setSingleBiome("biomesoplenty:ominous_woods")
overworld = new OverworldGenerator()
addGenerator(overworld)
generateMansion(overworld)
generateMineshaft()
dungeon = new VanillaDungeonGenerator()
addGenerator(dungeon)
generateStronghold()
decoration = new VanillaDecorationGenerator()
addGenerator(decoration)
disableSky()
disableClouds()
setCelestialAngle(0.0)
captureTeleports()