranium Anvil
fe.protection.explode.hbm.anvil_iron.*                                                                   # (default: true) EXPLODE Iron Anvil
fe.protection.explode.hbm.anvil_lead.*                                                                   # (default: true) EXPLODE Lead Anvil
fe.protection.explode.hbm.anvil_meteorite.*                                                              # (default: true) EXPLODE Meteorite Anvil
fe.protection.explode.hbm.anvil_murky.*                                                                  # (default: true) EXPLODE Murky Anvil
fe.protection.explode.hbm.anvil_osmiridium.*                                                             # (default: true) EXPLODE Osmiridium Anvil
fe.protection.explode.hbm.anvil_schrabidate.*                                                            # (default: true) EXPLODE Ferric Schrabidate Anvil
fe.protection.explode.hbm.anvil_starmetal.*                                                              # (default: true) EXPLODE Starmetal Anvil
fe.protection.explode.hbm.anvil_steel.*                                                                  # (default: true) EXPLODE Steel Anvil
fe.protection.explode.hbm.ash_digamma.*                                                                  # (default: true) EXPLODE Ash
fe.protection.explode.hbm.asphalt.*                                                                      # (default: true) EXPLODE Asphalt
fe.protection.explode.hbm.balefire.*                                                                     # (default: true) EXPLODE Balefire
fe.protection.explode.hbm.baleonitite_0.*                                                                # (default: true) EXPLODE Baleonite
fe.protection.explode.hbm.baleonitite_1.*                                                                # (default: true) EXPLODE Hot Baleonite
fe.protection.explode.hbm.baleonitite_2.*                                                                # (default: true) EXPLODE Boiling Baleonite
fe.protection.explode.hbm.baleonitite_3.*                                                                # (default: true) EXPLODE Blazing Baleonite
fe.protection.explode.hbm.baleonitite_4.*                                                                # (default: true) EXPLODE Infernal Baleonite
fe.protection.explode.hbm.baleonitite_core.*                                                             # (default: true) EXPLODE Baleonite-Corium
fe.protection.explode.hbm.baleonitite_slaked.*                                                           # (default: true) EXPLODE Slaked Baleonite
fe.protection.explode.hbm.barbed_wire.*                                                                  # (default: true) EXPLODE Barbed Wire
fe.protection.explode.hbm.barbed_wire_acid.*                                                             # (default: true) EXPLODE Caustic Barbed Wire
fe.protection.explode.hbm.barbed_wire_fire.*                                                             # (default: true) EXPLODE Flaming Barbed Wire
fe.protection.explode.hbm.barbed_wire_poison.*                                                           # (default: true) EXPLODE Poisoned Barbed Wire
fe.protection.explode.hbm.barbed_wire_ultradeath.*                                                       # (default: true) EXPLODE Cloud Barbed Wire
fe.protection.explode.hbm.barbed_wire_wither.*                                                           # (default: true) EXPLODE Withered Barbed Wire
fe.protection.explode.hbm.barrel_antimatter.*                                                            # (default: true) EXPLODE Magnetic Antimatter Container
fe.protection.explode.hbm.barrel_corroded.*                                                              # (default: true) EXPLODE Corroded Barrel
fe.protection.explode.hbm.barrel_iron.*                                                                  # (default: true) EXPLODE Iron Barrel
fe.protection.explode.hbm.barrel_plastic.*                                                               # (default: true) EXPLODE Safe Barrel
fe.protection.explode.hbm.barrel_steel.*                                                                 # (default: true) EXPLODE Steel Barrel
fe.protection.explode.hbm.barrel_tcalloy.*                                                               # (default: true) EXPLODE Technetium Steel Barrel
fe.protection.explode.hbm.barricade.*                                                                    # (default: true) EXPLODE Sand Bags
fe.protection.explode.hbm.basalt.*                                                                       # (default: true) EXPLODE Basalt
fe.protection.explode.hbm.basalt_asbestos.*                                                              # (default: true) EXPLODE Asbestos-Rich Basalt
fe.protection.explode.hbm.basalt_brick.*                                                                 # (default: true) EXPLODE Basalt Bricks
fe.protection.explode.hbm.basalt_fluorite.*                                                              # (default: true) EXPLODE Fluorite-Rich Basalt
fe.protection.explode.hbm.basalt_gem.*                                                                   # (default: true) EXPLODE Gem-Rich Basalt
fe.protection.explode.hbm.basalt_polished.*                                                              # (default: true) EXPLODE Polished Basalt
fe.protection.explode.hbm.basalt_smooth.*                                                                # (default: true) EXPLODE Smooth Basalt
fe.protection.explode.hbm.basalt_sulfur.*                                                                # (default: true) EXPLODE Sulfur-Rich Basalt
fe.protection.explode.hbm.basalt_tiles.*                                                                 # (default: true) EXPLODE Basalt Tiles
fe.protection.explode.hbm.blast_door.*                                                                   # (default: true) EXPLODE Sliding Blast Door
fe.protection.explode.hbm.block_actinium.*                                                               # (default: true) EXPLODE Block of Actinium
fe.protection.explode.hbm.block_advanced_alloy.*                                                         # (default: true) EXPLODE Block of Advanced Alloy
fe.protection.explode.hbm.block_aluminium.*                                                              # (default: true) EXPLODE Block of Aluminium
fe.protection.explode.hbm.block_asbestos.*                                                               # (default: true) EXPLODE Block of Asbestos
fe.protection.explode.hbm.block_au198.*                                                                  # (default: true) EXPLODE Block of Gold-198
fe.protection.explode.hbm.block_australium.*                                                             # (default: true) EXPLODE eBlock of Australium
fe.protection.explode.hbm.block_bakelite.*                                                               # (default: true) EXPLODE Block of Bakelite
fe.protection.explode.hbm.block_beryllium.*                                                              # (default: true) EXPLODE Block of Beryllium
fe.protection.explode.hbm.block_bismuth.*                                                                # (default: true) EXPLODE Block of Bismuth-209
fe.protection.explode.hbm.block_boron.*                                                                  # (default: true) EXPLODE Block of Boron
fe.protection.explode.hbm.block_cadmium.*                                                                # (default: true) EXPLODE Block of Cadmium
fe.protection.explode.hbm.block_cap_fritz.*                                                              # (default: true) EXPLODE Block of Fritz Cola Bottle Caps
fe.protection.explode.hbm.block_cap_korl.*                                                               # (default: true) EXPLODE Block of Korl Bottle Caps
fe.protection.explode.hbm.block_cap_nuka.*                                                               # (default: true) EXPLODE Block of Nuka Cola Bottle Caps
fe.protection.explode.hbm.block_cap_quantum.*                                                            # (default: true) EXPLODE Block of Nuka Cola Quantum Bottle Caps
fe.protection.explode.hbm.block_cap_rad.*                                                                # (default: true) EXPLODE Block of S~Cola RAD Bottle Caps
fe.protection.explode.hbm.block_cap_sparkle.*                                                            # (default: true) EXPLODE Block of S~Cola Bottle Caps
fe.protection.explode.hbm.block_cap_star.*                                                               # (default: true) EXPLODE Block of Sunset Sarsaparilla Star Caps
fe.protection.explode.hbm.block_cap_sunset.*                                                             # (default: true) EXPLODE Block of Sunset Sarsaparilla Bottle Caps
fe.protection.explode.hbm.block_coal_infernal.*                                                          # (default: true) EXPLODE Block of Infernal Coal
fe.protection.explode.hbm.block_cobalt.*                                                                 # (default: true) EXPLODE Block of Cobalt
fe.protection.explode.hbm.block_coke.*                                                                   # (default: true) EXPLODE Block of Coke
fe.protection.explode.hbm.block_coltan.*                                                                 # (default: true) EXPLODE Block of Coltan
fe.protection.explode.hbm.block_combine_steel.*                                                          # (default: true) EXPLODE Block of CMB Steel
fe.protection.explode.hbm.block_copper.*                                                                 # (default: true) EXPLODE Block of Copper
fe.protection.explode.hbm.block_corium.*                                                                 # (default: true) EXPLODE Corium
fe.protection.explode.hbm.block_corium_cobble.*                                                          # (default: true) EXPLODE Corebblestone
fe.protection.explode.hbm.block_daffergon.*                                                              # (default: true) EXPLODE dBlock of Daffergon
fe.protection.explode.hbm.block_desh.*                                                                   # (default: true) EXPLODE Reinforced Block of Desh
fe.protection.explode.hbm.block_dineutronium.*                                                           # (default: true) EXPLODE Block of Dineutronium
fe.protection.explode.hbm.block_dura_steel.*                                                             # (default: true) EXPLODE Reinforced Block of High-Speed Steel
fe.protection.explode.hbm.block_electrical_scrap.*                                                       # (default: true) EXPLODE Block of Electrical Scrap
fe.protection.explode.hbm.block_euphemium.*                                                              # (default: true) EXPLODE dBlock of Euphemium
fe.protection.explode.hbm.block_euphemium_cluster.*                                                      # (default: true) EXPLODE Euphemium-Etched Schrabidium Cluster
fe.protection.explode.hbm.block_fallout.*                                                                # (default: true) EXPLODE Block of Fallout
fe.protection.explode.hbm.block_fiberglass.*                                                             # (default: true) EXPLODE Roll of Fiberglass
fe.protection.explode.hbm.block_fluorite.*                                                               # (default: true) EXPLODE Block of Fluorite
fe.protection.explode.hbm.block_foam.*                                                                   # (default: true) EXPLODE Foam
fe.protection.explode.hbm.block_graphite.*                                                               # (default: true) EXPLODE Block of Graphite
fe.protection.explode.hbm.block_graphite_drilled.*                                                       # (default: true) EXPLODE Drilled Graphite
fe.protection.explode.hbm.block_graphite_fuel.*                                                          # (default: true) EXPLODE Pile Fuel
fe.protection.explode.hbm.block_graphite_plutonium.*                                                     # (default: true) EXPLODE Pile Fuel (Bred)
fe.protection.explode.hbm.block_graphite_rod.*                                                           # (default: true) EXPLODE Pile Control Rod
fe.protection.explode.hbm.block_graphite_source.*                                                        # (default: true) EXPLODE Pile Neutron Source
fe.protection.explode.hbm.block_insulator.*                                                              # (default: true) EXPLODE Roll of Insulation
fe.protection.explode.hbm.block_lanthanium.*                                                             # (default: true) EXPLODE Block of Lanthanium
fe.protection.explode.hbm.block_lead.*                                                                   # (default: true) EXPLODE Block of Lead
fe.protection.explode.hbm.block_lignite.*                                                                # (default: true) EXPLODE Block of Lignite
fe.protection.explode.hbm.block_lithium.*                                                                # (default: true) EXPLODE Block of Lithium
fe.protection.explode.hbm.block_magnetized_tungsten.*                                                    # (default: true) EXPLODE Block of Magnetized Tungsten
fe.protection.explode.hbm.block_meteor.*                                                                 # (default: true) EXPLODE Meteorite Block
fe.protection.explode.hbm.block_meteor_broken.*                                                          # (default: true) EXPLODE Broken Meteorite Block
fe.protection.explode.hbm.block_meteor_cobble.*                                                          # (default: true) EXPLODE Meteorite Cobblestone
fe.protection.explode.hbm.block_meteor_molten.*                                                          # (default: true) EXPLODE Hot Meteorite Cobblestone
fe.protection.explode.hbm.block_meteor_treasure.*                                                        # (default: true) EXPLODE Meteorite Treasure Block
fe.protection.explode.hbm.block_mox_fuel.*                                                               # (default: true) EXPLODE Block of MOX Fuel
fe.protection.explode.hbm.block_neptunium.*                                                              # (default: true) EXPLODE Block of Neptunium-237
fe.protection.explode.hbm.block_niobium.*                                                                # (default: true) EXPLODE Block of Niobium
fe.protection.explode.hbm.block_niter.*                                                                  # (default: true) EXPLODE Block of Niter
fe.protection.explode.hbm.block_niter_reinforced.*                                                       # (default: true) EXPLODE Reinforced Niter
fe.protection.explode.hbm.block_plutonium.*                                                              # (default: true) EXPLODE Block of Plutonium
fe.protection.explode.hbm.block_plutonium_fuel.*                                                         # (default: true) EXPLODE Block of Plutonium Fuel
fe.protection.explode.hbm.block_polonium.*                                                               # (default: true) EXPLODE Block of Polonium-210
fe.protection.explode.hbm.block_polymer.*                                                                # (default: true) EXPLODE Block of Polymer
fe.protection.explode.hbm.block_pu238.*                                                                  # (default: true) EXPLODE Block of Plutonium-238
fe.protection.explode.hbm.block_pu239.*                                                                  # (default: true) EXPLODE Block of Plutonium-239
fe.protection.explode.hbm.block_pu240.*                                                                  # (default: true) EXPLODE Block of Plutonium-240
fe.protection.explode.hbm.block_pu_mix.*                                                                 # (default: true) EXPLODE Block of Reactor Grade Plutonium
fe.protection.explode.hbm.block_ra226.*                                                                  # (default: true) EXPLODE Block of Radium-226
fe.protection.explode.hbm.block_radspice.*                                                               # (default: true) EXPLODE Block of Neoveline
fe.protection.explode.hbm.block_red_copper.*                                                             # (default: true) EXPLODE Block of Red Copper
fe.protection.explode.hbm.block_red_phosphorus.*                                                         # (default: true) EXPLODE Block of Red Phosphorus
fe.protection.explode.hbm.block_reiium.*                                                                 # (default: true) EXPLODE eBlock of Reiium
fe.protection.explode.hbm.block_rubber.*                                                                 # (default: true) EXPLODE Block of Rubber
fe.protection.explode.hbm.block_saturnite.*                                                              # (default: true) EXPLODE Block of Saturnite
fe.protection.explode.hbm.block_schrabidate.*                                                            # (default: true) EXPLODE Block of Ferric Schrabidate
fe.protection.explode.hbm.block_schrabidium.*                                                            # (default: true) EXPLODE Block of Schrabidium-326
fe.protection.explode.hbm.block_schrabidium_cluster.*                                                    # (default: true) EXPLODE Schrabidium Cluster
fe.protection.explode.hbm.block_schrabidium_fuel.*                                                       # (default: true) EXPLODE Block of Schrabidium Fuel
fe.protection.explode.hbm.block_schraranium.*                                                            # (default: true) EXPLODE Block of Schraranium
fe.protection.explode.hbm.block_scrap.*                                                                  # (default: true) EXPLODE Block of Scrap
fe.protection.explode.hbm.block_semtex.*                                                                 # (default: true) EXPLODE Block of Semtex
fe.protection.explode.hbm.block_smore.*                                                                  # (default: true) EXPLODE Block of S'more
fe.protection.explode.hbm.block_solid_fuel.*                                                             # (default: true) EXPLODE Block of Solid Fuel
fe.protection.explode.hbm.block_solid_fuel_presto.*                                                      # (default: true) EXPLODE Block of Presto Logs
fe.protection.explode.hbm.block_solid_fuel_presto_triplet.*                                              # (default: true) EXPLODE Block of Boosted Presto Logs
fe.protection.explode.hbm.block_solinium.*                                                               # (default: true) EXPLODE bBlock of Solinium-327
fe.protection.explode.hbm.block_starmetal.*                                                              # (default: true) EXPLODE 9Block of Starmetalr
fe.protection.explode.hbm.block_steel.*                                                                  # (default: true) EXPLODE Block of Steel
fe.protection.explode.hbm.block_sulfur.*                                                                 # (default: true) EXPLODE Block of Sulfur
fe.protection.explode.hbm.block_tantalium.*                                                              # (default: true) EXPLODE Block of Tantalium
fe.protection.explode.hbm.block_thorium.*                                                                # (default: true) EXPLODE Block of Thorium
fe.protection.explode.hbm.block_thorium_fuel.*                                                           # (default: true) EXPLODE Block of Thorium Fuel
fe.protection.explode.hbm.block_titanium.*                                                               # (default: true) EXPLODE Block of Titanium
fe.protection.explode.hbm.block_trinitite.*                                                              # (default: true) EXPLODE Block of Trinitite
fe.protection.explode.hbm.block_tritium.*                                                                # (default: true) EXPLODE Block of Tritium Cells
fe.protection.explode.hbm.block_tungsten.*                                                               # (default: true) EXPLODE Block of Tungsten
fe.protection.explode.hbm.block_u233.*                                                                   # (default: true) EXPLODE Block of Uranium-233
fe.protection.explode.hbm.block_u235.*                                                                   # (default: true) EXPLODE Block of Uranium-235
fe.protection.explode.hbm.block_u238.*                                                                   # (default: true) EXPLODE Block of Uranium-238
fe.protection.explode.hbm.block_unobtainium.*                                                            # (default: true) EXPLODE bBlock of Unobtainium
fe.protection.explode.hbm.block_uranium.*                                                                # (default: true) EXPLODE Block of Uranium
fe.protection.explode.hbm.block_uranium_fuel.*                                                           # (default: true) EXPLODE Block of Uranium Fuel
fe.protection.explode.hbm.block_verticium.*                                                              # (default: true) EXPLODE eBlock of Verticium
fe.protection.explode.hbm.block_waste.*                                                                  # (default: true) EXPLODE Block of Nuclear Waste
fe.protection.explode.hbm.block_waste_painted.*                                                          # (default: true) EXPLODE Painted Block of Nuclear Waste
fe.protection.explode.hbm.block_waste_vitrified.*                                                        # (default: true) EXPLODE Vitrified Block of Nuclear Waste
fe.protection.explode.hbm.block_weidanium.*                                                              # (default: true) EXPLODE eBlock of Weidanium
fe.protection.explode.hbm.block_white_phosphorus.*                                                       # (default: true) EXPLODE Block of White Phosphorus
fe.protection.explode.hbm.block_yellowcake.*                                                             # (default: true) EXPLODE Block of Yellowcake
fe.protection.explode.hbm.block_zirconium.*                                                              # (default: true) EXPLODE Block of Zirconium
fe.protection.explode.hbm.bm_power_box.*                                                                 # (default: true) EXPLODE Black Mesa Power Switch
fe.protection.explode.hbm.boat.*                                                                         # (default: true) EXPLODE Boat
fe.protection.explode.hbm.bomb_multi.*                                                                   # (default: true) EXPLODE Multi Purpose Bomb
fe.protection.explode.hbm.book_crafting.*                                                                # (default: true) EXPLODE tile.book_crafting.name
fe.protection.explode.hbm.book_guide.*                                                                   # (default: true) EXPLODE Hbm's Nuclear Tech Mod Manual [LEGACY]
fe.protection.explode.hbm.boxcar.*                                                                       # (default: true) EXPLODE Boxcar
fe.protection.explode.hbm.brick_asbestos.*                                                               # (default: true) EXPLODE Asbestos Bricks
fe.protection.explode.hbm.brick_asbestos_slab.*                                                          # (default: true) EXPLODE Asbestos Brick Slab
fe.protection.explode.hbm.brick_asbestos_stairs.*                                                        # (default: true) EXPLODE Asbestos Brick Stairs
fe.protection.explode.hbm.brick_compound.*                                                               # (default: true) EXPLODE Compound Mesh
fe.protection.explode.hbm.brick_compound_slab.*                                                          # (default: true) EXPLODE Compound Mesh Slab
fe.protection.explode.hbm.brick_compound_stairs.*                                                        # (default: true) EXPLODE Compound Mesh Stairs
fe.protection.explode.hbm.brick_concrete.*                                                               # (default: true) EXPLODE Concrete Bricks
fe.protection.explode.hbm.brick_concrete_broken.*                                                        # (default: true) EXPLODE Broken Concrete Bricks
fe.protection.explode.hbm.brick_concrete_broken_slab.*                                                   # (default: true) EXPLODE Broken Concrete Slab
fe.protection.explode.hbm.brick_concrete_broken_stairs.*                                                 # (default: true) EXPLODE Broken Concrete Stairs
fe.protection.explode.hbm.brick_concrete_cracked.*                                                       # (default: true) EXPLODE Cracked Concrete Bricks
fe.protection.explode.hbm.brick_concrete_cracked_slab.*                                                  # (default: true) EXPLODE Cracked Concrete Slab
fe.protection.explode.hbm.brick_concrete_cracked_stairs.*                                                # (default: true) EXPLODE Cracked Concrete Stairs
fe.protection.explode.hbm.brick_concrete_marked.*                                                        # (default: true) EXPLODE Marked Concrete Bricks
fe.protection.explode.hbm.brick_concrete_mossy.*                                                         # (default: true) EXPLODE Mossy Concrete Bricks
fe.protection.explode.hbm.brick_concrete_mossy_slab.*                                                    # (default: true) EXPLODE Mossy Concrete Slab
fe.protection.explode.hbm.brick_concrete_mossy_stairs.*                                                  # (default: true) EXPLODE Mossy Concrete Stairs
fe.protection.explode.hbm.brick_concrete_slab.*                                                          # (default: true) EXPLODE Concrete Brick Slab
fe.protection.explode.hbm.brick_concrete_stairs.*                                                        # (default: true) EXPLODE Concrete Brick Stairs
fe.protection.explode.hbm.brick_dungeon.*                                                                # (default: true) EXPLODE Berzelianite Bricks
fe.protection.explode.hbm.brick_dungeon_circle.*                                                         # (default: true) EXPLODE Berzelianite Cirlce
fe.protection.explode.hbm.brick_dungeon_flat.*                                                           # (default: true) EXPLODE Berzelianite Block
fe.protection.explode.hbm.brick_dungeon_tile.*                                                           # (default: true) EXPLODE Berzelianite Tile
fe.protection.explode.hbm.brick_jungle.*                                                                 # (default: true) EXPLODE Enargite Bricks
fe.protection.explode.hbm.brick_jungle_circle.*                                                          # (default: true) EXPLODE Mechanist's Circle
fe.protection.explode.hbm.brick_jungle_cracked.*                                                         # (default: true) EXPLODE Cracked Enargite Bricks
fe.protection.explode.hbm.brick_jungle_glyph.*                                                           # (default: true) EXPLODE Enargite Glyph Bricks
fe.protection.explode.hbm.brick_jungle_lava.*                                                            # (default: true) EXPLODE Magmatic Enargite Bricks
fe.protection.explode.hbm.brick_jungle_mystic.*                                                          # (default: true) EXPLODE Arcane Enargite Bricks
fe.protection.explode.hbm.brick_jungle_ooze.*                                                            # (default: true) EXPLODE Radioactive Enargite Bricks
fe.protection.explode.hbm.brick_jungle_trap.*                                                            # (default: true) EXPLODE Trapped Enargite Bricks
fe.protection.explode.hbm.brick_light.*                                                                  # (default: true) EXPLODE Light Bricks
fe.protection.explode.hbm.brick_obsidian.*                                                               # (default: true) EXPLODE Obsidian Bricks
fe.protection.explode.hbm.brick_obsidian_slab.*                                                          # (default: true) EXPLODE Obsidian Brick Slab
fe.protection.explode.hbm.brick_obsidian_stairs.*                                                        # (default: true) EXPLODE Obsidian Brick Stairs
fe.protection.explode.hbm.broadcaster_pc.*                                                               # (default: true) EXPLODE Corrupted Broadcaster
fe.protection.explode.hbm.cable_detector.*                                                               # (default: true) EXPLODE Redstone Power Switch
fe.protection.explode.hbm.cable_diode.*                                                                  # (default: true) EXPLODE Power Diode
fe.protection.explode.hbm.cable_switch.*                                                                 # (default: true) EXPLODE Power Switch
fe.protection.explode.hbm.cheater_virus.*                                                                # (default: true) EXPLODE Gelid Euphemium
fe.protection.explode.hbm.cheater_virus_seed.*                                                           # (default: true) EXPLODE Unstable Euphemium Schrabide Block
fe.protection.explode.hbm.chlorine_gas.*                                                                 # (default: true) EXPLODE Chlorine Gas
fe.protection.explode.hbm.cluster_aluminium.*                                                            # (default: true) EXPLODE Aluminium Ore Cluster
fe.protection.explode.hbm.cluster_copper.*                                                               # (default: true) EXPLODE Copper Ore Cluster
fe.protection.explode.hbm.cluster_depth_iron.*                                                           # (default: true) EXPLODE Depth Iron Ore Cluster
fe.protection.explode.hbm.cluster_depth_titanium.*                                                       # (default: true) EXPLODE Depth Titanium Ore Cluster
fe.protection.explode.hbm.cluster_depth_tungsten.*                                                       # (default: true) EXPLODE Depth Tungsten Ore Cluster
fe.protection.explode.hbm.cluster_iron.*                                                                 # (default: true) EXPLODE Iron Ore Cluster
fe.protection.explode.hbm.cluster_titanium.*                                                             # (default: true) EXPLODE Titanium Ore Cluster
fe.protection.explode.hbm.cmb_brick.*                                                                    # (default: true) EXPLODE CMB Steel Tile
fe.protection.explode.hbm.cmb_brick_reinforced.*                                                         # (default: true) EXPLODE Reinforced CMB Bricks
fe.protection.explode.hbm.cmb_brick_reinforced_slab.*                                                    # (default: true) EXPLODE Reinforced CMB Brick Slab
fe.protection.explode.hbm.cmb_brick_reinforced_stairs.*                                                  # (default: true) EXPLODE Reinforced CMB Brick Stairs
fe.protection.explode.hbm.compact_launcher.*                                                             # (default: true) EXPLODE Compact Launch Pad
fe.protection.explode.hbm.concrete.*                                                                     # (default: true) EXPLODE Concrete Tile
fe.protection.explode.hbm.concrete_asbestos.*                                                            # (default: true) EXPLODE Asbestos Concrete
fe.protection.explode.hbm.concrete_asbestos_slab.*                                                       # (default: true) EXPLODE Asbestos Concrete Slab
fe.protection.explode.hbm.concrete_asbestos_stairs.*                                                     # (default: true) EXPLODE Asbestos Concrete Stairs
fe.protection.explode.hbm.concrete_black.*                                                               # (default: true) EXPLODE Black Concrete
fe.protection.explode.hbm.concrete_black_slab.*                                                          # (default: true) EXPLODE Black Concrete Slab
fe.protection.explode.hbm.concrete_black_stairs.*                                                        # (default: true) EXPLODE Black Concrete Stairs
fe.protection.explode.hbm.concrete_blue.*                                                                # (default: true) EXPLODE Blue Concrete
fe.protection.explode.hbm.concrete_blue_slab.*                                                           # (default: true) EXPLODE Blue Concrete Slab
fe.protection.explode.hbm.concrete_blue_stairs.*                                                         # (default: true) EXPLODE Blue Concrete Stairs
fe.protection.explode.hbm.concrete_brown.*                                                               # (default: true) EXPLODE Brown Concrete
fe.protection.explode.hbm.concrete_brown_slab.*                                                          # (default: true) EXPLODE Brown Concrete Slab
fe.protection.explode.hbm.concrete_brown_stairs.*                                                        # (default: true) EXPLODE Brown Concrete Stairs
fe.protection.explode.hbm.concrete_cyan.*                                                                # (default: true) EXPLODE Cyan Concrete
fe.protection.explode.hbm.concrete_cyan_slab.*                                                           # (default: true) EXPLODE Cyan Concrete Slab
fe.protection.explode.hbm.concrete_cyan_stairs.*                                                         # (default: true) EXPLODE Cyan Concrete Stairs
fe.protection.explode.hbm.concrete_gray.*                                                                # (default: true) EXPLODE Gray Concrete
fe.protection.explode.hbm.concrete_gray_slab.*                                                           # (default: true) EXPLODE Gray Concrete Slab
fe.protection.explode.hbm.concrete_gray_stairs.*                                                         # (default: true) EXPLODE Gray Concrete Stairs
fe.protection.explode.hbm.concrete_green.*                                                               # (default: true) EXPLODE Green Concrete
fe.protection.explode.hbm.concrete_green_slab.*                                                          # (default: true) EXPLODE Green Concrete Slab
fe.protection.explode.hbm.concrete_green_stairs.*                                                        # (default: true) EXPLODE Green Concrete Stairs
fe.protection.explode.hbm.concrete_hazard.*                                                              # (default: true) EXPLODE Hazard Striped Concrete
fe.protection.explode.hbm.concrete_light_blue.*                                                          # (default: true) EXPLODE Light Blue Concrete
fe.protection.explode.hbm.concrete_light_blue_slab.*                                                     # (default: true) EXPLODE Light Blue Concrete Slab
fe.protection.explode.hbm.concrete_light_blue_stairs.*                                                   # (default: true) EXPLODE Light Blue Concrete Stairs
fe.protection.explode.hbm.concrete_lime.*                                                                # (default: true) EXPLODE Lime Concrete
fe.protection.explode.hbm.concrete_lime_slab.*                                                           # (default: true) EXPLODE Lime Concrete Slab
fe.protection.explode.hbm.concrete_lime_stairs.*                                                         # (default: true) EXPLODE Lime Concrete Stairs
fe.protection.explode.hbm.concrete_magenta.*                                                             # (default: true) EXPLODE Magenta Concrete
fe.protection.explode.hbm.concrete_magenta_slab.*                                                        # (default: true) EXPLODE Magenta Concrete Slab
fe.protection.explode.hbm.concrete_magenta_stairs.*                                                      # (default: true) EXPLODE Magenta Concrete Stairs
fe.protection.explode.hbm.concrete_orange.*                                                              # (default: true) EXPLODE Orange Concrete
fe.protection.explode.hbm.concrete_orange_slab.*                                                         # (default: true) EXPLODE Orange Concrete Slab
fe.protection.explode.hbm.concrete_orange_stairs.*                                                       # (default: true) EXPLODE Orange Concrete Stairs
fe.protection.explode.hbm.concrete_pillar.*                                                              # (default: true) EXPLODE Rebar Reinforced Concrete Pillar
fe.protection.explode.hbm.concrete_pink.*                                                                # (default: true) EXPLODE Pink Concrete
fe.protection.explode.hbm.concrete_pink_slab.*                                                           # (default: true) EXPLODE Pink Concrete Slab
fe.protection.explode.hbm.concrete_pink_stairs.*                                                         # (default: true) EXPLODE Pink Concrete Stairs
fe.protection.explode.hbm.concrete_purple.*                                                              # (default: true) EXPLODE Purple Concrete
fe.protection.explode.hbm.concrete_purple_slab.*                                                         # (default: true) EXPLODE Purple Concrete Slab
fe.protection.explode.hbm.concrete_purple_stairs.*                                                       # (default: true) EXPLODE Purple Concrete Stairs
fe.protection.explode.hbm.concrete_red.*                                                                 # (default: true) EXPLODE Red Concrete
fe.protection.explode.hbm.concrete_red_slab.*                                                            # (default: true) EXPLODE Red Concrete Slab
fe.protection.explode.hbm.concrete_red_stairs.*                                                          # (default: true) EXPLODE Red Concrete Stairs
fe.protection.explode.hbm.concrete_silver.*                                                              # (default: true) EXPLODE Light Gray Concrete
fe.protection.explode.hbm.concrete_silver_slab.*                                                         # (default: true) EXPLODE Silver Concrete Slab
fe.protection.explode.hbm.concrete_silver_stairs.*                                                       # (default: true) EXPLODE Silver Concrete Stairs
fe.protection.explode.hbm.concrete_slab.*                                                                # (default: true) EXPLODE Concrete Tile Slab
fe.protection.explode.hbm.concrete_smooth.*                                                              # (default: true) EXPLODE Concrete
fe.protection.explode.hbm.concrete_smooth_slab.*                                                         # (default: true) EXPLODE Concrete Slab
fe.protection.explode.hbm.concrete_smooth_stairs.*                                                       # (default: true) EXPLODE Concrete Stairs
fe.protection.explode.hbm.concrete_stairs.*                                                              # (default: true) EXPLODE Concrete Tile Stairs
fe.protection.explode.hbm.concrete_white.*                                                               # (default: true) EXPLODE White Concrete
fe.protection.explode.hbm.concrete_white_slab.*                                                          # (default: true) EXPLODE White Concrete Slab
fe.protection.explode.hbm.concrete_white_stairs.*                                                        # (default: true) EXPLODE White Concrete Stairs
fe.protection.explode.hbm.concrete_yellow.*                                                              # (default: true) EXPLODE Yellow Concrete
fe.protection.explode.hbm.concrete_yellow_slab.*                                                         # (default: true) EXPLODE Yellow Concrete Slab
fe.protection.explode.hbm.concrete_yellow_stairs.*                                                       # (default: true) EXPLODE Yellow Concrete Stairs
fe.protection.explode.hbm.control_panel_custom.*                                                         # (default: true) EXPLODE Custom Control Panel [WIP]
fe.protection.explode.hbm.conveyor.*                                                                     # (default: true) EXPLODE Conveyor Belt
fe.protection.explode.hbm.conveyor_chute.*                                                               # (default: true) EXPLODE Conveyor Chute
fe.protection.explode.hbm.conveyor_double.*                                                              # (default: true) EXPLODE Double-Lane Conveyor Belt
fe.protection.explode.hbm.conveyor_express.*                                                             # (default: true) EXPLODE Express Conveyor Belt
fe.protection.explode.hbm.conveyor_lift.*                                                                # (default: true) EXPLODE Conveyor Chain Lift
fe.protection.explode.hbm.conveyor_triple.*                                                              # (default: true) EXPLODE Triple-Lane Conveyor Belt
fe.protection.explode.hbm.corium_block.*                                                                 # (default: true) EXPLODE Liquid Corium
fe.protection.explode.hbm.crane_boxer.*                                                                  # (default: true) EXPLODE Conveyor Boxer
fe.protection.explode.hbm.crane_ejector.*                                                                # (default: true) EXPLODE Conveyor Ejector
fe.protection.explode.hbm.crane_grabber.*                                                                # (default: true) EXPLODE Conveyor Grabber
fe.protection.explode.hbm.crane_inserter.*                                                               # (default: true) EXPLODE Conveyor Inserter
fe.protection.explode.hbm.crane_router.*                                                                 # (default: true) EXPLODE Conveyor Sorter
fe.protection.explode.hbm.crane_splitter.*                                                               # (default: true) EXPLODE Conveyor Splitter
fe.protection.explode.hbm.crane_unboxer.*                                                                # (default: true) EXPLODE Conveyor Unboxer
fe.protection.explode.hbm.crashed_bomb.*                                                                 # (default: true) EXPLODE Dud
fe.protection.explode.hbm.crate.*                                                                        # (default: true) EXPLODE Supply Crate
fe.protection.explode.hbm.crate_ammo.*                                                                   # (default: true) EXPLODE Starmetal Crate
fe.protection.explode.hbm.crate_can.*                                                                    # (default: true) EXPLODE Conserve Crate
fe.protection.explode.hbm.crate_desh.*                                                                   # (default: true) EXPLODE Desh Crate
fe.protection.explode.hbm.crate_iron.*                                                                   # (default: true) EXPLODE Iron Crate
fe.protection.explode.hbm.crate_jungle.*                                                                 # (default: true) EXPLODE Enargite Crate
fe.protection.explode.hbm.crate_lead.*                                                                   # (default: true) EXPLODE Hazmat Crate
fe.protection.explode.hbm.crate_metal.*                                                                  # (default: true) EXPLODE Machine Crate
fe.protection.explode.hbm.crate_red.*                                                                    # (default: true) EXPLODE Red Crate
fe.protection.explode.hbm.crate_steel.*                                                                  # (default: true) EXPLODE Steel Crate
fe.protection.explode.hbm.crate_tungsten.*                                                               # (default: true) EXPLODE Tungsten Crate
fe.protection.explode.hbm.crate_weapon.*                                                                 # (default: true) EXPLODE Weapon Crate
fe.protection.explode.hbm.crystal_hardened.*                                                             # (default: true) EXPLODE Hardened Dark Crystal
fe.protection.explode.hbm.crystal_pulsar.*                                                               # (default: true) EXPLODE Pulsating Crystal
fe.protection.explode.hbm.crystal_virus.*                                                                # (default: true) EXPLODE Dark Crystal
fe.protection.explode.hbm.deco_aluminium.*                                                               # (default: true) EXPLODE Aluminium Deco Block
fe.protection.explode.hbm.deco_asbestos.*                                                                # (default: true) EXPLODE Asbestos Roof
fe.protection.explode.hbm.deco_beryllium.*                                                               # (default: true) EXPLODE Beryllium Deco Block
fe.protection.explode.hbm.deco_lead.*                                                                    # (default: true) EXPLODE Lead Deco Block
fe.protection.explode.hbm.deco_pipe.*                                                                    # (default: true) EXPLODE Steel Pipe
fe.protection.explode.hbm.deco_pipe_framed.*                                                             # (default: true) EXPLODE Steel Pipe (Framed)
fe.protection.explode.hbm.deco_pipe_framed_green.*                                                       # (default: true) EXPLODE Green Steel Pipe (Framed)
fe.protection.explode.hbm.deco_pipe_framed_green_rusted.*                                                # (default: true) EXPLODE Rusty Green Steel Pipe (Framed)
fe.protection.explode.hbm.deco_pipe_framed_marked.*                                                      # (default: true) EXPLODE Gas Pipe (Framed)
fe.protection.explode.hbm.deco_pipe_framed_red.*                                                         # (default: true) EXPLODE Red Steel Pipe (Framed)
fe.protection.explode.hbm.deco_pipe_framed_rusted.*                                                      # (default: true) EXPLODE Rusty Steel Pipe (Framed)
fe.protection.explode.hbm.deco_pipe_green.*                                                              # (default: true) EXPLODE Green Steel Pipe
fe.protection.explode.hbm.deco_pipe_green_rusted.*                                                       # (default: true) EXPLODE Rusty Green Steel Pipe
fe.protection.explode.hbm.deco_pipe_marked.*                                                             # (default: true) EXPLODE Gas Pipe
fe.protection.explode.hbm.deco_pipe_quad.*                                                               # (default: true) EXPLODE Steel Pipes
fe.protection.explode.hbm.deco_pipe_quad_green.*                                                         # (default: true) EXPLODE Green Steel Pipes
fe.protection.explode.hbm.deco_pipe_quad_green_rusted.*                                                  # (default: true) EXPLODE Rusty Green Steel Pipes
fe.protection.explode.hbm.deco_pipe_quad_marked.*                                                        # (default: true) EXPLODE Gas Pipes
fe.protection.explode.hbm.deco_pipe_quad_red.*                                                           # (default: true) EXPLODE Red Steel Pipes
fe.protection.explode.hbm.deco_pipe_quad_rusted.*                                                        # (default: true) EXPLODE Rusty Steel Pipes
fe.protection.explode.hbm.deco_pipe_red.*                                                                # (default: true) EXPLODE Red Steel Pipe
fe.protection.explode.hbm.deco_pipe_rim.*                                                                # (default: true) EXPLODE Steel Pipe (Rimmed)
fe.protection.explode.hbm.deco_pipe_rim_green.*                                                          # (default: true) EXPLODE Green Steel Pipe (Rimmed)
fe.protection.explode.hbm.deco_pipe_rim_green_rusted.*                                                   # (default: true) EXPLODE Rusty Green Steel Pipe (Rimmed)
fe.protection.explode.hbm.deco_pipe_rim_marked.*                                                         # (default: true) EXPLODE Gas Pipe (Rimmed)
fe.protection.explode.hbm.deco_pipe_rim_red.*                                                            # (default: true) EXPLODE Red Steel Pipe (Rimmed)
fe.protection.explode.hbm.deco_pipe_rim_rusted.*                                                         # (default: true) EXPLODE Rusty Steel Pipe (Rimmed)
fe.protection.explode.hbm.deco_pipe_rusted.*                                                             # (default: true) EXPLODE Rusty Steel Pipe
fe.protection.explode.hbm.deco_rbmk.*                                                                    # (default: true) EXPLODE RBMK Deco
fe.protection.explode.hbm.deco_rbmk_smooth.*                                                             # (default: true) EXPLODE RBMK Smooth Deco
fe.protection.explode.hbm.deco_red_copper.*                                                              # (default: true) EXPLODE Red Copper Deco Block
fe.protection.explode.hbm.deco_sat_foeq.*                                                                # (default: true) EXPLODE PEAF - Mk.I FOEQ Duna Probe with experimental Nuclear Propulsion (Deco Block)
fe.protection.explode.hbm.deco_sat_laser.*                                                               # (default: true) EXPLODE Orbital Death Ray (Deco Block)
fe.protection.explode.hbm.deco_sat_mapper.*                                                              # (default: true) EXPLODE Surface Mapping Satellite (Deco Block)
fe.protection.explode.hbm.deco_sat_radar.*                                                               # (default: true) EXPLODE Radar Survey Satellite (Deco Block)
fe.protection.explode.hbm.deco_sat_resonator.*                                                           # (default: true) EXPLODE Xenium Resonator Satellite (Deco Block)
fe.protection.explode.hbm.deco_sat_scanner.*                                                             # (default: true) EXPLODE Satellite with Depth-Resource Scanning Module (Deco Block)
fe.protection.explode.hbm.deco_steel.*                                                                   # (default: true) EXPLODE Steel Deco Block
fe.protection.explode.hbm.deco_titanium.*                                                                # (default: true) EXPLODE Titanium Deco Block
fe.protection.explode.hbm.deco_tungsten.*                                                                # (default: true) EXPLODE Tungsten Deco Block
fe.protection.explode.hbm.decon.*                                                                        # (default: true) EXPLODE Radiation Decontaminator
fe.protection.explode.hbm.decon_digamma.*                                                                # (default: true) EXPLODE Digamma Decontaminator
fe.protection.explode.hbm.depth_brick.*                                                                  # (default: true) EXPLODE Depth Bricks
fe.protection.explode.hbm.depth_dnt.*                                                                    # (default: true) EXPLODE DNT-Reinforced Depth Bricks
fe.protection.explode.hbm.depth_nether_brick.*                                                           # (default: true) EXPLODE Nether Depth Bricks
fe.protection.explode.hbm.depth_nether_tiles.*                                                           # (default: true) EXPLODE Nether Depth Tiles
fe.protection.explode.hbm.depth_tiles.*                                                                  # (default: true) EXPLODE Depth Tiles
fe.protection.explode.hbm.det_bale.*                                                                     # (default: true) EXPLODE Balefire Charge
fe.protection.explode.hbm.det_charge.*                                                                   # (default: true) EXPLODE Explosive Charge
fe.protection.explode.hbm.det_cord.*                                                                     # (default: true) EXPLODE Det Cord
fe.protection.explode.hbm.det_miner.*                                                                    # (default: true) EXPLODE Mining Charge
fe.protection.explode.hbm.det_n2.*                                                                       # (default: true) EXPLODE N Charge
fe.protection.explode.hbm.det_nuke.*                                                                     # (default: true) EXPLODE Nuclear Charge
fe.protection.explode.hbm.dfc_core.*                                                                     # (default: true) EXPLODE DFC Core Chamber
fe.protection.explode.hbm.dfc_emitter.*                                                                  # (default: true) EXPLODE DFC Emitter
fe.protection.explode.hbm.dfc_injector.*                                                                 # (default: true) EXPLODE DFC Fuel Injector
fe.protection.explode.hbm.dfc_receiver.*                                                                 # (default: true) EXPLODE DFC Receiver
fe.protection.explode.hbm.dfc_stabilizer.*                                                               # (default: true) EXPLODE DFC Stabilizer
fe.protection.explode.hbm.digamma_matter.*                                                               # (default: true) EXPLODE Digammarium
fe.protection.explode.hbm.dirt_dead.*                                                                    # (default: true) EXPLODE Dead Dirt
fe.protection.explode.hbm.dirt_oily.*                                                                    # (default: true) EXPLODE Oily Dirt
fe.protection.explode.hbm.door_bunker.*                                                                  # (default: true) EXPLODE tile.door_bunker.name
fe.protection.explode.hbm.door_metal.*                                                                   # (default: true) EXPLODE tile.door_metal.name
fe.protection.explode.hbm.door_office.*                                                                  # (default: true) EXPLODE tile.door_office.name
fe.protection.explode.hbm.drill_pipe.*                                                                   # (default: true) EXPLODE Drill Pipe
fe.protection.explode.hbm.ducrete.*                                                                      # (default: true) EXPLODE Ducrete
fe.protection.explode.hbm.ducrete_brick.*                                                                # (default: true) EXPLODE Ducrete Brick
fe.protection.explode.hbm.ducrete_brick_slab.*                                                           # (default: true) EXPLODE Ducrete Brick Slab
fe.protection.explode.hbm.ducrete_brick_stairs.*                                                         # (default: true) EXPLODE Ducrete Brick Stairs
fe.protection.explode.hbm.ducrete_reinforced.*                                                           # (default: true) EXPLODE Reinforced Ducrete
fe.protection.explode.hbm.ducrete_reinforced_slab.*                                                      # (default: true) EXPLODE Reinforced Ducrete Slab
fe.protection.explode.hbm.ducrete_reinforced_stairs.*                                                    # (default: true) EXPLODE Reinforced Ducrete Stairs
fe.protection.explode.hbm.ducrete_slab.*                                                                 # (default: true) EXPLODE Ducrete Slab
fe.protection.explode.hbm.ducrete_smooth.*                                                               # (default: true) EXPLODE Smooth Ducrete
fe.protection.explode.hbm.ducrete_smooth_slab.*                                                          # (default: true) EXPLODE Smooth Ducrete Slab
fe.protection.explode.hbm.ducrete_smooth_stairs.*                                                        # (default: true) EXPLODE Smooth Ducrete Stairs
fe.protection.explode.hbm.ducrete_stairs.*                                                               # (default: true) EXPLODE Ducrete Stairs
fe.protection.explode.hbm.dummy_block_ams_base.*                                                         # (default: true) EXPLODE tile.dummy_block_ams_base.name
fe.protection.explode.hbm.dummy_block_ams_emitter.*                                                      # (default: true) EXPLODE tile.dummy_block_ams_emitter.name
fe.protection.explode.hbm.dummy_block_ams_limiter.*                                                      # (default: true) EXPLODE tile.dummy_block_ams_limiter.name
fe.protection.explode.hbm.dummy_block_assembler.*                                                        # (default: true) EXPLODE tile.dummy_block_assembler.name
fe.protection.explode.hbm.dummy_block_blast.*                                                            # (default: true) EXPLODE tile.dummy_block_blast.name
fe.protection.explode.hbm.dummy_block_centrifuge.*                                                       # (default: true) EXPLODE tile.dummy_block_centrifuge.name
fe.protection.explode.hbm.dummy_block_chemplant.*                                                        # (default: true) EXPLODE tile.dummy_block_chemplant.name
fe.protection.explode.hbm.dummy_block_cyclotron.*                                                        # (default: true) EXPLODE tile.dummy_block_cyclotron.name
fe.protection.explode.hbm.dummy_block_flare.*                                                            # (default: true) EXPLODE tile.dummy_block_flare.name
fe.protection.explode.hbm.dummy_block_fluidtank.*                                                        # (default: true) EXPLODE tile.dummy_block_fluidtank.name
fe.protection.explode.hbm.dummy_block_gascent.*                                                          # (default: true) EXPLODE tile.dummy_block_gascent.name
fe.protection.explode.hbm.dummy_block_puf6.*                                                             # (default: true) EXPLODE tile.dummy_block_puf6.name
fe.protection.explode.hbm.dummy_block_pumpjack.*                                                         # (default: true) EXPLODE tile.dummy_block_pumpjack.name
fe.protection.explode.hbm.dummy_block_radgen.*                                                           # (default: true) EXPLODE tile.dummy_block_radgen.name
fe.protection.explode.hbm.dummy_block_reactor_small.*                                                    # (default: true) EXPLODE tile.dummy_block_reactor_small.name
fe.protection.explode.hbm.dummy_block_refinery.*                                                         # (default: true) EXPLODE tile.dummy_block_refinery.name
fe.protection.explode.hbm.dummy_block_silo_hatch.*                                                       # (default: true) EXPLODE tile.dummy_block_silo_hatch.name
fe.protection.explode.hbm.dummy_block_turbofan.*                                                         # (default: true) EXPLODE tile.dummy_block_turbofan.name
fe.protection.explode.hbm.dummy_block_uf6.*                                                              # (default: true) EXPLODE tile.dummy_block_uf6.name
fe.protection.explode.hbm.dummy_block_vault.*                                                            # (default: true) EXPLODE tile.dummy_block_vault.name
fe.protection.explode.hbm.dummy_block_well.*                                                             # (default: true) EXPLODE tile.dummy_block_well.name
fe.protection.explode.hbm.dummy_plate_cargo.*                                                            # (default: true) EXPLODE tile.dummy_plate_cargo.name
fe.protection.explode.hbm.dummy_plate_compact_launcher.*                                                 # (default: true) EXPLODE tile.dummy_plate_compact_launcher.name
fe.protection.explode.hbm.dummy_plate_launch_table.*                                                     # (default: true) EXPLODE tile.dummy_plate_launch_table.name
fe.protection.explode.hbm.dummy_port_ams_base.*                                                          # (default: true) EXPLODE tile.dummy_port_ams_base.name
fe.protection.explode.hbm.dummy_port_ams_emitter.*                                                       # (default: true) EXPLODE tile.dummy_port_ams_emitter.name
fe.protection.explode.hbm.dummy_port_ams_limiter.*                                                       # (default: true) EXPLODE tile.dummy_port_ams_limiter.name
fe.protection.explode.hbm.dummy_port_assembler.*                                                         # (default: true) EXPLODE tile.dummy_port_assembler.name
fe.protection.explode.hbm.dummy_port_chemplant.*                                                         # (default: true) EXPLODE tile.dummy_port_chemplant.name
fe.protection.explode.hbm.dummy_port_compact_launcher.*                                                  # (default: true) EXPLODE tile.dummy_port_compact_launcher.name
fe.protection.explode.hbm.dummy_port_cyclotron.*                                                         # (default: true) EXPLODE tile.dummy_port_cyclotron.name
fe.protection.explode.hbm.dummy_port_flare.*                                                             # (default: true) EXPLODE tile.dummy_port_flare.name
fe.protection.explode.hbm.dummy_port_fluidtank.*                                                         # (default: true) EXPLODE tile.dummy_port_fluidtank.name
fe.protection.explode.hbm.dummy_port_launch_table.*                                                      # (default: true) EXPLODE tile.dummy_port_launch_table.name
fe.protection.explode.hbm.dummy_port_pumpjack.*                                                          # (default: true) EXPLODE tile.dummy_port_pumpjack.name
fe.protection.explode.hbm.dummy_port_radgen.*                                                            # (default: true) EXPLODE tile.dummy_port_radgen.name
fe.protection.explode.hbm.dummy_port_reactor_small.*                                                     # (default: true) EXPLODE tile.dummy_port_reactor_small.name
fe.protection.explode.hbm.dummy_port_refinery.*                                                          # (default: true) EXPLODE tile.dummy_port_refinery.name
fe.protection.explode.hbm.dummy_port_turbofan.*                                                          # (default: true) EXPLODE tile.dummy_port_turbofan.name
fe.protection.explode.hbm.dummy_port_well.*                                                              # (default: true) EXPLODE tile.dummy_port_well.name
fe.protection.explode.hbm.dungeon_chain.*                                                                # (default: true) EXPLODE Metal Chain
fe.protection.explode.hbm.emp_bomb.*                                                                     # (default: true) EXPLODE EMP Device
fe.protection.explode.hbm.factory_advanced_conductor.*                                                   # (default: true) EXPLODE Advanced Factory Electricity Port
fe.protection.explode.hbm.factory_advanced_core.*                                                        # (default: true) EXPLODE Advanced Factory Core Component
fe.protection.explode.hbm.factory_advanced_furnace.*                                                     # (default: true) EXPLODE Advanced Factory Access Hatch
fe.protection.explode.hbm.factory_advanced_hull.*                                                        # (default: true) EXPLODE Advanced Factory Casing
fe.protection.explode.hbm.factory_titanium_conductor.*                                                   # (default: true) EXPLODE Basic Factory Electricity Port
fe.protection.explode.hbm.factory_titanium_core.*                                                        # (default: true) EXPLODE Basic Factory Core Component
fe.protection.explode.hbm.factory_titanium_furnace.*                                                     # (default: true) EXPLODE Basic Factory Access Hatch
fe.protection.explode.hbm.factory_titanium_hull.*                                                        # (default: true) EXPLODE Basic Factory Casing
fe.protection.explode.hbm.fallout.*                                                                      # (default: true) EXPLODE Fallout
fe.protection.explode.hbm.fence_metal.*                                                                  # (default: true) EXPLODE Chainlink Fence
fe.protection.explode.hbm.field_disturber.*                                                              # (default: true) EXPLODE High Energy Field Jammer
fe.protection.explode.hbm.fire_digamma.*                                                                 # (default: true) EXPLODE Lingering Digamma
fe.protection.explode.hbm.fire_door.*                                                                    # (default: true) EXPLODE Fire Door
fe.protection.explode.hbm.fireworks.*                                                                    # (default: true) EXPLODE Firework Battery
fe.protection.explode.hbm.flame_war.*                                                                    # (default: true) EXPLODE Flame War in a Box
fe.protection.explode.hbm.float_bomb.*                                                                   # (default: true) EXPLODE Levitation Bomb
fe.protection.explode.hbm.fluid_duct_mk2.*                                                               # (default: true) EXPLODE Universal Fluid Duct
fe.protection.explode.hbm.fluid_duct_solid.*                                                             # (default: true) EXPLODE Sealed Fluid Duct
fe.protection.explode.hbm.fluid_duct_solid_sealed.*                                                      # (default: true) EXPLODE Rad Sealed Fluid Duct
fe.protection.explode.hbm.fraction_spacer.*                                                              # (default: true) EXPLODE Fractioning Tower Separator
fe.protection.explode.hbm.frozen_dirt.*                                                                  # (default: true) EXPLODE Frozen Dirt
fe.protection.explode.hbm.frozen_grass.*                                                                 # (default: true) EXPLODE Frozen Grass
fe.protection.explode.hbm.frozen_log.*                                                                   # (default: true) EXPLODE Frozen Log
fe.protection.explode.hbm.frozen_planks.*                                                                # (default: true) EXPLODE Frozen Planks
fe.protection.explode.hbm.furnace_iron.*                                                                 # (default: true) EXPLODE Iron Furnace
fe.protection.explode.hbm.furnace_steel.*                                                                # (default: true) EXPLODE Steel Furnace
fe.protection.explode.hbm.fusion_center.*                                                                # (default: true) EXPLODE Central Magnet Piece
fe.protection.explode.hbm.fusion_conductor.*                                                             # (default: true) EXPLODE Superconducting Magnet
fe.protection.explode.hbm.fusion_core_block.*                                                            # (default: true) EXPLODE Fusion Reactor Control
fe.protection.explode.hbm.fusion_hatch.*                                                                 # (default: true) EXPLODE Fusion Reactor Access Hatch
fe.protection.explode.hbm.fusion_heater.*                                                                # (default: true) EXPLODE Plasma Heater Component
fe.protection.explode.hbm.fusion_motor.*                                                                 # (default: true) EXPLODE Magnet Motor Piece
fe.protection.explode.hbm.fwatz_computer.*                                                               # (default: true) EXPLODE Singularity-Anti-Fusion-Experiment Matrix
fe.protection.explode.hbm.fwatz_conductor.*                                                              # (default: true) EXPLODE S.A.F.E. Superconducting Magnet Hull
fe.protection.explode.hbm.fwatz_cooler.*                                                                 # (default: true) EXPLODE Regenerative Coolant Fluid Tank Radiator
fe.protection.explode.hbm.fwatz_core.*                                                                   # (default: true) EXPLODE Singularity-Anti-Fusion-Experiment Reactor (S.A.F.E.)
fe.protection.explode.hbm.fwatz_hatch.*                                                                  # (default: true) EXPLODE S.A.F.E. Plant Access Hatch
fe.protection.explode.hbm.fwatz_plasma.*                                                                 # (default: true) EXPLODE Fusionary Antischrabidium Plasma
fe.protection.explode.hbm.fwatz_scaffold.*                                                               # (default: true) EXPLODE S.A.F.E. Structural Support
fe.protection.explode.hbm.fwatz_tank.*                                                                   # (default: true) EXPLODE Regenerative Coolant Fluid Tank
fe.protection.explode.hbm.gas_asbestos.*                                                                 # (default: true) EXPLODE Airborne Asbestos Particles
fe.protection.explode.hbm.gas_coal.*                                                                     # (default: true) EXPLODE Airborne Coal Dust
fe.protection.explode.hbm.gas_explosive.*                                                                # (default: true) EXPLODE Explosive Gas
fe.protection.explode.hbm.gas_flammable.*                                                                # (default: true) EXPLODE Flammable Gas
fe.protection.explode.hbm.gas_monoxide.*                                                                 # (default: true) EXPLODE Carbon Monoxide
fe.protection.explode.hbm.gas_radon.*                                                                    # (default: true) EXPLODE Radon Gas
fe.protection.explode.hbm.gas_radon_dense.*                                                              # (default: true) EXPLODE Dense Radon Gas
fe.protection.explode.hbm.gas_radon_tomb.*                                                               # (default: true) EXPLODE Tomb Gas
fe.protection.explode.hbm.geiger.*                                                                       # (default: true) EXPLODE Geiger Counter
fe.protection.explode.hbm.geysir_chlorine.*                                                              # (default: true) EXPLODE Cloud Geysir
fe.protection.explode.hbm.geysir_nether.*                                                                # (default: true) EXPLODE Magma Geysir
fe.protection.explode.hbm.geysir_vapor.*                                                                 # (default: true) EXPLODE Vapor Geysir
fe.protection.explode.hbm.geysir_water.*                                                                 # (default: true) EXPLODE Water Geysir
fe.protection.explode.hbm.glass_ash.*                                                                    # (default: true) EXPLODE Ash Glass
fe.protection.explode.hbm.glass_boron.*                                                                  # (default: true) EXPLODE Boron Glass
fe.protection.explode.hbm.glass_lead.*                                                                   # (default: true) EXPLODE Lead Glass
fe.protection.explode.hbm.glass_polonium.*                                                               # (default: true) EXPLODE Polonium Glass
fe.protection.explode.hbm.glass_quartz.*                                                                 # (default: true) EXPLODE Quartz Glass
fe.protection.explode.hbm.glass_trinitite.*                                                              # (default: true) EXPLODE Trinity Glass
fe.protection.explode.hbm.glass_uranium.*                                                                # (default: true) EXPLODE Uranium Glass
fe.protection.explode.hbm.gravel_diamond.*                                                               # (default: true) EXPLODE Diamond Gravel
fe.protection.explode.hbm.gravel_obsidian.*                                                              # (default: true) EXPLODE Crushed Obsidian
fe.protection.explode.hbm.hadron_access.*                                                                # (default: true) EXPLODE Particle Accelerator Access Terminal
fe.protection.explode.hbm.hadron_analysis.*                                                              # (default: true) EXPLODE Particle Accelerator Analysis Chamber Wall
fe.protection.explode.hbm.hadron_analysis_glass.*                                                        # (default: true) EXPLODE Particle Accelerator Analysis Chamber Window
fe.protection.explode.hbm.hadron_coil_alloy.*                                                            # (default: true) EXPLODE Dense Superconducting Coil
fe.protection.explode.hbm.hadron_coil_chlorophyte.*                                                      # (default: true) EXPLODE Dense Chlorophyte Coil
fe.protection.explode.hbm.hadron_coil_gold.*                                                             # (default: true) EXPLODE Dense Gold Coil
fe.protection.explode.hbm.hadron_coil_magtung.*                                                          # (default: true) EXPLODE Dense 4000K Superconductor Coil
fe.protection.explode.hbm.hadron_coil_mese.*                                                             # (default: true) EXPLODE Dense Mese Coil
fe.protection.explode.hbm.hadron_coil_neodymium.*                                                        # (default: true) EXPLODE Dense Neodymium Coil
fe.protection.explode.hbm.hadron_coil_schrabidate.*                                                      # (default: true) EXPLODE Dense Schrabidate Coil
fe.protection.explode.hbm.hadron_coil_schrabidium.*                                                      # (default: true) EXPLODE Dense Schrabidic Coil
fe.protection.explode.hbm.hadron_coil_starmetal.*                                                        # (default: true) EXPLODE Dense Starmetal Coil
fe.protection.explode.hbm.hadron_core.*                                                                  # (default: true) EXPLODE Particle Accelerator Core Component
fe.protection.explode.hbm.hadron_diode.*                                                                 # (default: true) EXPLODE Schottky Particle Diode
fe.protection.explode.hbm.hadron_plating.*                                                               # (default: true) EXPLODE Particle Accelerator Plating
fe.protection.explode.hbm.hadron_plating_black.*                                                         # (default: true) EXPLODE Particle Accelerator Plating (Black)
fe.protection.explode.hbm.hadron_plating_blue.*                                                          # (default: true) EXPLODE Particle Accelerator Plating (Blue)
fe.protection.explode.hbm.hadron_plating_glass.*                                                         # (default: true) EXPLODE Particle Accelerator Plating (Window)
fe.protection.explode.hbm.hadron_plating_striped.*                                                       # (default: true) EXPLODE Particle Accelerator Plating (Cool Hazard Stripes)
fe.protection.explode.hbm.hadron_plating_voltz.*                                                         # (default: true) EXPLODE Particle Accelerator Plating (VOLTZ)
fe.protection.explode.hbm.hadron_plating_yellow.*                                                        # (default: true) EXPLODE Particle Accelerator Plating (YelloDye)
fe.protection.explode.hbm.hadron_power.*                                                                 # (default: true) EXPLODE Particle Accelerator Power Plug
fe.protection.explode.hbm.hazmat.*                                                                       # (default: true) EXPLODE Hazmat Cloth Block
fe.protection.explode.hbm.heat_boiler.*                                                                  # (default: true) EXPLODE Large Boiler
fe.protection.explode.hbm.heater_electric.*                                                              # (default: true) EXPLODE Electric Heater
fe.protection.explode.hbm.heater_firebox.*                                                               # (default: true) EXPLODE Firebox
fe.protection.explode.hbm.heater_heatex.*                                                                # (default: true) EXPLODE Heat Exchanging Heater
fe.protection.explode.hbm.heater_oilburner.*                                                             # (default: true) EXPLODE Fluid Burner
fe.protection.explode.hbm.heater_oven.*                                                                  # (default: true) EXPLODE Heating Oven
fe.protection.explode.hbm.heater_rt.*                                                                    # (default: true) EXPLODE Radioisotope Thermal Heater
fe.protection.explode.hbm.iter.*                                                                         # (default: true) EXPLODE Fusion Reactor
fe.protection.explode.hbm.keypad_test.*                                                                  # (default: true) EXPLODE tile.keypad_test.name
fe.protection.explode.hbm.ladder_aluminium.*                                                             # (default: true) EXPLODE Aluminium Ladder
fe.protection.explode.hbm.ladder_cobalt.*                                                                # (default: true) EXPLODE Cobalt Ladder
fe.protection.explode.hbm.ladder_copper.*                                                                # (default: true) EXPLODE Copper Ladder
fe.protection.explode.hbm.ladder_gold.*                                                                  # (default: true) EXPLODE Golden Ladder
fe.protection.explode.hbm.ladder_iron.*                                                                  # (default: true) EXPLODE Iron Ladder
fe.protection.explode.hbm.ladder_lead.*                                                                  # (default: true) EXPLODE Lead Ladder
fe.protection.explode.hbm.ladder_red.*                                                                   # (default: true) EXPLODE Red Ladder
fe.protection.explode.hbm.ladder_red_top.*                                                               # (default: true) EXPLODE Red Ladder Top
fe.protection.explode.hbm.ladder_steel.*                                                                 # (default: true) EXPLODE Steel Ladder
fe.protection.explode.hbm.ladder_sturdy.*                                                                # (default: true) EXPLODE Sturdy Wooden Ladder
fe.protection.explode.hbm.ladder_titanium.*                                                              # (default: true) EXPLODE Titanium Ladder
fe.protection.explode.hbm.ladder_tungsten.*                                                              # (default: true) EXPLODE Tungsten Ladder
fe.protection.explode.hbm.lamp_demon.*                                                                   # (default: true) EXPLODE Demon Core Lamp
fe.protection.explode.hbm.large_vehicle_door.*                                                           # (default: true) EXPLODE Large Vehicle Door
fe.protection.explode.hbm.launch_pad.*                                                                   # (default: true) EXPLODE Missile Launch Pad
fe.protection.explode.hbm.launch_table.*                                                                 # (default: true) EXPLODE Large Launch Pad
fe.protection.explode.hbm.lox_barrel.*                                                                   # (default: true) EXPLODE LOX Barrel
fe.protection.explode.hbm.machine_amgen.*                                                                # (default: true) EXPLODE Ambience Radiation Generator
fe.protection.explode.hbm.machine_arc_furnace_off.*                                                      # (default: true) EXPLODE Arc Furnace
fe.protection.explode.hbm.machine_arc_furnace_on.*                                                       # (default: true) EXPLODE Arc Furnace
fe.protection.explode.hbm.machine_armor_table.*                                                          # (default: true) EXPLODE Armor Modification Table
fe.protection.explode.hbm.machine_assembler.*                                                            # (default: true) EXPLODE Assembly Machine
fe.protection.explode.hbm.machine_bat9000.*                                                              # (default: true) EXPLODE Big-Ass Tank 9000
fe.protection.explode.hbm.machine_battery.*                                                              # (default: true) EXPLODE Energy Storage Block
fe.protection.explode.hbm.machine_battery_potato.*                                                       # (default: true) EXPLODE Potato Battery Block
fe.protection.explode.hbm.machine_boiler_electric_off.*                                                  # (default: true) EXPLODE Electric Boiler
fe.protection.explode.hbm.machine_boiler_electric_on.*                                                   # (default: true) EXPLODE Electric Boiler
fe.protection.explode.hbm.machine_boiler_off.*                                                           # (default: true) EXPLODE Boiler
fe.protection.explode.hbm.machine_boiler_on.*                                                            # (default: true) EXPLODE Boiler
fe.protection.explode.hbm.machine_boiler_rtg_off.*                                                       # (default: true) EXPLODE RTG Boiler
fe.protection.explode.hbm.machine_boiler_rtg_on.*                                                        # (default: true) EXPLODE RTG Boiler
fe.protection.explode.hbm.machine_catalytic_cracker.*                                                    # (default: true) EXPLODE Catalytic Cracking Tower
fe.protection.explode.hbm.machine_centrifuge.*                                                           # (default: true) EXPLODE Centrifuge
fe.protection.explode.hbm.machine_chemfac.*                                                              # (default: true) EXPLODE Chemical Factory
fe.protection.explode.hbm.machine_chemplant.*                                                            # (default: true) EXPLODE Chemical Plant
fe.protection.explode.hbm.machine_chungus.*                                                              # (default: true) EXPLODE Leviathan Steam Turbine
fe.protection.explode.hbm.machine_coal_off.*                                                             # (default: true) EXPLODE Combustion Generator
fe.protection.explode.hbm.machine_coal_on.*                                                              # (default: true) EXPLODE Combustion Generator
fe.protection.explode.hbm.machine_combine_factory.*                                                      # (default: true) EXPLODE CMB Steel Furnace
fe.protection.explode.hbm.machine_condenser.*                                                            # (default: true) EXPLODE Steam Condenser
fe.protection.explode.hbm.machine_controller.*                                                           # (default: true) EXPLODE Reactor Remote Control Block
fe.protection.explode.hbm.machine_converter_he_rf.*                                                      # (default: true) EXPLODE HE to RF Converter
fe.protection.explode.hbm.machine_converter_rf_he.*                                                      # (default: true) EXPLODE RF to HE Converter
fe.protection.explode.hbm.machine_crystallizer.*                                                         # (default: true) EXPLODE Ore Acidizer
fe.protection.explode.hbm.machine_cyclotron.*                                                            # (default: true) EXPLODE Cyclotron
fe.protection.explode.hbm.machine_desh_battery.*                                                         # (default: true) EXPLODE Desh Energy Storage Block
fe.protection.explode.hbm.machine_detector.*                                                             # (default: true) EXPLODE Power Detector
fe.protection.explode.hbm.machine_deuterium_extractor.*                                                  # (default: true) EXPLODE Deuterium Extractor
fe.protection.explode.hbm.machine_deuterium_tower.*                                                      # (default: true) EXPLODE Deuterium Extraction Tower
fe.protection.explode.hbm.machine_diesel.*                                                               # (default: true) EXPLODE Diesel Generator
fe.protection.explode.hbm.machine_difurnace_ext.*                                                        # (default: true) EXPLODE Blast Furnace Extension
fe.protection.explode.hbm.machine_difurnace_off.*                                                        # (default: true) EXPLODE Blast Furnace
fe.protection.explode.hbm.machine_difurnace_on.*                                                         # (default: true) EXPLODE Blast Furnace
fe.protection.explode.hbm.machine_difurnace_rtg_off.*                                                    # (default: true) EXPLODE Nuclear Blast Furnace
fe.protection.explode.hbm.machine_difurnace_rtg_on.*                                                     # (default: true) EXPLODE Nuclear Blast Furnace
fe.protection.explode.hbm.machine_dineutronium_battery.*                                                 # (default: true) EXPLODE Spark Energy Storage Block
fe.protection.explode.hbm.machine_electric_furnace_off.*                                                 # (default: true) EXPLODE Electric Furnace
fe.protection.explode.hbm.machine_electric_furnace_on.*                                                  # (default: true) EXPLODE Electric Furnace
fe.protection.explode.hbm.machine_electronium_battery.*                                                  # (default: true) EXPLODE Electronium Energy Storage Block
fe.protection.explode.hbm.machine_epress.*                                                               # (default: true) EXPLODE Electric Press
fe.protection.explode.hbm.machine_euphemium_battery.*                                                    # (default: true) EXPLODE Euphemium Energy Storage Block
fe.protection.explode.hbm.machine_excavator.*                                                            # (default: true) EXPLODE Excavator
fe.protection.explode.hbm.machine_fel.*                                                                  # (default: true) EXPLODE FEL
fe.protection.explode.hbm.machine_fensu.*                                                                # (default: true) EXPLODE FEnSU
fe.protection.explode.hbm.machine_flare.*                                                                # (default: true) EXPLODE Gas Flare
fe.protection.explode.hbm.machine_fluidtank.*                                                            # (default: true) EXPLODE Tank
fe.protection.explode.hbm.machine_forcefield.*                                                           # (default: true) EXPLODE Forcefield Emitter
fe.protection.explode.hbm.machine_fracking_tower.*                                                       # (default: true) EXPLODE Hydraulic Fracking Tower
fe.protection.explode.hbm.machine_fraction_tower.*                                                       # (default: true) EXPLODE Fractioning Tower
fe.protection.explode.hbm.machine_gascent.*                                                              # (default: true) EXPLODE Gas Centrifuge
fe.protection.explode.hbm.machine_generator.*                                                            # (default: true) EXPLODE Nuclear Reactor (Old)
fe.protection.explode.hbm.machine_geo.*                                                                  # (default: true) EXPLODE Geothermal Electric Generator
fe.protection.explode.hbm.machine_industrial_generator.*                                                 # (default: true) EXPLODE Industrial Generator
fe.protection.explode.hbm.machine_keyforge.*                                                             # (default: true) EXPLODE Locksmith Table
fe.protection.explode.hbm.machine_large_turbine.*                                                        # (default: true) EXPLODE Industrial Steam Turbine
fe.protection.explode.hbm.machine_lithium_battery.*                                                      # (default: true) EXPLODE Li-Ion Energy Storage Block
fe.protection.explode.hbm.machine_microwave.*                                                            # (default: true) EXPLODE Microwave
fe.protection.explode.hbm.machine_mining_laser.*                                                         # (default: true) EXPLODE Mining Laser
fe.protection.explode.hbm.machine_minirtg.*                                                              # (default: true) EXPLODE Radio Isotope Cell
fe.protection.explode.hbm.machine_missile_assembly.*                                                     # (default: true) EXPLODE Missile Assembly Station
fe.protection.explode.hbm.machine_mixer.*                                                                # (default: true) EXPLODE Industrial Mixer
fe.protection.explode.hbm.machine_nuke_furnace_off.*                                                     # (default: true) EXPLODE Nuclear Furnace
fe.protection.explode.hbm.machine_nuke_furnace_on.*                                                      # (default: true) EXPLODE Nuclear Furnace
fe.protection.explode.hbm.machine_orbus.*                                                                # (default: true) EXPLODE Heavy Magnetic Storage Tank
fe.protection.explode.hbm.machine_press.*                                                                # (default: true) EXPLODE Burner Press
fe.protection.explode.hbm.machine_puf6_tank.*                                                            # (default: true) EXPLODE Plutonium Hexafluoride Tank
fe.protection.explode.hbm.machine_pumpjack.*                                                             # (default: true) EXPLODE Pumpjack
fe.protection.explode.hbm.machine_radar.*                                                                # (default: true) EXPLODE Radar
fe.protection.explode.hbm.machine_radgen.*                                                               # (default: true) EXPLODE Radiation-Powered Engine
fe.protection.explode.hbm.machine_radspice_battery.*                                                     # (default: true) EXPLODE Neoveline Energy Storage Block
fe.protection.explode.hbm.machine_reactor.*                                                              # (default: true) EXPLODE Breeding Reactor
fe.protection.explode.hbm.machine_reactor_on.*                                                           # (default: true) EXPLODE Breeding Reactor
fe.protection.explode.hbm.machine_reactor_small.*                                                        # (default: true) EXPLODE Nuclear Reactor
fe.protection.explode.hbm.machine_refinery.*                                                             # (default: true) EXPLODE Oil Refinery
fe.protection.explode.hbm.machine_rtg_furnace_off.*                                                      # (default: true) EXPLODE RTG Furnace
fe.protection.explode.hbm.machine_rtg_furnace_on.*                                                       # (default: true) EXPLODE RTG Furnace
fe.protection.explode.hbm.machine_rtg_grey.*                                                             # (default: true) EXPLODE RTG Generator
fe.protection.explode.hbm.machine_satlinker.*                                                            # (default: true) EXPLODE Satellite ID Manager
fe.protection.explode.hbm.machine_saturnite_battery.*                                                    # (default: true) EXPLODE Saturnite Energy Storage Block
fe.protection.explode.hbm.machine_schrabidium_battery.*                                                  # (default: true) EXPLODE Schrabidium Energy Storage Block
fe.protection.explode.hbm.machine_schrabidium_transmutator.*                                             # (default: true) EXPLODE Nuclear Transmutation Device
fe.protection.explode.hbm.machine_selenium.*                                                             # (default: true) EXPLODE Radial Performance Engine
fe.protection.explode.hbm.machine_shredder.*                                                             # (default: true) EXPLODE Shredder
fe.protection.explode.hbm.machine_silex.*                                                                # (default: true) EXPLODE Laser Isotope Separator (SILEX)
fe.protection.explode.hbm.machine_siren.*                                                                # (default: true) EXPLODE Siren
fe.protection.explode.hbm.machine_solar_boiler.*                                                         # (default: true) EXPLODE Solar Tower Boiler
fe.protection.explode.hbm.machine_spp_bottom.*                                                           # (default: true) EXPLODE ZPE Potential Generator (Bottom)
fe.protection.explode.hbm.machine_spp_top.*                                                              # (default: true) EXPLODE ZPE Potential Generator (Top)
fe.protection.explode.hbm.machine_storage_drum.*                                                         # (default: true) EXPLODE Nuclear Waste Disposal Drum
fe.protection.explode.hbm.machine_telelinker.*                                                           # (default: true) EXPLODE Turret Telemetry Linker
fe.protection.explode.hbm.machine_teleporter.*                                                           # (default: true) EXPLODE Teleporter
fe.protection.explode.hbm.machine_tower_large.*                                                          # (default: true) EXPLODE Cooling Tower
fe.protection.explode.hbm.machine_tower_small.*                                                          # (default: true) EXPLODE Auxiliary Cooling Tower
fe.protection.explode.hbm.machine_transformer.*                                                          # (default: true) EXPLODE Charger (Up)
fe.protection.explode.hbm.machine_transformer_20.*                                                       # (default: true) EXPLODE Charger (Down)
fe.protection.explode.hbm.machine_transformer_dnt.*                                                      # (default: true) EXPLODE DNT Charger (Up)
fe.protection.explode.hbm.machine_transformer_dnt_20.*                                                   # (default: true) EXPLODE DNT Charger (Down)
fe.protection.explode.hbm.machine_turbine.*                                                              # (default: true) EXPLODE Steam Turbine
fe.protection.explode.hbm.machine_turbofan.*                                                             # (default: true) EXPLODE Turbofan
fe.protection.explode.hbm.machine_uf6_tank.*                                                             # (default: true) EXPLODE Uranium Hexafluoride Tank
fe.protection.explode.hbm.machine_waste_drum.*                                                           # (default: true) EXPLODE Spent Fuel Pool Drum
fe.protection.explode.hbm.machine_well.*                                                                 # (default: true) EXPLODE Oil Derrick
fe.protection.explode.hbm.marker_structure.*                                                             # (default: true) EXPLODE Multiblock Structure Marker
fe.protection.explode.hbm.meteor_battery.*                                                               # (default: true) EXPLODE Starmetal Static Electricity Generator
fe.protection.explode.hbm.meteor_brick.*                                                                 # (default: true) EXPLODE Meteor Bricks
fe.protection.explode.hbm.meteor_brick_chiseled.*                                                        # (default: true) EXPLODE Chiseled Meteor Bricks
fe.protection.explode.hbm.meteor_brick_cracked.*                                                         # (default: true) EXPLODE Cracked Meteor Bricks
fe.protection.explode.hbm.meteor_brick_mossy.*                                                           # (default: true) EXPLODE Mossy Meteor Bricks
fe.protection.explode.hbm.meteor_pillar.*                                                                # (default: true) EXPLODE Meteor Pillar
fe.protection.explode.hbm.meteor_polished.*                                                              # (default: true) EXPLODE Polished Meteor Block
fe.protection.explode.hbm.meteor_spawner.*                                                               # (default: true) EXPLODE Cyber Crab Assembler
fe.protection.explode.hbm.mine_ap.*                                                                      # (default: true) EXPLODE Anti-Personell Mine
fe.protection.explode.hbm.mine_fat.*                                                                     # (default: true) EXPLODE Fat Mine
fe.protection.explode.hbm.mine_he.*                                                                      # (default: true) EXPLODE Anti-Tank Mine
fe.protection.explode.hbm.mine_shrap.*                                                                   # (default: true) EXPLODE Shrapnel Mine
fe.protection.explode.hbm.mud_block.*                                                                    # (default: true) EXPLODE Oxidized Watz Mud
fe.protection.explode.hbm.muffler.*                                                                      # (default: true) EXPLODE Muffler
fe.protection.explode.hbm.mush.*                                                                         # (default: true) EXPLODE Glowing Mushroom
fe.protection.explode.hbm.mush_block.*                                                                   # (default: true) EXPLODE Grown Glowing Shroom
fe.protection.explode.hbm.mush_block_stem.*                                                              # (default: true) EXPLODE Grown Glowing Shroom Stem
fe.protection.explode.hbm.ngtv.*                                                                         # (default: true) EXPLODE tile.ngtv.name
fe.protection.explode.hbm.ntm_dirt.*                                                                     # (default: true) EXPLODE tile.dirt.name
fe.protection.explode.hbm.nuke_boy.*                                                                     # (default: true) EXPLODE Little Boy
fe.protection.explode.hbm.nuke_custom.*                                                                  # (default: true) EXPLODE Custom Nuke
fe.protection.explode.hbm.nuke_fleija.*                                                                  # (default: true) EXPLODE F.L.E.I.J.A.
fe.protection.explode.hbm.nuke_fstbmb.*                                                                  # (default: true) EXPLODE Balefire Bomb
fe.protection.explode.hbm.nuke_gadget.*                                                                  # (default: true) EXPLODE The Gadget
fe.protection.explode.hbm.nuke_man.*                                                                     # (default: true) EXPLODE Fat Man
fe.protection.explode.hbm.nuke_mike.*                                                                    # (default: true) EXPLODE Ivy Mike
fe.protection.explode.hbm.nuke_n2.*                                                                      # (default: true) EXPLODE N Mine
fe.protection.explode.hbm.nuke_prototype.*                                                               # (default: true) EXPLODE The Prototype
fe.protection.explode.hbm.nuke_solinium.*                                                                # (default: true) EXPLODE The Blue Rinse
fe.protection.explode.hbm.nuke_tsar.*                                                                    # (default: true) EXPLODE Tsar Bomba
fe.protection.explode.hbm.null.*                                                                         # (default: true) EXPLODE tile.null.name
fe.protection.explode.hbm.obj_tester.*                                                                   # (default: true) EXPLODE tile.obj_tester.name
fe.protection.explode.hbm.oil_pipe.*                                                                     # (default: true) EXPLODE Crude Oil Extraction Pipe
fe.protection.explode.hbm.ore_aluminium.*                                                                # (default: true) EXPLODE Aluminium Ore
fe.protection.explode.hbm.ore_asbestos.*                                                                 # (default: true) EXPLODE Asbestos Ore
fe.protection.explode.hbm.ore_australium.*                                                               # (default: true) EXPLODE Australian Ore
fe.protection.explode.hbm.ore_bedrock_block.*                                                            # (default: true) EXPLODE Bedrock Ore
fe.protection.explode.hbm.ore_bedrock_coltan.*                                                           # (default: true) EXPLODE Bedrock Coltan Ore
fe.protection.explode.hbm.ore_bedrock_oil.*                                                              # (default: true) EXPLODE Bedrock Oil Deposit
fe.protection.explode.hbm.ore_beryllium.*                                                                # (default: true) EXPLODE Beryllium Ore
fe.protection.explode.hbm.ore_cinnebar.*                                                                 # (default: true) EXPLODE Cinnabar Ore
fe.protection.explode.hbm.ore_coal_oil.*                                                                 # (default: true) EXPLODE Oily Coal Ore
fe.protection.explode.hbm.ore_coal_oil_burning.*                                                         # (default: true) EXPLODE Burning Oily Coal Ore
fe.protection.explode.hbm.ore_cobalt.*                                                                   # (default: true) EXPLODE Cobalt Ore
fe.protection.explode.hbm.ore_coltan.*                                                                   # (default: true) EXPLODE Coltan Ore
fe.protection.explode.hbm.ore_copper.*                                                                   # (default: true) EXPLODE Copper Ore
fe.protection.explode.hbm.ore_daffergon.*                                                                # (default: true) EXPLODE Dellite
fe.protection.explode.hbm.ore_depth_borax.*                                                              # (default: true) EXPLODE Depth Borax Ore
fe.protection.explode.hbm.ore_depth_cinnebar.*                                                           # (default: true) EXPLODE Depth Cinnabar Ore
fe.protection.explode.hbm.ore_depth_nether_neodymium.*                                                   # (default: true) EXPLODE Nether Depth Neodymium Ore
fe.protection.explode.hbm.ore_depth_nether_nitan.*                                                       # (default: true) EXPLODE Nether Depth Nitanium Ore
fe.protection.explode.hbm.ore_depth_zirconium.*                                                          # (default: true) EXPLODE Depth Zirconium Ore
fe.protection.explode.hbm.ore_fluorite.*                                                                 # (default: true) EXPLODE Fluorite Ore
fe.protection.explode.hbm.ore_gneiss_asbestos.*                                                          # (default: true) EXPLODE Schist Asbestos Ore
fe.protection.explode.hbm.ore_gneiss_copper.*                                                            # (default: true) EXPLODE Schist Copper Ore
fe.protection.explode.hbm.ore_gneiss_gas.*                                                               # (default: true) EXPLODE Gas Shale
fe.protection.explode.hbm.ore_gneiss_gold.*                                                              # (default: true) EXPLODE Schist Gold Ore
fe.protection.explode.hbm.ore_gneiss_iron.*                                                              # (default: true) EXPLODE Schist Iron Ore
fe.protection.explode.hbm.ore_gneiss_lithium.*                                                           # (default: true) EXPLODE Schist Lithium Ore
fe.protection.explode.hbm.ore_gneiss_rare.*                                                              # (default: true) EXPLODE Schist Rare Earth Ore
fe.protection.explode.hbm.ore_gneiss_schrabidium.*                                                       # (default: true) EXPLODE Schist Schrabidium Ore
fe.protection.explode.hbm.ore_gneiss_uranium.*                                                           # (default: true) EXPLODE Schist Uranium Ore
fe.protection.explode.hbm.ore_gneiss_uranium_scorched.*                                                  # (default: true) EXPLODE Scorched Schist Uranium Ore
fe.protection.explode.hbm.ore_lead.*                                                                     # (default: true) EXPLODE Lead Ore
fe.protection.explode.hbm.ore_lignite.*                                                                  # (default: true) EXPLODE Lignite Ore
fe.protection.explode.hbm.ore_meteor_aluminium.*                                                         # (default: true) EXPLODE Meteor Aluminium Ore
fe.protection.explode.hbm.ore_meteor_copper.*                                                            # (default: true) EXPLODE Meteor Copper Ore
fe.protection.explode.hbm.ore_meteor_lead.*                                                              # (default: true) EXPLODE Meteor Lead Ore
fe.protection.explode.hbm.ore_meteor_lithium.*                                                           # (default: true) EXPLODE Meteor Lithium Ore
fe.protection.explode.hbm.ore_meteor_starmetal.*                                                         # (default: true) EXPLODE Starmetal Ore
fe.protection.explode.hbm.ore_meteor_sulfur.*                                                            # (default: true) EXPLODE Meteor Sulfur Ore
fe.protection.explode.hbm.ore_meteor_thorium.*                                                           # (default: true) EXPLODE Meteor Thorium Ore
fe.protection.explode.hbm.ore_meteor_titanium.*                                                          # (default: true) EXPLODE Meteor Titanium Ore
fe.protection.explode.hbm.ore_meteor_tungsten.*                                                          # (default: true) EXPLODE Meteor Tungsten Ore
fe.protection.explode.hbm.ore_meteor_uranium.*                                                           # (default: true) EXPLODE Meteor Uranium Ore
fe.protection.explode.hbm.ore_nether_coal.*                                                              # (default: true) EXPLODE Burning Nether Coal Ore
fe.protection.explode.hbm.ore_nether_cobalt.*                                                            # (default: true) EXPLODE Nether Cobalt Ore
fe.protection.explode.hbm.ore_nether_fire.*                                                              # (default: true) EXPLODE Nether Phosphorus Ore
fe.protection.explode.hbm.ore_nether_plutonium.*                                                         # (default: true) EXPLODE Nether Plutonium Ore
fe.protection.explode.hbm.ore_nether_schrabidium.*                                                       # (default: true) EXPLODE Nether Schrabidium Ore
fe.protection.explode.hbm.ore_nether_smoldering.*                                                        # (default: true) EXPLODE Smoldering Netherrack
fe.protection.explode.hbm.ore_nether_sulfur.*                                                            # (default: true) EXPLODE Nether Sulfur Ore
fe.protection.explode.hbm.ore_nether_tungsten.*                                                          # (default: true) EXPLODE Nether Tungsten Ore
fe.protection.explode.hbm.ore_nether_uranium.*                                                           # (default: true) EXPLODE Nether Uranium Ore
fe.protection.explode.hbm.ore_nether_uranium_scorched.*                                                  # (default: true) EXPLODE Scorched Nether Uranium Ore
fe.protection.explode.hbm.ore_niter.*                                                                    # (default: true) EXPLODE Niter Ore
fe.protection.explode.hbm.ore_oil.*                                                                      # (default: true) EXPLODE Oil Deposit
fe.protection.explode.hbm.ore_oil_empty.*                                                                # (default: true) EXPLODE Empty Oil Deposit
fe.protection.explode.hbm.ore_oil_sand.*                                                                 # (default: true) EXPLODE Tar Sand
fe.protection.explode.hbm.ore_rare.*                                                                     # (default: true) EXPLODE Rare Earth Ore
fe.protection.explode.hbm.ore_reiium.*                                                                   # (default: true) EXPLODE Reiite
fe.protection.explode.hbm.ore_schrabidium.*                                                              # (default: true) EXPLODE Schrabidium Ore
fe.protection.explode.hbm.ore_sulfur.*                                                                   # (default: true) EXPLODE Sulfur Ore
fe.protection.explode.hbm.ore_tektite_osmiridium.*                                                       # (default: true) EXPLODE Osmiridium-Infused Tektite
fe.protection.explode.hbm.ore_thorium.*                                                                  # (default: true) EXPLODE Thorium Ore
fe.protection.explode.hbm.ore_tikite.*                                                                   # (default: true) EXPLODE Trixite
fe.protection.explode.hbm.ore_titanium.*                                                                 # (default: true) EXPLODE Titanium Ore
fe.protection.explode.hbm.ore_tungsten.*                                                                 # (default: true) EXPLODE Tungsten Ore
fe.protection.explode.hbm.ore_unobtainium.*                                                              # (default: true) EXPLODE Brightblende Ore
fe.protection.explode.hbm.ore_uranium.*                                                                  # (default: true) EXPLODE Uranium Ore
fe.protection.explode.hbm.ore_uranium_scorched.*                                                         # (default: true) EXPLODE Scorched Uranium Ore
fe.protection.explode.hbm.ore_verticium.*                                                                # (default: true) EXPLODE Dollar Green Mineral
fe.protection.explode.hbm.ore_weidanium.*                                                                # (default: true) EXPLODE Weidite
fe.protection.explode.hbm.pink_barrel.*                                                                  # (default: true) EXPLODE Kerosene Barrel
fe.protection.explode.hbm.pink_double_slab.*                                                             # (default: true) EXPLODE Pink Wood Double Slab
fe.protection.explode.hbm.pink_log.*                                                                     # (default: true) EXPLODE Pink Log
fe.protection.explode.hbm.pink_planks.*                                                                  # (default: true) EXPLODE Pink Wood Planks
fe.protection.explode.hbm.pink_slab.*                                                                    # (default: true) EXPLODE Pink Wood Slab
fe.protection.explode.hbm.pink_stairs.*                                                                  # (default: true) EXPLODE Pink Wood Stairs					 
fe.protection.explode.hbm.plant_dead_big_flower.*                                                        # (default: true) EXPLODE Dead Plant
fe.protection.explode.hbm.plant_dead_fern.*                                                              # (default: true) EXPLODE Dead Plant
fe.protection.explode.hbm.plant_dead_flower.*                                                            # (default: true) EXPLODE Dead Plant
fe.protection.explode.hbm.plant_dead_generic.*                                                           # (default: true) EXPLODE Dead Plant
fe.protection.explode.hbm.plant_dead_grass.*                                                             # (default: true) EXPLODE Dead Plant
fe.protection.explode.hbm.plasma.*                                                                       # (default: true) EXPLODE Plasma
fe.protection.explode.hbm.plasma_heater.*                                                                # (default: true) EXPLODE Plasma Heater
fe.protection.explode.hbm.pole_satellite_receiver.*                                                      # (default: true) EXPLODE Satellite Dish
fe.protection.explode.hbm.pole_top.*                                                                     # (default: true) EXPLODE Antenna Top
fe.protection.explode.hbm.pribris.*                                                                      # (default: true) EXPLODE RBMK Debris
fe.protection.explode.hbm.pribris_burning.*                                                              # (default: true) EXPLODE Flaming RBMK Debris
fe.protection.explode.hbm.pribris_digamma.*                                                              # (default: true) EXPLODE Blackened RBMK Debris
fe.protection.explode.hbm.pribris_radiating.*                                                            # (default: true) EXPLODE Smoldering RBMK Debris
fe.protection.explode.hbm.qe_containment.*                                                               # (default: true) EXPLODE QE Containment Door
fe.protection.explode.hbm.qe_sliding.*                                                                   # (default: true) EXPLODE QE Sliding Door
fe.protection.explode.hbm.radio_torch_receiver.*                                                         # (default: true) EXPLODE Redstone-over-Radio Receiver
fe.protection.explode.hbm.radio_torch_sender.*                                                           # (default: true) EXPLODE Redstone-over-Radio Sender
fe.protection.explode.hbm.radiobox.*                                                                     # (default: true) EXPLODE Rosenberg Pest Control Box
fe.protection.explode.hbm.radiorec.*                                                                     # (default: true) EXPLODE Broken FM Radio
fe.protection.explode.hbm.radsensor.*                                                                    # (default: true) EXPLODE Radiation Sensor
fe.protection.explode.hbm.radwater_block.*                                                               # (default: true) EXPLODE Irradiated Water
fe.protection.explode.hbm.rail_booster.*                                                                 # (default: true) EXPLODE High Speed Booster Rail
fe.protection.explode.hbm.rail_highspeed.*                                                               # (default: true) EXPLODE High Speed Rail
fe.protection.explode.hbm.railgun_plasma.*                                                               # (default: true) EXPLODE Railgun
fe.protection.explode.hbm.railing_bend.*                                                                 # (default: true) EXPLODE Railing Bend
fe.protection.explode.hbm.railing_end_flipped_floor.*                                                    # (default: true) EXPLODE Railing End Flipped (Floor)
fe.protection.explode.hbm.railing_end_flipped_self.*                                                     # (default: true) EXPLODE Railing End Flipped (Self)
fe.protection.explode.hbm.railing_end_floor.*                                                            # (default: true) EXPLODE Railing End (Floor)
fe.protection.explode.hbm.railing_end_self.*                                                             # (default: true) EXPLODE Railing End (Self)
fe.protection.explode.hbm.railing_normal.*                                                               # (default: true) EXPLODE Railing
fe.protection.explode.hbm.rbmk_absorber.*                                                                # (default: true) EXPLODE RBMK Boron Neutron Absorber
fe.protection.explode.hbm.rbmk_blank.*                                                                   # (default: true) EXPLODE RBMK Structural Column
fe.protection.explode.hbm.rbmk_boiler.*                                                                  # (default: true) EXPLODE RBMK Steam Channel
fe.protection.explode.hbm.rbmk_console.*                                                                 # (default: true) EXPLODE RBMK Console
fe.protection.explode.hbm.rbmk_control.*                                                                 # (default: true) EXPLODE RBMK Control Rods
fe.protection.explode.hbm.rbmk_control_auto.*                                                            # (default: true) EXPLODE RBMK Automatic Control Rods
fe.protection.explode.hbm.rbmk_control_mod.*                                                             # (default: true) EXPLODE RBMK Moderated Control Rods
fe.protection.explode.hbm.rbmk_cooler.*                                                                  # (default: true) EXPLODE RBMK Emergency Freezer
fe.protection.explode.hbm.rbmk_crane_console.*                                                           # (default: true) EXPLODE RBMK Crane Console
fe.protection.explode.hbm.rbmk_heater.*                                                                  # (default: true) EXPLODE RBMK Fluid Heater
fe.protection.explode.hbm.rbmk_loader.*                                                                  # (default: true) EXPLODE RBMK Fluid Loader
fe.protection.explode.hbm.rbmk_moderator.*                                                               # (default: true) EXPLODE RBMK Graphite Moderator
fe.protection.explode.hbm.rbmk_outgasser.*                                                               # (default: true) EXPLODE RBMK Irradiation Channel
fe.protection.explode.hbm.rbmk_reflector.*                                                               # (default: true) EXPLODE RBMK Tungsten Carbide Neutron Reflector
fe.protection.explode.hbm.rbmk_rod.*                                                                     # (default: true) EXPLODE RBMK Fuel Rod
fe.protection.explode.hbm.rbmk_rod_mod.*                                                                 # (default: true) EXPLODE RBMK Moderated Fuel Rod
fe.protection.explode.hbm.rbmk_rod_reasim.*                                                              # (default: true) EXPLODE RBMK Fuel Rod (ReaSim)
fe.protection.explode.hbm.rbmk_rod_reasim_mod.*                                                          # (default: true) EXPLODE RBMK Moderated Fuel Rod (ReaSim)
fe.protection.explode.hbm.rbmk_steam_inlet.*                                                             # (default: true) EXPLODE RBMK ReaSim Water Inlet
fe.protection.explode.hbm.rbmk_steam_outlet.*                                                            # (default: true) EXPLODE RBMK ReaSim Steam Outlet
fe.protection.explode.hbm.rbmk_storage.*                                                                 # (default: true) EXPLODE RBMK Storage Column
fe.protection.explode.hbm.reactor_computer.*                                                             # (default: true) EXPLODE Reactor Control
fe.protection.explode.hbm.reactor_conductor.*                                                            # (default: true) EXPLODE Reactor Boiler
fe.protection.explode.hbm.reactor_control.*                                                              # (default: true) EXPLODE Control Rods
fe.protection.explode.hbm.reactor_ejector.*                                                              # (default: true) EXPLODE Reactor Waste Ejector
fe.protection.explode.hbm.reactor_element.*                                                              # (default: true) EXPLODE Reactor Chamber
fe.protection.explode.hbm.reactor_hatch.*                                                                # (default: true) EXPLODE Reactor Access Hatch
fe.protection.explode.hbm.reactor_inserter.*                                                             # (default: true) EXPLODE Reactor Fuel Inserter
fe.protection.explode.hbm.red_barrel.*                                                                   # (default: true) EXPLODE Explosive Barrel
fe.protection.explode.hbm.red_cable.*                                                                    # (default: true) EXPLODE Red Copper Cable
fe.protection.explode.hbm.red_cable_gauge.*                                                              # (default: true) EXPLODE Power Gauge
fe.protection.explode.hbm.red_pylon.*                                                                    # (default: true) EXPLODE Electricity Pole
fe.protection.explode.hbm.red_pylon_large.*                                                              # (default: true) EXPLODE Large Electricity Pylon
fe.protection.explode.hbm.red_wire_coated.*                                                              # (default: true) EXPLODE Red Copper Cable Block
fe.protection.explode.hbm.red_wire_sealed.*                                                              # (default: true) EXPLODE Rad Sealed Red Copper Cable Block
fe.protection.explode.hbm.reinforced_brick.*                                                             # (default: true) EXPLODE Reinforced Brick
fe.protection.explode.hbm.reinforced_brick_slab.*                                                        # (default: true) EXPLODE Reinforced Brick Slab
fe.protection.explode.hbm.reinforced_brick_stairs.*                                                      # (default: true) EXPLODE Reinforced Brick Stairs
fe.protection.explode.hbm.reinforced_glass.*                                                             # (default: true) EXPLODE Reinforced Glass
fe.protection.explode.hbm.reinforced_lamp_off.*                                                          # (default: true) EXPLODE Reinforced Lamp
fe.protection.explode.hbm.reinforced_lamp_on.*                                                           # (default: true) EXPLODE Reinforced Lamp
fe.protection.explode.hbm.reinforced_light.*                                                             # (default: true) EXPLODE Reinforced Glowstone
fe.protection.explode.hbm.reinforced_sand.*                                                              # (default: true) EXPLODE Reinforced Sandstone
fe.protection.explode.hbm.reinforced_sand_slab.*                                                         # (default: true) EXPLODE Reinforced Sand Slab
fe.protection.explode.hbm.reinforced_sand_stairs.*                                                       # (default: true) EXPLODE Reinforced Sand Stairs
fe.protection.explode.hbm.reinforced_stone.*                                                             # (default: true) EXPLODE Dense Stone
fe.protection.explode.hbm.reinforced_stone_slab.*                                                        # (default: true) EXPLODE Reinforced Stone Slab
fe.protection.explode.hbm.reinforced_stone_stairs.*                                                      # (default: true) EXPLODE Reinforced Stone Stairs
fe.protection.explode.hbm.residue.*                                                                      # (default: true) EXPLODE Cloud Residue
fe.protection.explode.hbm.round_airlock_door.*                                                           # (default: true) EXPLODE Round Airlock Door
fe.protection.explode.hbm.rtg_polonium.*                                                                 # (default: true) EXPLODE PT Isotope Cell
fe.protection.explode.hbm.safe.*                                                                         # (default: true) EXPLODE Safe
fe.protection.explode.hbm.sand_boron.*                                                                   # (default: true) EXPLODE Boron Sand
fe.protection.explode.hbm.sand_dirty.*                                                                   # (default: true) EXPLODE Oily Sand
fe.protection.explode.hbm.sand_dirty_red.*                                                               # (default: true) EXPLODE Red Oily Sand
fe.protection.explode.hbm.sand_gold.*                                                                    # (default: true) EXPLODE Gold Sand
fe.protection.explode.hbm.sand_gold198.*                                                                 # (default: true) EXPLODE Gold-198 Sand
fe.protection.explode.hbm.sand_lead.*                                                                    # (default: true) EXPLODE Lead Sand
fe.protection.explode.hbm.sand_polonium.*                                                                # (default: true) EXPLODE Polonium Sand
fe.protection.explode.hbm.sand_quartz.*                                                                  # (default: true) EXPLODE Quartz Sand
fe.protection.explode.hbm.sand_uranium.*                                                                 # (default: true) EXPLODE Uranium Sand
fe.protection.explode.hbm.sat_dock.*                                                                     # (default: true) EXPLODE Cargo Landing Pad
fe.protection.explode.hbm.schrabidic_block.*                                                             # (default: true) EXPLODE Schrabidic Acid
fe.protection.explode.hbm.seal_controller.*                                                              # (default: true) EXPLODE Silo Hatch Opener
fe.protection.explode.hbm.seal_frame.*                                                                   # (default: true) EXPLODE Silo Hatch Frame
fe.protection.explode.hbm.seal_hatch.*                                                                   # (default: true) EXPLODE Silo Hatch
fe.protection.explode.hbm.secure_access_door.*                                                           # (default: true) EXPLODE Secure Access Door
fe.protection.explode.hbm.sellafield_0.*                                                                 # (default: true) EXPLODE Sellafite
fe.protection.explode.hbm.sellafield_1.*                                                                 # (default: true) EXPLODE Hot Sellafite
fe.protection.explode.hbm.sellafield_2.*                                                                 # (default: true) EXPLODE Boiling Sellafite
fe.protection.explode.hbm.sellafield_3.*                                                                 # (default: true) EXPLODE Blazing Sellafite
fe.protection.explode.hbm.sellafield_4.*                                                                 # (default: true) EXPLODE Infernal Sellafite
fe.protection.explode.hbm.sellafield_core.*                                                              # (default: true) EXPLODE Sellafite-Corium
fe.protection.explode.hbm.sellafield_slaked.*                                                            # (default: true) EXPLODE Slaked Sellafite
fe.protection.explode.hbm.silo_hatch.*                                                                   # (default: true) EXPLODE Silo Hatch
fe.protection.explode.hbm.sliding_blast_door.*                                                           # (default: true) EXPLODE Sideways Sliding Blast Door
fe.protection.explode.hbm.sliding_blast_door_2.*                                                         # (default: true) EXPLODE Sideways Sliding Blast Door
fe.protection.explode.hbm.sliding_blast_door_keypad.*                                                    # (default: true) EXPLODE tile.sliding_blast_door_keypad.name
fe.protection.explode.hbm.sliding_gate_door.*                                                            # (default: true) EXPLODE Small QE Containment Door
fe.protection.explode.hbm.sliding_seal_door.*                                                            # (default: true) EXPLODE Sliding Metal Door
fe.protection.explode.hbm.small_hatch.*                                                                  # (default: true) EXPLODE Small Hatch
fe.protection.explode.hbm.solar_mirror.*                                                                 # (default: true) EXPLODE Heliostat Mirror
fe.protection.explode.hbm.soyuz_capsule.*                                                                # (default: true) EXPLODE Cargo Landing Capsule
fe.protection.explode.hbm.soyuz_launcher.*                                                               # (default: true) EXPLODE Soyuz Launch Platform
fe.protection.explode.hbm.spikes.*                                                                       # (default: true) EXPLODE Spikes
fe.protection.explode.hbm.spinny_light.*                                                                 # (default: true) EXPLODE Spinny Light
fe.protection.explode.hbm.steel_beam.*                                                                   # (default: true) EXPLODE Steel Beam
fe.protection.explode.hbm.steel_corner.*                                                                 # (default: true) EXPLODE Steel Wall Corner
fe.protection.explode.hbm.steel_grate.*                                                                  # (default: true) EXPLODE Steel Grate
fe.protection.explode.hbm.steel_poles.*                                                                  # (default: true) EXPLODE Steel Pole
fe.protection.explode.hbm.steel_roof.*                                                                   # (default: true) EXPLODE Flat Steel Roof
fe.protection.explode.hbm.steel_scaffold.*                                                               # (default: true) EXPLODE Steel Scaffold
fe.protection.explode.hbm.steel_wall.*                                                                   # (default: true) EXPLODE Steel Wall
fe.protection.explode.hbm.stone_cracked.*                                                                # (default: true) EXPLODE Cracked Stone
fe.protection.explode.hbm.stone_depth.*                                                                  # (default: true) EXPLODE Depth Rock
fe.protection.explode.hbm.stone_depth_nether.*                                                           # (default: true) EXPLODE Nether Depth Rock
fe.protection.explode.hbm.stone_gneiss.*                                                                 # (default: true) EXPLODE Graphitic Schist
fe.protection.explode.hbm.stone_porous.*                                                                 # (default: true) EXPLODE Porous Stone
fe.protection.explode.hbm.struct_iter_core.*                                                             # (default: true) EXPLODE Fusion Reactor Core Component
fe.protection.explode.hbm.struct_launcher.*                                                              # (default: true) EXPLODE Launch Pad Component Block
fe.protection.explode.hbm.struct_launcher_core.*                                                         # (default: true) EXPLODE Compact Launcher Core Component
fe.protection.explode.hbm.struct_launcher_core_large.*                                                   # (default: true) EXPLODE Launch Table Core Component
fe.protection.explode.hbm.struct_plasma_core.*                                                           # (default: true) EXPLODE Plasma Heater Core Component
fe.protection.explode.hbm.struct_scaffold.*                                                              # (default: true) EXPLODE Launch Pad Scaffold Block
fe.protection.explode.hbm.struct_soyuz_core.*                                                            # (default: true) EXPLODE Soyuz Launcher Core Component
fe.protection.explode.hbm.substation.*                                                                   # (default: true) EXPLODE Substation
fe.protection.explode.hbm.taint.*                                                                        # (default: true) EXPLODE Taint
fe.protection.explode.hbm.taint_barrel.*                                                                 # (default: true) EXPLODE IMP Residue Barrel
fe.protection.explode.hbm.tape_recorder.*                                                                # (default: true) EXPLODE Tape Recorder
fe.protection.explode.hbm.tektite.*                                                                      # (default: true) EXPLODE Tektite
fe.protection.explode.hbm.tesla.*                                                                        # (default: true) EXPLODE Tesla Coil
fe.protection.explode.hbm.test_render.*                                                                  # (default: true) EXPLODE tile.test_render.name
fe.protection.explode.hbm.therm_endo.*                                                                   # (default: true) EXPLODE Endothermic Bomb
fe.protection.explode.hbm.therm_exo.*                                                                    # (default: true) EXPLODE Exothermic Bomb
fe.protection.explode.hbm.tile_lab.*                                                                     # (default: true) EXPLODE Laboratory Tiles
fe.protection.explode.hbm.tile_lab_broken.*                                                              # (default: true) EXPLODE Broken Laboratory Tiles
fe.protection.explode.hbm.tile_lab_broken_slab.*                                                         # (default: true) EXPLODE Broken Laboratory Tile Slab
fe.protection.explode.hbm.tile_lab_broken_stairs.*                                                       # (default: true) EXPLODE Broken Laboratory Tile Stairs
fe.protection.explode.hbm.tile_lab_cracked.*                                                             # (default: true) EXPLODE Cracked Laboratory Tiles
fe.protection.explode.hbm.tile_lab_cracked_slab.*                                                        # (default: true) EXPLODE Cracked Laboratory Tile Slab
fe.protection.explode.hbm.tile_lab_cracked_stairs.*                                                      # (default: true) EXPLODE Cracked Laboratory Tile Stairs
fe.protection.explode.hbm.tile_lab_slab.*                                                                # (default: true) EXPLODE Laboratory Tile Slab
fe.protection.explode.hbm.tile_lab_stairs.*                                                              # (default: true) EXPLODE Laboratory Tile Stairs
fe.protection.explode.hbm.toxic_block.*                                                                  # (default: true) EXPLODE Sellaline
fe.protection.explode.hbm.transition_seal.*                                                              # (default: true) EXPLODE Transition Seal
fe.protection.explode.hbm.turret_brandon.*                                                               # (default: true) EXPLODE tile.turret_brandon.name
fe.protection.explode.hbm.turret_cheapo.*                                                                # (default: true) EXPLODE Cheapo Gatling Sentry
fe.protection.explode.hbm.turret_chekhov.*                                                               # (default: true) EXPLODE Heavy Machine Gun Turret "Chekhov's Gun"
fe.protection.explode.hbm.turret_cwis.*                                                                  # (default: true) EXPLODE Phalanx Mk-15 CIWS
fe.protection.explode.hbm.turret_flamer.*                                                                # (default: true) EXPLODE Flamethrower Turret
fe.protection.explode.hbm.turret_friendly.*                                                              # (default: true) EXPLODE Chaingun Turret "Mister Friendly"
fe.protection.explode.hbm.turret_fritz.*                                                                 # (default: true) EXPLODE Heavy Flamethrower Turret "Fritz"
fe.protection.explode.hbm.turret_heavy.*                                                                 # (default: true) EXPLODE Heavy Machine Gun Turret
fe.protection.explode.hbm.turret_howard.*                                                                # (default: true) EXPLODE Goalkeeper Twin Chaingun CIWS "Howard"
fe.protection.explode.hbm.turret_howard_damaged.*                                                        # (default: true) EXPLODE Goalkeeper Twin Chaingun CIWS "Methusalem"
fe.protection.explode.hbm.turret_jeremy.*                                                                # (default: true) EXPLODE Autocannon Turret "Jeremy"
fe.protection.explode.hbm.turret_light.*                                                                 # (default: true) EXPLODE Light Machine Gun Turret
fe.protection.explode.hbm.turret_maxwell.*                                                               # (default: true) EXPLODE High-Energy MASER Turret "Maxwell"
fe.protection.explode.hbm.turret_richard.*                                                               # (default: true) EXPLODE Rocket Launcher Turret "Richard"
fe.protection.explode.hbm.turret_rocket.*                                                                # (default: true) EXPLODE Rocket Turret
fe.protection.explode.hbm.turret_spitfire.*                                                              # (default: true) EXPLODE Heavy Artillery Turret
fe.protection.explode.hbm.turret_tau.*                                                                   # (default: true) EXPLODE Tauon Turret
fe.protection.explode.hbm.turret_tauon.*                                                                 # (default: true) EXPLODE XVL1456 Prototype Turret "Tauon"
fe.protection.explode.hbm.undef.*                                                                        # (default: true) EXPLODE tile.undef.name
fe.protection.explode.hbm.uu_gigafactory.*                                                               # (default: true) EXPLODE UU-Matter Gigafactory
fe.protection.explode.hbm.vault_door.*                                                                   # (default: true) EXPLODE Vault-Tec Blast Door
fe.protection.explode.hbm.vent_chlorine.*                                                                # (default: true) EXPLODE Poison Vent
fe.protection.explode.hbm.vent_chlorine_seal.*                                                           # (default: true) EXPLODE Chlorine Seal
fe.protection.explode.hbm.vent_cloud.*                                                                   # (default: true) EXPLODE Cloud Vent
fe.protection.explode.hbm.vent_pink_cloud.*                                                              # (default: true) EXPLODE Pink Cloud Vent
fe.protection.explode.hbm.vitrified_barrel.*                                                             # (default: true) EXPLODE Vitrified Nuclear Waste Drum
fe.protection.explode.hbm.void.*                                                                         # (default: true) EXPLODE tile.void.name
fe.protection.explode.hbm.volcanic_lava_block.*                                                          # (default: true) EXPLODE Volcanic Lava
fe.protection.explode.hbm.volcano_core.*                                                                 # (default: true) EXPLODE Volcano Core
fe.protection.explode.hbm.waste_dirt.*                                                                   # (default: true) EXPLODE Contaminated Dirt
fe.protection.explode.hbm.waste_earth.*                                                                  # (default: true) EXPLODE Dead Grass
fe.protection.explode.hbm.waste_grass_tall.*                                                             # (default: true) EXPLODE Waste Grass
fe.protection.explode.hbm.waste_gravel.*                                                                 # (default: true) EXPLODE Contaminated Gravel
fe.protection.explode.hbm.waste_ice.*                                                                    # (default: true) EXPLODE Contaminated Ice
fe.protection.explode.hbm.waste_leaves.*                                                                 # (default: true) EXPLODE Waste Leaves
fe.protection.explode.hbm.waste_log.*                                                                    # (default: true) EXPLODE Charred Log
fe.protection.explode.hbm.waste_mycelium.*                                                               # (default: true) EXPLODE Glowing Mycelium
fe.protection.explode.hbm.waste_planks.*                                                                 # (default: true) EXPLODE Charred Wooden Planks
fe.protection.explode.hbm.waste_sand.*                                                                   # (default: true) EXPLODE Contaminated Sand
fe.protection.explode.hbm.waste_sand_red.*                                                               # (default: true) EXPLODE Contaminated Red Sand
fe.protection.explode.hbm.waste_sandstone.*                                                              # (default: true) EXPLODE Contaminated Sandstone
fe.protection.explode.hbm.waste_sandstone_red.*                                                          # (default: true) EXPLODE Contaminated Red Sandstone
fe.protection.explode.hbm.waste_snow.*                                                                   # (default: true) EXPLODE Contaminated Snow
fe.protection.explode.hbm.waste_snow_block.*                                                             # (default: true) EXPLODE Contaminated Block of Snow
fe.protection.explode.hbm.waste_terracotta.*                                                             # (default: true) EXPLODE Contaminated Terracotta
fe.protection.explode.hbm.waste_trinitite.*                                                              # (default: true) EXPLODE Trinitite Ore
fe.protection.explode.hbm.waste_trinitite_red.*                                                          # (default: true) EXPLODE Red Trinitite Ore
fe.protection.explode.hbm.water_door.*                                                                   # (default: true) EXPLODE Water Door
fe.protection.explode.hbm.watz_conductor.*                                                               # (default: true) EXPLODE Watz Electricity Port
fe.protection.explode.hbm.watz_control.*                                                                 # (default: true) EXPLODE Reinforced Control Rods
fe.protection.explode.hbm.watz_cooler.*                                                                  # (default: true) EXPLODE Watz Reactor Supercooler
fe.protection.explode.hbm.watz_core.*                                                                    # (default: true) EXPLODE Watz Reactor Control
fe.protection.explode.hbm.watz_element.*                                                                 # (default: true) EXPLODE Watz Reaction Chamber
fe.protection.explode.hbm.watz_end.*                                                                     # (default: true) EXPLODE Watz Reactor Stability Element
fe.protection.explode.hbm.watz_hatch.*                                                                   # (default: true) EXPLODE Watz Reactor Access Hatch
fe.protection.explode.hbm.yellow_barrel.*                                                                # (default: true) EXPLODE Radioactive Barrel
fe.protection.explode.immersiveengineering.aluminum_scaffolding_stairs0.*                                # (default: true) EXPLODE Aluminium Scaffolding Stairs
fe.protection.explode.immersiveengineering.aluminum_scaffolding_stairs1.*                                # (default: true) EXPLODE Aluminium Scaffolding Stairs
fe.protection.explode.immersiveengineering.aluminum_scaffolding_stairs2.*                                # (default: true) EXPLODE Aluminium Scaffolding Stairs
fe.protection.explode.immersiveengineering.cloth_device.*                                                # (default: true) EXPLODE tile.immersiveengineering.cloth_device.name
fe.protection.explode.immersiveengineering.connector.*                                                   # (default: true) EXPLODE tile.immersiveengineering.connector.name
fe.protection.explode.immersiveengineering.conveyor.*                                                    # (default: true) EXPLODE tile.immersiveengineering.conveyor.name
fe.protection.explode.immersiveengineering.fake_light.*                                                  # (default: true) EXPLODE tile.immersiveengineering.fake_light.name
fe.protection.explode.immersiveengineering.fluidbiodiesel.*                                              # (default: true) EXPLODE Biodiesel
fe.protection.explode.immersiveengineering.fluidconcrete.*                                               # (default: true) EXPLODE Liquid Concrete
fe.protection.explode.immersiveengineering.fluidcreosote.*                                               # (default: true) EXPLODE Creosote Oil
fe.protection.explode.immersiveengineering.fluidethanol.*                                                # (default: true) EXPLODE Ethanol
fe.protection.explode.immersiveengineering.fluidplantoil.*                                               # (default: true) EXPLODE Plant Oil
fe.protection.explode.immersiveengineering.hemp.*                                                        # (default: true) EXPLODE Industrial Hemp
fe.protection.explode.immersiveengineering.metal_decoration0.*                                           # (default: true) EXPLODE tile.immersiveengineering.metal_decoration0.name
fe.protection.explode.immersiveengineering.metal_decoration1.*                                           # (default: true) EXPLODE tile.immersiveengineering.metal_decoration1.name
fe.protection.explode.immersiveengineering.metal_decoration1_slab.*                                      # (default: true) EXPLODE tile.immersiveengineering.metal_decoration1_slab.name
fe.protection.explode.immersiveengineering.metal_decoration2.*                                           # (default: true) EXPLODE tile.immersiveengineering.metal_decoration2.name
fe.protection.explode.immersiveengineering.metal_device0.*                                               # (default: true) EXPLODE tile.immersiveengineering.metal_device0.name
fe.protection.explode.immersiveengineering.metal_device1.*                                               # (default: true) EXPLODE tile.immersiveengineering.metal_device1.name
fe.protection.explode.immersiveengineering.metal_ladder.*                                                # (default: true) EXPLODE tile.immersiveengineering.metal_ladder.name
fe.protection.explode.immersiveengineering.metal_multiblock.*                                            # (default: true) EXPLODE tile.immersiveengineering.metal_multiblock.name
fe.protection.explode.immersiveengineering.ore.*                                                         # (default: true) EXPLODE tile.immersiveengineering.ore.name
fe.protection.explode.immersiveengineering.sheetmetal.*                                                  # (default: true) EXPLODE tile.immersiveengineering.sheetmetal.name
fe.protection.explode.immersiveengineering.sheetmetal_slab.*                                             # (default: true) EXPLODE tile.immersiveengineering.sheetmetal_slab.name
fe.protection.explode.immersiveengineering.steel_scaffolding_stairs0.*                                   # (default: true) EXPLODE Steel Scaffolding Stairs
fe.protection.explode.immersiveengineering.steel_scaffolding_stairs1.*                                   # (default: true) EXPLODE Steel Scaffolding Stairs
fe.protection.explode.immersiveengineering.steel_scaffolding_stairs2.*                                   # (default: true) EXPLODE Steel Scaffolding Stairs
fe.protection.explode.immersiveengineering.stone_decoration.*                                            # (default: true) EXPLODE tile.immersiveengineering.stone_decoration.name
fe.protection.explode.immersiveengineering.stone_decoration_slab.*                                       # (default: true) EXPLODE tile.immersiveengineering.stone_decoration_slab.name
fe.protection.explode.immersiveengineering.stone_decoration_stairs_concrete.*                            # (default: true) EXPLODE Concrete Stairs
fe.protection.explode.immersiveengineering.stone_decoration_stairs_concrete_leaded.*                     # (default: true) EXPLODE Leaded Concrete Stairs
fe.protection.explode.immersiveengineering.stone_decoration_stairs_concrete_tile.*                       # (default: true) EXPLODE Concrete Tile Stairs
fe.protection.explode.immersiveengineering.stone_decoration_stairs_hempcrete.*                           # (default: true) EXPLODE Hempcrete Stairs
fe.protection.explode.immersiveengineering.stone_device.*                                                # (default: true) EXPLODE tile.immersiveengineering.stone_device.name
fe.protection.explode.immersiveengineering.storage.*                                                     # (default: true) EXPLODE tile.immersiveengineering.storage.name
fe.protection.explode.immersiveengineering.storage_slab.*                                                # (default: true) EXPLODE tile.immersiveengineering.storage_slab.name
fe.protection.explode.immersiveengineering.treated_wood.*                                                # (default: true) EXPLODE tile.immersiveengineering.treated_wood.name
fe.protection.explode.immersiveengineering.treated_wood_slab.*                                           # (default: true) EXPLODE tile.immersiveengineering.treated_wood_slab.name
fe.protection.explode.immersiveengineering.treated_wood_stairs0.*                                        # (default: true) EXPLODE Treated Wood Stairs
fe.protection.explode.immersiveengineering.treated_wood_stairs1.*                                        # (default: true) EXPLODE Treated Wood Stairs
fe.protection.explode.immersiveengineering.treated_wood_stairs2.*                                        # (default: true) EXPLODE Treated Wood Stairs
fe.protection.explode.immersiveengineering.wooden_decoration.*                                           # (default: true) EXPLODE tile.immersiveengineering.wooden_decoration.name
fe.protection.explode.immersiveengineering.wooden_device0.*                                              # (default: true) EXPLODE tile.immersiveengineering.wooden_device0.name
fe.protection.explode.immersiveengineering.wooden_device1.*                                              # (default: true) EXPLODE tile.immersiveengineering.wooden_device1.name
fe.protection.explode.immersiveintelligence.ammonia.*                                                    # (default: true) EXPLODE tile.immersiveintelligence.ammonia.name
fe.protection.explode.immersiveintelligence.brine.*                                                      # (default: true) EXPLODE tile.immersiveintelligence.brine.name
fe.protection.explode.immersiveintelligence.carbon_dioxide.*                                             # (default: true) EXPLODE tile.immersiveintelligence.carbon_dioxide.name
fe.protection.explode.immersiveintelligence.carbon_oxide.*                                               # (default: true) EXPLODE tile.immersiveintelligence.carbon_oxide.name
fe.protection.explode.immersiveintelligence.charred_log.*                                                # (default: true) EXPLODE tile.immersiveintelligence.charred_log.name
fe.protection.explode.immersiveintelligence.chlorine.*                                                   # (default: true) EXPLODE tile.immersiveintelligence.chlorine.name
fe.protection.explode.immersiveintelligence.cloth_decoration.*                                           # (default: true) EXPLODE tile.immersiveintelligence.cloth_decoration.name
fe.protection.explode.immersiveintelligence.concrete_decoration.*                                        # (default: true) EXPLODE tile.immersiveintelligence.concrete_decoration.name
fe.protection.explode.immersiveintelligence.concrete_decoration_slab.*                                   # (default: true) EXPLODE tile.immersiveintelligence.concrete_decoration_slab.name
fe.protection.explode.immersiveintelligence.concrete_decoration_stairs_concrete_bricks.*                 # (default: true) EXPLODE Concrete Bricks Slab
fe.protection.explode.immersiveintelligence.concrete_decoration_stairs_sturdy_concrete_bricks.*          # (default: true) EXPLODE Panzerconcrete Bricks Stairs
fe.protection.explode.immersiveintelligence.concrete_decoration_stairs_uberconcrete.*                    # (default: true) EXPLODE berconcrete Bricks Stairs
fe.protection.explode.immersiveintelligence.data_connector.*                                             # (default: true) EXPLODE tile.immersiveintelligence.data_connector.name
fe.protection.explode.immersiveintelligence.etching_acid.*                                               # (default: true) EXPLODE tile.immersiveintelligence.etching_acid.name
fe.protection.explode.immersiveintelligence.formic_acid.*                                                # (default: true) EXPLODE tile.immersiveintelligence.formic_acid.name
fe.protection.explode.immersiveintelligence.gate_multiblock.*                                            # (default: true) EXPLODE tile.immersiveintelligence.gate_multiblock.name
fe.protection.explode.immersiveintelligence.gearbox.*                                                    # (default: true) EXPLODE tile.immersiveintelligence.gearbox.name
fe.protection.explode.immersiveintelligence.hydrofluoric_acid.*                                          # (default: true) EXPLODE tile.immersiveintelligence.hydrofluoric_acid.name
fe.protection.explode.immersiveintelligence.hydrogen.*                                                   # (default: true) EXPLODE tile.immersiveintelligence.hydrogen.name
fe.protection.explode.immersiveintelligence.ink.*                                                        # (default: true) EXPLODE tile.immersiveintelligence.ink.name
fe.protection.explode.immersiveintelligence.ink_cyan.*                                                   # (default: true) EXPLODE tile.immersiveintelligence.ink_cyan.name
fe.protection.explode.immersiveintelligence.ink_magenta.*                                                # (default: true) EXPLODE tile.immersiveintelligence.ink_magenta.name
fe.protection.explode.immersiveintelligence.ink_yellow.*                                                 # (default: true) EXPLODE tile.immersiveintelligence.ink_yellow.name
fe.protection.explode.immersiveintelligence.latex.*                                                      # (default: true) EXPLODE tile.immersiveintelligence.latex.name
fe.protection.explode.immersiveintelligence.mechanical_connector.*                                       # (default: true) EXPLODE tile.immersiveintelligence.mechanical_connector.name
fe.protection.explode.immersiveintelligence.mechanical_device.*                                          # (default: true) EXPLODE tile.immersiveintelligence.mechanical_device.name
fe.protection.explode.immersiveintelligence.mechanical_device1.*                                         # (default: true) EXPLODE tile.immersiveintelligence.mechanical_device1.name
fe.protection.explode.immersiveintelligence.metal_decoration.*                                           # (default: true) EXPLODE tile.immersiveintelligence.metal_decoration.name
fe.protection.explode.immersiveintelligence.metal_device.*                                               # (default: true) EXPLODE tile.immersiveintelligence.metal_device.name
fe.protection.explode.immersiveintelligence.metal_device1.*                                              # (default: true) EXPLODE tile.immersiveintelligence.metal_device1.name
fe.protection.explode.immersiveintelligence.metal_fortification.*                                        # (default: true) EXPLODE tile.immersiveintelligence.metal_fortification.name
fe.protection.explode.immersiveintelligence.metal_fortification1.*                                       # (default: true) EXPLODE tile.immersiveintelligence.metal_fortification1.name
fe.protection.explode.immersiveintelligence.metal_multiblock.*                                           # (default: true) EXPLODE tile.immersiveintelligence.metal_multiblock.name
fe.protection.explode.immersiveintelligence.metal_multiblock1.*                                          # (default: true) EXPLODE tile.immersiveintelligence.metal_multiblock1.name
fe.protection.explode.immersiveintelligence.methanol.*                                                   # (default: true) EXPLODE tile.immersiveintelligence.methanol.name
fe.protection.explode.immersiveintelligence.mine_sign.*                                                  # (default: true) EXPLODE tile.immersiveintelligence.mine_sign.name
fe.protection.explode.immersiveintelligence.mustard_gas.*                                                # (default: true) EXPLODE tile.immersiveintelligence.mustard_gas.name
fe.protection.explode.immersiveintelligence.nitric_acid.*                                                # (default: true) EXPLODE tile.immersiveintelligence.nitric_acid.name
fe.protection.explode.immersiveintelligence.ore.*                                                        # (default: true) EXPLODE tile.immersiveintelligence.ore.name
fe.protection.explode.immersiveintelligence.oxygen.*                                                     # (default: true) EXPLODE tile.immersiveintelligence.oxygen.name
fe.protection.explode.immersiveintelligence.radio_explosives.*                                           # (default: true) EXPLODE tile.immersiveintelligence.radio_explosives.name
fe.protection.explode.immersiveintelligence.rubber_leaves.*                                              # (default: true) EXPLODE tile.immersiveintelligence.rubber_leaves.name
fe.protection.explode.immersiveintelligence.rubber_log.*                                                 # (default: true) EXPLODE tile.immersiveintelligence.rubber_log.name
fe.protection.explode.immersiveintelligence.rubber_sapling.*                                             # (default: true) EXPLODE tile.immersiveintelligence.rubber_sapling.name
fe.protection.explode.immersiveintelligence.sheetmetal.*                                                 # (default: true) EXPLODE tile.immersiveintelligence.sheetmetal.name
fe.protection.explode.immersiveintelligence.sheetmetal_slab.*                                            # (default: true) EXPLODE tile.immersiveintelligence.sheetmetal_slab.name
fe.protection.explode.immersiveintelligence.small_crate.*                                                # (default: true) EXPLODE tile.immersiveintelligence.small_crate.name
fe.protection.explode.immersiveintelligence.stone_decoration.*                                           # (default: true) EXPLODE tile.immersiveintelligence.stone_decoration.name
fe.protection.explode.immersiveintelligence.storage.*                                                    # (default: true) EXPLODE tile.immersiveintelligence.storage.name
fe.protection.explode.immersiveintelligence.storage_slab.*                                               # (default: true) EXPLODE tile.immersiveintelligence.storage_slab.name
fe.protection.explode.immersiveintelligence.sulfuric_acid.*                                              # (default: true) EXPLODE tile.immersiveintelligence.sulfuric_acid.name
fe.protection.explode.immersiveintelligence.tellermine.*                                                 # (default: true) EXPLODE tile.immersiveintelligence.tellermine.name
fe.protection.explode.immersiveintelligence.tripmine.*                                                   # (default: true) EXPLODE tile.immersiveintelligence.tripmine.name
fe.protection.explode.immersiveintelligence.tripwire_connector.*                                         # (default: true) EXPLODE tile.immersiveintelligence.tripwire_connector.name
fe.protection.explode.immersiveintelligence.wooden_fortification.*                                       # (default: true) EXPLODE tile.immersiveintelligence.wooden_fortification.name
fe.protection.explode.immersiveintelligence.wooden_multiblock.*                                          # (default: true) EXPLODE tile.immersiveintelligence.wooden_multiblock.name
fe.protection.explode.immersivepetroleum.dummy.*                                                         # (default: true) EXPLODE tile.immersivepetroleum.dummy.name
fe.protection.explode.immersivepetroleum.fluid_crude_oil.*                                               # (default: true) EXPLODE Crude Oil
fe.protection.explode.immersivepetroleum.fluid_diesel.*                                                  # (default: true) EXPLODE Diesel
fe.protection.explode.immersivepetroleum.fluid_gasoline.*                                                # (default: true) EXPLODE Gasoline
fe.protection.explode.immersivepetroleum.fluid_lubricant.*                                               # (default: true) EXPLODE Lubricant
fe.protection.explode.immersivepetroleum.fluid_napalm.*                                                  # (default: true) EXPLODE Napalm
fe.protection.explode.immersivepetroleum.metal_device.*                                                  # (default: true) EXPLODE tile.immersivepetroleum.metal_device.name
fe.protection.explode.immersivepetroleum.metal_multiblock.*                                              # (default: true) EXPLODE tile.immersivepetroleum.metal_multiblock.name
fe.protection.explode.immersivepetroleum.stone_decoration.*                                              # (default: true) EXPLODE tile.immersivepetroleum.stone_decoration.name
fe.protection.explode.immersiverailroading.block_rail.*                                                  # (default: true) EXPLODE Rail
fe.protection.explode.immersiverailroading.block_rail_gag.*                                              # (default: true) EXPLODE Rail (Gag)
fe.protection.explode.immersiverailroading.block_rail_preview.*                                          # (default: true) EXPLODE Rail Preview
fe.protection.explode.immersiverailroading.multiblock.*                                                  # (default: true) EXPLODE tile.immersiverailroading:multiblock.name
fe.protection.explode.immersivetech.connectors.*                                                         # (default: true) EXPLODE tile.immersivetech.connectors.name
fe.protection.explode.immersivetech.exhauststeam.*                                                       # (default: true) EXPLODE tile.immersivetech.exhaustSteam.name
fe.protection.explode.immersivetech.fluidchlorine.*                                                      # (default: true) EXPLODE Chlorine
fe.protection.explode.immersivetech.fluiddistwater.*                                                     # (default: true) EXPLODE Distilled Water
fe.protection.explode.immersivetech.fluidfluegas.*                                                       # (default: true) EXPLODE Flue Gas
fe.protection.explode.immersivetech.fluidhighpressuresteam.*                                             # (default: true) EXPLODE High Pressure Steam
fe.protection.explode.immersivetech.fluidhotwater.*                                                      # (default: true) EXPLODE Hot Spring Water
fe.protection.explode.immersivetech.fluidmoltensalt.*                                                    # (default: true) EXPLODE Molten Salt
fe.protection.explode.immersivetech.fluidmoltensodium.*                                                  # (default: true) EXPLODE Molten Sodium
fe.protection.explode.immersivetech.fluidsteam.*                                                         # (default: true) EXPLODE Steam
fe.protection.explode.immersivetech.fluidsuperheatedmoltensodium.*                                       # (default: true) EXPLODE Superheated Molten Sodium
fe.protection.explode.immersivetech.metal_barrel.*                                                       # (default: true) EXPLODE tile.immersivetech.metal_barrel.name
fe.protection.explode.immersivetech.metal_multiblock.*                                                   # (default: true) EXPLODE tile.immersivetech.metal_multiblock.name
fe.protection.explode.immersivetech.metal_multiblock1.*                                                  # (default: true) EXPLODE tile.immersivetech.metal_multiblock1.name
fe.protection.explode.immersivetech.metal_trash.*                                                        # (default: true) EXPLODE tile.immersivetech.metal_trash.name
fe.protection.explode.immersivetech.stone_decoration.*                                                   # (default: true) EXPLODE tile.immersivetech.stone_decoration.name
fe.protection.explode.immersivetech.stone_decoration_slab.*                                              # (default: true) EXPLODE tile.immersivetech.stone_decoration_slab.name
fe.protection.explode.immersivetech.valve.*                                                              # (default: true) EXPLODE tile.immersivetech.valve.name
fe.protection.explode.immersivetech.wooden_crate.*                                                       # (default: true) EXPLODE tile.immersivetech.wooden_crate.name
fe.protection.explode.libvulpes.advancedmotor.*                                                          # (default: true) EXPLODE Advanced Motor
fe.protection.explode.libvulpes.advstructuremachine.*                                                    # (default: true) EXPLODE Advanced Machine Structure
fe.protection.explode.libvulpes.blockphantom.*                                                           # (default: true) EXPLODE tile.blockPhantom.name
fe.protection.explode.libvulpes.coalgenerator.*                                                          # (default: true) EXPLODE Coal Generator
fe.protection.explode.libvulpes.coil0.*                                                                  # (default: true) EXPLODE tile.coil.name
fe.protection.explode.libvulpes.creativepowerbattery.*                                                   # (default: true) EXPLODE Creative Power Input Plug
fe.protection.explode.libvulpes.elitemotor.*                                                             # (default: true) EXPLODE Elite Motor
fe.protection.explode.libvulpes.enhancedmotor.*                                                          # (default: true) EXPLODE Enhanced Motor
fe.protection.explode.libvulpes.forgepowerinput.*                                                        # (default: true) EXPLODE Power Input Plug
fe.protection.explode.libvulpes.forgepoweroutput.*                                                       # (default: true) EXPLODE Power Output Plug
fe.protection.explode.libvulpes.hatch.*                                                                  # (default: true) EXPLODE tile.hatch.name
fe.protection.explode.libvulpes.metal0.*                                                                 # (default: true) EXPLODE tile.metal.name
fe.protection.explode.libvulpes.motor.*                                                                  # (default: true) EXPLODE Motor
fe.protection.explode.libvulpes.ore0.*                                                                   # (default: true) EXPLODE tile.ore.name
fe.protection.explode.libvulpes.placeholder.*                                                            # (default: true) EXPLODE Machine
fe.protection.explode.libvulpes.structuremachine.*                                                       # (default: true) EXPLODE Machine Structure
fe.protection.explode.matchlockweapons.lathe.*                                                           # (default: true) EXPLODE Lathe
fe.protection.explode.minecraft.acacia_door.*                                                            # (default: true) EXPLODE Acacia Door
fe.protection.explode.minecraft.acacia_fence.*                                                           # (default: true) EXPLODE Acacia Fence
fe.protection.explode.minecraft.acacia_fence_gate.*                                                      # (default: true) EXPLODE Acacia Fence Gate
fe.protection.explode.minecraft.acacia_stairs.*                                                          # (default: true) EXPLODE Acacia Wood Stairs
fe.protection.explode.minecraft.activator_rail.*                                                         # (default: true) EXPLODE Activator Rail
fe.protection.explode.minecraft.air.*                                                                    # (default: true) EXPLODE Air
fe.protection.explode.minecraft.anvil.*                                                                  # (default: true) EXPLODE Anvil
fe.protection.explode.minecraft.barrier.*                                                                # (default: true) EXPLODE Barrier
fe.protection.explode.minecraft.beacon.*                                                                 # (default: true) EXPLODE Beacon
fe.protection.explode.minecraft.bed.*                                                                    # (default: true) EXPLODE tile.bed.name
fe.protection.explode.minecraft.bedrock.*                                                                # (default: true) EXPLODE Bedrock
fe.protection.explode.minecraft.beetroots.*                                                              # (default: true) EXPLODE Beetroots
fe.protection.explode.minecraft.birch_door.*                                                             # (default: true) EXPLODE Birch Door
fe.protection.explode.minecraft.birch_fence.*                                                            # (default: true) EXPLODE Birch Fence
fe.protection.explode.minecraft.birch_fence_gate.*                                                       # (default: true) EXPLODE Birch Fence Gate
fe.protection.explode.minecraft.birch_stairs.*                                                           # (default: true) EXPLODE Birch Wood Stairs
fe.protection.explode.minecraft.black_glazed_terracotta.*                                                # (default: true) EXPLODE Black Glazed Terracotta
fe.protection.explode.minecraft.black_shulker_box.*                                                      # (default: true) EXPLODE Black Shulker Box
fe.protection.explode.minecraft.blue_glazed_terracotta.*                                                 # (default: true) EXPLODE Blue Glazed Terracotta
fe.protection.explode.minecraft.blue_shulker_box.*                                                       # (default: true) EXPLODE Blue Shulker Box
fe.protection.explode.minecraft.bone_block.*                                                             # (default: true) EXPLODE Bone Block
fe.protection.explode.minecraft.bookshelf.*                                                              # (default: true) EXPLODE Bookshelf
fe.protection.explode.minecraft.brewing_stand.*                                                          # (default: true) EXPLODE Brewing Stand
fe.protection.explode.minecraft.brick_block.*                                                            # (default: true) EXPLODE Bricks
fe.protection.explode.minecraft.brick_stairs.*                                                           # (default: true) EXPLODE Brick Stairs
fe.protection.explode.minecraft.brown_glazed_terracotta.*                                                # (default: true) EXPLODE Brown Glazed Terracotta
fe.protection.explode.minecraft.brown_mushroom.*                                                         # (default: true) EXPLODE Mushroom
fe.protection.explode.minecraft.brown_mushroom_block.*                                                   # (default: true) EXPLODE Mushroom
fe.protection.explode.minecraft.brown_shulker_box.*                                                      # (default: true) EXPLODE Brown Shulker Box
fe.protection.explode.minecraft.cactus.*                                                                 # (default: true) EXPLODE Cactus
fe.protection.explode.minecraft.cake.*                                                                   # (default: true) EXPLODE Cake
fe.protection.explode.minecraft.carpet.*                                                                 # (default: true) EXPLODE Carpet
fe.protection.explode.minecraft.carrots.*                                                                # (default: true) EXPLODE Carrots
fe.protection.explode.minecraft.cauldron.*                                                               # (default: true) EXPLODE Cauldron
fe.protection.explode.minecraft.chain_command_block.*                                                    # (default: true) EXPLODE Chain Command Block
fe.protection.explode.minecraft.chest.*                                                                  # (default: true) EXPLODE Chest
fe.protection.explode.minecraft.chorus_flower.*                                                          # (default: true) EXPLODE Chorus Flower
fe.protection.explode.minecraft.chorus_plant.*                                                           # (default: true) EXPLODE Chorus Plant
fe.protection.explode.minecraft.clay.*                                                                   # (default: true) EXPLODE Clay
fe.protection.explode.minecraft.coal_block.*                                                             # (default: true) EXPLODE Block of Coal
fe.protection.explode.minecraft.coal_ore.*                                                               # (default: true) EXPLODE Coal Ore
fe.protection.explode.minecraft.cobblestone.*                                                            # (default: true) EXPLODE Cobblestone
fe.protection.explode.minecraft.cobblestone_wall.*                                                       # (default: true) EXPLODE Cobblestone Wall
fe.protection.explode.minecraft.cocoa.*                                                                  # (default: true) EXPLODE Cocoa
fe.protection.explode.minecraft.command_block.*                                                          # (default: true) EXPLODE Command Block
fe.protection.explode.minecraft.concrete.*                                                               # (default: true) EXPLODE Concrete Tile
fe.protection.explode.minecraft.concrete_powder.*                                                        # (default: true) EXPLODE tile.concretePowder.name
fe.protection.explode.minecraft.crafting_table.*                                                         # (default: true) EXPLODE Crafting Table
fe.protection.explode.minecraft.cyan_glazed_terracotta.*                                                 # (default: true) EXPLODE Cyan Glazed Terracotta
fe.protection.explode.minecraft.cyan_shulker_box.*                                                       # (default: true) EXPLODE Cyan Shulker Box
fe.protection.explode.minecraft.dark_oak_door.*                                                          # (default: true) EXPLODE Dark Oak Door
fe.protection.explode.minecraft.dark_oak_fence.*                                                         # (default: true) EXPLODE Dark Oak Fence
fe.protection.explode.minecraft.dark_oak_fence_gate.*                                                    # (default: true) EXPLODE Dark Oak Fence Gate
fe.protection.explode.minecraft.dark_oak_stairs.*                                                        # (default: true) EXPLODE Dark Oak Wood Stairs
fe.protection.explode.minecraft.daylight_detector.*                                                      # (default: true) EXPLODE Daylight Sensor
fe.protection.explode.minecraft.daylight_detector_inverted.*                                             # (default: true) EXPLODE Daylight Sensor
fe.protection.explode.minecraft.deadbush.*                                                               # (default: true) EXPLODE Dead Bush
fe.protection.explode.minecraft.detector_rail.*                                                          # (default: true) EXPLODE Detector Rail
fe.protection.explode.minecraft.diamond_block.*                                                          # (default: true) EXPLODE Block of Diamond
fe.protection.explode.minecraft.diamond_ore.*                                                            # (default: true) EXPLODE Diamond Ore
fe.protection.explode.minecraft.dirt.*                                                                   # (default: true) EXPLODE Dirt
fe.protection.explode.minecraft.dispenser.*                                                              # (default: true) EXPLODE Dispenser
fe.protection.explode.minecraft.double_plant.*                                                           # (default: true) EXPLODE Plant
fe.protection.explode.minecraft.double_stone_slab.*                                                      # (default: true) EXPLODE Stone Slab
fe.protection.explode.minecraft.double_stone_slab2.*                                                     # (default: true) EXPLODE Red Sandstone Slab
fe.protection.explode.minecraft.double_wooden_slab.*                                                     # (default: true) EXPLODE Wood Slab
fe.protection.explode.minecraft.dragon_egg.*                                                             # (default: true) EXPLODE Dragon Egg
fe.protection.explode.minecraft.dropper.*                                                                # (default: true) EXPLODE Dropper
fe.protection.explode.minecraft.emerald_block.*                                                          # (default: true) EXPLODE Block of Emerald
fe.protection.explode.minecraft.emerald_ore.*                                                            # (default: true) EXPLODE Emerald Ore
fe.protection.explode.minecraft.enchanting_table.*                                                       # (default: true) EXPLODE Enchantment Table
fe.protection.explode.minecraft.end_bricks.*                                                             # (default: true) EXPLODE End Stone Bricks
fe.protection.explode.minecraft.end_gateway.*                                                            # (default: true) EXPLODE tile.null.name
fe.protection.explode.minecraft.end_portal.*                                                             # (default: true) EXPLODE tile.null.name
fe.protection.explode.minecraft.end_portal_frame.*                                                       # (default: true) EXPLODE End Portal
fe.protection.explode.minecraft.end_rod.*                                                                # (default: true) EXPLODE End Rod
fe.protection.explode.minecraft.end_stone.*                                                              # (default: true) EXPLODE End Stone
fe.protection.explode.minecraft.ender_chest.*                                                            # (default: true) EXPLODE Ender Chest
fe.protection.explode.minecraft.farmland.*                                                               # (default: true) EXPLODE Farmland
fe.protection.explode.minecraft.fence.*                                                                  # (default: true) EXPLODE Oak Fence
fe.protection.explode.minecraft.fence_gate.*                                                             # (default: true) EXPLODE Oak Fence Gate
fe.protection.explode.minecraft.fire.*                                                                   # (default: true) EXPLODE Fire
fe.protection.explode.minecraft.flower_pot.*                                                             # (default: true) EXPLODE Flower Pot
fe.protection.explode.minecraft.flowing_lava.*                                                           # (default: true) EXPLODE Lava
fe.protection.explode.minecraft.flowing_water.*                                                          # (default: true) EXPLODE Water
fe.protection.explode.minecraft.frosted_ice.*                                                            # (default: true) EXPLODE Frosted Ice
fe.protection.explode.minecraft.furnace.*                                                                # (default: true) EXPLODE Furnace
fe.protection.explode.minecraft.glass.*                                                                  # (default: true) EXPLODE Glass
fe.protection.explode.minecraft.glass_pane.*                                                             # (default: true) EXPLODE Glass Pane
fe.protection.explode.minecraft.glowstone.*                                                              # (default: true) EXPLODE Glowstone
fe.protection.explode.minecraft.gold_block.*                                                             # (default: true) EXPLODE Block of Gold
fe.protection.explode.minecraft.gold_ore.*                                                               # (default: true) EXPLODE Gold Ore
fe.protection.explode.minecraft.golden_rail.*                                                            # (default: true) EXPLODE Powered Rail
fe.protection.explode.minecraft.grass.*                                                                  # (default: true) EXPLODE Grass Block
fe.protection.explode.minecraft.grass_path.*                                                             # (default: true) EXPLODE Grass Path
fe.protection.explode.minecraft.gravel.*                                                                 # (default: true) EXPLODE Gravel
fe.protection.explode.minecraft.gray_glazed_terracotta.*                                                 # (default: true) EXPLODE Gray Glazed Terracotta
fe.protection.explode.minecraft.gray_shulker_box.*                                                       # (default: true) EXPLODE Gray Shulker Box
fe.protection.explode.minecraft.green_glazed_terracotta.*                                                # (default: true) EXPLODE Green Glazed Terracotta
fe.protection.explode.minecraft.green_shulker_box.*                                                      # (default: true) EXPLODE Green Shulker Box
fe.protection.explode.minecraft.hardened_clay.*                                                          # (default: true) EXPLODE Terracotta
fe.protection.explode.minecraft.hay_block.*                                                              # (default: true) EXPLODE Hay Bale
fe.protection.explode.minecraft.heavy_weighted_pressure_plate.*                                          # (default: true) EXPLODE Weighted Pressure Plate (Heavy)
fe.protection.explode.minecraft.hopper.*                                                                 # (default: true) EXPLODE Hopper
fe.protection.explode.minecraft.ice.*                                                                    # (default: true) EXPLODE Ice
fe.protection.explode.minecraft.iron_bars.*                                                              # (default: true) EXPLODE Iron Bars
fe.protection.explode.minecraft.iron_block.*                                                             # (default: true) EXPLODE Block of Iron
fe.protection.explode.minecraft.iron_door.*                                                              # (default: true) EXPLODE Iron Door
fe.protection.explode.minecraft.iron_ore.*                                                               # (default: true) EXPLODE Iron Ore
fe.protection.explode.minecraft.iron_trapdoor.*                                                          # (default: true) EXPLODE Iron Trapdoor
fe.protection.explode.minecraft.jukebox.*                                                                # (default: true) EXPLODE Jukebox
fe.protection.explode.minecraft.jungle_door.*                                                            # (default: true) EXPLODE Jungle Door
fe.protection.explode.minecraft.jungle_fence.*                                                           # (default: true) EXPLODE Jungle Fence
fe.protection.explode.minecraft.jungle_fence_gate.*                                                      # (default: true) EXPLODE Jungle Fence Gate
fe.protection.explode.minecraft.jungle_stairs.*                                                          # (default: true) EXPLODE Jungle Wood Stairs
fe.protection.explode.minecraft.ladder.*                                                                 # (default: true) EXPLODE Ladder
fe.protection.explode.minecraft.lapis_block.*                                                            # (default: true) EXPLODE Lapis Lazuli Block
fe.protection.explode.minecraft.lapis_ore.*                                                              # (default: true) EXPLODE Lapis Lazuli Ore
fe.protection.explode.minecraft.lava.*                                                                   # (default: true) EXPLODE Lava
fe.protection.explode.minecraft.leaves.*                                                                 # (default: true) EXPLODE Leaves
fe.protection.explode.minecraft.leaves2.*                                                                # (default: true) EXPLODE Leaves
fe.protection.explode.minecraft.lever.*                                                                  # (default: true) EXPLODE Lever
fe.protection.explode.minecraft.light_blue_glazed_terracotta.*                                           # (default: true) EXPLODE Light Blue Glazed Terracotta
fe.protection.explode.minecraft.light_blue_shulker_box.*                                                 # (default: true) EXPLODE Light Blue Shulker Box
fe.protection.explode.minecraft.light_weighted_pressure_plate.*                                          # (default: true) EXPLODE Weighted Pressure Plate (Light)
fe.protection.explode.minecraft.lime_glazed_terracotta.*                                                 # (default: true) EXPLODE Lime Glazed Terracotta
fe.protection.explode.minecraft.lime_shulker_box.*                                                       # (default: true) EXPLODE Lime Shulker Box
fe.protection.explode.minecraft.lit_furnace.*                                                            # (default: true) EXPLODE Furnace
fe.protection.explode.minecraft.lit_pumpkin.*                                                            # (default: true) EXPLODE Jack o'Lantern
fe.protection.explode.minecraft.lit_redstone_lamp.*                                                      # (default: true) EXPLODE Redstone Lamp
fe.protection.explode.minecraft.lit_redstone_ore.*                                                       # (default: true) EXPLODE Redstone Ore
fe.protection.explode.minecraft.log.*                                                                    # (default: true) EXPLODE Wood
fe.protection.explode.minecraft.log2.*                                                                   # (default: true) EXPLODE Wood
fe.protection.explode.minecraft.magenta_glazed_terracotta.*                                              # (default: true) EXPLODE Magenta Glazed Terracotta
fe.protection.explode.minecraft.magenta_shulker_box.*                                                    # (default: true) EXPLODE Magenta Shulker Box
fe.protection.explode.minecraft.magma.*                                                                  # (default: true) EXPLODE Magma Block
fe.protection.explode.minecraft.melon_block.*                                                            # (default: true) EXPLODE Melon
fe.protection.explode.minecraft.melon_stem.*                                                             # (default: true) EXPLODE Pumpkin Stem
fe.protection.explode.minecraft.mob_spawner.*                                                            # (default: true) EXPLODE Monster Spawner
fe.protection.explode.minecraft.monster_egg.*                                                            # (default: true) EXPLODE Stone Monster Egg
fe.protection.explode.minecraft.mossy_cobblestone.*                                                      # (default: true) EXPLODE Moss Stone
fe.protection.explode.minecraft.mycelium.*                                                               # (default: true) EXPLODE Mycelium
fe.protection.explode.minecraft.nether_brick.*                                                           # (default: true) EXPLODE Nether Brick
fe.protection.explode.minecraft.nether_brick_fence.*                                                     # (default: true) EXPLODE Nether Brick Fence
fe.protection.explode.minecraft.nether_brick_stairs.*                                                    # (default: true) EXPLODE Nether Brick Stairs
fe.protection.explode.minecraft.nether_wart.*                                                            # (default: true) EXPLODE Nether Wart
fe.protection.explode.minecraft.nether_wart_block.*                                                      # (default: true) EXPLODE Nether Wart Block
fe.protection.explode.minecraft.netherrack.*                                                             # (default: true) EXPLODE Netherrack
fe.protection.explode.minecraft.noteblock.*                                                              # (default: true) EXPLODE Note Block
fe.protection.explode.minecraft.oak_stairs.*                                                             # (default: true) EXPLODE Oak Wood Stairs
fe.protection.explode.minecraft.observer.*                                                               # (default: true) EXPLODE Observer
fe.protection.explode.minecraft.obsidian.*                                                               # (default: true) EXPLODE Obsidian
fe.protection.explode.minecraft.orange_glazed_terracotta.*                                               # (default: true) EXPLODE Orange Glazed Terracotta
fe.protection.explode.minecraft.orange_shulker_box.*                                                     # (default: true) EXPLODE Orange Shulker Box
fe.protection.explode.minecraft.packed_ice.*                                                             # (default: true) EXPLODE Packed Ice
fe.protection.explode.minecraft.pink_glazed_terracotta.*                                                 # (default: true) EXPLODE Pink Glazed Terracotta
fe.protection.explode.minecraft.pink_shulker_box.*                                                       # (default: true) EXPLODE Pink Shulker Box
fe.protection.explode.minecraft.piston.*                                                                 # (default: true) EXPLODE Piston
fe.protection.explode.minecraft.piston_extension.*                                                       # (default: true) EXPLODE tile.null.name
fe.protection.explode.minecraft.piston_head.*                                                            # (default: true) EXPLODE Piston
fe.protection.explode.minecraft.planks.*                                                                 # (default: true) EXPLODE Wooden Planks
fe.protection.explode.minecraft.portal.*                                                                 # (default: true) EXPLODE tile.minecraft:portal.name
fe.protection.explode.minecraft.potatoes.*                                                               # (default: true) EXPLODE Potatoes
fe.protection.explode.minecraft.powered_comparator.*                                                     # (default: true) EXPLODE Redstone Comparator
fe.protection.explode.minecraft.powered_repeater.*                                                       # (default: true) EXPLODE Redstone Repeater
fe.protection.explode.minecraft.prismarine.*                                                             # (default: true) EXPLODE Prismarine
fe.protection.explode.minecraft.pumpkin.*                                                                # (default: true) EXPLODE Pumpkin
fe.protection.explode.minecraft.pumpkin_stem.*                                                           # (default: true) EXPLODE Pumpkin Stem
fe.protection.explode.minecraft.purple_glazed_terracotta.*                                               # (default: true) EXPLODE Purple Glazed Terracotta
fe.protection.explode.minecraft.purple_shulker_box.*                                                     # (default: true) EXPLODE Purple Shulker Box
fe.protection.explode.minecraft.purpur_block.*                                                           # (default: true) EXPLODE Purpur Block
fe.protection.explode.minecraft.purpur_double_slab.*                                                     # (default: true) EXPLODE Purpur Slab
fe.protection.explode.minecraft.purpur_pillar.*                                                          # (default: true) EXPLODE Purpur Pillar
fe.protection.explode.minecraft.purpur_slab.*                                                            # (default: true) EXPLODE Purpur Slab
fe.protection.explode.minecraft.purpur_stairs.*                                                          # (default: true) EXPLODE Purpur Stairs
fe.protection.explode.minecraft.quartz_block.*                                                           # (default: true) EXPLODE Block of Quartz
fe.protection.explode.minecraft.quartz_ore.*                                                             # (default: true) EXPLODE Nether Quartz Ore
fe.protection.explode.minecraft.quartz_stairs.*                                                          # (default: true) EXPLODE Quartz Stairs
fe.protection.explode.minecraft.rail.*                                                                   # (default: true) EXPLODE Rail
fe.protection.explode.minecraft.red_flower.*                                                             # (default: true) EXPLODE Flower
fe.protection.explode.minecraft.red_glazed_terracotta.*                                                  # (default: true) EXPLODE Red Glazed Terracotta
fe.protection.explode.minecraft.red_mushroom.*                                                           # (default: true) EXPLODE Mushroom
fe.protection.explode.minecraft.red_mushroom_block.*                                                     # (default: true) EXPLODE Mushroom
fe.protection.explode.minecraft.red_nether_brick.*                                                       # (default: true) EXPLODE Red Nether Brick
fe.protection.explode.minecraft.red_sandstone.*                                                          # (default: true) EXPLODE Red Sandstone
fe.protection.explode.minecraft.red_sandstone_stairs.*                                                   # (default: true) EXPLODE Red Sandstone Stairs
fe.protection.explode.minecraft.red_shulker_box.*                                                        # (default: true) EXPLODE Red Shulker Box
fe.protection.explode.minecraft.redstone_block.*                                                         # (default: true) EXPLODE Block of Redstone
fe.protection.explode.minecraft.redstone_lamp.*                                                          # (default: true) EXPLODE Redstone Lamp
fe.protection.explode.minecraft.redstone_ore.*                                                           # (default: true) EXPLODE Redstone Ore
fe.protection.explode.minecraft.redstone_torch.*                                                         # (default: true) EXPLODE Redstone Torch
fe.protection.explode.minecraft.redstone_wire.*                                                          # (default: true) EXPLODE Redstone Dust
fe.protection.explode.minecraft.reeds.*                                                                  # (default: true) EXPLODE Sugar cane
fe.protection.explode.minecraft.repeating_command_block.*                                                # (default: true) EXPLODE Repeating Command Block
fe.protection.explode.minecraft.sand.*                                                                   # (default: true) EXPLODE Sand
fe.protection.explode.minecraft.sandstone.*                                                              # (default: true) EXPLODE Sandstone
fe.protection.explode.minecraft.sandstone_stairs.*                                                       # (default: true) EXPLODE Sandstone Stairs
fe.protection.explode.minecraft.sapling.*                                                                # (default: true) EXPLODE Oak Sapling
fe.protection.explode.minecraft.sea_lantern.*                                                            # (default: true) EXPLODE Sea Lantern
fe.protection.explode.minecraft.silver_glazed_terracotta.*                                               # (default: true) EXPLODE Light Gray Glazed Terracotta
fe.protection.explode.minecraft.silver_shulker_box.*                                                     # (default: true) EXPLODE Light Gray Shulker Box
fe.protection.explode.minecraft.skull.*                                                                  # (default: true) EXPLODE tile.skull.skeleton.name
fe.protection.explode.minecraft.slime.*                                                                  # (default: true) EXPLODE Slime Block
fe.protection.explode.minecraft.snow.*                                                                   # (default: true) EXPLODE Snow
fe.protection.explode.minecraft.snow_layer.*                                                             # (default: true) EXPLODE Snow
fe.protection.explode.minecraft.soul_sand.*                                                              # (default: true) EXPLODE Soul Sand
fe.protection.explode.minecraft.sponge.*                                                                 # (default: true) EXPLODE Sponge
fe.protection.explode.minecraft.spruce_door.*                                                            # (default: true) EXPLODE Spruce Door
fe.protection.explode.minecraft.spruce_fence.*                                                           # (default: true) EXPLODE Spruce Fence
fe.protection.explode.minecraft.spruce_fence_gate.*                                                      # (default: true) EXPLODE Spruce Fence Gate
fe.protection.explode.minecraft.spruce_stairs.*                                                          # (default: true) EXPLODE Spruce Wood Stairs
fe.protection.explode.minecraft.stained_glass.*                                                          # (default: true) EXPLODE Stained Glass
fe.protection.explode.minecraft.stained_glass_pane.*                                                     # (default: true) EXPLODE Stained Glass Pane
fe.protection.explode.minecraft.stained_hardened_clay.*                                                  # (default: true) EXPLODE Stained Terracotta
fe.protection.explode.minecraft.standing_banner.*                                                        # (default: true) EXPLODE White Banner
fe.protection.explode.minecraft.standing_sign.*                                                          # (default: true) EXPLODE Sign
fe.protection.explode.minecraft.sticky_piston.*                                                          # (default: true) EXPLODE Sticky Piston
fe.protection.explode.minecraft.stone.*                                                                  # (default: true) EXPLODE Stone
fe.protection.explode.minecraft.stone_brick_stairs.*                                                     # (default: true) EXPLODE Stone Brick Stairs
fe.protection.explode.minecraft.stone_button.*                                                           # (default: true) EXPLODE Button
fe.protection.explode.minecraft.stone_pressure_plate.*                                                   # (default: true) EXPLODE Stone Pressure Plate
fe.protection.explode.minecraft.stone_slab.*                                                             # (default: true) EXPLODE Stone Slab
fe.protection.explode.minecraft.stone_slab2.*                                                            # (default: true) EXPLODE Red Sandstone Slab
fe.protection.explode.minecraft.stone_stairs.*                                                           # (default: true) EXPLODE Cobblestone Stairs
fe.protection.explode.minecraft.stonebrick.*                                                             # (default: true) EXPLODE Stone Bricks
fe.protection.explode.minecraft.structure_block.*                                                        # (default: true) EXPLODE Structure Block
fe.protection.explode.minecraft.structure_void.*                                                         # (default: true) EXPLODE Structure Void
fe.protection.explode.minecraft.tallgrass.*                                                              # (default: true) EXPLODE Grass
fe.protection.explode.minecraft.tnt.*                                                                    # (default: true) EXPLODE TNT
fe.protection.explode.minecraft.torch.*                                                                  # (default: true) EXPLODE Torch
fe.protection.explode.minecraft.trapdoor.*                                                               # (default: true) EXPLODE Wooden Trapdoor
fe.protection.explode.minecraft.trapped_chest.*                                                          # (default: true) EXPLODE Trapped Chest
fe.protection.explode.minecraft.tripwire.*                                                               # (default: true) EXPLODE Tripwire
fe.protection.explode.minecraft.tripwire_hook.*                                                          # (default: true) EXPLODE Tripwire Hook
fe.protection.explode.minecraft.unlit_redstone_torch.*                                                   # (default: true) EXPLODE Redstone Torch
fe.protection.explode.minecraft.unpowered_comparator.*                                                   # (default: true) EXPLODE Redstone Comparator
fe.protection.explode.minecraft.unpowered_repeater.*                                                     # (default: true) EXPLODE Redstone Repeater
fe.protection.explode.minecraft.vine.*                                                                   # (default: true) EXPLODE Vines
fe.protection.explode.minecraft.wall_banner.*                                                            # (default: true) EXPLODE White Banner
fe.protection.explode.minecraft.wall_sign.*                                                              # (default: true) EXPLODE Sign
fe.protection.explode.minecraft.water.*                                                                  # (default: true) EXPLODE Water
fe.protection.explode.minecraft.waterlily.*                                                              # (default: true) EXPLODE Lily Pad
fe.protection.explode.minecraft.web.*                                                                    # (default: true) EXPLODE Cobweb
fe.protection.explode.minecraft.wheat.*                                                                  # (default: true) EXPLODE Crops
fe.protection.explode.minecraft.white_glazed_terracotta.*                                                # (default: true) EXPLODE White Glazed Terracotta
fe.protection.explode.minecraft.white_shulker_box.*                                                      # (default: true) EXPLODE White Shulker Box
fe.protection.explode.minecraft.wooden_button.*                                                          # (default: true) EXPLODE Button
fe.protection.explode.minecraft.wooden_door.*                                                            # (default: true) EXPLODE Oak Door
fe.protection.explode.minecraft.wooden_pressure_plate.*                                                  # (default: true) EXPLODE Wooden Pressure Plate
fe.protection.explode.minecraft.wooden_slab.*                                                            # (default: true) EXPLODE Wood Slab
fe.protection.explode.minecraft.wool.*                                                                   # (default: true) EXPLODE Wool
fe.protection.explode.minecraft.yellow_flower.*                                                          # (default: true) EXPLODE Flower
fe.protection.explode.minecraft.yellow_glazed_terracotta.*                                               # (default: true) EXPLODE Yellow Glazed Terracotta
fe.protection.explode.minecraft.yellow_shulker_box.*                                                     # (default: true) EXPLODE Yellow Shulker Box
fe.protection.explode.mts.beacon.*                                                                       # (default: true) EXPLODE tile.mts:Beacon.name
fe.protection.explode.mts.charger.*                                                                      # (default: true) EXPLODE tile.mts:Charger.name
fe.protection.explode.mts.chest.*                                                                        # (default: true) EXPLODE tile.mts:Chest.name
fe.protection.explode.mts.collision0.*                                                                   # (default: true) EXPLODE tile.mts:Collision0.name
fe.protection.explode.mts.collision1.*                                                                   # (default: true) EXPLODE tile.mts:Collision1.name
fe.protection.explode.mts.collision10.*                                                                  # (default: true) EXPLODE tile.mts:Collision10.name
fe.protection.explode.mts.collision11.*                                                                  # (default: true) EXPLODE tile.mts:Collision11.name
fe.protection.explode.mts.collision12.*                                                                  # (default: true) EXPLODE tile.mts:Collision12.name
fe.protection.explode.mts.collision13.*                                                                  # (default: true) EXPLODE tile.mts:Collision13.name
fe.protection.explode.mts.collision14.*                                                                  # (default: true) EXPLODE tile.mts:Collision14.name
fe.protection.explode.mts.collision15.*                                                                  # (default: true) EXPLODE tile.mts:Collision15.name
fe.protection.explode.mts.collision2.*                                                                   # (default: true) EXPLODE tile.mts:Collision2.name
fe.protection.explode.mts.collision3.*                                                                   # (default: true) EXPLODE tile.mts:Collision3.name
fe.protection.explode.mts.collision4.*                                                                   # (default: true) EXPLODE tile.mts:Collision4.name
fe.protection.explode.mts.collision5.*                                                                   # (default: true) EXPLODE tile.mts:Collision5.name
fe.protection.explode.mts.collision6.*                                                                   # (default: true) EXPLODE tile.mts:Collision6.name
fe.protection.explode.mts.collision7.*                                                                   # (default: true) EXPLODE tile.mts:Collision7.name
fe.protection.explode.mts.collision8.*                                                                   # (default: true) EXPLODE tile.mts:Collision8.name
fe.protection.explode.mts.collision9.*                                                                   # (default: true) EXPLODE tile.mts:Collision9.name
fe.protection.explode.mts.decor.*                                                                        # (default: true) EXPLODE tile.mts:Decor.name
fe.protection.explode.mts.fluidloader.*                                                                  # (default: true) EXPLODE tile.mts:FluidLoader.name
fe.protection.explode.mts.fuelpump.*                                                                     # (default: true) EXPLODE tile.mts:FuelPump.name
fe.protection.explode.mts.itemloader.*                                                                   # (default: true) EXPLODE tile.mts:ItemLoader.name
fe.protection.explode.mts.pole.*                                                                         # (default: true) EXPLODE tile.mts:Pole.name
fe.protection.explode.mts.radio.*                                                                        # (default: true) EXPLODE tile.mts:Radio.name
fe.protection.explode.mts.road.*                                                                         # (default: true) EXPLODE tile.mts:Road.name
fe.protection.explode.mts.signalcontroller.*                                                             # (default: true) EXPLODE tile.mts:SignalController.name
fe.protection.explode.notreepunching.ceramic_large_vessel.*                                              # (default: true) EXPLODE Ceramic Large Vessel
fe.protection.explode.notreepunching.cobblestone/andesite.*                                              # (default: true) EXPLODE Andesite Cobblestone
fe.protection.explode.notreepunching.cobblestone/diorite.*                                               # (default: true) EXPLODE Diorite Cobblestone
fe.protection.explode.notreepunching.cobblestone/granite.*                                               # (default: true) EXPLODE Granite Cobblestone
fe.protection.explode.notreepunching.fire_pit.*                                                          # (default: true) EXPLODE Fire Pit
fe.protection.explode.notreepunching.loose_rock/andesite.*                                               # (default: true) EXPLODE tile.notreepunching:loose_rock.andesite.name
fe.protection.explode.notreepunching.loose_rock/diorite.*                                                # (default: true) EXPLODE tile.notreepunching:loose_rock.diorite.name
fe.protection.explode.notreepunching.loose_rock/granite.*                                                # (default: true) EXPLODE tile.notreepunching:loose_rock.granite.name
fe.protection.explode.notreepunching.loose_rock/red_sandstone.*                                          # (default: true) EXPLODE tile.notreepunching:loose_rock.red_sandstone.name
fe.protection.explode.notreepunching.loose_rock/sandstone.*                                              # (default: true) EXPLODE tile.notreepunching:loose_rock.sandstone.name
fe.protection.explode.notreepunching.loose_rock/stone.*                                                  # (default: true) EXPLODE tile.notreepunching:loose_rock.stone.name
fe.protection.explode.notreepunching.pottery/bucket.*                                                    # (default: true) EXPLODE Clay Bucket
fe.protection.explode.notreepunching.pottery/flower_pot.*                                                # (default: true) EXPLODE Clay Flower Pot
fe.protection.explode.notreepunching.pottery/large_vessel.*                                              # (default: true) EXPLODE Clay Large Vessel
fe.protection.explode.notreepunching.pottery/small_vessel.*                                              # (default: true) EXPLODE Clay Small Vessel
fe.protection.explode.notreepunching.pottery/worked.*                                                    # (default: true) EXPLODE Worked Clay
fe.protection.explode.powersuits.liquid_nitrogen.*                                                       # (default: true) EXPLODE tile.powersuits.liquid_nitrogen.name
fe.protection.explode.powersuits.luxcapacitor.*                                                          # (default: true) EXPLODE Lux Capacitor
fe.protection.explode.powersuits.tinkertable.*                                                           # (default: true) EXPLODE Power Armor Tinker Table
fe.protection.explode.valkyrienskies.boat_chair.*                                                        # (default: true) EXPLODE Boat Chair
fe.protection.explode.valkyrienskies.captains_chair.*                                                    # (default: true) EXPLODE Captain's Chair
fe.protection.explode.valkyrienskies.passenger_chair.*                                                   # (default: true) EXPLODE Passenger Chair
fe.protection.explode.valkyrienskies.vs_water_pump.*                                                     # (default: true) EXPLODE Water Pump
fe.protection.explode.vs_control.advanced_engine.*                                                       # (default: true) EXPLODE Advanced Engine
fe.protection.explode.vs_control.basic_engine.*                                                          # (default: true) EXPLODE Basic Engine
fe.protection.explode.vs_control.compacted_valkyrium.*                                                   # (default: true) EXPLODE Compacted Valkyrium
fe.protection.explode.vs_control.dummy_telegraph.*                                                       # (default: true) EXPLODE Dummy Telegraph
fe.protection.explode.vs_control.elite_engine.*                                                          # (default: true) EXPLODE Elite Engine
fe.protection.explode.vs_control.gearbox.*                                                               # (default: true) EXPLODE Gearbox
fe.protection.explode.vs_control.giant_propeller_part.*                                                  # (default: true) EXPLODE Giant Propeller Part
fe.protection.explode.vs_control.gyroscope_dampener.*                                                    # (default: true) EXPLODE Ship Gyroscope Dampener
fe.protection.explode.vs_control.gyroscope_stabilizer.*                                                  # (default: true) EXPLODE Ship Gyroscope Stabilizer
fe.protection.explode.vs_control.lift_lever.*                                                            # (default: true) EXPLODE Lift Lever
fe.protection.explode.vs_control.lift_valve.*                                                            # (default: true) EXPLODE Lift Valve
fe.protection.explode.vs_control.network_display.*                                                       # (default: true) EXPLODE Network Display
fe.protection.explode.vs_control.network_relay.*                                                         # (default: true) EXPLODE Network Relay
fe.protection.explode.vs_control.physics_infuser.*                                                       # (default: true) EXPLODE Physics Infuser
fe.protection.explode.vs_control.physics_infuser_creative.*                                              # (default: true) EXPLODE Creative Physics Infuser
fe.protection.explode.vs_control.physics_infuser_dummy.*                                                 # (default: true) EXPLODE Dummy Physics Infuser
fe.protection.explode.vs_control.redstone_engine.*                                                       # (default: true) EXPLODE Redstone Engine
fe.protection.explode.vs_control.rotation_axle.*                                                         # (default: true) EXPLODE Rotation Axle
fe.protection.explode.vs_control.rudder_part.*                                                           # (default: true) EXPLODE Rudder Part
fe.protection.explode.vs_control.ship_helm.*                                                             # (default: true) EXPLODE Ship Helm
fe.protection.explode.vs_control.ship_helm_wheel.*                                                       # (default: true) EXPLODE tile.ship_helm_wheel.name
fe.protection.explode.vs_control.speed_telegraph.*                                                       # (default: true) EXPLODE Speed Telegraph
fe.protection.explode.vs_control.ultimate_engine.*                                                       # (default: true) EXPLODE Ultimate Engine
fe.protection.explode.vs_control.valkyrium_compressor_part.*                                             # (default: true) EXPLODE Valkyrium Compressor Part
fe.protection.explode.vs_control.valkyrium_engine_part.*                                                 # (default: true) EXPLODE Valkyrium Engine Part
fe.protection.explode.vs_world.valkyrium_ore.*                                                           # (default: true) EXPLODE Valkyrium Ore
fe.protection.explode.warforge.adminclaimblock.*                                                         # (default: true) EXPLODE Admin Claim Block
fe.protection.explode.warforge.ancientoak.*                                                              # (default: true) EXPLODE Ancient Oak Block
fe.protection.explode.warforge.basicclaimblock.*                                                         # (default: true) EXPLODE Basic Claim Block
fe.protection.explode.warforge.citadelblock.*                                                            # (default: true) EXPLODE Citadel Block
fe.protection.explode.warforge.denseclay.*                                                               # (default: true) EXPLODE Dense Clay Source
fe.protection.explode.warforge.densediamondore.*                                                         # (default: true) EXPLODE Dense Diamond Ore
fe.protection.explode.warforge.densegoldore.*                                                            # (default: true) EXPLODE Dense Gold Ore
fe.protection.explode.warforge.denseironore.*                                                            # (default: true) EXPLODE Dense Iron Ore
fe.protection.explode.warforge.densequartzore.*                                                          # (default: true) EXPLODE Dense Quartz Ore
fe.protection.explode.warforge.denseredstoneore.*                                                        # (default: true) EXPLODE Dense Redstone Ore
fe.protection.explode.warforge.denseslime.*                                                              # (default: true) EXPLODE Dense Slime Block
fe.protection.explode.warforge.legacyleaderboard.*                                                       # (default: true) EXPLODE Legacy Leaderboard Block
fe.protection.explode.warforge.magmavent.*                                                               # (default: true) EXPLODE Magma Vent
fe.protection.explode.warforge.notorietyleaderboard.*                                                    # (default: true) EXPLODE Notoriety Leaderboard Block
fe.protection.explode.warforge.reinforcedclaimblock.*                                                    # (default: true) EXPLODE Reinforced Claim Block
fe.protection.explode.warforge.shulkerfossil.*                                                           # (default: true) EXPLODE Shulk Fossil
fe.protection.explode.warforge.siegecampblock.*                                                          # (default: true) EXPLODE Siege Camp Block
fe.protection.explode.warforge.topleaderboard.*                                                          # (default: true) EXPLODE Top Leaderboard Block
fe.protection.explode.warforge.wealthleaderboard.*                                                       # (default: true) EXPLODE Wealth Leaderboard Block
fe.protection.interact.*                                                                                 # (default: true) Allow interacting with blocks (button, chest, workbench)
fe.protection.interact.advancedmortars.mortar.*                                                          # (default: true) INTERACT tile.advancedmortars.mortar.name
fe.protection.interact.advancedrocketry.advbipropellantrocketmotor.*                                     # (default: true) INTERACT Advanced Bipropellant Rocket Engine
fe.protection.interact.advancedrocketry.advrocketmotor.*                                                 # (default: true) INTERACT Advanced Monopropellant Rocket Engine
fe.protection.interact.advancedrocketry.airlock_door.*                                                   # (default: true) INTERACT item.smallAirlockDoor.name
fe.protection.interact.advancedrocketry.alienleaves.*                                                    # (default: true) INTERACT Lightwood Leaves
fe.protection.interact.advancedrocketry.aliensapling.*                                                   # (default: true) INTERACT Lightwood Sapling
fe.protection.interact.advancedrocketry.alienwood.*                                                      # (default: true) INTERACT Lightwood Wood
fe.protection.interact.advancedrocketry.altitudecontroller.*                                             # (default: true) INTERACT Altitude Controller
fe.protection.interact.advancedrocketry.arcfurnace.*                                                     # (default: true) INTERACT Electric Arc Furnace
fe.protection.interact.advancedrocketry.basalt.*                                                         # (default: true) INTERACT Basalt
fe.protection.interact.advancedrocketry.beacon.*                                                         # (default: true) INTERACT Beacon
fe.protection.interact.advancedrocketry.biomescanner.*                                                   # (default: true) INTERACT Biome Scanner
fe.protection.interact.advancedrocketry.bipropellantfueltank.*                                           # (default: true) INTERACT Bipropellant Fuel Tank
fe.protection.interact.advancedrocketry.bipropellantrocketmotor.*                                        # (default: true) INTERACT Bipropellant Rocket Engine
fe.protection.interact.advancedrocketry.blackholegenerator.*                                             # (default: true) INTERACT Black Hole Generator
fe.protection.interact.advancedrocketry.blastbrick.*                                                     # (default: true) INTERACT HeatProof Brick
fe.protection.interact.advancedrocketry.blocklens.*                                                      # (default: true) INTERACT Lens
fe.protection.interact.advancedrocketry.blockpump.*                                                      # (default: true) INTERACT Fluid Pump
fe.protection.interact.advancedrocketry.centrifuge.*                                                     # (default: true) INTERACT Centrifuge
fe.protection.interact.advancedrocketry.charcoallog.*                                                    # (default: true) INTERACT Charcoal Log
fe.protection.interact.advancedrocketry.chemicalreactor.*                                                # (default: true) INTERACT Chemical Reactor
fe.protection.interact.advancedrocketry.circlelight.*                                                    # (default: true) INTERACT Station Light
fe.protection.interact.advancedrocketry.concrete.*                                                       # (default: true) INTERACT Concrete Tile
fe.protection.interact.advancedrocketry.crystal.*                                                        # (default: true) INTERACT tile.crystal.name
fe.protection.interact.advancedrocketry.crystallizer.*                                                   # (default: true) INTERACT Crystallizer
fe.protection.interact.advancedrocketry.cuttingmachine.*                                                 # (default: true) INTERACT Cutting Machine
fe.protection.interact.advancedrocketry.deployablerocketbuilder.*                                        # (default: true) INTERACT Unmanned Vehicle Assembler
fe.protection.interact.advancedrocketry.drill.*                                                          # (default: true) INTERACT Drill
fe.protection.interact.advancedrocketry.electricmushroom.*                                               # (default: true) INTERACT Electric Mushroom
fe.protection.interact.advancedrocketry.electrolyser.*                                                   # (default: true) INTERACT Electrolyser
fe.protection.interact.advancedrocketry.enrichedlavafluid.*                                              # (default: true) INTERACT Enriched Lava Block
fe.protection.interact.advancedrocketry.forcefield.*                                                     # (default: true) INTERACT Force Field
fe.protection.interact.advancedrocketry.forcefieldprojector.*                                            # (default: true) INTERACT Force Field Projector
fe.protection.interact.advancedrocketry.fuelingstation.*                                                 # (default: true) INTERACT Fueling station
fe.protection.interact.advancedrocketry.fueltank.*                                                       # (default: true) INTERACT Monopropellant Fuel Tank
fe.protection.interact.advancedrocketry.geode.*                                                          # (default: true) INTERACT Geode Block
fe.protection.interact.advancedrocketry.gravitycontroller.*                                              # (default: true) INTERACT Station Gravity Controller
fe.protection.interact.advancedrocketry.gravitymachine.*                                                 # (default: true) INTERACT Area Gravity Controller
fe.protection.interact.advancedrocketry.guidancecomputer.*                                               # (default: true) INTERACT Guidance Computer
fe.protection.interact.advancedrocketry.hotturf.*                                                        # (default: true) INTERACT Oxidized Ferric Sand
fe.protection.interact.advancedrocketry.hydrogenfluid.*                                                  # (default: true) INTERACT Hydrogen
fe.protection.interact.advancedrocketry.intake.*                                                         # (default: true) INTERACT Gas Intake
fe.protection.interact.advancedrocketry.landingfloat.*                                                   # (default: true) INTERACT Landing Float
fe.protection.interact.advancedrocketry.landingpad.*                                                     # (default: true) INTERACT Docking Pad
fe.protection.interact.advancedrocketry.lathe.*                                                          # (default: true) INTERACT Lathe
fe.protection.interact.advancedrocketry.launchpad.*                                                      # (default: true) INTERACT Launch Pad
fe.protection.interact.advancedrocketry.lightsource.*                                                    # (default: true) INTERACT tile.lightSource.name
fe.protection.interact.advancedrocketry.liquidtank.*                                                     # (default: true) INTERACT Pressurized Tank
fe.protection.interact.advancedrocketry.loader.*                                                         # (default: true) INTERACT tile.loader.name
fe.protection.interact.advancedrocketry.metal0.*                                                         # (default: true) INTERACT tile.metal.name
fe.protection.interact.advancedrocketry.microwavereciever.*                                              # (default: true) INTERACT Microwave Receiver
fe.protection.interact.advancedrocketry.monitoringstation.*                                              # (default: true) INTERACT Rocket Monitoring Station
fe.protection.interact.advancedrocketry.moonturf.*                                                       # (default: true) INTERACT Moon Turf
fe.protection.interact.advancedrocketry.moonturf_dark.*                                                  # (default: true) INTERACT Dark Moon Turf
fe.protection.interact.advancedrocketry.nitrogenfluid.*                                                  # (default: true) INTERACT Nitrogen
fe.protection.interact.advancedrocketry.nuclearcore.*                                                    # (default: true) INTERACT Nuclear Thermal Fission Core
fe.protection.interact.advancedrocketry.nuclearfueltank.*                                                # (default: true) INTERACT Nuclear Thermal Working Fluid Tank
fe.protection.interact.advancedrocketry.nuclearrocketmotor.*                                             # (default: true) INTERACT Nuclear Thermal Rocket Engine
fe.protection.interact.advancedrocketry.observatory.*                                                    # (default: true) INTERACT Observatory
fe.protection.interact.advancedrocketry.orientationcontroller.*                                          # (default: true) INTERACT Orientation Controller
fe.protection.interact.advancedrocketry.oxidizerfueltank.*                                               # (default: true) INTERACT Oxidizer Fuel Tank
fe.protection.interact.advancedrocketry.oxygencharger.*                                                  # (default: true) INTERACT Gas Charge Pad
fe.protection.interact.advancedrocketry.oxygendetection.*                                                # (default: true) INTERACT Atmosphere Detector
fe.protection.interact.advancedrocketry.oxygenfluid.*                                                    # (default: true) INTERACT Oxygen
fe.protection.interact.advancedrocketry.oxygenscrubber.*                                                 # (default: true) INTERACT CO2 Scrubber
fe.protection.interact.advancedrocketry.oxygenvent.*                                                     # (default: true) INTERACT Oxygen Vent
fe.protection.interact.advancedrocketry.pipesealer.*                                                     # (default: true) INTERACT Pipe Seal
fe.protection.interact.advancedrocketry.planetanalyser.*                                                 # (default: true) INTERACT Astrobody Data Processor
fe.protection.interact.advancedrocketry.planetholoselector.*                                             # (default: true) INTERACT Holographic Planet Selector
fe.protection.interact.advancedrocketry.planetselector.*                                                 # (default: true) INTERACT Planet Selector
fe.protection.interact.advancedrocketry.planks.*                                                         # (default: true) INTERACT Lightwood planks
fe.protection.interact.advancedrocketry.platepress.*                                                     # (default: true) INTERACT Small Plate Presser
fe.protection.interact.advancedrocketry.precisionassemblingmachine.*                                     # (default: true) INTERACT Precision Assembler
fe.protection.interact.advancedrocketry.precisionlaseretcher.*                                           # (default: true) INTERACT Precision Laser Etcher
fe.protection.interact.advancedrocketry.quartzcrucible.*                                                 # (default: true) INTERACT Quartz Crucible
fe.protection.interact.advancedrocketry.railgun.*                                                        # (default: true) INTERACT Railgun
fe.protection.interact.advancedrocketry.rocketbuilder.*                                                  # (default: true) INTERACT Rocket Assembling Machine
fe.protection.interact.advancedrocketry.rocketfire.*                                                     # (default: true) INTERACT tile.null.name
fe.protection.interact.advancedrocketry.rocketfuel.*                                                     # (default: true) INTERACT Rocket Fuel
fe.protection.interact.advancedrocketry.rocketmotor.*                                                    # (default: true) INTERACT Monopropellant Rocket Engine
fe.protection.interact.advancedrocketry.rollingmachine.*                                                 # (default: true) INTERACT Rolling Machine
fe.protection.interact.advancedrocketry.satellitebuilder.*                                               # (default: true) INTERACT Satellite Builder
fe.protection.interact.advancedrocketry.satellitecontrolcenter.*                                         # (default: true) INTERACT Satellite Terminal
fe.protection.interact.advancedrocketry.sawblade.*                                                       # (default: true) INTERACT Saw Blade Assembly
fe.protection.interact.advancedrocketry.seat.*                                                           # (default: true) INTERACT Seat
fe.protection.interact.advancedrocketry.solararray.*                                                     # (default: true) INTERACT Solar Array
fe.protection.interact.advancedrocketry.solararraypanel.*                                                # (default: true) INTERACT Solar Array Panel
fe.protection.interact.advancedrocketry.solargenerator.*                                                 # (default: true) INTERACT Solar Generator
fe.protection.interact.advancedrocketry.solarpanel.*                                                     # (default: true) INTERACT Solar Panel
fe.protection.interact.advancedrocketry.spaceelevatorcontroller.*                                        # (default: true) INTERACT Space Elevator
fe.protection.interact.advancedrocketry.spacelaser.*                                                     # (default: true) INTERACT Orbital Laser Drill
fe.protection.interact.advancedrocketry.stationbuilder.*                                                 # (default: true) INTERACT Space Station Assembler
fe.protection.interact.advancedrocketry.stationmarker.*                                                  # (default: true) INTERACT Station Docking Port
fe.protection.interact.advancedrocketry.structuretower.*                                                 # (default: true) INTERACT Structure Tower
fe.protection.interact.advancedrocketry.suitworkstation.*                                                # (default: true) INTERACT Suit Workstation
fe.protection.interact.advancedrocketry.terraformer.*                                                    # (default: true) INTERACT Atmosphere Terraformer
fe.protection.interact.advancedrocketry.thermitetorch.*                                                  # (default: true) INTERACT Thermite Torch
fe.protection.interact.advancedrocketry.unlittorch.*                                                     # (default: true) INTERACT Extinguished Torch
fe.protection.interact.advancedrocketry.vacuumlaser.*                                                    # (default: true) INTERACT Vacuum-Chamber High Power Laser Emitter
fe.protection.interact.advancedrocketry.vitrifiedsand.*                                                  # (default: true) INTERACT Vitrified Sand
fe.protection.interact.advancedrocketry.warpcore.*                                                       # (default: true) INTERACT Warp Core
fe.protection.interact.advancedrocketry.warpmonitor.*                                                    # (default: true) INTERACT Warp Controller
fe.protection.interact.advancedrocketry.wirelesstransciever.*                                            # (default: true) INTERACT Wireless Transceiver
fe.protection.interact.ancientwarfare.engineering_station.*                                              # (default: true) INTERACT tile.engineering_station.name
fe.protection.interact.ancientwarfare.research_station.*                                                 # (default: true) INTERACT tile.research_station.name
fe.protection.interact.ancientwarfareautomation.animal_farm.*                                            # (default: true) INTERACT Animal Farm
fe.protection.interact.ancientwarfareautomation.auto_crafting.*                                          # (default: true) INTERACT Auto Crafting Table
fe.protection.interact.ancientwarfareautomation.chunk_loader_deluxe.*                                    # (default: true) INTERACT Deluxe Chunk Loader
fe.protection.interact.ancientwarfareautomation.chunk_loader_simple.*                                    # (default: true) INTERACT Simple Chunk Loader
fe.protection.interact.ancientwarfareautomation.crop_farm.*                                              # (default: true) INTERACT Crop Farm
fe.protection.interact.ancientwarfareautomation.fish_farm.*                                              # (default: true) INTERACT Fish Farm
fe.protection.interact.ancientwarfareautomation.flywheel_controller.*                                    # (default: true) INTERACT tile.flywheel_controller.name
fe.protection.interact.ancientwarfareautomation.flywheel_storage.*                                       # (default: true) INTERACT tile.flywheel_storage.name
fe.protection.interact.ancientwarfareautomation.fruit_farm.*                                             # (default: true) INTERACT Fruit Farm
fe.protection.interact.ancientwarfareautomation.hand_cranked_generator.*                                 # (default: true) INTERACT tile.hand_cranked_generator.name
fe.protection.interact.ancientwarfareautomation.mailbox.*                                                # (default: true) INTERACT Mailbox
fe.protection.interact.ancientwarfareautomation.quarry.*                                                 # (default: true) INTERACT Quarry
fe.protection.interact.ancientwarfareautomation.stirling_generator.*                                     # (default: true) INTERACT tile.stirling_generator.name
fe.protection.interact.ancientwarfareautomation.torque_distributor.*                                     # (default: true) INTERACT tile.torque_distributor.name
fe.protection.interact.ancientwarfareautomation.torque_junction.*                                        # (default: true) INTERACT tile.torque_junction.name
fe.protection.interact.ancientwarfareautomation.torque_shaft.*                                           # (default: true) INTERACT tile.torque_shaft.name
fe.protection.interact.ancientwarfareautomation.tree_farm.*                                              # (default: true) INTERACT Tree Farm
fe.protection.interact.ancientwarfareautomation.warehouse_control.*                                      # (default: true) INTERACT Warehouse Control Block
fe.protection.interact.ancientwarfareautomation.warehouse_crafting.*                                     # (default: true) INTERACT Warehouse Crafting Table
fe.protection.interact.ancientwarfareautomation.warehouse_interface.*                                    # (default: true) INTERACT Warehouse Interface
fe.protection.interact.ancientwarfareautomation.warehouse_stock_linker.*                                 # (default: true) INTERACT Warehouse Stock Linker
fe.protection.interact.ancientwarfareautomation.warehouse_stock_viewer.*                                 # (default: true) INTERACT Warehouse Stock Viewer
fe.protection.interact.ancientwarfareautomation.warehouse_storage.*                                      # (default: true) INTERACT tile.warehouse_storage.name
fe.protection.interact.ancientwarfareautomation.waterwheel_generator.*                                   # (default: true) INTERACT tile.waterwheel_generator.name
fe.protection.interact.ancientwarfareautomation.windmill_blade.*                                         # (default: true) INTERACT Windmill Blade
fe.protection.interact.ancientwarfareautomation.windmill_generator.*                                     # (default: true) INTERACT tile.windmill_generator.name
fe.protection.interact.ancientwarfarenpc.town_hall.*                                                     # (default: true) INTERACT Town Hall
fe.protection.interact.ancientwarfarestructure.advanced_loot_chest.*                                     # (default: true) INTERACT Advanced Loot Chest
fe.protection.interact.ancientwarfarestructure.advanced_spawner.*                                        # (default: true) INTERACT Advanced Monster Spawner
fe.protection.interact.ancientwarfarestructure.altar_candle.*                                            # (default: true) INTERACT %s Altar Candle
fe.protection.interact.ancientwarfarestructure.altar_lectern.*                                           # (default: true) INTERACT Altar Lectern
fe.protection.interact.ancientwarfarestructure.altar_long_cloth.*                                        # (default: true) INTERACT Altar With Long %s Cloth on top
fe.protection.interact.ancientwarfarestructure.altar_short_cloth.*                                       # (default: true) INTERACT Altar With Short %s Cloth on top
fe.protection.interact.ancientwarfarestructure.altar_sun.*                                               # (default: true) INTERACT Altar Sun
fe.protection.interact.ancientwarfarestructure.bench.*                                                   # (default: true) INTERACT tile.bench.name
fe.protection.interact.ancientwarfarestructure.brazier_ember.*                                           # (default: true) INTERACT tile.brazier_ember.name
fe.protection.interact.ancientwarfarestructure.brazier_flame.*                                           # (default: true) INTERACT tile.brazier_flame.name
fe.protection.interact.ancientwarfarestructure.chair.*                                                   # (default: true) INTERACT tile.chair.name
fe.protection.interact.ancientwarfarestructure.coin_stack_ancient.*                                      # (default: true) INTERACT Ancient Coin Stack
fe.protection.interact.ancientwarfarestructure.coin_stack_copper.*                                       # (default: true) INTERACT Copper Owl Stack
fe.protection.interact.ancientwarfarestructure.coin_stack_gold.*                                         # (default: true) INTERACT Gold Dragon Stack
fe.protection.interact.ancientwarfarestructure.coin_stack_silver.*                                       # (default: true) INTERACT Silver Stag Stack
fe.protection.interact.ancientwarfarestructure.decorative_flag.*                                         # (default: true) INTERACT %s Banner
fe.protection.interact.ancientwarfarestructure.drafting_station.*                                        # (default: true) INTERACT Drafting Bench
fe.protection.interact.ancientwarfarestructure.fire_pit.*                                                # (default: true) INTERACT tile.fire_pit.name
fe.protection.interact.ancientwarfarestructure.gate_proxy.*                                              # (default: true) INTERACT Gate Proxy Block
fe.protection.interact.ancientwarfarestructure.gibbet.*                                                  # (default: true) INTERACT Gibbet
fe.protection.interact.ancientwarfarestructure.goblin_totem_1.*                                          # (default: true) INTERACT Goblin Totem 1
fe.protection.interact.ancientwarfarestructure.goblin_totem_2.*                                          # (default: true) INTERACT Goblin Totem 2
fe.protection.interact.ancientwarfarestructure.goblin_totem_2_lit.*                                      # (default: true) INTERACT Goblin Totem 2 Lit
fe.protection.interact.ancientwarfarestructure.golden_idol.*                                             # (default: true) INTERACT Golden Idol
fe.protection.interact.ancientwarfarestructure.golden_throne.*                                           # (default: true) INTERACT Golden Throne
fe.protection.interact.ancientwarfarestructure.gravestone.*                                              # (default: true) INTERACT tile.gravestone.name
fe.protection.interact.ancientwarfarestructure.iron_cage.*                                               # (default: true) INTERACT Iron Cage
fe.protection.interact.ancientwarfarestructure.loot_basket.*                                             # (default: true) INTERACT Basket
fe.protection.interact.ancientwarfarestructure.orc_totem_1.*                                             # (default: true) INTERACT Orc Totem 1
fe.protection.interact.ancientwarfarestructure.orc_totem_2.*                                             # (default: true) INTERACT Orc Totem 2
fe.protection.interact.ancientwarfarestructure.orc_totem_2_lit.*                                         # (default: true) INTERACT Orc Totem 2 Lit
fe.protection.interact.ancientwarfarestructure.protection_flag.*                                         # (default: true) INTERACT %s Protection Flag
fe.protection.interact.ancientwarfarestructure.scissor_seat.*                                            # (default: true) INTERACT Scissor Seat
fe.protection.interact.ancientwarfarestructure.sound_block.*                                             # (default: true) INTERACT Sound Block
fe.protection.interact.ancientwarfarestructure.stake.*                                                   # (default: true) INTERACT tile.stake.name
fe.protection.interact.ancientwarfarestructure.statue.*                                                  # (default: true) INTERACT tile.statue.name
fe.protection.interact.ancientwarfarestructure.stone_coffin.*                                            # (default: true) INTERACT tile.stone_coffin.name
fe.protection.interact.ancientwarfarestructure.stool.*                                                   # (default: true) INTERACT tile.stool.name
fe.protection.interact.ancientwarfarestructure.stretching_rack.*                                         # (default: true) INTERACT Stretching Rack
fe.protection.interact.ancientwarfarestructure.structure_builder_ticked.*                                # (default: true) INTERACT Survival Structure Builder
fe.protection.interact.ancientwarfarestructure.structure_scanner_block.*                                 # (default: true) INTERACT Structure Scanner
fe.protection.interact.ancientwarfarestructure.table.*                                                   # (default: true) INTERACT tile.table.name
fe.protection.interact.ancientwarfarestructure.totem_part.*                                              # (default: true) INTERACT Totem Part
fe.protection.interact.ancientwarfarestructure.tribal_chair.*                                            # (default: true) INTERACT Tribal Chair
fe.protection.interact.ancientwarfarestructure.tribal_stool.*                                            # (default: true) INTERACT Tribal Stool
fe.protection.interact.ancientwarfarestructure.urn.*                                                     # (default: true) INTERACT Urn
fe.protection.interact.ancientwarfarestructure.wooden_coffin.*                                           # (default: true) INTERACT tile.wooden_coffin.name
fe.protection.interact.ancientwarfarestructure.wooden_post.*                                             # (default: true) INTERACT Wooden Post
fe.protection.interact.ancientwarfarestructure.wooden_throne.*                                           # (default: true) INTERACT Wooden Throne
fe.protection.interact.computercraft.advanced_modem.*                                                    # (default: true) INTERACT Ender Modem
fe.protection.interact.computercraft.cable.*                                                             # (default: true) INTERACT Networking Cable
fe.protection.interact.computercraft.command_computer.*                                                  # (default: true) INTERACT Command Computer
fe.protection.interact.computercraft.computer.*                                                          # (default: true) INTERACT Computer
fe.protection.interact.computercraft.peripheral.*                                                        # (default: true) INTERACT tile.computercraft:peripheral.name
fe.protection.interact.computercraft.turtle.*                                                            # (default: true) INTERACT Turtle
fe.protection.interact.computercraft.turtle_advanced.*                                                   # (default: true) INTERACT Turtle
fe.protection.interact.computercraft.turtle_expanded.*                                                   # (default: true) INTERACT Turtle
fe.protection.interact.computercraft.wired_modem_full.*                                                  # (default: true) INTERACT tile.computercraft:wired_modem_full.name
fe.protection.interact.cyberware.beacon.*                                                                # (default: true) INTERACT Radio Kit
fe.protection.interact.cyberware.beacon_large.*                                                          # (default: true) INTERACT Radio Beacon
fe.protection.interact.cyberware.blueprint_archive.*                                                     # (default: true) INTERACT Blueprint Archive
fe.protection.interact.cyberware.charger.*                                                               # (default: true) INTERACT Cyberware Charger
fe.protection.interact.cyberware.component_box.*                                                         # (default: true) INTERACT Component Box
fe.protection.interact.cyberware.engineering_table.*                                                     # (default: true) INTERACT Cyberware Engineering Table
fe.protection.interact.cyberware.radio_post.*                                                            # (default: true) INTERACT Radio Tower Component
fe.protection.interact.cyberware.scanner.*                                                               # (default: true) INTERACT Cyberware Scanner
fe.protection.interact.cyberware.surgery.*                                                               # (default: true) INTERACT Robosurgeon
fe.protection.interact.cyberware.surgery_chamber.*                                                       # (default: true) INTERACT Surgery Chamber
fe.protection.interact.energyconverters.energy_bridge.*                                                  # (default: true) INTERACT Energy Bridge
fe.protection.interact.energyconverters.energy_consumer_fe.*                                             # (default: true) INTERACT FE Energy Consumer
fe.protection.interact.energyconverters.energy_consumer_rf.*                                             # (default: true) INTERACT RF Energy Consumer
fe.protection.interact.energyconverters.energy_producer_fe.*                                             # (default: true) INTERACT FE Energy Producer
fe.protection.interact.energyconverters.energy_producer_rf.*                                             # (default: true) INTERACT RF Energy Producer
fe.protection.interact.entity                                                                            # (default: true) Allow interacting with entities (villagers, dogs, horses)
fe.protection.interact.forestry.alveary.fan.*                                                            # (default: true) INTERACT Alveary Fan
fe.protection.interact.forestry.alveary.heater.*                                                         # (default: true) INTERACT Alveary Heater
fe.protection.interact.forestry.alveary.hygro.*                                                          # (default: true) INTERACT Alveary Hygroregulator
fe.protection.interact.forestry.alveary.plain.*                                                          # (default: true) INTERACT Alveary
fe.protection.interact.forestry.alveary.sieve.*                                                          # (default: true) INTERACT Alveary Sieve
fe.protection.interact.forestry.alveary.stabiliser.*                                                     # (default: true) INTERACT Alveary Stabiliser
fe.protection.interact.forestry.alveary.swarmer.*                                                        # (default: true) INTERACT Alveary Swarmer
fe.protection.interact.forestry.analyzer.*                                                               # (default: true) INTERACT Analyzer
fe.protection.interact.forestry.apiary.*                                                                 # (default: true) INTERACT Apiary
fe.protection.interact.forestry.arboretum.*                                                              # (default: true) INTERACT Arboretum
fe.protection.interact.forestry.ash_block_0.*                                                            # (default: true) INTERACT Ash Block
fe.protection.interact.forestry.ash_block_1.*                                                            # (default: true) INTERACT Ash Block
fe.protection.interact.forestry.ash_block_2.*                                                            # (default: true) INTERACT Ash Block
fe.protection.interact.forestry.ash_block_3.*                                                            # (default: true) INTERACT Ash Block
fe.protection.interact.forestry.ash_brick.*                                                              # (default: true) INTERACT Ash Bricks
fe.protection.interact.forestry.ash_stairs.*                                                             # (default: true) INTERACT Ash Brick Stairs
fe.protection.interact.forestry.bee_chest.*                                                              # (default: true) INTERACT Apiarist's Chest
fe.protection.interact.forestry.bee_combs_0.*                                                            # (default: true) INTERACT tile.for.bee_combs.name
fe.protection.interact.forestry.bee_combs_1.*                                                            # (default: true) INTERACT tile.for.bee_combs.name
fe.protection.interact.forestry.bee_house.*                                                              # (default: true) INTERACT Bee House
fe.protection.interact.forestry.beehives.*                                                               # (default: true) INTERACT tile.for.beehives.name
fe.protection.interact.forestry.bog_earth.*                                                              # (default: true) INTERACT tile.for.bog_earth.name
fe.protection.interact.forestry.bottler.*                                                                # (default: true) INTERACT Bottler
fe.protection.interact.forestry.butterfly_chest.*                                                        # (default: true) INTERACT Lepidopterist's Chest
fe.protection.interact.forestry.candle.*                                                                 # (default: true) INTERACT tile.for.candle.name
fe.protection.interact.forestry.carpenter.*                                                              # (default: true) INTERACT Carpenter
fe.protection.interact.forestry.centrifuge.*                                                             # (default: true) INTERACT Centrifuge
fe.protection.interact.forestry.charcoal.*                                                               # (default: true) INTERACT Block of Charcoal
fe.protection.interact.forestry.climatiser.*                                                             # (default: true) INTERACT tile.for.climatiser.name
fe.protection.interact.forestry.cocoon.*                                                                 # (default: true) INTERACT tile.for.cocoon.name
fe.protection.interact.forestry.cocoon.solid.*                                                           # (default: true) INTERACT tile.for.cocoon.solid.name
fe.protection.interact.forestry.database.*                                                               # (default: true) INTERACT Database
fe.protection.interact.forestry.doors.acacia.*                                                           # (default: true) INTERACT item.for.doors.acacia.name
fe.protection.interact.forestry.doors.balsa.*                                                            # (default: true) INTERACT item.for.doors.balsa.name
fe.protection.interact.forestry.doors.baobab.*                                                           # (default: true) INTERACT item.for.doors.baobab.name
fe.protection.interact.forestry.doors.cherry.*                                                           # (default: true) INTERACT item.for.doors.cherry.name
fe.protection.interact.forestry.doors.chestnut.*                                                         # (default: true) INTERACT item.for.doors.chestnut.name
fe.protection.interact.forestry.doors.citrus.*                                                           # (default: true) INTERACT item.for.doors.citrus.name
fe.protection.interact.forestry.doors.cocobolo.*                                                         # (default: true) INTERACT item.for.doors.cocobolo.name
fe.protection.interact.forestry.doors.ebony.*                                                            # (default: true) INTERACT item.for.doors.ebony.name
fe.protection.interact.forestry.doors.giganteum.*                                                        # (default: true) INTERACT item.for.doors.giganteum.name
fe.protection.interact.forestry.doors.greenheart.*                                                       # (default: true) INTERACT item.for.doors.greenheart.name
fe.protection.interact.forestry.doors.ipe.*                                                              # (default: true) INTERACT item.for.doors.ipe.name
fe.protection.interact.forestry.doors.kapok.*                                                            # (default: true) INTERACT item.for.doors.kapok.name
fe.protection.interact.forestry.doors.larch.*                                                            # (default: true) INTERACT item.for.doors.larch.name
fe.protection.interact.forestry.doors.lime.*                                                             # (default: true) INTERACT item.for.doors.lime.name
fe.protection.interact.forestry.doors.mahoe.*                                                            # (default: true) INTERACT item.for.doors.mahoe.name
fe.protection.interact.forestry.doors.mahogany.*                                                         # (default: true) INTERACT item.for.doors.mahogany.name
fe.protection.interact.forestry.doors.maple.*                                                            # (default: true) INTERACT item.for.doors.maple.name
fe.protection.interact.forestry.doors.padauk.*                                                           # (default: true) INTERACT item.for.doors.padauk.name
fe.protection.interact.forestry.doors.palm.*                                                             # (default: true) INTERACT item.for.doors.palm.name
fe.protection.interact.forestry.doors.papaya.*                                                           # (default: true) INTERACT item.for.doors.papaya.name
fe.protection.interact.forestry.doors.pine.*                                                             # (default: true) INTERACT item.for.doors.pine.name
fe.protection.interact.forestry.doors.plum.*                                                             # (default: true) INTERACT item.for.doors.plum.name
fe.protection.interact.forestry.doors.poplar.*                                                           # (default: true) INTERACT item.for.doors.poplar.name
fe.protection.interact.forestry.doors.sequoia.*                                                          # (default: true) INTERACT item.for.doors.sequoia.name
fe.protection.interact.forestry.doors.teak.*                                                             # (default: true) INTERACT item.for.doors.teak.name
fe.protection.interact.forestry.doors.walnut.*                                                           # (default: true) INTERACT item.for.doors.walnut.name
fe.protection.interact.forestry.doors.wenge.*                                                            # (default: true) INTERACT item.for.doors.wenge.name
fe.protection.interact.forestry.doors.willow.*                                                           # (default: true) INTERACT item.for.doors.willow.name
fe.protection.interact.forestry.doors.zebrawood.*                                                        # (default: true) INTERACT item.for.doors.zebrawood.name
fe.protection.interact.forestry.engine_biogas.*                                                          # (default: true) INTERACT Biogas Engine
fe.protection.interact.forestry.engine_clockwork.*                                                       # (default: true) INTERACT Clockwork Engine
fe.protection.interact.forestry.engine_peat.*                                                            # (default: true) INTERACT Peat-fired Engine
fe.protection.interact.forestry.escritoire.*                                                             # (default: true) INTERACT Escritoire
fe.protection.interact.forestry.fabricator.*                                                             # (default: true) INTERACT Thermionic Fabricator
fe.protection.interact.forestry.farm_crops.*                                                             # (default: true) INTERACT Farm
fe.protection.interact.forestry.farm_ender.*                                                             # (default: true) INTERACT Ender Farm
fe.protection.interact.forestry.farm_gourd.*                                                             # (default: true) INTERACT Gourd Farm
fe.protection.interact.forestry.farm_mushroom.*                                                          # (default: true) INTERACT Mushroom Farm
fe.protection.interact.forestry.farm_nether.*                                                            # (default: true) INTERACT Infernal Farm
fe.protection.interact.forestry.fence.gates.acacia.*                                                     # (default: true) INTERACT tile.for.fence.gates.acacia.name
fe.protection.interact.forestry.fence.gates.balsa.*                                                      # (default: true) INTERACT tile.for.fence.gates.balsa.name
fe.protection.interact.forestry.fence.gates.baobab.*                                                     # (default: true) INTERACT tile.for.fence.gates.baobab.name
fe.protection.interact.forestry.fence.gates.cherry.*                                                     # (default: true) INTERACT tile.for.fence.gates.cherry.name
fe.protection.interact.forestry.fence.gates.chestnut.*                                                   # (default: true) INTERACT tile.for.fence.gates.chestnut.name
fe.protection.interact.forestry.fence.gates.citrus.*                                                     # (default: true) INTERACT tile.for.fence.gates.citrus.name
fe.protection.interact.forestry.fence.gates.cocobolo.*                                                   # (default: true) INTERACT tile.for.fence.gates.cocobolo.name
fe.protection.interact.forestry.fence.gates.ebony.*                                                      # (default: true) INTERACT tile.for.fence.gates.ebony.name
fe.protection.interact.forestry.fence.gates.fireproof.acacia.*                                           # (default: true) INTERACT tile.for.fence.gates.fireproof.acacia.name
fe.protection.interact.forestry.fence.gates.fireproof.balsa.*                                            # (default: true) INTERACT tile.for.fence.gates.fireproof.balsa.name
fe.protection.interact.forestry.fence.gates.fireproof.baobab.*                                           # (default: true) INTERACT tile.for.fence.gates.fireproof.baobab.name
fe.protection.interact.forestry.fence.gates.fireproof.cherry.*                                           # (default: true) INTERACT tile.for.fence.gates.fireproof.cherry.name
fe.protection.interact.forestry.fence.gates.fireproof.chestnut.*                                         # (default: true) INTERACT tile.for.fence.gates.fireproof.chestnut.name
fe.protection.interact.forestry.fence.gates.fireproof.citrus.*                                           # (default: true) INTERACT tile.for.fence.gates.fireproof.citrus.name
fe.protection.interact.forestry.fence.gates.fireproof.cocobolo.*                                         # (default: true) INTERACT tile.for.fence.gates.fireproof.cocobolo.name
fe.protection.interact.forestry.fence.gates.fireproof.ebony.*                                            # (default: true) INTERACT tile.for.fence.gates.fireproof.ebony.name
fe.protection.interact.forestry.fence.gates.fireproof.giganteum.*                                        # (default: true) INTERACT tile.for.fence.gates.fireproof.giganteum.name
fe.protection.interact.forestry.fence.gates.fireproof.greenheart.*                                       # (default: true) INTERACT tile.for.fence.gates.fireproof.greenheart.name
fe.protection.interact.forestry.fence.gates.fireproof.ipe.*                                              # (default: true) INTERACT tile.for.fence.gates.fireproof.ipe.name
fe.protection.interact.forestry.fence.gates.fireproof.kapok.*                                            # (default: true) INTERACT tile.for.fence.gates.fireproof.kapok.name
fe.protection.interact.forestry.fence.gates.fireproof.larch.*                                            # (default: true) INTERACT tile.for.fence.gates.fireproof.larch.name
fe.protection.interact.forestry.fence.gates.fireproof.lime.*                                             # (default: true) INTERACT tile.for.fence.gates.fireproof.lime.name
fe.protection.interact.forestry.fence.gates.fireproof.mahoe.*                                            # (default: true) INTERACT tile.for.fence.gates.fireproof.mahoe.name
fe.protection.interact.forestry.fence.gates.fireproof.mahogany.*                                         # (default: true) INTERACT tile.for.fence.gates.fireproof.mahogany.name
fe.protection.interact.forestry.fence.gates.fireproof.maple.*                                            # (default: true) INTERACT tile.for.fence.gates.fireproof.maple.name
fe.protection.interact.forestry.fence.gates.fireproof.padauk.*                                           # (default: true) INTERACT tile.for.fence.gates.fireproof.padauk.name
fe.protection.interact.forestry.fence.gates.fireproof.palm.*                                             # (default: true) INTERACT tile.for.fence.gates.fireproof.palm.name
fe.protection.interact.forestry.fence.gates.fireproof.papaya.*                                           # (default: true) INTERACT tile.for.fence.gates.fireproof.papaya.name
fe.protection.interact.forestry.fence.gates.fireproof.pine.*                                             # (default: true) INTERACT tile.for.fence.gates.fireproof.pine.name
fe.protection.interact.forestry.fence.gates.fireproof.plum.*                                             # (default: true) INTERACT tile.for.fence.gates.fireproof.plum.name
fe.protection.interact.forestry.fence.gates.fireproof.poplar.*                                           # (default: true) INTERACT tile.for.fence.gates.fireproof.poplar.name
fe.protection.interact.forestry.fence.gates.fireproof.sequoia.*                                          # (default: true) INTERACT tile.for.fence.gates.fireproof.sequoia.name
fe.protection.interact.forestry.fence.gates.fireproof.teak.*                                             # (default: true) INTERACT tile.for.fence.gates.fireproof.teak.name
fe.protection.interact.forestry.fence.gates.fireproof.walnut.*                                           # (default: true) INTERACT tile.for.fence.gates.fireproof.walnut.name
fe.protection.interact.forestry.fence.gates.fireproof.wenge.*                                            # (default: true) INTERACT tile.for.fence.gates.fireproof.wenge.name
fe.protection.interact.forestry.fence.gates.fireproof.willow.*                                           # (default: true) INTERACT tile.for.fence.gates.fireproof.willow.name
fe.protection.interact.forestry.fence.gates.fireproof.zebrawood.*                                        # (default: true) INTERACT tile.for.fence.gates.fireproof.zebrawood.name
fe.protection.interact.forestry.fence.gates.giganteum.*                                                  # (default: true) INTERACT tile.for.fence.gates.giganteum.name
fe.protection.interact.forestry.fence.gates.greenheart.*                                                 # (default: true) INTERACT tile.for.fence.gates.greenheart.name
fe.protection.interact.forestry.fence.gates.ipe.*                                                        # (default: true) INTERACT tile.for.fence.gates.ipe.name
fe.protection.interact.forestry.fence.gates.kapok.*                                                      # (default: true) INTERACT tile.for.fence.gates.kapok.name
fe.protection.interact.forestry.fence.gates.larch.*                                                      # (default: true) INTERACT tile.for.fence.gates.larch.name
fe.protection.interact.forestry.fence.gates.lime.*                                                       # (default: true) INTERACT tile.for.fence.gates.lime.name
fe.protection.interact.forestry.fence.gates.mahoe.*                                                      # (default: true) INTERACT tile.for.fence.gates.mahoe.name
fe.protection.interact.forestry.fence.gates.mahogany.*                                                   # (default: true) INTERACT tile.for.fence.gates.mahogany.name
fe.protection.interact.forestry.fence.gates.maple.*                                                      # (default: true) INTERACT tile.for.fence.gates.maple.name
fe.protection.interact.forestry.fence.gates.padauk.*                                                     # (default: true) INTERACT tile.for.fence.gates.padauk.name
fe.protection.interact.forestry.fence.gates.palm.*                                                       # (default: true) INTERACT tile.for.fence.gates.palm.name
fe.protection.interact.forestry.fence.gates.papaya.*                                                     # (default: true) INTERACT tile.for.fence.gates.papaya.name
fe.protection.interact.forestry.fence.gates.pine.*                                                       # (default: true) INTERACT tile.for.fence.gates.pine.name
fe.protection.interact.forestry.fence.gates.plum.*                                                       # (default: true) INTERACT tile.for.fence.gates.plum.name
fe.protection.interact.forestry.fence.gates.poplar.*                                                     # (default: true) INTERACT tile.for.fence.gates.poplar.name
fe.protection.interact.forestry.fence.gates.sequoia.*                                                    # (default: true) INTERACT tile.for.fence.gates.sequoia.name
fe.protection.interact.forestry.fence.gates.teak.*                                                       # (default: true) INTERACT tile.for.fence.gates.teak.name
fe.protection.interact.forestry.fence.gates.vanilla.fireproof.acacia.*                                   # (default: true) INTERACT tile.for.fence.gates.vanilla.fireproof.acacia.name
fe.protection.interact.forestry.fence.gates.vanilla.fireproof.birch.*                                    # (default: true) INTERACT tile.for.fence.gates.vanilla.fireproof.birch.name
fe.protection.interact.forestry.fence.gates.vanilla.fireproof.dark_oak.*                                 # (default: true) INTERACT tile.for.fence.gates.vanilla.fireproof.dark_oak.name
fe.protection.interact.forestry.fence.gates.vanilla.fireproof.jungle.*                                   # (default: true) INTERACT tile.for.fence.gates.vanilla.fireproof.jungle.name
fe.protection.interact.forestry.fence.gates.vanilla.fireproof.oak.*                                      # (default: true) INTERACT tile.for.fence.gates.vanilla.fireproof.oak.name
fe.protection.interact.forestry.fence.gates.vanilla.fireproof.spruce.*                                   # (default: true) INTERACT tile.for.fence.gates.vanilla.fireproof.spruce.name
fe.protection.interact.forestry.fence.gates.walnut.*                                                     # (default: true) INTERACT tile.for.fence.gates.walnut.name
fe.protection.interact.forestry.fence.gates.wenge.*                                                      # (default: true) INTERACT tile.for.fence.gates.wenge.name
fe.protection.interact.forestry.fence.gates.willow.*                                                     # (default: true) INTERACT tile.for.fence.gates.willow.name
fe.protection.interact.forestry.fence.gates.zebrawood.*                                                  # (default: true) INTERACT tile.for.fence.gates.zebrawood.name
fe.protection.interact.forestry.fences.0.*                                                               # (default: true) INTERACT tile.for.fences.0.name
fe.protection.interact.forestry.fences.1.*                                                               # (default: true) INTERACT tile.for.fences.1.name
fe.protection.interact.forestry.fences.fireproof.0.*                                                     # (default: true) INTERACT tile.for.fences.fireproof.0.name
fe.protection.interact.forestry.fences.fireproof.1.*                                                     # (default: true) INTERACT tile.for.fences.fireproof.1.name
fe.protection.interact.forestry.fences.vanilla.fireproof.0.*                                             # (default: true) INTERACT tile.for.fences.vanilla.fireproof.0.name
fe.protection.interact.forestry.fermenter.*                                                              # (default: true) INTERACT Fermenter
fe.protection.interact.forestry.ffarm.*                                                                  # (default: true) INTERACT tile.for.ffarm.name
fe.protection.interact.forestry.fluid.bio.ethanol.*                                                      # (default: true) INTERACT Ethanol
fe.protection.interact.forestry.fluid.biomass.*                                                          # (default: true) INTERACT Biomass
fe.protection.interact.forestry.fluid.for.honey.*                                                        # (default: true) INTERACT Honey
fe.protection.interact.forestry.fluid.glass.*                                                            # (default: true) INTERACT Liquid Glass
fe.protection.interact.forestry.fluid.ice.*                                                              # (default: true) INTERACT Crushed Ice
fe.protection.interact.forestry.fluid.juice.*                                                            # (default: true) INTERACT Fruit Juice
fe.protection.interact.forestry.fluid.milk.*                                                             # (default: true) INTERACT Milk
fe.protection.interact.forestry.fluid.seed.oil.*                                                         # (default: true) INTERACT Seed Oil
fe.protection.interact.forestry.fluid.short.mead.*                                                       # (default: true) INTERACT Short Mead
fe.protection.interact.forestry.genetic_filter.*                                                         # (default: true) INTERACT Genetic Filter
fe.protection.interact.forestry.greenhouse.*                                                             # (default: true) INTERACT tile.for.greenhouse.name
fe.protection.interact.forestry.greenhouse.window.*                                                      # (default: true) INTERACT Greenhouse Window
fe.protection.interact.forestry.greenhouse.window_up.*                                                   # (default: true) INTERACT Greenhouse Roof Window
fe.protection.interact.forestry.habitat_former.*                                                         # (default: true) INTERACT Habitat Former
fe.protection.interact.forestry.humus.*                                                                  # (default: true) INTERACT Humus
fe.protection.interact.forestry.leaves.*                                                                 # (default: true) INTERACT tile.for.leaves.name
fe.protection.interact.forestry.leaves.decorative.0.*                                                    # (default: true) INTERACT tile.for.leaves.decorative.0.name
fe.protection.interact.forestry.leaves.decorative.1.*                                                    # (default: true) INTERACT tile.for.leaves.decorative.1.name
fe.protection.interact.forestry.leaves.decorative.2.*                                                    # (default: true) INTERACT tile.for.leaves.decorative.2.name
fe.protection.interact.forestry.leaves.default.0.*                                                       # (default: true) INTERACT tile.for.leaves.default.0.name
fe.protection.interact.forestry.leaves.default.1.*                                                       # (default: true) INTERACT tile.for.leaves.default.1.name
fe.protection.interact.forestry.leaves.default.2.*                                                       # (default: true) INTERACT tile.for.leaves.default.2.name
fe.protection.interact.forestry.leaves.default.3.*                                                       # (default: true) INTERACT tile.for.leaves.default.3.name
fe.protection.interact.forestry.leaves.default.4.*                                                       # (default: true) INTERACT tile.for.leaves.default.4.name
fe.protection.interact.forestry.leaves.default.5.*                                                       # (default: true) INTERACT tile.for.leaves.default.5.name
fe.protection.interact.forestry.leaves.default.6.*                                                       # (default: true) INTERACT tile.for.leaves.default.6.name
fe.protection.interact.forestry.leaves.default.7.*                                                       # (default: true) INTERACT tile.for.leaves.default.7.name
fe.protection.interact.forestry.leaves.default.8.*                                                       # (default: true) INTERACT tile.for.leaves.default.8.name
fe.protection.interact.forestry.leaves.default.fruit.0.*                                                 # (default: true) INTERACT tile.for.leaves.default.fruit.0.name
fe.protection.interact.forestry.leaves.default.fruit.1.*                                                 # (default: true) INTERACT tile.for.leaves.default.fruit.1.name
fe.protection.interact.forestry.loam.*                                                                   # (default: true) INTERACT Loam
fe.protection.interact.forestry.logs.0.*                                                                 # (default: true) INTERACT tile.for.logs.0.name
fe.protection.interact.forestry.logs.1.*                                                                 # (default: true) INTERACT tile.for.logs.1.name
fe.protection.interact.forestry.logs.2.*                                                                 # (default: true) INTERACT tile.for.logs.2.name
fe.protection.interact.forestry.logs.3.*                                                                 # (default: true) INTERACT tile.for.logs.3.name
fe.protection.interact.forestry.logs.4.*                                                                 # (default: true) INTERACT tile.for.logs.4.name
fe.protection.interact.forestry.logs.5.*                                                                 # (default: true) INTERACT tile.for.logs.5.name
fe.protection.interact.forestry.logs.6.*                                                                 # (default: true) INTERACT tile.for.logs.6.name
fe.protection.interact.forestry.logs.7.*                                                                 # (default: true) INTERACT tile.for.logs.7.name
fe.protection.interact.forestry.logs.fireproof.0.*                                                       # (default: true) INTERACT tile.for.logs.fireproof.0.name
fe.protection.interact.forestry.logs.fireproof.1.*                                                       # (default: true) INTERACT tile.for.logs.fireproof.1.name
fe.protection.interact.forestry.logs.fireproof.2.*                                                       # (default: true) INTERACT tile.for.logs.fireproof.2.name
fe.protection.interact.forestry.logs.fireproof.3.*                                                       # (default: true) INTERACT tile.for.logs.fireproof.3.name
fe.protection.interact.forestry.logs.fireproof.4.*                                                       # (default: true) INTERACT tile.for.logs.fireproof.4.name
fe.protection.interact.forestry.logs.fireproof.5.*                                                       # (default: true) INTERACT tile.for.logs.fireproof.5.name
fe.protection.interact.forestry.logs.fireproof.6.*                                                       # (default: true) INTERACT tile.for.logs.fireproof.6.name
fe.protection.interact.forestry.logs.fireproof.7.*                                                       # (default: true) INTERACT tile.for.logs.fireproof.7.name
fe.protection.interact.forestry.logs.vanilla.fireproof.0.*                                               # (default: true) INTERACT tile.for.logs.vanilla.fireproof.0.name
fe.protection.interact.forestry.logs.vanilla.fireproof.1.*                                               # (default: true) INTERACT tile.for.logs.vanilla.fireproof.1.name
fe.protection.interact.forestry.mailbox.*                                                                # (default: true) INTERACT Mailbox
fe.protection.interact.forestry.moistener.*                                                              # (default: true) INTERACT Moistener
fe.protection.interact.forestry.mushroom.*                                                               # (default: true) INTERACT tile.for.mushroom.name
fe.protection.interact.forestry.peat_bog.*                                                               # (default: true) INTERACT Peat Bog
fe.protection.interact.forestry.planks.0.*                                                               # (default: true) INTERACT tile.for.planks.0.name
fe.protection.interact.forestry.planks.1.*                                                               # (default: true) INTERACT tile.for.planks.1.name
fe.protection.interact.forestry.planks.fireproof.0.*                                                     # (default: true) INTERACT tile.for.planks.fireproof.0.name
fe.protection.interact.forestry.planks.fireproof.1.*                                                     # (default: true) INTERACT tile.for.planks.fireproof.1.name
fe.protection.interact.forestry.planks.vanilla.fireproof.0.*                                             # (default: true) INTERACT tile.for.planks.vanilla.fireproof.0.name
fe.protection.interact.forestry.pods.cocoa.*                                                             # (default: true) INTERACT tile.for.pods.cocoa.name
fe.protection.interact.forestry.pods.dates.*                                                             # (default: true) INTERACT tile.for.pods.dates.name
fe.protection.interact.forestry.pods.papaya.*                                                            # (default: true) INTERACT tile.for.pods.papaya.name
fe.protection.interact.forestry.rainmaker.*                                                              # (default: true) INTERACT Rainmaker
fe.protection.interact.forestry.raintank.*                                                               # (default: true) INTERACT Rain Tank
fe.protection.interact.forestry.resource_storage.*                                                       # (default: true) INTERACT tile.for.resource_storage.name
fe.protection.interact.forestry.resources.*                                                              # (default: true) INTERACT tile.for.resources.name
fe.protection.interact.forestry.sapling_ge.*                                                             # (default: true) INTERACT tile.for.sapling_ge.name
fe.protection.interact.forestry.slabs.0.*                                                                # (default: true) INTERACT tile.for.slabs.0.name
fe.protection.interact.forestry.slabs.1.*                                                                # (default: true) INTERACT tile.for.slabs.1.name
fe.protection.interact.forestry.slabs.2.*                                                                # (default: true) INTERACT tile.for.slabs.2.name
fe.protection.interact.forestry.slabs.3.*                                                                # (default: true) INTERACT tile.for.slabs.3.name
fe.protection.interact.forestry.slabs.double.0.*                                                         # (default: true) INTERACT tile.for.slabs.double.0.name
fe.protection.interact.forestry.slabs.double.1.*                                                         # (default: true) INTERACT tile.for.slabs.double.1.name
fe.protection.interact.forestry.slabs.double.2.*                                                         # (default: true) INTERACT tile.for.slabs.double.2.name
fe.protection.interact.forestry.slabs.double.3.*                                                         # (default: true) INTERACT tile.for.slabs.double.3.name
fe.protection.interact.forestry.slabs.double.fireproof.0.*                                               # (default: true) INTERACT tile.for.slabs.double.fireproof.0.name
fe.protection.interact.forestry.slabs.double.fireproof.1.*                                               # (default: true) INTERACT tile.for.slabs.double.fireproof.1.name
fe.protection.interact.forestry.slabs.double.fireproof.2.*                                               # (default: true) INTERACT tile.for.slabs.double.fireproof.2.name
fe.protection.interact.forestry.slabs.double.fireproof.3.*                                               # (default: true) INTERACT tile.for.slabs.double.fireproof.3.name
fe.protection.interact.forestry.slabs.fireproof.0.*                                                      # (default: true) INTERACT tile.for.slabs.fireproof.0.name
fe.protection.interact.forestry.slabs.fireproof.1.*                                                      # (default: true) INTERACT tile.for.slabs.fireproof.1.name
fe.protection.interact.forestry.slabs.fireproof.2.*                                                      # (default: true) INTERACT tile.for.slabs.fireproof.2.name
fe.protection.interact.forestry.slabs.fireproof.3.*                                                      # (default: true) INTERACT tile.for.slabs.fireproof.3.name
fe.protection.interact.forestry.slabs.vanilla.double.fireproof.0.*                                       # (default: true) INTERACT tile.for.slabs.vanilla.double.fireproof.0.name
fe.protection.interact.forestry.slabs.vanilla.fireproof.0.*                                              # (default: true) INTERACT tile.for.slabs.vanilla.fireproof.0.name
fe.protection.interact.forestry.squeezer.*                                                               # (default: true) INTERACT Squeezer
fe.protection.interact.forestry.stairs.acacia.*                                                          # (default: true) INTERACT tile.for.stairs.acacia.name
fe.protection.interact.forestry.stairs.balsa.*                                                           # (default: true) INTERACT tile.for.stairs.balsa.name
fe.protection.interact.forestry.stairs.baobab.*                                                          # (default: true) INTERACT tile.for.stairs.baobab.name
fe.protection.interact.forestry.stairs.cherry.*                                                          # (default: true) INTERACT tile.for.stairs.cherry.name
fe.protection.interact.forestry.stairs.chestnut.*                                                        # (default: true) INTERACT tile.for.stairs.chestnut.name
fe.protection.interact.forestry.stairs.citrus.*                                                          # (default: true) INTERACT tile.for.stairs.citrus.name
fe.protection.interact.forestry.stairs.cocobolo.*                                                        # (default: true) INTERACT tile.for.stairs.cocobolo.name
fe.protection.interact.forestry.stairs.ebony.*                                                           # (default: true) INTERACT tile.for.stairs.ebony.name
fe.protection.interact.forestry.stairs.fireproof.acacia.*                                                # (default: true) INTERACT tile.for.stairs.fireproof.acacia.name
fe.protection.interact.forestry.stairs.fireproof.balsa.*                                                 # (default: true) INTERACT tile.for.stairs.fireproof.balsa.name
fe.protection.interact.forestry.stairs.fireproof.baobab.*                                                # (default: true) INTERACT tile.for.stairs.fireproof.baobab.name
fe.protection.interact.forestry.stairs.fireproof.cherry.*                                                # (default: true) INTERACT tile.for.stairs.fireproof.cherry.name
fe.protection.interact.forestry.stairs.fireproof.chestnut.*                                              # (default: true) INTERACT tile.for.stairs.fireproof.chestnut.name
fe.protection.interact.forestry.stairs.fireproof.citrus.*                                                # (default: true) INTERACT tile.for.stairs.fireproof.citrus.name
fe.protection.interact.forestry.stairs.fireproof.cocobolo.*                                              # (default: true) INTERACT tile.for.stairs.fireproof.cocobolo.name
fe.protection.interact.forestry.stairs.fireproof.ebony.*                                                 # (default: true) INTERACT tile.for.stairs.fireproof.ebony.name
fe.protection.interact.forestry.stairs.fireproof.giganteum.*                                             # (default: true) INTERACT tile.for.stairs.fireproof.giganteum.name
fe.protection.interact.forestry.stairs.fireproof.greenheart.*                                            # (default: true) INTERACT tile.for.stairs.fireproof.greenheart.name
fe.protection.interact.forestry.stairs.fireproof.ipe.*                                                   # (default: true) INTERACT tile.for.stairs.fireproof.ipe.name
fe.protection.interact.forestry.stairs.fireproof.kapok.*                                                 # (default: true) INTERACT tile.for.stairs.fireproof.kapok.name
fe.protection.interact.forestry.stairs.fireproof.larch.*                                                 # (default: true) INTERACT tile.for.stairs.fireproof.larch.name
fe.protection.interact.forestry.stairs.fireproof.lime.*                                                  # (default: true) INTERACT tile.for.stairs.fireproof.lime.name
fe.protection.interact.forestry.stairs.fireproof.mahoe.*                                                 # (default: true) INTERACT tile.for.stairs.fireproof.mahoe.name
fe.protection.interact.forestry.stairs.fireproof.mahogany.*                                              # (default: true) INTERACT tile.for.stairs.fireproof.mahogany.name
fe.protection.interact.forestry.stairs.fireproof.maple.*                                                 # (default: true) INTERACT tile.for.stairs.fireproof.maple.name
fe.protection.interact.forestry.stairs.fireproof.padauk.*                                                # (default: true) INTERACT tile.for.stairs.fireproof.padauk.name
fe.protection.interact.forestry.stairs.fireproof.palm.*                                                  # (default: true) INTERACT tile.for.stairs.fireproof.palm.name
fe.protection.interact.forestry.stairs.fireproof.papaya.*                                                # (default: true) INTERACT tile.for.stairs.fireproof.papaya.name
fe.protection.interact.forestry.stairs.fireproof.pine.*                                                  # (default: true) INTERACT tile.for.stairs.fireproof.pine.name
fe.protection.interact.forestry.stairs.fireproof.plum.*                                                  # (default: true) INTERACT tile.for.stairs.fireproof.plum.name
fe.protection.interact.forestry.stairs.fireproof.poplar.*                                                # (default: true) INTERACT tile.for.stairs.fireproof.poplar.name
fe.protection.interact.forestry.stairs.fireproof.sequoia.*                                               # (default: true) INTERACT tile.for.stairs.fireproof.sequoia.name
fe.protection.interact.forestry.stairs.fireproof.teak.*                                                  # (default: true) INTERACT tile.for.stairs.fireproof.teak.name
fe.protection.interact.forestry.stairs.fireproof.walnut.*                                                # (default: true) INTERACT tile.for.stairs.fireproof.walnut.name
fe.protection.interact.forestry.stairs.fireproof.wenge.*                                                 # (default: true) INTERACT tile.for.stairs.fireproof.wenge.name
fe.protection.interact.forestry.stairs.fireproof.willow.*                                                # (default: true) INTERACT tile.for.stairs.fireproof.willow.name
fe.protection.interact.forestry.stairs.fireproof.zebrawood.*                                             # (default: true) INTERACT tile.for.stairs.fireproof.zebrawood.name
fe.protection.interact.forestry.stairs.giganteum.*                                                       # (default: true) INTERACT tile.for.stairs.giganteum.name
fe.protection.interact.forestry.stairs.greenheart.*                                                      # (default: true) INTERACT tile.for.stairs.greenheart.name
fe.protection.interact.forestry.stairs.ipe.*                                                             # (default: true) INTERACT tile.for.stairs.ipe.name
fe.protection.interact.forestry.stairs.kapok.*                                                           # (default: true) INTERACT tile.for.stairs.kapok.name
fe.protection.interact.forestry.stairs.larch.*                                                           # (default: true) INTERACT tile.for.stairs.larch.name
fe.protection.interact.forestry.stairs.lime.*                                                            # (default: true) INTERACT tile.for.stairs.lime.name
fe.protection.interact.forestry.stairs.mahoe.*                                                           # (default: true) INTERACT tile.for.stairs.mahoe.name
fe.protection.interact.forestry.stairs.mahogany.*                                                        # (default: true) INTERACT tile.for.stairs.mahogany.name
fe.protection.interact.forestry.stairs.maple.*                                                           # (default: true) INTERACT tile.for.stairs.maple.name
fe.protection.interact.forestry.stairs.padauk.*                                                          # (default: true) INTERACT tile.for.stairs.padauk.name
fe.protection.interact.forestry.stairs.palm.*                                                            # (default: true) INTERACT tile.for.stairs.palm.name
fe.protection.interact.forestry.stairs.papaya.*                                                          # (default: true) INTERACT tile.for.stairs.papaya.name
fe.protection.interact.forestry.stairs.pine.*                                                            # (default: true) INTERACT tile.for.stairs.pine.name
fe.protection.interact.forestry.stairs.plum.*                                                            # (default: true) INTERACT tile.for.stairs.plum.name
fe.protection.interact.forestry.stairs.poplar.*                                                          # (default: true) INTERACT tile.for.stairs.poplar.name
fe.protection.interact.forestry.stairs.sequoia.*                                                         # (default: true) INTERACT tile.for.stairs.sequoia.name
fe.protection.interact.forestry.stairs.teak.*                                                            # (default: true) INTERACT tile.for.stairs.teak.name
fe.protection.interact.forestry.stairs.vanilla.fireproof.acacia.*                                        # (default: true) INTERACT tile.for.stairs.vanilla.fireproof.acacia.name
fe.protection.interact.forestry.stairs.vanilla.fireproof.birch.*                                         # (default: true) INTERACT tile.for.stairs.vanilla.fireproof.birch.name
fe.protection.interact.forestry.stairs.vanilla.fireproof.dark_oak.*                                      # (default: true) INTERACT tile.for.stairs.vanilla.fireproof.dark_oak.name
fe.protection.interact.forestry.stairs.vanilla.fireproof.jungle.*                                        # (default: true) INTERACT tile.for.stairs.vanilla.fireproof.jungle.name
fe.protection.interact.forestry.stairs.vanilla.fireproof.oak.*                                           # (default: true) INTERACT tile.for.stairs.vanilla.fireproof.oak.name
fe.protection.interact.forestry.stairs.vanilla.fireproof.spruce.*                                        # (default: true) INTERACT tile.for.stairs.vanilla.fireproof.spruce.name
fe.protection.interact.forestry.stairs.walnut.*                                                          # (default: true) INTERACT tile.for.stairs.walnut.name
fe.protection.interact.forestry.stairs.wenge.*                                                           # (default: true) INTERACT tile.for.stairs.wenge.name
fe.protection.interact.forestry.stairs.willow.*                                                          # (default: true) INTERACT tile.for.stairs.willow.name
fe.protection.interact.forestry.stairs.zebrawood.*                                                       # (default: true) INTERACT tile.for.stairs.zebrawood.name
fe.protection.interact.forestry.stamp_collector.*                                                        # (default: true) INTERACT Stamp Collector
fe.protection.interact.forestry.still.*                                                                  # (default: true) INTERACT Still
fe.protection.interact.forestry.stump.*                                                                  # (default: true) INTERACT Candle Stump
fe.protection.interact.forestry.trade_station.*                                                          # (default: true) INTERACT Trade Station
fe.protection.interact.forestry.tree_chest.*                                                             # (default: true) INTERACT Arborist's Chest
fe.protection.interact.forestry.wood_pile.*                                                              # (default: true) INTERACT Wood Pile
fe.protection.interact.forestry.wood_pile_decorative.*                                                   # (default: true) INTERACT Decorative Wood Pile
fe.protection.interact.forestry.worktable.*                                                              # (default: true) INTERACT Worktable
fe.protection.interact.ftbquests.barrier.*                                                               # (default: true) INTERACT Quest Barrier
fe.protection.interact.ftbquests.chest.*                                                                 # (default: true) INTERACT Quest Chest
fe.protection.interact.ftbquests.detector.*                                                              # (default: true) INTERACT tile.ftbquests.detector.name
fe.protection.interact.ftbquests.loot_crate_opener.*                                                     # (default: true) INTERACT Loot Crate Opener
fe.protection.interact.ftbquests.loot_crate_storage.*                                                    # (default: true) INTERACT Loot Crate Storage
fe.protection.interact.ftbquests.progress_detector.*                                                     # (default: true) INTERACT Quest Progress Detector
fe.protection.interact.ftbquests.progress_screen.*                                                       # (default: true) INTERACT Progress Screen
fe.protection.interact.ftbquests.progress_screen_part.*                                                  # (default: true) INTERACT tile.ftbquests.progress_screen_part.name
fe.protection.interact.ftbquests.reward_collector.*                                                      # (default: true) INTERACT Reward Collector
fe.protection.interact.ftbquests.screen.*                                                                # (default: true) INTERACT Task Screen
fe.protection.interact.ftbquests.screen_part.*                                                           # (default: true) INTERACT tile.ftbquests.screen_part.name
fe.protection.interact.futuremc.acacia_standing_sign.*                                                   # (default: true) INTERACT tile.futuremc.acacia_standing_sign.name
fe.protection.interact.futuremc.acacia_trapdoor.*                                                        # (default: true) INTERACT Acacia Trapdoor
fe.protection.interact.futuremc.acacia_wall_sign.*                                                       # (default: true) INTERACT tile.futuremc.acacia_wall_sign.name
fe.protection.interact.futuremc.acacia_wood.*                                                            # (default: true) INTERACT Acacia Wood
fe.protection.interact.futuremc.ancient_debris.*                                                         # (default: true) INTERACT Ancient Debris
fe.protection.interact.futuremc.andesite_wall.*                                                          # (default: true) INTERACT Andesite Wall
fe.protection.interact.futuremc.bamboo.*                                                                 # (default: true) INTERACT Bamboo
fe.protection.interact.futuremc.barrel.*                                                                 # (default: true) INTERACT Barrel
fe.protection.interact.futuremc.bee_nest.*                                                               # (default: true) INTERACT Bee Nest
fe.protection.interact.futuremc.beehive.*                                                                # (default: true) INTERACT Bee Hive
fe.protection.interact.futuremc.bell.*                                                                   # (default: true) INTERACT Bell
fe.protection.interact.futuremc.birch_standing_sign.*                                                    # (default: true) INTERACT tile.futuremc.birch_standing_sign.name
fe.protection.interact.futuremc.birch_trapdoor.*                                                         # (default: true) INTERACT Birch Trapdoor
fe.protection.interact.futuremc.birch_wall_sign.*                                                        # (default: true) INTERACT tile.futuremc.birch_wall_sign.name
fe.protection.interact.futuremc.birch_wood.*                                                             # (default: true) INTERACT Birch Wood
fe.protection.interact.futuremc.blue_ice.*                                                               # (default: true) INTERACT Blue Ice
fe.protection.interact.futuremc.brick_wall.*                                                             # (default: true) INTERACT Brick Wall
fe.protection.interact.futuremc.campfire.*                                                               # (default: true) INTERACT Campfire
fe.protection.interact.futuremc.cartography_table.*                                                      # (default: true) INTERACT Cartography Table
fe.protection.interact.futuremc.chain.*                                                                  # (default: true) INTERACT Chain
fe.protection.interact.futuremc.composter.*                                                              # (default: true) INTERACT Composter
fe.protection.interact.futuremc.cornflower.*                                                             # (default: true) INTERACT Cornflower
fe.protection.interact.futuremc.dark_oak_standing_sign.*                                                 # (default: true) INTERACT tile.futuremc.dark_oak_standing_sign.name
fe.protection.interact.futuremc.dark_oak_trapdoor.*                                                      # (default: true) INTERACT Dark Oak Trapdoor
fe.protection.interact.futuremc.dark_oak_wall_sign.*                                                     # (default: true) INTERACT tile.futuremc.dark_oak_wall_sign.name
fe.protection.interact.futuremc.dark_oak_wood.*                                                          # (default: true) INTERACT Dark Oak Wood
fe.protection.interact.futuremc.diorite_wall.*                                                           # (default: true) INTERACT Diorite Wall
fe.protection.interact.futuremc.end_stone_brick_wall.*                                                   # (default: true) INTERACT End Stone Brick Wall
fe.protection.interact.futuremc.fletching_table.*                                                        # (default: true) INTERACT Fletching Table
fe.protection.interact.futuremc.granite_wall.*                                                           # (default: true) INTERACT Granite Wall
fe.protection.interact.futuremc.grindstone.*                                                             # (default: true) INTERACT Grindstone
fe.protection.interact.futuremc.honey_block.*                                                            # (default: true) INTERACT Honey Block
fe.protection.interact.futuremc.honeycomb_block.*                                                        # (default: true) INTERACT Honeycomb Block
fe.protection.interact.futuremc.jungle_standing_sign.*                                                   # (default: true) INTERACT tile.futuremc.jungle_standing_sign.name
fe.protection.interact.futuremc.jungle_trapdoor.*                                                        # (default: true) INTERACT Jungle Trapdoor
fe.protection.interact.futuremc.jungle_wall_sign.*                                                       # (default: true) INTERACT tile.futuremc.jungle_wall_sign.name
fe.protection.interact.futuremc.jungle_wood.*                                                            # (default: true) INTERACT Jungle Wood
fe.protection.interact.futuremc.lantern.*                                                                # (default: true) INTERACT Lantern
fe.protection.interact.futuremc.lily_of_the_valley.*                                                     # (default: true) INTERACT Lily of the Valley
fe.protection.interact.futuremc.loom.*                                                                   # (default: true) INTERACT Loom
fe.protection.interact.futuremc.mossy_stone_brick_wall.*                                                 # (default: true) INTERACT Mossy Stone Brick Wall
fe.protection.interact.futuremc.nether_brick_wall.*                                                      # (default: true) INTERACT Nether Brick Wall
fe.protection.interact.futuremc.netherite_block.*                                                        # (default: true) INTERACT Block of Netherite
fe.protection.interact.futuremc.oak_wood.*                                                               # (default: true) INTERACT Oak Wood
fe.protection.interact.futuremc.prismarine_wall.*                                                        # (default: true) INTERACT Prismarine Wall
fe.protection.interact.futuremc.red_nether_brick_wall.*                                                  # (default: true) INTERACT Red Nether Brick Wall
fe.protection.interact.futuremc.red_sandstone_wall.*                                                     # (default: true) INTERACT Red Sandstone Wall
fe.protection.interact.futuremc.sandstone_wall.*                                                         # (default: true) INTERACT Sandstone Wall
fe.protection.interact.futuremc.scaffolding.*                                                            # (default: true) INTERACT Scaffolding
fe.protection.interact.futuremc.smithing_table.*                                                         # (default: true) INTERACT Smithing Table
fe.protection.interact.futuremc.smoker.*                                                                 # (default: true) INTERACT Smoker
fe.protection.interact.futuremc.smooth_quartz.*                                                          # (default: true) INTERACT Smooth Quartz
fe.protection.interact.futuremc.smooth_red_sandstone.*                                                   # (default: true) INTERACT Smooth Red Sandstone
fe.protection.interact.futuremc.smooth_sandstone.*                                                       # (default: true) INTERACT Smooth Sandstone
fe.protection.interact.futuremc.smooth_stone.*                                                           # (default: true) INTERACT Smooth Stone
fe.protection.interact.futuremc.spruce_standing_sign.*                                                   # (default: true) INTERACT tile.futuremc.spruce_standing_sign.name
fe.protection.interact.futuremc.spruce_trapdoor.*                                                        # (default: true) INTERACT Spruce Trapdoor
fe.protection.interact.futuremc.spruce_wall_sign.*                                                       # (default: true) INTERACT tile.futuremc.spruce_wall_sign.name
fe.protection.interact.futuremc.spruce_wood.*                                                            # (default: true) INTERACT Spruce Wood
fe.protection.interact.futuremc.stone_brick_wall.*                                                       # (default: true) INTERACT Stone Brick Wall
fe.protection.interact.futuremc.stonecutter.*                                                            # (default: true) INTERACT Stonecutter
fe.protection.interact.futuremc.stripped_acacia_log.*                                                    # (default: true) INTERACT Stripped Acacia Log
fe.protection.interact.futuremc.stripped_acacia_wood.*                                                   # (default: true) INTERACT Stripped Acacia Wood
fe.protection.interact.futuremc.stripped_birch_log.*                                                     # (default: true) INTERACT Stripped Birch Log
fe.protection.interact.futuremc.stripped_birch_wood.*                                                    # (default: true) INTERACT Stripped Birch Wood
fe.protection.interact.futuremc.stripped_dark_oak_log.*                                                  # (default: true) INTERACT Stripped Dark Oak Log
fe.protection.interact.futuremc.stripped_dark_oak_wood.*                                                 # (default: true) INTERACT Stripped Dark Oak Wood
fe.protection.interact.futuremc.stripped_jungle_log.*                                                    # (default: true) INTERACT Stripped Jungle Log
fe.protection.interact.futuremc.stripped_jungle_wood.*                                                   # (default: true) INTERACT Stripped Jungle Wood
fe.protection.interact.futuremc.stripped_oak_log.*                                                       # (default: true) INTERACT Stripped Oak Log
fe.protection.interact.futuremc.stripped_oak_wood.*                                                      # (default: true) INTERACT Stripped Oak Wood
fe.protection.interact.futuremc.stripped_spruce_log.*                                                    # (default: true) INTERACT Stripped Spruce Log
fe.protection.interact.futuremc.stripped_spruce_wood.*                                                   # (default: true) INTERACT Stripped Spruce Wood
fe.protection.interact.hbm.absorber.*                                                                    # (default: true) INTERACT Radiation Absorber
fe.protection.interact.hbm.absorber_green.*                                                              # (default: true) INTERACT Advanced Radiation Absorber
fe.protection.interact.hbm.absorber_pink.*                                                               # (default: true) INTERACT Elite Radiation Absorber
fe.protection.interact.hbm.absorber_red.*                                                                # (default: true) INTERACT Enhanced Radiation Absorber
fe.protection.interact.hbm.ams_base.*                                                                    # (default: true) INTERACT AMS Base [WIP]
fe.protection.interact.hbm.ams_emitter.*                                                                 # (default: true) INTERACT AMS Emitter [WIP]
fe.protection.interact.hbm.ams_limiter.*                                                                 # (default: true) INTERACT AMS Stabilizer [WIP]
fe.protection.interact.hbm.ancient_scrap.*                                                               # (default: true) INTERACT Ancient Scrap Metal
fe.protection.interact.hbm.anvil_bismuth.*                                                               # (default: true) INTERACT Bismuth-209 Anvil
fe.protection.interact.hbm.anvil_dnt.*                                                                   # (default: true) INTERACT Dineutronium Anvil
fe.protection.interact.hbm.anvil_ferrouranium.*                                                          # (default: true) INTERACT Ferrouranium Anvil
fe.protection.interact.hbm.anvil_iron.*                                                                  # (default: true) INTERACT Iron Anvil
fe.protection.interact.hbm.anvil_lead.*                                                                  # (default: true) INTERACT Lead Anvil
fe.protection.interact.hbm.anvil_meteorite.*                                                             # (default: true) INTERACT Meteorite Anvil
fe.protection.interact.hbm.anvil_murky.*                                                                 # (default: true) INTERACT Murky Anvil
fe.protection.interact.hbm.anvil_osmiridium.*                                                            # (default: true) INTERACT Osmiridium Anvil
fe.protection.interact.hbm.anvil_schrabidate.*                                                           # (default: true) INTERACT Ferric Schrabidate Anvil
fe.protection.interact.hbm.anvil_starmetal.*                                                             # (default: true) INTERACT Starmetal Anvil
fe.protection.interact.hbm.anvil_steel.*                                                                 # (default: true) INTERACT Steel Anvil
fe.protection.interact.hbm.ash_digamma.*                                                                 # (default: true) INTERACT Ash
fe.protection.interact.hbm.asphalt.*                                                                     # (default: true) INTERACT Asphalt
fe.protection.interact.hbm.balefire.*                                                                    # (default: true) INTERACT Balefire
fe.protection.interact.hbm.baleonitite_0.*                                                               # (default: true) INTERACT Baleonite
fe.protection.interact.hbm.baleonitite_1.*                                                               # (default: true) INTERACT Hot Baleonite
fe.protection.interact.hbm.baleonitite_2.*                                                               # (default: true) INTERACT Boiling Baleonite
fe.protection.interact.hbm.baleonitite_3.*                                                               # (default: true) INTERACT Blazing Baleonite
fe.protection.interact.hbm.baleonitite_4.*                                                               # (default: true) INTERACT Infernal Baleonite
fe.protection.interact.hbm.baleonitite_core.*                                                            # (default: true) INTERACT Baleonite-Corium
fe.protection.interact.hbm.baleonitite_slaked.*                                                          # (default: true) INTERACT Slaked Baleonite
fe.protection.interact.hbm.barbed_wire.*                                                                 # (default: true) INTERACT Barbed Wire
fe.protection.interact.hbm.barbed_wire_acid.*                                                            # (default: true) INTERACT Caustic Barbed Wire
fe.protection.interact.hbm.barbed_wire_fire.*                                                            # (default: true) INTERACT Flaming Barbed Wire
fe.protection.interact.hbm.barbed_wire_poison.*                                                          # (default: true) INTERACT Poisoned Barbed Wire
fe.protection.interact.hbm.barbed_wire_ultradeath.*                                                      # (default: true) INTERACT Cloud Barbed Wire
fe.protection.interact.hbm.barbed_wire_wither.*                                                          # (default: true) INTERACT Withered Barbed Wire
fe.protection.interact.hbm.barrel_antimatter.*                                                           # (default: true) INTERACT Magnetic Antimatter Container
fe.protection.interact.hbm.barrel_corroded.*                                                             # (default: true) INTERACT Corroded Barrel
fe.protection.interact.hbm.barrel_iron.*                                                                 # (default: true) INTERACT Iron Barrel
fe.protection.interact.hbm.barrel_plastic.*                                                              # (default: true) INTERACT Safe Barrel
fe.protection.interact.hbm.barrel_steel.*                                                                # (default: true) INTERACT Steel Barrel
fe.protection.interact.hbm.barrel_tcalloy.*                                                              # (default: true) INTERACT Technetium Steel Barrel
fe.protection.interact.hbm.barricade.*                                                                   # (default: true) INTERACT Sand Bags
fe.protection.interact.hbm.basalt.*                                                                      # (default: true) INTERACT Basalt
fe.protection.interact.hbm.basalt_asbestos.*                                                             # (default: true) INTERACT Asbestos-Rich Basalt
fe.protection.interact.hbm.basalt_brick.*                                                                # (default: true) INTERACT Basalt Bricks
fe.protection.interact.hbm.basalt_fluorite.*                                                             # (default: true) INTERACT Fluorite-Rich Basalt
fe.protection.interact.hbm.basalt_gem.*                                                                  # (default: true) INTERACT Gem-Rich Basalt
fe.protection.interact.hbm.basalt_polished.*                                                             # (default: true) INTERACT Polished Basalt
fe.protection.interact.hbm.basalt_smooth.*                                                               # (default: true) INTERACT Smooth Basalt
fe.protection.interact.hbm.basalt_sulfur.*                                                               # (default: true) INTERACT Sulfur-Rich Basalt
fe.protection.interact.hbm.basalt_tiles.*                                                                # (default: true) INTERACT Basalt Tiles
fe.protection.interact.hbm.blast_door.*                                                                  # (default: true) INTERACT Sliding Blast Door
fe.protection.interact.hbm.block_actinium.*                                                              # (default: true) INTERACT Block of Actinium
fe.protection.interact.hbm.block_advanced_alloy.*                                                        # (default: true) INTERACT Block of Advanced Alloy
fe.protection.interact.hbm.block_aluminium.*                                                             # (default: true) INTERACT Block of Aluminium
fe.protection.interact.hbm.block_asbestos.*                                                              # (default: true) INTERACT Block of Asbestos
fe.protection.interact.hbm.block_au198.*                                                                 # (default: true) INTERACT Block of Gold-198
fe.protection.interact.hbm.block_australium.*                                                            # (default: true) INTERACT eBlock of Australium
fe.protection.interact.hbm.block_bakelite.*                                                              # (default: true) INTERACT Block of Bakelite
fe.protection.interact.hbm.block_beryllium.*                                                             # (default: true) INTERACT Block of Beryllium
fe.protection.interact.hbm.block_bismuth.*                                                               # (default: true) INTERACT Block of Bismuth-209
fe.protection.interact.hbm.block_boron.*                                                                 # (default: true) INTERACT Block of Boron
fe.protection.interact.hbm.block_cadmium.*                                                               # (default: true) INTERACT Block of Cadmium
fe.protection.interact.hbm.block_cap_fritz.*                                                             # (default: true) INTERACT Block of Fritz Cola Bottle Caps
fe.protection.interact.hbm.block_cap_korl.*                                                              # (default: true) INTERACT Block of Korl Bottle Caps
fe.protection.interact.hbm.block_cap_nuka.*                                                              # (default: true) INTERACT Block of Nuka Cola Bottle Caps
fe.protection.interact.hbm.block_cap_quantum.*                                                           # (default: true) INTERACT Block of Nuka Cola Quantum Bottle Caps
fe.protection.interact.hbm.block_cap_rad.*                                                               # (default: true) INTERACT Block of S~Cola RAD Bottle Caps
fe.protection.interact.hbm.block_cap_sparkle.*                                                           # (default: true) INTERACT Block of S~Cola Bottle Caps
fe.protection.interact.hbm.block_cap_star.*                                                              # (default: true) INTERACT Block of Sunset Sarsaparilla Star Caps
fe.protection.interact.hbm.block_cap_sunset.*                                                            # (default: true) INTERACT Block of Sunset Sarsaparilla Bottle Caps
fe.protection.interact.hbm.block_coal_infernal.*                                                         # (default: true) INTERACT Block of Infernal Coal
fe.protection.interact.hbm.block_cobalt.*                                                                # (default: true) INTERACT Block of Cobalt
fe.protection.interact.hbm.block_coke.*                                                                  # (default: true) INTERACT Block of Coke
fe.protection.interact.hbm.block_coltan.*                                                                # (default: true) INTERACT Block of Coltan
fe.protection.interact.hbm.block_combine_steel.*                                                         # (default: true) INTERACT Block of CMB Steel
fe.protection.interact.hbm.block_copper.*                                                                # (default: true) INTERACT Block of Copper
fe.protection.interact.hbm.block_corium.*                                                                # (default: true) INTERACT Corium
fe.protection.interact.hbm.block_corium_cobble.*                                                         # (default: true) INTERACT Corebblestone
fe.protection.interact.hbm.block_daffergon.*                                                             # (default: true) INTERACT dBlock of Daffergon
fe.protection.interact.hbm.block_desh.*                                                                  # (default: true) INTERACT Reinforced Block of Desh
fe.protection.interact.hbm.block_dineutronium.*                                                          # (default: true) INTERACT Block of Dineutronium
fe.protection.interact.hbm.block_dura_steel.*                                                            # (default: true) INTERACT Reinforced Block of High-Speed Steel
fe.protection.interact.hbm.block_electrical_scrap.*                                                      # (default: true) INTERACT Block of Electrical Scrap
fe.protection.interact.hbm.block_euphemium.*                                                             # (default: true) INTERACT dBlock of Euphemium
fe.protection.interact.hbm.block_euphemium_cluster.*                                                     # (default: true) INTERACT Euphemium-Etched Schrabidium Cluster
fe.protection.interact.hbm.block_fallout.*                                                               # (default: true) INTERACT Block of Fallout
fe.protection.interact.hbm.block_fiberglass.*                                                            # (default: true) INTERACT Roll of Fiberglass
fe.protection.interact.hbm.block_fluorite.*                                                              # (default: true) INTERACT Block of Fluorite
fe.protection.interact.hbm.block_foam.*                                                                  # (default: true) INTERACT Foam
fe.protection.interact.hbm.block_graphite.*                                                              # (default: true) INTERACT Block of Graphite
fe.protection.interact.hbm.block_graphite_drilled.*                                                      # (default: true) INTERACT Drilled Graphite
fe.protection.interact.hbm.block_graphite_fuel.*                                                         # (default: true) INTERACT Pile Fuel
fe.protection.interact.hbm.block_graphite_plutonium.*                                                    # (default: true) INTERACT Pile Fuel (Bred)
fe.protection.interact.hbm.block_graphite_rod.*                                                          # (default: true) INTERACT Pile Control Rod
fe.protection.interact.hbm.block_graphite_source.*                                                       # (default: true) INTERACT Pile Neutron Source
fe.protection.interact.hbm.block_insulator.*                                                             # (default: true) INTERACT Roll of Insulation
fe.protection.interact.hbm.block_lanthanium.*                                                            # (default: true) INTERACT Block of Lanthanium
fe.protection.interact.hbm.block_lead.*                                                                  # (default: true) INTERACT Block of Lead
fe.protection.interact.hbm.block_lignite.*                                                               # (default: true) INTERACT Block of Lignite
fe.protection.interact.hbm.block_lithium.*                                                               # (default: true) INTERACT Block of Lithium
fe.protection.interact.hbm.block_magnetized_tungsten.*                                                   # (default: true) INTERACT Block of Magnetized Tungsten
fe.protection.interact.hbm.block_meteor.*                                                                # (default: true) INTERACT Meteorite Block
fe.protection.interact.hbm.block_meteor_broken.*                                                         # (default: true) INTERACT Broken Meteorite Block
fe.protection.interact.hbm.block_meteor_cobble.*                                                         # (default: true) INTERACT Meteorite Cobblestone
fe.protection.interact.hbm.block_meteor_molten.*                                                         # (default: true) INTERACT Hot Meteorite Cobblestone
fe.protection.interact.hbm.block_meteor_treasure.*                                                       # (default: true) INTERACT Meteorite Treasure Block
fe.protection.interact.hbm.block_mox_fuel.*                                                              # (default: true) INTERACT Block of MOX Fuel
fe.protection.interact.hbm.block_neptunium.*                                                             # (default: true) INTERACT Block of Neptunium-237
fe.protection.interact.hbm.block_niobium.*                                                               # (default: true) INTERACT Block of Niobium
fe.protection.interact.hbm.block_niter.*                                                                 # (default: true) INTERACT Block of Niter
fe.protection.interact.hbm.block_niter_reinforced.*                                                      # (default: true) INTERACT Reinforced Niter
fe.protection.interact.hbm.block_plutonium.*                                                             # (default: true) INTERACT Block of Plutonium
fe.protection.interact.hbm.block_plutonium_fuel.*                                                        # (default: true) INTERACT Block of Plutonium Fuel
fe.protection.interact.hbm.block_polonium.*                                                              # (default: true) INTERACT Block of Polonium-210
fe.protection.interact.hbm.block_polymer.*                                                               # (default: true) INTERACT Block of Polymer
fe.protection.interact.hbm.block_pu238.*                                                                 # (default: true) INTERACT Block of Plutonium-238
fe.protection.interact.hbm.block_pu239.*                                                                 # (default: true) INTERACT Block of Plutonium-239
fe.protection.interact.hbm.block_pu240.*                                                                 # (default: true) INTERACT Block of Plutonium-240
fe.protection.interact.hbm.block_pu_mix.*                                                                # (default: true) INTERACT Block of Reactor Grade Plutonium
fe.protection.interact.hbm.block_ra226.*                                                                 # (default: true) INTERACT Block of Radium-226
fe.protection.interact.hbm.block_radspice.*                                                              # (default: true) INTERACT Block of Neoveline
fe.protection.interact.hbm.block_red_copper.*                                                            # (default: true) INTERACT Block of Red Copper
fe.protection.interact.hbm.block_red_phosphorus.*                                                        # (default: true) INTERACT Block of Red Phosphorus
fe.protection.interact.hbm.block_reiium.*                                                                # (default: true) INTERACT eBlock of Reiium
fe.protection.interact.hbm.block_rubber.*                                                                # (default: true) INTERACT Block of Rubber
fe.protection.interact.hbm.block_saturnite.*                                                             # (default: true) INTERACT Block of Saturnite
fe.protection.interact.hbm.block_schrabidate.*                                                           # (default: true) INTERACT Block of Ferric Schrabidate
fe.protection.interact.hbm.block_schrabidium.*                                                           # (default: true) INTERACT Block of Schrabidium-326
fe.protection.interact.hbm.block_schrabidium_cluster.*                                                   # (default: true) INTERACT Schrabidium Cluster
fe.protection.interact.hbm.block_schrabidium_fuel.*                                                      # (default: true) INTERACT Block of Schrabidium Fuel
fe.protection.interact.hbm.block_schraranium.*                                                           # (default: true) INTERACT Block of Schraranium
fe.protection.interact.hbm.block_scrap.*                                                                 # (default: true) INTERACT Block of Scrap
fe.protection.interact.hbm.block_semtex.*                                                                # (default: true) INTERACT Block of Semtex
fe.protection.interact.hbm.block_smore.*                                                                 # (default: true) INTERACT Block of S'more
fe.protection.interact.hbm.block_solid_fuel.*                                                            # (default: true) INTERACT Block of Solid Fuel
fe.protection.interact.hbm.block_solid_fuel_presto.*                                                     # (default: true) INTERACT Block of Presto Logs
fe.protection.interact.hbm.block_solid_fuel_presto_triplet.*                                             # (default: true) INTERACT Block of Boosted Presto Logs
fe.protection.interact.hbm.block_solinium.*                                                              # (default: true) INTERACT bBlock of Solinium-327
fe.protection.interact.hbm.block_starmetal.*                                                             # (default: true) INTERACT 9Block of Starmetalr
fe.protection.interact.hbm.block_steel.*                                                                 # (default: true) INTERACT Block of Steel
fe.protection.interact.hbm.block_sulfur.*                                                                # (default: true) INTERACT Block of Sulfur
fe.protection.interact.hbm.block_tantalium.*                                                             # (default: true) INTERACT Block of Tantalium
fe.protection.interact.hbm.block_thorium.*                                                               # (default: true) INTERACT Block of Thorium
fe.protection.interact.hbm.block_thorium_fuel.*                                                          # (default: true) INTERACT Block of Thorium Fuel
fe.protection.interact.hbm.block_titanium.*                                                              # (default: true) INTERACT Block of Titanium
fe.protection.interact.hbm.block_trinitite.*                                                             # (default: true) INTERACT Block of Trinitite
fe.protection.interact.hbm.block_tritium.*                                                               # (default: true) INTERACT Block of Tritium Cells
fe.protection.interact.hbm.block_tungsten.*                                                              # (default: true) INTERACT Block of Tungsten
fe.protection.interact.hbm.block_u233.*                                                                  # (default: true) INTERACT Block of Uranium-233
fe.protection.interact.hbm.block_u235.*                                                                  # (default: true) INTERACT Block of Uranium-235
fe.protection.interact.hbm.block_u238.*                                                                  # (default: true) INTERACT Block of Uranium-238
fe.protection.interact.hbm.block_unobtainium.*                                                           # (default: true) INTERACT bBlock of Unobtainium
fe.protection.interact.hbm.block_uranium.*                                                               # (default: true) INTERACT Block of Uranium
fe.protection.interact.hbm.block_uranium_fuel.*                                                          # (default: true) INTERACT Block of Uranium Fuel
fe.protection.interact.hbm.block_verticium.*                                                             # (default: true) INTERACT eBlock of Verticium
fe.protection.interact.hbm.block_waste.*                                                                 # (default: true) INTERACT Block of Nuclear Waste
fe.protection.interact.hbm.block_waste_painted.*                                                         # (default: true) INTERACT Painted Block of Nuclear Waste
fe.protection.interact.hbm.block_waste_vitrified.*                                                       # (default: true) INTERACT Vitrified Block of Nuclear Waste
fe.protection.interact.hbm.block_weidanium.*                                                             # (default: true) INTERACT eBlock of Weidanium
fe.protection.interact.hbm.block_white_phosphorus.*                                                      # (default: true) INTERACT Block of White Phosphorus
fe.protection.interact.hbm.block_yellowcake.*                                                            # (default: true) INTERACT Block of Yellowcake
fe.protection.interact.hbm.block_zirconium.*                                                             # (default: true) INTERACT Block of Zirconium
fe.protection.interact.hbm.bm_power_box.*                                                                # (default: true) INTERACT Black Mesa Power Switch
fe.protection.interact.hbm.boat.*                                                                        # (default: true) INTERACT Boat
fe.protection.interact.hbm.bomb_multi.*                                                                  # (default: true) INTERACT Multi Purpose Bomb
fe.protection.interact.hbm.book_crafting.*                                                               # (default: true) INTERACT tile.book_crafting.name
fe.protection.interact.hbm.book_guide.*                                                                  # (default: true) INTERACT Hbm's Nuclear Tech Mod Manual [LEGACY]
fe.protection.interact.hbm.boxcar.*                                                                      # (default: true) INTERACT Boxcar
fe.protection.interact.hbm.brick_asbestos.*                                                              # (default: true) INTERACT Asbestos Bricks
fe.protection.interact.hbm.brick_asbestos_slab.*                                                         # (default: true) INTERACT Asbestos Brick Slab
fe.protection.interact.hbm.brick_asbestos_stairs.*                                                       # (default: true) INTERACT Asbestos Brick Stairs
fe.protection.interact.hbm.brick_compound.*                                                              # (default: true) INTERACT Compound Mesh
fe.protection.interact.hbm.brick_compound_slab.*                                                         # (default: true) INTERACT Compound Mesh Slab
fe.protection.interact.hbm.brick_compound_stairs.*                                                       # (default: true) INTERACT Compound Mesh Stairs
fe.protection.interact.hbm.brick_concrete.*                                                              # (default: true) INTERACT Concrete Bricks
fe.protection.interact.hbm.brick_concrete_broken.*                                                       # (default: true) INTERACT Broken Concrete Bricks
fe.protection.interact.hbm.brick_concrete_broken_slab.*                                                  # (default: true) INTERACT Broken Concrete Slab
fe.protection.interact.hbm.brick_concrete_broken_stairs.*                                                # (default: true) INTERACT Broken Concrete Stairs
fe.protection.interact.hbm.brick_concrete_cracked.*                                                      # (default: true) INTERACT Cracked Concrete Bricks
fe.protection.interact.hbm.brick_concrete_cracked_slab.*                                                 # (default: true) INTERACT Cracked Concrete Slab
fe.protection.interact.hbm.brick_concrete_cracked_stairs.*                                               # (default: true) INTERACT Cracked Concrete Stairs
fe.protection.interact.hbm.brick_concrete_marked.*                                                       # (default: true) INTERACT Marked Concrete Bricks
fe.protection.interact.hbm.brick_concrete_mossy.*                                                        # (default: true) INTERACT Mossy Concrete Bricks
fe.protection.interact.hbm.brick_concrete_mossy_slab.*                                                   # (default: true) INTERACT Mossy Concrete Slab
fe.protection.interact.hbm.brick_concrete_mossy_stairs.*                                                 # (default: true) INTERACT Mossy Concrete Stairs
fe.protection.interact.hbm.brick_concrete_slab.*                                                         # (default: true) INTERACT Concrete Brick Slab
fe.protection.interact.hbm.brick_concrete_stairs.*                                                       # (default: true) INTERACT Concrete Brick Stairs
fe.protection.interact.hbm.brick_dungeon.*                                                               # (default: true) INTERACT Berzelianite Bricks
fe.protection.interact.hbm.brick_dungeon_circle.*                                                        # (default: true) INTERACT Berzelianite Cirlce
fe.protection.interact.hbm.brick_dungeon_flat.*                                                          # (default: true) INTERACT Berzelianite Block
fe.protection.interact.hbm.brick_dungeon_tile.*                                                          # (default: true) INTERACT Berzelianite Tile
fe.protection.interact.hbm.brick_jungle.*                                                                # (default: true) INTERACT Enargite Bricks
fe.protection.interact.hbm.brick_jungle_circle.*                                                         # (default: true) INTERACT Mechanist's Circle
fe.protection.interact.hbm.brick_jungle_cracked.*                                                        # (default: true) INTERACT Cracked Enargite Bricks
fe.protection.interact.hbm.brick_jungle_glyph.*                                                          # (default: true) INTERACT Enargite Glyph Bricks
fe.protection.interact.hbm.brick_jungle_lava.*                                                           # (default: true) INTERACT Magmatic Enargite Bricks
fe.protection.interact.hbm.brick_jungle_mystic.*                                                         # (default: true) INTERACT Arcane Enargite Bricks
fe.protection.interact.hbm.brick_jungle_ooze.*                                                           # (default: true) INTERACT Radioactive Enargite Bricks
fe.protection.interact.hbm.brick_jungle_trap.*                                                           # (default: true) INTERACT Trapped Enargite Bricks
fe.protection.interact.hbm.brick_light.*                                                                 # (default: true) INTERACT Light Bricks
fe.protection.interact.hbm.brick_obsidian.*                                                              # (default: true) INTERACT Obsidian Bricks
fe.protection.interact.hbm.brick_obsidian_slab.*                                                         # (default: true) INTERACT Obsidian Brick Slab
fe.protection.interact.hbm.brick_obsidian_stairs.*                                                       # (default: true) INTERACT Obsidian Brick Stairs
fe.protection.interact.hbm.broadcaster_pc.*                                                              # (default: true) INTERACT Corrupted Broadcaster
fe.protection.interact.hbm.cable_detector.*                                                              # (default: true) INTERACT Redstone Power Switch
fe.protection.interact.hbm.cable_diode.*                                                                 # (default: true) INTERACT Power Diode
fe.protection.interact.hbm.cable_switch.*                                                                # (default: true) INTERACT Power Switch
fe.protection.interact.hbm.cheater_virus.*                                                               # (default: true) INTERACT Gelid Euphemium
fe.protection.interact.hbm.cheater_virus_seed.*                                                          # (default: true) INTERACT Unstable Euphemium Schrabide Block
fe.protection.interact.hbm.chlorine_gas.*                                                                # (default: true) INTERACT Chlorine Gas
fe.protection.interact.hbm.cluster_aluminium.*                                                           # (default: true) INTERACT Aluminium Ore Cluster
fe.protection.interact.hbm.cluster_copper.*                                                              # (default: true) INTERACT Copper Ore Cluster
fe.protection.interact.hbm.cluster_depth_iron.*                                                          # (default: true) INTERACT Depth Iron Ore Cluster
fe.protection.interact.hbm.cluster_depth_titanium.*                                                      # (default: true) INTERACT Depth Titanium Ore Cluster
fe.protection.interact.hbm.cluster_depth_tungsten.*                                                      # (default: true) INTERACT Depth Tungsten Ore Cluster
fe.protection.interact.hbm.cluster_iron.*                                                                # (default: true) INTERACT Iron Ore Cluster
fe.protection.interact.hbm.cluster_titanium.*                                                            # (default: true) INTERACT Titanium Ore Cluster
fe.protection.interact.hbm.cmb_brick.*                                                                   # (default: true) INTERACT CMB Steel Tile
fe.protection.interact.hbm.cmb_brick_reinforced.*                                                        # (default: true) INTERACT Reinforced CMB Bricks
fe.protection.interact.hbm.cmb_brick_reinforced_slab.*                                                   # (default: true) INTERACT Reinforced CMB Brick Slab
fe.protection.interact.hbm.cmb_brick_reinforced_stairs.*                                                 # (default: true) INTERACT Reinforced CMB Brick Stairs
fe.protection.interact.hbm.compact_launcher.*                                                            # (default: true) INTERACT Compact Launch Pad
fe.protection.interact.hbm.concrete.*                                                                    # (default: true) INTERACT Concrete Tile
fe.protection.interact.hbm.concrete_asbestos.*                                                           # (default: true) INTERACT Asbestos Concrete
fe.protection.interact.hbm.concrete_asbestos_slab.*                                                      # (default: true) INTERACT Asbestos Concrete Slab
fe.protection.interact.hbm.concrete_asbestos_stairs.*                                                    # (default: true) INTERACT Asbestos Concrete Stairs
fe.protection.interact.hbm.concrete_black.*                                                              # (default: true) INTERACT Black Concrete
fe.protection.interact.hbm.concrete_black_slab.*                                                         # (default: true) INTERACT Black Concrete Slab
fe.protection.interact.hbm.concrete_black_stairs.*                                                       # (default: true) INTERACT Black Concrete Stairs
fe.protection.interact.hbm.concrete_blue.*                                                               # (default: true) INTERACT Blue Concrete
fe.protection.interact.hbm.concrete_blue_slab.*                                                          # (default: true) INTERACT Blue Concrete Slab
fe.protection.interact.hbm.concrete_blue_stairs.*                                                        # (default: true) INTERACT Blue Concrete Stairs
fe.protection.interact.hbm.concrete_brown.*                                                              # (default: true) INTERACT Brown Concrete
fe.protection.interact.hbm.concrete_brown_slab.*                                                         # (default: true) INTERACT Brown Concrete Slab
fe.protection.interact.hbm.concrete_brown_stairs.*                                                       # (default: true) INTERACT Brown Concrete Stairs
fe.protection.interact.hbm.concrete_cyan.*                                                               # (default: true) INTERACT Cyan Concrete
fe.protection.interact.hbm.concrete_cyan_slab.*                                                          # (default: true) INTERACT Cyan Concrete Slab
fe.protection.interact.hbm.concrete_cyan_stairs.*                                                        # (default: true) INTERACT Cyan Concrete Stairs
fe.protection.interact.hbm.concrete_gray.*                                                               # (default: true) INTERACT Gray Concrete
fe.protection.interact.hbm.concrete_gray_slab.*                                                          # (default: true) INTERACT Gray Concrete Slab
fe.protection.interact.hbm.concrete_gray_stairs.*                                                        # (default: true) INTERACT Gray Concrete Stairs
fe.protection.interact.hbm.concrete_green.*                                                              # (default: true) INTERACT Green Concrete
fe.protection.interact.hbm.concrete_green_slab.*                                                         # (default: true) INTERACT Green Concrete Slab
fe.protection.interact.hbm.concrete_green_stairs.*                                                       # (default: true) INTERACT Green Concrete Stairs
fe.protection.interact.hbm.concrete_hazard.*                                                             # (default: true) INTERACT Hazard Striped Concrete
fe.protection.interact.hbm.concrete_light_blue.*                                                         # (default: true) INTERACT Light Blue Concrete
fe.protection.interact.hbm.concrete_light_blue_slab.*                                                    # (default: true) INTERACT Light Blue Concrete Slab
fe.protection.interact.hbm.concrete_light_blue_stairs.*                                                  # (default: true) INTERACT Light Blue Concrete Stairs
fe.protection.interact.hbm.concrete_lime.*                                                               # (default: true) INTERACT Lime Concrete
fe.protection.interact.hbm.concrete_lime_slab.*                                                          # (default: true) INTERACT Lime Concrete Slab
fe.protection.interact.hbm.concrete_lime_stairs.*                                                        # (default: true) INTERACT Lime Concrete Stairs
fe.protection.interact.hbm.concrete_magenta.*                                                            # (default: true) INTERACT Magenta Concrete
fe.protection.interact.hbm.concrete_magenta_slab.*                                                       # (default: true) INTERACT Magenta Concrete Slab
fe.protection.interact.hbm.concrete_magenta_stairs.*                                                     # (default: true) INTERACT Magenta Concrete Stairs
fe.protection.interact.hbm.concrete_orange.*                                                             # (default: true) INTERACT Orange Concrete
fe.protection.interact.hbm.concrete_orange_slab.*                                                        # (default: true) INTERACT Orange Concrete Slab
fe.protection.interact.hbm.concrete_orange_stairs.*                                                      # (default: true) INTERACT Orange Concrete Stairs
fe.protection.interact.hbm.concrete_pillar.*                                                             # (default: true) INTERACT Rebar Reinforced Concrete Pillar
fe.protection.interact.hbm.concrete_pink.*                                                               # (default: true) INTERACT Pink Concrete
fe.protection.interact.hbm.concrete_pink_slab.*                                                          # (default: true) INTERACT Pink Concrete Slab
fe.protection.interact.hbm.concrete_pink_stairs.*                                                        # (default: true) INTERACT Pink Concrete Stairs
fe.protection.interact.hbm.concrete_purple.*                                                             # (default: true) INTERACT Purple Concrete
fe.protection.interact.hbm.concrete_purple_slab.*                                                        # (default: true) INTERACT Purple Concrete Slab
fe.protection.interact.hbm.concrete_purple_stairs.*                                                      # (default: true) INTERACT Purple Concrete Stairs
fe.protection.interact.hbm.concrete_red.*                                                                # (default: true) INTERACT Red Concrete
fe.protection.interact.hbm.concrete_red_slab.*                                                           # (default: true) INTERACT Red Concrete Slab
fe.protection.interact.hbm.concrete_red_stairs.*                                                         # (default: true) INTERACT Red Concrete Stairs
fe.protection.interact.hbm.concrete_silver.*                                                             # (default: true) INTERACT Light Gray Concrete
fe.protection.interact.hbm.concrete_silver_slab.*                                                        # (default: true) INTERACT Silver Concrete Slab
fe.protection.interact.hbm.concrete_silver_stairs.*                                                      # (default: true) INTERACT Silver Concrete Stairs
fe.protection.interact.hbm.concrete_slab.*                                                               # (default: true) INTERACT Concrete Tile Slab
fe.protection.interact.hbm.concrete_smooth.*                                                             # (default: true) INTERACT Concrete
fe.protection.interact.hbm.concrete_smooth_slab.*                                                        # (default: true) INTERACT Concrete Slab
fe.protection.interact.hbm.concrete_smooth_stairs.*                                                      # (default: true) INTERACT Concrete Stairs
fe.protection.interact.hbm.concrete_stairs.*                                                             # (default: true) INTERACT Concrete Tile Stairs
fe.protection.interact.hbm.concrete_white.*                                                              # (default: true) INTERACT White Concrete
fe.protection.interact.hbm.concrete_white_slab.*                                                         # (default: true) INTERACT White Concrete Slab
fe.protection.interact.hbm.concrete_white_stairs.*                                                       # (default: true) INTERACT White Concrete Stairs
fe.protection.interact.hbm.concrete_yellow.*                                                             # (default: true) INTERACT Yellow Concrete
fe.protection.interact.hbm.concrete_yellow_slab.*                                                        # (default: true) INTERACT Yellow Concrete Slab
fe.protection.interact.hbm.concrete_yellow_stairs.*                                                      # (default: true) INTERACT Yellow Concrete Stairs
fe.protection.interact.hbm.control_panel_custom.*                                                        # (default: true) INTERACT Custom Control Panel [WIP]
fe.protection.interact.hbm.conveyor.*                                                                    # (default: true) INTERACT Conveyor Belt
fe.protection.interact.hbm.conveyor_chute.*                                                              # (default: true) INTERACT Conveyor Chute
fe.protection.interact.hbm.conveyor_double.*                                                             # (default: true) INTERACT Double-Lane Conveyor Belt
fe.protection.interact.hbm.conveyor_express.*                                                            # (default: true) INTERACT Express Conveyor Belt
fe.protection.interact.hbm.conveyor_lift.*                                                               # (default: true) INTERACT Conveyor Chain Lift
fe.protection.interact.hbm.conveyor_triple.*                                                             # (default: true) INTERACT Triple-Lane Conveyor Belt
fe.protection.interact.hbm.corium_block.*                                                                # (default: true) INTERACT Liquid Corium
fe.protection.interact.hbm.crane_boxer.*                                                                 # (default: true) INTERACT Conveyor Boxer
fe.protection.interact.hbm.crane_ejector.*                                                               # (default: true) INTERACT Conveyor Ejector
fe.protection.interact.hbm.crane_grabber.*                                                               # (default: true) INTERACT Conveyor Grabber
fe.protection.interact.hbm.crane_inserter.*                                                              # (default: true) INTERACT Conveyor Inserter
fe.protection.interact.hbm.crane_router.*                                                                # (default: true) INTERACT Conveyor Sorter
fe.protection.interact.hbm.crane_splitter.*                                                              # (default: true) INTERACT Conveyor Splitter
fe.protection.interact.hbm.crane_unboxer.*                                                               # (default: true) INTERACT Conveyor Unboxer
fe.protection.interact.hbm.crashed_bomb.*                                                                # (default: true) INTERACT Dud
fe.protection.interact.hbm.crate.*                                                                       # (default: true) INTERACT Supply Crate
fe.protection.interact.hbm.crate_ammo.*                                                                  # (default: true) INTERACT Starmetal Crate
fe.protection.interact.hbm.crate_can.*                                                                   # (default: true) INTERACT Conserve Crate
fe.protection.interact.hbm.crate_desh.*                                                                  # (default: true) INTERACT Desh Crate
fe.protection.interact.hbm.crate_iron.*                                                                  # (default: true) INTERACT Iron Crate
fe.protection.interact.hbm.crate_jungle.*                                                                # (default: true) INTERACT Enargite Crate
fe.protection.interact.hbm.crate_lead.*                                                                  # (default: true) INTERACT Hazmat Crate
fe.protection.interact.hbm.crate_metal.*                                                                 # (default: true) INTERACT Machine Crate
fe.protection.interact.hbm.crate_red.*                                                                   # (default: true) INTERACT Red Crate
fe.protection.interact.hbm.crate_steel.*                                                                 # (default: true) INTERACT Steel Crate
fe.protection.interact.hbm.crate_tungsten.*                                                              # (default: true) INTERACT Tungsten Crate
fe.protection.interact.hbm.crate_weapon.*                                                                # (default: true) INTERACT Weapon Crate
fe.protection.interact.hbm.crystal_hardened.*                                                            # (default: true) INTERACT Hardened Dark Crystal
fe.protection.interact.hbm.crystal_pulsar.*                                                              # (default: true) INTERACT Pulsating Crystal
fe.protection.interact.hbm.crystal_virus.*                                                               # (default: true) INTERACT Dark Crystal
fe.protection.interact.hbm.deco_aluminium.*                                                              # (default: true) INTERACT Aluminium Deco Block
fe.protection.interact.hbm.deco_asbestos.*                                                               # (default: true) INTERACT Asbestos Roof
fe.protection.interact.hbm.deco_beryllium.*                                                              # (default: true) INTERACT Beryllium Deco Block
fe.protection.interact.hbm.deco_lead.*                                                                   # (default: true) INTERACT Lead Deco Block
fe.protection.interact.hbm.deco_pipe.*                                                                   # (default: true) INTERACT Steel Pipe
fe.protection.interact.hbm.deco_pipe_framed.*                                                            # (default: true) INTERACT Steel Pipe (Framed)
fe.protection.interact.hbm.deco_pipe_framed_green.*                                                      # (default: true) INTERACT Green Steel Pipe (Framed)
fe.protection.interact.hbm.deco_pipe_framed_green_rusted.*                                               # (default: true) INTERACT Rusty Green Steel Pipe (Framed)
fe.protection.interact.hbm.deco_pipe_framed_marked.*                                                     # (default: true) INTERACT Gas Pipe (Framed)
fe.protection.interact.hbm.deco_pipe_framed_red.*                                                        # (default: true) INTERACT Red Steel Pipe (Framed)
fe.protection.interact.hbm.deco_pipe_framed_rusted.*                                                     # (default: true) INTERACT Rusty Steel Pipe (Framed)
fe.protection.interact.hbm.deco_pipe_green.*                                                             # (default: true) INTERACT Green Steel Pipe
fe.protection.interact.hbm.deco_pipe_green_rusted.*                                                      # (default: true) INTERACT Rusty Green Steel Pipe
fe.protection.interact.hbm.deco_pipe_marked.*                                                            # (default: true) INTERACT Gas Pipe
fe.protection.interact.hbm.deco_pipe_quad.*                                                              # (default: true) INTERACT Steel Pipes
fe.protection.interact.hbm.deco_pipe_quad_green.*                                                        # (default: true) INTERACT Green Steel Pipes
fe.protection.interact.hbm.deco_pipe_quad_green_rusted.*                                                 # (default: true) INTERACT Rusty Green Steel Pipes
fe.protection.interact.hbm.deco_pipe_quad_marked.*                                                       # (default: true) INTERACT Gas Pipes
fe.protection.interact.hbm.deco_pipe_quad_red.*                                                          # (default: true) INTERACT Red Steel Pipes
fe.protection.interact.hbm.deco_pipe_quad_rusted.*                                                       # (default: true) INTERACT Rusty Steel Pipes
fe.protection.interact.hbm.deco_pipe_red.*                                                               # (default: true) INTERACT Red Steel Pipe
fe.protection.interact.hbm.deco_pipe_rim.*                                                               # (default: true) INTERACT Steel Pipe (Rimmed)
fe.protection.interact.hbm.deco_pipe_rim_green.*                                                         # (default: true) INTERACT Green Steel Pipe (Rimmed)
fe.protection.interact.hbm.deco_pipe_rim_green_rusted.*                                                  # (default: true) INTERACT Rusty Green Steel Pipe (Rimmed)
fe.protection.interact.hbm.deco_pipe_rim_marked.*                                                        # (default: true) INTERACT Gas Pipe (Rimmed)
fe.protection.interact.hbm.deco_pipe_rim_red.*                                                           # (default: true) INTERACT Red Steel Pipe (Rimmed)
fe.protection.interact.hbm.deco_pipe_rim_rusted.*                                                        # (default: true) INTERACT Rusty Steel Pipe (Rimmed)
fe.protection.interact.hbm.deco_pipe_rusted.*                                                            # (default: true) INTERACT Rusty Steel Pipe
fe.protection.interact.hbm.deco_rbmk.*                                                                   # (default: true) INTERACT RBMK Deco
fe.protection.interact.hbm.deco_rbmk_smooth.*                                                            # (default: true) INTERACT RBMK Smooth Deco
fe.protection.interact.hbm.deco_red_copper.*                                                             # (default: true) INTERACT Red Copper Deco Block
fe.protection.interact.hbm.deco_sat_foeq.*                                                               # (default: true) INTERACT PEAF - Mk.I FOEQ Duna Probe with experimental Nuclear Propulsion (Deco Block)
fe.protection.interact.hbm.deco_sat_laser.*                                                              # (default: true) INTERACT Orbital Death Ray (Deco Block)
fe.protection.interact.hbm.deco_sat_mapper.*                                                             # (default: true) INTERACT Surface Mapping Satellite (Deco Block)
fe.protection.interact.hbm.deco_sat_radar.*                                                              # (default: true) INTERACT Radar Survey Satellite (Deco Block)
fe.protection.interact.hbm.deco_sat_resonator.*                                                          # (default: true) INTERACT Xenium Resonator Satellite (Deco Block)
fe.protection.interact.hbm.deco_sat_scanner.*                                                            # (default: true) INTERACT Satellite with Depth-Resource Scanning Module (Deco Block)
fe.protection.interact.hbm.deco_steel.*                                                                  # (default: true) INTERACT Steel Deco Block
fe.protection.interact.hbm.deco_titanium.*                                                               # (default: true) INTERACT Titanium Deco Block
fe.protection.interact.hbm.deco_tungsten.*                                                               # (default: true) INTERACT Tungsten Deco Block
fe.protection.interact.hbm.decon.*                                                                       # (default: true) INTERACT Radiation Decontaminator
fe.protection.interact.hbm.decon_digamma.*                                                               # (default: true) INTERACT Digamma Decontaminator
fe.protection.interact.hbm.depth_brick.*                                                                 # (default: true) INTERACT Depth Bricks
fe.protection.interact.hbm.depth_dnt.*                                                                   # (default: true) INTERACT DNT-Reinforced Depth Bricks
fe.protection.interact.hbm.depth_nether_brick.*                                                          # (default: true) INTERACT Nether Depth Bricks
fe.protection.interact.hbm.depth_nether_tiles.*                                                          # (default: true) INTERACT Nether Depth Tiles
fe.protection.interact.hbm.depth_tiles.*                                                                 # (default: true) INTERACT Depth Tiles
fe.protection.interact.hbm.det_bale.*                                                                    # (default: true) INTERACT Balefire Charge
fe.protection.interact.hbm.det_charge.*                                                                  # (default: true) INTERACT Explosive Charge
fe.protection.interact.hbm.det_cord.*                                                                    # (default: true) INTERACT Det Cord
fe.protection.interact.hbm.det_miner.*                                                                   # (default: true) INTERACT Mining Charge
fe.protection.interact.hbm.det_n2.*                                                                      # (default: true) INTERACT N Charge
fe.protection.interact.hbm.det_nuke.*                                                                    # (default: true) INTERACT Nuclear Charge
fe.protection.interact.hbm.dfc_core.*                                                                    # (default: true) INTERACT DFC Core Chamber
fe.protection.interact.hbm.dfc_emitter.*                                                                 # (default: true) INTERACT DFC Emitter
fe.protection.interact.hbm.dfc_injector.*                                                                # (default: true) INTERACT DFC Fuel Injector
fe.protection.interact.hbm.dfc_receiver.*                                                                # (default: true) INTERACT DFC Receiver
fe.protection.interact.hbm.dfc_stabilizer.*                                                              # (default: true) INTERACT DFC Stabilizer
fe.protection.interact.hbm.digamma_matter.*                                                              # (default: true) INTERACT Digammarium
fe.protection.interact.hbm.dirt_dead.*                                                                   # (default: true) INTERACT Dead Dirt
fe.protection.interact.hbm.dirt_oily.*                                                                   # (default: true) INTERACT Oily Dirt
fe.protection.interact.hbm.door_bunker.*                                                                 # (default: true) INTERACT tile.door_bunker.name
fe.protection.interact.hbm.door_metal.*                                                                  # (default: true) INTERACT tile.door_metal.name
fe.protection.interact.hbm.door_office.*                                                                 # (default: true) INTERACT tile.door_office.name
fe.protection.interact.hbm.drill_pipe.*                                                                  # (default: true) INTERACT Drill Pipe
fe.protection.interact.hbm.ducrete.*                                                                     # (default: true) INTERACT Ducrete
fe.protection.interact.hbm.ducrete_brick.*                                                               # (default: true) INTERACT Ducrete Brick
fe.protection.interact.hbm.ducrete_brick_slab.*                                                          # (default: true) INTERACT Ducrete Brick Slab
fe.protection.interact.hbm.ducrete_brick_stairs.*                                                        # (default: true) INTERACT Ducrete Brick Stairs
fe.protection.interact.hbm.ducrete_reinforced.*                                                          # (default: true) INTERACT Reinforced Ducrete
fe.protection.interact.hbm.ducrete_reinforced_slab.*                                                     # (default: true) INTERACT Reinforced Ducrete Slab
fe.protection.interact.hbm.ducrete_reinforced_stairs.*                                                   # (default: true) INTERACT Reinforced Ducrete Stairs
fe.protection.interact.hbm.ducrete_slab.*                                                                # (default: true) INTERACT Ducrete Slab
fe.protection.interact.hbm.ducrete_smooth.*                                                              # (default: true) INTERACT Smooth Ducrete
fe.protection.interact.hbm.ducrete_smooth_slab.*                                                         # (default: true) INTERACT Smooth Ducrete Slab
fe.protection.interact.hbm.ducrete_smooth_stairs.*                                                       # (default: true) INTERACT Smooth Ducrete Stairs
fe.protection.interact.hbm.ducrete_stairs.*                                                              # (default: true) INTERACT Ducrete Stairs
fe.protection.interact.hbm.dummy_block_ams_base.*                                                        # (default: true) INTERACT tile.dummy_block_ams_base.name
fe.protection.interact.hbm.dummy_block_ams_emitter.*                                                     # (default: true) INTERACT tile.dummy_block_ams_emitter.name
fe.protection.interact.hbm.dummy_block_ams_limiter.*                                                     # (default: true) INTERACT tile.dummy_block_ams_limiter.name
fe.protection.interact.hbm.dummy_block_assembler.*                                                       # (default: true) INTERACT tile.dummy_block_assembler.name
fe.protection.interact.hbm.dummy_block_blast.*                                                           # (default: true) INTERACT tile.dummy_block_blast.name
fe.protection.interact.hbm.dummy_block_centrifuge.*                                                      # (default: true) INTERACT tile.dummy_block_centrifuge.name
fe.protection.interact.hbm.dummy_block_chemplant.*                                                       # (default: true) INTERACT tile.dummy_block_chemplant.name
fe.protection.interact.hbm.dummy_block_cyclotron.*                                                       # (default: true) INTERACT tile.dummy_block_cyclotron.name
fe.protection.interact.hbm.dummy_block_flare.*                                                           # (default: true) INTERACT tile.dummy_block_flare.name
fe.protection.interact.hbm.dummy_block_fluidtank.*                                                       # (default: true) INTERACT tile.dummy_block_fluidtank.name
fe.protection.interact.hbm.dummy_block_gascent.*                                                         # (default: true) INTERACT tile.dummy_block_gascent.name
fe.protection.interact.hbm.dummy_block_puf6.*                                                            # (default: true) INTERACT tile.dummy_block_puf6.name
fe.protection.interact.hbm.dummy_block_pumpjack.*                                                        # (default: true) INTERACT tile.dummy_block_pumpjack.name
fe.protection.interact.hbm.dummy_block_radgen.*                                                          # (default: true) INTERACT tile.dummy_block_radgen.name
fe.protection.interact.hbm.dummy_block_reactor_small.*                                                   # (default: true) INTERACT tile.dummy_block_reactor_small.name
fe.protection.interact.hbm.dummy_block_refinery.*                                                        # (default: true) INTERACT tile.dummy_block_refinery.name
fe.protection.interact.hbm.dummy_block_silo_hatch.*                                                      # (default: true) INTERACT tile.dummy_block_silo_hatch.name
fe.protection.interact.hbm.dummy_block_turbofan.*                                                        # (default: true) INTERACT tile.dummy_block_turbofan.name
fe.protection.interact.hbm.dummy_block_uf6.*                                                             # (default: true) INTERACT tile.dummy_block_uf6.name
fe.protection.interact.hbm.dummy_block_vault.*                                                           # (default: true) INTERACT tile.dummy_block_vault.name
fe.protection.interact.hbm.dummy_block_well.*                                                            # (default: true) INTERACT tile.dummy_block_well.name
fe.protection.interact.hbm.dummy_plate_cargo.*                                                           # (default: true) INTERACT tile.dummy_plate_cargo.name
fe.protection.interact.hbm.dummy_plate_compact_launcher.*                                                # (default: true) INTERACT tile.dummy_plate_compact_launcher.name
fe.protection.interact.hbm.dummy_plate_launch_table.*                                                    # (default: true) INTERACT tile.dummy_plate_launch_table.name
fe.protection.interact.hbm.dummy_port_ams_base.*                                                         # (default: true) INTERACT tile.dummy_port_ams_base.name
fe.protection.interact.hbm.dummy_port_ams_emitter.*                                                      # (default: true) INTERACT tile.dummy_port_ams_emitter.name
fe.protection.interact.hbm.dummy_port_ams_limiter.*                                                      # (default: true) INTERACT tile.dummy_port_ams_limiter.name
fe.protection.interact.hbm.dummy_port_assembler.*                                                        # (default: true) INTERACT tile.dummy_port_assembler.name
fe.protection.interact.hbm.dummy_port_chemplant.*                                                        # (default: true) INTERACT tile.dummy_port_chemplant.name
fe.protection.interact.hbm.dummy_port_compact_launcher.*                                                 # (default: true) INTERACT tile.dummy_port_compact_launcher.name
fe.protection.interact.hbm.dummy_port_cyclotron.*                                                        # (default: true) INTERACT tile.dummy_port_cyclotron.name
fe.protection.interact.hbm.dummy_port_flare.*                                                            # (default: true) INTERACT tile.dummy_port_flare.name
fe.protection.interact.hbm.dummy_port_fluidtank.*                                                        # (default: true) INTERACT tile.dummy_port_fluidtank.name
fe.protection.interact.hbm.dummy_port_launch_table.*                                                     # (default: true) INTERACT tile.dummy_port_launch_table.name
fe.protection.interact.hbm.dummy_port_pumpjack.*                                                         # (default: true) INTERACT tile.dummy_port_pumpjack.name
fe.protection.interact.hbm.dummy_port_radgen.*                                                           # (default: true) INTERACT tile.dummy_port_radgen.name
fe.protection.interact.hbm.dummy_port_reactor_small.*                                                    # (default: true) INTERACT tile.dummy_port_reactor_small.name
fe.protection.interact.hbm.dummy_port_refinery.*                                                         # (default: true) INTERACT tile.dummy_port_refinery.name
fe.protection.interact.hbm.dummy_port_turbofan.*                                                         # (default: true) INTERACT tile.dummy_port_turbofan.name
fe.protection.interact.hbm.dummy_port_well.*                                                             # (default: true) INTERACT tile.dummy_port_well.name
fe.protection.interact.hbm.dungeon_chain.*                                                               # (default: true) INTERACT Metal Chain
fe.protection.interact.hbm.emp_bomb.*                                                                    # (default: true) INTERACT EMP Device
fe.protection.interact.hbm.factory_advanced_conductor.*                                                  # (default: true) INTERACT Advanced Factory Electricity Port
fe.protection.interact.hbm.factory_advanced_core.*                                                       # (default: true) INTERACT Advanced Factory Core Component
fe.protection.interact.hbm.factory_advanced_furnace.*                                                    # (default: true) INTERACT Advanced Factory Access Hatch
fe.protection.interact.hbm.factory_advanced_hull.*                                                       # (default: true) INTERACT Advanced Factory Casing
fe.protection.interact.hbm.factory_titanium_conductor.*                                                  # (default: true) INTERACT Basic Factory Electricity Port
fe.protection.interact.hbm.factory_titanium_core.*                                                       # (default: true) INTERACT Basic Factory Core Component
fe.protection.interact.hbm.factory_titanium_furnace.*                                                    # (default: true) INTERACT Basic Factory Access Hatch
fe.protection.interact.hbm.factory_titanium_hull.*                                                       # (default: true) INTERACT Basic Factory Casing
fe.protection.interact.hbm.fallout.*                                                                     # (default: true) INTERACT Fallout
fe.protection.interact.hbm.fence_metal.*                                                                 # (default: true) INTERACT Chainlink Fence
fe.protection.interact.hbm.field_disturber.*                                                             # (default: true) INTERACT High Energy Field Jammer
fe.protection.interact.hbm.fire_digamma.*                                                                # (default: true) INTERACT Lingering Digamma
fe.protection.interact.hbm.fire_door.*                                                                   # (default: true) INTERACT Fire Door
fe.protection.interact.hbm.fireworks.*                                                                   # (default: true) INTERACT Firework Battery
fe.protection.interact.hbm.flame_war.*                                                                   # (default: true) INTERACT Flame War in a Box
fe.protection.interact.hbm.float_bomb.*                                                                  # (default: true) INTERACT Levitation Bomb
fe.protection.interact.hbm.fluid_duct_mk2.*                                                              # (default: true) INTERACT Universal Fluid Duct
fe.protection.interact.hbm.fluid_duct_solid.*                                                            # (default: true) INTERACT Sealed Fluid Duct
fe.protection.interact.hbm.fluid_duct_solid_sealed.*                                                     # (default: true) INTERACT Rad Sealed Fluid Duct
fe.protection.interact.hbm.fraction_spacer.*                                                             # (default: true) INTERACT Fractioning Tower Separator
fe.protection.interact.hbm.frozen_dirt.*                                                                 # (default: true) INTERACT Frozen Dirt
fe.protection.interact.hbm.frozen_grass.*                                                                # (default: true) INTERACT Frozen Grass
fe.protection.interact.hbm.frozen_log.*                                                                  # (default: true) INTERACT Frozen Log
fe.protection.interact.hbm.frozen_planks.*                                                               # (default: true) INTERACT Frozen Planks
fe.protection.interact.hbm.furnace_iron.*                                                                # (default: true) INTERACT Iron Furnace
fe.protection.interact.hbm.furnace_steel.*                                                               # (default: true) INTERACT Steel Furnace
fe.protection.interact.hbm.fusion_center.*                                                               # (default: true) INTERACT Central Magnet Piece
fe.protection.interact.hbm.fusion_conductor.*                                                            # (default: true) INTERACT Superconducting Magnet
fe.protection.interact.hbm.fusion_core_block.*                                                           # (default: true) INTERACT Fusion Reactor Control
fe.protection.interact.hbm.fusion_hatch.*                                                                # (default: true) INTERACT Fusion Reactor Access Hatch
fe.protection.interact.hbm.fusion_heater.*                                                               # (default: true) INTERACT Plasma Heater Component
fe.protection.interact.hbm.fusion_motor.*                                                                # (default: true) INTERACT Magnet Motor Piece
fe.protection.interact.hbm.fwatz_computer.*                                                              # (default: true) INTERACT Singularity-Anti-Fusion-Experiment Matrix
fe.protection.interact.hbm.fwatz_conductor.*                                                             # (default: true) INTERACT S.A.F.E. Superconducting Magnet Hull
fe.protection.interact.hbm.fwatz_cooler.*                                                                # (default: true) INTERACT Regenerative Coolant Fluid Tank Radiator
fe.protection.interact.hbm.fwatz_core.*                                                                  # (default: true) INTERACT Singularity-Anti-Fusion-Experiment Reactor (S.A.F.E.)
fe.protection.interact.hbm.fwatz_hatch.*                                                                 # (default: true) INTERACT S.A.F.E. Plant Access Hatch
fe.protection.interact.hbm.fwatz_plasma.*                                                                # (default: true) INTERACT Fusionary Antischrabidium Plasma
fe.protection.interact.hbm.fwatz_scaffold.*                                                              # (default: true) INTERACT S.A.F.E. Structural Support
fe.protection.interact.hbm.fwatz_tank.*                                                                  # (default: true) INTERACT Regenerative Coolant Fluid Tank
fe.protection.interact.hbm.gas_asbestos.*                                                                # (default: true) INTERACT Airborne Asbestos Particles
fe.protection.interact.hbm.gas_coal.*                                                                    # (default: true) INTERACT Airborne Coal Dust
fe.protection.interact.hbm.gas_explosive.*                                                               # (default: true) INTERACT Explosive Gas
fe.protection.interact.hbm.gas_flammable.*                                                               # (default: true) INTERACT Flammable Gas
fe.protection.interact.hbm.gas_monoxide.*                                                                # (default: true) INTERACT Carbon Monoxide
fe.protection.interact.hbm.gas_radon.*                                                                   # (default: true) INTERACT Radon Gas
fe.protection.interact.hbm.gas_radon_dense.*                                                             # (default: true) INTERACT Dense Radon Gas
fe.protection.interact.hbm.gas_radon_tomb.*                                                              # (default: true) INTERACT Tomb Gas
fe.protection.interact.hbm.geiger.*                                                                      # (default: true) INTERACT Geiger Counter
fe.protection.interact.hbm.geysir_chlorine.*                                                             # (default: true) INTERACT Cloud Geysir
fe.protection.interact.hbm.geysir_nether.*                                                               # (default: true) INTERACT Magma Geysir
fe.protection.interact.hbm.geysir_vapor.*                                                                # (default: true) INTERACT Vapor Geysir
fe.protection.interact.hbm.geysir_water.*                                                                # (default: true) INTERACT Water Geysir
fe.protection.interact.hbm.glass_ash.*                                                                   # (default: true) INTERACT Ash Glass
fe.protection.interact.hbm.glass_boron.*                                                                 # (default: true) INTERACT Boron Glass
fe.protection.interact.hbm.glass_lead.*                                                                  # (default: true) INTERACT Lead Glass
fe.protection.interact.hbm.glass_polonium.*                                                              # (default: true) INTERACT Polonium Glass
fe.protection.interact.hbm.glass_quartz.*                                                                # (default: true) INTERACT Quartz Glass
fe.protection.interact.hbm.glass_trinitite.*                                                             # (default: true) INTERACT Trinity Glass
fe.protection.interact.hbm.glass_uranium.*                                                               # (default: true) INTERACT Uranium Glass
fe.protection.interact.hbm.gravel_diamond.*                                                              # (default: true) INTERACT Diamond Gravel
fe.protection.interact.hbm.gravel_obsidian.*                                                             # (default: true) INTERACT Crushed Obsidian
fe.protection.interact.hbm.hadron_access.*                                                               # (default: true) INTERACT Particle Accelerator Access Terminal
fe.protection.interact.hbm.hadron_analysis.*                                                             # (default: true) INTERACT Particle Accelerator Analysis Chamber Wall
fe.protection.interact.hbm.hadron_analysis_glass.*                                                       # (default: true) INTERACT Particle Accelerator Analysis Chamber Window
fe.protection.interact.hbm.hadron_coil_alloy.*                                                           # (default: true) INTERACT Dense Superconducting Coil
fe.protection.interact.hbm.hadron_coil_chlorophyte.*                                                     # (default: true) INTERACT Dense Chlorophyte Coil
fe.protection.interact.hbm.hadron_coil_gold.*                                                            # (default: true) INTERACT Dense Gold Coil
fe.protection.interact.hbm.hadron_coil_magtung.*                                                         # (default: true) INTERACT Dense 4000K Superconductor Coil
fe.protection.interact.hbm.hadron_coil_mese.*                                                            # (default: true) INTERACT Dense Mese Coil
fe.protection.interact.hbm.hadron_coil_neodymium.*                                                       # (default: true) INTERACT Dense Neodymium Coil
fe.protection.interact.hbm.hadron_coil_schrabidate.*                                                     # (default: true) INTERACT Dense Schrabidate Coil
fe.protection.interact.hbm.hadron_coil_schrabidium.*                                                     # (default: true) INTERACT Dense Schrabidic Coil
fe.protection.interact.hbm.hadron_coil_starmetal.*                                                       # (default: true) INTERACT Dense Starmetal Coil
fe.protection.interact.hbm.hadron_core.*                                                                 # (default: true) INTERACT Particle Accelerator Core Component
fe.protection.interact.hbm.hadron_diode.*                                                                # (default: true) INTERACT Schottky Particle Diode
fe.protection.interact.hbm.hadron_plating.*                                                              # (default: true) INTERACT Particle Accelerator Plating
fe.protection.interact.hbm.hadron_plating_black.*                                                        # (default: true) INTERACT Particle Accelerator Plating (Black)
fe.protection.interact.hbm.hadron_plating_blue.*                                                         # (default: true) INTERACT Particle Accelerator Plating (Blue)
fe.protection.interact.hbm.hadron_plating_glass.*                                                        # (default: true) INTERACT Particle Accelerator Plating (Window)
fe.protection.interact.hbm.hadron_plating_striped.*                                                      # (default: true) INTERACT Particle Accelerator Plating (Cool Hazard Stripes)
fe.protection.interact.hbm.hadron_plating_voltz.*                                                        # (default: true) INTERACT Particle Accelerator Plating (VOLTZ)
fe.protection.interact.hbm.hadron_plating_yellow.*                                                       # (default: true) INTERACT Particle Accelerator Plating (YelloDye)
fe.protection.interact.hbm.hadron_power.*                                                                # (default: true) INTERACT Particle Accelerator Power Plug
fe.protection.interact.hbm.hazmat.*                                                                      # (default: true) INTERACT Hazmat Cloth Block
fe.protection.interact.hbm.heat_boiler.*                                                                 # (default: true) INTERACT Large Boiler
fe.protection.interact.hbm.heater_electric.*                                                             # (default: true) INTERACT Electric Heater
fe.protection.interact.hbm.heater_firebox.*                                                              # (default: true) INTERACT Firebox
fe.protection.interact.hbm.heater_heatex.*                                                               # (default: true) INTERACT Heat Exchanging Heater
fe.protection.interact.hbm.heater_oilburner.*                                                            # (default: true) INTERACT Fluid Burner
fe.protection.interact.hbm.heater_oven.*                                                                 # (default: true) INTERACT Heating Oven
fe.protection.interact.hbm.heater_rt.*                                                                   # (default: true) INTERACT Radioisotope Thermal Heater
fe.protection.interact.hbm.iter.*                                                                        # (default: true) INTERACT Fusion Reactor
fe.protection.interact.hbm.keypad_test.*                                                                 # (default: true) INTERACT tile.keypad_test.name
fe.protection.interact.hbm.ladder_aluminium.*                                                            # (default: true) INTERACT Aluminium Ladder
fe.protection.interact.hbm.ladder_cobalt.*                                                               # (default: true) INTERACT Cobalt Ladder
fe.protection.interact.hbm.ladder_copper.*                                                               # (default: true) INTERACT Copper Ladder
fe.protection.interact.hbm.ladder_gold.*                                                                 # (default: true) INTERACT Golden Ladder
fe.protection.interact.hbm.ladder_iron.*                                                                 # (default: true) INTERACT Iron Ladder
fe.protection.interact.hbm.ladder_lead.*                                                                 # (default: true) INTERACT Lead Ladder
fe.protection.interact.hbm.ladder_red.*                                                                  # (default: true) INTERACT Red Ladder
fe.protection.interact.hbm.ladder_red_top.*                                                              # (default: true) INTERACT Red Ladder Top
fe.protection.interact.hbm.ladder_steel.*                                                                # (default: true) INTERACT Steel Ladder
fe.protection.interact.hbm.ladder_sturdy.*                                                               # (default: true) INTERACT Sturdy Wooden Ladder
fe.protection.interact.hbm.ladder_titanium.*                                                             # (default: true) INTERACT Titanium Ladder
fe.protection.interact.hbm.ladder_tungsten.*                                                             # (default: true) INTERACT Tungsten Ladder
fe.protection.interact.hbm.lamp_demon.*                                                                  # (default: true) INTERACT Demon Core Lamp
fe.protection.interact.hbm.large_vehicle_door.*                                                          # (default: true) INTERACT Large Vehicle Door
fe.protection.interact.hbm.launch_pad.*                                                                  # (default: true) INTERACT Missile Launch Pad
fe.protection.interact.hbm.launch_table.*                                                                # (default: true) INTERACT Large Launch Pad
fe.protection.interact.hbm.lox_barrel.*                                                                  # (default: true) INTERACT LOX Barrel
fe.protection.interact.hbm.machine_amgen.*                                                               # (default: true) INTERACT Ambience Radiation Generator
fe.protection.interact.hbm.machine_arc_furnace_off.*                                                     # (default: true) INTERACT Arc Furnace
fe.protection.interact.hbm.machine_arc_furnace_on.*                                                      # (default: true) INTERACT Arc Furnace
fe.protection.interact.hbm.machine_armor_table.*                                                         # (default: true) INTERACT Armor Modification Table
fe.protection.interact.hbm.machine_assembler.*                                                           # (default: true) INTERACT Assembly Machine
fe.protection.interact.hbm.machine_bat9000.*                                                             # (default: true) INTERACT Big-Ass Tank 9000
fe.protection.interact.hbm.machine_battery.*                                                             # (default: true) INTERACT Energy Storage Block
fe.protection.interact.hbm.machine_battery_potato.*                                                      # (default: true) INTERACT Potato Battery Block
fe.protection.interact.hbm.machine_boiler_electric_off.*                                                 # (default: true) INTERACT Electric Boiler
fe.protection.interact.hbm.machine_boiler_electric_on.*                                                  # (default: true) INTERACT Electric Boiler
fe.protection.interact.hbm.machine_boiler_off.*                                                          # (default: true) INTERACT Boiler
fe.protection.interact.hbm.machine_boiler_on.*                                                           # (default: true) INTERACT Boiler
fe.protection.interact.hbm.machine_boiler_rtg_off.*                                                      # (default: true) INTERACT RTG Boiler
fe.protection.interact.hbm.machine_boiler_rtg_on.*                                                       # (default: true) INTERACT RTG Boiler
fe.protection.interact.hbm.machine_catalytic_cracker.*                                                   # (default: true) INTERACT Catalytic Cracking Tower
fe.protection.interact.hbm.machine_centrifuge.*                                                          # (default: true) INTERACT Centrifuge
fe.protection.interact.hbm.machine_chemfac.*                                                             # (default: true) INTERACT Chemical Factory
fe.protection.interact.hbm.machine_chemplant.*                                                           # (default: true) INTERACT Chemical Plant
fe.protection.interact.hbm.machine_chungus.*                                                             # (default: true) INTERACT Leviathan Steam Turbine
fe.protection.interact.hbm.machine_coal_off.*                                                            # (default: true) INTERACT Combustion Generator
fe.protection.interact.hbm.machine_coal_on.*                                                             # (default: true) INTERACT Combustion Generator
fe.protection.interact.hbm.machine_combine_factory.*                                                     # (default: true) INTERACT CMB Steel Furnace
fe.protection.interact.hbm.machine_condenser.*                                                           # (default: true) INTERACT Steam Condenser
fe.protection.interact.hbm.machine_controller.*                                                          # (default: true) INTERACT Reactor Remote Control Block
fe.protection.interact.hbm.machine_converter_he_rf.*                                                     # (default: true) INTERACT HE to RF Converter
fe.protection.interact.hbm.machine_converter_rf_he.*                                                     # (default: true) INTERACT RF to HE Converter
fe.protection.interact.hbm.machine_crystallizer.*                                                        # (default: true) INTERACT Ore Acidizer
fe.protection.interact.hbm.machine_cyclotron.*                                                           # (default: true) INTERACT Cyclotron
fe.protection.interact.hbm.machine_desh_battery.*                                                        # (default: true) INTERACT Desh Energy Storage Block
fe.protection.interact.hbm.machine_detector.*                                                            # (default: true) INTERACT Power Detector
fe.protection.interact.hbm.machine_deuterium_extractor.*                                                 # (default: true) INTERACT Deuterium Extractor
fe.protection.interact.hbm.machine_deuterium_tower.*                                                     # (default: true) INTERACT Deuterium Extraction Tower
fe.protection.interact.hbm.machine_diesel.*                                                              # (default: true) INTERACT Diesel Generator
fe.protection.interact.hbm.machine_difurnace_ext.*                                                       # (default: true) INTERACT Blast Furnace Extension
fe.protection.interact.hbm.machine_difurnace_off.*                                                       # (default: true) INTERACT Blast Furnace
fe.protection.interact.hbm.machine_difurnace_on.*                                                        # (default: true) INTERACT Blast Furnace
fe.protection.interact.hbm.machine_difurnace_rtg_off.*                                                   # (default: true) INTERACT Nuclear Blast Furnace
fe.protection.interact.hbm.machine_difurnace_rtg_on.*                                                    # (default: true) INTERACT Nuclear Blast Furnace
fe.protection.interact.hbm.machine_dineutronium_battery.*                                                # (default: true) INTERACT Spark Energy Storage Block
fe.protection.interact.hbm.machine_electric_furnace_off.*                                                # (default: true) INTERACT Electric Furnace
fe.protection.interact.hbm.machine_electric_furnace_on.*                                                 # (default: true) INTERACT Electric Furnace
fe.protection.interact.hbm.machine_electronium_battery.*                                                 # (default: true) INTERACT Electronium Energy Storage Block
fe.protection.interact.hbm.machine_epress.*                                                              # (default: true) INTERACT Electric Press
fe.protection.interact.hbm.machine_euphemium_battery.*                                                   # (default: true) INTERACT Euphemium Energy Storage Block
fe.protection.interact.hbm.machine_excavator.*                                                           # (default: true) INTERACT Excavator
fe.protection.interact.hbm.machine_fel.*                                                                 # (default: true) INTERACT FEL
fe.protection.interact.hbm.machine_fensu.*                                                               # (default: true) INTERACT FEnSU
fe.protection.interact.hbm.machine_flare.*                                                               # (default: true) INTERACT Gas Flare
fe.protection.interact.hbm.machine_fluidtank.*                                                           # (default: true) INTERACT Tank
fe.protection.interact.hbm.machine_forcefield.*                                                          # (default: true) INTERACT Forcefield Emitter
fe.protection.interact.hbm.machine_fracking_tower.*                                                      # (default: true) INTERACT Hydraulic Fracking Tower
fe.protection.interact.hbm.machine_fraction_tower.*                                                      # (default: true) INTERACT Fractioning Tower
fe.protection.interact.hbm.machine_gascent.*                                                             # (default: true) INTERACT Gas Centrifuge
fe.protection.interact.hbm.machine_generator.*                                                           # (default: true) INTERACT Nuclear Reactor (Old)
fe.protection.interact.hbm.machine_geo.*                                                                 # (default: true) INTERACT Geothermal Electric Generator
fe.protection.interact.hbm.machine_industrial_generator.*                                                # (default: true) INTERACT Industrial Generator
fe.protection.interact.hbm.machine_keyforge.*                                                            # (default: true) INTERACT Locksmith Table
fe.protection.interact.hbm.machine_large_turbine.*                                                       # (default: true) INTERACT Industrial Steam Turbine
fe.protection.interact.hbm.machine_lithium_battery.*                                                     # (default: true) INTERACT Li-Ion Energy Storage Block
fe.protection.interact.hbm.machine_microwave.*                                                           # (default: true) INTERACT Microwave
fe.protection.interact.hbm.machine_mining_laser.*                                                        # (default: true) INTERACT Mining Laser
fe.protection.interact.hbm.machine_minirtg.*                                                             # (default: true) INTERACT Radio Isotope Cell
fe.protection.interact.hbm.machine_missile_assembly.*                                                    # (default: true) INTERACT Missile Assembly Station
fe.protection.interact.hbm.machine_mixer.*                                                               # (default: true) INTERACT Industrial Mixer
fe.protection.interact.hbm.machine_nuke_furnace_off.*                                                    # (default: true) INTERACT Nuclear Furnace
fe.protection.interact.hbm.machine_nuke_furnace_on.*                                                     # (default: true) INTERACT Nuclear Furnace
fe.protection.interact.hbm.machine_orbus.*                                                               # (default: true) INTERACT Heavy Magnetic Storage Tank
fe.protection.interact.hbm.machine_press.*                                                               # (default: true) INTERACT Burner Press
fe.protection.interact.hbm.machine_puf6_tank.*                                                           # (default: true) INTERACT Plutonium Hexafluoride Tank
fe.protection.interact.hbm.machine_pumpjack.*                                                            # (default: true) INTERACT Pumpjack
fe.protection.interact.hbm.machine_radar.*                                                               # (default: true) INTERACT Radar
fe.protection.interact.hbm.machine_radgen.*                                                              # (default: true) INTERACT Radiation-Powered Engine
fe.protection.interact.hbm.machine_radspice_battery.*                                                    # (default: true) INTERACT Neoveline Energy Storage Block
fe.protection.interact.hbm.machine_reactor.*                                                             # (default: true) INTERACT Breeding Reactor
fe.protection.interact.hbm.machine_reactor_on.*                                                          # (default: true) INTERACT Breeding Reactor
fe.protection.interact.hbm.machine_reactor_small.*                                                       # (default: true) INTERACT Nuclear Reactor
fe.protection.interact.hbm.machine_refinery.*                                                            # (default: true) INTERACT Oil Refinery
fe.protection.interact.hbm.machine_rtg_furnace_off.*                                                     # (default: true) INTERACT RTG Furnace
fe.protection.interact.hbm.machine_rtg_furnace_on.*                                                      # (default: true) INTERACT RTG Furnace
fe.protection.interact.hbm.machine_rtg_grey.*                                                            # (default: true) INTERACT RTG Generator
fe.protection.interact.hbm.machine_satlinker.*                                                           # (default: true) INTERACT Satellite ID Manager
fe.protection.interact.hbm.machine_saturnite_battery.*                                                   # (default: true) INTERACT Saturnite Energy Storage Block
fe.protection.interact.hbm.machine_schrabidium_battery.*                                                 # (default: true) INTERACT Schrabidium Energy Storage Block
fe.protection.interact.hbm.machine_schrabidium_transmutator.*                                            # (default: true) INTERACT Nuclear Transmutation Device
fe.protection.interact.hbm.machine_selenium.*                                                            # (default: true) INTERACT Radial Performance Engine
fe.protection.interact.hbm.machine_shredder.*                                                            # (default: true) INTERACT Shredder
fe.protection.interact.hbm.machine_silex.*                                                               # (default: true) INTERACT Laser Isotope Separator (SILEX)
fe.protection.interact.hbm.machine_siren.*                                                               # (default: true) INTERACT Siren
fe.protection.interact.hbm.machine_solar_boiler.*                                                        # (default: true) INTERACT Solar Tower Boiler
fe.protection.interact.hbm.machine_spp_bottom.*                                                          # (default: true) INTERACT ZPE Potential Generator (Bottom)
fe.protection.interact.hbm.machine_spp_top.*                                                             # (default: true) INTERACT ZPE Potential Generator (Top)
fe.protection.interact.hbm.machine_storage_drum.*                                                        # (default: true) INTERACT Nuclear Waste Disposal Drum
fe.protection.interact.hbm.machine_telelinker.*                                                          # (default: true) INTERACT Turret Telemetry Linker
fe.protection.interact.hbm.machine_teleporter.*                                                          # (default: true) INTERACT Teleporter
fe.protection.interact.hbm.machine_tower_large.*                                                         # (default: true) INTERACT Cooling Tower
fe.protection.interact.hbm.machine_tower_small.*                                                         # (default: true) INTERACT Auxiliary Cooling Tower
fe.protection.interact.hbm.machine_transformer.*                                                         # (default: true) INTERACT Charger (Up)
fe.protection.interact.hbm.machine_transformer_20.*                                                      # (default: true) INTERACT Charger (Down)
fe.protection.interact.hbm.machine_transformer_dnt.*                                                     # (default: true) INTERACT DNT Charger (Up)
fe.protection.interact.hbm.machine_transformer_dnt_20.*                                                  # (default: true) INTERACT DNT Charger (Down)
fe.protection.interact.hbm.machine_turbine.*                                                             # (default: true) INTERACT Steam Turbine
fe.protection.interact.hbm.machine_turbofan.*                                                            # (default: true) INTERACT Turbofan
fe.protection.interact.hbm.machine_uf6_tank.*                                                            # (default: true) INTERACT Uranium Hexafluoride Tank
fe.protection.interact.hbm.machine_waste_drum.*                                                          # (default: true) INTERACT Spent Fuel Pool Drum
fe.protection.interact.hbm.machine_well.*                                                                # (default: true) INTERACT Oil Derrick
fe.protection.interact.hbm.marker_structure.*                                                            # (default: true) INTERACT Multiblock Structure Marker
fe.protection.interact.hbm.meteor_battery.*                                                              # (default: true) INTERACT Starmetal Static Electricity Generator
fe.protection.interact.hbm.meteor_brick.*                                                                # (default: true) INTERACT Meteor Bricks
fe.protection.interact.hbm.meteor_brick_chiseled.*                                                       # (default: true) INTERACT Chiseled Meteor Bricks
fe.protection.interact.hbm.meteor_brick_cracked.*                                                        # (default: true) INTERACT Cracked Meteor Bricks
fe.protection.interact.hbm.meteor_brick_mossy.*                                                          # (default: true) INTERACT Mossy Meteor Bricks
fe.protection.interact.hbm.meteor_pillar.*                                                               # (default: true) INTERACT Meteor Pillar
fe.protection.interact.hbm.meteor_polished.*                                                             # (default: true) INTERACT Polished Meteor Block
fe.protection.interact.hbm.meteor_spawner.*                                                              # (default: true) INTERACT Cyber Crab Assembler
fe.protection.interact.hbm.mine_ap.*                                                                     # (default: true) INTERACT Anti-Personell Mine
fe.protection.interact.hbm.mine_fat.*                                                                    # (default: true) INTERACT Fat Mine
fe.protection.interact.hbm.mine_he.*                                                                     # (default: true) INTERACT Anti-Tank Mine
fe.protection.interact.hbm.mine_shrap.*                                                                  # (default: true) INTERACT Shrapnel Mine
fe.protection.interact.hbm.mud_block.*                                                                   # (default: true) INTERACT Oxidized Watz Mud
fe.protection.interact.hbm.muffler.*                                                                     # (default: true) INTERACT Muffler
fe.protection.interact.hbm.mush.*                                                                        # (default: true) INTERACT Glowing Mushroom
fe.protection.interact.hbm.mush_block.*                                                                  # (default: true) INTERACT Grown Glowing Shroom
fe.protection.interact.hbm.mush_block_stem.*                                                             # (default: true) INTERACT Grown Glowing Shroom Stem
fe.protection.interact.hbm.ngtv.*                                                                        # (default: true) INTERACT tile.ngtv.name
fe.protection.interact.hbm.ntm_dirt.*                                                                    # (default: true) INTERACT tile.dirt.name
fe.protection.interact.hbm.nuke_boy.*                                                                    # (default: true) INTERACT Little Boy
fe.protection.interact.hbm.nuke_custom.*                                                                 # (default: true) INTERACT Custom Nuke
fe.protection.interact.hbm.nuke_fleija.*                                                                 # (default: true) INTERACT F.L.E.I.J.A.
fe.protection.interact.hbm.nuke_fstbmb.*                                                                 # (default: true) INTERACT Balefire Bomb
fe.protection.interact.hbm.nuke_gadget.*                                                                 # (default: true) INTERACT The Gadget
fe.protection.interact.hbm.nuke_man.*                                                                    # (default: true) INTERACT Fat Man
fe.protection.interact.hbm.nuke_mike.*                                                                   # (default: true) INTERACT Ivy Mike
fe.protection.interact.hbm.nuke_n2.*                                                                     # (default: true) INTERACT N Mine
fe.protection.interact.hbm.nuke_prototype.*                                                              # (default: true) INTERACT The Prototype
fe.protection.interact.hbm.nuke_solinium.*                                                               # (default: true) INTERACT The Blue Rinse
fe.protection.interact.hbm.nuke_tsar.*                                                                   # (default: true) INTERACT Tsar Bomba
fe.protection.interact.hbm.null.*                                                                        # (default: true) INTERACT tile.null.name
fe.protection.interact.hbm.obj_tester.*                                                                  # (default: true) INTERACT tile.obj_tester.name
fe.protection.interact.hbm.oil_pipe.*                                                                    # (default: true) INTERACT Crude Oil Extraction Pipe
fe.protection.interact.hbm.ore_aluminium.*                                                               # (default: true) INTERACT Aluminium Ore
fe.protection.interact.hbm.ore_asbestos.*                                                                # (default: true) INTERACT Asbestos Ore
fe.protection.interact.hbm.ore_australium.*                                                              # (default: true) INTERACT Australian Ore
fe.protection.interact.hbm.ore_bedrock_block.*                                                           # (default: true) INTERACT Bedrock Ore
fe.protection.interact.hbm.ore_bedrock_coltan.*                                                          # (default: true) INTERACT Bedrock Coltan Ore
fe.protection.interact.hbm.ore_bedrock_oil.*                                                             # (default: true) INTERACT Bedrock Oil Deposit
fe.protection.interact.hbm.ore_beryllium.*                                                               # (default: true) INTERACT Beryllium Ore
fe.protection.interact.hbm.ore_cinnebar.*                                                                # (default: true) INTERACT Cinnabar Ore
fe.protection.interact.hbm.ore_coal_oil.*                                                                # (default: true) INTERACT Oily Coal Ore
fe.protection.interact.hbm.ore_coal_oil_burning.*                                                        # (default: true) INTERACT Burning Oily Coal Ore
fe.protection.interact.hbm.ore_cobalt.*                                                                  # (default: true) INTERACT Cobalt Ore
fe.protection.interact.hbm.ore_coltan.*                                                                  # (default: true) INTERACT Coltan Ore
fe.protection.interact.hbm.ore_copper.*                                                                  # (default: true) INTERACT Copper Ore
fe.protection.interact.hbm.ore_daffergon.*                                                               # (default: true) INTERACT Dellite
fe.protection.interact.hbm.ore_depth_borax.*                                                             # (default: true) INTERACT Depth Borax Ore
fe.protection.interact.hbm.ore_depth_cinnebar.*                                                          # (default: true) INTERACT Depth Cinnabar Ore
fe.protection.interact.hbm.ore_depth_nether_neodymium.*                                                  # (default: true) INTERACT Nether Depth Neodymium Ore
fe.protection.interact.hbm.ore_depth_nether_nitan.*                                                      # (default: true) INTERACT Nether Depth Nitanium Ore
fe.protection.interact.hbm.ore_depth_zirconium.*                                                         # (default: true) INTERACT Depth Zirconium Ore
fe.protection.interact.hbm.ore_fluorite.*                                                                # (default: true) INTERACT Fluorite Ore
fe.protection.interact.hbm.ore_gneiss_asbestos.*                                                         # (default: true) INTERACT Schist Asbestos Ore
fe.protection.interact.hbm.ore_gneiss_copper.*                                                           # (default: true) INTERACT Schist Copper Ore
fe.protection.interact.hbm.ore_gneiss_gas.*                                                              # (default: true) INTERACT Gas Shale
fe.protection.interact.hbm.ore_gneiss_gold.*                                                             # (default: true) INTERACT Schist Gold Ore
fe.protection.interact.hbm.ore_gneiss_iron.*                                                             # (default: true) INTERACT Schist Iron Ore
fe.protection.interact.hbm.ore_gneiss_lithium.*                                                          # (default: true) INTERACT Schist Lithium Ore
fe.protection.interact.hbm.ore_gneiss_rare.*                                                             # (default: true) INTERACT Schist Rare Earth Ore
fe.protection.interact.hbm.ore_gneiss_schrabidium.*                                                      # (default: true) INTERACT Schist Schrabidium Ore
fe.protection.interact.hbm.ore_gneiss_uranium.*                                                          # (default: true) INTERACT Schist Uranium Ore
fe.protection.interact.hbm.ore_gneiss_uranium_scorched.*                                                 # (default: true) INTERACT Scorched Schist Uranium Ore
fe.protection.interact.hbm.ore_lead.*                                                                    # (default: true) INTERACT Lead Ore
fe.protection.interact.hbm.ore_lignite.*                                                                 # (default: true) INTERACT Lignite Ore
fe.protection.interact.hbm.ore_meteor_aluminium.*                                                        # (default: true) INTERACT Meteor Aluminium Ore
fe.protection.interact.hbm.ore_meteor_copper.*                                                           # (default: true) INTERACT Meteor Copper Ore
fe.protection.interact.hbm.ore_meteor_lead.*                                                             # (default: true) INTERACT Meteor Lead Ore
fe.protection.interact.hbm.ore_meteor_lithium.*                                                          # (default: true) INTERACT Meteor Lithium Ore
fe.protection.interact.hbm.ore_meteor_starmetal.*                                                        # (default: true) INTERACT Starmetal Ore
fe.protection.interact.hbm.ore_meteor_sulfur.*                                                           # (default: true) INTERACT Meteor Sulfur Ore
fe.protection.interact.hbm.ore_meteor_thorium.*                                                          # (default: true) INTERACT Meteor Thorium Ore
fe.protection.interact.hbm.ore_meteor_titanium.*                                                         # (default: true) INTERACT Meteor Titanium Ore
fe.protection.interact.hbm.ore_meteor_tungsten.*                                                         # (default: true) INTERACT Meteor Tungsten Ore
fe.protection.interact.hbm.ore_meteor_uranium.*                                                          # (default: true) INTERACT Meteor Uranium Ore
fe.protection.interact.hbm.ore_nether_coal.*                                                             # (default: true) INTERACT Burning Nether Coal Ore
fe.protection.interact.hbm.ore_nether_cobalt.*                                                           # (default: true) INTERACT Nether Cobalt Ore
fe.protection.interact.hbm.ore_nether_fire.*                                                             # (default: true) INTERACT Nether Phosphorus Ore
fe.protection.interact.hbm.ore_nether_plutonium.*                                                        # (default: true) INTERACT Nether Plutonium Ore
fe.protection.interact.hbm.ore_nether_schrabidium.*                                                      # (default: true) INTERACT Nether Schrabidium Ore
fe.protection.interact.hbm.ore_nether_smoldering.*                                                       # (default: true) INTERACT Smoldering Netherrack
fe.protection.interact.hbm.ore_nether_sulfur.*                                                           # (default: true) INTERACT Nether Sulfur Ore
fe.protection.interact.hbm.ore_nether_tungsten.*                                                         # (default: true) INTERACT Nether Tungsten Ore
fe.protection.interact.hbm.ore_nether_uranium.*                                                          # (default: true) INTERACT Nether Uranium Ore
fe.protection.interact.hbm.ore_nether_uranium_scorched.*                                                 # (default: true) INTERACT Scorched Nether Uranium Ore
fe.protection.interact.hbm.ore_niter.*                                                                   # (default: true) INTERACT Niter Ore
fe.protection.interact.hbm.ore_oil.*                                                                     # (default: true) INTERACT Oil Deposit
fe.protection.interact.hbm.ore_oil_empty.*                                                               # (default: true) INTERACT Empty Oil Deposit
fe.protection.interact.hbm.ore_oil_sand.*                                                                # (default: true) INTERACT Tar Sand
fe.protection.interact.hbm.ore_rare.*                                                                    # (default: true) INTERACT Rare Earth Ore
fe.protection.interact.hbm.ore_reiium.*                                                                  # (default: true) INTERACT Reiite
fe.protection.interact.hbm.ore_schrabidium.*                                                             # (default: true) INTERACT Schrabidium Ore
fe.protection.interact.hbm.ore_sulfur.*                                                                  # (default: true) INTERACT Sulfur Ore
fe.protection.interact.hbm.ore_tektite_osmiridium.*                                                      # (default: true) INTERACT Osmiridium-Infused Tektite
fe.protection.interact.hbm.ore_thorium.*                                                                 # (default: true) INTERACT Thorium Ore
fe.protection.interact.hbm.ore_tikite.*                                                                  # (default: true) INTERACT Trixite
fe.protection.interact.hbm.ore_titanium.*                                                                # (default: true) INTERACT Titanium Ore
fe.protection.interact.hbm.ore_tungsten.*                                                                # (default: true) INTERACT Tungsten Ore
fe.protection.interact.hbm.ore_unobtainium.*                                                             # (default: true) INTERACT Brightblende Ore
fe.protection.interact.hbm.ore_uranium.*                                                                 # (default: true) INTERACT Uranium Ore
fe.protection.interact.hbm.ore_uranium_scorched.*                                                        # (default: true) INTERACT Scorched Uranium Ore
fe.protection.interact.hbm.ore_verticium.*                                                               # (default: true) INTERACT Dollar Green Mineral
fe.protection.interact.hbm.ore_weidanium.*                                                               # (default: true) INTERACT Weidite
fe.protection.interact.hbm.pink_barrel.*                                                                 # (default: true) INTERACT Kerosene Barrel
fe.protection.interact.hbm.pink_double_slab.*                                                            # (default: true) INTERACT Pink Wood Double Slab
fe.protection.interact.hbm.pink_log.*                                                                    # (default: true) INTERACT Pink Log
fe.protection.interact.hbm.pink_planks.*                                                                 # (default: true) INTERACT Pink Wood Planks
fe.protection.interact.hbm.pink_slab.*                                                                   # (default: true) INTERACT Pink Wood Slab
fe.protection.interact.hbm.pink_stairs.*                                                                 # (default: true) INTERACT Pink Wood Stairs					 
fe.protection.interact.hbm.plant_dead_big_flower.*                                                       # (default: true) INTERACT Dead Plant
fe.protection.interact.hbm.plant_dead_fern.*                                                             # (default: true) INTERACT Dead Plant
fe.protection.interact.hbm.plant_dead_flower.*                                                           # (default: true) INTERACT Dead Plant
fe.protection.interact.hbm.plant_dead_generic.*                                                          # (default: true) INTERACT Dead Plant
fe.protection.interact.hbm.plant_dead_grass.*                                                            # (default: true) INTERACT Dead Plant
fe.protection.interact.hbm.plasma.*                                                                      # (default: true) INTERACT Plasma
fe.protection.interact.hbm.plasma_heater.*                                                               # (default: true) INTERACT Plasma Heater
fe.protection.interact.hbm.pole_satellite_receiver.*                                                     # (default: true) INTERACT Satellite Dish
fe.protection.interact.hbm.pole_top.*                                                                    # (default: true) INTERACT Antenna Top
fe.protection.interact.hbm.pribris.*                                                                     # (default: true) INTERACT RBMK Debris
fe.protection.interact.hbm.pribris_burning.*                                                             # (default: true) INTERACT Flaming RBMK Debris
fe.protection.interact.hbm.pribris_digamma.*                                                             # (default: true) INTERACT Blackened RBMK Debris
fe.protection.interact.hbm.pribris_radiating.*                                                           # (default: true) INTERACT Smoldering RBMK Debris
fe.protection.interact.hbm.qe_containment.*                                                              # (default: true) INTERACT QE Containment Door
fe.protection.interact.hbm.qe_sliding.*                                                                  # (default: true) INTERACT QE Sliding Door
fe.protection.interact.hbm.radio_torch_receiver.*                                                        # (default: true) INTERACT Redstone-over-Radio Receiver
fe.protection.interact.hbm.radio_torch_sender.*                                                          # (default: true) INTERACT Redstone-over-Radio Sender
fe.protection.interact.hbm.radiobox.*                                                                    # (default: true) INTERACT Rosenberg Pest Control Box
fe.protection.interact.hbm.radiorec.*                                                                    # (default: true) INTERACT Broken FM Radio
fe.protection.interact.hbm.radsensor.*                                                                   # (default: true) INTERACT Radiation Sensor
fe.protection.interact.hbm.radwater_block.*                                                              # (default: true) INTERACT Irradiated Water
fe.protection.interact.hbm.rail_booster.*                                                                # (default: true) INTERACT High Speed Booster Rail
fe.protection.interact.hbm.rail_highspeed.*                                                              # (default: true) INTERACT High Speed Rail
fe.protection.interact.hbm.railgun_plasma.*                                                              # (default: true) INTERACT Railgun
fe.protection.interact.hbm.railing_bend.*                                                                # (default: true) INTERACT Railing Bend
fe.protection.interact.hbm.railing_end_flipped_floor.*                                                   # (default: true) INTERACT Railing End Flipped (Floor)
fe.protection.interact.hbm.railing_end_flipped_self.*                                                    # (default: true) INTERACT Railing End Flipped (Self)
fe.protection.interact.hbm.railing_end_floor.*                                                           # (default: true) INTERACT Railing End (Floor)
fe.protection.interact.hbm.railing_end_self.*                                                            # (default: true) INTERACT Railing End (Self)
fe.protection.interact.hbm.railing_normal.*                                                              # (default: true) INTERACT Railing
fe.protection.interact.hbm.rbmk_absorber.*                                                               # (default: true) INTERACT RBMK Boron Neutron Absorber
fe.protection.interact.hbm.rbmk_blank.*                                                                  # (default: true) INTERACT RBMK Structural Column
fe.protection.interact.hbm.rbmk_boiler.*                                                                 # (default: true) INTERACT RBMK Steam Channel
fe.protection.interact.hbm.rbmk_console.*                                                                # (default: true) INTERACT RBMK Console
fe.protection.interact.hbm.rbmk_control.*                                                                # (default: true) INTERACT RBMK Control Rods
fe.protection.interact.hbm.rbmk_control_auto.*                                                           # (default: true) INTERACT RBMK Automatic Control Rods
fe.protection.interact.hbm.rbmk_control_mod.*                                                            # (default: true) INTERACT RBMK Moderated Control Rods
fe.protection.interact.hbm.rbmk_cooler.*                                                                 # (default: true) INTERACT RBMK Emergency Freezer
fe.protection.interact.hbm.rbmk_crane_console.*                                                          # (default: true) INTERACT RBMK Crane Console
fe.protection.interact.hbm.rbmk_heater.*                                                                 # (default: true) INTERACT RBMK Fluid Heater
fe.protection.interact.hbm.rbmk_loader.*                                                                 # (default: true) INTERACT RBMK Fluid Loader
fe.protection.interact.hbm.rbmk_moderator.*                                                              # (default: true) INTERACT RBMK Graphite Moderator
fe.protection.interact.hbm.rbmk_outgasser.*                                                              # (default: true) INTERACT RBMK Irradiation Channel
fe.protection.interact.hbm.rbmk_reflector.*                                                              # (default: true) INTERACT RBMK Tungsten Carbide Neutron Reflector
fe.protection.interact.hbm.rbmk_rod.*                                                                    # (default: true) INTERACT RBMK Fuel Rod
fe.protection.interact.hbm.rbmk_rod_mod.*                                                                # (default: true) INTERACT RBMK Moderated Fuel Rod
fe.protection.interact.hbm.rbmk_rod_reasim.*                                                             # (default: true) INTERACT RBMK Fuel Rod (ReaSim)
fe.protection.interact.hbm.rbmk_rod_reasim_mod.*                                                         # (default: true) INTERACT RBMK Moderated Fuel Rod (ReaSim)
fe.protection.interact.hbm.rbmk_steam_inlet.*                                                            # (default: true) INTERACT RBMK ReaSim Water Inlet
fe.protection.interact.hbm.rbmk_steam_outlet.*                                                           # (default: true) INTERACT RBMK ReaSim Steam Outlet
fe.protection.interact.hbm.rbmk_storage.*                                                                # (default: true) INTERACT RBMK Storage Column
fe.protection.interact.hbm.reactor_computer.*                                                            # (default: true) INTERACT Reactor Control
fe.protection.interact.hbm.reactor_conductor.*                                                           # (default: true) INTERACT Reactor Boiler
fe.protection.interact.hbm.reactor_control.*                                                             # (default: true) INTERACT Control Rods
fe.protection.interact.hbm.reactor_ejector.*                                                             # (default: true) INTERACT Reactor Waste Ejector
fe.protection.interact.hbm.reactor_element.*                                                             # (default: true) INTERACT Reactor Chamber
fe.protection.interact.hbm.reactor_hatch.*                                                               # (default: true) INTERACT Reactor Access Hatch
fe.protection.interact.hbm.reactor_inserter.*                                                            # (default: true) INTERACT Reactor Fuel Inserter
fe.protection.interact.hbm.red_barrel.*                                                                  # (default: true) INTERACT Explosive Barrel
fe.protection.interact.hbm.red_cable.*                                                                   # (default: true) INTERACT Red Copper Cable
fe.protection.interact.hbm.red_cable_gauge.*                                                             # (default: true) INTERACT Power Gauge
fe.protection.interact.hbm.red_pylon.*                                                                   # (default: true) INTERACT Electricity Pole
fe.protection.interact.hbm.red_pylon_large.*                                                             # (default: true) INTERACT Large Electricity Pylon
fe.protection.interact.hbm.red_wire_coated.*                                                             # (default: true) INTERACT Red Copper Cable Block
fe.protection.interact.hbm.red_wire_sealed.*                                                             # (default: true) INTERACT Rad Sealed Red Copper Cable Block
fe.protection.interact.hbm.reinforced_brick.*                                                            # (default: true) INTERACT Reinforced Brick
fe.protection.interact.hbm.reinforced_brick_slab.*                                                       # (default: true) INTERACT Reinforced Brick Slab
fe.protection.interact.hbm.reinforced_brick_stairs.*                                                     # (default: true) INTERACT Reinforced Brick Stairs
fe.protection.interact.hbm.reinforced_glass.*                                                            # (default: true) INTERACT Reinforced Glass
fe.protection.interact.hbm.reinforced_lamp_off.*                                                         # (default: true) INTERACT Reinforced Lamp
fe.protection.interact.hbm.reinforced_lamp_on.*                                                          # (default: true) INTERACT Reinforced Lamp
fe.protection.interact.hbm.reinforced_light.*                                                            # (default: true) INTERACT Reinforced Glowstone
fe.protection.interact.hbm.reinforced_sand.*                                                             # (default: true) INTERACT Reinforced Sandstone
fe.protection.interact.hbm.reinforced_sand_slab.*                                                        # (default: true) INTERACT Reinforced Sand Slab
fe.protection.interact.hbm.reinforced_sand_stairs.*                                                      # (default: true) INTERACT Reinforced Sand Stairs
fe.protection.interact.hbm.reinforced_stone.*                                                            # (default: true) INTERACT Dense Stone
fe.protection.interact.hbm.reinforced_stone_slab.*                                                       # (default: true) INTERACT Reinforced Stone Slab
fe.protection.interact.hbm.reinforced_stone_stairs.*                                                     # (default: true) INTERACT Reinforced Stone Stairs
fe.protection.interact.hbm.residue.*                                                                     # (default: true) INTERACT Cloud Residue
fe.protection.interact.hbm.round_airlock_door.*                                                          # (default: true) INTERACT Round Airlock Door
fe.protection.interact.hbm.rtg_polonium.*                                                                # (default: true) INTERACT PT Isotope Cell
fe.protection.interact.hbm.safe.*                                                                        # (default: true) INTERACT Safe
fe.protection.interact.hbm.sand_boron.*                                                                  # (default: true) INTERACT Boron Sand
fe.protection.interact.hbm.sand_dirty.*                                                                  # (default: true) INTERACT Oily Sand
fe.protection.interact.hbm.sand_dirty_red.*                                                              # (default: true) INTERACT Red Oily Sand
fe.protection.interact.hbm.sand_gold.*                                                                   # (default: true) INTERACT Gold Sand
fe.protection.interact.hbm.sand_gold198.*                                                                # (default: true) INTERACT Gold-198 Sand
fe.protection.interact.hbm.sand_lead.*                                                                   # (default: true) INTERACT Lead Sand
fe.protection.interact.hbm.sand_polonium.*                                                               # (default: true) INTERACT Polonium Sand
fe.protection.interact.hbm.sand_quartz.*                                                                 # (default: true) INTERACT Quartz Sand
fe.protection.interact.hbm.sand_uranium.*                                                                # (default: true) INTERACT Uranium Sand
fe.protection.interact.hbm.sat_dock.*                                                                    # (default: true) INTERACT Cargo Landing Pad
fe.protection.interact.hbm.schrabidic_block.*                                                            # (default: true) INTERACT Schrabidic Acid
fe.protection.interact.hbm.seal_controller.*                                                             # (default: true) INTERACT Silo Hatch Opener
fe.protection.interact.hbm.seal_frame.*                                                                  # (default: true) INTERACT Silo Hatch Frame
fe.protection.interact.hbm.seal_hatch.*                                                                  # (default: true) INTERACT Silo Hatch
fe.protection.interact.hbm.secure_access_door.*                                                          # (default: true) INTERACT Secure Access Door
fe.protection.interact.hbm.sellafield_0.*                                                                # (default: true) INTERACT Sellafite
fe.protection.interact.hbm.sellafield_1.*                                                                # (default: true) INTERACT Hot Sellafite
fe.protection.interact.hbm.sellafield_2.*                                                                # (default: true) INTERACT Boiling Sellafite
fe.protection.interact.hbm.sellafield_3.*                                                                # (default: true) INTERACT Blazing Sellafite
fe.protection.interact.hbm.sellafield_4.*                                                                # (default: true) INTERACT Infernal Sellafite
fe.protection.interact.hbm.sellafield_core.*                                                             # (default: true) INTERACT Sellafite-Corium
fe.protection.interact.hbm.sellafield_slaked.*                                                           # (default: true) INTERACT Slaked Sellafite
fe.protection.interact.hbm.silo_hatch.*                                                                  # (default: true) INTERACT Silo Hatch
fe.protection.interact.hbm.sliding_blast_door.*                                                          # (default: true) INTERACT Sideways Sliding Blast Door
fe.protection.interact.hbm.sliding_blast_door_2.*                                                        # (default: true) INTERACT Sideways Sliding Blast Door
fe.protection.interact.hbm.sliding_blast_door_keypad.*                                                   # (default: true) INTERACT tile.sliding_blast_door_keypad.name
fe.protection.interact.hbm.sliding_gate_door.*                                                           # (default: true) INTERACT Small QE Containment Door
fe.protection.interact.hbm.sliding_seal_door.*                                                           # (default: true) INTERACT Sliding Metal Door
fe.protection.interact.hbm.small_hatch.*                                                                 # (default: true) INTERACT Small Hatch
fe.protection.interact.hbm.solar_mirror.*                                                                # (default: true) INTERACT Heliostat Mirror
fe.protection.interact.hbm.soyuz_capsule.*                                                               # (default: true) INTERACT Cargo Landing Capsule
fe.protection.interact.hbm.soyuz_launcher.*                                                              # (default: true) INTERACT Soyuz Launch Platform
fe.protection.interact.hbm.spikes.*                                                                      # (default: true) INTERACT Spikes
fe.protection.interact.hbm.spinny_light.*                                                                # (default: true) INTERACT Spinny Light
fe.protection.interact.hbm.steel_beam.*                                                                  # (default: true) INTERACT Steel Beam
fe.protection.interact.hbm.steel_corner.*                                                                # (default: true) INTERACT Steel Wall Corner
fe.protection.interact.hbm.steel_grate.*                                                                 # (default: true) INTERACT Steel Grate
fe.protection.interact.hbm.steel_poles.*                                                                 # (default: true) INTERACT Steel Pole
fe.protection.interact.hbm.steel_roof.*                                                                  # (default: true) INTERACT Flat Steel Roof
fe.protection.interact.hbm.steel_scaffold.*                                                              # (default: true) INTERACT Steel Scaffold
fe.protection.interact.hbm.steel_wall.*                                                                  # (default: true) INTERACT Steel Wall
fe.protection.interact.hbm.stone_cracked.*                                                               # (default: true) INTERACT Cracked Stone
fe.protection.interact.hbm.stone_depth.*                                                                 # (default: true) INTERACT Depth Rock
fe.protection.interact.hbm.stone_depth_nether.*                                                          # (default: true) INTERACT Nether Depth Rock
fe.protection.interact.hbm.stone_gneiss.*                                                                # (default: true) INTERACT Graphitic Schist
fe.protection.interact.hbm.stone_porous.*                                                                # (default: true) INTERACT Porous Stone
fe.protection.interact.hbm.struct_iter_core.*                                                            # (default: true) INTERACT Fusion Reactor Core Component
fe.protection.interact.hbm.struct_launcher.*                                                             # (default: true) INTERACT Launch Pad Component Block
fe.protection.interact.hbm.struct_launcher_core.*                                                        # (default: true) INTERACT Compact Launcher Core Component
fe.protection.interact.hbm.struct_launcher_core_large.*                                                  # (default: true) INTERACT Launch Table Core Component
fe.protection.interact.hbm.struct_plasma_core.*                                                          # (default: true) INTERACT Plasma Heater Core Component
fe.protection.interact.hbm.struct_scaffold.*                                                             # (default: true) INTERACT Launch Pad Scaffold Block
fe.protection.interact.hbm.struct_soyuz_core.*                                                           # (default: true) INTERACT Soyuz Launcher Core Component
fe.protection.interact.hbm.substation.*                                                                  # (default: true) INTERACT Substation
fe.protection.interact.hbm.taint.*                                                                       # (default: true) INTERACT Taint
fe.protection.interact.hbm.taint_barrel.*                                                                # (default: true) INTERACT IMP Residue Barrel
fe.protection.interact.hbm.tape_recorder.*                                                               # (default: true) INTERACT Tape Recorder
fe.protection.interact.hbm.tektite.*                                                                     # (default: true) INTERACT Tektite
fe.protection.interact.hbm.tesla.*                                                                       # (default: true) INTERACT Tesla Coil
fe.protection.interact.hbm.test_render.*                                                                 # (default: true) INTERACT tile.test_render.name
fe.protection.interact.hbm.therm_endo.*                                                                  # (default: true) INTERACT Endothermic Bomb
fe.protection.interact.hbm.therm_exo.*                                                                   # (default: true) INTERACT Exothermic Bomb
fe.protection.interact.hbm.tile_lab.*                                                                    # (default: true) INTERACT Laboratory Tiles
fe.protection.interact.hbm.tile_lab_broken.*                                                             # (default: true) INTERACT Broken Laboratory Tiles
fe.protection.interact.hbm.tile_lab_broken_slab.*                                                        # (default: true) INTERACT Broken Laboratory Tile Slab
fe.protection.interact.hbm.tile_lab_broken_stairs.*                                                      # (default: true) INTERACT Broken Laboratory Tile Stairs
fe.protection.interact.hbm.tile_lab_cracked.*                                                            # (default: true) INTERACT Cracked Laboratory Tiles
fe.protection.interact.hbm.tile_lab_cracked_slab.*                                                       # (default: true) INTERACT Cracked Laboratory Tile Slab
fe.protection.interact.hbm.tile_lab_cracked_stairs.*                                                     # (default: true) INTERACT Cracked Laboratory Tile Stairs
fe.protection.interact.hbm.tile_lab_slab.*                                                               # (default: true) INTERACT Laboratory Tile Slab
fe.protection.interact.hbm.tile_lab_stairs.*                                                             # (default: true) INTERACT Laboratory Tile Stairs
fe.protection.interact.hbm.toxic_block.*                                                                 # (default: true) INTERACT Sellaline
fe.protection.interact.hbm.transition_seal.*                                                             # (default: true) INTERACT Transition Seal
fe.protection.interact.hbm.turret_brandon.*                                                              # (default: true) INTERACT tile.turret_brandon.name
fe.protection.interact.hbm.turret_cheapo.*                                                               # (default: true) INTERACT Cheapo Gatling Sentry
fe.protection.interact.hbm.turret_chekhov.*                                                              # (default: true) INTERACT Heavy Machine Gun Turret "Chekhov's Gun"
fe.protection.interact.hbm.turret_cwis.*                                                                 # (default: true) INTERACT Phalanx Mk-15 CIWS
fe.protection.interact.hbm.turret_flamer.*                                                               # (default: true) INTERACT Flamethrower Turret
fe.protection.interact.hbm.turret_friendly.*                                                             # (default: true) INTERACT Chaingun Turret "Mister Friendly"
fe.protection.interact.hbm.turret_fritz.*                                                                # (default: true) INTERACT Heavy Flamethrower Turret "Fritz"
fe.protection.interact.hbm.turret_heavy.*                                                                # (default: true) INTERACT Heavy Machine Gun Turret
fe.protection.interact.hbm.turret_howard.*                                                               # (default: true) INTERACT Goalkeeper Twin Chaingun CIWS "Howard"
fe.protection.interact.hbm.turret_howard_damaged.*                                                       # (default: true) INTERACT Goalkeeper Twin Chaingun CIWS "Methusalem"
fe.protection.interact.hbm.turret_jeremy.*                                                               # (default: true) INTERACT Autocannon Turret "Jeremy"
fe.protection.interact.hbm.turret_light.*                                                                # (default: true) INTERACT Light Machine Gun Turret
fe.protection.interact.hbm.turret_maxwell.*                                                              # (default: true) INTERACT High-Energy MASER Turret "Maxwell"
fe.protection.interact.hbm.turret_richard.*                                                              # (default: true) INTERACT Rocket Launcher Turret "Richard"
fe.protection.interact.hbm.turret_rocket.*                                                               # (default: true) INTERACT Rocket Turret
fe.protection.interact.hbm.turret_spitfire.*                                                             # (default: true) INTERACT Heavy Artillery Turret
fe.protection.interact.hbm.turret_tau.*                                                                  # (default: true) INTERACT Tauon Turret
fe.protection.interact.hbm.turret_tauon.*                                                                # (default: true) INTERACT XVL1456 Prototype Turret "Tauon"
fe.protection.interact.hbm.undef.*                                                                       # (default: true) INTERACT tile.undef.name
fe.protection.interact.hbm.uu_gigafactory.*                                                              # (default: true) INTERACT UU-Matter Gigafactory
fe.protection.interact.hbm.vault_door.*                                                                  # (default: true) INTERACT Vault-Tec Blast Door
fe.protection.interact.hbm.vent_chlorine.*                                                               # (default: true) INTERACT Poison Vent
fe.protection.interact.hbm.vent_chlorine_seal.*                                                          # (default: true) INTERACT Chlorine Seal
fe.protection.interact.hbm.vent_cloud.*                                                                  # (default: true) INTERACT Cloud Vent
fe.protection.interact.hbm.vent_pink_cloud.*                                                             # (default: true) INTERACT Pink Cloud Vent
fe.protection.interact.hbm.vitrified_barrel.*                                                            # (default: true) INTERACT Vitrified Nuclear Waste Drum
fe.protection.interact.hbm.void.*                                                                        # (default: true) INTERACT tile.void.name
fe.protection.interact.hbm.volcanic_lava_block.*                                                         # (default: true) INTERACT Volcanic Lava
fe.protection.interact.hbm.volcano_core.*                                                                # (default: true) INTERACT Volcano Core
fe.protection.interact.hbm.waste_dirt.*                                                                  # (default: true) INTERACT Contaminated Dirt
fe.protection.interact.hbm.waste_earth.*                                                                 # (default: true) INTERACT Dead Grass
fe.protection.interact.hbm.waste_grass_tall.*                                                            # (default: true) INTERACT Waste Grass
fe.protection.interact.hbm.waste_gravel.*                                                                # (default: true) INTERACT Contaminated Gravel
fe.protection.interact.hbm.waste_ice.*                                                                   # (default: true) INTERACT Contaminated Ice
fe.protection.interact.hbm.waste_leaves.*                                                                # (default: true) INTERACT Waste Leaves
fe.protection.interact.hbm.waste_log.*                                                                   # (default: true) INTERACT Charred Log
fe.protection.interact.hbm.waste_mycelium.*                                                              # (default: true) INTERACT Glowing Mycelium
fe.protection.interact.hbm.waste_planks.*                                                                # (default: true) INTERACT Charred Wooden Planks
fe.protection.interact.hbm.waste_sand.*                                                                  # (default: true) INTERACT Contaminated Sand
fe.protection.interact.hbm.waste_sand_red.*                                                              # (default: true) INTERACT Contaminated Red Sand
fe.protection.interact.hbm.waste_sandstone.*                                                             # (default: true) INTERACT Contaminated Sandstone
fe.protection.interact.hbm.waste_sandstone_red.*                                                         # (default: true) INTERACT Contaminated Red Sandstone
fe.protection.interact.hbm.waste_snow.*                                                                  # (default: true) INTERACT Contaminated Snow
fe.protection.interact.hbm.waste_snow_block.*                                                            # (default: true) INTERACT Contaminated Block of Snow
fe.protection.interact.hbm.waste_terracotta.*                                                            # (default: true) INTERACT Contaminated Terracotta
fe.protection.interact.hbm.waste_trinitite.*                                                             # (default: true) INTERACT Trinitite Ore
fe.protection.interact.hbm.waste_trinitite_red.*                                                         # (default: true) INTERACT Red Trinitite Ore
fe.protection.interact.hbm.water_door.*                                                                  # (default: true) INTERACT Water Door
fe.protection.interact.hbm.watz_conductor.*                                                              # (default: true) INTERACT Watz Electricity Port
fe.protection.interact.hbm.watz_control.*                                                                # (default: true) INTERACT Reinforced Control Rods
fe.protection.interact.hbm.watz_cooler.*                                                                 # (default: true) INTERACT Watz Reactor Supercooler
fe.protection.interact.hbm.watz_core.*                                                                   # (default: true) INTERACT Watz Reactor Control
fe.protection.interact.hbm.watz_element.*                                                                # (default: true) INTERACT Watz Reaction Chamber
fe.protection.interact.hbm.watz_end.*                                                                    # (default: true) INTERACT Watz Reactor Stability Element
fe.protection.interact.hbm.watz_hatch.*                                                                  # (default: true) INTERACT Watz Reactor Access Hatch
fe.protection.interact.hbm.yellow_barrel.*                                                               # (default: true) INTERACT Radioactive Barrel
fe.protection.interact.immersiveengineering.aluminum_scaffolding_stairs0.*                               # (default: true) INTERACT Aluminium Scaffolding Stairs
fe.protection.interact.immersiveengineering.aluminum_scaffolding_stairs1.*                               # (default: true) INTERACT Aluminium Scaffolding Stairs
fe.protection.interact.immersiveengineering.aluminum_scaffolding_stairs2.*                               # (default: true) INTERACT Aluminium Scaffolding Stairs
fe.protection.interact.immersiveengineering.cloth_device.*                                               # (default: true) INTERACT tile.immersiveengineering.cloth_device.name
fe.protection.interact.immersiveengineering.connector.*                                                  # (default: true) INTERACT tile.immersiveengineering.connector.name
fe.protection.interact.immersiveengineering.conveyor.*                                                   # (default: true) INTERACT tile.immersiveengineering.conveyor.name
fe.protection.interact.immersiveengineering.fake_light.*                                                 # (default: true) INTERACT tile.immersiveengineering.fake_light.name
fe.protection.interact.immersiveengineering.fluidbiodiesel.*                                             # (default: true) INTERACT Biodiesel
fe.protection.interact.immersiveengineering.fluidconcrete.*                                              # (default: true) INTERACT Liquid Concrete
fe.protection.interact.immersiveengineering.fluidcreosote.*                                              # (default: true) INTERACT Creosote Oil
fe.protection.interact.immersiveengineering.fluidethanol.*                                               # (default: true) INTERACT Ethanol
fe.protection.interact.immersiveengineering.fluidplantoil.*                                              # (default: true) INTERACT Plant Oil
fe.protection.interact.immersiveengineering.hemp.*                                                       # (default: true) INTERACT Industrial Hemp
fe.protection.interact.immersiveengineering.metal_decoration0.*                                          # (default: true) INTERACT tile.immersiveengineering.metal_decoration0.name
fe.protection.interact.immersiveengineering.metal_decoration1.*                                          # (default: true) INTERACT tile.immersiveengineering.metal_decoration1.name
fe.protection.interact.immersiveengineering.metal_decoration1_slab.*                                     # (default: true) INTERACT tile.immersiveengineering.metal_decoration1_slab.name
fe.protection.interact.immersiveengineering.metal_decoration2.*                                          # (default: true) INTERACT tile.immersiveengineering.metal_decoration2.name
fe.protection.interact.immersiveengineering.metal_device0.*                                              # (default: true) INTERACT tile.immersiveengineering.metal_device0.name
fe.protection.interact.immersiveengineering.metal_device1.*                                              # (default: true) INTERACT tile.immersiveengineering.metal_device1.name
fe.protection.interact.immersiveengineering.metal_ladder.*                                               # (default: true) INTERACT tile.immersiveengineering.metal_ladder.name
fe.protection.interact.immersiveengineering.metal_multiblock.*                                           # (default: true) INTERACT tile.immersiveengineering.metal_multiblock.name
fe.protection.interact.immersiveengineering.ore.*                                                        # (default: true) INTERACT tile.immersiveengineering.ore.name
fe.protection.interact.immersiveengineering.sheetmetal.*                                                 # (default: true) INTERACT tile.immersiveengineering.sheetmetal.name
fe.protection.interact.immersiveengineering.sheetmetal_slab.*                                            # (default: true) INTERACT tile.immersiveengineering.sheetmetal_slab.name
fe.protection.interact.immersiveengineering.steel_scaffolding_stairs0.*                                  # (default: true) INTERACT Steel Scaffolding Stairs
fe.protection.interact.immersiveengineering.steel_scaffolding_stairs1.*                                  # (default: true) INTERACT Steel Scaffolding Stairs
fe.protection.interact.immersiveengineering.steel_scaffolding_stairs2.*                                  # (default: true) INTERACT Steel Scaffolding Stairs
fe.protection.interact.immersiveengineering.stone_decoration.*                                           # (default: true) INTERACT tile.immersiveengineering.stone_decoration.name
fe.protection.interact.immersiveengineering.stone_decoration_slab.*                                      # (default: true) INTERACT tile.immersiveengineering.stone_decoration_slab.name
fe.protection.interact.immersiveengineering.stone_decoration_stairs_concrete.*                           # (default: true) INTERACT Concrete Stairs
fe.protection.interact.immersiveengineering.stone_decoration_stairs_concrete_leaded.*                    # (default: true) INTERACT Leaded Concrete Stairs
fe.protection.interact.immersiveengineering.stone_decoration_stairs_concrete_tile.*                      # (default: true) INTERACT Concrete Tile Stairs
fe.protection.interact.immersiveengineering.stone_decoration_stairs_hempcrete.*                          # (default: true) INTERACT Hempcrete Stairs
fe.protection.interact.immersiveengineering.stone_device.*                                               # (default: true) INTERACT tile.immersiveengineering.stone_device.name
fe.protection.interact.immersiveengineering.storage.*                                                    # (default: true) INTERACT tile.immersiveengineering.storage.name
fe.protection.interact.immersiveengineering.storage_slab.*                                               # (default: true) INTERACT tile.immersiveengineering.storage_slab.name
fe.protection.interact.immersiveengineering.treated_wood.*                                               # (default: true) INTERACT tile.immersiveengineering.treated_wood.name
fe.protection.interact.immersiveengineering.treated_wood_slab.*                                          # (default: true) INTERACT tile.immersiveengineering.treated_wood_slab.name
fe.protection.interact.immersiveengineering.treated_wood_stairs0.*                                       # (default: true) INTERACT Treated Wood Stairs
fe.protection.interact.immersiveengineering.treated_wood_stairs1.*                                       # (default: true) INTERACT Treated Wood Stairs
fe.protection.interact.immersiveengineering.treated_wood_stairs2.*                                       # (default: true) INTERACT Treated Wood Stairs
fe.protection.interact.immersiveengineering.wooden_decoration.*                                          # (default: true) INTERACT tile.immersiveengineering.wooden_decoration.name
fe.protection.interact.immersiveengineering.wooden_device0.*                                             # (default: true) INTERACT tile.immersiveengineering.wooden_device0.name
fe.protection.interact.immersiveengineering.wooden_device1.*                                             # (default: true) INTERACT tile.immersiveengineering.wooden_device1.name
fe.protection.interact.immersiveintelligence.ammonia.*                                                   # (default: true) INTERACT tile.immersiveintelligence.ammonia.name
fe.protection.interact.immersiveintelligence.brine.*                                                     # (default: true) INTERACT tile.immersiveintelligence.brine.name
fe.protection.interact.immersiveintelligence.carbon_dioxide.*                                            # (default: true) INTERACT tile.immersiveintelligence.carbon_dioxide.name
fe.protection.interact.immersiveintelligence.carbon_oxide.*                                              # (default: true) INTERACT tile.immersiveintelligence.carbon_oxide.name
fe.protection.interact.immersiveintelligence.charred_log.*                                               # (default: true) INTERACT tile.immersiveintelligence.charred_log.name
fe.protection.interact.immersiveintelligence.chlorine.*                                                  # (default: true) INTERACT tile.immersiveintelligence.chlorine.name
fe.protection.interact.immersiveintelligence.cloth_decoration.*                                          # (default: true) INTERACT tile.immersiveintelligence.cloth_decoration.name
fe.protection.interact.immersiveintelligence.concrete_decoration.*                                       # (default: true) INTERACT tile.immersiveintelligence.concrete_decoration.name
fe.protection.interact.immersiveintelligence.concrete_decoration_slab.*                                  # (default: true) INTERACT tile.immersiveintelligence.concrete_decoration_slab.name
fe.protection.interact.immersiveintelligence.concrete_decoration_stairs_concrete_bricks.*                # (default: true) INTERACT Concrete Bricks Slab
fe.protection.interact.immersiveintelligence.concrete_decoration_stairs_sturdy_concrete_bricks.*         # (default: true) INTERACT Panzerconcrete Bricks Stairs
fe.protection.interact.immersiveintelligence.concrete_decoration_stairs_uberconcrete.*                   # (default: true) INTERACT berconcrete Bricks Stairs
fe.protection.interact.immersiveintelligence.data_connector.*                                            # (default: true) INTERACT tile.immersiveintelligence.data_connector.name
fe.protection.interact.immersiveintelligence.etching_acid.*                                              # (default: true) INTERACT tile.immersiveintelligence.etching_acid.name
fe.protection.interact.immersiveintelligence.formic_acid.*                                               # (default: true) INTERACT tile.immersiveintelligence.formic_acid.name
fe.protection.interact.immersiveintelligence.gate_multiblock.*                                           # (default: true) INTERACT tile.immersiveintelligence.gate_multiblock.name
fe.protection.interact.immersiveintelligence.gearbox.*                                                   # (default: true) INTERACT tile.immersiveintelligence.gearbox.name
fe.protection.interact.immersiveintelligence.hydrofluoric_acid.*                                         # (default: true) INTERACT tile.immersiveintelligence.hydrofluoric_acid.name
fe.protection.interact.immersiveintelligence.hydrogen.*                                                  # (default: true) INTERACT tile.immersiveintelligence.hydrogen.name
fe.protection.interact.immersiveintelligence.ink.*                                                       # (default: true) INTERACT tile.immersiveintelligence.ink.name
fe.protection.interact.immersiveintelligence.ink_cyan.*                                                  # (default: true) INTERACT tile.immersiveintelligence.ink_cyan.name
fe.protection.interact.immersiveintelligence.ink_magenta.*                                               # (default: true) INTERACT tile.immersiveintelligence.ink_magenta.name
fe.protection.interact.immersiveintelligence.ink_yellow.*                                                # (default: true) INTERACT tile.immersiveintelligence.ink_yellow.name
fe.protection.interact.immersiveintelligence.latex.*                                                     # (default: true) INTERACT tile.immersiveintelligence.latex.name
fe.protection.interact.immersiveintelligence.mechanical_connector.*                                      # (default: true) INTERACT tile.immersiveintelligence.mechanical_connector.name
fe.protection.interact.immersiveintelligence.mechanical_device.*                                         # (default: true) INTERACT tile.immersiveintelligence.mechanical_device.name
fe.protection.interact.immersiveintelligence.mechanical_device1.*                                        # (default: true) INTERACT tile.immersiveintelligence.mechanical_device1.name
fe.protection.interact.immersiveintelligence.metal_decoration.*                                          # (default: true) INTERACT tile.immersiveintelligence.metal_decoration.name
fe.protection.interact.immersiveintelligence.metal_device.*                                              # (default: true) INTERACT tile.immersiveintelligence.metal_device.name
fe.protection.interact.immersiveintelligence.metal_device1.*                                             # (default: true) INTERACT tile.immersiveintelligence.metal_device1.name
fe.protection.interact.immersiveintelligence.metal_fortification.*                                       # (default: true) INTERACT tile.immersiveintelligence.metal_fortification.name
fe.protection.interact.immersiveintelligence.metal_fortification1.*                                      # (default: true) INTERACT tile.immersiveintelligence.metal_fortification1.name
fe.protection.interact.immersiveintelligence.metal_multiblock.*                                          # (default: true) INTERACT tile.immersiveintelligence.metal_multiblock.name
fe.protection.interact.immersiveintelligence.metal_multiblock1.*                                         # (default: true) INTERACT tile.immersiveintelligence.metal_multiblock1.name
fe.protection.interact.immersiveintelligence.methanol.*                                                  # (default: true) INTERACT tile.immersiveintelligence.methanol.name
fe.protection.interact.immersiveintelligence.mine_sign.*                                                 # (default: true) INTERACT tile.immersiveintelligence.mine_sign.name
fe.protection.interact.immersiveintelligence.mustard_gas.*                                               # (default: true) INTERACT tile.immersiveintelligence.mustard_gas.name
fe.protection.interact.immersiveintelligence.nitric_acid.*                                               # (default: true) INTERACT tile.immersiveintelligence.nitric_acid.name
fe.protection.interact.immersiveintelligence.ore.*                                                       # (default: true) INTERACT tile.immersiveintelligence.ore.name
fe.protection.interact.immersiveintelligence.oxygen.*                                                    # (default: true) INTERACT tile.immersiveintelligence.oxygen.name
fe.protection.interact.immersiveintelligence.radio_explosives.*                                          # (default: true) INTERACT tile.immersiveintelligence.radio_explosives.name
fe.protection.interact.immersiveintelligence.rubber_leaves.*                                             # (default: true) INTERACT tile.immersiveintelligence.rubber_leaves.name
fe.protection.interact.immersiveintelligence.rubber_log.*                                                # (default: true) INTERACT tile.immersiveintelligence.rubber_log.name
fe.protection.interact.immersiveintelligence.rubber_sapling.*                                            # (default: true) INTERACT tile.immersiveintelligence.rubber_sapling.name
fe.protection.interact.immersiveintelligence.sheetmetal.*                                                # (default: true) INTERACT tile.immersiveintelligence.sheetmetal.name
fe.protection.interact.immersiveintelligence.sheetmetal_slab.*                                           # (default: true) INTERACT tile.immersiveintelligence.sheetmetal_slab.name
fe.protection.interact.immersiveintelligence.small_crate.*                                               # (default: true) INTERACT tile.immersiveintelligence.small_crate.name
fe.protection.interact.immersiveintelligence.stone_decoration.*                                          # (default: true) INTERACT tile.immersiveintelligence.stone_decoration.name
fe.protection.interact.immersiveintelligence.storage.*                                                   # (default: true) INTERACT tile.immersiveintelligence.storage.name
fe.protection.interact.immersiveintelligence.storage_slab.*                                              # (default: true) INTERACT tile.immersiveintelligence.storage_slab.name
fe.protection.interact.immersiveintelligence.sulfuric_acid.*                                             # (default: true) INTERACT tile.immersiveintelligence.sulfuric_acid.name
fe.protection.interact.immersiveintelligence.tellermine.*                                                # (default: true) INTERACT tile.immersiveintelligence.tellermine.name
fe.protection.interact.immersiveintelligence.tripmine.*                                                  # (default: true) INTERACT tile.immersiveintelligence.tripmine.name
fe.protection.interact.immersiveintelligence.tripwire_connector.*                                        # (default: true) INTERACT tile.immersiveintelligence.tripwire_connector.name
fe.protection.interact.immersiveintelligence.wooden_fortification.*                                      # (default: true) INTERACT tile.immersiveintelligence.wooden_fortification.name
fe.protection.interact.immersiveintelligence.wooden_multiblock.*                                         # (default: true) INTERACT tile.immersiveintelligence.wooden_multiblock.name
fe.protection.interact.immersivepetroleum.dummy.*                                                        # (default: true) INTERACT tile.immersivepetroleum.dummy.name
fe.protection.interact.immersivepetroleum.fluid_crude_oil.*                                              # (default: true) INTERACT Crude Oil
fe.protection.interact.immersivepetroleum.fluid_diesel.*                                                 # (default: true) INTERACT Diesel
fe.protection.interact.immersivepetroleum.fluid_gasoline.*                                               # (default: true) INTERACT Gasoline
fe.protection.interact.immersivepetroleum.fluid_lubricant.*                                              # (default: true) INTERACT Lubricant
fe.protection.interact.immersivepetroleum.fluid_napalm.*                                                 # (default: true) INTERACT Napalm
fe.protection.interact.immersivepetroleum.metal_device.*                                                 # (default: true) INTERACT tile.immersivepetroleum.metal_device.name
fe.protection.interact.immersivepetroleum.metal_multiblock.*                                             # (default: true) INTERACT tile.immersivepetroleum.metal_multiblock.name
fe.protection.interact.immersivepetroleum.stone_decoration.*                                             # (default: true) INTERACT tile.immersivepetroleum.stone_decoration.name
fe.protection.interact.immersiverailroading.block_rail.*                                                 # (default: true) INTERACT Rail
fe.protection.interact.immersiverailroading.block_rail_gag.*                                             # (default: true) INTERACT Rail (Gag)
fe.protection.interact.immersiverailroading.block_rail_preview.*                                         # (default: true) INTERACT Rail Preview
fe.protection.interact.immersiverailroading.multiblock.*                                                 # (default: true) INTERACT tile.immersiverailroading:multiblock.name
fe.protection.interact.immersivetech.connectors.*                                                        # (default: true) INTERACT tile.immersivetech.connectors.name
fe.protection.interact.immersivetech.exhauststeam.*                                                      # (default: true) INTERACT tile.immersivetech.exhaustSteam.name
fe.protection.interact.immersivetech.fluidchlorine.*                                                     # (default: true) INTERACT Chlorine
fe.protection.interact.immersivetech.fluiddistwater.*                                                    # (default: true) INTERACT Distilled Water
fe.protection.interact.immersivetech.fluidfluegas.*                                                      # (default: true) INTERACT Flue Gas
fe.protection.interact.immersivetech.fluidhighpressuresteam.*                                            # (default: true) INTERACT High Pressure Steam
fe.protection.interact.immersivetech.fluidhotwater.*                                                     # (default: true) INTERACT Hot Spring Water
fe.protection.interact.immersivetech.fluidmoltensalt.*                                                   # (default: true) INTERACT Molten Salt
fe.protection.interact.immersivetech.fluidmoltensodium.*                                                 # (default: true) INTERACT Molten Sodium
fe.protection.interact.immersivetech.fluidsteam.*                                                        # (default: true) INTERACT Steam
fe.protection.interact.immersivetech.fluidsuperheatedmoltensodium.*                                      # (default: true) INTERACT Superheated Molten Sodium
fe.protection.interact.immersivetech.metal_barrel.*                                                      # (default: true) INTERACT tile.immersivetech.metal_barrel.name
fe.protection.interact.immersivetech.metal_multiblock.*                                                  # (default: true) INTERACT tile.immersivetech.metal_multiblock.name
fe.protection.interact.immersivetech.metal_multiblock1.*                                                 # (default: true) INTERACT tile.immersivetech.metal_multiblock1.name
fe.protection.interact.immersivetech.metal_trash.*                                                       # (default: true) INTERACT tile.immersivetech.metal_trash.name
fe.protection.interact.immersivetech.stone_decoration.*                                                  # (default: true) INTERACT tile.immersivetech.stone_decoration.name
fe.protection.interact.immersivetech.stone_decoration_slab.*                                             # (default: true) INTERACT tile.immersivetech.stone_decoration_slab.name
fe.protection.interact.immersivetech.valve.*                                                             # (default: true) INTERACT tile.immersivetech.valve.name
fe.protection.interact.immersivetech.wooden_crate.*                                                      # (default: true) INTERACT tile.immersivetech.wooden_crate.name
fe.protection.interact.libvulpes.advancedmotor.*                                                         # (default: true) INTERACT Advanced Motor
fe.protection.interact.libvulpes.advstructuremachine.*                                                   # (default: true) INTERACT Advanced Machine Structure
fe.protection.interact.libvulpes.blockphantom.*                                                          # (default: true) INTERACT tile.blockPhantom.name
fe.protection.interact.libvulpes.coalgenerator.*                                                         # (default: true) INTERACT Coal Generator
fe.protection.interact.libvulpes.coil0.*                                                                 # (default: true) INTERACT tile.coil.name
fe.protection.interact.libvulpes.creativepowerbattery.*                                                  # (default: true) INTERACT Creative Power Input Plug
fe.protection.interact.libvulpes.elitemotor.*                                                            # (default: true) INTERACT Elite Motor
fe.protection.interact.libvulpes.enhancedmotor.*                                                         # (default: true) INTERACT Enhanced Motor
fe.protection.interact.libvulpes.forgepowerinput.*                                                       # (default: true) INTERACT Power Input Plug
fe.protection.interact.libvulpes.forgepoweroutput.*                                                      # (default: true) INTERACT Power Output Plug
fe.protection.interact.libvulpes.hatch.*                                                                 # (default: true) INTERACT tile.hatch.name
fe.protection.interact.libvulpes.metal0.*                                                                # (default: true) INTERACT tile.metal.name
fe.protection.interact.libvulpes.motor.*                                                                 # (default: true) INTERACT Motor
fe.protection.interact.libvulpes.ore0.*                                                                  # (default: true) INTERACT tile.ore.name
fe.protection.interact.libvulpes.placeholder.*                                                           # (default: true) INTERACT Machine
fe.protection.interact.libvulpes.structuremachine.*                                                      # (default: true) INTERACT Machine Structure
fe.protection.interact.matchlockweapons.lathe.*                                                          # (default: true) INTERACT Lathe
fe.protection.interact.minecraft.acacia_door.*                                                           # (default: true) INTERACT Acacia Door
fe.protection.interact.minecraft.acacia_fence.*                                                          # (default: true) INTERACT Acacia Fence
fe.protection.interact.minecraft.acacia_fence_gate.*                                                     # (default: true) INTERACT Acacia Fence Gate
fe.protection.interact.minecraft.acacia_stairs.*                                                         # (default: true) INTERACT Acacia Wood Stairs
fe.protection.interact.minecraft.activator_rail.*                                                        # (default: true) INTERACT Activator Rail
fe.protection.interact.minecraft.air.*                                                                   # (default: true) INTERACT Air
fe.protection.interact.minecraft.anvil.*                                                                 # (default: true) INTERACT Anvil
fe.protection.interact.minecraft.barrier.*                                                               # (default: true) INTERACT Barrier
fe.protection.interact.minecraft.beacon.*                                                                # (default: true) INTERACT Beacon
fe.protection.interact.minecraft.bed.*                                                                   # (default: true) INTERACT tile.bed.name
fe.protection.interact.minecraft.bedrock.*                                                               # (default: true) INTERACT Bedrock
fe.protection.interact.minecraft.beetroots.*                                                             # (default: true) INTERACT Beetroots
fe.protection.interact.minecraft.birch_door.*                                                            # (default: true) INTERACT Birch Door
fe.protection.interact.minecraft.birch_fence.*                                                           # (default: true) INTERACT Birch Fence
fe.protection.interact.minecraft.birch_fence_gate.*                                                      # (default: true) INTERACT Birch Fence Gate
fe.protection.interact.minecraft.birch_stairs.*                                                          # (default: true) INTERACT Birch Wood Stairs
fe.protection.interact.minecraft.black_glazed_terracotta.*                                               # (default: true) INTERACT Black Glazed Terracotta
fe.protection.interact.minecraft.black_shulker_box.*                                                     # (default: true) INTERACT Black Shulker Box
fe.protection.interact.minecraft.blue_glazed_terracotta.*                                                # (default: true) INTERACT Blue Glazed Terracotta
fe.protection.interact.minecraft.blue_shulker_box.*                                                      # (default: true) INTERACT Blue Shulker Box
fe.protection.interact.minecraft.bone_block.*                                                            # (default: true) INTERACT Bone Block
fe.protection.interact.minecraft.bookshelf.*                                                             # (default: true) INTERACT Bookshelf
fe.protection.interact.minecraft.brewing_stand.*                                                         # (default: true) INTERACT Brewing Stand
fe.protection.interact.minecraft.brick_block.*                                                           # (default: true) INTERACT Bricks
fe.protection.interact.minecraft.brick_stairs.*                                                          # (default: true) INTERACT Brick Stairs
fe.protection.interact.minecraft.brown_glazed_terracotta.*                                               # (default: true) INTERACT Brown Glazed Terracotta
fe.protection.interact.minecraft.brown_mushroom.*                                                        # (default: true) INTERACT Mushroom
fe.protection.interact.minecraft.brown_mushroom_block.*                                                  # (default: true) INTERACT Mushroom
fe.protection.interact.minecraft.brown_shulker_box.*                                                     # (default: true) INTERACT Brown Shulker Box
fe.protection.interact.minecraft.cactus.*                                                                # (default: true) INTERACT Cactus
fe.protection.interact.minecraft.cake.*                                                                  # (default: true) INTERACT Cake
fe.protection.interact.minecraft.carpet.*                                                                # (default: true) INTERACT Carpet
fe.protection.interact.minecraft.carrots.*                                                               # (default: true) INTERACT Carrots
fe.protection.interact.minecraft.cauldron.*                                                              # (default: true) INTERACT Cauldron
fe.protection.interact.minecraft.chain_command_block.*                                                   # (default: true) INTERACT Chain Command Block
fe.protection.interact.minecraft.chest.*                                                                 # (default: true) INTERACT Chest
fe.protection.interact.minecraft.chorus_flower.*                                                         # (default: true) INTERACT Chorus Flower
fe.protection.interact.minecraft.chorus_plant.*                                                          # (default: true) INTERACT Chorus Plant
fe.protection.interact.minecraft.clay.*                                                                  # (default: true) INTERACT Clay
fe.protection.interact.minecraft.coal_block.*                                                            # (default: true) INTERACT Block of Coal
fe.protection.interact.minecraft.coal_ore.*                                                              # (default: true) INTERACT Coal Ore
fe.protection.interact.minecraft.cobblestone.*                                                           # (default: true) INTERACT Cobblestone
fe.protection.interact.minecraft.cobblestone_wall.*                                                      # (default: true) INTERACT Cobblestone Wall
fe.protection.interact.minecraft.cocoa.*                                                                 # (default: true) INTERACT Cocoa
fe.protection.interact.minecraft.command_block.*                                                         # (default: true) INTERACT Command Block
fe.protection.interact.minecraft.concrete.*                                                              # (default: true) INTERACT Concrete Tile
fe.protection.interact.minecraft.concrete_powder.*                                                       # (default: true) INTERACT tile.concretePowder.name
fe.protection.interact.minecraft.crafting_table.*                                                        # (default: true) INTERACT Crafting Table
fe.protection.interact.minecraft.cyan_glazed_terracotta.*                                                # (default: true) INTERACT Cyan Glazed Terracotta
fe.protection.interact.minecraft.cyan_shulker_box.*                                                      # (default: true) INTERACT Cyan Shulker Box
fe.protection.interact.minecraft.dark_oak_door.*                                                         # (default: true) INTERACT Dark Oak Door
fe.protection.interact.minecraft.dark_oak_fence.*                                                        # (default: true) INTERACT Dark Oak Fence
fe.protection.interact.minecraft.dark_oak_fence_gate.*                                                   # (default: true) INTERACT Dark Oak Fence Gate
fe.protection.interact.minecraft.dark_oak_stairs.*                                                       # (default: true) INTERACT Dark Oak Wood Stairs
fe.protection.interact.minecraft.daylight_detector.*                                                     # (default: true) INTERACT Daylight Sensor
fe.protection.interact.minecraft.daylight_detector_inverted.*                                            # (default: true) INTERACT Daylight Sensor
fe.protection.interact.minecraft.deadbush.*                                                              # (default: true) INTERACT Dead Bush
fe.protection.interact.minecraft.detector_rail.*                                                         # (default: true) INTERACT Detector Rail
fe.protection.interact.minecraft.diamond_block.*                                                         # (default: true) INTERACT Block of Diamond
fe.protection.interact.minecraft.diamond_ore.*                                                           # (default: true) INTERACT Diamond Ore
fe.protection.interact.minecraft.dirt.*                                                                  # (default: true) INTERACT Dirt
fe.protection.interact.minecraft.dispenser.*                                                             # (default: true) INTERACT Dispenser
fe.protection.interact.minecraft.double_plant.*                                                          # (default: true) INTERACT Plant
fe.protection.interact.minecraft.double_stone_slab.*                                                     # (default: true) INTERACT Stone Slab
fe.protection.interact.minecraft.double_stone_slab2.*                                                    # (default: true) INTERACT Red Sandstone Slab
fe.protection.interact.minecraft.double_wooden_slab.*                                                    # (default: true) INTERACT Wood Slab
fe.protection.interact.minecraft.dragon_egg.*                                                            # (default: true) INTERACT Dragon Egg
fe.protection.interact.minecraft.dropper.*                                                               # (default: true) INTERACT Dropper
fe.protection.interact.minecraft.emerald_block.*                                                         # (default: true) INTERACT Block of Emerald
fe.protection.interact.minecraft.emerald_ore.*                                                           # (default: true) INTERACT Emerald Ore
fe.protection.interact.minecraft.enchanting_table.*                                                      # (default: true) INTERACT Enchantment Table
fe.protection.interact.minecraft.end_bricks.*                                                            # (default: true) INTERACT End Stone Bricks
fe.protection.interact.minecraft.end_gateway.*                                                           # (default: true) INTERACT tile.null.name
fe.protection.interact.minecraft.end_portal.*                                                            # (default: true) INTERACT tile.null.name
fe.protection.interact.minecraft.end_portal_frame.*                                                      # (default: true) INTERACT End Portal
fe.protection.interact.minecraft.end_rod.*                                                               # (default: true) INTERACT End Rod
fe.protection.interact.minecraft.end_stone.*                                                             # (default: true) INTERACT End Stone
fe.protection.interact.minecraft.ender_chest.*                                                           # (default: true) INTERACT Ender Chest
fe.protection.interact.minecraft.farmland.*                                                              # (default: true) INTERACT Farmland
fe.protection.interact.minecraft.fence.*                                                                 # (default: true) INTERACT Oak Fence
fe.protection.interact.minecraft.fence_gate.*                                                            # (default: true) INTERACT Oak Fence Gate
fe.protection.interact.minecraft.fire.*                                                                  # (default: true) INTERACT Fire
fe.protection.interact.minecraft.flower_pot.*                                                            # (default: true) INTERACT Flower Pot
fe.protection.interact.minecraft.flowing_lava.*                                                          # (default: true) INTERACT Lava
fe.protection.interact.minecraft.flowing_water.*                                                         # (default: true) INTERACT Water
fe.protection.interact.minecraft.frosted_ice.*                                                           # (default: true) INTERACT Frosted Ice
fe.protection.interact.minecraft.furnace.*                                                               # (default: true) INTERACT Furnace
fe.protection.interact.minecraft.glass.*                                                                 # (default: true) INTERACT Glass
fe.protection.interact.minecraft.glass_pane.*                                                            # (default: true) INTERACT Glass Pane
fe.protection.interact.minecraft.glowstone.*                                                             # (default: true) INTERACT Glowstone
fe.protection.interact.minecraft.gold_block.*                                                            # (default: true) INTERACT Block of Gold
fe.protection.interact.minecraft.gold_ore.*                                                              # (default: true) INTERACT Gold Ore
fe.protection.interact.minecraft.golden_rail.*                                                           # (default: true) INTERACT Powered Rail
fe.protection.interact.minecraft.grass.*                                                                 # (default: true) INTERACT Grass Block
fe.protection.interact.minecraft.grass_path.*                                                            # (default: true) INTERACT Grass Path
fe.protection.interact.minecraft.gravel.*                                                                # (default: true) INTERACT Gravel
fe.protection.interact.minecraft.gray_glazed_terracotta.*                                                # (default: true) INTERACT Gray Glazed Terracotta
fe.protection.interact.minecraft.gray_shulker_box.*                                                      # (default: true) INTERACT Gray Shulker Box
fe.protection.interact.minecraft.green_glazed_terracotta.*                                               # (default: true) INTERACT Green Glazed Terracotta
fe.protection.interact.minecraft.green_shulker_box.*                                                     # (default: true) INTERACT Green Shulker Box
fe.protection.interact.minecraft.hardened_clay.*                                                         # (default: true) INTERACT Terracotta
fe.protection.interact.minecraft.hay_block.*                                                             # (default: true) INTERACT Hay Bale
fe.protection.interact.minecraft.heavy_weighted_pressure_plate.*                                         # (default: true) INTERACT Weighted Pressure Plate (Heavy)
fe.protection.interact.minecraft.hopper.*                                                                # (default: true) INTERACT Hopper
fe.protection.interact.minecraft.ice.*                                                                   # (default: true) INTERACT Ice
fe.protection.interact.minecraft.iron_bars.*                                                             # (default: true) INTERACT Iron Bars
fe.protection.interact.minecraft.iron_block.*                                                            # (default: true) INTERACT Block of Iron
fe.protection.interact.minecraft.iron_door.*                                                             # (default: true) INTERACT Iron Door
fe.protection.interact.minecraft.iron_ore.*                                                              # (default: true) INTERACT Iron Ore
fe.protection.interact.minecraft.iron_trapdoor.*                                                         # (default: true) INTERACT Iron Trapdoor
fe.protection.interact.minecraft.jukebox.*                                                               # (default: true) INTERACT Jukebox
fe.protection.interact.minecraft.jungle_door.*                                                           # (default: true) INTERACT Jungle Door
fe.protection.interact.minecraft.jungle_fence.*                                                          # (default: true) INTERACT Jungle Fence
fe.protection.interact.minecraft.jungle_fence_gate.*                                                     # (default: true) INTERACT Jungle Fence Gate
fe.protection.interact.minecraft.jungle_stairs.*                                                         # (default: true) INTERACT Jungle Wood Stairs
fe.protection.interact.minecraft.ladder.*                                                                # (default: true) INTERACT Ladder
fe.protection.interact.minecraft.lapis_block.*                                                           # (default: true) INTERACT Lapis Lazuli Block
fe.protection.interact.minecraft.lapis_ore.*                                                             # (default: true) INTERACT Lapis Lazuli Ore
fe.protection.interact.minecraft.lava.*                                                                  # (default: true) INTERACT Lava
fe.protection.interact.minecraft.leaves.*                                                                # (default: true) INTERACT Leaves
fe.protection.interact.minecraft.leaves2.*                                                               # (default: true) INTERACT Leaves
fe.protection.interact.minecraft.lever.*                                                                 # (default: true) INTERACT Lever
fe.protection.interact.minecraft.light_blue_glazed_terracotta.*                                          # (default: true) INTERACT Light Blue Glazed Terracotta
fe.protection.interact.minecraft.light_blue_shulker_box.*                                                # (default: true) INTERACT Light Blue Shulker Box
fe.protection.interact.minecraft.light_weighted_pressure_plate.*                                         # (default: true) INTERACT Weighted Pressure Plate (Light)
fe.protection.interact.minecraft.lime_glazed_terracotta.*                                                # (default: true) INTERACT Lime Glazed Terracotta
fe.protection.interact.minecraft.lime_shulker_box.*                                                      # (default: true) INTERACT Lime Shulker Box
fe.protection.interact.minecraft.lit_furnace.*                                                           # (default: true) INTERACT Furnace
fe.protection.interact.minecraft.lit_pumpkin.*                                                           # (default: true) INTERACT Jack o'Lantern
fe.protection.interact.minecraft.lit_redstone_lamp.*                                                     # (default: true) INTERACT Redstone Lamp
fe.protection.interact.minecraft.lit_redstone_ore.*                                                      # (default: true) INTERACT Redstone Ore
fe.protection.interact.minecraft.log.*                                                                   # (default: true) INTERACT Wood
fe.protection.interact.minecraft.log2.*                                                                  # (default: true) INTERACT Wood
fe.protection.interact.minecraft.magenta_glazed_terracotta.*                                             # (default: true) INTERACT Magenta Glazed Terracotta
fe.protection.interact.minecraft.magenta_shulker_box.*                                                   # (default: true) INTERACT Magenta Shulker Box
fe.protection.interact.minecraft.magma.*                                                                 # (default: true) INTERACT Magma Block
fe.protection.interact.minecraft.melon_block.*                                                           # (default: true) INTERACT Melon
fe.protection.interact.minecraft.melon_stem.*                                                            # (default: true) INTERACT Pumpkin Stem
fe.protection.interact.minecraft.mob_spawner.*                                                           # (default: true) INTERACT Monster Spawner
fe.protection.interact.minecraft.monster_egg.*                                                           # (default: true) INTERACT Stone Monster Egg
fe.protection.interact.minecraft.mossy_cobblestone.*                                                     # (default: true) INTERACT Moss Stone
fe.protection.interact.minecraft.mycelium.*                                                              # (default: true) INTERACT Mycelium
fe.protection.interact.minecraft.nether_brick.*                                                          # (default: true) INTERACT Nether Brick
fe.protection.interact.minecraft.nether_brick_fence.*                                                    # (default: true) INTERACT Nether Brick Fence
fe.protection.interact.minecraft.nether_brick_stairs.*                                                   # (default: true) INTERACT Nether Brick Stairs
fe.protection.interact.minecraft.nether_wart.*                                                           # (default: true) INTERACT Nether Wart
fe.protection.interact.minecraft.nether_wart_block.*                                                     # (default: true) INTERACT Nether Wart Block
fe.protection.interact.minecraft.netherrack.*                                                            # (default: true) INTERACT Netherrack
fe.protection.interact.minecraft.noteblock.*                                                             # (default: true) INTERACT Note Block
fe.protection.interact.minecraft.oak_stairs.*                                                            # (default: true) INTERACT Oak Wood Stairs
fe.protection.interact.minecraft.observer.*                                                              # (default: true) INTERACT Observer
fe.protection.interact.minecraft.obsidian.*                                                              # (default: true) INTERACT Obsidian
fe.protection.interact.minecraft.orange_glazed_terracotta.*                                              # (default: true) INTERACT Orange Glazed Terracotta
fe.protection.interact.minecraft.orange_shulker_box.*                                                    # (default: true) INTERACT Orange Shulker Box
fe.protection.interact.minecraft.packed_ice.*                                                            # (default: true) INTERACT Packed Ice
fe.protection.interact.minecraft.pink_glazed_terracotta.*                                                # (default: true) INTERACT Pink Glazed Terracotta
fe.protection.interact.minecraft.pink_shulker_box.*                                                      # (default: true) INTERACT Pink Shulker Box
fe.protection.interact.minecraft.piston.*                                                                # (default: true) INTERACT Piston
fe.protection.interact.minecraft.piston_extension.*                                                      # (default: true) INTERACT tile.null.name
fe.protection.interact.minecraft.piston_head.*                                                           # (default: true) INTERACT Piston
fe.protection.interact.minecraft.planks.*                                                                # (default: true) INTERACT Wooden Planks
fe.protection.interact.minecraft.portal.*                                                                # (default: true) INTERACT tile.minecraft:portal.name
fe.protection.interact.minecraft.potatoes.*                                                              # (default: true) INTERACT Potatoes
fe.protection.interact.minecraft.powered_comparator.*                                                    # (default: true) INTERACT Redstone Comparator
fe.protection.interact.minecraft.powered_repeater.*                                                      # (default: true) INTERACT Redstone Repeater
fe.protection.interact.minecraft.prismarine.*                                                            # (default: true) INTERACT Prismarine
fe.protection.interact.minecraft.pumpkin.*                                                               # (default: true) INTERACT Pumpkin
fe.protection.interact.minecraft.pumpkin_stem.*                                                          # (default: true) INTERACT Pumpkin Stem
fe.protection.interact.minecraft.purple_glazed_terracotta.*                                              # (default: true) INTERACT Purple Glazed Terracotta
fe.protection.interact.minecraft.purple_shulker_box.*                                                    # (default: true) INTERACT Purple Shulker Box
fe.protection.interact.minecraft.purpur_block.*                                                          # (default: true) INTERACT Purpur Block
fe.protection.interact.minecraft.purpur_double_slab.*                                                    # (default: true) INTERACT Purpur Slab
fe.protection.interact.minecraft.purpur_pillar.*                                                         # (default: true) INTERACT Purpur Pillar
fe.protection.interact.minecraft.purpur_slab.*                                                           # (default: true) INTERACT Purpur Slab
fe.protection.interact.minecraft.purpur_stairs.*                                                         # (default: true) INTERACT Purpur Stairs
fe.protection.interact.minecraft.quartz_block.*                                                          # (default: true) INTERACT Block of Quartz
fe.protection.interact.minecraft.quartz_ore.*                                                            # (default: true) INTERACT Nether Quartz Ore
fe.protection.interact.minecraft.quartz_stairs.*                                                         # (default: true) INTERACT Quartz Stairs
fe.protection.interact.minecraft.rail.*                                                                  # (default: true) INTERACT Rail
fe.protection.interact.minecraft.red_flower.*                                                            # (default: true) INTERACT Flower
fe.protection.interact.minecraft.red_glazed_terracotta.*                                                 # (default: true) INTERACT Red Glazed Terracotta
fe.protection.interact.minecraft.red_mushroom.*                                                          # (default: true) INTERACT Mushroom
fe.protection.interact.minecraft.red_mushroom_block.*                                                    # (default: true) INTERACT Mushroom
fe.protection.interact.minecraft.red_nether_brick.*                                                      # (default: true) INTERACT Red Nether Brick
fe.protection.interact.minecraft.red_sandstone.*                                                         # (default: true) INTERACT Red Sandstone
fe.protection.interact.minecraft.red_sandstone_stairs.*                                                  # (default: true) INTERACT Red Sandstone Stairs
fe.protection.interact.minecraft.red_shulker_box.*                                                       # (default: true) INTERACT Red Shulker Box
fe.protection.interact.minecraft.redstone_block.*                                                        # (default: true) INTERACT Block of Redstone
fe.protection.interact.minecraft.redstone_lamp.*                                                         # (default: true) INTERACT Redstone Lamp
fe.protection.interact.minecraft.redstone_ore.*                                                          # (default: true) INTERACT Redstone Ore
fe.protection.interact.minecraft.redstone_torch.*                                                        # (default: true) INTERACT Redstone Torch
fe.protection.interact.minecraft.redstone_wire.*                                                         # (default: true) INTERACT Redstone Dust
fe.protection.interact.minecraft.reeds.*                                                                 # (default: true) INTERACT Sugar cane
fe.protection.interact.minecraft.repeating_command_block.*                                               # (default: true) INTERACT Repeating Command Block
fe.protection.interact.minecraft.sand.*                                                                  # (default: true) INTERACT Sand
fe.protection.interact.minecraft.sandstone.*                                                             # (default: true) INTERACT Sandstone
fe.protection.interact.minecraft.sandstone_stairs.*                                                      # (default: true) INTERACT Sandstone Stairs
fe.protection.interact.minecraft.sapling.*                                                               # (default: true) INTERACT Oak Sapling
fe.protection.interact.minecraft.sea_lantern.*                                                           # (default: true) INTERACT Sea Lantern
fe.protection.interact.minecraft.silver_glazed_terracotta.*                                              # (default: true) INTERACT Light Gray Glazed Terracotta
fe.protection.interact.minecraft.silver_shulker_box.*                                                    # (default: true) INTERACT Light Gray Shulker Box
fe.protection.interact.minecraft.skull.*                                                                 # (default: true) INTERACT tile.skull.skeleton.name
fe.protection.interact.minecraft.slime.*                                                                 # (default: true) INTERACT Slime Block
fe.protection.interact.minecraft.snow.*                                                                  # (default: true) INTERACT Snow
fe.protection.interact.minecraft.snow_layer.*                                                            # (default: true) INTERACT Snow
fe.protection.interact.minecraft.soul_sand.*                                                             # (default: true) INTERACT Soul Sand
fe.protection.interact.minecraft.sponge.*                                                                # (default: true) INTERACT Sponge
fe.protection.interact.minecraft.spruce_door.*                                                           # (default: true) INTERACT Spruce Door
fe.protection.interact.minecraft.spruce_fence.*                                                          # (default: true) INTERACT Spruce Fence
fe.protection.interact.minecraft.spruce_fence_gate.*                                                     # (default: true) INTERACT Spruce Fence Gate
fe.protection.interact.minecraft.spruce_stairs.*                                                         # (default: true) INTERACT Spruce Wood Stairs
fe.protection.interact.minecraft.stained_glass.*                                                         # (default: true) INTERACT Stained Glass
fe.protection.interact.minecraft.stained_glass_pane.*                                                    # (default: true) INTERACT Stained Glass Pane
fe.protection.interact.minecraft.stained_hardened_clay.*                                                 # (default: true) INTERACT Stained Terracotta
fe.protection.interact.minecraft.standing_banner.*                                                       # (default: true) INTERACT White Banner
fe.protection.interact.minecraft.standing_sign.*                                                         # (default: true) INTERACT Sign
fe.protection.interact.minecraft.sticky_piston.*                                                         # (default: true) INTERACT Sticky Piston
fe.protection.interact.minecraft.stone.*                                                                 # (default: true) INTERACT Stone
fe.protection.interact.minecraft.stone_brick_stairs.*                                                    # (default: true) INTERACT Stone Brick Stairs
fe.protection.interact.minecraft.stone_button.*                                                          # (default: true) INTERACT Button
fe.protection.interact.minecraft.stone_pressure_plate.*                                                  # (default: true) INTERACT Stone Pressure Plate
fe.protection.interact.minecraft.stone_slab.*                                                            # (default: true) INTERACT Stone Slab
fe.protection.interact.minecraft.stone_slab2.*                                                           # (default: true) INTERACT Red Sandstone Slab
fe.protection.interact.minecraft.stone_stairs.*                                                          # (default: true) INTERACT Cobblestone Stairs
fe.protection.interact.minecraft.stonebrick.*                                                            # (default: true) INTERACT Stone Bricks
fe.protection.interact.minecraft.structure_block.*                                                       # (default: true) INTERACT Structure Block
fe.protection.interact.minecraft.structure_void.*                                                        # (default: true) INTERACT Structure Void
fe.protection.interact.minecraft.tallgrass.*                                                             # (default: true) INTERACT Grass
fe.protection.interact.minecraft.tnt.*                                                                   # (default: true) INTERACT TNT
fe.protection.interact.minecraft.torch.*                                                                 # (default: true) INTERACT Torch
fe.protection.interact.minecraft.trapdoor.*                                                              # (default: true) INTERACT Wooden Trapdoor
fe.protection.interact.minecraft.trapped_chest.*                                                         # (default: true) INTERACT Trapped Chest
fe.protection.interact.minecraft.tripwire.*                                                              # (default: true) INTERACT Tripwire
fe.protection.interact.minecraft.tripwire_hook.*                                                         # (default: true) INTERACT Tripwire Hook
fe.protection.interact.minecraft.unlit_redstone_torch.*                                                  # (default: true) INTERACT Redstone Torch
fe.protection.interact.minecraft.unpowered_comparator.*                                                  # (default: true) INTERACT Redstone Comparator
fe.protection.interact.minecraft.unpowered_repeater.*                                                    # (default: true) INTERACT Redstone Repeater
fe.protection.interact.minecraft.vine.*                                                                  # (default: true) INTERACT Vines
fe.protection.interact.minecraft.wall_banner.*                                                           # (default: true) INTERACT White Banner
fe.protection.interact.minecraft.wall_sign.*                                                             # (default: true) INTERACT Sign
fe.protection.interact.minecraft.water.*                                                                 # (default: true) INTERACT Water
fe.protection.interact.minecraft.waterlily.*                                                             # (default: true) INTERACT Lily Pad
fe.protection.interact.minecraft.web.*                                                                   # (default: true) INTERACT Cobweb
fe.protection.interact.minecraft.wheat.*                                                                 # (default: true) INTERACT Crops
fe.protection.interact.minecraft.white_glazed_terracotta.*                                               # (default: true) INTERACT White Glazed Terracotta
fe.protection.interact.minecraft.white_shulker_box.*                                                     # (default: true) INTERACT White Shulker Box
fe.protection.interact.minecraft.wooden_button.*                                                         # (default: true) INTERACT Button
fe.protection.interact.minecraft.wooden_door.*                                                           # (default: true) INTERACT Oak Door
fe.protection.interact.minecraft.wooden_pressure_plate.*                                                 # (default: true) INTERACT Wooden Pressure Plate
fe.protection.interact.minecraft.wooden_slab.*                                                           # (default: true) INTERACT Wood Slab
fe.protection.interact.minecraft.wool.*                                                                  # (default: true) INTERACT Wool
fe.protection.interact.minecraft.yellow_flower.*                                                         # (default: true) INTERACT Flower
fe.protection.interact.minecraft.yellow_glazed_terracotta.*                                              # (default: true) INTERACT Yellow Glazed Terracotta
fe.protection.interact.minecraft.yellow_shulker_box.*                                                    # (default: true) INTERACT Yellow Shulker Box
fe.protection.interact.mts.beacon.*                                                                      # (default: true) INTERACT tile.mts:Beacon.name
fe.protection.interact.mts.charger.*                                                                     # (default: true) INTERACT tile.mts:Charger.name
fe.protection.interact.mts.chest.*                                                                       # (default: true) INTERACT tile.mts:Chest.name
fe.protection.interact.mts.collision0.*                                                                  # (default: true) INTERACT tile.mts:Collision0.name
fe.protection.interact.mts.collision1.*                                                                  # (default: true) INTERACT tile.mts:Collision1.name
fe.protection.interact.mts.collision10.*                                                                 # (default: true) INTERACT tile.mts:Collision10.name
fe.protection.interact.mts.collision11.*                                                                 # (default: true) INTERACT tile.mts:Collision11.name
fe.protection.interact.mts.collision12.*                                                                 # (default: true) INTERACT tile.mts:Collision12.name
fe.protection.interact.mts.collision13.*                                                                 # (default: true) INTERACT tile.mts:Collision13.name
fe.protection.interact.mts.collision14.*                                                                 # (default: true) INTERACT tile.mts:Collision14.name
fe.protection.interact.mts.collision15.*                                                                 # (default: true) INTERACT tile.mts:Collision15.name
fe.protection.interact.mts.collision2.*                                                                  # (default: true) INTERACT tile.mts:Collision2.name
fe.protection.interact.mts.collision3.*                                                                  # (default: true) INTERACT tile.mts:Collision3.name
fe.protection.interact.mts.collision4.*                                                                  # (default: true) INTERACT tile.mts:Collision4.name
fe.protection.interact.mts.collision5.*                                                                  # (default: true) INTERACT tile.mts:Collision5.name
fe.protection.interact.mts.collision6.*                                                                  # (default: true) INTERACT tile.mts:Collision6.name
fe.protection.interact.mts.collision7.*                                                                  # (default: true) INTERACT tile.mts:Collision7.name
fe.protection.interact.mts.collision8.*                                                                  # (default: true) INTERACT tile.mts:Collision8.name
fe.protection.interact.mts.collision9.*                                                                  # (default: true) INTERACT tile.mts:Collision9.name
fe.protection.interact.mts.decor.*                                                                       # (default: true) INTERACT tile.mts:Decor.name
fe.protection.interact.mts.fluidloader.*                                                                 # (default: true) INTERACT tile.mts:FluidLoader.name
fe.protection.interact.mts.fuelpump.*                                                                    # (default: true) INTERACT tile.mts:FuelPump.name
fe.protection.interact.mts.itemloader.*                                                                  # (default: true) INTERACT tile.mts:ItemLoader.name
fe.protection.interact.mts.pole.*                                                                        # (default: true) INTERACT tile.mts:Pole.name
fe.protection.interact.mts.radio.*                                                                       # (default: true) INTERACT tile.mts:Radio.name
fe.protection.interact.mts.road.*                                                                        # (default: true) INTERACT tile.mts:Road.name
fe.protection.interact.mts.signalcontroller.*                                                            # (default: true) INTERACT tile.mts:SignalController.name
fe.protection.interact.notreepunching.ceramic_large_vessel.*                                             # (default: true) INTERACT Ceramic Large Vessel
fe.protection.interact.notreepunching.cobblestone/andesite.*                                             # (default: true) INTERACT Andesite Cobblestone
fe.protection.interact.notreepunching.cobblestone/diorite.*                                              # (default: true) INTERACT Diorite Cobblestone
fe.protection.interact.notreepunching.cobblestone/granite.*                                              # (default: true) INTERACT Granite Cobblestone
fe.protection.interact.notreepunching.fire_pit.*                                                         # (default: true) INTERACT Fire Pit
fe.protection.interact.notreepunching.loose_rock/andesite.*                                              # (default: true) INTERACT tile.notreepunching:loose_rock.andesite.name
fe.protection.interact.notreepunching.loose_rock/diorite.*                                               # (default: true) INTERACT tile.notreepunching:loose_rock.diorite.name
fe.protection.interact.notreepunching.loose_rock/granite.*                                               # (default: true) INTERACT tile.notreepunching:loose_rock.granite.name
fe.protection.interact.notreepunching.loose_rock/red_sandstone.*                                         # (default: true) INTERACT tile.notreepunching:loose_rock.red_sandstone.name
fe.protection.interact.notreepunching.loose_rock/sandstone.*                                             # (default: true) INTERACT tile.notreepunching:loose_rock.sandstone.name
fe.protection.interact.notreepunching.loose_rock/stone.*                                                 # (default: true) INTERACT tile.notreepunching:loose_rock.stone.name
fe.protection.interact.notreepunching.pottery/bucket.*                                                   # (default: true) INTERACT Clay Bucket
fe.protection.interact.notreepunching.pottery/flower_pot.*                                               # (default: true) INTERACT Clay Flower Pot
fe.protection.interact.notreepunching.pottery/large_vessel.*                                             # (default: true) INTERACT Clay Large Vessel
fe.protection.interact.notreepunching.pottery/small_vessel.*                                             # (default: true) INTERACT Clay Small Vessel
fe.protection.interact.notreepunching.pottery/worked.*                                                   # (default: true) INTERACT Worked Clay
fe.protection.interact.powersuits.liquid_nitrogen.*                                                      # (default: true) INTERACT tile.powersuits.liquid_nitrogen.name
fe.protection.interact.powersuits.luxcapacitor.*                                                         # (default: true) INTERACT Lux Capacitor
fe.protection.interact.powersuits.tinkertable.*                                                          # (default: true) INTERACT Power Armor Tinker Table
fe.protection.interact.valkyrienskies.boat_chair.*                                                       # (default: true) INTERACT Boat Chair
fe.protection.interact.valkyrienskies.captains_chair.*                                                   # (default: true) INTERACT Captain's Chair
fe.protection.interact.valkyrienskies.passenger_chair.*                                                  # (default: true) INTERACT Passenger Chair
fe.protection.interact.valkyrienskies.vs_water_pump.*                                                    # (default: true) INTERACT Water Pump
fe.protection.interact.vs_control.advanced_engine.*                                                      # (default: true) INTERACT Advanced Engine
fe.protection.interact.vs_control.basic_engine.*                                                         # (default: true) INTERACT Basic Engine
fe.protection.interact.vs_control.compacted_valkyrium.*                                                  # (default: true) INTERACT Compacted Valkyrium
fe.protection.interact.vs_control.dummy_telegraph.*                                                      # (default: true) INTERACT Dummy Telegraph
fe.protection.interact.vs_control.elite_engine.*                                                         # (default: true) INTERACT Elite Engine
fe.protection.interact.vs_control.gearbox.*                                                              # (default: true) INTERACT Gearbox
fe.protection.interact.vs_control.giant_propeller_part.*                                                 # (default: true) INTERACT Giant Propeller Part
fe.protection.interact.vs_control.gyroscope_dampener.*                                                   # (default: true) INTERACT Ship Gyroscope Dampener
fe.protection.interact.vs_control.gyroscope_stabilizer.*                                                 # (default: true) INTERACT Ship Gyroscope Stabilizer
fe.protection.interact.vs_control.lift_lever.*                                                           # (default: true) INTERACT Lift Lever
fe.protection.interact.vs_control.lift_valve.*                                                           # (default: true) INTERACT Lift Valve
fe.protection.interact.vs_control.network_display.*                                                      # (default: true) INTERACT Network Display
fe.protection.interact.vs_control.network_relay.*                                                        # (default: true) INTERACT Network Relay
fe.protection.interact.vs_control.physics_infuser.*                                                      # (default: true) INTERACT Physics Infuser
fe.protection.interact.vs_control.physics_infuser_creative.*                                             # (default: true) INTERACT Creative Physics Infuser
fe.protection.interact.vs_control.physics_infuser_dummy.*                                                # (default: true) INTERACT Dummy Physics Infuser
fe.protection.interact.vs_control.redstone_engine.*                                                      # (default: true) INTERACT Redstone Engine
fe.protection.interact.vs_control.rotation_axle.*                                                        # (default: true) INTERACT Rotation Axle
fe.protection.interact.vs_control.rudder_part.*                                                          # (default: true) INTERACT Rudder Part
fe.protection.interact.vs_control.ship_helm.*                                                            # (default: true) INTERACT Ship Helm
fe.protection.interact.vs_control.ship_helm_wheel.*                                                      # (default: true) INTERACT tile.ship_helm_wheel.name
fe.protection.interact.vs_control.speed_telegraph.*                                                      # (default: true) INTERACT Speed Telegraph
fe.protection.interact.vs_control.ultimate_engine.*                                                      # (default: true) INTERACT Ultimate Engine
fe.protection.interact.vs_control.valkyrium_compressor_part.*                                            # (default: true) INTERACT Valkyrium Compressor Part
fe.protection.interact.vs_control.valkyrium_engine_part.*                                                # (default: true) INTERACT Valkyrium Engine Part
fe.protection.interact.vs_world.valkyrium_ore.*                                                          # (default: true) INTERACT Valkyrium Ore
fe.protection.interact.warforge.adminclaimblock.*                                                        # (default: true) INTERACT Admin Claim Block
fe.protection.interact.warforge.ancientoak.*                                                             # (default: true) INTERACT Ancient Oak Block
fe.protection.interact.warforge.basicclaimblock.*                                                        # (default: true) INTERACT Basic Claim Block
fe.protection.interact.warforge.citadelblock.*                                                           # (default: true) INTERACT Citadel Block
fe.protection.interact.warforge.denseclay.*                                                              # (default: true) INTERACT Dense Clay Source
fe.protection.interact.warforge.densediamondore.*                                                        # (default: true) INTERACT Dense Diamond Ore
fe.protection.interact.warforge.densegoldore.*                                                           # (default: true) INTERACT Dense Gold Ore
fe.protection.interact.warforge.denseironore.*                                                           # (default: true) INTERACT Dense Iron Ore
fe.protection.interact.warforge.densequartzore.*                                                         # (default: true) INTERACT Dense Quartz Ore
fe.protection.interact.warforge.denseredstoneore.*                                                       # (default: true) INTERACT Dense Redstone Ore
fe.protection.interact.warforge.denseslime.*                                                             # (default: true) INTERACT Dense Slime Block
fe.protection.interact.warforge.legacyleaderboard.*                                                      # (default: true) INTERACT Legacy Leaderboard Block
fe.protection.interact.warforge.magmavent.*                                                              # (default: true) INTERACT Magma Vent
fe.protection.interact.warforge.notorietyleaderboard.*                                                   # (default: true) INTERACT Notoriety Leaderboard Block
fe.protection.interact.warforge.reinforcedclaimblock.*                                                   # (default: true) INTERACT Reinforced Claim Block
fe.protection.interact.warforge.shulkerfossil.*                                                          # (default: true) INTERACT Shulk Fossil
fe.protection.interact.warforge.siegecampblock.*                                                         # (default: true) INTERACT Siege Camp Block
fe.protection.interact.warforge.topleaderboard.*                                                         # (default: true) INTERACT Top Leaderboard Block
fe.protection.interact.warforge.wealthleaderboard.*                                                      # (default: true) INTERACT Wealth Leaderboard Block
fe.protection.place.*                                                                                    # (default: true) Allow placing blocks
fe.protection.place.advancedmortars.mortar.*                                                             # (default: true) PLACE tile.advancedmortars.mortar.name
fe.protection.place.advancedrocketry.advbipropellantrocketmotor.*                                        # (default: true) PLACE Advanced Bipropellant Rocket Engine
fe.protection.place.advancedrocketry.advrocketmotor.*                                                    # (default: true) PLACE Advanced Monopropellant Rocket Engine
fe.protection.place.advancedrocketry.airlock_door.*                                                      # (default: true) PLACE item.smallAirlockDoor.name
fe.protection.place.advancedrocketry.alienleaves.*                                                       # (default: true) PLACE Lightwood Leaves
fe.protection.place.advancedrocketry.aliensapling.*                                                      # (default: true) PLACE Lightwood Sapling
fe.protection.place.advancedrocketry.alienwood.*                                                         # (default: true) PLACE Lightwood Wood
fe.protection.place.advancedrocketry.altitudecontroller.*                                                # (default: true) PLACE Altitude Controller
fe.protection.place.advancedrocketry.arcfurnace.*                                                        # (default: true) PLACE Electric Arc Furnace
fe.protection.place.advancedrocketry.basalt.*                                                            # (default: true) PLACE Basalt
fe.protection.place.advancedrocketry.beacon.*                                                            # (default: true) PLACE Beacon
fe.protection.place.advancedrocketry.biomescanner.*                                                      # (default: true) PLACE Biome Scanner
fe.protection.place.advancedrocketry.bipropellantfueltank.*                                              # (default: true) PLACE Bipropellant Fuel Tank
fe.protection.place.advancedrocketry.bipropellantrocketmotor.*                                           # (default: true) PLACE Bipropellant Rocket Engine
fe.protection.place.advancedrocketry.blackholegenerator.*                                                # (default: true) PLACE Black Hole Generator
fe.protection.place.advancedrocketry.blastbrick.*                                                        # (default: true) PLACE HeatProof Brick
fe.protection.place.advancedrocketry.blocklens.*                                                         # (default: true) PLACE Lens
fe.protection.place.advancedrocketry.blockpump.*                                                         # (default: true) PLACE Fluid Pump
fe.protection.place.advancedrocketry.centrifuge.*                                                        # (default: true) PLACE Centrifuge
fe.protection.place.advancedrocketry.charcoallog.*                                                       # (default: true) PLACE Charcoal Log
fe.protection.place.advancedrocketry.chemicalreactor.*                                                   # (default: true) PLACE Chemical Reactor
fe.protection.place.advancedrocketry.circlelight.*                                                       # (default: true) PLACE Station Light
fe.protection.place.advancedrocketry.concrete.*                                                          # (default: true) PLACE Concrete Tile
fe.protection.place.advancedrocketry.crystal.*                                                           # (default: true) PLACE tile.crystal.name
fe.protection.place.advancedrocketry.crystallizer.*                                                      # (default: true) PLACE Crystallizer
fe.protection.place.advancedrocketry.cuttingmachine.*                                                    # (default: true) PLACE Cutting Machine
fe.protection.place.advancedrocketry.deployablerocketbuilder.*                                           # (default: true) PLACE Unmanned Vehicle Assembler
fe.protection.place.advancedrocketry.drill.*                                                             # (default: true) PLACE Drill
fe.protection.place.advancedrocketry.electricmushroom.*                                                  # (default: true) PLACE Electric Mushroom
fe.protection.place.advancedrocketry.electrolyser.*                                                      # (default: true) PLACE Electrolyser
fe.protection.place.advancedrocketry.enrichedlavafluid.*                                                 # (default: true) PLACE Enriched Lava Block
fe.protection.place.advancedrocketry.forcefield.*                                                        # (default: true) PLACE Force Field
fe.protection.place.advancedrocketry.forcefieldprojector.*                                               # (default: true) PLACE Force Field Projector
fe.protection.place.advancedrocketry.fuelingstation.*                                                    # (default: true) PLACE Fueling station
fe.protection.place.advancedrocketry.fueltank.*                                                          # (default: true) PLACE Monopropellant Fuel Tank
fe.protection.place.advancedrocketry.geode.*                                                             # (default: true) PLACE Geode Block
fe.protection.place.advancedrocketry.gravitycontroller.*                                                 # (default: true) PLACE Station Gravity Controller
fe.protection.place.advancedrocketry.gravitymachine.*                                                    # (default: true) PLACE Area Gravity Controller
fe.protection.place.advancedrocketry.guidancecomputer.*                                                  # (default: true) PLACE Guidance Computer
fe.protection.place.advancedrocketry.hotturf.*                                                           # (default: true) PLACE Oxidized Ferric Sand
fe.protection.place.advancedrocketry.hydrogenfluid.*                                                     # (default: true) PLACE Hydrogen
fe.protection.place.advancedrocketry.intake.*                                                            # (default: true) PLACE Gas Intake
fe.protection.place.advancedrocketry.landingfloat.*                                                      # (default: true) PLACE Landing Float
fe.protection.place.advancedrocketry.landingpad.*                                                        # (default: true) PLACE Docking Pad
fe.protection.place.advancedrocketry.lathe.*                                                             # (default: true) PLACE Lathe
fe.protection.place.advancedrocketry.launchpad.*                                                         # (default: true) PLACE Launch Pad
fe.protection.place.advancedrocketry.lightsource.*                                                       # (default: true) PLACE tile.lightSource.name
fe.protection.place.advancedrocketry.liquidtank.*                                                        # (default: true) PLACE Pressurized Tank
fe.protection.place.advancedrocketry.loader.*                                                            # (default: true) PLACE tile.loader.name
fe.protection.place.advancedrocketry.metal0.*                                                            # (default: true) PLACE tile.metal.name
fe.protection.place.advancedrocketry.microwavereciever.*                                                 # (default: true) PLACE Microwave Receiver
fe.protection.place.advancedrocketry.monitoringstation.*                                                 # (default: true) PLACE Rocket Monitoring Station
fe.protection.place.advancedrocketry.moonturf.*                                                          # (default: true) PLACE Moon Turf
fe.protection.place.advancedrocketry.moonturf_dark.*                                                     # (default: true) PLACE Dark Moon Turf
fe.protection.place.advancedrocketry.nitrogenfluid.*                                                     # (default: true) PLACE Nitrogen
fe.protection.place.advancedrocketry.nuclearcore.*                                                       # (default: true) PLACE Nuclear Thermal Fission Core
fe.protection.place.advancedrocketry.nuclearfueltank.*                                                   # (default: true) PLACE Nuclear Thermal Working Fluid Tank
fe.protection.place.advancedrocketry.nuclearrocketmotor.*                                                # (default: true) PLACE Nuclear Thermal Rocket Engine
fe.protection.place.advancedrocketry.observatory.*                                                       # (default: true) PLACE Observatory
fe.protection.place.advancedrocketry.orientationcontroller.*                                             # (default: true) PLACE Orientation Controller
fe.protection.place.advancedrocketry.oxidizerfueltank.*                                                  # (default: true) PLACE Oxidizer Fuel Tank
fe.protection.place.advancedrocketry.oxygencharger.*                                                     # (default: true) PLACE Gas Charge Pad
fe.protection.place.advancedrocketry.oxygendetection.*                                                   # (default: true) PLACE Atmosphere Detector
fe.protection.place.advancedrocketry.oxygenfluid.*                                                       # (default: true) PLACE Oxygen
fe.protection.place.advancedrocketry.oxygenscrubber.*                                                    # (default: true) PLACE CO2 Scrubber
fe.protection.place.advancedrocketry.oxygenvent.*                                                        # (default: true) PLACE Oxygen Vent
fe.protection.place.advancedrocketry.pipesealer.*                                                        # (default: true) PLACE Pipe Seal
fe.protection.place.advancedrocketry.planetanalyser.*                                                    # (default: true) PLACE Astrobody Data Processor
fe.protection.place.advancedrocketry.planetholoselector.*                                                # (default: true) PLACE Holographic Planet Selector
fe.protection.place.advancedrocketry.planetselector.*                                                    # (default: true) PLACE Planet Selector
fe.protection.place.advancedrocketry.planks.*                                                            # (default: true) PLACE Lightwood planks
fe.protection.place.advancedrocketry.platepress.*                                                        # (default: true) PLACE Small Plate Presser
fe.protection.place.advancedrocketry.precisionassemblingmachine.*                                        # (default: true) PLACE Precision Assembler
fe.protection.place.advancedrocketry.precisionlaseretcher.*                                              # (default: true) PLACE Precision Laser Etcher
fe.protection.place.advancedrocketry.quartzcrucible.*                                                    # (default: true) PLACE Quartz Crucible
fe.protection.place.advancedrocketry.railgun.*                                                           # (default: true) PLACE Railgun
fe.protection.place.advancedrocketry.rocketbuilder.*                                                     # (default: true) PLACE Rocket Assembling Machine
fe.protection.place.advancedrocketry.rocketfire.*                                                        # (default: true) PLACE tile.null.name
fe.protection.place.advancedrocketry.rocketfuel.*                                                        # (default: true) PLACE Rocket Fuel
fe.protection.place.advancedrocketry.rocketmotor.*                                                       # (default: true) PLACE Monopropellant Rocket Engine
fe.protection.place.advancedrocketry.rollingmachine.*                                                    # (default: true) PLACE Rolling Machine
fe.protection.place.advancedrocketry.satellitebuilder.*                                                  # (default: true) PLACE Satellite Builder
fe.protection.place.advancedrocketry.satellitecontrolcenter.*                                            # (default: true) PLACE Satellite Terminal
fe.protection.place.advancedrocketry.sawblade.*                                                          # (default: true) PLACE Saw Blade Assembly
fe.protection.place.advancedrocketry.seat.*                                                              # (default: true) PLACE Seat
fe.protection.place.advancedrocketry.solararray.*                                                        # (default: true) PLACE Solar Array
fe.protection.place.advancedrocketry.solararraypanel.*                                                   # (default: true) PLACE Solar Array Panel
fe.protection.place.advancedrocketry.solargenerator.*                                                    # (default: true) PLACE Solar Generator
fe.protection.place.advancedrocketry.solarpanel.*                                                        # (default: true) PLACE Solar Panel
fe.protection.place.advancedrocketry.spaceelevatorcontroller.*                                           # (default: true) PLACE Space Elevator
fe.protection.place.advancedrocketry.spacelaser.*                                                        # (default: true) PLACE Orbital Laser Drill
fe.protection.place.advancedrocketry.stationbuilder.*                                                    # (default: true) PLACE Space Station Assembler
fe.protection.place.advancedrocketry.stationmarker.*                                                     # (default: true) PLACE Station Docking Port
fe.protection.place.advancedrocketry.structuretower.*                                                    # (default: true) PLACE Structure Tower
fe.protection.place.advancedrocketry.suitworkstation.*                                                   # (default: true) PLACE Suit Workstation
fe.protection.place.advancedrocketry.terraformer.*                                                       # (default: true) PLACE Atmosphere Terraformer
fe.protection.place.advancedrocketry.thermitetorch.*                                                     # (default: true) PLACE Thermite Torch
fe.protection.place.advancedrocketry.unlittorch.*                                                        # (default: true) PLACE Extinguished Torch
fe.protection.place.advancedrocketry.vacuumlaser.*                                                       # (default: true) PLACE Vacuum-Chamber High Power Laser Emitter
fe.protection.place.advancedrocketry.vitrifiedsand.*                                                     # (default: true) PLACE Vitrified Sand
fe.protection.place.advancedrocketry.warpcore.*                                                          # (default: true) PLACE Warp Core
fe.protection.place.advancedrocketry.warpmonitor.*                                                       # (default: true) PLACE Warp Controller
fe.protection.place.advancedrocketry.wirelesstransciever.*                                               # (default: true) PLACE Wireless Transceiver
fe.protection.place.ancientwarfare.engineering_station.*                                                 # (default: true) PLACE tile.engineering_station.name
fe.protection.place.ancientwarfare.research_station.*                                                    # (default: true) PLACE tile.research_station.name
fe.protection.place.ancientwarfareautomation.animal_farm.*                                               # (default: true) PLACE Animal Farm
fe.protection.place.ancientwarfareautomation.auto_crafting.*                                             # (default: true) PLACE Auto Crafting Table
fe.protection.place.ancientwarfareautomation.chunk_loader_deluxe.*                                       # (default: true) PLACE Deluxe Chunk Loader
fe.protection.place.ancientwarfareautomation.chunk_loader_simple.*                                       # (default: true) PLACE Simple Chunk Loader
fe.protection.place.ancientwarfareautomation.crop_farm.*                                                 # (default: true) PLACE Crop Farm
fe.protection.place.ancientwarfareautomation.fish_farm.*                                                 # (default: true) PLACE Fish Farm
fe.protection.place.ancientwarfareautomation.flywheel_controller.*                                       # (default: true) PLACE tile.flywheel_controller.name
fe.protection.place.ancientwarfareautomation.flywheel_storage.*                                          # (default: true) PLACE tile.flywheel_storage.name
fe.protection.place.ancientwarfareautomation.fruit_farm.*                                                # (default: true) PLACE Fruit Farm
fe.protection.place.ancientwarfareautomation.hand_cranked_generator.*                                    # (default: true) PLACE tile.hand_cranked_generator.name
fe.protection.place.ancientwarfareautomation.mailbox.*                                                   # (default: true) PLACE Mailbox
fe.protection.place.ancientwarfareautomation.quarry.*                                                    # (default: true) PLACE Quarry
fe.protection.place.ancientwarfareautomation.stirling_generator.*                                        # (default: true) PLACE tile.stirling_generator.name
fe.protection.place.ancientwarfareautomation.torque_distributor.*                                        # (default: true) PLACE tile.torque_distributor.name
fe.protection.place.ancientwarfareautomation.torque_junction.*                                           # (default: true) PLACE tile.torque_junction.name
fe.protection.place.ancientwarfareautomation.torque_shaft.*                                              # (default: true) PLACE tile.torque_shaft.name
fe.protection.place.ancientwarfareautomation.tree_farm.*                                                 # (default: true) PLACE Tree Farm
fe.protection.place.ancientwarfareautomation.warehouse_control.*                                         # (default: true) PLACE Warehouse Control Block
fe.protection.place.ancientwarfareautomation.warehouse_crafting.*                                        # (default: true) PLACE Warehouse Crafting Table
fe.protection.place.ancientwarfareautomation.warehouse_interface.*                                       # (default: true) PLACE Warehouse Interface
fe.protection.place.ancientwarfareautomation.warehouse_stock_linker.*                                    # (default: true) PLACE Warehouse Stock Linker
fe.protection.place.ancientwarfareautomation.warehouse_stock_viewer.*                                    # (default: true) PLACE Warehouse Stock Viewer
fe.protection.place.ancientwarfareautomation.warehouse_storage.*                                         # (default: true) PLACE tile.warehouse_storage.name
fe.protection.place.ancientwarfareautomation.waterwheel_generator.*                                      # (default: true) PLACE tile.waterwheel_generator.name
fe.protection.place.ancientwarfareautomation.windmill_blade.*                                            # (default: true) PLACE Windmill Blade
fe.protection.place.ancientwarfareautomation.windmill_generator.*                                        # (default: true) PLACE tile.windmill_generator.name
fe.protection.place.ancientwarfarenpc.town_hall.*                                                        # (default: true) PLACE Town Hall
fe.protection.place.ancientwarfarestructure.advanced_loot_chest.*                                        # (default: true) PLACE Advanced Loot Chest
fe.protection.place.ancientwarfarestructure.advanced_spawner.*                                           # (default: true) PLACE Advanced Monster Spawner
fe.protection.place.ancientwarfarestructure.altar_candle.*                                               # (default: true) PLACE %s Altar Candle
fe.protection.place.ancientwarfarestructure.altar_lectern.*                                              # (default: true) PLACE Altar Lectern
fe.protection.place.ancientwarfarestructure.altar_long_cloth.*                                           # (default: true) PLACE Altar With Long %s Cloth on top
fe.protection.place.ancientwarfarestructure.altar_short_cloth.*                                          # (default: true) PLACE Altar With Short %s Cloth on top
fe.protection.place.ancientwarfarestructure.altar_sun.*                                                  # (default: true) PLACE Altar Sun
fe.protection.place.ancientwarfarestructure.bench.*                                                      # (default: true) PLACE tile.bench.name
fe.protection.place.ancientwarfarestructure.brazier_ember.*                                              # (default: true) PLACE tile.brazier_ember.name
fe.protection.place.ancientwarfarestructure.brazier_flame.*                                              # (default: true) PLACE tile.brazier_flame.name
fe.protection.place.ancientwarfarestructure.chair.*                                                      # (default: true) PLACE tile.chair.name
fe.protection.place.ancientwarfarestructure.coin_stack_ancient.*                                         # (default: true) PLACE Ancient Coin Stack
fe.protection.place.ancientwarfarestructure.coin_stack_copper.*                                          # (default: true) PLACE Copper Owl Stack
fe.protection.place.ancientwarfarestructure.coin_stack_gold.*                                            # (default: true) PLACE Gold Dragon Stack
fe.protection.place.ancientwarfarestructure.coin_stack_silver.*                                          # (default: true) PLACE Silver Stag Stack
fe.protection.place.ancientwarfarestructure.decorative_flag.*                                            # (default: true) PLACE %s Banner
fe.protection.place.ancientwarfarestructure.drafting_station.*                                           # (default: true) PLACE Drafting Bench
fe.protection.place.ancientwarfarestructure.fire_pit.*                                                   # (default: true) PLACE tile.fire_pit.name
fe.protection.place.ancientwarfarestructure.gate_proxy.*                                                 # (default: true) PLACE Gate Proxy Block
fe.protection.place.ancientwarfarestructure.gibbet.*                                                     # (default: true) PLACE Gibbet
fe.protection.place.ancientwarfarestructure.goblin_totem_1.*                                             # (default: true) PLACE Goblin Totem 1
fe.protection.place.ancientwarfarestructure.goblin_totem_2.*                                             # (default: true) PLACE Goblin Totem 2
fe.protection.place.ancientwarfarestructure.goblin_totem_2_lit.*                                         # (default: true) PLACE Goblin Totem 2 Lit
fe.protection.place.ancientwarfarestructure.golden_idol.*                                                # (default: true) PLACE Golden Idol
fe.protection.place.ancientwarfarestructure.golden_throne.*                                              # (default: true) PLACE Golden Throne
fe.protection.place.ancientwarfarestructure.gravestone.*                                                 # (default: true) PLACE tile.gravestone.name
fe.protection.place.ancientwarfarestructure.iron_cage.*                                                  # (default: true) PLACE Iron Cage
fe.protection.place.ancientwarfarestructure.loot_basket.*                                                # (default: true) PLACE Basket
fe.protection.place.ancientwarfarestructure.orc_totem_1.*                                                # (default: true) PLACE Orc Totem 1
fe.protection.place.ancientwarfarestructure.orc_totem_2.*                                                # (default: true) PLACE Orc Totem 2
fe.protection.place.ancientwarfarestructure.orc_totem_2_lit.*                                            # (default: true) PLACE Orc Totem 2 Lit
fe.protection.place.ancientwarfarestructure.protection_flag.*                                            # (default: true) PLACE %s Protection Flag
fe.protection.place.ancientwarfarestructure.scissor_seat.*                                               # (default: true) PLACE Scissor Seat
fe.protection.place.ancientwarfarestructure.sound_block.*                                                # (default: true) PLACE Sound Block
fe.protection.place.ancientwarfarestructure.stake.*                                                      # (default: true) PLACE tile.stake.name
fe.protection.place.ancientwarfarestructure.statue.*                                                     # (default: true) PLACE tile.statue.name
fe.protection.place.ancientwarfarestructure.stone_coffin.*                                               # (default: true) PLACE tile.stone_coffin.name
fe.protection.place.ancientwarfarestructure.stool.*                                                      # (default: true) PLACE tile.stool.name
fe.protection.place.ancientwarfarestructure.stretching_rack.*                                            # (default: true) PLACE Stretching Rack
fe.protection.place.ancientwarfarestructure.structure_builder_ticked.*                                   # (default: true) PLACE Survival Structure Builder
fe.protection.place.ancientwarfarestructure.structure_scanner_block.*                                    # (default: true) PLACE Structure Scanner
fe.protection.place.ancientwarfarestructure.table.*                                                      # (default: true) PLACE tile.table.name
fe.protection.place.ancientwarfarestructure.totem_part.*                                                 # (default: true) PLACE Totem Part
fe.protection.place.ancientwarfarestructure.tribal_chair.*                                               # (default: true) PLACE Tribal Chair
fe.protection.place.ancientwarfarestructure.tribal_stool.*                                               # (default: true) PLACE Tribal Stool
fe.protection.place.ancientwarfarestructure.urn.*                                                        # (default: true) PLACE Urn
fe.protection.place.ancientwarfarestructure.wooden_coffin.*                                              # (default: true) PLACE tile.wooden_coffin.name
fe.protection.place.ancientwarfarestructure.wooden_post.*                                                # (default: true) PLACE Wooden Post
fe.protection.place.ancientwarfarestructure.wooden_throne.*                                              # (default: true) PLACE Wooden Throne
fe.protection.place.computercraft.advanced_modem.*                                                       # (default: true) PLACE Ender Modem
fe.protection.place.computercraft.cable.*                                                                # (default: true) PLACE Networking Cable
fe.protection.place.computercraft.command_computer.*                                                     # (default: true) PLACE Command Computer
fe.protection.place.computercraft.computer.*                                                             # (default: true) PLACE Computer
fe.protection.place.computercraft.peripheral.*                                                           # (default: true) PLACE tile.computercraft:peripheral.name
fe.protection.place.computercraft.turtle.*                                                               # (default: true) PLACE Turtle
fe.protection.place.computercraft.turtle_advanced.*                                                      # (default: true) PLACE Turtle
fe.protection.place.computercraft.turtle_expanded.*                                                      # (default: true) PLACE Turtle
fe.protection.place.computercraft.wired_modem_full.*                                                     # (default: true) PLACE tile.computercraft:wired_modem_full.name
fe.protection.place.cyberware.beacon.*                                                                   # (default: true) PLACE Radio Kit
fe.protection.place.cyberware.beacon_large.*                                                             # (default: true) PLACE Radio Beacon
fe.protection.place.cyberware.blueprint_archive.*                                                        # (default: true) PLACE Blueprint Archive
fe.protection.place.cyberware.charger.*                                                                  # (default: true) PLACE Cyberware Charger
fe.protection.place.cyberware.component_box.*                                                            # (default: true) PLACE Component Box
fe.protection.place.cyberware.engineering_table.*                                                        # (default: true) PLACE Cyberware Engineering Table
fe.protection.place.cyberware.radio_post.*                                                               # (default: true) PLACE Radio Tower Component
fe.protection.place.cyberware.scanner.*                                                                  # (default: true) PLACE Cyberware Scanner
fe.protection.place.cyberware.surgery.*                                                                  # (default: true) PLACE Robosurgeon
fe.protection.place.cyberware.surgery_chamber.*                                                          # (default: true) PLACE Surgery Chamber
fe.protection.place.energyconverters.energy_bridge.*                                                     # (default: true) PLACE Energy Bridge
fe.protection.place.energyconverters.energy_consumer_fe.*                                                # (default: true) PLACE FE Energy Consumer
fe.protection.place.energyconverters.energy_consumer_rf.*                                                # (default: true) PLACE RF Energy Consumer
fe.protection.place.energyconverters.energy_producer_fe.*                                                # (default: true) PLACE FE Energy Producer
fe.protection.place.energyconverters.energy_producer_rf.*                                                # (default: true) PLACE RF Energy Producer
fe.protection.place.forestry.alveary.fan.*                                                               # (default: true) PLACE Alveary Fan
fe.protection.place.forestry.alveary.heater.*                                                            # (default: true) PLACE Alveary Heater
fe.protection.place.forestry.alveary.hygro.*                                                             # (default: true) PLACE Alveary Hygroregulator
fe.protection.place.forestry.alveary.plain.*                                                             # (default: true) PLACE Alveary
fe.protection.place.forestry.alveary.sieve.*                                                             # (default: true) PLACE Alveary Sieve
fe.protection.place.forestry.alveary.stabiliser.*                                                        # (default: true) PLACE Alveary Stabiliser
fe.protection.place.forestry.alveary.swarmer.*                                                           # (default: true) PLACE Alveary Swarmer
fe.protection.place.forestry.analyzer.*                                                                  # (default: true) PLACE Analyzer
fe.protection.place.forestry.apiary.*                                                                    # (default: true) PLACE Apiary
fe.protection.place.forestry.arboretum.*                                                                 # (default: true) PLACE Arboretum
fe.protection.place.forestry.ash_block_0.*                                                               # (default: true) PLACE Ash Block
fe.protection.place.forestry.ash_block_1.*                                                               # (default: true) PLACE Ash Block
fe.protection.place.forestry.ash_block_2.*                                                               # (default: true) PLACE Ash Block
fe.protection.place.forestry.ash_block_3.*                                                               # (default: true) PLACE Ash Block
fe.protection.place.forestry.ash_brick.*                                                                 # (default: true) PLACE Ash Bricks
fe.protection.place.forestry.ash_stairs.*                                                                # (default: true) PLACE Ash Brick Stairs
fe.protection.place.forestry.bee_chest.*                                                                 # (default: true) PLACE Apiarist's Chest
fe.protection.place.forestry.bee_combs_0.*                                                               # (default: true) PLACE tile.for.bee_combs.name
fe.protection.place.forestry.bee_combs_1.*                                                               # (default: true) PLACE tile.for.bee_combs.name
fe.protection.place.forestry.bee_house.*                                                                 # (default: true) PLACE Bee House
fe.protection.place.forestry.beehives.*                                                                  # (default: true) PLACE tile.for.beehives.name
fe.protection.place.forestry.bog_earth.*                                                                 # (default: true) PLACE tile.for.bog_earth.name
fe.protection.place.forestry.bottler.*                                                                   # (default: true) PLACE Bottler
fe.protection.place.forestry.butterfly_chest.*                                                           # (default: true) PLACE Lepidopterist's Chest
fe.protection.place.forestry.candle.*                                                                    # (default: true) PLACE tile.for.candle.name
fe.protection.place.forestry.carpenter.*                                                                 # (default: true) PLACE Carpenter
fe.protection.place.forestry.centrifuge.*                                                                # (default: true) PLACE Centrifuge
fe.protection.place.forestry.charcoal.*                                                                  # (default: true) PLACE Block of Charcoal
fe.protection.place.forestry.climatiser.*                                                                # (default: true) PLACE tile.for.climatiser.name
fe.protection.place.forestry.cocoon.*                                                                    # (default: true) PLACE tile.for.cocoon.name
fe.protection.place.forestry.cocoon.solid.*                                                              # (default: true) PLACE tile.for.cocoon.solid.name
fe.protection.place.forestry.database.*                                                                  # (default: true) PLACE Database
fe.protection.place.forestry.doors.acacia.*                                                              # (default: true) PLACE item.for.doors.acacia.name
fe.protection.place.forestry.doors.balsa.*                                                               # (default: true) PLACE item.for.doors.balsa.name
fe.protection.place.forestry.doors.baobab.*                                                              # (default: true) PLACE item.for.doors.baobab.name
fe.protection.place.forestry.doors.cherry.*                                                              # (default: true) PLACE item.for.doors.cherry.name
fe.protection.place.forestry.doors.chestnut.*                                                            # (default: true) PLACE item.for.doors.chestnut.name
fe.protection.place.forestry.doors.citrus.*                                                              # (default: true) PLACE item.for.doors.citrus.name
fe.protection.place.forestry.doors.cocobolo.*                                                            # (default: true) PLACE item.for.doors.cocobolo.name
fe.protection.place.forestry.doors.ebony.*                                                               # (default: true) PLACE item.for.doors.ebony.name
fe.protection.place.forestry.doors.giganteum.*                                                           # (default: true) PLACE item.for.doors.giganteum.name
fe.protection.place.forestry.doors.greenheart.*                                                          # (default: true) PLACE item.for.doors.greenheart.name
fe.protection.place.forestry.doors.ipe.*                                                                 # (default: true) PLACE item.for.doors.ipe.name
fe.protection.place.forestry.doors.kapok.*                                                               # (default: true) PLACE item.for.doors.kapok.name
fe.protection.place.forestry.doors.larch.*                                                               # (default: true) PLACE item.for.doors.larch.name
fe.protection.place.forestry.doors.lime.*                                                                # (default: true) PLACE item.for.doors.lime.name
fe.protection.place.forestry.doors.mahoe.*                                                               # (default: true) PLACE item.for.doors.mahoe.name
fe.protection.place.forestry.doors.mahogany.*                                                            # (default: true) PLACE item.for.doors.mahogany.name
fe.protection.place.forestry.doors.maple.*                                                               # (default: true) PLACE item.for.doors.maple.name
fe.protection.place.forestry.doors.padauk.*                                                              # (default: true) PLACE item.for.doors.padauk.name
fe.protection.place.forestry.doors.palm.*                                                                # (default: true) PLACE item.for.doors.palm.name
fe.protection.place.forestry.doors.papaya.*                                                              # (default: true) PLACE item.for.doors.papaya.name
fe.protection.place.forestry.doors.pine.*                                                                # (default: true) PLACE item.for.doors.pine.name
fe.protection.place.forestry.doors.plum.*                                                                # (default: true) PLACE item.for.doors.plum.name
fe.protection.place.forestry.doors.poplar.*                                                              # (default: true) PLACE item.for.doors.poplar.name
fe.protection.place.forestry.doors.sequoia.*                                                             # (default: true) PLACE item.for.doors.sequoia.name
fe.protection.place.forestry.doors.teak.*                                                                # (default: true) PLACE item.for.doors.teak.name
fe.protection.place.forestry.doors.walnut.*                                                              # (default: true) PLACE item.for.doors.walnut.name
fe.protection.place.forestry.doors.wenge.*                                                               # (default: true) PLACE item.for.doors.wenge.name
fe.protection.place.forestry.doors.willow.*                                                              # (default: true) PLACE item.for.doors.willow.name
fe.protection.place.forestry.doors.zebrawood.*                                                           # (default: true) PLACE item.for.doors.zebrawood.name
fe.protection.place.forestry.engine_biogas.*                                                             # (default: true) PLACE Biogas Engine
fe.protection.place.forestry.engine_clockwork.*                                                          # (default: true) PLACE Clockwork Engine
fe.protection.place.forestry.engine_peat.*                                                               # (default: true) PLACE Peat-fired Engine
fe.protection.place.forestry.escritoire.*                                                                # (default: true) PLACE Escritoire
fe.protection.place.forestry.fabricator.*                                                                # (default: true) PLACE Thermionic Fabricator
fe.protection.place.forestry.farm_crops.*                                                                # (default: true) PLACE Farm
fe.protection.place.forestry.farm_ender.*                                                                # (default: true) PLACE Ender Farm
fe.protection.place.forestry.farm_gourd.*                                                                # (default: true) PLACE Gourd Farm
fe.protection.place.forestry.farm_mushroom.*                                                             # (default: true) PLACE Mushroom Farm
fe.protection.place.forestry.farm_nether.*                                                               # (default: true) PLACE Infernal Farm
fe.protection.place.forestry.fence.gates.acacia.*                                                        # (default: true) PLACE tile.for.fence.gates.acacia.name
fe.protection.place.forestry.fence.gates.balsa.*                                                         # (default: true) PLACE tile.for.fence.gates.balsa.name
fe.protection.place.forestry.fence.gates.baobab.*                                                        # (default: true) PLACE tile.for.fence.gates.baobab.name
fe.protection.place.forestry.fence.gates.cherry.*                                                        # (default: true) PLACE tile.for.fence.gates.cherry.name
fe.protection.place.forestry.fence.gates.chestnut.*                                                      # (default: true) PLACE tile.for.fence.gates.chestnut.name
fe.protection.place.forestry.fence.gates.citrus.*                                                        # (default: true) PLACE tile.for.fence.gates.citrus.name
fe.protection.place.forestry.fence.gates.cocobolo.*                                                      # (default: true) PLACE tile.for.fence.gates.cocobolo.name
fe.protection.place.forestry.fence.gates.ebony.*                                                         # (default: true) PLACE tile.for.fence.gates.ebony.name
fe.protection.place.forestry.fence.gates.fireproof.acacia.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.acacia.name
fe.protection.place.forestry.fence.gates.fireproof.balsa.*                                               # (default: true) PLACE tile.for.fence.gates.fireproof.balsa.name
fe.protection.place.forestry.fence.gates.fireproof.baobab.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.baobab.name
fe.protection.place.forestry.fence.gates.fireproof.cherry.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.cherry.name
fe.protection.place.forestry.fence.gates.fireproof.chestnut.*                                            # (default: true) PLACE tile.for.fence.gates.fireproof.chestnut.name
fe.protection.place.forestry.fence.gates.fireproof.citrus.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.citrus.name
fe.protection.place.forestry.fence.gates.fireproof.cocobolo.*                                            # (default: true) PLACE tile.for.fence.gates.fireproof.cocobolo.name
fe.protection.place.forestry.fence.gates.fireproof.ebony.*                                               # (default: true) PLACE tile.for.fence.gates.fireproof.ebony.name
fe.protection.place.forestry.fence.gates.fireproof.giganteum.*                                           # (default: true) PLACE tile.for.fence.gates.fireproof.giganteum.name
fe.protection.place.forestry.fence.gates.fireproof.greenheart.*                                          # (default: true) PLACE tile.for.fence.gates.fireproof.greenheart.name
fe.protection.place.forestry.fence.gates.fireproof.ipe.*                                                 # (default: true) PLACE tile.for.fence.gates.fireproof.ipe.name
fe.protection.place.forestry.fence.gates.fireproof.kapok.*                                               # (default: true) PLACE tile.for.fence.gates.fireproof.kapok.name
fe.protection.place.forestry.fence.gates.fireproof.larch.*                                               # (default: true) PLACE tile.for.fence.gates.fireproof.larch.name
fe.protection.place.forestry.fence.gates.fireproof.lime.*                                                # (default: true) PLACE tile.for.fence.gates.fireproof.lime.name
fe.protection.place.forestry.fence.gates.fireproof.mahoe.*                                               # (default: true) PLACE tile.for.fence.gates.fireproof.mahoe.name
fe.protection.place.forestry.fence.gates.fireproof.mahogany.*                                            # (default: true) PLACE tile.for.fence.gates.fireproof.mahogany.name
fe.protection.place.forestry.fence.gates.fireproof.maple.*                                               # (default: true) PLACE tile.for.fence.gates.fireproof.maple.name
fe.protection.place.forestry.fence.gates.fireproof.padauk.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.padauk.name
fe.protection.place.forestry.fence.gates.fireproof.palm.*                                                # (default: true) PLACE tile.for.fence.gates.fireproof.palm.name
fe.protection.place.forestry.fence.gates.fireproof.papaya.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.papaya.name
fe.protection.place.forestry.fence.gates.fireproof.pine.*                                                # (default: true) PLACE tile.for.fence.gates.fireproof.pine.name
fe.protection.place.forestry.fence.gates.fireproof.plum.*                                                # (default: true) PLACE tile.for.fence.gates.fireproof.plum.name
fe.protection.place.forestry.fence.gates.fireproof.poplar.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.poplar.name
fe.protection.place.forestry.fence.gates.fireproof.sequoia.*                                             # (default: true) PLACE tile.for.fence.gates.fireproof.sequoia.name
fe.protection.place.forestry.fence.gates.fireproof.teak.*                                                # (default: true) PLACE tile.for.fence.gates.fireproof.teak.name
fe.protection.place.forestry.fence.gates.fireproof.walnut.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.walnut.name
fe.protection.place.forestry.fence.gates.fireproof.wenge.*                                               # (default: true) PLACE tile.for.fence.gates.fireproof.wenge.name
fe.protection.place.forestry.fence.gates.fireproof.willow.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.willow.name
fe.protection.place.forestry.fence.gates.fireproof.zebrawood.*                                           # (default: true) PLACE tile.for.fence.gates.fireproof.zebrawood.name
fe.protection.place.forestry.fence.gates.giganteum.*                                                     # (default: true) PLACE tile.for.fence.gates.giganteum.name
fe.protection.place.forestry.fence.gates.greenheart.*                                                    # (default: true) PLACE tile.for.fence.gates.greenheart.name
fe.protection.place.forestry.fence.gates.ipe.*                                                           # (default: true) PLACE tile.for.fence.gates.ipe.name
fe.protection.place.forestry.fence.gates.kapok.*                                                         # (default: true) PLACE tile.for.fence.gates.kapok.name
fe.protection.place.forestry.fence.gates.larch.*                                                         # (default: true) PLACE tile.for.fence.gates.larch.name
fe.protection.place.forestry.fence.gates.lime.*                                                          # (default: true) PLACE tile.for.fence.gates.lime.name
fe.protection.place.forestry.fence.gates.mahoe.*                                                         # (default: true) PLACE tile.for.fence.gates.mahoe.name
fe.protection.place.forestry.fence.gates.mahogany.*                                                      # (default: true) PLACE tile.for.fence.gates.mahogany.name
fe.protection.place.forestry.fence.gates.maple.*                                                         # (default: true) PLACE tile.for.fence.gates.maple.name
fe.protection.place.forestry.fence.gates.padauk.*                                                        # (default: true) PLACE tile.for.fence.gates.padauk.name
fe.protection.place.forestry.fence.gates.palm.*                                                          # (default: true) PLACE tile.for.fence.gates.palm.name
fe.protection.place.forestry.fence.gates.papaya.*                                                        # (default: true) PLACE tile.for.fence.gates.papaya.name
fe.protection.place.forestry.fence.gates.pine.*                                                          # (default: true) PLACE tile.for.fence.gates.pine.name
fe.protection.place.forestry.fence.gates.plum.*                                                          # (default: true) PLACE tile.for.fence.gates.plum.name
fe.protection.place.forestry.fence.gates.poplar.*                                                        # (default: true) PLACE tile.for.fence.gates.poplar.name
fe.protection.place.forestry.fence.gates.sequoia.*                                                       # (default: true) PLACE tile.for.fence.gates.sequoia.name
fe.protection.place.forestry.fence.gates.teak.*                                                          # (default: true) PLACE tile.for.fence.gates.teak.name
fe.protection.place.forestry.fence.gates.vanilla.fireproof.acacia.*                                      # (default: true) PLACE tile.for.fence.gates.vanilla.fireproof.acacia.name
fe.protection.place.forestry.fence.gates.vanilla.fireproof.birch.*                                       # (default: true) PLACE tile.for.fence.gates.vanilla.fireproof.birch.name
fe.protection.place.forestry.fence.gates.vanilla.fireproof.dark_oak.*                                    # (default: true) PLACE tile.for.fence.gates.vanilla.fireproof.dark_oak.name
fe.protection.place.forestry.fence.gates.vanilla.fireproof.jungle.*                                      # (default: true) PLACE tile.for.fence.gates.vanilla.fireproof.jungle.name
fe.protection.place.forestry.fence.gates.vanilla.fireproof.oak.*                                         # (default: true) PLACE tile.for.fence.gates.vanilla.fireproof.oak.name
fe.protection.place.forestry.fence.gates.vanilla.fireproof.spruce.*                                      # (default: true) PLACE tile.for.fence.gates.vanilla.fireproof.spruce.name
fe.protection.place.forestry.fence.gates.walnut.*                                                        # (default: true) PLACE tile.for.fence.gates.walnut.name
fe.protection.place.forestry.fence.gates.wenge.*                                                         # (default: true) PLACE tile.for.fence.gates.wenge.name
fe.protection.place.forestry.fence.gates.willow.*                                                        # (default: true) PLACE tile.for.fence.gates.willow.name
fe.protection.place.forestry.fence.gates.zebrawood.*                                                     # (default: true) PLACE tile.for.fence.gates.zebrawood.name
fe.protection.place.forestry.fences.0.*                                                                  # (default: true) PLACE tile.for.fences.0.name
fe.protection.place.forestry.fences.1.*                                                                  # (default: true) PLACE tile.for.fences.1.name
fe.protection.place.forestry.fences.fireproof.0.*                                                        # (default: true) PLACE tile.for.fences.fireproof.0.name
fe.protection.place.forestry.fences.fireproof.1.*                                                        # (default: true) PLACE tile.for.fences.fireproof.1.name
fe.protection.place.forestry.fences.vanilla.fireproof.0.*                                                # (default: true) PLACE tile.for.fences.vanilla.fireproof.0.name
fe.protection.place.forestry.fermenter.*                                                                 # (default: true) PLACE Fermenter
fe.protection.place.forestry.ffarm.*                                                                     # (default: true) PLACE tile.for.ffarm.name
fe.protection.place.forestry.fluid.bio.ethanol.*                                                         # (default: true) PLACE Ethanol
fe.protection.place.forestry.fluid.biomass.*                                                             # (default: true) PLACE Biomass
fe.protection.place.forestry.fluid.for.honey.*                                                           # (default: true) PLACE Honey
fe.protection.place.forestry.fluid.glass.*                                                               # (default: true) PLACE Liquid Glass
fe.protection.place.forestry.fluid.ice.*                                                                 # (default: true) PLACE Crushed Ice
fe.protection.place.forestry.fluid.juice.*                                                               # (default: true) PLACE Fruit Juice
fe.protection.place.forestry.fluid.milk.*                                                                # (default: true) PLACE Milk
fe.protection.place.forestry.fluid.seed.oil.*                                                            # (default: true) PLACE Seed Oil
fe.protection.place.forestry.fluid.short.mead.*                                                          # (default: true) PLACE Short Mead
fe.protection.place.forestry.genetic_filter.*                                                            # (default: true) PLACE Genetic Filter
fe.protection.place.forestry.greenhouse.*                                                                # (default: true) PLACE tile.for.greenhouse.name
fe.protection.place.forestry.greenhouse.window.*                                                         # (default: true) PLACE Greenhouse Window
fe.protection.place.forestry.greenhouse.window_up.*                                                      # (default: true) PLACE Greenhouse Roof Window
fe.protection.place.forestry.habitat_former.*                                                            # (default: true) PLACE Habitat Former
fe.protection.place.forestry.humus.*                                                                     # (default: true) PLACE Humus
fe.protection.place.forestry.leaves.*                                                                    # (default: true) PLACE tile.for.leaves.name
fe.protection.place.forestry.leaves.decorative.0.*                                                       # (default: true) PLACE tile.for.leaves.decorative.0.name
fe.protection.place.forestry.leaves.decorative.1.*                                                       # (default: true) PLACE tile.for.leaves.decorative.1.name
fe.protection.place.forestry.leaves.decorative.2.*                                                       # (default: true) PLACE tile.for.leaves.decorative.2.name
fe.protection.place.forestry.leaves.default.0.*                                                          # (default: true) PLACE tile.for.leaves.default.0.name
fe.protection.place.forestry.leaves.default.1.*                                                          # (default: true) PLACE tile.for.leaves.default.1.name
fe.protection.place.forestry.leaves.default.2.*                                                          # (default: true) PLACE tile.for.leaves.default.2.name
fe.protection.place.forestry.leaves.default.3.*                                                          # (default: true) PLACE tile.for.leaves.default.3.name
fe.protection.place.forestry.leaves.default.4.*                                                          # (default: true) PLACE tile.for.leaves.default.4.name
fe.protection.place.forestry.leaves.default.5.*                                                          # (default: true) PLACE tile.for.leaves.default.5.name
fe.protection.place.forestry.leaves.default.6.*                                                          # (default: true) PLACE tile.for.leaves.default.6.name
fe.protection.place.forestry.leaves.default.7.*                                                          # (default: true) PLACE tile.for.leaves.default.7.name
fe.protection.place.forestry.leaves.default.8.*                                                          # (default: true) PLACE tile.for.leaves.default.8.name
fe.protection.place.forestry.leaves.default.fruit.0.*                                                    # (default: true) PLACE tile.for.leaves.default.fruit.0.name
fe.protection.place.forestry.leaves.default.fruit.1.*                                                    # (default: true) PLACE tile.for.leaves.default.fruit.1.name
fe.protection.place.forestry.loam.*                                                                      # (default: true) PLACE Loam
fe.protection.place.forestry.logs.0.*                                                                    # (default: true) PLACE tile.for.logs.0.name
fe.protection.place.forestry.logs.1.*                                                                    # (default: true) PLACE tile.for.logs.1.name
fe.protection.place.forestry.logs.2.*                                                                    # (default: true) PLACE tile.for.logs.2.name
fe.protection.place.forestry.logs.3.*                                                                    # (default: true) PLACE tile.for.logs.3.name
fe.protection.place.forestry.logs.4.*                                                                    # (default: true) PLACE tile.for.logs.4.name
fe.protection.place.forestry.logs.5.*                                                                    # (default: true) PLACE tile.for.logs.5.name
fe.protection.place.forestry.logs.6.*                                                                    # (default: true) PLACE tile.for.logs.6.name
fe.protection.place.forestry.logs.7.*                                                                    # (default: true) PLACE tile.for.logs.7.name
fe.protection.place.forestry.logs.fireproof.0.*                                                          # (default: true) PLACE tile.for.logs.fireproof.0.name
fe.protection.place.forestry.logs.fireproof.1.*                                                          # (default: true) PLACE tile.for.logs.fireproof.1.name
fe.protection.place.forestry.logs.fireproof.2.*                                                          # (default: true) PLACE tile.for.logs.fireproof.2.name
fe.protection.place.forestry.logs.fireproof.3.*                                                          # (default: true) PLACE tile.for.logs.fireproof.3.name
fe.protection.place.forestry.logs.fireproof.4.*                                                          # (default: true) PLACE tile.for.logs.fireproof.4.name
fe.protection.place.forestry.logs.fireproof.5.*                                                          # (default: true) PLACE tile.for.logs.fireproof.5.name
fe.protection.place.forestry.logs.fireproof.6.*                                                          # (default: true) PLACE tile.for.logs.fireproof.6.name
fe.protection.place.forestry.logs.fireproof.7.*                                                          # (default: true) PLACE tile.for.logs.fireproof.7.name
fe.protection.place.forestry.logs.vanilla.fireproof.0.*                                                  # (default: true) PLACE tile.for.logs.vanilla.fireproof.0.name
fe.protection.place.forestry.logs.vanilla.fireproof.1.*                                                  # (default: true) PLACE tile.for.logs.vanilla.fireproof.1.name
fe.protection.place.forestry.mailbox.*                                                                   # (default: true) PLACE Mailbox
fe.protection.place.forestry.moistener.*                                                                 # (default: true) PLACE Moistener
fe.protection.place.forestry.mushroom.*                                                                  # (default: true) PLACE tile.for.mushroom.name
fe.protection.place.forestry.peat_bog.*                                                                  # (default: true) PLACE Peat Bog
fe.protection.place.forestry.planks.0.*                                                                  # (default: true) PLACE tile.for.planks.0.name
fe.protection.place.forestry.planks.1.*                                                                  # (default: true) PLACE tile.for.planks.1.name
fe.protection.place.forestry.planks.fireproof.0.*                                                        # (default: true) PLACE tile.for.planks.fireproof.0.name
fe.protection.place.forestry.planks.fireproof.1.*                                                        # (default: true) PLACE tile.for.planks.fireproof.1.name
fe.protection.place.forestry.planks.vanilla.fireproof.0.*                                                # (default: true) PLACE tile.for.planks.vanilla.fireproof.0.name
fe.protection.place.forestry.pods.cocoa.*                                                                # (default: true) PLACE tile.for.pods.cocoa.name
fe.protection.place.forestry.pods.dates.*                                                                # (default: true) PLACE tile.for.pods.dates.name
fe.protection.place.forestry.pods.papaya.*                                                               # (default: true) PLACE tile.for.pods.papaya.name
fe.protection.place.forestry.rainmaker.*                                                                 # (default: true) PLACE Rainmaker
fe.protection.place.forestry.raintank.*                                                                  # (default: true) PLACE Rain Tank
fe.protection.place.forestry.resource_storage.*                                                          # (default: true) PLACE tile.for.resource_storage.name
fe.protection.place.forestry.resources.*                                                                 # (default: true) PLACE tile.for.resources.name
fe.protection.place.forestry.sapling_ge.*                                                                # (default: true) PLACE tile.for.sapling_ge.name
fe.protection.place.forestry.slabs.0.*                                                                   # (default: true) PLACE tile.for.slabs.0.name
fe.protection.place.forestry.slabs.1.*                                                                   # (default: true) PLACE tile.for.slabs.1.name
fe.protection.place.forestry.slabs.2.*                                                                   # (default: true) PLACE tile.for.slabs.2.name
fe.protection.place.forestry.slabs.3.*                                                                   # (default: true) PLACE tile.for.slabs.3.name
fe.protection.place.forestry.slabs.double.0.*                                                            # (default: true) PLACE tile.for.slabs.double.0.name
fe.protection.place.forestry.slabs.double.1.*                                                            # (default: true) PLACE tile.for.slabs.double.1.name
fe.protection.place.forestry.slabs.double.2.*                                                            # (default: true) PLACE tile.for.slabs.double.2.name
fe.protection.place.forestry.slabs.double.3.*                                                            # (default: true) PLACE tile.for.slabs.double.3.name
fe.protection.place.forestry.slabs.double.fireproof.0.*                                                  # (default: true) PLACE tile.for.slabs.double.fireproof.0.name
fe.protection.place.forestry.slabs.double.fireproof.1.*                                                  # (default: true) PLACE tile.for.slabs.double.fireproof.1.name
fe.protection.place.forestry.slabs.double.fireproof.2.*                                                  # (default: true) PLACE tile.for.slabs.double.fireproof.2.name
fe.protection.place.forestry.slabs.double.fireproof.3.*                                                  # (default: true) PLACE tile.for.slabs.double.fireproof.3.name
fe.protection.place.forestry.slabs.fireproof.0.*                                                         # (default: true) PLACE tile.for.slabs.fireproof.0.name
fe.protection.place.forestry.slabs.fireproof.1.*                                                         # (default: true) PLACE tile.for.slabs.fireproof.1.name
fe.protection.place.forestry.slabs.fireproof.2.*                                                         # (default: true) PLACE tile.for.slabs.fireproof.2.name
fe.protection.place.forestry.slabs.fireproof.3.*                                                         # (default: true) PLACE tile.for.slabs.fireproof.3.name
fe.protection.place.forestry.slabs.vanilla.double.fireproof.0.*                                          # (default: true) PLACE tile.for.slabs.vanilla.double.fireproof.0.name
fe.protection.place.forestry.slabs.vanilla.fireproof.0.*                                                 # (default: true) PLACE tile.for.slabs.vanilla.fireproof.0.name
fe.protection.place.forestry.squeezer.*                                                                  # (default: true) PLACE Squeezer
fe.protection.place.forestry.stairs.acacia.*                                                             # (default: true) PLACE tile.for.stairs.acacia.name
fe.protection.place.forestry.stairs.balsa.*                                                              # (default: true) PLACE tile.for.stairs.balsa.name
fe.protection.place.forestry.stairs.baobab.*                                                             # (default: true) PLACE tile.for.stairs.baobab.name
fe.protection.place.forestry.stairs.cherry.*                                                             # (default: true) PLACE tile.for.stairs.cherry.name
fe.protection.place.forestry.stairs.chestnut.*                                                           # (default: true) PLACE tile.for.stairs.chestnut.name
fe.protection.place.forestry.stairs.citrus.*                                                             # (default: true) PLACE tile.for.stairs.citrus.name
fe.protection.place.forestry.stairs.cocobolo.*                                                           # (default: true) PLACE tile.for.stairs.cocobolo.name
fe.protection.place.forestry.stairs.ebony.*                                                              # (default: true) PLACE tile.for.stairs.ebony.name
fe.protection.place.forestry.stairs.fireproof.acacia.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.acacia.name
fe.protection.place.forestry.stairs.fireproof.balsa.*                                                    # (default: true) PLACE tile.for.stairs.fireproof.balsa.name
fe.protection.place.forestry.stairs.fireproof.baobab.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.baobab.name
fe.protection.place.forestry.stairs.fireproof.cherry.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.cherry.name
fe.protection.place.forestry.stairs.fireproof.chestnut.*                                                 # (default: true) PLACE tile.for.stairs.fireproof.chestnut.name
fe.protection.place.forestry.stairs.fireproof.citrus.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.citrus.name
fe.protection.place.forestry.stairs.fireproof.cocobolo.*                                                 # (default: true) PLACE tile.for.stairs.fireproof.cocobolo.name
fe.protection.place.forestry.stairs.fireproof.ebony.*                                                    # (default: true) PLACE tile.for.stairs.fireproof.ebony.name
fe.protection.place.forestry.stairs.fireproof.giganteum.*                                                # (default: true) PLACE tile.for.stairs.fireproof.giganteum.name
fe.protection.place.forestry.stairs.fireproof.greenheart.*                                               # (default: true) PLACE tile.for.stairs.fireproof.greenheart.name
fe.protection.place.forestry.stairs.fireproof.ipe.*                                                      # (default: true) PLACE tile.for.stairs.fireproof.ipe.name
fe.protection.place.forestry.stairs.fireproof.kapok.*                                                    # (default: true) PLACE tile.for.stairs.fireproof.kapok.name
fe.protection.place.forestry.stairs.fireproof.larch.*                                                    # (default: true) PLACE tile.for.stairs.fireproof.larch.name
fe.protection.place.forestry.stairs.fireproof.lime.*                                                     # (default: true) PLACE tile.for.stairs.fireproof.lime.name
fe.protection.place.forestry.stairs.fireproof.mahoe.*                                                    # (default: true) PLACE tile.for.stairs.fireproof.mahoe.name
fe.protection.place.forestry.stairs.fireproof.mahogany.*                                                 # (default: true) PLACE tile.for.stairs.fireproof.mahogany.name
fe.protection.place.forestry.stairs.fireproof.maple.*                                                    # (default: true) PLACE tile.for.stairs.fireproof.maple.name
fe.protection.place.forestry.stairs.fireproof.padauk.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.padauk.name
fe.protection.place.forestry.stairs.fireproof.palm.*                                                     # (default: true) PLACE tile.for.stairs.fireproof.palm.name
fe.protection.place.forestry.stairs.fireproof.papaya.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.papaya.name
fe.protection.place.forestry.stairs.fireproof.pine.*                                                     # (default: true) PLACE tile.for.stairs.fireproof.pine.name
fe.protection.place.forestry.stairs.fireproof.plum.*                                                     # (default: true) PLACE tile.for.stairs.fireproof.plum.name
fe.protection.place.forestry.stairs.fireproof.poplar.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.poplar.name
fe.protection.place.forestry.stairs.fireproof.sequoia.*                                                  # (default: true) PLACE tile.for.stairs.fireproof.sequoia.name
fe.protection.place.forestry.stairs.fireproof.teak.*                                                     # (default: true) PLACE tile.for.stairs.fireproof.teak.name
fe.protection.place.forestry.stairs.fireproof.walnut.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.walnut.name
fe.protection.place.forestry.stairs.fireproof.wenge.*                                                    # (default: true) PLACE tile.for.stairs.fireproof.wenge.name
fe.protection.place.forestry.stairs.fireproof.willow.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.willow.name
fe.protection.place.forestry.stairs.fireproof.zebrawood.*                                                # (default: true) PLACE tile.for.stairs.fireproof.zebrawood.name
fe.protection.place.forestry.stairs.giganteum.*                                                          # (default: true) PLACE tile.for.stairs.giganteum.name
fe.protection.place.forestry.stairs.greenheart.*                                                         # (default: true) PLACE tile.for.stairs.greenheart.name
fe.protection.place.forestry.stairs.ipe.*                                                                # (default: true) PLACE tile.for.stairs.ipe.name
fe.protection.place.forestry.stairs.kapok.*                                                              # (default: true) PLACE tile.for.stairs.kapok.name
fe.protection.place.forestry.stairs.larch.*                                                              # (default: true) PLACE tile.for.stairs.larch.name
fe.protection.place.forestry.stairs.lime.*                                                               # (default: true) PLACE tile.for.stairs.lime.name
fe.protection.place.forestry.stairs.mahoe.*                                                              # (default: true) PLACE tile.for.stairs.mahoe.name
fe.protection.place.forestry.stairs.mahogany.*                                                           # (default: true) PLACE tile.for.stairs.mahogany.name
fe.protection.place.forestry.stairs.maple.*                                                              # (default: true) PLACE tile.for.stairs.maple.name
fe.protection.place.forestry.stairs.padauk.*                                                             # (default: true) PLACE tile.for.stairs.padauk.name
fe.protection.place.forestry.stairs.palm.*                                                               # (default: true) PLACE tile.for.stairs.palm.name
fe.protection.place.forestry.stairs.papaya.*                                                             # (default: true) PLACE tile.for.stairs.papaya.name
fe.protection.place.forestry.stairs.pine.*                                                               # (default: true) PLACE tile.for.stairs.pine.name
fe.protection.place.forestry.stairs.plum.*                                                               # (default: true) PLACE tile.for.stairs.plum.name
fe.protection.place.forestry.stairs.poplar.*                                                             # (default: true) PLACE tile.for.stairs.poplar.name
fe.protection.place.forestry.stairs.sequoia.*                                                            # (default: true) PLACE tile.for.stairs.sequoia.name
fe.protection.place.forestry.stairs.teak.*                                                               # (default: true) PLACE tile.for.stairs.teak.name
fe.protection.place.forestry.stairs.vanilla.fireproof.acacia.*                                           # (default: true) PLACE tile.for.stairs.vanilla.fireproof.acacia.name
fe.protection.place.forestry.stairs.vanilla.fireproof.birch.*                                            # (default: true) PLACE tile.for.stairs.vanilla.fireproof.birch.name
fe.protection.place.forestry.stairs.vanilla.fireproof.dark_oak.*                                         # (default: true) PLACE tile.for.stairs.vanilla.fireproof.dark_oak.name
fe.protection.place.forestry.stairs.vanilla.fireproof.jungle.*                                           # (default: true) PLACE tile.for.stairs.vanilla.fireproof.jungle.name
fe.protection.place.forestry.stairs.vanilla.fireproof.oak.*                                              # (default: true) PLACE tile.for.stairs.vanilla.fireproof.oak.name
fe.protection.place.forestry.stairs.vanilla.fireproof.spruce.*                                           # (default: true) PLACE tile.for.stairs.vanilla.fireproof.spruce.name
fe.protection.place.forestry.stairs.walnut.*                                                             # (default: true) PLACE tile.for.stairs.walnut.name
fe.protection.place.forestry.stairs.wenge.*                                                              # (default: true) PLACE tile.for.stairs.wenge.name
fe.protection.place.forestry.stairs.willow.*                                                             # (default: true) PLACE tile.for.stairs.willow.name
fe.protection.place.forestry.stairs.zebrawood.*                                                          # (default: true) PLACE tile.for.stairs.zebrawood.name
fe.protection.place.forestry.stamp_collector.*                                                           # (default: true) PLACE Stamp Collector
fe.protection.place.forestry.still.*                                                                     # (default: true) PLACE Still
fe.protection.place.forestry.stump.*                                                                     # (default: true) PLACE Candle Stump
fe.protection.place.forestry.trade_station.*                                                             # (default: true) PLACE Trade Station
fe.protection.place.forestry.tree_chest.*                                                                # (default: true) PLACE Arborist's Chest
fe.protection.place.forestry.wood_pile.*                                                                 # (default: true) PLACE Wood Pile
fe.protection.place.forestry.wood_pile_decorative.*                                                      # (default: true) PLACE Decorative Wood Pile
fe.protection.place.forestry.worktable.*                                                                 # (default: true) PLACE Worktable
fe.protection.place.ftbquests.barrier.*                                                                  # (default: true) PLACE Quest Barrier
fe.protection.place.ftbquests.chest.*                                                                    # (default: true) PLACE Quest Chest
fe.protection.place.ftbquests.detector.*                                                                 # (default: true) PLACE tile.ftbquests.detector.name
fe.protection.place.ftbquests.loot_crate_opener.*                                                        # (default: true) PLACE Loot Crate Opener
fe.protection.place.ftbquests.loot_crate_storage.*                                                       # (default: true) PLACE Loot Crate Storage
fe.protection.place.ftbquests.progress_detector.*                                                        # (default: true) PLACE Quest Progress Detector
fe.protection.place.ftbquests.progress_screen.*                                                          # (default: true) PLACE Progress Screen
fe.protection.place.ftbquests.progress_screen_part.*                                                     # (default: true) PLACE tile.ftbquests.progress_screen_part.name
fe.protection.place.ftbquests.reward_collector.*                                                         # (default: true) PLACE Reward Collector
fe.protection.place.ftbquests.screen.*                                                                   # (default: true) PLACE Task Screen
fe.protection.place.ftbquests.screen_part.*                                                              # (default: true) PLACE tile.ftbquests.screen_part.name
fe.protection.place.futuremc.acacia_standing_sign.*                                                      # (default: true) PLACE tile.futuremc.acacia_standing_sign.name
fe.protection.place.futuremc.acacia_trapdoor.*                                                           # (default: true) PLACE Acacia Trapdoor
fe.protection.place.futuremc.acacia_wall_sign.*                                                          # (default: true) PLACE tile.futuremc.acacia_wall_sign.name
fe.protection.place.futuremc.acacia_wood.*                                                               # (default: true) PLACE Acacia Wood
fe.protection.place.futuremc.ancient_debris.*                                                            # (default: true) PLACE Ancient Debris
fe.protection.place.futuremc.andesite_wall.*                                                             # (default: true) PLACE Andesite Wall
fe.protection.place.futuremc.bamboo.*                                                                    # (default: true) PLACE Bamboo
fe.protection.place.futuremc.barrel.*                                                                    # (default: true) PLACE Barrel
fe.protection.place.futuremc.bee_nest.*                                                                  # (default: true) PLACE Bee Nest
fe.protection.place.futuremc.beehive.*                                                                   # (default: true) PLACE Bee Hive
fe.protection.place.futuremc.bell.*                                                                      # (default: true) PLACE Bell
fe.protection.place.futuremc.birch_standing_sign.*                                                       # (default: true) PLACE tile.futuremc.birch_standing_sign.name
fe.protection.place.futuremc.birch_trapdoor.*                                                            # (default: true) PLACE Birch Trapdoor
fe.protection.place.futuremc.birch_wall_sign.*                                                           # (default: true) PLACE tile.futuremc.birch_wall_sign.name
fe.protection.place.futuremc.birch_wood.*                                                                # (default: true) PLACE Birch Wood
fe.protection.place.futuremc.blue_ice.*                                                                  # (default: true) PLACE Blue Ice
fe.protection.place.futuremc.brick_wall.*                                                                # (default: true) PLACE Brick Wall
fe.protection.place.futuremc.campfire.*                                                                  # (default: true) PLACE Campfire
fe.protection.place.futuremc.cartography_table.*                                                         # (default: true) PLACE Cartography Table
fe.protection.place.futuremc.chain.*                                                                     # (default: true) PLACE Chain
fe.protection.place.futuremc.composter.*                                                                 # (default: true) PLACE Composter
fe.protection.place.futuremc.cornflower.*                                                                # (default: true) PLACE Cornflower
fe.protection.place.futuremc.dark_oak_standing_sign.*                                                    # (default: true) PLACE tile.futuremc.dark_oak_standing_sign.name
fe.protection.place.futuremc.dark_oak_trapdoor.*                                                         # (default: true) PLACE Dark Oak Trapdoor
fe.protection.place.futuremc.dark_oak_wall_sign.*                                                        # (default: true) PLACE tile.futuremc.dark_oak_wall_sign.name
fe.protection.place.futuremc.dark_oak_wood.*                                                             # (default: true) PLACE Dark Oak Wood
fe.protection.place.futuremc.diorite_wall.*                                                              # (default: true) PLACE Diorite Wall
fe.protection.place.futuremc.end_stone_brick_wall.*                                                      # (default: true) PLACE End Stone Brick Wall
fe.protection.place.futuremc.fletching_table.*                                                           # (default: true) PLACE Fletching Table
fe.protection.place.futuremc.granite_wall.*                                                              # (default: true) PLACE Granite Wall
fe.protection.place.futuremc.grindstone.*                                                                # (default: true) PLACE Grindstone
fe.protection.place.futuremc.honey_block.*                                                               # (default: true) PLACE Honey Block
fe.protection.place.futuremc.honeycomb_block.*                                                           # (default: true) PLACE Honeycomb Block
fe.protection.place.futuremc.jungle_standing_sign.*                                                      # (default: true) PLACE tile.futuremc.jungle_standing_sign.name
fe.protection.place.futuremc.jungle_trapdoor.*                                                           # (default: true) PLACE Jungle Trapdoor
fe.protection.place.futuremc.jungle_wall_sign.*                                                          # (default: true) PLACE tile.futuremc.jungle_wall_sign.name
fe.protection.place.futuremc.jungle_wood.*                                                               # (default: true) PLACE Jungle Wood
fe.protection.place.futuremc.lantern.*                                                                   # (default: true) PLACE Lantern
fe.protection.place.futuremc.lily_of_the_valley.*                                                        # (default: true) PLACE Lily of the Valley
fe.protection.place.futuremc.loom.*                                                                      # (default: true) PLACE Loom
fe.protection.place.futuremc.mossy_stone_brick_wall.*                                                    # (default: true) PLACE Mossy Stone Brick Wall
fe.protection.place.futuremc.nether_brick_wall.*                                                         # (default: true) PLACE Nether Brick Wall
fe.protection.place.futuremc.netherite_block.*                                                           # (default: true) PLACE Block of Netherite
fe.protection.place.futuremc.oak_wood.*                                                                  # (default: true) PLACE Oak Wood
fe.protection.place.futuremc.prismarine_wall.*                                                           # (default: true) PLACE Prismarine Wall
fe.protection.place.futuremc.red_nether_brick_wall.*                                                     # (default: true) PLACE Red Nether Brick Wall
fe.protection.place.futuremc.red_sandstone_wall.*                                                        # (default: true) PLACE Red Sandstone Wall
fe.protection.place.futuremc.sandstone_wall.*                                                            # (default: true) PLACE Sandstone Wall
fe.protection.place.futuremc.scaffolding.*                                                               # (default: true) PLACE Scaffolding
fe.protection.place.futuremc.smithing_table.*                                                            # (default: true) PLACE Smithing Table
fe.protection.place.futuremc.smoker.*                                                                    # (default: true) PLACE Smoker
fe.protection.place.futuremc.smooth_quartz.*                                                             # (default: true) PLACE Smooth Quartz
fe.protection.place.futuremc.smooth_red_sandstone.*                                                      # (default: true) PLACE Smooth Red Sandstone
fe.protection.place.futuremc.smooth_sandstone.*                                                          # (default: true) PLACE Smooth Sandstone
fe.protection.place.futuremc.smooth_stone.*                                                              # (default: true) PLACE Smooth Stone
fe.protection.place.futuremc.spruce_standing_sign.*                                                      # (default: true) PLACE tile.futuremc.spruce_standing_sign.name
fe.protection.place.futuremc.spruce_trapdoor.*                                                           # (default: true) PLACE Spruce Trapdoor
fe.protection.place.futuremc.spruce_wall_sign.*                                                          # (default: true) PLACE tile.futuremc.spruce_wall_sign.name
fe.protection.place.futuremc.spruce_wood.*                                                               # (default: true) PLACE Spruce Wood
fe.protection.place.futuremc.stone_brick_wall.*                                                          # (default: true) PLACE Stone Brick Wall
fe.protection.place.futuremc.stonecutter.*                                                               # (default: true) PLACE Stonecutter
fe.protection.place.futuremc.stripped_acacia_log.*                                                       # (default: true) PLACE Stripped Acacia Log
fe.protection.place.futuremc.stripped_acacia_wood.*                                                      # (default: true) PLACE Stripped Acacia Wood
fe.protection.place.futuremc.stripped_birch_log.*                                                        # (default: true) PLACE Stripped Birch Log
fe.protection.place.futuremc.stripped_birch_wood.*                                                       # (default: true) PLACE Stripped Birch Wood
fe.protection.place.futuremc.stripped_dark_oak_log.*                                                     # (default: true) PLACE Stripped Dark Oak Log
fe.protection.place.futuremc.stripped_dark_oak_wood.*                                                    # (default: true) PLACE Stripped Dark Oak Wood
fe.protection.place.futuremc.stripped_jungle_log.*                                                       # (default: true) PLACE Stripped Jungle Log
fe.protection.place.futuremc.stripped_jungle_wood.*                                                      # (default: true) PLACE Stripped Jungle Wood
fe.protection.place.futuremc.stripped_oak_log.*                                                          # (default: true) PLACE Stripped Oak Log
fe.protection.place.futuremc.stripped_oak_wood.*                                                         # (default: true) PLACE Stripped Oak Wood
fe.protection.place.futuremc.stripped_spruce_log.*                                                       # (default: true) PLACE Stripped Spruce Log
fe.protection.place.futuremc.stripped_spruce_wood.*                                                      # (default: true) PLACE Stripped Spruce Wood
fe.protection.place.hbm.absorber.*                                                                       # (default: true) PLACE Radiation Absorber
fe.protection.place.hbm.absorber_green.*                                                                 # (default: true) PLACE Advanced Radiation Absorber
fe.protection.place.hbm.absorber_pink.*                                                                  # (default: true) PLACE Elite Radiation Absorber
fe.protection.place.hbm.absorber_red.*                                                                   # (default: true) PLACE Enhanced Radiation Absorber
fe.protection.place.hbm.ams_base.*                                                                       # (default: true) PLACE AMS Base [WIP]
fe.protection.place.hbm.ams_emitter.*                                                                    # (default: true) PLACE AMS Emitter [WIP]
fe.protection.place.hbm.ams_limiter.*                                                                    # (default: true) PLACE AMS Stabilizer [WIP]
fe.protection.place.hbm.ancient_scrap.*                                                                  # (default: true) PLACE Ancient Scrap Metal
fe.protection.place.hbm.anvil_bismuth.*                                                                  # (default: true) PLACE Bismuth-209 Anvil
fe.protection.place.hbm.anvil_dnt.*                                                                      # (default: true) PLACE Dineutronium Anvil
fe.protection.place.hbm.anvil_ferrouranium.*                                                             # (default: true) PLACE Ferrouranium Anvil
fe.protection.place.hbm.anvil_iron.*                                                                     # (default: true) PLACE Iron Anvil
fe.protection.place.hbm.anvil_lead.*                                                                     # (default: true) PLACE Lead Anvil
fe.protection.place.hbm.anvil_meteorite.*                                                                # (default: true) PLACE Meteorite Anvil
fe.protection.place.hbm.anvil_murky.*                                                                    # (default: true) PLACE Murky Anvil
fe.protection.place.hbm.anvil_osmiridium.*                                                               # (default: true) PLACE Osmiridium Anvil
fe.protection.place.hbm.anvil_schrabidate.*                                                              # (default: true) PLACE Ferric Schrabidate Anvil
fe.protection.place.hbm.anvil_starmetal.*                                                                # (default: true) PLACE Starmetal Anvil
fe.protection.place.hbm.anvil_steel.*                                                                    # (default: true) PLACE Steel Anvil
fe.protection.place.hbm.ash_digamma.*                                                                    # (default: true) PLACE Ash
fe.protection.place.hbm.asphalt.*                                                                        # (default: true) PLACE Asphalt
fe.protection.place.hbm.balefire.*                                                                       # (default: true) PLACE Balefire
fe.protection.place.hbm.baleonitite_0.*                                                                  # (default: true) PLACE Baleonite
fe.protection.place.hbm.baleonitite_1.*                                                                  # (default: true) PLACE Hot Baleonite
fe.protection.place.hbm.baleonitite_2.*                                                                  # (default: true) PLACE Boiling Baleonite
fe.protection.place.hbm.baleonitite_3.*                                                                  # (default: true) PLACE Blazing Baleonite
fe.protection.place.hbm.baleonitite_4.*                                                                  # (default: true) PLACE Infernal Baleonite
fe.protection.place.hbm.baleonitite_core.*                                                               # (default: true) PLACE Baleonite-Corium
fe.protection.place.hbm.baleonitite_slaked.*                                                             # (default: true) PLACE Slaked Baleonite
fe.protection.place.hbm.barbed_wire.*                                                                    # (default: true) PLACE Barbed Wire
fe.protection.place.hbm.barbed_wire_acid.*                                                               # (default: true) PLACE Caustic Barbed Wire
fe.protection.place.hbm.barbed_wire_fire.*                                                               # (default: true) PLACE Flaming Barbed Wire
fe.protection.place.hbm.barbed_wire_poison.*                                                             # (default: true) PLACE Poisoned Barbed Wire
fe.protection.place.hbm.barbed_wire_ultradeath.*                                                         # (default: true) PLACE Cloud Barbed Wire
fe.protection.place.hbm.barbed_wire_wither.*                                                             # (default: true) PLACE Withered Barbed Wire
fe.protection.place.hbm.barrel_antimatter.*                                                              # (default: true) PLACE Magnetic Antimatter Container
fe.protection.place.hbm.barrel_corroded.*                                                                # (default: true) PLACE Corroded Barrel
fe.protection.place.hbm.barrel_iron.*                                                                    # (default: true) PLACE Iron Barrel
fe.protection.place.hbm.barrel_plastic.*                                                                 # (default: true) PLACE Safe Barrel
fe.protection.place.hbm.barrel_steel.*                                                                   # (default: true) PLACE Steel Barrel
fe.protection.place.hbm.barrel_tcalloy.*                                                                 # (default: true) PLACE Technetium Steel Barrel
fe.protection.place.hbm.barricade.*                                                                      # (default: true) PLACE Sand Bags
fe.protection.place.hbm.basalt.*                                                                         # (default: true) PLACE Basalt
fe.protection.place.hbm.basalt_asbestos.*                                                                # (default: true) PLACE Asbestos-Rich Basalt
fe.protection.place.hbm.basalt_brick.*                                                                   # (default: true) PLACE Basalt Bricks
fe.protection.place.hbm.basalt_fluorite.*                                                                # (default: true) PLACE Fluorite-Rich Basalt
fe.protection.place.hbm.basalt_gem.*                                                                     # (default: true) PLACE Gem-Rich Basalt
fe.protection.place.hbm.basalt_polished.*                                                                # (default: true) PLACE Polished Basalt
fe.protection.place.hbm.basalt_smooth.*                                                                  # (default: true) PLACE Smooth Basalt
fe.protection.place.hbm.basalt_sulfur.*                                                                  # (default: true) PLACE Sulfur-Rich Basalt
fe.protection.place.hbm.basalt_tiles.*                                                                   # (default: true) PLACE Basalt Tiles
fe.protection.place.hbm.blast_door.*                                                                     # (default: true) PLACE Sliding Blast Door
fe.protection.place.hbm.block_actinium.*                                                                 # (default: true) PLACE Block of Actinium
fe.protection.place.hbm.block_advanced_alloy.*                                                           # (default: true) PLACE Block of Advanced Alloy
fe.protection.place.hbm.block_aluminium.*                                                                # (default: true) PLACE Block of Aluminium
fe.protection.place.hbm.block_asbestos.*                                                                 # (default: true) PLACE Block of Asbestos
fe.protection.place.hbm.block_au198.*                                                                    # (default: true) PLACE Block of Gold-198
fe.protection.place.hbm.block_australium.*                                                               # (default: true) PLACE eBlock of Australium
fe.protection.place.hbm.block_bakelite.*                                                                 # (default: true) PLACE Block of Bakelite
fe.protection.place.hbm.block_beryllium.*                                                                # (default: true) PLACE Block of Beryllium
fe.protection.place.hbm.block_bismuth.*                                                                  # (default: true) PLACE Block of Bismuth-209
fe.protection.place.hbm.block_boron.*                                                                    # (default: true) PLACE Block of Boron
fe.protection.place.hbm.block_cadmium.*                                                                  # (default: true) PLACE Block of Cadmium
fe.protection.place.hbm.block_cap_fritz.*                                                                # (default: true) PLACE Block of Fritz Cola Bottle Caps
fe.protection.place.hbm.block_cap_korl.*                                                                 # (default: true) PLACE Block of Korl Bottle Caps
fe.protection.place.hbm.block_cap_nuka.*                                                                 # (default: true) PLACE Block of Nuka Cola Bottle Caps
fe.protection.place.hbm.block_cap_quantum.*                                                              # (default: true) PLACE Block of Nuka Cola Quantum Bottle Caps
fe.protection.place.hbm.block_cap_rad.*                                                                  # (default: true) PLACE Block of S~Cola RAD Bottle Caps
fe.protection.place.hbm.block_cap_sparkle.*                                                              # (default: true) PLACE Block of S~Cola Bottle Caps
fe.protection.place.hbm.block_cap_star.*                                                                 # (default: true) PLACE Block of Sunset Sarsaparilla Star Caps
fe.protection.place.hbm.block_cap_sunset.*                                                               # (default: true) PLACE Block of Sunset Sarsaparilla Bottle Caps
fe.protection.place.hbm.block_coal_infernal.*                                                            # (default: true) PLACE Block of Infernal Coal
fe.protection.place.hbm.block_cobalt.*                                                                   # (default: true) PLACE Block of Cobalt
fe.protection.place.hbm.block_coke.*                                                                     # (default: true) PLACE Block of Coke
fe.protection.place.hbm.block_coltan.*                                                                   # (default: true) PLACE Block of Coltan
fe.protection.place.hbm.block_combine_steel.*                                                            # (default: true) PLACE Block of CMB Steel
fe.protection.place.hbm.block_copper.*                                                                   # (default: true) PLACE Block of Copper
fe.protection.place.hbm.block_corium.*                                                                   # (default: true) PLACE Corium
fe.protection.place.hbm.block_corium_cobble.*                                                            # (default: true) PLACE Corebblestone
fe.protection.place.hbm.block_daffergon.*                                                                # (default: true) PLACE dBlock of Daffergon
fe.protection.place.hbm.block_desh.*                                                                     # (default: true) PLACE Reinforced Block of Desh
fe.protection.place.hbm.block_dineutronium.*                                                             # (default: true) PLACE Block of Dineutronium
fe.protection.place.hbm.block_dura_steel.*                                                               # (default: true) PLACE Reinforced Block of High-Speed Steel
fe.protection.place.hbm.block_electrical_scrap.*                                                         # (default: true) PLACE Block of Electrical Scrap
fe.protection.place.hbm.block_euphemium.*                                                                # (default: true) PLACE dBlock of Euphemium
fe.protection.place.hbm.block_euphemium_cluster.*                                                        # (default: true) PLACE Euphemium-Etched Schrabidium Cluster
fe.protection.place.hbm.block_fallout.*                                                                  # (default: true) PLACE Block of Fallout
fe.protection.place.hbm.block_fiberglass.*                                                               # (default: true) PLACE Roll of Fiberglass
fe.protection.place.hbm.block_fluorite.*                                                                 # (default: true) PLACE Block of Fluorite
fe.protection.place.hbm.block_foam.*                                                                     # (default: true) PLACE Foam
fe.protection.place.hbm.block_graphite.*                                                                 # (default: true) PLACE Block of Graphite
fe.protection.place.hbm.block_graphite_drilled.*                                                         # (default: true) PLACE Drilled Graphite
fe.protection.place.hbm.block_graphite_fuel.*                                                            # (default: true) PLACE Pile Fuel
fe.protection.place.hbm.block_graphite_plutonium.*                                                       # (default: true) PLACE Pile Fuel (Bred)
fe.protection.place.hbm.block_graphite_rod.*                                                             # (default: true) PLACE Pile Control Rod
fe.protection.place.hbm.block_graphite_source.*                                                          # (default: true) PLACE Pile Neutron Source
fe.protection.place.hbm.block_insulator.*                                                                # (default: true) PLACE Roll of Insulation
fe.protection.place.hbm.block_lanthanium.*                                                               # (default: true) PLACE Block of Lanthanium
fe.protection.place.hbm.block_lead.*                                                                     # (default: true) PLACE Block of Lead
fe.protection.place.hbm.block_lignite.*                                                                  # (default: true) PLACE Block of Lignite
fe.protection.place.hbm.block_lithium.*                                                                  # (default: true) PLACE Block of Lithium
fe.protection.place.hbm.block_magnetized_tungsten.*                                                      # (default: true) PLACE Block of Magnetized Tungsten
fe.protection.place.hbm.block_meteor.*                                                                   # (default: true) PLACE Meteorite Block
fe.protection.place.hbm.block_meteor_broken.*                                                            # (default: true) PLACE Broken Meteorite Block
fe.protection.place.hbm.block_meteor_cobble.*                                                            # (default: true) PLACE Meteorite Cobblestone
fe.protection.place.hbm.block_meteor_molten.*                                                            # (default: true) PLACE Hot Meteorite Cobblestone
fe.protection.place.hbm.block_meteor_treasure.*                                                          # (default: true) PLACE Meteorite Treasure Block
fe.protection.place.hbm.block_mox_fuel.*                                                                 # (default: true) PLACE Block of MOX Fuel
fe.protection.place.hbm.block_neptunium.*                                                                # (default: true) PLACE Block of Neptunium-237
fe.protection.place.hbm.block_niobium.*                                                                  # (default: true) PLACE Block of Niobium
fe.protection.place.hbm.block_niter.*                                                                    # (default: true) PLACE Block of Niter
fe.protection.place.hbm.block_niter_reinforced.*                                                         # (default: true) PLACE Reinforced Niter
fe.protection.place.hbm.block_plutonium.*                                                                # (default: true) PLACE Block of Plutonium
fe.protection.place.hbm.block_plutonium_fuel.*                                                           # (default: true) PLACE Block of Plutonium Fuel
fe.protection.place.hbm.block_polonium.*                                                                 # (default: true) PLACE Block of Polonium-210
fe.protection.place.hbm.block_polymer.*                                                                  # (default: true) PLACE Block of Polymer
fe.protection.place.hbm.block_pu238.*                                                                    # (default: true) PLACE Block of Plutonium-238
fe.protection.place.hbm.block_pu239.*                                                                    # (default: true) PLACE Block of Plutonium-239
fe.protection.place.hbm.block_pu240.*                                                                    # (default: true) PLACE Block of Plutonium-240
fe.protection.place.hbm.block_pu_mix.*                                                                   # (default: true) PLACE Block of Reactor Grade Plutonium
fe.protection.place.hbm.block_ra226.*                                                                    # (default: true) PLACE Block of Radium-226
fe.protection.place.hbm.block_radspice.*                                                                 # (default: true) PLACE Block of Neoveline
fe.protection.place.hbm.block_red_copper.*                                                               # (default: true) PLACE Block of Red Copper
fe.protection.place.hbm.block_red_phosphorus.*                                                           # (default: true) PLACE Block of Red Phosphorus
fe.protection.place.hbm.block_reiium.*                                                                   # (default: true) PLACE eBlock of Reiium
fe.protection.place.hbm.block_rubber.*                                                                   # (default: true) PLACE Block of Rubber
fe.protection.place.hbm.block_saturnite.*                                                                # (default: true) PLACE Block of Saturnite
fe.protection.place.hbm.block_schrabidate.*                                                              # (default: true) PLACE Block of Ferric Schrabidate
fe.protection.place.hbm.block_schrabidium.*                                                              # (default: true) PLACE Block of Schrabidium-326
fe.protection.place.hbm.block_schrabidium_cluster.*                                                      # (default: true) PLACE Schrabidium Cluster
fe.protection.place.hbm.block_schrabidium_fuel.*                                                         # (default: true) PLACE Block of Schrabidium Fuel
fe.protection.place.hbm.block_schraranium.*                                                              # (default: true) PLACE Block of Schraranium
fe.protection.place.hbm.block_scrap.*                                                                    # (default: true) PLACE Block of Scrap
fe.protection.place.hbm.block_semtex.*                                                                   # (default: true) PLACE Block of Semtex
fe.protection.place.hbm.block_smore.*                                                                    # (default: true) PLACE Block of S'more
fe.protection.place.hbm.block_solid_fuel.*                                                               # (default: true) PLACE Block of Solid Fuel
fe.protection.place.hbm.block_solid_fuel_presto.*                                                        # (default: true) PLACE Block of Presto Logs
fe.protection.place.hbm.block_solid_fuel_presto_triplet.*                                                # (default: true) PLACE Block of Boosted Presto Logs
fe.protection.place.hbm.block_solinium.*                                                                 # (default: true) PLACE bBlock of Solinium-327
fe.protection.place.hbm.block_starmetal.*                                                                # (default: true) PLACE 9Block of Starmetalr
fe.protection.place.hbm.block_steel.*                                                                    # (default: true) PLACE Block of Steel
fe.protection.place.hbm.block_sulfur.*                                                                   # (default: true) PLACE Block of Sulfur
fe.protection.place.hbm.block_tantalium.*                                                                # (default: true) PLACE Block of Tantalium
fe.protection.place.hbm.block_thorium.*                                                                  # (default: true) PLACE Block of Thorium
fe.protection.place.hbm.block_thorium_fuel.*                                                             # (default: true) PLACE Block of Thorium Fuel
fe.protection.place.hbm.block_titanium.*                                                                 # (default: true) PLACE Block of Titanium
fe.protection.place.hbm.block_trinitite.*                                                                # (default: true) PLACE Block of Trinitite
fe.protection.place.hbm.block_tritium.*                                                                  # (default: true) PLACE Block of Tritium Cells
fe.protection.place.hbm.block_tungsten.*                                                                 # (default: true) PLACE Block of Tungsten
fe.protection.place.hbm.block_u233.*                                                                     # (default: true) PLACE Block of Uranium-233
fe.protection.place.hbm.block_u235.*                                                                     # (default: true) PLACE Block of Uranium-235
fe.protection.place.hbm.block_u238.*                                                                     # (default: true) PLACE Block of Uranium-238
fe.protection.place.hbm.block_unobtainium.*                                                              # (default: true) PLACE bBlock of Unobtainium
fe.protection.place.hbm.block_uranium.*                                                                  # (default: true) PLACE Block of Uranium
fe.protection.place.hbm.block_uranium_fuel.*                                                             # (default: true) PLACE Block of Uranium Fuel
fe.protection.place.hbm.block_verticium.*                                                                # (default: true) PLACE eBlock of Verticium
fe.protection.place.hbm.block_waste.*                                                                    # (default: true) PLACE Block of Nuclear Waste
fe.protection.place.hbm.block_waste_painted.*                                                            # (default: true) PLACE Painted Block of Nuclear Waste
fe.protection.place.hbm.block_waste_vitrified.*                                                          # (default: true) PLACE Vitrified Block of Nuclear Waste
fe.protection.place.hbm.block_weidanium.*                                                                # (default: true) PLACE eBlock of Weidanium
fe.protection.place.hbm.block_white_phosphorus.*                                                         # (default: true) PLACE Block of White Phosphorus
fe.protection.place.hbm.block_yellowcake.*                                                               # (default: true) PLACE Block of Yellowcake
fe.protection.place.hbm.block_zirconium.*                                                                # (default: true) PLACE Block of Zirconium
fe.protection.place.hbm.bm_power_box.*                                                                   # (default: true) PLACE Black Mesa Power Switch
fe.protection.place.hbm.boat.*                                                                           # (default: true) PLACE Boat
fe.protection.place.hbm.bomb_multi.*                                                                     # (default: true) PLACE Multi Purpose Bomb
fe.protection.place.hbm.book_crafting.*                                                                  # (default: true) PLACE tile.book_crafting.name
fe.protection.place.hbm.book_guide.*                                                                     # (default: true) PLACE Hbm's Nuclear Tech Mod Manual [LEGACY]
fe.protection.place.hbm.boxcar.*                                                                         # (default: true) PLACE Boxcar
fe.protection.place.hbm.brick_asbestos.*                                                                 # (default: true) PLACE Asbestos Bricks
fe.protection.place.hbm.brick_asbestos_slab.*                                                            # (default: true) PLACE Asbestos Brick Slab
fe.protection.place.hbm.brick_asbestos_stairs.*                                                          # (default: true) PLACE Asbestos Brick Stairs
fe.protection.place.hbm.brick_compound.*                                                                 # (default: true) PLACE Compound Mesh
fe.protection.place.hbm.brick_compound_slab.*                                                            # (default: true) PLACE Compound Mesh Slab
fe.protection.place.hbm.brick_compound_stairs.*                                                          # (default: true) PLACE Compound Mesh Stairs
fe.protection.place.hbm.brick_concrete.*                                                                 # (default: true) PLACE Concrete Bricks
fe.protection.place.hbm.brick_concrete_broken.*                                                          # (default: true) PLACE Broken Concrete Bricks
fe.protection.place.hbm.brick_concrete_broken_slab.*                                                     # (default: true) PLACE Broken Concrete Slab
fe.protection.place.hbm.brick_concrete_broken_stairs.*                                                   # (default: true) PLACE Broken Concrete Stairs
fe.protection.place.hbm.brick_concrete_cracked.*                                                         # (default: true) PLACE Cracked Concrete Bricks
fe.protection.place.hbm.brick_concrete_cracked_slab.*                                                    # (default: true) PLACE Cracked Concrete Slab
fe.protection.place.hbm.brick_concrete_cracked_stairs.*                                                  # (default: true) PLACE Cracked Concrete Stairs
fe.protection.place.hbm.brick_concrete_marked.*                                                          # (default: true) PLACE Marked Concrete Bricks
fe.protection.place.hbm.brick_concrete_mossy.*                                                           # (default: true) PLACE Mossy Concrete Bricks
fe.protection.place.hbm.brick_concrete_mossy_slab.*                                                      # (default: true) PLACE Mossy Concrete Slab
fe.protection.place.hbm.brick_concrete_mossy_stairs.*                                                    # (default: true) PLACE Mossy Concrete Stairs
fe.protection.place.hbm.brick_concrete_slab.*                                                            # (default: true) PLACE Concrete Brick Slab
fe.protection.place.hbm.brick_concrete_stairs.*                                                          # (default: true) PLACE Concrete Brick Stairs
fe.protection.place.hbm.brick_dungeon.*                                                                  # (default: true) PLACE Berzelianite Bricks
fe.protection.place.hbm.brick_dungeon_circle.*                                                           # (default: true) PLACE Berzelianite Cirlce
fe.protection.place.hbm.brick_dungeon_flat.*                                                             # (default: true) PLACE Berzelianite Block
fe.protection.place.hbm.brick_dungeon_tile.*                                                             # (default: true) PLACE Berzelianite Tile
fe.protection.place.hbm.brick_jungle.*                                                                   # (default: true) PLACE Enargite Bricks
fe.protection.place.hbm.brick_jungle_circle.*                                                            # (default: true) PLACE Mechanist's Circle
fe.protection.place.hbm.brick_jungle_cracked.*                                                           # (default: true) PLACE Cracked Enargite Bricks
fe.protection.place.hbm.brick_jungle_glyph.*                                                             # (default: true) PLACE Enargite Glyph Bricks
fe.protection.place.hbm.brick_jungle_lava.*                                                              # (default: true) PLACE Magmatic Enargite Bricks
fe.protection.place.hbm.brick_jungle_mystic.*                                                            # (default: true) PLACE Arcane Enargite Bricks
fe.protection.place.hbm.brick_jungle_ooze.*                                                              # (default: true) PLACE Radioactive Enargite Bricks
fe.protection.place.hbm.brick_jungle_trap.*                                                              # (default: true) PLACE Trapped Enargite Bricks
fe.protection.place.hbm.brick_light.*                                                                    # (default: true) PLACE Light Bricks
fe.protection.place.hbm.brick_obsidian.*                                                                 # (default: true) PLACE Obsidian Bricks
fe.protection.place.hbm.brick_obsidian_slab.*                                                            # (default: true) PLACE Obsidian Brick Slab
fe.protection.place.hbm.brick_obsidian_stairs.*                                                          # (default: true) PLACE Obsidian Brick Stairs
fe.protection.place.hbm.broadcaster_pc.*                                                                 # (default: true) PLACE Corrupted Broadcaster
fe.protection.place.hbm.cable_detector.*                                                                 # (default: true) PLACE Redstone Power Switch
fe.protection.place.hbm.cable_diode.*                                                                    # (default: true) PLACE Power Diode
fe.protection.place.hbm.cable_switch.*                                                                   # (default: true) PLACE Power Switch
fe.protection.place.hbm.cheater_virus.*                                                                  # (default: true) PLACE Gelid Euphemium
fe.protection.place.hbm.cheater_virus_seed.*                                                             # (default: true) PLACE Unstable Euphemium Schrabide Block
fe.protection.place.hbm.chlorine_gas.*                                                                   # (default: true) PLACE Chlorine Gas
fe.protection.place.hbm.cluster_aluminium.*                                                              # (default: true) PLACE Aluminium Ore Cluster
fe.protection.place.hbm.cluster_copper.*                                                                 # (default: true) PLACE Copper Ore Cluster
fe.protection.place.hbm.cluster_depth_iron.*                                                             # (default: true) PLACE Depth Iron Ore Cluster
fe.protection.place.hbm.cluster_depth_titanium.*                                                         # (default: true) PLACE Depth Titanium Ore Cluster
fe.protection.place.hbm.cluster_depth_tungsten.*                                                         # (default: true) PLACE Depth Tungsten Ore Cluster
fe.protection.place.hbm.cluster_iron.*                                                                   # (default: true) PLACE Iron Ore Cluster
fe.protection.place.hbm.cluster_titanium.*                                                               # (default: true) PLACE Titanium Ore Cluster
fe.protection.place.hbm.cmb_brick.*                                                                      # (default: true) PLACE CMB Steel Tile
fe.protection.place.hbm.cmb_brick_reinforced.*                                                           # (default: true) PLACE Reinforced CMB Bricks
fe.protection.place.hbm.cmb_brick_reinforced_slab.*                                                      # (default: true) PLACE Reinforced CMB Brick Slab
fe.protection.place.hbm.cmb_brick_reinforced_stairs.*                                                    # (default: true) PLACE Reinforced CMB Brick Stairs
fe.protection.place.hbm.compact_launcher.*                                                               # (default: true) PLACE Compact Launch Pad
fe.protection.place.hbm.concrete.*                                                                       # (default: true) PLACE Concrete Tile
fe.protection.place.hbm.concrete_asbestos.*                                                              # (default: true) PLACE Asbestos Concrete
fe.protection.place.hbm.concrete_asbestos_slab.*                                                         # (default: true) PLACE Asbestos Concrete Slab
fe.protection.place.hbm.concrete_asbestos_stairs.*                                                       # (default: true) PLACE Asbestos Concrete Stairs
fe.protection.place.hbm.concrete_black.*                                                                 # (default: true) PLACE Black Concrete
fe.protection.place.hbm.concrete_black_slab.*                                                            # (default: true) PLACE Black Concrete Slab
fe.protection.place.hbm.concrete_black_stairs.*                                                          # (default: true) PLACE Black Concrete Stairs
fe.protection.place.hbm.concrete_blue.*                                                                  # (default: true) PLACE Blue Concrete
fe.protection.place.hbm.concrete_blue_slab.*                                                             # (default: true) PLACE Blue Concrete Slab
fe.protection.place.hbm.concrete_blue_stairs.*                                                           # (default: true) PLACE Blue Concrete Stairs
fe.protection.place.hbm.concrete_brown.*                                                                 # (default: true) PLACE Brown Concrete
fe.protection.place.hbm.concrete_brown_slab.*                                                            # (default: true) PLACE Brown Concrete Slab
fe.protection.place.hbm.concrete_brown_stairs.*                                                          # (default: true) PLACE Brown Concrete Stairs
fe.protection.place.hbm.concrete_cyan.*                                                                  # (default: true) PLACE Cyan Concrete
fe.protection.place.hbm.concrete_cyan_slab.*                                                             # (default: true) PLACE Cyan Concrete Slab
fe.protection.place.hbm.concrete_cyan_stairs.*                                                           # (default: true) PLACE Cyan Concrete Stairs
fe.protection.place.hbm.concrete_gray.*                                                                  # (default: true) PLACE Gray Concrete
fe.protection.place.hbm.concrete_gray_slab.*                                                             # (default: true) PLACE Gray Concrete Slab
fe.protection.place.hbm.concrete_gray_stairs.*                                                           # (default: true) PLACE Gray Concrete Stairs
fe.protection.place.hbm.concrete_green.*                                                                 # (default: true) PLACE Green Concrete
fe.protection.place.hbm.concrete_green_slab.*                                                            # (default: true) PLACE Green Concrete Slab
fe.protection.place.hbm.concrete_green_stairs.*                                                          # (default: true) PLACE Green Concrete Stairs
fe.protection.place.hbm.concrete_hazard.*                                                                # (default: true) PLACE Hazard Striped Concrete
fe.protection.place.hbm.concrete_light_blue.*                                                            # (default: true) PLACE Light Blue Concrete
fe.protection.place.hbm.concrete_light_blue_slab.*                                                       # (default: true) PLACE Light Blue Concrete Slab
fe.protection.place.hbm.concrete_light_blue_stairs.*                                                     # (default: true) PLACE Light Blue Concrete Stairs
fe.protection.place.hbm.concrete_lime.*                                                                  # (default: true) PLACE Lime Concrete
fe.protection.place.hbm.concrete_lime_slab.*                                                             # (default: true) PLACE Lime Concrete Slab
fe.protection.place.hbm.concrete_lime_stairs.*                                                           # (default: true) PLACE Lime Concrete Stairs
fe.protection.place.hbm.concrete_magenta.*                                                               # (default: true) PLACE Magenta Concrete
fe.protection.place.hbm.concrete_magenta_slab.*                                                          # (default: true) PLACE Magenta Concrete Slab
fe.protection.place.hbm.concrete_magenta_stairs.*                                                        # (default: true) PLACE Magenta Concrete Stairs
fe.protection.place.hbm.concrete_orange.*                                                                # (default: true) PLACE Orange Concrete
fe.protection.place.hbm.concrete_orange_slab.*                                                           # (default: true) PLACE Orange Concrete Slab
fe.protection.place.hbm.concrete_orange_stairs.*                                                         # (default: true) PLACE Orange Concrete Stairs
fe.protection.place.hbm.concrete_pillar.*                                                                # (default: true) PLACE Rebar Reinforced Concrete Pillar
fe.protection.place.hbm.concrete_pink.*                                                                  # (default: true) PLACE Pink Concrete
fe.protection.place.hbm.concrete_pink_slab.*                                                             # (default: true) PLACE Pink Concrete Slab
fe.protection.place.hbm.concrete_pink_stairs.*                                                           # (default: true) PLACE Pink Concrete Stairs
fe.protection.place.hbm.concrete_purple.*                                                                # (default: true) PLACE Purple Concrete
fe.protection.place.hbm.concrete_purple_slab.*                                                           # (default: true) PLACE Purple Concrete Slab
fe.protection.place.hbm.concrete_purple_stairs.*                                                         # (default: true) PLACE Purple Concrete Stairs
fe.protection.place.hbm.concrete_red.*                                                                   # (default: true) PLACE Red Concrete
fe.protection.place.hbm.concrete_red_slab.*                                                              # (default: true) PLACE Red Concrete Slab
fe.protection.place.hbm.concrete_red_stairs.*                                                            # (default: true) PLACE Red Concrete Stairs
fe.protection.place.hbm.concrete_silver.*                                                                # (default: true) PLACE Light Gray Concrete
fe.protection.place.hbm.concrete_silver_slab.*                                                           # (default: true) PLACE Silver Concrete Slab
fe.protection.place.hbm.concrete_silver_stairs.*                                                         # (default: true) PLACE Silver Concrete Stairs
fe.protection.place.hbm.concrete_slab.*                                                                  # (default: true) PLACE Concrete Tile Slab
fe.protection.place.hbm.concrete_smooth.*                                                                # (default: true) PLACE Concrete
fe.protection.place.hbm.concrete_smooth_slab.*                                                           # (default: true) PLACE Concrete Slab
fe.protection.place.hbm.concrete_smooth_stairs.*                                                         # (default: true) PLACE Concrete Stairs
fe.protection.place.hbm.concrete_stairs.*                                                                # (default: true) PLACE Concrete Tile Stairs
fe.protection.place.hbm.concrete_white.*                                                                 # (default: true) PLACE White Concrete
fe.protection.place.hbm.concrete_white_slab.*                                                            # (default: true) PLACE White Concrete Slab
fe.protection.place.hbm.concrete_white_stairs.*                                                          # (default: true) PLACE White Concrete Stairs
fe.protection.place.hbm.concrete_yellow.*                                                                # (default: true) PLACE Yellow Concrete
fe.protection.place.hbm.concrete_yellow_slab.*                                                           # (default: true) PLACE Yellow Concrete Slab
fe.protection.place.hbm.concrete_yellow_stairs.*                                                         # (default: true) PLACE Yellow Concrete Stairs
fe.protection.place.hbm.control_panel_custom.*                                                           # (default: true) PLACE Custom Control Panel [WIP]
fe.protection.place.hbm.conveyor.*                                                                       # (default: true) PLACE Conveyor Belt
fe.protection.place.hbm.conveyor_chute.*                                                                 # (default: true) PLACE Conveyor Chute
fe.protection.place.hbm.conveyor_double.*                                                                # (default: true) PLACE Double-Lane Conveyor Belt
fe.protection.place.hbm.conveyor_express.*                                                               # (default: true) PLACE Express Conveyor Belt
fe.protection.place.hbm.conveyor_lift.*                                                                  # (default: true) PLACE Conveyor Chain Lift
fe.protection.place.hbm.conveyor_triple.*                                                                # (default: true) PLACE Triple-Lane Conveyor Belt
fe.protection.place.hbm.corium_block.*                                                                   # (default: true) PLACE Liquid Corium
fe.protection.place.hbm.crane_boxer.*                                                                    # (default: true) PLACE Conveyor Boxer
fe.protection.place.hbm.crane_ejector.*                                                                  # (default: true) PLACE Conveyor Ejector
fe.protection.place.hbm.crane_grabber.*                                                                  # (default: true) PLACE Conveyor Grabber
fe.protection.place.hbm.crane_inserter.*                                                                 # (default: true) PLACE Conveyor Inserter
fe.protection.place.hbm.crane_router.*                                                                   # (default: true) PLACE Conveyor Sorter
fe.protection.place.hbm.crane_splitter.*                                                                 # (default: true) PLACE Conveyor Splitter
fe.protection.place.hbm.crane_unboxer.*                                                                  # (default: true) PLACE Conveyor Unboxer
fe.protection.place.hbm.crashed_bomb.*                                                                   # (default: true) PLACE Dud
fe.protection.place.hbm.crate.*                                                                          # (default: true) PLACE Supply Crate
fe.protection.place.hbm.crate_ammo.*                                                                     # (default: true) PLACE Starmetal Crate
fe.protection.place.hbm.crate_can.*                                                                      # (default: true) PLACE Conserve Crate
fe.protection.place.hbm.crate_desh.*                                                                     # (default: true) PLACE Desh Crate
fe.protection.place.hbm.crate_iron.*                                                                     # (default: true) PLACE Iron Crate
fe.protection.place.hbm.crate_jungle.*                                                                   # (default: true) PLACE Enargite Crate
fe.protection.place.hbm.crate_lead.*                                                                     # (default: true) PLACE Hazmat Crate
fe.protection.place.hbm.crate_metal.*                                                                    # (default: true) PLACE Machine Crate
fe.protection.place.hbm.crate_red.*                                                                      # (default: true) PLACE Red Crate
fe.protection.place.hbm.crate_steel.*                                                                    # (default: true) PLACE Steel Crate
fe.protection.place.hbm.crate_tungsten.*                                                                 # (default: true) PLACE Tungsten Crate
fe.protection.place.hbm.crate_weapon.*                                                                   # (default: true) PLACE Weapon Crate
fe.protection.place.hbm.crystal_hardened.*                                                               # (default: true) PLACE Hardened Dark Crystal
fe.protection.place.hbm.crystal_pulsar.*                                                                 # (default: true) PLACE Pulsating Crystal
fe.protection.place.hbm.crystal_virus.*                                                                  # (default: true) PLACE Dark Crystal
fe.protection.place.hbm.deco_aluminium.*                                                                 # (default: true) PLACE Aluminium Deco Block
fe.protection.place.hbm.deco_asbestos.*                                                                  # (default: true) PLACE Asbestos Roof
fe.protection.place.hbm.deco_beryllium.*                                                                 # (default: true) PLACE Beryllium Deco Block
fe.protection.place.hbm.deco_lead.*                                                                      # (default: true) PLACE Lead Deco Block
fe.protection.place.hbm.deco_pipe.*                                                                      # (default: true) PLACE Steel Pipe
fe.protection.place.hbm.deco_pipe_framed.*                                                               # (default: true) PLACE Steel Pipe (Framed)
fe.protection.place.hbm.deco_pipe_framed_green.*                                                         # (default: true) PLACE Green Steel Pipe (Framed)
fe.protection.place.hbm.deco_pipe_framed_green_rusted.*                                                  # (default: true) PLACE Rusty Green Steel Pipe (Framed)
fe.protection.place.hbm.deco_pipe_framed_marked.*                                                        # (default: true) PLACE Gas Pipe (Framed)
fe.protection.place.hbm.deco_pipe_framed_red.*                                                           # (default: true) PLACE Red Steel Pipe (Framed)
fe.protection.place.hbm.deco_pipe_framed_rusted.*                                                        # (default: true) PLACE Rusty Steel Pipe (Framed)
fe.protection.place.hbm.deco_pipe_green.*                                                                # (default: true) PLACE Green Steel Pipe
fe.protection.place.hbm.deco_pipe_green_rusted.*                                                         # (default: true) PLACE Rusty Green Steel Pipe
fe.protection.place.hbm.deco_pipe_marked.*                                                               # (default: true) PLACE Gas Pipe
fe.protection.place.hbm.deco_pipe_quad.*                                                                 # (default: true) PLACE Steel Pipes
fe.protection.place.hbm.deco_pipe_quad_green.*                                                           # (default: true) PLACE Green Steel Pipes
fe.protection.place.hbm.deco_pipe_quad_green_rusted.*                                                    # (default: true) PLACE Rusty Green Steel Pipes
fe.protection.place.hbm.deco_pipe_quad_marked.*                                                          # (default: true) PLACE Gas Pipes
fe.protection.place.hbm.deco_pipe_quad_red.*                                                             # (default: true) PLACE Red Steel Pipes
fe.protection.place.hbm.deco_pipe_quad_rusted.*                                                          # (default: true) PLACE Rusty Steel Pipes
fe.protection.place.hbm.deco_pipe_red.*                                                                  # (default: true) PLACE Red Steel Pipe
fe.protection.place.hbm.deco_pipe_rim.*                                                                  # (default: true) PLACE Steel Pipe (Rimmed)
fe.protection.place.hbm.deco_pipe_rim_green.*                                                            # (default: true) PLACE Green Steel Pipe (Rimmed)
fe.protection.place.hbm.deco_pipe_rim_green_rusted.*                                                     # (default: true) PLACE Rusty Green Steel Pipe (Rimmed)
fe.protection.place.hbm.deco_pipe_rim_marked.*                                                           # (default: true) PLACE Gas Pipe (Rimmed)
fe.protection.place.hbm.deco_pipe_rim_red.*                                                              # (default: true) PLACE Red Steel Pipe (Rimmed)
fe.protection.place.hbm.deco_pipe_rim_rusted.*                                                           # (default: true) PLACE Rusty Steel Pipe (Rimmed)
fe.protection.place.hbm.deco_pipe_rusted.*                                                               # (default: true) PLACE Rusty Steel Pipe
fe.protection.place.hbm.deco_rbmk.*                                                                      # (default: true) PLACE RBMK Deco
fe.protection.place.hbm.deco_rbmk_smooth.*                                                               # (default: true) PLACE RBMK Smooth Deco
fe.protection.place.hbm.deco_red_copper.*                                                                # (default: true) PLACE Red Copper Deco Block
fe.protection.place.hbm.deco_sat_foeq.*                                                                  # (default: true) PLACE PEAF - Mk.I FOEQ Duna Probe with experimental Nuclear Propulsion (Deco Block)
fe.protection.place.hbm.deco_sat_laser.*                                                                 # (default: true) PLACE Orbital Death Ray (Deco Block)
fe.protection.place.hbm.deco_sat_mapper.*                                                                # (default: true) PLACE Surface Mapping Satellite (Deco Block)
fe.protection.place.hbm.deco_sat_radar.*                                                                 # (default: true) PLACE Radar Survey Satellite (Deco Block)
fe.protection.place.hbm.deco_sat_resonator.*                                                             # (default: true) PLACE Xenium Resonator Satellite (Deco Block)
fe.protection.place.hbm.deco_sat_scanner.*                                                               # (default: true) PLACE Satellite with Depth-Resource Scanning Module (Deco Block)
fe.protection.place.hbm.deco_steel.*                                                                     # (default: true) PLACE Steel Deco Block
fe.protection.place.hbm.deco_titanium.*                                                                  # (default: true) PLACE Titanium Deco Block
fe.protection.place.hbm.deco_tungsten.*                                                                  # (default: true) PLACE Tungsten Deco Block
fe.protection.place.hbm.decon.*                                                                          # (default: true) PLACE Radiation Decontaminator
fe.protection.place.hbm.decon_digamma.*                                                                  # (default: true) PLACE Digamma Decontaminator
fe.protection.place.hbm.depth_brick.*                                                                    # (default: true) PLACE Depth Bricks
fe.protection.place.hbm.depth_dnt.*                                                                      # (default: true) PLACE DNT-Reinforced Depth Bricks
fe.protection.place.hbm.depth_nether_brick.*                                                             # (default: true) PLACE Nether Depth Bricks
fe.protection.place.hbm.depth_nether_tiles.*                                                             # (default: true) PLACE Nether Depth Tiles
fe.protection.place.hbm.depth_tiles.*                                                                    # (default: true) PLACE Depth Tiles
fe.protection.place.hbm.det_bale.*                                                                       # (default: true) PLACE Balefire Charge
fe.protection.place.hbm.det_charge.*                                                                     # (default: true) PLACE Explosive Charge
fe.protection.place.hbm.det_cord.*                                                                       # (default: true) PLACE Det Cord
fe.protection.place.hbm.det_miner.*                                                                      # (default: true) PLACE Mining Charge
fe.protection.place.hbm.det_n2.*                                                                         # (default: true) PLACE N Charge
fe.protection.place.hbm.det_nuke.*                                                                       # (default: true) PLACE Nuclear Charge
fe.protection.place.hbm.dfc_core.*                                                                       # (default: true) PLACE DFC Core Chamber
fe.protection.place.hbm.dfc_emitter.*                                                                    # (default: true) PLACE DFC Emitter
fe.protection.place.hbm.dfc_injector.*                                                                   # (default: true) PLACE DFC Fuel Injector
fe.protection.place.hbm.dfc_receiver.*                                                                   # (default: true) PLACE DFC Receiver
fe.protection.place.hbm.dfc_stabilizer.*                                                                 # (default: true) PLACE DFC Stabilizer
fe.protection.place.hbm.digamma_matter.*                                                                 # (default: true) PLACE Digammarium
fe.protection.place.hbm.dirt_dead.*                                                                      # (default: true) PLACE Dead Dirt
fe.protection.place.hbm.dirt_oily.*                                                                      # (default: true) PLACE Oily Dirt
fe.protection.place.hbm.door_bunker.*                                                                    # (default: true) PLACE tile.door_bunker.name
fe.protection.place.hbm.door_metal.*                                                                     # (default: true) PLACE tile.door_metal.name
fe.protection.place.hbm.door_office.*                                                                    # (default: true) PLACE tile.door_office.name
fe.protection.place.hbm.drill_pipe.*                                                                     # (default: true) PLACE Drill Pipe
fe.protection.place.hbm.ducrete.*                                                                        # (default: true) PLACE Ducrete
fe.protection.place.hbm.ducrete_brick.*                                                                  # (default: true) PLACE Ducrete Brick
fe.protection.place.hbm.ducrete_brick_slab.*                                                             # (default: true) PLACE Ducrete Brick Slab
fe.protection.place.hbm.ducrete_brick_stairs.*                                                           # (default: true) PLACE Ducrete Brick Stairs
fe.protection.place.hbm.ducrete_reinforced.*                                                             # (default: true) PLACE Reinforced Ducrete
fe.protection.place.hbm.ducrete_reinforced_slab.*                                                        # (default: true) PLACE Reinforced Ducrete Slab
fe.protection.place.hbm.ducrete_reinforced_stairs.*                                                      # (default: true) PLACE Reinforced Ducrete Stairs
fe.protection.place.hbm.ducrete_slab.*                                                                   # (default: true) PLACE Ducrete Slab
fe.protection.place.hbm.ducrete_smooth.*                                                                 # (default: true) PLACE Smooth Ducrete
fe.protection.place.hbm.ducrete_smooth_slab.*                                                            # (default: true) PLACE Smooth Ducrete Slab
fe.protection.place.hbm.ducrete_smooth_stairs.*                                                          # (default: true) PLACE Smooth Ducrete Stairs
fe.protection.place.hbm.ducrete_stairs.*                                                                 # (default: true) PLACE Ducrete Stairs
fe.protection.place.hbm.dummy_block_ams_base.*                                                           # (default: true) PLACE tile.dummy_block_ams_base.name
fe.protection.place.hbm.dummy_block_ams_emitter.*                                                        # (default: true) PLACE tile.dummy_block_ams_emitter.name
fe.protection.place.hbm.dummy_block_ams_limiter.*                                                        # (default: true) PLACE tile.dummy_block_ams_limiter.name
fe.protection.place.hbm.dummy_block_assembler.*                                                          # (default: true) PLACE tile.dummy_block_assembler.name
fe.protection.place.hbm.dummy_block_blast.*                                                              # (default: true) PLACE tile.dummy_block_blast.name
fe.protection.place.hbm.dummy_block_centrifuge.*                                                         # (default: true) PLACE tile.dummy_block_centrifuge.name
fe.protection.place.hbm.dummy_block_chemplant.*                                                          # (default: true) PLACE tile.dummy_block_chemplant.name
fe.protection.place.hbm.dummy_block_cyclotron.*                                                          # (default: true) PLACE tile.dummy_block_cyclotron.name
fe.protection.place.hbm.dummy_block_flare.*                                                              # (default: true) PLACE tile.dummy_block_flare.name
fe.protection.place.hbm.dummy_block_fluidtank.*                                                          # (default: true) PLACE tile.dummy_block_fluidtank.name
fe.protection.place.hbm.dummy_block_gascent.*                                                            # (default: true) PLACE tile.dummy_block_gascent.name
fe.protection.place.hbm.dummy_block_puf6.*                                                               # (default: true) PLACE tile.dummy_block_puf6.name
fe.protection.place.hbm.dummy_block_pumpjack.*                                                           # (default: true) PLACE tile.dummy_block_pumpjack.name
fe.protection.place.hbm.dummy_block_radgen.*                                                             # (default: true) PLACE tile.dummy_block_radgen.name
fe.protection.place.hbm.dummy_block_reactor_small.*                                                      # (default: true) PLACE tile.dummy_block_reactor_small.name
fe.protection.place.hbm.dummy_block_refinery.*                                                           # (default: true) PLACE tile.dummy_block_refinery.name
fe.protection.place.hbm.dummy_block_silo_hatch.*                                                         # (default: true) PLACE tile.dummy_block_silo_hatch.name
fe.protection.place.hbm.dummy_block_turbofan.*                                                           # (default: true) PLACE tile.dummy_block_turbofan.name
fe.protection.place.hbm.dummy_block_uf6.*                                                                # (default: true) PLACE tile.dummy_block_uf6.name
fe.protection.place.hbm.dummy_block_vault.*                                                              # (default: true) PLACE tile.dummy_block_vault.name
fe.protection.place.hbm.dummy_block_well.*                                                               # (default: true) PLACE tile.dummy_block_well.name
fe.protection.place.hbm.dummy_plate_cargo.*                                                              # (default: true) PLACE tile.dummy_plate_cargo.name
fe.protection.place.hbm.dummy_plate_compact_launcher.*                                                   # (default: true) PLACE tile.dummy_plate_compact_launcher.name
fe.protection.place.hbm.dummy_plate_launch_table.*                                                       # (default: true) PLACE tile.dummy_plate_launch_table.name
fe.protection.place.hbm.dummy_port_ams_base.*                                                            # (default: true) PLACE tile.dummy_port_ams_base.name
fe.protection.place.hbm.dummy_port_ams_emitter.*                                                         # (default: true) PLACE tile.dummy_port_ams_emitter.name
fe.protection.place.hbm.dummy_port_ams_limiter.*                                                         # (default: true) PLACE tile.dummy_port_ams_limiter.name
fe.protection.place.hbm.dummy_port_assembler.*                                                           # (default: true) PLACE tile.dummy_port_assembler.name
fe.protection.place.hbm.dummy_port_chemplant.*                                                           # (default: true) PLACE tile.dummy_port_chemplant.name
fe.protection.place.hbm.dummy_port_compact_launcher.*                                                    # (default: true) PLACE tile.dummy_port_compact_launcher.name
fe.protection.place.hbm.dummy_port_cyclotron.*                                                           # (default: true) PLACE tile.dummy_port_cyclotron.name
fe.protection.place.hbm.dummy_port_flare.*                                                               # (default: true) PLACE tile.dummy_port_flare.name
fe.protection.place.hbm.dummy_port_fluidtank.*                                                           # (default: true) PLACE tile.dummy_port_fluidtank.name
fe.protection.place.hbm.dummy_port_launch_table.*                                                        # (default: true) PLACE tile.dummy_port_launch_table.name
fe.protection.place.hbm.dummy_port_pumpjack.*                                                            # (default: true) PLACE tile.dummy_port_pumpjack.name
fe.protection.place.hbm.dummy_port_radgen.*                                                              # (default: true) PLACE tile.dummy_port_radgen.name
fe.protection.place.hbm.dummy_port_reactor_small.*                                                       # (default: true) PLACE tile.dummy_port_reactor_small.name
fe.protection.place.hbm.dummy_port_refinery.*                                                            # (default: true) PLACE tile.dummy_port_refinery.name
fe.protection.place.hbm.dummy_port_turbofan.*                                                            # (default: true) PLACE tile.dummy_port_turbofan.name
fe.protection.place.hbm.dummy_port_well.*                                                                # (default: true) PLACE tile.dummy_port_well.name
fe.protection.place.hbm.dungeon_chain.*                                                                  # (default: true) PLACE Metal Chain
fe.protection.place.hbm.emp_bomb.*                                                                       # (default: true) PLACE EMP Device
fe.protection.place.hbm.factory_advanced_conductor.*                                                     # (default: true) PLACE Advanced Factory Electricity Port
fe.protection.place.hbm.factory_advanced_core.*                                                          # (default: true) PLACE Advanced Factory Core Component
fe.protection.place.hbm.factory_advanced_furnace.*                                                       # (default: true) PLACE Advanced Factory Access Hatch
fe.protection.place.hbm.factory_advanced_hull.*                                                          # (default: true) PLACE Advanced Factory Casing
fe.protection.place.hbm.factory_titanium_conductor.*                                                     # (default: true) PLACE Basic Factory Electricity Port
fe.protection.place.hbm.factory_titanium_core.*                                                          # (default: true) PLACE Basic Factory Core Component
fe.protection.place.hbm.factory_titanium_furnace.*                                                       # (default: true) PLACE Basic Factory Access Hatch
fe.protection.place.hbm.factory_titanium_hull.*                                                          # (default: true) PLACE Basic Factory Casing
fe.protection.place.hbm.fallout.*                                                                        # (default: true) PLACE Fallout
fe.protection.place.hbm.fence_metal.*                                                                    # (default: true) PLACE Chainlink Fence
fe.protection.place.hbm.field_disturber.*                                                                # (default: true) PLACE High Energy Field Jammer
fe.protection.place.hbm.fire_digamma.*                                                                   # (default: true) PLACE Lingering Digamma
fe.protection.place.hbm.fire_door.*                                                                      # (default: true) PLACE Fire Door
fe.protection.place.hbm.fireworks.*                                                                      # (default: true) PLACE Firework Battery
fe.protection.place.hbm.flame_war.*                                                                      # (default: true) PLACE Flame War in a Box
fe.protection.place.hbm.float_bomb.*                                                                     # (default: true) PLACE Levitation Bomb
fe.protection.place.hbm.fluid_duct_mk2.*                                                                 # (default: true) PLACE Universal Fluid Duct
fe.protection.place.hbm.fluid_duct_solid.*                                                               # (default: true) PLACE Sealed Fluid Duct
fe.protection.place.hbm.fluid_duct_solid_sealed.*                                                        # (default: true) PLACE Rad Sealed Fluid Duct
fe.protection.place.hbm.fraction_spacer.*                                                                # (default: true) PLACE Fractioning Tower Separator
fe.protection.place.hbm.frozen_dirt.*                                                                    # (default: true) PLACE Frozen Dirt
fe.protection.place.hbm.frozen_grass.*                                                                   # (default: true) PLACE Frozen Grass
fe.protection.place.hbm.frozen_log.*                                                                     # (default: true) PLACE Frozen Log
fe.protection.place.hbm.frozen_planks.*                                                                  # (default: true) PLACE Frozen Planks
fe.protection.place.hbm.furnace_iron.*                                                                   # (default: true) PLACE Iron Furnace
fe.protection.place.hbm.furnace_steel.*                                                                  # (default: true) PLACE Steel Furnace
fe.protection.place.hbm.fusion_center.*                                                                  # (default: true) PLACE Central Magnet Piece
fe.protection.place.hbm.fusion_conductor.*                                                               # (default: true) PLACE Superconducting Magnet
fe.protection.place.hbm.fusion_core_block.*                                                              # (default: true) PLACE Fusion Reactor Control
fe.protection.place.hbm.fusion_hatch.*                                                                   # (default: true) PLACE Fusion Reactor Access Hatch
fe.protection.place.hbm.fusion_heater.*                                                                  # (default: true) PLACE Plasma Heater Component
fe.protection.place.hbm.fusion_motor.*                                                                   # (default: true) PLACE Magnet Motor Piece
fe.protection.place.hbm.fwatz_computer.*                                                                 # (default: true) PLACE Singularity-Anti-Fusion-Experiment Matrix
fe.protection.place.hbm.fwatz_conductor.*                                                                # (default: true) PLACE S.A.F.E. Superconducting Magnet Hull
fe.protection.place.hbm.fwatz_cooler.*                                                                   # (default: true) PLACE Regenerative Coolant Fluid Tank Radiator
fe.protection.place.hbm.fwatz_core.*                                                                     # (default: true) PLACE Singularity-Anti-Fusion-Experiment Reactor (S.A.F.E.)
fe.protection.place.hbm.fwatz_hatch.*                                                                    # (default: true) PLACE S.A.F.E. Plant Access Hatch
fe.protection.place.hbm.fwatz_plasma.*                                                                   # (default: true) PLACE Fusionary Antischrabidium Plasma
fe.protection.place.hbm.fwatz_scaffold.*                                                                 # (default: true) PLACE S.A.F.E. Structural Support
fe.protection.place.hbm.fwatz_tank.*                                                                     # (default: true) PLACE Regenerative Coolant Fluid Tank
fe.protection.place.hbm.gas_asbestos.*                                                                   # (default: true) PLACE Airborne Asbestos Particles
fe.protection.place.hbm.gas_coal.*                                                                       # (default: true) PLACE Airborne Coal Dust
fe.protection.place.hbm.gas_explosive.*                                                                  # (default: true) PLACE Explosive Gas
fe.protection.place.hbm.gas_flammable.*                                                                  # (default: true) PLACE Flammable Gas
fe.protection.place.hbm.gas_monoxide.*                                                                   # (default: true) PLACE Carbon Monoxide
fe.protection.place.hbm.gas_radon.*                                                                      # (default: true) PLACE Radon Gas
fe.protection.place.hbm.gas_radon_dense.*                                                                # (default: true) PLACE Dense Radon Gas
fe.protection.place.hbm.gas_radon_tomb.*                                                                 # (default: true) PLACE Tomb Gas
fe.protection.place.hbm.geiger.*                                                                         # (default: true) PLACE Geiger Counter
fe.protection.place.hbm.geysir_chlorine.*                                                                # (default: true) PLACE Cloud Geysir
fe.protection.place.hbm.geysir_nether.*                                                                  # (default: true) PLACE Magma Geysir
fe.protection.place.hbm.geysir_vapor.*                                                                   # (default: true) PLACE Vapor Geysir
fe.protection.place.hbm.geysir_water.*                                                                   # (default: true) PLACE Water Geysir
fe.protection.place.hbm.glass_ash.*                                                                      # (default: true) PLACE Ash Glass
fe.protection.place.hbm.glass_boron.*                                                                    # (default: true) PLACE Boron Glass
fe.protection.place.hbm.glass_lead.*                                                                     # (default: true) PLACE Lead Glass
fe.protection.place.hbm.glass_polonium.*                                                                 # (default: true) PLACE Polonium Glass
fe.protection.place.hbm.glass_quartz.*                                                                   # (default: true) PLACE Quartz Glass
fe.protection.place.hbm.glass_trinitite.*                                                                # (default: true) PLACE Trinity Glass
fe.protection.place.hbm.glass_uranium.*                                                                  # (default: true) PLACE Uranium Glass
fe.protection.place.hbm.gravel_diamond.*                                                                 # (default: true) PLACE Diamond Gravel
fe.protection.place.hbm.gravel_obsidian.*                                                                # (default: true) PLACE Crushed Obsidian
fe.protection.place.hbm.hadron_access.*                                                                  # (default: true) PLACE Particle Accelerator Access Terminal
fe.protection.place.hbm.hadron_analysis.*                                                                # (default: true) PLACE Particle Accelerator Analysis Chamber Wall
fe.protection.place.hbm.hadron_analysis_glass.*                                                          # (default: true) PLACE Particle Accelerator Analysis Chamber Window
fe.protection.place.hbm.hadron_coil_alloy.*                                                              # (default: true) PLACE Dense Superconducting Coil
fe.protection.place.hbm.hadron_coil_chlorophyte.*                                                        # (default: true) PLACE Dense Chlorophyte Coil
fe.protection.place.hbm.hadron_coil_gold.*                                                               # (default: true) PLACE Dense Gold Coil
fe.protection.place.hbm.hadron_coil_magtung.*                                                            # (default: true) PLACE Dense 4000K Superconductor Coil
fe.protection.place.hbm.hadron_coil_mese.*                                                               # (default: true) PLACE Dense Mese Coil
fe.protection.place.hbm.hadron_coil_neodymium.*                                                          # (default: true) PLACE Dense Neodymium Coil
fe.protection.place.hbm.hadron_coil_schrabidate.*                                                        # (default: true) PLACE Dense Schrabidate Coil
fe.protection.place.hbm.hadron_coil_schrabidium.*                                                        # (default: true) PLACE Dense Schrabidic Coil
fe.protection.place.hbm.hadron_coil_starmetal.*                                                          # (default: true) PLACE Dense Starmetal Coil
fe.protection.place.hbm.hadron_core.*                                                                    # (default: true) PLACE Particle Accelerator Core Component
fe.protection.place.hbm.hadron_diode.*                                                                   # (default: true) PLACE Schottky Particle Diode
fe.protection.place.hbm.hadron_plating.*                                                                 # (default: true) PLACE Particle Accelerator Plating
fe.protection.place.hbm.hadron_plating_black.*                                                           # (default: true) PLACE Particle Accelerator Plating (Black)
fe.protection.place.hbm.hadron_plating_blue.*                                                            # (default: true) PLACE Particle Accelerator Plating (Blue)
fe.protection.place.hbm.hadron_plating_glass.*                                                           # (default: true) PLACE Particle Accelerator Plating (Window)
fe.protection.place.hbm.hadron_plating_striped.*                                                         # (default: true) PLACE Particle Accelerator Plating (Cool Hazard Stripes)
fe.protection.place.hbm.hadron_plating_voltz.*                                                           # (default: true) PLACE Particle Accelerator Plating (VOLTZ)
fe.protection.place.hbm.hadron_plating_yellow.*                                                          # (default: true) PLACE Particle Accelerator Plating (YelloDye)
fe.protection.place.hbm.hadron_power.*                                                                   # (default: true) PLACE Particle Accelerator Power Plug
fe.protection.place.hbm.hazmat.*                                                                         # (default: true) PLACE Hazmat Cloth Block
fe.protection.place.hbm.heat_boiler.*                                                                    # (default: true) PLACE Large Boiler
fe.protection.place.hbm.heater_electric.*                                                                # (default: true) PLACE Electric Heater
fe.protection.place.hbm.heater_firebox.*                                                                 # (default: true) PLACE Firebox
fe.protection.place.hbm.heater_heatex.*                                                                  # (default: true) PLACE Heat Exchanging Heater
fe.protection.place.hbm.heater_oilburner.*                                                               # (default: true) PLACE Fluid Burner
fe.protection.place.hbm.heater_oven.*                                                                    # (default: true) PLACE Heating Oven
fe.protection.place.hbm.heater_rt.*                                                                      # (default: true) PLACE Radioisotope Thermal Heater
fe.protection.place.hbm.iter.*                                                                           # (default: true) PLACE Fusion Reactor
fe.protection.place.hbm.keypad_test.*                                                                    # (default: true) PLACE tile.keypad_test.name
fe.protection.place.hbm.ladder_aluminium.*                                                               # (default: true) PLACE Aluminium Ladder
fe.protection.place.hbm.ladder_cobalt.*                                                                  # (default: true) PLACE Cobalt Ladder
fe.protection.place.hbm.ladder_copper.*                                                                  # (default: true) PLACE Copper Ladder
fe.protection.place.hbm.ladder_gold.*                                                                    # (default: true) PLACE Golden Ladder
fe.protection.place.hbm.ladder_iron.*                                                                    # (default: true) PLACE Iron Ladder
fe.protection.place.hbm.ladder_lead.*                                                                    # (default: true) PLACE Lead Ladder
fe.protection.place.hbm.ladder_red.*                                                                     # (default: true) PLACE Red Ladder
fe.protection.place.hbm.ladder_red_top.*                                                                 # (default: true) PLACE Red Ladder Top
fe.protection.place.hbm.ladder_steel.*                                                                   # (default: true) PLACE Steel Ladder
fe.protection.place.hbm.ladder_sturdy.*                                                                  # (default: true) PLACE Sturdy Wooden Ladder
fe.protection.place.hbm.ladder_titanium.*                                                                # (default: true) PLACE Titanium Ladder
fe.protection.place.hbm.ladder_tungsten.*                                                                # (default: true) PLACE Tungsten Ladder
fe.protection.place.hbm.lamp_demon.*                                                                     # (default: true) PLACE Demon Core Lamp
fe.protection.place.hbm.large_vehicle_door.*                                                             # (default: true) PLACE Large Vehicle Door
fe.protection.place.hbm.launch_pad.*                                                                     # (default: true) PLACE Missile Launch Pad
fe.protection.place.hbm.launch_table.*                                                                   # (default: true) PLACE Large Launch Pad
fe.protection.place.hbm.lox_barrel.*                                                                     # (default: true) PLACE LOX Barrel
fe.protection.place.hbm.machine_amgen.*                                                                  # (default: true) PLACE Ambience Radiation Generator
fe.protection.place.hbm.machine_arc_furnace_off.*                                                        # (default: true) PLACE Arc Furnace
fe.protection.place.hbm.machine_arc_furnace_on.*                                                         # (default: true) PLACE Arc Furnace
fe.protection.place.hbm.machine_armor_table.*                                                            # (default: true) PLACE Armor Modification Table
fe.protection.place.hbm.machine_assembler.*                                                              # (default: true) PLACE Assembly Machine
fe.protection.place.hbm.machine_bat9000.*                                                                # (default: true) PLACE Big-Ass Tank 9000
fe.protection.place.hbm.machine_battery.*                                                                # (default: true) PLACE Energy Storage Block
fe.protection.place.hbm.machine_battery_potato.*                                                         # (default: true) PLACE Potato Battery Block
fe.protection.place.hbm.machine_boiler_electric_off.*                                                    # (default: true) PLACE Electric Boiler
fe.protection.place.hbm.machine_boiler_electric_on.*                                                     # (default: true) PLACE Electric Boiler
fe.protection.place.hbm.machine_boiler_off.*                                                             # (default: true) PLACE Boiler
fe.protection.place.hbm.machine_boiler_on.*                                                              # (default: true) PLACE Boiler
fe.protection.place.hbm.machine_boiler_rtg_off.*                                                         # (default: true) PLACE RTG Boiler
fe.protection.place.hbm.machine_boiler_rtg_on.*                                                          # (default: true) PLACE RTG Boiler
fe.protection.place.hbm.machine_catalytic_cracker.*                                                      # (default: true) PLACE Catalytic Cracking Tower
fe.protection.place.hbm.machine_centrifuge.*                                                             # (default: true) PLACE Centrifuge
fe.protection.place.hbm.machine_chemfac.*                                                                # (default: true) PLACE Chemical Factory
fe.protection.place.hbm.machine_chemplant.*                                                              # (default: true) PLACE Chemical Plant
fe.protection.place.hbm.machine_chungus.*                                                                # (default: true) PLACE Leviathan Steam Turbine
fe.protection.place.hbm.machine_coal_off.*                                                               # (default: true) PLACE Combustion Generator
fe.protection.place.hbm.machine_coal_on.*                                                                # (default: true) PLACE Combustion Generator
fe.protection.place.hbm.machine_combine_factory.*                                                        # (default: true) PLACE CMB Steel Furnace
fe.protection.place.hbm.machine_condenser.*                                                              # (default: true) PLACE Steam Condenser
fe.protection.place.hbm.machine_controller.*                                                             # (default: true) PLACE Reactor Remote Control Block
fe.protection.place.hbm.machine_converter_he_rf.*                                                        # (default: true) PLACE HE to RF Converter
fe.protection.place.hbm.machine_converter_rf_he.*                                                        # (default: true) PLACE RF to HE Converter
fe.protection.place.hbm.machine_crystallizer.*                                                           # (default: true) PLACE Ore Acidizer
fe.protection.place.hbm.machine_cyclotron.*                                                              # (default: true) PLACE Cyclotron
fe.protection.place.hbm.machine_desh_battery.*                                                           # (default: true) PLACE Desh Energy Storage Block
fe.protection.place.hbm.machine_detector.*                                                               # (default: true) PLACE Power Detector
fe.protection.place.hbm.machine_deuterium_extractor.*                                                    # (default: true) PLACE Deuterium Extractor
fe.protection.place.hbm.machine_deuterium_tower.*                                                        # (default: true) PLACE Deuterium Extraction Tower
fe.protection.place.hbm.machine_diesel.*                                                                 # (default: true) PLACE Diesel Generator
fe.protection.place.hbm.machine_difurnace_ext.*                                                          # (default: true) PLACE Blast Furnace Extension
fe.protection.place.hbm.machine_difurnace_off.*                                                          # (default: true) PLACE Blast Furnace
fe.protection.place.hbm.machine_difurnace_on.*                                                           # (default: true) PLACE Blast Furnace
fe.protection.place.hbm.machine_difurnace_rtg_off.*                                                      # (default: true) PLACE Nuclear Blast Furnace
fe.protection.place.hbm.machine_difurnace_rtg_on.*                                                       # (default: true) PLACE Nuclear Blast Furnace
fe.protection.place.hbm.machine_dineutronium_battery.*                                                   # (default: true) PLACE Spark Energy Storage Block
fe.protection.place.hbm.machine_electric_furnace_off.*                                                   # (default: true) PLACE Electric Furnace
fe.protection.place.hbm.machine_electric_furnace_on.*                                                    # (default: true) PLACE Electric Furnace
fe.protection.place.hbm.machine_electronium_battery.*                                                    # (default: true) PLACE Electronium Energy Storage Block
fe.protection.place.hbm.machine_epress.*                                                                 # (default: true) PLACE Electric Press
fe.protection.place.hbm.machine_euphemium_battery.*                                                      # (default: true) PLACE Euphemium Energy Storage Block
fe.protection.place.hbm.machine_excavator.*                                                              # (default: true) PLACE Excavator
fe.protection.place.hbm.machine_fel.*                                                                    # (default: true) PLACE FEL
fe.protection.place.hbm.machine_fensu.*                                                                  # (default: true) PLACE FEnSU
fe.protection.place.hbm.machine_flare.*                                                                  # (default: true) PLACE Gas Flare
fe.protection.place.hbm.machine_fluidtank.*                                                              # (default: true) PLACE Tank
fe.protection.place.hbm.machine_forcefield.*                                                             # (default: true) PLACE Forcefield Emitter
fe.protection.place.hbm.machine_fracking_tower.*                                                         # (default: true) PLACE Hydraulic Fracking Tower
fe.protection.place.hbm.machine_fraction_tower.*                                                         # (default: true) PLACE Fractioning Tower
fe.protection.place.hbm.machine_gascent.*                                                                # (default: true) PLACE Gas Centrifuge
fe.protection.place.hbm.machine_generator.*                                                              # (default: true) PLACE Nuclear Reactor (Old)
fe.protection.place.hbm.machine_geo.*                                                                    # (default: true) PLACE Geothermal Electric Generator
fe.protection.place.hbm.machine_industrial_generator.*                                                   # (default: true) PLACE Industrial Generator
fe.protection.place.hbm.machine_keyforge.*                                                               # (default: true) PLACE Locksmith Table
fe.protection.place.hbm.machine_large_turbine.*                                                          # (default: true) PLACE Industrial Steam Turbine
fe.protection.place.hbm.machine_lithium_battery.*                                                        # (default: true) PLACE Li-Ion Energy Storage Block
fe.protection.place.hbm.machine_microwave.*                                                              # (default: true) PLACE Microwave
fe.protection.place.hbm.machine_mining_laser.*                                                           # (default: true) PLACE Mining Laser
fe.protection.place.hbm.machine_minirtg.*                                                                # (default: true) PLACE Radio Isotope Cell
fe.protection.place.hbm.machine_missile_assembly.*                                                       # (default: true) PLACE Missile Assembly Station
fe.protection.place.hbm.machine_mixer.*                                                                  # (default: true) PLACE Industrial Mixer
fe.protection.place.hbm.machine_nuke_furnace_off.*                                                       # (default: true) PLACE Nuclear Furnace
fe.protection.place.hbm.machine_nuke_furnace_on.*                                                        # (default: true) PLACE Nuclear Furnace
fe.protection.place.hbm.machine_orbus.*                                                                  # (default: true) PLACE Heavy Magnetic Storage Tank
fe.protection.place.hbm.machine_press.*                                                                  # (default: true) PLACE Burner Press
fe.protection.place.hbm.machine_puf6_tank.*                                                              # (default: true) PLACE Plutonium Hexafluoride Tank
fe.protection.place.hbm.machine_pumpjack.*                                                               # (default: true) PLACE Pumpjack
fe.protection.place.hbm.machine_radar.*                                                                  # (default: true) PLACE Radar
fe.protection.place.hbm.machine_radgen.*                                                                 # (default: true) PLACE Radiation-Powered Engine
fe.protection.place.hbm.machine_radspice_battery.*                                                       # (default: true) PLACE Neoveline Energy Storage Block
fe.protection.place.hbm.machine_reactor.*                                                                # (default: true) PLACE Breeding Reactor
fe.protection.place.hbm.machine_reactor_on.*                                                             # (default: true) PLACE Breeding Reactor
fe.protection.place.hbm.machine_reactor_small.*                                                          # (default: true) PLACE Nuclear Reactor
fe.protection.place.hbm.machine_refinery.*                                                               # (default: true) PLACE Oil Refinery
fe.protection.place.hbm.machine_rtg_furnace_off.*                                                        # (default: true) PLACE RTG Furnace
fe.protection.place.hbm.machine_rtg_furnace_on.*                                                         # (default: true) PLACE RTG Furnace
fe.protection.place.hbm.machine_rtg_grey.*                                                               # (default: true) PLACE RTG Generator
fe.protection.place.hbm.machine_satlinker.*                                                              # (default: true) PLACE Satellite ID Manager
fe.protection.place.hbm.machine_saturnite_battery.*                                                      # (default: true) PLACE Saturnite Energy Storage Block
fe.protection.place.hbm.machine_schrabidium_battery.*                                                    # (default: true) PLACE Schrabidium Energy Storage Block
fe.protection.place.hbm.machine_schrabidium_transmutator.*                                               # (default: true) PLACE Nuclear Transmutation Device
fe.protection.place.hbm.machine_selenium.*                                                               # (default: true) PLACE Radial Performance Engine
fe.protection.place.hbm.machine_shredder.*                                                               # (default: true) PLACE Shredder
fe.protection.place.hbm.machine_silex.*                                                                  # (default: true) PLACE Laser Isotope Separator (SILEX)
fe.protection.place.hbm.machine_siren.*                                                                  # (default: true) PLACE Siren
fe.protection.place.hbm.machine_solar_boiler.*                                                           # (default: true) PLACE Solar Tower Boiler
fe.protection.place.hbm.machine_spp_bottom.*                                                             # (default: true) PLACE ZPE Potential Generator (Bottom)
fe.protection.place.hbm.machine_spp_top.*                                                                # (default: true) PLACE ZPE Potential Generator (Top)
fe.protection.place.hbm.machine_storage_drum.*                                                           # (default: true) PLACE Nuclear Waste Disposal Drum
fe.protection.place.hbm.machine_telelinker.*                                                             # (default: true) PLACE Turret Telemetry Linker
fe.protection.place.hbm.machine_teleporter.*                                                             # (default: true) PLACE Teleporter
fe.protection.place.hbm.machine_tower_large.*                                                            # (default: true) PLACE Cooling Tower
fe.protection.place.hbm.machine_tower_small.*                                                            # (default: true) PLACE Auxiliary Cooling Tower
fe.protection.place.hbm.machine_transformer.*                                                            # (default: true) PLACE Charger (Up)
fe.protection.place.hbm.machine_transformer_20.*                                                         # (default: true) PLACE Charger (Down)
fe.protection.place.hbm.machine_transformer_dnt.*                                                        # (default: true) PLACE DNT Charger (Up)
fe.protection.place.hbm.machine_transformer_dnt_20.*                                                     # (default: true) PLACE DNT Charger (Down)
fe.protection.place.hbm.machine_turbine.*                                                                # (default: true) PLACE Steam Turbine
fe.protection.place.hbm.machine_turbofan.*                                                               # (default: true) PLACE Turbofan
fe.protection.place.hbm.machine_uf6_tank.*                                                               # (default: true) PLACE Uranium Hexafluoride Tank
fe.protection.place.hbm.machine_waste_drum.*                                                             # (default: true) PLACE Spent Fuel Pool Drum
fe.protection.place.hbm.machine_well.*                                                                   # (default: true) PLACE Oil Derrick
fe.protection.place.hbm.marker_structure.*                                                               # (default: true) PLACE Multiblock Structure Marker
fe.protection.place.hbm.meteor_battery.*                                                                 # (default: true) PLACE Starmetal Static Electricity Generator
fe.protection.place.hbm.meteor_brick.*                                                                   # (default: true) PLACE Meteor Bricks
fe.protection.place.hbm.meteor_brick_chiseled.*                                                          # (default: true) PLACE Chiseled Meteor Bricks
fe.protection.place.hbm.meteor_brick_cracked.*                                                           # (default: true) PLACE Cracked Meteor Bricks
fe.protection.place.hbm.meteor_brick_mossy.*                                                             # (default: true) PLACE Mossy Meteor Bricks
fe.protection.place.hbm.meteor_pillar.*                                                                  # (default: true) PLACE Meteor Pillar
fe.protection.place.hbm.meteor_polished.*                                                                # (default: true) PLACE Polished Meteor Block
fe.protection.place.hbm.meteor_spawner.*                                                                 # (default: true) PLACE Cyber Crab Assembler
fe.protection.place.hbm.mine_ap.*                                                                        # (default: true) PLACE Anti-Personell Mine
fe.protection.place.hbm.mine_fat.*                                                                       # (default: true) PLACE Fat Mine
fe.protection.place.hbm.mine_he.*                                                                        # (default: true) PLACE Anti-Tank Mine
fe.protection.place.hbm.mine_shrap.*                                                                     # (default: true) PLACE Shrapnel Mine
fe.protection.place.hbm.mud_block.*                                                                      # (default: true) PLACE Oxidized Watz Mud
fe.protection.place.hbm.muffler.*                                                                        # (default: true) PLACE Muffler
fe.protection.place.hbm.mush.*                                                                           # (default: true) PLACE Glowing Mushroom
fe.protection.place.hbm.mush_block.*                                                                     # (default: true) PLACE Grown Glowing Shroom
fe.protection.place.hbm.mush_block_stem.*                                                                # (default: true) PLACE Grown Glowing Shroom Stem
fe.protection.place.hbm.ngtv.*                                                                           # (default: true) PLACE tile.ngtv.name
fe.protection.place.hbm.ntm_dirt.*                                                                       # (default: true) PLACE tile.dirt.name
fe.protection.place.hbm.nuke_boy.*                                                                       # (default: true) PLACE Little Boy
fe.protection.place.hbm.nuke_custom.*                                                                    # (default: true) PLACE Custom Nuke
fe.protection.place.hbm.nuke_fleija.*                                                                    # (default: true) PLACE F.L.E.I.J.A.
fe.protection.place.hbm.nuke_fstbmb.*                                                                    # (default: true) PLACE Balefire Bomb
fe.protection.place.hbm.nuke_gadget.*                                                                    # (default: true) PLACE The Gadget
fe.protection.place.hbm.nuke_man.*                                                                       # (default: true) PLACE Fat Man
fe.protection.place.hbm.nuke_mike.*                                                                      # (default: true) PLACE Ivy Mike
fe.protection.place.hbm.nuke_n2.*                                                                        # (default: true) PLACE N Mine
fe.protection.place.hbm.nuke_prototype.*                                                                 # (default: true) PLACE The Prototype
fe.protection.place.hbm.nuke_solinium.*                                                                  # (default: true) PLACE The Blue Rinse
fe.protection.place.hbm.nuke_tsar.*                                                                      # (default: true) PLACE Tsar Bomba
fe.protection.place.hbm.null.*                                                                           # (default: true) PLACE tile.null.name
fe.protection.place.hbm.obj_tester.*                                                                     # (default: true) PLACE tile.obj_tester.name
fe.protection.place.hbm.oil_pipe.*                                                                       # (default: true) PLACE Crude Oil Extraction Pipe
fe.protection.place.hbm.ore_aluminium.*                                                                  # (default: true) PLACE Aluminium Ore
fe.protection.place.hbm.ore_asbestos.*                                                                   # (default: true) PLACE Asbestos Ore
fe.protection.place.hbm.ore_australium.*                                                                 # (default: true) PLACE Australian Ore
fe.protection.place.hbm.ore_bedrock_block.*                                                              # (default: true) PLACE Bedrock Ore
fe.protection.place.hbm.ore_bedrock_coltan.*                                                             # (default: true) PLACE Bedrock Coltan Ore
fe.protection.place.hbm.ore_bedrock_oil.*                                                                # (default: true) PLACE Bedrock Oil Deposit
fe.protection.place.hbm.ore_beryllium.*                                                                  # (default: true) PLACE Beryllium Ore
fe.protection.place.hbm.ore_cinnebar.*                                                                   # (default: true) PLACE Cinnabar Ore
fe.protection.place.hbm.ore_coal_oil.*                                                                   # (default: true) PLACE Oily Coal Ore
fe.protection.place.hbm.ore_coal_oil_burning.*                                                           # (default: true) PLACE Burning Oily Coal Ore
fe.protection.place.hbm.ore_cobalt.*                                                                     # (default: true) PLACE Cobalt Ore
fe.protection.place.hbm.ore_coltan.*                                                                     # (default: true) PLACE Coltan Ore
fe.protection.place.hbm.ore_copper.*                                                                     # (default: true) PLACE Copper Ore
fe.protection.place.hbm.ore_daffergon.*                                                                  # (default: true) PLACE Dellite
fe.protection.place.hbm.ore_depth_borax.*                                                                # (default: true) PLACE Depth Borax Ore
fe.protection.place.hbm.ore_depth_cinnebar.*                                                             # (default: true) PLACE Depth Cinnabar Ore
fe.protection.place.hbm.ore_depth_nether_neodymium.*                                                     # (default: true) PLACE Nether Depth Neodymium Ore
fe.protection.place.hbm.ore_depth_nether_nitan.*                                                         # (default: true) PLACE Nether Depth Nitanium Ore
fe.protection.place.hbm.ore_depth_zirconium.*                                                            # (default: true) PLACE Depth Zirconium Ore
fe.protection.place.hbm.ore_fluorite.*                                                                   # (default: true) PLACE Fluorite Ore
fe.protection.place.hbm.ore_gneiss_asbestos.*                                                            # (default: true) PLACE Schist Asbestos Ore
fe.protection.place.hbm.ore_gneiss_copper.*                                                              # (default: true) PLACE Schist Copper Ore
fe.protection.place.hbm.ore_gneiss_gas.*                                                                 # (default: true) PLACE Gas Shale
fe.protection.place.hbm.ore_gneiss_gold.*                                                                # (default: true) PLACE Schist Gold Ore
fe.protection.place.hbm.ore_gneiss_iron.*                                                                # (default: true) PLACE Schist Iron Ore
fe.protection.place.hbm.ore_gneiss_lithium.*                                                             # (default: true) PLACE Schist Lithium Ore
fe.protection.place.hbm.ore_gneiss_rare.*                                                                # (default: true) PLACE Schist Rare Earth Ore
fe.protection.place.hbm.ore_gneiss_schrabidium.*                                                         # (default: true) PLACE Schist Schrabidium Ore
fe.protection.place.hbm.ore_gneiss_uranium.*                                                             # (default: true) PLACE Schist Uranium Ore
fe.protection.place.hbm.ore_gneiss_uranium_scorched.*                                                    # (default: true) PLACE Scorched Schist Uranium Ore
fe.protection.place.hbm.ore_lead.*                                                                       # (default: true) PLACE Lead Ore
fe.protection.place.hbm.ore_lignite.*                                                                    # (default: true) PLACE Lignite Ore
fe.protection.place.hbm.ore_meteor_aluminium.*                                                           # (default: true) PLACE Meteor Aluminium Ore
fe.protection.place.hbm.ore_meteor_copper.*                                                              # (default: true) PLACE Meteor Copper Ore
fe.protection.place.hbm.ore_meteor_lead.*                                                                # (default: true) PLACE Meteor Lead Ore
fe.protection.place.hbm.ore_meteor_lithium.*                                                             # (default: true) PLACE Meteor Lithium Ore
fe.protection.place.hbm.ore_meteor_starmetal.*                                                           # (default: true) PLACE Starmetal Ore
fe.protection.place.hbm.ore_meteor_sulfur.*                                                              # (default: true) PLACE Meteor Sulfur Ore
fe.protection.place.hbm.ore_meteor_thorium.*                                                             # (default: true) PLACE Meteor Thorium Ore
fe.protection.place.hbm.ore_meteor_titanium.*                                                            # (default: true) PLACE Meteor Titanium Ore
fe.protection.place.hbm.ore_meteor_tungsten.*                                                            # (default: true) PLACE Meteor Tungsten Ore
fe.protection.place.hbm.ore_meteor_uranium.*                                                             # (default: true) PLACE Meteor Uranium Ore
fe.protection.place.hbm.ore_nether_coal.*                                                                # (default: true) PLACE Burning Nether Coal Ore
fe.protection.place.hbm.ore_nether_cobalt.*                                                              # (default: true) PLACE Nether Cobalt Ore
fe.protection.place.hbm.ore_nether_fire.*                                                                # (default: true) PLACE Nether Phosphorus Ore
fe.protection.place.hbm.ore_nether_plutonium.*                                                           # (default: true) PLACE Nether Plutonium Ore
fe.protection.place.hbm.ore_nether_schrabidium.*                                                         # (default: true) PLACE Nether Schrabidium Ore
fe.protection.place.hbm.ore_nether_smoldering.*                                                          # (default: true) PLACE Smoldering Netherrack
fe.protection.place.hbm.ore_nether_sulfur.*                                                              # (default: true) PLACE Nether Sulfur Ore
fe.protection.place.hbm.ore_nether_tungsten.*                                                            # (default: true) PLACE Nether Tungsten Ore
fe.protection.place.hbm.ore_nether_uranium.*                                                             # (default: true) PLACE Nether Uranium Ore
fe.protection.place.hbm.ore_nether_uranium_scorched.*                                                    # (default: true) PLACE Scorched Nether Uranium Ore
fe.protection.place.hbm.ore_niter.*                                                                      # (default: true) PLACE Niter Ore
fe.protection.place.hbm.ore_oil.*                                                                        # (default: true) PLACE Oil Deposit
fe.protection.place.hbm.ore_oil_empty.*                                                                  # (default: true) PLACE Empty Oil Deposit
fe.protection.place.hbm.ore_oil_sand.*                                                                   # (default: true) PLACE Tar Sand
fe.protection.place.hbm.ore_rare.*                                                                       # (default: true) PLACE Rare Earth Ore
fe.protection.place.hbm.ore_reiium.*                                                                     # (default: true) PLACE Reiite
fe.protection.place.hbm.ore_schrabidium.*                                                                # (default: true) PLACE Schrabidium Ore
fe.protection.place.hbm.ore_sulfur.*                                                                     # (default: true) PLACE Sulfur Ore
fe.protection.place.hbm.ore_tektite_osmiridium.*                                                         # (default: true) PLACE Osmiridium-Infused Tektite
fe.protection.place.hbm.ore_thorium.*                                                                    # (default: true) PLACE Thorium Ore
fe.protection.place.hbm.ore_tikite.*                                                                     # (default: true) PLACE Trixite
fe.protection.place.hbm.ore_titanium.*                                                                   # (default: true) PLACE Titanium Ore
fe.protection.place.hbm.ore_tungsten.*                                                                   # (default: true) PLACE Tungsten Ore
fe.protection.place.hbm.ore_unobtainium.*                                                                # (default: true) PLACE Brightblende Ore
fe.protection.place.hbm.ore_uranium.*                                                                    # (default: true) PLACE Uranium Ore
fe.protection.place.hbm.ore_uranium_scorched.*                                                           # (default: true) PLACE Scorched Uranium Ore
fe.protection.place.hbm.ore_verticium.*                                                                  # (default: true) PLACE Dollar Green Mineral
fe.protection.place.hbm.ore_weidanium.*                                                                  # (default: true) PLACE Weidite
fe.protection.place.hbm.pink_barrel.*                                                                    # (default: true) PLACE Kerosene Barrel
fe.protection.place.hbm.pink_double_slab.*                                                               # (default: true) PLACE Pink Wood Double Slab
fe.protection.place.hbm.pink_log.*                                                                       # (default: true) PLACE Pink Log
fe.protection.place.hbm.pink_planks.*                                                                    # (default: true) PLACE Pink Wood Planks
fe.protection.place.hbm.pink_slab.*                                                                      # (default: true) PLACE Pink Wood Slab
fe.protection.place.hbm.pink_stairs.*                                                                    # (default: true) PLACE Pink Wood Stairs					 
fe.protection.place.hbm.plant_dead_big_flower.*                                                          # (default: true) PLACE Dead Plant
fe.protection.place.hbm.plant_dead_fern.*                                                                # (default: true) PLACE Dead Plant
fe.protection.place.hbm.plant_dead_flower.*                                                              # (default: true) PLACE Dead Plant
fe.protection.place.hbm.plant_dead_generic.*                                                             # (default: true) PLACE Dead Plant
fe.protection.place.hbm.plant_dead_grass.*                                                               # (default: true) PLACE Dead Plant
fe.protection.place.hbm.plasma.*                                                                         # (default: true) PLACE Plasma
fe.protection.place.hbm.plasma_heater.*                                                                  # (default: true) PLACE Plasma Heater
fe.protection.place.hbm.pole_satellite_receiver.*                                                        # (default: true) PLACE Satellite Dish
fe.protection.place.hbm.pole_top.*                                                                       # (default: true) PLACE Antenna Top
fe.protection.place.hbm.pribris.*                                                                        # (default: true) PLACE RBMK Debris
fe.protection.place.hbm.pribris_burning.*                                                                # (default: true) PLACE Flaming RBMK Debris
fe.protection.place.hbm.pribris_digamma.*                                                                # (default: true) PLACE Blackened RBMK Debris
fe.protection.place.hbm.pribris_radiating.*                                                              # (default: true) PLACE Smoldering RBMK Debris
fe.protection.place.hbm.qe_containment.*                                                                 # (default: true) PLACE QE Containment Door
fe.protection.place.hbm.qe_sliding.*                                                                     # (default: true) PLACE QE Sliding Door
fe.protection.place.hbm.radio_torch_receiver.*                                                           # (default: true) PLACE Redstone-over-Radio Receiver
fe.protection.place.hbm.radio_torch_sender.*                                                             # (default: true) PLACE Redstone-over-Radio Sender
fe.protection.place.hbm.radiobox.*                                                                       # (default: true) PLACE Rosenberg Pest Control Box
fe.protection.place.hbm.radiorec.*                                                                       # (default: true) PLACE Broken FM Radio
fe.protection.place.hbm.radsensor.*                                                                      # (default: true) PLACE Radiation Sensor
fe.protection.place.hbm.radwater_block.*                                                                 # (default: true) PLACE Irradiated Water
fe.protection.place.hbm.rail_booster.*                                                                   # (default: true) PLACE High Speed Booster Rail
fe.protection.place.hbm.rail_highspeed.*                                                                 # (default: true) PLACE High Speed Rail
fe.protection.place.hbm.railgun_plasma.*                                                                 # (default: true) PLACE Railgun
fe.protection.place.hbm.railing_bend.*                                                                   # (default: true) PLACE Railing Bend
fe.protection.place.hbm.railing_end_flipped_floor.*                                                      # (default: true) PLACE Railing End Flipped (Floor)
fe.protection.place.hbm.railing_end_flipped_self.*                                                       # (default: true) PLACE Railing End Flipped (Self)
fe.protection.place.hbm.railing_end_floor.*                                                              # (default: true) PLACE Railing End (Floor)
fe.protection.place.hbm.railing_end_self.*                                                               # (default: true) PLACE Railing End (Self)
fe.protection.place.hbm.railing_normal.*                                                                 # (default: true) PLACE Railing
fe.protection.place.hbm.rbmk_absorber.*                                                                  # (default: true) PLACE RBMK Boron Neutron Absorber
fe.protection.place.hbm.rbmk_blank.*                                                                     # (default: true) PLACE RBMK Structural Column
fe.protection.place.hbm.rbmk_boiler.*                                                                    # (default: true) PLACE RBMK Steam Channel
fe.protection.place.hbm.rbmk_console.*                                                                   # (default: true) PLACE RBMK Console
fe.protection.place.hbm.rbmk_control.*                                                                   # (default: true) PLACE RBMK Control Rods
fe.protection.place.hbm.rbmk_control_auto.*                                                              # (default: true) PLACE RBMK Automatic Control Rods
fe.protection.place.hbm.rbmk_control_mod.*                                                               # (default: true) PLACE RBMK Moderated Control Rods
fe.protection.place.hbm.rbmk_cooler.*                                                                    # (default: true) PLACE RBMK Emergency Freezer
fe.protection.place.hbm.rbmk_crane_console.*                                                             # (default: true) PLACE RBMK Crane Console
fe.protection.place.hbm.rbmk_heater.*                                                                    # (default: true) PLACE RBMK Fluid Heater
fe.protection.place.hbm.rbmk_loader.*                                                                    # (default: true) PLACE RBMK Fluid Loader
fe.protection.place.hbm.rbmk_moderator.*                                                                 # (default: true) PLACE RBMK Graphite Moderator
fe.protection.place.hbm.rbmk_outgasser.*                                                                 # (default: true) PLACE RBMK Irradiation Channel
fe.protection.place.hbm.rbmk_reflector.*                                                                 # (default: true) PLACE RBMK Tungsten Carbide Neutron Reflector
fe.protection.place.hbm.rbmk_rod.*                                                                       # (default: true) PLACE RBMK Fuel Rod
fe.protection.place.hbm.rbmk_rod_mod.*                                                                   # (default: true) PLACE RBMK Moderated Fuel Rod
fe.protection.place.hbm.rbmk_rod_reasim.*                                                                # (default: true) PLACE RBMK Fuel Rod (ReaSim)
fe.protection.place.hbm.rbmk_rod_reasim_mod.*                                                            # (default: true) PLACE RBMK Moderated Fuel Rod (ReaSim)
fe.protection.place.hbm.rbmk_steam_inlet.*                                                               # (default: true) PLACE RBMK ReaSim Water Inlet
fe.protection.place.hbm.rbmk_steam_outlet.*                                                              # (default: true) PLACE RBMK ReaSim Steam Outlet
fe.protection.place.hbm.rbmk_storage.*                                                                   # (default: true) PLACE RBMK Storage Column
fe.protection.place.hbm.reactor_computer.*                                                               # (default: true) PLACE Reactor Control
fe.protection.place.hbm.reactor_conductor.*                                                              # (default: true) PLACE Reactor Boiler
fe.protection.place.hbm.reactor_control.*                                                                # (default: true) PLACE Control Rods
fe.protection.place.hbm.reactor_ejector.*                                                                # (default: true) PLACE Reactor Waste Ejector
fe.protection.place.hbm.reactor_element.*                                                                # (default: true) PLACE Reactor Chamber
fe.protection.place.hbm.reactor_hatch.*                                                                  # (default: true) PLACE Reactor Access Hatch
fe.protection.place.hbm.reactor_inserter.*                                                               # (default: true) PLACE Reactor Fuel Inserter
fe.protection.place.hbm.red_barrel.*                                                                     # (default: true) PLACE Explosive Barrel
fe.protection.place.hbm.red_cable.*                                                                      # (default: true) PLACE Red Copper Cable
fe.protection.place.hbm.red_cable_gauge.*                                                                # (default: true) PLACE Power Gauge
fe.protection.place.hbm.red_pylon.*                                                                      # (default: true) PLACE Electricity Pole
fe.protection.place.hbm.red_pylon_large.*                                                                # (default: true) PLACE Large Electricity Pylon
fe.protection.place.hbm.red_wire_coated.*                                                                # (default: true) PLACE Red Copper Cable Block
fe.protection.place.hbm.red_wire_sealed.*                                                                # (default: true) PLACE Rad Sealed Red Copper Cable Block
fe.protection.place.hbm.reinforced_brick.*                                                               # (default: true) PLACE Reinforced Brick
fe.protection.place.hbm.reinforced_brick_slab.*                                                          # (default: true) PLACE Reinforced Brick Slab
fe.protection.place.hbm.reinforced_brick_stairs.*                                                        # (default: true) PLACE Reinforced Brick Stairs
fe.protection.place.hbm.reinforced_glass.*                                                               # (default: true) PLACE Reinforced Glass
fe.protection.place.hbm.reinforced_lamp_off.*                                                            # (default: true) PLACE Reinforced Lamp
fe.protection.place.hbm.reinforced_lamp_on.*                                                             # (default: true) PLACE Reinforced Lamp
fe.protection.place.hbm.reinforced_light.*                                                               # (default: true) PLACE Reinforced Glowstone
fe.protection.place.hbm.reinforced_sand.*                                                                # (default: true) PLACE Reinforced Sandstone
fe.protection.place.hbm.reinforced_sand_slab.*                                                           # (default: true) PLACE Reinforced Sand Slab
fe.protection.place.hbm.reinforced_sand_stairs.*                                                         # (default: true) PLACE Reinforced Sand Stairs
fe.protection.place.hbm.reinforced_stone.*                                                               # (default: true) PLACE Dense Stone
fe.protection.place.hbm.reinforced_stone_slab.*                                                          # (default: true) PLACE Reinforced Stone Slab
fe.protection.place.hbm.reinforced_stone_stairs.*                                                        # (default: true) PLACE Reinforced Stone Stairs
fe.protection.place.hbm.residue.*                                                                        # (default: true) PLACE Cloud Residue
fe.protection.place.hbm.round_airlock_door.*                                                             # (default: true) PLACE Round Airlock Door
fe.protection.place.hbm.rtg_polonium.*                                                                   # (default: true) PLACE PT Isotope Cell
fe.protection.place.hbm.safe.*                                                                           # (default: true) PLACE Safe
fe.protection.place.hbm.sand_boron.*                                                                     # (default: true) PLACE Boron Sand
fe.protection.place.hbm.sand_dirty.*                                                                     # (default: true) PLACE Oily Sand
fe.protection.place.hbm.sand_dirty_red.*                                                                 # (default: true) PLACE Red Oily Sand
fe.protection.place.hbm.sand_gold.*                                                                      # (default: true) PLACE Gold Sand
fe.protection.place.hbm.sand_gold198.*                                                                   # (default: true) PLACE Gold-198 Sand
fe.protection.place.hbm.sand_lead.*                                                                      # (default: true) PLACE Lead Sand
fe.protection.place.hbm.sand_polonium.*                                                                  # (default: true) PLACE Polonium Sand
fe.protection.place.hbm.sand_quartz.*                                                                    # (default: true) PLACE Quartz Sand
fe.protection.place.hbm.sand_uranium.*                                                                   # (default: true) PLACE Uranium Sand
fe.protection.place.hbm.sat_dock.*                                                                       # (default: true) PLACE Cargo Landing Pad
fe.protection.place.hbm.schrabidic_block.*                                                               # (default: true) PLACE Schrabidic Acid
fe.protection.place.hbm.seal_controller.*                                                                # (default: true) PLACE Silo Hatch Opener
fe.protection.place.hbm.seal_frame.*                                                                     # (default: true) PLACE Silo Hatch Frame
fe.protection.place.hbm.seal_hatch.*                                                                     # (default: true) PLACE Silo Hatch
fe.protection.place.hbm.secure_access_door.*                                                             # (default: true) PLACE Secure Access Door
fe.protection.place.hbm.sellafield_0.*                                                                   # (default: true) PLACE Sellafite
fe.protection.place.hbm.sellafield_1.*                                                                   # (default: true) PLACE Hot Sellafite
fe.protection.place.hbm.sellafield_2.*                                                                   # (default: true) PLACE Boiling Sellafite
fe.protection.place.hbm.sellafield_3.*                                                                   # (default: true) PLACE Blazing Sellafite
fe.protection.place.hbm.sellafield_4.*                                                                   # (default: true) PLACE Infernal Sellafite
fe.protection.place.hbm.sellafield_core.*                                                                # (default: true) PLACE Sellafite-Corium
fe.protection.place.hbm.sellafield_slaked.*                                                              # (default: true) PLACE Slaked Sellafite
fe.protection.place.hbm.silo_hatch.*                                                                     # (default: true) PLACE Silo Hatch
fe.protection.place.hbm.sliding_blast_door.*                                                             # (default: true) PLACE Sideways Sliding Blast Door
fe.protection.place.hbm.sliding_blast_door_2.*                                                           # (default: true) PLACE Sideways Sliding Blast Door
fe.protection.place.hbm.sliding_blast_door_keypad.*                                                      # (default: true) PLACE tile.sliding_blast_door_keypad.name
fe.protection.place.hbm.sliding_gate_door.*                                                              # (default: true) PLACE Small QE Containment Door
fe.protection.place.hbm.sliding_seal_door.*                                                              # (default: true) PLACE Sliding Metal Door
fe.protection.place.hbm.small_hatch.*                                                                    # (default: true) PLACE Small Hatch
fe.protection.place.hbm.solar_mirror.*                                                                   # (default: true) PLACE Heliostat Mirror
fe.protection.place.hbm.soyuz_capsule.*                                                                  # (default: true) PLACE Cargo Landing Capsule
fe.protection.place.hbm.soyuz_launcher.*                                                                 # (default: true) PLACE Soyuz Launch Platform
fe.protection.place.hbm.spikes.*                                                                         # (default: true) PLACE Spikes
fe.protection.place.hbm.spinny_light.*                                                                   # (default: true) PLACE Spinny Light
fe.protection.place.hbm.steel_beam.*                                                                     # (default: true) PLACE Steel Beam
fe.protection.place.hbm.steel_corner.*                                                                   # (default: true) PLACE Steel Wall Corner
fe.protection.place.hbm.steel_grate.*                                                                    # (default: true) PLACE Steel Grate
fe.protection.place.hbm.steel_poles.*                                                                    # (default: true) PLACE Steel Pole
fe.protection.place.hbm.steel_roof.*                                                                     # (default: true) PLACE Flat Steel Roof
fe.protection.place.hbm.steel_scaffold.*                                                                 # (default: true) PLACE Steel Scaffold
fe.protection.place.hbm.steel_wall.*                                                                     # (default: true) PLACE Steel Wall
fe.protection.place.hbm.stone_cracked.*                                                                  # (default: true) PLACE Cracked Stone
fe.protection.place.hbm.stone_depth.*                                                                    # (default: true) PLACE Depth Rock
fe.protection.place.hbm.stone_depth_nether.*                                                             # (default: true) PLACE Nether Depth Rock
fe.protection.place.hbm.stone_gneiss.*                                                                   # (default: true) PLACE Graphitic Schist
fe.protection.place.hbm.stone_porous.*                                                                   # (default: true) PLACE Porous Stone
fe.protection.place.hbm.struct_iter_core.*                                                               # (default: true) PLACE Fusion Reactor Core Component
fe.protection.place.hbm.struct_launcher.*                                                                # (default: true) PLACE Launch Pad Component Block
fe.protection.place.hbm.struct_launcher_core.*                                                           # (default: true) PLACE Compact Launcher Core Component
fe.protection.place.hbm.struct_launcher_core_large.*                                                     # (default: true) PLACE Launch Table Core Component
fe.protection.place.hbm.struct_plasma_core.*                                                             # (default: true) PLACE Plasma Heater Core Component
fe.protection.place.hbm.struct_scaffold.*                                                                # (default: true) PLACE Launch Pad Scaffold Block
fe.protection.place.hbm.struct_soyuz_core.*                                                              # (default: true) PLACE Soyuz Launcher Core Component
fe.protection.place.hbm.substation.*                                                                     # (default: true) PLACE Substation
fe.protection.place.hbm.taint.*                                                                          # (default: true) PLACE Taint
fe.protection.place.hbm.taint_barrel.*                                                                   # (default: true) PLACE IMP Residue Barrel
fe.protection.place.hbm.tape_recorder.*                                                                  # (default: true) PLACE Tape Recorder
fe.protection.place.hbm.tektite.*                                                                        # (default: true) PLACE Tektite
fe.protection.place.hbm.tesla.*                                                                          # (default: true) PLACE Tesla Coil
fe.protection.place.hbm.test_render.*                                                                    # (default: true) PLACE tile.test_render.name
fe.protection.place.hbm.therm_endo.*                                                                     # (default: true) PLACE Endothermic Bomb
fe.protection.place.hbm.therm_exo.*                                                                      # (default: true) PLACE Exothermic Bomb
fe.protection.place.hbm.tile_lab.*                                                                       # (default: true) PLACE Laboratory Tiles
fe.protection.place.hbm.tile_lab_broken.*                                                                # (default: true) PLACE Broken Laboratory Tiles
fe.protection.place.hbm.tile_lab_broken_slab.*                                                           # (default: true) PLACE Broken Laboratory Tile Slab
fe.protection.place.hbm.tile_lab_broken_stairs.*                                                         # (default: true) PLACE Broken Laboratory Tile Stairs
fe.protection.place.hbm.tile_lab_cracked.*                                                               # (default: true) PLACE Cracked Laboratory Tiles
fe.protection.place.hbm.tile_lab_cracked_slab.*                                                          # (default: true) PLACE Cracked Laboratory Tile Slab
fe.protection.place.hbm.tile_lab_cracked_stairs.*                                                        # (default: true) PLACE Cracked Laboratory Tile Stairs
fe.protection.place.hbm.tile_lab_slab.*                                                                  # (default: true) PLACE Laboratory Tile Slab
fe.protection.place.hbm.tile_lab_stairs.*                                                                # (default: true) PLACE Laboratory Tile Stairs
fe.protection.place.hbm.toxic_block.*                                                                    # (default: true) PLACE Sellaline
fe.protection.place.hbm.transition_seal.*                                                                # (default: true) PLACE Transition Seal
fe.protection.place.hbm.turret_brandon.*                                                                 # (default: true) PLACE tile.turret_brandon.name
fe.protection.place.hbm.turret_cheapo.*                                                                  # (default: true) PLACE Cheapo Gatling Sentry
fe.protection.place.hbm.turret_chekhov.*                                                                 # (default: true) PLACE Heavy Machine Gun Turret "Chekhov's Gun"
fe.protection.place.hbm.turret_cwis.*                                                                    # (default: true) PLACE Phalanx Mk-15 CIWS
fe.protection.place.hbm.turret_flamer.*                                                                  # (default: true) PLACE Flamethrower Turret
fe.protection.place.hbm.turret_friendly.*                                                                # (default: true) PLACE Chaingun Turret "Mister Friendly"
fe.protection.place.hbm.turret_fritz.*                                                                   # (default: true) PLACE Heavy Flamethrower Turret "Fritz"
fe.protection.place.hbm.turret_heavy.*                                                                   # (default: true) PLACE Heavy Machine Gun Turret
fe.protection.place.hbm.turret_howard.*                                                                  # (default: true) PLACE Goalkeeper Twin Chaingun CIWS "Howard"
fe.protection.place.hbm.turret_howard_damaged.*                                                          # (default: true) PLACE Goalkeeper Twin Chaingun CIWS "Methusalem"
fe.protection.place.hbm.turret_jeremy.*                                                                  # (default: true) PLACE Autocannon Turret "Jeremy"
fe.protection.place.hbm.turret_light.*                                                                   # (default: true) PLACE Light Machine Gun Turret
fe.protection.place.hbm.turret_maxwell.*                                                                 # (default: true) PLACE High-Energy MASER Turret "Maxwell"
fe.protection.place.hbm.turret_richard.*                                                                 # (default: true) PLACE Rocket Launcher Turret "Richard"
fe.protection.place.hbm.turret_rocket.*                                                                  # (default: true) PLACE Rocket Turret
fe.protection.place.hbm.turret_spitfire.*                                                                # (default: true) PLACE Heavy Artillery Turret
fe.protection.place.hbm.turret_tau.*                                                                     # (default: true) PLACE Tauon Turret
fe.protection.place.hbm.turret_tauon.*                                                                   # (default: true) PLACE XVL1456 Prototype Turret "Tauon"
fe.protection.place.hbm.undef.*                                                                          # (default: true) PLACE tile.undef.name
fe.protection.place.hbm.uu_gigafactory.*                                                                 # (default: true) PLACE UU-Matter Gigafactory
fe.protection.place.hbm.vault_door.*                                                                     # (default: true) PLACE Vault-Tec Blast Door
fe.protection.place.hbm.vent_chlorine.*                                                                  # (default: true) PLACE Poison Vent
fe.protection.place.hbm.vent_chlorine_seal.*                                                             # (default: true) PLACE Chlorine Seal
fe.protection.place.hbm.vent_cloud.*                                                                     # (default: true) PLACE Cloud Vent
fe.protection.place.hbm.vent_pink_cloud.*                                                                # (default: true) PLACE Pink Cloud Vent
fe.protection.place.hbm.vitrified_barrel.*                                                               # (default: true) PLACE Vitrified Nuclear Waste Drum
fe.protection.place.hbm.void.*                                                                           # (default: true) PLACE tile.void.name
fe.protection.place.hbm.volcanic_lava_block.*                                                            # (default: true) PLACE Volcanic Lava
fe.protection.place.hbm.volcano_core.*                                                                   # (default: true) PLACE Volcano Core
fe.protection.place.hbm.waste_dirt.*                                                                     # (default: true) PLACE Contaminated Dirt
fe.protection.place.hbm.waste_earth.*                                                                    # (default: true) PLACE Dead Grass
fe.protection.place.hbm.waste_grass_tall.*                                                               # (default: true) PLACE Waste Grass
fe.protection.place.hbm.waste_gravel.*                                                                   # (default: true) PLACE Contaminated Gravel
fe.protection.place.hbm.waste_ice.*                                                                      # (default: true) PLACE Contaminated Ice
fe.protection.place.hbm.waste_leaves.*                                                                   # (default: true) PLACE Waste Leaves
fe.protection.place.hbm.waste_log.*                                                                      # (default: true) PLACE Charred Log
fe.protection.place.hbm.waste_mycelium.*                                                                 # (default: true) PLACE Glowing Mycelium
fe.protection.place.hbm.waste_planks.*                                                                   # (default: true) PLACE Charred Wooden Planks
fe.protection.place.hbm.waste_sand.*                                                                     # (default: true) PLACE Contaminated Sand
fe.protection.place.hbm.waste_sand_red.*                                                                 # (default: true) PLACE Contaminated Red Sand
fe.protection.place.hbm.waste_sandstone.*                                                                # (default: true) PLACE Contaminated Sandstone
fe.protection.place.hbm.waste_sandstone_red.*                                                            # (default: true) PLACE Contaminated Red Sandstone
fe.protection.place.hbm.waste_snow.*                                                                     # (default: true) PLACE Contaminated Snow
fe.protection.place.hbm.waste_snow_block.*                                                               # (default: true) PLACE Contaminated Block of Snow
fe.protection.place.hbm.waste_terracotta.*                                                               # (default: true) PLACE Contaminated Terracotta
fe.protection.place.hbm.waste_trinitite.*                                                                # (default: true) PLACE Trinitite Ore
fe.protection.place.hbm.waste_trinitite_red.*                                                            # (default: true) PLACE Red Trinitite Ore
fe.protection.place.hbm.water_door.*                                                                     # (default: true) PLACE Water Door
fe.protection.place.hbm.watz_conductor.*                                                                 # (default: true) PLACE Watz Electricity Port
fe.protection.place.hbm.watz_control.*                                                                   # (default: true) PLACE Reinforced Control Rods
fe.protection.place.hbm.watz_cooler.*                                                                    # (default: true) PLACE Watz Reactor Supercooler
fe.protection.place.hbm.watz_core.*                                                                      # (default: true) PLACE Watz Reactor Control
fe.protection.place.hbm.watz_element.*                                                                   # (default: true) PLACE Watz Reaction Chamber
fe.protection.place.hbm.watz_end.*                                                                       # (default: true) PLACE Watz Reactor Stability Element
fe.protection.place.hbm.watz_hatch.*                                                                     # (default: true) PLACE Watz Reactor Access Hatch
fe.protection.place.hbm.yellow_barrel.*                                                                  # (default: true) PLACE Radioactive Barrel
fe.protection.place.immersiveengineering.aluminum_scaffolding_stairs0.*                                  # (default: true) PLACE Aluminium Scaffolding Stairs
fe.protection.place.immersiveengineering.aluminum_scaffolding_stairs1.*                                  # (default: true) PLACE Aluminium Scaffolding Stairs
fe.protection.place.immersiveengineering.aluminum_scaffolding_stairs2.*                                  # (default: true) PLACE Aluminium Scaffolding Stairs
fe.protection.place.immersiveengineering.cloth_device.*                                                  # (default: true) PLACE tile.immersiveengineering.cloth_device.name
fe.protection.place.immersiveengineering.connector.*                                                     # (default: true) PLACE tile.immersiveengineering.connector.name
fe.protection.place.immersiveengineering.conveyor.*                                                      # (default: true) PLACE tile.immersiveengineering.conveyor.name
fe.protection.place.immersiveengineering.fake_light.*                                                    # (default: true) PLACE tile.immersiveengineering.fake_light.name
fe.protection.place.immersiveengineering.fluidbiodiesel.*                                                # (default: true) PLACE Biodiesel
fe.protection.place.immersiveengineering.fluidconcrete.*                                                 # (default: true) PLACE Liquid Concrete
fe.protection.place.immersiveengineering.fluidcreosote.*                                                 # (default: true) PLACE Creosote Oil
fe.protection.place.immersiveengineering.fluidethanol.*                                                  # (default: true) PLACE Ethanol
fe.protection.place.immersiveengineering.fluidplantoil.*                                                 # (default: true) PLACE Plant Oil
fe.protection.place.immersiveengineering.hemp.*                                                          # (default: true) PLACE Industrial Hemp
fe.protection.place.immersiveengineering.metal_decoration0.*                                             # (default: true) PLACE tile.immersiveengineering.metal_decoration0.name
fe.protection.place.immersiveengineering.metal_decoration1.*                                             # (default: true) PLACE tile.immersiveengineering.metal_decoration1.name
fe.protection.place.immersiveengineering.metal_decoration1_slab.*                                        # (default: true) PLACE tile.immersiveengineering.metal_decoration1_slab.name
fe.protection.place.immersiveengineering.metal_decoration2.*                                             # (default: true) PLACE tile.immersiveengineering.metal_decoration2.name
fe.protection.place.immersiveengineering.metal_device0.*                                                 # (default: true) PLACE tile.immersiveengineering.metal_device0.name
fe.protection.place.immersiveengineering.metal_device1.*                                                 # (default: true) PLACE tile.immersiveengineering.metal_device1.name
fe.protection.place.immersiveengineering.metal_ladder.*                                                  # (default: true) PLACE tile.immersiveengineering.metal_ladder.name
fe.protection.place.immersiveengineering.metal_multiblock.*                                              # (default: true) PLACE tile.immersiveengineering.metal_multiblock.name
fe.protection.place.immersiveengineering.ore.*                                                           # (default: true) PLACE tile.immersiveengineering.ore.name
fe.protection.place.immersiveengineering.sheetmetal.*                                                    # (default: true) PLACE tile.immersiveengineering.sheetmetal.name
fe.protection.place.immersiveengineering.sheetmetal_slab.*                                               # (default: true) PLACE tile.immersiveengineering.sheetmetal_slab.name
fe.protection.place.immersiveengineering.steel_scaffolding_stairs0.*                                     # (default: true) PLACE Steel Scaffolding Stairs
fe.protection.place.immersiveengineering.steel_scaffolding_stairs1.*                                     # (default: true) PLACE Steel Scaffolding Stairs
fe.protection.place.immersiveengineering.steel_scaffolding_stairs2.*                                     # (default: true) PLACE Steel Scaffolding Stairs
fe.protection.place.immersiveengineering.stone_decoration.*                                              # (default: true) PLACE tile.immersiveengineering.stone_decoration.name
fe.protection.place.immersiveengineering.stone_decoration_slab.*                                         # (default: true) PLACE tile.immersiveengineering.stone_decoration_slab.name
fe.protection.place.immersiveengineering.stone_decoration_stairs_concrete.*                              # (default: true) PLACE Concrete Stairs
fe.protection.place.immersiveengineering.stone_decoration_stairs_concrete_leaded.*                       # (default: true) PLACE Leaded Concrete Stairs
fe.protection.place.immersiveengineering.stone_decoration_stairs_concrete_tile.*                         # (default: true) PLACE Concrete Tile Stairs
fe.protection.place.immersiveengineering.stone_decoration_stairs_hempcrete.*                             # (default: true) PLACE Hempcrete Stairs
fe.protection.place.immersiveengineering.stone_device.*                                                  # (default: true) PLACE tile.immersiveengineering.stone_device.name
fe.protection.place.immersiveengineering.storage.*                                                       # (default: true) PLACE tile.immersiveengineering.storage.name
fe.protection.place.immersiveengineering.storage_slab.*                                                  # (default: true) PLACE tile.immersiveengineering.storage_slab.name
fe.protection.place.immersiveengineering.treated_wood.*                                                  # (default: true) PLACE tile.immersiveengineering.treated_wood.name
fe.protection.place.immersiveengineering.treated_wood_slab.*                                             # (default: true) PLACE tile.immersiveengineering.treated_wood_slab.name
fe.protection.place.immersiveengineering.treated_wood_stairs0.*                                          # (default: true) PLACE Treated Wood Stairs
fe.protection.place.immersiveengineering.treated_wood_stairs1.*                                          # (default: true) PLACE Treated Wood Stairs
fe.protection.place.immersiveengineering.treated_wood_stairs2.*                                          # (default: true) PLACE Treated Wood Stairs
fe.protection.place.immersiveengineering.wooden_decoration.*                                             # (default: true) PLACE tile.immersiveengineering.wooden_decoration.name
fe.protection.place.immersiveengineering.wooden_device0.*                                                # (default: true) PLACE tile.immersiveengineering.wooden_device0.name
fe.protection.place.immersiveengineering.wooden_device1.*                                                # (default: true) PLACE tile.immersiveengineering.wooden_device1.name
fe.protection.place.immersiveintelligence.ammonia.*                                                      # (default: true) PLACE tile.immersiveintelligence.ammonia.name
fe.protection.place.immersiveintelligence.brine.*                                                        # (default: true) PLACE tile.immersiveintelligence.brine.name
fe.protection.place.immersiveintelligence.carbon_dioxide.*                                               # (default: true) PLACE tile.immersiveintelligence.carbon_dioxide.name
fe.protection.place.immersiveintelligence.carbon_oxide.*                                                 # (default: true) PLACE tile.immersiveintelligence.carbon_oxide.name
fe.protection.place.immersiveintelligence.charred_log.*                                                  # (default: true) PLACE tile.immersiveintelligence.charred_log.name
fe.protection.place.immersiveintelligence.chlorine.*                                                     # (default: true) PLACE tile.immersiveintelligence.chlorine.name
fe.protection.place.immersiveintelligence.cloth_decoration.*                                             # (default: true) PLACE tile.immersiveintelligence.cloth_decoration.name
fe.protection.place.immersiveintelligence.concrete_decoration.*                                          # (default: true) PLACE tile.immersiveintelligence.concrete_decoration.name
fe.protection.place.immersiveintelligence.concrete_decoration_slab.*                                     # (default: true) PLACE tile.immersiveintelligence.concrete_decoration_slab.name
fe.protection.place.immersiveintelligence.concrete_decoration_stairs_concrete_bricks.*                   # (default: true) PLACE Concrete Bricks Slab
fe.protection.place.immersiveintelligence.concrete_decoration_stairs_sturdy_concrete_bricks.*            # (default: true) PLACE Panzerconcrete Bricks Stairs
fe.protection.place.immersiveintelligence.concrete_decoration_stairs_uberconcrete.*                      # (default: true) PLACE berconcrete Bricks Stairs
fe.protection.place.immersiveintelligence.data_connector.*                                               # (default: true) PLACE tile.immersiveintelligence.data_connector.name
fe.protection.place.immersiveintelligence.etching_acid.*                                                 # (default: true) PLACE tile.immersiveintelligence.etching_acid.name
fe.protection.place.immersiveintelligence.formic_acid.*                                                  # (default: true) PLACE tile.immersiveintelligence.formic_acid.name
fe.protection.place.immersiveintelligence.gate_multiblock.*                                              # (default: true) PLACE tile.immersiveintelligence.gate_multiblock.name
fe.protection.place.immersiveintelligence.gearbox.*                                                      # (default: true) PLACE tile.immersiveintelligence.gearbox.name
fe.protection.place.immersiveintelligence.hydrofluoric_acid.*                                            # (default: true) PLACE tile.immersiveintelligence.hydrofluoric_acid.name
fe.protection.place.immersiveintelligence.hydrogen.*                                                     # (default: true) PLACE tile.immersiveintelligence.hydrogen.name
fe.protection.place.immersiveintelligence.ink.*                                                          # (default: true) PLACE tile.immersiveintelligence.ink.name
fe.protection.place.immersiveintelligence.ink_cyan.*                                                     # (default: true) PLACE tile.immersiveintelligence.ink_cyan.name
fe.protection.place.immersiveintelligence.ink_magenta.*                                                  # (default: true) PLACE tile.immersiveintelligence.ink_magenta.name
fe.protection.place.immersiveintelligence.ink_yellow.*                                                   # (default: true) PLACE tile.immersiveintelligence.ink_yellow.name
fe.protection.place.immersiveintelligence.latex.*                                                        # (default: true) PLACE tile.immersiveintelligence.latex.name
fe.protection.place.immersiveintelligence.mechanical_connector.*                                         # (default: true) PLACE tile.immersiveintelligence.mechanical_connector.name
fe.protection.place.immersiveintelligence.mechanical_device.*                                            # (default: true) PLACE tile.immersiveintelligence.mechanical_device.name
fe.protection.place.immersiveintelligence.mechanical_device1.*                                           # (default: true) PLACE tile.immersiveintelligence.mechanical_device1.name
fe.protection.place.immersiveintelligence.metal_decoration.*                                             # (default: true) PLACE tile.immersiveintelligence.metal_decoration.name
fe.protection.place.immersiveintelligence.metal_device.*                                                 # (default: true) PLACE tile.immersiveintelligence.metal_device.name
fe.protection.place.immersiveintelligence.metal_device1.*                                                # (default: true) PLACE tile.immersiveintelligence.metal_device1.name
fe.protection.place.immersiveintelligence.metal_fortification.*                                          # (default: true) PLACE tile.immersiveintelligence.metal_fortification.name
fe.protection.place.immersiveintelligence.metal_fortification1.*                                         # (default: true) PLACE tile.immersiveintelligence.metal_fortification1.name
fe.protection.place.immersiveintelligence.metal_multiblock.*                                             # (default: true) PLACE tile.immersiveintelligence.metal_multiblock.name
fe.protection.place.immersiveintelligence.metal_multiblock1.*                                            # (default: true) PLACE tile.immersiveintelligence.metal_multiblock1.name
fe.protection.place.immersiveintelligence.methanol.*                                                     # (default: true) PLACE tile.immersiveintelligence.methanol.name
fe.protection.place.immersiveintelligence.mine_sign.*                                                    # (default: true) PLACE tile.immersiveintelligence.mine_sign.name
fe.protection.place.immersiveintelligence.mustard_gas.*                                                  # (default: true) PLACE tile.immersiveintelligence.mustard_gas.name
fe.protection.place.immersiveintelligence.nitric_acid.*                                                  # (default: true) PLACE tile.immersiveintelligence.nitric_acid.name
fe.protection.place.immersiveintelligence.ore.*                                                          # (default: true) PLACE tile.immersiveintelligence.ore.name
fe.protection.place.immersiveintelligence.oxygen.*                                                       # (default: true) PLACE tile.immersiveintelligence.oxygen.name
fe.protection.place.immersiveintelligence.radio_explosives.*                                             # (default: true) PLACE tile.immersiveintelligence.radio_explosives.name
fe.protection.place.immersiveintelligence.rubber_leaves.*                                                # (default: true) PLACE tile.immersiveintelligence.rubber_leaves.name
fe.protection.place.immersiveintelligence.rubber_log.*                                                   # (default: true) PLACE tile.immersiveintelligence.rubber_log.name
fe.protection.place.immersiveintelligence.rubber_sapling.*                                               # (default: true) PLACE tile.immersiveintelligence.rubber_sapling.name
fe.protection.place.immersiveintelligence.sheetmetal.*                                                   # (default: true) PLACE tile.immersiveintelligence.sheetmetal.name
fe.protection.place.immersiveintelligence.sheetmetal_slab.*                                              # (default: true) PLACE tile.immersiveintelligence.sheetmetal_slab.name
fe.protection.place.immersiveintelligence.small_crate.*                                                  # (default: true) PLACE tile.immersiveintelligence.small_crate.name
fe.protection.place.immersiveintelligence.stone_decoration.*                                             # (default: true) PLACE tile.immersiveintelligence.stone_decoration.name
fe.protection.place.immersiveintelligence.storage.*                                                      # (default: true) PLACE tile.immersiveintelligence.storage.name
fe.protection.place.immersiveintelligence.storage_slab.*                                                 # (default: true) PLACE tile.immersiveintelligence.storage_slab.name
fe.protection.place.immersiveintelligence.sulfuric_acid.*                                                # (default: true) PLACE tile.immersiveintelligence.sulfuric_acid.name
fe.protection.place.immersiveintelligence.tellermine.*                                                   # (default: true) PLACE tile.immersiveintelligence.tellermine.name
fe.protection.place.immersiveintelligence.tripmine.*                                                     # (default: true) PLACE tile.immersiveintelligence.tripmine.name
fe.protection.place.immersiveintelligence.tripwire_connector.*                                           # (default: true) PLACE tile.immersiveintelligence.tripwire_connector.name
fe.protection.place.immersiveintelligence.wooden_fortification.*                                         # (default: true) PLACE tile.immersiveintelligence.wooden_fortification.name
fe.protection.place.immersiveintelligence.wooden_multiblock.*                                            # (default: true) PLACE tile.immersiveintelligence.wooden_multiblock.name
fe.protection.place.immersivepetroleum.dummy.*                                                           # (default: true) PLACE tile.immersivepetroleum.dummy.name
fe.protection.place.immersivepetroleum.fluid_crude_oil.*                                                 # (default: true) PLACE Crude Oil
fe.protection.place.immersivepetroleum.fluid_diesel.*                                                    # (default: true) PLACE Diesel
fe.protection.place.immersivepetroleum.fluid_gasoline.*                                                  # (default: true) PLACE Gasoline
fe.protection.place.immersivepetroleum.fluid_lubricant.*                                                 # (default: true) PLACE Lubricant
fe.protection.place.immersivepetroleum.fluid_napalm.*                                                    # (default: true) PLACE Napalm
fe.protection.place.immersivepetroleum.metal_device.*                                                    # (default: true) PLACE tile.immersivepetroleum.metal_device.name
fe.protection.place.immersivepetroleum.metal_multiblock.*                                                # (default: true) PLACE tile.immersivepetroleum.metal_multiblock.name
fe.protection.place.immersivepetroleum.stone_decoration.*                                                # (default: true) PLACE tile.immersivepetroleum.stone_decoration.name
fe.protection.place.immersiverailroading.block_rail.*                                                    # (default: true) PLACE Rail
fe.protection.place.immersiverailroading.block_rail_gag.*                                                # (default: true) PLACE Rail (Gag)
fe.protection.place.immersiverailroading.block_rail_preview.*                                            # (default: true) PLACE Rail Preview
fe.protection.place.immersiverailroading.multiblock.*                                                    # (default: true) PLACE tile.immersiverailroading:multiblock.name
fe.protection.place.immersivetech.connectors.*                                                           # (default: true) PLACE tile.immersivetech.connectors.name
fe.protection.place.immersivetech.exhauststeam.*                                                         # (default: true) PLACE tile.immersivetech.exhaustSteam.name
fe.protection.place.immersivetech.fluidchlorine.*                                                        # (default: true) PLACE Chlorine
fe.protection.place.immersivetech.fluiddistwater.*                                                       # (default: true) PLACE Distilled Water
fe.protection.place.immersivetech.fluidfluegas.*                                                         # (default: true) PLACE Flue Gas
fe.protection.place.immersivetech.fluidhighpressuresteam.*                                               # (default: true) PLACE High Pressure Steam
fe.protection.place.immersivetech.fluidhotwater.*                                                        # (default: true) PLACE Hot Spring Water
fe.protection.place.immersivetech.fluidmoltensalt.*                                                      # (default: true) PLACE Molten Salt
fe.protection.place.immersivetech.fluidmoltensodium.*                                                    # (default: true) PLACE Molten Sodium
fe.protection.place.immersivetech.fluidsteam.*                                                           # (default: true) PLACE Steam
fe.protection.place.immersivetech.fluidsuperheatedmoltensodium.*                                         # (default: true) PLACE Superheated Molten Sodium
fe.protection.place.immersivetech.metal_barrel.*                                                         # (default: true) PLACE tile.immersivetech.metal_barrel.name
fe.protection.place.immersivetech.metal_multiblock.*                                                     # (default: true) PLACE tile.immersivetech.metal_multiblock.name
fe.protection.place.immersivetech.metal_multiblock1.*                                                    # (default: true) PLACE tile.immersivetech.metal_multiblock1.name
fe.protection.place.immersivetech.metal_trash.*                                                          # (default: true) PLACE tile.immersivetech.metal_trash.name
fe.protection.place.immersivetech.stone_decoration.*                                                     # (default: true) PLACE tile.immersivetech.stone_decoration.name
fe.protection.place.immersivetech.stone_decoration_slab.*                                                # (default: true) PLACE tile.immersivetech.stone_decoration_slab.name
fe.protection.place.immersivetech.valve.*                                                                # (default: true) PLACE tile.immersivetech.valve.name
fe.protection.place.immersivetech.wooden_crate.*                                                         # (default: true) PLACE tile.immersivetech.wooden_crate.name
fe.protection.place.libvulpes.advancedmotor.*                                                            # (default: true) PLACE Advanced Motor
fe.protection.place.libvulpes.advstructuremachine.*                                                      # (default: true) PLACE Advanced Machine Structure
fe.protection.place.libvulpes.blockphantom.*                                                             # (default: true) PLACE tile.blockPhantom.name
fe.protection.place.libvulpes.coalgenerator.*                                                            # (default: true) PLACE Coal Generator
fe.protection.place.libvulpes.coil0.*                                                                    # (default: true) PLACE tile.coil.name
fe.protection.place.libvulpes.creativepowerbattery.*                                                     # (default: true) PLACE Creative Power Input Plug
fe.protection.place.libvulpes.elitemotor.*                                                               # (default: true) PLACE Elite Motor
fe.protection.place.libvulpes.enhancedmotor.*                                                            # (default: true) PLACE Enhanced Motor
fe.protection.place.libvulpes.forgepowerinput.*                                                          # (default: true) PLACE Power Input Plug
fe.protection.place.libvulpes.forgepoweroutput.*                                                         # (default: true) PLACE Power Output Plug
fe.protection.place.libvulpes.hatch.*                                                                    # (default: true) PLACE tile.hatch.name
fe.protection.place.libvulpes.metal0.*                                                                   # (default: true) PLACE tile.metal.name
fe.protection.place.libvulpes.motor.*                                                                    # (default: true) PLACE Motor
fe.protection.place.libvulpes.ore0.*                                                                     # (default: true) PLACE tile.ore.name
fe.protection.place.libvulpes.placeholder.*                                                              # (default: true) PLACE Machine
fe.protection.place.libvulpes.structuremachine.*                                                         # (default: true) PLACE Machine Structure
fe.protection.place.matchlockweapons.lathe.*                                                             # (default: true) PLACE Lathe
fe.protection.place.minecraft.acacia_door.*                                                              # (default: true) PLACE Acacia Door
fe.protection.place.minecraft.acacia_fence.*                                                             # (default: true) PLACE Acacia Fence
fe.protection.place.minecraft.acacia_fence_gate.*                                                        # (default: true) PLACE Acacia Fence Gate
fe.protection.place.minecraft.acacia_stairs.*                                                            # (default: true) PLACE Acacia Wood Stairs
fe.protection.place.minecraft.activator_rail.*                                                           # (default: true) PLACE Activator Rail
fe.protection.place.minecraft.air.*                                                                      # (default: true) PLACE Air
fe.protection.place.minecraft.anvil.*                                                                    # (default: true) PLACE Anvil
fe.protection.place.minecraft.barrier.*                                                                  # (default: true) PLACE Barrier
fe.protection.place.minecraft.beacon.*                                                                   # (default: true) PLACE Beacon
fe.protection.place.minecraft.bed.*                                                                      # (default: true) PLACE tile.bed.name
fe.protection.place.minecraft.bedrock.*                                                                  # (default: true) PLACE Bedrock
fe.protection.place.minecraft.beetroots.*                                                                # (default: true) PLACE Beetroots
fe.protection.place.minecraft.birch_door.*                                                               # (default: true) PLACE Birch Door
fe.protection.place.minecraft.birch_fence.*                                                              # (default: true) PLACE Birch Fence
fe.protection.place.minecraft.birch_fence_gate.*                                                         # (default: true) PLACE Birch Fence Gate
fe.protection.place.minecraft.birch_stairs.*                                                             # (default: true) PLACE Birch Wood Stairs
fe.protection.place.minecraft.black_glazed_terracotta.*                                                  # (default: true) PLACE Black Glazed Terracotta
fe.protection.place.minecraft.black_shulker_box.*                                                        # (default: true) PLACE Black Shulker Box
fe.protection.place.minecraft.blue_glazed_terracotta.*                                                   # (default: true) PLACE Blue Glazed Terracotta
fe.protection.place.minecraft.blue_shulker_box.*                                                         # (default: true) PLACE Blue Shulker Box
fe.protection.place.minecraft.bone_block.*                                                               # (default: true) PLACE Bone Block
fe.protection.place.minecraft.bookshelf.*                                                                # (default: true) PLACE Bookshelf
fe.protection.place.minecraft.brewing_stand.*                                                            # (default: true) PLACE Brewing Stand
fe.protection.place.minecraft.brick_block.*                                                              # (default: true) PLACE Bricks
fe.protection.place.minecraft.brick_stairs.*                                                             # (default: true) PLACE Brick Stairs
fe.protection.place.minecraft.brown_glazed_terracotta.*                                                  # (default: true) PLACE Brown Glazed Terracotta
fe.protection.place.minecraft.brown_mushroom.*                                                           # (default: true) PLACE Mushroom
fe.protection.place.minecraft.brown_mushroom_block.*                                                     # (default: true) PLACE Mushroom
fe.protection.place.minecraft.brown_shulker_box.*                                                        # (default: true) PLACE Brown Shulker Box
fe.protection.place.minecraft.cactus.*                                                                   # (default: true) PLACE Cactus
fe.protection.place.minecraft.cake.*                                                                     # (default: true) PLACE Cake
fe.protection.place.minecraft.carpet.*                                                                   # (default: true) PLACE Carpet
fe.protection.place.minecraft.carrots.*                                                                  # (default: true) PLACE Carrots
fe.protection.place.minecraft.cauldron.*                                                                 # (default: true) PLACE Cauldron
fe.protection.place.minecraft.chain_command_block.*                                                      # (default: true) PLACE Chain Command Block
fe.protection.place.minecraft.chest.*                                                                    # (default: true) PLACE Chest
fe.protection.place.minecraft.chorus_flower.*                                                            # (default: true) PLACE Chorus Flower
fe.protection.place.minecraft.chorus_plant.*                                                             # (default: true) PLACE Chorus Plant
fe.protection.place.minecraft.clay.*                                                                     # (default: true) PLACE Clay
fe.protection.place.minecraft.coal_block.*                                                               # (default: true) PLACE Block of Coal
fe.protection.place.minecraft.coal_ore.*                                                                 # (default: true) PLACE Coal Ore
fe.protection.place.minecraft.cobblestone.*                                                              # (default: true) PLACE Cobblestone
fe.protection.place.minecraft.cobblestone_wall.*                                                         # (default: true) PLACE Cobblestone Wall
fe.protection.place.minecraft.cocoa.*                                                                    # (default: true) PLACE Cocoa
fe.protection.place.minecraft.command_block.*                                                            # (default: true) PLACE Command Block
fe.protection.place.minecraft.concrete.*                                                                 # (default: true) PLACE Concrete Tile
fe.protection.place.minecraft.concrete_powder.*                                                          # (default: true) PLACE tile.concretePowder.name
fe.protection.place.minecraft.crafting_table.*                                                           # (default: true) PLACE Crafting Table
fe.protection.place.minecraft.cyan_glazed_terracotta.*                                                   # (default: true) PLACE Cyan Glazed Terracotta
fe.protection.place.minecraft.cyan_shulker_box.*                                                         # (default: true) PLACE Cyan Shulker Box
fe.protection.place.minecraft.dark_oak_door.*                                                            # (default: true) PLACE Dark Oak Door
fe.protection.place.minecraft.dark_oak_fence.*                                                           # (default: true) PLACE Dark Oak Fence
fe.protection.place.minecraft.dark_oak_fence_gate.*                                                      # (default: true) PLACE Dark Oak Fence Gate
fe.protection.place.minecraft.dark_oak_stairs.*                                                          # (default: true) PLACE Dark Oak Wood Stairs
fe.protection.place.minecraft.daylight_detector.*                                                        # (default: true) PLACE Daylight Sensor
fe.protection.place.minecraft.daylight_detector_inverted.*                                               # (default: true) PLACE Daylight Sensor
fe.protection.place.minecraft.deadbush.*                                                                 # (default: true) PLACE Dead Bush
fe.protection.place.minecraft.detector_rail.*                                                            # (default: true) PLACE Detector Rail
fe.protection.place.minecraft.diamond_block.*                                                            # (default: true) PLACE Block of Diamond
fe.protection.place.minecraft.diamond_ore.*                                                              # (default: true) PLACE Diamond Ore
fe.protection.place.minecraft.dirt.*                                                                     # (default: true) PLACE Dirt
fe.protection.place.minecraft.dispenser.*                                                                # (default: true) PLACE Dispenser
fe.protection.place.minecraft.double_plant.*                                                             # (default: true) PLACE Plant
fe.protection.place.minecraft.double_stone_slab.*                                                        # (default: true) PLACE Stone Slab
fe.protection.place.minecraft.double_stone_slab2.*                                                       # (default: true) PLACE Red Sandstone Slab
fe.protection.place.minecraft.double_wooden_slab.*                                                       # (default: true) PLACE Wood Slab
fe.protection.place.minecraft.dragon_egg.*                                                               # (default: true) PLACE Dragon Egg
fe.protection.place.minecraft.dropper.*                                                                  # (default: true) PLACE Dropper
fe.protection.place.minecraft.emerald_block.*                                                            # (default: true) PLACE Block of Emerald
fe.protection.place.minecraft.emerald_ore.*                                                              # (default: true) PLACE Emerald Ore
fe.protection.place.minecraft.enchanting_table.*                                                         # (default: true) PLACE Enchantment Table
fe.protection.place.minecraft.end_bricks.*                                                               # (default: true) PLACE End Stone Bricks
fe.protection.place.minecraft.end_gateway.*                                                              # (default: true) PLACE tile.null.name
fe.protection.place.minecraft.end_portal.*                                                               # (default: true) PLACE tile.null.name
fe.protection.place.minecraft.end_portal_frame.*                                                         # (default: true) PLACE End Portal
fe.protection.place.minecraft.end_rod.*                                                                  # (default: true) PLACE End Rod
fe.protection.place.minecraft.end_stone.*                                                                # (default: true) PLACE End Stone
fe.protection.place.minecraft.ender_chest.*                                                              # (default: true) PLACE Ender Chest
fe.protection.place.minecraft.farmland.*                                                                 # (default: true) PLACE Farmland
fe.protection.place.minecraft.fence.*                                                                    # (default: true) PLACE Oak Fence
fe.protection.place.minecraft.fence_gate.*                                                               # (default: true) PLACE Oak Fence Gate
fe.protection.place.minecraft.fire.*                                                                     # (default: true) PLACE Fire
fe.protection.place.minecraft.flower_pot.*                                                               # (default: true) PLACE Flower Pot
fe.protection.place.minecraft.flowing_lava.*                                                             # (default: true) PLACE Lava
fe.protection.place.minecraft.flowing_water.*                                                            # (default: true) PLACE Water
fe.protection.place.minecraft.frosted_ice.*                                                              # (default: true) PLACE Frosted Ice
fe.protection.place.minecraft.furnace.*                                                                  # (default: true) PLACE Furnace
fe.protection.place.minecraft.glass.*                                                                    # (default: true) PLACE Glass
fe.protection.place.minecraft.glass_pane.*                                                               # (default: true) PLACE Glass Pane
fe.protection.place.minecraft.glowstone.*                                                                # (default: true) PLACE Glowstone
fe.protection.place.minecraft.gold_block.*                                                               # (default: true) PLACE Block of Gold
fe.protection.place.minecraft.gold_ore.*                                                                 # (default: true) PLACE Gold Ore
fe.protection.place.minecraft.golden_rail.*                                                              # (default: true) PLACE Powered Rail
fe.protection.place.minecraft.grass.*                                                                    # (default: true) PLACE Grass Block
fe.protection.place.minecraft.grass_path.*                                                               # (default: true) PLACE Grass Path
fe.protection.place.minecraft.gravel.*                                                                   # (default: true) PLACE Gravel
fe.protection.place.minecraft.gray_glazed_terracotta.*                                                   # (default: true) PLACE Gray Glazed Terracotta
fe.protection.place.minecraft.gray_shulker_box.*                                                         # (default: true) PLACE Gray Shulker Box
fe.protection.place.minecraft.green_glazed_terracotta.*                                                  # (default: true) PLACE Green Glazed Terracotta
fe.protection.place.minecraft.green_shulker_box.*                                                        # (default: true) PLACE Green Shulker Box
fe.protection.place.minecraft.hardened_clay.*                                                            # (default: true) PLACE Terracotta
fe.protection.place.minecraft.hay_block.*                                                                # (default: true) PLACE Hay Bale
fe.protection.place.minecraft.heavy_weighted_pressure_plate.*                                            # (default: true) PLACE Weighted Pressure Plate (Heavy)
fe.protection.place.minecraft.hopper.*                                                                   # (default: true) PLACE Hopper
fe.protection.place.minecraft.ice.*                                                                      # (default: true) PLACE Ice
fe.protection.place.minecraft.iron_bars.*                                                                # (default: true) PLACE Iron Bars
fe.protection.place.minecraft.iron_block.*                                                               # (default: true) PLACE Block of Iron
fe.protection.place.minecraft.iron_door.*                                                                # (default: true) PLACE Iron Door
fe.protection.place.minecraft.iron_ore.*                                                                 # (default: true) PLACE Iron Ore
fe.protection.place.minecraft.iron_trapdoor.*                                                            # (default: true) PLACE Iron Trapdoor
fe.protection.place.minecraft.jukebox.*                                                                  # (default: true) PLACE Jukebox
fe.protection.place.minecraft.jungle_door.*                                                              # (default: true) PLACE Jungle Door
fe.protection.place.minecraft.jungle_fence.*                                                             # (default: true) PLACE Jungle Fence
fe.protection.place.minecraft.jungle_fence_gate.*                                                        # (default: true) PLACE Jungle Fence Gate
fe.protection.place.minecraft.jungle_stairs.*                                                            # (default: true) PLACE Jungle Wood Stairs
fe.protection.place.minecraft.ladder.*                                                                   # (default: true) PLACE Ladder
fe.protection.place.minecraft.lapis_block.*                                                              # (default: true) PLACE Lapis Lazuli Block
fe.protection.place.minecraft.lapis_ore.*                                                                # (default: true) PLACE Lapis Lazuli Ore
fe.protection.place.minecraft.lava.*                                                                     # (default: true) PLACE Lava
fe.protection.place.minecraft.leaves.*                                                                   # (default: true) PLACE Leaves
fe.protection.place.minecraft.leaves2.*                                                                  # (default: true) PLACE Leaves
fe.protection.place.minecraft.lever.*                                                                    # (default: true) PLACE Lever
fe.protection.place.minecraft.light_blue_glazed_terracotta.*                                             # (default: true) PLACE Light Blue Glazed Terracotta
fe.protection.place.minecraft.light_blue_shulker_box.*                                                   # (default: true) PLACE Light Blue Shulker Box
fe.protection.place.minecraft.light_weighted_pressure_plate.*                                            # (default: true) PLACE Weighted Pressure Plate (Light)
fe.protection.place.minecraft.lime_glazed_terracotta.*                                                   # (default: true) PLACE Lime Glazed Terracotta
fe.protection.place.minecraft.lime_shulker_box.*                                                         # (default: true) PLACE Lime Shulker Box
fe.protection.place.minecraft.lit_furnace.*                                                              # (default: true) PLACE Furnace
fe.protection.place.minecraft.lit_pumpkin.*                                                              # (default: true) PLACE Jack o'Lantern
fe.protection.place.minecraft.lit_redstone_lamp.*                                                        # (default: true) PLACE Redstone Lamp
fe.protection.place.minecraft.lit_redstone_ore.*                                                         # (default: true) PLACE Redstone Ore
fe.protection.place.minecraft.log.*                                                                      # (default: true) PLACE Wood
fe.protection.place.minecraft.log2.*                                                                     # (default: true) PLACE Wood
fe.protection.place.minecraft.magenta_glazed_terracotta.*                                                # (default: true) PLACE Magenta Glazed Terracotta
fe.protection.place.minecraft.magenta_shulker_box.*                                                      # (default: true) PLACE Magenta Shulker Box
fe.protection.place.minecraft.magma.*                                                                    # (default: true) PLACE Magma Block
fe.protection.place.minecraft.melon_block.*                                                              # (default: true) PLACE Melon
fe.protection.place.minecraft.melon_stem.*                                                               # (default: true) PLACE Pumpkin Stem
fe.protection.place.minecraft.mob_spawner.*                                                              # (default: true) PLACE Monster Spawner
fe.protection.place.minecraft.monster_egg.*                                                              # (default: true) PLACE Stone Monster Egg
fe.protection.place.minecraft.mossy_cobblestone.*                                                        # (default: true) PLACE Moss Stone
fe.protection.place.minecraft.mycelium.*                                                                 # (default: true) PLACE Mycelium
fe.protection.place.minecraft.nether_brick.*                                                             # (default: true) PLACE Nether Brick
fe.protection.place.minecraft.nether_brick_fence.*                                                       # (default: true) PLACE Nether Brick Fence
fe.protection.place.minecraft.nether_brick_stairs.*                                                      # (default: true) PLACE Nether Brick Stairs
fe.protection.place.minecraft.nether_wart.*                                                              # (default: true) PLACE Nether Wart
fe.protection.place.minecraft.nether_wart_block.*                                                        # (default: true) PLACE Nether Wart Block
fe.protection.place.minecraft.netherrack.*                                                               # (default: true) PLACE Netherrack
fe.protection.place.minecraft.noteblock.*                                                                # (default: true) PLACE Note Block
fe.protection.place.minecraft.oak_stairs.*                                                               # (default: true) PLACE Oak Wood Stairs
fe.protection.place.minecraft.observer.*                                                                 # (default: true) PLACE Observer
fe.protection.place.minecraft.obsidian.*                                                                 # (default: true) PLACE Obsidian
fe.protection.place.minecraft.orange_glazed_terracotta.*                                                 # (default: true) PLACE Orange Glazed Terracotta
fe.protection.place.minecraft.orange_shulker_box.*                                                       # (default: true) PLACE Orange Shulker Box
fe.protection.place.minecraft.packed_ice.*                                                               # (default: true) PLACE Packed Ice
fe.protection.place.minecraft.pink_glazed_terracotta.*                                                   # (default: true) PLACE Pink Glazed Terracotta
fe.protection.place.minecraft.pink_shulker_box.*                                                         # (default: true) PLACE Pink Shulker Box
fe.protection.place.minecraft.piston.*                                                                   # (default: true) PLACE Piston
fe.protection.place.minecraft.piston_extension.*                                                         # (default: true) PLACE tile.null.name
fe.protection.place.minecraft.piston_head.*                                                              # (default: true) PLACE Piston
fe.protection.place.minecraft.planks.*                                                                   # (default: true) PLACE Wooden Planks
fe.protection.place.minecraft.portal.*                                                                   # (default: true) PLACE tile.minecraft:portal.name
fe.protection.place.minecraft.potatoes.*                                                                 # (default: true) PLACE Potatoes
fe.protection.place.minecraft.powered_comparator.*                                                       # (default: true) PLACE Redstone Comparator
fe.protection.place.minecraft.powered_repeater.*                                                         # (default: true) PLACE Redstone Repeater
fe.protection.place.minecraft.prismarine.*                                                               # (default: true) PLACE Prismarine
fe.protection.place.minecraft.pumpkin.*                                                                  # (default: true) PLACE Pumpkin
fe.protection.place.minecraft.pumpkin_stem.*                                                             # (default: true) PLACE Pumpkin Stem
fe.protection.place.minecraft.purple_glazed_terracotta.*                                                 # (default: true) PLACE Purple Glazed Terracotta
fe.protection.place.minecraft.purple_shulker_box.*                                                       # (default: true) PLACE Purple Shulker Box
fe.protection.place.minecraft.purpur_block.*                                                             # (default: true) PLACE Purpur Block
fe.protection.place.minecraft.purpur_double_slab.*                                                       # (default: true) PLACE Purpur Slab
fe.protection.place.minecraft.purpur_pillar.*                                                            # (default: true) PLACE Purpur Pillar
fe.protection.place.minecraft.purpur_slab.*                                                              # (default: true) PLACE Purpur Slab
fe.protection.place.minecraft.purpur_stairs.*                                                            # (default: true) PLACE Purpur Stairs
fe.protection.place.minecraft.quartz_block.*                                                             # (default: true) PLACE Block of Quartz
fe.protection.place.minecraft.quartz_ore.*                                                               # (default: true) PLACE Nether Quartz Ore
fe.protection.place.minecraft.quartz_stairs.*                                                            # (default: true) PLACE Quartz Stairs
fe.protection.place.minecraft.rail.*                                                                     # (default: true) PLACE Rail
fe.protection.place.minecraft.red_flower.*                                                               # (default: true) PLACE Flower
fe.protection.place.minecraft.red_glazed_terracotta.*                                                    # (default: true) PLACE Red Glazed Terracotta
fe.protection.place.minecraft.red_mushroom.*                                                             # (default: true) PLACE Mushroom
fe.protection.place.minecraft.red_mushroom_block.*                                                       # (default: true) PLACE Mushroom
fe.protection.place.minecraft.red_nether_brick.*                                                         # (default: true) PLACE Red Nether Brick
fe.protection.place.minecraft.red_sandstone.*                                                            # (default: true) PLACE Red Sandstone
fe.protection.place.minecraft.red_sandstone_stairs.*                                                     # (default: true) PLACE Red Sandstone Stairs
fe.protection.place.minecraft.red_shulker_box.*                                                          # (default: true) PLACE Red Shulker Box
fe.protection.place.minecraft.redstone_block.*                                                           # (default: true) PLACE Block of Redstone
fe.protection.place.minecraft.redstone_lamp.*                                                            # (default: true) PLACE Redstone Lamp
fe.protection.place.minecraft.redstone_ore.*                                                             # (default: true) PLACE Redstone Ore
fe.protection.place.minecraft.redstone_torch.*                                                           # (default: true) PLACE Redstone Torch
fe.protection.place.minecraft.redstone_wire.*                                                            # (default: true) PLACE Redstone Dust
fe.protection.place.minecraft.reeds.*                                                                    # (default: true) PLACE Sugar cane
fe.protection.place.minecraft.repeating_command_block.*                                                  # (default: true) PLACE Repeating Command Block
fe.protection.place.minecraft.sand.*                                                                     # (default: true) PLACE Sand
fe.protection.place.minecraft.sandstone.*                                                                # (default: true) PLACE Sandstone
fe.protection.place.minecraft.sandstone_stairs.*                                                         # (default: true) PLACE Sandstone Stairs
fe.protection.place.minecraft.sapling.*                                                                  # (default: true) PLACE Oak Sapling
fe.protection.place.minecraft.sea_lantern.*                                                              # (default: true) PLACE Sea Lantern
fe.protection.place.minecraft.silver_glazed_terracotta.*                                                 # (default: true) PLACE Light Gray Glazed Terracotta
fe.protection.place.minecraft.silver_shulker_box.*                                                       # (default: true) PLACE Light Gray Shulker Box
fe.protection.place.minecraft.skull.*                                                                    # (default: true) PLACE tile.skull.skeleton.name
fe.protection.place.minecraft.slime.*                                                                    # (default: true) PLACE Slime Block
fe.protection.place.minecraft.snow.*                                                                     # (default: true) PLACE Snow
fe.protection.place.minecraft.snow_layer.*                                                               # (default: true) PLACE Snow
fe.protection.place.minecraft.soul_sand.*                                                                # (default: true) PLACE Soul Sand
fe.protection.place.minecraft.sponge.*                                                                   # (default: true) PLACE Sponge
fe.protection.place.minecraft.spruce_door.*                                                              # (default: true) PLACE Spruce Door
fe.protection.place.minecraft.spruce_fence.*                                                             # (default: true) PLACE Spruce Fence
fe.protection.place.minecraft.spruce_fence_gate.*                                                        # (default: true) PLACE Spruce Fence Gate
fe.protection.place.minecraft.spruce_stairs.*                                                            # (default: true) PLACE Spruce Wood Stairs
fe.protection.place.minecraft.stained_glass.*                                                            # (default: true) PLACE Stained Glass
fe.protection.place.minecraft.stained_glass_pane.*                                                       # (default: true) PLACE Stained Glass Pane
fe.protection.place.minecraft.stained_hardened_clay.*                                                    # (default: true) PLACE Stained Terracotta
fe.protection.place.minecraft.standing_banner.*                                                          # (default: true) PLACE White Banner
fe.protection.place.minecraft.standing_sign.*                                                            # (default: true) PLACE Sign
fe.protection.place.minecraft.sticky_piston.*                                                            # (default: true) PLACE Sticky Piston
fe.protection.place.minecraft.stone.*                                                                    # (default: true) PLACE Stone
fe.protection.place.minecraft.stone_brick_stairs.*                                                       # (default: true) PLACE Stone Brick Stairs
fe.protection.place.minecraft.stone_button.*                                                             # (default: true) PLACE Button
fe.protection.place.minecraft.stone_pressure_plate.*                                                     # (default: true) PLACE Stone Pressure Plate
fe.protection.place.minecraft.stone_slab.*                                                               # (default: true) PLACE Stone Slab
fe.protection.place.minecraft.stone_slab2.*                                                              # (default: true) PLACE Red Sandstone Slab
fe.protection.place.minecraft.stone_stairs.*                                                             # (default: true) PLACE Cobblestone Stairs
fe.protection.place.minecraft.stonebrick.*                                                               # (default: true) PLACE Stone Bricks
fe.protection.place.minecraft.structure_block.*                                                          # (default: true) PLACE Structure Block
fe.protection.place.minecraft.structure_void.*                                                           # (default: true) PLACE Structure Void
fe.protection.place.minecraft.tallgrass.*                                                                # (default: true) PLACE Grass
fe.protection.place.minecraft.tnt.*                                                                      # (default: true) PLACE TNT
fe.protection.place.minecraft.torch.*                                                                    # (default: true) PLACE Torch
fe.protection.place.minecraft.trapdoor.*                                                                 # (default: true) PLACE Wooden Trapdoor
fe.protection.place.minecraft.trapped_chest.*                                                            # (default: true) PLACE Trapped Chest
fe.protection.place.minecraft.tripwire.*                                                                 # (default: true) PLACE Tripwire
fe.protection.place.minecraft.tripwire_hook.*                                                            # (default: true) PLACE Tripwire Hook
fe.protection.place.minecraft.unlit_redstone_torch.*                                                     # (default: true) PLACE Redstone Torch
fe.protection.place.minecraft.unpowered_comparator.*                                                     # (default: true) PLACE Redstone Comparator
fe.protection.place.minecraft.unpowered_repeater.*                                                       # (default: true) PLACE Redstone Repeater
fe.protection.place.minecraft.vine.*                                                                     # (default: true) PLACE Vines
fe.protection.place.minecraft.wall_banner.*                                                              # (default: true) PLACE White Banner
fe.protection.place.minecraft.wall_sign.*                                                                # (default: true) PLACE Sign
fe.protection.place.minecraft.water.*                                                                    # (default: true) PLACE Water
fe.protection.place.minecraft.waterlily.*                                                                # (default: true) PLACE Lily Pad
fe.protection.place.minecraft.web.*                                                                      # (default: true) PLACE Cobweb
fe.protection.place.minecraft.wheat.*                                                                    # (default: true) PLACE Crops
fe.protection.place.minecraft.white_glazed_terracotta.*                                                  # (default: true) PLACE White Glazed Terracotta
fe.protection.place.minecraft.white_shulker_box.*                                                        # (default: true) PLACE White Shulker Box
fe.protection.place.minecraft.wooden_button.*                                                            # (default: true) PLACE Button
fe.protection.place.minecraft.wooden_door.*                                                              # (default: true) PLACE Oak Door
fe.protection.place.minecraft.wooden_pressure_plate.*                                                    # (default: true) PLACE Wooden Pressure Plate
fe.protection.place.minecraft.wooden_slab.*                                                              # (default: true) PLACE Wood Slab
fe.protection.place.minecraft.wool.*                                                                     # (default: true) PLACE Wool
fe.protection.place.minecraft.yellow_flower.*                                                            # (default: true) PLACE Flower
fe.protection.place.minecraft.yellow_glazed_terracotta.*                                                 # (default: true) PLACE Yellow Glazed Terracotta
fe.protection.place.minecraft.yellow_shulker_box.*                                                       # (default: true) PLACE Yellow Shulker Box
fe.protection.place.mts.beacon.*                                                                         # (default: true) PLACE tile.mts:Beacon.name
fe.protection.place.mts.charger.*                                                                        # (default: true) PLACE tile.mts:Charger.name
fe.protection.place.mts.chest.*                                                                          # (default: true) PLACE tile.mts:Chest.name
fe.protection.place.mts.collision0.*                                                                     # (default: true) PLACE tile.mts:Collision0.name
fe.protection.place.mts.collision1.*                                                                     # (default: true) PLACE tile.mts:Collision1.name
fe.protection.place.mts.collision10.*                                                                    # (default: true) PLACE tile.mts:Collision10.name
fe.protection.place.mts.collision11.*                                                                    # (default: true) PLACE tile.mts:Collision11.name
fe.protection.place.mts.collision12.*                                                                    # (default: true) PLACE tile.mts:Collision12.name
fe.protection.place.mts.collision13.*                                                                    # (default: true) PLACE tile.mts:Collision13.name
fe.protection.place.mts.collision14.*                                                                    # (default: true) PLACE tile.mts:Collision14.name
fe.protection.place.mts.collision15.*                                                                    # (default: true) PLACE tile.mts:Collision15.name
fe.protection.place.mts.collision2.*                                                                     # (default: true) PLACE tile.mts:Collision2.name
fe.protection.place.mts.collision3.*                                                                     # (default: true) PLACE tile.mts:Collision3.name
fe.protection.place.mts.collision4.*                                                                     # (default: true) PLACE tile.mts:Collision4.name
fe.protection.place.mts.collision5.*                                                                     # (default: true) PLACE tile.mts:Collision5.name
fe.protection.place.mts.collision6.*                                                                     # (default: true) PLACE tile.mts:Collision6.name
fe.protection.place.mts.collision7.*                                                                     # (default: true) PLACE tile.mts:Collision7.name
fe.protection.place.mts.collision8.*                                                                     # (default: true) PLACE tile.mts:Collision8.name
fe.protection.place.mts.collision9.*                                                                     # (default: true) PLACE tile.mts:Collision9.name
fe.protection.place.mts.decor.*                                                                          # (default: true) PLACE tile.mts:Decor.name
fe.protection.place.mts.fluidloader.*                                                                    # (default: true) PLACE tile.mts:FluidLoader.name
fe.protection.place.mts.fuelpump.*                                                                       # (default: true) PLACE tile.mts:FuelPump.name
fe.protection.place.mts.itemloader.*                                                                     # (default: true) PLACE tile.mts:ItemLoader.name
fe.protection.place.mts.pole.*                                                                           # (default: true) PLACE tile.mts:Pole.name
fe.protection.place.mts.radio.*                                                                          # (default: true) PLACE tile.mts:Radio.name
fe.protection.place.mts.road.*                                                                           # (default: true) PLACE tile.mts:Road.name
fe.protection.place.mts.signalcontroller.*                                                               # (default: true) PLACE tile.mts:SignalController.name
fe.protection.place.notreepunching.ceramic_large_vessel.*                                                # (default: true) PLACE Ceramic Large Vessel
fe.protection.place.notreepunching.cobblestone/andesite.*                                                # (default: true) PLACE Andesite Cobblestone
fe.protection.place.notreepunching.cobblestone/diorite.*                                                 # (default: true) PLACE Diorite Cobblestone
fe.protection.place.notreepunching.cobblestone/granite.*                                                 # (default: true) PLACE Granite Cobblestone
fe.protection.place.notreepunching.fire_pit.*                                                            # (default: true) PLACE Fire Pit
fe.protection.place.notreepunching.loose_rock/andesite.*                                                 # (default: true) PLACE tile.notreepunching:loose_rock.andesite.name
fe.protection.place.notreepunching.loose_rock/diorite.*                                                  # (default: true) PLACE tile.notreepunching:loose_rock.diorite.name
fe.protection.place.notreepunching.loose_rock/granite.*                                                  # (default: true) PLACE tile.notreepunching:loose_rock.granite.name
fe.protection.place.notreepunching.loose_rock/red_sandstone.*                                            # (default: true) PLACE tile.notreepunching:loose_rock.red_sandstone.name
fe.protection.place.notreepunching.loose_rock/sandstone.*                                                # (default: true) PLACE tile.notreepunching:loose_rock.sandstone.name
fe.protection.place.notreepunching.loose_rock/stone.*                                                    # (default: true) PLACE tile.notreepunching:loose_rock.stone.name
fe.protection.place.notreepunching.pottery/bucket.*                                                      # (default: true) PLACE Clay Bucket
fe.protection.place.notreepunching.pottery/flower_pot.*                                                  # (default: true) PLACE Clay Flower Pot
fe.protection.place.notreepunching.pottery/large_vessel.*                                                # (default: true) PLACE Clay Large Vessel
fe.protection.place.notreepunching.pottery/small_vessel.*                                                # (default: true) PLACE Clay Small Vessel
fe.protection.place.notreepunching.pottery/worked.*                                                      # (default: true) PLACE Worked Clay
fe.protection.place.powersuits.liquid_nitrogen.*                                                         # (default: true) PLACE tile.powersuits.liquid_nitrogen.name
fe.protection.place.powersuits.luxcapacitor.*                                                            # (default: true) PLACE Lux Capacitor
fe.protection.place.powersuits.tinkertable.*                                                             # (default: true) PLACE Power Armor Tinker Table
fe.protection.place.valkyrienskies.boat_chair.*                                                          # (default: true) PLACE Boat Chair
fe.protection.place.valkyrienskies.captains_chair.*                                                      # (default: true) PLACE Captain's Chair
fe.protection.place.valkyrienskies.passenger_chair.*                                                     # (default: true) PLACE Passenger Chair
fe.protection.place.valkyrienskies.vs_water_pump.*                                                       # (default: true) PLACE Water Pump
fe.protection.place.vs_control.advanced_engine.*                                                         # (default: true) PLACE Advanced Engine
fe.protection.place.vs_control.basic_engine.*                                                            # (default: true) PLACE Basic Engine
fe.protection.place.vs_control.compacted_valkyrium.*                                                     # (default: true) PLACE Compacted Valkyrium
fe.protection.place.vs_control.dummy_telegraph.*                                                         # (default: true) PLACE Dummy Telegraph
fe.protection.place.vs_control.elite_engine.*                                                            # (default: true) PLACE Elite Engine
fe.protection.place.vs_control.gearbox.*                                                                 # (default: true) PLACE Gearbox
fe.protection.place.vs_control.giant_propeller_part.*                                                    # (default: true) PLACE Giant Propeller Part
fe.protection.place.vs_control.gyroscope_dampener.*                                                      # (default: true) PLACE Ship Gyroscope Dampener
fe.protection.place.vs_control.gyroscope_stabilizer.*                                                    # (default: true) PLACE Ship Gyroscope Stabilizer
fe.protection.place.vs_control.lift_lever.*                                                              # (default: true) PLACE Lift Lever
fe.protection.place.vs_control.lift_valve.*                                                              # (default: true) PLACE Lift Valve
fe.protection.place.vs_control.network_display.*                                                         # (default: true) PLACE Network Display
fe.protection.place.vs_control.network_relay.*                                                           # (default: true) PLACE Network Relay
fe.protection.place.vs_control.physics_infuser.*                                                         # (default: true) PLACE Physics Infuser
fe.protection.place.vs_control.physics_infuser_creative.*                                                # (default: true) PLACE Creative Physics Infuser
fe.protection.place.vs_control.physics_infuser_dummy.*                                                   # (default: true) PLACE Dummy Physics Infuser
fe.protection.place.vs_control.redstone_engine.*                                                         # (default: true) PLACE Redstone Engine
fe.protection.place.vs_control.rotation_axle.*                                                           # (default: true) PLACE Rotation Axle
fe.protection.place.vs_control.rudder_part.*                                                             # (default: true) PLACE Rudder Part
fe.protection.place.vs_control.ship_helm.*                                                               # (default: true) PLACE Ship Helm
fe.protection.place.vs_control.ship_helm_wheel.*                                                         # (default: true) PLACE tile.ship_helm_wheel.name
fe.protection.place.vs_control.speed_telegraph.*                                                         # (default: true) PLACE Speed Telegraph
fe.protection.place.vs_control.ultimate_engine.*                                                         # (default: true) PLACE Ultimate Engine
fe.protection.place.vs_control.valkyrium_compressor_part.*                                               # (default: true) PLACE Valkyrium Compressor Part
fe.protection.place.vs_control.valkyrium_engine_part.*                                                   # (default: true) PLACE Valkyrium Engine Part
fe.protection.place.vs_world.valkyrium_ore.*                                                             # (default: true) PLACE Valkyrium Ore
fe.protection.place.warforge.adminclaimblock.*                                                           # (default: true) PLACE Admin Claim Block
fe.protection.place.warforge.ancientoak.*                                                                # (default: true) PLACE Ancient Oak Block
fe.protection.place.warforge.basicclaimblock.*                                                           # (default: true) PLACE Basic Claim Block
fe.protection.place.warforge.citadelblock.*                                                              # (default: true) PLACE Citadel Block
fe.protection.place.warforge.denseclay.*                                                                 # (default: true) PLACE Dense Clay Source
fe.protection.place.warforge.densediamondore.*                                                           # (default: true) PLACE Dense Diamond Ore
fe.protection.place.warforge.densegoldore.*                                                              # (default: true) PLACE Dense Gold Ore
fe.protection.place.warforge.denseironore.*                                                              # (default: true) PLACE Dense Iron Ore
fe.protection.place.warforge.densequartzore.*                                                            # (default: true) PLACE Dense Quartz Ore
fe.protection.place.warforge.denseredstoneore.*                                                          # (default: true) PLACE Dense Redstone Ore
fe.protection.place.warforge.denseslime.*                                                                # (default: true) PLACE Dense Slime Block
fe.protection.place.warforge.legacyleaderboard.*                                                         # (default: true) PLACE Legacy Leaderboard Block
fe.protection.place.warforge.magmavent.*                                                                 # (default: true) PLACE Magma Vent
fe.protection.place.warforge.notorietyleaderboard.*                                                      # (default: true) PLACE Notoriety Leaderboard Block
fe.protection.place.warforge.reinforcedclaimblock.*                                                      # (default: true) PLACE Reinforced Claim Block
fe.protection.place.warforge.shulkerfossil.*                                                             # (default: true) PLACE Shulk Fossil
fe.protection.place.warforge.siegecampblock.*                                                            # (default: true) PLACE Siege Camp Block
fe.protection.place.warforge.topleaderboard.*                                                            # (default: true) PLACE Top Leaderboard Block
fe.protection.place.warforge.wealthleaderboard.*                                                         # (default: true) PLACE Wealth Leaderboard Block
fe.protection.trample.*                                                                                  # (default: true) Allow trampling on blocks
fe.protection.trample.advancedmortars.mortar.*                                                           # (default: true) PLACE tile.advancedmortars.mortar.name
fe.protection.trample.advancedrocketry.advbipropellantrocketmotor.*                                      # (default: true) PLACE Advanced Bipropellant Rocket Engine
fe.protection.trample.advancedrocketry.advrocketmotor.*                                                  # (default: true) PLACE Advanced Monopropellant Rocket Engine
fe.protection.trample.advancedrocketry.airlock_door.*                                                    # (default: true) PLACE item.smallAirlockDoor.name
fe.protection.trample.advancedrocketry.alienleaves.*                                                     # (default: true) PLACE Lightwood Leaves
fe.protection.trample.advancedrocketry.aliensapling.*                                                    # (default: true) PLACE Lightwood Sapling
fe.protection.trample.advancedrocketry.alienwood.*                                                       # (default: true) PLACE Lightwood Wood
fe.protection.trample.advancedrocketry.altitudecontroller.*                                              # (default: true) PLACE Altitude Controller
fe.protection.trample.advancedrocketry.arcfurnace.*                                                      # (default: true) PLACE Electric Arc Furnace
fe.protection.trample.advancedrocketry.basalt.*                                                          # (default: true) PLACE Basalt
fe.protection.trample.advancedrocketry.beacon.*                                                          # (default: true) PLACE Beacon
fe.protection.trample.advancedrocketry.biomescanner.*                                                    # (default: true) PLACE Biome Scanner
fe.protection.trample.advancedrocketry.bipropellantfueltank.*                                            # (default: true) PLACE Bipropellant Fuel Tank
fe.protection.trample.advancedrocketry.bipropellantrocketmotor.*                                         # (default: true) PLACE Bipropellant Rocket Engine
fe.protection.trample.advancedrocketry.blackholegenerator.*                                              # (default: true) PLACE Black Hole Generator
fe.protection.trample.advancedrocketry.blastbrick.*                                                      # (default: true) PLACE HeatProof Brick
fe.protection.trample.advancedrocketry.blocklens.*                                                       # (default: true) PLACE Lens
fe.protection.trample.advancedrocketry.blockpump.*                                                       # (default: true) PLACE Fluid Pump
fe.protection.trample.advancedrocketry.centrifuge.*                                                      # (default: true) PLACE Centrifuge
fe.protection.trample.advancedrocketry.charcoallog.*                                                     # (default: true) PLACE Charcoal Log
fe.protection.trample.advancedrocketry.chemicalreactor.*                                                 # (default: true) PLACE Chemical Reactor
fe.protection.trample.advancedrocketry.circlelight.*                                                     # (default: true) PLACE Station Light
fe.protection.trample.advancedrocketry.concrete.*                                                        # (default: true) PLACE Concrete Tile
fe.protection.trample.advancedrocketry.crystal.*                                                         # (default: true) PLACE tile.crystal.name
fe.protection.trample.advancedrocketry.crystallizer.*                                                    # (default: true) PLACE Crystallizer
fe.protection.trample.advancedrocketry.cuttingmachine.*                                                  # (default: true) PLACE Cutting Machine
fe.protection.trample.advancedrocketry.deployablerocketbuilder.*                                         # (default: true) PLACE Unmanned Vehicle Assembler
fe.protection.trample.advancedrocketry.drill.*                                                           # (default: true) PLACE Drill
fe.protection.trample.advancedrocketry.electricmushroom.*                                                # (default: true) PLACE Electric Mushroom
fe.protection.trample.advancedrocketry.electrolyser.*                                                    # (default: true) PLACE Electrolyser
fe.protection.trample.advancedrocketry.enrichedlavafluid.*                                               # (default: true) PLACE Enriched Lava Block
fe.protection.trample.advancedrocketry.forcefield.*                                                      # (default: true) PLACE Force Field
fe.protection.trample.advancedrocketry.forcefieldprojector.*                                             # (default: true) PLACE Force Field Projector
fe.protection.trample.advancedrocketry.fuelingstation.*                                                  # (default: true) PLACE Fueling station
fe.protection.trample.advancedrocketry.fueltank.*                                                        # (default: true) PLACE Monopropellant Fuel Tank
fe.protection.trample.advancedrocketry.geode.*                                                           # (default: true) PLACE Geode Block
fe.protection.trample.advancedrocketry.gravitycontroller.*                                               # (default: true) PLACE Station Gravity Controller
fe.protection.trample.advancedrocketry.gravitymachine.*                                                  # (default: true) PLACE Area Gravity Controller
fe.protection.trample.advancedrocketry.guidancecomputer.*                                                # (default: true) PLACE Guidance Computer
fe.protection.trample.advancedrocketry.hotturf.*                                                         # (default: true) PLACE Oxidized Ferric Sand
fe.protection.trample.advancedrocketry.hydrogenfluid.*                                                   # (default: true) PLACE Hydrogen
fe.protection.trample.advancedrocketry.intake.*                                                          # (default: true) PLACE Gas Intake
fe.protection.trample.advancedrocketry.landingfloat.*                                                    # (default: true) PLACE Landing Float
fe.protection.trample.advancedrocketry.landingpad.*                                                      # (default: true) PLACE Docking Pad
fe.protection.trample.advancedrocketry.lathe.*                                                           # (default: true) PLACE Lathe
fe.protection.trample.advancedrocketry.launchpad.*                                                       # (default: true) PLACE Launch Pad
fe.protection.trample.advancedrocketry.lightsource.*                                                     # (default: true) PLACE tile.lightSource.name
fe.protection.trample.advancedrocketry.liquidtank.*                                                      # (default: true) PLACE Pressurized Tank
fe.protection.trample.advancedrocketry.loader.*                                                          # (default: true) PLACE tile.loader.name
fe.protection.trample.advancedrocketry.metal0.*                                                          # (default: true) PLACE tile.metal.name
fe.protection.trample.advancedrocketry.microwavereciever.*                                               # (default: true) PLACE Microwave Receiver
fe.protection.trample.advancedrocketry.monitoringstation.*                                               # (default: true) PLACE Rocket Monitoring Station
fe.protection.trample.advancedrocketry.moonturf.*                                                        # (default: true) PLACE Moon Turf
fe.protection.trample.advancedrocketry.moonturf_dark.*                                                   # (default: true) PLACE Dark Moon Turf
fe.protection.trample.advancedrocketry.nitrogenfluid.*                                                   # (default: true) PLACE Nitrogen
fe.protection.trample.advancedrocketry.nuclearcore.*                                                     # (default: true) PLACE Nuclear Thermal Fission Core
fe.protection.trample.advancedrocketry.nuclearfueltank.*                                                 # (default: true) PLACE Nuclear Thermal Working Fluid Tank
fe.protection.trample.advancedrocketry.nuclearrocketmotor.*                                              # (default: true) PLACE Nuclear Thermal Rocket Engine
fe.protection.trample.advancedrocketry.observatory.*                                                     # (default: true) PLACE Observatory
fe.protection.trample.advancedrocketry.orientationcontroller.*                                           # (default: true) PLACE Orientation Controller
fe.protection.trample.advancedrocketry.oxidizerfueltank.*                                                # (default: true) PLACE Oxidizer Fuel Tank
fe.protection.trample.advancedrocketry.oxygencharger.*                                                   # (default: true) PLACE Gas Charge Pad
fe.protection.trample.advancedrocketry.oxygendetection.*                                                 # (default: true) PLACE Atmosphere Detector
fe.protection.trample.advancedrocketry.oxygenfluid.*                                                     # (default: true) PLACE Oxygen
fe.protection.trample.advancedrocketry.oxygenscrubber.*                                                  # (default: true) PLACE CO2 Scrubber
fe.protection.trample.advancedrocketry.oxygenvent.*                                                      # (default: true) PLACE Oxygen Vent
fe.protection.trample.advancedrocketry.pipesealer.*                                                      # (default: true) PLACE Pipe Seal
fe.protection.trample.advancedrocketry.planetanalyser.*                                                  # (default: true) PLACE Astrobody Data Processor
fe.protection.trample.advancedrocketry.planetholoselector.*                                              # (default: true) PLACE Holographic Planet Selector
fe.protection.trample.advancedrocketry.planetselector.*                                                  # (default: true) PLACE Planet Selector
fe.protection.trample.advancedrocketry.planks.*                                                          # (default: true) PLACE Lightwood planks
fe.protection.trample.advancedrocketry.platepress.*                                                      # (default: true) PLACE Small Plate Presser
fe.protection.trample.advancedrocketry.precisionassemblingmachine.*                                      # (default: true) PLACE Precision Assembler
fe.protection.trample.advancedrocketry.precisionlaseretcher.*                                            # (default: true) PLACE Precision Laser Etcher
fe.protection.trample.advancedrocketry.quartzcrucible.*                                                  # (default: true) PLACE Quartz Crucible
fe.protection.trample.advancedrocketry.railgun.*                                                         # (default: true) PLACE Railgun
fe.protection.trample.advancedrocketry.rocketbuilder.*                                                   # (default: true) PLACE Rocket Assembling Machine
fe.protection.trample.advancedrocketry.rocketfire.*                                                      # (default: true) PLACE tile.null.name
fe.protection.trample.advancedrocketry.rocketfuel.*                                                      # (default: true) PLACE Rocket Fuel
fe.protection.trample.advancedrocketry.rocketmotor.*                                                     # (default: true) PLACE Monopropellant Rocket Engine
fe.protection.trample.advancedrocketry.rollingmachine.*                                                  # (default: true) PLACE Rolling Machine
fe.protection.trample.advancedrocketry.satellitebuilder.*                                                # (default: true) PLACE Satellite Builder
fe.protection.trample.advancedrocketry.satellitecontrolcenter.*                                          # (default: true) PLACE Satellite Terminal
fe.protection.trample.advancedrocketry.sawblade.*                                                        # (default: true) PLACE Saw Blade Assembly
fe.protection.trample.advancedrocketry.seat.*                                                            # (default: true) PLACE Seat
fe.protection.trample.advancedrocketry.solararray.*                                                      # (default: true) PLACE Solar Array
fe.protection.trample.advancedrocketry.solararraypanel.*                                                 # (default: true) PLACE Solar Array Panel
fe.protection.trample.advancedrocketry.solargenerator.*                                                  # (default: true) PLACE Solar Generator
fe.protection.trample.advancedrocketry.solarpanel.*                                                      # (default: true) PLACE Solar Panel
fe.protection.trample.advancedrocketry.spaceelevatorcontroller.*                                         # (default: true) PLACE Space Elevator
fe.protection.trample.advancedrocketry.spacelaser.*                                                      # (default: true) PLACE Orbital Laser Drill
fe.protection.trample.advancedrocketry.stationbuilder.*                                                  # (default: true) PLACE Space Station Assembler
fe.protection.trample.advancedrocketry.stationmarker.*                                                   # (default: true) PLACE Station Docking Port
fe.protection.trample.advancedrocketry.structuretower.*                                                  # (default: true) PLACE Structure Tower
fe.protection.trample.advancedrocketry.suitworkstation.*                                                 # (default: true) PLACE Suit Workstation
fe.protection.trample.advancedrocketry.terraformer.*                                                     # (default: true) PLACE Atmosphere Terraformer
fe.protection.trample.advancedrocketry.thermitetorch.*                                                   # (default: true) PLACE Thermite Torch
fe.protection.trample.advancedrocketry.unlittorch.*                                                      # (default: true) PLACE Extinguished Torch
fe.protection.trample.advancedrocketry.vacuumlaser.*                                                     # (default: true) PLACE Vacuum-Chamber High Power Laser Emitter
fe.protection.trample.advancedrocketry.vitrifiedsand.*                                                   # (default: true) PLACE Vitrified Sand
fe.protection.trample.advancedrocketry.warpcore.*                                                        # (default: true) PLACE Warp Core
fe.protection.trample.advancedrocketry.warpmonitor.*                                                     # (default: true) PLACE Warp Controller
fe.protection.trample.advancedrocketry.wirelesstransciever.*                                             # (default: true) PLACE Wireless Transceiver
fe.protection.trample.ancientwarfare.engineering_station.*                                               # (default: true) PLACE tile.engineering_station.name
fe.protection.trample.ancientwarfare.research_station.*                                                  # (default: true) PLACE tile.research_station.name
fe.protection.trample.ancientwarfareautomation.animal_farm.*                                             # (default: true) PLACE Animal Farm
fe.protection.trample.ancientwarfareautomation.auto_crafting.*                                           # (default: true) PLACE Auto Crafting Table
fe.protection.trample.ancientwarfareautomation.chunk_loader_deluxe.*                                     # (default: true) PLACE Deluxe Chunk Loader
fe.protection.trample.ancientwarfareautomation.chunk_loader_simple.*                                     # (default: true) PLACE Simple Chunk Loader
fe.protection.trample.ancientwarfareautomation.crop_farm.*                                               # (default: true) PLACE Crop Farm
fe.protection.trample.ancientwarfareautomation.fish_farm.*                                               # (default: true) PLACE Fish Farm
fe.protection.trample.ancientwarfareautomation.flywheel_controller.*                                     # (default: true) PLACE tile.flywheel_controller.name
fe.protection.trample.ancientwarfareautomation.flywheel_storage.*                                        # (default: true) PLACE tile.flywheel_storage.name
fe.protection.trample.ancientwarfareautomation.fruit_farm.*                                              # (default: true) PLACE Fruit Farm
fe.protection.trample.ancientwarfareautomation.hand_cranked_generator.*                                  # (default: true) PLACE tile.hand_cranked_generator.name
fe.protection.trample.ancientwarfareautomation.mailbox.*                                                 # (default: true) PLACE Mailbox
fe.protection.trample.ancientwarfareautomation.quarry.*                                                  # (default: true) PLACE Quarry
fe.protection.trample.ancientwarfareautomation.stirling_generator.*                                      # (default: true) PLACE tile.stirling_generator.name
fe.protection.trample.ancientwarfareautomation.torque_distributor.*                                      # (default: true) PLACE tile.torque_distributor.name
fe.protection.trample.ancientwarfareautomation.torque_junction.*                                         # (default: true) PLACE tile.torque_junction.name
fe.protection.trample.ancientwarfareautomation.torque_shaft.*                                            # (default: true) PLACE tile.torque_shaft.name
fe.protection.trample.ancientwarfareautomation.tree_farm.*                                               # (default: true) PLACE Tree Farm
fe.protection.trample.ancientwarfareautomation.warehouse_control.*                                       # (default: true) PLACE Warehouse Control Block
fe.protection.trample.ancientwarfareautomation.warehouse_crafting.*                                      # (default: true) PLACE Warehouse Crafting Table
fe.protection.trample.ancientwarfareautomation.warehouse_interface.*                                     # (default: true) PLACE Warehouse Interface
fe.protection.trample.ancientwarfareautomation.warehouse_stock_linker.*                                  # (default: true) PLACE Warehouse Stock Linker
fe.protection.trample.ancientwarfareautomation.warehouse_stock_viewer.*                                  # (default: true) PLACE Warehouse Stock Viewer
fe.protection.trample.ancientwarfareautomation.warehouse_storage.*                                       # (default: true) PLACE tile.warehouse_storage.name
fe.protection.trample.ancientwarfareautomation.waterwheel_generator.*                                    # (default: true) PLACE tile.waterwheel_generator.name
fe.protection.trample.ancientwarfareautomation.windmill_blade.*                                          # (default: true) PLACE Windmill Blade
fe.protection.trample.ancientwarfareautomation.windmill_generator.*                                      # (default: true) PLACE tile.windmill_generator.name
fe.protection.trample.ancientwarfarenpc.town_hall.*                                                      # (default: true) PLACE Town Hall
fe.protection.trample.ancientwarfarestructure.advanced_loot_chest.*                                      # (default: true) PLACE Advanced Loot Chest
fe.protection.trample.ancientwarfarestructure.advanced_spawner.*                                         # (default: true) PLACE Advanced Monster Spawner
fe.protection.trample.ancientwarfarestructure.altar_candle.*                                             # (default: true) PLACE %s Altar Candle
fe.protection.trample.ancientwarfarestructure.altar_lectern.*                                            # (default: true) PLACE Altar Lectern
fe.protection.trample.ancientwarfarestructure.altar_long_cloth.*                                         # (default: true) PLACE Altar With Long %s Cloth on top
fe.protection.trample.ancientwarfarestructure.altar_short_cloth.*                                        # (default: true) PLACE Altar With Short %s Cloth on top
fe.protection.trample.ancientwarfarestructure.altar_sun.*                                                # (default: true) PLACE Altar Sun
fe.protection.trample.ancientwarfarestructure.bench.*                                                    # (default: true) PLACE tile.bench.name
fe.protection.trample.ancientwarfarestructure.brazier_ember.*                                            # (default: true) PLACE tile.brazier_ember.name
fe.protection.trample.ancientwarfarestructure.brazier_flame.*                                            # (default: true) PLACE tile.brazier_flame.name
fe.protection.trample.ancientwarfarestructure.chair.*                                                    # (default: true) PLACE tile.chair.name
fe.protection.trample.ancientwarfarestructure.coin_stack_ancient.*                                       # (default: true) PLACE Ancient Coin Stack
fe.protection.trample.ancientwarfarestructure.coin_stack_copper.*                                        # (default: true) PLACE Copper Owl Stack
fe.protection.trample.ancientwarfarestructure.coin_stack_gold.*                                          # (default: true) PLACE Gold Dragon Stack
fe.protection.trample.ancientwarfarestructure.coin_stack_silver.*                                        # (default: true) PLACE Silver Stag Stack
fe.protection.trample.ancientwarfarestructure.decorative_flag.*                                          # (default: true) PLACE %s Banner
fe.protection.trample.ancientwarfarestructure.drafting_station.*                                         # (default: true) PLACE Drafting Bench
fe.protection.trample.ancientwarfarestructure.fire_pit.*                                                 # (default: true) PLACE tile.fire_pit.name
fe.protection.trample.ancientwarfarestructure.gate_proxy.*                                               # (default: true) PLACE Gate Proxy Block
fe.protection.trample.ancientwarfarestructure.gibbet.*                                                   # (default: true) PLACE Gibbet
fe.protection.trample.ancientwarfarestructure.goblin_totem_1.*                                           # (default: true) PLACE Goblin Totem 1
fe.protection.trample.ancientwarfarestructure.goblin_totem_2.*                                           # (default: true) PLACE Goblin Totem 2
fe.protection.trample.ancientwarfarestructure.goblin_totem_2_lit.*                                       # (default: true) PLACE Goblin Totem 2 Lit
fe.protection.trample.ancientwarfarestructure.golden_idol.*                                              # (default: true) PLACE Golden Idol
fe.protection.trample.ancientwarfarestructure.golden_throne.*                                            # (default: true) PLACE Golden Throne
fe.protection.trample.ancientwarfarestructure.gravestone.*                                               # (default: true) PLACE tile.gravestone.name
fe.protection.trample.ancientwarfarestructure.iron_cage.*                                                # (default: true) PLACE Iron Cage
fe.protection.trample.ancientwarfarestructure.loot_basket.*                                              # (default: true) PLACE Basket
fe.protection.trample.ancientwarfarestructure.orc_totem_1.*                                              # (default: true) PLACE Orc Totem 1
fe.protection.trample.ancientwarfarestructure.orc_totem_2.*                                              # (default: true) PLACE Orc Totem 2
fe.protection.trample.ancientwarfarestructure.orc_totem_2_lit.*                                          # (default: true) PLACE Orc Totem 2 Lit
fe.protection.trample.ancientwarfarestructure.protection_flag.*                                          # (default: true) PLACE %s Protection Flag
fe.protection.trample.ancientwarfarestructure.scissor_seat.*                                             # (default: true) PLACE Scissor Seat
fe.protection.trample.ancientwarfarestructure.sound_block.*                                              # (default: true) PLACE Sound Block
fe.protection.trample.ancientwarfarestructure.stake.*                                                    # (default: true) PLACE tile.stake.name
fe.protection.trample.ancientwarfarestructure.statue.*                                                   # (default: true) PLACE tile.statue.name
fe.protection.trample.ancientwarfarestructure.stone_coffin.*                                             # (default: true) PLACE tile.stone_coffin.name
fe.protection.trample.ancientwarfarestructure.stool.*                                                    # (default: true) PLACE tile.stool.name
fe.protection.trample.ancientwarfarestructure.stretching_rack.*                                          # (default: true) PLACE Stretching Rack
fe.protection.trample.ancientwarfarestructure.structure_builder_ticked.*                                 # (default: true) PLACE Survival Structure Builder
fe.protection.trample.ancientwarfarestructure.structure_scanner_block.*                                  # (default: true) PLACE Structure Scanner
fe.protection.trample.ancientwarfarestructure.table.*                                                    # (default: true) PLACE tile.table.name
fe.protection.trample.ancientwarfarestructure.totem_part.*                                               # (default: true) PLACE Totem Part
fe.protection.trample.ancientwarfarestructure.tribal_chair.*                                             # (default: true) PLACE Tribal Chair
fe.protection.trample.ancientwarfarestructure.tribal_stool.*                                             # (default: true) PLACE Tribal Stool
fe.protection.trample.ancientwarfarestructure.urn.*                                                      # (default: true) PLACE Urn
fe.protection.trample.ancientwarfarestructure.wooden_coffin.*                                            # (default: true) PLACE tile.wooden_coffin.name
fe.protection.trample.ancientwarfarestructure.wooden_post.*                                              # (default: true) PLACE Wooden Post
fe.protection.trample.ancientwarfarestructure.wooden_throne.*                                            # (default: true) PLACE Wooden Throne
fe.protection.trample.computercraft.advanced_modem.*                                                     # (default: true) PLACE Ender Modem
fe.protection.trample.computercraft.cable.*                                                              # (default: true) PLACE Networking Cable
fe.protection.trample.computercraft.command_computer.*                                                   # (default: true) PLACE Command Computer
fe.protection.trample.computercraft.computer.*                                                           # (default: true) PLACE Computer
fe.protection.trample.computercraft.peripheral.*                                                         # (default: true) PLACE tile.computercraft:peripheral.name
fe.protection.trample.computercraft.turtle.*                                                             # (default: true) PLACE Turtle
fe.protection.trample.computercraft.turtle_advanced.*                                                    # (default: true) PLACE Turtle
fe.protection.trample.computercraft.turtle_expanded.*                                                    # (default: true) PLACE Turtle
fe.protection.trample.computercraft.wired_modem_full.*                                                   # (default: true) PLACE tile.computercraft:wired_modem_full.name
fe.protection.trample.cyberware.beacon.*                                                                 # (default: true) PLACE Radio Kit
fe.protection.trample.cyberware.beacon_large.*                                                           # (default: true) PLACE Radio Beacon
fe.protection.trample.cyberware.blueprint_archive.*                                                      # (default: true) PLACE Blueprint Archive
fe.protection.trample.cyberware.charger.*                                                                # (default: true) PLACE Cyberware Charger
fe.protection.trample.cyberware.component_box.*                                                          # (default: true) PLACE Component Box
fe.protection.trample.cyberware.engineering_table.*                                                      # (default: true) PLACE Cyberware Engineering Table
fe.protection.trample.cyberware.radio_post.*                                                             # (default: true) PLACE Radio Tower Component
fe.protection.trample.cyberware.scanner.*                                                                # (default: true) PLACE Cyberware Scanner
fe.protection.trample.cyberware.surgery.*                                                                # (default: true) PLACE Robosurgeon
fe.protection.trample.cyberware.surgery_chamber.*                                                        # (default: true) PLACE Surgery Chamber
fe.protection.trample.energyconverters.energy_bridge.*                                                   # (default: true) PLACE Energy Bridge
fe.protection.trample.energyconverters.energy_consumer_fe.*                                              # (default: true) PLACE FE Energy Consumer
fe.protection.trample.energyconverters.energy_consumer_rf.*                                              # (default: true) PLACE RF Energy Consumer
fe.protection.trample.energyconverters.energy_producer_fe.*                                              # (default: true) PLACE FE Energy Producer
fe.protection.trample.energyconverters.energy_producer_rf.*                                              # (default: true) PLACE RF Energy Producer
fe.protection.trample.forestry.alveary.fan.*                                                             # (default: true) PLACE Alveary Fan
fe.protection.trample.forestry.alveary.heater.*                                                          # (default: true) PLACE Alveary Heater
fe.protection.trample.forestry.alveary.hygro.*                                                           # (default: true) PLACE Alveary Hygroregulator
fe.protection.trample.forestry.alveary.plain.*                                                           # (default: true) PLACE Alveary
fe.protection.trample.forestry.alveary.sieve.*                                                           # (default: true) PLACE Alveary Sieve
fe.protection.trample.forestry.alveary.stabiliser.*                                                      # (default: true) PLACE Alveary Stabiliser
fe.protection.trample.forestry.alveary.swarmer.*                                                         # (default: true) PLACE Alveary Swarmer
fe.protection.trample.forestry.analyzer.*                                                                # (default: true) PLACE Analyzer
fe.protection.trample.forestry.apiary.*                                                                  # (default: true) PLACE Apiary
fe.protection.trample.forestry.arboretum.*                                                               # (default: true) PLACE Arboretum
fe.protection.trample.forestry.ash_block_0.*                                                             # (default: true) PLACE Ash Block
fe.protection.trample.forestry.ash_block_1.*                                                             # (default: true) PLACE Ash Block
fe.protection.trample.forestry.ash_block_2.*                                                             # (default: true) PLACE Ash Block
fe.protection.trample.forestry.ash_block_3.*                                                             # (default: true) PLACE Ash Block
fe.protection.trample.forestry.ash_brick.*                                                               # (default: true) PLACE Ash Bricks
fe.protection.trample.forestry.ash_stairs.*                                                              # (default: true) PLACE Ash Brick Stairs
fe.protection.trample.forestry.bee_chest.*                                                               # (default: true) PLACE Apiarist's Chest
fe.protection.trample.forestry.bee_combs_0.*                                                             # (default: true) PLACE tile.for.bee_combs.name
fe.protection.trample.forestry.bee_combs_1.*                                                             # (default: true) PLACE tile.for.bee_combs.name
fe.protection.trample.forestry.bee_house.*                                                               # (default: true) PLACE Bee House
fe.protection.trample.forestry.beehives.*                                                                # (default: true) PLACE tile.for.beehives.name
fe.protection.trample.forestry.bog_earth.*                                                               # (default: true) PLACE tile.for.bog_earth.name
fe.protection.trample.forestry.bottler.*                                                                 # (default: true) PLACE Bottler
fe.protection.trample.forestry.butterfly_chest.*                                                         # (default: true) PLACE Lepidopterist's Chest
fe.protection.trample.forestry.candle.*                                                                  # (default: true) PLACE tile.for.candle.name
fe.protection.trample.forestry.carpenter.*                                                               # (default: true) PLACE Carpenter
fe.protection.trample.forestry.centrifuge.*                                                              # (default: true) PLACE Centrifuge
fe.protection.trample.forestry.charcoal.*                                                                # (default: true) PLACE Block of Charcoal
fe.protection.trample.forestry.climatiser.*                                                              # (default: true) PLACE tile.for.climatiser.name
fe.protection.trample.forestry.cocoon.*                                                                  # (default: true) PLACE tile.for.cocoon.name
fe.protection.trample.forestry.cocoon.solid.*                                                            # (default: true) PLACE tile.for.cocoon.solid.name
fe.protection.trample.forestry.database.*                                                                # (default: true) PLACE Database
fe.protection.trample.forestry.doors.acacia.*                                                            # (default: true) PLACE item.for.doors.acacia.name
fe.protection.trample.forestry.doors.balsa.*                                                             # (default: true) PLACE item.for.doors.balsa.name
fe.protection.trample.forestry.doors.baobab.*                                                            # (default: true) PLACE item.for.doors.baobab.name
fe.protection.trample.forestry.doors.cherry.*                                                            # (default: true) PLACE item.for.doors.cherry.name
fe.protection.trample.forestry.doors.chestnut.*                                                          # (default: true) PLACE item.for.doors.chestnut.name
fe.protection.trample.forestry.doors.citrus.*                                                            # (default: true) PLACE item.for.doors.citrus.name
fe.protection.trample.forestry.doors.cocobolo.*                                                          # (default: true) PLACE item.for.doors.cocobolo.name
fe.protection.trample.forestry.doors.ebony.*                                                             # (default: true) PLACE item.for.doors.ebony.name
fe.protection.trample.forestry.doors.giganteum.*                                                         # (default: true) PLACE item.for.doors.giganteum.name
fe.protection.trample.forestry.doors.greenheart.*                                                        # (default: true) PLACE item.for.doors.greenheart.name
fe.protection.trample.forestry.doors.ipe.*                                                               # (default: true) PLACE item.for.doors.ipe.name
fe.protection.trample.forestry.doors.kapok.*                                                             # (default: true) PLACE item.for.doors.kapok.name
fe.protection.trample.forestry.doors.larch.*                                                             # (default: true) PLACE item.for.doors.larch.name
fe.protection.trample.forestry.doors.lime.*                                                              # (default: true) PLACE item.for.doors.lime.name
fe.protection.trample.forestry.doors.mahoe.*                                                             # (default: true) PLACE item.for.doors.mahoe.name
fe.protection.trample.forestry.doors.mahogany.*                                                          # (default: true) PLACE item.for.doors.mahogany.name
fe.protection.trample.forestry.doors.maple.*                                                             # (default: true) PLACE item.for.doors.maple.name
fe.protection.trample.forestry.doors.padauk.*                                                            # (default: true) PLACE item.for.doors.padauk.name
fe.protection.trample.forestry.doors.palm.*                                                              # (default: true) PLACE item.for.doors.palm.name
fe.protection.trample.forestry.doors.papaya.*                                                            # (default: true) PLACE item.for.doors.papaya.name
fe.protection.trample.forestry.doors.pine.*                                                              # (default: true) PLACE item.for.doors.pine.name
fe.protection.trample.forestry.doors.plum.*                                                              # (default: true) PLACE item.for.doors.plum.name
fe.protection.trample.forestry.doors.poplar.*                                                            # (default: true) PLACE item.for.doors.poplar.name
fe.protection.trample.forestry.doors.sequoia.*                                                           # (default: true) PLACE item.for.doors.sequoia.name
fe.protection.trample.forestry.doors.teak.*                                                              # (default: true) PLACE item.for.doors.teak.name
fe.protection.trample.forestry.doors.walnut.*                                                            # (default: true) PLACE item.for.doors.walnut.name
fe.protection.trample.forestry.doors.wenge.*                                                             # (default: true) PLACE item.for.doors.wenge.name
fe.protection.trample.forestry.doors.willow.*                                                            # (default: true) PLACE item.for.doors.willow.name
fe.protection.trample.forestry.doors.zebrawood.*                                                         # (default: true) PLACE item.for.doors.zebrawood.name
fe.protection.trample.forestry.engine_biogas.*                                                           # (default: true) PLACE Biogas Engine
fe.protection.trample.forestry.engine_clockwork.*                                                        # (default: true) PLACE Clockwork Engine
fe.protection.trample.forestry.engine_peat.*                                                             # (default: true) PLACE Peat-fired Engine
fe.protection.trample.forestry.escritoire.*                                                              # (default: true) PLACE Escritoire
fe.protection.trample.forestry.fabricator.*                                                              # (default: true) PLACE Thermionic Fabricator
fe.protection.trample.forestry.farm_crops.*                                                              # (default: true) PLACE Farm
fe.protection.trample.forestry.farm_ender.*                                                              # (default: true) PLACE Ender Farm
fe.protection.trample.forestry.farm_gourd.*                                                              # (default: true) PLACE Gourd Farm
fe.protection.trample.forestry.farm_mushroom.*                                                           # (default: true) PLACE Mushroom Farm
fe.protection.trample.forestry.farm_nether.*                                                             # (default: true) PLACE Infernal Farm
fe.protection.trample.forestry.fence.gates.acacia.*                                                      # (default: true) PLACE tile.for.fence.gates.acacia.name
fe.protection.trample.forestry.fence.gates.balsa.*                                                       # (default: true) PLACE tile.for.fence.gates.balsa.name
fe.protection.trample.forestry.fence.gates.baobab.*                                                      # (default: true) PLACE tile.for.fence.gates.baobab.name
fe.protection.trample.forestry.fence.gates.cherry.*                                                      # (default: true) PLACE tile.for.fence.gates.cherry.name
fe.protection.trample.forestry.fence.gates.chestnut.*                                                    # (default: true) PLACE tile.for.fence.gates.chestnut.name
fe.protection.trample.forestry.fence.gates.citrus.*                                                      # (default: true) PLACE tile.for.fence.gates.citrus.name
fe.protection.trample.forestry.fence.gates.cocobolo.*                                                    # (default: true) PLACE tile.for.fence.gates.cocobolo.name
fe.protection.trample.forestry.fence.gates.ebony.*                                                       # (default: true) PLACE tile.for.fence.gates.ebony.name
fe.protection.trample.forestry.fence.gates.fireproof.acacia.*                                            # (default: true) PLACE tile.for.fence.gates.fireproof.acacia.name
fe.protection.trample.forestry.fence.gates.fireproof.balsa.*                                             # (default: true) PLACE tile.for.fence.gates.fireproof.balsa.name
fe.protection.trample.forestry.fence.gates.fireproof.baobab.*                                            # (default: true) PLACE tile.for.fence.gates.fireproof.baobab.name
fe.protection.trample.forestry.fence.gates.fireproof.cherry.*                                            # (default: true) PLACE tile.for.fence.gates.fireproof.cherry.name
fe.protection.trample.forestry.fence.gates.fireproof.chestnut.*                                          # (default: true) PLACE tile.for.fence.gates.fireproof.chestnut.name
fe.protection.trample.forestry.fence.gates.fireproof.citrus.*                                            # (default: true) PLACE tile.for.fence.gates.fireproof.citrus.name
fe.protection.trample.forestry.fence.gates.fireproof.cocobolo.*                                          # (default: true) PLACE tile.for.fence.gates.fireproof.cocobolo.name
fe.protection.trample.forestry.fence.gates.fireproof.ebony.*                                             # (default: true) PLACE tile.for.fence.gates.fireproof.ebony.name
fe.protection.trample.forestry.fence.gates.fireproof.giganteum.*                                         # (default: true) PLACE tile.for.fence.gates.fireproof.giganteum.name
fe.protection.trample.forestry.fence.gates.fireproof.greenheart.*                                        # (default: true) PLACE tile.for.fence.gates.fireproof.greenheart.name
fe.protection.trample.forestry.fence.gates.fireproof.ipe.*                                               # (default: true) PLACE tile.for.fence.gates.fireproof.ipe.name
fe.protection.trample.forestry.fence.gates.fireproof.kapok.*                                             # (default: true) PLACE tile.for.fence.gates.fireproof.kapok.name
fe.protection.trample.forestry.fence.gates.fireproof.larch.*                                             # (default: true) PLACE tile.for.fence.gates.fireproof.larch.name
fe.protection.trample.forestry.fence.gates.fireproof.lime.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.lime.name
fe.protection.trample.forestry.fence.gates.fireproof.mahoe.*                                             # (default: true) PLACE tile.for.fence.gates.fireproof.mahoe.name
fe.protection.trample.forestry.fence.gates.fireproof.mahogany.*                                          # (default: true) PLACE tile.for.fence.gates.fireproof.mahogany.name
fe.protection.trample.forestry.fence.gates.fireproof.maple.*                                             # (default: true) PLACE tile.for.fence.gates.fireproof.maple.name
fe.protection.trample.forestry.fence.gates.fireproof.padauk.*                                            # (default: true) PLACE tile.for.fence.gates.fireproof.padauk.name
fe.protection.trample.forestry.fence.gates.fireproof.palm.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.palm.name
fe.protection.trample.forestry.fence.gates.fireproof.papaya.*                                            # (default: true) PLACE tile.for.fence.gates.fireproof.papaya.name
fe.protection.trample.forestry.fence.gates.fireproof.pine.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.pine.name
fe.protection.trample.forestry.fence.gates.fireproof.plum.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.plum.name
fe.protection.trample.forestry.fence.gates.fireproof.poplar.*                                            # (default: true) PLACE tile.for.fence.gates.fireproof.poplar.name
fe.protection.trample.forestry.fence.gates.fireproof.sequoia.*                                           # (default: true) PLACE tile.for.fence.gates.fireproof.sequoia.name
fe.protection.trample.forestry.fence.gates.fireproof.teak.*                                              # (default: true) PLACE tile.for.fence.gates.fireproof.teak.name
fe.protection.trample.forestry.fence.gates.fireproof.walnut.*                                            # (default: true) PLACE tile.for.fence.gates.fireproof.walnut.name
fe.protection.trample.forestry.fence.gates.fireproof.wenge.*                                             # (default: true) PLACE tile.for.fence.gates.fireproof.wenge.name
fe.protection.trample.forestry.fence.gates.fireproof.willow.*                                            # (default: true) PLACE tile.for.fence.gates.fireproof.willow.name
fe.protection.trample.forestry.fence.gates.fireproof.zebrawood.*                                         # (default: true) PLACE tile.for.fence.gates.fireproof.zebrawood.name
fe.protection.trample.forestry.fence.gates.giganteum.*                                                   # (default: true) PLACE tile.for.fence.gates.giganteum.name
fe.protection.trample.forestry.fence.gates.greenheart.*                                                  # (default: true) PLACE tile.for.fence.gates.greenheart.name
fe.protection.trample.forestry.fence.gates.ipe.*                                                         # (default: true) PLACE tile.for.fence.gates.ipe.name
fe.protection.trample.forestry.fence.gates.kapok.*                                                       # (default: true) PLACE tile.for.fence.gates.kapok.name
fe.protection.trample.forestry.fence.gates.larch.*                                                       # (default: true) PLACE tile.for.fence.gates.larch.name
fe.protection.trample.forestry.fence.gates.lime.*                                                        # (default: true) PLACE tile.for.fence.gates.lime.name
fe.protection.trample.forestry.fence.gates.mahoe.*                                                       # (default: true) PLACE tile.for.fence.gates.mahoe.name
fe.protection.trample.forestry.fence.gates.mahogany.*                                                    # (default: true) PLACE tile.for.fence.gates.mahogany.name
fe.protection.trample.forestry.fence.gates.maple.*                                                       # (default: true) PLACE tile.for.fence.gates.maple.name
fe.protection.trample.forestry.fence.gates.padauk.*                                                      # (default: true) PLACE tile.for.fence.gates.padauk.name
fe.protection.trample.forestry.fence.gates.palm.*                                                        # (default: true) PLACE tile.for.fence.gates.palm.name
fe.protection.trample.forestry.fence.gates.papaya.*                                                      # (default: true) PLACE tile.for.fence.gates.papaya.name
fe.protection.trample.forestry.fence.gates.pine.*                                                        # (default: true) PLACE tile.for.fence.gates.pine.name
fe.protection.trample.forestry.fence.gates.plum.*                                                        # (default: true) PLACE tile.for.fence.gates.plum.name
fe.protection.trample.forestry.fence.gates.poplar.*                                                      # (default: true) PLACE tile.for.fence.gates.poplar.name
fe.protection.trample.forestry.fence.gates.sequoia.*                                                     # (default: true) PLACE tile.for.fence.gates.sequoia.name
fe.protection.trample.forestry.fence.gates.teak.*                                                        # (default: true) PLACE tile.for.fence.gates.teak.name
fe.protection.trample.forestry.fence.gates.vanilla.fireproof.acacia.*                                    # (default: true) PLACE tile.for.fence.gates.vanilla.fireproof.acacia.name
fe.protection.trample.forestry.fence.gates.vanilla.fireproof.birch.*                                     # (default: true) PLACE tile.for.fence.gates.vanilla.fireproof.birch.name
fe.protection.trample.forestry.fence.gates.vanilla.fireproof.dark_oak.*                                  # (default: true) PLACE tile.for.fence.gates.vanilla.fireproof.dark_oak.name
fe.protection.trample.forestry.fence.gates.vanilla.fireproof.jungle.*                                    # (default: true) PLACE tile.for.fence.gates.vanilla.fireproof.jungle.name
fe.protection.trample.forestry.fence.gates.vanilla.fireproof.oak.*                                       # (default: true) PLACE tile.for.fence.gates.vanilla.fireproof.oak.name
fe.protection.trample.forestry.fence.gates.vanilla.fireproof.spruce.*                                    # (default: true) PLACE tile.for.fence.gates.vanilla.fireproof.spruce.name
fe.protection.trample.forestry.fence.gates.walnut.*                                                      # (default: true) PLACE tile.for.fence.gates.walnut.name
fe.protection.trample.forestry.fence.gates.wenge.*                                                       # (default: true) PLACE tile.for.fence.gates.wenge.name
fe.protection.trample.forestry.fence.gates.willow.*                                                      # (default: true) PLACE tile.for.fence.gates.willow.name
fe.protection.trample.forestry.fence.gates.zebrawood.*                                                   # (default: true) PLACE tile.for.fence.gates.zebrawood.name
fe.protection.trample.forestry.fences.0.*                                                                # (default: true) PLACE tile.for.fences.0.name
fe.protection.trample.forestry.fences.1.*                                                                # (default: true) PLACE tile.for.fences.1.name
fe.protection.trample.forestry.fences.fireproof.0.*                                                      # (default: true) PLACE tile.for.fences.fireproof.0.name
fe.protection.trample.forestry.fences.fireproof.1.*                                                      # (default: true) PLACE tile.for.fences.fireproof.1.name
fe.protection.trample.forestry.fences.vanilla.fireproof.0.*                                              # (default: true) PLACE tile.for.fences.vanilla.fireproof.0.name
fe.protection.trample.forestry.fermenter.*                                                               # (default: true) PLACE Fermenter
fe.protection.trample.forestry.ffarm.*                                                                   # (default: true) PLACE tile.for.ffarm.name
fe.protection.trample.forestry.fluid.bio.ethanol.*                                                       # (default: true) PLACE Ethanol
fe.protection.trample.forestry.fluid.biomass.*                                                           # (default: true) PLACE Biomass
fe.protection.trample.forestry.fluid.for.honey.*                                                         # (default: true) PLACE Honey
fe.protection.trample.forestry.fluid.glass.*                                                             # (default: true) PLACE Liquid Glass
fe.protection.trample.forestry.fluid.ice.*                                                               # (default: true) PLACE Crushed Ice
fe.protection.trample.forestry.fluid.juice.*                                                             # (default: true) PLACE Fruit Juice
fe.protection.trample.forestry.fluid.milk.*                                                              # (default: true) PLACE Milk
fe.protection.trample.forestry.fluid.seed.oil.*                                                          # (default: true) PLACE Seed Oil
fe.protection.trample.forestry.fluid.short.mead.*                                                        # (default: true) PLACE Short Mead
fe.protection.trample.forestry.genetic_filter.*                                                          # (default: true) PLACE Genetic Filter
fe.protection.trample.forestry.greenhouse.*                                                              # (default: true) PLACE tile.for.greenhouse.name
fe.protection.trample.forestry.greenhouse.window.*                                                       # (default: true) PLACE Greenhouse Window
fe.protection.trample.forestry.greenhouse.window_up.*                                                    # (default: true) PLACE Greenhouse Roof Window
fe.protection.trample.forestry.habitat_former.*                                                          # (default: true) PLACE Habitat Former
fe.protection.trample.forestry.humus.*                                                                   # (default: true) PLACE Humus
fe.protection.trample.forestry.leaves.*                                                                  # (default: true) PLACE tile.for.leaves.name
fe.protection.trample.forestry.leaves.decorative.0.*                                                     # (default: true) PLACE tile.for.leaves.decorative.0.name
fe.protection.trample.forestry.leaves.decorative.1.*                                                     # (default: true) PLACE tile.for.leaves.decorative.1.name
fe.protection.trample.forestry.leaves.decorative.2.*                                                     # (default: true) PLACE tile.for.leaves.decorative.2.name
fe.protection.trample.forestry.leaves.default.0.*                                                        # (default: true) PLACE tile.for.leaves.default.0.name
fe.protection.trample.forestry.leaves.default.1.*                                                        # (default: true) PLACE tile.for.leaves.default.1.name
fe.protection.trample.forestry.leaves.default.2.*                                                        # (default: true) PLACE tile.for.leaves.default.2.name
fe.protection.trample.forestry.leaves.default.3.*                                                        # (default: true) PLACE tile.for.leaves.default.3.name
fe.protection.trample.forestry.leaves.default.4.*                                                        # (default: true) PLACE tile.for.leaves.default.4.name
fe.protection.trample.forestry.leaves.default.5.*                                                        # (default: true) PLACE tile.for.leaves.default.5.name
fe.protection.trample.forestry.leaves.default.6.*                                                        # (default: true) PLACE tile.for.leaves.default.6.name
fe.protection.trample.forestry.leaves.default.7.*                                                        # (default: true) PLACE tile.for.leaves.default.7.name
fe.protection.trample.forestry.leaves.default.8.*                                                        # (default: true) PLACE tile.for.leaves.default.8.name
fe.protection.trample.forestry.leaves.default.fruit.0.*                                                  # (default: true) PLACE tile.for.leaves.default.fruit.0.name
fe.protection.trample.forestry.leaves.default.fruit.1.*                                                  # (default: true) PLACE tile.for.leaves.default.fruit.1.name
fe.protection.trample.forestry.loam.*                                                                    # (default: true) PLACE Loam
fe.protection.trample.forestry.logs.0.*                                                                  # (default: true) PLACE tile.for.logs.0.name
fe.protection.trample.forestry.logs.1.*                                                                  # (default: true) PLACE tile.for.logs.1.name
fe.protection.trample.forestry.logs.2.*                                                                  # (default: true) PLACE tile.for.logs.2.name
fe.protection.trample.forestry.logs.3.*                                                                  # (default: true) PLACE tile.for.logs.3.name
fe.protection.trample.forestry.logs.4.*                                                                  # (default: true) PLACE tile.for.logs.4.name
fe.protection.trample.forestry.logs.5.*                                                                  # (default: true) PLACE tile.for.logs.5.name
fe.protection.trample.forestry.logs.6.*                                                                  # (default: true) PLACE tile.for.logs.6.name
fe.protection.trample.forestry.logs.7.*                                                                  # (default: true) PLACE tile.for.logs.7.name
fe.protection.trample.forestry.logs.fireproof.0.*                                                        # (default: true) PLACE tile.for.logs.fireproof.0.name
fe.protection.trample.forestry.logs.fireproof.1.*                                                        # (default: true) PLACE tile.for.logs.fireproof.1.name
fe.protection.trample.forestry.logs.fireproof.2.*                                                        # (default: true) PLACE tile.for.logs.fireproof.2.name
fe.protection.trample.forestry.logs.fireproof.3.*                                                        # (default: true) PLACE tile.for.logs.fireproof.3.name
fe.protection.trample.forestry.logs.fireproof.4.*                                                        # (default: true) PLACE tile.for.logs.fireproof.4.name
fe.protection.trample.forestry.logs.fireproof.5.*                                                        # (default: true) PLACE tile.for.logs.fireproof.5.name
fe.protection.trample.forestry.logs.fireproof.6.*                                                        # (default: true) PLACE tile.for.logs.fireproof.6.name
fe.protection.trample.forestry.logs.fireproof.7.*                                                        # (default: true) PLACE tile.for.logs.fireproof.7.name
fe.protection.trample.forestry.logs.vanilla.fireproof.0.*                                                # (default: true) PLACE tile.for.logs.vanilla.fireproof.0.name
fe.protection.trample.forestry.logs.vanilla.fireproof.1.*                                                # (default: true) PLACE tile.for.logs.vanilla.fireproof.1.name
fe.protection.trample.forestry.mailbox.*                                                                 # (default: true) PLACE Mailbox
fe.protection.trample.forestry.moistener.*                                                               # (default: true) PLACE Moistener
fe.protection.trample.forestry.mushroom.*                                                                # (default: true) PLACE tile.for.mushroom.name
fe.protection.trample.forestry.peat_bog.*                                                                # (default: true) PLACE Peat Bog
fe.protection.trample.forestry.planks.0.*                                                                # (default: true) PLACE tile.for.planks.0.name
fe.protection.trample.forestry.planks.1.*                                                                # (default: true) PLACE tile.for.planks.1.name
fe.protection.trample.forestry.planks.fireproof.0.*                                                      # (default: true) PLACE tile.for.planks.fireproof.0.name
fe.protection.trample.forestry.planks.fireproof.1.*                                                      # (default: true) PLACE tile.for.planks.fireproof.1.name
fe.protection.trample.forestry.planks.vanilla.fireproof.0.*                                              # (default: true) PLACE tile.for.planks.vanilla.fireproof.0.name
fe.protection.trample.forestry.pods.cocoa.*                                                              # (default: true) PLACE tile.for.pods.cocoa.name
fe.protection.trample.forestry.pods.dates.*                                                              # (default: true) PLACE tile.for.pods.dates.name
fe.protection.trample.forestry.pods.papaya.*                                                             # (default: true) PLACE tile.for.pods.papaya.name
fe.protection.trample.forestry.rainmaker.*                                                               # (default: true) PLACE Rainmaker
fe.protection.trample.forestry.raintank.*                                                                # (default: true) PLACE Rain Tank
fe.protection.trample.forestry.resource_storage.*                                                        # (default: true) PLACE tile.for.resource_storage.name
fe.protection.trample.forestry.resources.*                                                               # (default: true) PLACE tile.for.resources.name
fe.protection.trample.forestry.sapling_ge.*                                                              # (default: true) PLACE tile.for.sapling_ge.name
fe.protection.trample.forestry.slabs.0.*                                                                 # (default: true) PLACE tile.for.slabs.0.name
fe.protection.trample.forestry.slabs.1.*                                                                 # (default: true) PLACE tile.for.slabs.1.name
fe.protection.trample.forestry.slabs.2.*                                                                 # (default: true) PLACE tile.for.slabs.2.name
fe.protection.trample.forestry.slabs.3.*                                                                 # (default: true) PLACE tile.for.slabs.3.name
fe.protection.trample.forestry.slabs.double.0.*                                                          # (default: true) PLACE tile.for.slabs.double.0.name
fe.protection.trample.forestry.slabs.double.1.*                                                          # (default: true) PLACE tile.for.slabs.double.1.name
fe.protection.trample.forestry.slabs.double.2.*                                                          # (default: true) PLACE tile.for.slabs.double.2.name
fe.protection.trample.forestry.slabs.double.3.*                                                          # (default: true) PLACE tile.for.slabs.double.3.name
fe.protection.trample.forestry.slabs.double.fireproof.0.*                                                # (default: true) PLACE tile.for.slabs.double.fireproof.0.name
fe.protection.trample.forestry.slabs.double.fireproof.1.*                                                # (default: true) PLACE tile.for.slabs.double.fireproof.1.name
fe.protection.trample.forestry.slabs.double.fireproof.2.*                                                # (default: true) PLACE tile.for.slabs.double.fireproof.2.name
fe.protection.trample.forestry.slabs.double.fireproof.3.*                                                # (default: true) PLACE tile.for.slabs.double.fireproof.3.name
fe.protection.trample.forestry.slabs.fireproof.0.*                                                       # (default: true) PLACE tile.for.slabs.fireproof.0.name
fe.protection.trample.forestry.slabs.fireproof.1.*                                                       # (default: true) PLACE tile.for.slabs.fireproof.1.name
fe.protection.trample.forestry.slabs.fireproof.2.*                                                       # (default: true) PLACE tile.for.slabs.fireproof.2.name
fe.protection.trample.forestry.slabs.fireproof.3.*                                                       # (default: true) PLACE tile.for.slabs.fireproof.3.name
fe.protection.trample.forestry.slabs.vanilla.double.fireproof.0.*                                        # (default: true) PLACE tile.for.slabs.vanilla.double.fireproof.0.name
fe.protection.trample.forestry.slabs.vanilla.fireproof.0.*                                               # (default: true) PLACE tile.for.slabs.vanilla.fireproof.0.name
fe.protection.trample.forestry.squeezer.*                                                                # (default: true) PLACE Squeezer
fe.protection.trample.forestry.stairs.acacia.*                                                           # (default: true) PLACE tile.for.stairs.acacia.name
fe.protection.trample.forestry.stairs.balsa.*                                                            # (default: true) PLACE tile.for.stairs.balsa.name
fe.protection.trample.forestry.stairs.baobab.*                                                           # (default: true) PLACE tile.for.stairs.baobab.name
fe.protection.trample.forestry.stairs.cherry.*                                                           # (default: true) PLACE tile.for.stairs.cherry.name
fe.protection.trample.forestry.stairs.chestnut.*                                                         # (default: true) PLACE tile.for.stairs.chestnut.name
fe.protection.trample.forestry.stairs.citrus.*                                                           # (default: true) PLACE tile.for.stairs.citrus.name
fe.protection.trample.forestry.stairs.cocobolo.*                                                         # (default: true) PLACE tile.for.stairs.cocobolo.name
fe.protection.trample.forestry.stairs.ebony.*                                                            # (default: true) PLACE tile.for.stairs.ebony.name
fe.protection.trample.forestry.stairs.fireproof.acacia.*                                                 # (default: true) PLACE tile.for.stairs.fireproof.acacia.name
fe.protection.trample.forestry.stairs.fireproof.balsa.*                                                  # (default: true) PLACE tile.for.stairs.fireproof.balsa.name
fe.protection.trample.forestry.stairs.fireproof.baobab.*                                                 # (default: true) PLACE tile.for.stairs.fireproof.baobab.name
fe.protection.trample.forestry.stairs.fireproof.cherry.*                                                 # (default: true) PLACE tile.for.stairs.fireproof.cherry.name
fe.protection.trample.forestry.stairs.fireproof.chestnut.*                                               # (default: true) PLACE tile.for.stairs.fireproof.chestnut.name
fe.protection.trample.forestry.stairs.fireproof.citrus.*                                                 # (default: true) PLACE tile.for.stairs.fireproof.citrus.name
fe.protection.trample.forestry.stairs.fireproof.cocobolo.*                                               # (default: true) PLACE tile.for.stairs.fireproof.cocobolo.name
fe.protection.trample.forestry.stairs.fireproof.ebony.*                                                  # (default: true) PLACE tile.for.stairs.fireproof.ebony.name
fe.protection.trample.forestry.stairs.fireproof.giganteum.*                                              # (default: true) PLACE tile.for.stairs.fireproof.giganteum.name
fe.protection.trample.forestry.stairs.fireproof.greenheart.*                                             # (default: true) PLACE tile.for.stairs.fireproof.greenheart.name
fe.protection.trample.forestry.stairs.fireproof.ipe.*                                                    # (default: true) PLACE tile.for.stairs.fireproof.ipe.name
fe.protection.trample.forestry.stairs.fireproof.kapok.*                                                  # (default: true) PLACE tile.for.stairs.fireproof.kapok.name
fe.protection.trample.forestry.stairs.fireproof.larch.*                                                  # (default: true) PLACE tile.for.stairs.fireproof.larch.name
fe.protection.trample.forestry.stairs.fireproof.lime.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.lime.name
fe.protection.trample.forestry.stairs.fireproof.mahoe.*                                                  # (default: true) PLACE tile.for.stairs.fireproof.mahoe.name
fe.protection.trample.forestry.stairs.fireproof.mahogany.*                                               # (default: true) PLACE tile.for.stairs.fireproof.mahogany.name
fe.protection.trample.forestry.stairs.fireproof.maple.*                                                  # (default: true) PLACE tile.for.stairs.fireproof.maple.name
fe.protection.trample.forestry.stairs.fireproof.padauk.*                                                 # (default: true) PLACE tile.for.stairs.fireproof.padauk.name
fe.protection.trample.forestry.stairs.fireproof.palm.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.palm.name
fe.protection.trample.forestry.stairs.fireproof.papaya.*                                                 # (default: true) PLACE tile.for.stairs.fireproof.papaya.name
fe.protection.trample.forestry.stairs.fireproof.pine.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.pine.name
fe.protection.trample.forestry.stairs.fireproof.plum.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.plum.name
fe.protection.trample.forestry.stairs.fireproof.poplar.*                                                 # (default: true) PLACE tile.for.stairs.fireproof.poplar.name
fe.protection.trample.forestry.stairs.fireproof.sequoia.*                                                # (default: true) PLACE tile.for.stairs.fireproof.sequoia.name
fe.protection.trample.forestry.stairs.fireproof.teak.*                                                   # (default: true) PLACE tile.for.stairs.fireproof.teak.name
fe.protection.trample.forestry.stairs.fireproof.walnut.*                                                 # (default: true) PLACE tile.for.stairs.fireproof.walnut.name
fe.protection.trample.forestry.stairs.fireproof.wenge.*                                                  # (default: true) PLACE tile.for.stairs.fireproof.wenge.name
fe.protection.trample.forestry.stairs.fireproof.willow.*                                                 # (default: true) PLACE tile.for.stairs.fireproof.willow.name
fe.protection.trample.forestry.stairs.fireproof.zebrawood.*                                              # (default: true) PLACE tile.for.stairs.fireproof.zebrawood.name
fe.protection.trample.forestry.stairs.giganteum.*                                                        # (default: true) PLACE tile.for.stairs.giganteum.name
fe.protection.trample.forestry.stairs.greenheart.*                                                       # (default: true) PLACE tile.for.stairs.greenheart.name
fe.protection.trample.forestry.stairs.ipe.*                                                              # (default: true) PLACE tile.for.stairs.ipe.name
fe.protection.trample.forestry.stairs.kapok.*                                                            # (default: true) PLACE tile.for.stairs.kapok.name
fe.protection.trample.forestry.stairs.larch.*                                                            # (default: true) PLACE tile.for.stairs.larch.name
fe.protection.trample.forestry.stairs.lime.*                                                             # (default: true) PLACE tile.for.stairs.lime.name
fe.protection.trample.forestry.stairs.mahoe.*                                                            # (default: true) PLACE tile.for.stairs.mahoe.name
fe.protection.trample.forestry.stairs.mahogany.*                                                         # (default: true) PLACE tile.for.stairs.mahogany.name
fe.protection.trample.forestry.stairs.maple.*                                                            # (default: true) PLACE tile.for.stairs.maple.name
fe.protection.trample.forestry.stairs.padauk.*                                                           # (default: true) PLACE tile.for.stairs.padauk.name
fe.protection.trample.forestry.stairs.palm.*                                                             # (default: true) PLACE tile.for.stairs.palm.name
fe.protection.trample.forestry.stairs.papaya.*                                                           # (default: true) PLACE tile.for.stairs.papaya.name
fe.protection.trample.forestry.stairs.pine.*                                                             # (default: true) PLACE tile.for.stairs.pine.name
fe.protection.trample.forestry.stairs.plum.*                                                             # (default: true) PLACE tile.for.stairs.plum.name
fe.protection.trample.forestry.stairs.poplar.*                                                           # (default: true) PLACE tile.for.stairs.poplar.name
fe.protection.trample.forestry.stairs.sequoia.*                                                          # (default: true) PLACE tile.for.stairs.sequoia.name
fe.protection.trample.forestry.stairs.teak.*                                                             # (default: true) PLACE tile.for.stairs.teak.name
fe.protection.trample.forestry.stairs.vanilla.fireproof.acacia.*                                         # (default: true) PLACE tile.for.stairs.vanilla.fireproof.acacia.name
fe.protection.trample.forestry.stairs.vanilla.fireproof.birch.*                                          # (default: true) PLACE tile.for.stairs.vanilla.fireproof.birch.name
fe.protection.trample.forestry.stairs.vanilla.fireproof.dark_oak.*                                       # (default: true) PLACE tile.for.stairs.vanilla.fireproof.dark_oak.name
fe.protection.trample.forestry.stairs.vanilla.fireproof.jungle.*                                         # (default: true) PLACE tile.for.stairs.vanilla.fireproof.jungle.name
fe.protection.trample.forestry.stairs.vanilla.fireproof.oak.*                                            # (default: true) PLACE tile.for.stairs.vanilla.fireproof.oak.name
fe.protection.trample.forestry.stairs.vanilla.fireproof.spruce.*                                         # (default: true) PLACE tile.for.stairs.vanilla.fireproof.spruce.name
fe.protection.trample.forestry.stairs.walnut.*                                                           # (default: true) PLACE tile.for.stairs.walnut.name
fe.protection.trample.forestry.stairs.wenge.*                                                            # (default: true) PLACE tile.for.stairs.wenge.name
fe.protection.trample.forestry.stairs.willow.*                                                           # (default: true) PLACE tile.for.stairs.willow.name
fe.protection.trample.forestry.stairs.zebrawood.*                                                        # (default: true) PLACE tile.for.stairs.zebrawood.name
fe.protection.trample.forestry.stamp_collector.*                                                         # (default: true) PLACE Stamp Collector
fe.protection.trample.forestry.still.*                                                                   # (default: true) PLACE Still
fe.protection.trample.forestry.stump.*                                                                   # (default: true) PLACE Candle Stump
fe.protection.trample.forestry.trade_station.*                                                           # (default: true) PLACE Trade Station
fe.protection.trample.forestry.tree_chest.*                                                              # (default: true) PLACE Arborist's Chest
fe.protection.trample.forestry.wood_pile.*                                                               # (default: true) PLACE Wood Pile
fe.protection.trample.forestry.wood_pile_decorative.*                                                    # (default: true) PLACE Decorative Wood Pile
fe.protection.trample.forestry.worktable.*                                                               # (default: true) PLACE Worktable
fe.protection.trample.ftbquests.barrier.*                                                                # (default: true) PLACE Quest Barrier
fe.protection.trample.ftbquests.chest.*                                                                  # (default: true) PLACE Quest Chest
fe.protection.trample.ftbquests.detector.*                                                               # (default: true) PLACE tile.ftbquests.detector.name
fe.protection.trample.ftbquests.loot_crate_opener.*                                                      # (default: true) PLACE Loot Crate Opener
fe.protection.trample.ftbquests.loot_crate_storage.*                                                     # (default: true) PLACE Loot Crate Storage
fe.protection.trample.ftbquests.progress_detector.*                                                      # (default: true) PLACE Quest Progress Detector
fe.protection.trample.ftbquests.progress_screen.*                                                        # (default: true) PLACE Progress Screen
fe.protection.trample.ftbquests.progress_screen_part.*                                                   # (default: true) PLACE tile.ftbquests.progress_screen_part.name
fe.protection.trample.ftbquests.reward_collector.*                                                       # (default: true) PLACE Reward Collector
fe.protection.trample.ftbquests.screen.*                                                                 # (default: true) PLACE Task Screen
fe.protection.trample.ftbquests.screen_part.*                                                            # (default: true) PLACE tile.ftbquests.screen_part.name
fe.protection.trample.futuremc.acacia_standing_sign.*                                                    # (default: true) PLACE tile.futuremc.acacia_standing_sign.name
fe.protection.trample.futuremc.acacia_trapdoor.*                                                         # (default: true) PLACE Acacia Trapdoor
fe.protection.trample.futuremc.acacia_wall_sign.*                                                        # (default: true) PLACE tile.futuremc.acacia_wall_sign.name
fe.protection.trample.futuremc.acacia_wood.*                                                             # (default: true) PLACE Acacia Wood
fe.protection.trample.futuremc.ancient_debris.*                                                          # (default: true) PLACE Ancient Debris
fe.protection.trample.futuremc.andesite_wall.*                                                           # (default: true) PLACE Andesite Wall
fe.protection.trample.futuremc.bamboo.*                                                                  # (default: true) PLACE Bamboo
fe.protection.trample.futuremc.barrel.*                                                                  # (default: true) PLACE Barrel
fe.protection.trample.futuremc.bee_nest.*                                                                # (default: true) PLACE Bee Nest
fe.protection.trample.futuremc.beehive.*                                                                 # (default: true) PLACE Bee Hive
fe.protection.trample.futuremc.bell.*                                                                    # (default: true) PLACE Bell
fe.protection.trample.futuremc.birch_standing_sign.*                                                     # (default: true) PLACE tile.futuremc.birch_standing_sign.name
fe.protection.trample.futuremc.birch_trapdoor.*                                                          # (default: true) PLACE Birch Trapdoor
fe.protection.trample.futuremc.birch_wall_sign.*                                                         # (default: true) PLACE tile.futuremc.birch_wall_sign.name
fe.protection.trample.futuremc.birch_wood.*                                                              # (default: true) PLACE Birch Wood
fe.protection.trample.futuremc.blue_ice.*                                                                # (default: true) PLACE Blue Ice
fe.protection.trample.futuremc.brick_wall.*                                                              # (default: true) PLACE Brick Wall
fe.protection.trample.futuremc.campfire.*                                                                # (default: true) PLACE Campfire
fe.protection.trample.futuremc.cartography_table.*                                                       # (default: true) PLACE Cartography Table
fe.protection.trample.futuremc.chain.*                                                                   # (default: true) PLACE Chain
fe.protection.trample.futuremc.composter.*                                                               # (default: true) PLACE Composter
fe.protection.trample.futuremc.cornflower.*                                                              # (default: true) PLACE Cornflower
fe.protection.trample.futuremc.dark_oak_standing_sign.*                                                  # (default: true) PLACE tile.futuremc.dark_oak_standing_sign.name
fe.protection.trample.futuremc.dark_oak_trapdoor.*                                                       # (default: true) PLACE Dark Oak Trapdoor
fe.protection.trample.futuremc.dark_oak_wall_sign.*                                                      # (default: true) PLACE tile.futuremc.dark_oak_wall_sign.name
fe.protection.trample.futuremc.dark_oak_wood.*                                                           # (default: true) PLACE Dark Oak Wood
fe.protection.trample.futuremc.diorite_wall.*                                                            # (default: true) PLACE Diorite Wall
fe.protection.trample.futuremc.end_stone_brick_wall.*                                                    # (default: true) PLACE End Stone Brick Wall
fe.protection.trample.futuremc.fletching_table.*                                                         # (default: true) PLACE Fletching Table
fe.protection.trample.futuremc.granite_wall.*                                                            # (default: true) PLACE Granite Wall
fe.protection.trample.futuremc.grindstone.*                                                              # (default: true) PLACE Grindstone
fe.protection.trample.futuremc.honey_block.*                                                             # (default: true) PLACE Honey Block
fe.protection.trample.futuremc.honeycomb_block.*                                                         # (default: true) PLACE Honeycomb Block
fe.protection.trample.futuremc.jungle_standing_sign.*                                                    # (default: true) PLACE tile.futuremc.jungle_standing_sign.name
fe.protection.trample.futuremc.jungle_trapdoor.*                                                         # (default: true) PLACE Jungle Trapdoor
fe.protection.trample.futuremc.jungle_wall_sign.*                                                        # (default: true) PLACE tile.futuremc.jungle_wall_sign.name
fe.protection.trample.futuremc.jungle_wood.*                                                             # (default: true) PLACE Jungle Wood
fe.protection.trample.futuremc.lantern.*                                                                 # (default: true) PLACE Lantern
fe.protection.trample.futuremc.lily_of_the_valley.*                                                      # (default: true) PLACE Lily of the Valley
fe.protection.trample.futuremc.loom.*                                                                    # (default: true) PLACE Loom
fe.protection.trample.futuremc.mossy_stone_brick_wall.*                                                  # (default: true) PLACE Mossy Stone Brick Wall
fe.protection.trample.futuremc.nether_brick_wall.*                                                       # (default: true) PLACE Nether Brick Wall
fe.protection.trample.futuremc.netherite_block.*                                                         # (default: true) PLACE Block of Netherite
fe.protection.trample.futuremc.oak_wood.*                                                                # (default: true) PLACE Oak Wood
fe.protection.trample.futuremc.prismarine_wall.*                                                         # (default: true) PLACE Prismarine Wall
fe.protection.trample.futuremc.red_nether_brick_wall.*                                                   # (default: true) PLACE Red Nether Brick Wall
fe.protection.trample.futuremc.red_sandstone_wall.*                                                      # (default: true) PLACE Red Sandstone Wall
fe.protection.trample.futuremc.sandstone_wall.*                                                          # (default: true) PLACE Sandstone Wall
fe.protection.trample.futuremc.scaffolding.*                                                             # (default: true) PLACE Scaffolding
fe.protection.trample.futuremc.smithing_table.*                                                          # (default: true) PLACE Smithing Table
fe.protection.trample.futuremc.smoker.*                                                                  # (default: true) PLACE Smoker
fe.protection.trample.futuremc.smooth_quartz.*                                                           # (default: true) PLACE Smooth Quartz
fe.protection.trample.futuremc.smooth_red_sandstone.*                                                    # (default: true) PLACE Smooth Red Sandstone
fe.protection.trample.futuremc.smooth_sandstone.*                                                        # (default: true) PLACE Smooth Sandstone
fe.protection.trample.futuremc.smooth_stone.*                                                            # (default: true) PLACE Smooth Stone
fe.protection.trample.futuremc.spruce_standing_sign.*                                                    # (default: true) PLACE tile.futuremc.spruce_standing_sign.name
fe.protection.trample.futuremc.spruce_trapdoor.*                                                         # (default: true) PLACE Spruce Trapdoor
fe.protection.trample.futuremc.spruce_wall_sign.*                                                        # (default: true) PLACE tile.futuremc.spruce_wall_sign.name
fe.protection.trample.futuremc.spruce_wood.*                                                             # (default: true) PLACE Spruce Wood
fe.protection.trample.futuremc.stone_brick_wall.*                                                        # (default: true) PLACE Stone Brick Wall
fe.protection.trample.futuremc.stonecutter.*                                                             # (default: true) PLACE Stonecutter
fe.protection.trample.futuremc.stripped_acacia_log.*                                                     # (default: true) PLACE Stripped Acacia Log
fe.protection.trample.futuremc.stripped_acacia_wood.*                                                    # (default: true) PLACE Stripped Acacia Wood
fe.protection.trample.futuremc.stripped_birch_log.*                                                      # (default: true) PLACE Stripped Birch Log
fe.protection.trample.futuremc.stripped_birch_wood.*                                                     # (default: true) PLACE Stripped Birch Wood
fe.protection.trample.futuremc.stripped_dark_oak_log.*                                                   # (default: true) PLACE Stripped Dark Oak Log
fe.protection.trample.futuremc.stripped_dark_oak_wood.*                                                  # (default: true) PLACE Stripped Dark Oak Wood
fe.protection.trample.futuremc.stripped_jungle_log.*                                                     # (default: true) PLACE Stripped Jungle Log
fe.protection.trample.futuremc.stripped_jungle_wood.*                                                    # (default: true) PLACE Stripped Jungle Wood
fe.protection.trample.futuremc.stripped_oak_log.*                                                        # (default: true) PLACE Stripped Oak Log
fe.protection.trample.futuremc.stripped_oak_wood.*                                                       # (default: true) PLACE Stripped Oak Wood
fe.protection.trample.futuremc.stripped_spruce_log.*                                                     # (default: true) PLACE Stripped Spruce Log
fe.protection.trample.futuremc.stripped_spruce_wood.*                                                    # (default: true) PLACE Stripped Spruce Wood
fe.protection.trample.hbm.absorber.*                                                                     # (default: true) PLACE Radiation Absorber
fe.protection.trample.hbm.absorber_green.*                                                               # (default: true) PLACE Advanced Radiation Absorber
fe.protection.trample.hbm.absorber_pink.*                                                                # (default: true) PLACE Elite Radiation Absorber
fe.protection.trample.hbm.absorber_red.*                                                                 # (default: true) PLACE Enhanced Radiation Absorber
fe.protection.trample.hbm.ams_base.*                                                                     # (default: true) PLACE AMS Base [WIP]
fe.protection.trample.hbm.ams_emitter.*                                                                  # (default: true) PLACE AMS Emitter [WIP]
fe.protection.trample.hbm.ams_limiter.*                                                                  # (default: true) PLACE AMS Stabilizer [WIP]
fe.protection.trample.hbm.ancient_scrap.*                                                                # (default: true) PLACE Ancient Scrap Metal
fe.protection.trample.hbm.anvil_bismuth.*                                                                # (default: true) PLACE Bismuth-209 Anvil
fe.protection.trample.hbm.anvil_dnt.*                                                                    # (default: true) PLACE Dineutronium Anvil
fe.protection.trample.hbm.anvil_ferrouranium.*                                                           # (default: true) PLACE Ferrouranium Anvil
fe.protection.trample.hbm.anvil_iron.*                                                                   # (default: true) PLACE Iron Anvil
fe.protection.trample.hbm.anvil_lead.*                                                                   # (default: true) PLACE Lead Anvil
fe.protection.trample.hbm.anvil_meteorite.*                                                              # (default: true) PLACE Meteorite Anvil
fe.protection.trample.hbm.anvil_murky.*                                                                  # (default: true) PLACE Murky Anvil
fe.protection.trample.hbm.anvil_osmiridium.*                                                             # (default: true) PLACE Osmiridium Anvil
fe.protection.trample.hbm.anvil_schrabidate.*                                                            # (default: true) PLACE Ferric Schrabidate Anvil
fe.protection.trample.hbm.anvil_starmetal.*                                                              # (default: true) PLACE Starmetal Anvil
fe.protection.trample.hbm.anvil_steel.*                                                                  # (default: true) PLACE Steel Anvil
fe.protection.trample.hbm.ash_digamma.*                                                                  # (default: true) PLACE Ash
fe.protection.trample.hbm.asphalt.*                                                                      # (default: true) PLACE Asphalt
fe.protection.trample.hbm.balefire.*                                                                     # (default: true) PLACE Balefire
fe.protection.trample.hbm.baleonitite_0.*                                                                # (default: true) PLACE Baleonite
fe.protection.trample.hbm.baleonitite_1.*                                                                # (default: true) PLACE Hot Baleonite
fe.protection.trample.hbm.baleonitite_2.*                                                                # (default: true) PLACE Boiling Baleonite
fe.protection.trample.hbm.baleonitite_3.*                                                                # (default: true) PLACE Blazing Baleonite
fe.protection.trample.hbm.baleonitite_4.*                                                                # (default: true) PLACE Infernal Baleonite
fe.protection.trample.hbm.baleonitite_core.*                                                             # (default: true) PLACE Baleonite-Corium
fe.protection.trample.hbm.baleonitite_slaked.*                                                           # (default: true) PLACE Slaked Baleonite
fe.protection.trample.hbm.barbed_wire.*                                                                  # (default: true) PLACE Barbed Wire
fe.protection.trample.hbm.barbed_wire_acid.*                                                             # (default: true) PLACE Caustic Barbed Wire
fe.protection.trample.hbm.barbed_wire_fire.*                                                             # (default: true) PLACE Flaming Barbed Wire
fe.protection.trample.hbm.barbed_wire_poison.*                                                           # (default: true) PLACE Poisoned Barbed Wire
fe.protection.trample.hbm.barbed_wire_ultradeath.*                                                       # (default: true) PLACE Cloud Barbed Wire
fe.protection.trample.hbm.barbed_wire_wither.*                                                           # (default: true) PLACE Withered Barbed Wire
fe.protection.trample.hbm.barrel_antimatter.*                                                            # (default: true) PLACE Magnetic Antimatter Container
fe.protection.trample.hbm.barrel_corroded.*                                                              # (default: true) PLACE Corroded Barrel
fe.protection.trample.hbm.barrel_iron.*                                                                  # (default: true) PLACE Iron Barrel
fe.protection.trample.hbm.barrel_plastic.*                                                               # (default: true) PLACE Safe Barrel
fe.protection.trample.hbm.barrel_steel.*                                                                 # (default: true) PLACE Steel Barrel
fe.protection.trample.hbm.barrel_tcalloy.*                                                               # (default: true) PLACE Technetium Steel Barrel
fe.protection.trample.hbm.barricade.*                                                                    # (default: true) PLACE Sand Bags
fe.protection.trample.hbm.basalt.*                                                                       # (default: true) PLACE Basalt
fe.protection.trample.hbm.basalt_asbestos.*                                                              # (default: true) PLACE Asbestos-Rich Basalt
fe.protection.trample.hbm.basalt_brick.*                                                                 # (default: true) PLACE Basalt Bricks
fe.protection.trample.hbm.basalt_fluorite.*                                                              # (default: true) PLACE Fluorite-Rich Basalt
fe.protection.trample.hbm.basalt_gem.*                                                                   # (default: true) PLACE Gem-Rich Basalt
fe.protection.trample.hbm.basalt_polished.*                                                              # (default: true) PLACE Polished Basalt
fe.protection.trample.hbm.basalt_smooth.*                                                                # (default: true) PLACE Smooth Basalt
fe.protection.trample.hbm.basalt_sulfur.*                                                                # (default: true) PLACE Sulfur-Rich Basalt
fe.protection.trample.hbm.basalt_tiles.*                                                                 # (default: true) PLACE Basalt Tiles
fe.protection.trample.hbm.blast_door.*                                                                   # (default: true) PLACE Sliding Blast Door
fe.protection.trample.hbm.block_actinium.*                                                               # (default: true) PLACE Block of Actinium
fe.protection.trample.hbm.block_advanced_alloy.*                                                         # (default: true) PLACE Block of Advanced Alloy
fe.protection.trample.hbm.block_aluminium.*                                                              # (default: true) PLACE Block of Aluminium
fe.protection.trample.hbm.block_asbestos.*                                                               # (default: true) PLACE Block of Asbestos
fe.protection.trample.hbm.block_au198.*                                                                  # (default: true) PLACE Block of Gold-198
fe.protection.trample.hbm.block_australium.*                                                             # (default: true) PLACE eBlock of Australium
fe.protection.trample.hbm.block_bakelite.*                                                               # (default: true) PLACE Block of Bakelite
fe.protection.trample.hbm.block_beryllium.*                                                              # (default: true) PLACE Block of Beryllium
fe.protection.trample.hbm.block_bismuth.*                                                                # (default: true) PLACE Block of Bismuth-209
fe.protection.trample.hbm.block_boron.*                                                                  # (default: true) PLACE Block of Boron
fe.protection.trample.hbm.block_cadmium.*                                                                # (default: true) PLACE Block of Cadmium
fe.protection.trample.hbm.block_cap_fritz.*                                                              # (default: true) PLACE Block of Fritz Cola Bottle Caps
fe.protection.trample.hbm.block_cap_korl.*                                                               # (default: true) PLACE Block of Korl Bottle Caps
fe.protection.trample.hbm.block_cap_nuka.*                                                               # (default: true) PLACE Block of Nuka Cola Bottle Caps
fe.protection.trample.hbm.block_cap_quantum.*                                                            # (default: true) PLACE Block of Nuka Cola Quantum Bottle Caps
fe.protection.trample.hbm.block_cap_rad.*                                                                # (default: true) PLACE Block of S~Cola RAD Bottle Caps
fe.protection.trample.hbm.block_cap_sparkle.*                                                            # (default: true) PLACE Block of S~Cola Bottle Caps
fe.protection.trample.hbm.block_cap_star.*                                                               # (default: true) PLACE Block of Sunset Sarsaparilla Star Caps
fe.protection.trample.hbm.block_cap_sunset.*                                                             # (default: true) PLACE Block of Sunset Sarsaparilla Bottle Caps
fe.protection.trample.hbm.block_coal_infernal.*                                                          # (default: true) PLACE Block of Infernal Coal
fe.protection.trample.hbm.block_cobalt.*                                                                 # (default: true) PLACE Block of Cobalt
fe.protection.trample.hbm.block_coke.*                                                                   # (default: true) PLACE Block of Coke
fe.protection.trample.hbm.block_coltan.*                                                                 # (default: true) PLACE Block of Coltan
fe.protection.trample.hbm.block_combine_steel.*                                                          # (default: true) PLACE Block of CMB Steel
fe.protection.trample.hbm.block_copper.*                                                                 # (default: true) PLACE Block of Copper
fe.protection.trample.hbm.block_corium.*                                                                 # (default: true) PLACE Corium
fe.protection.trample.hbm.block_corium_cobble.*                                                          # (default: true) PLACE Corebblestone
fe.protection.trample.hbm.block_daffergon.*                                                              # (default: true) PLACE dBlock of Daffergon
fe.protection.trample.hbm.block_desh.*                                                                   # (default: true) PLACE Reinforced Block of Desh
fe.protection.trample.hbm.block_dineutronium.*                                                           # (default: true) PLACE Block of Dineutronium
fe.protection.trample.hbm.block_dura_steel.*                                                             # (default: true) PLACE Reinforced Block of High-Speed Steel
fe.protection.trample.hbm.block_electrical_scrap.*                                                       # (default: true) PLACE Block of Electrical Scrap
fe.protection.trample.hbm.block_euphemium.*                                                              # (default: true) PLACE dBlock of Euphemium
fe.protection.trample.hbm.block_euphemium_cluster.*                                                      # (default: true) PLACE Euphemium-Etched Schrabidium Cluster
fe.protection.trample.hbm.block_fallout.*                                                                # (default: true) PLACE Block of Fallout
fe.protection.trample.hbm.block_fiberglass.*                                                             # (default: true) PLACE Roll of Fiberglass
fe.protection.trample.hbm.block_fluorite.*                                                               # (default: true) PLACE Block of Fluorite
fe.protection.trample.hbm.block_foam.*                                                                   # (default: true) PLACE Foam
fe.protection.trample.hbm.block_graphite.*                                                               # (default: true) PLACE Block of Graphite
fe.protection.trample.hbm.block_graphite_drilled.*                                                       # (default: true) PLACE Drilled Graphite
fe.protection.trample.hbm.block_graphite_fuel.*                                                          # (default: true) PLACE Pile Fuel
fe.protection.trample.hbm.block_graphite_plutonium.*                                                     # (default: true) PLACE Pile Fuel (Bred)
fe.protection.trample.hbm.block_graphite_rod.*                                                           # (default: true) PLACE Pile Control Rod
fe.protection.trample.hbm.block_graphite_source.*                                                        # (default: true) PLACE Pile Neutron Source
fe.protection.trample.hbm.block_insulator.*                                                              # (default: true) PLACE Roll of Insulation
fe.protection.trample.hbm.block_lanthanium.*                                                             # (default: true) PLACE Block of Lanthanium
fe.protection.trample.hbm.block_lead.*                                                                   # (default: true) PLACE Block of Lead
fe.protection.trample.hbm.block_lignite.*                                                                # (default: true) PLACE Block of Lignite
fe.protection.trample.hbm.block_lithium.*                                                                # (default: true) PLACE Block of Lithium
fe.protection.trample.hbm.block_magnetized_tungsten.*                                                    # (default: true) PLACE Block of Magnetized Tungsten
fe.protection.trample.hbm.block_meteor.*                                                                 # (default: true) PLACE Meteorite Block
fe.protection.trample.hbm.block_meteor_broken.*                                                          # (default: true) PLACE Broken Meteorite Block
fe.protection.trample.hbm.block_meteor_cobble.*                                                          # (default: true) PLACE Meteorite Cobblestone
fe.protection.trample.hbm.block_meteor_molten.*                                                          # (default: true) PLACE Hot Meteorite Cobblestone
fe.protection.trample.hbm.block_meteor_treasure.*                                                        # (default: true) PLACE Meteorite Treasure Block
fe.protection.trample.hbm.block_mox_fuel.*                                                               # (default: true) PLACE Block of MOX Fuel
fe.protection.trample.hbm.block_neptunium.*                                                              # (default: true) PLACE Block of Neptunium-237
fe.protection.trample.hbm.block_niobium.*                                                                # (default: true) PLACE Block of Niobium
fe.protection.trample.hbm.block_niter.*                                                                  # (default: true) PLACE Block of Niter
fe.protection.trample.hbm.block_niter_reinforced.*                                                       # (default: true) PLACE Reinforced Niter
fe.protection.trample.hbm.block_plutonium.*                                                              # (default: true) PLACE Block of Plutonium
fe.protection.trample.hbm.block_plutonium_fuel.*                                                         # (default: true) PLACE Block of Plutonium Fuel
fe.protection.trample.hbm.block_polonium.*                                                               # (default: true) PLACE Block of Polonium-210
fe.protection.trample.hbm.block_polymer.*                                                                # (default: true) PLACE Block of Polymer
fe.protection.trample.hbm.block_pu238.*                                                                  # (default: true) PLACE Block of Plutonium-238
fe.protection.trample.hbm.block_pu239.*                                                                  # (default: true) PLACE Block of Plutonium-239
fe.protection.trample.hbm.block_pu240.*                                                                  # (default: true) PLACE Block of Plutonium-240
fe.protection.trample.hbm.block_pu_mix.*                                                                 # (default: true) PLACE Block of Reactor Grade Plutonium
fe.protection.trample.hbm.block_ra226.*                                                                  # (default: true) PLACE Block of Radium-226
fe.protection.trample.hbm.block_radspice.*                                                               # (default: true) PLACE Block of Neoveline
fe.protection.trample.hbm.block_red_copper.*                                                             # (default: true) PLACE Block of Red Copper
fe.protection.trample.hbm.block_red_phosphorus.*                                                         # (default: true) PLACE Block of Red Phosphorus
fe.protection.trample.hbm.block_reiium.*                                                                 # (default: true) PLACE eBlock of Reiium
fe.protection.trample.hbm.block_rubber.*                                                                 # (default: true) PLACE Block of Rubber
fe.protection.trample.hbm.block_saturnite.*                                                              # (default: true) PLACE Block of Saturnite
fe.protection.trample.hbm.block_schrabidate.*                                                            # (default: true) PLACE Block of Ferric Schrabidate
fe.protection.trample.hbm.block_schrabidium.*                                                            # (default: true) PLACE Block of Schrabidium-326
fe.protection.trample.hbm.block_schrabidium_cluster.*                                                    # (default: true) PLACE Schrabidium Cluster
fe.protection.trample.hbm.block_schrabidium_fuel.*                                                       # (default: true) PLACE Block of Schrabidium Fuel
fe.protection.trample.hbm.block_schraranium.*                                                            # (default: true) PLACE Block of Schraranium
fe.protection.trample.hbm.block_scrap.*                                                                  # (default: true) PLACE Block of Scrap
fe.protection.trample.hbm.block_semtex.*                                                                 # (default: true) PLACE Block of Semtex
fe.protection.trample.hbm.block_smore.*                                                                  # (default: true) PLACE Block of S'more
fe.protection.trample.hbm.block_solid_fuel.*                                                             # (default: true) PLACE Block of Solid Fuel
fe.protection.trample.hbm.block_solid_fuel_presto.*                                                      # (default: true) PLACE Block of Presto Logs
fe.protection.trample.hbm.block_solid_fuel_presto_triplet.*                                              # (default: true) PLACE Block of Boosted Presto Logs
fe.protection.trample.hbm.block_solinium.*                                                               # (default: true) PLACE bBlock of Solinium-327
fe.protection.trample.hbm.block_starmetal.*                                                              # (default: true) PLACE 9Block of Starmetalr
fe.protection.trample.hbm.block_steel.*                                                                  # (default: true) PLACE Block of Steel
fe.protection.trample.hbm.block_sulfur.*                                                                 # (default: true) PLACE Block of Sulfur
fe.protection.trample.hbm.block_tantalium.*                                                              # (default: true) PLACE Block of Tantalium
fe.protection.trample.hbm.block_thorium.*                                                                # (default: true) PLACE Block of Thorium
fe.protection.trample.hbm.block_thorium_fuel.*                                                           # (default: true) PLACE Block of Thorium Fuel
fe.protection.trample.hbm.block_titanium.*                                                               # (default: true) PLACE Block of Titanium
fe.protection.trample.hbm.block_trinitite.*                                                              # (default: true) PLACE Block of Trinitite
fe.protection.trample.hbm.block_tritium.*                                                                # (default: true) PLACE Block of Tritium Cells
fe.protection.trample.hbm.block_tungsten.*                                                               # (default: true) PLACE Block of Tungsten
fe.protection.trample.hbm.block_u233.*                                                                   # (default: true) PLACE Block of Uranium-233
fe.protection.trample.hbm.block_u235.*                                                                   # (default: true) PLACE Block of Uranium-235
fe.protection.trample.hbm.block_u238.*                                                                   # (default: true) PLACE Block of Uranium-238
fe.protection.trample.hbm.block_unobtainium.*                                                            # (default: true) PLACE bBlock of Unobtainium
fe.protection.trample.hbm.block_uranium.*                                                                # (default: true) PLACE Block of Uranium
fe.protection.trample.hbm.block_uranium_fuel.*                                                           # (default: true) PLACE Block of Uranium Fuel
fe.protection.trample.hbm.block_verticium.*                                                              # (default: true) PLACE eBlock of Verticium
fe.protection.trample.hbm.block_waste.*                                                                  # (default: true) PLACE Block of Nuclear Waste
fe.protection.trample.hbm.block_waste_painted.*                                                          # (default: true) PLACE Painted Block of Nuclear Waste
fe.protection.trample.hbm.block_waste_vitrified.*                                                        # (default: true) PLACE Vitrified Block of Nuclear Waste
fe.protection.trample.hbm.block_weidanium.*                                                              # (default: true) PLACE eBlock of Weidanium
fe.protection.trample.hbm.block_white_phosphorus.*                                                       # (default: true) PLACE Block of White Phosphorus
fe.protection.trample.hbm.block_yellowcake.*                                                             # (default: true) PLACE Block of Yellowcake
fe.protection.trample.hbm.block_zirconium.*                                                              # (default: true) PLACE Block of Zirconium
fe.protection.trample.hbm.bm_power_box.*                                                                 # (default: true) PLACE Black Mesa Power Switch
fe.protection.trample.hbm.boat.*                                                                         # (default: true) PLACE Boat
fe.protection.trample.hbm.bomb_multi.*                                                                   # (default: true) PLACE Multi Purpose Bomb
fe.protection.trample.hbm.book_crafting.*                                                                # (default: true) PLACE tile.book_crafting.name
fe.protection.trample.hbm.book_guide.*                                                                   # (default: true) PLACE Hbm's Nuclear Tech Mod Manual [LEGACY]
fe.protection.trample.hbm.boxcar.*                                                                       # (default: true) PLACE Boxcar
fe.protection.trample.hbm.brick_asbestos.*                                                               # (default: true) PLACE Asbestos Bricks
fe.protection.trample.hbm.brick_asbestos_slab.*                                                          # (default: true) PLACE Asbestos Brick Slab
fe.protection.trample.hbm.brick_asbestos_stairs.*                                                        # (default: true) PLACE Asbestos Brick Stairs
fe.protection.trample.hbm.brick_compound.*                                                               # (default: true) PLACE Compound Mesh
fe.protection.trample.hbm.brick_compound_slab.*                                                          # (default: true) PLACE Compound Mesh Slab
fe.protection.trample.hbm.brick_compound_stairs.*                                                        # (default: true) PLACE Compound Mesh Stairs
fe.protection.trample.hbm.brick_concrete.*                                                               # (default: true) PLACE Concrete Bricks
fe.protection.trample.hbm.brick_concrete_broken.*                                                        # (default: true) PLACE Broken Concrete Bricks
fe.protection.trample.hbm.brick_concrete_broken_slab.*                                                   # (default: true) PLACE Broken Concrete Slab
fe.protection.trample.hbm.brick_concrete_broken_stairs.*                                                 # (default: true) PLACE Broken Concrete Stairs
fe.protection.trample.hbm.brick_concrete_cracked.*                                                       # (default: true) PLACE Cracked Concrete Bricks
fe.protection.trample.hbm.brick_concrete_cracked_slab.*                                                  # (default: true) PLACE Cracked Concrete Slab
fe.protection.trample.hbm.brick_concrete_cracked_stairs.*                                                # (default: true) PLACE Cracked Concrete Stairs
fe.protection.trample.hbm.brick_concrete_marked.*                                                        # (default: true) PLACE Marked Concrete Bricks
fe.protection.trample.hbm.brick_concrete_mossy.*                                                         # (default: true) PLACE Mossy Concrete Bricks
fe.protection.trample.hbm.brick_concrete_mossy_slab.*                                                    # (default: true) PLACE Mossy Concrete Slab
fe.protection.trample.hbm.brick_concrete_mossy_stairs.*                                                  # (default: true) PLACE Mossy Concrete Stairs
fe.protection.trample.hbm.brick_concrete_slab.*                                                          # (default: true) PLACE Concrete Brick Slab
fe.protection.trample.hbm.brick_concrete_stairs.*                                                        # (default: true) PLACE Concrete Brick Stairs
fe.protection.trample.hbm.brick_dungeon.*                                                                # (default: true) PLACE Berzelianite Bricks
fe.protection.trample.hbm.brick_dungeon_circle.*                                                         # (default: true) PLACE Berzelianite Cirlce
fe.protection.trample.hbm.brick_dungeon_flat.*                                                           # (default: true) PLACE Berzelianite Block
fe.protection.trample.hbm.brick_dungeon_tile.*                                                           # (default: true) PLACE Berzelianite Tile
fe.protection.trample.hbm.brick_jungle.*                                                                 # (default: true) PLACE Enargite Bricks
fe.protection.trample.hbm.brick_jungle_circle.*                                                          # (default: true) PLACE Mechanist's Circle
fe.protection.trample.hbm.brick_jungle_cracked.*                                                         # (default: true) PLACE Cracked Enargite Bricks
fe.protection.trample.hbm.brick_jungle_glyph.*                                                           # (default: true) PLACE Enargite Glyph Bricks
fe.protection.trample.hbm.brick_jungle_lava.*                                                            # (default: true) PLACE Magmatic Enargite Bricks
fe.protection.trample.hbm.brick_jungle_mystic.*                                                          # (default: true) PLACE Arcane Enargite Bricks
fe.protection.trample.hbm.brick_jungle_ooze.*                                                            # (default: true) PLACE Radioactive Enargite Bricks
fe.protection.trample.hbm.brick_jungle_trap.*                                                            # (default: true) PLACE Trapped Enargite Bricks
fe.protection.trample.hbm.brick_light.*                                                                  # (default: true) PLACE Light Bricks
fe.protection.trample.hbm.brick_obsidian.*                                                               # (default: true) PLACE Obsidian Bricks
fe.protection.trample.hbm.brick_obsidian_slab.*                                                          # (default: true) PLACE Obsidian Brick Slab
fe.protection.trample.hbm.brick_obsidian_stairs.*                                                        # (default: true) PLACE Obsidian Brick Stairs
fe.protection.trample.hbm.broadcaster_pc.*                                                               # (default: true) PLACE Corrupted Broadcaster
fe.protection.trample.hbm.cable_detector.*                                                               # (default: true) PLACE Redstone Power Switch
fe.protection.trample.hbm.cable_diode.*                                                                  # (default: true) PLACE Power Diode
fe.protection.trample.hbm.cable_switch.*                                                                 # (default: true) PLACE Power Switch
fe.protection.trample.hbm.cheater_virus.*                                                                # (default: true) PLACE Gelid Euphemium
fe.protection.trample.hbm.cheater_virus_seed.*                                                           # (default: true) PLACE Unstable Euphemium Schrabide Block
fe.protection.trample.hbm.chlorine_gas.*                                                                 # (default: true) PLACE Chlorine Gas
fe.protection.trample.hbm.cluster_aluminium.*                                                            # (default: true) PLACE Aluminium Ore Cluster
fe.protection.trample.hbm.cluster_copper.*                                                               # (default: true) PLACE Copper Ore Cluster
fe.protection.trample.hbm.cluster_depth_iron.*                                                           # (default: true) PLACE Depth Iron Ore Cluster
fe.protection.trample.hbm.cluster_depth_titanium.*                                                       # (default: true) PLACE Depth Titanium Ore Cluster
fe.protection.trample.hbm.cluster_depth_tungsten.*                                                       # (default: true) PLACE Depth Tungsten Ore Cluster
fe.protection.trample.hbm.cluster_iron.*                                                                 # (default: true) PLACE Iron Ore Cluster
fe.protection.trample.hbm.cluster_titanium.*                                                             # (default: true) PLACE Titanium Ore Cluster
fe.protection.trample.hbm.cmb_brick.*                                                                    # (default: true) PLACE CMB Steel Tile
fe.protection.trample.hbm.cmb_brick_reinforced.*                                                         # (default: true) PLACE Reinforced CMB Bricks
fe.protection.trample.hbm.cmb_brick_reinforced_slab.*                                                    # (default: true) PLACE Reinforced CMB Brick Slab
fe.protection.trample.hbm.cmb_brick_reinforced_stairs.*                                                  # (default: true) PLACE Reinforced CMB Brick Stairs
fe.protection.trample.hbm.compact_launcher.*                                                             # (default: true) PLACE Compact Launch Pad
fe.protection.trample.hbm.concrete.*                                                                     # (default: true) PLACE Concrete Tile
fe.protection.trample.hbm.concrete_asbestos.*                                                            # (default: true) PLACE Asbestos Concrete
fe.protection.trample.hbm.concrete_asbestos_slab.*                                                       # (default: true) PLACE Asbestos Concrete Slab
fe.protection.trample.hbm.concrete_asbestos_stairs.*                                                     # (default: true) PLACE Asbestos Concrete Stairs
fe.protection.trample.hbm.concrete_black.*                                                               # (default: true) PLACE Black Concrete
fe.protection.trample.hbm.concrete_black_slab.*                                                          # (default: true) PLACE Black Concrete Slab
fe.protection.trample.hbm.concrete_black_stairs.*                                                        # (default: true) PLACE Black Concrete Stairs
fe.protection.trample.hbm.concrete_blue.*                                                                # (default: true) PLACE Blue Concrete
fe.protection.trample.hbm.concrete_blue_slab.*                                                           # (default: true) PLACE Blue Concrete Slab
fe.protection.trample.hbm.concrete_blue_stairs.*                                                         # (default: true) PLACE Blue Concrete Stairs
fe.protection.trample.hbm.concrete_brown.*                                                               # (default: true) PLACE Brown Concrete
fe.protection.trample.hbm.concrete_brown_slab.*                                                          # (default: true) PLACE Brown Concrete Slab
fe.protection.trample.hbm.concrete_brown_stairs.*                                                        # (default: true) PLACE Brown Concrete Stairs
fe.protection.trample.hbm.concrete_cyan.*                                                                # (default: true) PLACE Cyan Concrete
fe.protection.trample.hbm.concrete_cyan_slab.*                                                           # (default: true) PLACE Cyan Concrete Slab
fe.protection.trample.hbm.concrete_cyan_stairs.*                                                         # (default: true) PLACE Cyan Concrete Stairs
fe.protection.trample.hbm.concrete_gray.*                                                                # (default: true) PLACE Gray Concrete
fe.protection.trample.hbm.concrete_gray_slab.*                                                           # (default: true) PLACE Gray Concrete Slab
fe.protection.trample.hbm.concrete_gray_stairs.*                                                         # (default: true) PLACE Gray Concrete Stairs
fe.protection.trample.hbm.concrete_green.*                                                               # (default: true) PLACE Green Concrete
fe.protection.trample.hbm.concrete_green_slab.*                                                          # (default: true) PLACE Green Concrete Slab
fe.protection.trample.hbm.concrete_green_stairs.*                                                        # (default: true) PLACE Green Concrete Stairs
fe.protection.trample.hbm.concrete_hazard.*                                                              # (default: true) PLACE Hazard Striped Concrete
fe.protection.trample.hbm.concrete_light_blue.*                                                          # (default: true) PLACE Light Blue Concrete
fe.protection.trample.hbm.concrete_light_blue_slab.*                                                     # (default: true) PLACE Light Blue Concrete Slab
fe.protection.trample.hbm.concrete_light_blue_stairs.*                                                   # (default: true) PLACE Light Blue Concrete Stairs
fe.protection.trample.hbm.concrete_lime.*                                                                # (default: true) PLACE Lime Concrete
fe.protection.trample.hbm.concrete_lime_slab.*                                                           # (default: true) PLACE Lime Concrete Slab
fe.protection.trample.hbm.concrete_lime_stairs.*                                                         # (default: true) PLACE Lime Concrete Stairs
fe.protection.trample.hbm.concrete_magenta.*                                                             # (default: true) PLACE Magenta Concrete
fe.protection.trample.hbm.concrete_magenta_slab.*                                                        # (default: true) PLACE Magenta Concrete Slab
fe.protection.trample.hbm.concrete_magenta_stairs.*                                                      # (default: true) PLACE Magenta Concrete Stairs
fe.protection.trample.hbm.concrete_orange.*                                                              # (default: true) PLACE Orange Concrete
fe.protection.trample.hbm.concrete_orange_slab.*                                                         # (default: true) PLACE Orange Concrete Slab
fe.protection.trample.hbm.concrete_orange_stairs.*                                                       # (default: true) PLACE Orange Concrete Stairs
fe.protection.trample.hbm.concrete_pillar.*                                                              # (default: true) PLACE Rebar Reinforced Concrete Pillar
fe.protection.trample.hbm.concrete_pink.*                                                                # (default: true) PLACE Pink Concrete
fe.protection.trample.hbm.concrete_pink_slab.*                                                           # (default: true) PLACE Pink Concrete Slab
fe.protection.trample.hbm.concrete_pink_stairs.*                                                         # (default: true) PLACE Pink Concrete Stairs
fe.protection.trample.hbm.concrete_purple.*                                                              # (default: true) PLACE Purple Concrete
fe.protection.trample.hbm.concrete_purple_slab.*                                                         # (default: true) PLACE Purple Concrete Slab
fe.protection.trample.hbm.concrete_purple_stairs.*                                                       # (default: true) PLACE Purple Concrete Stairs
fe.protection.trample.hbm.concrete_red.*                                                                 # (default: true) PLACE Red Concrete
fe.protection.trample.hbm.concrete_red_slab.*                                                            # (default: true) PLACE Red Concrete Slab
fe.protection.trample.hbm.concrete_red_stairs.*                                                          # (default: true) PLACE Red Concrete Stairs
fe.protection.trample.hbm.concrete_silver.*                                                              # (default: true) PLACE Light Gray Concrete
fe.protection.trample.hbm.concrete_silver_slab.*                                                         # (default: true) PLACE Silver Concrete Slab
fe.protection.trample.hbm.concrete_silver_stairs.*                                                       # (default: true) PLACE Silver Concrete Stairs
fe.protection.trample.hbm.concrete_slab.*                                                                # (default: true) PLACE Concrete Tile Slab
fe.protection.trample.hbm.concrete_smooth.*                                                              # (default: true) PLACE Concrete
fe.protection.trample.hbm.concrete_smooth_slab.*                                                         # (default: true) PLACE Concrete Slab
fe.protection.trample.hbm.concrete_smooth_stairs.*                                                       # (default: true) PLACE Concrete Stairs
fe.protection.trample.hbm.concrete_stairs.*                                                              # (default: true) PLACE Concrete Tile Stairs
fe.protection.trample.hbm.concrete_white.*                                                               # (default: true) PLACE White Concrete
fe.protection.trample.hbm.concrete_white_slab.*                                                          # (default: true) PLACE White Concrete Slab
fe.protection.trample.hbm.concrete_white_stairs.*                                                        # (default: true) PLACE White Concrete Stairs
fe.protection.trample.hbm.concrete_yellow.*                                                              # (default: true) PLACE Yellow Concrete
fe.protection.trample.hbm.concrete_yellow_slab.*                                                         # (default: true) PLACE Yellow Concrete Slab
fe.protection.trample.hbm.concrete_yellow_stairs.*                                                       # (default: true) PLACE Yellow Concrete Stairs
fe.protection.trample.hbm.control_panel_custom.*                                                         # (default: true) PLACE Custom Control Panel [WIP]
fe.protection.trample.hbm.conveyor.*                                                                     # (default: true) PLACE Conveyor Belt
fe.protection.trample.hbm.conveyor_chute.*                                                               # (default: true) PLACE Conveyor Chute
fe.protection.trample.hbm.conveyor_double.*                                                              # (default: true) PLACE Double-Lane Conveyor Belt
fe.protection.trample.hbm.conveyor_express.*                                                             # (default: true) PLACE Express Conveyor Belt
fe.protection.trample.hbm.conveyor_lift.*                                                                # (default: true) PLACE Conveyor Chain Lift
fe.protection.trample.hbm.conveyor_triple.*                                                              # (default: true) PLACE Triple-Lane Conveyor Belt
fe.protection.trample.hbm.corium_block.*                                                                 # (default: true) PLACE Liquid Corium
fe.protection.trample.hbm.crane_boxer.*                                                                  # (default: true) PLACE Conveyor Boxer
fe.protection.trample.hbm.crane_ejector.*                                                                # (default: true) PLACE Conveyor Ejector
fe.protection.trample.hbm.crane_grabber.*                                                                # (default: true) PLACE Conveyor Grabber
fe.protection.trample.hbm.crane_inserter.*                                                               # (default: true) PLACE Conveyor Inserter
fe.protection.trample.hbm.crane_router.*                                                                 # (default: true) PLACE Conveyor Sorter
fe.protection.trample.hbm.crane_splitter.*                                                               # (default: true) PLACE Conveyor Splitter
fe.protection.trample.hbm.crane_unboxer.*                                                                # (default: true) PLACE Conveyor Unboxer
fe.protection.trample.hbm.crashed_bomb.*                                                                 # (default: true) PLACE Dud
fe.protection.trample.hbm.crate.*                                                                        # (default: true) PLACE Supply Crate
fe.protection.trample.hbm.crate_ammo.*                                                                   # (default: true) PLACE Starmetal Crate
fe.protection.trample.hbm.crate_can.*                                                                    # (default: true) PLACE Conserve Crate
fe.protection.trample.hbm.crate_desh.*                                                                   # (default: true) PLACE Desh Crate
fe.protection.trample.hbm.crate_iron.*                                                                   # (default: true) PLACE Iron Crate
fe.protection.trample.hbm.crate_jungle.*                                                                 # (default: true) PLACE Enargite Crate
fe.protection.trample.hbm.crate_lead.*                                                                   # (default: true) PLACE Hazmat Crate
fe.protection.trample.hbm.crate_metal.*                                                                  # (default: true) PLACE Machine Crate
fe.protection.trample.hbm.crate_red.*                                                                    # (default: true) PLACE Red Crate
fe.protection.trample.hbm.crate_steel.*                                                                  # (default: true) PLACE Steel Crate
fe.protection.trample.hbm.crate_tungsten.*                                                               # (default: true) PLACE Tungsten Crate
fe.protection.trample.hbm.crate_weapon.*                                                                 # (default: true) PLACE Weapon Crate
fe.protection.trample.hbm.crystal_hardened.*                                                             # (default: true) PLACE Hardened Dark Crystal
fe.protection.trample.hbm.crystal_pulsar.*                                                               # (default: true) PLACE Pulsating Crystal
fe.protection.trample.hbm.crystal_virus.*                                                                # (default: true) PLACE Dark Crystal
fe.protection.trample.hbm.deco_aluminium.*                                                               # (default: true) PLACE Aluminium Deco Block
fe.protection.trample.hbm.deco_asbestos.*                                                                # (default: true) PLACE Asbestos Roof
fe.protection.trample.hbm.deco_beryllium.*                                                               # (default: true) PLACE Beryllium Deco Block
fe.protection.trample.hbm.deco_lead.*                                                                    # (default: true) PLACE Lead Deco Block
fe.protection.trample.hbm.deco_pipe.*                                                                    # (default: true) PLACE Steel Pipe
fe.protection.trample.hbm.deco_pipe_framed.*                                                             # (default: true) PLACE Steel Pipe (Framed)
fe.protection.trample.hbm.deco_pipe_framed_green.*                                                       # (default: true) PLACE Green Steel Pipe (Framed)
fe.protection.trample.hbm.deco_pipe_framed_green_rusted.*                                                # (default: true) PLACE Rusty Green Steel Pipe (Framed)
fe.protection.trample.hbm.deco_pipe_framed_marked.*                                                      # (default: true) PLACE Gas Pipe (Framed)
fe.protection.trample.hbm.deco_pipe_framed_red.*                                                         # (default: true) PLACE Red Steel Pipe (Framed)
fe.protection.trample.hbm.deco_pipe_framed_rusted.*                                                      # (default: true) PLACE Rusty Steel Pipe (Framed)
fe.protection.trample.hbm.deco_pipe_green.*                                                              # (default: true) PLACE Green Steel Pipe
fe.protection.trample.hbm.deco_pipe_green_rusted.*                                                       # (default: true) PLACE Rusty Green Steel Pipe
fe.protection.trample.hbm.deco_pipe_marked.*                                                             # (default: true) PLACE Gas Pipe
fe.protection.trample.hbm.deco_pipe_quad.*                                                               # (default: true) PLACE Steel Pipes
fe.protection.trample.hbm.deco_pipe_quad_green.*                                                         # (default: true) PLACE Green Steel Pipes
fe.protection.trample.hbm.deco_pipe_quad_green_rusted.*                                                  # (default: true) PLACE Rusty Green Steel Pipes
fe.protection.trample.hbm.deco_pipe_quad_marked.*                                                        # (default: true) PLACE Gas Pipes
fe.protection.trample.hbm.deco_pipe_quad_red.*                                                           # (default: true) PLACE Red Steel Pipes
fe.protection.trample.hbm.deco_pipe_quad_rusted.*                                                        # (default: true) PLACE Rusty Steel Pipes
fe.protection.trample.hbm.deco_pipe_red.*                                                                # (default: true) PLACE Red Steel Pipe
fe.protection.trample.hbm.deco_pipe_rim.*                                                                # (default: true) PLACE Steel Pipe (Rimmed)
fe.protection.trample.hbm.deco_pipe_rim_green.*                                                          # (default: true) PLACE Green Steel Pipe (Rimmed)
fe.protection.trample.hbm.deco_pipe_rim_green_rusted.*                                                   # (default: true) PLACE Rusty Green Steel Pipe (Rimmed)
fe.protection.trample.hbm.deco_pipe_rim_marked.*                                                         # (default: true) PLACE Gas Pipe (Rimmed)
fe.protection.trample.hbm.deco_pipe_rim_red.*                                                            # (default: true) PLACE Red Steel Pipe (Rimmed)
fe.protection.trample.hbm.deco_pipe_rim_rusted.*                                                         # (default: true) PLACE Rusty Steel Pipe (Rimmed)
fe.protection.trample.hbm.deco_pipe_rusted.*                                                             # (default: true) PLACE Rusty Steel Pipe
fe.protection.trample.hbm.deco_rbmk.*                                                                    # (default: true) PLACE RBMK Deco
fe.protection.trample.hbm.deco_rbmk_smooth.*                                                             # (default: true) PLACE RBMK Smooth Deco
fe.protection.trample.hbm.deco_red_copper.*                                                              # (default: true) PLACE Red Copper Deco Block
fe.protection.trample.hbm.deco_sat_foeq.*                                                                # (default: true) PLACE PEAF - Mk.I FOEQ Duna Probe with experimental Nuclear Propulsion (Deco Block)
fe.protection.trample.hbm.deco_sat_laser.*                                                               # (default: true) PLACE Orbital Death Ray (Deco Block)
fe.protection.trample.hbm.deco_sat_mapper.*                                                              # (default: true) PLACE Surface Mapping Satellite (Deco Block)
fe.protection.trample.hbm.deco_sat_radar.*                                                               # (default: true) PLACE Radar Survey Satellite (Deco Block)
fe.protection.trample.hbm.deco_sat_resonator.*                                                           # (default: true) PLACE Xenium Resonator Satellite (Deco Block)
fe.protection.trample.hbm.deco_sat_scanner.*                                                             # (default: true) PLACE Satellite with Depth-Resource Scanning Module (Deco Block)
fe.protection.trample.hbm.deco_steel.*                                                                   # (default: true) PLACE Steel Deco Block
fe.protection.trample.hbm.deco_titanium.*                                                                # (default: true) PLACE Titanium Deco Block
fe.protection.trample.hbm.deco_tungsten.*                                                                # (default: true) PLACE Tungsten Deco Block
fe.protection.trample.hbm.decon.*                                                                        # (default: true) PLACE Radiation Decontaminator
fe.protection.trample.hbm.decon_digamma.*                                                                # (default: true) PLACE Digamma Decontaminator
fe.protection.trample.hbm.depth_brick.*                                                                  # (default: true) PLACE Depth Bricks
fe.protection.trample.hbm.depth_dnt.*                                                                    # (default: true) PLACE DNT-Reinforced Depth Bricks
fe.protection.trample.hbm.depth_nether_brick.*                                                           # (default: true) PLACE Nether Depth Bricks
fe.protection.trample.hbm.depth_nether_tiles.*                                                           # (default: true) PLACE Nether Depth Tiles
fe.protection.trample.hbm.depth_tiles.*                                                                  # (default: true) PLACE Depth Tiles
fe.protection.trample.hbm.det_bale.*                                                                     # (default: true) PLACE Balefire Charge
fe.protection.trample.hbm.det_charge.*                                                                   # (default: true) PLACE Explosive Charge
fe.protection.trample.hbm.det_cord.*                                                                     # (default: true) PLACE Det Cord
fe.protection.trample.hbm.det_miner.*                                                                    # (default: true) PLACE Mining Charge
fe.protection.trample.hbm.det_n2.*                                                                       # (default: true) PLACE N Charge
fe.protection.trample.hbm.det_nuke.*                                                                     # (default: true) PLACE Nuclear Charge
fe.protection.trample.hbm.dfc_core.*                                                                     # (default: true) PLACE DFC Core Chamber
fe.protection.trample.hbm.dfc_emitter.*                                                                  # (default: true) PLACE DFC Emitter
fe.protection.trample.hbm.dfc_injector.*                                                                 # (default: true) PLACE DFC Fuel Injector
fe.protection.trample.hbm.dfc_receiver.*                                                                 # (default: true) PLACE DFC Receiver
fe.protection.trample.hbm.dfc_stabilizer.*                                                               # (default: true) PLACE DFC Stabilizer
fe.protection.trample.hbm.digamma_matter.*                                                               # (default: true) PLACE Digammarium
fe.protection.trample.hbm.dirt_dead.*                                                                    # (default: true) PLACE Dead Dirt
fe.protection.trample.hbm.dirt_oily.*                                                                    # (default: true) PLACE Oily Dirt
fe.protection.trample.hbm.door_bunker.*                                                                  # (default: true) PLACE tile.door_bunker.name
fe.protection.trample.hbm.door_metal.*                                                                   # (default: true) PLACE tile.door_metal.name
fe.protection.trample.hbm.door_office.*                                                                  # (default: true) PLACE tile.door_office.name
fe.protection.trample.hbm.drill_pipe.*                                                                   # (default: true) PLACE Drill Pipe
fe.protection.trample.hbm.ducrete.*                                                                      # (default: true) PLACE Ducrete
fe.protection.trample.hbm.ducrete_brick.*                                                                # (default: true) PLACE Ducrete Brick
fe.protection.trample.hbm.ducrete_brick_slab.*                                                           # (default: true) PLACE Ducrete Brick Slab
fe.protection.trample.hbm.ducrete_brick_stairs.*                                                         # (default: true) PLACE Ducrete Brick Stairs
fe.protection.trample.hbm.ducrete_reinforced.*                                                           # (default: true) PLACE Reinforced Ducrete
fe.protection.trample.hbm.ducrete_reinforced_slab.*                                                      # (default: true) PLACE Reinforced Ducrete Slab
fe.protection.trample.hbm.ducrete_reinforced_stairs.*                                                    # (default: true) PLACE Reinforced Ducrete Stairs
fe.protection.trample.hbm.ducrete_slab.*                                                                 # (default: true) PLACE Ducrete Slab
fe.protection.trample.hbm.ducrete_smooth.*                                                               # (default: true) PLACE Smooth Ducrete
fe.protection.trample.hbm.ducrete_smooth_slab.*                                                          # (default: true) PLACE Smooth Ducrete Slab
fe.protection.trample.hbm.ducrete_smooth_stairs.*                                                        # (default: true) PLACE Smooth Ducrete Stairs
fe.protection.trample.hbm.ducrete_stairs.*                                                               # (default: true) PLACE Ducrete Stairs
fe.protection.trample.hbm.dummy_block_ams_base.*                                                         # (default: true) PLACE tile.dummy_block_ams_base.name
fe.protection.trample.hbm.dummy_block_ams_emitter.*                                                      # (default: true) PLACE tile.dummy_block_ams_emitter.name
fe.protection.trample.hbm.dummy_block_ams_limiter.*                                                      # (default: true) PLACE tile.dummy_block_ams_limiter.name
fe.protection.trample.hbm.dummy_block_assembler.*                                                        # (default: true) PLACE tile.dummy_block_assembler.name
fe.protection.trample.hbm.dummy_block_blast.*                                                            # (default: true) PLACE tile.dummy_block_blast.name
fe.protection.trample.hbm.dummy_block_centrifuge.*                                                       # (default: true) PLACE tile.dummy_block_centrifuge.name
fe.protection.trample.hbm.dummy_block_chemplant.*                                                        # (default: true) PLACE tile.dummy_block_chemplant.name
fe.protection.trample.hbm.dummy_block_cyclotron.*                                                        # (default: true) PLACE tile.dummy_block_cyclotron.name
fe.protection.trample.hbm.dummy_block_flare.*                                                            # (default: true) PLACE tile.dummy_block_flare.name
fe.protection.trample.hbm.dummy_block_fluidtank.*                                                        # (default: true) PLACE tile.dummy_block_fluidtank.name
fe.protection.trample.hbm.dummy_block_gascent.*                                                          # (default: true) PLACE tile.dummy_block_gascent.name
fe.protection.trample.hbm.dummy_block_puf6.*                                                             # (default: true) PLACE tile.dummy_block_puf6.name
fe.protection.trample.hbm.dummy_block_pumpjack.*                                                         # (default: true) PLACE tile.dummy_block_pumpjack.name
fe.protection.trample.hbm.dummy_block_radgen.*                                                           # (default: true) PLACE tile.dummy_block_radgen.name
fe.protection.trample.hbm.dummy_block_reactor_small.*                                                    # (default: true) PLACE tile.dummy_block_reactor_small.name
fe.protection.trample.hbm.dummy_block_refinery.*                                                         # (default: true) PLACE tile.dummy_block_refinery.name
fe.protection.trample.hbm.dummy_block_silo_hatch.*                                                       # (default: true) PLACE tile.dummy_block_silo_hatch.name
fe.protection.trample.hbm.dummy_block_turbofan.*                                                         # (default: true) PLACE tile.dummy_block_turbofan.name
fe.protection.trample.hbm.dummy_block_uf6.*                                                              # (default: true) PLACE tile.dummy_block_uf6.name
fe.protection.trample.hbm.dummy_block_vault.*                                                            # (default: true) PLACE tile.dummy_block_vault.name
fe.protection.trample.hbm.dummy_block_well.*                                                             # (default: true) PLACE tile.dummy_block_well.name
fe.protection.trample.hbm.dummy_plate_cargo.*                                                            # (default: true) PLACE tile.dummy_plate_cargo.name
fe.protection.trample.hbm.dummy_plate_compact_launcher.*                                                 # (default: true) PLACE tile.dummy_plate_compact_launcher.name
fe.protection.trample.hbm.dummy_plate_launch_table.*                                                     # (default: true) PLACE tile.dummy_plate_launch_table.name
fe.protection.trample.hbm.dummy_port_ams_base.*                                                          # (default: true) PLACE tile.dummy_port_ams_base.name
fe.protection.trample.hbm.dummy_port_ams_emitter.*                                                       # (default: true) PLACE tile.dummy_port_ams_emitter.name
fe.protection.trample.hbm.dummy_port_ams_limiter.*                                                       # (default: true) PLACE tile.dummy_port_ams_limiter.name
fe.protection.trample.hbm.dummy_port_assembler.*                                                         # (default: true) PLACE tile.dummy_port_assembler.name
fe.protection.trample.hbm.dummy_port_chemplant.*                                                         # (default: true) PLACE tile.dummy_port_chemplant.name
fe.protection.trample.hbm.dummy_port_compact_launcher.*                                                  # (default: true) PLACE tile.dummy_port_compact_launcher.name
fe.protection.trample.hbm.dummy_port_cyclotron.*                                                         # (default: true) PLACE tile.dummy_port_cyclotron.name
fe.protection.trample.hbm.dummy_port_flare.*                                                             # (default: true) PLACE tile.dummy_port_flare.name
fe.protection.trample.hbm.dummy_port_fluidtank.*                                                         # (default: true) PLACE tile.dummy_port_fluidtank.name
fe.protection.trample.hbm.dummy_port_launch_table.*                                                      # (default: true) PLACE tile.dummy_port_launch_table.name
fe.protection.trample.hbm.dummy_port_pumpjack.*                                                          # (default: true) PLACE tile.dummy_port_pumpjack.name
fe.protection.trample.hbm.dummy_port_radgen.*                                                            # (default: true) PLACE tile.dummy_port_radgen.name
fe.protection.trample.hbm.dummy_port_reactor_small.*                                                     # (default: true) PLACE tile.dummy_port_reactor_small.name
fe.protection.trample.hbm.dummy_port_refinery.*                                                          # (default: true) PLACE tile.dummy_port_refinery.name
fe.protection.trample.hbm.dummy_port_turbofan.*                                                          # (default: true) PLACE tile.dummy_port_turbofan.name
fe.protection.trample.hbm.dummy_port_well.*                                                              # (default: true) PLACE tile.dummy_port_well.name
fe.protection.trample.hbm.dungeon_chain.*                                                                # (default: true) PLACE Metal Chain
fe.protection.trample.hbm.emp_bomb.*                                                                     # (default: true) PLACE EMP Device
fe.protection.trample.hbm.factory_advanced_conductor.*                                                   # (default: true) PLACE Advanced Factory Electricity Port
fe.protection.trample.hbm.factory_advanced_core.*                                                        # (default: true) PLACE Advanced Factory Core Component
fe.protection.trample.hbm.factory_advanced_furnace.*                                                     # (default: true) PLACE Advanced Factory Access Hatch
fe.protection.trample.hbm.factory_advanced_hull.*                                                        # (default: true) PLACE Advanced Factory Casing
fe.protection.trample.hbm.factory_titanium_conductor.*                                                   # (default: true) PLACE Basic Factory Electricity Port
fe.protection.trample.hbm.factory_titanium_core.*                                                        # (default: true) PLACE Basic Factory Core Component
fe.protection.trample.hbm.factory_titanium_furnace.*                                                     # (default: true) PLACE Basic Factory Access Hatch
fe.protection.trample.hbm.factory_titanium_hull.*                                                        # (default: true) PLACE Basic Factory Casing
fe.protection.trample.hbm.fallout.*                                                                      # (default: true) PLACE Fallout
fe.protection.trample.hbm.fence_metal.*                                                                  # (default: true) PLACE Chainlink Fence
fe.protection.trample.hbm.field_disturber.*                                                              # (default: true) PLACE High Energy Field Jammer
fe.protection.trample.hbm.fire_digamma.*                                                                 # (default: true) PLACE Lingering Digamma
fe.protection.trample.hbm.fire_door.*                                                                    # (default: true) PLACE Fire Door
fe.protection.trample.hbm.fireworks.*                                                                    # (default: true) PLACE Firework Battery
fe.protection.trample.hbm.flame_war.*                                                                    # (default: true) PLACE Flame War in a Box
fe.protection.trample.hbm.float_bomb.*                                                                   # (default: true) PLACE Levitation Bomb
fe.protection.trample.hbm.fluid_duct_mk2.*                                                               # (default: true) PLACE Universal Fluid Duct
fe.protection.trample.hbm.fluid_duct_solid.*                                                             # (default: true) PLACE Sealed Fluid Duct
fe.protection.trample.hbm.fluid_duct_solid_sealed.*                                                      # (default: true) PLACE Rad Sealed Fluid Duct
fe.protection.trample.hbm.fraction_spacer.*                                                              # (default: true) PLACE Fractioning Tower Separator
fe.protection.trample.hbm.frozen_dirt.*                                                                  # (default: true) PLACE Frozen Dirt
fe.protection.trample.hbm.frozen_grass.*                                                                 # (default: true) PLACE Frozen Grass
fe.protection.trample.hbm.frozen_log.*                                                                   # (default: true) PLACE Frozen Log
fe.protection.trample.hbm.frozen_planks.*                                                                # (default: true) PLACE Frozen Planks
fe.protection.trample.hbm.furnace_iron.*                                                                 # (default: true) PLACE Iron Furnace
fe.protection.trample.hbm.furnace_steel.*                                                                # (default: true) PLACE Steel Furnace
fe.protection.trample.hbm.fusion_center.*                                                                # (default: true) PLACE Central Magnet Piece
fe.protection.trample.hbm.fusion_conductor.*                                                             # (default: true) PLACE Superconducting Magnet
fe.protection.trample.hbm.fusion_core_block.*                                                            # (default: true) PLACE Fusion Reactor Control
fe.protection.trample.hbm.fusion_hatch.*                                                                 # (default: true) PLACE Fusion Reactor Access Hatch
fe.protection.trample.hbm.fusion_heater.*                                                                # (default: true) PLACE Plasma Heater Component
fe.protection.trample.hbm.fusion_motor.*                                                                 # (default: true) PLACE Magnet Motor Piece
fe.protection.trample.hbm.fwatz_computer.*                                                               # (default: true) PLACE Singularity-Anti-Fusion-Experiment Matrix
fe.protection.trample.hbm.fwatz_conductor.*                                                              # (default: true) PLACE S.A.F.E. Superconducting Magnet Hull
fe.protection.trample.hbm.fwatz_cooler.*                                                                 # (default: true) PLACE Regenerative Coolant Fluid Tank Radiator
fe.protection.trample.hbm.fwatz_core.*                                                                   # (default: true) PLACE Singularity-Anti-Fusion-Experiment Reactor (S.A.F.E.)
fe.protection.trample.hbm.fwatz_hatch.*                                                                  # (default: true) PLACE S.A.F.E. Plant Access Hatch
fe.protection.trample.hbm.fwatz_plasma.*                                                                 # (default: true) PLACE Fusionary Antischrabidium Plasma
fe.protection.trample.hbm.fwatz_scaffold.*                                                               # (default: true) PLACE S.A.F.E. Structural Support
fe.protection.trample.hbm.fwatz_tank.*                                                                   # (default: true) PLACE Regenerative Coolant Fluid Tank
fe.protection.trample.hbm.gas_asbestos.*                                                                 # (default: true) PLACE Airborne Asbestos Particles
fe.protection.trample.hbm.gas_coal.*                                                                     # (default: true) PLACE Airborne Coal Dust
fe.protection.trample.hbm.gas_explosive.*                                                                # (default: true) PLACE Explosive Gas
fe.protection.trample.hbm.gas_flammable.*                                                                # (default: true) PLACE Flammable Gas
fe.protection.trample.hbm.gas_monoxide.*                                                                 # (default: true) PLACE Carbon Monoxide
fe.protection.trample.hbm.gas_radon.*                                                                    # (default: true) PLACE Radon Gas
fe.protection.trample.hbm.gas_radon_dense.*                                                              # (default: true) PLACE Dense Radon Gas
fe.protection.trample.hbm.gas_radon_tomb.*                                                               # (default: true) PLACE Tomb Gas
fe.protection.trample.hbm.geiger.*                                                                       # (default: true) PLACE Geiger Counter
fe.protection.trample.hbm.geysir_chlorine.*                                                              # (default: true) PLACE Cloud Geysir
fe.protection.trample.hbm.geysir_nether.*                                                                # (default: true) PLACE Magma Geysir
fe.protection.trample.hbm.geysir_vapor.*                                                                 # (default: true) PLACE Vapor Geysir
fe.protection.trample.hbm.geysir_water.*                                                                 # (default: true) PLACE Water Geysir
fe.protection.trample.hbm.glass_ash.*                                                                    # (default: true) PLACE Ash Glass
fe.protection.trample.hbm.glass_boron.*                                                                  # (default: true) PLACE Boron Glass
fe.protection.trample.hbm.glass_lead.*                                                                   # (default: true) PLACE Lead Glass
fe.protection.trample.hbm.glass_polonium.*                                                               # (default: true) PLACE Polonium Glass
fe.protection.trample.hbm.glass_quartz.*                                                                 # (default: true) PLACE Quartz Glass
fe.protection.trample.hbm.glass_trinitite.*                                                              # (default: true) PLACE Trinity Glass
fe.protection.trample.hbm.glass_uranium.*                                                                # (default: true) PLACE Uranium Glass
fe.protection.trample.hbm.gravel_diamond.*                                                               # (default: true) PLACE Diamond Gravel
fe.protection.trample.hbm.gravel_obsidian.*                                                              # (default: true) PLACE Crushed Obsidian
fe.protection.trample.hbm.hadron_access.*                                                                # (default: true) PLACE Particle Accelerator Access Terminal
fe.protection.trample.hbm.hadron_analysis.*                                                              # (default: true) PLACE Particle Accelerator Analysis Chamber Wall
fe.protection.trample.hbm.hadron_analysis_glass.*                                                        # (default: true) PLACE Particle Accelerator Analysis Chamber Window
fe.protection.trample.hbm.hadron_coil_alloy.*                                                            # (default: true) PLACE Dense Superconducting Coil
fe.protection.trample.hbm.hadron_coil_chlorophyte.*                                                      # (default: true) PLACE Dense Chlorophyte Coil
fe.protection.trample.hbm.hadron_coil_gold.*                                                             # (default: true) PLACE Dense Gold Coil
fe.protection.trample.hbm.hadron_coil_magtung.*                                                          # (default: true) PLACE Dense 4000K Superconductor Coil
fe.protection.trample.hbm.hadron_coil_mese.*                                                             # (default: true) PLACE Dense Mese Coil
fe.protection.trample.hbm.hadron_coil_neodymium.*                                                        # (default: true) PLACE Dense Neodymium Coil
fe.protection.trample.hbm.hadron_coil_schrabidate.*                                                      # (default: true) PLACE Dense Schrabidate Coil
fe.protection.trample.hbm.hadron_coil_schrabidium.*                                                      # (default: true) PLACE Dense Schrabidic Coil
fe.protection.trample.hbm.hadron_coil_starmetal.*                                                        # (default: true) PLACE Dense Starmetal Coil
fe.protection.trample.hbm.hadron_core.*                                                                  # (default: true) PLACE Particle Accelerator Core Component
fe.protection.trample.hbm.hadron_diode.*                                                                 # (default: true) PLACE Schottky Particle Diode
fe.protection.trample.hbm.hadron_plating.*                                                               # (default: true) PLACE Particle Accelerator Plating
fe.protection.trample.hbm.hadron_plating_black.*                                                         # (default: true) PLACE Particle Accelerator Plating (Black)
fe.protection.trample.hbm.hadron_plating_blue.*                                                          # (default: true) PLACE Particle Accelerator Plating (Blue)
fe.protection.trample.hbm.hadron_plating_glass.*                                                         # (default: true) PLACE Particle Accelerator Plating (Window)
fe.protection.trample.hbm.hadron_plating_striped.*                                                       # (default: true) PLACE Particle Accelerator Plating (Cool Hazard Stripes)
fe.protection.trample.hbm.hadron_plating_voltz.*                                                         # (default: true) PLACE Particle Accelerator Plating (VOLTZ)
fe.protection.trample.hbm.hadron_plating_yellow.*                                                        # (default: true) PLACE Particle Accelerator Plating (YelloDye)
fe.protection.trample.hbm.hadron_power.*                                                                 # (default: true) PLACE Particle Accelerator Power Plug
fe.protection.trample.hbm.hazmat.*                                                                       # (default: true) PLACE Hazmat Cloth Block
fe.protection.trample.hbm.heat_boiler.*                                                                  # (default: true) PLACE Large Boiler
fe.protection.trample.hbm.heater_electric.*                                                              # (default: true) PLACE Electric Heater
fe.protection.trample.hbm.heater_firebox.*                                                               # (default: true) PLACE Firebox
fe.protection.trample.hbm.heater_heatex.*                                                                # (default: true) PLACE Heat Exchanging Heater
fe.protection.trample.hbm.heater_oilburner.*                                                             # (default: true) PLACE Fluid Burner
fe.protection.trample.hbm.heater_oven.*                                                                  # (default: true) PLACE Heating Oven
fe.protection.trample.hbm.heater_rt.*                                                                    # (default: true) PLACE Radioisotope Thermal Heater
fe.protection.trample.hbm.iter.*                                                                         # (default: true) PLACE Fusion Reactor
fe.protection.trample.hbm.keypad_test.*                                                                  # (default: true) PLACE tile.keypad_test.name
fe.protection.trample.hbm.ladder_aluminium.*                                                             # (default: true) PLACE Aluminium Ladder
fe.protection.trample.hbm.ladder_cobalt.*                                                                # (default: true) PLACE Cobalt Ladder
fe.protection.trample.hbm.ladder_copper.*                                                                # (default: true) PLACE Copper Ladder
fe.protection.trample.hbm.ladder_gold.*                                                                  # (default: true) PLACE Golden Ladder
fe.protection.trample.hbm.ladder_iron.*                                                                  # (default: true) PLACE Iron Ladder
fe.protection.trample.hbm.ladder_lead.*                                                                  # (default: true) PLACE Lead Ladder
fe.protection.trample.hbm.ladder_red.*                                                                   # (default: true) PLACE Red Ladder
fe.protection.trample.hbm.ladder_red_top.*                                                               # (default: true) PLACE Red Ladder Top
fe.protection.trample.hbm.ladder_steel.*                                                                 # (default: true) PLACE Steel Ladder
fe.protection.trample.hbm.ladder_sturdy.*                                                                # (default: true) PLACE Sturdy Wooden Ladder
fe.protection.trample.hbm.ladder_titanium.*                                                              # (default: true) PLACE Titanium Ladder
fe.protection.trample.hbm.ladder_tungsten.*                                                              # (default: true) PLACE Tungsten Ladder
fe.protection.trample.hbm.lamp_demon.*                                                                   # (default: true) PLACE Demon Core Lamp
fe.protection.trample.hbm.large_vehicle_door.*                                                           # (default: true) PLACE Large Vehicle Door
fe.protection.trample.hbm.launch_pad.*                                                                   # (default: true) PLACE Missile Launch Pad
fe.protection.trample.hbm.launch_table.*                                                                 # (default: true) PLACE Large Launch Pad
fe.protection.trample.hbm.lox_barrel.*                                                                   # (default: true) PLACE LOX Barrel
fe.protection.trample.hbm.machine_amgen.*                                                                # (default: true) PLACE Ambience Radiation Generator
fe.protection.trample.hbm.machine_arc_furnace_off.*                                                      # (default: true) PLACE Arc Furnace
fe.protection.trample.hbm.machine_arc_furnace_on.*                                                       # (default: true) PLACE Arc Furnace
fe.protection.trample.hbm.machine_armor_table.*                                                          # (default: true) PLACE Armor Modification Table
fe.protection.trample.hbm.machine_assembler.*                                                            # (default: true) PLACE Assembly Machine
fe.protection.trample.hbm.machine_bat9000.*                                                              # (default: true) PLACE Big-Ass Tank 9000
fe.protection.trample.hbm.machine_battery.*                                                              # (default: true) PLACE Energy Storage Block
fe.protection.trample.hbm.machine_battery_potato.*                                                       # (default: true) PLACE Potato Battery Block
fe.protection.trample.hbm.machine_boiler_electric_off.*                                                  # (default: true) PLACE Electric Boiler
fe.protection.trample.hbm.machine_boiler_electric_on.*                                                   # (default: true) PLACE Electric Boiler
fe.protection.trample.hbm.machine_boiler_off.*                                                           # (default: true) PLACE Boiler
fe.protection.trample.hbm.machine_boiler_on.*                                                            # (default: true) PLACE Boiler
fe.protection.trample.hbm.machine_boiler_rtg_off.*                                                       # (default: true) PLACE RTG Boiler
fe.protection.trample.hbm.machine_boiler_rtg_on.*                                                        # (default: true) PLACE RTG Boiler
fe.protection.trample.hbm.machine_catalytic_cracker.*                                                    # (default: true) PLACE Catalytic Cracking Tower
fe.protection.trample.hbm.machine_centrifuge.*                                                           # (default: true) PLACE Centrifuge
fe.protection.trample.hbm.machine_chemfac.*                                                              # (default: true) PLACE Chemical Factory
fe.protection.trample.hbm.machine_chemplant.*                                                            # (default: true) PLACE Chemical Plant
fe.protection.trample.hbm.machine_chungus.*                                                              # (default: true) PLACE Leviathan Steam Turbine
fe.protection.trample.hbm.machine_coal_off.*                                                             # (default: true) PLACE Combustion Generator
fe.protection.trample.hbm.machine_coal_on.*                                                              # (default: true) PLACE Combustion Generator
fe.protection.trample.hbm.machine_combine_factory.*                                                      # (default: true) PLACE CMB Steel Furnace
fe.protection.trample.hbm.machine_condenser.*                                                            # (default: true) PLACE Steam Condenser
fe.protection.trample.hbm.machine_controller.*                                                           # (default: true) PLACE Reactor Remote Control Block
fe.protection.trample.hbm.machine_converter_he_rf.*                                                      # (default: true) PLACE HE to RF Converter
fe.protection.trample.hbm.machine_converter_rf_he.*                                                      # (default: true) PLACE RF to HE Converter
fe.protection.trample.hbm.machine_crystallizer.*                                                         # (default: true) PLACE Ore Acidizer
fe.protection.trample.hbm.machine_cyclotron.*                                                            # (default: true) PLACE Cyclotron
fe.protection.trample.hbm.machine_desh_battery.*                                                         # (default: true) PLACE Desh Energy Storage Block
fe.protection.trample.hbm.machine_detector.*                                                             # (default: true) PLACE Power Detector
fe.protection.trample.hbm.machine_deuterium_extractor.*                                                  # (default: true) PLACE Deuterium Extractor
fe.protection.trample.hbm.machine_deuterium_tower.*                                                      # (default: true) PLACE Deuterium Extraction Tower
fe.protection.trample.hbm.machine_diesel.*                                                               # (default: true) PLACE Diesel Generator
fe.protection.trample.hbm.machine_difurnace_ext.*                                                        # (default: true) PLACE Blast Furnace Extension
fe.protection.trample.hbm.machine_difurnace_off.*                                                        # (default: true) PLACE Blast Furnace
fe.protection.trample.hbm.machine_difurnace_on.*                                                         # (default: true) PLACE Blast Furnace
fe.protection.trample.hbm.machine_difurnace_rtg_off.*                                                    # (default: true) PLACE Nuclear Blast Furnace
fe.protection.trample.hbm.machine_difurnace_rtg_on.*                                                     # (default: true) PLACE Nuclear Blast Furnace
fe.protection.trample.hbm.machine_dineutronium_battery.*                                                 # (default: true) PLACE Spark Energy Storage Block
fe.protection.trample.hbm.machine_electric_furnace_off.*                                                 # (default: true) PLACE Electric Furnace
fe.protection.trample.hbm.machine_electric_furnace_on.*                                                  # (default: true) PLACE Electric Furnace
fe.protection.trample.hbm.machine_electronium_battery.*                                                  # (default: true) PLACE Electronium Energy Storage Block
fe.protection.trample.hbm.machine_epress.*                                                               # (default: true) PLACE Electric Press
fe.protection.trample.hbm.machine_euphemium_battery.*                                                    # (default: true) PLACE Euphemium Energy Storage Block
fe.protection.trample.hbm.machine_excavator.*                                                            # (default: true) PLACE Excavator
fe.protection.trample.hbm.machine_fel.*                                                                  # (default: true) PLACE FEL
fe.protection.trample.hbm.machine_fensu.*                                                                # (default: true) PLACE FEnSU
fe.protection.trample.hbm.machine_flare.*                                                                # (default: true) PLACE Gas Flare
fe.protection.trample.hbm.machine_fluidtank.*                                                            # (default: true) PLACE Tank
fe.protection.trample.hbm.machine_forcefield.*                                                           # (default: true) PLACE Forcefield Emitter
fe.protection.trample.hbm.machine_fracking_tower.*                                                       # (default: true) PLACE Hydraulic Fracking Tower
fe.protection.trample.hbm.machine_fraction_tower.*                                                       # (default: true) PLACE Fractioning Tower
fe.protection.trample.hbm.machine_gascent.*                                                              # (default: true) PLACE Gas Centrifuge
fe.protection.trample.hbm.machine_generator.*                                                            # (default: true) PLACE Nuclear Reactor (Old)
fe.protection.trample.hbm.machine_geo.*                                                                  # (default: true) PLACE Geothermal Electric Generator
fe.protection.trample.hbm.machine_industrial_generator.*                                                 # (default: true) PLACE Industrial Generator
fe.protection.trample.hbm.machine_keyforge.*                                                             # (default: true) PLACE Locksmith Table
fe.protection.trample.hbm.machine_large_turbine.*                                                        # (default: true) PLACE Industrial Steam Turbine
fe.protection.trample.hbm.machine_lithium_battery.*                                                      # (default: true) PLACE Li-Ion Energy Storage Block
fe.protection.trample.hbm.machine_microwave.*                                                            # (default: true) PLACE Microwave
fe.protection.trample.hbm.machine_mining_laser.*                                                         # (default: true) PLACE Mining Laser
fe.protection.trample.hbm.machine_minirtg.*                                                              # (default: true) PLACE Radio Isotope Cell
fe.protection.trample.hbm.machine_missile_assembly.*                                                     # (default: true) PLACE Missile Assembly Station
fe.protection.trample.hbm.machine_mixer.*                                                                # (default: true) PLACE Industrial Mixer
fe.protection.trample.hbm.machine_nuke_furnace_off.*                                                     # (default: true) PLACE Nuclear Furnace
fe.protection.trample.hbm.machine_nuke_furnace_on.*                                                      # (default: true) PLACE Nuclear Furnace
fe.protection.trample.hbm.machine_orbus.*                                                                # (default: true) PLACE Heavy Magnetic Storage Tank
fe.protection.trample.hbm.machine_press.*                                                                # (default: true) PLACE Burner Press
fe.protection.trample.hbm.machine_puf6_tank.*                                                            # (default: true) PLACE Plutonium Hexafluoride Tank
fe.protection.trample.hbm.machine_pumpjack.*                                                             # (default: true) PLACE Pumpjack
fe.protection.trample.hbm.machine_radar.*                                                                # (default: true) PLACE Radar
fe.protection.trample.hbm.machine_radgen.*                                                               # (default: true) PLACE Radiation-Powered Engine
fe.protection.trample.hbm.machine_radspice_battery.*                                                     # (default: true) PLACE Neoveline Energy Storage Block
fe.protection.trample.hbm.machine_reactor.*                                                              # (default: true) PLACE Breeding Reactor
fe.protection.trample.hbm.machine_reactor_on.*                                                           # (default: true) PLACE Breeding Reactor
fe.protection.trample.hbm.machine_reactor_small.*                                                        # (default: true) PLACE Nuclear Reactor
fe.protection.trample.hbm.machine_refinery.*                                                             # (default: true) PLACE Oil Refinery
fe.protection.trample.hbm.machine_rtg_furnace_off.*                                                      # (default: true) PLACE RTG Furnace
fe.protection.trample.hbm.machine_rtg_furnace_on.*                                                       # (default: true) PLACE RTG Furnace
fe.protection.trample.hbm.machine_rtg_grey.*                                                             # (default: true) PLACE RTG Generator
fe.protection.trample.hbm.machine_satlinker.*                                                            # (default: true) PLACE Satellite ID Manager
fe.protection.trample.hbm.machine_saturnite_battery.*                                                    # (default: true) PLACE Saturnite Energy Storage Block
fe.protection.trample.hbm.machine_schrabidium_battery.*                                                  # (default: true) PLACE Schrabidium Energy Storage Block
fe.protection.trample.hbm.machine_schrabidium_transmutator.*                                             # (default: true) PLACE Nuclear Transmutation Device
fe.protection.trample.hbm.machine_selenium.*                                                             # (default: true) PLACE Radial Performance Engine
fe.protection.trample.hbm.machine_shredder.*                                                             # (default: true) PLACE Shredder
fe.protection.trample.hbm.machine_silex.*                                                                # (default: true) PLACE Laser Isotope Separator (SILEX)
fe.protection.trample.hbm.machine_siren.*                                                                # (default: true) PLACE Siren
fe.protection.trample.hbm.machine_solar_boiler.*                                                         # (default: true) PLACE Solar Tower Boiler
fe.protection.trample.hbm.machine_spp_bottom.*                                                           # (default: true) PLACE ZPE Potential Generator (Bottom)
fe.protection.trample.hbm.machine_spp_top.*                                                              # (default: true) PLACE ZPE Potential Generator (Top)
fe.protection.trample.hbm.machine_storage_drum.*                                                         # (default: true) PLACE Nuclear Waste Disposal Drum
fe.protection.trample.hbm.machine_telelinker.*                                                           # (default: true) PLACE Turret Telemetry Linker
fe.protection.trample.hbm.machine_teleporter.*                                                           # (default: true) PLACE Teleporter
fe.protection.trample.hbm.machine_tower_large.*                                                          # (default: true) PLACE Cooling Tower
fe.protection.trample.hbm.machine_tower_small.*                                                          # (default: true) PLACE Auxiliary Cooling Tower
fe.protection.trample.hbm.machine_transformer.*                                                          # (default: true) PLACE Charger (Up)
fe.protection.trample.hbm.machine_transformer_20.*                                                       # (default: true) PLACE Charger (Down)
fe.protection.trample.hbm.machine_transformer_dnt.*                                                      # (default: true) PLACE DNT Charger (Up)
fe.protection.trample.hbm.machine_transformer_dnt_20.*                                                   # (default: true) PLACE DNT Charger (Down)
fe.protection.trample.hbm.machine_turbine.*                                                              # (default: true) PLACE Steam Turbine
fe.protection.trample.hbm.machine_turbofan.*                                                             # (default: true) PLACE Turbofan
fe.protection.trample.hbm.machine_uf6_tank.*                                                             # (default: true) PLACE Uranium Hexafluoride Tank
fe.protection.trample.hbm.machine_waste_drum.*                                                           # (default: true) PLACE Spent Fuel Pool Drum
fe.protection.trample.hbm.machine_well.*                                                                 # (default: true) PLACE Oil Derrick
fe.protection.trample.hbm.marker_structure.*                                                             # (default: true) PLACE Multiblock Structure Marker
fe.protection.trample.hbm.meteor_battery.*                                                               # (default: true) PLACE Starmetal Static Electricity Generator
fe.protection.trample.hbm.meteor_brick.*                                                                 # (default: true) PLACE Meteor Bricks
fe.protection.trample.hbm.meteor_brick_chiseled.*                                                        # (default: true) PLACE Chiseled Meteor Bricks
fe.protection.trample.hbm.meteor_brick_cracked.*                                                         # (default: true) PLACE Cracked Meteor Bricks
fe.protection.trample.hbm.meteor_brick_mossy.*                                                           # (default: true) PLACE Mossy Meteor Bricks
fe.protection.trample.hbm.meteor_pillar.*                                                                # (default: true) PLACE Meteor Pillar
fe.protection.trample.hbm.meteor_polished.*                                                              # (default: true) PLACE Polished Meteor Block
fe.protection.trample.hbm.meteor_spawner.*                                                               # (default: true) PLACE Cyber Crab Assembler
fe.protection.trample.hbm.mine_ap.*                                                                      # (default: true) PLACE Anti-Personell Mine
fe.protection.trample.hbm.mine_fat.*                                                                     # (default: true) PLACE Fat Mine
fe.protection.trample.hbm.mine_he.*                                                                      # (default: true) PLACE Anti-Tank Mine
fe.protection.trample.hbm.mine_shrap.*                                                                   # (default: true) PLACE Shrapnel Mine
fe.protection.trample.hbm.mud_block.*                                                                    # (default: true) PLACE Oxidized Watz Mud
fe.protection.trample.hbm.muffler.*                                                                      # (default: true) PLACE Muffler
fe.protection.trample.hbm.mush.*                                                                         # (default: true) PLACE Glowing Mushroom
fe.protection.trample.hbm.mush_block.*                                                                   # (default: true) PLACE Grown Glowing Shroom
fe.protection.trample.hbm.mush_block_stem.*                                                              # (default: true) PLACE Grown Glowing Shroom Stem
fe.protection.trample.hbm.ngtv.*                                                                         # (default: true) PLACE tile.ngtv.name
fe.protection.trample.hbm.ntm_dirt.*                                                                     # (default: true) PLACE tile.dirt.name
fe.protection.trample.hbm.nuke_boy.*                                                                     # (default: true) PLACE Little Boy
fe.protection.trample.hbm.nuke_custom.*                                                                  # (default: true) PLACE Custom Nuke
fe.protection.trample.hbm.nuke_fleija.*                                                                  # (default: true) PLACE F.L.E.I.J.A.
fe.protection.trample.hbm.nuke_fstbmb.*                                                                  # (default: true) PLACE Balefire Bomb
fe.protection.trample.hbm.nuke_gadget.*                                                                  # (default: true) PLACE The Gadget
fe.protection.trample.hbm.nuke_man.*                                                                     # (default: true) PLACE Fat Man
fe.protection.trample.hbm.nuke_mike.*                                                                    # (default: true) PLACE Ivy Mike
fe.protection.trample.hbm.nuke_n2.*                                                                      # (default: true) PLACE N Mine
fe.protection.trample.hbm.nuke_prototype.*                                                               # (default: true) PLACE The Prototype
fe.protection.trample.hbm.nuke_solinium.*                                                                # (default: true) PLACE The Blue Rinse
fe.protection.trample.hbm.nuke_tsar.*                                                                    # (default: true) PLACE Tsar Bomba
fe.protection.trample.hbm.null.*                                                                         # (default: true) PLACE tile.null.name
fe.protection.trample.hbm.obj_tester.*                                                                   # (default: true) PLACE tile.obj_tester.name
fe.protection.trample.hbm.oil_pipe.*                                                                     # (default: true) PLACE Crude Oil Extraction Pipe
fe.protection.trample.hbm.ore_aluminium.*                                                                # (default: true) PLACE Aluminium Ore
fe.protection.trample.hbm.ore_asbestos.*                                                                 # (default: true) PLACE Asbestos Ore
fe.protection.trample.hbm.ore_australium.*                                                               # (default: true) PLACE Australian Ore
fe.protection.trample.hbm.ore_bedrock_block.*                                                            # (default: true) PLACE Bedrock Ore
fe.protection.trample.hbm.ore_bedrock_coltan.*                                                           # (default: true) PLACE Bedrock Coltan Ore
fe.protection.trample.hbm.ore_bedrock_oil.*                                                              # (default: true) PLACE Bedrock Oil Deposit
fe.protection.trample.hbm.ore_beryllium.*                                                                # (default: true) PLACE Beryllium Ore
fe.protection.trample.hbm.ore_cinnebar.*                                                                 # (default: true) PLACE Cinnabar Ore
fe.protection.trample.hbm.ore_coal_oil.*                                                                 # (default: true) PLACE Oily Coal Ore
fe.protection.trample.hbm.ore_coal_oil_burning.*                                                         # (default: true) PLACE Burning Oily Coal Ore
fe.protection.trample.hbm.ore_cobalt.*                                                                   # (default: true) PLACE Cobalt Ore
fe.protection.trample.hbm.ore_coltan.*                                                                   # (default: true) PLACE Coltan Ore
fe.protection.trample.hbm.ore_copper.*                                                                   # (default: true) PLACE Copper Ore
fe.protection.trample.hbm.ore_daffergon.*                                                                # (default: true) PLACE Dellite
fe.protection.trample.hbm.ore_depth_borax.*                                                              # (default: true) PLACE Depth Borax Ore
fe.protection.trample.hbm.ore_depth_cinnebar.*                                                           # (default: true) PLACE Depth Cinnabar Ore
fe.protection.trample.hbm.ore_depth_nether_neodymium.*                                                   # (default: true) PLACE Nether Depth Neodymium Ore
fe.protection.trample.hbm.ore_depth_nether_nitan.*                                                       # (default: true) PLACE Nether Depth Nitanium Ore
fe.protection.trample.hbm.ore_depth_zirconium.*                                                          # (default: true) PLACE Depth Zirconium Ore
fe.protection.trample.hbm.ore_fluorite.*                                                                 # (default: true) PLACE Fluorite Ore
fe.protection.trample.hbm.ore_gneiss_asbestos.*                                                          # (default: true) PLACE Schist Asbestos Ore
fe.protection.trample.hbm.ore_gneiss_copper.*                                                            # (default: true) PLACE Schist Copper Ore
fe.protection.trample.hbm.ore_gneiss_gas.*                                                               # (default: true) PLACE Gas Shale
fe.protection.trample.hbm.ore_gneiss_gold.*                                                              # (default: true) PLACE Schist Gold Ore
fe.protection.trample.hbm.ore_gneiss_iron.*                                                              # (default: true) PLACE Schist Iron Ore
fe.protection.trample.hbm.ore_gneiss_lithium.*                                                           # (default: true) PLACE Schist Lithium Ore
fe.protection.trample.hbm.ore_gneiss_rare.*                                                              # (default: true) PLACE Schist Rare Earth Ore
fe.protection.trample.hbm.ore_gneiss_schrabidium.*                                                       # (default: true) PLACE Schist Schrabidium Ore
fe.protection.trample.hbm.ore_gneiss_uranium.*                                                           # (default: true) PLACE Schist Uranium Ore
fe.protection.trample.hbm.ore_gneiss_uranium_scorched.*                                                  # (default: true) PLACE Scorched Schist Uranium Ore
fe.protection.trample.hbm.ore_lead.*                                                                     # (default: true) PLACE Lead Ore
fe.protection.trample.hbm.ore_lignite.*                                                                  # (default: true) PLACE Lignite Ore
fe.protection.trample.hbm.ore_meteor_aluminium.*                                                         # (default: true) PLACE Meteor Aluminium Ore
fe.protection.trample.hbm.ore_meteor_copper.*                                                            # (default: true) PLACE Meteor Copper Ore
fe.protection.trample.hbm.ore_meteor_lead.*                                                              # (default: true) PLACE Meteor Lead Ore
fe.protection.trample.hbm.ore_meteor_lithium.*                                                           # (default: true) PLACE Meteor Lithium Ore
fe.protection.trample.hbm.ore_meteor_starmetal.*                                                         # (default: true) PLACE Starmetal Ore
fe.protection.trample.hbm.ore_meteor_sulfur.*                                                            # (default: true) PLACE Meteor Sulfur Ore
fe.protection.trample.hbm.ore_meteor_thorium.*                                                           # (default: true) PLACE Meteor Thorium Ore
fe.protection.trample.hbm.ore_meteor_titanium.*                                                          # (default: true) PLACE Meteor Titanium Ore
fe.protection.trample.hbm.ore_meteor_tungsten.*                                                          # (default: true) PLACE Meteor Tungsten Ore
fe.protection.trample.hbm.ore_meteor_uranium.*                                                           # (default: true) PLACE Meteor Uranium Ore
fe.protection.trample.hbm.ore_nether_coal.*                                                              # (default: true) PLACE Burning Nether Coal Ore
fe.protection.trample.hbm.ore_nether_cobalt.*                                                            # (default: true) PLACE Nether Cobalt Ore
fe.protection.trample.hbm.ore_nether_fire.*                                                              # (default: true) PLACE Nether Phosphorus Ore
fe.protection.trample.hbm.ore_nether_plutonium.*                                                         # (default: true) PLACE Nether Plutonium Ore
fe.protection.trample.hbm.ore_nether_schrabidium.*                                                       # (default: true) PLACE Nether Schrabidium Ore
fe.protection.trample.hbm.ore_nether_smoldering.*                                                        # (default: true) PLACE Smoldering Netherrack
fe.protection.trample.hbm.ore_nether_sulfur.*                                                            # (default: true) PLACE Nether Sulfur Ore
fe.protection.trample.hbm.ore_nether_tungsten.*                                                          # (default: true) PLACE Nether Tungsten Ore
fe.protection.trample.hbm.ore_nether_uranium.*                                                           # (default: true) PLACE Nether Uranium Ore
fe.protection.trample.hbm.ore_nether_uranium_scorched.*                                                  # (default: true) PLACE Scorched Nether Uranium Ore
fe.protection.trample.hbm.ore_niter.*                                                                    # (default: true) PLACE Niter Ore
fe.protection.trample.hbm.ore_oil.*                                                                      # (default: true) PLACE Oil Deposit
fe.protection.trample.hbm.ore_oil_empty.*                                                                # (default: true) PLACE Empty Oil Deposit
fe.protection.trample.hbm.ore_oil_sand.*                                                                 # (default: true) PLACE Tar Sand
fe.protection.trample.hbm.ore_rare.*                                                                     # (default: true) PLACE Rare Earth Ore
fe.protection.trample.hbm.ore_reiium.*                                                                   # (default: true) PLACE Reiite
fe.protection.trample.hbm.ore_schrabidium.*                                                              # (default: true) PLACE Schrabidium Ore
fe.protection.trample.hbm.ore_sulfur.*                                                                   # (default: true) PLACE Sulfur Ore
fe.protection.trample.hbm.ore_tektite_osmiridium.*                                                       # (default: true) PLACE Osmiridium-Infused Tektite
fe.protection.trample.hbm.ore_thorium.*                                                                  # (default: true) PLACE Thorium Ore
fe.protection.trample.hbm.ore_tikite.*                                                                   # (default: true) PLACE Trixite
fe.protection.trample.hbm.ore_titanium.*                                                                 # (default: true) PLACE Titanium Ore
fe.protection.trample.hbm.ore_tungsten.*                                                                 # (default: true) PLACE Tungsten Ore
fe.protection.trample.hbm.ore_unobtainium.*                                                              # (default: true) PLACE Brightblende Ore
fe.protection.trample.hbm.ore_uranium.*                                                                  # (default: true) PLACE Uranium Ore
fe.protection.trample.hbm.ore_uranium_scorched.*                                                         # (default: true) PLACE Scorched Uranium Ore
fe.protection.trample.hbm.ore_verticium.*                                                                # (default: true) PLACE Dollar Green Mineral
fe.protection.trample.hbm.ore_weidanium.*                                                                # (default: true) PLACE Weidite
fe.protection.trample.hbm.pink_barrel.*                                                                  # (default: true) PLACE Kerosene Barrel
fe.protection.trample.hbm.pink_double_slab.*                                                             # (default: true) PLACE Pink Wood Double Slab
fe.protection.trample.hbm.pink_log.*                                                                     # (default: true) PLACE Pink Log
fe.protection.trample.hbm.pink_planks.*                                                                  # (default: true) PLACE Pink Wood Planks
fe.protection.trample.hbm.pink_slab.*                                                                    # (default: true) PLACE Pink Wood Slab
fe.protection.trample.hbm.pink_stairs.*                                                                  # (default: true) PLACE Pink Wood Stairs					 
fe.protection.trample.hbm.plant_dead_big_flower.*                                                        # (default: true) PLACE Dead Plant
fe.protection.trample.hbm.plant_dead_fern.*                                                              # (default: true) PLACE Dead Plant
fe.protection.trample.hbm.plant_dead_flower.*                                                            # (default: true) PLACE Dead Plant
fe.protection.trample.hbm.plant_dead_generic.*                                                           # (default: true) PLACE Dead Plant
fe.protection.trample.hbm.plant_dead_grass.*                                                             # (default: true) PLACE Dead Plant
fe.protection.trample.hbm.plasma.*                                                                       # (default: true) PLACE Plasma
fe.protection.trample.hbm.plasma_heater.*                                                                # (default: true) PLACE Plasma Heater
fe.protection.trample.hbm.pole_satellite_receiver.*                                                      # (default: true) PLACE Satellite Dish
fe.protection.trample.hbm.pole_top.*                                                                     # (default: true) PLACE Antenna Top
fe.protection.trample.hbm.pribris.*                                                                      # (default: true) PLACE RBMK Debris
fe.protection.trample.hbm.pribris_burning.*                                                              # (default: true) PLACE Flaming RBMK Debris
fe.protection.trample.hbm.pribris_digamma.*                                                              # (default: true) PLACE Blackened RBMK Debris
fe.protection.trample.hbm.pribris_radiating.*                                                            # (default: true) PLACE Smoldering RBMK Debris
fe.protection.trample.hbm.qe_containment.*                                                               # (default: true) PLACE QE Containment Door
fe.protection.trample.hbm.qe_sliding.*                                                                   # (default: true) PLACE QE Sliding Door
fe.protection.trample.hbm.radio_torch_receiver.*                                                         # (default: true) PLACE Redstone-over-Radio Receiver
fe.protection.trample.hbm.radio_torch_sender.*                                                           # (default: true) PLACE Redstone-over-Radio Sender
fe.protection.trample.hbm.radiobox.*                                                                     # (default: true) PLACE Rosenberg Pest Control Box
fe.protection.trample.hbm.radiorec.*                                                                     # (default: true) PLACE Broken FM Radio
fe.protection.trample.hbm.radsensor.*                                                                    # (default: true) PLACE Radiation Sensor
fe.protection.trample.hbm.radwater_block.*                                                               # (default: true) PLACE Irradiated Water
fe.protection.trample.hbm.rail_booster.*                                                                 # (default: true) PLACE High Speed Booster Rail
fe.protection.trample.hbm.rail_highspeed.*                                                               # (default: true) PLACE High Speed Rail
fe.protection.trample.hbm.railgun_plasma.*                                                               # (default: true) PLACE Railgun
fe.protection.trample.hbm.railing_bend.*                                                                 # (default: true) PLACE Railing Bend
fe.protection.trample.hbm.railing_end_flipped_floor.*                                                    # (default: true) PLACE Railing End Flipped (Floor)
fe.protection.trample.hbm.railing_end_flipped_self.*                                                     # (default: true) PLACE Railing End Flipped (Self)
fe.protection.trample.hbm.railing_end_floor.*                                                            # (default: true) PLACE Railing End (Floor)
fe.protection.trample.hbm.railing_end_self.*                                                             # (default: true) PLACE Railing End (Self)
fe.protection.trample.hbm.railing_normal.*                                                               # (default: true) PLACE Railing
fe.protection.trample.hbm.rbmk_absorber.*                                                                # (default: true) PLACE RBMK Boron Neutron Absorber
fe.protection.trample.hbm.rbmk_blank.*                                                                   # (default: true) PLACE RBMK Structural Column
fe.protection.trample.hbm.rbmk_boiler.*                                                                  # (default: true) PLACE RBMK Steam Channel
fe.protection.trample.hbm.rbmk_console.*                                                                 # (default: true) PLACE RBMK Console
fe.protection.trample.hbm.rbmk_control.*                                                                 # (default: true) PLACE RBMK Control Rods
fe.protection.trample.hbm.rbmk_control_auto.*                                                            # (default: true) PLACE RBMK Automatic Control Rods
fe.protection.trample.hbm.rbmk_control_mod.*                                                             # (default: true) PLACE RBMK Moderated Control Rods
fe.protection.trample.hbm.rbmk_cooler.*                                                                  # (default: true) PLACE RBMK Emergency Freezer
fe.protection.trample.hbm.rbmk_crane_console.*                                                           # (default: true) PLACE RBMK Crane Console
fe.protection.trample.hbm.rbmk_heater.*                                                                  # (default: true) PLACE RBMK Fluid Heater
fe.protection.trample.hbm.rbmk_loader.*                                                                  # (default: true) PLACE RBMK Fluid Loader
fe.protection.trample.hbm.rbmk_moderator.*                                                               # (default: true) PLACE RBMK Graphite Moderator
fe.protection.trample.hbm.rbmk_outgasser.*                                                               # (default: true) PLACE RBMK Irradiation Channel
fe.protection.trample.hbm.rbmk_reflector.*                                                               # (default: true) PLACE RBMK Tungsten Carbide Neutron Reflector
fe.protection.trample.hbm.rbmk_rod.*                                                                     # (default: true) PLACE RBMK Fuel Rod
fe.protection.trample.hbm.rbmk_rod_mod.*                                                                 # (default: true) PLACE RBMK Moderated Fuel Rod
fe.protection.trample.hbm.rbmk_rod_reasim.*                                                              # (default: true) PLACE RBMK Fuel Rod (ReaSim)
fe.protection.trample.hbm.rbmk_rod_reasim_mod.*                                                          # (default: true) PLACE RBMK Moderated Fuel Rod (ReaSim)
fe.protection.trample.hbm.rbmk_steam_inlet.*                                                             # (default: true) PLACE RBMK ReaSim Water Inlet
fe.protection.trample.hbm.rbmk_steam_outlet.*                                                            # (default: true) PLACE RBMK ReaSim Steam Outlet
fe.protection.trample.hbm.rbmk_storage.*                                                                 # (default: true) PLACE RBMK Storage Column
fe.protection.trample.hbm.reactor_computer.*                                                             # (default: true) PLACE Reactor Control
fe.protection.trample.hbm.reactor_conductor.*                                                            # (default: true) PLACE Reactor Boiler
fe.protection.trample.hbm.reactor_control.*                                                              # (default: true) PLACE Control Rods
fe.protection.trample.hbm.reactor_ejector.*                                                              # (default: true) PLACE Reactor Waste Ejector
fe.protection.trample.hbm.reactor_element.*                                                              # (default: true) PLACE Reactor Chamber
fe.protection.trample.hbm.reactor_hatch.*                                                                # (default: true) PLACE Reactor Access Hatch
fe.protection.trample.hbm.reactor_inserter.*                                                             # (default: true) PLACE Reactor Fuel Inserter
fe.protection.trample.hbm.red_barrel.*                                                                   # (default: true) PLACE Explosive Barrel
fe.protection.trample.hbm.red_cable.*                                                                    # (default: true) PLACE Red Copper Cable
fe.protection.trample.hbm.red_cable_gauge.*                                                              # (default: true) PLACE Power Gauge
fe.protection.trample.hbm.red_pylon.*                                                                    # (default: true) PLACE Electricity Pole
fe.protection.trample.hbm.red_pylon_large.*                                                              # (default: true) PLACE Large Electricity Pylon
fe.protection.trample.hbm.red_wire_coated.*                                                              # (default: true) PLACE Red Copper Cable Block
fe.protection.trample.hbm.red_wire_sealed.*                                                              # (default: true) PLACE Rad Sealed Red Copper Cable Block
fe.protection.trample.hbm.reinforced_brick.*                                                             # (default: true) PLACE Reinforced Brick
fe.protection.trample.hbm.reinforced_brick_slab.*                                                        # (default: true) PLACE Reinforced Brick Slab
fe.protection.trample.hbm.reinforced_brick_stairs.*                                                      # (default: true) PLACE Reinforced Brick Stairs
fe.protection.trample.hbm.reinforced_glass.*                                                             # (default: true) PLACE Reinforced Glass
fe.protection.trample.hbm.reinforced_lamp_off.*                                                          # (default: true) PLACE Reinforced Lamp
fe.protection.trample.hbm.reinforced_lamp_on.*                                                           # (default: true) PLACE Reinforced Lamp
fe.protection.trample.hbm.reinforced_light.*                                                             # (default: true) PLACE Reinforced Glowstone
fe.protection.trample.hbm.reinforced_sand.*                                                              # (default: true) PLACE Reinforced Sandstone
fe.protection.trample.hbm.reinforced_sand_slab.*                                                         # (default: true) PLACE Reinforced Sand Slab
fe.protection.trample.hbm.reinforced_sand_stairs.*                                                       # (default: true) PLACE Reinforced Sand Stairs
fe.protection.trample.hbm.reinforced_stone.*                                                             # (default: true) PLACE Dense Stone
fe.protection.trample.hbm.reinforced_stone_slab.*                                                        # (default: true) PLACE Reinforced Stone Slab
fe.protection.trample.hbm.reinforced_stone_stairs.*                                                      # (default: true) PLACE Reinforced Stone Stairs
fe.protection.trample.hbm.residue.*                                                                      # (default: true) PLACE Cloud Residue
fe.protection.trample.hbm.round_airlock_door.*                                                           # (default: true) PLACE Round Airlock Door
fe.protection.trample.hbm.rtg_polonium.*                                                                 # (default: true) PLACE PT Isotope Cell
fe.protection.trample.hbm.safe.*                                                                         # (default: true) PLACE Safe
fe.protection.trample.hbm.sand_boron.*                                                                   # (default: true) PLACE Boron Sand
fe.protection.trample.hbm.sand_dirty.*                                                                   # (default: true) PLACE Oily Sand
fe.protection.trample.hbm.sand_dirty_red.*                                                               # (default: true) PLACE Red Oily Sand
fe.protection.trample.hbm.sand_gold.*                                                                    # (default: true) PLACE Gold Sand
fe.protection.trample.hbm.sand_gold198.*                                                                 # (default: true) PLACE Gold-198 Sand
fe.protection.trample.hbm.sand_lead.*                                                                    # (default: true) PLACE Lead Sand
fe.protection.trample.hbm.sand_polonium.*                                                                # (default: true) PLACE Polonium Sand
fe.protection.trample.hbm.sand_quartz.*                                                                  # (default: true) PLACE Quartz Sand
fe.protection.trample.hbm.sand_uranium.*                                                                 # (default: true) PLACE Uranium Sand
fe.protection.trample.hbm.sat_dock.*                                                                     # (default: true) PLACE Cargo Landing Pad
fe.protection.trample.hbm.schrabidic_block.*                                                             # (default: true) PLACE Schrabidic Acid
fe.protection.trample.hbm.seal_controller.*                                                              # (default: true) PLACE Silo Hatch Opener
fe.protection.trample.hbm.seal_frame.*                                                                   # (default: true) PLACE Silo Hatch Frame
fe.protection.trample.hbm.seal_hatch.*                                                                   # (default: true) PLACE Silo Hatch
fe.protection.trample.hbm.secure_access_door.*                                                           # (default: true) PLACE Secure Access Door
fe.protection.trample.hbm.sellafield_0.*                                                                 # (default: true) PLACE Sellafite
fe.protection.trample.hbm.sellafield_1.*                                                                 # (default: true) PLACE Hot Sellafite
fe.protection.trample.hbm.sellafield_2.*                                                                 # (default: true) PLACE Boiling Sellafite
fe.protection.trample.hbm.sellafield_3.*                                                                 # (default: true) PLACE Blazing Sellafite
fe.protection.trample.hbm.sellafield_4.*                                                                 # (default: true) PLACE Infernal Sellafite
fe.protection.trample.hbm.sellafield_core.*                                                              # (default: true) PLACE Sellafite-Corium
fe.protection.trample.hbm.sellafield_slaked.*                                                            # (default: true) PLACE Slaked Sellafite
fe.protection.trample.hbm.silo_hatch.*                                                                   # (default: true) PLACE Silo Hatch
fe.protection.trample.hbm.sliding_blast_door.*                                                           # (default: true) PLACE Sideways Sliding Blast Door
fe.protection.trample.hbm.sliding_blast_door_2.*                                                         # (default: true) PLACE Sideways Sliding Blast Door
fe.protection.trample.hbm.sliding_blast_door_keypad.*                                                    # (default: true) PLACE tile.sliding_blast_door_keypad.name
fe.protection.trample.hbm.sliding_gate_door.*                                                            # (default: true) PLACE Small QE Containment Door
fe.protection.trample.hbm.sliding_seal_door.*                                                            # (default: true) PLACE Sliding Metal Door
fe.protection.trample.hbm.small_hatch.*                                                                  # (default: true) PLACE Small Hatch
fe.protection.trample.hbm.solar_mirror.*                                                                 # (default: true) PLACE Heliostat Mirror
fe.protection.trample.hbm.soyuz_capsule.*                                                                # (default: true) PLACE Cargo Landing Capsule
fe.protection.trample.hbm.soyuz_launcher.*                                                               # (default: true) PLACE Soyuz Launch Platform
fe.protection.trample.hbm.spikes.*                                                                       # (default: true) PLACE Spikes
fe.protection.trample.hbm.spinny_light.*                                                                 # (default: true) PLACE Spinny Light
fe.protection.trample.hbm.steel_beam.*                                                                   # (default: true) PLACE Steel Beam
fe.protection.trample.hbm.steel_corner.*                                                                 # (default: true) PLACE Steel Wall Corner
fe.protection.trample.hbm.steel_grate.*                                                                  # (default: true) PLACE Steel Grate
fe.protection.trample.hbm.steel_poles.*                                                                  # (default: true) PLACE Steel Pole
fe.protection.trample.hbm.steel_roof.*                                                                   # (default: true) PLACE Flat Steel Roof
fe.protection.trample.hbm.steel_scaffold.*                                                               # (default: true) PLACE Steel Scaffold
fe.protection.trample.hbm.steel_wall.*                                                                   # (default: true) PLACE Steel Wall
fe.protection.trample.hbm.stone_cracked.*                                                                # (default: true) PLACE Cracked Stone
fe.protection.trample.hbm.stone_depth.*                                                                  # (default: true) PLACE Depth Rock
fe.protection.trample.hbm.stone_depth_nether.*                                                           # (default: true) PLACE Nether Depth Rock
fe.protection.trample.hbm.stone_gneiss.*                                                                 # (default: true) PLACE Graphitic Schist
fe.protection.trample.hbm.stone_porous.*                                                                 # (default: true) PLACE Porous Stone
fe.protection.trample.hbm.struct_iter_core.*                                                             # (default: true) PLACE Fusion Reactor Core Component
fe.protection.trample.hbm.struct_launcher.*                                                              # (default: true) PLACE Launch Pad Component Block
fe.protection.trample.hbm.struct_launcher_core.*                                                         # (default: true) PLACE Compact Launcher Core Component
fe.protection.trample.hbm.struct_launcher_core_large.*                                                   # (default: true) PLACE Launch Table Core Component
fe.protection.trample.hbm.struct_plasma_core.*                                                           # (default: true) PLACE Plasma Heater Core Component
fe.protection.trample.hbm.struct_scaffold.*                                                              # (default: true) PLACE Launch Pad Scaffold Block
fe.protection.trample.hbm.struct_soyuz_core.*                                                            # (default: true) PLACE Soyuz Launcher Core Component
fe.protection.trample.hbm.substation.*                                                                   # (default: true) PLACE Substation
fe.protection.trample.hbm.taint.*                                                                        # (default: true) PLACE Taint
fe.protection.trample.hbm.taint_barrel.*                                                                 # (default: true) PLACE IMP Residue Barrel
fe.protection.trample.hbm.tape_recorder.*                                                                # (default: true) PLACE Tape Recorder
fe.protection.trample.hbm.tektite.*                                                                      # (default: true) PLACE Tektite
fe.protection.trample.hbm.tesla.*                                                                        # (default: true) PLACE Tesla Coil
fe.protection.trample.hbm.test_render.*                                                                  # (default: true) PLACE tile.test_render.name
fe.protection.trample.hbm.therm_endo.*                                                                   # (default: true) PLACE Endothermic Bomb
fe.protection.trample.hbm.therm_exo.*                                                                    # (default: true) PLACE Exothermic Bomb
fe.protection.trample.hbm.tile_lab.*                                                                     # (default: true) PLACE Laboratory Tiles
fe.protection.trample.hbm.tile_lab_broken.*                                                              # (default: true) PLACE Broken Laboratory Tiles
fe.protection.trample.hbm.tile_lab_broken_slab.*                                                         # (default: true) PLACE Broken Laboratory Tile Slab
fe.protection.trample.hbm.tile_lab_broken_stairs.*                                                       # (default: true) PLACE Broken Laboratory Tile Stairs
fe.protection.trample.hbm.tile_lab_cracked.*                                                             # (default: true) PLACE Cracked Laboratory Tiles
fe.protection.trample.hbm.tile_lab_cracked_slab.*                                                        # (default: true) PLACE Cracked Laboratory Tile Slab
fe.protection.trample.hbm.tile_lab_cracked_stairs.*                                                      # (default: true) PLACE Cracked Laboratory Tile Stairs
fe.protection.trample.hbm.tile_lab_slab.*                                                                # (default: true) PLACE Laboratory Tile Slab
fe.protection.trample.hbm.tile_lab_stairs.*                                                              # (default: true) PLACE Laboratory Tile Stairs
fe.protection.trample.hbm.toxic_block.*                                                                  # (default: true) PLACE Sellaline
fe.protection.trample.hbm.transition_seal.*                                                              # (default: true) PLACE Transition Seal
fe.protection.trample.hbm.turret_brandon.*                                                               # (default: true) PLACE tile.turret_brandon.name
fe.protection.trample.hbm.turret_cheapo.*                                                                # (default: true) PLACE Cheapo Gatling Sentry
fe.protection.trample.hbm.turret_chekhov.*                                                               # (default: true) PLACE Heavy Machine Gun Turret "Chekhov's Gun"
fe.protection.trample.hbm.turret_cwis.*                                                                  # (default: true) PLACE Phalanx Mk-15 CIWS
fe.protection.trample.hbm.turret_flamer.*                                                                # (default: true) PLACE Flamethrower Turret
fe.protection.trample.hbm.turret_friendly.*                                                              # (default: true) PLACE Chaingun Turret "Mister Friendly"
fe.protection.trample.hbm.turret_fritz.*                                                                 # (default: true) PLACE Heavy Flamethrower Turret "Fritz"
fe.protection.trample.hbm.turret_heavy.*                                                                 # (default: true) PLACE Heavy Machine Gun Turret
fe.protection.trample.hbm.turret_howard.*                                                                # (default: true) PLACE Goalkeeper Twin Chaingun CIWS "Howard"
fe.protection.trample.hbm.turret_howard_damaged.*                                                        # (default: true) PLACE Goalkeeper Twin Chaingun CIWS "Methusalem"
fe.protection.trample.hbm.turret_jeremy.*                                                                # (default: true) PLACE Autocannon Turret "Jeremy"
fe.protection.trample.hbm.turret_light.*                                                                 # (default: true) PLACE Light Machine Gun Turret
fe.protection.trample.hbm.turret_maxwell.*                                                               # (default: true) PLACE High-Energy MASER Turret "Maxwell"
fe.protection.trample.hbm.turret_richard.*                                                               # (default: true) PLACE Rocket Launcher Turret "Richard"
fe.protection.trample.hbm.turret_rocket.*                                                                # (default: true) PLACE Rocket Turret
fe.protection.trample.hbm.turret_spitfire.*                                                              # (default: true) PLACE Heavy Artillery Turret
fe.protection.trample.hbm.turret_tau.*                                                                   # (default: true) PLACE Tauon Turret
fe.protection.trample.hbm.turret_tauon.*                                                                 # (default: true) PLACE XVL1456 Prototype Turret "Tauon"
fe.protection.trample.hbm.undef.*                                                                        # (default: true) PLACE tile.undef.name
fe.protection.trample.hbm.uu_gigafactory.*                                                               # (default: true) PLACE UU-Matter Gigafactory
fe.protection.trample.hbm.vault_door.*                                                                   # (default: true) PLACE Vault-Tec Blast Door
fe.protection.trample.hbm.vent_chlorine.*                                                                # (default: true) PLACE Poison Vent
fe.protection.trample.hbm.vent_chlorine_seal.*                                                           # (default: true) PLACE Chlorine Seal
fe.protection.trample.hbm.vent_cloud.*                                                                   # (default: true) PLACE Cloud Vent
fe.protection.trample.hbm.vent_pink_cloud.*                                                              # (default: true) PLACE Pink Cloud Vent
fe.protection.trample.hbm.vitrified_barrel.*                                                             # (default: true) PLACE Vitrified Nuclear Waste Drum
fe.protection.trample.hbm.void.*                                                                         # (default: true) PLACE tile.void.name
fe.protection.trample.hbm.volcanic_lava_block.*                                                          # (default: true) PLACE Volcanic Lava
fe.protection.trample.hbm.volcano_core.*                                                                 # (default: true) PLACE Volcano Core
fe.protection.trample.hbm.waste_dirt.*                                                                   # (default: true) PLACE Contaminated Dirt
fe.protection.trample.hbm.waste_earth.*                                                                  # (default: true) PLACE Dead Grass
fe.protection.trample.hbm.waste_grass_tall.*                                                             # (default: true) PLACE Waste Grass
fe.protection.trample.hbm.waste_gravel.*                                                                 # (default: true) PLACE Contaminated Gravel
fe.protection.trample.hbm.waste_ice.*                                                                    # (default: true) PLACE Contaminated Ice
fe.protection.trample.hbm.waste_leaves.*                                                                 # (default: true) PLACE Waste Leaves
fe.protection.trample.hbm.waste_log.*                                                                    # (default: true) PLACE Charred Log
fe.protection.trample.hbm.waste_mycelium.*                                                               # (default: true) PLACE Glowing Mycelium
fe.protection.trample.hbm.waste_planks.*                                                                 # (default: true) PLACE Charred Wooden Planks
fe.protection.trample.hbm.waste_sand.*                                                                   # (default: true) PLACE Contaminated Sand
fe.protection.trample.hbm.waste_sand_red.*                                                               # (default: true) PLACE Contaminated Red Sand
fe.protection.trample.hbm.waste_sandstone.*                                                              # (default: true) PLACE Contaminated Sandstone
fe.protection.trample.hbm.waste_sandstone_red.*                                                          # (default: true) PLACE Contaminated Red Sandstone
fe.protection.trample.hbm.waste_snow.*                                                                   # (default: true) PLACE Contaminated Snow
fe.protection.trample.hbm.waste_snow_block.*                                                             # (default: true) PLACE Contaminated Block of Snow
fe.protection.trample.hbm.waste_terracotta.*                                                             # (default: true) PLACE Contaminated Terracotta
fe.protection.trample.hbm.waste_trinitite.*                                                              # (default: true) PLACE Trinitite Ore
fe.protection.trample.hbm.waste_trinitite_red.*                                                          # (default: true) PLACE Red Trinitite Ore
fe.protection.trample.hbm.water_door.*                                                                   # (default: true) PLACE Water Door
fe.protection.trample.hbm.watz_conductor.*                                                               # (default: true) PLACE Watz Electricity Port
fe.protection.trample.hbm.watz_control.*                                                                 # (default: true) PLACE Reinforced Control Rods
fe.protection.trample.hbm.watz_cooler.*                                                                  # (default: true) PLACE Watz Reactor Supercooler
fe.protection.trample.hbm.watz_core.*                                                                    # (default: true) PLACE Watz Reactor Control
fe.protection.trample.hbm.watz_element.*                                                                 # (default: true) PLACE Watz Reaction Chamber
fe.protection.trample.hbm.watz_end.*                                                                     # (default: true) PLACE Watz Reactor Stability Element
fe.protection.trample.hbm.watz_hatch.*                                                                   # (default: true) PLACE Watz Reactor Access Hatch
fe.protection.trample.hbm.yellow_barrel.*                                                                # (default: true) PLACE Radioactive Barrel
fe.protection.trample.immersiveengineering.aluminum_scaffolding_stairs0.*                                # (default: true) PLACE Aluminium Scaffolding Stairs
fe.protection.trample.immersiveengineering.aluminum_scaffolding_stairs1.*                                # (default: true) PLACE Aluminium Scaffolding Stairs
fe.protection.trample.immersiveengineering.aluminum_scaffolding_stairs2.*                                # (default: true) PLACE Aluminium Scaffolding Stairs
fe.protection.trample.immersiveengineering.cloth_device.*                                                # (default: true) PLACE tile.immersiveengineering.cloth_device.name
fe.protection.trample.immersiveengineering.connector.*                                                   # (default: true) PLACE tile.immersiveengineering.connector.name
fe.protection.trample.immersiveengineering.conveyor.*                                                    # (default: true) PLACE tile.immersiveengineering.conveyor.name
fe.protection.trample.immersiveengineering.fake_light.*                                                  # (default: true) PLACE tile.immersiveengineering.fake_light.name
fe.protection.trample.immersiveengineering.fluidbiodiesel.*                                              # (default: true) PLACE Biodiesel
fe.protection.trample.immersiveengineering.fluidconcrete.*                                               # (default: true) PLACE Liquid Concrete
fe.protection.trample.immersiveengineering.fluidcreosote.*                                               # (default: true) PLACE Creosote Oil
fe.protection.trample.immersiveengineering.fluidethanol.*                                                # (default: true) PLACE Ethanol
fe.protection.trample.immersiveengineering.fluidplantoil.*                                               # (default: true) PLACE Plant Oil
fe.protection.trample.immersiveengineering.hemp.*                                                        # (default: true) PLACE Industrial Hemp
fe.protection.trample.immersiveengineering.metal_decoration0.*                                           # (default: true) PLACE tile.immersiveengineering.metal_decoration0.name
fe.protection.trample.immersiveengineering.metal_decoration1.*                                           # (default: true) PLACE tile.immersiveengineering.metal_decoration1.name
fe.protection.trample.immersiveengineering.metal_decoration1_slab.*                                      # (default: true) PLACE tile.immersiveengineering.metal_decoration1_slab.name
fe.protection.trample.immersiveengineering.metal_decoration2.*                                           # (default: true) PLACE tile.immersiveengineering.metal_decoration2.name
fe.protection.trample.immersiveengineering.metal_device0.*                                               # (default: true) PLACE tile.immersiveengineering.metal_device0.name
fe.protection.trample.immersiveengineering.metal_device1.*                                               # (default: true) PLACE tile.immersiveengineering.metal_device1.name
fe.protection.trample.immersiveengineering.metal_ladder.*                                                # (default: true) PLACE tile.immersiveengineering.metal_ladder.name
fe.protection.trample.immersiveengineering.metal_multiblock.*                                            # (default: true) PLACE tile.immersiveengineering.metal_multiblock.name
fe.protection.trample.immersiveengineering.ore.*                                                         # (default: true) PLACE tile.immersiveengineering.ore.name
fe.protection.trample.immersiveengineering.sheetmetal.*                                                  # (default: true) PLACE tile.immersiveengineering.sheetmetal.name
fe.protection.trample.immersiveengineering.sheetmetal_slab.*                                             # (default: true) PLACE tile.immersiveengineering.sheetmetal_slab.name
fe.protection.trample.immersiveengineering.steel_scaffolding_stairs0.*                                   # (default: true) PLACE Steel Scaffolding Stairs
fe.protection.trample.immersiveengineering.steel_scaffolding_stairs1.*                                   # (default: true) PLACE Steel Scaffolding Stairs
fe.protection.trample.immersiveengineering.steel_scaffolding_stairs2.*                                   # (default: true) PLACE Steel Scaffolding Stairs
fe.protection.trample.immersiveengineering.stone_decoration.*                                            # (default: true) PLACE tile.immersiveengineering.stone_decoration.name
fe.protection.trample.immersiveengineering.stone_decoration_slab.*                                       # (default: true) PLACE tile.immersiveengineering.stone_decoration_slab.name
fe.protection.trample.immersiveengineering.stone_decoration_stairs_concrete.*                            # (default: true) PLACE Concrete Stairs
fe.protection.trample.immersiveengineering.stone_decoration_stairs_concrete_leaded.*                     # (default: true) PLACE Leaded Concrete Stairs
fe.protection.trample.immersiveengineering.stone_decoration_stairs_concrete_tile.*                       # (default: true) PLACE Concrete Tile Stairs
fe.protection.trample.immersiveengineering.stone_decoration_stairs_hempcrete.*                           # (default: true) PLACE Hempcrete Stairs
fe.protection.trample.immersiveengineering.stone_device.*                                                # (default: true) PLACE tile.immersiveengineering.stone_device.name
fe.protection.trample.immersiveengineering.storage.*                                                     # (default: true) PLACE tile.immersiveengineering.storage.name
fe.protection.trample.immersiveengineering.storage_slab.*                                                # (default: true) PLACE tile.immersiveengineering.storage_slab.name
fe.protection.trample.immersiveengineering.treated_wood.*                                                # (default: true) PLACE tile.immersiveengineering.treated_wood.name
fe.protection.trample.immersiveengineering.treated_wood_slab.*                                           # (default: true) PLACE tile.immersiveengineering.treated_wood_slab.name
fe.protection.trample.immersiveengineering.treated_wood_stairs0.*                                        # (default: true) PLACE Treated Wood Stairs
fe.protection.trample.immersiveengineering.treated_wood_stairs1.*                                        # (default: true) PLACE Treated Wood Stairs
fe.protection.trample.immersiveengineering.treated_wood_stairs2.*                                        # (default: true) PLACE Treated Wood Stairs
fe.protection.trample.immersiveengineering.wooden_decoration.*                                           # (default: true) PLACE tile.immersiveengineering.wooden_decoration.name
fe.protection.trample.immersiveengineering.wooden_device0.*                                              # (default: true) PLACE tile.immersiveengineering.wooden_device0.name
fe.protection.trample.immersiveengineering.wooden_device1.*                                              # (default: true) PLACE tile.immersiveengineering.wooden_device1.name
fe.protection.trample.immersiveintelligence.ammonia.*                                                    # (default: true) PLACE tile.immersiveintelligence.ammonia.name
fe.protection.trample.immersiveintelligence.brine.*                                                      # (default: true) PLACE tile.immersiveintelligence.brine.name
fe.protection.trample.immersiveintelligence.carbon_dioxide.*                                             # (default: true) PLACE tile.immersiveintelligence.carbon_dioxide.name
fe.protection.trample.immersiveintelligence.carbon_oxide.*                                               # (default: true) PLACE tile.immersiveintelligence.carbon_oxide.name
fe.protection.trample.immersiveintelligence.charred_log.*                                                # (default: true) PLACE tile.immersiveintelligence.charred_log.name
fe.protection.trample.immersiveintelligence.chlorine.*                                                   # (default: true) PLACE tile.immersiveintelligence.chlorine.name
fe.protection.trample.immersiveintelligence.cloth_decoration.*                                           # (default: true) PLACE tile.immersiveintelligence.cloth_decoration.name
fe.protection.trample.immersiveintelligence.concrete_decoration.*                                        # (default: true) PLACE tile.immersiveintelligence.concrete_decoration.name
fe.protection.trample.immersiveintelligence.concrete_decoration_slab.*                                   # (default: true) PLACE tile.immersiveintelligence.concrete_decoration_slab.name
fe.protection.trample.immersiveintelligence.concrete_decoration_stairs_concrete_bricks.*                 # (default: true) PLACE Concrete Bricks Slab
fe.protection.trample.immersiveintelligence.concrete_decoration_stairs_sturdy_concrete_bricks.*          # (default: true) PLACE Panzerconcrete Bricks Stairs
fe.protection.trample.immersiveintelligence.concrete_decoration_stairs_uberconcrete.*                    # (default: true) PLACE berconcrete Bricks Stairs
fe.protection.trample.immersiveintelligence.data_connector.*                                             # (default: true) PLACE tile.immersiveintelligence.data_connector.name
fe.protection.trample.immersiveintelligence.etching_acid.*                                               # (default: true) PLACE tile.immersiveintelligence.etching_acid.name
fe.protection.trample.immersiveintelligence.formic_acid.*                                                # (default: true) PLACE tile.immersiveintelligence.formic_acid.name
fe.protection.trample.immersiveintelligence.gate_multiblock.*                                            # (default: true) PLACE tile.immersiveintelligence.gate_multiblock.name
fe.protection.trample.immersiveintelligence.gearbox.*                                                    # (default: true) PLACE tile.immersiveintelligence.gearbox.name
fe.protection.trample.immersiveintelligence.hydrofluoric_acid.*                                          # (default: true) PLACE tile.immersiveintelligence.hydrofluoric_acid.name
fe.protection.trample.immersiveintelligence.hydrogen.*                                                   # (default: true) PLACE tile.immersiveintelligence.hydrogen.name
fe.protection.trample.immersiveintelligence.ink.*                                                        # (default: true) PLACE tile.immersiveintelligence.ink.name
fe.protection.trample.immersiveintelligence.ink_cyan.*                                                   # (default: true) PLACE tile.immersiveintelligence.ink_cyan.name
fe.protection.trample.immersiveintelligence.ink_magenta.*                                                # (default: true) PLACE tile.immersiveintelligence.ink_magenta.name
fe.protection.trample.immersiveintelligence.ink_yellow.*                                                 # (default: true) PLACE tile.immersiveintelligence.ink_yellow.name
fe.protection.trample.immersiveintelligence.latex.*                                                      # (default: true) PLACE tile.immersiveintelligence.latex.name
fe.protection.trample.immersiveintelligence.mechanical_connector.*                                       # (default: true) PLACE tile.immersiveintelligence.mechanical_connector.name
fe.protection.trample.immersiveintelligence.mechanical_device.*                                          # (default: true) PLACE tile.immersiveintelligence.mechanical_device.name
fe.protection.trample.immersiveintelligence.mechanical_device1.*                                         # (default: true) PLACE tile.immersiveintelligence.mechanical_device1.name
fe.protection.trample.immersiveintelligence.metal_decoration.*                                           # (default: true) PLACE tile.immersiveintelligence.metal_decoration.name
fe.protection.trample.immersiveintelligence.metal_device.*                                               # (default: true) PLACE tile.immersiveintelligence.metal_device.name
fe.protection.trample.immersiveintelligence.metal_device1.*                                              # (default: true) PLACE tile.immersiveintelligence.metal_device1.name
fe.protection.trample.immersiveintelligence.metal_fortification.*                                        # (default: true) PLACE tile.immersiveintelligence.metal_fortification.name
fe.protection.trample.immersiveintelligence.metal_fortification1.*                                       # (default: true) PLACE tile.immersiveintelligence.metal_fortification1.name
fe.protection.trample.immersiveintelligence.metal_multiblock.*                                           # (default: true) PLACE tile.immersiveintelligence.metal_multiblock.name
fe.protection.trample.immersiveintelligence.metal_multiblock1.*                                          # (default: true) PLACE tile.immersiveintelligence.metal_multiblock1.name
fe.protection.trample.immersiveintelligence.methanol.*                                                   # (default: true) PLACE tile.immersiveintelligence.methanol.name
fe.protection.trample.immersiveintelligence.mine_sign.*                                                  # (default: true) PLACE tile.immersiveintelligence.mine_sign.name
fe.protection.trample.immersiveintelligence.mustard_gas.*                                                # (default: true) PLACE tile.immersiveintelligence.mustard_gas.name
fe.protection.trample.immersiveintelligence.nitric_acid.*                                                # (default: true) PLACE tile.immersiveintelligence.nitric_acid.name
fe.protection.trample.immersiveintelligence.ore.*                                                        # (default: true) PLACE tile.immersiveintelligence.ore.name
fe.protection.trample.immersiveintelligence.oxygen.*                                                     # (default: true) PLACE tile.immersiveintelligence.oxygen.name
fe.protection.trample.immersiveintelligence.radio_explosives.*                                           # (default: true) PLACE tile.immersiveintelligence.radio_explosives.name
fe.protection.trample.immersiveintelligence.rubber_leaves.*                                              # (default: true) PLACE tile.immersiveintelligence.rubber_leaves.name
fe.protection.trample.immersiveintelligence.rubber_log.*                                                 # (default: true) PLACE tile.immersiveintelligence.rubber_log.name
fe.protection.trample.immersiveintelligence.rubber_sapling.*                                             # (default: true) PLACE tile.immersiveintelligence.rubber_sapling.name
fe.protection.trample.immersiveintelligence.sheetmetal.*                                                 # (default: true) PLACE tile.immersiveintelligence.sheetmetal.name
fe.protection.trample.immersiveintelligence.sheetmetal_slab.*                                            # (default: true) PLACE tile.immersiveintelligence.sheetmetal_slab.name
fe.protection.trample.immersiveintelligence.small_crate.*                                                # (default: true) PLACE tile.immersiveintelligence.small_crate.name
fe.protection.trample.immersiveintelligence.stone_decoration.*                                           # (default: true) PLACE tile.immersiveintelligence.stone_decoration.name
fe.protection.trample.immersiveintelligence.storage.*                                                    # (default: true) PLACE tile.immersiveintelligence.storage.name
fe.protection.trample.immersiveintelligence.storage_slab.*                                               # (default: true) PLACE tile.immersiveintelligence.storage_slab.name
fe.protection.trample.immersiveintelligence.sulfuric_acid.*                                              # (default: true) PLACE tile.immersiveintelligence.sulfuric_acid.name
fe.protection.trample.immersiveintelligence.tellermine.*                                                 # (default: true) PLACE tile.immersiveintelligence.tellermine.name
fe.protection.trample.immersiveintelligence.tripmine.*                                                   # (default: true) PLACE tile.immersiveintelligence.tripmine.name
fe.protection.trample.immersiveintelligence.tripwire_connector.*                                         # (default: true) PLACE tile.immersiveintelligence.tripwire_connector.name
fe.protection.trample.immersiveintelligence.wooden_fortification.*                                       # (default: true) PLACE tile.immersiveintelligence.wooden_fortification.name
fe.protection.trample.immersiveintelligence.wooden_multiblock.*                                          # (default: true) PLACE tile.immersiveintelligence.wooden_multiblock.name
fe.protection.trample.immersivepetroleum.dummy.*                                                         # (default: true) PLACE tile.immersivepetroleum.dummy.name
fe.protection.trample.immersivepetroleum.fluid_crude_oil.*                                               # (default: true) PLACE Crude Oil
fe.protection.trample.immersivepetroleum.fluid_diesel.*                                                  # (default: true) PLACE Diesel
fe.protection.trample.immersivepetroleum.fluid_gasoline.*                                                # (default: true) PLACE Gasoline
fe.protection.trample.immersivepetroleum.fluid_lubricant.*                                               # (default: true) PLACE Lubricant
fe.protection.trample.immersivepetroleum.fluid_napalm.*                                                  # (default: true) PLACE Napalm
fe.protection.trample.immersivepetroleum.metal_device.*                                                  # (default: true) PLACE tile.immersivepetroleum.metal_device.name
fe.protection.trample.immersivepetroleum.metal_multiblock.*                                              # (default: true) PLACE tile.immersivepetroleum.metal_multiblock.name
fe.protection.trample.immersivepetroleum.stone_decoration.*                                              # (default: true) PLACE tile.immersivepetroleum.stone_decoration.name
fe.protection.trample.immersiverailroading.block_rail.*                                                  # (default: true) PLACE Rail
fe.protection.trample.immersiverailroading.block_rail_gag.*                                              # (default: true) PLACE Rail (Gag)
fe.protection.trample.immersiverailroading.block_rail_preview.*                                          # (default: true) PLACE Rail Preview
fe.protection.trample.immersiverailroading.multiblock.*                                                  # (default: true) PLACE tile.immersiverailroading:multiblock.name
fe.protection.trample.immersivetech.connectors.*                                                         # (default: true) PLACE tile.immersivetech.connectors.name
fe.protection.trample.immersivetech.exhauststeam.*                                                       # (default: true) PLACE tile.immersivetech.exhaustSteam.name
fe.protection.trample.immersivetech.fluidchlorine.*                                                      # (default: true) PLACE Chlorine
fe.protection.trample.immersivetech.fluiddistwater.*                                                     # (default: true) PLACE Distilled Water
fe.protection.trample.immersivetech.fluidfluegas.*                                                       # (default: true) PLACE Flue Gas
fe.protection.trample.immersivetech.fluidhighpressuresteam.*                                             # (default: true) PLACE High Pressure Steam
fe.protection.trample.immersivetech.fluidhotwater.*                                                      # (default: true) PLACE Hot Spring Water
fe.protection.trample.immersivetech.fluidmoltensalt.*                                                    # (default: true) PLACE Molten Salt
fe.protection.trample.immersivetech.fluidmoltensodium.*                                                  # (default: true) PLACE Molten Sodium
fe.protection.trample.immersivetech.fluidsteam.*                                                         # (default: true) PLACE Steam
fe.protection.trample.immersivetech.fluidsuperheatedmoltensodium.*                                       # (default: true) PLACE Superheated Molten Sodium
fe.protection.trample.immersivetech.metal_barrel.*                                                       # (default: true) PLACE tile.immersivetech.metal_barrel.name
fe.protection.trample.immersivetech.metal_multiblock.*                                                   # (default: true) PLACE tile.immersivetech.metal_multiblock.name
fe.protection.trample.immersivetech.metal_multiblock1.*                                                  # (default: true) PLACE tile.immersivetech.metal_multiblock1.name
fe.protection.trample.immersivetech.metal_trash.*                                                        # (default: true) PLACE tile.immersivetech.metal_trash.name
fe.protection.trample.immersivetech.stone_decoration.*                                                   # (default: true) PLACE tile.immersivetech.stone_decoration.name
fe.protection.trample.immersivetech.stone_decoration_slab.*                                              # (default: true) PLACE tile.immersivetech.stone_decoration_slab.name
fe.protection.trample.immersivetech.valve.*                                                              # (default: true) PLACE tile.immersivetech.valve.name
fe.protection.trample.immersivetech.wooden_crate.*                                                       # (default: true) PLACE tile.immersivetech.wooden_crate.name
fe.protection.trample.libvulpes.advancedmotor.*                                                          # (default: true) PLACE Advanced Motor
fe.protection.trample.libvulpes.advstructuremachine.*                                                    # (default: true) PLACE Advanced Machine Structure
fe.protection.trample.libvulpes.blockphantom.*                                                           # (default: true) PLACE tile.blockPhantom.name
fe.protection.trample.libvulpes.coalgenerator.*                                                          # (default: true) PLACE Coal Generator
fe.protection.trample.libvulpes.coil0.*                                                                  # (default: true) PLACE tile.coil.name
fe.protection.trample.libvulpes.creativepowerbattery.*                                                   # (default: true) PLACE Creative Power Input Plug
fe.protection.trample.libvulpes.elitemotor.*                                                             # (default: true) PLACE Elite Motor
fe.protection.trample.libvulpes.enhancedmotor.*                                                          # (default: true) PLACE Enhanced Motor
fe.protection.trample.libvulpes.forgepowerinput.*                                                        # (default: true) PLACE Power Input Plug
fe.protection.trample.libvulpes.forgepoweroutput.*                                                       # (default: true) PLACE Power Output Plug
fe.protection.trample.libvulpes.hatch.*                                                                  # (default: true) PLACE tile.hatch.name
fe.protection.trample.libvulpes.metal0.*                                                                 # (default: true) PLACE tile.metal.name
fe.protection.trample.libvulpes.motor.*                                                                  # (default: true) PLACE Motor
fe.protection.trample.libvulpes.ore0.*                                                                   # (default: true) PLACE tile.ore.name
fe.protection.trample.libvulpes.placeholder.*                                                            # (default: true) PLACE Machine
fe.protection.trample.libvulpes.structuremachine.*                                                       # (default: true) PLACE Machine Structure
fe.protection.trample.matchlockweapons.lathe.*                                                           # (default: true) PLACE Lathe
fe.protection.trample.minecraft.acacia_door.*                                                            # (default: true) PLACE Acacia Door
fe.protection.trample.minecraft.acacia_fence.*                                                           # (default: true) PLACE Acacia Fence
fe.protection.trample.minecraft.acacia_fence_gate.*                                                      # (default: true) PLACE Acacia Fence Gate
fe.protection.trample.minecraft.acacia_stairs.*                                                          # (default: true) PLACE Acacia Wood Stairs
fe.protection.trample.minecraft.activator_rail.*                                                         # (default: true) PLACE Activator Rail
fe.protection.trample.minecraft.air.*                                                                    # (default: true) PLACE Air
fe.protection.trample.minecraft.anvil.*                                                                  # (default: true) PLACE Anvil
fe.protection.trample.minecraft.barrier.*                                                                # (default: true) PLACE Barrier
fe.protection.trample.minecraft.beacon.*                                                                 # (default: true) PLACE Beacon
fe.protection.trample.minecraft.bed.*                                                                    # (default: true) PLACE tile.bed.name
fe.protection.trample.minecraft.bedrock.*                                                                # (default: true) PLACE Bedrock
fe.protection.trample.minecraft.beetroots.*                                                              # (default: true) PLACE Beetroots
fe.protection.trample.minecraft.birch_door.*                                                             # (default: true) PLACE Birch Door
fe.protection.trample.minecraft.birch_fence.*                                                            # (default: true) PLACE Birch Fence
fe.protection.trample.minecraft.birch_fence_gate.*                                                       # (default: true) PLACE Birch Fence Gate
fe.protection.trample.minecraft.birch_stairs.*                                                           # (default: true) PLACE Birch Wood Stairs
fe.protection.trample.minecraft.black_glazed_terracotta.*                                                # (default: true) PLACE Black Glazed Terracotta
fe.protection.trample.minecraft.black_shulker_box.*                                                      # (default: true) PLACE Black Shulker Box
fe.protection.trample.minecraft.blue_glazed_terracotta.*                                                 # (default: true) PLACE Blue Glazed Terracotta
fe.protection.trample.minecraft.blue_shulker_box.*                                                       # (default: true) PLACE Blue Shulker Box
fe.protection.trample.minecraft.bone_block.*                                                             # (default: true) PLACE Bone Block
fe.protection.trample.minecraft.bookshelf.*                                                              # (default: true) PLACE Bookshelf
fe.protection.trample.minecraft.brewing_stand.*                                                          # (default: true) PLACE Brewing Stand
fe.protection.trample.minecraft.brick_block.*                                                            # (default: true) PLACE Bricks
fe.protection.trample.minecraft.brick_stairs.*                                                           # (default: true) PLACE Brick Stairs
fe.protection.trample.minecraft.brown_glazed_terracotta.*                                                # (default: true) PLACE Brown Glazed Terracotta
fe.protection.trample.minecraft.brown_mushroom.*                                                         # (default: true) PLACE Mushroom
fe.protection.trample.minecraft.brown_mushroom_block.*                                                   # (default: true) PLACE Mushroom
fe.protection.trample.minecraft.brown_shulker_box.*                                                      # (default: true) PLACE Brown Shulker Box
fe.protection.trample.minecraft.cactus.*                                                                 # (default: true) PLACE Cactus
fe.protection.trample.minecraft.cake.*                                                                   # (default: true) PLACE Cake
fe.protection.trample.minecraft.carpet.*                                                                 # (default: true) PLACE Carpet
fe.protection.trample.minecraft.carrots.*                                                                # (default: true) PLACE Carrots
fe.protection.trample.minecraft.cauldron.*                                                               # (default: true) PLACE Cauldron
fe.protection.trample.minecraft.chain_command_block.*                                                    # (default: true) PLACE Chain Command Block
fe.protection.trample.minecraft.chest.*                                                                  # (default: true) PLACE Chest
fe.protection.trample.minecraft.chorus_flower.*                                                          # (default: true) PLACE Chorus Flower
fe.protection.trample.minecraft.chorus_plant.*                                                           # (default: true) PLACE Chorus Plant
fe.protection.trample.minecraft.clay.*                                                                   # (default: true) PLACE Clay
fe.protection.trample.minecraft.coal_block.*                                                             # (default: true) PLACE Block of Coal
fe.protection.trample.minecraft.coal_ore.*                                                               # (default: true) PLACE Coal Ore
fe.protection.trample.minecraft.cobblestone.*                                                            # (default: true) PLACE Cobblestone
fe.protection.trample.minecraft.cobblestone_wall.*                                                       # (default: true) PLACE Cobblestone Wall
fe.protection.trample.minecraft.cocoa.*                                                                  # (default: true) PLACE Cocoa
fe.protection.trample.minecraft.command_block.*                                                          # (default: true) PLACE Command Block
fe.protection.trample.minecraft.concrete.*                                                               # (default: true) PLACE Concrete Tile
fe.protection.trample.minecraft.concrete_powder.*                                                        # (default: true) PLACE tile.concretePowder.name
fe.protection.trample.minecraft.crafting_table.*                                                         # (default: true) PLACE Crafting Table
fe.protection.trample.minecraft.cyan_glazed_terracotta.*                                                 # (default: true) PLACE Cyan Glazed Terracotta
fe.protection.trample.minecraft.cyan_shulker_box.*                                                       # (default: true) PLACE Cyan Shulker Box
fe.protection.trample.minecraft.dark_oak_door.*                                                          # (default: true) PLACE Dark Oak Door
fe.protection.trample.minecraft.dark_oak_fence.*                                                         # (default: true) PLACE Dark Oak Fence
fe.protection.trample.minecraft.dark_oak_fence_gate.*                                                    # (default: true) PLACE Dark Oak Fence Gate
fe.protection.trample.minecraft.dark_oak_stairs.*                                                        # (default: true) PLACE Dark Oak Wood Stairs
fe.protection.trample.minecraft.daylight_detector.*                                                      # (default: true) PLACE Daylight Sensor
fe.protection.trample.minecraft.daylight_detector_inverted.*                                             # (default: true) PLACE Daylight Sensor
fe.protection.trample.minecraft.deadbush.*                                                               # (default: true) PLACE Dead Bush
fe.protection.trample.minecraft.detector_rail.*                                                          # (default: true) PLACE Detector Rail
fe.protection.trample.minecraft.diamond_block.*                                                          # (default: true) PLACE Block of Diamond
fe.protection.trample.minecraft.diamond_ore.*                                                            # (default: true) PLACE Diamond Ore
fe.protection.trample.minecraft.dirt.*                                                                   # (default: true) PLACE Dirt
fe.protection.trample.minecraft.dispenser.*                                                              # (default: true) PLACE Dispenser
fe.protection.trample.minecraft.double_plant.*                                                           # (default: true) PLACE Plant
fe.protection.trample.minecraft.double_stone_slab.*                                                      # (default: true) PLACE Stone Slab
fe.protection.trample.minecraft.double_stone_slab2.*                                                     # (default: true) PLACE Red Sandstone Slab
fe.protection.trample.minecraft.double_wooden_slab.*                                                     # (default: true) PLACE Wood Slab
fe.protection.trample.minecraft.dragon_egg.*                                                             # (default: true) PLACE Dragon Egg
fe.protection.trample.minecraft.dropper.*                                                                # (default: true) PLACE Dropper
fe.protection.trample.minecraft.emerald_block.*                                                          # (default: true) PLACE Block of Emerald
fe.protection.trample.minecraft.emerald_ore.*                                                            # (default: true) PLACE Emerald Ore
fe.protection.trample.minecraft.enchanting_table.*                                                       # (default: true) PLACE Enchantment Table
fe.protection.trample.minecraft.end_bricks.*                                                             # (default: true) PLACE End Stone Bricks
fe.protection.trample.minecraft.end_gateway.*                                                            # (default: true) PLACE tile.null.name
fe.protection.trample.minecraft.end_portal.*                                                             # (default: true) PLACE tile.null.name
fe.protection.trample.minecraft.end_portal_frame.*                                                       # (default: true) PLACE End Portal
fe.protection.trample.minecraft.end_rod.*                                                                # (default: true) PLACE End Rod
fe.protection.trample.minecraft.end_stone.*                                                              # (default: true) PLACE End Stone
fe.protection.trample.minecraft.ender_chest.*                                                            # (default: true) PLACE Ender Chest
fe.protection.trample.minecraft.farmland.*                                                               # (default: true) PLACE Farmland
fe.protection.trample.minecraft.fence.*                                                                  # (default: true) PLACE Oak Fence
fe.protection.trample.minecraft.fence_gate.*                                                             # (default: true) PLACE Oak Fence Gate
fe.protection.trample.minecraft.fire.*                                                                   # (default: true) PLACE Fire
fe.protection.trample.minecraft.flower_pot.*                                                             # (default: true) PLACE Flower Pot
fe.protection.trample.minecraft.flowing_lava.*                                                           # (default: true) PLACE Lava
fe.protection.trample.minecraft.flowing_water.*                                                          # (default: true) PLACE Water
fe.protection.trample.minecraft.frosted_ice.*                                                            # (default: true) PLACE Frosted Ice
fe.protection.trample.minecraft.furnace.*                                                                # (default: true) PLACE Furnace
fe.protection.trample.minecraft.glass.*                                                                  # (default: true) PLACE Glass
fe.protection.trample.minecraft.glass_pane.*                                                             # (default: true) PLACE Glass Pane
fe.protection.trample.minecraft.glowstone.*                                                              # (default: true) PLACE Glowstone
fe.protection.trample.minecraft.gold_block.*                                                             # (default: true) PLACE Block of Gold
fe.protection.trample.minecraft.gold_ore.*                                                               # (default: true) PLACE Gold Ore
fe.protection.trample.minecraft.golden_rail.*                                                            # (default: true) PLACE Powered Rail
fe.protection.trample.minecraft.grass.*                                                                  # (default: true) PLACE Grass Block
fe.protection.trample.minecraft.grass_path.*                                                             # (default: true) PLACE Grass Path
fe.protection.trample.minecraft.gravel.*                                                                 # (default: true) PLACE Gravel
fe.protection.trample.minecraft.gray_glazed_terracotta.*                                                 # (default: true) PLACE Gray Glazed Terracotta
fe.protection.trample.minecraft.gray_shulker_box.*                                                       # (default: true) PLACE Gray Shulker Box
fe.protection.trample.minecraft.green_glazed_terracotta.*                                                # (default: true) PLACE Green Glazed Terracotta
fe.protection.trample.minecraft.green_shulker_box.*                                                      # (default: true) PLACE Green Shulker Box
fe.protection.trample.minecraft.hardened_clay.*                                                          # (default: true) PLACE Terracotta
fe.protection.trample.minecraft.hay_block.*                                                              # (default: true) PLACE Hay Bale
fe.protection.trample.minecraft.heavy_weighted_pressure_plate.*                                          # (default: true) PLACE Weighted Pressure Plate (Heavy)
fe.protection.trample.minecraft.hopper.*                                                                 # (default: true) PLACE Hopper
fe.protection.trample.minecraft.ice.*                                                                    # (default: true) PLACE Ice
fe.protection.trample.minecraft.iron_bars.*                                                              # (default: true) PLACE Iron Bars
fe.protection.trample.minecraft.iron_block.*                                                             # (default: true) PLACE Block of Iron
fe.protection.trample.minecraft.iron_door.*                                                              # (default: true) PLACE Iron Door
fe.protection.trample.minecraft.iron_ore.*                                                               # (default: true) PLACE Iron Ore
fe.protection.trample.minecraft.iron_trapdoor.*                                                          # (default: true) PLACE Iron Trapdoor
fe.protection.trample.minecraft.jukebox.*                                                                # (default: true) PLACE Jukebox
fe.protection.trample.minecraft.jungle_door.*                                                            # (default: true) PLACE Jungle Door
fe.protection.trample.minecraft.jungle_fence.*                                                           # (default: true) PLACE Jungle Fence
fe.protection.trample.minecraft.jungle_fence_gate.*                                                      # (default: true) PLACE Jungle Fence Gate
fe.protection.trample.minecraft.jungle_stairs.*                                                          # (default: true) PLACE Jungle Wood Stairs
fe.protection.trample.minecraft.ladder.*                                                                 # (default: true) PLACE Ladder
fe.protection.trample.minecraft.lapis_block.*                                                            # (default: true) PLACE Lapis Lazuli Block
fe.protection.trample.minecraft.lapis_ore.*                                                              # (default: true) PLACE Lapis Lazuli Ore
fe.protection.trample.minecraft.lava.*                                                                   # (default: true) PLACE Lava
fe.protection.trample.minecraft.leaves.*                                                                 # (default: true) PLACE Leaves
fe.protection.trample.minecraft.leaves2.*                                                                # (default: true) PLACE Leaves
fe.protection.trample.minecraft.lever.*                                                                  # (default: true) PLACE Lever
fe.protection.trample.minecraft.light_blue_glazed_terracotta.*                                           # (default: true) PLACE Light Blue Glazed Terracotta
fe.protection.trample.minecraft.light_blue_shulker_box.*                                                 # (default: true) PLACE Light Blue Shulker Box
fe.protection.trample.minecraft.light_weighted_pressure_plate.*                                          # (default: true) PLACE Weighted Pressure Plate (Light)
fe.protection.trample.minecraft.lime_glazed_terracotta.*                                                 # (default: true) PLACE Lime Glazed Terracotta
fe.protection.trample.minecraft.lime_shulker_box.*                                                       # (default: true) PLACE Lime Shulker Box
fe.protection.trample.minecraft.lit_furnace.*                                                            # (default: true) PLACE Furnace
fe.protection.trample.minecraft.lit_pumpkin.*                                                            # (default: true) PLACE Jack o'Lantern
fe.protection.trample.minecraft.lit_redstone_lamp.*                                                      # (default: true) PLACE Redstone Lamp
fe.protection.trample.minecraft.lit_redstone_ore.*                                                       # (default: true) PLACE Redstone Ore
fe.protection.trample.minecraft.log.*                                                                    # (default: true) PLACE Wood
fe.protection.trample.minecraft.log2.*                                                                   # (default: true) PLACE Wood
fe.protection.trample.minecraft.magenta_glazed_terracotta.*                                              # (default: true) PLACE Magenta Glazed Terracotta
fe.protection.trample.minecraft.magenta_shulker_box.*                                                    # (default: true) PLACE Magenta Shulker Box
fe.protection.trample.minecraft.magma.*                                                                  # (default: true) PLACE Magma Block
fe.protection.trample.minecraft.melon_block.*                                                            # (default: true) PLACE Melon
fe.protection.trample.minecraft.melon_stem.*                                                             # (default: true) PLACE Pumpkin Stem
fe.protection.trample.minecraft.mob_spawner.*                                                            # (default: true) PLACE Monster Spawner
fe.protection.trample.minecraft.monster_egg.*                                                            # (default: true) PLACE Stone Monster Egg
fe.protection.trample.minecraft.mossy_cobblestone.*                                                      # (default: true) PLACE Moss Stone
fe.protection.trample.minecraft.mycelium.*                                                               # (default: true) PLACE Mycelium
fe.protection.trample.minecraft.nether_brick.*                                                           # (default: true) PLACE Nether Brick
fe.protection.trample.minecraft.nether_brick_fence.*                                                     # (default: true) PLACE Nether Brick Fence
fe.protection.trample.minecraft.nether_brick_stairs.*                                                    # (default: true) PLACE Nether Brick Stairs
fe.protection.trample.minecraft.nether_wart.*                                                            # (default: true) PLACE Nether Wart
fe.protection.trample.minecraft.nether_wart_block.*                                                      # (default: true) PLACE Nether Wart Block
fe.protection.trample.minecraft.netherrack.*                                                             # (default: true) PLACE Netherrack
fe.protection.trample.minecraft.noteblock.*                                                              # (default: true) PLACE Note Block
fe.protection.trample.minecraft.oak_stairs.*                                                             # (default: true) PLACE Oak Wood Stairs
fe.protection.trample.minecraft.observer.*                                                               # (default: true) PLACE Observer
fe.protection.trample.minecraft.obsidian.*                                                               # (default: true) PLACE Obsidian
fe.protection.trample.minecraft.orange_glazed_terracotta.*                                               # (default: true) PLACE Orange Glazed Terracotta
fe.protection.trample.minecraft.orange_shulker_box.*                                                     # (default: true) PLACE Orange Shulker Box
fe.protection.trample.minecraft.packed_ice.*                                                             # (default: true) PLACE Packed Ice
fe.protection.trample.minecraft.pink_glazed_terracotta.*                                                 # (default: true) PLACE Pink Glazed Terracotta
fe.protection.trample.minecraft.pink_shulker_box.*                                                       # (default: true) PLACE Pink Shulker Box
fe.protection.trample.minecraft.piston.*                                                                 # (default: true) PLACE Piston
fe.protection.trample.minecraft.piston_extension.*                                                       # (default: true) PLACE tile.null.name
fe.protection.trample.minecraft.piston_head.*                                                            # (default: true) PLACE Piston
fe.protection.trample.minecraft.planks.*                                                                 # (default: true) PLACE Wooden Planks
fe.protection.trample.minecraft.portal.*                                                                 # (default: true) PLACE tile.minecraft:portal.name
fe.protection.trample.minecraft.potatoes.*                                                               # (default: true) PLACE Potatoes
fe.protection.trample.minecraft.powered_comparator.*                                                     # (default: true) PLACE Redstone Comparator
fe.protection.trample.minecraft.powered_repeater.*                                                       # (default: true) PLACE Redstone Repeater
fe.protection.trample.minecraft.prismarine.*                                                             # (default: true) PLACE Prismarine
fe.protection.trample.minecraft.pumpkin.*                                                                # (default: true) PLACE Pumpkin
fe.protection.trample.minecraft.pumpkin_stem.*                                                           # (default: true) PLACE Pumpkin Stem
fe.protection.trample.minecraft.purple_glazed_terracotta.*                                               # (default: true) PLACE Purple Glazed Terracotta
fe.protection.trample.minecraft.purple_shulker_box.*                                                     # (default: true) PLACE Purple Shulker Box
fe.protection.trample.minecraft.purpur_block.*                                                           # (default: true) PLACE Purpur Block
fe.protection.trample.minecraft.purpur_double_slab.*                                                     # (default: true) PLACE Purpur Slab
fe.protection.trample.minecraft.purpur_pillar.*                                                          # (default: true) PLACE Purpur Pillar
fe.protection.trample.minecraft.purpur_slab.*                                                            # (default: true) PLACE Purpur Slab
fe.protection.trample.minecraft.purpur_stairs.*                                                          # (default: true) PLACE Purpur Stairs
fe.protection.trample.minecraft.quartz_block.*                                                           # (default: true) PLACE Block of Quartz
fe.protection.trample.minecraft.quartz_ore.*                                                             # (default: true) PLACE Nether Quartz Ore
fe.protection.trample.minecraft.quartz_stairs.*                                                          # (default: true) PLACE Quartz Stairs
fe.protection.trample.minecraft.rail.*                                                                   # (default: true) PLACE Rail
fe.protection.trample.minecraft.red_flower.*                                                             # (default: true) PLACE Flower
fe.protection.trample.minecraft.red_glazed_terracotta.*                                                  # (default: true) PLACE Red Glazed Terracotta
fe.protection.trample.minecraft.red_mushroom.*                                                           # (default: true) PLACE Mushroom
fe.protection.trample.minecraft.red_mushroom_block.*                                                     # (default: true) PLACE Mushroom
fe.protection.trample.minecraft.red_nether_brick.*                                                       # (default: true) PLACE Red Nether Brick
fe.protection.trample.minecraft.red_sandstone.*                                                          # (default: true) PLACE Red Sandstone
fe.protection.trample.minecraft.red_sandstone_stairs.*                                                   # (default: true) PLACE Red Sandstone Stairs
fe.protection.trample.minecraft.red_shulker_box.*                                                        # (default: true) PLACE Red Shulker Box
fe.protection.trample.minecraft.redstone_block.*                                                         # (default: true) PLACE Block of Redstone
fe.protection.trample.minecraft.redstone_lamp.*                                                          # (default: true) PLACE Redstone Lamp
fe.protection.trample.minecraft.redstone_ore.*                                                           # (default: true) PLACE Redstone Ore
fe.protection.trample.minecraft.redstone_torch.*                                                         # (default: true) PLACE Redstone Torch
fe.protection.trample.minecraft.redstone_wire.*                                                          # (default: true) PLACE Redstone Dust
fe.protection.trample.minecraft.reeds.*                                                                  # (default: true) PLACE Sugar cane
fe.protection.trample.minecraft.repeating_command_block.*                                                # (default: true) PLACE Repeating Command Block
fe.protection.trample.minecraft.sand.*                                                                   # (default: true) PLACE Sand
fe.protection.trample.minecraft.sandstone.*                                                              # (default: true) PLACE Sandstone
fe.protection.trample.minecraft.sandstone_stairs.*                                                       # (default: true) PLACE Sandstone Stairs
fe.protection.trample.minecraft.sapling.*                                                                # (default: true) PLACE Oak Sapling
fe.protection.trample.minecraft.sea_lantern.*                                                            # (default: true) PLACE Sea Lantern
fe.protection.trample.minecraft.silver_glazed_terracotta.*                                               # (default: true) PLACE Light Gray Glazed Terracotta
fe.protection.trample.minecraft.silver_shulker_box.*                                                     # (default: true) PLACE Light Gray Shulker Box
fe.protection.trample.minecraft.skull.*                                                                  # (default: true) PLACE tile.skull.skeleton.name
fe.protection.trample.minecraft.slime.*                                                                  # (default: true) PLACE Slime Block
fe.protection.trample.minecraft.snow.*                                                                   # (default: true) PLACE Snow
fe.protection.trample.minecraft.snow_layer.*                                                             # (default: true) PLACE Snow
fe.protection.trample.minecraft.soul_sand.*                                                              # (default: true) PLACE Soul Sand
fe.protection.trample.minecraft.sponge.*                                                                 # (default: true) PLACE Sponge
fe.protection.trample.minecraft.spruce_door.*                                                            # (default: true) PLACE Spruce Door
fe.protection.trample.minecraft.spruce_fence.*                                                           # (default: true) PLACE Spruce Fence
fe.protection.trample.minecraft.spruce_fence_gate.*                                                      # (default: true) PLACE Spruce Fence Gate
fe.protection.trample.minecraft.spruce_stairs.*                                                          # (default: true) PLACE Spruce Wood Stairs
fe.protection.trample.minecraft.stained_glass.*                                                          # (default: true) PLACE Stained Glass
fe.protection.trample.minecraft.stained_glass_pane.*                                                     # (default: true) PLACE Stained Glass Pane
fe.protection.trample.minecraft.stained_hardened_clay.*                                                  # (default: true) PLACE Stained Terracotta
fe.protection.trample.minecraft.standing_banner.*                                                        # (default: true) PLACE White Banner
fe.protection.trample.minecraft.standing_sign.*                                                          # (default: true) PLACE Sign
fe.protection.trample.minecraft.sticky_piston.*                                                          # (default: true) PLACE Sticky Piston
fe.protection.trample.minecraft.stone.*                                                                  # (default: true) PLACE Stone
fe.protection.trample.minecraft.stone_brick_stairs.*                                                     # (default: true) PLACE Stone Brick Stairs
fe.protection.trample.minecraft.stone_button.*                                                           # (default: true) PLACE Button
fe.protection.trample.minecraft.stone_pressure_plate.*                                                   # (default: true) PLACE Stone Pressure Plate
fe.protection.trample.minecraft.stone_slab.*                                                             # (default: true) PLACE Stone Slab
fe.protection.trample.minecraft.stone_slab2.*                                                            # (default: true) PLACE Red Sandstone Slab
fe.protection.trample.minecraft.stone_stairs.*                                                           # (default: true) PLACE Cobblestone Stairs
fe.protection.trample.minecraft.stonebrick.*                                                             # (default: true) PLACE Stone Bricks
fe.protection.trample.minecraft.structure_block.*                                                        # (default: true) PLACE Structure Block
fe.protection.trample.minecraft.structure_void.*                                                         # (default: true) PLACE Structure Void
fe.protection.trample.minecraft.tallgrass.*                                                              # (default: true) PLACE Grass
fe.protection.trample.minecraft.tnt.*                                                                    # (default: true) PLACE TNT
fe.protection.trample.minecraft.torch.*                                                                  # (default: true) PLACE Torch
fe.protection.trample.minecraft.trapdoor.*                                                               # (default: true) PLACE Wooden Trapdoor
fe.protection.trample.minecraft.trapped_chest.*                                                          # (default: true) PLACE Trapped Chest
fe.protection.trample.minecraft.tripwire.*                                                               # (default: true) PLACE Tripwire
fe.protection.trample.minecraft.tripwire_hook.*                                                          # (default: true) PLACE Tripwire Hook
fe.protection.trample.minecraft.unlit_redstone_torch.*                                                   # (default: true) PLACE Redstone Torch
fe.protection.trample.minecraft.unpowered_comparator.*                                                   # (default: true) PLACE Redstone Comparator
fe.protection.trample.minecraft.unpowered_repeater.*                                                     # (default: true) PLACE Redstone Repeater
fe.protection.trample.minecraft.vine.*                                                                   # (default: true) PLACE Vines
fe.protection.trample.minecraft.wall_banner.*                                                            # (default: true) PLACE White Banner
fe.protection.trample.minecraft.wall_sign.*                                                              # (default: true) PLACE Sign
fe.protection.trample.minecraft.water.*                                                                  # (default: true) PLACE Water
fe.protection.trample.minecraft.waterlily.*                                                              # (default: true) PLACE Lily Pad
fe.protection.trample.minecraft.web.*                                                                    # (default: true) PLACE Cobweb
fe.protection.trample.minecraft.wheat.*                                                                  # (default: true) PLACE Crops
fe.protection.trample.minecraft.white_glazed_terracotta.*                                                # (default: true) PLACE White Glazed Terracotta
fe.protection.trample.minecraft.white_shulker_box.*                                                      # (default: true) PLACE White Shulker Box
fe.protection.trample.minecraft.wooden_button.*                                                          # (default: true) PLACE Button
fe.protection.trample.minecraft.wooden_door.*                                                            # (default: true) PLACE Oak Door
fe.protection.trample.minecraft.wooden_pressure_plate.*                                                  # (default: true) PLACE Wooden Pressure Plate
fe.protection.trample.minecraft.wooden_slab.*                                                            # (default: true) PLACE Wood Slab
fe.protection.trample.minecraft.wool.*                                                                   # (default: true) PLACE Wool
fe.protection.trample.minecraft.yellow_flower.*                                                          # (default: true) PLACE Flower
fe.protection.trample.minecraft.yellow_glazed_terracotta.*                                               # (default: true) PLACE Yellow Glazed Terracotta
fe.protection.trample.minecraft.yellow_shulker_box.*                                                     # (default: true) PLACE Yellow Shulker Box
fe.protection.trample.mts.beacon.*                                                                       # (default: true) PLACE tile.mts:Beacon.name
fe.protection.trample.mts.charger.*                                                                      # (default: true) PLACE tile.mts:Charger.name
fe.protection.trample.mts.chest.*                                                                        # (default: true) PLACE tile.mts:Chest.name
fe.protection.trample.mts.collision0.*                                                                   # (default: true) PLACE tile.mts:Collision0.name
fe.protection.trample.mts.collision1.*                                                                   # (default: true) PLACE tile.mts:Collision1.name
fe.protection.trample.mts.collision10.*                                                                  # (default: true) PLACE tile.mts:Collision10.name
fe.protection.trample.mts.collision11.*                                                                  # (default: true) PLACE tile.mts:Collision11.name
fe.protection.trample.mts.collision12.*                                                                  # (default: true) PLACE tile.mts:Collision12.name
fe.protection.trample.mts.collision13.*                                                                  # (default: true) PLACE tile.mts:Collision13.name
fe.protection.trample.mts.collision14.*                                                                  # (default: true) PLACE tile.mts:Collision14.name
fe.protection.trample.mts.collision15.*                                                                  # (default: true) PLACE tile.mts:Collision15.name
fe.protection.trample.mts.collision2.*                                                                   # (default: true) PLACE tile.mts:Collision2.name
fe.protection.trample.mts.collision3.*                                                                   # (default: true) PLACE tile.mts:Collision3.name
fe.protection.trample.mts.collision4.*                                                                   # (default: true) PLACE tile.mts:Collision4.name
fe.protection.trample.mts.collision5.*                                                                   # (default: true) PLACE tile.mts:Collision5.name
fe.protection.trample.mts.collision6.*                                                                   # (default: true) PLACE tile.mts:Collision6.name
fe.protection.trample.mts.collision7.*                                                                   # (default: true) PLACE tile.mts:Collision7.name
fe.protection.trample.mts.collision8.*                                                                   # (default: true) PLACE tile.mts:Collision8.name
fe.protection.trample.mts.collision9.*                                                                   # (default: true) PLACE tile.mts:Collision9.name
fe.protection.trample.mts.decor.*                                                                        # (default: true) PLACE tile.mts:Decor.name
fe.protection.trample.mts.fluidloader.*                                                                  # (default: true) PLACE tile.mts:FluidLoader.name
fe.protection.trample.mts.fuelpump.*                                                                     # (default: true) PLACE tile.mts:FuelPump.name
fe.protection.trample.mts.itemloader.*                                                                   # (default: true) PLACE tile.mts:ItemLoader.name
fe.protection.trample.mts.pole.*                                                                         # (default: true) PLACE tile.mts:Pole.name
fe.protection.trample.mts.radio.*                                                                        # (default: true) PLACE tile.mts:Radio.name
fe.protection.trample.mts.road.*                                                                         # (default: true) PLACE tile.mts:Road.name
fe.protection.trample.mts.signalcontroller.*                                                             # (default: true) PLACE tile.mts:SignalController.name
fe.protection.trample.notreepunching.ceramic_large_vessel.*                                              # (default: true) PLACE Ceramic Large Vessel
fe.protection.trample.notreepunching.cobblestone/andesite.*                                              # (default: true) PLACE Andesite Cobblestone
fe.protection.trample.notreepunching.cobblestone/diorite.*                                               # (default: true) PLACE Diorite Cobblestone
fe.protection.trample.notreepunching.cobblestone/granite.*                                               # (default: true) PLACE Granite Cobblestone
fe.protection.trample.notreepunching.fire_pit.*                                                          # (default: true) PLACE Fire Pit
fe.protection.trample.notreepunching.loose_rock/andesite.*                                               # (default: true) PLACE tile.notreepunching:loose_rock.andesite.name
fe.protection.trample.notreepunching.loose_rock/diorite.*                                                # (default: true) PLACE tile.notreepunching:loose_rock.diorite.name
fe.protection.trample.notreepunching.loose_rock/granite.*                                                # (default: true) PLACE tile.notreepunching:loose_rock.granite.name
fe.protection.trample.notreepunching.loose_rock/red_sandstone.*                                          # (default: true) PLACE tile.notreepunching:loose_rock.red_sandstone.name
fe.protection.trample.notreepunching.loose_rock/sandstone.*                                              # (default: true) PLACE tile.notreepunching:loose_rock.sandstone.name
fe.protection.trample.notreepunching.loose_rock/stone.*                                                  # (default: true) PLACE tile.notreepunching:loose_rock.stone.name
fe.protection.trample.notreepunching.pottery/bucket.*                                                    # (default: true) PLACE Clay Bucket
fe.protection.trample.notreepunching.pottery/flower_pot.*                                                # (default: true) PLACE Clay Flower Pot
fe.protection.trample.notreepunching.pottery/large_vessel.*                                              # (default: true) PLACE Clay Large Vessel
fe.protection.trample.notreepunching.pottery/small_vessel.*                                              # (default: true) PLACE Clay Small Vessel
fe.protection.trample.notreepunching.pottery/worked.*                                                    # (default: true) PLACE Worked Clay
fe.protection.trample.powersuits.liquid_nitrogen.*                                                       # (default: true) PLACE tile.powersuits.liquid_nitrogen.name
fe.protection.trample.powersuits.luxcapacitor.*                                                          # (default: true) PLACE Lux Capacitor
fe.protection.trample.powersuits.tinkertable.*                                                           # (default: true) PLACE Power Armor Tinker Table
fe.protection.trample.valkyrienskies.boat_chair.*                                                        # (default: true) PLACE Boat Chair
fe.protection.trample.valkyrienskies.captains_chair.*                                                    # (default: true) PLACE Captain's Chair
fe.protection.trample.valkyrienskies.passenger_chair.*                                                   # (default: true) PLACE Passenger Chair
fe.protection.trample.valkyrienskies.vs_water_pump.*                                                     # (default: true) PLACE Water Pump
fe.protection.trample.vs_control.advanced_engine.*                                                       # (default: true) PLACE Advanced Engine
fe.protection.trample.vs_control.basic_engine.*                                                          # (default: true) PLACE Basic Engine
fe.protection.trample.vs_control.compacted_valkyrium.*                                                   # (default: true) PLACE Compacted Valkyrium
fe.protection.trample.vs_control.dummy_telegraph.*                                                       # (default: true) PLACE Dummy Telegraph
fe.protection.trample.vs_control.elite_engine.*                                                          # (default: true) PLACE Elite Engine
fe.protection.trample.vs_control.gearbox.*                                                               # (default: true) PLACE Gearbox
fe.protection.trample.vs_control.giant_propeller_part.*                                                  # (default: true) PLACE Giant Propeller Part
fe.protection.trample.vs_control.gyroscope_dampener.*                                                    # (default: true) PLACE Ship Gyroscope Dampener
fe.protection.trample.vs_control.gyroscope_stabilizer.*                                                  # (default: true) PLACE Ship Gyroscope Stabilizer
fe.protection.trample.vs_control.lift_lever.*                                                            # (default: true) PLACE Lift Lever
fe.protection.trample.vs_control.lift_valve.*                                                            # (default: true) PLACE Lift Valve
fe.protection.trample.vs_control.network_display.*                                                       # (default: true) PLACE Network Display
fe.protection.trample.vs_control.network_relay.*                                                         # (default: true) PLACE Network Relay
fe.protection.trample.vs_control.physics_infuser.*                                                       # (default: true) PLACE Physics Infuser
fe.protection.trample.vs_control.physics_infuser_creative.*                                              # (default: true) PLACE Creative Physics Infuser
fe.protection.trample.vs_control.physics_infuser_dummy.*                                                 # (default: true) PLACE Dummy Physics Infuser
fe.protection.trample.vs_control.redstone_engine.*                                                       # (default: true) PLACE Redstone Engine
fe.protection.trample.vs_control.rotation_axle.*                                                         # (default: true) PLACE Rotation Axle
fe.protection.trample.vs_control.rudder_part.*                                                           # (default: true) PLACE Rudder Part
fe.protection.trample.vs_control.ship_helm.*                                                             # (default: true) PLACE Ship Helm
fe.protection.trample.vs_control.ship_helm_wheel.*                                                       # (default: true) PLACE tile.ship_helm_wheel.name
fe.protection.trample.vs_control.speed_telegraph.*                                                       # (default: true) PLACE Speed Telegraph
fe.protection.trample.vs_control.ultimate_engine.*                                                       # (default: true) PLACE Ultimate Engine
fe.protection.trample.vs_control.valkyrium_compressor_part.*                                             # (default: true) PLACE Valkyrium Compressor Part
fe.protection.trample.vs_control.valkyrium_engine_part.*                                                 # (default: true) PLACE Valkyrium Engine Part
fe.protection.trample.vs_world.valkyrium_ore.*                                                           # (default: true) PLACE Valkyrium Ore
fe.protection.trample.warforge.adminclaimblock.*                                                         # (default: true) PLACE Admin Claim Block
fe.protection.trample.warforge.ancientoak.*                                                              # (default: true) PLACE Ancient Oak Block
fe.protection.trample.warforge.basicclaimblock.*                                                         # (default: true) PLACE Basic Claim Block
fe.protection.trample.warforge.citadelblock.*                                                            # (default: true) PLACE Citadel Block
fe.protection.trample.warforge.denseclay.*                                                               # (default: true) PLACE Dense Clay Source
fe.protection.trample.warforge.densediamondore.*                                                         # (default: true) PLACE Dense Diamond Ore
fe.protection.trample.warforge.densegoldore.*                                                            # (default: true) PLACE Dense Gold Ore
fe.protection.trample.warforge.denseironore.*                                                            # (default: true) PLACE Dense Iron Ore
fe.protection.trample.warforge.densequartzore.*                                                          # (default: true) PLACE Dense Quartz Ore
fe.protection.trample.warforge.denseredstoneore.*                                                        # (default: true) PLACE Dense Redstone Ore
fe.protection.trample.warforge.denseslime.*                                                              # (default: true) PLACE Dense Slime Block
fe.protection.trample.warforge.legacyleaderboard.*                                                       # (default: true) PLACE Legacy Leaderboard Block
fe.protection.trample.warforge.magmavent.*                                                               # (default: true) PLACE Magma Vent
fe.protection.trample.warforge.notorietyleaderboard.*                                                    # (default: true) PLACE Notoriety Leaderboard Block
fe.protection.trample.warforge.reinforcedclaimblock.*                                                    # (default: true) PLACE Reinforced Claim Block
fe.protection.trample.warforge.shulkerfossil.*                                                           # (default: true) PLACE Shulk Fossil
fe.protection.trample.warforge.siegecampblock.*                                                          # (default: true) PLACE Siege Camp Block
fe.protection.trample.warforge.topleaderboard.*                                                          # (default: true) PLACE Top Leaderboard Block
fe.protection.trample.warforge.wealthleaderboard.*                                                       # (default: true) PLACE Wealth Leaderboard Block
