minecraft:air
minecraft:stone[variant=stone]
minecraft:stone[variant=granite]
minecraft:stone[variant=smooth_granite]
minecraft:stone[variant=diorite]
minecraft:stone[variant=smooth_diorite]
minecraft:stone[variant=andesite]
minecraft:stone[variant=smooth_andesite]
minecraft:grass[snowy=true]
minecraft:grass[snowy=false]
minecraft:dirt[snowy=true,variant=dirt]
minecraft:dirt[snowy=true,variant=coarse_dirt]
minecraft:dirt[snowy=true,variant=podzol]
minecraft:dirt[snowy=false,variant=dirt]
minecraft:dirt[snowy=false,variant=coarse_dirt]
minecraft:dirt[snowy=false,variant=podzol]
minecraft:cobblestone
minecraft:planks[variant=oak]
minecraft:planks[variant=spruce]
minecraft:planks[variant=birch]
minecraft:planks[variant=jungle]
minecraft:planks[variant=acacia]
minecraft:planks[variant=dark_oak]
minecraft:sapling[stage=0,type=oak]
minecraft:sapling[stage=0,type=spruce]
minecraft:sapling[stage=0,type=birch]
minecraft:sapling[stage=0,type=jungle]
minecraft:sapling[stage=0,type=acacia]
minecraft:sapling[stage=0,type=dark_oak]
minecraft:sapling[stage=1,type=oak]
minecraft:sapling[stage=1,type=spruce]
minecraft:sapling[stage=1,type=birch]
minecraft:sapling[stage=1,type=jungle]
minecraft:sapling[stage=1,type=acacia]
minecraft:sapling[stage=1,type=dark_oak]
minecraft:bedrock
minecraft:flowing_water[level=0]
minecraft:flowing_water[level=1]
minecraft:flowing_water[level=2]
minecraft:flowing_water[level=3]
minecraft:flowing_water[level=4]
minecraft:flowing_water[level=5]
minecraft:flowing_water[level=6]
minecraft:flowing_water[level=7]
minecraft:flowing_water[level=8]
minecraft:flowing_water[level=9]
minecraft:flowing_water[level=10]
minecraft:flowing_water[level=11]
minecraft:flowing_water[level=12]
minecraft:flowing_water[level=13]
minecraft:flowing_water[level=14]
minecraft:flowing_water[level=15]
minecraft:water[level=0]
minecraft:water[level=1]
minecraft:water[level=2]
minecraft:water[level=3]
minecraft:water[level=4]
minecraft:water[level=5]
minecraft:water[level=6]
minecraft:water[level=7]
minecraft:water[level=8]
minecraft:water[level=9]
minecraft:water[level=10]
minecraft:water[level=11]
minecraft:water[level=12]
minecraft:water[level=13]
minecraft:water[level=14]
minecraft:water[level=15]
minecraft:flowing_lava[level=0]
minecraft:flowing_lava[level=1]
minecraft:flowing_lava[level=2]
minecraft:flowing_lava[level=3]
minecraft:flowing_lava[level=4]
minecraft:flowing_lava[level=5]
minecraft:flowing_lava[level=6]
minecraft:flowing_lava[level=7]
minecraft:flowing_lava[level=8]
minecraft:flowing_lava[level=9]
minecraft:flowing_lava[level=10]
minecraft:flowing_lava[level=11]
minecraft:flowing_lava[level=12]
minecraft:flowing_lava[level=13]
minecraft:flowing_lava[level=14]
minecraft:flowing_lava[level=15]
minecraft:lava[level=0]
minecraft:lava[level=1]
minecraft:lava[level=2]
minecraft:lava[level=3]
minecraft:lava[level=4]
minecraft:lava[level=5]
minecraft:lava[level=6]
minecraft:lava[level=7]
minecraft:lava[level=8]
minecraft:lava[level=9]
minecraft:lava[level=10]
minecraft:lava[level=11]
minecraft:lava[level=12]
minecraft:lava[level=13]
minecraft:lava[level=14]
minecraft:lava[level=15]
minecraft:sand[variant=sand]
minecraft:sand[variant=red_sand]
minecraft:gravel
minecraft:gold_ore
minecraft:iron_ore
minecraft:coal_ore
minecraft:log[axis=x,variant=oak]
minecraft:log[axis=x,variant=spruce]
minecraft:log[axis=x,variant=birch]
minecraft:log[axis=x,variant=jungle]
minecraft:log[axis=y,variant=oak]
minecraft:log[axis=y,variant=spruce]
minecraft:log[axis=y,variant=birch]
minecraft:log[axis=y,variant=jungle]
minecraft:log[axis=z,variant=oak]
minecraft:log[axis=z,variant=spruce]
minecraft:log[axis=z,variant=birch]
minecraft:log[axis=z,variant=jungle]
minecraft:log[axis=none,variant=oak]
minecraft:log[axis=none,variant=spruce]
minecraft:log[axis=none,variant=birch]
minecraft:log[axis=none,variant=jungle]
minecraft:leaves[check_decay=true,decayable=true,variant=oak]
minecraft:leaves[check_decay=true,decayable=true,variant=spruce]
minecraft:leaves[check_decay=true,decayable=true,variant=birch]
minecraft:leaves[check_decay=true,decayable=true,variant=jungle]
minecraft:leaves[check_decay=true,decayable=false,variant=oak]
minecraft:leaves[check_decay=true,decayable=false,variant=spruce]
minecraft:leaves[check_decay=true,decayable=false,variant=birch]
minecraft:leaves[check_decay=true,decayable=false,variant=jungle]
minecraft:leaves[check_decay=false,decayable=true,variant=oak]
minecraft:leaves[check_decay=false,decayable=true,variant=spruce]
minecraft:leaves[check_decay=false,decayable=true,variant=birch]
minecraft:leaves[check_decay=false,decayable=true,variant=jungle]
minecraft:leaves[check_decay=false,decayable=false,variant=oak]
minecraft:leaves[check_decay=false,decayable=false,variant=spruce]
minecraft:leaves[check_decay=false,decayable=false,variant=birch]
minecraft:leaves[check_decay=false,decayable=false,variant=jungle]
minecraft:sponge[wet=true]
minecraft:sponge[wet=false]
minecraft:glass
minecraft:lapis_ore
minecraft:lapis_block
minecraft:dispenser[facing=down,triggered=true]
minecraft:dispenser[facing=down,triggered=false]
minecraft:dispenser[facing=up,triggered=true]
minecraft:dispenser[facing=up,triggered=false]
minecraft:dispenser[facing=north,triggered=true]
minecraft:dispenser[facing=north,triggered=false]
minecraft:dispenser[facing=south,triggered=true]
minecraft:dispenser[facing=south,triggered=false]
minecraft:dispenser[facing=west,triggered=true]
minecraft:dispenser[facing=west,triggered=false]
minecraft:dispenser[facing=east,triggered=true]
minecraft:dispenser[facing=east,triggered=false]
minecraft:sandstone[type=sandstone]
minecraft:sandstone[type=chiseled_sandstone]
minecraft:sandstone[type=smooth_sandstone]
minecraft:noteblock
minecraft:bed[facing=north,occupied=true,part=head]
minecraft:bed[facing=north,occupied=true,part=foot]
minecraft:bed[facing=north,occupied=false,part=head]
minecraft:bed[facing=north,occupied=false,part=foot]
minecraft:bed[facing=south,occupied=true,part=head]
minecraft:bed[facing=south,occupied=true,part=foot]
minecraft:bed[facing=south,occupied=false,part=head]
minecraft:bed[facing=south,occupied=false,part=foot]
minecraft:bed[facing=west,occupied=true,part=head]
minecraft:bed[facing=west,occupied=true,part=foot]
minecraft:bed[facing=west,occupied=false,part=head]
minecraft:bed[facing=west,occupied=false,part=foot]
minecraft:bed[facing=east,occupied=true,part=head]
minecraft:bed[facing=east,occupied=true,part=foot]
minecraft:bed[facing=east,occupied=false,part=head]
minecraft:bed[facing=east,occupied=false,part=foot]
minecraft:golden_rail[powered=true,shape=north_south]
minecraft:golden_rail[powered=true,shape=east_west]
minecraft:golden_rail[powered=true,shape=ascending_east]
minecraft:golden_rail[powered=true,shape=ascending_west]
minecraft:golden_rail[powered=true,shape=ascending_north]
minecraft:golden_rail[powered=true,shape=ascending_south]
minecraft:golden_rail[powered=false,shape=north_south]
minecraft:golden_rail[powered=false,shape=east_west]
minecraft:golden_rail[powered=false,shape=ascending_east]
minecraft:golden_rail[powered=false,shape=ascending_west]
minecraft:golden_rail[powered=false,shape=ascending_north]
minecraft:golden_rail[powered=false,shape=ascending_south]
minecraft:detector_rail[powered=true,shape=north_south]
minecraft:detector_rail[powered=true,shape=east_west]
minecraft:detector_rail[powered=true,shape=ascending_east]
minecraft:detector_rail[powered=true,shape=ascending_west]
minecraft:detector_rail[powered=true,shape=ascending_north]
minecraft:detector_rail[powered=true,shape=ascending_south]
minecraft:detector_rail[powered=false,shape=north_south]
minecraft:detector_rail[powered=false,shape=east_west]
minecraft:detector_rail[powered=false,shape=ascending_east]
minecraft:detector_rail[powered=false,shape=ascending_west]
minecraft:detector_rail[powered=false,shape=ascending_north]
minecraft:detector_rail[powered=false,shape=ascending_south]
minecraft:sticky_piston[extended=true,facing=down]
minecraft:sticky_piston[extended=true,facing=up]
minecraft:sticky_piston[extended=true,facing=north]
minecraft:sticky_piston[extended=true,facing=south]
minecraft:sticky_piston[extended=true,facing=west]
minecraft:sticky_piston[extended=true,facing=east]
minecraft:sticky_piston[extended=false,facing=down]
minecraft:sticky_piston[extended=false,facing=up]
minecraft:sticky_piston[extended=false,facing=north]
minecraft:sticky_piston[extended=false,facing=south]
minecraft:sticky_piston[extended=false,facing=west]
minecraft:sticky_piston[extended=false,facing=east]
minecraft:web
minecraft:tallgrass[type=dead_bush]
minecraft:tallgrass[type=tall_grass]
minecraft:tallgrass[type=fern]
minecraft:deadbush
minecraft:piston[extended=true,facing=down]
minecraft:piston[extended=true,facing=up]
minecraft:piston[extended=true,facing=north]
minecraft:piston[extended=true,facing=south]
minecraft:piston[extended=true,facing=west]
minecraft:piston[extended=true,facing=east]
minecraft:piston[extended=false,facing=down]
minecraft:piston[extended=false,facing=up]
minecraft:piston[extended=false,facing=north]
minecraft:piston[extended=false,facing=south]
minecraft:piston[extended=false,facing=west]
minecraft:piston[extended=false,facing=east]
minecraft:piston_head[facing=down,short=true,type=normal]
minecraft:piston_head[facing=down,short=true,type=sticky]
minecraft:piston_head[facing=down,short=false,type=normal]
minecraft:piston_head[facing=down,short=false,type=sticky]
minecraft:piston_head[facing=up,short=true,type=normal]
minecraft:piston_head[facing=up,short=true,type=sticky]
minecraft:piston_head[facing=up,short=false,type=normal]
minecraft:piston_head[facing=up,short=false,type=sticky]
minecraft:piston_head[facing=north,short=true,type=normal]
minecraft:piston_head[facing=north,short=true,type=sticky]
minecraft:piston_head[facing=north,short=false,type=normal]
minecraft:piston_head[facing=north,short=false,type=sticky]
minecraft:piston_head[facing=south,short=true,type=normal]
minecraft:piston_head[facing=south,short=true,type=sticky]
minecraft:piston_head[facing=south,short=false,type=normal]
minecraft:piston_head[facing=south,short=false,type=sticky]
minecraft:piston_head[facing=west,short=true,type=normal]
minecraft:piston_head[facing=west,short=true,type=sticky]
minecraft:piston_head[facing=west,short=false,type=normal]
minecraft:piston_head[facing=west,short=false,type=sticky]
minecraft:piston_head[facing=east,short=true,type=normal]
minecraft:piston_head[facing=east,short=true,type=sticky]
minecraft:piston_head[facing=east,short=false,type=normal]
minecraft:piston_head[facing=east,short=false,type=sticky]
minecraft:wool[color=white]
minecraft:wool[color=orange]
minecraft:wool[color=magenta]
minecraft:wool[color=light_blue]
minecraft:wool[color=yellow]
minecraft:wool[color=lime]
minecraft:wool[color=pink]
minecraft:wool[color=gray]
minecraft:wool[color=silver]
minecraft:wool[color=cyan]
minecraft:wool[color=purple]
minecraft:wool[color=blue]
minecraft:wool[color=brown]
minecraft:wool[color=green]
minecraft:wool[color=red]
minecraft:wool[color=black]
minecraft:piston_extension[facing=down,type=normal]
minecraft:piston_extension[facing=down,type=sticky]
minecraft:piston_extension[facing=up,type=normal]
minecraft:piston_extension[facing=up,type=sticky]
minecraft:piston_extension[facing=north,type=normal]
minecraft:piston_extension[facing=north,type=sticky]
minecraft:piston_extension[facing=south,type=normal]
minecraft:piston_extension[facing=south,type=sticky]
minecraft:piston_extension[facing=west,type=normal]
minecraft:piston_extension[facing=west,type=sticky]
minecraft:piston_extension[facing=east,type=normal]
minecraft:piston_extension[facing=east,type=sticky]
minecraft:yellow_flower[type=dandelion]
minecraft:red_flower[type=poppy]
minecraft:red_flower[type=blue_orchid]
minecraft:red_flower[type=allium]
minecraft:red_flower[type=houstonia]
minecraft:red_flower[type=red_tulip]
minecraft:red_flower[type=orange_tulip]
minecraft:red_flower[type=white_tulip]
minecraft:red_flower[type=pink_tulip]
minecraft:red_flower[type=oxeye_daisy]
minecraft:brown_mushroom
minecraft:red_mushroom
minecraft:gold_block
minecraft:iron_block
minecraft:double_stone_slab[seamless=true,variant=stone]
minecraft:double_stone_slab[seamless=true,variant=sandstone]
minecraft:double_stone_slab[seamless=true,variant=wood_old]
minecraft:double_stone_slab[seamless=true,variant=cobblestone]
minecraft:double_stone_slab[seamless=true,variant=brick]
minecraft:double_stone_slab[seamless=true,variant=stone_brick]
minecraft:double_stone_slab[seamless=true,variant=nether_brick]
minecraft:double_stone_slab[seamless=true,variant=quartz]
minecraft:double_stone_slab[seamless=false,variant=stone]
minecraft:double_stone_slab[seamless=false,variant=sandstone]
minecraft:double_stone_slab[seamless=false,variant=wood_old]
minecraft:double_stone_slab[seamless=false,variant=cobblestone]
minecraft:double_stone_slab[seamless=false,variant=brick]
minecraft:double_stone_slab[seamless=false,variant=stone_brick]
minecraft:double_stone_slab[seamless=false,variant=nether_brick]
minecraft:double_stone_slab[seamless=false,variant=quartz]
minecraft:stone_slab[half=top,variant=stone]
minecraft:stone_slab[half=top,variant=sandstone]
minecraft:stone_slab[half=top,variant=wood_old]
minecraft:stone_slab[half=top,variant=cobblestone]
minecraft:stone_slab[half=top,variant=brick]
minecraft:stone_slab[half=top,variant=stone_brick]
minecraft:stone_slab[half=top,variant=nether_brick]
minecraft:stone_slab[half=top,variant=quartz]
minecraft:stone_slab[half=bottom,variant=stone]
minecraft:stone_slab[half=bottom,variant=sandstone]
minecraft:stone_slab[half=bottom,variant=wood_old]
minecraft:stone_slab[half=bottom,variant=cobblestone]
minecraft:stone_slab[half=bottom,variant=brick]
minecraft:stone_slab[half=bottom,variant=stone_brick]
minecraft:stone_slab[half=bottom,variant=nether_brick]
minecraft:stone_slab[half=bottom,variant=quartz]
minecraft:brick_block
minecraft:tnt[explode=true]
minecraft:tnt[explode=false]
minecraft:bookshelf
minecraft:mossy_cobblestone
minecraft:obsidian
minecraft:torch[facing=up]
minecraft:torch[facing=north]
minecraft:torch[facing=south]
minecraft:torch[facing=west]
minecraft:torch[facing=east]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=false]
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minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=false]
minecraft:mob_spawner
minecraft:oak_stairs[facing=north,half=top,shape=straight]
minecraft:oak_stairs[facing=north,half=top,shape=inner_left]
minecraft:oak_stairs[facing=north,half=top,shape=inner_right]
minecraft:oak_stairs[facing=north,half=top,shape=outer_left]
minecraft:oak_stairs[facing=north,half=top,shape=outer_right]
minecraft:oak_stairs[facing=north,half=bottom,shape=straight]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=south,half=top,shape=straight]
minecraft:oak_stairs[facing=south,half=top,shape=inner_left]
minecraft:oak_stairs[facing=south,half=top,shape=inner_right]
minecraft:oak_stairs[facing=south,half=top,shape=outer_left]
minecraft:oak_stairs[facing=south,half=top,shape=outer_right]
minecraft:oak_stairs[facing=south,half=bottom,shape=straight]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=west,half=top,shape=straight]
minecraft:oak_stairs[facing=west,half=top,shape=inner_left]
minecraft:oak_stairs[facing=west,half=top,shape=inner_right]
minecraft:oak_stairs[facing=west,half=top,shape=outer_left]
minecraft:oak_stairs[facing=west,half=top,shape=outer_right]
minecraft:oak_stairs[facing=west,half=bottom,shape=straight]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=east,half=top,shape=straight]
minecraft:oak_stairs[facing=east,half=top,shape=inner_left]
minecraft:oak_stairs[facing=east,half=top,shape=inner_right]
minecraft:oak_stairs[facing=east,half=top,shape=outer_left]
minecraft:oak_stairs[facing=east,half=top,shape=outer_right]
minecraft:oak_stairs[facing=east,half=bottom,shape=straight]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:chest[facing=north]
minecraft:chest[facing=south]
minecraft:chest[facing=west]
minecraft:chest[facing=east]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=none]
minecraft:diamond_ore
minecraft:diamond_block
minecraft:crafting_table
minecraft:wheat[age=0]
minecraft:wheat[age=1]
minecraft:wheat[age=2]
minecraft:wheat[age=3]
minecraft:wheat[age=4]
minecraft:wheat[age=5]
minecraft:wheat[age=6]
minecraft:wheat[age=7]
minecraft:farmland[moisture=0]
minecraft:farmland[moisture=1]
minecraft:farmland[moisture=2]
minecraft:farmland[moisture=3]
minecraft:farmland[moisture=4]
minecraft:farmland[moisture=5]
minecraft:farmland[moisture=6]
minecraft:farmland[moisture=7]
minecraft:furnace[facing=north]
minecraft:furnace[facing=south]
minecraft:furnace[facing=west]
minecraft:furnace[facing=east]
minecraft:lit_furnace[facing=north]
minecraft:lit_furnace[facing=south]
minecraft:lit_furnace[facing=west]
minecraft:lit_furnace[facing=east]
minecraft:standing_sign[rotation=0]
minecraft:standing_sign[rotation=1]
minecraft:standing_sign[rotation=2]
minecraft:standing_sign[rotation=3]
minecraft:standing_sign[rotation=4]
minecraft:standing_sign[rotation=5]
minecraft:standing_sign[rotation=6]
minecraft:standing_sign[rotation=7]
minecraft:standing_sign[rotation=8]
minecraft:standing_sign[rotation=9]
minecraft:standing_sign[rotation=10]
minecraft:standing_sign[rotation=11]
minecraft:standing_sign[rotation=12]
minecraft:standing_sign[rotation=13]
minecraft:standing_sign[rotation=14]
minecraft:standing_sign[rotation=15]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:ladder[facing=north]
minecraft:ladder[facing=south]
minecraft:ladder[facing=west]
minecraft:ladder[facing=east]
minecraft:rail[shape=north_south]
minecraft:rail[shape=east_west]
minecraft:rail[shape=ascending_east]
minecraft:rail[shape=ascending_west]
minecraft:rail[shape=ascending_north]
minecraft:rail[shape=ascending_south]
minecraft:rail[shape=south_east]
minecraft:rail[shape=south_west]
minecraft:rail[shape=north_west]
minecraft:rail[shape=north_east]
minecraft:stone_stairs[facing=north,half=top,shape=straight]
minecraft:stone_stairs[facing=north,half=top,shape=inner_left]
minecraft:stone_stairs[facing=north,half=top,shape=inner_right]
minecraft:stone_stairs[facing=north,half=top,shape=outer_left]
minecraft:stone_stairs[facing=north,half=top,shape=outer_right]
minecraft:stone_stairs[facing=north,half=bottom,shape=straight]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=south,half=top,shape=straight]
minecraft:stone_stairs[facing=south,half=top,shape=inner_left]
minecraft:stone_stairs[facing=south,half=top,shape=inner_right]
minecraft:stone_stairs[facing=south,half=top,shape=outer_left]
minecraft:stone_stairs[facing=south,half=top,shape=outer_right]
minecraft:stone_stairs[facing=south,half=bottom,shape=straight]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=west,half=top,shape=straight]
minecraft:stone_stairs[facing=west,half=top,shape=inner_left]
minecraft:stone_stairs[facing=west,half=top,shape=inner_right]
minecraft:stone_stairs[facing=west,half=top,shape=outer_left]
minecraft:stone_stairs[facing=west,half=top,shape=outer_right]
minecraft:stone_stairs[facing=west,half=bottom,shape=straight]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=east,half=top,shape=straight]
minecraft:stone_stairs[facing=east,half=top,shape=inner_left]
minecraft:stone_stairs[facing=east,half=top,shape=inner_right]
minecraft:stone_stairs[facing=east,half=top,shape=outer_left]
minecraft:stone_stairs[facing=east,half=top,shape=outer_right]
minecraft:stone_stairs[facing=east,half=bottom,shape=straight]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:wall_sign[facing=north]
minecraft:wall_sign[facing=south]
minecraft:wall_sign[facing=west]
minecraft:wall_sign[facing=east]
minecraft:lever[facing=down_x,powered=true]
minecraft:lever[facing=down_x,powered=false]
minecraft:lever[facing=east,powered=true]
minecraft:lever[facing=east,powered=false]
minecraft:lever[facing=west,powered=true]
minecraft:lever[facing=west,powered=false]
minecraft:lever[facing=south,powered=true]
minecraft:lever[facing=south,powered=false]
minecraft:lever[facing=north,powered=true]
minecraft:lever[facing=north,powered=false]
minecraft:lever[facing=up_z,powered=true]
minecraft:lever[facing=up_z,powered=false]
minecraft:lever[facing=up_x,powered=true]
minecraft:lever[facing=up_x,powered=false]
minecraft:lever[facing=down_z,powered=true]
minecraft:lever[facing=down_z,powered=false]
minecraft:stone_pressure_plate[powered=true]
minecraft:stone_pressure_plate[powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_pressure_plate[powered=true]
minecraft:wooden_pressure_plate[powered=false]
minecraft:redstone_ore
minecraft:lit_redstone_ore
minecraft:unlit_redstone_torch[facing=up]
minecraft:unlit_redstone_torch[facing=north]
minecraft:unlit_redstone_torch[facing=south]
minecraft:unlit_redstone_torch[facing=west]
minecraft:unlit_redstone_torch[facing=east]
minecraft:redstone_torch[facing=up]
minecraft:redstone_torch[facing=north]
minecraft:redstone_torch[facing=south]
minecraft:redstone_torch[facing=west]
minecraft:redstone_torch[facing=east]
minecraft:stone_button[facing=down,powered=true]
minecraft:stone_button[facing=down,powered=false]
minecraft:stone_button[facing=up,powered=true]
minecraft:stone_button[facing=up,powered=false]
minecraft:stone_button[facing=north,powered=true]
minecraft:stone_button[facing=north,powered=false]
minecraft:stone_button[facing=south,powered=true]
minecraft:stone_button[facing=south,powered=false]
minecraft:stone_button[facing=west,powered=true]
minecraft:stone_button[facing=west,powered=false]
minecraft:stone_button[facing=east,powered=true]
minecraft:stone_button[facing=east,powered=false]
minecraft:snow_layer[layers=1]
minecraft:snow_layer[layers=2]
minecraft:snow_layer[layers=3]
minecraft:snow_layer[layers=4]
minecraft:snow_layer[layers=5]
minecraft:snow_layer[layers=6]
minecraft:snow_layer[layers=7]
minecraft:snow_layer[layers=8]
minecraft:ice
minecraft:snow
minecraft:cactus[age=0]
minecraft:cactus[age=1]
minecraft:cactus[age=2]
minecraft:cactus[age=3]
minecraft:cactus[age=4]
minecraft:cactus[age=5]
minecraft:cactus[age=6]
minecraft:cactus[age=7]
minecraft:cactus[age=8]
minecraft:cactus[age=9]
minecraft:cactus[age=10]
minecraft:cactus[age=11]
minecraft:cactus[age=12]
minecraft:cactus[age=13]
minecraft:cactus[age=14]
minecraft:cactus[age=15]
minecraft:clay
minecraft:reeds[age=0]
minecraft:reeds[age=1]
minecraft:reeds[age=2]
minecraft:reeds[age=3]
minecraft:reeds[age=4]
minecraft:reeds[age=5]
minecraft:reeds[age=6]
minecraft:reeds[age=7]
minecraft:reeds[age=8]
minecraft:reeds[age=9]
minecraft:reeds[age=10]
minecraft:reeds[age=11]
minecraft:reeds[age=12]
minecraft:reeds[age=13]
minecraft:reeds[age=14]
minecraft:reeds[age=15]
minecraft:jukebox[has_record=true]
minecraft:jukebox[has_record=false]
minecraft:fence[east=true,north=true,south=true,west=true]
minecraft:fence[east=true,north=true,south=true,west=false]
minecraft:fence[east=true,north=true,south=false,west=true]
minecraft:fence[east=true,north=true,south=false,west=false]
minecraft:fence[east=true,north=false,south=true,west=true]
minecraft:fence[east=true,north=false,south=true,west=false]
minecraft:fence[east=true,north=false,south=false,west=true]
minecraft:fence[east=true,north=false,south=false,west=false]
minecraft:fence[east=false,north=true,south=true,west=true]
minecraft:fence[east=false,north=true,south=true,west=false]
minecraft:fence[east=false,north=true,south=false,west=true]
minecraft:fence[east=false,north=true,south=false,west=false]
minecraft:fence[east=false,north=false,south=true,west=true]
minecraft:fence[east=false,north=false,south=true,west=false]
minecraft:fence[east=false,north=false,south=false,west=true]
minecraft:fence[east=false,north=false,south=false,west=false]
minecraft:pumpkin[facing=north]
minecraft:pumpkin[facing=south]
minecraft:pumpkin[facing=west]
minecraft:pumpkin[facing=east]
minecraft:netherrack
minecraft:soul_sand
minecraft:glowstone
minecraft:portal[axis=x]
minecraft:portal[axis=z]
minecraft:lit_pumpkin[facing=north]
minecraft:lit_pumpkin[facing=south]
minecraft:lit_pumpkin[facing=west]
minecraft:lit_pumpkin[facing=east]
minecraft:cake[bites=0]
minecraft:cake[bites=1]
minecraft:cake[bites=2]
minecraft:cake[bites=3]
minecraft:cake[bites=4]
minecraft:cake[bites=5]
minecraft:cake[bites=6]
minecraft:unpowered_repeater[delay=1,facing=north,locked=true]
minecraft:unpowered_repeater[delay=1,facing=north,locked=false]
minecraft:unpowered_repeater[delay=1,facing=south,locked=true]
minecraft:unpowered_repeater[delay=1,facing=south,locked=false]
minecraft:unpowered_repeater[delay=1,facing=west,locked=true]
minecraft:unpowered_repeater[delay=1,facing=west,locked=false]
minecraft:unpowered_repeater[delay=1,facing=east,locked=true]
minecraft:unpowered_repeater[delay=1,facing=east,locked=false]
minecraft:unpowered_repeater[delay=2,facing=north,locked=true]
minecraft:unpowered_repeater[delay=2,facing=north,locked=false]
minecraft:unpowered_repeater[delay=2,facing=south,locked=true]
minecraft:unpowered_repeater[delay=2,facing=south,locked=false]
minecraft:unpowered_repeater[delay=2,facing=west,locked=true]
minecraft:unpowered_repeater[delay=2,facing=west,locked=false]
minecraft:unpowered_repeater[delay=2,facing=east,locked=true]
minecraft:unpowered_repeater[delay=2,facing=east,locked=false]
minecraft:unpowered_repeater[delay=3,facing=north,locked=true]
minecraft:unpowered_repeater[delay=3,facing=north,locked=false]
minecraft:unpowered_repeater[delay=3,facing=south,locked=true]
minecraft:unpowered_repeater[delay=3,facing=south,locked=false]
minecraft:unpowered_repeater[delay=3,facing=west,locked=true]
minecraft:unpowered_repeater[delay=3,facing=west,locked=false]
minecraft:unpowered_repeater[delay=3,facing=east,locked=true]
minecraft:unpowered_repeater[delay=3,facing=east,locked=false]
minecraft:unpowered_repeater[delay=4,facing=north,locked=true]
minecraft:unpowered_repeater[delay=4,facing=north,locked=false]
minecraft:unpowered_repeater[delay=4,facing=south,locked=true]
minecraft:unpowered_repeater[delay=4,facing=south,locked=false]
minecraft:unpowered_repeater[delay=4,facing=west,locked=true]
minecraft:unpowered_repeater[delay=4,facing=west,locked=false]
minecraft:unpowered_repeater[delay=4,facing=east,locked=true]
minecraft:unpowered_repeater[delay=4,facing=east,locked=false]
minecraft:powered_repeater[delay=1,facing=north,locked=true]
minecraft:powered_repeater[delay=1,facing=north,locked=false]
minecraft:powered_repeater[delay=1,facing=south,locked=true]
minecraft:powered_repeater[delay=1,facing=south,locked=false]
minecraft:powered_repeater[delay=1,facing=west,locked=true]
minecraft:powered_repeater[delay=1,facing=west,locked=false]
minecraft:powered_repeater[delay=1,facing=east,locked=true]
minecraft:powered_repeater[delay=1,facing=east,locked=false]
minecraft:powered_repeater[delay=2,facing=north,locked=true]
minecraft:powered_repeater[delay=2,facing=north,locked=false]
minecraft:powered_repeater[delay=2,facing=south,locked=true]
minecraft:powered_repeater[delay=2,facing=south,locked=false]
minecraft:powered_repeater[delay=2,facing=west,locked=true]
minecraft:powered_repeater[delay=2,facing=west,locked=false]
minecraft:powered_repeater[delay=2,facing=east,locked=true]
minecraft:powered_repeater[delay=2,facing=east,locked=false]
minecraft:powered_repeater[delay=3,facing=north,locked=true]
minecraft:powered_repeater[delay=3,facing=north,locked=false]
minecraft:powered_repeater[delay=3,facing=south,locked=true]
minecraft:powered_repeater[delay=3,facing=south,locked=false]
minecraft:powered_repeater[delay=3,facing=west,locked=true]
minecraft:powered_repeater[delay=3,facing=west,locked=false]
minecraft:powered_repeater[delay=3,facing=east,locked=true]
minecraft:powered_repeater[delay=3,facing=east,locked=false]
minecraft:powered_repeater[delay=4,facing=north,locked=true]
minecraft:powered_repeater[delay=4,facing=north,locked=false]
minecraft:powered_repeater[delay=4,facing=south,locked=true]
minecraft:powered_repeater[delay=4,facing=south,locked=false]
minecraft:powered_repeater[delay=4,facing=west,locked=true]
minecraft:powered_repeater[delay=4,facing=west,locked=false]
minecraft:powered_repeater[delay=4,facing=east,locked=true]
minecraft:powered_repeater[delay=4,facing=east,locked=false]
minecraft:stained_glass[color=white]
minecraft:stained_glass[color=orange]
minecraft:stained_glass[color=magenta]
minecraft:stained_glass[color=light_blue]
minecraft:stained_glass[color=yellow]
minecraft:stained_glass[color=lime]
minecraft:stained_glass[color=pink]
minecraft:stained_glass[color=gray]
minecraft:stained_glass[color=silver]
minecraft:stained_glass[color=cyan]
minecraft:stained_glass[color=purple]
minecraft:stained_glass[color=blue]
minecraft:stained_glass[color=brown]
minecraft:stained_glass[color=green]
minecraft:stained_glass[color=red]
minecraft:stained_glass[color=black]
minecraft:trapdoor[facing=north,half=top,open=true]
minecraft:trapdoor[facing=north,half=top,open=false]
minecraft:trapdoor[facing=north,half=bottom,open=true]
minecraft:trapdoor[facing=north,half=bottom,open=false]
minecraft:trapdoor[facing=south,half=top,open=true]
minecraft:trapdoor[facing=south,half=top,open=false]
minecraft:trapdoor[facing=south,half=bottom,open=true]
minecraft:trapdoor[facing=south,half=bottom,open=false]
minecraft:trapdoor[facing=west,half=top,open=true]
minecraft:trapdoor[facing=west,half=top,open=false]
minecraft:trapdoor[facing=west,half=bottom,open=true]
minecraft:trapdoor[facing=west,half=bottom,open=false]
minecraft:trapdoor[facing=east,half=top,open=true]
minecraft:trapdoor[facing=east,half=top,open=false]
minecraft:trapdoor[facing=east,half=bottom,open=true]
minecraft:trapdoor[facing=east,half=bottom,open=false]
minecraft:monster_egg[variant=stone]
minecraft:monster_egg[variant=cobblestone]
minecraft:monster_egg[variant=stone_brick]
minecraft:monster_egg[variant=mossy_brick]
minecraft:monster_egg[variant=cracked_brick]
minecraft:monster_egg[variant=chiseled_brick]
minecraft:stonebrick[variant=stonebrick]
minecraft:stonebrick[variant=mossy_stonebrick]
minecraft:stonebrick[variant=cracked_stonebrick]
minecraft:stonebrick[variant=chiseled_stonebrick]
minecraft:brown_mushroom_block[variant=north_west]
minecraft:brown_mushroom_block[variant=north]
minecraft:brown_mushroom_block[variant=north_east]
minecraft:brown_mushroom_block[variant=west]
minecraft:brown_mushroom_block[variant=center]
minecraft:brown_mushroom_block[variant=east]
minecraft:brown_mushroom_block[variant=south_west]
minecraft:brown_mushroom_block[variant=south]
minecraft:brown_mushroom_block[variant=south_east]
minecraft:brown_mushroom_block[variant=stem]
minecraft:brown_mushroom_block[variant=all_inside]
minecraft:brown_mushroom_block[variant=all_outside]
minecraft:brown_mushroom_block[variant=all_stem]
minecraft:red_mushroom_block[variant=north_west]
minecraft:red_mushroom_block[variant=north]
minecraft:red_mushroom_block[variant=north_east]
minecraft:red_mushroom_block[variant=west]
minecraft:red_mushroom_block[variant=center]
minecraft:red_mushroom_block[variant=east]
minecraft:red_mushroom_block[variant=south_west]
minecraft:red_mushroom_block[variant=south]
minecraft:red_mushroom_block[variant=south_east]
minecraft:red_mushroom_block[variant=stem]
minecraft:red_mushroom_block[variant=all_inside]
minecraft:red_mushroom_block[variant=all_outside]
minecraft:red_mushroom_block[variant=all_stem]
minecraft:iron_bars[east=true,north=true,south=true,west=true]
minecraft:iron_bars[east=true,north=true,south=true,west=false]
minecraft:iron_bars[east=true,north=true,south=false,west=true]
minecraft:iron_bars[east=true,north=true,south=false,west=false]
minecraft:iron_bars[east=true,north=false,south=true,west=true]
minecraft:iron_bars[east=true,north=false,south=true,west=false]
minecraft:iron_bars[east=true,north=false,south=false,west=true]
minecraft:iron_bars[east=true,north=false,south=false,west=false]
minecraft:iron_bars[east=false,north=true,south=true,west=true]
minecraft:iron_bars[east=false,north=true,south=true,west=false]
minecraft:iron_bars[east=false,north=true,south=false,west=true]
minecraft:iron_bars[east=false,north=true,south=false,west=false]
minecraft:iron_bars[east=false,north=false,south=true,west=true]
minecraft:iron_bars[east=false,north=false,south=true,west=false]
minecraft:iron_bars[east=false,north=false,south=false,west=true]
minecraft:iron_bars[east=false,north=false,south=false,west=false]
minecraft:glass_pane[east=true,north=true,south=true,west=true]
minecraft:glass_pane[east=true,north=true,south=true,west=false]
minecraft:glass_pane[east=true,north=true,south=false,west=true]
minecraft:glass_pane[east=true,north=true,south=false,west=false]
minecraft:glass_pane[east=true,north=false,south=true,west=true]
minecraft:glass_pane[east=true,north=false,south=true,west=false]
minecraft:glass_pane[east=true,north=false,south=false,west=true]
minecraft:glass_pane[east=true,north=false,south=false,west=false]
minecraft:glass_pane[east=false,north=true,south=true,west=true]
minecraft:glass_pane[east=false,north=true,south=true,west=false]
minecraft:glass_pane[east=false,north=true,south=false,west=true]
minecraft:glass_pane[east=false,north=true,south=false,west=false]
minecraft:glass_pane[east=false,north=false,south=true,west=true]
minecraft:glass_pane[east=false,north=false,south=true,west=false]
minecraft:glass_pane[east=false,north=false,south=false,west=true]
minecraft:glass_pane[east=false,north=false,south=false,west=false]
minecraft:melon_block
minecraft:pumpkin_stem[age=0,facing=up]
minecraft:pumpkin_stem[age=0,facing=north]
minecraft:pumpkin_stem[age=0,facing=south]
minecraft:pumpkin_stem[age=0,facing=west]
minecraft:pumpkin_stem[age=0,facing=east]
minecraft:pumpkin_stem[age=1,facing=up]
minecraft:pumpkin_stem[age=1,facing=north]
minecraft:pumpkin_stem[age=1,facing=south]
minecraft:pumpkin_stem[age=1,facing=west]
minecraft:pumpkin_stem[age=1,facing=east]
minecraft:pumpkin_stem[age=2,facing=up]
minecraft:pumpkin_stem[age=2,facing=north]
minecraft:pumpkin_stem[age=2,facing=south]
minecraft:pumpkin_stem[age=2,facing=west]
minecraft:pumpkin_stem[age=2,facing=east]
minecraft:pumpkin_stem[age=3,facing=up]
minecraft:pumpkin_stem[age=3,facing=north]
minecraft:pumpkin_stem[age=3,facing=south]
minecraft:pumpkin_stem[age=3,facing=west]
minecraft:pumpkin_stem[age=3,facing=east]
minecraft:pumpkin_stem[age=4,facing=up]
minecraft:pumpkin_stem[age=4,facing=north]
minecraft:pumpkin_stem[age=4,facing=south]
minecraft:pumpkin_stem[age=4,facing=west]
minecraft:pumpkin_stem[age=4,facing=east]
minecraft:pumpkin_stem[age=5,facing=up]
minecraft:pumpkin_stem[age=5,facing=north]
minecraft:pumpkin_stem[age=5,facing=south]
minecraft:pumpkin_stem[age=5,facing=west]
minecraft:pumpkin_stem[age=5,facing=east]
minecraft:pumpkin_stem[age=6,facing=up]
minecraft:pumpkin_stem[age=6,facing=north]
minecraft:pumpkin_stem[age=6,facing=south]
minecraft:pumpkin_stem[age=6,facing=west]
minecraft:pumpkin_stem[age=6,facing=east]
minecraft:pumpkin_stem[age=7,facing=up]
minecraft:pumpkin_stem[age=7,facing=north]
minecraft:pumpkin_stem[age=7,facing=south]
minecraft:pumpkin_stem[age=7,facing=west]
minecraft:pumpkin_stem[age=7,facing=east]
minecraft:melon_stem[age=0,facing=up]
minecraft:melon_stem[age=0,facing=north]
minecraft:melon_stem[age=0,facing=south]
minecraft:melon_stem[age=0,facing=west]
minecraft:melon_stem[age=0,facing=east]
minecraft:melon_stem[age=1,facing=up]
minecraft:melon_stem[age=1,facing=north]
minecraft:melon_stem[age=1,facing=south]
minecraft:melon_stem[age=1,facing=west]
minecraft:melon_stem[age=1,facing=east]
minecraft:melon_stem[age=2,facing=up]
minecraft:melon_stem[age=2,facing=north]
minecraft:melon_stem[age=2,facing=south]
minecraft:melon_stem[age=2,facing=west]
minecraft:melon_stem[age=2,facing=east]
minecraft:melon_stem[age=3,facing=up]
minecraft:melon_stem[age=3,facing=north]
minecraft:melon_stem[age=3,facing=south]
minecraft:melon_stem[age=3,facing=west]
minecraft:melon_stem[age=3,facing=east]
minecraft:melon_stem[age=4,facing=up]
minecraft:melon_stem[age=4,facing=north]
minecraft:melon_stem[age=4,facing=south]
minecraft:melon_stem[age=4,facing=west]
minecraft:melon_stem[age=4,facing=east]
minecraft:melon_stem[age=5,facing=up]
minecraft:melon_stem[age=5,facing=north]
minecraft:melon_stem[age=5,facing=south]
minecraft:melon_stem[age=5,facing=west]
minecraft:melon_stem[age=5,facing=east]
minecraft:melon_stem[age=6,facing=up]
minecraft:melon_stem[age=6,facing=north]
minecraft:melon_stem[age=6,facing=south]
minecraft:melon_stem[age=6,facing=west]
minecraft:melon_stem[age=6,facing=east]
minecraft:melon_stem[age=7,facing=up]
minecraft:melon_stem[age=7,facing=north]
minecraft:melon_stem[age=7,facing=south]
minecraft:melon_stem[age=7,facing=west]
minecraft:melon_stem[age=7,facing=east]
minecraft:vine[east=true,north=true,south=true,up=true,west=true]
minecraft:vine[east=true,north=true,south=true,up=true,west=false]
minecraft:vine[east=true,north=true,south=true,up=false,west=true]
minecraft:vine[east=true,north=true,south=true,up=false,west=false]
minecraft:vine[east=true,north=true,south=false,up=true,west=true]
minecraft:vine[east=true,north=true,south=false,up=true,west=false]
minecraft:vine[east=true,north=true,south=false,up=false,west=true]
minecraft:vine[east=true,north=true,south=false,up=false,west=false]
minecraft:vine[east=true,north=false,south=true,up=true,west=true]
minecraft:vine[east=true,north=false,south=true,up=true,west=false]
minecraft:vine[east=true,north=false,south=true,up=false,west=true]
minecraft:vine[east=true,north=false,south=true,up=false,west=false]
minecraft:vine[east=true,north=false,south=false,up=true,west=true]
minecraft:vine[east=true,north=false,south=false,up=true,west=false]
minecraft:vine[east=true,north=false,south=false,up=false,west=true]
minecraft:vine[east=true,north=false,south=false,up=false,west=false]
minecraft:vine[east=false,north=true,south=true,up=true,west=true]
minecraft:vine[east=false,north=true,south=true,up=true,west=false]
minecraft:vine[east=false,north=true,south=true,up=false,west=true]
minecraft:vine[east=false,north=true,south=true,up=false,west=false]
minecraft:vine[east=false,north=true,south=false,up=true,west=true]
minecraft:vine[east=false,north=true,south=false,up=true,west=false]
minecraft:vine[east=false,north=true,south=false,up=false,west=true]
minecraft:vine[east=false,north=true,south=false,up=false,west=false]
minecraft:vine[east=false,north=false,south=true,up=true,west=true]
minecraft:vine[east=false,north=false,south=true,up=true,west=false]
minecraft:vine[east=false,north=false,south=true,up=false,west=true]
minecraft:vine[east=false,north=false,south=true,up=false,west=false]
minecraft:vine[east=false,north=false,south=false,up=true,west=true]
minecraft:vine[east=false,north=false,south=false,up=true,west=false]
minecraft:vine[east=false,north=false,south=false,up=false,west=true]
minecraft:vine[east=false,north=false,south=false,up=false,west=false]
minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:brick_stairs[facing=north,half=top,shape=straight]
minecraft:brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=south,half=top,shape=straight]
minecraft:brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=west,half=top,shape=straight]
minecraft:brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=east,half=top,shape=straight]
minecraft:brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=north,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=south,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=west,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=east,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:mycelium[snowy=true]
minecraft:mycelium[snowy=false]
minecraft:waterlily
minecraft:nether_brick
minecraft:nether_brick_fence[east=true,north=true,south=true,west=true]
minecraft:nether_brick_fence[east=true,north=true,south=true,west=false]
minecraft:nether_brick_fence[east=true,north=true,south=false,west=true]
minecraft:nether_brick_fence[east=true,north=true,south=false,west=false]
minecraft:nether_brick_fence[east=true,north=false,south=true,west=true]
minecraft:nether_brick_fence[east=true,north=false,south=true,west=false]
minecraft:nether_brick_fence[east=true,north=false,south=false,west=true]
minecraft:nether_brick_fence[east=true,north=false,south=false,west=false]
minecraft:nether_brick_fence[east=false,north=true,south=true,west=true]
minecraft:nether_brick_fence[east=false,north=true,south=true,west=false]
minecraft:nether_brick_fence[east=false,north=true,south=false,west=true]
minecraft:nether_brick_fence[east=false,north=true,south=false,west=false]
minecraft:nether_brick_fence[east=false,north=false,south=true,west=true]
minecraft:nether_brick_fence[east=false,north=false,south=true,west=false]
minecraft:nether_brick_fence[east=false,north=false,south=false,west=true]
minecraft:nether_brick_fence[east=false,north=false,south=false,west=false]
minecraft:nether_brick_stairs[facing=north,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=south,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=west,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=east,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:nether_wart[age=0]
minecraft:nether_wart[age=1]
minecraft:nether_wart[age=2]
minecraft:nether_wart[age=3]
minecraft:enchanting_table
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
minecraft:cauldron[level=0]
minecraft:cauldron[level=1]
minecraft:cauldron[level=2]
minecraft:cauldron[level=3]
minecraft:end_portal
minecraft:end_portal_frame[eye=true,facing=north]
minecraft:end_portal_frame[eye=true,facing=south]
minecraft:end_portal_frame[eye=true,facing=west]
minecraft:end_portal_frame[eye=true,facing=east]
minecraft:end_portal_frame[eye=false,facing=north]
minecraft:end_portal_frame[eye=false,facing=south]
minecraft:end_portal_frame[eye=false,facing=west]
minecraft:end_portal_frame[eye=false,facing=east]
minecraft:end_stone
minecraft:dragon_egg
minecraft:redstone_lamp
minecraft:lit_redstone_lamp
minecraft:double_wooden_slab[variant=oak]
minecraft:double_wooden_slab[variant=spruce]
minecraft:double_wooden_slab[variant=birch]
minecraft:double_wooden_slab[variant=jungle]
minecraft:double_wooden_slab[variant=acacia]
minecraft:double_wooden_slab[variant=dark_oak]
minecraft:wooden_slab[half=top,variant=oak]
minecraft:wooden_slab[half=top,variant=spruce]
minecraft:wooden_slab[half=top,variant=birch]
minecraft:wooden_slab[half=top,variant=jungle]
minecraft:wooden_slab[half=top,variant=acacia]
minecraft:wooden_slab[half=top,variant=dark_oak]
minecraft:wooden_slab[half=bottom,variant=oak]
minecraft:wooden_slab[half=bottom,variant=spruce]
minecraft:wooden_slab[half=bottom,variant=birch]
minecraft:wooden_slab[half=bottom,variant=jungle]
minecraft:wooden_slab[half=bottom,variant=acacia]
minecraft:wooden_slab[half=bottom,variant=dark_oak]
minecraft:cocoa[age=0,facing=north]
minecraft:cocoa[age=0,facing=south]
minecraft:cocoa[age=0,facing=west]
minecraft:cocoa[age=0,facing=east]
minecraft:cocoa[age=1,facing=north]
minecraft:cocoa[age=1,facing=south]
minecraft:cocoa[age=1,facing=west]
minecraft:cocoa[age=1,facing=east]
minecraft:cocoa[age=2,facing=north]
minecraft:cocoa[age=2,facing=south]
minecraft:cocoa[age=2,facing=west]
minecraft:cocoa[age=2,facing=east]
minecraft:sandstone_stairs[facing=north,half=top,shape=straight]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=south,half=top,shape=straight]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=west,half=top,shape=straight]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=east,half=top,shape=straight]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:emerald_ore
minecraft:ender_chest[facing=north]
minecraft:ender_chest[facing=south]
minecraft:ender_chest[facing=west]
minecraft:ender_chest[facing=east]
minecraft:tripwire_hook[attached=true,facing=north,powered=true]
minecraft:tripwire_hook[attached=true,facing=north,powered=false]
minecraft:tripwire_hook[attached=true,facing=south,powered=true]
minecraft:tripwire_hook[attached=true,facing=south,powered=false]
minecraft:tripwire_hook[attached=true,facing=west,powered=true]
minecraft:tripwire_hook[attached=true,facing=west,powered=false]
minecraft:tripwire_hook[attached=true,facing=east,powered=true]
minecraft:tripwire_hook[attached=true,facing=east,powered=false]
minecraft:tripwire_hook[attached=false,facing=north,powered=true]
minecraft:tripwire_hook[attached=false,facing=north,powered=false]
minecraft:tripwire_hook[attached=false,facing=south,powered=true]
minecraft:tripwire_hook[attached=false,facing=south,powered=false]
minecraft:tripwire_hook[attached=false,facing=west,powered=true]
minecraft:tripwire_hook[attached=false,facing=west,powered=false]
minecraft:tripwire_hook[attached=false,facing=east,powered=true]
minecraft:tripwire_hook[attached=false,facing=east,powered=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
minecraft:emerald_block
minecraft:spruce_stairs[facing=north,half=top,shape=straight]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=north,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=south,half=top,shape=straight]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=south,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=west,half=top,shape=straight]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=west,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=east,half=top,shape=straight]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=east,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=north,half=top,shape=straight]
minecraft:birch_stairs[facing=north,half=top,shape=inner_left]
minecraft:birch_stairs[facing=north,half=top,shape=inner_right]
minecraft:birch_stairs[facing=north,half=top,shape=outer_left]
minecraft:birch_stairs[facing=north,half=top,shape=outer_right]
minecraft:birch_stairs[facing=north,half=bottom,shape=straight]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=south,half=top,shape=straight]
minecraft:birch_stairs[facing=south,half=top,shape=inner_left]
minecraft:birch_stairs[facing=south,half=top,shape=inner_right]
minecraft:birch_stairs[facing=south,half=top,shape=outer_left]
minecraft:birch_stairs[facing=south,half=top,shape=outer_right]
minecraft:birch_stairs[facing=south,half=bottom,shape=straight]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=west,half=top,shape=straight]
minecraft:birch_stairs[facing=west,half=top,shape=inner_left]
minecraft:birch_stairs[facing=west,half=top,shape=inner_right]
minecraft:birch_stairs[facing=west,half=top,shape=outer_left]
minecraft:birch_stairs[facing=west,half=top,shape=outer_right]
minecraft:birch_stairs[facing=west,half=bottom,shape=straight]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=east,half=top,shape=straight]
minecraft:birch_stairs[facing=east,half=top,shape=inner_left]
minecraft:birch_stairs[facing=east,half=top,shape=inner_right]
minecraft:birch_stairs[facing=east,half=top,shape=outer_left]
minecraft:birch_stairs[facing=east,half=top,shape=outer_right]
minecraft:birch_stairs[facing=east,half=bottom,shape=straight]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=north,half=top,shape=straight]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=north,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=south,half=top,shape=straight]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=south,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=west,half=top,shape=straight]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=west,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=east,half=top,shape=straight]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=east,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:command_block[conditional=true,facing=down]
minecraft:command_block[conditional=true,facing=up]
minecraft:command_block[conditional=true,facing=north]
minecraft:command_block[conditional=true,facing=south]
minecraft:command_block[conditional=true,facing=west]
minecraft:command_block[conditional=true,facing=east]
minecraft:command_block[conditional=false,facing=down]
minecraft:command_block[conditional=false,facing=up]
minecraft:command_block[conditional=false,facing=north]
minecraft:command_block[conditional=false,facing=south]
minecraft:command_block[conditional=false,facing=west]
minecraft:command_block[conditional=false,facing=east]
minecraft:beacon
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:flower_pot[contents=empty,legacy_data=0]
minecraft:flower_pot[contents=empty,legacy_data=1]
minecraft:flower_pot[contents=empty,legacy_data=2]
minecraft:flower_pot[contents=empty,legacy_data=3]
minecraft:flower_pot[contents=empty,legacy_data=4]
minecraft:flower_pot[contents=empty,legacy_data=5]
minecraft:flower_pot[contents=empty,legacy_data=6]
minecraft:flower_pot[contents=empty,legacy_data=7]
minecraft:flower_pot[contents=empty,legacy_data=8]
minecraft:flower_pot[contents=empty,legacy_data=9]
minecraft:flower_pot[contents=empty,legacy_data=10]
minecraft:flower_pot[contents=empty,legacy_data=11]
minecraft:flower_pot[contents=empty,legacy_data=12]
minecraft:flower_pot[contents=empty,legacy_data=13]
minecraft:flower_pot[contents=empty,legacy_data=14]
minecraft:flower_pot[contents=empty,legacy_data=15]
minecraft:flower_pot[contents=rose,legacy_data=0]
minecraft:flower_pot[contents=rose,legacy_data=1]
minecraft:flower_pot[contents=rose,legacy_data=2]
minecraft:flower_pot[contents=rose,legacy_data=3]
minecraft:flower_pot[contents=rose,legacy_data=4]
minecraft:flower_pot[contents=rose,legacy_data=5]
minecraft:flower_pot[contents=rose,legacy_data=6]
minecraft:flower_pot[contents=rose,legacy_data=7]
minecraft:flower_pot[contents=rose,legacy_data=8]
minecraft:flower_pot[contents=rose,legacy_data=9]
minecraft:flower_pot[contents=rose,legacy_data=10]
minecraft:flower_pot[contents=rose,legacy_data=11]
minecraft:flower_pot[contents=rose,legacy_data=12]
minecraft:flower_pot[contents=rose,legacy_data=13]
minecraft:flower_pot[contents=rose,legacy_data=14]
minecraft:flower_pot[contents=rose,legacy_data=15]
minecraft:flower_pot[contents=blue_orchid,legacy_data=0]
minecraft:flower_pot[contents=blue_orchid,legacy_data=1]
minecraft:flower_pot[contents=blue_orchid,legacy_data=2]
minecraft:flower_pot[contents=blue_orchid,legacy_data=3]
minecraft:flower_pot[contents=blue_orchid,legacy_data=4]
minecraft:flower_pot[contents=blue_orchid,legacy_data=5]
minecraft:flower_pot[contents=blue_orchid,legacy_data=6]
minecraft:flower_pot[contents=blue_orchid,legacy_data=7]
minecraft:flower_pot[contents=blue_orchid,legacy_data=8]
minecraft:flower_pot[contents=blue_orchid,legacy_data=9]
minecraft:flower_pot[contents=blue_orchid,legacy_data=10]
minecraft:flower_pot[contents=blue_orchid,legacy_data=11]
minecraft:flower_pot[contents=blue_orchid,legacy_data=12]
minecraft:flower_pot[contents=blue_orchid,legacy_data=13]
minecraft:flower_pot[contents=blue_orchid,legacy_data=14]
minecraft:flower_pot[contents=blue_orchid,legacy_data=15]
minecraft:flower_pot[contents=allium,legacy_data=0]
minecraft:flower_pot[contents=allium,legacy_data=1]
minecraft:flower_pot[contents=allium,legacy_data=2]
minecraft:flower_pot[contents=allium,legacy_data=3]
minecraft:flower_pot[contents=allium,legacy_data=4]
minecraft:flower_pot[contents=allium,legacy_data=5]
minecraft:flower_pot[contents=allium,legacy_data=6]
minecraft:flower_pot[contents=allium,legacy_data=7]
minecraft:flower_pot[contents=allium,legacy_data=8]
minecraft:flower_pot[contents=allium,legacy_data=9]
minecraft:flower_pot[contents=allium,legacy_data=10]
minecraft:flower_pot[contents=allium,legacy_data=11]
minecraft:flower_pot[contents=allium,legacy_data=12]
minecraft:flower_pot[contents=allium,legacy_data=13]
minecraft:flower_pot[contents=allium,legacy_data=14]
minecraft:flower_pot[contents=allium,legacy_data=15]
minecraft:flower_pot[contents=houstonia,legacy_data=0]
minecraft:flower_pot[contents=houstonia,legacy_data=1]
minecraft:flower_pot[contents=houstonia,legacy_data=2]
minecraft:flower_pot[contents=houstonia,legacy_data=3]
minecraft:flower_pot[contents=houstonia,legacy_data=4]
minecraft:flower_pot[contents=houstonia,legacy_data=5]
minecraft:flower_pot[contents=houstonia,legacy_data=6]
minecraft:flower_pot[contents=houstonia,legacy_data=7]
minecraft:flower_pot[contents=houstonia,legacy_data=8]
minecraft:flower_pot[contents=houstonia,legacy_data=9]
minecraft:flower_pot[contents=houstonia,legacy_data=10]
minecraft:flower_pot[contents=houstonia,legacy_data=11]
minecraft:flower_pot[contents=houstonia,legacy_data=12]
minecraft:flower_pot[contents=houstonia,legacy_data=13]
minecraft:flower_pot[contents=houstonia,legacy_data=14]
minecraft:flower_pot[contents=houstonia,legacy_data=15]
minecraft:flower_pot[contents=red_tulip,legacy_data=0]
minecraft:flower_pot[contents=red_tulip,legacy_data=1]
minecraft:flower_pot[contents=red_tulip,legacy_data=2]
minecraft:flower_pot[contents=red_tulip,legacy_data=3]
minecraft:flower_pot[contents=red_tulip,legacy_data=4]
minecraft:flower_pot[contents=red_tulip,legacy_data=5]
minecraft:flower_pot[contents=red_tulip,legacy_data=6]
minecraft:flower_pot[contents=red_tulip,legacy_data=7]
minecraft:flower_pot[contents=red_tulip,legacy_data=8]
minecraft:flower_pot[contents=red_tulip,legacy_data=9]
minecraft:flower_pot[contents=red_tulip,legacy_data=10]
minecraft:flower_pot[contents=red_tulip,legacy_data=11]
minecraft:flower_pot[contents=red_tulip,legacy_data=12]
minecraft:flower_pot[contents=red_tulip,legacy_data=13]
minecraft:flower_pot[contents=red_tulip,legacy_data=14]
minecraft:flower_pot[contents=red_tulip,legacy_data=15]
minecraft:flower_pot[contents=orange_tulip,legacy_data=0]
minecraft:flower_pot[contents=orange_tulip,legacy_data=1]
minecraft:flower_pot[contents=orange_tulip,legacy_data=2]
minecraft:flower_pot[contents=orange_tulip,legacy_data=3]
minecraft:flower_pot[contents=orange_tulip,legacy_data=4]
minecraft:flower_pot[contents=orange_tulip,legacy_data=5]
minecraft:flower_pot[contents=orange_tulip,legacy_data=6]
minecraft:flower_pot[contents=orange_tulip,legacy_data=7]
minecraft:flower_pot[contents=orange_tulip,legacy_data=8]
minecraft:flower_pot[contents=orange_tulip,legacy_data=9]
minecraft:flower_pot[contents=orange_tulip,legacy_data=10]
minecraft:flower_pot[contents=orange_tulip,legacy_data=11]
minecraft:flower_pot[contents=orange_tulip,legacy_data=12]
minecraft:flower_pot[contents=orange_tulip,legacy_data=13]
minecraft:flower_pot[contents=orange_tulip,legacy_data=14]
minecraft:flower_pot[contents=orange_tulip,legacy_data=15]
minecraft:flower_pot[contents=white_tulip,legacy_data=0]
minecraft:flower_pot[contents=white_tulip,legacy_data=1]
minecraft:flower_pot[contents=white_tulip,legacy_data=2]
minecraft:flower_pot[contents=white_tulip,legacy_data=3]
minecraft:flower_pot[contents=white_tulip,legacy_data=4]
minecraft:flower_pot[contents=white_tulip,legacy_data=5]
minecraft:flower_pot[contents=white_tulip,legacy_data=6]
minecraft:flower_pot[contents=white_tulip,legacy_data=7]
minecraft:flower_pot[contents=white_tulip,legacy_data=8]
minecraft:flower_pot[contents=white_tulip,legacy_data=9]
minecraft:flower_pot[contents=white_tulip,legacy_data=10]
minecraft:flower_pot[contents=white_tulip,legacy_data=11]
minecraft:flower_pot[contents=white_tulip,legacy_data=12]
minecraft:flower_pot[contents=white_tulip,legacy_data=13]
minecraft:flower_pot[contents=white_tulip,legacy_data=14]
minecraft:flower_pot[contents=white_tulip,legacy_data=15]
minecraft:flower_pot[contents=pink_tulip,legacy_data=0]
minecraft:flower_pot[contents=pink_tulip,legacy_data=1]
minecraft:flower_pot[contents=pink_tulip,legacy_data=2]
minecraft:flower_pot[contents=pink_tulip,legacy_data=3]
minecraft:flower_pot[contents=pink_tulip,legacy_data=4]
minecraft:flower_pot[contents=pink_tulip,legacy_data=5]
minecraft:flower_pot[contents=pink_tulip,legacy_data=6]
minecraft:flower_pot[contents=pink_tulip,legacy_data=7]
minecraft:flower_pot[contents=pink_tulip,legacy_data=8]
minecraft:flower_pot[contents=pink_tulip,legacy_data=9]
minecraft:flower_pot[contents=pink_tulip,legacy_data=10]
minecraft:flower_pot[contents=pink_tulip,legacy_data=11]
minecraft:flower_pot[contents=pink_tulip,legacy_data=12]
minecraft:flower_pot[contents=pink_tulip,legacy_data=13]
minecraft:flower_pot[contents=pink_tulip,legacy_data=14]
minecraft:flower_pot[contents=pink_tulip,legacy_data=15]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=0]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=1]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=2]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=3]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=4]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=5]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=6]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=7]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=8]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=9]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=10]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=11]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=12]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=13]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=14]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=15]
minecraft:flower_pot[contents=dandelion,legacy_data=0]
minecraft:flower_pot[contents=dandelion,legacy_data=1]
minecraft:flower_pot[contents=dandelion,legacy_data=2]
minecraft:flower_pot[contents=dandelion,legacy_data=3]
minecraft:flower_pot[contents=dandelion,legacy_data=4]
minecraft:flower_pot[contents=dandelion,legacy_data=5]
minecraft:flower_pot[contents=dandelion,legacy_data=6]
minecraft:flower_pot[contents=dandelion,legacy_data=7]
minecraft:flower_pot[contents=dandelion,legacy_data=8]
minecraft:flower_pot[contents=dandelion,legacy_data=9]
minecraft:flower_pot[contents=dandelion,legacy_data=10]
minecraft:flower_pot[contents=dandelion,legacy_data=11]
minecraft:flower_pot[contents=dandelion,legacy_data=12]
minecraft:flower_pot[contents=dandelion,legacy_data=13]
minecraft:flower_pot[contents=dandelion,legacy_data=14]
minecraft:flower_pot[contents=dandelion,legacy_data=15]
minecraft:flower_pot[contents=oak_sapling,legacy_data=0]
minecraft:flower_pot[contents=oak_sapling,legacy_data=1]
minecraft:flower_pot[contents=oak_sapling,legacy_data=2]
minecraft:flower_pot[contents=oak_sapling,legacy_data=3]
minecraft:flower_pot[contents=oak_sapling,legacy_data=4]
minecraft:flower_pot[contents=oak_sapling,legacy_data=5]
minecraft:flower_pot[contents=oak_sapling,legacy_data=6]
minecraft:flower_pot[contents=oak_sapling,legacy_data=7]
minecraft:flower_pot[contents=oak_sapling,legacy_data=8]
minecraft:flower_pot[contents=oak_sapling,legacy_data=9]
minecraft:flower_pot[contents=oak_sapling,legacy_data=10]
minecraft:flower_pot[contents=oak_sapling,legacy_data=11]
minecraft:flower_pot[contents=oak_sapling,legacy_data=12]
minecraft:flower_pot[contents=oak_sapling,legacy_data=13]
minecraft:flower_pot[contents=oak_sapling,legacy_data=14]
minecraft:flower_pot[contents=oak_sapling,legacy_data=15]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=0]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=1]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=2]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=3]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=4]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=5]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=6]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=7]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=8]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=9]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=10]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=11]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=12]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=13]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=14]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=15]
minecraft:flower_pot[contents=birch_sapling,legacy_data=0]
minecraft:flower_pot[contents=birch_sapling,legacy_data=1]
minecraft:flower_pot[contents=birch_sapling,legacy_data=2]
minecraft:flower_pot[contents=birch_sapling,legacy_data=3]
minecraft:flower_pot[contents=birch_sapling,legacy_data=4]
minecraft:flower_pot[contents=birch_sapling,legacy_data=5]
minecraft:flower_pot[contents=birch_sapling,legacy_data=6]
minecraft:flower_pot[contents=birch_sapling,legacy_data=7]
minecraft:flower_pot[contents=birch_sapling,legacy_data=8]
minecraft:flower_pot[contents=birch_sapling,legacy_data=9]
minecraft:flower_pot[contents=birch_sapling,legacy_data=10]
minecraft:flower_pot[contents=birch_sapling,legacy_data=11]
minecraft:flower_pot[contents=birch_sapling,legacy_data=12]
minecraft:flower_pot[contents=birch_sapling,legacy_data=13]
minecraft:flower_pot[contents=birch_sapling,legacy_data=14]
minecraft:flower_pot[contents=birch_sapling,legacy_data=15]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=0]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=1]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=2]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=3]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=4]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=5]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=6]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=7]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=8]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=9]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=10]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=11]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=12]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=13]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=14]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=15]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=0]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=1]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=2]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=3]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=4]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=5]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=6]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=7]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=8]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=9]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=10]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=11]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=12]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=13]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=14]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=15]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=0]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=1]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=2]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=3]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=4]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=5]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=6]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=7]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=8]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=9]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=10]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=11]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=12]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=13]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=14]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=15]
minecraft:flower_pot[contents=mushroom_red,legacy_data=0]
minecraft:flower_pot[contents=mushroom_red,legacy_data=1]
minecraft:flower_pot[contents=mushroom_red,legacy_data=2]
minecraft:flower_pot[contents=mushroom_red,legacy_data=3]
minecraft:flower_pot[contents=mushroom_red,legacy_data=4]
minecraft:flower_pot[contents=mushroom_red,legacy_data=5]
minecraft:flower_pot[contents=mushroom_red,legacy_data=6]
minecraft:flower_pot[contents=mushroom_red,legacy_data=7]
minecraft:flower_pot[contents=mushroom_red,legacy_data=8]
minecraft:flower_pot[contents=mushroom_red,legacy_data=9]
minecraft:flower_pot[contents=mushroom_red,legacy_data=10]
minecraft:flower_pot[contents=mushroom_red,legacy_data=11]
minecraft:flower_pot[contents=mushroom_red,legacy_data=12]
minecraft:flower_pot[contents=mushroom_red,legacy_data=13]
minecraft:flower_pot[contents=mushroom_red,legacy_data=14]
minecraft:flower_pot[contents=mushroom_red,legacy_data=15]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=0]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=1]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=2]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=3]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=4]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=5]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=6]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=7]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=8]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=9]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=10]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=11]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=12]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=13]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=14]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=15]
minecraft:flower_pot[contents=dead_bush,legacy_data=0]
minecraft:flower_pot[contents=dead_bush,legacy_data=1]
minecraft:flower_pot[contents=dead_bush,legacy_data=2]
minecraft:flower_pot[contents=dead_bush,legacy_data=3]
minecraft:flower_pot[contents=dead_bush,legacy_data=4]
minecraft:flower_pot[contents=dead_bush,legacy_data=5]
minecraft:flower_pot[contents=dead_bush,legacy_data=6]
minecraft:flower_pot[contents=dead_bush,legacy_data=7]
minecraft:flower_pot[contents=dead_bush,legacy_data=8]
minecraft:flower_pot[contents=dead_bush,legacy_data=9]
minecraft:flower_pot[contents=dead_bush,legacy_data=10]
minecraft:flower_pot[contents=dead_bush,legacy_data=11]
minecraft:flower_pot[contents=dead_bush,legacy_data=12]
minecraft:flower_pot[contents=dead_bush,legacy_data=13]
minecraft:flower_pot[contents=dead_bush,legacy_data=14]
minecraft:flower_pot[contents=dead_bush,legacy_data=15]
minecraft:flower_pot[contents=fern,legacy_data=0]
minecraft:flower_pot[contents=fern,legacy_data=1]
minecraft:flower_pot[contents=fern,legacy_data=2]
minecraft:flower_pot[contents=fern,legacy_data=3]
minecraft:flower_pot[contents=fern,legacy_data=4]
minecraft:flower_pot[contents=fern,legacy_data=5]
minecraft:flower_pot[contents=fern,legacy_data=6]
minecraft:flower_pot[contents=fern,legacy_data=7]
minecraft:flower_pot[contents=fern,legacy_data=8]
minecraft:flower_pot[contents=fern,legacy_data=9]
minecraft:flower_pot[contents=fern,legacy_data=10]
minecraft:flower_pot[contents=fern,legacy_data=11]
minecraft:flower_pot[contents=fern,legacy_data=12]
minecraft:flower_pot[contents=fern,legacy_data=13]
minecraft:flower_pot[contents=fern,legacy_data=14]
minecraft:flower_pot[contents=fern,legacy_data=15]
minecraft:flower_pot[contents=cactus,legacy_data=0]
minecraft:flower_pot[contents=cactus,legacy_data=1]
minecraft:flower_pot[contents=cactus,legacy_data=2]
minecraft:flower_pot[contents=cactus,legacy_data=3]
minecraft:flower_pot[contents=cactus,legacy_data=4]
minecraft:flower_pot[contents=cactus,legacy_data=5]
minecraft:flower_pot[contents=cactus,legacy_data=6]
minecraft:flower_pot[contents=cactus,legacy_data=7]
minecraft:flower_pot[contents=cactus,legacy_data=8]
minecraft:flower_pot[contents=cactus,legacy_data=9]
minecraft:flower_pot[contents=cactus,legacy_data=10]
minecraft:flower_pot[contents=cactus,legacy_data=11]
minecraft:flower_pot[contents=cactus,legacy_data=12]
minecraft:flower_pot[contents=cactus,legacy_data=13]
minecraft:flower_pot[contents=cactus,legacy_data=14]
minecraft:flower_pot[contents=cactus,legacy_data=15]
minecraft:carrots[age=0]
minecraft:carrots[age=1]
minecraft:carrots[age=2]
minecraft:carrots[age=3]
minecraft:carrots[age=4]
minecraft:carrots[age=5]
minecraft:carrots[age=6]
minecraft:carrots[age=7]
minecraft:potatoes[age=0]
minecraft:potatoes[age=1]
minecraft:potatoes[age=2]
minecraft:potatoes[age=3]
minecraft:potatoes[age=4]
minecraft:potatoes[age=5]
minecraft:potatoes[age=6]
minecraft:potatoes[age=7]
minecraft:wooden_button[facing=down,powered=true]
minecraft:wooden_button[facing=down,powered=false]
minecraft:wooden_button[facing=up,powered=true]
minecraft:wooden_button[facing=up,powered=false]
minecraft:wooden_button[facing=north,powered=true]
minecraft:wooden_button[facing=north,powered=false]
minecraft:wooden_button[facing=south,powered=true]
minecraft:wooden_button[facing=south,powered=false]
minecraft:wooden_button[facing=west,powered=true]
minecraft:wooden_button[facing=west,powered=false]
minecraft:wooden_button[facing=east,powered=true]
minecraft:wooden_button[facing=east,powered=false]
minecraft:skull[facing=down,nodrop=true]
minecraft:skull[facing=down,nodrop=false]
minecraft:skull[facing=up,nodrop=true]
minecraft:skull[facing=up,nodrop=false]
minecraft:skull[facing=north,nodrop=true]
minecraft:skull[facing=north,nodrop=false]
minecraft:skull[facing=south,nodrop=true]
minecraft:skull[facing=south,nodrop=false]
minecraft:skull[facing=west,nodrop=true]
minecraft:skull[facing=west,nodrop=false]
minecraft:skull[facing=east,nodrop=true]
minecraft:skull[facing=east,nodrop=false]
minecraft:anvil[damage=0,facing=north]
minecraft:anvil[damage=0,facing=south]
minecraft:anvil[damage=0,facing=west]
minecraft:anvil[damage=0,facing=east]
minecraft:anvil[damage=1,facing=north]
minecraft:anvil[damage=1,facing=south]
minecraft:anvil[damage=1,facing=west]
minecraft:anvil[damage=1,facing=east]
minecraft:anvil[damage=2,facing=north]
minecraft:anvil[damage=2,facing=south]
minecraft:anvil[damage=2,facing=west]
minecraft:anvil[damage=2,facing=east]
minecraft:trapped_chest[facing=north]
minecraft:trapped_chest[facing=south]
minecraft:trapped_chest[facing=west]
minecraft:trapped_chest[facing=east]
minecraft:light_weighted_pressure_plate[power=0]
minecraft:light_weighted_pressure_plate[power=1]
minecraft:light_weighted_pressure_plate[power=2]
minecraft:light_weighted_pressure_plate[power=3]
minecraft:light_weighted_pressure_plate[power=4]
minecraft:light_weighted_pressure_plate[power=5]
minecraft:light_weighted_pressure_plate[power=6]
minecraft:light_weighted_pressure_plate[power=7]
minecraft:light_weighted_pressure_plate[power=8]
minecraft:light_weighted_pressure_plate[power=9]
minecraft:light_weighted_pressure_plate[power=10]
minecraft:light_weighted_pressure_plate[power=11]
minecraft:light_weighted_pressure_plate[power=12]
minecraft:light_weighted_pressure_plate[power=13]
minecraft:light_weighted_pressure_plate[power=14]
minecraft:light_weighted_pressure_plate[power=15]
minecraft:heavy_weighted_pressure_plate[power=0]
minecraft:heavy_weighted_pressure_plate[power=1]
minecraft:heavy_weighted_pressure_plate[power=2]
minecraft:heavy_weighted_pressure_plate[power=3]
minecraft:heavy_weighted_pressure_plate[power=4]
minecraft:heavy_weighted_pressure_plate[power=5]
minecraft:heavy_weighted_pressure_plate[power=6]
minecraft:heavy_weighted_pressure_plate[power=7]
minecraft:heavy_weighted_pressure_plate[power=8]
minecraft:heavy_weighted_pressure_plate[power=9]
minecraft:heavy_weighted_pressure_plate[power=10]
minecraft:heavy_weighted_pressure_plate[power=11]
minecraft:heavy_weighted_pressure_plate[power=12]
minecraft:heavy_weighted_pressure_plate[power=13]
minecraft:heavy_weighted_pressure_plate[power=14]
minecraft:heavy_weighted_pressure_plate[power=15]
minecraft:unpowered_comparator[facing=north,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=north,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=north,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=north,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=south,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=south,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=south,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=south,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=west,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=west,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=west,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=west,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=east,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=east,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=east,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=east,mode=subtract,powered=false]
minecraft:powered_comparator[facing=north,mode=compare,powered=true]
minecraft:powered_comparator[facing=north,mode=compare,powered=false]
minecraft:powered_comparator[facing=north,mode=subtract,powered=true]
minecraft:powered_comparator[facing=north,mode=subtract,powered=false]
minecraft:powered_comparator[facing=south,mode=compare,powered=true]
minecraft:powered_comparator[facing=south,mode=compare,powered=false]
minecraft:powered_comparator[facing=south,mode=subtract,powered=true]
minecraft:powered_comparator[facing=south,mode=subtract,powered=false]
minecraft:powered_comparator[facing=west,mode=compare,powered=true]
minecraft:powered_comparator[facing=west,mode=compare,powered=false]
minecraft:powered_comparator[facing=west,mode=subtract,powered=true]
minecraft:powered_comparator[facing=west,mode=subtract,powered=false]
minecraft:powered_comparator[facing=east,mode=compare,powered=true]
minecraft:powered_comparator[facing=east,mode=compare,powered=false]
minecraft:powered_comparator[facing=east,mode=subtract,powered=true]
minecraft:powered_comparator[facing=east,mode=subtract,powered=false]
minecraft:daylight_detector[power=0]
minecraft:daylight_detector[power=1]
minecraft:daylight_detector[power=2]
minecraft:daylight_detector[power=3]
minecraft:daylight_detector[power=4]
minecraft:daylight_detector[power=5]
minecraft:daylight_detector[power=6]
minecraft:daylight_detector[power=7]
minecraft:daylight_detector[power=8]
minecraft:daylight_detector[power=9]
minecraft:daylight_detector[power=10]
minecraft:daylight_detector[power=11]
minecraft:daylight_detector[power=12]
minecraft:daylight_detector[power=13]
minecraft:daylight_detector[power=14]
minecraft:daylight_detector[power=15]
minecraft:redstone_block
minecraft:quartz_ore
minecraft:hopper[enabled=true,facing=down]
minecraft:hopper[enabled=true,facing=north]
minecraft:hopper[enabled=true,facing=south]
minecraft:hopper[enabled=true,facing=west]
minecraft:hopper[enabled=true,facing=east]
minecraft:hopper[enabled=false,facing=down]
minecraft:hopper[enabled=false,facing=north]
minecraft:hopper[enabled=false,facing=south]
minecraft:hopper[enabled=false,facing=west]
minecraft:hopper[enabled=false,facing=east]
minecraft:quartz_block[variant=default]
minecraft:quartz_block[variant=chiseled]
minecraft:quartz_block[variant=lines_y]
minecraft:quartz_block[variant=lines_x]
minecraft:quartz_block[variant=lines_z]
minecraft:quartz_stairs[facing=north,half=top,shape=straight]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=north,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=south,half=top,shape=straight]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=south,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=west,half=top,shape=straight]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=west,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=east,half=top,shape=straight]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=east,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:activator_rail[powered=true,shape=north_south]
minecraft:activator_rail[powered=true,shape=east_west]
minecraft:activator_rail[powered=true,shape=ascending_east]
minecraft:activator_rail[powered=true,shape=ascending_west]
minecraft:activator_rail[powered=true,shape=ascending_north]
minecraft:activator_rail[powered=true,shape=ascending_south]
minecraft:activator_rail[powered=false,shape=north_south]
minecraft:activator_rail[powered=false,shape=east_west]
minecraft:activator_rail[powered=false,shape=ascending_east]
minecraft:activator_rail[powered=false,shape=ascending_west]
minecraft:activator_rail[powered=false,shape=ascending_north]
minecraft:activator_rail[powered=false,shape=ascending_south]
minecraft:dropper[facing=down,triggered=true]
minecraft:dropper[facing=down,triggered=false]
minecraft:dropper[facing=up,triggered=true]
minecraft:dropper[facing=up,triggered=false]
minecraft:dropper[facing=north,triggered=true]
minecraft:dropper[facing=north,triggered=false]
minecraft:dropper[facing=south,triggered=true]
minecraft:dropper[facing=south,triggered=false]
minecraft:dropper[facing=west,triggered=true]
minecraft:dropper[facing=west,triggered=false]
minecraft:dropper[facing=east,triggered=true]
minecraft:dropper[facing=east,triggered=false]
minecraft:stained_hardened_clay[color=white]
minecraft:stained_hardened_clay[color=orange]
minecraft:stained_hardened_clay[color=magenta]
minecraft:stained_hardened_clay[color=light_blue]
minecraft:stained_hardened_clay[color=yellow]
minecraft:stained_hardened_clay[color=lime]
minecraft:stained_hardened_clay[color=pink]
minecraft:stained_hardened_clay[color=gray]
minecraft:stained_hardened_clay[color=silver]
minecraft:stained_hardened_clay[color=cyan]
minecraft:stained_hardened_clay[color=purple]
minecraft:stained_hardened_clay[color=blue]
minecraft:stained_hardened_clay[color=brown]
minecraft:stained_hardened_clay[color=green]
minecraft:stained_hardened_clay[color=red]
minecraft:stained_hardened_clay[color=black]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=false]
minecraft:leaves2[check_decay=true,decayable=true,variant=acacia]
minecraft:leaves2[check_decay=true,decayable=true,variant=dark_oak]
minecraft:leaves2[check_decay=true,decayable=false,variant=acacia]
minecraft:leaves2[check_decay=true,decayable=false,variant=dark_oak]
minecraft:leaves2[check_decay=false,decayable=true,variant=acacia]
minecraft:leaves2[check_decay=false,decayable=true,variant=dark_oak]
minecraft:leaves2[check_decay=false,decayable=false,variant=acacia]
minecraft:leaves2[check_decay=false,decayable=false,variant=dark_oak]
minecraft:log2[axis=x,variant=acacia]
minecraft:log2[axis=x,variant=dark_oak]
minecraft:log2[axis=y,variant=acacia]
minecraft:log2[axis=y,variant=dark_oak]
minecraft:log2[axis=z,variant=acacia]
minecraft:log2[axis=z,variant=dark_oak]
minecraft:log2[axis=none,variant=acacia]
minecraft:log2[axis=none,variant=dark_oak]
minecraft:acacia_stairs[facing=north,half=top,shape=straight]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=north,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=south,half=top,shape=straight]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=south,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=west,half=top,shape=straight]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=west,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=east,half=top,shape=straight]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=east,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=north,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=south,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=west,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=east,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:slime
minecraft:barrier
minecraft:iron_trapdoor[facing=north,half=top,open=true]
minecraft:iron_trapdoor[facing=north,half=top,open=false]
minecraft:iron_trapdoor[facing=north,half=bottom,open=true]
minecraft:iron_trapdoor[facing=north,half=bottom,open=false]
minecraft:iron_trapdoor[facing=south,half=top,open=true]
minecraft:iron_trapdoor[facing=south,half=top,open=false]
minecraft:iron_trapdoor[facing=south,half=bottom,open=true]
minecraft:iron_trapdoor[facing=south,half=bottom,open=false]
minecraft:iron_trapdoor[facing=west,half=top,open=true]
minecraft:iron_trapdoor[facing=west,half=top,open=false]
minecraft:iron_trapdoor[facing=west,half=bottom,open=true]
minecraft:iron_trapdoor[facing=west,half=bottom,open=false]
minecraft:iron_trapdoor[facing=east,half=top,open=true]
minecraft:iron_trapdoor[facing=east,half=top,open=false]
minecraft:iron_trapdoor[facing=east,half=bottom,open=true]
minecraft:iron_trapdoor[facing=east,half=bottom,open=false]
minecraft:prismarine[variant=prismarine]
minecraft:prismarine[variant=prismarine_bricks]
minecraft:prismarine[variant=dark_prismarine]
minecraft:sea_lantern
minecraft:hay_block[axis=x]
minecraft:hay_block[axis=y]
minecraft:hay_block[axis=z]
minecraft:carpet[color=white]
minecraft:carpet[color=orange]
minecraft:carpet[color=magenta]
minecraft:carpet[color=light_blue]
minecraft:carpet[color=yellow]
minecraft:carpet[color=lime]
minecraft:carpet[color=pink]
minecraft:carpet[color=gray]
minecraft:carpet[color=silver]
minecraft:carpet[color=cyan]
minecraft:carpet[color=purple]
minecraft:carpet[color=blue]
minecraft:carpet[color=brown]
minecraft:carpet[color=green]
minecraft:carpet[color=red]
minecraft:carpet[color=black]
minecraft:hardened_clay
minecraft:coal_block
minecraft:packed_ice
minecraft:double_plant[facing=north,half=upper,variant=sunflower]
minecraft:double_plant[facing=north,half=upper,variant=syringa]
minecraft:double_plant[facing=north,half=upper,variant=double_grass]
minecraft:double_plant[facing=north,half=upper,variant=double_fern]
minecraft:double_plant[facing=north,half=upper,variant=double_rose]
minecraft:double_plant[facing=north,half=upper,variant=paeonia]
minecraft:double_plant[facing=north,half=lower,variant=sunflower]
minecraft:double_plant[facing=north,half=lower,variant=syringa]
minecraft:double_plant[facing=north,half=lower,variant=double_grass]
minecraft:double_plant[facing=north,half=lower,variant=double_fern]
minecraft:double_plant[facing=north,half=lower,variant=double_rose]
minecraft:double_plant[facing=north,half=lower,variant=paeonia]
minecraft:double_plant[facing=south,half=upper,variant=sunflower]
minecraft:double_plant[facing=south,half=upper,variant=syringa]
minecraft:double_plant[facing=south,half=upper,variant=double_grass]
minecraft:double_plant[facing=south,half=upper,variant=double_fern]
minecraft:double_plant[facing=south,half=upper,variant=double_rose]
minecraft:double_plant[facing=south,half=upper,variant=paeonia]
minecraft:double_plant[facing=south,half=lower,variant=sunflower]
minecraft:double_plant[facing=south,half=lower,variant=syringa]
minecraft:double_plant[facing=south,half=lower,variant=double_grass]
minecraft:double_plant[facing=south,half=lower,variant=double_fern]
minecraft:double_plant[facing=south,half=lower,variant=double_rose]
minecraft:double_plant[facing=south,half=lower,variant=paeonia]
minecraft:double_plant[facing=west,half=upper,variant=sunflower]
minecraft:double_plant[facing=west,half=upper,variant=syringa]
minecraft:double_plant[facing=west,half=upper,variant=double_grass]
minecraft:double_plant[facing=west,half=upper,variant=double_fern]
minecraft:double_plant[facing=west,half=upper,variant=double_rose]
minecraft:double_plant[facing=west,half=upper,variant=paeonia]
minecraft:double_plant[facing=west,half=lower,variant=sunflower]
minecraft:double_plant[facing=west,half=lower,variant=syringa]
minecraft:double_plant[facing=west,half=lower,variant=double_grass]
minecraft:double_plant[facing=west,half=lower,variant=double_fern]
minecraft:double_plant[facing=west,half=lower,variant=double_rose]
minecraft:double_plant[facing=west,half=lower,variant=paeonia]
minecraft:double_plant[facing=east,half=upper,variant=sunflower]
minecraft:double_plant[facing=east,half=upper,variant=syringa]
minecraft:double_plant[facing=east,half=upper,variant=double_grass]
minecraft:double_plant[facing=east,half=upper,variant=double_fern]
minecraft:double_plant[facing=east,half=upper,variant=double_rose]
minecraft:double_plant[facing=east,half=upper,variant=paeonia]
minecraft:double_plant[facing=east,half=lower,variant=sunflower]
minecraft:double_plant[facing=east,half=lower,variant=syringa]
minecraft:double_plant[facing=east,half=lower,variant=double_grass]
minecraft:double_plant[facing=east,half=lower,variant=double_fern]
minecraft:double_plant[facing=east,half=lower,variant=double_rose]
minecraft:double_plant[facing=east,half=lower,variant=paeonia]
minecraft:standing_banner[rotation=0]
minecraft:standing_banner[rotation=1]
minecraft:standing_banner[rotation=2]
minecraft:standing_banner[rotation=3]
minecraft:standing_banner[rotation=4]
minecraft:standing_banner[rotation=5]
minecraft:standing_banner[rotation=6]
minecraft:standing_banner[rotation=7]
minecraft:standing_banner[rotation=8]
minecraft:standing_banner[rotation=9]
minecraft:standing_banner[rotation=10]
minecraft:standing_banner[rotation=11]
minecraft:standing_banner[rotation=12]
minecraft:standing_banner[rotation=13]
minecraft:standing_banner[rotation=14]
minecraft:standing_banner[rotation=15]
minecraft:wall_banner[facing=north]
minecraft:wall_banner[facing=south]
minecraft:wall_banner[facing=west]
minecraft:wall_banner[facing=east]
minecraft:daylight_detector_inverted[power=0]
minecraft:daylight_detector_inverted[power=1]
minecraft:daylight_detector_inverted[power=2]
minecraft:daylight_detector_inverted[power=3]
minecraft:daylight_detector_inverted[power=4]
minecraft:daylight_detector_inverted[power=5]
minecraft:daylight_detector_inverted[power=6]
minecraft:daylight_detector_inverted[power=7]
minecraft:daylight_detector_inverted[power=8]
minecraft:daylight_detector_inverted[power=9]
minecraft:daylight_detector_inverted[power=10]
minecraft:daylight_detector_inverted[power=11]
minecraft:daylight_detector_inverted[power=12]
minecraft:daylight_detector_inverted[power=13]
minecraft:daylight_detector_inverted[power=14]
minecraft:daylight_detector_inverted[power=15]
minecraft:red_sandstone[type=red_sandstone]
minecraft:red_sandstone[type=chiseled_red_sandstone]
minecraft:red_sandstone[type=smooth_red_sandstone]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:double_stone_slab2[seamless=true,variant=red_sandstone]
minecraft:double_stone_slab2[seamless=false,variant=red_sandstone]
minecraft:stone_slab2[half=top,variant=red_sandstone]
minecraft:stone_slab2[half=bottom,variant=red_sandstone]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:spruce_fence[east=true,north=true,south=true,west=true]
minecraft:spruce_fence[east=true,north=true,south=true,west=false]
minecraft:spruce_fence[east=true,north=true,south=false,west=true]
minecraft:spruce_fence[east=true,north=true,south=false,west=false]
minecraft:spruce_fence[east=true,north=false,south=true,west=true]
minecraft:spruce_fence[east=true,north=false,south=true,west=false]
minecraft:spruce_fence[east=true,north=false,south=false,west=true]
minecraft:spruce_fence[east=true,north=false,south=false,west=false]
minecraft:spruce_fence[east=false,north=true,south=true,west=true]
minecraft:spruce_fence[east=false,north=true,south=true,west=false]
minecraft:spruce_fence[east=false,north=true,south=false,west=true]
minecraft:spruce_fence[east=false,north=true,south=false,west=false]
minecraft:spruce_fence[east=false,north=false,south=true,west=true]
minecraft:spruce_fence[east=false,north=false,south=true,west=false]
minecraft:spruce_fence[east=false,north=false,south=false,west=true]
minecraft:spruce_fence[east=false,north=false,south=false,west=false]
minecraft:birch_fence[east=true,north=true,south=true,west=true]
minecraft:birch_fence[east=true,north=true,south=true,west=false]
minecraft:birch_fence[east=true,north=true,south=false,west=true]
minecraft:birch_fence[east=true,north=true,south=false,west=false]
minecraft:birch_fence[east=true,north=false,south=true,west=true]
minecraft:birch_fence[east=true,north=false,south=true,west=false]
minecraft:birch_fence[east=true,north=false,south=false,west=true]
minecraft:birch_fence[east=true,north=false,south=false,west=false]
minecraft:birch_fence[east=false,north=true,south=true,west=true]
minecraft:birch_fence[east=false,north=true,south=true,west=false]
minecraft:birch_fence[east=false,north=true,south=false,west=true]
minecraft:birch_fence[east=false,north=true,south=false,west=false]
minecraft:birch_fence[east=false,north=false,south=true,west=true]
minecraft:birch_fence[east=false,north=false,south=true,west=false]
minecraft:birch_fence[east=false,north=false,south=false,west=true]
minecraft:birch_fence[east=false,north=false,south=false,west=false]
minecraft:jungle_fence[east=true,north=true,south=true,west=true]
minecraft:jungle_fence[east=true,north=true,south=true,west=false]
minecraft:jungle_fence[east=true,north=true,south=false,west=true]
minecraft:jungle_fence[east=true,north=true,south=false,west=false]
minecraft:jungle_fence[east=true,north=false,south=true,west=true]
minecraft:jungle_fence[east=true,north=false,south=true,west=false]
minecraft:jungle_fence[east=true,north=false,south=false,west=true]
minecraft:jungle_fence[east=true,north=false,south=false,west=false]
minecraft:jungle_fence[east=false,north=true,south=true,west=true]
minecraft:jungle_fence[east=false,north=true,south=true,west=false]
minecraft:jungle_fence[east=false,north=true,south=false,west=true]
minecraft:jungle_fence[east=false,north=true,south=false,west=false]
minecraft:jungle_fence[east=false,north=false,south=true,west=true]
minecraft:jungle_fence[east=false,north=false,south=true,west=false]
minecraft:jungle_fence[east=false,north=false,south=false,west=true]
minecraft:jungle_fence[east=false,north=false,south=false,west=false]
minecraft:dark_oak_fence[east=true,north=true,south=true,west=true]
minecraft:dark_oak_fence[east=true,north=true,south=true,west=false]
minecraft:dark_oak_fence[east=true,north=true,south=false,west=true]
minecraft:dark_oak_fence[east=true,north=true,south=false,west=false]
minecraft:dark_oak_fence[east=true,north=false,south=true,west=true]
minecraft:dark_oak_fence[east=true,north=false,south=true,west=false]
minecraft:dark_oak_fence[east=true,north=false,south=false,west=true]
minecraft:dark_oak_fence[east=true,north=false,south=false,west=false]
minecraft:dark_oak_fence[east=false,north=true,south=true,west=true]
minecraft:dark_oak_fence[east=false,north=true,south=true,west=false]
minecraft:dark_oak_fence[east=false,north=true,south=false,west=true]
minecraft:dark_oak_fence[east=false,north=true,south=false,west=false]
minecraft:dark_oak_fence[east=false,north=false,south=true,west=true]
minecraft:dark_oak_fence[east=false,north=false,south=true,west=false]
minecraft:dark_oak_fence[east=false,north=false,south=false,west=true]
minecraft:dark_oak_fence[east=false,north=false,south=false,west=false]
minecraft:acacia_fence[east=true,north=true,south=true,west=true]
minecraft:acacia_fence[east=true,north=true,south=true,west=false]
minecraft:acacia_fence[east=true,north=true,south=false,west=true]
minecraft:acacia_fence[east=true,north=true,south=false,west=false]
minecraft:acacia_fence[east=true,north=false,south=true,west=true]
minecraft:acacia_fence[east=true,north=false,south=true,west=false]
minecraft:acacia_fence[east=true,north=false,south=false,west=true]
minecraft:acacia_fence[east=true,north=false,south=false,west=false]
minecraft:acacia_fence[east=false,north=true,south=true,west=true]
minecraft:acacia_fence[east=false,north=true,south=true,west=false]
minecraft:acacia_fence[east=false,north=true,south=false,west=true]
minecraft:acacia_fence[east=false,north=true,south=false,west=false]
minecraft:acacia_fence[east=false,north=false,south=true,west=true]
minecraft:acacia_fence[east=false,north=false,south=true,west=false]
minecraft:acacia_fence[east=false,north=false,south=false,west=true]
minecraft:acacia_fence[east=false,north=false,south=false,west=false]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:end_rod[facing=down]
minecraft:end_rod[facing=up]
minecraft:end_rod[facing=north]
minecraft:end_rod[facing=south]
minecraft:end_rod[facing=west]
minecraft:end_rod[facing=east]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
minecraft:chorus_flower[age=0]
minecraft:chorus_flower[age=1]
minecraft:chorus_flower[age=2]
minecraft:chorus_flower[age=3]
minecraft:chorus_flower[age=4]
minecraft:chorus_flower[age=5]
minecraft:purpur_block
minecraft:purpur_pillar[axis=x]
minecraft:purpur_pillar[axis=y]
minecraft:purpur_pillar[axis=z]
minecraft:purpur_stairs[facing=north,half=top,shape=straight]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=north,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=south,half=top,shape=straight]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=south,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=west,half=top,shape=straight]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=west,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=east,half=top,shape=straight]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=east,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:purpur_double_slab[variant=default]
minecraft:purpur_slab[half=top,variant=default]
minecraft:purpur_slab[half=bottom,variant=default]
minecraft:end_bricks
minecraft:beetroots[age=0]
minecraft:beetroots[age=1]
minecraft:beetroots[age=2]
minecraft:beetroots[age=3]
minecraft:grass_path
minecraft:end_gateway
minecraft:repeating_command_block[conditional=true,facing=down]
minecraft:repeating_command_block[conditional=true,facing=up]
minecraft:repeating_command_block[conditional=true,facing=north]
minecraft:repeating_command_block[conditional=true,facing=south]
minecraft:repeating_command_block[conditional=true,facing=west]
minecraft:repeating_command_block[conditional=true,facing=east]
minecraft:repeating_command_block[conditional=false,facing=down]
minecraft:repeating_command_block[conditional=false,facing=up]
minecraft:repeating_command_block[conditional=false,facing=north]
minecraft:repeating_command_block[conditional=false,facing=south]
minecraft:repeating_command_block[conditional=false,facing=west]
minecraft:repeating_command_block[conditional=false,facing=east]
minecraft:chain_command_block[conditional=true,facing=down]
minecraft:chain_command_block[conditional=true,facing=up]
minecraft:chain_command_block[conditional=true,facing=north]
minecraft:chain_command_block[conditional=true,facing=south]
minecraft:chain_command_block[conditional=true,facing=west]
minecraft:chain_command_block[conditional=true,facing=east]
minecraft:chain_command_block[conditional=false,facing=down]
minecraft:chain_command_block[conditional=false,facing=up]
minecraft:chain_command_block[conditional=false,facing=north]
minecraft:chain_command_block[conditional=false,facing=south]
minecraft:chain_command_block[conditional=false,facing=west]
minecraft:chain_command_block[conditional=false,facing=east]
minecraft:frosted_ice[age=0]
minecraft:frosted_ice[age=1]
minecraft:frosted_ice[age=2]
minecraft:frosted_ice[age=3]
minecraft:magma
minecraft:nether_wart_block
minecraft:red_nether_brick
minecraft:bone_block[axis=x]
minecraft:bone_block[axis=y]
minecraft:bone_block[axis=z]
minecraft:structure_void
minecraft:observer[facing=down,powered=true]
minecraft:observer[facing=down,powered=false]
minecraft:observer[facing=up,powered=true]
minecraft:observer[facing=up,powered=false]
minecraft:observer[facing=north,powered=true]
minecraft:observer[facing=north,powered=false]
minecraft:observer[facing=south,powered=true]
minecraft:observer[facing=south,powered=false]
minecraft:observer[facing=west,powered=true]
minecraft:observer[facing=west,powered=false]
minecraft:observer[facing=east,powered=true]
minecraft:observer[facing=east,powered=false]
minecraft:white_shulker_box[facing=down]
minecraft:white_shulker_box[facing=up]
minecraft:white_shulker_box[facing=north]
minecraft:white_shulker_box[facing=south]
minecraft:white_shulker_box[facing=west]
minecraft:white_shulker_box[facing=east]
minecraft:orange_shulker_box[facing=down]
minecraft:orange_shulker_box[facing=up]
minecraft:orange_shulker_box[facing=north]
minecraft:orange_shulker_box[facing=south]
minecraft:orange_shulker_box[facing=west]
minecraft:orange_shulker_box[facing=east]
minecraft:magenta_shulker_box[facing=down]
minecraft:magenta_shulker_box[facing=up]
minecraft:magenta_shulker_box[facing=north]
minecraft:magenta_shulker_box[facing=south]
minecraft:magenta_shulker_box[facing=west]
minecraft:magenta_shulker_box[facing=east]
minecraft:light_blue_shulker_box[facing=down]
minecraft:light_blue_shulker_box[facing=up]
minecraft:light_blue_shulker_box[facing=north]
minecraft:light_blue_shulker_box[facing=south]
minecraft:light_blue_shulker_box[facing=west]
minecraft:light_blue_shulker_box[facing=east]
minecraft:yellow_shulker_box[facing=down]
minecraft:yellow_shulker_box[facing=up]
minecraft:yellow_shulker_box[facing=north]
minecraft:yellow_shulker_box[facing=south]
minecraft:yellow_shulker_box[facing=west]
minecraft:yellow_shulker_box[facing=east]
minecraft:lime_shulker_box[facing=down]
minecraft:lime_shulker_box[facing=up]
minecraft:lime_shulker_box[facing=north]
minecraft:lime_shulker_box[facing=south]
minecraft:lime_shulker_box[facing=west]
minecraft:lime_shulker_box[facing=east]
minecraft:pink_shulker_box[facing=down]
minecraft:pink_shulker_box[facing=up]
minecraft:pink_shulker_box[facing=north]
minecraft:pink_shulker_box[facing=south]
minecraft:pink_shulker_box[facing=west]
minecraft:pink_shulker_box[facing=east]
minecraft:gray_shulker_box[facing=down]
minecraft:gray_shulker_box[facing=up]
minecraft:gray_shulker_box[facing=north]
minecraft:gray_shulker_box[facing=south]
minecraft:gray_shulker_box[facing=west]
minecraft:gray_shulker_box[facing=east]
minecraft:silver_shulker_box[facing=down]
minecraft:silver_shulker_box[facing=up]
minecraft:silver_shulker_box[facing=north]
minecraft:silver_shulker_box[facing=south]
minecraft:silver_shulker_box[facing=west]
minecraft:silver_shulker_box[facing=east]
minecraft:cyan_shulker_box[facing=down]
minecraft:cyan_shulker_box[facing=up]
minecraft:cyan_shulker_box[facing=north]
minecraft:cyan_shulker_box[facing=south]
minecraft:cyan_shulker_box[facing=west]
minecraft:cyan_shulker_box[facing=east]
minecraft:purple_shulker_box[facing=down]
minecraft:purple_shulker_box[facing=up]
minecraft:purple_shulker_box[facing=north]
minecraft:purple_shulker_box[facing=south]
minecraft:purple_shulker_box[facing=west]
minecraft:purple_shulker_box[facing=east]
minecraft:blue_shulker_box[facing=down]
minecraft:blue_shulker_box[facing=up]
minecraft:blue_shulker_box[facing=north]
minecraft:blue_shulker_box[facing=south]
minecraft:blue_shulker_box[facing=west]
minecraft:blue_shulker_box[facing=east]
minecraft:brown_shulker_box[facing=down]
minecraft:brown_shulker_box[facing=up]
minecraft:brown_shulker_box[facing=north]
minecraft:brown_shulker_box[facing=south]
minecraft:brown_shulker_box[facing=west]
minecraft:brown_shulker_box[facing=east]
minecraft:green_shulker_box[facing=down]
minecraft:green_shulker_box[facing=up]
minecraft:green_shulker_box[facing=north]
minecraft:green_shulker_box[facing=south]
minecraft:green_shulker_box[facing=west]
minecraft:green_shulker_box[facing=east]
minecraft:red_shulker_box[facing=down]
minecraft:red_shulker_box[facing=up]
minecraft:red_shulker_box[facing=north]
minecraft:red_shulker_box[facing=south]
minecraft:red_shulker_box[facing=west]
minecraft:red_shulker_box[facing=east]
minecraft:black_shulker_box[facing=down]
minecraft:black_shulker_box[facing=up]
minecraft:black_shulker_box[facing=north]
minecraft:black_shulker_box[facing=south]
minecraft:black_shulker_box[facing=west]
minecraft:black_shulker_box[facing=east]
minecraft:white_glazed_terracotta[facing=north]
minecraft:white_glazed_terracotta[facing=south]
minecraft:white_glazed_terracotta[facing=west]
minecraft:white_glazed_terracotta[facing=east]
minecraft:orange_glazed_terracotta[facing=north]
minecraft:orange_glazed_terracotta[facing=south]
minecraft:orange_glazed_terracotta[facing=west]
minecraft:orange_glazed_terracotta[facing=east]
minecraft:magenta_glazed_terracotta[facing=north]
minecraft:magenta_glazed_terracotta[facing=south]
minecraft:magenta_glazed_terracotta[facing=west]
minecraft:magenta_glazed_terracotta[facing=east]
minecraft:light_blue_glazed_terracotta[facing=north]
minecraft:light_blue_glazed_terracotta[facing=south]
minecraft:light_blue_glazed_terracotta[facing=west]
minecraft:light_blue_glazed_terracotta[facing=east]
minecraft:yellow_glazed_terracotta[facing=north]
minecraft:yellow_glazed_terracotta[facing=south]
minecraft:yellow_glazed_terracotta[facing=west]
minecraft:yellow_glazed_terracotta[facing=east]
minecraft:lime_glazed_terracotta[facing=north]
minecraft:lime_glazed_terracotta[facing=south]
minecraft:lime_glazed_terracotta[facing=west]
minecraft:lime_glazed_terracotta[facing=east]
minecraft:pink_glazed_terracotta[facing=north]
minecraft:pink_glazed_terracotta[facing=south]
minecraft:pink_glazed_terracotta[facing=west]
minecraft:pink_glazed_terracotta[facing=east]
minecraft:gray_glazed_terracotta[facing=north]
minecraft:gray_glazed_terracotta[facing=south]
minecraft:gray_glazed_terracotta[facing=west]
minecraft:gray_glazed_terracotta[facing=east]
minecraft:silver_glazed_terracotta[facing=north]
minecraft:silver_glazed_terracotta[facing=south]
minecraft:silver_glazed_terracotta[facing=west]
minecraft:silver_glazed_terracotta[facing=east]
minecraft:cyan_glazed_terracotta[facing=north]
minecraft:cyan_glazed_terracotta[facing=south]
minecraft:cyan_glazed_terracotta[facing=west]
minecraft:cyan_glazed_terracotta[facing=east]
minecraft:purple_glazed_terracotta[facing=north]
minecraft:purple_glazed_terracotta[facing=south]
minecraft:purple_glazed_terracotta[facing=west]
minecraft:purple_glazed_terracotta[facing=east]
minecraft:blue_glazed_terracotta[facing=north]
minecraft:blue_glazed_terracotta[facing=south]
minecraft:blue_glazed_terracotta[facing=west]
minecraft:blue_glazed_terracotta[facing=east]
minecraft:brown_glazed_terracotta[facing=north]
minecraft:brown_glazed_terracotta[facing=south]
minecraft:brown_glazed_terracotta[facing=west]
minecraft:brown_glazed_terracotta[facing=east]
minecraft:green_glazed_terracotta[facing=north]
minecraft:green_glazed_terracotta[facing=south]
minecraft:green_glazed_terracotta[facing=west]
minecraft:green_glazed_terracotta[facing=east]
minecraft:red_glazed_terracotta[facing=north]
minecraft:red_glazed_terracotta[facing=south]
minecraft:red_glazed_terracotta[facing=west]
minecraft:red_glazed_terracotta[facing=east]
minecraft:black_glazed_terracotta[facing=north]
minecraft:black_glazed_terracotta[facing=south]
minecraft:black_glazed_terracotta[facing=west]
minecraft:black_glazed_terracotta[facing=east]
minecraft:concrete[color=white]
minecraft:concrete[color=orange]
minecraft:concrete[color=magenta]
minecraft:concrete[color=light_blue]
minecraft:concrete[color=yellow]
minecraft:concrete[color=lime]
minecraft:concrete[color=pink]
minecraft:concrete[color=gray]
minecraft:concrete[color=silver]
minecraft:concrete[color=cyan]
minecraft:concrete[color=purple]
minecraft:concrete[color=blue]
minecraft:concrete[color=brown]
minecraft:concrete[color=green]
minecraft:concrete[color=red]
minecraft:concrete[color=black]
minecraft:concrete_powder[color=white]
minecraft:concrete_powder[color=orange]
minecraft:concrete_powder[color=magenta]
minecraft:concrete_powder[color=light_blue]
minecraft:concrete_powder[color=yellow]
minecraft:concrete_powder[color=lime]
minecraft:concrete_powder[color=pink]
minecraft:concrete_powder[color=gray]
minecraft:concrete_powder[color=silver]
minecraft:concrete_powder[color=cyan]
minecraft:concrete_powder[color=purple]
minecraft:concrete_powder[color=blue]
minecraft:concrete_powder[color=brown]
minecraft:concrete_powder[color=green]
minecraft:concrete_powder[color=red]
minecraft:concrete_powder[color=black]
minecraft:structure_block[mode=save]
minecraft:structure_block[mode=load]
minecraft:structure_block[mode=corner]
minecraft:structure_block[mode=data]
deconstruction:table
ae2stuff:encoder[active=true,facing=down]
ae2stuff:encoder[active=true,facing=up]
ae2stuff:encoder[active=true,facing=north]
ae2stuff:encoder[active=true,facing=south]
ae2stuff:encoder[active=true,facing=west]
ae2stuff:encoder[active=true,facing=east]
ae2stuff:encoder[active=false,facing=down]
ae2stuff:encoder[active=false,facing=up]
ae2stuff:encoder[active=false,facing=north]
ae2stuff:encoder[active=false,facing=south]
ae2stuff:encoder[active=false,facing=west]
ae2stuff:encoder[active=false,facing=east]
ae2stuff:grower[active=true]
ae2stuff:grower[active=false]
ae2stuff:inscriber[active=true]
ae2stuff:inscriber[active=false]
ae2stuff:wireless[active=true]
ae2stuff:wireless[active=false]
carvablepumpkins:carvable_pumpkin[facing=north]
carvablepumpkins:carvable_pumpkin[facing=south]
carvablepumpkins:carvable_pumpkin[facing=west]
carvablepumpkins:carvable_pumpkin[facing=east]
carvablepumpkins:carvable_pumpkin_lit[facing=north]
carvablepumpkins:carvable_pumpkin_lit[facing=south]
carvablepumpkins:carvable_pumpkin_lit[facing=west]
carvablepumpkins:carvable_pumpkin_lit[facing=east]
chickenchunks:chunk_loader[type=block_loader]
chickenchunks:chunk_loader[type=spot_loader]
extracells:certustank[above=true,below=true,empty=true]
extracells:certustank[above=true,below=true,empty=false]
extracells:certustank[above=true,below=false,empty=true]
extracells:certustank[above=true,below=false,empty=false]
extracells:certustank[above=false,below=true,empty=true]
extracells:certustank[above=false,below=true,empty=false]
extracells:certustank[above=false,below=false,empty=true]
extracells:certustank[above=false,below=false,empty=false]
extracells:walrus[facing=north]
extracells:walrus[facing=south]
extracells:walrus[facing=west]
extracells:walrus[facing=east]
extracells:fluidcrafter
extracells:ecbaseblock
extracells:fluidfiller
extracells:hardmedrive[facing=north]
extracells:hardmedrive[facing=south]
extracells:hardmedrive[facing=west]
extracells:hardmedrive[facing=east]
extracells:vibrantchamberfluid[facing=north,state=true]
extracells:vibrantchamberfluid[facing=north,state=false]
extracells:vibrantchamberfluid[facing=south,state=true]
extracells:vibrantchamberfluid[facing=south,state=false]
extracells:vibrantchamberfluid[facing=west,state=true]
extracells:vibrantchamberfluid[facing=west,state=false]
extracells:vibrantchamberfluid[facing=east,state=true]
extracells:vibrantchamberfluid[facing=east,state=false]
forgemultipartcbe:multipart_block
hammercore:lying_item
hammercore:multipart
hammercore:iron_bordered_cobblestone
hammercore:gold_bordered_cobblestone
hammercore:diamond_bordered_cobblestone
hammercore:emerald_bordered_cobblestone
hammercore:quartz_bordered_cobblestone
malisisblocks:vanishing_block[powered=true,transition=true,type=wood]
malisisblocks:vanishing_block[powered=true,transition=true,type=iron]
malisisblocks:vanishing_block[powered=true,transition=true,type=gold]
malisisblocks:vanishing_block[powered=true,transition=true,type=diamond]
malisisblocks:vanishing_block[powered=true,transition=false,type=wood]
malisisblocks:vanishing_block[powered=true,transition=false,type=iron]
malisisblocks:vanishing_block[powered=true,transition=false,type=gold]
malisisblocks:vanishing_block[powered=true,transition=false,type=diamond]
malisisblocks:vanishing_block[powered=false,transition=true,type=wood]
malisisblocks:vanishing_block[powered=false,transition=true,type=iron]
malisisblocks:vanishing_block[powered=false,transition=true,type=gold]
malisisblocks:vanishing_block[powered=false,transition=true,type=diamond]
malisisblocks:vanishing_block[powered=false,transition=false,type=wood]
malisisblocks:vanishing_block[powered=false,transition=false,type=iron]
malisisblocks:vanishing_block[powered=false,transition=false,type=gold]
malisisblocks:vanishing_block[powered=false,transition=false,type=diamond]
malisisblocks:vanishing_block_diamond[powered=true,transition=true,type=wood]
malisisblocks:vanishing_block_diamond[powered=true,transition=true,type=iron]
malisisblocks:vanishing_block_diamond[powered=true,transition=true,type=gold]
malisisblocks:vanishing_block_diamond[powered=true,transition=true,type=diamond]
malisisblocks:vanishing_block_diamond[powered=true,transition=false,type=wood]
malisisblocks:vanishing_block_diamond[powered=true,transition=false,type=iron]
malisisblocks:vanishing_block_diamond[powered=true,transition=false,type=gold]
malisisblocks:vanishing_block_diamond[powered=true,transition=false,type=diamond]
malisisblocks:vanishing_block_diamond[powered=false,transition=true,type=wood]
malisisblocks:vanishing_block_diamond[powered=false,transition=true,type=iron]
malisisblocks:vanishing_block_diamond[powered=false,transition=true,type=gold]
malisisblocks:vanishing_block_diamond[powered=false,transition=true,type=diamond]
malisisblocks:vanishing_block_diamond[powered=false,transition=false,type=wood]
malisisblocks:vanishing_block_diamond[powered=false,transition=false,type=iron]
malisisblocks:vanishing_block_diamond[powered=false,transition=false,type=gold]
malisisblocks:vanishing_block_diamond[powered=false,transition=false,type=diamond]
malisisblocks:block_mixer[direction=north]
malisisblocks:block_mixer[direction=south]
malisisblocks:block_mixer[direction=west]
malisisblocks:block_mixer[direction=east]
malisisblocks:mixed_block[direction=down]
malisisblocks:mixed_block[direction=up]
malisisblocks:mixed_block[direction=north]
malisisblocks:mixed_block[direction=south]
malisisblocks:mixed_block[direction=west]
malisisblocks:mixed_block[direction=east]
malisisblocks:player_sensor[direction=down,powered=true]
malisisblocks:player_sensor[direction=down,powered=false]
malisisblocks:player_sensor[direction=up,powered=true]
malisisblocks:player_sensor[direction=up,powered=false]
malisisblocks:player_sensor[direction=north,powered=true]
malisisblocks:player_sensor[direction=north,powered=false]
malisisblocks:player_sensor[direction=south,powered=true]
malisisblocks:player_sensor[direction=south,powered=false]
malisisblocks:player_sensor[direction=west,powered=true]
malisisblocks:player_sensor[direction=west,powered=false]
malisisblocks:player_sensor[direction=east,powered=true]
malisisblocks:player_sensor[direction=east,powered=false]
malisisblocks:swapper[direction=down,power=true]
malisisblocks:swapper[direction=down,power=false]
malisisblocks:swapper[direction=up,power=true]
malisisblocks:swapper[direction=up,power=false]
malisisblocks:swapper[direction=north,power=true]
malisisblocks:swapper[direction=north,power=false]
malisisblocks:swapper[direction=south,power=true]
malisisblocks:swapper[direction=south,power=false]
malisisblocks:swapper[direction=west,power=true]
malisisblocks:swapper[direction=west,power=false]
malisisblocks:swapper[direction=east,power=true]
malisisblocks:swapper[direction=east,power=false]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:sliding_trapdoor[facing=north,half=top,open=true]
malisisdoors:sliding_trapdoor[facing=north,half=top,open=false]
malisisdoors:sliding_trapdoor[facing=north,half=bottom,open=true]
malisisdoors:sliding_trapdoor[facing=north,half=bottom,open=false]
malisisdoors:sliding_trapdoor[facing=south,half=top,open=true]
malisisdoors:sliding_trapdoor[facing=south,half=top,open=false]
malisisdoors:sliding_trapdoor[facing=south,half=bottom,open=true]
malisisdoors:sliding_trapdoor[facing=south,half=bottom,open=false]
malisisdoors:sliding_trapdoor[facing=west,half=top,open=true]
malisisdoors:sliding_trapdoor[facing=west,half=top,open=false]
malisisdoors:sliding_trapdoor[facing=west,half=bottom,open=true]
malisisdoors:sliding_trapdoor[facing=west,half=bottom,open=false]
malisisdoors:sliding_trapdoor[facing=east,half=top,open=true]
malisisdoors:sliding_trapdoor[facing=east,half=top,open=false]
malisisdoors:sliding_trapdoor[facing=east,half=bottom,open=true]
malisisdoors:sliding_trapdoor[facing=east,half=bottom,open=false]
malisisdoors:trapdoor_acacia[facing=north,half=top,open=true]
malisisdoors:trapdoor_acacia[facing=north,half=top,open=false]
malisisdoors:trapdoor_acacia[facing=north,half=bottom,open=true]
malisisdoors:trapdoor_acacia[facing=north,half=bottom,open=false]
malisisdoors:trapdoor_acacia[facing=south,half=top,open=true]
malisisdoors:trapdoor_acacia[facing=south,half=top,open=false]
malisisdoors:trapdoor_acacia[facing=south,half=bottom,open=true]
malisisdoors:trapdoor_acacia[facing=south,half=bottom,open=false]
malisisdoors:trapdoor_acacia[facing=west,half=top,open=true]
malisisdoors:trapdoor_acacia[facing=west,half=top,open=false]
malisisdoors:trapdoor_acacia[facing=west,half=bottom,open=true]
malisisdoors:trapdoor_acacia[facing=west,half=bottom,open=false]
malisisdoors:trapdoor_acacia[facing=east,half=top,open=true]
malisisdoors:trapdoor_acacia[facing=east,half=top,open=false]
malisisdoors:trapdoor_acacia[facing=east,half=bottom,open=true]
malisisdoors:trapdoor_acacia[facing=east,half=bottom,open=false]
malisisdoors:trapdoor_birch[facing=north,half=top,open=true]
malisisdoors:trapdoor_birch[facing=north,half=top,open=false]
malisisdoors:trapdoor_birch[facing=north,half=bottom,open=true]
malisisdoors:trapdoor_birch[facing=north,half=bottom,open=false]
malisisdoors:trapdoor_birch[facing=south,half=top,open=true]
malisisdoors:trapdoor_birch[facing=south,half=top,open=false]
malisisdoors:trapdoor_birch[facing=south,half=bottom,open=true]
malisisdoors:trapdoor_birch[facing=south,half=bottom,open=false]
malisisdoors:trapdoor_birch[facing=west,half=top,open=true]
malisisdoors:trapdoor_birch[facing=west,half=top,open=false]
malisisdoors:trapdoor_birch[facing=west,half=bottom,open=true]
malisisdoors:trapdoor_birch[facing=west,half=bottom,open=false]
malisisdoors:trapdoor_birch[facing=east,half=top,open=true]
malisisdoors:trapdoor_birch[facing=east,half=top,open=false]
malisisdoors:trapdoor_birch[facing=east,half=bottom,open=true]
malisisdoors:trapdoor_birch[facing=east,half=bottom,open=false]
malisisdoors:trapdoor_dark_oak[facing=north,half=top,open=true]
malisisdoors:trapdoor_dark_oak[facing=north,half=top,open=false]
malisisdoors:trapdoor_dark_oak[facing=north,half=bottom,open=true]
malisisdoors:trapdoor_dark_oak[facing=north,half=bottom,open=false]
malisisdoors:trapdoor_dark_oak[facing=south,half=top,open=true]
malisisdoors:trapdoor_dark_oak[facing=south,half=top,open=false]
malisisdoors:trapdoor_dark_oak[facing=south,half=bottom,open=true]
malisisdoors:trapdoor_dark_oak[facing=south,half=bottom,open=false]
malisisdoors:trapdoor_dark_oak[facing=west,half=top,open=true]
malisisdoors:trapdoor_dark_oak[facing=west,half=top,open=false]
malisisdoors:trapdoor_dark_oak[facing=west,half=bottom,open=true]
malisisdoors:trapdoor_dark_oak[facing=west,half=bottom,open=false]
malisisdoors:trapdoor_dark_oak[facing=east,half=top,open=true]
malisisdoors:trapdoor_dark_oak[facing=east,half=top,open=false]
malisisdoors:trapdoor_dark_oak[facing=east,half=bottom,open=true]
malisisdoors:trapdoor_dark_oak[facing=east,half=bottom,open=false]
malisisdoors:trapdoor_jungle[facing=north,half=top,open=true]
malisisdoors:trapdoor_jungle[facing=north,half=top,open=false]
malisisdoors:trapdoor_jungle[facing=north,half=bottom,open=true]
malisisdoors:trapdoor_jungle[facing=north,half=bottom,open=false]
malisisdoors:trapdoor_jungle[facing=south,half=top,open=true]
malisisdoors:trapdoor_jungle[facing=south,half=top,open=false]
malisisdoors:trapdoor_jungle[facing=south,half=bottom,open=true]
malisisdoors:trapdoor_jungle[facing=south,half=bottom,open=false]
malisisdoors:trapdoor_jungle[facing=west,half=top,open=true]
malisisdoors:trapdoor_jungle[facing=west,half=top,open=false]
malisisdoors:trapdoor_jungle[facing=west,half=bottom,open=true]
malisisdoors:trapdoor_jungle[facing=west,half=bottom,open=false]
malisisdoors:trapdoor_jungle[facing=east,half=top,open=true]
malisisdoors:trapdoor_jungle[facing=east,half=top,open=false]
malisisdoors:trapdoor_jungle[facing=east,half=bottom,open=true]
malisisdoors:trapdoor_jungle[facing=east,half=bottom,open=false]
malisisdoors:trapdoor_spruce[facing=north,half=top,open=true]
malisisdoors:trapdoor_spruce[facing=north,half=top,open=false]
malisisdoors:trapdoor_spruce[facing=north,half=bottom,open=true]
malisisdoors:trapdoor_spruce[facing=north,half=bottom,open=false]
malisisdoors:trapdoor_spruce[facing=south,half=top,open=true]
malisisdoors:trapdoor_spruce[facing=south,half=top,open=false]
malisisdoors:trapdoor_spruce[facing=south,half=bottom,open=true]
malisisdoors:trapdoor_spruce[facing=south,half=bottom,open=false]
malisisdoors:trapdoor_spruce[facing=west,half=top,open=true]
malisisdoors:trapdoor_spruce[facing=west,half=top,open=false]
malisisdoors:trapdoor_spruce[facing=west,half=bottom,open=true]
malisisdoors:trapdoor_spruce[facing=west,half=bottom,open=false]
malisisdoors:trapdoor_spruce[facing=east,half=top,open=true]
malisisdoors:trapdoor_spruce[facing=east,half=top,open=false]
malisisdoors:trapdoor_spruce[facing=east,half=bottom,open=true]
malisisdoors:trapdoor_spruce[facing=east,half=bottom,open=false]
malisisdoors:camofencegate[facing=north,in_wall=true,open=true,powered=true]
malisisdoors:camofencegate[facing=north,in_wall=true,open=true,powered=false]
malisisdoors:camofencegate[facing=north,in_wall=true,open=false,powered=true]
malisisdoors:camofencegate[facing=north,in_wall=true,open=false,powered=false]
malisisdoors:camofencegate[facing=north,in_wall=false,open=true,powered=true]
malisisdoors:camofencegate[facing=north,in_wall=false,open=true,powered=false]
malisisdoors:camofencegate[facing=north,in_wall=false,open=false,powered=true]
malisisdoors:camofencegate[facing=north,in_wall=false,open=false,powered=false]
malisisdoors:camofencegate[facing=south,in_wall=true,open=true,powered=true]
malisisdoors:camofencegate[facing=south,in_wall=true,open=true,powered=false]
malisisdoors:camofencegate[facing=south,in_wall=true,open=false,powered=true]
malisisdoors:camofencegate[facing=south,in_wall=true,open=false,powered=false]
malisisdoors:camofencegate[facing=south,in_wall=false,open=true,powered=true]
malisisdoors:camofencegate[facing=south,in_wall=false,open=true,powered=false]
malisisdoors:camofencegate[facing=south,in_wall=false,open=false,powered=true]
malisisdoors:camofencegate[facing=south,in_wall=false,open=false,powered=false]
malisisdoors:camofencegate[facing=west,in_wall=true,open=true,powered=true]
malisisdoors:camofencegate[facing=west,in_wall=true,open=true,powered=false]
malisisdoors:camofencegate[facing=west,in_wall=true,open=false,powered=true]
malisisdoors:camofencegate[facing=west,in_wall=true,open=false,powered=false]
malisisdoors:camofencegate[facing=west,in_wall=false,open=true,powered=true]
malisisdoors:camofencegate[facing=west,in_wall=false,open=true,powered=false]
malisisdoors:camofencegate[facing=west,in_wall=false,open=false,powered=true]
malisisdoors:camofencegate[facing=west,in_wall=false,open=false,powered=false]
malisisdoors:camofencegate[facing=east,in_wall=true,open=true,powered=true]
malisisdoors:camofencegate[facing=east,in_wall=true,open=true,powered=false]
malisisdoors:camofencegate[facing=east,in_wall=true,open=false,powered=true]
malisisdoors:camofencegate[facing=east,in_wall=true,open=false,powered=false]
malisisdoors:camofencegate[facing=east,in_wall=false,open=true,powered=true]
malisisdoors:camofencegate[facing=east,in_wall=false,open=true,powered=false]
malisisdoors:camofencegate[facing=east,in_wall=false,open=false,powered=true]
malisisdoors:camofencegate[facing=east,in_wall=false,open=false,powered=false]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:garage_door[direction=north,power=true]
malisisdoors:garage_door[direction=north,power=false]
malisisdoors:garage_door[direction=south,power=true]
malisisdoors:garage_door[direction=south,power=false]
malisisdoors:garage_door[direction=west,power=true]
malisisdoors:garage_door[direction=west,power=false]
malisisdoors:garage_door[direction=east,power=true]
malisisdoors:garage_door[direction=east,power=false]
malisisdoors:carriage_door[direction=north]
malisisdoors:carriage_door[direction=south]
malisisdoors:carriage_door[direction=west]
malisisdoors:carriage_door[direction=east]
malisisdoors:medieval_door[direction=north]
malisisdoors:medieval_door[direction=south]
malisisdoors:medieval_door[direction=west]
malisisdoors:medieval_door[direction=east]
malisisdoors:big_door_oak_3x3[direction=north]
malisisdoors:big_door_oak_3x3[direction=south]
malisisdoors:big_door_oak_3x3[direction=west]
malisisdoors:big_door_oak_3x3[direction=east]
malisisdoors:big_door_spruce_3x3[direction=north]
malisisdoors:big_door_spruce_3x3[direction=south]
malisisdoors:big_door_spruce_3x3[direction=west]
malisisdoors:big_door_spruce_3x3[direction=east]
malisisdoors:big_door_birch_3x3[direction=north]
malisisdoors:big_door_birch_3x3[direction=south]
malisisdoors:big_door_birch_3x3[direction=west]
malisisdoors:big_door_birch_3x3[direction=east]
malisisdoors:big_door_jungle_3x3[direction=north]
malisisdoors:big_door_jungle_3x3[direction=south]
malisisdoors:big_door_jungle_3x3[direction=west]
malisisdoors:big_door_jungle_3x3[direction=east]
malisisdoors:big_door_acacia_3x3[direction=north]
malisisdoors:big_door_acacia_3x3[direction=south]
malisisdoors:big_door_acacia_3x3[direction=west]
malisisdoors:big_door_acacia_3x3[direction=east]
malisisdoors:big_door_dark_oak_3x3[direction=north]
malisisdoors:big_door_dark_oak_3x3[direction=south]
malisisdoors:big_door_dark_oak_3x3[direction=west]
malisisdoors:big_door_dark_oak_3x3[direction=east]
malisisdoors:big_door_iron_3x3[direction=north]
malisisdoors:big_door_iron_3x3[direction=south]
malisisdoors:big_door_iron_3x3[direction=west]
malisisdoors:big_door_iron_3x3[direction=east]
malisisdoors:big_door_rusty_3x3[direction=north]
malisisdoors:big_door_rusty_3x3[direction=south]
malisisdoors:big_door_rusty_3x3[direction=west]
malisisdoors:big_door_rusty_3x3[direction=east]
malisisdoors:rustyhatch[direction=north,origin=true,top=true]
malisisdoors:rustyhatch[direction=north,origin=true,top=false]
malisisdoors:rustyhatch[direction=north,origin=false,top=true]
malisisdoors:rustyhatch[direction=north,origin=false,top=false]
malisisdoors:rustyhatch[direction=south,origin=true,top=true]
malisisdoors:rustyhatch[direction=south,origin=true,top=false]
malisisdoors:rustyhatch[direction=south,origin=false,top=true]
malisisdoors:rustyhatch[direction=south,origin=false,top=false]
malisisdoors:rustyhatch[direction=west,origin=true,top=true]
malisisdoors:rustyhatch[direction=west,origin=true,top=false]
malisisdoors:rustyhatch[direction=west,origin=false,top=true]
malisisdoors:rustyhatch[direction=west,origin=false,top=false]
malisisdoors:rustyhatch[direction=east,origin=true,top=true]
malisisdoors:rustyhatch[direction=east,origin=true,top=false]
malisisdoors:rustyhatch[direction=east,origin=false,top=true]
malisisdoors:rustyhatch[direction=east,origin=false,top=false]
malisisdoors:rustyladder[direction=north]
malisisdoors:rustyladder[direction=south]
malisisdoors:rustyladder[direction=west]
malisisdoors:rustyladder[direction=east]
malisisdoors:door_factory[direction=north]
malisisdoors:door_factory[direction=south]
malisisdoors:door_factory[direction=west]
malisisdoors:door_factory[direction=east]
malisisdoors:forcefielddoor[direction=north,origin=true]
malisisdoors:forcefielddoor[direction=north,origin=false]
malisisdoors:forcefielddoor[direction=south,origin=true]
malisisdoors:forcefielddoor[direction=south,origin=false]
malisisdoors:forcefielddoor[direction=west,origin=true]
malisisdoors:forcefielddoor[direction=west,origin=false]
malisisdoors:forcefielddoor[direction=east,origin=true]
malisisdoors:forcefielddoor[direction=east,origin=false]
malisisdoors:hitechdoor[direction=north,power=true]
malisisdoors:hitechdoor[direction=north,power=false]
malisisdoors:hitechdoor[direction=south,power=true]
malisisdoors:hitechdoor[direction=south,power=false]
malisisdoors:hitechdoor[direction=west,power=true]
malisisdoors:hitechdoor[direction=west,power=false]
malisisdoors:hitechdoor[direction=east,power=true]
malisisdoors:hitechdoor[direction=east,power=false]
obsidiantools:obsidian_ore_block
obsidiantools:obsidian_block
projectred-fabrication:ic_machine[tile_idx=0]
projectred-fabrication:ic_machine[tile_idx=1]
projectred-fabrication:ic_machine[tile_idx=2]
projectred-fabrication:ic_machine[tile_idx=3]
projectred-fabrication:ic_machine[tile_idx=4]
projectred-fabrication:ic_machine[tile_idx=5]
projectred-fabrication:ic_machine[tile_idx=6]
projectred-fabrication:ic_machine[tile_idx=7]
projectred-fabrication:ic_machine[tile_idx=8]
projectred-fabrication:ic_machine[tile_idx=9]
projectred-fabrication:ic_machine[tile_idx=10]
projectred-fabrication:ic_machine[tile_idx=11]
projectred-fabrication:ic_machine[tile_idx=12]
projectred-fabrication:ic_machine[tile_idx=13]
projectred-fabrication:ic_machine[tile_idx=14]
projectred-fabrication:ic_machine[tile_idx=15]
projectred-illumination:lamp[tile_idx=0]
projectred-illumination:lamp[tile_idx=1]
projectred-illumination:lamp[tile_idx=2]
projectred-illumination:lamp[tile_idx=3]
projectred-illumination:lamp[tile_idx=4]
projectred-illumination:lamp[tile_idx=5]
projectred-illumination:lamp[tile_idx=6]
projectred-illumination:lamp[tile_idx=7]
projectred-illumination:lamp[tile_idx=8]
projectred-illumination:lamp[tile_idx=9]
projectred-illumination:lamp[tile_idx=10]
projectred-illumination:lamp[tile_idx=11]
projectred-illumination:lamp[tile_idx=12]
projectred-illumination:lamp[tile_idx=13]
projectred-illumination:lamp[tile_idx=14]
projectred-illumination:lamp[tile_idx=15]
projectred-expansion:machine1[tile_idx=0]
projectred-expansion:machine1[tile_idx=1]
projectred-expansion:machine1[tile_idx=2]
projectred-expansion:machine1[tile_idx=3]
projectred-expansion:machine1[tile_idx=4]
projectred-expansion:machine1[tile_idx=5]
projectred-expansion:machine1[tile_idx=6]
projectred-expansion:machine1[tile_idx=7]
projectred-expansion:machine1[tile_idx=8]
projectred-expansion:machine1[tile_idx=9]
projectred-expansion:machine1[tile_idx=10]
projectred-expansion:machine1[tile_idx=11]
projectred-expansion:machine1[tile_idx=12]
projectred-expansion:machine1[tile_idx=13]
projectred-expansion:machine1[tile_idx=14]
projectred-expansion:machine1[tile_idx=15]
projectred-expansion:machine2[tile_idx=0]
projectred-expansion:machine2[tile_idx=1]
projectred-expansion:machine2[tile_idx=2]
projectred-expansion:machine2[tile_idx=3]
projectred-expansion:machine2[tile_idx=4]
projectred-expansion:machine2[tile_idx=5]
projectred-expansion:machine2[tile_idx=6]
projectred-expansion:machine2[tile_idx=7]
projectred-expansion:machine2[tile_idx=8]
projectred-expansion:machine2[tile_idx=9]
projectred-expansion:machine2[tile_idx=10]
projectred-expansion:machine2[tile_idx=11]
projectred-expansion:machine2[tile_idx=12]
projectred-expansion:machine2[tile_idx=13]
projectred-expansion:machine2[tile_idx=14]
projectred-expansion:machine2[tile_idx=15]
projectred-relocation:blockmovingrow[tile_idx=0]
projectred-relocation:blockmovingrow[tile_idx=1]
projectred-relocation:blockmovingrow[tile_idx=2]
projectred-relocation:blockmovingrow[tile_idx=3]
projectred-relocation:blockmovingrow[tile_idx=4]
projectred-relocation:blockmovingrow[tile_idx=5]
projectred-relocation:blockmovingrow[tile_idx=6]
projectred-relocation:blockmovingrow[tile_idx=7]
projectred-relocation:blockmovingrow[tile_idx=8]
projectred-relocation:blockmovingrow[tile_idx=9]
projectred-relocation:blockmovingrow[tile_idx=10]
projectred-relocation:blockmovingrow[tile_idx=11]
projectred-relocation:blockmovingrow[tile_idx=12]
projectred-relocation:blockmovingrow[tile_idx=13]
projectred-relocation:blockmovingrow[tile_idx=14]
projectred-relocation:blockmovingrow[tile_idx=15]
projectred-relocation:frame
projectred-exploration:ore[type=sapphire_ore]
projectred-exploration:ore[type=copper_ore]
projectred-exploration:ore[type=ruby_ore]
projectred-exploration:ore[type=electrotine_ore]
projectred-exploration:ore[type=peridot_ore]
projectred-exploration:ore[type=tin_ore]
projectred-exploration:ore[type=silver_ore]
projectred-exploration:stone[type=marble]
projectred-exploration:stone[type=marble_brick]
projectred-exploration:stone[type=basalt]
projectred-exploration:stone[type=sapphire_block]
projectred-exploration:stone[type=basalt_cobble]
projectred-exploration:stone[type=copper_block]
projectred-exploration:stone[type=tin_block]
projectred-exploration:stone[type=silver_block]
projectred-exploration:stone[type=basalt_brick]
projectred-exploration:stone[type=ruby_block]
projectred-exploration:stone[type=electrotine_block]
projectred-exploration:stone[type=peridot_block]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=marble,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=marble,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=marble,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=marble,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=marble_brick,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=marble_brick,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=marble_brick,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=marble_brick,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=basalt,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=basalt,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=basalt,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=basalt,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=sapphire_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=sapphire_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=sapphire_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=sapphire_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=basalt_cobble,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=basalt_cobble,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=basalt_cobble,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=basalt_cobble,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=copper_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=copper_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=copper_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=copper_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=tin_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=tin_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=tin_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=tin_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=silver_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=silver_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=silver_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=silver_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=basalt_brick,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=basalt_brick,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=basalt_brick,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=basalt_brick,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=ruby_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=ruby_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=ruby_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=ruby_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=electrotine_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=electrotine_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=electrotine_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=electrotine_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=peridot_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=peridot_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=peridot_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=true,type=peridot_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=marble,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=marble,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=marble,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=marble,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=marble_brick,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=marble_brick,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=marble_brick,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=marble_brick,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=basalt,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=basalt,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=basalt,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=basalt,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=sapphire_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=sapphire_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=sapphire_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=sapphire_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=basalt_cobble,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=basalt_cobble,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=basalt_cobble,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=basalt_cobble,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=copper_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=copper_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=copper_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=copper_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=tin_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=tin_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=tin_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=tin_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=silver_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=silver_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=silver_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=silver_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=basalt_brick,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=basalt_brick,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=basalt_brick,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=basalt_brick,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=ruby_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=ruby_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=ruby_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=ruby_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=electrotine_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=electrotine_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=electrotine_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=electrotine_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=peridot_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=peridot_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=peridot_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=true,south=false,type=peridot_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=marble,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=marble,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=marble,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=marble,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=marble_brick,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=marble_brick,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=marble_brick,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=marble_brick,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=basalt,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=basalt,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=basalt,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=basalt,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=sapphire_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=sapphire_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=sapphire_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=sapphire_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=basalt_cobble,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=basalt_cobble,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=basalt_cobble,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=basalt_cobble,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=copper_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=copper_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=copper_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=copper_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=tin_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=tin_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=tin_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=tin_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=silver_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=silver_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=silver_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=silver_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=basalt_brick,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=basalt_brick,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=basalt_brick,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=basalt_brick,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=ruby_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=ruby_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=ruby_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=ruby_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=electrotine_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=electrotine_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=electrotine_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=electrotine_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=peridot_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=peridot_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=peridot_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=true,type=peridot_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=marble,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=marble,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=marble,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=marble,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=marble_brick,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=marble_brick,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=marble_brick,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=marble_brick,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=basalt,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=basalt,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=basalt,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=basalt,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=sapphire_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=sapphire_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=sapphire_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=sapphire_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=basalt_cobble,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=basalt_cobble,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=basalt_cobble,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=basalt_cobble,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=copper_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=copper_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=copper_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=copper_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=tin_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=tin_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=tin_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=tin_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=silver_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=silver_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=silver_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=silver_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=basalt_brick,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=basalt_brick,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=basalt_brick,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=basalt_brick,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=ruby_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=ruby_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=ruby_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=ruby_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=electrotine_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=electrotine_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=electrotine_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=electrotine_block,up=false,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=peridot_block,up=true,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=peridot_block,up=true,west=false]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=peridot_block,up=false,west=true]
projectred-exploration:stone_wall[east=true,north=false,south=false,type=peridot_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=marble,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=marble,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=marble,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=marble,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=marble_brick,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=marble_brick,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=marble_brick,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=marble_brick,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=basalt,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=basalt,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=basalt,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=basalt,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=sapphire_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=sapphire_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=sapphire_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=sapphire_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=basalt_cobble,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=basalt_cobble,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=basalt_cobble,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=basalt_cobble,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=copper_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=copper_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=copper_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=copper_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=tin_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=tin_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=tin_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=tin_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=silver_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=silver_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=silver_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=silver_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=basalt_brick,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=basalt_brick,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=basalt_brick,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=basalt_brick,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=ruby_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=ruby_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=ruby_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=ruby_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=electrotine_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=electrotine_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=electrotine_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=electrotine_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=peridot_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=peridot_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=peridot_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=true,type=peridot_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=marble,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=marble,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=marble,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=marble,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=marble_brick,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=marble_brick,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=marble_brick,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=marble_brick,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=basalt,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=basalt,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=basalt,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=basalt,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=sapphire_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=sapphire_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=sapphire_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=sapphire_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=basalt_cobble,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=basalt_cobble,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=basalt_cobble,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=basalt_cobble,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=copper_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=copper_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=copper_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=copper_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=tin_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=tin_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=tin_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=tin_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=silver_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=silver_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=silver_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=silver_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=basalt_brick,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=basalt_brick,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=basalt_brick,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=basalt_brick,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=ruby_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=ruby_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=ruby_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=ruby_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=electrotine_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=electrotine_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=electrotine_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=electrotine_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=peridot_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=peridot_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=peridot_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=true,south=false,type=peridot_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=marble,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=marble,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=marble,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=marble,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=marble_brick,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=marble_brick,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=marble_brick,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=marble_brick,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=basalt,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=basalt,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=basalt,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=basalt,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=sapphire_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=sapphire_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=sapphire_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=sapphire_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=basalt_cobble,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=basalt_cobble,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=basalt_cobble,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=basalt_cobble,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=copper_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=copper_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=copper_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=copper_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=tin_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=tin_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=tin_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=tin_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=silver_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=silver_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=silver_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=silver_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=basalt_brick,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=basalt_brick,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=basalt_brick,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=basalt_brick,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=ruby_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=ruby_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=ruby_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=ruby_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=electrotine_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=electrotine_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=electrotine_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=electrotine_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=peridot_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=peridot_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=peridot_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=true,type=peridot_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=marble,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=marble,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=marble,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=marble,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=marble_brick,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=marble_brick,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=marble_brick,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=marble_brick,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=basalt,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=basalt,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=basalt,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=basalt,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=sapphire_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=sapphire_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=sapphire_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=sapphire_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=basalt_cobble,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=basalt_cobble,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=basalt_cobble,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=basalt_cobble,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=copper_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=copper_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=copper_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=copper_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=tin_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=tin_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=tin_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=tin_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=silver_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=silver_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=silver_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=silver_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=basalt_brick,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=basalt_brick,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=basalt_brick,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=basalt_brick,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=ruby_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=ruby_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=ruby_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=ruby_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=electrotine_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=electrotine_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=electrotine_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=electrotine_block,up=false,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=peridot_block,up=true,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=peridot_block,up=true,west=false]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=peridot_block,up=false,west=true]
projectred-exploration:stone_wall[east=false,north=false,south=false,type=peridot_block,up=false,west=false]
projectred-exploration:barrel[tile_idx=0]
projectred-exploration:barrel[tile_idx=1]
projectred-exploration:barrel[tile_idx=2]
projectred-exploration:barrel[tile_idx=3]
projectred-exploration:barrel[tile_idx=4]
projectred-exploration:barrel[tile_idx=5]
projectred-exploration:barrel[tile_idx=6]
projectred-exploration:barrel[tile_idx=7]
projectred-exploration:barrel[tile_idx=8]
projectred-exploration:barrel[tile_idx=9]
projectred-exploration:barrel[tile_idx=10]
projectred-exploration:barrel[tile_idx=11]
projectred-exploration:barrel[tile_idx=12]
projectred-exploration:barrel[tile_idx=13]
projectred-exploration:barrel[tile_idx=14]
projectred-exploration:barrel[tile_idx=15]
sgcraft:stargatering[variant=0]
sgcraft:stargatering[variant=1]
sgcraft:stargatebase[facing=west]
sgcraft:stargatebase[facing=east]
sgcraft:stargatebase[facing=south]
sgcraft:stargatebase[facing=north]
sgcraft:stargatecontroller[facing=west]
sgcraft:stargatecontroller[facing=east]
sgcraft:stargatecontroller[facing=south]
sgcraft:stargatecontroller[facing=north]
sgcraft:naquadahblock
sgcraft:naquadahore
sgcraft:sgpowerunit
sgcraft:zpm_console[facing=north,zpm=true]
sgcraft:zpm_console[facing=north,zpm=false]
sgcraft:zpm_console[facing=south,zpm=true]
sgcraft:zpm_console[facing=south,zpm=false]
sgcraft:zpm_console[facing=west,zpm=true]
sgcraft:zpm_console[facing=west,zpm=false]
sgcraft:zpm_console[facing=east,zpm=true]
sgcraft:zpm_console[facing=east,zpm=false]
solarflux:solar_panel_1
solarflux:solar_panel_2
solarflux:solar_panel_3
solarflux:solar_panel_4
solarflux:solar_panel_5
solarflux:solar_panel_6
solarflux:solar_panel_7
solarflux:solar_panel_8
wearsfr:solar_injector[facing=north]
wearsfr:solar_injector[facing=south]
wearsfr:solar_injector[facing=west]
wearsfr:solar_injector[facing=east]
wearsfr:solar_ejector[facing=north]
wearsfr:solar_ejector[facing=south]
wearsfr:solar_ejector[facing=west]
wearsfr:solar_ejector[facing=east]
113_water_mechanics:downwards_bubble_column[level=0]
113_water_mechanics:downwards_bubble_column[level=1]
113_water_mechanics:downwards_bubble_column[level=2]
113_water_mechanics:downwards_bubble_column[level=3]
113_water_mechanics:downwards_bubble_column[level=4]
113_water_mechanics:downwards_bubble_column[level=5]
113_water_mechanics:downwards_bubble_column[level=6]
113_water_mechanics:downwards_bubble_column[level=7]
113_water_mechanics:downwards_bubble_column[level=8]
113_water_mechanics:downwards_bubble_column[level=9]
113_water_mechanics:downwards_bubble_column[level=10]
113_water_mechanics:downwards_bubble_column[level=11]
113_water_mechanics:downwards_bubble_column[level=12]
113_water_mechanics:downwards_bubble_column[level=13]
113_water_mechanics:downwards_bubble_column[level=14]
113_water_mechanics:downwards_bubble_column[level=15]
113_water_mechanics:upwards_bubble_column[level=0]
113_water_mechanics:upwards_bubble_column[level=1]
113_water_mechanics:upwards_bubble_column[level=2]
113_water_mechanics:upwards_bubble_column[level=3]
113_water_mechanics:upwards_bubble_column[level=4]
113_water_mechanics:upwards_bubble_column[level=5]
113_water_mechanics:upwards_bubble_column[level=6]
113_water_mechanics:upwards_bubble_column[level=7]
113_water_mechanics:upwards_bubble_column[level=8]
113_water_mechanics:upwards_bubble_column[level=9]
113_water_mechanics:upwards_bubble_column[level=10]
113_water_mechanics:upwards_bubble_column[level=11]
113_water_mechanics:upwards_bubble_column[level=12]
113_water_mechanics:upwards_bubble_column[level=13]
113_water_mechanics:upwards_bubble_column[level=14]
113_water_mechanics:upwards_bubble_column[level=15]
appliedenergistics2:quartz_ore
appliedenergistics2:charged_quartz_ore
appliedenergistics2:matrix_frame
appliedenergistics2:quartz_block
appliedenergistics2:quartz_pillar[axis=x]
appliedenergistics2:quartz_pillar[axis=y]
appliedenergistics2:quartz_pillar[axis=z]
appliedenergistics2:chiseled_quartz_block
appliedenergistics2:quartz_glass
appliedenergistics2:quartz_vibrant_glass
appliedenergistics2:quartz_fixture[facing=down,odd=true]
appliedenergistics2:quartz_fixture[facing=down,odd=false]
appliedenergistics2:quartz_fixture[facing=up,odd=true]
appliedenergistics2:quartz_fixture[facing=up,odd=false]
appliedenergistics2:quartz_fixture[facing=north,odd=true]
appliedenergistics2:quartz_fixture[facing=north,odd=false]
appliedenergistics2:quartz_fixture[facing=south,odd=true]
appliedenergistics2:quartz_fixture[facing=south,odd=false]
appliedenergistics2:quartz_fixture[facing=west,odd=true]
appliedenergistics2:quartz_fixture[facing=west,odd=false]
appliedenergistics2:quartz_fixture[facing=east,odd=true]
appliedenergistics2:quartz_fixture[facing=east,odd=false]
appliedenergistics2:fluix_block
appliedenergistics2:sky_stone_block
appliedenergistics2:smooth_sky_stone_block
appliedenergistics2:sky_stone_brick
appliedenergistics2:sky_stone_small_brick
appliedenergistics2:sky_stone_chest
appliedenergistics2:smooth_sky_stone_chest
appliedenergistics2:sky_compass
appliedenergistics2:grindstone
appliedenergistics2:crank
appliedenergistics2:inscriber
appliedenergistics2:wireless_access_point[state=off]
appliedenergistics2:wireless_access_point[state=on]
appliedenergistics2:wireless_access_point[state=has_channel]
appliedenergistics2:charger
appliedenergistics2:tiny_tnt
appliedenergistics2:security_station[powered=true]
appliedenergistics2:security_station[powered=false]
appliedenergistics2:quantum_ring[formed=true]
appliedenergistics2:quantum_ring[formed=false]
appliedenergistics2:quantum_link[formed=true]
appliedenergistics2:quantum_link[formed=false]
appliedenergistics2:spatial_pylon
appliedenergistics2:spatial_io_port
appliedenergistics2:controller[state=offline,type=block]
appliedenergistics2:controller[state=offline,type=column_x]
appliedenergistics2:controller[state=offline,type=column_y]
appliedenergistics2:controller[state=offline,type=column_z]
appliedenergistics2:controller[state=offline,type=inside_a]
appliedenergistics2:controller[state=offline,type=inside_b]
appliedenergistics2:controller[state=online,type=block]
appliedenergistics2:controller[state=online,type=column_x]
appliedenergistics2:controller[state=online,type=column_y]
appliedenergistics2:controller[state=online,type=column_z]
appliedenergistics2:controller[state=online,type=inside_a]
appliedenergistics2:controller[state=online,type=inside_b]
appliedenergistics2:controller[state=conflicted,type=block]
appliedenergistics2:controller[state=conflicted,type=column_x]
appliedenergistics2:controller[state=conflicted,type=column_y]
appliedenergistics2:controller[state=conflicted,type=column_z]
appliedenergistics2:controller[state=conflicted,type=inside_a]
appliedenergistics2:controller[state=conflicted,type=inside_b]
appliedenergistics2:drive
appliedenergistics2:chest[slot_state=empty]
appliedenergistics2:chest[slot_state=offline]
appliedenergistics2:chest[slot_state=online]
appliedenergistics2:chest[slot_state=types_full]
appliedenergistics2:chest[slot_state=full]
appliedenergistics2:interface[omnidirectional=true]
appliedenergistics2:interface[omnidirectional=false]
appliedenergistics2:fluid_interface
appliedenergistics2:cell_workbench
appliedenergistics2:io_port
appliedenergistics2:condenser
appliedenergistics2:energy_acceptor
appliedenergistics2:vibration_chamber[active=true]
appliedenergistics2:vibration_chamber[active=false]
appliedenergistics2:quartz_growth_accelerator[powered=true]
appliedenergistics2:quartz_growth_accelerator[powered=false]
appliedenergistics2:energy_cell[fullness=0]
appliedenergistics2:energy_cell[fullness=1]
appliedenergistics2:energy_cell[fullness=2]
appliedenergistics2:energy_cell[fullness=3]
appliedenergistics2:energy_cell[fullness=4]
appliedenergistics2:energy_cell[fullness=5]
appliedenergistics2:energy_cell[fullness=6]
appliedenergistics2:energy_cell[fullness=7]
appliedenergistics2:dense_energy_cell[fullness=0]
appliedenergistics2:dense_energy_cell[fullness=1]
appliedenergistics2:dense_energy_cell[fullness=2]
appliedenergistics2:dense_energy_cell[fullness=3]
appliedenergistics2:dense_energy_cell[fullness=4]
appliedenergistics2:dense_energy_cell[fullness=5]
appliedenergistics2:dense_energy_cell[fullness=6]
appliedenergistics2:dense_energy_cell[fullness=7]
appliedenergistics2:creative_energy_cell
appliedenergistics2:crafting_unit[formed=true,powered=true]
appliedenergistics2:crafting_unit[formed=true,powered=false]
appliedenergistics2:crafting_unit[formed=false,powered=true]
appliedenergistics2:crafting_unit[formed=false,powered=false]
appliedenergistics2:crafting_accelerator[formed=true,powered=true]
appliedenergistics2:crafting_accelerator[formed=true,powered=false]
appliedenergistics2:crafting_accelerator[formed=false,powered=true]
appliedenergistics2:crafting_accelerator[formed=false,powered=false]
appliedenergistics2:crafting_storage_1k[formed=true,powered=true]
appliedenergistics2:crafting_storage_1k[formed=true,powered=false]
appliedenergistics2:crafting_storage_1k[formed=false,powered=true]
appliedenergistics2:crafting_storage_1k[formed=false,powered=false]
appliedenergistics2:crafting_storage_4k[formed=true,powered=true]
appliedenergistics2:crafting_storage_4k[formed=true,powered=false]
appliedenergistics2:crafting_storage_4k[formed=false,powered=true]
appliedenergistics2:crafting_storage_4k[formed=false,powered=false]
appliedenergistics2:crafting_storage_16k[formed=true,powered=true]
appliedenergistics2:crafting_storage_16k[formed=true,powered=false]
appliedenergistics2:crafting_storage_16k[formed=false,powered=true]
appliedenergistics2:crafting_storage_16k[formed=false,powered=false]
appliedenergistics2:crafting_storage_64k[formed=true,powered=true]
appliedenergistics2:crafting_storage_64k[formed=true,powered=false]
appliedenergistics2:crafting_storage_64k[formed=false,powered=true]
appliedenergistics2:crafting_storage_64k[formed=false,powered=false]
appliedenergistics2:crafting_monitor[formed=true,powered=true]
appliedenergistics2:crafting_monitor[formed=true,powered=false]
appliedenergistics2:crafting_monitor[formed=false,powered=true]
appliedenergistics2:crafting_monitor[formed=false,powered=false]
appliedenergistics2:molecular_assembler[powered=true]
appliedenergistics2:molecular_assembler[powered=false]
appliedenergistics2:light_detector[facing=down,odd=true]
appliedenergistics2:light_detector[facing=down,odd=false]
appliedenergistics2:light_detector[facing=up,odd=true]
appliedenergistics2:light_detector[facing=up,odd=false]
appliedenergistics2:light_detector[facing=north,odd=true]
appliedenergistics2:light_detector[facing=north,odd=false]
appliedenergistics2:light_detector[facing=south,odd=true]
appliedenergistics2:light_detector[facing=south,odd=false]
appliedenergistics2:light_detector[facing=west,odd=true]
appliedenergistics2:light_detector[facing=west,odd=false]
appliedenergistics2:light_detector[facing=east,odd=true]
appliedenergistics2:light_detector[facing=east,odd=false]
appliedenergistics2:paint
appliedenergistics2:sky_stone_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:fluix_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:fluix_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:fluix_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:fluix_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:fluix_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:fluix_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:fluix_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:fluix_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:quartz_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:quartz_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:quartz_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:quartz_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:quartz_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:quartz_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:quartz_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:quartz_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:cable_bus
appliedenergistics2:sky_stone_slab[half=top,variant=default]
appliedenergistics2:sky_stone_slab[half=bottom,variant=default]
appliedenergistics2:sky_stone_double_slab[variant=default]
appliedenergistics2:smooth_sky_stone_slab[half=top,variant=default]
appliedenergistics2:smooth_sky_stone_slab[half=bottom,variant=default]
appliedenergistics2:smooth_sky_stone_double_slab[variant=default]
appliedenergistics2:sky_stone_brick_slab[half=top,variant=default]
appliedenergistics2:sky_stone_brick_slab[half=bottom,variant=default]
appliedenergistics2:sky_stone_brick_double_slab[variant=default]
appliedenergistics2:sky_stone_small_brick_slab[half=top,variant=default]
appliedenergistics2:sky_stone_small_brick_slab[half=bottom,variant=default]
appliedenergistics2:sky_stone_small_brick_double_slab[variant=default]
appliedenergistics2:fluix_slab[half=top,variant=default]
appliedenergistics2:fluix_slab[half=bottom,variant=default]
appliedenergistics2:fluix_double_slab[variant=default]
appliedenergistics2:quartz_slab[half=top,variant=default]
appliedenergistics2:quartz_slab[half=bottom,variant=default]
appliedenergistics2:quartz_double_slab[variant=default]
appliedenergistics2:chiseled_quartz_slab[half=top,variant=default]
appliedenergistics2:chiseled_quartz_slab[half=bottom,variant=default]
appliedenergistics2:chiseled_quartz_double_slab[variant=default]
appliedenergistics2:quartz_pillar_slab[half=top,variant=default]
appliedenergistics2:quartz_pillar_slab[half=bottom,variant=default]
appliedenergistics2:quartz_pillar_double_slab[variant=default]
alchemistry:electrolyzer[facing=north]
alchemistry:electrolyzer[facing=south]
alchemistry:electrolyzer[facing=west]
alchemistry:electrolyzer[facing=east]
alchemistry:chemical_dissolver
alchemistry:chemical_combiner
alchemistry:evaporator
alchemistry:atomizer
alchemistry:liquifier
alchemistry:fission_casing
alchemistry:fission_core
alchemistry:fission_controller[facing=north,status=off]
alchemistry:fission_controller[facing=north,status=standby]
alchemistry:fission_controller[facing=north,status=on]
alchemistry:fission_controller[facing=south,status=off]
alchemistry:fission_controller[facing=south,status=standby]
alchemistry:fission_controller[facing=south,status=on]
alchemistry:fission_controller[facing=west,status=off]
alchemistry:fission_controller[facing=west,status=standby]
alchemistry:fission_controller[facing=west,status=on]
alchemistry:fission_controller[facing=east,status=off]
alchemistry:fission_controller[facing=east,status=standby]
alchemistry:fission_controller[facing=east,status=on]
alchemistry:fusion_casing
alchemistry:fusion_core
alchemistry:fusion_controller[facing=north,status=off]
alchemistry:fusion_controller[facing=north,status=standby]
alchemistry:fusion_controller[facing=north,status=on]
alchemistry:fusion_controller[facing=south,status=off]
alchemistry:fusion_controller[facing=south,status=standby]
alchemistry:fusion_controller[facing=south,status=on]
alchemistry:fusion_controller[facing=west,status=off]
alchemistry:fusion_controller[facing=west,status=standby]
alchemistry:fusion_controller[facing=west,status=on]
alchemistry:fusion_controller[facing=east,status=off]
alchemistry:fusion_controller[facing=east,status=standby]
alchemistry:fusion_controller[facing=east,status=on]
alchemistry:neon_light
alchemistry:helium_light
alchemistry:argon_light
alchemistry:krypton_light
alchemistry:xenon_light
alchemistry:wet_sand
avp:hiveresin
avp:hiveresin.standard
avp:tileovamorphdesign
avp:shippanel
avp:shippannelyautja
avp:tilefacehuggerdesign
avp:tilealiendesign
avp:shipwallbase
avp:shipsupportpillar
avp:shipdecor1
avp:shipbrick
avp:shipdecor2
avp:shipdecor3
avp:templebricksingle
avp:templebrick
avp:templetile
avp:templewallbase
avp:templefloor
avp:industrialwall
avp:industrialwall2
avp:ceilingpanel
avp:ceilingfan
avp:ceilingvent
avp:ceilinggrill
avp:skulls
avp:floorgrill
avp:industrialglass
avp:industrialbricks
avp:metalpanel1
avp:metalpanel2
avp:metalpanel3
avp:plastictilecircle
avp:plasticblock
avp:paddingpanel
avp:plastictiletri
avp:plastictile
avp:oresilicon
avp:orelithium
avp:orecopper
avp:orebauxite
avp:oremonazite
avp:orecobalt
avp:mainframepanel.shimmer
avp:mainframepanel.flicker
avp:industrialvent
avp:vent.wall
avp:vent.ceiling
avp:engineershipfloor
avp:engineershipbrick
avp:engineershipbrick1
avp:engineershipbrick2
avp:engineershipbrick3
avp:engineershipgravel
avp:engineershipwall
avp:engineershipwall1
avp:engineershipwall2
avp:engineershipwall3
avp:engineershipwall4
avp:engineershiprock
avp:engineershiprock1
avp:engineershiprock2
avp:engineershiprock3
avp:engineershipcolumn1
avp:engineershipcolumn2
avp:engineershipmaterial0
avp:engineershipmaterial1
avp:engineershipmaterial2
avp:paddingpanel_orange
avp:padding_pipes_orange
avp:padding_pipes_white
avp:padding_square_orange
avp:padding_square_white
avp:padding_tiles_orange
avp:padding_tiles_white
avp:unistone
avp:unisand
avp:unigravel
avp:unidirt[snowy=true,variant=dirt]
avp:unidirt[snowy=true,variant=coarse_dirt]
avp:unidirt[snowy=true,variant=podzol]
avp:unidirt[snowy=false,variant=dirt]
avp:unidirt[snowy=false,variant=coarse_dirt]
avp:unidirt[snowy=false,variant=podzol]
avp:stalagmite
avp:paradise_dirt[snowy=true,variant=dirt]
avp:paradise_dirt[snowy=true,variant=coarse_dirt]
avp:paradise_dirt[snowy=true,variant=podzol]
avp:paradise_dirt[snowy=false,variant=dirt]
avp:paradise_dirt[snowy=false,variant=coarse_dirt]
avp:paradise_dirt[snowy=false,variant=podzol]
avp:paradise_dirt_mossy[snowy=true,variant=dirt]
avp:paradise_dirt_mossy[snowy=true,variant=coarse_dirt]
avp:paradise_dirt_mossy[snowy=true,variant=podzol]
avp:paradise_dirt_mossy[snowy=false,variant=dirt]
avp:paradise_dirt_mossy[snowy=false,variant=coarse_dirt]
avp:paradise_dirt_mossy[snowy=false,variant=podzol]
avp:paradise_dirt_podzol[snowy=true,variant=dirt]
avp:paradise_dirt_podzol[snowy=true,variant=coarse_dirt]
avp:paradise_dirt_podzol[snowy=true,variant=podzol]
avp:paradise_dirt_podzol[snowy=false,variant=dirt]
avp:paradise_dirt_podzol[snowy=false,variant=coarse_dirt]
avp:paradise_dirt_podzol[snowy=false,variant=podzol]
avp:paradise_grass[snowy=true,variant=dirt]
avp:paradise_grass[snowy=true,variant=coarse_dirt]
avp:paradise_grass[snowy=true,variant=podzol]
avp:paradise_grass[snowy=false,variant=dirt]
avp:paradise_grass[snowy=false,variant=coarse_dirt]
avp:paradise_grass[snowy=false,variant=podzol]
avp:paradise_leaves_large[check_decay=true,decayable=true]
avp:paradise_leaves_large[check_decay=true,decayable=false]
avp:paradise_leaves_large[check_decay=false,decayable=true]
avp:paradise_leaves_large[check_decay=false,decayable=false]
avp:paradise_log_large[axis=x]
avp:paradise_log_large[axis=y]
avp:paradise_log_large[axis=z]
avp:paradise_log_large[axis=none]
avp:paradise_leaves_med[check_decay=true,decayable=true]
avp:paradise_leaves_med[check_decay=true,decayable=false]
avp:paradise_leaves_med[check_decay=false,decayable=true]
avp:paradise_leaves_med[check_decay=false,decayable=false]
avp:paradise_log_med[axis=x]
avp:paradise_log_med[axis=y]
avp:paradise_log_med[axis=z]
avp:paradise_log_med[axis=none]
avp:paradise_leaves_small[check_decay=true,decayable=true]
avp:paradise_leaves_small[check_decay=true,decayable=false]
avp:paradise_leaves_small[check_decay=false,decayable=true]
avp:paradise_leaves_small[check_decay=false,decayable=false]
avp:paradise_log_small[axis=x]
avp:paradise_log_small[axis=y]
avp:paradise_log_small[axis=z]
avp:paradise_log_small[axis=none]
avp:paradisian_ground_fern
avp:paradisian_tree_fern
avp:paradisian_wheat_grass
avp:unitree.wood[axis=x]
avp:unitree.wood[axis=y]
avp:unitree.wood[axis=z]
avp:unitree.wood[axis=none]
avp:unitree.tendons
avp:unitree.leaves[check_decay=true,decayable=true]
avp:unitree.leaves[check_decay=true,decayable=false]
avp:unitree.leaves[check_decay=false,decayable=true]
avp:unitree.leaves[check_decay=false,decayable=false]
avp:unitree.leaves.m[check_decay=true,decayable=true]
avp:unitree.leaves.m[check_decay=true,decayable=false]
avp:unitree.leaves.m[check_decay=false,decayable=true]
avp:unitree.leaves.m[check_decay=false,decayable=false]
avp:unitree.leaves.b[check_decay=true,decayable=true]
avp:unitree.leaves.b[check_decay=true,decayable=false]
avp:unitree.leaves.b[check_decay=false,decayable=true]
avp:unitree.leaves.b[check_decay=false,decayable=false]
avp:unitree.sapling[stage=0]
avp:unitree.sapling[stage=1]
avp:lv426rock
avp:satellitedish
avp:spawner
avp:portal.varda
avp:portal.acheron
avp:assembler
avp:floorgrillstairs[facing=north,half=top,shape=straight]
avp:floorgrillstairs[facing=north,half=top,shape=inner_left]
avp:floorgrillstairs[facing=north,half=top,shape=inner_right]
avp:floorgrillstairs[facing=north,half=top,shape=outer_left]
avp:floorgrillstairs[facing=north,half=top,shape=outer_right]
avp:floorgrillstairs[facing=north,half=bottom,shape=straight]
avp:floorgrillstairs[facing=north,half=bottom,shape=inner_left]
avp:floorgrillstairs[facing=north,half=bottom,shape=inner_right]
avp:floorgrillstairs[facing=north,half=bottom,shape=outer_left]
avp:floorgrillstairs[facing=north,half=bottom,shape=outer_right]
avp:floorgrillstairs[facing=south,half=top,shape=straight]
avp:floorgrillstairs[facing=south,half=top,shape=inner_left]
avp:floorgrillstairs[facing=south,half=top,shape=inner_right]
avp:floorgrillstairs[facing=south,half=top,shape=outer_left]
avp:floorgrillstairs[facing=south,half=top,shape=outer_right]
avp:floorgrillstairs[facing=south,half=bottom,shape=straight]
avp:floorgrillstairs[facing=south,half=bottom,shape=inner_left]
avp:floorgrillstairs[facing=south,half=bottom,shape=inner_right]
avp:floorgrillstairs[facing=south,half=bottom,shape=outer_left]
avp:floorgrillstairs[facing=south,half=bottom,shape=outer_right]
avp:floorgrillstairs[facing=west,half=top,shape=straight]
avp:floorgrillstairs[facing=west,half=top,shape=inner_left]
avp:floorgrillstairs[facing=west,half=top,shape=inner_right]
avp:floorgrillstairs[facing=west,half=top,shape=outer_left]
avp:floorgrillstairs[facing=west,half=top,shape=outer_right]
avp:floorgrillstairs[facing=west,half=bottom,shape=straight]
avp:floorgrillstairs[facing=west,half=bottom,shape=inner_left]
avp:floorgrillstairs[facing=west,half=bottom,shape=inner_right]
avp:floorgrillstairs[facing=west,half=bottom,shape=outer_left]
avp:floorgrillstairs[facing=west,half=bottom,shape=outer_right]
avp:floorgrillstairs[facing=east,half=top,shape=straight]
avp:floorgrillstairs[facing=east,half=top,shape=inner_left]
avp:floorgrillstairs[facing=east,half=top,shape=inner_right]
avp:floorgrillstairs[facing=east,half=top,shape=outer_left]
avp:floorgrillstairs[facing=east,half=top,shape=outer_right]
avp:floorgrillstairs[facing=east,half=bottom,shape=straight]
avp:floorgrillstairs[facing=east,half=bottom,shape=inner_left]
avp:floorgrillstairs[facing=east,half=bottom,shape=inner_right]
avp:floorgrillstairs[facing=east,half=bottom,shape=outer_left]
avp:floorgrillstairs[facing=east,half=bottom,shape=outer_right]
avp:ceilinggrillstairs[facing=north,half=top,shape=straight]
avp:ceilinggrillstairs[facing=north,half=top,shape=inner_left]
avp:ceilinggrillstairs[facing=north,half=top,shape=inner_right]
avp:ceilinggrillstairs[facing=north,half=top,shape=outer_left]
avp:ceilinggrillstairs[facing=north,half=top,shape=outer_right]
avp:ceilinggrillstairs[facing=north,half=bottom,shape=straight]
avp:ceilinggrillstairs[facing=north,half=bottom,shape=inner_left]
avp:ceilinggrillstairs[facing=north,half=bottom,shape=inner_right]
avp:ceilinggrillstairs[facing=north,half=bottom,shape=outer_left]
avp:ceilinggrillstairs[facing=north,half=bottom,shape=outer_right]
avp:ceilinggrillstairs[facing=south,half=top,shape=straight]
avp:ceilinggrillstairs[facing=south,half=top,shape=inner_left]
avp:ceilinggrillstairs[facing=south,half=top,shape=inner_right]
avp:ceilinggrillstairs[facing=south,half=top,shape=outer_left]
avp:ceilinggrillstairs[facing=south,half=top,shape=outer_right]
avp:ceilinggrillstairs[facing=south,half=bottom,shape=straight]
avp:ceilinggrillstairs[facing=south,half=bottom,shape=inner_left]
avp:ceilinggrillstairs[facing=south,half=bottom,shape=inner_right]
avp:ceilinggrillstairs[facing=south,half=bottom,shape=outer_left]
avp:ceilinggrillstairs[facing=south,half=bottom,shape=outer_right]
avp:ceilinggrillstairs[facing=west,half=top,shape=straight]
avp:ceilinggrillstairs[facing=west,half=top,shape=inner_left]
avp:ceilinggrillstairs[facing=west,half=top,shape=inner_right]
avp:ceilinggrillstairs[facing=west,half=top,shape=outer_left]
avp:ceilinggrillstairs[facing=west,half=top,shape=outer_right]
avp:ceilinggrillstairs[facing=west,half=bottom,shape=straight]
avp:ceilinggrillstairs[facing=west,half=bottom,shape=inner_left]
avp:ceilinggrillstairs[facing=west,half=bottom,shape=inner_right]
avp:ceilinggrillstairs[facing=west,half=bottom,shape=outer_left]
avp:ceilinggrillstairs[facing=west,half=bottom,shape=outer_right]
avp:ceilinggrillstairs[facing=east,half=top,shape=straight]
avp:ceilinggrillstairs[facing=east,half=top,shape=inner_left]
avp:ceilinggrillstairs[facing=east,half=top,shape=inner_right]
avp:ceilinggrillstairs[facing=east,half=top,shape=outer_left]
avp:ceilinggrillstairs[facing=east,half=top,shape=outer_right]
avp:ceilinggrillstairs[facing=east,half=bottom,shape=straight]
avp:ceilinggrillstairs[facing=east,half=bottom,shape=inner_left]
avp:ceilinggrillstairs[facing=east,half=bottom,shape=inner_right]
avp:ceilinggrillstairs[facing=east,half=bottom,shape=outer_left]
avp:ceilinggrillstairs[facing=east,half=bottom,shape=outer_right]
avp:industrialbrickstairs[facing=north,half=top,shape=straight]
avp:industrialbrickstairs[facing=north,half=top,shape=inner_left]
avp:industrialbrickstairs[facing=north,half=top,shape=inner_right]
avp:industrialbrickstairs[facing=north,half=top,shape=outer_left]
avp:industrialbrickstairs[facing=north,half=top,shape=outer_right]
avp:industrialbrickstairs[facing=north,half=bottom,shape=straight]
avp:industrialbrickstairs[facing=north,half=bottom,shape=inner_left]
avp:industrialbrickstairs[facing=north,half=bottom,shape=inner_right]
avp:industrialbrickstairs[facing=north,half=bottom,shape=outer_left]
avp:industrialbrickstairs[facing=north,half=bottom,shape=outer_right]
avp:industrialbrickstairs[facing=south,half=top,shape=straight]
avp:industrialbrickstairs[facing=south,half=top,shape=inner_left]
avp:industrialbrickstairs[facing=south,half=top,shape=inner_right]
avp:industrialbrickstairs[facing=south,half=top,shape=outer_left]
avp:industrialbrickstairs[facing=south,half=top,shape=outer_right]
avp:industrialbrickstairs[facing=south,half=bottom,shape=straight]
avp:industrialbrickstairs[facing=south,half=bottom,shape=inner_left]
avp:industrialbrickstairs[facing=south,half=bottom,shape=inner_right]
avp:industrialbrickstairs[facing=south,half=bottom,shape=outer_left]
avp:industrialbrickstairs[facing=south,half=bottom,shape=outer_right]
avp:industrialbrickstairs[facing=west,half=top,shape=straight]
avp:industrialbrickstairs[facing=west,half=top,shape=inner_left]
avp:industrialbrickstairs[facing=west,half=top,shape=inner_right]
avp:industrialbrickstairs[facing=west,half=top,shape=outer_left]
avp:industrialbrickstairs[facing=west,half=top,shape=outer_right]
avp:industrialbrickstairs[facing=west,half=bottom,shape=straight]
avp:industrialbrickstairs[facing=west,half=bottom,shape=inner_left]
avp:industrialbrickstairs[facing=west,half=bottom,shape=inner_right]
avp:industrialbrickstairs[facing=west,half=bottom,shape=outer_left]
avp:industrialbrickstairs[facing=west,half=bottom,shape=outer_right]
avp:industrialbrickstairs[facing=east,half=top,shape=straight]
avp:industrialbrickstairs[facing=east,half=top,shape=inner_left]
avp:industrialbrickstairs[facing=east,half=top,shape=inner_right]
avp:industrialbrickstairs[facing=east,half=top,shape=outer_left]
avp:industrialbrickstairs[facing=east,half=top,shape=outer_right]
avp:industrialbrickstairs[facing=east,half=bottom,shape=straight]
avp:industrialbrickstairs[facing=east,half=bottom,shape=inner_left]
avp:industrialbrickstairs[facing=east,half=bottom,shape=inner_right]
avp:industrialbrickstairs[facing=east,half=bottom,shape=outer_left]
avp:industrialbrickstairs[facing=east,half=bottom,shape=outer_right]
avp:industrialwallstairs[facing=north,half=top,shape=straight]
avp:industrialwallstairs[facing=north,half=top,shape=inner_left]
avp:industrialwallstairs[facing=north,half=top,shape=inner_right]
avp:industrialwallstairs[facing=north,half=top,shape=outer_left]
avp:industrialwallstairs[facing=north,half=top,shape=outer_right]
avp:industrialwallstairs[facing=north,half=bottom,shape=straight]
avp:industrialwallstairs[facing=north,half=bottom,shape=inner_left]
avp:industrialwallstairs[facing=north,half=bottom,shape=inner_right]
avp:industrialwallstairs[facing=north,half=bottom,shape=outer_left]
avp:industrialwallstairs[facing=north,half=bottom,shape=outer_right]
avp:industrialwallstairs[facing=south,half=top,shape=straight]
avp:industrialwallstairs[facing=south,half=top,shape=inner_left]
avp:industrialwallstairs[facing=south,half=top,shape=inner_right]
avp:industrialwallstairs[facing=south,half=top,shape=outer_left]
avp:industrialwallstairs[facing=south,half=top,shape=outer_right]
avp:industrialwallstairs[facing=south,half=bottom,shape=straight]
avp:industrialwallstairs[facing=south,half=bottom,shape=inner_left]
avp:industrialwallstairs[facing=south,half=bottom,shape=inner_right]
avp:industrialwallstairs[facing=south,half=bottom,shape=outer_left]
avp:industrialwallstairs[facing=south,half=bottom,shape=outer_right]
avp:industrialwallstairs[facing=west,half=top,shape=straight]
avp:industrialwallstairs[facing=west,half=top,shape=inner_left]
avp:industrialwallstairs[facing=west,half=top,shape=inner_right]
avp:industrialwallstairs[facing=west,half=top,shape=outer_left]
avp:industrialwallstairs[facing=west,half=top,shape=outer_right]
avp:industrialwallstairs[facing=west,half=bottom,shape=straight]
avp:industrialwallstairs[facing=west,half=bottom,shape=inner_left]
avp:industrialwallstairs[facing=west,half=bottom,shape=inner_right]
avp:industrialwallstairs[facing=west,half=bottom,shape=outer_left]
avp:industrialwallstairs[facing=west,half=bottom,shape=outer_right]
avp:industrialwallstairs[facing=east,half=top,shape=straight]
avp:industrialwallstairs[facing=east,half=top,shape=inner_left]
avp:industrialwallstairs[facing=east,half=top,shape=inner_right]
avp:industrialwallstairs[facing=east,half=top,shape=outer_left]
avp:industrialwallstairs[facing=east,half=top,shape=outer_right]
avp:industrialwallstairs[facing=east,half=bottom,shape=straight]
avp:industrialwallstairs[facing=east,half=bottom,shape=inner_left]
avp:industrialwallstairs[facing=east,half=bottom,shape=inner_right]
avp:industrialwallstairs[facing=east,half=bottom,shape=outer_left]
avp:industrialwallstairs[facing=east,half=bottom,shape=outer_right]
avp:industrialglassstairs[facing=north,half=top,shape=straight]
avp:industrialglassstairs[facing=north,half=top,shape=inner_left]
avp:industrialglassstairs[facing=north,half=top,shape=inner_right]
avp:industrialglassstairs[facing=north,half=top,shape=outer_left]
avp:industrialglassstairs[facing=north,half=top,shape=outer_right]
avp:industrialglassstairs[facing=north,half=bottom,shape=straight]
avp:industrialglassstairs[facing=north,half=bottom,shape=inner_left]
avp:industrialglassstairs[facing=north,half=bottom,shape=inner_right]
avp:industrialglassstairs[facing=north,half=bottom,shape=outer_left]
avp:industrialglassstairs[facing=north,half=bottom,shape=outer_right]
avp:industrialglassstairs[facing=south,half=top,shape=straight]
avp:industrialglassstairs[facing=south,half=top,shape=inner_left]
avp:industrialglassstairs[facing=south,half=top,shape=inner_right]
avp:industrialglassstairs[facing=south,half=top,shape=outer_left]
avp:industrialglassstairs[facing=south,half=top,shape=outer_right]
avp:industrialglassstairs[facing=south,half=bottom,shape=straight]
avp:industrialglassstairs[facing=south,half=bottom,shape=inner_left]
avp:industrialglassstairs[facing=south,half=bottom,shape=inner_right]
avp:industrialglassstairs[facing=south,half=bottom,shape=outer_left]
avp:industrialglassstairs[facing=south,half=bottom,shape=outer_right]
avp:industrialglassstairs[facing=west,half=top,shape=straight]
avp:industrialglassstairs[facing=west,half=top,shape=inner_left]
avp:industrialglassstairs[facing=west,half=top,shape=inner_right]
avp:industrialglassstairs[facing=west,half=top,shape=outer_left]
avp:industrialglassstairs[facing=west,half=top,shape=outer_right]
avp:industrialglassstairs[facing=west,half=bottom,shape=straight]
avp:industrialglassstairs[facing=west,half=bottom,shape=inner_left]
avp:industrialglassstairs[facing=west,half=bottom,shape=inner_right]
avp:industrialglassstairs[facing=west,half=bottom,shape=outer_left]
avp:industrialglassstairs[facing=west,half=bottom,shape=outer_right]
avp:industrialglassstairs[facing=east,half=top,shape=straight]
avp:industrialglassstairs[facing=east,half=top,shape=inner_left]
avp:industrialglassstairs[facing=east,half=top,shape=inner_right]
avp:industrialglassstairs[facing=east,half=top,shape=outer_left]
avp:industrialglassstairs[facing=east,half=top,shape=outer_right]
avp:industrialglassstairs[facing=east,half=bottom,shape=straight]
avp:industrialglassstairs[facing=east,half=bottom,shape=inner_left]
avp:industrialglassstairs[facing=east,half=bottom,shape=inner_right]
avp:industrialglassstairs[facing=east,half=bottom,shape=outer_left]
avp:industrialglassstairs[facing=east,half=bottom,shape=outer_right]
avp:floorgrillslab[half=top]
avp:floorgrillslab[half=bottom]
avp:ceilinggrillslab[half=top]
avp:ceilinggrillslab[half=bottom]
avp:industrialslab[half=top]
avp:industrialslab[half=bottom]
avp:industrialbrickslab[half=top]
avp:industrialbrickslab[half=bottom]
avp:industrialglassslab[half=top]
avp:industrialglassslab[half=bottom]
avp:blackgoo[level=0]
avp:blackgoo[level=1]
avp:blackgoo[level=2]
avp:blackgoo[level=3]
avp:blackgoo[level=4]
avp:blackgoo[level=5]
avp:blackgoo[level=6]
avp:blackgoo[level=7]
avp:blackgoo[level=8]
avp:blackgoo[level=9]
avp:blackgoo[level=10]
avp:blackgoo[level=11]
avp:blackgoo[level=12]
avp:blackgoo[level=13]
avp:blackgoo[level=14]
avp:blackgoo[level=15]
avp:mist[level=0]
avp:mist[level=1]
avp:mist[level=2]
avp:mist[level=3]
avp:mist[level=4]
avp:mist[level=5]
avp:mist[level=6]
avp:mist[level=7]
avp:mist[level=8]
avp:mist[level=9]
avp:mist[level=10]
avp:mist[level=11]
avp:mist[level=12]
avp:mist[level=13]
avp:mist[level=14]
avp:mist[level=15]
avp:turret
avp:terminal
avp:stasismechanism
avp:generator
avp:powerline
avp:blastdoor
avp:blastdoor.sevastopol
avp:cryostasistube
avp:lightpanel
avp:ccfltube
avp:teslacoil
avp:networkrack
avp:powercell
avp:redstonesensor
avp:redstoneemitter
avp:universalgenerator
avp:transformer
avp:transformer.stepdown
avp:supplychuteblock
avp:supplychuteblock.marines
avp:supplychuteblock.seegson
avp:solarpanel
avp:locker
avp:medpod
avp:gunlocker
avp:engineership.ampule
avp:skull.engineer
avp:skull.spacejockey
avp:skull.xenomorph
avp:skull.xenomorph.warrior
avp:skull.yautja
avp:skull.matriarch
avp:skull.protomorph
avp:skull.neomorph
avp:biomask.classic
avp:biomask.berserker
avp:biomask.falconer
avp:biomask.tracker
avp:head.aethon
avp:head.gigeralien
avp:slope[alignment=top,facing=north]
avp:slope[alignment=top,facing=south]
avp:slope[alignment=top,facing=west]
avp:slope[alignment=top,facing=east]
avp:slope[alignment=bottom,facing=north]
avp:slope[alignment=bottom,facing=south]
avp:slope[alignment=bottom,facing=west]
avp:slope[alignment=bottom,facing=east]
avp:slope[alignment=side,facing=north]
avp:slope[alignment=side,facing=south]
avp:slope[alignment=side,facing=west]
avp:slope[alignment=side,facing=east]
avp:corner[alignment=top,facing=north]
avp:corner[alignment=top,facing=south]
avp:corner[alignment=top,facing=west]
avp:corner[alignment=top,facing=east]
avp:corner[alignment=bottom,facing=north]
avp:corner[alignment=bottom,facing=south]
avp:corner[alignment=bottom,facing=west]
avp:corner[alignment=bottom,facing=east]
avp:corner[alignment=side,facing=north]
avp:corner[alignment=side,facing=south]
avp:corner[alignment=side,facing=west]
avp:corner[alignment=side,facing=east]
avp:invertedcorner[alignment=top,facing=north]
avp:invertedcorner[alignment=top,facing=south]
avp:invertedcorner[alignment=top,facing=west]
avp:invertedcorner[alignment=top,facing=east]
avp:invertedcorner[alignment=bottom,facing=north]
avp:invertedcorner[alignment=bottom,facing=south]
avp:invertedcorner[alignment=bottom,facing=west]
avp:invertedcorner[alignment=bottom,facing=east]
avp:invertedcorner[alignment=side,facing=north]
avp:invertedcorner[alignment=side,facing=south]
avp:invertedcorner[alignment=side,facing=west]
avp:invertedcorner[alignment=side,facing=east]
avp:ridge[alignment=top,facing=north]
avp:ridge[alignment=top,facing=south]
avp:ridge[alignment=top,facing=west]
avp:ridge[alignment=top,facing=east]
avp:ridge[alignment=bottom,facing=north]
avp:ridge[alignment=bottom,facing=south]
avp:ridge[alignment=bottom,facing=west]
avp:ridge[alignment=bottom,facing=east]
avp:ridge[alignment=side,facing=north]
avp:ridge[alignment=side,facing=south]
avp:ridge[alignment=side,facing=west]
avp:ridge[alignment=side,facing=east]
avp:pyramid[alignment=top,facing=north]
avp:pyramid[alignment=top,facing=south]
avp:pyramid[alignment=top,facing=west]
avp:pyramid[alignment=top,facing=east]
avp:pyramid[alignment=bottom,facing=north]
avp:pyramid[alignment=bottom,facing=south]
avp:pyramid[alignment=bottom,facing=west]
avp:pyramid[alignment=bottom,facing=east]
avp:pyramid[alignment=side,facing=north]
avp:pyramid[alignment=side,facing=south]
avp:pyramid[alignment=side,facing=west]
avp:pyramid[alignment=side,facing=east]
avp:invertedridge[alignment=top,facing=north]
avp:invertedridge[alignment=top,facing=south]
avp:invertedridge[alignment=top,facing=west]
avp:invertedridge[alignment=top,facing=east]
avp:invertedridge[alignment=bottom,facing=north]
avp:invertedridge[alignment=bottom,facing=south]
avp:invertedridge[alignment=bottom,facing=west]
avp:invertedridge[alignment=bottom,facing=east]
avp:invertedridge[alignment=side,facing=north]
avp:invertedridge[alignment=side,facing=south]
avp:invertedridge[alignment=side,facing=west]
avp:invertedridge[alignment=side,facing=east]
avp:invertedpyramid[alignment=top,facing=north]
avp:invertedpyramid[alignment=top,facing=south]
avp:invertedpyramid[alignment=top,facing=west]
avp:invertedpyramid[alignment=top,facing=east]
avp:invertedpyramid[alignment=bottom,facing=north]
avp:invertedpyramid[alignment=bottom,facing=south]
avp:invertedpyramid[alignment=bottom,facing=west]
avp:invertedpyramid[alignment=bottom,facing=east]
avp:invertedpyramid[alignment=side,facing=north]
avp:invertedpyramid[alignment=side,facing=south]
avp:invertedpyramid[alignment=side,facing=west]
avp:invertedpyramid[alignment=side,facing=east]
chickens:henhouse[facing=north]
chickens:henhouse[facing=south]
chickens:henhouse[facing=west]
chickens:henhouse[facing=east]
chickens:henhouse_acacia[facing=north]
chickens:henhouse_acacia[facing=south]
chickens:henhouse_acacia[facing=west]
chickens:henhouse_acacia[facing=east]
chickens:henhouse_birch[facing=north]
chickens:henhouse_birch[facing=south]
chickens:henhouse_birch[facing=west]
chickens:henhouse_birch[facing=east]
chickens:henhouse_dark_oak[facing=north]
chickens:henhouse_dark_oak[facing=south]
chickens:henhouse_dark_oak[facing=west]
chickens:henhouse_dark_oak[facing=east]
chickens:henhouse_jungle[facing=north]
chickens:henhouse_jungle[facing=south]
chickens:henhouse_jungle[facing=west]
chickens:henhouse_jungle[facing=east]
chickens:henhouse_spruce[facing=north]
chickens:henhouse_spruce[facing=south]
chickens:henhouse_spruce[facing=west]
chickens:henhouse_spruce[facing=east]
cjcm:castle[color=white]
cjcm:castle[color=orange]
cjcm:castle[color=magenta]
cjcm:castle[color=light_blue]
cjcm:castle[color=yellow]
cjcm:castle[color=lime]
cjcm:castle[color=pink]
cjcm:castle[color=gray]
cjcm:castle[color=silver]
cjcm:castle[color=cyan]
cjcm:castle[color=purple]
cjcm:castle[color=blue]
cjcm:castle[color=brown]
cjcm:castle[color=green]
cjcm:castle[color=red]
cjcm:castle[color=black]
cjcm:netting[east=true,north=true,south=true,west=true]
cjcm:netting[east=true,north=true,south=true,west=false]
cjcm:netting[east=true,north=true,south=false,west=true]
cjcm:netting[east=true,north=true,south=false,west=false]
cjcm:netting[east=true,north=false,south=true,west=true]
cjcm:netting[east=true,north=false,south=true,west=false]
cjcm:netting[east=true,north=false,south=false,west=true]
cjcm:netting[east=true,north=false,south=false,west=false]
cjcm:netting[east=false,north=true,south=true,west=true]
cjcm:netting[east=false,north=true,south=true,west=false]
cjcm:netting[east=false,north=true,south=false,west=true]
cjcm:netting[east=false,north=true,south=false,west=false]
cjcm:netting[east=false,north=false,south=true,west=true]
cjcm:netting[east=false,north=false,south=true,west=false]
cjcm:netting[east=false,north=false,south=false,west=true]
cjcm:netting[east=false,north=false,south=false,west=false]
cookingforblockheads:cooking_table[color=white,facing=north]
cookingforblockheads:cooking_table[color=white,facing=south]
cookingforblockheads:cooking_table[color=white,facing=west]
cookingforblockheads:cooking_table[color=white,facing=east]
cookingforblockheads:cooking_table[color=orange,facing=north]
cookingforblockheads:cooking_table[color=orange,facing=south]
cookingforblockheads:cooking_table[color=orange,facing=west]
cookingforblockheads:cooking_table[color=orange,facing=east]
cookingforblockheads:cooking_table[color=magenta,facing=north]
cookingforblockheads:cooking_table[color=magenta,facing=south]
cookingforblockheads:cooking_table[color=magenta,facing=west]
cookingforblockheads:cooking_table[color=magenta,facing=east]
cookingforblockheads:cooking_table[color=light_blue,facing=north]
cookingforblockheads:cooking_table[color=light_blue,facing=south]
cookingforblockheads:cooking_table[color=light_blue,facing=west]
cookingforblockheads:cooking_table[color=light_blue,facing=east]
cookingforblockheads:cooking_table[color=yellow,facing=north]
cookingforblockheads:cooking_table[color=yellow,facing=south]
cookingforblockheads:cooking_table[color=yellow,facing=west]
cookingforblockheads:cooking_table[color=yellow,facing=east]
cookingforblockheads:cooking_table[color=lime,facing=north]
cookingforblockheads:cooking_table[color=lime,facing=south]
cookingforblockheads:cooking_table[color=lime,facing=west]
cookingforblockheads:cooking_table[color=lime,facing=east]
cookingforblockheads:cooking_table[color=pink,facing=north]
cookingforblockheads:cooking_table[color=pink,facing=south]
cookingforblockheads:cooking_table[color=pink,facing=west]
cookingforblockheads:cooking_table[color=pink,facing=east]
cookingforblockheads:cooking_table[color=gray,facing=north]
cookingforblockheads:cooking_table[color=gray,facing=south]
cookingforblockheads:cooking_table[color=gray,facing=west]
cookingforblockheads:cooking_table[color=gray,facing=east]
cookingforblockheads:cooking_table[color=silver,facing=north]
cookingforblockheads:cooking_table[color=silver,facing=south]
cookingforblockheads:cooking_table[color=silver,facing=west]
cookingforblockheads:cooking_table[color=silver,facing=east]
cookingforblockheads:cooking_table[color=cyan,facing=north]
cookingforblockheads:cooking_table[color=cyan,facing=south]
cookingforblockheads:cooking_table[color=cyan,facing=west]
cookingforblockheads:cooking_table[color=cyan,facing=east]
cookingforblockheads:cooking_table[color=purple,facing=north]
cookingforblockheads:cooking_table[color=purple,facing=south]
cookingforblockheads:cooking_table[color=purple,facing=west]
cookingforblockheads:cooking_table[color=purple,facing=east]
cookingforblockheads:cooking_table[color=blue,facing=north]
cookingforblockheads:cooking_table[color=blue,facing=south]
cookingforblockheads:cooking_table[color=blue,facing=west]
cookingforblockheads:cooking_table[color=blue,facing=east]
cookingforblockheads:cooking_table[color=brown,facing=north]
cookingforblockheads:cooking_table[color=brown,facing=south]
cookingforblockheads:cooking_table[color=brown,facing=west]
cookingforblockheads:cooking_table[color=brown,facing=east]
cookingforblockheads:cooking_table[color=green,facing=north]
cookingforblockheads:cooking_table[color=green,facing=south]
cookingforblockheads:cooking_table[color=green,facing=west]
cookingforblockheads:cooking_table[color=green,facing=east]
cookingforblockheads:cooking_table[color=red,facing=north]
cookingforblockheads:cooking_table[color=red,facing=south]
cookingforblockheads:cooking_table[color=red,facing=west]
cookingforblockheads:cooking_table[color=red,facing=east]
cookingforblockheads:cooking_table[color=black,facing=north]
cookingforblockheads:cooking_table[color=black,facing=south]
cookingforblockheads:cooking_table[color=black,facing=west]
cookingforblockheads:cooking_table[color=black,facing=east]
cookingforblockheads:oven[facing=north,powered=true]
cookingforblockheads:oven[facing=north,powered=false]
cookingforblockheads:oven[facing=south,powered=true]
cookingforblockheads:oven[facing=south,powered=false]
cookingforblockheads:oven[facing=west,powered=true]
cookingforblockheads:oven[facing=west,powered=false]
cookingforblockheads:oven[facing=east,powered=true]
cookingforblockheads:oven[facing=east,powered=false]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:sink[color=white,facing=north,flipped=true]
cookingforblockheads:sink[color=white,facing=north,flipped=false]
cookingforblockheads:sink[color=white,facing=south,flipped=true]
cookingforblockheads:sink[color=white,facing=south,flipped=false]
cookingforblockheads:sink[color=white,facing=west,flipped=true]
cookingforblockheads:sink[color=white,facing=west,flipped=false]
cookingforblockheads:sink[color=white,facing=east,flipped=true]
cookingforblockheads:sink[color=white,facing=east,flipped=false]
cookingforblockheads:sink[color=orange,facing=north,flipped=true]
cookingforblockheads:sink[color=orange,facing=north,flipped=false]
cookingforblockheads:sink[color=orange,facing=south,flipped=true]
cookingforblockheads:sink[color=orange,facing=south,flipped=false]
cookingforblockheads:sink[color=orange,facing=west,flipped=true]
cookingforblockheads:sink[color=orange,facing=west,flipped=false]
cookingforblockheads:sink[color=orange,facing=east,flipped=true]
cookingforblockheads:sink[color=orange,facing=east,flipped=false]
cookingforblockheads:sink[color=magenta,facing=north,flipped=true]
cookingforblockheads:sink[color=magenta,facing=north,flipped=false]
cookingforblockheads:sink[color=magenta,facing=south,flipped=true]
cookingforblockheads:sink[color=magenta,facing=south,flipped=false]
cookingforblockheads:sink[color=magenta,facing=west,flipped=true]
cookingforblockheads:sink[color=magenta,facing=west,flipped=false]
cookingforblockheads:sink[color=magenta,facing=east,flipped=true]
cookingforblockheads:sink[color=magenta,facing=east,flipped=false]
cookingforblockheads:sink[color=light_blue,facing=north,flipped=true]
cookingforblockheads:sink[color=light_blue,facing=north,flipped=false]
cookingforblockheads:sink[color=light_blue,facing=south,flipped=true]
cookingforblockheads:sink[color=light_blue,facing=south,flipped=false]
cookingforblockheads:sink[color=light_blue,facing=west,flipped=true]
cookingforblockheads:sink[color=light_blue,facing=west,flipped=false]
cookingforblockheads:sink[color=light_blue,facing=east,flipped=true]
cookingforblockheads:sink[color=light_blue,facing=east,flipped=false]
cookingforblockheads:sink[color=yellow,facing=north,flipped=true]
cookingforblockheads:sink[color=yellow,facing=north,flipped=false]
cookingforblockheads:sink[color=yellow,facing=south,flipped=true]
cookingforblockheads:sink[color=yellow,facing=south,flipped=false]
cookingforblockheads:sink[color=yellow,facing=west,flipped=true]
cookingforblockheads:sink[color=yellow,facing=west,flipped=false]
cookingforblockheads:sink[color=yellow,facing=east,flipped=true]
cookingforblockheads:sink[color=yellow,facing=east,flipped=false]
cookingforblockheads:sink[color=lime,facing=north,flipped=true]
cookingforblockheads:sink[color=lime,facing=north,flipped=false]
cookingforblockheads:sink[color=lime,facing=south,flipped=true]
cookingforblockheads:sink[color=lime,facing=south,flipped=false]
cookingforblockheads:sink[color=lime,facing=west,flipped=true]
cookingforblockheads:sink[color=lime,facing=west,flipped=false]
cookingforblockheads:sink[color=lime,facing=east,flipped=true]
cookingforblockheads:sink[color=lime,facing=east,flipped=false]
cookingforblockheads:sink[color=pink,facing=north,flipped=true]
cookingforblockheads:sink[color=pink,facing=north,flipped=false]
cookingforblockheads:sink[color=pink,facing=south,flipped=true]
cookingforblockheads:sink[color=pink,facing=south,flipped=false]
cookingforblockheads:sink[color=pink,facing=west,flipped=true]
cookingforblockheads:sink[color=pink,facing=west,flipped=false]
cookingforblockheads:sink[color=pink,facing=east,flipped=true]
cookingforblockheads:sink[color=pink,facing=east,flipped=false]
cookingforblockheads:sink[color=gray,facing=north,flipped=true]
cookingforblockheads:sink[color=gray,facing=north,flipped=false]
cookingforblockheads:sink[color=gray,facing=south,flipped=true]
cookingforblockheads:sink[color=gray,facing=south,flipped=false]
cookingforblockheads:sink[color=gray,facing=west,flipped=true]
cookingforblockheads:sink[color=gray,facing=west,flipped=false]
cookingforblockheads:sink[color=gray,facing=east,flipped=true]
cookingforblockheads:sink[color=gray,facing=east,flipped=false]
cookingforblockheads:sink[color=silver,facing=north,flipped=true]
cookingforblockheads:sink[color=silver,facing=north,flipped=false]
cookingforblockheads:sink[color=silver,facing=south,flipped=true]
cookingforblockheads:sink[color=silver,facing=south,flipped=false]
cookingforblockheads:sink[color=silver,facing=west,flipped=true]
cookingforblockheads:sink[color=silver,facing=west,flipped=false]
cookingforblockheads:sink[color=silver,facing=east,flipped=true]
cookingforblockheads:sink[color=silver,facing=east,flipped=false]
cookingforblockheads:sink[color=cyan,facing=north,flipped=true]
cookingforblockheads:sink[color=cyan,facing=north,flipped=false]
cookingforblockheads:sink[color=cyan,facing=south,flipped=true]
cookingforblockheads:sink[color=cyan,facing=south,flipped=false]
cookingforblockheads:sink[color=cyan,facing=west,flipped=true]
cookingforblockheads:sink[color=cyan,facing=west,flipped=false]
cookingforblockheads:sink[color=cyan,facing=east,flipped=true]
cookingforblockheads:sink[color=cyan,facing=east,flipped=false]
cookingforblockheads:sink[color=purple,facing=north,flipped=true]
cookingforblockheads:sink[color=purple,facing=north,flipped=false]
cookingforblockheads:sink[color=purple,facing=south,flipped=true]
cookingforblockheads:sink[color=purple,facing=south,flipped=false]
cookingforblockheads:sink[color=purple,facing=west,flipped=true]
cookingforblockheads:sink[color=purple,facing=west,flipped=false]
cookingforblockheads:sink[color=purple,facing=east,flipped=true]
cookingforblockheads:sink[color=purple,facing=east,flipped=false]
cookingforblockheads:sink[color=blue,facing=north,flipped=true]
cookingforblockheads:sink[color=blue,facing=north,flipped=false]
cookingforblockheads:sink[color=blue,facing=south,flipped=true]
cookingforblockheads:sink[color=blue,facing=south,flipped=false]
cookingforblockheads:sink[color=blue,facing=west,flipped=true]
cookingforblockheads:sink[color=blue,facing=west,flipped=false]
cookingforblockheads:sink[color=blue,facing=east,flipped=true]
cookingforblockheads:sink[color=blue,facing=east,flipped=false]
cookingforblockheads:sink[color=brown,facing=north,flipped=true]
cookingforblockheads:sink[color=brown,facing=north,flipped=false]
cookingforblockheads:sink[color=brown,facing=south,flipped=true]
cookingforblockheads:sink[color=brown,facing=south,flipped=false]
cookingforblockheads:sink[color=brown,facing=west,flipped=true]
cookingforblockheads:sink[color=brown,facing=west,flipped=false]
cookingforblockheads:sink[color=brown,facing=east,flipped=true]
cookingforblockheads:sink[color=brown,facing=east,flipped=false]
cookingforblockheads:sink[color=green,facing=north,flipped=true]
cookingforblockheads:sink[color=green,facing=north,flipped=false]
cookingforblockheads:sink[color=green,facing=south,flipped=true]
cookingforblockheads:sink[color=green,facing=south,flipped=false]
cookingforblockheads:sink[color=green,facing=west,flipped=true]
cookingforblockheads:sink[color=green,facing=west,flipped=false]
cookingforblockheads:sink[color=green,facing=east,flipped=true]
cookingforblockheads:sink[color=green,facing=east,flipped=false]
cookingforblockheads:sink[color=red,facing=north,flipped=true]
cookingforblockheads:sink[color=red,facing=north,flipped=false]
cookingforblockheads:sink[color=red,facing=south,flipped=true]
cookingforblockheads:sink[color=red,facing=south,flipped=false]
cookingforblockheads:sink[color=red,facing=west,flipped=true]
cookingforblockheads:sink[color=red,facing=west,flipped=false]
cookingforblockheads:sink[color=red,facing=east,flipped=true]
cookingforblockheads:sink[color=red,facing=east,flipped=false]
cookingforblockheads:sink[color=black,facing=north,flipped=true]
cookingforblockheads:sink[color=black,facing=north,flipped=false]
cookingforblockheads:sink[color=black,facing=south,flipped=true]
cookingforblockheads:sink[color=black,facing=south,flipped=false]
cookingforblockheads:sink[color=black,facing=west,flipped=true]
cookingforblockheads:sink[color=black,facing=west,flipped=false]
cookingforblockheads:sink[color=black,facing=east,flipped=true]
cookingforblockheads:sink[color=black,facing=east,flipped=false]
cookingforblockheads:tool_rack[facing=north]
cookingforblockheads:tool_rack[facing=south]
cookingforblockheads:tool_rack[facing=west]
cookingforblockheads:tool_rack[facing=east]
cookingforblockheads:toaster[active=true,facing=north]
cookingforblockheads:toaster[active=true,facing=south]
cookingforblockheads:toaster[active=true,facing=west]
cookingforblockheads:toaster[active=true,facing=east]
cookingforblockheads:toaster[active=false,facing=north]
cookingforblockheads:toaster[active=false,facing=south]
cookingforblockheads:toaster[active=false,facing=west]
cookingforblockheads:toaster[active=false,facing=east]
cookingforblockheads:milk_jar[facing=north,lowered=true]
cookingforblockheads:milk_jar[facing=north,lowered=false]
cookingforblockheads:milk_jar[facing=south,lowered=true]
cookingforblockheads:milk_jar[facing=south,lowered=false]
cookingforblockheads:milk_jar[facing=west,lowered=true]
cookingforblockheads:milk_jar[facing=west,lowered=false]
cookingforblockheads:milk_jar[facing=east,lowered=true]
cookingforblockheads:milk_jar[facing=east,lowered=false]
cookingforblockheads:cow_jar[facing=north,lowered=true]
cookingforblockheads:cow_jar[facing=north,lowered=false]
cookingforblockheads:cow_jar[facing=south,lowered=true]
cookingforblockheads:cow_jar[facing=south,lowered=false]
cookingforblockheads:cow_jar[facing=west,lowered=true]
cookingforblockheads:cow_jar[facing=west,lowered=false]
cookingforblockheads:cow_jar[facing=east,lowered=true]
cookingforblockheads:cow_jar[facing=east,lowered=false]
cookingforblockheads:spice_rack[facing=north]
cookingforblockheads:spice_rack[facing=south]
cookingforblockheads:spice_rack[facing=west]
cookingforblockheads:spice_rack[facing=east]
cookingforblockheads:counter[color=white,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=white,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=white,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=white,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=white,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=white,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=white,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=white,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=white,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=white,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=white,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=white,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=white,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=white,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=white,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=white,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=white,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=orange,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=orange,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=orange,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=orange,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=orange,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=orange,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=orange,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=orange,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=orange,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=orange,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=orange,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=orange,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=orange,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=orange,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=orange,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=orange,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=magenta,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=magenta,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=magenta,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=magenta,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=magenta,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=magenta,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=magenta,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=magenta,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=magenta,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=magenta,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=magenta,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=magenta,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=magenta,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=magenta,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=magenta,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=magenta,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=light_blue,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=light_blue,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=light_blue,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=light_blue,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=light_blue,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=light_blue,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=light_blue,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=light_blue,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=light_blue,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=light_blue,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=light_blue,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=light_blue,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=light_blue,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=light_blue,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=light_blue,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=light_blue,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=yellow,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=yellow,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=yellow,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=yellow,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=yellow,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=yellow,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=yellow,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=yellow,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=yellow,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=yellow,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=yellow,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=yellow,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=yellow,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=yellow,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=yellow,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=yellow,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=lime,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=lime,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=lime,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=lime,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=lime,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=lime,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=lime,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=lime,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=lime,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=lime,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=lime,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=lime,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=lime,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=lime,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=lime,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=lime,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=pink,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=pink,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=pink,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=pink,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=pink,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=pink,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=pink,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=pink,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=pink,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=pink,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=pink,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=pink,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=pink,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=pink,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=pink,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=pink,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=gray,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=gray,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=gray,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=gray,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=gray,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=gray,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=gray,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=gray,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=gray,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=gray,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=gray,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=gray,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=gray,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=gray,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=gray,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=gray,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=silver,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=silver,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=silver,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=silver,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=silver,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=silver,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=silver,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=silver,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=silver,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=silver,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=silver,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=silver,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=silver,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=silver,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=silver,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=silver,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=cyan,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=cyan,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=cyan,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=cyan,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=cyan,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=cyan,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=cyan,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=cyan,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=cyan,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=cyan,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=cyan,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=cyan,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=cyan,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=cyan,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=cyan,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=cyan,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=purple,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=purple,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=purple,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=purple,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=purple,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=purple,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=purple,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=purple,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=purple,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=purple,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=purple,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=purple,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=purple,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=purple,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=purple,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=purple,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=blue,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=blue,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=blue,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=blue,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=blue,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=blue,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=blue,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=blue,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=blue,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=blue,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=blue,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=blue,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=blue,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=blue,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=blue,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=blue,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=brown,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=brown,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=brown,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=brown,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=brown,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=brown,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=brown,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=brown,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=brown,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=brown,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=brown,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=brown,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=brown,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=brown,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=brown,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=brown,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=green,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=green,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=green,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=green,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=green,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=green,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=green,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=green,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=green,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=green,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=green,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=green,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=green,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=green,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=green,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=green,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=red,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=red,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=red,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=red,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=red,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=red,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=red,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=red,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=red,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=red,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=red,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=red,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=red,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=red,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=red,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=red,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=black,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=black,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=black,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=black,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=black,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=black,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=black,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=black,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=black,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=black,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=black,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=black,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=black,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=black,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=black,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=black,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=white,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=white,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=white,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=white,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=white,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=white,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=white,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=white,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=white,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=white,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=white,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=white,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=white,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=white,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=white,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=white,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=orange,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=orange,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=orange,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=orange,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=orange,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=orange,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=orange,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=orange,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=orange,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=orange,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=orange,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=orange,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=orange,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=orange,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=orange,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=orange,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=lime,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=lime,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=lime,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=lime,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=lime,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=lime,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=lime,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=lime,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=lime,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=lime,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=lime,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=lime,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=lime,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=lime,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=lime,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=lime,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=pink,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=pink,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=pink,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=pink,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=pink,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=pink,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=pink,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=pink,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=pink,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=pink,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=pink,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=pink,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=pink,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=pink,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=pink,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=pink,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=gray,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=gray,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=gray,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=gray,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=gray,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=gray,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=gray,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=gray,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=gray,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=gray,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=gray,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=gray,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=gray,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=gray,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=gray,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=gray,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=silver,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=silver,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=silver,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=silver,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=silver,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=silver,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=silver,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=silver,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=silver,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=silver,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=silver,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=silver,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=silver,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=silver,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=silver,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=silver,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=purple,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=purple,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=purple,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=purple,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=purple,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=purple,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=purple,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=purple,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=purple,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=purple,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=purple,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=purple,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=purple,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=purple,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=purple,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=purple,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=blue,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=blue,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=blue,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=blue,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=blue,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=blue,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=blue,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=blue,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=blue,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=blue,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=blue,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=blue,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=blue,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=blue,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=blue,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=blue,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=brown,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=brown,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=brown,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=brown,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=brown,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=brown,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=brown,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=brown,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=brown,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=brown,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=brown,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=brown,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=brown,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=brown,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=brown,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=brown,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=green,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=green,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=green,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=green,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=green,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=green,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=green,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=green,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=green,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=green,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=green,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=green,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=green,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=green,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=green,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=green,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=red,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=red,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=red,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=red,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=red,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=red,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=red,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=red,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=red,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=red,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=red,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=red,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=red,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=red,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=red,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=red,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=black,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=black,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=black,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=black,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=black,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=black,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=black,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=black,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=black,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=black,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=black,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=black,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=black,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=black,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=black,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=black,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:corner[color=white,facing=north]
cookingforblockheads:corner[color=white,facing=south]
cookingforblockheads:corner[color=white,facing=west]
cookingforblockheads:corner[color=white,facing=east]
cookingforblockheads:corner[color=orange,facing=north]
cookingforblockheads:corner[color=orange,facing=south]
cookingforblockheads:corner[color=orange,facing=west]
cookingforblockheads:corner[color=orange,facing=east]
cookingforblockheads:corner[color=magenta,facing=north]
cookingforblockheads:corner[color=magenta,facing=south]
cookingforblockheads:corner[color=magenta,facing=west]
cookingforblockheads:corner[color=magenta,facing=east]
cookingforblockheads:corner[color=light_blue,facing=north]
cookingforblockheads:corner[color=light_blue,facing=south]
cookingforblockheads:corner[color=light_blue,facing=west]
cookingforblockheads:corner[color=light_blue,facing=east]
cookingforblockheads:corner[color=yellow,facing=north]
cookingforblockheads:corner[color=yellow,facing=south]
cookingforblockheads:corner[color=yellow,facing=west]
cookingforblockheads:corner[color=yellow,facing=east]
cookingforblockheads:corner[color=lime,facing=north]
cookingforblockheads:corner[color=lime,facing=south]
cookingforblockheads:corner[color=lime,facing=west]
cookingforblockheads:corner[color=lime,facing=east]
cookingforblockheads:corner[color=pink,facing=north]
cookingforblockheads:corner[color=pink,facing=south]
cookingforblockheads:corner[color=pink,facing=west]
cookingforblockheads:corner[color=pink,facing=east]
cookingforblockheads:corner[color=gray,facing=north]
cookingforblockheads:corner[color=gray,facing=south]
cookingforblockheads:corner[color=gray,facing=west]
cookingforblockheads:corner[color=gray,facing=east]
cookingforblockheads:corner[color=silver,facing=north]
cookingforblockheads:corner[color=silver,facing=south]
cookingforblockheads:corner[color=silver,facing=west]
cookingforblockheads:corner[color=silver,facing=east]
cookingforblockheads:corner[color=cyan,facing=north]
cookingforblockheads:corner[color=cyan,facing=south]
cookingforblockheads:corner[color=cyan,facing=west]
cookingforblockheads:corner[color=cyan,facing=east]
cookingforblockheads:corner[color=purple,facing=north]
cookingforblockheads:corner[color=purple,facing=south]
cookingforblockheads:corner[color=purple,facing=west]
cookingforblockheads:corner[color=purple,facing=east]
cookingforblockheads:corner[color=blue,facing=north]
cookingforblockheads:corner[color=blue,facing=south]
cookingforblockheads:corner[color=blue,facing=west]
cookingforblockheads:corner[color=blue,facing=east]
cookingforblockheads:corner[color=brown,facing=north]
cookingforblockheads:corner[color=brown,facing=south]
cookingforblockheads:corner[color=brown,facing=west]
cookingforblockheads:corner[color=brown,facing=east]
cookingforblockheads:corner[color=green,facing=north]
cookingforblockheads:corner[color=green,facing=south]
cookingforblockheads:corner[color=green,facing=west]
cookingforblockheads:corner[color=green,facing=east]
cookingforblockheads:corner[color=red,facing=north]
cookingforblockheads:corner[color=red,facing=south]
cookingforblockheads:corner[color=red,facing=west]
cookingforblockheads:corner[color=red,facing=east]
cookingforblockheads:corner[color=black,facing=north]
cookingforblockheads:corner[color=black,facing=south]
cookingforblockheads:corner[color=black,facing=west]
cookingforblockheads:corner[color=black,facing=east]
cookingforblockheads:kitchen_floor
cookingforblockheads:fruit_basket[facing=north,lowered=true]
cookingforblockheads:fruit_basket[facing=north,lowered=false]
cookingforblockheads:fruit_basket[facing=south,lowered=true]
cookingforblockheads:fruit_basket[facing=south,lowered=false]
cookingforblockheads:fruit_basket[facing=west,lowered=true]
cookingforblockheads:fruit_basket[facing=west,lowered=false]
cookingforblockheads:fruit_basket[facing=east,lowered=true]
cookingforblockheads:fruit_basket[facing=east,lowered=false]
cookingforblockheads:cutting_board[facing=north,lowered=true]
cookingforblockheads:cutting_board[facing=north,lowered=false]
cookingforblockheads:cutting_board[facing=south,lowered=true]
cookingforblockheads:cutting_board[facing=south,lowered=false]
cookingforblockheads:cutting_board[facing=west,lowered=true]
cookingforblockheads:cutting_board[facing=west,lowered=false]
cookingforblockheads:cutting_board[facing=east,lowered=true]
cookingforblockheads:cutting_board[facing=east,lowered=false]
coroutil:blank
coroutil:repairing_block
culinaryconstruct:sandwich_station
customcraftingtables:viva_crafting_table
customcraftingtables:milk_crafting_table
customcraftingtables:bow_crafting_table
customcraftingtables:gold_crafting_table
customcraftingtables:diamond_crafting_table
customcraftingtables:moon_crafting_table
customcraftingtables:spooky_crafting_table
customcraftingtables:rainbow_crafting_table
customcraftingtables:pink_mermaid_crafting_table
customcraftingtables:purple_crafting_table
customcraftingtables:white_crafting_table
customcraftingtables:cyan_crafting_table
customcraftingtables:pink_crafting_table
customcraftingtables:lime_crafting_table
customcraftingtables:magenta_crafting_table
customcraftingtables:blue_crafting_table
customcraftingtables:grey_crafting_table
customcraftingtables:red_crafting_table
customcraftingtables:orange_crafting_table
customcraftingtables:yellow_crafting_table
customcraftingtables:captain_crafting_table
customcraftingtables:floral_crafting_table
customcraftingtables:katherine_crafting_table
elevatorid:elevator_white
elevatorid:elevator_orange
elevatorid:elevator_magenta
elevatorid:elevator_light_blue
elevatorid:elevator_yellow
elevatorid:elevator_lime
elevatorid:elevator_pink
elevatorid:elevator_gray
elevatorid:elevator_silver
elevatorid:elevator_cyan
elevatorid:elevator_purple
elevatorid:elevator_blue
elevatorid:elevator_brown
elevatorid:elevator_green
elevatorid:elevator_red
elevatorid:elevator_black
exp_ore:block_exp_ore
farmingforblockheads:market[facing=north]
farmingforblockheads:market[facing=south]
farmingforblockheads:market[facing=west]
farmingforblockheads:market[facing=east]
farmingforblockheads:chicken_nest[facing=north]
farmingforblockheads:chicken_nest[facing=south]
farmingforblockheads:chicken_nest[facing=west]
farmingforblockheads:chicken_nest[facing=east]
farmingforblockheads:feeding_trough
farmingforblockheads:fertilized_farmland_rich[moisture=0]
farmingforblockheads:fertilized_farmland_rich[moisture=1]
farmingforblockheads:fertilized_farmland_rich[moisture=2]
farmingforblockheads:fertilized_farmland_rich[moisture=3]
farmingforblockheads:fertilized_farmland_rich[moisture=4]
farmingforblockheads:fertilized_farmland_rich[moisture=5]
farmingforblockheads:fertilized_farmland_rich[moisture=6]
farmingforblockheads:fertilized_farmland_rich[moisture=7]
farmingforblockheads:fertilized_farmland_healthy[moisture=0]
farmingforblockheads:fertilized_farmland_healthy[moisture=1]
farmingforblockheads:fertilized_farmland_healthy[moisture=2]
farmingforblockheads:fertilized_farmland_healthy[moisture=3]
farmingforblockheads:fertilized_farmland_healthy[moisture=4]
farmingforblockheads:fertilized_farmland_healthy[moisture=5]
farmingforblockheads:fertilized_farmland_healthy[moisture=6]
farmingforblockheads:fertilized_farmland_healthy[moisture=7]
farmingforblockheads:fertilized_farmland_rich_stable[moisture=0]
farmingforblockheads:fertilized_farmland_rich_stable[moisture=1]
farmingforblockheads:fertilized_farmland_rich_stable[moisture=2]
farmingforblockheads:fertilized_farmland_rich_stable[moisture=3]
farmingforblockheads:fertilized_farmland_rich_stable[moisture=4]
farmingforblockheads:fertilized_farmland_rich_stable[moisture=5]
farmingforblockheads:fertilized_farmland_rich_stable[moisture=6]
farmingforblockheads:fertilized_farmland_rich_stable[moisture=7]
farmingforblockheads:fertilized_farmland_healthy_stable[moisture=0]
farmingforblockheads:fertilized_farmland_healthy_stable[moisture=1]
farmingforblockheads:fertilized_farmland_healthy_stable[moisture=2]
farmingforblockheads:fertilized_farmland_healthy_stable[moisture=3]
farmingforblockheads:fertilized_farmland_healthy_stable[moisture=4]
farmingforblockheads:fertilized_farmland_healthy_stable[moisture=5]
farmingforblockheads:fertilized_farmland_healthy_stable[moisture=6]
farmingforblockheads:fertilized_farmland_healthy_stable[moisture=7]
farmingforblockheads:fertilized_farmland_stable[moisture=0]
farmingforblockheads:fertilized_farmland_stable[moisture=1]
farmingforblockheads:fertilized_farmland_stable[moisture=2]
farmingforblockheads:fertilized_farmland_stable[moisture=3]
farmingforblockheads:fertilized_farmland_stable[moisture=4]
farmingforblockheads:fertilized_farmland_stable[moisture=5]
farmingforblockheads:fertilized_farmland_stable[moisture=6]
farmingforblockheads:fertilized_farmland_stable[moisture=7]
gravestone:gravestone[facing=north]
gravestone:gravestone[facing=south]
gravestone:gravestone[facing=west]
gravestone:gravestone[facing=east]
icbmclassic:glasspressureplate[powered=true]
icbmclassic:glasspressureplate[powered=false]
icbmclassic:glassbutton[facing=down,powered=true]
icbmclassic:glassbutton[facing=down,powered=false]
icbmclassic:glassbutton[facing=up,powered=true]
icbmclassic:glassbutton[facing=up,powered=false]
icbmclassic:glassbutton[facing=north,powered=true]
icbmclassic:glassbutton[facing=north,powered=false]
icbmclassic:glassbutton[facing=south,powered=true]
icbmclassic:glassbutton[facing=south,powered=false]
icbmclassic:glassbutton[facing=west,powered=true]
icbmclassic:glassbutton[facing=west,powered=false]
icbmclassic:glassbutton[facing=east,powered=true]
icbmclassic:glassbutton[facing=east,powered=false]
icbmclassic:spikes[type=normal]
icbmclassic:spikes[type=poison]
icbmclassic:spikes[type=fire]
icbmclassic:concrete[type=normal]
icbmclassic:concrete[type=compact]
icbmclassic:concrete[type=reinforced]
icbmclassic:reinforcedglass
icbmclassic:explosives[explosive=icbmclassic_anvil,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_anvil,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_anvil,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_anvil,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_anvil,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_anvil,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_repulsive,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_repulsive,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_repulsive,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_repulsive,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_repulsive,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_repulsive,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_attractive,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_attractive,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_attractive,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_attractive,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_attractive,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_attractive,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_sonic,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_sonic,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_sonic,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_sonic,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_sonic,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_sonic,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_antimatter,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_antimatter,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_antimatter,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_antimatter,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_antimatter,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_antimatter,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_incendiary,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_incendiary,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_incendiary,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_incendiary,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_incendiary,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_incendiary,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_redmatter,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_redmatter,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_redmatter,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_redmatter,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_redmatter,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_redmatter,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_fragmentation,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_fragmentation,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_fragmentation,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_fragmentation,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_fragmentation,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_fragmentation,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_breaching,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_breaching,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_breaching,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_breaching,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_breaching,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_breaching,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_thermobaric,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_thermobaric,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_thermobaric,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_thermobaric,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_thermobaric,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_thermobaric,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_exothermic,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_exothermic,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_exothermic,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_exothermic,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_exothermic,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_exothermic,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_shrapnel,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_shrapnel,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_shrapnel,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_shrapnel,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_shrapnel,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_shrapnel,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_ender,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_ender,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_ender,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_ender,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_ender,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_ender,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_emp,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_emp,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_emp,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_emp,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_emp,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_emp,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_endothermic,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_endothermic,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_endothermic,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_endothermic,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_endothermic,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_endothermic,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_contagious,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_contagious,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_contagious,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_contagious,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_contagious,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_contagious,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_debilitation,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_debilitation,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_debilitation,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_debilitation,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_debilitation,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_debilitation,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_nuclear,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_nuclear,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_nuclear,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_nuclear,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_nuclear,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_nuclear,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_condensed,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_condensed,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_condensed,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_condensed,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_condensed,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_condensed,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_antigravitational,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_antigravitational,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_antigravitational,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_antigravitational,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_antigravitational,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_antigravitational,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_chemical,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_chemical,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_chemical,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_chemical,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_chemical,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_chemical,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_hypersonic,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_hypersonic,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_hypersonic,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_hypersonic,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_hypersonic,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_hypersonic,rotation=east]
icbmclassic:emptower[rotation=down]
icbmclassic:emptower[rotation=up]
icbmclassic:emptower[rotation=north]
icbmclassic:emptower[rotation=south]
icbmclassic:emptower[rotation=west]
icbmclassic:emptower[rotation=east]
icbmclassic:radarstation[redstone=true,rotation=down]
icbmclassic:radarstation[redstone=true,rotation=up]
icbmclassic:radarstation[redstone=true,rotation=north]
icbmclassic:radarstation[redstone=true,rotation=south]
icbmclassic:radarstation[redstone=true,rotation=west]
icbmclassic:radarstation[redstone=true,rotation=east]
icbmclassic:radarstation[redstone=false,rotation=down]
icbmclassic:radarstation[redstone=false,rotation=up]
icbmclassic:radarstation[redstone=false,rotation=north]
icbmclassic:radarstation[redstone=false,rotation=south]
icbmclassic:radarstation[redstone=false,rotation=west]
icbmclassic:radarstation[redstone=false,rotation=east]
icbmclassic:launcherframe[rotation=down,tier=one]
icbmclassic:launcherframe[rotation=down,tier=two]
icbmclassic:launcherframe[rotation=down,tier=three]
icbmclassic:launcherframe[rotation=up,tier=one]
icbmclassic:launcherframe[rotation=up,tier=two]
icbmclassic:launcherframe[rotation=up,tier=three]
icbmclassic:launcherframe[rotation=north,tier=one]
icbmclassic:launcherframe[rotation=north,tier=two]
icbmclassic:launcherframe[rotation=north,tier=three]
icbmclassic:launcherframe[rotation=south,tier=one]
icbmclassic:launcherframe[rotation=south,tier=two]
icbmclassic:launcherframe[rotation=south,tier=three]
icbmclassic:launcherframe[rotation=west,tier=one]
icbmclassic:launcherframe[rotation=west,tier=two]
icbmclassic:launcherframe[rotation=west,tier=three]
icbmclassic:launcherframe[rotation=east,tier=one]
icbmclassic:launcherframe[rotation=east,tier=two]
icbmclassic:launcherframe[rotation=east,tier=three]
icbmclassic:launcherbase[rotation=down,tier=one]
icbmclassic:launcherbase[rotation=down,tier=two]
icbmclassic:launcherbase[rotation=down,tier=three]
icbmclassic:launcherbase[rotation=up,tier=one]
icbmclassic:launcherbase[rotation=up,tier=two]
icbmclassic:launcherbase[rotation=up,tier=three]
icbmclassic:launcherbase[rotation=north,tier=one]
icbmclassic:launcherbase[rotation=north,tier=two]
icbmclassic:launcherbase[rotation=north,tier=three]
icbmclassic:launcherbase[rotation=south,tier=one]
icbmclassic:launcherbase[rotation=south,tier=two]
icbmclassic:launcherbase[rotation=south,tier=three]
icbmclassic:launcherbase[rotation=west,tier=one]
icbmclassic:launcherbase[rotation=west,tier=two]
icbmclassic:launcherbase[rotation=west,tier=three]
icbmclassic:launcherbase[rotation=east,tier=one]
icbmclassic:launcherbase[rotation=east,tier=two]
icbmclassic:launcherbase[rotation=east,tier=three]
icbmclassic:launcherscreen[rotation=down,tier=one]
icbmclassic:launcherscreen[rotation=down,tier=two]
icbmclassic:launcherscreen[rotation=down,tier=three]
icbmclassic:launcherscreen[rotation=up,tier=one]
icbmclassic:launcherscreen[rotation=up,tier=two]
icbmclassic:launcherscreen[rotation=up,tier=three]
icbmclassic:launcherscreen[rotation=north,tier=one]
icbmclassic:launcherscreen[rotation=north,tier=two]
icbmclassic:launcherscreen[rotation=north,tier=three]
icbmclassic:launcherscreen[rotation=south,tier=one]
icbmclassic:launcherscreen[rotation=south,tier=two]
icbmclassic:launcherscreen[rotation=south,tier=three]
icbmclassic:launcherscreen[rotation=west,tier=one]
icbmclassic:launcherscreen[rotation=west,tier=two]
icbmclassic:launcherscreen[rotation=west,tier=three]
icbmclassic:launcherscreen[rotation=east,tier=one]
icbmclassic:launcherscreen[rotation=east,tier=two]
icbmclassic:launcherscreen[rotation=east,tier=three]
icbmclassic:multiblock
icbmclassic:cruiselauncher[rotation=down]
icbmclassic:cruiselauncher[rotation=up]
icbmclassic:cruiselauncher[rotation=north]
icbmclassic:cruiselauncher[rotation=south]
icbmclassic:cruiselauncher[rotation=west]
icbmclassic:cruiselauncher[rotation=east]
instahouses:woodhouse
instahouses:woodhousebig
instahouses:stonemansion_l0
instahouses:stonemansion_l1
instahouses:stonemansion_l2
instahouses:stonehouse
instahouses:stonehousetower
labyrinth:daedalus[delta=true]
labyrinth:daedalus[delta=false]
labyrinth:daedalusportal
lootr:lootr_trapped_chest[facing=north]
lootr:lootr_trapped_chest[facing=south]
lootr:lootr_trapped_chest[facing=west]
lootr:lootr_trapped_chest[facing=east]
lootr:lootr_chest[facing=north]
lootr:lootr_chest[facing=south]
lootr:lootr_chest[facing=west]
lootr:lootr_chest[facing=east]
lootr:lootr_shulker[facing=down]
lootr:lootr_shulker[facing=up]
lootr:lootr_shulker[facing=north]
lootr:lootr_shulker[facing=south]
lootr:lootr_shulker[facing=west]
lootr:lootr_shulker[facing=east]
lootr:lootr_inventory[facing=north]
lootr:lootr_inventory[facing=south]
lootr:lootr_inventory[facing=west]
lootr:lootr_inventory[facing=east]
lootr:trophy[facing=north]
lootr:trophy[facing=south]
lootr:trophy[facing=west]
lootr:trophy[facing=east]
mowziesmobs:painted_acacia
mowziesmobs:painted_acacia_slab[half=top,variant=default]
mowziesmobs:painted_acacia_slab[half=bottom,variant=default]
mowziesmobs:painted_acacia_double_slab[variant=default]
mowziesmobs:campfire
mowziesmobs:grottol[facing=north,variant=diamond]
mowziesmobs:grottol[facing=north,variant=black_pink]
mowziesmobs:grottol[facing=south,variant=diamond]
mowziesmobs:grottol[facing=south,variant=black_pink]
mowziesmobs:grottol[facing=west,variant=diamond]
mowziesmobs:grottol[facing=west,variant=black_pink]
mowziesmobs:grottol[facing=east,variant=diamond]
mowziesmobs:grottol[facing=east,variant=black_pink]
netherchest:nether_chest[facing=north]
netherchest:nether_chest[facing=south]
netherchest:nether_chest[facing=west]
netherchest:nether_chest[facing=east]
netheressence:netherdustblock
netheressence:radiant_nether_essence_block
netheressence:item_recovery_block[stage=0]
netheressence:item_recovery_block[stage=1]
netheressence:item_recovery_block[stage=2]
simplystrawberries:strawberrycrop[age=0]
simplystrawberries:strawberrycrop[age=1]
simplystrawberries:strawberrycrop[age=2]
simplystrawberries:strawberrycrop[age=3]
simplystrawberries:strawberrycrop[age=4]
simplystrawberries:strawberrycrop[age=5]
simplystrawberries:strawberrycrop[age=6]
simplystrawberries:strawberrycrop[age=7]
redwoods:redwood_log[axis=x]
redwoods:redwood_log[axis=y]
redwoods:redwood_log[axis=z]
redwoods:redwood_log[axis=none]
redwoods:fir_log[axis=x]
redwoods:fir_log[axis=y]
redwoods:fir_log[axis=z]
redwoods:fir_log[axis=none]
redwoods:redwood_log_quarter[axis=x,bark_side=southwest]
redwoods:redwood_log_quarter[axis=x,bark_side=northwest]
redwoods:redwood_log_quarter[axis=x,bark_side=northeast]
redwoods:redwood_log_quarter[axis=x,bark_side=southeast]
redwoods:redwood_log_quarter[axis=y,bark_side=southwest]
redwoods:redwood_log_quarter[axis=y,bark_side=northwest]
redwoods:redwood_log_quarter[axis=y,bark_side=northeast]
redwoods:redwood_log_quarter[axis=y,bark_side=southeast]
redwoods:redwood_log_quarter[axis=z,bark_side=southwest]
redwoods:redwood_log_quarter[axis=z,bark_side=northwest]
redwoods:redwood_log_quarter[axis=z,bark_side=northeast]
redwoods:redwood_log_quarter[axis=z,bark_side=southeast]
redwoods:redwood_log_quarter[axis=none,bark_side=southwest]
redwoods:redwood_log_quarter[axis=none,bark_side=northwest]
redwoods:redwood_log_quarter[axis=none,bark_side=northeast]
redwoods:redwood_log_quarter[axis=none,bark_side=southeast]
redwoods:fir_log_quarter[axis=x,bark_side=southwest]
redwoods:fir_log_quarter[axis=x,bark_side=northwest]
redwoods:fir_log_quarter[axis=x,bark_side=northeast]
redwoods:fir_log_quarter[axis=x,bark_side=southeast]
redwoods:fir_log_quarter[axis=y,bark_side=southwest]
redwoods:fir_log_quarter[axis=y,bark_side=northwest]
redwoods:fir_log_quarter[axis=y,bark_side=northeast]
redwoods:fir_log_quarter[axis=y,bark_side=southeast]
redwoods:fir_log_quarter[axis=z,bark_side=southwest]
redwoods:fir_log_quarter[axis=z,bark_side=northwest]
redwoods:fir_log_quarter[axis=z,bark_side=northeast]
redwoods:fir_log_quarter[axis=z,bark_side=southeast]
redwoods:fir_log_quarter[axis=none,bark_side=southwest]
redwoods:fir_log_quarter[axis=none,bark_side=northwest]
redwoods:fir_log_quarter[axis=none,bark_side=northeast]
redwoods:fir_log_quarter[axis=none,bark_side=southeast]
redwoods:redwood_leaves[check_decay=true,decayable=true]
redwoods:redwood_leaves[check_decay=true,decayable=false]
redwoods:redwood_leaves[check_decay=false,decayable=true]
redwoods:redwood_leaves[check_decay=false,decayable=false]
redwoods:fir_leaves[check_decay=true,decayable=true]
redwoods:fir_leaves[check_decay=true,decayable=false]
redwoods:fir_leaves[check_decay=false,decayable=true]
redwoods:fir_leaves[check_decay=false,decayable=false]
redwoods:redwood_sapling[stage=0]
redwoods:redwood_sapling[stage=1]
redwoods:fir_sapling[stage=0]
redwoods:fir_sapling[stage=1]
redwoods:redwood_planks
redwoods:fir_planks
redwoods:redwood_slab[half=top,variant=normal]
redwoods:redwood_slab[half=bottom,variant=normal]
redwoods:fir_slab[half=top,variant=normal]
redwoods:fir_slab[half=bottom,variant=normal]
redwoods:redwood_double_slab[variant=normal]
redwoods:fir_double_slab[variant=normal]
redwoods:redwood_stairs[facing=north,half=top,shape=straight]
redwoods:redwood_stairs[facing=north,half=top,shape=inner_left]
redwoods:redwood_stairs[facing=north,half=top,shape=inner_right]
redwoods:redwood_stairs[facing=north,half=top,shape=outer_left]
redwoods:redwood_stairs[facing=north,half=top,shape=outer_right]
redwoods:redwood_stairs[facing=north,half=bottom,shape=straight]
redwoods:redwood_stairs[facing=north,half=bottom,shape=inner_left]
redwoods:redwood_stairs[facing=north,half=bottom,shape=inner_right]
redwoods:redwood_stairs[facing=north,half=bottom,shape=outer_left]
redwoods:redwood_stairs[facing=north,half=bottom,shape=outer_right]
redwoods:redwood_stairs[facing=south,half=top,shape=straight]
redwoods:redwood_stairs[facing=south,half=top,shape=inner_left]
redwoods:redwood_stairs[facing=south,half=top,shape=inner_right]
redwoods:redwood_stairs[facing=south,half=top,shape=outer_left]
redwoods:redwood_stairs[facing=south,half=top,shape=outer_right]
redwoods:redwood_stairs[facing=south,half=bottom,shape=straight]
redwoods:redwood_stairs[facing=south,half=bottom,shape=inner_left]
redwoods:redwood_stairs[facing=south,half=bottom,shape=inner_right]
redwoods:redwood_stairs[facing=south,half=bottom,shape=outer_left]
redwoods:redwood_stairs[facing=south,half=bottom,shape=outer_right]
redwoods:redwood_stairs[facing=west,half=top,shape=straight]
redwoods:redwood_stairs[facing=west,half=top,shape=inner_left]
redwoods:redwood_stairs[facing=west,half=top,shape=inner_right]
redwoods:redwood_stairs[facing=west,half=top,shape=outer_left]
redwoods:redwood_stairs[facing=west,half=top,shape=outer_right]
redwoods:redwood_stairs[facing=west,half=bottom,shape=straight]
redwoods:redwood_stairs[facing=west,half=bottom,shape=inner_left]
redwoods:redwood_stairs[facing=west,half=bottom,shape=inner_right]
redwoods:redwood_stairs[facing=west,half=bottom,shape=outer_left]
redwoods:redwood_stairs[facing=west,half=bottom,shape=outer_right]
redwoods:redwood_stairs[facing=east,half=top,shape=straight]
redwoods:redwood_stairs[facing=east,half=top,shape=inner_left]
redwoods:redwood_stairs[facing=east,half=top,shape=inner_right]
redwoods:redwood_stairs[facing=east,half=top,shape=outer_left]
redwoods:redwood_stairs[facing=east,half=top,shape=outer_right]
redwoods:redwood_stairs[facing=east,half=bottom,shape=straight]
redwoods:redwood_stairs[facing=east,half=bottom,shape=inner_left]
redwoods:redwood_stairs[facing=east,half=bottom,shape=inner_right]
redwoods:redwood_stairs[facing=east,half=bottom,shape=outer_left]
redwoods:redwood_stairs[facing=east,half=bottom,shape=outer_right]
redwoods:fir_stairs[facing=north,half=top,shape=straight]
redwoods:fir_stairs[facing=north,half=top,shape=inner_left]
redwoods:fir_stairs[facing=north,half=top,shape=inner_right]
redwoods:fir_stairs[facing=north,half=top,shape=outer_left]
redwoods:fir_stairs[facing=north,half=top,shape=outer_right]
redwoods:fir_stairs[facing=north,half=bottom,shape=straight]
redwoods:fir_stairs[facing=north,half=bottom,shape=inner_left]
redwoods:fir_stairs[facing=north,half=bottom,shape=inner_right]
redwoods:fir_stairs[facing=north,half=bottom,shape=outer_left]
redwoods:fir_stairs[facing=north,half=bottom,shape=outer_right]
redwoods:fir_stairs[facing=south,half=top,shape=straight]
redwoods:fir_stairs[facing=south,half=top,shape=inner_left]
redwoods:fir_stairs[facing=south,half=top,shape=inner_right]
redwoods:fir_stairs[facing=south,half=top,shape=outer_left]
redwoods:fir_stairs[facing=south,half=top,shape=outer_right]
redwoods:fir_stairs[facing=south,half=bottom,shape=straight]
redwoods:fir_stairs[facing=south,half=bottom,shape=inner_left]
redwoods:fir_stairs[facing=south,half=bottom,shape=inner_right]
redwoods:fir_stairs[facing=south,half=bottom,shape=outer_left]
redwoods:fir_stairs[facing=south,half=bottom,shape=outer_right]
redwoods:fir_stairs[facing=west,half=top,shape=straight]
redwoods:fir_stairs[facing=west,half=top,shape=inner_left]
redwoods:fir_stairs[facing=west,half=top,shape=inner_right]
redwoods:fir_stairs[facing=west,half=top,shape=outer_left]
redwoods:fir_stairs[facing=west,half=top,shape=outer_right]
redwoods:fir_stairs[facing=west,half=bottom,shape=straight]
redwoods:fir_stairs[facing=west,half=bottom,shape=inner_left]
redwoods:fir_stairs[facing=west,half=bottom,shape=inner_right]
redwoods:fir_stairs[facing=west,half=bottom,shape=outer_left]
redwoods:fir_stairs[facing=west,half=bottom,shape=outer_right]
redwoods:fir_stairs[facing=east,half=top,shape=straight]
redwoods:fir_stairs[facing=east,half=top,shape=inner_left]
redwoods:fir_stairs[facing=east,half=top,shape=inner_right]
redwoods:fir_stairs[facing=east,half=top,shape=outer_left]
redwoods:fir_stairs[facing=east,half=top,shape=outer_right]
redwoods:fir_stairs[facing=east,half=bottom,shape=straight]
redwoods:fir_stairs[facing=east,half=bottom,shape=inner_left]
redwoods:fir_stairs[facing=east,half=bottom,shape=inner_right]
redwoods:fir_stairs[facing=east,half=bottom,shape=outer_left]
redwoods:fir_stairs[facing=east,half=bottom,shape=outer_right]
redwoods:redwood_fence[east=true,north=true,south=true,west=true]
redwoods:redwood_fence[east=true,north=true,south=true,west=false]
redwoods:redwood_fence[east=true,north=true,south=false,west=true]
redwoods:redwood_fence[east=true,north=true,south=false,west=false]
redwoods:redwood_fence[east=true,north=false,south=true,west=true]
redwoods:redwood_fence[east=true,north=false,south=true,west=false]
redwoods:redwood_fence[east=true,north=false,south=false,west=true]
redwoods:redwood_fence[east=true,north=false,south=false,west=false]
redwoods:redwood_fence[east=false,north=true,south=true,west=true]
redwoods:redwood_fence[east=false,north=true,south=true,west=false]
redwoods:redwood_fence[east=false,north=true,south=false,west=true]
redwoods:redwood_fence[east=false,north=true,south=false,west=false]
redwoods:redwood_fence[east=false,north=false,south=true,west=true]
redwoods:redwood_fence[east=false,north=false,south=true,west=false]
redwoods:redwood_fence[east=false,north=false,south=false,west=true]
redwoods:redwood_fence[east=false,north=false,south=false,west=false]
redwoods:fir_fence[east=true,north=true,south=true,west=true]
redwoods:fir_fence[east=true,north=true,south=true,west=false]
redwoods:fir_fence[east=true,north=true,south=false,west=true]
redwoods:fir_fence[east=true,north=true,south=false,west=false]
redwoods:fir_fence[east=true,north=false,south=true,west=true]
redwoods:fir_fence[east=true,north=false,south=true,west=false]
redwoods:fir_fence[east=true,north=false,south=false,west=true]
redwoods:fir_fence[east=true,north=false,south=false,west=false]
redwoods:fir_fence[east=false,north=true,south=true,west=true]
redwoods:fir_fence[east=false,north=true,south=true,west=false]
redwoods:fir_fence[east=false,north=true,south=false,west=true]
redwoods:fir_fence[east=false,north=true,south=false,west=false]
redwoods:fir_fence[east=false,north=false,south=true,west=true]
redwoods:fir_fence[east=false,north=false,south=true,west=false]
redwoods:fir_fence[east=false,north=false,south=false,west=true]
redwoods:fir_fence[east=false,north=false,south=false,west=false]
redwoods:redwood_fence_gate[facing=north,in_wall=true,open=true,powered=true]
redwoods:redwood_fence_gate[facing=north,in_wall=true,open=true,powered=false]
redwoods:redwood_fence_gate[facing=north,in_wall=true,open=false,powered=true]
redwoods:redwood_fence_gate[facing=north,in_wall=true,open=false,powered=false]
redwoods:redwood_fence_gate[facing=north,in_wall=false,open=true,powered=true]
redwoods:redwood_fence_gate[facing=north,in_wall=false,open=true,powered=false]
redwoods:redwood_fence_gate[facing=north,in_wall=false,open=false,powered=true]
redwoods:redwood_fence_gate[facing=north,in_wall=false,open=false,powered=false]
redwoods:redwood_fence_gate[facing=south,in_wall=true,open=true,powered=true]
redwoods:redwood_fence_gate[facing=south,in_wall=true,open=true,powered=false]
redwoods:redwood_fence_gate[facing=south,in_wall=true,open=false,powered=true]
redwoods:redwood_fence_gate[facing=south,in_wall=true,open=false,powered=false]
redwoods:redwood_fence_gate[facing=south,in_wall=false,open=true,powered=true]
redwoods:redwood_fence_gate[facing=south,in_wall=false,open=true,powered=false]
redwoods:redwood_fence_gate[facing=south,in_wall=false,open=false,powered=true]
redwoods:redwood_fence_gate[facing=south,in_wall=false,open=false,powered=false]
redwoods:redwood_fence_gate[facing=west,in_wall=true,open=true,powered=true]
redwoods:redwood_fence_gate[facing=west,in_wall=true,open=true,powered=false]
redwoods:redwood_fence_gate[facing=west,in_wall=true,open=false,powered=true]
redwoods:redwood_fence_gate[facing=west,in_wall=true,open=false,powered=false]
redwoods:redwood_fence_gate[facing=west,in_wall=false,open=true,powered=true]
redwoods:redwood_fence_gate[facing=west,in_wall=false,open=true,powered=false]
redwoods:redwood_fence_gate[facing=west,in_wall=false,open=false,powered=true]
redwoods:redwood_fence_gate[facing=west,in_wall=false,open=false,powered=false]
redwoods:redwood_fence_gate[facing=east,in_wall=true,open=true,powered=true]
redwoods:redwood_fence_gate[facing=east,in_wall=true,open=true,powered=false]
redwoods:redwood_fence_gate[facing=east,in_wall=true,open=false,powered=true]
redwoods:redwood_fence_gate[facing=east,in_wall=true,open=false,powered=false]
redwoods:redwood_fence_gate[facing=east,in_wall=false,open=true,powered=true]
redwoods:redwood_fence_gate[facing=east,in_wall=false,open=true,powered=false]
redwoods:redwood_fence_gate[facing=east,in_wall=false,open=false,powered=true]
redwoods:redwood_fence_gate[facing=east,in_wall=false,open=false,powered=false]
redwoods:fir_fence_gate[facing=north,in_wall=true,open=true,powered=true]
redwoods:fir_fence_gate[facing=north,in_wall=true,open=true,powered=false]
redwoods:fir_fence_gate[facing=north,in_wall=true,open=false,powered=true]
redwoods:fir_fence_gate[facing=north,in_wall=true,open=false,powered=false]
redwoods:fir_fence_gate[facing=north,in_wall=false,open=true,powered=true]
redwoods:fir_fence_gate[facing=north,in_wall=false,open=true,powered=false]
redwoods:fir_fence_gate[facing=north,in_wall=false,open=false,powered=true]
redwoods:fir_fence_gate[facing=north,in_wall=false,open=false,powered=false]
redwoods:fir_fence_gate[facing=south,in_wall=true,open=true,powered=true]
redwoods:fir_fence_gate[facing=south,in_wall=true,open=true,powered=false]
redwoods:fir_fence_gate[facing=south,in_wall=true,open=false,powered=true]
redwoods:fir_fence_gate[facing=south,in_wall=true,open=false,powered=false]
redwoods:fir_fence_gate[facing=south,in_wall=false,open=true,powered=true]
redwoods:fir_fence_gate[facing=south,in_wall=false,open=true,powered=false]
redwoods:fir_fence_gate[facing=south,in_wall=false,open=false,powered=true]
redwoods:fir_fence_gate[facing=south,in_wall=false,open=false,powered=false]
redwoods:fir_fence_gate[facing=west,in_wall=true,open=true,powered=true]
redwoods:fir_fence_gate[facing=west,in_wall=true,open=true,powered=false]
redwoods:fir_fence_gate[facing=west,in_wall=true,open=false,powered=true]
redwoods:fir_fence_gate[facing=west,in_wall=true,open=false,powered=false]
redwoods:fir_fence_gate[facing=west,in_wall=false,open=true,powered=true]
redwoods:fir_fence_gate[facing=west,in_wall=false,open=true,powered=false]
redwoods:fir_fence_gate[facing=west,in_wall=false,open=false,powered=true]
redwoods:fir_fence_gate[facing=west,in_wall=false,open=false,powered=false]
redwoods:fir_fence_gate[facing=east,in_wall=true,open=true,powered=true]
redwoods:fir_fence_gate[facing=east,in_wall=true,open=true,powered=false]
redwoods:fir_fence_gate[facing=east,in_wall=true,open=false,powered=true]
redwoods:fir_fence_gate[facing=east,in_wall=true,open=false,powered=false]
redwoods:fir_fence_gate[facing=east,in_wall=false,open=true,powered=true]
redwoods:fir_fence_gate[facing=east,in_wall=false,open=true,powered=false]
redwoods:fir_fence_gate[facing=east,in_wall=false,open=false,powered=true]
redwoods:fir_fence_gate[facing=east,in_wall=false,open=false,powered=false]
redwoods:redwood_door[facing=north,half=upper,hinge=left,open=true,powered=true]
redwoods:redwood_door[facing=north,half=upper,hinge=left,open=true,powered=false]
redwoods:redwood_door[facing=north,half=upper,hinge=left,open=false,powered=true]
redwoods:redwood_door[facing=north,half=upper,hinge=left,open=false,powered=false]
redwoods:redwood_door[facing=north,half=upper,hinge=right,open=true,powered=true]
redwoods:redwood_door[facing=north,half=upper,hinge=right,open=true,powered=false]
redwoods:redwood_door[facing=north,half=upper,hinge=right,open=false,powered=true]
redwoods:redwood_door[facing=north,half=upper,hinge=right,open=false,powered=false]
redwoods:redwood_door[facing=north,half=lower,hinge=left,open=true,powered=true]
redwoods:redwood_door[facing=north,half=lower,hinge=left,open=true,powered=false]
redwoods:redwood_door[facing=north,half=lower,hinge=left,open=false,powered=true]
redwoods:redwood_door[facing=north,half=lower,hinge=left,open=false,powered=false]
redwoods:redwood_door[facing=north,half=lower,hinge=right,open=true,powered=true]
redwoods:redwood_door[facing=north,half=lower,hinge=right,open=true,powered=false]
redwoods:redwood_door[facing=north,half=lower,hinge=right,open=false,powered=true]
redwoods:redwood_door[facing=north,half=lower,hinge=right,open=false,powered=false]
redwoods:redwood_door[facing=south,half=upper,hinge=left,open=true,powered=true]
redwoods:redwood_door[facing=south,half=upper,hinge=left,open=true,powered=false]
redwoods:redwood_door[facing=south,half=upper,hinge=left,open=false,powered=true]
redwoods:redwood_door[facing=south,half=upper,hinge=left,open=false,powered=false]
redwoods:redwood_door[facing=south,half=upper,hinge=right,open=true,powered=true]
redwoods:redwood_door[facing=south,half=upper,hinge=right,open=true,powered=false]
redwoods:redwood_door[facing=south,half=upper,hinge=right,open=false,powered=true]
redwoods:redwood_door[facing=south,half=upper,hinge=right,open=false,powered=false]
redwoods:redwood_door[facing=south,half=lower,hinge=left,open=true,powered=true]
redwoods:redwood_door[facing=south,half=lower,hinge=left,open=true,powered=false]
redwoods:redwood_door[facing=south,half=lower,hinge=left,open=false,powered=true]
redwoods:redwood_door[facing=south,half=lower,hinge=left,open=false,powered=false]
redwoods:redwood_door[facing=south,half=lower,hinge=right,open=true,powered=true]
redwoods:redwood_door[facing=south,half=lower,hinge=right,open=true,powered=false]
redwoods:redwood_door[facing=south,half=lower,hinge=right,open=false,powered=true]
redwoods:redwood_door[facing=south,half=lower,hinge=right,open=false,powered=false]
redwoods:redwood_door[facing=west,half=upper,hinge=left,open=true,powered=true]
redwoods:redwood_door[facing=west,half=upper,hinge=left,open=true,powered=false]
redwoods:redwood_door[facing=west,half=upper,hinge=left,open=false,powered=true]
redwoods:redwood_door[facing=west,half=upper,hinge=left,open=false,powered=false]
redwoods:redwood_door[facing=west,half=upper,hinge=right,open=true,powered=true]
redwoods:redwood_door[facing=west,half=upper,hinge=right,open=true,powered=false]
redwoods:redwood_door[facing=west,half=upper,hinge=right,open=false,powered=true]
redwoods:redwood_door[facing=west,half=upper,hinge=right,open=false,powered=false]
redwoods:redwood_door[facing=west,half=lower,hinge=left,open=true,powered=true]
redwoods:redwood_door[facing=west,half=lower,hinge=left,open=true,powered=false]
redwoods:redwood_door[facing=west,half=lower,hinge=left,open=false,powered=true]
redwoods:redwood_door[facing=west,half=lower,hinge=left,open=false,powered=false]
redwoods:redwood_door[facing=west,half=lower,hinge=right,open=true,powered=true]
redwoods:redwood_door[facing=west,half=lower,hinge=right,open=true,powered=false]
redwoods:redwood_door[facing=west,half=lower,hinge=right,open=false,powered=true]
redwoods:redwood_door[facing=west,half=lower,hinge=right,open=false,powered=false]
redwoods:redwood_door[facing=east,half=upper,hinge=left,open=true,powered=true]
redwoods:redwood_door[facing=east,half=upper,hinge=left,open=true,powered=false]
redwoods:redwood_door[facing=east,half=upper,hinge=left,open=false,powered=true]
redwoods:redwood_door[facing=east,half=upper,hinge=left,open=false,powered=false]
redwoods:redwood_door[facing=east,half=upper,hinge=right,open=true,powered=true]
redwoods:redwood_door[facing=east,half=upper,hinge=right,open=true,powered=false]
redwoods:redwood_door[facing=east,half=upper,hinge=right,open=false,powered=true]
redwoods:redwood_door[facing=east,half=upper,hinge=right,open=false,powered=false]
redwoods:redwood_door[facing=east,half=lower,hinge=left,open=true,powered=true]
redwoods:redwood_door[facing=east,half=lower,hinge=left,open=true,powered=false]
redwoods:redwood_door[facing=east,half=lower,hinge=left,open=false,powered=true]
redwoods:redwood_door[facing=east,half=lower,hinge=left,open=false,powered=false]
redwoods:redwood_door[facing=east,half=lower,hinge=right,open=true,powered=true]
redwoods:redwood_door[facing=east,half=lower,hinge=right,open=true,powered=false]
redwoods:redwood_door[facing=east,half=lower,hinge=right,open=false,powered=true]
redwoods:redwood_door[facing=east,half=lower,hinge=right,open=false,powered=false]
redwoods:fir_door[facing=north,half=upper,hinge=left,open=true,powered=true]
redwoods:fir_door[facing=north,half=upper,hinge=left,open=true,powered=false]
redwoods:fir_door[facing=north,half=upper,hinge=left,open=false,powered=true]
redwoods:fir_door[facing=north,half=upper,hinge=left,open=false,powered=false]
redwoods:fir_door[facing=north,half=upper,hinge=right,open=true,powered=true]
redwoods:fir_door[facing=north,half=upper,hinge=right,open=true,powered=false]
redwoods:fir_door[facing=north,half=upper,hinge=right,open=false,powered=true]
redwoods:fir_door[facing=north,half=upper,hinge=right,open=false,powered=false]
redwoods:fir_door[facing=north,half=lower,hinge=left,open=true,powered=true]
redwoods:fir_door[facing=north,half=lower,hinge=left,open=true,powered=false]
redwoods:fir_door[facing=north,half=lower,hinge=left,open=false,powered=true]
redwoods:fir_door[facing=north,half=lower,hinge=left,open=false,powered=false]
redwoods:fir_door[facing=north,half=lower,hinge=right,open=true,powered=true]
redwoods:fir_door[facing=north,half=lower,hinge=right,open=true,powered=false]
redwoods:fir_door[facing=north,half=lower,hinge=right,open=false,powered=true]
redwoods:fir_door[facing=north,half=lower,hinge=right,open=false,powered=false]
redwoods:fir_door[facing=south,half=upper,hinge=left,open=true,powered=true]
redwoods:fir_door[facing=south,half=upper,hinge=left,open=true,powered=false]
redwoods:fir_door[facing=south,half=upper,hinge=left,open=false,powered=true]
redwoods:fir_door[facing=south,half=upper,hinge=left,open=false,powered=false]
redwoods:fir_door[facing=south,half=upper,hinge=right,open=true,powered=true]
redwoods:fir_door[facing=south,half=upper,hinge=right,open=true,powered=false]
redwoods:fir_door[facing=south,half=upper,hinge=right,open=false,powered=true]
redwoods:fir_door[facing=south,half=upper,hinge=right,open=false,powered=false]
redwoods:fir_door[facing=south,half=lower,hinge=left,open=true,powered=true]
redwoods:fir_door[facing=south,half=lower,hinge=left,open=true,powered=false]
redwoods:fir_door[facing=south,half=lower,hinge=left,open=false,powered=true]
redwoods:fir_door[facing=south,half=lower,hinge=left,open=false,powered=false]
redwoods:fir_door[facing=south,half=lower,hinge=right,open=true,powered=true]
redwoods:fir_door[facing=south,half=lower,hinge=right,open=true,powered=false]
redwoods:fir_door[facing=south,half=lower,hinge=right,open=false,powered=true]
redwoods:fir_door[facing=south,half=lower,hinge=right,open=false,powered=false]
redwoods:fir_door[facing=west,half=upper,hinge=left,open=true,powered=true]
redwoods:fir_door[facing=west,half=upper,hinge=left,open=true,powered=false]
redwoods:fir_door[facing=west,half=upper,hinge=left,open=false,powered=true]
redwoods:fir_door[facing=west,half=upper,hinge=left,open=false,powered=false]
redwoods:fir_door[facing=west,half=upper,hinge=right,open=true,powered=true]
redwoods:fir_door[facing=west,half=upper,hinge=right,open=true,powered=false]
redwoods:fir_door[facing=west,half=upper,hinge=right,open=false,powered=true]
redwoods:fir_door[facing=west,half=upper,hinge=right,open=false,powered=false]
redwoods:fir_door[facing=west,half=lower,hinge=left,open=true,powered=true]
redwoods:fir_door[facing=west,half=lower,hinge=left,open=true,powered=false]
redwoods:fir_door[facing=west,half=lower,hinge=left,open=false,powered=true]
redwoods:fir_door[facing=west,half=lower,hinge=left,open=false,powered=false]
redwoods:fir_door[facing=west,half=lower,hinge=right,open=true,powered=true]
redwoods:fir_door[facing=west,half=lower,hinge=right,open=true,powered=false]
redwoods:fir_door[facing=west,half=lower,hinge=right,open=false,powered=true]
redwoods:fir_door[facing=west,half=lower,hinge=right,open=false,powered=false]
redwoods:fir_door[facing=east,half=upper,hinge=left,open=true,powered=true]
redwoods:fir_door[facing=east,half=upper,hinge=left,open=true,powered=false]
redwoods:fir_door[facing=east,half=upper,hinge=left,open=false,powered=true]
redwoods:fir_door[facing=east,half=upper,hinge=left,open=false,powered=false]
redwoods:fir_door[facing=east,half=upper,hinge=right,open=true,powered=true]
redwoods:fir_door[facing=east,half=upper,hinge=right,open=true,powered=false]
redwoods:fir_door[facing=east,half=upper,hinge=right,open=false,powered=true]
redwoods:fir_door[facing=east,half=upper,hinge=right,open=false,powered=false]
redwoods:fir_door[facing=east,half=lower,hinge=left,open=true,powered=true]
redwoods:fir_door[facing=east,half=lower,hinge=left,open=true,powered=false]
redwoods:fir_door[facing=east,half=lower,hinge=left,open=false,powered=true]
redwoods:fir_door[facing=east,half=lower,hinge=left,open=false,powered=false]
redwoods:fir_door[facing=east,half=lower,hinge=right,open=true,powered=true]
redwoods:fir_door[facing=east,half=lower,hinge=right,open=true,powered=false]
redwoods:fir_door[facing=east,half=lower,hinge=right,open=false,powered=true]
redwoods:fir_door[facing=east,half=lower,hinge=right,open=false,powered=false]
rftdimtweak:dimension_enscriber[facing=down]
rftdimtweak:dimension_enscriber[facing=up]
rftdimtweak:dimension_enscriber[facing=north]
rftdimtweak:dimension_enscriber[facing=south]
rftdimtweak:dimension_enscriber[facing=west]
rftdimtweak:dimension_enscriber[facing=east]
rftdimtweak:dimension_builder[facing=down,operationtype=charging]
rftdimtweak:dimension_builder[facing=down,operationtype=empty]
rftdimtweak:dimension_builder[facing=down,operationtype=building1]
rftdimtweak:dimension_builder[facing=down,operationtype=building2]
rftdimtweak:dimension_builder[facing=up,operationtype=charging]
rftdimtweak:dimension_builder[facing=up,operationtype=empty]
rftdimtweak:dimension_builder[facing=up,operationtype=building1]
rftdimtweak:dimension_builder[facing=up,operationtype=building2]
rftdimtweak:dimension_builder[facing=north,operationtype=charging]
rftdimtweak:dimension_builder[facing=north,operationtype=empty]
rftdimtweak:dimension_builder[facing=north,operationtype=building1]
rftdimtweak:dimension_builder[facing=north,operationtype=building2]
rftdimtweak:dimension_builder[facing=south,operationtype=charging]
rftdimtweak:dimension_builder[facing=south,operationtype=empty]
rftdimtweak:dimension_builder[facing=south,operationtype=building1]
rftdimtweak:dimension_builder[facing=south,operationtype=building2]
rftdimtweak:dimension_builder[facing=west,operationtype=charging]
rftdimtweak:dimension_builder[facing=west,operationtype=empty]
rftdimtweak:dimension_builder[facing=west,operationtype=building1]
rftdimtweak:dimension_builder[facing=west,operationtype=building2]
rftdimtweak:dimension_builder[facing=east,operationtype=charging]
rftdimtweak:dimension_builder[facing=east,operationtype=empty]
rftdimtweak:dimension_builder[facing=east,operationtype=building1]
rftdimtweak:dimension_builder[facing=east,operationtype=building2]
rftdimtweak:dimension_editor[facing=down,operationtype=normal]
rftdimtweak:dimension_editor[facing=down,operationtype=empty]
rftdimtweak:dimension_editor[facing=down,operationtype=building1]
rftdimtweak:dimension_editor[facing=down,operationtype=building2]
rftdimtweak:dimension_editor[facing=up,operationtype=normal]
rftdimtweak:dimension_editor[facing=up,operationtype=empty]
rftdimtweak:dimension_editor[facing=up,operationtype=building1]
rftdimtweak:dimension_editor[facing=up,operationtype=building2]
rftdimtweak:dimension_editor[facing=north,operationtype=normal]
rftdimtweak:dimension_editor[facing=north,operationtype=empty]
rftdimtweak:dimension_editor[facing=north,operationtype=building1]
rftdimtweak:dimension_editor[facing=north,operationtype=building2]
rftdimtweak:dimension_editor[facing=south,operationtype=normal]
rftdimtweak:dimension_editor[facing=south,operationtype=empty]
rftdimtweak:dimension_editor[facing=south,operationtype=building1]
rftdimtweak:dimension_editor[facing=south,operationtype=building2]
rftdimtweak:dimension_editor[facing=west,operationtype=normal]
rftdimtweak:dimension_editor[facing=west,operationtype=empty]
rftdimtweak:dimension_editor[facing=west,operationtype=building1]
rftdimtweak:dimension_editor[facing=west,operationtype=building2]
rftdimtweak:dimension_editor[facing=east,operationtype=normal]
rftdimtweak:dimension_editor[facing=east,operationtype=empty]
rftdimtweak:dimension_editor[facing=east,operationtype=building1]
rftdimtweak:dimension_editor[facing=east,operationtype=building2]
rftools:machine_frame
rftools:machine_base
rftools:dimensional_shard_ore[oretype=overworld]
rftools:dimensional_shard_ore[oretype=nether]
rftools:dimensional_shard_ore[oretype=end]
rftools:coalgenerator[facing=down,working=true]
rftools:coalgenerator[facing=down,working=false]
rftools:coalgenerator[facing=up,working=true]
rftools:coalgenerator[facing=up,working=false]
rftools:coalgenerator[facing=north,working=true]
rftools:coalgenerator[facing=north,working=false]
rftools:coalgenerator[facing=south,working=true]
rftools:coalgenerator[facing=south,working=false]
rftools:coalgenerator[facing=west,working=true]
rftools:coalgenerator[facing=west,working=false]
rftools:coalgenerator[facing=east,working=true]
rftools:coalgenerator[facing=east,working=false]
rftools:crafter1[facing=down]
rftools:crafter1[facing=up]
rftools:crafter1[facing=north]
rftools:crafter1[facing=south]
rftools:crafter1[facing=west]
rftools:crafter1[facing=east]
rftools:crafter2[facing=down]
rftools:crafter2[facing=up]
rftools:crafter2[facing=north]
rftools:crafter2[facing=south]
rftools:crafter2[facing=west]
rftools:crafter2[facing=east]
rftools:crafter3[facing=down]
rftools:crafter3[facing=up]
rftools:crafter3[facing=north]
rftools:crafter3[facing=south]
rftools:crafter3[facing=west]
rftools:crafter3[facing=east]
rftools:modular_storage[amount=none,facing=down,type=none]
rftools:modular_storage[amount=none,facing=down,type=generic]
rftools:modular_storage[amount=none,facing=down,type=ore]
rftools:modular_storage[amount=none,facing=up,type=none]
rftools:modular_storage[amount=none,facing=up,type=generic]
rftools:modular_storage[amount=none,facing=up,type=ore]
rftools:modular_storage[amount=none,facing=north,type=none]
rftools:modular_storage[amount=none,facing=north,type=generic]
rftools:modular_storage[amount=none,facing=north,type=ore]
rftools:modular_storage[amount=none,facing=south,type=none]
rftools:modular_storage[amount=none,facing=south,type=generic]
rftools:modular_storage[amount=none,facing=south,type=ore]
rftools:modular_storage[amount=none,facing=west,type=none]
rftools:modular_storage[amount=none,facing=west,type=generic]
rftools:modular_storage[amount=none,facing=west,type=ore]
rftools:modular_storage[amount=none,facing=east,type=none]
rftools:modular_storage[amount=none,facing=east,type=generic]
rftools:modular_storage[amount=none,facing=east,type=ore]
rftools:modular_storage[amount=empty,facing=down,type=none]
rftools:modular_storage[amount=empty,facing=down,type=generic]
rftools:modular_storage[amount=empty,facing=down,type=ore]
rftools:modular_storage[amount=empty,facing=up,type=none]
rftools:modular_storage[amount=empty,facing=up,type=generic]
rftools:modular_storage[amount=empty,facing=up,type=ore]
rftools:modular_storage[amount=empty,facing=north,type=none]
rftools:modular_storage[amount=empty,facing=north,type=generic]
rftools:modular_storage[amount=empty,facing=north,type=ore]
rftools:modular_storage[amount=empty,facing=south,type=none]
rftools:modular_storage[amount=empty,facing=south,type=generic]
rftools:modular_storage[amount=empty,facing=south,type=ore]
rftools:modular_storage[amount=empty,facing=west,type=none]
rftools:modular_storage[amount=empty,facing=west,type=generic]
rftools:modular_storage[amount=empty,facing=west,type=ore]
rftools:modular_storage[amount=empty,facing=east,type=none]
rftools:modular_storage[amount=empty,facing=east,type=generic]
rftools:modular_storage[amount=empty,facing=east,type=ore]
rftools:modular_storage[amount=g0,facing=down,type=none]
rftools:modular_storage[amount=g0,facing=down,type=generic]
rftools:modular_storage[amount=g0,facing=down,type=ore]
rftools:modular_storage[amount=g0,facing=up,type=none]
rftools:modular_storage[amount=g0,facing=up,type=generic]
rftools:modular_storage[amount=g0,facing=up,type=ore]
rftools:modular_storage[amount=g0,facing=north,type=none]
rftools:modular_storage[amount=g0,facing=north,type=generic]
rftools:modular_storage[amount=g0,facing=north,type=ore]
rftools:modular_storage[amount=g0,facing=south,type=none]
rftools:modular_storage[amount=g0,facing=south,type=generic]
rftools:modular_storage[amount=g0,facing=south,type=ore]
rftools:modular_storage[amount=g0,facing=west,type=none]
rftools:modular_storage[amount=g0,facing=west,type=generic]
rftools:modular_storage[amount=g0,facing=west,type=ore]
rftools:modular_storage[amount=g0,facing=east,type=none]
rftools:modular_storage[amount=g0,facing=east,type=generic]
rftools:modular_storage[amount=g0,facing=east,type=ore]
rftools:modular_storage[amount=g1,facing=down,type=none]
rftools:modular_storage[amount=g1,facing=down,type=generic]
rftools:modular_storage[amount=g1,facing=down,type=ore]
rftools:modular_storage[amount=g1,facing=up,type=none]
rftools:modular_storage[amount=g1,facing=up,type=generic]
rftools:modular_storage[amount=g1,facing=up,type=ore]
rftools:modular_storage[amount=g1,facing=north,type=none]
rftools:modular_storage[amount=g1,facing=north,type=generic]
rftools:modular_storage[amount=g1,facing=north,type=ore]
rftools:modular_storage[amount=g1,facing=south,type=none]
rftools:modular_storage[amount=g1,facing=south,type=generic]
rftools:modular_storage[amount=g1,facing=south,type=ore]
rftools:modular_storage[amount=g1,facing=west,type=none]
rftools:modular_storage[amount=g1,facing=west,type=generic]
rftools:modular_storage[amount=g1,facing=west,type=ore]
rftools:modular_storage[amount=g1,facing=east,type=none]
rftools:modular_storage[amount=g1,facing=east,type=generic]
rftools:modular_storage[amount=g1,facing=east,type=ore]
rftools:modular_storage[amount=g2,facing=down,type=none]
rftools:modular_storage[amount=g2,facing=down,type=generic]
rftools:modular_storage[amount=g2,facing=down,type=ore]
rftools:modular_storage[amount=g2,facing=up,type=none]
rftools:modular_storage[amount=g2,facing=up,type=generic]
rftools:modular_storage[amount=g2,facing=up,type=ore]
rftools:modular_storage[amount=g2,facing=north,type=none]
rftools:modular_storage[amount=g2,facing=north,type=generic]
rftools:modular_storage[amount=g2,facing=north,type=ore]
rftools:modular_storage[amount=g2,facing=south,type=none]
rftools:modular_storage[amount=g2,facing=south,type=generic]
rftools:modular_storage[amount=g2,facing=south,type=ore]
rftools:modular_storage[amount=g2,facing=west,type=none]
rftools:modular_storage[amount=g2,facing=west,type=generic]
rftools:modular_storage[amount=g2,facing=west,type=ore]
rftools:modular_storage[amount=g2,facing=east,type=none]
rftools:modular_storage[amount=g2,facing=east,type=generic]
rftools:modular_storage[amount=g2,facing=east,type=ore]
rftools:modular_storage[amount=g3,facing=down,type=none]
rftools:modular_storage[amount=g3,facing=down,type=generic]
rftools:modular_storage[amount=g3,facing=down,type=ore]
rftools:modular_storage[amount=g3,facing=up,type=none]
rftools:modular_storage[amount=g3,facing=up,type=generic]
rftools:modular_storage[amount=g3,facing=up,type=ore]
rftools:modular_storage[amount=g3,facing=north,type=none]
rftools:modular_storage[amount=g3,facing=north,type=generic]
rftools:modular_storage[amount=g3,facing=north,type=ore]
rftools:modular_storage[amount=g3,facing=south,type=none]
rftools:modular_storage[amount=g3,facing=south,type=generic]
rftools:modular_storage[amount=g3,facing=south,type=ore]
rftools:modular_storage[amount=g3,facing=west,type=none]
rftools:modular_storage[amount=g3,facing=west,type=generic]
rftools:modular_storage[amount=g3,facing=west,type=ore]
rftools:modular_storage[amount=g3,facing=east,type=none]
rftools:modular_storage[amount=g3,facing=east,type=generic]
rftools:modular_storage[amount=g3,facing=east,type=ore]
rftools:modular_storage[amount=g4,facing=down,type=none]
rftools:modular_storage[amount=g4,facing=down,type=generic]
rftools:modular_storage[amount=g4,facing=down,type=ore]
rftools:modular_storage[amount=g4,facing=up,type=none]
rftools:modular_storage[amount=g4,facing=up,type=generic]
rftools:modular_storage[amount=g4,facing=up,type=ore]
rftools:modular_storage[amount=g4,facing=north,type=none]
rftools:modular_storage[amount=g4,facing=north,type=generic]
rftools:modular_storage[amount=g4,facing=north,type=ore]
rftools:modular_storage[amount=g4,facing=south,type=none]
rftools:modular_storage[amount=g4,facing=south,type=generic]
rftools:modular_storage[amount=g4,facing=south,type=ore]
rftools:modular_storage[amount=g4,facing=west,type=none]
rftools:modular_storage[amount=g4,facing=west,type=generic]
rftools:modular_storage[amount=g4,facing=west,type=ore]
rftools:modular_storage[amount=g4,facing=east,type=none]
rftools:modular_storage[amount=g4,facing=east,type=generic]
rftools:modular_storage[amount=g4,facing=east,type=ore]
rftools:modular_storage[amount=g5,facing=down,type=none]
rftools:modular_storage[amount=g5,facing=down,type=generic]
rftools:modular_storage[amount=g5,facing=down,type=ore]
rftools:modular_storage[amount=g5,facing=up,type=none]
rftools:modular_storage[amount=g5,facing=up,type=generic]
rftools:modular_storage[amount=g5,facing=up,type=ore]
rftools:modular_storage[amount=g5,facing=north,type=none]
rftools:modular_storage[amount=g5,facing=north,type=generic]
rftools:modular_storage[amount=g5,facing=north,type=ore]
rftools:modular_storage[amount=g5,facing=south,type=none]
rftools:modular_storage[amount=g5,facing=south,type=generic]
rftools:modular_storage[amount=g5,facing=south,type=ore]
rftools:modular_storage[amount=g5,facing=west,type=none]
rftools:modular_storage[amount=g5,facing=west,type=generic]
rftools:modular_storage[amount=g5,facing=west,type=ore]
rftools:modular_storage[amount=g5,facing=east,type=none]
rftools:modular_storage[amount=g5,facing=east,type=generic]
rftools:modular_storage[amount=g5,facing=east,type=ore]
rftools:modular_storage[amount=g6,facing=down,type=none]
rftools:modular_storage[amount=g6,facing=down,type=generic]
rftools:modular_storage[amount=g6,facing=down,type=ore]
rftools:modular_storage[amount=g6,facing=up,type=none]
rftools:modular_storage[amount=g6,facing=up,type=generic]
rftools:modular_storage[amount=g6,facing=up,type=ore]
rftools:modular_storage[amount=g6,facing=north,type=none]
rftools:modular_storage[amount=g6,facing=north,type=generic]
rftools:modular_storage[amount=g6,facing=north,type=ore]
rftools:modular_storage[amount=g6,facing=south,type=none]
rftools:modular_storage[amount=g6,facing=south,type=generic]
rftools:modular_storage[amount=g6,facing=south,type=ore]
rftools:modular_storage[amount=g6,facing=west,type=none]
rftools:modular_storage[amount=g6,facing=west,type=generic]
rftools:modular_storage[amount=g6,facing=west,type=ore]
rftools:modular_storage[amount=g6,facing=east,type=none]
rftools:modular_storage[amount=g6,facing=east,type=generic]
rftools:modular_storage[amount=g6,facing=east,type=ore]
rftools:modular_storage[amount=g7,facing=down,type=none]
rftools:modular_storage[amount=g7,facing=down,type=generic]
rftools:modular_storage[amount=g7,facing=down,type=ore]
rftools:modular_storage[amount=g7,facing=up,type=none]
rftools:modular_storage[amount=g7,facing=up,type=generic]
rftools:modular_storage[amount=g7,facing=up,type=ore]
rftools:modular_storage[amount=g7,facing=north,type=none]
rftools:modular_storage[amount=g7,facing=north,type=generic]
rftools:modular_storage[amount=g7,facing=north,type=ore]
rftools:modular_storage[amount=g7,facing=south,type=none]
rftools:modular_storage[amount=g7,facing=south,type=generic]
rftools:modular_storage[amount=g7,facing=south,type=ore]
rftools:modular_storage[amount=g7,facing=west,type=none]
rftools:modular_storage[amount=g7,facing=west,type=generic]
rftools:modular_storage[amount=g7,facing=west,type=ore]
rftools:modular_storage[amount=g7,facing=east,type=none]
rftools:modular_storage[amount=g7,facing=east,type=generic]
rftools:modular_storage[amount=g7,facing=east,type=ore]
rftools:modular_storage[amount=r0,facing=down,type=none]
rftools:modular_storage[amount=r0,facing=down,type=generic]
rftools:modular_storage[amount=r0,facing=down,type=ore]
rftools:modular_storage[amount=r0,facing=up,type=none]
rftools:modular_storage[amount=r0,facing=up,type=generic]
rftools:modular_storage[amount=r0,facing=up,type=ore]
rftools:modular_storage[amount=r0,facing=north,type=none]
rftools:modular_storage[amount=r0,facing=north,type=generic]
rftools:modular_storage[amount=r0,facing=north,type=ore]
rftools:modular_storage[amount=r0,facing=south,type=none]
rftools:modular_storage[amount=r0,facing=south,type=generic]
rftools:modular_storage[amount=r0,facing=south,type=ore]
rftools:modular_storage[amount=r0,facing=west,type=none]
rftools:modular_storage[amount=r0,facing=west,type=generic]
rftools:modular_storage[amount=r0,facing=west,type=ore]
rftools:modular_storage[amount=r0,facing=east,type=none]
rftools:modular_storage[amount=r0,facing=east,type=generic]
rftools:modular_storage[amount=r0,facing=east,type=ore]
rftools:modular_storage[amount=r1,facing=down,type=none]
rftools:modular_storage[amount=r1,facing=down,type=generic]
rftools:modular_storage[amount=r1,facing=down,type=ore]
rftools:modular_storage[amount=r1,facing=up,type=none]
rftools:modular_storage[amount=r1,facing=up,type=generic]
rftools:modular_storage[amount=r1,facing=up,type=ore]
rftools:modular_storage[amount=r1,facing=north,type=none]
rftools:modular_storage[amount=r1,facing=north,type=generic]
rftools:modular_storage[amount=r1,facing=north,type=ore]
rftools:modular_storage[amount=r1,facing=south,type=none]
rftools:modular_storage[amount=r1,facing=south,type=generic]
rftools:modular_storage[amount=r1,facing=south,type=ore]
rftools:modular_storage[amount=r1,facing=west,type=none]
rftools:modular_storage[amount=r1,facing=west,type=generic]
rftools:modular_storage[amount=r1,facing=west,type=ore]
rftools:modular_storage[amount=r1,facing=east,type=none]
rftools:modular_storage[amount=r1,facing=east,type=generic]
rftools:modular_storage[amount=r1,facing=east,type=ore]
rftools:modular_storage[amount=r2,facing=down,type=none]
rftools:modular_storage[amount=r2,facing=down,type=generic]
rftools:modular_storage[amount=r2,facing=down,type=ore]
rftools:modular_storage[amount=r2,facing=up,type=none]
rftools:modular_storage[amount=r2,facing=up,type=generic]
rftools:modular_storage[amount=r2,facing=up,type=ore]
rftools:modular_storage[amount=r2,facing=north,type=none]
rftools:modular_storage[amount=r2,facing=north,type=generic]
rftools:modular_storage[amount=r2,facing=north,type=ore]
rftools:modular_storage[amount=r2,facing=south,type=none]
rftools:modular_storage[amount=r2,facing=south,type=generic]
rftools:modular_storage[amount=r2,facing=south,type=ore]
rftools:modular_storage[amount=r2,facing=west,type=none]
rftools:modular_storage[amount=r2,facing=west,type=generic]
rftools:modular_storage[amount=r2,facing=west,type=ore]
rftools:modular_storage[amount=r2,facing=east,type=none]
rftools:modular_storage[amount=r2,facing=east,type=generic]
rftools:modular_storage[amount=r2,facing=east,type=ore]
rftools:modular_storage[amount=r3,facing=down,type=none]
rftools:modular_storage[amount=r3,facing=down,type=generic]
rftools:modular_storage[amount=r3,facing=down,type=ore]
rftools:modular_storage[amount=r3,facing=up,type=none]
rftools:modular_storage[amount=r3,facing=up,type=generic]
rftools:modular_storage[amount=r3,facing=up,type=ore]
rftools:modular_storage[amount=r3,facing=north,type=none]
rftools:modular_storage[amount=r3,facing=north,type=generic]
rftools:modular_storage[amount=r3,facing=north,type=ore]
rftools:modular_storage[amount=r3,facing=south,type=none]
rftools:modular_storage[amount=r3,facing=south,type=generic]
rftools:modular_storage[amount=r3,facing=south,type=ore]
rftools:modular_storage[amount=r3,facing=west,type=none]
rftools:modular_storage[amount=r3,facing=west,type=generic]
rftools:modular_storage[amount=r3,facing=west,type=ore]
rftools:modular_storage[amount=r3,facing=east,type=none]
rftools:modular_storage[amount=r3,facing=east,type=generic]
rftools:modular_storage[amount=r3,facing=east,type=ore]
rftools:modular_storage[amount=r4,facing=down,type=none]
rftools:modular_storage[amount=r4,facing=down,type=generic]
rftools:modular_storage[amount=r4,facing=down,type=ore]
rftools:modular_storage[amount=r4,facing=up,type=none]
rftools:modular_storage[amount=r4,facing=up,type=generic]
rftools:modular_storage[amount=r4,facing=up,type=ore]
rftools:modular_storage[amount=r4,facing=north,type=none]
rftools:modular_storage[amount=r4,facing=north,type=generic]
rftools:modular_storage[amount=r4,facing=north,type=ore]
rftools:modular_storage[amount=r4,facing=south,type=none]
rftools:modular_storage[amount=r4,facing=south,type=generic]
rftools:modular_storage[amount=r4,facing=south,type=ore]
rftools:modular_storage[amount=r4,facing=west,type=none]
rftools:modular_storage[amount=r4,facing=west,type=generic]
rftools:modular_storage[amount=r4,facing=west,type=ore]
rftools:modular_storage[amount=r4,facing=east,type=none]
rftools:modular_storage[amount=r4,facing=east,type=generic]
rftools:modular_storage[amount=r4,facing=east,type=ore]
rftools:modular_storage[amount=r5,facing=down,type=none]
rftools:modular_storage[amount=r5,facing=down,type=generic]
rftools:modular_storage[amount=r5,facing=down,type=ore]
rftools:modular_storage[amount=r5,facing=up,type=none]
rftools:modular_storage[amount=r5,facing=up,type=generic]
rftools:modular_storage[amount=r5,facing=up,type=ore]
rftools:modular_storage[amount=r5,facing=north,type=none]
rftools:modular_storage[amount=r5,facing=north,type=generic]
rftools:modular_storage[amount=r5,facing=north,type=ore]
rftools:modular_storage[amount=r5,facing=south,type=none]
rftools:modular_storage[amount=r5,facing=south,type=generic]
rftools:modular_storage[amount=r5,facing=south,type=ore]
rftools:modular_storage[amount=r5,facing=west,type=none]
rftools:modular_storage[amount=r5,facing=west,type=generic]
rftools:modular_storage[amount=r5,facing=west,type=ore]
rftools:modular_storage[amount=r5,facing=east,type=none]
rftools:modular_storage[amount=r5,facing=east,type=generic]
rftools:modular_storage[amount=r5,facing=east,type=ore]
rftools:modular_storage[amount=r6,facing=down,type=none]
rftools:modular_storage[amount=r6,facing=down,type=generic]
rftools:modular_storage[amount=r6,facing=down,type=ore]
rftools:modular_storage[amount=r6,facing=up,type=none]
rftools:modular_storage[amount=r6,facing=up,type=generic]
rftools:modular_storage[amount=r6,facing=up,type=ore]
rftools:modular_storage[amount=r6,facing=north,type=none]
rftools:modular_storage[amount=r6,facing=north,type=generic]
rftools:modular_storage[amount=r6,facing=north,type=ore]
rftools:modular_storage[amount=r6,facing=south,type=none]
rftools:modular_storage[amount=r6,facing=south,type=generic]
rftools:modular_storage[amount=r6,facing=south,type=ore]
rftools:modular_storage[amount=r6,facing=west,type=none]
rftools:modular_storage[amount=r6,facing=west,type=generic]
rftools:modular_storage[amount=r6,facing=west,type=ore]
rftools:modular_storage[amount=r6,facing=east,type=none]
rftools:modular_storage[amount=r6,facing=east,type=generic]
rftools:modular_storage[amount=r6,facing=east,type=ore]
rftools:modular_storage[amount=r7,facing=down,type=none]
rftools:modular_storage[amount=r7,facing=down,type=generic]
rftools:modular_storage[amount=r7,facing=down,type=ore]
rftools:modular_storage[amount=r7,facing=up,type=none]
rftools:modular_storage[amount=r7,facing=up,type=generic]
rftools:modular_storage[amount=r7,facing=up,type=ore]
rftools:modular_storage[amount=r7,facing=north,type=none]
rftools:modular_storage[amount=r7,facing=north,type=generic]
rftools:modular_storage[amount=r7,facing=north,type=ore]
rftools:modular_storage[amount=r7,facing=south,type=none]
rftools:modular_storage[amount=r7,facing=south,type=generic]
rftools:modular_storage[amount=r7,facing=south,type=ore]
rftools:modular_storage[amount=r7,facing=west,type=none]
rftools:modular_storage[amount=r7,facing=west,type=generic]
rftools:modular_storage[amount=r7,facing=west,type=ore]
rftools:modular_storage[amount=r7,facing=east,type=none]
rftools:modular_storage[amount=r7,facing=east,type=generic]
rftools:modular_storage[amount=r7,facing=east,type=ore]
rftools:remote_storage[facing=down]
rftools:remote_storage[facing=up]
rftools:remote_storage[facing=north]
rftools:remote_storage[facing=south]
rftools:remote_storage[facing=west]
rftools:remote_storage[facing=east]
rftools:storage_terminal[intermediate=0,logic_facing=down_tonorth,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=down_tonorth,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=down_tosouth,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=down_tosouth,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=down_towest,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=down_towest,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=down_toeast,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=down_toeast,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=up_tonorth,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=up_tonorth,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=up_tosouth,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=up_tosouth,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=up_towest,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=up_towest,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=up_toeast,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=up_toeast,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=north_towest,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=north_towest,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=north_toeast,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=north_toeast,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=north_toup,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=north_toup,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=north_todown,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=north_todown,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=south_towest,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=south_towest,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=south_toeast,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=south_toeast,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=south_toup,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=south_toup,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=south_todown,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=south_todown,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=west_tonorth,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=west_tonorth,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=west_tosouth,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=west_tosouth,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=west_toup,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=west_toup,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=west_todown,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=west_todown,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=east_tonorth,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=east_tonorth,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=east_tosouth,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=east_tosouth,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=east_toup,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=east_toup,module=false]
rftools:storage_terminal[intermediate=0,logic_facing=east_todown,module=true]
rftools:storage_terminal[intermediate=0,logic_facing=east_todown,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=down_tonorth,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=down_tonorth,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=down_tosouth,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=down_tosouth,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=down_towest,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=down_towest,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=down_toeast,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=down_toeast,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=up_tonorth,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=up_tonorth,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=up_tosouth,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=up_tosouth,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=up_towest,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=up_towest,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=up_toeast,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=up_toeast,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=north_towest,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=north_towest,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=north_toeast,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=north_toeast,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=north_toup,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=north_toup,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=north_todown,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=north_todown,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=south_towest,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=south_towest,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=south_toeast,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=south_toeast,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=south_toup,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=south_toup,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=south_todown,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=south_todown,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=west_tonorth,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=west_tonorth,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=west_tosouth,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=west_tosouth,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=west_toup,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=west_toup,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=west_todown,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=west_todown,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=east_tonorth,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=east_tonorth,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=east_tosouth,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=east_tosouth,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=east_toup,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=east_toup,module=false]
rftools:storage_terminal[intermediate=1,logic_facing=east_todown,module=true]
rftools:storage_terminal[intermediate=1,logic_facing=east_todown,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=down_tonorth,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=down_tonorth,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=down_tosouth,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=down_tosouth,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=down_towest,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=down_towest,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=down_toeast,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=down_toeast,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=up_tonorth,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=up_tonorth,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=up_tosouth,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=up_tosouth,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=up_towest,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=up_towest,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=up_toeast,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=up_toeast,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=north_towest,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=north_towest,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=north_toeast,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=north_toeast,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=north_toup,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=north_toup,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=north_todown,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=north_todown,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=south_towest,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=south_towest,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=south_toeast,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=south_toeast,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=south_toup,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=south_toup,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=south_todown,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=south_todown,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=west_tonorth,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=west_tonorth,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=west_tosouth,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=west_tosouth,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=west_toup,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=west_toup,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=west_todown,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=west_todown,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=east_tonorth,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=east_tonorth,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=east_tosouth,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=east_tosouth,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=east_toup,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=east_toup,module=false]
rftools:storage_terminal[intermediate=2,logic_facing=east_todown,module=true]
rftools:storage_terminal[intermediate=2,logic_facing=east_todown,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=down_tonorth,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=down_tonorth,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=down_tosouth,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=down_tosouth,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=down_towest,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=down_towest,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=down_toeast,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=down_toeast,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=up_tonorth,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=up_tonorth,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=up_tosouth,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=up_tosouth,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=up_towest,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=up_towest,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=up_toeast,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=up_toeast,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=north_towest,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=north_towest,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=north_toeast,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=north_toeast,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=north_toup,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=north_toup,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=north_todown,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=north_todown,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=south_towest,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=south_towest,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=south_toeast,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=south_toeast,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=south_toup,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=south_toup,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=south_todown,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=south_todown,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=west_tonorth,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=west_tonorth,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=west_tosouth,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=west_tosouth,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=west_toup,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=west_toup,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=west_todown,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=west_todown,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=east_tonorth,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=east_tonorth,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=east_tosouth,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=east_tosouth,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=east_toup,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=east_toup,module=false]
rftools:storage_terminal[intermediate=3,logic_facing=east_todown,module=true]
rftools:storage_terminal[intermediate=3,logic_facing=east_todown,module=false]
rftools:level_emitter[intermediate=0,logic_facing=down_tonorth,module=true]
rftools:level_emitter[intermediate=0,logic_facing=down_tonorth,module=false]
rftools:level_emitter[intermediate=0,logic_facing=down_tosouth,module=true]
rftools:level_emitter[intermediate=0,logic_facing=down_tosouth,module=false]
rftools:level_emitter[intermediate=0,logic_facing=down_towest,module=true]
rftools:level_emitter[intermediate=0,logic_facing=down_towest,module=false]
rftools:level_emitter[intermediate=0,logic_facing=down_toeast,module=true]
rftools:level_emitter[intermediate=0,logic_facing=down_toeast,module=false]
rftools:level_emitter[intermediate=0,logic_facing=up_tonorth,module=true]
rftools:level_emitter[intermediate=0,logic_facing=up_tonorth,module=false]
rftools:level_emitter[intermediate=0,logic_facing=up_tosouth,module=true]
rftools:level_emitter[intermediate=0,logic_facing=up_tosouth,module=false]
rftools:level_emitter[intermediate=0,logic_facing=up_towest,module=true]
rftools:level_emitter[intermediate=0,logic_facing=up_towest,module=false]
rftools:level_emitter[intermediate=0,logic_facing=up_toeast,module=true]
rftools:level_emitter[intermediate=0,logic_facing=up_toeast,module=false]
rftools:level_emitter[intermediate=0,logic_facing=north_towest,module=true]
rftools:level_emitter[intermediate=0,logic_facing=north_towest,module=false]
rftools:level_emitter[intermediate=0,logic_facing=north_toeast,module=true]
rftools:level_emitter[intermediate=0,logic_facing=north_toeast,module=false]
rftools:level_emitter[intermediate=0,logic_facing=north_toup,module=true]
rftools:level_emitter[intermediate=0,logic_facing=north_toup,module=false]
rftools:level_emitter[intermediate=0,logic_facing=north_todown,module=true]
rftools:level_emitter[intermediate=0,logic_facing=north_todown,module=false]
rftools:level_emitter[intermediate=0,logic_facing=south_towest,module=true]
rftools:level_emitter[intermediate=0,logic_facing=south_towest,module=false]
rftools:level_emitter[intermediate=0,logic_facing=south_toeast,module=true]
rftools:level_emitter[intermediate=0,logic_facing=south_toeast,module=false]
rftools:level_emitter[intermediate=0,logic_facing=south_toup,module=true]
rftools:level_emitter[intermediate=0,logic_facing=south_toup,module=false]
rftools:level_emitter[intermediate=0,logic_facing=south_todown,module=true]
rftools:level_emitter[intermediate=0,logic_facing=south_todown,module=false]
rftools:level_emitter[intermediate=0,logic_facing=west_tonorth,module=true]
rftools:level_emitter[intermediate=0,logic_facing=west_tonorth,module=false]
rftools:level_emitter[intermediate=0,logic_facing=west_tosouth,module=true]
rftools:level_emitter[intermediate=0,logic_facing=west_tosouth,module=false]
rftools:level_emitter[intermediate=0,logic_facing=west_toup,module=true]
rftools:level_emitter[intermediate=0,logic_facing=west_toup,module=false]
rftools:level_emitter[intermediate=0,logic_facing=west_todown,module=true]
rftools:level_emitter[intermediate=0,logic_facing=west_todown,module=false]
rftools:level_emitter[intermediate=0,logic_facing=east_tonorth,module=true]
rftools:level_emitter[intermediate=0,logic_facing=east_tonorth,module=false]
rftools:level_emitter[intermediate=0,logic_facing=east_tosouth,module=true]
rftools:level_emitter[intermediate=0,logic_facing=east_tosouth,module=false]
rftools:level_emitter[intermediate=0,logic_facing=east_toup,module=true]
rftools:level_emitter[intermediate=0,logic_facing=east_toup,module=false]
rftools:level_emitter[intermediate=0,logic_facing=east_todown,module=true]
rftools:level_emitter[intermediate=0,logic_facing=east_todown,module=false]
rftools:level_emitter[intermediate=1,logic_facing=down_tonorth,module=true]
rftools:level_emitter[intermediate=1,logic_facing=down_tonorth,module=false]
rftools:level_emitter[intermediate=1,logic_facing=down_tosouth,module=true]
rftools:level_emitter[intermediate=1,logic_facing=down_tosouth,module=false]
rftools:level_emitter[intermediate=1,logic_facing=down_towest,module=true]
rftools:level_emitter[intermediate=1,logic_facing=down_towest,module=false]
rftools:level_emitter[intermediate=1,logic_facing=down_toeast,module=true]
rftools:level_emitter[intermediate=1,logic_facing=down_toeast,module=false]
rftools:level_emitter[intermediate=1,logic_facing=up_tonorth,module=true]
rftools:level_emitter[intermediate=1,logic_facing=up_tonorth,module=false]
rftools:level_emitter[intermediate=1,logic_facing=up_tosouth,module=true]
rftools:level_emitter[intermediate=1,logic_facing=up_tosouth,module=false]
rftools:level_emitter[intermediate=1,logic_facing=up_towest,module=true]
rftools:level_emitter[intermediate=1,logic_facing=up_towest,module=false]
rftools:level_emitter[intermediate=1,logic_facing=up_toeast,module=true]
rftools:level_emitter[intermediate=1,logic_facing=up_toeast,module=false]
rftools:level_emitter[intermediate=1,logic_facing=north_towest,module=true]
rftools:level_emitter[intermediate=1,logic_facing=north_towest,module=false]
rftools:level_emitter[intermediate=1,logic_facing=north_toeast,module=true]
rftools:level_emitter[intermediate=1,logic_facing=north_toeast,module=false]
rftools:level_emitter[intermediate=1,logic_facing=north_toup,module=true]
rftools:level_emitter[intermediate=1,logic_facing=north_toup,module=false]
rftools:level_emitter[intermediate=1,logic_facing=north_todown,module=true]
rftools:level_emitter[intermediate=1,logic_facing=north_todown,module=false]
rftools:level_emitter[intermediate=1,logic_facing=south_towest,module=true]
rftools:level_emitter[intermediate=1,logic_facing=south_towest,module=false]
rftools:level_emitter[intermediate=1,logic_facing=south_toeast,module=true]
rftools:level_emitter[intermediate=1,logic_facing=south_toeast,module=false]
rftools:level_emitter[intermediate=1,logic_facing=south_toup,module=true]
rftools:level_emitter[intermediate=1,logic_facing=south_toup,module=false]
rftools:level_emitter[intermediate=1,logic_facing=south_todown,module=true]
rftools:level_emitter[intermediate=1,logic_facing=south_todown,module=false]
rftools:level_emitter[intermediate=1,logic_facing=west_tonorth,module=true]
rftools:level_emitter[intermediate=1,logic_facing=west_tonorth,module=false]
rftools:level_emitter[intermediate=1,logic_facing=west_tosouth,module=true]
rftools:level_emitter[intermediate=1,logic_facing=west_tosouth,module=false]
rftools:level_emitter[intermediate=1,logic_facing=west_toup,module=true]
rftools:level_emitter[intermediate=1,logic_facing=west_toup,module=false]
rftools:level_emitter[intermediate=1,logic_facing=west_todown,module=true]
rftools:level_emitter[intermediate=1,logic_facing=west_todown,module=false]
rftools:level_emitter[intermediate=1,logic_facing=east_tonorth,module=true]
rftools:level_emitter[intermediate=1,logic_facing=east_tonorth,module=false]
rftools:level_emitter[intermediate=1,logic_facing=east_tosouth,module=true]
rftools:level_emitter[intermediate=1,logic_facing=east_tosouth,module=false]
rftools:level_emitter[intermediate=1,logic_facing=east_toup,module=true]
rftools:level_emitter[intermediate=1,logic_facing=east_toup,module=false]
rftools:level_emitter[intermediate=1,logic_facing=east_todown,module=true]
rftools:level_emitter[intermediate=1,logic_facing=east_todown,module=false]
rftools:level_emitter[intermediate=2,logic_facing=down_tonorth,module=true]
rftools:level_emitter[intermediate=2,logic_facing=down_tonorth,module=false]
rftools:level_emitter[intermediate=2,logic_facing=down_tosouth,module=true]
rftools:level_emitter[intermediate=2,logic_facing=down_tosouth,module=false]
rftools:level_emitter[intermediate=2,logic_facing=down_towest,module=true]
rftools:level_emitter[intermediate=2,logic_facing=down_towest,module=false]
rftools:level_emitter[intermediate=2,logic_facing=down_toeast,module=true]
rftools:level_emitter[intermediate=2,logic_facing=down_toeast,module=false]
rftools:level_emitter[intermediate=2,logic_facing=up_tonorth,module=true]
rftools:level_emitter[intermediate=2,logic_facing=up_tonorth,module=false]
rftools:level_emitter[intermediate=2,logic_facing=up_tosouth,module=true]
rftools:level_emitter[intermediate=2,logic_facing=up_tosouth,module=false]
rftools:level_emitter[intermediate=2,logic_facing=up_towest,module=true]
rftools:level_emitter[intermediate=2,logic_facing=up_towest,module=false]
rftools:level_emitter[intermediate=2,logic_facing=up_toeast,module=true]
rftools:level_emitter[intermediate=2,logic_facing=up_toeast,module=false]
rftools:level_emitter[intermediate=2,logic_facing=north_towest,module=true]
rftools:level_emitter[intermediate=2,logic_facing=north_towest,module=false]
rftools:level_emitter[intermediate=2,logic_facing=north_toeast,module=true]
rftools:level_emitter[intermediate=2,logic_facing=north_toeast,module=false]
rftools:level_emitter[intermediate=2,logic_facing=north_toup,module=true]
rftools:level_emitter[intermediate=2,logic_facing=north_toup,module=false]
rftools:level_emitter[intermediate=2,logic_facing=north_todown,module=true]
rftools:level_emitter[intermediate=2,logic_facing=north_todown,module=false]
rftools:level_emitter[intermediate=2,logic_facing=south_towest,module=true]
rftools:level_emitter[intermediate=2,logic_facing=south_towest,module=false]
rftools:level_emitter[intermediate=2,logic_facing=south_toeast,module=true]
rftools:level_emitter[intermediate=2,logic_facing=south_toeast,module=false]
rftools:level_emitter[intermediate=2,logic_facing=south_toup,module=true]
rftools:level_emitter[intermediate=2,logic_facing=south_toup,module=false]
rftools:level_emitter[intermediate=2,logic_facing=south_todown,module=true]
rftools:level_emitter[intermediate=2,logic_facing=south_todown,module=false]
rftools:level_emitter[intermediate=2,logic_facing=west_tonorth,module=true]
rftools:level_emitter[intermediate=2,logic_facing=west_tonorth,module=false]
rftools:level_emitter[intermediate=2,logic_facing=west_tosouth,module=true]
rftools:level_emitter[intermediate=2,logic_facing=west_tosouth,module=false]
rftools:level_emitter[intermediate=2,logic_facing=west_toup,module=true]
rftools:level_emitter[intermediate=2,logic_facing=west_toup,module=false]
rftools:level_emitter[intermediate=2,logic_facing=west_todown,module=true]
rftools:level_emitter[intermediate=2,logic_facing=west_todown,module=false]
rftools:level_emitter[intermediate=2,logic_facing=east_tonorth,module=true]
rftools:level_emitter[intermediate=2,logic_facing=east_tonorth,module=false]
rftools:level_emitter[intermediate=2,logic_facing=east_tosouth,module=true]
rftools:level_emitter[intermediate=2,logic_facing=east_tosouth,module=false]
rftools:level_emitter[intermediate=2,logic_facing=east_toup,module=true]
rftools:level_emitter[intermediate=2,logic_facing=east_toup,module=false]
rftools:level_emitter[intermediate=2,logic_facing=east_todown,module=true]
rftools:level_emitter[intermediate=2,logic_facing=east_todown,module=false]
rftools:level_emitter[intermediate=3,logic_facing=down_tonorth,module=true]
rftools:level_emitter[intermediate=3,logic_facing=down_tonorth,module=false]
rftools:level_emitter[intermediate=3,logic_facing=down_tosouth,module=true]
rftools:level_emitter[intermediate=3,logic_facing=down_tosouth,module=false]
rftools:level_emitter[intermediate=3,logic_facing=down_towest,module=true]
rftools:level_emitter[intermediate=3,logic_facing=down_towest,module=false]
rftools:level_emitter[intermediate=3,logic_facing=down_toeast,module=true]
rftools:level_emitter[intermediate=3,logic_facing=down_toeast,module=false]
rftools:level_emitter[intermediate=3,logic_facing=up_tonorth,module=true]
rftools:level_emitter[intermediate=3,logic_facing=up_tonorth,module=false]
rftools:level_emitter[intermediate=3,logic_facing=up_tosouth,module=true]
rftools:level_emitter[intermediate=3,logic_facing=up_tosouth,module=false]
rftools:level_emitter[intermediate=3,logic_facing=up_towest,module=true]
rftools:level_emitter[intermediate=3,logic_facing=up_towest,module=false]
rftools:level_emitter[intermediate=3,logic_facing=up_toeast,module=true]
rftools:level_emitter[intermediate=3,logic_facing=up_toeast,module=false]
rftools:level_emitter[intermediate=3,logic_facing=north_towest,module=true]
rftools:level_emitter[intermediate=3,logic_facing=north_towest,module=false]
rftools:level_emitter[intermediate=3,logic_facing=north_toeast,module=true]
rftools:level_emitter[intermediate=3,logic_facing=north_toeast,module=false]
rftools:level_emitter[intermediate=3,logic_facing=north_toup,module=true]
rftools:level_emitter[intermediate=3,logic_facing=north_toup,module=false]
rftools:level_emitter[intermediate=3,logic_facing=north_todown,module=true]
rftools:level_emitter[intermediate=3,logic_facing=north_todown,module=false]
rftools:level_emitter[intermediate=3,logic_facing=south_towest,module=true]
rftools:level_emitter[intermediate=3,logic_facing=south_towest,module=false]
rftools:level_emitter[intermediate=3,logic_facing=south_toeast,module=true]
rftools:level_emitter[intermediate=3,logic_facing=south_toeast,module=false]
rftools:level_emitter[intermediate=3,logic_facing=south_toup,module=true]
rftools:level_emitter[intermediate=3,logic_facing=south_toup,module=false]
rftools:level_emitter[intermediate=3,logic_facing=south_todown,module=true]
rftools:level_emitter[intermediate=3,logic_facing=south_todown,module=false]
rftools:level_emitter[intermediate=3,logic_facing=west_tonorth,module=true]
rftools:level_emitter[intermediate=3,logic_facing=west_tonorth,module=false]
rftools:level_emitter[intermediate=3,logic_facing=west_tosouth,module=true]
rftools:level_emitter[intermediate=3,logic_facing=west_tosouth,module=false]
rftools:level_emitter[intermediate=3,logic_facing=west_toup,module=true]
rftools:level_emitter[intermediate=3,logic_facing=west_toup,module=false]
rftools:level_emitter[intermediate=3,logic_facing=west_todown,module=true]
rftools:level_emitter[intermediate=3,logic_facing=west_todown,module=false]
rftools:level_emitter[intermediate=3,logic_facing=east_tonorth,module=true]
rftools:level_emitter[intermediate=3,logic_facing=east_tonorth,module=false]
rftools:level_emitter[intermediate=3,logic_facing=east_tosouth,module=true]
rftools:level_emitter[intermediate=3,logic_facing=east_tosouth,module=false]
rftools:level_emitter[intermediate=3,logic_facing=east_toup,module=true]
rftools:level_emitter[intermediate=3,logic_facing=east_toup,module=false]
rftools:level_emitter[intermediate=3,logic_facing=east_todown,module=true]
rftools:level_emitter[intermediate=3,logic_facing=east_todown,module=false]
rftools:matter_transmitter
rftools:matter_receiver
rftools:dialing_device[facing=down]
rftools:dialing_device[facing=up]
rftools:dialing_device[facing=north]
rftools:dialing_device[facing=south]
rftools:dialing_device[facing=west]
rftools:dialing_device[facing=east]
rftools:simple_dialer[intermediate=0,logic_facing=down_tonorth]
rftools:simple_dialer[intermediate=0,logic_facing=down_tosouth]
rftools:simple_dialer[intermediate=0,logic_facing=down_towest]
rftools:simple_dialer[intermediate=0,logic_facing=down_toeast]
rftools:simple_dialer[intermediate=0,logic_facing=up_tonorth]
rftools:simple_dialer[intermediate=0,logic_facing=up_tosouth]
rftools:simple_dialer[intermediate=0,logic_facing=up_towest]
rftools:simple_dialer[intermediate=0,logic_facing=up_toeast]
rftools:simple_dialer[intermediate=0,logic_facing=north_towest]
rftools:simple_dialer[intermediate=0,logic_facing=north_toeast]
rftools:simple_dialer[intermediate=0,logic_facing=north_toup]
rftools:simple_dialer[intermediate=0,logic_facing=north_todown]
rftools:simple_dialer[intermediate=0,logic_facing=south_towest]
rftools:simple_dialer[intermediate=0,logic_facing=south_toeast]
rftools:simple_dialer[intermediate=0,logic_facing=south_toup]
rftools:simple_dialer[intermediate=0,logic_facing=south_todown]
rftools:simple_dialer[intermediate=0,logic_facing=west_tonorth]
rftools:simple_dialer[intermediate=0,logic_facing=west_tosouth]
rftools:simple_dialer[intermediate=0,logic_facing=west_toup]
rftools:simple_dialer[intermediate=0,logic_facing=west_todown]
rftools:simple_dialer[intermediate=0,logic_facing=east_tonorth]
rftools:simple_dialer[intermediate=0,logic_facing=east_tosouth]
rftools:simple_dialer[intermediate=0,logic_facing=east_toup]
rftools:simple_dialer[intermediate=0,logic_facing=east_todown]
rftools:simple_dialer[intermediate=1,logic_facing=down_tonorth]
rftools:simple_dialer[intermediate=1,logic_facing=down_tosouth]
rftools:simple_dialer[intermediate=1,logic_facing=down_towest]
rftools:simple_dialer[intermediate=1,logic_facing=down_toeast]
rftools:simple_dialer[intermediate=1,logic_facing=up_tonorth]
rftools:simple_dialer[intermediate=1,logic_facing=up_tosouth]
rftools:simple_dialer[intermediate=1,logic_facing=up_towest]
rftools:simple_dialer[intermediate=1,logic_facing=up_toeast]
rftools:simple_dialer[intermediate=1,logic_facing=north_towest]
rftools:simple_dialer[intermediate=1,logic_facing=north_toeast]
rftools:simple_dialer[intermediate=1,logic_facing=north_toup]
rftools:simple_dialer[intermediate=1,logic_facing=north_todown]
rftools:simple_dialer[intermediate=1,logic_facing=south_towest]
rftools:simple_dialer[intermediate=1,logic_facing=south_toeast]
rftools:simple_dialer[intermediate=1,logic_facing=south_toup]
rftools:simple_dialer[intermediate=1,logic_facing=south_todown]
rftools:simple_dialer[intermediate=1,logic_facing=west_tonorth]
rftools:simple_dialer[intermediate=1,logic_facing=west_tosouth]
rftools:simple_dialer[intermediate=1,logic_facing=west_toup]
rftools:simple_dialer[intermediate=1,logic_facing=west_todown]
rftools:simple_dialer[intermediate=1,logic_facing=east_tonorth]
rftools:simple_dialer[intermediate=1,logic_facing=east_tosouth]
rftools:simple_dialer[intermediate=1,logic_facing=east_toup]
rftools:simple_dialer[intermediate=1,logic_facing=east_todown]
rftools:simple_dialer[intermediate=2,logic_facing=down_tonorth]
rftools:simple_dialer[intermediate=2,logic_facing=down_tosouth]
rftools:simple_dialer[intermediate=2,logic_facing=down_towest]
rftools:simple_dialer[intermediate=2,logic_facing=down_toeast]
rftools:simple_dialer[intermediate=2,logic_facing=up_tonorth]
rftools:simple_dialer[intermediate=2,logic_facing=up_tosouth]
rftools:simple_dialer[intermediate=2,logic_facing=up_towest]
rftools:simple_dialer[intermediate=2,logic_facing=up_toeast]
rftools:simple_dialer[intermediate=2,logic_facing=north_towest]
rftools:simple_dialer[intermediate=2,logic_facing=north_toeast]
rftools:simple_dialer[intermediate=2,logic_facing=north_toup]
rftools:simple_dialer[intermediate=2,logic_facing=north_todown]
rftools:simple_dialer[intermediate=2,logic_facing=south_towest]
rftools:simple_dialer[intermediate=2,logic_facing=south_toeast]
rftools:simple_dialer[intermediate=2,logic_facing=south_toup]
rftools:simple_dialer[intermediate=2,logic_facing=south_todown]
rftools:simple_dialer[intermediate=2,logic_facing=west_tonorth]
rftools:simple_dialer[intermediate=2,logic_facing=west_tosouth]
rftools:simple_dialer[intermediate=2,logic_facing=west_toup]
rftools:simple_dialer[intermediate=2,logic_facing=west_todown]
rftools:simple_dialer[intermediate=2,logic_facing=east_tonorth]
rftools:simple_dialer[intermediate=2,logic_facing=east_tosouth]
rftools:simple_dialer[intermediate=2,logic_facing=east_toup]
rftools:simple_dialer[intermediate=2,logic_facing=east_todown]
rftools:simple_dialer[intermediate=3,logic_facing=down_tonorth]
rftools:simple_dialer[intermediate=3,logic_facing=down_tosouth]
rftools:simple_dialer[intermediate=3,logic_facing=down_towest]
rftools:simple_dialer[intermediate=3,logic_facing=down_toeast]
rftools:simple_dialer[intermediate=3,logic_facing=up_tonorth]
rftools:simple_dialer[intermediate=3,logic_facing=up_tosouth]
rftools:simple_dialer[intermediate=3,logic_facing=up_towest]
rftools:simple_dialer[intermediate=3,logic_facing=up_toeast]
rftools:simple_dialer[intermediate=3,logic_facing=north_towest]
rftools:simple_dialer[intermediate=3,logic_facing=north_toeast]
rftools:simple_dialer[intermediate=3,logic_facing=north_toup]
rftools:simple_dialer[intermediate=3,logic_facing=north_todown]
rftools:simple_dialer[intermediate=3,logic_facing=south_towest]
rftools:simple_dialer[intermediate=3,logic_facing=south_toeast]
rftools:simple_dialer[intermediate=3,logic_facing=south_toup]
rftools:simple_dialer[intermediate=3,logic_facing=south_todown]
rftools:simple_dialer[intermediate=3,logic_facing=west_tonorth]
rftools:simple_dialer[intermediate=3,logic_facing=west_tosouth]
rftools:simple_dialer[intermediate=3,logic_facing=west_toup]
rftools:simple_dialer[intermediate=3,logic_facing=west_todown]
rftools:simple_dialer[intermediate=3,logic_facing=east_tonorth]
rftools:simple_dialer[intermediate=3,logic_facing=east_tosouth]
rftools:simple_dialer[intermediate=3,logic_facing=east_toup]
rftools:simple_dialer[intermediate=3,logic_facing=east_todown]
rftools:destination_analyzer[facing=down]
rftools:destination_analyzer[facing=up]
rftools:destination_analyzer[facing=north]
rftools:destination_analyzer[facing=south]
rftools:destination_analyzer[facing=west]
rftools:destination_analyzer[facing=east]
rftools:matter_booster[facing=down]
rftools:matter_booster[facing=up]
rftools:matter_booster[facing=north]
rftools:matter_booster[facing=south]
rftools:matter_booster[facing=west]
rftools:matter_booster[facing=east]
rftools:screen[facing=down,horizontal_facing=north]
rftools:screen[facing=down,horizontal_facing=south]
rftools:screen[facing=down,horizontal_facing=west]
rftools:screen[facing=down,horizontal_facing=east]
rftools:screen[facing=up,horizontal_facing=north]
rftools:screen[facing=up,horizontal_facing=south]
rftools:screen[facing=up,horizontal_facing=west]
rftools:screen[facing=up,horizontal_facing=east]
rftools:screen[facing=north,horizontal_facing=north]
rftools:screen[facing=north,horizontal_facing=south]
rftools:screen[facing=north,horizontal_facing=west]
rftools:screen[facing=north,horizontal_facing=east]
rftools:screen[facing=south,horizontal_facing=north]
rftools:screen[facing=south,horizontal_facing=south]
rftools:screen[facing=south,horizontal_facing=west]
rftools:screen[facing=south,horizontal_facing=east]
rftools:screen[facing=west,horizontal_facing=north]
rftools:screen[facing=west,horizontal_facing=south]
rftools:screen[facing=west,horizontal_facing=west]
rftools:screen[facing=west,horizontal_facing=east]
rftools:screen[facing=east,horizontal_facing=north]
rftools:screen[facing=east,horizontal_facing=south]
rftools:screen[facing=east,horizontal_facing=west]
rftools:screen[facing=east,horizontal_facing=east]
rftools:creative_screen[facing=down,horizontal_facing=north]
rftools:creative_screen[facing=down,horizontal_facing=south]
rftools:creative_screen[facing=down,horizontal_facing=west]
rftools:creative_screen[facing=down,horizontal_facing=east]
rftools:creative_screen[facing=up,horizontal_facing=north]
rftools:creative_screen[facing=up,horizontal_facing=south]
rftools:creative_screen[facing=up,horizontal_facing=west]
rftools:creative_screen[facing=up,horizontal_facing=east]
rftools:creative_screen[facing=north,horizontal_facing=north]
rftools:creative_screen[facing=north,horizontal_facing=south]
rftools:creative_screen[facing=north,horizontal_facing=west]
rftools:creative_screen[facing=north,horizontal_facing=east]
rftools:creative_screen[facing=south,horizontal_facing=north]
rftools:creative_screen[facing=south,horizontal_facing=south]
rftools:creative_screen[facing=south,horizontal_facing=west]
rftools:creative_screen[facing=south,horizontal_facing=east]
rftools:creative_screen[facing=west,horizontal_facing=north]
rftools:creative_screen[facing=west,horizontal_facing=south]
rftools:creative_screen[facing=west,horizontal_facing=west]
rftools:creative_screen[facing=west,horizontal_facing=east]
rftools:creative_screen[facing=east,horizontal_facing=north]
rftools:creative_screen[facing=east,horizontal_facing=south]
rftools:creative_screen[facing=east,horizontal_facing=west]
rftools:creative_screen[facing=east,horizontal_facing=east]
rftools:screen_hitblock[facing=down]
rftools:screen_hitblock[facing=up]
rftools:screen_hitblock[facing=north]
rftools:screen_hitblock[facing=south]
rftools:screen_hitblock[facing=west]
rftools:screen_hitblock[facing=east]
rftools:screen_controller[facing=down]
rftools:screen_controller[facing=up]
rftools:screen_controller[facing=north]
rftools:screen_controller[facing=south]
rftools:screen_controller[facing=west]
rftools:screen_controller[facing=east]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=down_tonorth]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=down_tosouth]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=down_towest]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=down_toeast]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=up_tonorth]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=up_tosouth]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=up_towest]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=up_toeast]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=north_towest]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=north_toeast]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=north_toup]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=north_todown]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=south_towest]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=south_toeast]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=south_toup]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=south_todown]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=west_tonorth]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=west_tosouth]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=west_toup]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=west_todown]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=east_tonorth]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=east_tosouth]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=east_toup]
rftools:redstone_transmitter_block[intermediate=0,logic_facing=east_todown]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=down_tonorth]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=down_tosouth]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=down_towest]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=down_toeast]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=up_tonorth]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=up_tosouth]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=up_towest]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=up_toeast]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=north_towest]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=north_toeast]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=north_toup]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=north_todown]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=south_towest]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=south_toeast]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=south_toup]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=south_todown]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=west_tonorth]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=west_tosouth]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=west_toup]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=west_todown]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=east_tonorth]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=east_tosouth]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=east_toup]
rftools:redstone_transmitter_block[intermediate=1,logic_facing=east_todown]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=down_tonorth]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=down_tosouth]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=down_towest]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=down_toeast]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=up_tonorth]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=up_tosouth]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=up_towest]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=up_toeast]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=north_towest]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=north_toeast]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=north_toup]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=north_todown]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=south_towest]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=south_toeast]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=south_toup]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=south_todown]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=west_tonorth]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=west_tosouth]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=west_toup]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=west_todown]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=east_tonorth]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=east_tosouth]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=east_toup]
rftools:redstone_transmitter_block[intermediate=2,logic_facing=east_todown]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=down_tonorth]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=down_tosouth]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=down_towest]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=down_toeast]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=up_tonorth]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=up_tosouth]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=up_towest]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=up_toeast]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=north_towest]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=north_toeast]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=north_toup]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=north_todown]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=south_towest]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=south_toeast]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=south_toup]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=south_todown]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=west_tonorth]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=west_tosouth]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=west_toup]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=west_todown]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=east_tonorth]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=east_tosouth]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=east_toup]
rftools:redstone_transmitter_block[intermediate=3,logic_facing=east_todown]
rftools:redstone_receiver_block[intermediate=0,logic_facing=down_tonorth]
rftools:redstone_receiver_block[intermediate=0,logic_facing=down_tosouth]
rftools:redstone_receiver_block[intermediate=0,logic_facing=down_towest]
rftools:redstone_receiver_block[intermediate=0,logic_facing=down_toeast]
rftools:redstone_receiver_block[intermediate=0,logic_facing=up_tonorth]
rftools:redstone_receiver_block[intermediate=0,logic_facing=up_tosouth]
rftools:redstone_receiver_block[intermediate=0,logic_facing=up_towest]
rftools:redstone_receiver_block[intermediate=0,logic_facing=up_toeast]
rftools:redstone_receiver_block[intermediate=0,logic_facing=north_towest]
rftools:redstone_receiver_block[intermediate=0,logic_facing=north_toeast]
rftools:redstone_receiver_block[intermediate=0,logic_facing=north_toup]
rftools:redstone_receiver_block[intermediate=0,logic_facing=north_todown]
rftools:redstone_receiver_block[intermediate=0,logic_facing=south_towest]
rftools:redstone_receiver_block[intermediate=0,logic_facing=south_toeast]
rftools:redstone_receiver_block[intermediate=0,logic_facing=south_toup]
rftools:redstone_receiver_block[intermediate=0,logic_facing=south_todown]
rftools:redstone_receiver_block[intermediate=0,logic_facing=west_tonorth]
rftools:redstone_receiver_block[intermediate=0,logic_facing=west_tosouth]
rftools:redstone_receiver_block[intermediate=0,logic_facing=west_toup]
rftools:redstone_receiver_block[intermediate=0,logic_facing=west_todown]
rftools:redstone_receiver_block[intermediate=0,logic_facing=east_tonorth]
rftools:redstone_receiver_block[intermediate=0,logic_facing=east_tosouth]
rftools:redstone_receiver_block[intermediate=0,logic_facing=east_toup]
rftools:redstone_receiver_block[intermediate=0,logic_facing=east_todown]
rftools:redstone_receiver_block[intermediate=1,logic_facing=down_tonorth]
rftools:redstone_receiver_block[intermediate=1,logic_facing=down_tosouth]
rftools:redstone_receiver_block[intermediate=1,logic_facing=down_towest]
rftools:redstone_receiver_block[intermediate=1,logic_facing=down_toeast]
rftools:redstone_receiver_block[intermediate=1,logic_facing=up_tonorth]
rftools:redstone_receiver_block[intermediate=1,logic_facing=up_tosouth]
rftools:redstone_receiver_block[intermediate=1,logic_facing=up_towest]
rftools:redstone_receiver_block[intermediate=1,logic_facing=up_toeast]
rftools:redstone_receiver_block[intermediate=1,logic_facing=north_towest]
rftools:redstone_receiver_block[intermediate=1,logic_facing=north_toeast]
rftools:redstone_receiver_block[intermediate=1,logic_facing=north_toup]
rftools:redstone_receiver_block[intermediate=1,logic_facing=north_todown]
rftools:redstone_receiver_block[intermediate=1,logic_facing=south_towest]
rftools:redstone_receiver_block[intermediate=1,logic_facing=south_toeast]
rftools:redstone_receiver_block[intermediate=1,logic_facing=south_toup]
rftools:redstone_receiver_block[intermediate=1,logic_facing=south_todown]
rftools:redstone_receiver_block[intermediate=1,logic_facing=west_tonorth]
rftools:redstone_receiver_block[intermediate=1,logic_facing=west_tosouth]
rftools:redstone_receiver_block[intermediate=1,logic_facing=west_toup]
rftools:redstone_receiver_block[intermediate=1,logic_facing=west_todown]
rftools:redstone_receiver_block[intermediate=1,logic_facing=east_tonorth]
rftools:redstone_receiver_block[intermediate=1,logic_facing=east_tosouth]
rftools:redstone_receiver_block[intermediate=1,logic_facing=east_toup]
rftools:redstone_receiver_block[intermediate=1,logic_facing=east_todown]
rftools:redstone_receiver_block[intermediate=2,logic_facing=down_tonorth]
rftools:redstone_receiver_block[intermediate=2,logic_facing=down_tosouth]
rftools:redstone_receiver_block[intermediate=2,logic_facing=down_towest]
rftools:redstone_receiver_block[intermediate=2,logic_facing=down_toeast]
rftools:redstone_receiver_block[intermediate=2,logic_facing=up_tonorth]
rftools:redstone_receiver_block[intermediate=2,logic_facing=up_tosouth]
rftools:redstone_receiver_block[intermediate=2,logic_facing=up_towest]
rftools:redstone_receiver_block[intermediate=2,logic_facing=up_toeast]
rftools:redstone_receiver_block[intermediate=2,logic_facing=north_towest]
rftools:redstone_receiver_block[intermediate=2,logic_facing=north_toeast]
rftools:redstone_receiver_block[intermediate=2,logic_facing=north_toup]
rftools:redstone_receiver_block[intermediate=2,logic_facing=north_todown]
rftools:redstone_receiver_block[intermediate=2,logic_facing=south_towest]
rftools:redstone_receiver_block[intermediate=2,logic_facing=south_toeast]
rftools:redstone_receiver_block[intermediate=2,logic_facing=south_toup]
rftools:redstone_receiver_block[intermediate=2,logic_facing=south_todown]
rftools:redstone_receiver_block[intermediate=2,logic_facing=west_tonorth]
rftools:redstone_receiver_block[intermediate=2,logic_facing=west_tosouth]
rftools:redstone_receiver_block[intermediate=2,logic_facing=west_toup]
rftools:redstone_receiver_block[intermediate=2,logic_facing=west_todown]
rftools:redstone_receiver_block[intermediate=2,logic_facing=east_tonorth]
rftools:redstone_receiver_block[intermediate=2,logic_facing=east_tosouth]
rftools:redstone_receiver_block[intermediate=2,logic_facing=east_toup]
rftools:redstone_receiver_block[intermediate=2,logic_facing=east_todown]
rftools:redstone_receiver_block[intermediate=3,logic_facing=down_tonorth]
rftools:redstone_receiver_block[intermediate=3,logic_facing=down_tosouth]
rftools:redstone_receiver_block[intermediate=3,logic_facing=down_towest]
rftools:redstone_receiver_block[intermediate=3,logic_facing=down_toeast]
rftools:redstone_receiver_block[intermediate=3,logic_facing=up_tonorth]
rftools:redstone_receiver_block[intermediate=3,logic_facing=up_tosouth]
rftools:redstone_receiver_block[intermediate=3,logic_facing=up_towest]
rftools:redstone_receiver_block[intermediate=3,logic_facing=up_toeast]
rftools:redstone_receiver_block[intermediate=3,logic_facing=north_towest]
rftools:redstone_receiver_block[intermediate=3,logic_facing=north_toeast]
rftools:redstone_receiver_block[intermediate=3,logic_facing=north_toup]
rftools:redstone_receiver_block[intermediate=3,logic_facing=north_todown]
rftools:redstone_receiver_block[intermediate=3,logic_facing=south_towest]
rftools:redstone_receiver_block[intermediate=3,logic_facing=south_toeast]
rftools:redstone_receiver_block[intermediate=3,logic_facing=south_toup]
rftools:redstone_receiver_block[intermediate=3,logic_facing=south_todown]
rftools:redstone_receiver_block[intermediate=3,logic_facing=west_tonorth]
rftools:redstone_receiver_block[intermediate=3,logic_facing=west_tosouth]
rftools:redstone_receiver_block[intermediate=3,logic_facing=west_toup]
rftools:redstone_receiver_block[intermediate=3,logic_facing=west_todown]
rftools:redstone_receiver_block[intermediate=3,logic_facing=east_tonorth]
rftools:redstone_receiver_block[intermediate=3,logic_facing=east_tosouth]
rftools:redstone_receiver_block[intermediate=3,logic_facing=east_toup]
rftools:redstone_receiver_block[intermediate=3,logic_facing=east_todown]
rftools:sequencer_block[intermediate=0,logic_facing=down_tonorth]
rftools:sequencer_block[intermediate=0,logic_facing=down_tosouth]
rftools:sequencer_block[intermediate=0,logic_facing=down_towest]
rftools:sequencer_block[intermediate=0,logic_facing=down_toeast]
rftools:sequencer_block[intermediate=0,logic_facing=up_tonorth]
rftools:sequencer_block[intermediate=0,logic_facing=up_tosouth]
rftools:sequencer_block[intermediate=0,logic_facing=up_towest]
rftools:sequencer_block[intermediate=0,logic_facing=up_toeast]
rftools:sequencer_block[intermediate=0,logic_facing=north_towest]
rftools:sequencer_block[intermediate=0,logic_facing=north_toeast]
rftools:sequencer_block[intermediate=0,logic_facing=north_toup]
rftools:sequencer_block[intermediate=0,logic_facing=north_todown]
rftools:sequencer_block[intermediate=0,logic_facing=south_towest]
rftools:sequencer_block[intermediate=0,logic_facing=south_toeast]
rftools:sequencer_block[intermediate=0,logic_facing=south_toup]
rftools:sequencer_block[intermediate=0,logic_facing=south_todown]
rftools:sequencer_block[intermediate=0,logic_facing=west_tonorth]
rftools:sequencer_block[intermediate=0,logic_facing=west_tosouth]
rftools:sequencer_block[intermediate=0,logic_facing=west_toup]
rftools:sequencer_block[intermediate=0,logic_facing=west_todown]
rftools:sequencer_block[intermediate=0,logic_facing=east_tonorth]
rftools:sequencer_block[intermediate=0,logic_facing=east_tosouth]
rftools:sequencer_block[intermediate=0,logic_facing=east_toup]
rftools:sequencer_block[intermediate=0,logic_facing=east_todown]
rftools:sequencer_block[intermediate=1,logic_facing=down_tonorth]
rftools:sequencer_block[intermediate=1,logic_facing=down_tosouth]
rftools:sequencer_block[intermediate=1,logic_facing=down_towest]
rftools:sequencer_block[intermediate=1,logic_facing=down_toeast]
rftools:sequencer_block[intermediate=1,logic_facing=up_tonorth]
rftools:sequencer_block[intermediate=1,logic_facing=up_tosouth]
rftools:sequencer_block[intermediate=1,logic_facing=up_towest]
rftools:sequencer_block[intermediate=1,logic_facing=up_toeast]
rftools:sequencer_block[intermediate=1,logic_facing=north_towest]
rftools:sequencer_block[intermediate=1,logic_facing=north_toeast]
rftools:sequencer_block[intermediate=1,logic_facing=north_toup]
rftools:sequencer_block[intermediate=1,logic_facing=north_todown]
rftools:sequencer_block[intermediate=1,logic_facing=south_towest]
rftools:sequencer_block[intermediate=1,logic_facing=south_toeast]
rftools:sequencer_block[intermediate=1,logic_facing=south_toup]
rftools:sequencer_block[intermediate=1,logic_facing=south_todown]
rftools:sequencer_block[intermediate=1,logic_facing=west_tonorth]
rftools:sequencer_block[intermediate=1,logic_facing=west_tosouth]
rftools:sequencer_block[intermediate=1,logic_facing=west_toup]
rftools:sequencer_block[intermediate=1,logic_facing=west_todown]
rftools:sequencer_block[intermediate=1,logic_facing=east_tonorth]
rftools:sequencer_block[intermediate=1,logic_facing=east_tosouth]
rftools:sequencer_block[intermediate=1,logic_facing=east_toup]
rftools:sequencer_block[intermediate=1,logic_facing=east_todown]
rftools:sequencer_block[intermediate=2,logic_facing=down_tonorth]
rftools:sequencer_block[intermediate=2,logic_facing=down_tosouth]
rftools:sequencer_block[intermediate=2,logic_facing=down_towest]
rftools:sequencer_block[intermediate=2,logic_facing=down_toeast]
rftools:sequencer_block[intermediate=2,logic_facing=up_tonorth]
rftools:sequencer_block[intermediate=2,logic_facing=up_tosouth]
rftools:sequencer_block[intermediate=2,logic_facing=up_towest]
rftools:sequencer_block[intermediate=2,logic_facing=up_toeast]
rftools:sequencer_block[intermediate=2,logic_facing=north_towest]
rftools:sequencer_block[intermediate=2,logic_facing=north_toeast]
rftools:sequencer_block[intermediate=2,logic_facing=north_toup]
rftools:sequencer_block[intermediate=2,logic_facing=north_todown]
rftools:sequencer_block[intermediate=2,logic_facing=south_towest]
rftools:sequencer_block[intermediate=2,logic_facing=south_toeast]
rftools:sequencer_block[intermediate=2,logic_facing=south_toup]
rftools:sequencer_block[intermediate=2,logic_facing=south_todown]
rftools:sequencer_block[intermediate=2,logic_facing=west_tonorth]
rftools:sequencer_block[intermediate=2,logic_facing=west_tosouth]
rftools:sequencer_block[intermediate=2,logic_facing=west_toup]
rftools:sequencer_block[intermediate=2,logic_facing=west_todown]
rftools:sequencer_block[intermediate=2,logic_facing=east_tonorth]
rftools:sequencer_block[intermediate=2,logic_facing=east_tosouth]
rftools:sequencer_block[intermediate=2,logic_facing=east_toup]
rftools:sequencer_block[intermediate=2,logic_facing=east_todown]
rftools:sequencer_block[intermediate=3,logic_facing=down_tonorth]
rftools:sequencer_block[intermediate=3,logic_facing=down_tosouth]
rftools:sequencer_block[intermediate=3,logic_facing=down_towest]
rftools:sequencer_block[intermediate=3,logic_facing=down_toeast]
rftools:sequencer_block[intermediate=3,logic_facing=up_tonorth]
rftools:sequencer_block[intermediate=3,logic_facing=up_tosouth]
rftools:sequencer_block[intermediate=3,logic_facing=up_towest]
rftools:sequencer_block[intermediate=3,logic_facing=up_toeast]
rftools:sequencer_block[intermediate=3,logic_facing=north_towest]
rftools:sequencer_block[intermediate=3,logic_facing=north_toeast]
rftools:sequencer_block[intermediate=3,logic_facing=north_toup]
rftools:sequencer_block[intermediate=3,logic_facing=north_todown]
rftools:sequencer_block[intermediate=3,logic_facing=south_towest]
rftools:sequencer_block[intermediate=3,logic_facing=south_toeast]
rftools:sequencer_block[intermediate=3,logic_facing=south_toup]
rftools:sequencer_block[intermediate=3,logic_facing=south_todown]
rftools:sequencer_block[intermediate=3,logic_facing=west_tonorth]
rftools:sequencer_block[intermediate=3,logic_facing=west_tosouth]
rftools:sequencer_block[intermediate=3,logic_facing=west_toup]
rftools:sequencer_block[intermediate=3,logic_facing=west_todown]
rftools:sequencer_block[intermediate=3,logic_facing=east_tonorth]
rftools:sequencer_block[intermediate=3,logic_facing=east_tosouth]
rftools:sequencer_block[intermediate=3,logic_facing=east_toup]
rftools:sequencer_block[intermediate=3,logic_facing=east_todown]
rftools:counter_block[intermediate=0,logic_facing=down_tonorth]
rftools:counter_block[intermediate=0,logic_facing=down_tosouth]
rftools:counter_block[intermediate=0,logic_facing=down_towest]
rftools:counter_block[intermediate=0,logic_facing=down_toeast]
rftools:counter_block[intermediate=0,logic_facing=up_tonorth]
rftools:counter_block[intermediate=0,logic_facing=up_tosouth]
rftools:counter_block[intermediate=0,logic_facing=up_towest]
rftools:counter_block[intermediate=0,logic_facing=up_toeast]
rftools:counter_block[intermediate=0,logic_facing=north_towest]
rftools:counter_block[intermediate=0,logic_facing=north_toeast]
rftools:counter_block[intermediate=0,logic_facing=north_toup]
rftools:counter_block[intermediate=0,logic_facing=north_todown]
rftools:counter_block[intermediate=0,logic_facing=south_towest]
rftools:counter_block[intermediate=0,logic_facing=south_toeast]
rftools:counter_block[intermediate=0,logic_facing=south_toup]
rftools:counter_block[intermediate=0,logic_facing=south_todown]
rftools:counter_block[intermediate=0,logic_facing=west_tonorth]
rftools:counter_block[intermediate=0,logic_facing=west_tosouth]
rftools:counter_block[intermediate=0,logic_facing=west_toup]
rftools:counter_block[intermediate=0,logic_facing=west_todown]
rftools:counter_block[intermediate=0,logic_facing=east_tonorth]
rftools:counter_block[intermediate=0,logic_facing=east_tosouth]
rftools:counter_block[intermediate=0,logic_facing=east_toup]
rftools:counter_block[intermediate=0,logic_facing=east_todown]
rftools:counter_block[intermediate=1,logic_facing=down_tonorth]
rftools:counter_block[intermediate=1,logic_facing=down_tosouth]
rftools:counter_block[intermediate=1,logic_facing=down_towest]
rftools:counter_block[intermediate=1,logic_facing=down_toeast]
rftools:counter_block[intermediate=1,logic_facing=up_tonorth]
rftools:counter_block[intermediate=1,logic_facing=up_tosouth]
rftools:counter_block[intermediate=1,logic_facing=up_towest]
rftools:counter_block[intermediate=1,logic_facing=up_toeast]
rftools:counter_block[intermediate=1,logic_facing=north_towest]
rftools:counter_block[intermediate=1,logic_facing=north_toeast]
rftools:counter_block[intermediate=1,logic_facing=north_toup]
rftools:counter_block[intermediate=1,logic_facing=north_todown]
rftools:counter_block[intermediate=1,logic_facing=south_towest]
rftools:counter_block[intermediate=1,logic_facing=south_toeast]
rftools:counter_block[intermediate=1,logic_facing=south_toup]
rftools:counter_block[intermediate=1,logic_facing=south_todown]
rftools:counter_block[intermediate=1,logic_facing=west_tonorth]
rftools:counter_block[intermediate=1,logic_facing=west_tosouth]
rftools:counter_block[intermediate=1,logic_facing=west_toup]
rftools:counter_block[intermediate=1,logic_facing=west_todown]
rftools:counter_block[intermediate=1,logic_facing=east_tonorth]
rftools:counter_block[intermediate=1,logic_facing=east_tosouth]
rftools:counter_block[intermediate=1,logic_facing=east_toup]
rftools:counter_block[intermediate=1,logic_facing=east_todown]
rftools:counter_block[intermediate=2,logic_facing=down_tonorth]
rftools:counter_block[intermediate=2,logic_facing=down_tosouth]
rftools:counter_block[intermediate=2,logic_facing=down_towest]
rftools:counter_block[intermediate=2,logic_facing=down_toeast]
rftools:counter_block[intermediate=2,logic_facing=up_tonorth]
rftools:counter_block[intermediate=2,logic_facing=up_tosouth]
rftools:counter_block[intermediate=2,logic_facing=up_towest]
rftools:counter_block[intermediate=2,logic_facing=up_toeast]
rftools:counter_block[intermediate=2,logic_facing=north_towest]
rftools:counter_block[intermediate=2,logic_facing=north_toeast]
rftools:counter_block[intermediate=2,logic_facing=north_toup]
rftools:counter_block[intermediate=2,logic_facing=north_todown]
rftools:counter_block[intermediate=2,logic_facing=south_towest]
rftools:counter_block[intermediate=2,logic_facing=south_toeast]
rftools:counter_block[intermediate=2,logic_facing=south_toup]
rftools:counter_block[intermediate=2,logic_facing=south_todown]
rftools:counter_block[intermediate=2,logic_facing=west_tonorth]
rftools:counter_block[intermediate=2,logic_facing=west_tosouth]
rftools:counter_block[intermediate=2,logic_facing=west_toup]
rftools:counter_block[intermediate=2,logic_facing=west_todown]
rftools:counter_block[intermediate=2,logic_facing=east_tonorth]
rftools:counter_block[intermediate=2,logic_facing=east_tosouth]
rftools:counter_block[intermediate=2,logic_facing=east_toup]
rftools:counter_block[intermediate=2,logic_facing=east_todown]
rftools:counter_block[intermediate=3,logic_facing=down_tonorth]
rftools:counter_block[intermediate=3,logic_facing=down_tosouth]
rftools:counter_block[intermediate=3,logic_facing=down_towest]
rftools:counter_block[intermediate=3,logic_facing=down_toeast]
rftools:counter_block[intermediate=3,logic_facing=up_tonorth]
rftools:counter_block[intermediate=3,logic_facing=up_tosouth]
rftools:counter_block[intermediate=3,logic_facing=up_towest]
rftools:counter_block[intermediate=3,logic_facing=up_toeast]
rftools:counter_block[intermediate=3,logic_facing=north_towest]
rftools:counter_block[intermediate=3,logic_facing=north_toeast]
rftools:counter_block[intermediate=3,logic_facing=north_toup]
rftools:counter_block[intermediate=3,logic_facing=north_todown]
rftools:counter_block[intermediate=3,logic_facing=south_towest]
rftools:counter_block[intermediate=3,logic_facing=south_toeast]
rftools:counter_block[intermediate=3,logic_facing=south_toup]
rftools:counter_block[intermediate=3,logic_facing=south_todown]
rftools:counter_block[intermediate=3,logic_facing=west_tonorth]
rftools:counter_block[intermediate=3,logic_facing=west_tosouth]
rftools:counter_block[intermediate=3,logic_facing=west_toup]
rftools:counter_block[intermediate=3,logic_facing=west_todown]
rftools:counter_block[intermediate=3,logic_facing=east_tonorth]
rftools:counter_block[intermediate=3,logic_facing=east_tosouth]
rftools:counter_block[intermediate=3,logic_facing=east_toup]
rftools:counter_block[intermediate=3,logic_facing=east_todown]
rftools:logic_block[intermediate=0,logic_facing=down_tonorth]
rftools:logic_block[intermediate=0,logic_facing=down_tosouth]
rftools:logic_block[intermediate=0,logic_facing=down_towest]
rftools:logic_block[intermediate=0,logic_facing=down_toeast]
rftools:logic_block[intermediate=0,logic_facing=up_tonorth]
rftools:logic_block[intermediate=0,logic_facing=up_tosouth]
rftools:logic_block[intermediate=0,logic_facing=up_towest]
rftools:logic_block[intermediate=0,logic_facing=up_toeast]
rftools:logic_block[intermediate=0,logic_facing=north_towest]
rftools:logic_block[intermediate=0,logic_facing=north_toeast]
rftools:logic_block[intermediate=0,logic_facing=north_toup]
rftools:logic_block[intermediate=0,logic_facing=north_todown]
rftools:logic_block[intermediate=0,logic_facing=south_towest]
rftools:logic_block[intermediate=0,logic_facing=south_toeast]
rftools:logic_block[intermediate=0,logic_facing=south_toup]
rftools:logic_block[intermediate=0,logic_facing=south_todown]
rftools:logic_block[intermediate=0,logic_facing=west_tonorth]
rftools:logic_block[intermediate=0,logic_facing=west_tosouth]
rftools:logic_block[intermediate=0,logic_facing=west_toup]
rftools:logic_block[intermediate=0,logic_facing=west_todown]
rftools:logic_block[intermediate=0,logic_facing=east_tonorth]
rftools:logic_block[intermediate=0,logic_facing=east_tosouth]
rftools:logic_block[intermediate=0,logic_facing=east_toup]
rftools:logic_block[intermediate=0,logic_facing=east_todown]
rftools:logic_block[intermediate=1,logic_facing=down_tonorth]
rftools:logic_block[intermediate=1,logic_facing=down_tosouth]
rftools:logic_block[intermediate=1,logic_facing=down_towest]
rftools:logic_block[intermediate=1,logic_facing=down_toeast]
rftools:logic_block[intermediate=1,logic_facing=up_tonorth]
rftools:logic_block[intermediate=1,logic_facing=up_tosouth]
rftools:logic_block[intermediate=1,logic_facing=up_towest]
rftools:logic_block[intermediate=1,logic_facing=up_toeast]
rftools:logic_block[intermediate=1,logic_facing=north_towest]
rftools:logic_block[intermediate=1,logic_facing=north_toeast]
rftools:logic_block[intermediate=1,logic_facing=north_toup]
rftools:logic_block[intermediate=1,logic_facing=north_todown]
rftools:logic_block[intermediate=1,logic_facing=south_towest]
rftools:logic_block[intermediate=1,logic_facing=south_toeast]
rftools:logic_block[intermediate=1,logic_facing=south_toup]
rftools:logic_block[intermediate=1,logic_facing=south_todown]
rftools:logic_block[intermediate=1,logic_facing=west_tonorth]
rftools:logic_block[intermediate=1,logic_facing=west_tosouth]
rftools:logic_block[intermediate=1,logic_facing=west_toup]
rftools:logic_block[intermediate=1,logic_facing=west_todown]
rftools:logic_block[intermediate=1,logic_facing=east_tonorth]
rftools:logic_block[intermediate=1,logic_facing=east_tosouth]
rftools:logic_block[intermediate=1,logic_facing=east_toup]
rftools:logic_block[intermediate=1,logic_facing=east_todown]
rftools:logic_block[intermediate=2,logic_facing=down_tonorth]
rftools:logic_block[intermediate=2,logic_facing=down_tosouth]
rftools:logic_block[intermediate=2,logic_facing=down_towest]
rftools:logic_block[intermediate=2,logic_facing=down_toeast]
rftools:logic_block[intermediate=2,logic_facing=up_tonorth]
rftools:logic_block[intermediate=2,logic_facing=up_tosouth]
rftools:logic_block[intermediate=2,logic_facing=up_towest]
rftools:logic_block[intermediate=2,logic_facing=up_toeast]
rftools:logic_block[intermediate=2,logic_facing=north_towest]
rftools:logic_block[intermediate=2,logic_facing=north_toeast]
rftools:logic_block[intermediate=2,logic_facing=north_toup]
rftools:logic_block[intermediate=2,logic_facing=north_todown]
rftools:logic_block[intermediate=2,logic_facing=south_towest]
rftools:logic_block[intermediate=2,logic_facing=south_toeast]
rftools:logic_block[intermediate=2,logic_facing=south_toup]
rftools:logic_block[intermediate=2,logic_facing=south_todown]
rftools:logic_block[intermediate=2,logic_facing=west_tonorth]
rftools:logic_block[intermediate=2,logic_facing=west_tosouth]
rftools:logic_block[intermediate=2,logic_facing=west_toup]
rftools:logic_block[intermediate=2,logic_facing=west_todown]
rftools:logic_block[intermediate=2,logic_facing=east_tonorth]
rftools:logic_block[intermediate=2,logic_facing=east_tosouth]
rftools:logic_block[intermediate=2,logic_facing=east_toup]
rftools:logic_block[intermediate=2,logic_facing=east_todown]
rftools:logic_block[intermediate=3,logic_facing=down_tonorth]
rftools:logic_block[intermediate=3,logic_facing=down_tosouth]
rftools:logic_block[intermediate=3,logic_facing=down_towest]
rftools:logic_block[intermediate=3,logic_facing=down_toeast]
rftools:logic_block[intermediate=3,logic_facing=up_tonorth]
rftools:logic_block[intermediate=3,logic_facing=up_tosouth]
rftools:logic_block[intermediate=3,logic_facing=up_towest]
rftools:logic_block[intermediate=3,logic_facing=up_toeast]
rftools:logic_block[intermediate=3,logic_facing=north_towest]
rftools:logic_block[intermediate=3,logic_facing=north_toeast]
rftools:logic_block[intermediate=3,logic_facing=north_toup]
rftools:logic_block[intermediate=3,logic_facing=north_todown]
rftools:logic_block[intermediate=3,logic_facing=south_towest]
rftools:logic_block[intermediate=3,logic_facing=south_toeast]
rftools:logic_block[intermediate=3,logic_facing=south_toup]
rftools:logic_block[intermediate=3,logic_facing=south_todown]
rftools:logic_block[intermediate=3,logic_facing=west_tonorth]
rftools:logic_block[intermediate=3,logic_facing=west_tosouth]
rftools:logic_block[intermediate=3,logic_facing=west_toup]
rftools:logic_block[intermediate=3,logic_facing=west_todown]
rftools:logic_block[intermediate=3,logic_facing=east_tonorth]
rftools:logic_block[intermediate=3,logic_facing=east_tosouth]
rftools:logic_block[intermediate=3,logic_facing=east_toup]
rftools:logic_block[intermediate=3,logic_facing=east_todown]
rftools:invchecker_block[intermediate=0,logic_facing=down_tonorth]
rftools:invchecker_block[intermediate=0,logic_facing=down_tosouth]
rftools:invchecker_block[intermediate=0,logic_facing=down_towest]
rftools:invchecker_block[intermediate=0,logic_facing=down_toeast]
rftools:invchecker_block[intermediate=0,logic_facing=up_tonorth]
rftools:invchecker_block[intermediate=0,logic_facing=up_tosouth]
rftools:invchecker_block[intermediate=0,logic_facing=up_towest]
rftools:invchecker_block[intermediate=0,logic_facing=up_toeast]
rftools:invchecker_block[intermediate=0,logic_facing=north_towest]
rftools:invchecker_block[intermediate=0,logic_facing=north_toeast]
rftools:invchecker_block[intermediate=0,logic_facing=north_toup]
rftools:invchecker_block[intermediate=0,logic_facing=north_todown]
rftools:invchecker_block[intermediate=0,logic_facing=south_towest]
rftools:invchecker_block[intermediate=0,logic_facing=south_toeast]
rftools:invchecker_block[intermediate=0,logic_facing=south_toup]
rftools:invchecker_block[intermediate=0,logic_facing=south_todown]
rftools:invchecker_block[intermediate=0,logic_facing=west_tonorth]
rftools:invchecker_block[intermediate=0,logic_facing=west_tosouth]
rftools:invchecker_block[intermediate=0,logic_facing=west_toup]
rftools:invchecker_block[intermediate=0,logic_facing=west_todown]
rftools:invchecker_block[intermediate=0,logic_facing=east_tonorth]
rftools:invchecker_block[intermediate=0,logic_facing=east_tosouth]
rftools:invchecker_block[intermediate=0,logic_facing=east_toup]
rftools:invchecker_block[intermediate=0,logic_facing=east_todown]
rftools:invchecker_block[intermediate=1,logic_facing=down_tonorth]
rftools:invchecker_block[intermediate=1,logic_facing=down_tosouth]
rftools:invchecker_block[intermediate=1,logic_facing=down_towest]
rftools:invchecker_block[intermediate=1,logic_facing=down_toeast]
rftools:invchecker_block[intermediate=1,logic_facing=up_tonorth]
rftools:invchecker_block[intermediate=1,logic_facing=up_tosouth]
rftools:invchecker_block[intermediate=1,logic_facing=up_towest]
rftools:invchecker_block[intermediate=1,logic_facing=up_toeast]
rftools:invchecker_block[intermediate=1,logic_facing=north_towest]
rftools:invchecker_block[intermediate=1,logic_facing=north_toeast]
rftools:invchecker_block[intermediate=1,logic_facing=north_toup]
rftools:invchecker_block[intermediate=1,logic_facing=north_todown]
rftools:invchecker_block[intermediate=1,logic_facing=south_towest]
rftools:invchecker_block[intermediate=1,logic_facing=south_toeast]
rftools:invchecker_block[intermediate=1,logic_facing=south_toup]
rftools:invchecker_block[intermediate=1,logic_facing=south_todown]
rftools:invchecker_block[intermediate=1,logic_facing=west_tonorth]
rftools:invchecker_block[intermediate=1,logic_facing=west_tosouth]
rftools:invchecker_block[intermediate=1,logic_facing=west_toup]
rftools:invchecker_block[intermediate=1,logic_facing=west_todown]
rftools:invchecker_block[intermediate=1,logic_facing=east_tonorth]
rftools:invchecker_block[intermediate=1,logic_facing=east_tosouth]
rftools:invchecker_block[intermediate=1,logic_facing=east_toup]
rftools:invchecker_block[intermediate=1,logic_facing=east_todown]
rftools:invchecker_block[intermediate=2,logic_facing=down_tonorth]
rftools:invchecker_block[intermediate=2,logic_facing=down_tosouth]
rftools:invchecker_block[intermediate=2,logic_facing=down_towest]
rftools:invchecker_block[intermediate=2,logic_facing=down_toeast]
rftools:invchecker_block[intermediate=2,logic_facing=up_tonorth]
rftools:invchecker_block[intermediate=2,logic_facing=up_tosouth]
rftools:invchecker_block[intermediate=2,logic_facing=up_towest]
rftools:invchecker_block[intermediate=2,logic_facing=up_toeast]
rftools:invchecker_block[intermediate=2,logic_facing=north_towest]
rftools:invchecker_block[intermediate=2,logic_facing=north_toeast]
rftools:invchecker_block[intermediate=2,logic_facing=north_toup]
rftools:invchecker_block[intermediate=2,logic_facing=north_todown]
rftools:invchecker_block[intermediate=2,logic_facing=south_towest]
rftools:invchecker_block[intermediate=2,logic_facing=south_toeast]
rftools:invchecker_block[intermediate=2,logic_facing=south_toup]
rftools:invchecker_block[intermediate=2,logic_facing=south_todown]
rftools:invchecker_block[intermediate=2,logic_facing=west_tonorth]
rftools:invchecker_block[intermediate=2,logic_facing=west_tosouth]
rftools:invchecker_block[intermediate=2,logic_facing=west_toup]
rftools:invchecker_block[intermediate=2,logic_facing=west_todown]
rftools:invchecker_block[intermediate=2,logic_facing=east_tonorth]
rftools:invchecker_block[intermediate=2,logic_facing=east_tosouth]
rftools:invchecker_block[intermediate=2,logic_facing=east_toup]
rftools:invchecker_block[intermediate=2,logic_facing=east_todown]
rftools:invchecker_block[intermediate=3,logic_facing=down_tonorth]
rftools:invchecker_block[intermediate=3,logic_facing=down_tosouth]
rftools:invchecker_block[intermediate=3,logic_facing=down_towest]
rftools:invchecker_block[intermediate=3,logic_facing=down_toeast]
rftools:invchecker_block[intermediate=3,logic_facing=up_tonorth]
rftools:invchecker_block[intermediate=3,logic_facing=up_tosouth]
rftools:invchecker_block[intermediate=3,logic_facing=up_towest]
rftools:invchecker_block[intermediate=3,logic_facing=up_toeast]
rftools:invchecker_block[intermediate=3,logic_facing=north_towest]
rftools:invchecker_block[intermediate=3,logic_facing=north_toeast]
rftools:invchecker_block[intermediate=3,logic_facing=north_toup]
rftools:invchecker_block[intermediate=3,logic_facing=north_todown]
rftools:invchecker_block[intermediate=3,logic_facing=south_towest]
rftools:invchecker_block[intermediate=3,logic_facing=south_toeast]
rftools:invchecker_block[intermediate=3,logic_facing=south_toup]
rftools:invchecker_block[intermediate=3,logic_facing=south_todown]
rftools:invchecker_block[intermediate=3,logic_facing=west_tonorth]
rftools:invchecker_block[intermediate=3,logic_facing=west_tosouth]
rftools:invchecker_block[intermediate=3,logic_facing=west_toup]
rftools:invchecker_block[intermediate=3,logic_facing=west_todown]
rftools:invchecker_block[intermediate=3,logic_facing=east_tonorth]
rftools:invchecker_block[intermediate=3,logic_facing=east_tosouth]
rftools:invchecker_block[intermediate=3,logic_facing=east_toup]
rftools:invchecker_block[intermediate=3,logic_facing=east_todown]
rftools:sensor_block[intermediate=0,logic_facing=down_tonorth]
rftools:sensor_block[intermediate=0,logic_facing=down_tosouth]
rftools:sensor_block[intermediate=0,logic_facing=down_towest]
rftools:sensor_block[intermediate=0,logic_facing=down_toeast]
rftools:sensor_block[intermediate=0,logic_facing=up_tonorth]
rftools:sensor_block[intermediate=0,logic_facing=up_tosouth]
rftools:sensor_block[intermediate=0,logic_facing=up_towest]
rftools:sensor_block[intermediate=0,logic_facing=up_toeast]
rftools:sensor_block[intermediate=0,logic_facing=north_towest]
rftools:sensor_block[intermediate=0,logic_facing=north_toeast]
rftools:sensor_block[intermediate=0,logic_facing=north_toup]
rftools:sensor_block[intermediate=0,logic_facing=north_todown]
rftools:sensor_block[intermediate=0,logic_facing=south_towest]
rftools:sensor_block[intermediate=0,logic_facing=south_toeast]
rftools:sensor_block[intermediate=0,logic_facing=south_toup]
rftools:sensor_block[intermediate=0,logic_facing=south_todown]
rftools:sensor_block[intermediate=0,logic_facing=west_tonorth]
rftools:sensor_block[intermediate=0,logic_facing=west_tosouth]
rftools:sensor_block[intermediate=0,logic_facing=west_toup]
rftools:sensor_block[intermediate=0,logic_facing=west_todown]
rftools:sensor_block[intermediate=0,logic_facing=east_tonorth]
rftools:sensor_block[intermediate=0,logic_facing=east_tosouth]
rftools:sensor_block[intermediate=0,logic_facing=east_toup]
rftools:sensor_block[intermediate=0,logic_facing=east_todown]
rftools:sensor_block[intermediate=1,logic_facing=down_tonorth]
rftools:sensor_block[intermediate=1,logic_facing=down_tosouth]
rftools:sensor_block[intermediate=1,logic_facing=down_towest]
rftools:sensor_block[intermediate=1,logic_facing=down_toeast]
rftools:sensor_block[intermediate=1,logic_facing=up_tonorth]
rftools:sensor_block[intermediate=1,logic_facing=up_tosouth]
rftools:sensor_block[intermediate=1,logic_facing=up_towest]
rftools:sensor_block[intermediate=1,logic_facing=up_toeast]
rftools:sensor_block[intermediate=1,logic_facing=north_towest]
rftools:sensor_block[intermediate=1,logic_facing=north_toeast]
rftools:sensor_block[intermediate=1,logic_facing=north_toup]
rftools:sensor_block[intermediate=1,logic_facing=north_todown]
rftools:sensor_block[intermediate=1,logic_facing=south_towest]
rftools:sensor_block[intermediate=1,logic_facing=south_toeast]
rftools:sensor_block[intermediate=1,logic_facing=south_toup]
rftools:sensor_block[intermediate=1,logic_facing=south_todown]
rftools:sensor_block[intermediate=1,logic_facing=west_tonorth]
rftools:sensor_block[intermediate=1,logic_facing=west_tosouth]
rftools:sensor_block[intermediate=1,logic_facing=west_toup]
rftools:sensor_block[intermediate=1,logic_facing=west_todown]
rftools:sensor_block[intermediate=1,logic_facing=east_tonorth]
rftools:sensor_block[intermediate=1,logic_facing=east_tosouth]
rftools:sensor_block[intermediate=1,logic_facing=east_toup]
rftools:sensor_block[intermediate=1,logic_facing=east_todown]
rftools:sensor_block[intermediate=2,logic_facing=down_tonorth]
rftools:sensor_block[intermediate=2,logic_facing=down_tosouth]
rftools:sensor_block[intermediate=2,logic_facing=down_towest]
rftools:sensor_block[intermediate=2,logic_facing=down_toeast]
rftools:sensor_block[intermediate=2,logic_facing=up_tonorth]
rftools:sensor_block[intermediate=2,logic_facing=up_tosouth]
rftools:sensor_block[intermediate=2,logic_facing=up_towest]
rftools:sensor_block[intermediate=2,logic_facing=up_toeast]
rftools:sensor_block[intermediate=2,logic_facing=north_towest]
rftools:sensor_block[intermediate=2,logic_facing=north_toeast]
rftools:sensor_block[intermediate=2,logic_facing=north_toup]
rftools:sensor_block[intermediate=2,logic_facing=north_todown]
rftools:sensor_block[intermediate=2,logic_facing=south_towest]
rftools:sensor_block[intermediate=2,logic_facing=south_toeast]
rftools:sensor_block[intermediate=2,logic_facing=south_toup]
rftools:sensor_block[intermediate=2,logic_facing=south_todown]
rftools:sensor_block[intermediate=2,logic_facing=west_tonorth]
rftools:sensor_block[intermediate=2,logic_facing=west_tosouth]
rftools:sensor_block[intermediate=2,logic_facing=west_toup]
rftools:sensor_block[intermediate=2,logic_facing=west_todown]
rftools:sensor_block[intermediate=2,logic_facing=east_tonorth]
rftools:sensor_block[intermediate=2,logic_facing=east_tosouth]
rftools:sensor_block[intermediate=2,logic_facing=east_toup]
rftools:sensor_block[intermediate=2,logic_facing=east_todown]
rftools:sensor_block[intermediate=3,logic_facing=down_tonorth]
rftools:sensor_block[intermediate=3,logic_facing=down_tosouth]
rftools:sensor_block[intermediate=3,logic_facing=down_towest]
rftools:sensor_block[intermediate=3,logic_facing=down_toeast]
rftools:sensor_block[intermediate=3,logic_facing=up_tonorth]
rftools:sensor_block[intermediate=3,logic_facing=up_tosouth]
rftools:sensor_block[intermediate=3,logic_facing=up_towest]
rftools:sensor_block[intermediate=3,logic_facing=up_toeast]
rftools:sensor_block[intermediate=3,logic_facing=north_towest]
rftools:sensor_block[intermediate=3,logic_facing=north_toeast]
rftools:sensor_block[intermediate=3,logic_facing=north_toup]
rftools:sensor_block[intermediate=3,logic_facing=north_todown]
rftools:sensor_block[intermediate=3,logic_facing=south_towest]
rftools:sensor_block[intermediate=3,logic_facing=south_toeast]
rftools:sensor_block[intermediate=3,logic_facing=south_toup]
rftools:sensor_block[intermediate=3,logic_facing=south_todown]
rftools:sensor_block[intermediate=3,logic_facing=west_tonorth]
rftools:sensor_block[intermediate=3,logic_facing=west_tosouth]
rftools:sensor_block[intermediate=3,logic_facing=west_toup]
rftools:sensor_block[intermediate=3,logic_facing=west_todown]
rftools:sensor_block[intermediate=3,logic_facing=east_tonorth]
rftools:sensor_block[intermediate=3,logic_facing=east_tosouth]
rftools:sensor_block[intermediate=3,logic_facing=east_toup]
rftools:sensor_block[intermediate=3,logic_facing=east_todown]
rftools:analog_block[intermediate=0,logic_facing=down_tonorth]
rftools:analog_block[intermediate=0,logic_facing=down_tosouth]
rftools:analog_block[intermediate=0,logic_facing=down_towest]
rftools:analog_block[intermediate=0,logic_facing=down_toeast]
rftools:analog_block[intermediate=0,logic_facing=up_tonorth]
rftools:analog_block[intermediate=0,logic_facing=up_tosouth]
rftools:analog_block[intermediate=0,logic_facing=up_towest]
rftools:analog_block[intermediate=0,logic_facing=up_toeast]
rftools:analog_block[intermediate=0,logic_facing=north_towest]
rftools:analog_block[intermediate=0,logic_facing=north_toeast]
rftools:analog_block[intermediate=0,logic_facing=north_toup]
rftools:analog_block[intermediate=0,logic_facing=north_todown]
rftools:analog_block[intermediate=0,logic_facing=south_towest]
rftools:analog_block[intermediate=0,logic_facing=south_toeast]
rftools:analog_block[intermediate=0,logic_facing=south_toup]
rftools:analog_block[intermediate=0,logic_facing=south_todown]
rftools:analog_block[intermediate=0,logic_facing=west_tonorth]
rftools:analog_block[intermediate=0,logic_facing=west_tosouth]
rftools:analog_block[intermediate=0,logic_facing=west_toup]
rftools:analog_block[intermediate=0,logic_facing=west_todown]
rftools:analog_block[intermediate=0,logic_facing=east_tonorth]
rftools:analog_block[intermediate=0,logic_facing=east_tosouth]
rftools:analog_block[intermediate=0,logic_facing=east_toup]
rftools:analog_block[intermediate=0,logic_facing=east_todown]
rftools:analog_block[intermediate=1,logic_facing=down_tonorth]
rftools:analog_block[intermediate=1,logic_facing=down_tosouth]
rftools:analog_block[intermediate=1,logic_facing=down_towest]
rftools:analog_block[intermediate=1,logic_facing=down_toeast]
rftools:analog_block[intermediate=1,logic_facing=up_tonorth]
rftools:analog_block[intermediate=1,logic_facing=up_tosouth]
rftools:analog_block[intermediate=1,logic_facing=up_towest]
rftools:analog_block[intermediate=1,logic_facing=up_toeast]
rftools:analog_block[intermediate=1,logic_facing=north_towest]
rftools:analog_block[intermediate=1,logic_facing=north_toeast]
rftools:analog_block[intermediate=1,logic_facing=north_toup]
rftools:analog_block[intermediate=1,logic_facing=north_todown]
rftools:analog_block[intermediate=1,logic_facing=south_towest]
rftools:analog_block[intermediate=1,logic_facing=south_toeast]
rftools:analog_block[intermediate=1,logic_facing=south_toup]
rftools:analog_block[intermediate=1,logic_facing=south_todown]
rftools:analog_block[intermediate=1,logic_facing=west_tonorth]
rftools:analog_block[intermediate=1,logic_facing=west_tosouth]
rftools:analog_block[intermediate=1,logic_facing=west_toup]
rftools:analog_block[intermediate=1,logic_facing=west_todown]
rftools:analog_block[intermediate=1,logic_facing=east_tonorth]
rftools:analog_block[intermediate=1,logic_facing=east_tosouth]
rftools:analog_block[intermediate=1,logic_facing=east_toup]
rftools:analog_block[intermediate=1,logic_facing=east_todown]
rftools:analog_block[intermediate=2,logic_facing=down_tonorth]
rftools:analog_block[intermediate=2,logic_facing=down_tosouth]
rftools:analog_block[intermediate=2,logic_facing=down_towest]
rftools:analog_block[intermediate=2,logic_facing=down_toeast]
rftools:analog_block[intermediate=2,logic_facing=up_tonorth]
rftools:analog_block[intermediate=2,logic_facing=up_tosouth]
rftools:analog_block[intermediate=2,logic_facing=up_towest]
rftools:analog_block[intermediate=2,logic_facing=up_toeast]
rftools:analog_block[intermediate=2,logic_facing=north_towest]
rftools:analog_block[intermediate=2,logic_facing=north_toeast]
rftools:analog_block[intermediate=2,logic_facing=north_toup]
rftools:analog_block[intermediate=2,logic_facing=north_todown]
rftools:analog_block[intermediate=2,logic_facing=south_towest]
rftools:analog_block[intermediate=2,logic_facing=south_toeast]
rftools:analog_block[intermediate=2,logic_facing=south_toup]
rftools:analog_block[intermediate=2,logic_facing=south_todown]
rftools:analog_block[intermediate=2,logic_facing=west_tonorth]
rftools:analog_block[intermediate=2,logic_facing=west_tosouth]
rftools:analog_block[intermediate=2,logic_facing=west_toup]
rftools:analog_block[intermediate=2,logic_facing=west_todown]
rftools:analog_block[intermediate=2,logic_facing=east_tonorth]
rftools:analog_block[intermediate=2,logic_facing=east_tosouth]
rftools:analog_block[intermediate=2,logic_facing=east_toup]
rftools:analog_block[intermediate=2,logic_facing=east_todown]
rftools:analog_block[intermediate=3,logic_facing=down_tonorth]
rftools:analog_block[intermediate=3,logic_facing=down_tosouth]
rftools:analog_block[intermediate=3,logic_facing=down_towest]
rftools:analog_block[intermediate=3,logic_facing=down_toeast]
rftools:analog_block[intermediate=3,logic_facing=up_tonorth]
rftools:analog_block[intermediate=3,logic_facing=up_tosouth]
rftools:analog_block[intermediate=3,logic_facing=up_towest]
rftools:analog_block[intermediate=3,logic_facing=up_toeast]
rftools:analog_block[intermediate=3,logic_facing=north_towest]
rftools:analog_block[intermediate=3,logic_facing=north_toeast]
rftools:analog_block[intermediate=3,logic_facing=north_toup]
rftools:analog_block[intermediate=3,logic_facing=north_todown]
rftools:analog_block[intermediate=3,logic_facing=south_towest]
rftools:analog_block[intermediate=3,logic_facing=south_toeast]
rftools:analog_block[intermediate=3,logic_facing=south_toup]
rftools:analog_block[intermediate=3,logic_facing=south_todown]
rftools:analog_block[intermediate=3,logic_facing=west_tonorth]
rftools:analog_block[intermediate=3,logic_facing=west_tosouth]
rftools:analog_block[intermediate=3,logic_facing=west_toup]
rftools:analog_block[intermediate=3,logic_facing=west_todown]
rftools:analog_block[intermediate=3,logic_facing=east_tonorth]
rftools:analog_block[intermediate=3,logic_facing=east_tosouth]
rftools:analog_block[intermediate=3,logic_facing=east_toup]
rftools:analog_block[intermediate=3,logic_facing=east_todown]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=0]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=1]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=2]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=3]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=4]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=5]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=6]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=7]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=8]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=9]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=10]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=11]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=12]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=13]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=14]
rftools:digit_block[intermediate=0,logic_facing=down_tonorth,value=15]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=0]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=1]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=2]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=3]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=4]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=5]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=6]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=7]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=8]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=9]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=10]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=11]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=12]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=13]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=14]
rftools:digit_block[intermediate=0,logic_facing=down_tosouth,value=15]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=0]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=1]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=2]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=3]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=4]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=5]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=6]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=7]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=8]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=9]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=10]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=11]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=12]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=13]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=14]
rftools:digit_block[intermediate=0,logic_facing=down_towest,value=15]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=0]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=1]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=2]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=3]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=4]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=5]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=6]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=7]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=8]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=9]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=10]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=11]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=12]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=13]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=14]
rftools:digit_block[intermediate=0,logic_facing=down_toeast,value=15]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=0]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=1]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=2]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=3]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=4]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=5]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=6]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=7]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=8]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=9]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=10]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=11]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=12]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=13]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=14]
rftools:digit_block[intermediate=0,logic_facing=up_tonorth,value=15]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=0]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=1]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=2]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=3]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=4]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=5]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=6]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=7]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=8]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=9]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=10]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=11]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=12]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=13]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=14]
rftools:digit_block[intermediate=0,logic_facing=up_tosouth,value=15]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=0]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=1]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=2]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=3]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=4]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=5]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=6]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=7]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=8]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=9]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=10]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=11]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=12]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=13]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=14]
rftools:digit_block[intermediate=0,logic_facing=up_towest,value=15]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=0]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=1]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=2]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=3]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=4]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=5]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=6]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=7]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=8]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=9]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=10]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=11]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=12]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=13]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=14]
rftools:digit_block[intermediate=0,logic_facing=up_toeast,value=15]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=0]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=1]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=2]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=3]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=4]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=5]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=6]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=7]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=8]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=9]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=10]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=11]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=12]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=13]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=14]
rftools:digit_block[intermediate=0,logic_facing=north_towest,value=15]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=0]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=1]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=2]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=3]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=4]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=5]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=6]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=7]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=8]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=9]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=10]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=11]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=12]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=13]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=14]
rftools:digit_block[intermediate=0,logic_facing=north_toeast,value=15]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=0]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=1]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=2]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=3]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=4]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=5]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=6]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=7]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=8]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=9]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=10]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=11]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=12]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=13]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=14]
rftools:digit_block[intermediate=0,logic_facing=north_toup,value=15]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=0]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=1]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=2]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=3]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=4]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=5]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=6]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=7]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=8]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=9]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=10]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=11]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=12]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=13]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=14]
rftools:digit_block[intermediate=0,logic_facing=north_todown,value=15]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=0]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=1]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=2]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=3]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=4]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=5]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=6]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=7]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=8]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=9]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=10]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=11]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=12]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=13]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=14]
rftools:digit_block[intermediate=0,logic_facing=south_towest,value=15]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=0]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=1]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=2]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=3]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=4]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=5]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=6]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=7]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=8]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=9]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=10]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=11]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=12]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=13]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=14]
rftools:digit_block[intermediate=0,logic_facing=south_toeast,value=15]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=0]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=1]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=2]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=3]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=4]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=5]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=6]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=7]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=8]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=9]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=10]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=11]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=12]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=13]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=14]
rftools:digit_block[intermediate=0,logic_facing=south_toup,value=15]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=0]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=1]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=2]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=3]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=4]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=5]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=6]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=7]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=8]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=9]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=10]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=11]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=12]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=13]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=14]
rftools:digit_block[intermediate=0,logic_facing=south_todown,value=15]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=0]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=1]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=2]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=3]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=4]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=5]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=6]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=7]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=8]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=9]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=10]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=11]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=12]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=13]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=14]
rftools:digit_block[intermediate=0,logic_facing=west_tonorth,value=15]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=0]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=1]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=2]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=3]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=4]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=5]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=6]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=7]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=8]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=9]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=10]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=11]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=12]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=13]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=14]
rftools:digit_block[intermediate=0,logic_facing=west_tosouth,value=15]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=0]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=1]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=2]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=3]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=4]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=5]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=6]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=7]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=8]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=9]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=10]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=11]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=12]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=13]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=14]
rftools:digit_block[intermediate=0,logic_facing=west_toup,value=15]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=0]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=1]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=2]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=3]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=4]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=5]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=6]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=7]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=8]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=9]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=10]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=11]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=12]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=13]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=14]
rftools:digit_block[intermediate=0,logic_facing=west_todown,value=15]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=0]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=1]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=2]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=3]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=4]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=5]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=6]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=7]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=8]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=9]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=10]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=11]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=12]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=13]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=14]
rftools:digit_block[intermediate=0,logic_facing=east_tonorth,value=15]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=0]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=1]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=2]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=3]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=4]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=5]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=6]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=7]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=8]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=9]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=10]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=11]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=12]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=13]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=14]
rftools:digit_block[intermediate=0,logic_facing=east_tosouth,value=15]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=0]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=1]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=2]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=3]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=4]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=5]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=6]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=7]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=8]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=9]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=10]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=11]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=12]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=13]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=14]
rftools:digit_block[intermediate=0,logic_facing=east_toup,value=15]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=0]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=1]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=2]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=3]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=4]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=5]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=6]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=7]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=8]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=9]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=10]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=11]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=12]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=13]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=14]
rftools:digit_block[intermediate=0,logic_facing=east_todown,value=15]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=0]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=1]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=2]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=3]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=4]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=5]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=6]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=7]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=8]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=9]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=10]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=11]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=12]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=13]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=14]
rftools:digit_block[intermediate=1,logic_facing=down_tonorth,value=15]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=0]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=1]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=2]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=3]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=4]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=5]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=6]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=7]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=8]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=9]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=10]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=11]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=12]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=13]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=14]
rftools:digit_block[intermediate=1,logic_facing=down_tosouth,value=15]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=0]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=1]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=2]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=3]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=4]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=5]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=6]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=7]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=8]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=9]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=10]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=11]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=12]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=13]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=14]
rftools:digit_block[intermediate=1,logic_facing=down_towest,value=15]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=0]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=1]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=2]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=3]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=4]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=5]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=6]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=7]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=8]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=9]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=10]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=11]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=12]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=13]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=14]
rftools:digit_block[intermediate=1,logic_facing=down_toeast,value=15]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=0]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=1]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=2]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=3]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=4]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=5]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=6]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=7]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=8]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=9]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=10]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=11]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=12]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=13]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=14]
rftools:digit_block[intermediate=1,logic_facing=up_tonorth,value=15]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=0]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=1]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=2]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=3]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=4]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=5]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=6]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=7]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=8]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=9]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=10]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=11]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=12]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=13]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=14]
rftools:digit_block[intermediate=1,logic_facing=up_tosouth,value=15]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=0]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=1]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=2]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=3]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=4]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=5]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=6]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=7]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=8]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=9]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=10]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=11]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=12]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=13]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=14]
rftools:digit_block[intermediate=1,logic_facing=up_towest,value=15]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=0]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=1]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=2]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=3]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=4]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=5]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=6]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=7]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=8]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=9]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=10]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=11]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=12]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=13]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=14]
rftools:digit_block[intermediate=1,logic_facing=up_toeast,value=15]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=0]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=1]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=2]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=3]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=4]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=5]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=6]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=7]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=8]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=9]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=10]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=11]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=12]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=13]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=14]
rftools:digit_block[intermediate=1,logic_facing=north_towest,value=15]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=0]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=1]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=2]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=3]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=4]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=5]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=6]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=7]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=8]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=9]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=10]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=11]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=12]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=13]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=14]
rftools:digit_block[intermediate=1,logic_facing=north_toeast,value=15]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=0]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=1]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=2]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=3]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=4]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=5]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=6]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=7]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=8]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=9]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=10]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=11]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=12]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=13]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=14]
rftools:digit_block[intermediate=1,logic_facing=north_toup,value=15]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=0]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=1]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=2]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=3]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=4]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=5]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=6]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=7]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=8]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=9]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=10]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=11]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=12]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=13]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=14]
rftools:digit_block[intermediate=1,logic_facing=north_todown,value=15]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=0]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=1]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=2]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=3]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=4]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=5]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=6]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=7]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=8]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=9]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=10]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=11]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=12]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=13]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=14]
rftools:digit_block[intermediate=1,logic_facing=south_towest,value=15]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=0]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=1]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=2]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=3]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=4]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=5]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=6]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=7]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=8]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=9]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=10]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=11]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=12]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=13]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=14]
rftools:digit_block[intermediate=1,logic_facing=south_toeast,value=15]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=0]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=1]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=2]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=3]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=4]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=5]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=6]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=7]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=8]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=9]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=10]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=11]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=12]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=13]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=14]
rftools:digit_block[intermediate=1,logic_facing=south_toup,value=15]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=0]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=1]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=2]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=3]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=4]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=5]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=6]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=7]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=8]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=9]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=10]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=11]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=12]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=13]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=14]
rftools:digit_block[intermediate=1,logic_facing=south_todown,value=15]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=0]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=1]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=2]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=3]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=4]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=5]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=6]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=7]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=8]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=9]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=10]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=11]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=12]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=13]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=14]
rftools:digit_block[intermediate=1,logic_facing=west_tonorth,value=15]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=0]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=1]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=2]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=3]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=4]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=5]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=6]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=7]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=8]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=9]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=10]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=11]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=12]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=13]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=14]
rftools:digit_block[intermediate=1,logic_facing=west_tosouth,value=15]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=0]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=1]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=2]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=3]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=4]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=5]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=6]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=7]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=8]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=9]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=10]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=11]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=12]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=13]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=14]
rftools:digit_block[intermediate=1,logic_facing=west_toup,value=15]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=0]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=1]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=2]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=3]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=4]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=5]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=6]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=7]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=8]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=9]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=10]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=11]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=12]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=13]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=14]
rftools:digit_block[intermediate=1,logic_facing=west_todown,value=15]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=0]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=1]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=2]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=3]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=4]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=5]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=6]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=7]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=8]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=9]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=10]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=11]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=12]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=13]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=14]
rftools:digit_block[intermediate=1,logic_facing=east_tonorth,value=15]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=0]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=1]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=2]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=3]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=4]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=5]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=6]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=7]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=8]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=9]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=10]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=11]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=12]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=13]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=14]
rftools:digit_block[intermediate=1,logic_facing=east_tosouth,value=15]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=0]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=1]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=2]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=3]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=4]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=5]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=6]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=7]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=8]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=9]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=10]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=11]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=12]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=13]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=14]
rftools:digit_block[intermediate=1,logic_facing=east_toup,value=15]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=0]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=1]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=2]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=3]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=4]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=5]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=6]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=7]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=8]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=9]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=10]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=11]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=12]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=13]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=14]
rftools:digit_block[intermediate=1,logic_facing=east_todown,value=15]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=0]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=1]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=2]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=3]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=4]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=5]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=6]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=7]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=8]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=9]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=10]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=11]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=12]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=13]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=14]
rftools:digit_block[intermediate=2,logic_facing=down_tonorth,value=15]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=0]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=1]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=2]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=3]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=4]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=5]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=6]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=7]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=8]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=9]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=10]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=11]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=12]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=13]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=14]
rftools:digit_block[intermediate=2,logic_facing=down_tosouth,value=15]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=0]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=1]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=2]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=3]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=4]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=5]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=6]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=7]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=8]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=9]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=10]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=11]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=12]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=13]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=14]
rftools:digit_block[intermediate=2,logic_facing=down_towest,value=15]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=0]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=1]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=2]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=3]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=4]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=5]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=6]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=7]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=8]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=9]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=10]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=11]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=12]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=13]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=14]
rftools:digit_block[intermediate=2,logic_facing=down_toeast,value=15]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=0]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=1]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=2]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=3]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=4]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=5]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=6]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=7]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=8]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=9]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=10]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=11]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=12]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=13]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=14]
rftools:digit_block[intermediate=2,logic_facing=up_tonorth,value=15]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=0]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=1]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=2]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=3]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=4]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=5]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=6]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=7]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=8]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=9]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=10]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=11]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=12]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=13]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=14]
rftools:digit_block[intermediate=2,logic_facing=up_tosouth,value=15]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=0]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=1]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=2]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=3]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=4]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=5]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=6]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=7]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=8]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=9]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=10]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=11]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=12]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=13]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=14]
rftools:digit_block[intermediate=2,logic_facing=up_towest,value=15]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=0]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=1]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=2]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=3]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=4]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=5]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=6]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=7]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=8]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=9]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=10]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=11]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=12]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=13]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=14]
rftools:digit_block[intermediate=2,logic_facing=up_toeast,value=15]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=0]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=1]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=2]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=3]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=4]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=5]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=6]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=7]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=8]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=9]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=10]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=11]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=12]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=13]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=14]
rftools:digit_block[intermediate=2,logic_facing=north_towest,value=15]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=0]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=1]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=2]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=3]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=4]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=5]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=6]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=7]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=8]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=9]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=10]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=11]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=12]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=13]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=14]
rftools:digit_block[intermediate=2,logic_facing=north_toeast,value=15]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=0]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=1]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=2]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=3]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=4]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=5]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=6]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=7]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=8]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=9]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=10]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=11]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=12]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=13]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=14]
rftools:digit_block[intermediate=2,logic_facing=north_toup,value=15]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=0]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=1]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=2]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=3]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=4]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=5]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=6]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=7]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=8]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=9]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=10]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=11]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=12]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=13]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=14]
rftools:digit_block[intermediate=2,logic_facing=north_todown,value=15]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=0]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=1]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=2]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=3]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=4]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=5]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=6]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=7]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=8]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=9]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=10]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=11]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=12]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=13]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=14]
rftools:digit_block[intermediate=2,logic_facing=south_towest,value=15]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=0]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=1]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=2]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=3]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=4]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=5]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=6]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=7]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=8]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=9]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=10]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=11]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=12]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=13]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=14]
rftools:digit_block[intermediate=2,logic_facing=south_toeast,value=15]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=0]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=1]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=2]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=3]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=4]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=5]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=6]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=7]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=8]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=9]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=10]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=11]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=12]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=13]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=14]
rftools:digit_block[intermediate=2,logic_facing=south_toup,value=15]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=0]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=1]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=2]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=3]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=4]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=5]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=6]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=7]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=8]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=9]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=10]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=11]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=12]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=13]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=14]
rftools:digit_block[intermediate=2,logic_facing=south_todown,value=15]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=0]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=1]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=2]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=3]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=4]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=5]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=6]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=7]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=8]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=9]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=10]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=11]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=12]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=13]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=14]
rftools:digit_block[intermediate=2,logic_facing=west_tonorth,value=15]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=0]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=1]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=2]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=3]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=4]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=5]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=6]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=7]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=8]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=9]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=10]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=11]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=12]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=13]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=14]
rftools:digit_block[intermediate=2,logic_facing=west_tosouth,value=15]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=0]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=1]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=2]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=3]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=4]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=5]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=6]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=7]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=8]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=9]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=10]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=11]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=12]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=13]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=14]
rftools:digit_block[intermediate=2,logic_facing=west_toup,value=15]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=0]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=1]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=2]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=3]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=4]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=5]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=6]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=7]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=8]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=9]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=10]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=11]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=12]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=13]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=14]
rftools:digit_block[intermediate=2,logic_facing=west_todown,value=15]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=0]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=1]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=2]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=3]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=4]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=5]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=6]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=7]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=8]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=9]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=10]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=11]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=12]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=13]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=14]
rftools:digit_block[intermediate=2,logic_facing=east_tonorth,value=15]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=0]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=1]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=2]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=3]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=4]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=5]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=6]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=7]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=8]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=9]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=10]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=11]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=12]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=13]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=14]
rftools:digit_block[intermediate=2,logic_facing=east_tosouth,value=15]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=0]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=1]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=2]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=3]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=4]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=5]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=6]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=7]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=8]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=9]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=10]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=11]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=12]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=13]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=14]
rftools:digit_block[intermediate=2,logic_facing=east_toup,value=15]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=0]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=1]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=2]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=3]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=4]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=5]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=6]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=7]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=8]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=9]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=10]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=11]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=12]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=13]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=14]
rftools:digit_block[intermediate=2,logic_facing=east_todown,value=15]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=0]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=1]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=2]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=3]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=4]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=5]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=6]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=7]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=8]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=9]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=10]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=11]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=12]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=13]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=14]
rftools:digit_block[intermediate=3,logic_facing=down_tonorth,value=15]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=0]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=1]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=2]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=3]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=4]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=5]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=6]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=7]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=8]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=9]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=10]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=11]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=12]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=13]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=14]
rftools:digit_block[intermediate=3,logic_facing=down_tosouth,value=15]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=0]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=1]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=2]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=3]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=4]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=5]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=6]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=7]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=8]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=9]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=10]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=11]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=12]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=13]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=14]
rftools:digit_block[intermediate=3,logic_facing=down_towest,value=15]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=0]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=1]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=2]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=3]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=4]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=5]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=6]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=7]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=8]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=9]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=10]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=11]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=12]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=13]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=14]
rftools:digit_block[intermediate=3,logic_facing=down_toeast,value=15]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=0]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=1]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=2]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=3]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=4]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=5]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=6]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=7]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=8]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=9]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=10]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=11]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=12]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=13]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=14]
rftools:digit_block[intermediate=3,logic_facing=up_tonorth,value=15]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=0]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=1]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=2]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=3]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=4]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=5]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=6]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=7]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=8]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=9]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=10]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=11]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=12]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=13]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=14]
rftools:digit_block[intermediate=3,logic_facing=up_tosouth,value=15]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=0]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=1]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=2]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=3]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=4]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=5]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=6]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=7]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=8]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=9]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=10]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=11]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=12]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=13]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=14]
rftools:digit_block[intermediate=3,logic_facing=up_towest,value=15]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=0]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=1]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=2]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=3]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=4]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=5]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=6]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=7]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=8]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=9]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=10]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=11]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=12]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=13]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=14]
rftools:digit_block[intermediate=3,logic_facing=up_toeast,value=15]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=0]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=1]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=2]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=3]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=4]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=5]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=6]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=7]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=8]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=9]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=10]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=11]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=12]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=13]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=14]
rftools:digit_block[intermediate=3,logic_facing=north_towest,value=15]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=0]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=1]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=2]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=3]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=4]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=5]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=6]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=7]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=8]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=9]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=10]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=11]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=12]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=13]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=14]
rftools:digit_block[intermediate=3,logic_facing=north_toeast,value=15]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=0]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=1]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=2]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=3]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=4]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=5]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=6]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=7]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=8]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=9]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=10]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=11]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=12]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=13]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=14]
rftools:digit_block[intermediate=3,logic_facing=north_toup,value=15]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=0]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=1]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=2]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=3]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=4]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=5]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=6]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=7]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=8]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=9]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=10]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=11]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=12]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=13]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=14]
rftools:digit_block[intermediate=3,logic_facing=north_todown,value=15]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=0]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=1]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=2]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=3]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=4]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=5]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=6]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=7]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=8]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=9]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=10]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=11]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=12]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=13]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=14]
rftools:digit_block[intermediate=3,logic_facing=south_towest,value=15]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=0]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=1]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=2]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=3]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=4]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=5]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=6]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=7]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=8]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=9]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=10]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=11]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=12]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=13]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=14]
rftools:digit_block[intermediate=3,logic_facing=south_toeast,value=15]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=0]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=1]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=2]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=3]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=4]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=5]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=6]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=7]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=8]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=9]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=10]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=11]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=12]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=13]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=14]
rftools:digit_block[intermediate=3,logic_facing=south_toup,value=15]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=0]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=1]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=2]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=3]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=4]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=5]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=6]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=7]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=8]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=9]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=10]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=11]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=12]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=13]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=14]
rftools:digit_block[intermediate=3,logic_facing=south_todown,value=15]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=0]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=1]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=2]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=3]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=4]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=5]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=6]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=7]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=8]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=9]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=10]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=11]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=12]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=13]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=14]
rftools:digit_block[intermediate=3,logic_facing=west_tonorth,value=15]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=0]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=1]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=2]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=3]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=4]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=5]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=6]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=7]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=8]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=9]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=10]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=11]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=12]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=13]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=14]
rftools:digit_block[intermediate=3,logic_facing=west_tosouth,value=15]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=0]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=1]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=2]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=3]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=4]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=5]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=6]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=7]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=8]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=9]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=10]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=11]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=12]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=13]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=14]
rftools:digit_block[intermediate=3,logic_facing=west_toup,value=15]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=0]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=1]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=2]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=3]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=4]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=5]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=6]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=7]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=8]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=9]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=10]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=11]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=12]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=13]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=14]
rftools:digit_block[intermediate=3,logic_facing=west_todown,value=15]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=0]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=1]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=2]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=3]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=4]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=5]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=6]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=7]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=8]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=9]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=10]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=11]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=12]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=13]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=14]
rftools:digit_block[intermediate=3,logic_facing=east_tonorth,value=15]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=0]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=1]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=2]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=3]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=4]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=5]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=6]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=7]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=8]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=9]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=10]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=11]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=12]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=13]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=14]
rftools:digit_block[intermediate=3,logic_facing=east_tosouth,value=15]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=0]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=1]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=2]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=3]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=4]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=5]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=6]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=7]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=8]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=9]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=10]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=11]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=12]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=13]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=14]
rftools:digit_block[intermediate=3,logic_facing=east_toup,value=15]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=0]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=1]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=2]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=3]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=4]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=5]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=6]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=7]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=8]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=9]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=10]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=11]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=12]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=13]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=14]
rftools:digit_block[intermediate=3,logic_facing=east_todown,value=15]
rftools:wire_block[intermediate=0,logic_facing=down_tonorth]
rftools:wire_block[intermediate=0,logic_facing=down_tosouth]
rftools:wire_block[intermediate=0,logic_facing=down_towest]
rftools:wire_block[intermediate=0,logic_facing=down_toeast]
rftools:wire_block[intermediate=0,logic_facing=up_tonorth]
rftools:wire_block[intermediate=0,logic_facing=up_tosouth]
rftools:wire_block[intermediate=0,logic_facing=up_towest]
rftools:wire_block[intermediate=0,logic_facing=up_toeast]
rftools:wire_block[intermediate=0,logic_facing=north_towest]
rftools:wire_block[intermediate=0,logic_facing=north_toeast]
rftools:wire_block[intermediate=0,logic_facing=north_toup]
rftools:wire_block[intermediate=0,logic_facing=north_todown]
rftools:wire_block[intermediate=0,logic_facing=south_towest]
rftools:wire_block[intermediate=0,logic_facing=south_toeast]
rftools:wire_block[intermediate=0,logic_facing=south_toup]
rftools:wire_block[intermediate=0,logic_facing=south_todown]
rftools:wire_block[intermediate=0,logic_facing=west_tonorth]
rftools:wire_block[intermediate=0,logic_facing=west_tosouth]
rftools:wire_block[intermediate=0,logic_facing=west_toup]
rftools:wire_block[intermediate=0,logic_facing=west_todown]
rftools:wire_block[intermediate=0,logic_facing=east_tonorth]
rftools:wire_block[intermediate=0,logic_facing=east_tosouth]
rftools:wire_block[intermediate=0,logic_facing=east_toup]
rftools:wire_block[intermediate=0,logic_facing=east_todown]
rftools:wire_block[intermediate=1,logic_facing=down_tonorth]
rftools:wire_block[intermediate=1,logic_facing=down_tosouth]
rftools:wire_block[intermediate=1,logic_facing=down_towest]
rftools:wire_block[intermediate=1,logic_facing=down_toeast]
rftools:wire_block[intermediate=1,logic_facing=up_tonorth]
rftools:wire_block[intermediate=1,logic_facing=up_tosouth]
rftools:wire_block[intermediate=1,logic_facing=up_towest]
rftools:wire_block[intermediate=1,logic_facing=up_toeast]
rftools:wire_block[intermediate=1,logic_facing=north_towest]
rftools:wire_block[intermediate=1,logic_facing=north_toeast]
rftools:wire_block[intermediate=1,logic_facing=north_toup]
rftools:wire_block[intermediate=1,logic_facing=north_todown]
rftools:wire_block[intermediate=1,logic_facing=south_towest]
rftools:wire_block[intermediate=1,logic_facing=south_toeast]
rftools:wire_block[intermediate=1,logic_facing=south_toup]
rftools:wire_block[intermediate=1,logic_facing=south_todown]
rftools:wire_block[intermediate=1,logic_facing=west_tonorth]
rftools:wire_block[intermediate=1,logic_facing=west_tosouth]
rftools:wire_block[intermediate=1,logic_facing=west_toup]
rftools:wire_block[intermediate=1,logic_facing=west_todown]
rftools:wire_block[intermediate=1,logic_facing=east_tonorth]
rftools:wire_block[intermediate=1,logic_facing=east_tosouth]
rftools:wire_block[intermediate=1,logic_facing=east_toup]
rftools:wire_block[intermediate=1,logic_facing=east_todown]
rftools:wire_block[intermediate=2,logic_facing=down_tonorth]
rftools:wire_block[intermediate=2,logic_facing=down_tosouth]
rftools:wire_block[intermediate=2,logic_facing=down_towest]
rftools:wire_block[intermediate=2,logic_facing=down_toeast]
rftools:wire_block[intermediate=2,logic_facing=up_tonorth]
rftools:wire_block[intermediate=2,logic_facing=up_tosouth]
rftools:wire_block[intermediate=2,logic_facing=up_towest]
rftools:wire_block[intermediate=2,logic_facing=up_toeast]
rftools:wire_block[intermediate=2,logic_facing=north_towest]
rftools:wire_block[intermediate=2,logic_facing=north_toeast]
rftools:wire_block[intermediate=2,logic_facing=north_toup]
rftools:wire_block[intermediate=2,logic_facing=north_todown]
rftools:wire_block[intermediate=2,logic_facing=south_towest]
rftools:wire_block[intermediate=2,logic_facing=south_toeast]
rftools:wire_block[intermediate=2,logic_facing=south_toup]
rftools:wire_block[intermediate=2,logic_facing=south_todown]
rftools:wire_block[intermediate=2,logic_facing=west_tonorth]
rftools:wire_block[intermediate=2,logic_facing=west_tosouth]
rftools:wire_block[intermediate=2,logic_facing=west_toup]
rftools:wire_block[intermediate=2,logic_facing=west_todown]
rftools:wire_block[intermediate=2,logic_facing=east_tonorth]
rftools:wire_block[intermediate=2,logic_facing=east_tosouth]
rftools:wire_block[intermediate=2,logic_facing=east_toup]
rftools:wire_block[intermediate=2,logic_facing=east_todown]
rftools:wire_block[intermediate=3,logic_facing=down_tonorth]
rftools:wire_block[intermediate=3,logic_facing=down_tosouth]
rftools:wire_block[intermediate=3,logic_facing=down_towest]
rftools:wire_block[intermediate=3,logic_facing=down_toeast]
rftools:wire_block[intermediate=3,logic_facing=up_tonorth]
rftools:wire_block[intermediate=3,logic_facing=up_tosouth]
rftools:wire_block[intermediate=3,logic_facing=up_towest]
rftools:wire_block[intermediate=3,logic_facing=up_toeast]
rftools:wire_block[intermediate=3,logic_facing=north_towest]
rftools:wire_block[intermediate=3,logic_facing=north_toeast]
rftools:wire_block[intermediate=3,logic_facing=north_toup]
rftools:wire_block[intermediate=3,logic_facing=north_todown]
rftools:wire_block[intermediate=3,logic_facing=south_towest]
rftools:wire_block[intermediate=3,logic_facing=south_toeast]
rftools:wire_block[intermediate=3,logic_facing=south_toup]
rftools:wire_block[intermediate=3,logic_facing=south_todown]
rftools:wire_block[intermediate=3,logic_facing=west_tonorth]
rftools:wire_block[intermediate=3,logic_facing=west_tosouth]
rftools:wire_block[intermediate=3,logic_facing=west_toup]
rftools:wire_block[intermediate=3,logic_facing=west_todown]
rftools:wire_block[intermediate=3,logic_facing=east_tonorth]
rftools:wire_block[intermediate=3,logic_facing=east_tosouth]
rftools:wire_block[intermediate=3,logic_facing=east_toup]
rftools:wire_block[intermediate=3,logic_facing=east_todown]
rftools:timer_block[intermediate=0,logic_facing=down_tonorth]
rftools:timer_block[intermediate=0,logic_facing=down_tosouth]
rftools:timer_block[intermediate=0,logic_facing=down_towest]
rftools:timer_block[intermediate=0,logic_facing=down_toeast]
rftools:timer_block[intermediate=0,logic_facing=up_tonorth]
rftools:timer_block[intermediate=0,logic_facing=up_tosouth]
rftools:timer_block[intermediate=0,logic_facing=up_towest]
rftools:timer_block[intermediate=0,logic_facing=up_toeast]
rftools:timer_block[intermediate=0,logic_facing=north_towest]
rftools:timer_block[intermediate=0,logic_facing=north_toeast]
rftools:timer_block[intermediate=0,logic_facing=north_toup]
rftools:timer_block[intermediate=0,logic_facing=north_todown]
rftools:timer_block[intermediate=0,logic_facing=south_towest]
rftools:timer_block[intermediate=0,logic_facing=south_toeast]
rftools:timer_block[intermediate=0,logic_facing=south_toup]
rftools:timer_block[intermediate=0,logic_facing=south_todown]
rftools:timer_block[intermediate=0,logic_facing=west_tonorth]
rftools:timer_block[intermediate=0,logic_facing=west_tosouth]
rftools:timer_block[intermediate=0,logic_facing=west_toup]
rftools:timer_block[intermediate=0,logic_facing=west_todown]
rftools:timer_block[intermediate=0,logic_facing=east_tonorth]
rftools:timer_block[intermediate=0,logic_facing=east_tosouth]
rftools:timer_block[intermediate=0,logic_facing=east_toup]
rftools:timer_block[intermediate=0,logic_facing=east_todown]
rftools:timer_block[intermediate=1,logic_facing=down_tonorth]
rftools:timer_block[intermediate=1,logic_facing=down_tosouth]
rftools:timer_block[intermediate=1,logic_facing=down_towest]
rftools:timer_block[intermediate=1,logic_facing=down_toeast]
rftools:timer_block[intermediate=1,logic_facing=up_tonorth]
rftools:timer_block[intermediate=1,logic_facing=up_tosouth]
rftools:timer_block[intermediate=1,logic_facing=up_towest]
rftools:timer_block[intermediate=1,logic_facing=up_toeast]
rftools:timer_block[intermediate=1,logic_facing=north_towest]
rftools:timer_block[intermediate=1,logic_facing=north_toeast]
rftools:timer_block[intermediate=1,logic_facing=north_toup]
rftools:timer_block[intermediate=1,logic_facing=north_todown]
rftools:timer_block[intermediate=1,logic_facing=south_towest]
rftools:timer_block[intermediate=1,logic_facing=south_toeast]
rftools:timer_block[intermediate=1,logic_facing=south_toup]
rftools:timer_block[intermediate=1,logic_facing=south_todown]
rftools:timer_block[intermediate=1,logic_facing=west_tonorth]
rftools:timer_block[intermediate=1,logic_facing=west_tosouth]
rftools:timer_block[intermediate=1,logic_facing=west_toup]
rftools:timer_block[intermediate=1,logic_facing=west_todown]
rftools:timer_block[intermediate=1,logic_facing=east_tonorth]
rftools:timer_block[intermediate=1,logic_facing=east_tosouth]
rftools:timer_block[intermediate=1,logic_facing=east_toup]
rftools:timer_block[intermediate=1,logic_facing=east_todown]
rftools:timer_block[intermediate=2,logic_facing=down_tonorth]
rftools:timer_block[intermediate=2,logic_facing=down_tosouth]
rftools:timer_block[intermediate=2,logic_facing=down_towest]
rftools:timer_block[intermediate=2,logic_facing=down_toeast]
rftools:timer_block[intermediate=2,logic_facing=up_tonorth]
rftools:timer_block[intermediate=2,logic_facing=up_tosouth]
rftools:timer_block[intermediate=2,logic_facing=up_towest]
rftools:timer_block[intermediate=2,logic_facing=up_toeast]
rftools:timer_block[intermediate=2,logic_facing=north_towest]
rftools:timer_block[intermediate=2,logic_facing=north_toeast]
rftools:timer_block[intermediate=2,logic_facing=north_toup]
rftools:timer_block[intermediate=2,logic_facing=north_todown]
rftools:timer_block[intermediate=2,logic_facing=south_towest]
rftools:timer_block[intermediate=2,logic_facing=south_toeast]
rftools:timer_block[intermediate=2,logic_facing=south_toup]
rftools:timer_block[intermediate=2,logic_facing=south_todown]
rftools:timer_block[intermediate=2,logic_facing=west_tonorth]
rftools:timer_block[intermediate=2,logic_facing=west_tosouth]
rftools:timer_block[intermediate=2,logic_facing=west_toup]
rftools:timer_block[intermediate=2,logic_facing=west_todown]
rftools:timer_block[intermediate=2,logic_facing=east_tonorth]
rftools:timer_block[intermediate=2,logic_facing=east_tosouth]
rftools:timer_block[intermediate=2,logic_facing=east_toup]
rftools:timer_block[intermediate=2,logic_facing=east_todown]
rftools:timer_block[intermediate=3,logic_facing=down_tonorth]
rftools:timer_block[intermediate=3,logic_facing=down_tosouth]
rftools:timer_block[intermediate=3,logic_facing=down_towest]
rftools:timer_block[intermediate=3,logic_facing=down_toeast]
rftools:timer_block[intermediate=3,logic_facing=up_tonorth]
rftools:timer_block[intermediate=3,logic_facing=up_tosouth]
rftools:timer_block[intermediate=3,logic_facing=up_towest]
rftools:timer_block[intermediate=3,logic_facing=up_toeast]
rftools:timer_block[intermediate=3,logic_facing=north_towest]
rftools:timer_block[intermediate=3,logic_facing=north_toeast]
rftools:timer_block[intermediate=3,logic_facing=north_toup]
rftools:timer_block[intermediate=3,logic_facing=north_todown]
rftools:timer_block[intermediate=3,logic_facing=south_towest]
rftools:timer_block[intermediate=3,logic_facing=south_toeast]
rftools:timer_block[intermediate=3,logic_facing=south_toup]
rftools:timer_block[intermediate=3,logic_facing=south_todown]
rftools:timer_block[intermediate=3,logic_facing=west_tonorth]
rftools:timer_block[intermediate=3,logic_facing=west_tosouth]
rftools:timer_block[intermediate=3,logic_facing=west_toup]
rftools:timer_block[intermediate=3,logic_facing=west_todown]
rftools:timer_block[intermediate=3,logic_facing=east_tonorth]
rftools:timer_block[intermediate=3,logic_facing=east_tosouth]
rftools:timer_block[intermediate=3,logic_facing=east_toup]
rftools:timer_block[intermediate=3,logic_facing=east_todown]
rftools:machine_infuser[facing=down]
rftools:machine_infuser[facing=up]
rftools:machine_infuser[facing=north]
rftools:machine_infuser[facing=south]
rftools:machine_infuser[facing=west]
rftools:machine_infuser[facing=east]
rftools:space_chamber
rftools:space_chamber_controller
rftools:support_block[status=0]
rftools:support_block[status=1]
rftools:support_block[status=2]
rftools:builder[facing=north]
rftools:builder[facing=south]
rftools:builder[facing=west]
rftools:builder[facing=east]
rftools:composer[facing=down]
rftools:composer[facing=up]
rftools:composer[facing=north]
rftools:composer[facing=south]
rftools:composer[facing=west]
rftools:composer[facing=east]
rftools:locator[facing=down]
rftools:locator[facing=up]
rftools:locator[facing=north]
rftools:locator[facing=south]
rftools:locator[facing=west]
rftools:locator[facing=east]
rftools:projector[facing=north]
rftools:projector[facing=south]
rftools:projector[facing=west]
rftools:projector[facing=east]
rftools:scanner[facing=down]
rftools:scanner[facing=up]
rftools:scanner[facing=north]
rftools:scanner[facing=south]
rftools:scanner[facing=west]
rftools:scanner[facing=east]
rftools:remote_scanner[facing=down]
rftools:remote_scanner[facing=up]
rftools:remote_scanner[facing=north]
rftools:remote_scanner[facing=south]
rftools:remote_scanner[facing=west]
rftools:remote_scanner[facing=east]
rftools:powercell[down=none,east=none,north=none,south=none,up=none,west=none]
rftools:powercell[down=none,east=none,north=none,south=none,up=none,west=input]
rftools:powercell[down=none,east=none,north=none,south=none,up=none,west=output]
rftools:powercell[down=none,east=none,north=none,south=none,up=input,west=none]
rftools:powercell[down=none,east=none,north=none,south=none,up=input,west=input]
rftools:powercell[down=none,east=none,north=none,south=none,up=input,west=output]
rftools:powercell[down=none,east=none,north=none,south=none,up=output,west=none]
rftools:powercell[down=none,east=none,north=none,south=none,up=output,west=input]
rftools:powercell[down=none,east=none,north=none,south=none,up=output,west=output]
rftools:powercell[down=none,east=none,north=none,south=input,up=none,west=none]
rftools:powercell[down=none,east=none,north=none,south=input,up=none,west=input]
rftools:powercell[down=none,east=none,north=none,south=input,up=none,west=output]
rftools:powercell[down=none,east=none,north=none,south=input,up=input,west=none]
rftools:powercell[down=none,east=none,north=none,south=input,up=input,west=input]
rftools:powercell[down=none,east=none,north=none,south=input,up=input,west=output]
rftools:powercell[down=none,east=none,north=none,south=input,up=output,west=none]
rftools:powercell[down=none,east=none,north=none,south=input,up=output,west=input]
rftools:powercell[down=none,east=none,north=none,south=input,up=output,west=output]
rftools:powercell[down=none,east=none,north=none,south=output,up=none,west=none]
rftools:powercell[down=none,east=none,north=none,south=output,up=none,west=input]
rftools:powercell[down=none,east=none,north=none,south=output,up=none,west=output]
rftools:powercell[down=none,east=none,north=none,south=output,up=input,west=none]
rftools:powercell[down=none,east=none,north=none,south=output,up=input,west=input]
rftools:powercell[down=none,east=none,north=none,south=output,up=input,west=output]
rftools:powercell[down=none,east=none,north=none,south=output,up=output,west=none]
rftools:powercell[down=none,east=none,north=none,south=output,up=output,west=input]
rftools:powercell[down=none,east=none,north=none,south=output,up=output,west=output]
rftools:powercell[down=none,east=none,north=input,south=none,up=none,west=none]
rftools:powercell[down=none,east=none,north=input,south=none,up=none,west=input]
rftools:powercell[down=none,east=none,north=input,south=none,up=none,west=output]
rftools:powercell[down=none,east=none,north=input,south=none,up=input,west=none]
rftools:powercell[down=none,east=none,north=input,south=none,up=input,west=input]
rftools:powercell[down=none,east=none,north=input,south=none,up=input,west=output]
rftools:powercell[down=none,east=none,north=input,south=none,up=output,west=none]
rftools:powercell[down=none,east=none,north=input,south=none,up=output,west=input]
rftools:powercell[down=none,east=none,north=input,south=none,up=output,west=output]
rftools:powercell[down=none,east=none,north=input,south=input,up=none,west=none]
rftools:powercell[down=none,east=none,north=input,south=input,up=none,west=input]
rftools:powercell[down=none,east=none,north=input,south=input,up=none,west=output]
rftools:powercell[down=none,east=none,north=input,south=input,up=input,west=none]
rftools:powercell[down=none,east=none,north=input,south=input,up=input,west=input]
rftools:powercell[down=none,east=none,north=input,south=input,up=input,west=output]
rftools:powercell[down=none,east=none,north=input,south=input,up=output,west=none]
rftools:powercell[down=none,east=none,north=input,south=input,up=output,west=input]
rftools:powercell[down=none,east=none,north=input,south=input,up=output,west=output]
rftools:powercell[down=none,east=none,north=input,south=output,up=none,west=none]
rftools:powercell[down=none,east=none,north=input,south=output,up=none,west=input]
rftools:powercell[down=none,east=none,north=input,south=output,up=none,west=output]
rftools:powercell[down=none,east=none,north=input,south=output,up=input,west=none]
rftools:powercell[down=none,east=none,north=input,south=output,up=input,west=input]
rftools:powercell[down=none,east=none,north=input,south=output,up=input,west=output]
rftools:powercell[down=none,east=none,north=input,south=output,up=output,west=none]
rftools:powercell[down=none,east=none,north=input,south=output,up=output,west=input]
rftools:powercell[down=none,east=none,north=input,south=output,up=output,west=output]
rftools:powercell[down=none,east=none,north=output,south=none,up=none,west=none]
rftools:powercell[down=none,east=none,north=output,south=none,up=none,west=input]
rftools:powercell[down=none,east=none,north=output,south=none,up=none,west=output]
rftools:powercell[down=none,east=none,north=output,south=none,up=input,west=none]
rftools:powercell[down=none,east=none,north=output,south=none,up=input,west=input]
rftools:powercell[down=none,east=none,north=output,south=none,up=input,west=output]
rftools:powercell[down=none,east=none,north=output,south=none,up=output,west=none]
rftools:powercell[down=none,east=none,north=output,south=none,up=output,west=input]
rftools:powercell[down=none,east=none,north=output,south=none,up=output,west=output]
rftools:powercell[down=none,east=none,north=output,south=input,up=none,west=none]
rftools:powercell[down=none,east=none,north=output,south=input,up=none,west=input]
rftools:powercell[down=none,east=none,north=output,south=input,up=none,west=output]
rftools:powercell[down=none,east=none,north=output,south=input,up=input,west=none]
rftools:powercell[down=none,east=none,north=output,south=input,up=input,west=input]
rftools:powercell[down=none,east=none,north=output,south=input,up=input,west=output]
rftools:powercell[down=none,east=none,north=output,south=input,up=output,west=none]
rftools:powercell[down=none,east=none,north=output,south=input,up=output,west=input]
rftools:powercell[down=none,east=none,north=output,south=input,up=output,west=output]
rftools:powercell[down=none,east=none,north=output,south=output,up=none,west=none]
rftools:powercell[down=none,east=none,north=output,south=output,up=none,west=input]
rftools:powercell[down=none,east=none,north=output,south=output,up=none,west=output]
rftools:powercell[down=none,east=none,north=output,south=output,up=input,west=none]
rftools:powercell[down=none,east=none,north=output,south=output,up=input,west=input]
rftools:powercell[down=none,east=none,north=output,south=output,up=input,west=output]
rftools:powercell[down=none,east=none,north=output,south=output,up=output,west=none]
rftools:powercell[down=none,east=none,north=output,south=output,up=output,west=input]
rftools:powercell[down=none,east=none,north=output,south=output,up=output,west=output]
rftools:powercell[down=none,east=input,north=none,south=none,up=none,west=none]
rftools:powercell[down=none,east=input,north=none,south=none,up=none,west=input]
rftools:powercell[down=none,east=input,north=none,south=none,up=none,west=output]
rftools:powercell[down=none,east=input,north=none,south=none,up=input,west=none]
rftools:powercell[down=none,east=input,north=none,south=none,up=input,west=input]
rftools:powercell[down=none,east=input,north=none,south=none,up=input,west=output]
rftools:powercell[down=none,east=input,north=none,south=none,up=output,west=none]
rftools:powercell[down=none,east=input,north=none,south=none,up=output,west=input]
rftools:powercell[down=none,east=input,north=none,south=none,up=output,west=output]
rftools:powercell[down=none,east=input,north=none,south=input,up=none,west=none]
rftools:powercell[down=none,east=input,north=none,south=input,up=none,west=input]
rftools:powercell[down=none,east=input,north=none,south=input,up=none,west=output]
rftools:powercell[down=none,east=input,north=none,south=input,up=input,west=none]
rftools:powercell[down=none,east=input,north=none,south=input,up=input,west=input]
rftools:powercell[down=none,east=input,north=none,south=input,up=input,west=output]
rftools:powercell[down=none,east=input,north=none,south=input,up=output,west=none]
rftools:powercell[down=none,east=input,north=none,south=input,up=output,west=input]
rftools:powercell[down=none,east=input,north=none,south=input,up=output,west=output]
rftools:powercell[down=none,east=input,north=none,south=output,up=none,west=none]
rftools:powercell[down=none,east=input,north=none,south=output,up=none,west=input]
rftools:powercell[down=none,east=input,north=none,south=output,up=none,west=output]
rftools:powercell[down=none,east=input,north=none,south=output,up=input,west=none]
rftools:powercell[down=none,east=input,north=none,south=output,up=input,west=input]
rftools:powercell[down=none,east=input,north=none,south=output,up=input,west=output]
rftools:powercell[down=none,east=input,north=none,south=output,up=output,west=none]
rftools:powercell[down=none,east=input,north=none,south=output,up=output,west=input]
rftools:powercell[down=none,east=input,north=none,south=output,up=output,west=output]
rftools:powercell[down=none,east=input,north=input,south=none,up=none,west=none]
rftools:powercell[down=none,east=input,north=input,south=none,up=none,west=input]
rftools:powercell[down=none,east=input,north=input,south=none,up=none,west=output]
rftools:powercell[down=none,east=input,north=input,south=none,up=input,west=none]
rftools:powercell[down=none,east=input,north=input,south=none,up=input,west=input]
rftools:powercell[down=none,east=input,north=input,south=none,up=input,west=output]
rftools:powercell[down=none,east=input,north=input,south=none,up=output,west=none]
rftools:powercell[down=none,east=input,north=input,south=none,up=output,west=input]
rftools:powercell[down=none,east=input,north=input,south=none,up=output,west=output]
rftools:powercell[down=none,east=input,north=input,south=input,up=none,west=none]
rftools:powercell[down=none,east=input,north=input,south=input,up=none,west=input]
rftools:powercell[down=none,east=input,north=input,south=input,up=none,west=output]
rftools:powercell[down=none,east=input,north=input,south=input,up=input,west=none]
rftools:powercell[down=none,east=input,north=input,south=input,up=input,west=input]
rftools:powercell[down=none,east=input,north=input,south=input,up=input,west=output]
rftools:powercell[down=none,east=input,north=input,south=input,up=output,west=none]
rftools:powercell[down=none,east=input,north=input,south=input,up=output,west=input]
rftools:powercell[down=none,east=input,north=input,south=input,up=output,west=output]
rftools:powercell[down=none,east=input,north=input,south=output,up=none,west=none]
rftools:powercell[down=none,east=input,north=input,south=output,up=none,west=input]
rftools:powercell[down=none,east=input,north=input,south=output,up=none,west=output]
rftools:powercell[down=none,east=input,north=input,south=output,up=input,west=none]
rftools:powercell[down=none,east=input,north=input,south=output,up=input,west=input]
rftools:powercell[down=none,east=input,north=input,south=output,up=input,west=output]
rftools:powercell[down=none,east=input,north=input,south=output,up=output,west=none]
rftools:powercell[down=none,east=input,north=input,south=output,up=output,west=input]
rftools:powercell[down=none,east=input,north=input,south=output,up=output,west=output]
rftools:powercell[down=none,east=input,north=output,south=none,up=none,west=none]
rftools:powercell[down=none,east=input,north=output,south=none,up=none,west=input]
rftools:powercell[down=none,east=input,north=output,south=none,up=none,west=output]
rftools:powercell[down=none,east=input,north=output,south=none,up=input,west=none]
rftools:powercell[down=none,east=input,north=output,south=none,up=input,west=input]
rftools:powercell[down=none,east=input,north=output,south=none,up=input,west=output]
rftools:powercell[down=none,east=input,north=output,south=none,up=output,west=none]
rftools:powercell[down=none,east=input,north=output,south=none,up=output,west=input]
rftools:powercell[down=none,east=input,north=output,south=none,up=output,west=output]
rftools:powercell[down=none,east=input,north=output,south=input,up=none,west=none]
rftools:powercell[down=none,east=input,north=output,south=input,up=none,west=input]
rftools:powercell[down=none,east=input,north=output,south=input,up=none,west=output]
rftools:powercell[down=none,east=input,north=output,south=input,up=input,west=none]
rftools:powercell[down=none,east=input,north=output,south=input,up=input,west=input]
rftools:powercell[down=none,east=input,north=output,south=input,up=input,west=output]
rftools:powercell[down=none,east=input,north=output,south=input,up=output,west=none]
rftools:powercell[down=none,east=input,north=output,south=input,up=output,west=input]
rftools:powercell[down=none,east=input,north=output,south=input,up=output,west=output]
rftools:powercell[down=none,east=input,north=output,south=output,up=none,west=none]
rftools:powercell[down=none,east=input,north=output,south=output,up=none,west=input]
rftools:powercell[down=none,east=input,north=output,south=output,up=none,west=output]
rftools:powercell[down=none,east=input,north=output,south=output,up=input,west=none]
rftools:powercell[down=none,east=input,north=output,south=output,up=input,west=input]
rftools:powercell[down=none,east=input,north=output,south=output,up=input,west=output]
rftools:powercell[down=none,east=input,north=output,south=output,up=output,west=none]
rftools:powercell[down=none,east=input,north=output,south=output,up=output,west=input]
rftools:powercell[down=none,east=input,north=output,south=output,up=output,west=output]
rftools:powercell[down=none,east=output,north=none,south=none,up=none,west=none]
rftools:powercell[down=none,east=output,north=none,south=none,up=none,west=input]
rftools:powercell[down=none,east=output,north=none,south=none,up=none,west=output]
rftools:powercell[down=none,east=output,north=none,south=none,up=input,west=none]
rftools:powercell[down=none,east=output,north=none,south=none,up=input,west=input]
rftools:powercell[down=none,east=output,north=none,south=none,up=input,west=output]
rftools:powercell[down=none,east=output,north=none,south=none,up=output,west=none]
rftools:powercell[down=none,east=output,north=none,south=none,up=output,west=input]
rftools:powercell[down=none,east=output,north=none,south=none,up=output,west=output]
rftools:powercell[down=none,east=output,north=none,south=input,up=none,west=none]
rftools:powercell[down=none,east=output,north=none,south=input,up=none,west=input]
rftools:powercell[down=none,east=output,north=none,south=input,up=none,west=output]
rftools:powercell[down=none,east=output,north=none,south=input,up=input,west=none]
rftools:powercell[down=none,east=output,north=none,south=input,up=input,west=input]
rftools:powercell[down=none,east=output,north=none,south=input,up=input,west=output]
rftools:powercell[down=none,east=output,north=none,south=input,up=output,west=none]
rftools:powercell[down=none,east=output,north=none,south=input,up=output,west=input]
rftools:powercell[down=none,east=output,north=none,south=input,up=output,west=output]
rftools:powercell[down=none,east=output,north=none,south=output,up=none,west=none]
rftools:powercell[down=none,east=output,north=none,south=output,up=none,west=input]
rftools:powercell[down=none,east=output,north=none,south=output,up=none,west=output]
rftools:powercell[down=none,east=output,north=none,south=output,up=input,west=none]
rftools:powercell[down=none,east=output,north=none,south=output,up=input,west=input]
rftools:powercell[down=none,east=output,north=none,south=output,up=input,west=output]
rftools:powercell[down=none,east=output,north=none,south=output,up=output,west=none]
rftools:powercell[down=none,east=output,north=none,south=output,up=output,west=input]
rftools:powercell[down=none,east=output,north=none,south=output,up=output,west=output]
rftools:powercell[down=none,east=output,north=input,south=none,up=none,west=none]
rftools:powercell[down=none,east=output,north=input,south=none,up=none,west=input]
rftools:powercell[down=none,east=output,north=input,south=none,up=none,west=output]
rftools:powercell[down=none,east=output,north=input,south=none,up=input,west=none]
rftools:powercell[down=none,east=output,north=input,south=none,up=input,west=input]
rftools:powercell[down=none,east=output,north=input,south=none,up=input,west=output]
rftools:powercell[down=none,east=output,north=input,south=none,up=output,west=none]
rftools:powercell[down=none,east=output,north=input,south=none,up=output,west=input]
rftools:powercell[down=none,east=output,north=input,south=none,up=output,west=output]
rftools:powercell[down=none,east=output,north=input,south=input,up=none,west=none]
rftools:powercell[down=none,east=output,north=input,south=input,up=none,west=input]
rftools:powercell[down=none,east=output,north=input,south=input,up=none,west=output]
rftools:powercell[down=none,east=output,north=input,south=input,up=input,west=none]
rftools:powercell[down=none,east=output,north=input,south=input,up=input,west=input]
rftools:powercell[down=none,east=output,north=input,south=input,up=input,west=output]
rftools:powercell[down=none,east=output,north=input,south=input,up=output,west=none]
rftools:powercell[down=none,east=output,north=input,south=input,up=output,west=input]
rftools:powercell[down=none,east=output,north=input,south=input,up=output,west=output]
rftools:powercell[down=none,east=output,north=input,south=output,up=none,west=none]
rftools:powercell[down=none,east=output,north=input,south=output,up=none,west=input]
rftools:powercell[down=none,east=output,north=input,south=output,up=none,west=output]
rftools:powercell[down=none,east=output,north=input,south=output,up=input,west=none]
rftools:powercell[down=none,east=output,north=input,south=output,up=input,west=input]
rftools:powercell[down=none,east=output,north=input,south=output,up=input,west=output]
rftools:powercell[down=none,east=output,north=input,south=output,up=output,west=none]
rftools:powercell[down=none,east=output,north=input,south=output,up=output,west=input]
rftools:powercell[down=none,east=output,north=input,south=output,up=output,west=output]
rftools:powercell[down=none,east=output,north=output,south=none,up=none,west=none]
rftools:powercell[down=none,east=output,north=output,south=none,up=none,west=input]
rftools:powercell[down=none,east=output,north=output,south=none,up=none,west=output]
rftools:powercell[down=none,east=output,north=output,south=none,up=input,west=none]
rftools:powercell[down=none,east=output,north=output,south=none,up=input,west=input]
rftools:powercell[down=none,east=output,north=output,south=none,up=input,west=output]
rftools:powercell[down=none,east=output,north=output,south=none,up=output,west=none]
rftools:powercell[down=none,east=output,north=output,south=none,up=output,west=input]
rftools:powercell[down=none,east=output,north=output,south=none,up=output,west=output]
rftools:powercell[down=none,east=output,north=output,south=input,up=none,west=none]
rftools:powercell[down=none,east=output,north=output,south=input,up=none,west=input]
rftools:powercell[down=none,east=output,north=output,south=input,up=none,west=output]
rftools:powercell[down=none,east=output,north=output,south=input,up=input,west=none]
rftools:powercell[down=none,east=output,north=output,south=input,up=input,west=input]
rftools:powercell[down=none,east=output,north=output,south=input,up=input,west=output]
rftools:powercell[down=none,east=output,north=output,south=input,up=output,west=none]
rftools:powercell[down=none,east=output,north=output,south=input,up=output,west=input]
rftools:powercell[down=none,east=output,north=output,south=input,up=output,west=output]
rftools:powercell[down=none,east=output,north=output,south=output,up=none,west=none]
rftools:powercell[down=none,east=output,north=output,south=output,up=none,west=input]
rftools:powercell[down=none,east=output,north=output,south=output,up=none,west=output]
rftools:powercell[down=none,east=output,north=output,south=output,up=input,west=none]
rftools:powercell[down=none,east=output,north=output,south=output,up=input,west=input]
rftools:powercell[down=none,east=output,north=output,south=output,up=input,west=output]
rftools:powercell[down=none,east=output,north=output,south=output,up=output,west=none]
rftools:powercell[down=none,east=output,north=output,south=output,up=output,west=input]
rftools:powercell[down=none,east=output,north=output,south=output,up=output,west=output]
rftools:powercell[down=input,east=none,north=none,south=none,up=none,west=none]
rftools:powercell[down=input,east=none,north=none,south=none,up=none,west=input]
rftools:powercell[down=input,east=none,north=none,south=none,up=none,west=output]
rftools:powercell[down=input,east=none,north=none,south=none,up=input,west=none]
rftools:powercell[down=input,east=none,north=none,south=none,up=input,west=input]
rftools:powercell[down=input,east=none,north=none,south=none,up=input,west=output]
rftools:powercell[down=input,east=none,north=none,south=none,up=output,west=none]
rftools:powercell[down=input,east=none,north=none,south=none,up=output,west=input]
rftools:powercell[down=input,east=none,north=none,south=none,up=output,west=output]
rftools:powercell[down=input,east=none,north=none,south=input,up=none,west=none]
rftools:powercell[down=input,east=none,north=none,south=input,up=none,west=input]
rftools:powercell[down=input,east=none,north=none,south=input,up=none,west=output]
rftools:powercell[down=input,east=none,north=none,south=input,up=input,west=none]
rftools:powercell[down=input,east=none,north=none,south=input,up=input,west=input]
rftools:powercell[down=input,east=none,north=none,south=input,up=input,west=output]
rftools:powercell[down=input,east=none,north=none,south=input,up=output,west=none]
rftools:powercell[down=input,east=none,north=none,south=input,up=output,west=input]
rftools:powercell[down=input,east=none,north=none,south=input,up=output,west=output]
rftools:powercell[down=input,east=none,north=none,south=output,up=none,west=none]
rftools:powercell[down=input,east=none,north=none,south=output,up=none,west=input]
rftools:powercell[down=input,east=none,north=none,south=output,up=none,west=output]
rftools:powercell[down=input,east=none,north=none,south=output,up=input,west=none]
rftools:powercell[down=input,east=none,north=none,south=output,up=input,west=input]
rftools:powercell[down=input,east=none,north=none,south=output,up=input,west=output]
rftools:powercell[down=input,east=none,north=none,south=output,up=output,west=none]
rftools:powercell[down=input,east=none,north=none,south=output,up=output,west=input]
rftools:powercell[down=input,east=none,north=none,south=output,up=output,west=output]
rftools:powercell[down=input,east=none,north=input,south=none,up=none,west=none]
rftools:powercell[down=input,east=none,north=input,south=none,up=none,west=input]
rftools:powercell[down=input,east=none,north=input,south=none,up=none,west=output]
rftools:powercell[down=input,east=none,north=input,south=none,up=input,west=none]
rftools:powercell[down=input,east=none,north=input,south=none,up=input,west=input]
rftools:powercell[down=input,east=none,north=input,south=none,up=input,west=output]
rftools:powercell[down=input,east=none,north=input,south=none,up=output,west=none]
rftools:powercell[down=input,east=none,north=input,south=none,up=output,west=input]
rftools:powercell[down=input,east=none,north=input,south=none,up=output,west=output]
rftools:powercell[down=input,east=none,north=input,south=input,up=none,west=none]
rftools:powercell[down=input,east=none,north=input,south=input,up=none,west=input]
rftools:powercell[down=input,east=none,north=input,south=input,up=none,west=output]
rftools:powercell[down=input,east=none,north=input,south=input,up=input,west=none]
rftools:powercell[down=input,east=none,north=input,south=input,up=input,west=input]
rftools:powercell[down=input,east=none,north=input,south=input,up=input,west=output]
rftools:powercell[down=input,east=none,north=input,south=input,up=output,west=none]
rftools:powercell[down=input,east=none,north=input,south=input,up=output,west=input]
rftools:powercell[down=input,east=none,north=input,south=input,up=output,west=output]
rftools:powercell[down=input,east=none,north=input,south=output,up=none,west=none]
rftools:powercell[down=input,east=none,north=input,south=output,up=none,west=input]
rftools:powercell[down=input,east=none,north=input,south=output,up=none,west=output]
rftools:powercell[down=input,east=none,north=input,south=output,up=input,west=none]
rftools:powercell[down=input,east=none,north=input,south=output,up=input,west=input]
rftools:powercell[down=input,east=none,north=input,south=output,up=input,west=output]
rftools:powercell[down=input,east=none,north=input,south=output,up=output,west=none]
rftools:powercell[down=input,east=none,north=input,south=output,up=output,west=input]
rftools:powercell[down=input,east=none,north=input,south=output,up=output,west=output]
rftools:powercell[down=input,east=none,north=output,south=none,up=none,west=none]
rftools:powercell[down=input,east=none,north=output,south=none,up=none,west=input]
rftools:powercell[down=input,east=none,north=output,south=none,up=none,west=output]
rftools:powercell[down=input,east=none,north=output,south=none,up=input,west=none]
rftools:powercell[down=input,east=none,north=output,south=none,up=input,west=input]
rftools:powercell[down=input,east=none,north=output,south=none,up=input,west=output]
rftools:powercell[down=input,east=none,north=output,south=none,up=output,west=none]
rftools:powercell[down=input,east=none,north=output,south=none,up=output,west=input]
rftools:powercell[down=input,east=none,north=output,south=none,up=output,west=output]
rftools:powercell[down=input,east=none,north=output,south=input,up=none,west=none]
rftools:powercell[down=input,east=none,north=output,south=input,up=none,west=input]
rftools:powercell[down=input,east=none,north=output,south=input,up=none,west=output]
rftools:powercell[down=input,east=none,north=output,south=input,up=input,west=none]
rftools:powercell[down=input,east=none,north=output,south=input,up=input,west=input]
rftools:powercell[down=input,east=none,north=output,south=input,up=input,west=output]
rftools:powercell[down=input,east=none,north=output,south=input,up=output,west=none]
rftools:powercell[down=input,east=none,north=output,south=input,up=output,west=input]
rftools:powercell[down=input,east=none,north=output,south=input,up=output,west=output]
rftools:powercell[down=input,east=none,north=output,south=output,up=none,west=none]
rftools:powercell[down=input,east=none,north=output,south=output,up=none,west=input]
rftools:powercell[down=input,east=none,north=output,south=output,up=none,west=output]
rftools:powercell[down=input,east=none,north=output,south=output,up=input,west=none]
rftools:powercell[down=input,east=none,north=output,south=output,up=input,west=input]
rftools:powercell[down=input,east=none,north=output,south=output,up=input,west=output]
rftools:powercell[down=input,east=none,north=output,south=output,up=output,west=none]
rftools:powercell[down=input,east=none,north=output,south=output,up=output,west=input]
rftools:powercell[down=input,east=none,north=output,south=output,up=output,west=output]
rftools:powercell[down=input,east=input,north=none,south=none,up=none,west=none]
rftools:powercell[down=input,east=input,north=none,south=none,up=none,west=input]
rftools:powercell[down=input,east=input,north=none,south=none,up=none,west=output]
rftools:powercell[down=input,east=input,north=none,south=none,up=input,west=none]
rftools:powercell[down=input,east=input,north=none,south=none,up=input,west=input]
rftools:powercell[down=input,east=input,north=none,south=none,up=input,west=output]
rftools:powercell[down=input,east=input,north=none,south=none,up=output,west=none]
rftools:powercell[down=input,east=input,north=none,south=none,up=output,west=input]
rftools:powercell[down=input,east=input,north=none,south=none,up=output,west=output]
rftools:powercell[down=input,east=input,north=none,south=input,up=none,west=none]
rftools:powercell[down=input,east=input,north=none,south=input,up=none,west=input]
rftools:powercell[down=input,east=input,north=none,south=input,up=none,west=output]
rftools:powercell[down=input,east=input,north=none,south=input,up=input,west=none]
rftools:powercell[down=input,east=input,north=none,south=input,up=input,west=input]
rftools:powercell[down=input,east=input,north=none,south=input,up=input,west=output]
rftools:powercell[down=input,east=input,north=none,south=input,up=output,west=none]
rftools:powercell[down=input,east=input,north=none,south=input,up=output,west=input]
rftools:powercell[down=input,east=input,north=none,south=input,up=output,west=output]
rftools:powercell[down=input,east=input,north=none,south=output,up=none,west=none]
rftools:powercell[down=input,east=input,north=none,south=output,up=none,west=input]
rftools:powercell[down=input,east=input,north=none,south=output,up=none,west=output]
rftools:powercell[down=input,east=input,north=none,south=output,up=input,west=none]
rftools:powercell[down=input,east=input,north=none,south=output,up=input,west=input]
rftools:powercell[down=input,east=input,north=none,south=output,up=input,west=output]
rftools:powercell[down=input,east=input,north=none,south=output,up=output,west=none]
rftools:powercell[down=input,east=input,north=none,south=output,up=output,west=input]
rftools:powercell[down=input,east=input,north=none,south=output,up=output,west=output]
rftools:powercell[down=input,east=input,north=input,south=none,up=none,west=none]
rftools:powercell[down=input,east=input,north=input,south=none,up=none,west=input]
rftools:powercell[down=input,east=input,north=input,south=none,up=none,west=output]
rftools:powercell[down=input,east=input,north=input,south=none,up=input,west=none]
rftools:powercell[down=input,east=input,north=input,south=none,up=input,west=input]
rftools:powercell[down=input,east=input,north=input,south=none,up=input,west=output]
rftools:powercell[down=input,east=input,north=input,south=none,up=output,west=none]
rftools:powercell[down=input,east=input,north=input,south=none,up=output,west=input]
rftools:powercell[down=input,east=input,north=input,south=none,up=output,west=output]
rftools:powercell[down=input,east=input,north=input,south=input,up=none,west=none]
rftools:powercell[down=input,east=input,north=input,south=input,up=none,west=input]
rftools:powercell[down=input,east=input,north=input,south=input,up=none,west=output]
rftools:powercell[down=input,east=input,north=input,south=input,up=input,west=none]
rftools:powercell[down=input,east=input,north=input,south=input,up=input,west=input]
rftools:powercell[down=input,east=input,north=input,south=input,up=input,west=output]
rftools:powercell[down=input,east=input,north=input,south=input,up=output,west=none]
rftools:powercell[down=input,east=input,north=input,south=input,up=output,west=input]
rftools:powercell[down=input,east=input,north=input,south=input,up=output,west=output]
rftools:powercell[down=input,east=input,north=input,south=output,up=none,west=none]
rftools:powercell[down=input,east=input,north=input,south=output,up=none,west=input]
rftools:powercell[down=input,east=input,north=input,south=output,up=none,west=output]
rftools:powercell[down=input,east=input,north=input,south=output,up=input,west=none]
rftools:powercell[down=input,east=input,north=input,south=output,up=input,west=input]
rftools:powercell[down=input,east=input,north=input,south=output,up=input,west=output]
rftools:powercell[down=input,east=input,north=input,south=output,up=output,west=none]
rftools:powercell[down=input,east=input,north=input,south=output,up=output,west=input]
rftools:powercell[down=input,east=input,north=input,south=output,up=output,west=output]
rftools:powercell[down=input,east=input,north=output,south=none,up=none,west=none]
rftools:powercell[down=input,east=input,north=output,south=none,up=none,west=input]
rftools:powercell[down=input,east=input,north=output,south=none,up=none,west=output]
rftools:powercell[down=input,east=input,north=output,south=none,up=input,west=none]
rftools:powercell[down=input,east=input,north=output,south=none,up=input,west=input]
rftools:powercell[down=input,east=input,north=output,south=none,up=input,west=output]
rftools:powercell[down=input,east=input,north=output,south=none,up=output,west=none]
rftools:powercell[down=input,east=input,north=output,south=none,up=output,west=input]
rftools:powercell[down=input,east=input,north=output,south=none,up=output,west=output]
rftools:powercell[down=input,east=input,north=output,south=input,up=none,west=none]
rftools:powercell[down=input,east=input,north=output,south=input,up=none,west=input]
rftools:powercell[down=input,east=input,north=output,south=input,up=none,west=output]
rftools:powercell[down=input,east=input,north=output,south=input,up=input,west=none]
rftools:powercell[down=input,east=input,north=output,south=input,up=input,west=input]
rftools:powercell[down=input,east=input,north=output,south=input,up=input,west=output]
rftools:powercell[down=input,east=input,north=output,south=input,up=output,west=none]
rftools:powercell[down=input,east=input,north=output,south=input,up=output,west=input]
rftools:powercell[down=input,east=input,north=output,south=input,up=output,west=output]
rftools:powercell[down=input,east=input,north=output,south=output,up=none,west=none]
rftools:powercell[down=input,east=input,north=output,south=output,up=none,west=input]
rftools:powercell[down=input,east=input,north=output,south=output,up=none,west=output]
rftools:powercell[down=input,east=input,north=output,south=output,up=input,west=none]
rftools:powercell[down=input,east=input,north=output,south=output,up=input,west=input]
rftools:powercell[down=input,east=input,north=output,south=output,up=input,west=output]
rftools:powercell[down=input,east=input,north=output,south=output,up=output,west=none]
rftools:powercell[down=input,east=input,north=output,south=output,up=output,west=input]
rftools:powercell[down=input,east=input,north=output,south=output,up=output,west=output]
rftools:powercell[down=input,east=output,north=none,south=none,up=none,west=none]
rftools:powercell[down=input,east=output,north=none,south=none,up=none,west=input]
rftools:powercell[down=input,east=output,north=none,south=none,up=none,west=output]
rftools:powercell[down=input,east=output,north=none,south=none,up=input,west=none]
rftools:powercell[down=input,east=output,north=none,south=none,up=input,west=input]
rftools:powercell[down=input,east=output,north=none,south=none,up=input,west=output]
rftools:powercell[down=input,east=output,north=none,south=none,up=output,west=none]
rftools:powercell[down=input,east=output,north=none,south=none,up=output,west=input]
rftools:powercell[down=input,east=output,north=none,south=none,up=output,west=output]
rftools:powercell[down=input,east=output,north=none,south=input,up=none,west=none]
rftools:powercell[down=input,east=output,north=none,south=input,up=none,west=input]
rftools:powercell[down=input,east=output,north=none,south=input,up=none,west=output]
rftools:powercell[down=input,east=output,north=none,south=input,up=input,west=none]
rftools:powercell[down=input,east=output,north=none,south=input,up=input,west=input]
rftools:powercell[down=input,east=output,north=none,south=input,up=input,west=output]
rftools:powercell[down=input,east=output,north=none,south=input,up=output,west=none]
rftools:powercell[down=input,east=output,north=none,south=input,up=output,west=input]
rftools:powercell[down=input,east=output,north=none,south=input,up=output,west=output]
rftools:powercell[down=input,east=output,north=none,south=output,up=none,west=none]
rftools:powercell[down=input,east=output,north=none,south=output,up=none,west=input]
rftools:powercell[down=input,east=output,north=none,south=output,up=none,west=output]
rftools:powercell[down=input,east=output,north=none,south=output,up=input,west=none]
rftools:powercell[down=input,east=output,north=none,south=output,up=input,west=input]
rftools:powercell[down=input,east=output,north=none,south=output,up=input,west=output]
rftools:powercell[down=input,east=output,north=none,south=output,up=output,west=none]
rftools:powercell[down=input,east=output,north=none,south=output,up=output,west=input]
rftools:powercell[down=input,east=output,north=none,south=output,up=output,west=output]
rftools:powercell[down=input,east=output,north=input,south=none,up=none,west=none]
rftools:powercell[down=input,east=output,north=input,south=none,up=none,west=input]
rftools:powercell[down=input,east=output,north=input,south=none,up=none,west=output]
rftools:powercell[down=input,east=output,north=input,south=none,up=input,west=none]
rftools:powercell[down=input,east=output,north=input,south=none,up=input,west=input]
rftools:powercell[down=input,east=output,north=input,south=none,up=input,west=output]
rftools:powercell[down=input,east=output,north=input,south=none,up=output,west=none]
rftools:powercell[down=input,east=output,north=input,south=none,up=output,west=input]
rftools:powercell[down=input,east=output,north=input,south=none,up=output,west=output]
rftools:powercell[down=input,east=output,north=input,south=input,up=none,west=none]
rftools:powercell[down=input,east=output,north=input,south=input,up=none,west=input]
rftools:powercell[down=input,east=output,north=input,south=input,up=none,west=output]
rftools:powercell[down=input,east=output,north=input,south=input,up=input,west=none]
rftools:powercell[down=input,east=output,north=input,south=input,up=input,west=input]
rftools:powercell[down=input,east=output,north=input,south=input,up=input,west=output]
rftools:powercell[down=input,east=output,north=input,south=input,up=output,west=none]
rftools:powercell[down=input,east=output,north=input,south=input,up=output,west=input]
rftools:powercell[down=input,east=output,north=input,south=input,up=output,west=output]
rftools:powercell[down=input,east=output,north=input,south=output,up=none,west=none]
rftools:powercell[down=input,east=output,north=input,south=output,up=none,west=input]
rftools:powercell[down=input,east=output,north=input,south=output,up=none,west=output]
rftools:powercell[down=input,east=output,north=input,south=output,up=input,west=none]
rftools:powercell[down=input,east=output,north=input,south=output,up=input,west=input]
rftools:powercell[down=input,east=output,north=input,south=output,up=input,west=output]
rftools:powercell[down=input,east=output,north=input,south=output,up=output,west=none]
rftools:powercell[down=input,east=output,north=input,south=output,up=output,west=input]
rftools:powercell[down=input,east=output,north=input,south=output,up=output,west=output]
rftools:powercell[down=input,east=output,north=output,south=none,up=none,west=none]
rftools:powercell[down=input,east=output,north=output,south=none,up=none,west=input]
rftools:powercell[down=input,east=output,north=output,south=none,up=none,west=output]
rftools:powercell[down=input,east=output,north=output,south=none,up=input,west=none]
rftools:powercell[down=input,east=output,north=output,south=none,up=input,west=input]
rftools:powercell[down=input,east=output,north=output,south=none,up=input,west=output]
rftools:powercell[down=input,east=output,north=output,south=none,up=output,west=none]
rftools:powercell[down=input,east=output,north=output,south=none,up=output,west=input]
rftools:powercell[down=input,east=output,north=output,south=none,up=output,west=output]
rftools:powercell[down=input,east=output,north=output,south=input,up=none,west=none]
rftools:powercell[down=input,east=output,north=output,south=input,up=none,west=input]
rftools:powercell[down=input,east=output,north=output,south=input,up=none,west=output]
rftools:powercell[down=input,east=output,north=output,south=input,up=input,west=none]
rftools:powercell[down=input,east=output,north=output,south=input,up=input,west=input]
rftools:powercell[down=input,east=output,north=output,south=input,up=input,west=output]
rftools:powercell[down=input,east=output,north=output,south=input,up=output,west=none]
rftools:powercell[down=input,east=output,north=output,south=input,up=output,west=input]
rftools:powercell[down=input,east=output,north=output,south=input,up=output,west=output]
rftools:powercell[down=input,east=output,north=output,south=output,up=none,west=none]
rftools:powercell[down=input,east=output,north=output,south=output,up=none,west=input]
rftools:powercell[down=input,east=output,north=output,south=output,up=none,west=output]
rftools:powercell[down=input,east=output,north=output,south=output,up=input,west=none]
rftools:powercell[down=input,east=output,north=output,south=output,up=input,west=input]
rftools:powercell[down=input,east=output,north=output,south=output,up=input,west=output]
rftools:powercell[down=input,east=output,north=output,south=output,up=output,west=none]
rftools:powercell[down=input,east=output,north=output,south=output,up=output,west=input]
rftools:powercell[down=input,east=output,north=output,south=output,up=output,west=output]
rftools:powercell[down=output,east=none,north=none,south=none,up=none,west=none]
rftools:powercell[down=output,east=none,north=none,south=none,up=none,west=input]
rftools:powercell[down=output,east=none,north=none,south=none,up=none,west=output]
rftools:powercell[down=output,east=none,north=none,south=none,up=input,west=none]
rftools:powercell[down=output,east=none,north=none,south=none,up=input,west=input]
rftools:powercell[down=output,east=none,north=none,south=none,up=input,west=output]
rftools:powercell[down=output,east=none,north=none,south=none,up=output,west=none]
rftools:powercell[down=output,east=none,north=none,south=none,up=output,west=input]
rftools:powercell[down=output,east=none,north=none,south=none,up=output,west=output]
rftools:powercell[down=output,east=none,north=none,south=input,up=none,west=none]
rftools:powercell[down=output,east=none,north=none,south=input,up=none,west=input]
rftools:powercell[down=output,east=none,north=none,south=input,up=none,west=output]
rftools:powercell[down=output,east=none,north=none,south=input,up=input,west=none]
rftools:powercell[down=output,east=none,north=none,south=input,up=input,west=input]
rftools:powercell[down=output,east=none,north=none,south=input,up=input,west=output]
rftools:powercell[down=output,east=none,north=none,south=input,up=output,west=none]
rftools:powercell[down=output,east=none,north=none,south=input,up=output,west=input]
rftools:powercell[down=output,east=none,north=none,south=input,up=output,west=output]
rftools:powercell[down=output,east=none,north=none,south=output,up=none,west=none]
rftools:powercell[down=output,east=none,north=none,south=output,up=none,west=input]
rftools:powercell[down=output,east=none,north=none,south=output,up=none,west=output]
rftools:powercell[down=output,east=none,north=none,south=output,up=input,west=none]
rftools:powercell[down=output,east=none,north=none,south=output,up=input,west=input]
rftools:powercell[down=output,east=none,north=none,south=output,up=input,west=output]
rftools:powercell[down=output,east=none,north=none,south=output,up=output,west=none]
rftools:powercell[down=output,east=none,north=none,south=output,up=output,west=input]
rftools:powercell[down=output,east=none,north=none,south=output,up=output,west=output]
rftools:powercell[down=output,east=none,north=input,south=none,up=none,west=none]
rftools:powercell[down=output,east=none,north=input,south=none,up=none,west=input]
rftools:powercell[down=output,east=none,north=input,south=none,up=none,west=output]
rftools:powercell[down=output,east=none,north=input,south=none,up=input,west=none]
rftools:powercell[down=output,east=none,north=input,south=none,up=input,west=input]
rftools:powercell[down=output,east=none,north=input,south=none,up=input,west=output]
rftools:powercell[down=output,east=none,north=input,south=none,up=output,west=none]
rftools:powercell[down=output,east=none,north=input,south=none,up=output,west=input]
rftools:powercell[down=output,east=none,north=input,south=none,up=output,west=output]
rftools:powercell[down=output,east=none,north=input,south=input,up=none,west=none]
rftools:powercell[down=output,east=none,north=input,south=input,up=none,west=input]
rftools:powercell[down=output,east=none,north=input,south=input,up=none,west=output]
rftools:powercell[down=output,east=none,north=input,south=input,up=input,west=none]
rftools:powercell[down=output,east=none,north=input,south=input,up=input,west=input]
rftools:powercell[down=output,east=none,north=input,south=input,up=input,west=output]
rftools:powercell[down=output,east=none,north=input,south=input,up=output,west=none]
rftools:powercell[down=output,east=none,north=input,south=input,up=output,west=input]
rftools:powercell[down=output,east=none,north=input,south=input,up=output,west=output]
rftools:powercell[down=output,east=none,north=input,south=output,up=none,west=none]
rftools:powercell[down=output,east=none,north=input,south=output,up=none,west=input]
rftools:powercell[down=output,east=none,north=input,south=output,up=none,west=output]
rftools:powercell[down=output,east=none,north=input,south=output,up=input,west=none]
rftools:powercell[down=output,east=none,north=input,south=output,up=input,west=input]
rftools:powercell[down=output,east=none,north=input,south=output,up=input,west=output]
rftools:powercell[down=output,east=none,north=input,south=output,up=output,west=none]
rftools:powercell[down=output,east=none,north=input,south=output,up=output,west=input]
rftools:powercell[down=output,east=none,north=input,south=output,up=output,west=output]
rftools:powercell[down=output,east=none,north=output,south=none,up=none,west=none]
rftools:powercell[down=output,east=none,north=output,south=none,up=none,west=input]
rftools:powercell[down=output,east=none,north=output,south=none,up=none,west=output]
rftools:powercell[down=output,east=none,north=output,south=none,up=input,west=none]
rftools:powercell[down=output,east=none,north=output,south=none,up=input,west=input]
rftools:powercell[down=output,east=none,north=output,south=none,up=input,west=output]
rftools:powercell[down=output,east=none,north=output,south=none,up=output,west=none]
rftools:powercell[down=output,east=none,north=output,south=none,up=output,west=input]
rftools:powercell[down=output,east=none,north=output,south=none,up=output,west=output]
rftools:powercell[down=output,east=none,north=output,south=input,up=none,west=none]
rftools:powercell[down=output,east=none,north=output,south=input,up=none,west=input]
rftools:powercell[down=output,east=none,north=output,south=input,up=none,west=output]
rftools:powercell[down=output,east=none,north=output,south=input,up=input,west=none]
rftools:powercell[down=output,east=none,north=output,south=input,up=input,west=input]
rftools:powercell[down=output,east=none,north=output,south=input,up=input,west=output]
rftools:powercell[down=output,east=none,north=output,south=input,up=output,west=none]
rftools:powercell[down=output,east=none,north=output,south=input,up=output,west=input]
rftools:powercell[down=output,east=none,north=output,south=input,up=output,west=output]
rftools:powercell[down=output,east=none,north=output,south=output,up=none,west=none]
rftools:powercell[down=output,east=none,north=output,south=output,up=none,west=input]
rftools:powercell[down=output,east=none,north=output,south=output,up=none,west=output]
rftools:powercell[down=output,east=none,north=output,south=output,up=input,west=none]
rftools:powercell[down=output,east=none,north=output,south=output,up=input,west=input]
rftools:powercell[down=output,east=none,north=output,south=output,up=input,west=output]
rftools:powercell[down=output,east=none,north=output,south=output,up=output,west=none]
rftools:powercell[down=output,east=none,north=output,south=output,up=output,west=input]
rftools:powercell[down=output,east=none,north=output,south=output,up=output,west=output]
rftools:powercell[down=output,east=input,north=none,south=none,up=none,west=none]
rftools:powercell[down=output,east=input,north=none,south=none,up=none,west=input]
rftools:powercell[down=output,east=input,north=none,south=none,up=none,west=output]
rftools:powercell[down=output,east=input,north=none,south=none,up=input,west=none]
rftools:powercell[down=output,east=input,north=none,south=none,up=input,west=input]
rftools:powercell[down=output,east=input,north=none,south=none,up=input,west=output]
rftools:powercell[down=output,east=input,north=none,south=none,up=output,west=none]
rftools:powercell[down=output,east=input,north=none,south=none,up=output,west=input]
rftools:powercell[down=output,east=input,north=none,south=none,up=output,west=output]
rftools:powercell[down=output,east=input,north=none,south=input,up=none,west=none]
rftools:powercell[down=output,east=input,north=none,south=input,up=none,west=input]
rftools:powercell[down=output,east=input,north=none,south=input,up=none,west=output]
rftools:powercell[down=output,east=input,north=none,south=input,up=input,west=none]
rftools:powercell[down=output,east=input,north=none,south=input,up=input,west=input]
rftools:powercell[down=output,east=input,north=none,south=input,up=input,west=output]
rftools:powercell[down=output,east=input,north=none,south=input,up=output,west=none]
rftools:powercell[down=output,east=input,north=none,south=input,up=output,west=input]
rftools:powercell[down=output,east=input,north=none,south=input,up=output,west=output]
rftools:powercell[down=output,east=input,north=none,south=output,up=none,west=none]
rftools:powercell[down=output,east=input,north=none,south=output,up=none,west=input]
rftools:powercell[down=output,east=input,north=none,south=output,up=none,west=output]
rftools:powercell[down=output,east=input,north=none,south=output,up=input,west=none]
rftools:powercell[down=output,east=input,north=none,south=output,up=input,west=input]
rftools:powercell[down=output,east=input,north=none,south=output,up=input,west=output]
rftools:powercell[down=output,east=input,north=none,south=output,up=output,west=none]
rftools:powercell[down=output,east=input,north=none,south=output,up=output,west=input]
rftools:powercell[down=output,east=input,north=none,south=output,up=output,west=output]
rftools:powercell[down=output,east=input,north=input,south=none,up=none,west=none]
rftools:powercell[down=output,east=input,north=input,south=none,up=none,west=input]
rftools:powercell[down=output,east=input,north=input,south=none,up=none,west=output]
rftools:powercell[down=output,east=input,north=input,south=none,up=input,west=none]
rftools:powercell[down=output,east=input,north=input,south=none,up=input,west=input]
rftools:powercell[down=output,east=input,north=input,south=none,up=input,west=output]
rftools:powercell[down=output,east=input,north=input,south=none,up=output,west=none]
rftools:powercell[down=output,east=input,north=input,south=none,up=output,west=input]
rftools:powercell[down=output,east=input,north=input,south=none,up=output,west=output]
rftools:powercell[down=output,east=input,north=input,south=input,up=none,west=none]
rftools:powercell[down=output,east=input,north=input,south=input,up=none,west=input]
rftools:powercell[down=output,east=input,north=input,south=input,up=none,west=output]
rftools:powercell[down=output,east=input,north=input,south=input,up=input,west=none]
rftools:powercell[down=output,east=input,north=input,south=input,up=input,west=input]
rftools:powercell[down=output,east=input,north=input,south=input,up=input,west=output]
rftools:powercell[down=output,east=input,north=input,south=input,up=output,west=none]
rftools:powercell[down=output,east=input,north=input,south=input,up=output,west=input]
rftools:powercell[down=output,east=input,north=input,south=input,up=output,west=output]
rftools:powercell[down=output,east=input,north=input,south=output,up=none,west=none]
rftools:powercell[down=output,east=input,north=input,south=output,up=none,west=input]
rftools:powercell[down=output,east=input,north=input,south=output,up=none,west=output]
rftools:powercell[down=output,east=input,north=input,south=output,up=input,west=none]
rftools:powercell[down=output,east=input,north=input,south=output,up=input,west=input]
rftools:powercell[down=output,east=input,north=input,south=output,up=input,west=output]
rftools:powercell[down=output,east=input,north=input,south=output,up=output,west=none]
rftools:powercell[down=output,east=input,north=input,south=output,up=output,west=input]
rftools:powercell[down=output,east=input,north=input,south=output,up=output,west=output]
rftools:powercell[down=output,east=input,north=output,south=none,up=none,west=none]
rftools:powercell[down=output,east=input,north=output,south=none,up=none,west=input]
rftools:powercell[down=output,east=input,north=output,south=none,up=none,west=output]
rftools:powercell[down=output,east=input,north=output,south=none,up=input,west=none]
rftools:powercell[down=output,east=input,north=output,south=none,up=input,west=input]
rftools:powercell[down=output,east=input,north=output,south=none,up=input,west=output]
rftools:powercell[down=output,east=input,north=output,south=none,up=output,west=none]
rftools:powercell[down=output,east=input,north=output,south=none,up=output,west=input]
rftools:powercell[down=output,east=input,north=output,south=none,up=output,west=output]
rftools:powercell[down=output,east=input,north=output,south=input,up=none,west=none]
rftools:powercell[down=output,east=input,north=output,south=input,up=none,west=input]
rftools:powercell[down=output,east=input,north=output,south=input,up=none,west=output]
rftools:powercell[down=output,east=input,north=output,south=input,up=input,west=none]
rftools:powercell[down=output,east=input,north=output,south=input,up=input,west=input]
rftools:powercell[down=output,east=input,north=output,south=input,up=input,west=output]
rftools:powercell[down=output,east=input,north=output,south=input,up=output,west=none]
rftools:powercell[down=output,east=input,north=output,south=input,up=output,west=input]
rftools:powercell[down=output,east=input,north=output,south=input,up=output,west=output]
rftools:powercell[down=output,east=input,north=output,south=output,up=none,west=none]
rftools:powercell[down=output,east=input,north=output,south=output,up=none,west=input]
rftools:powercell[down=output,east=input,north=output,south=output,up=none,west=output]
rftools:powercell[down=output,east=input,north=output,south=output,up=input,west=none]
rftools:powercell[down=output,east=input,north=output,south=output,up=input,west=input]
rftools:powercell[down=output,east=input,north=output,south=output,up=input,west=output]
rftools:powercell[down=output,east=input,north=output,south=output,up=output,west=none]
rftools:powercell[down=output,east=input,north=output,south=output,up=output,west=input]
rftools:powercell[down=output,east=input,north=output,south=output,up=output,west=output]
rftools:powercell[down=output,east=output,north=none,south=none,up=none,west=none]
rftools:powercell[down=output,east=output,north=none,south=none,up=none,west=input]
rftools:powercell[down=output,east=output,north=none,south=none,up=none,west=output]
rftools:powercell[down=output,east=output,north=none,south=none,up=input,west=none]
rftools:powercell[down=output,east=output,north=none,south=none,up=input,west=input]
rftools:powercell[down=output,east=output,north=none,south=none,up=input,west=output]
rftools:powercell[down=output,east=output,north=none,south=none,up=output,west=none]
rftools:powercell[down=output,east=output,north=none,south=none,up=output,west=input]
rftools:powercell[down=output,east=output,north=none,south=none,up=output,west=output]
rftools:powercell[down=output,east=output,north=none,south=input,up=none,west=none]
rftools:powercell[down=output,east=output,north=none,south=input,up=none,west=input]
rftools:powercell[down=output,east=output,north=none,south=input,up=none,west=output]
rftools:powercell[down=output,east=output,north=none,south=input,up=input,west=none]
rftools:powercell[down=output,east=output,north=none,south=input,up=input,west=input]
rftools:powercell[down=output,east=output,north=none,south=input,up=input,west=output]
rftools:powercell[down=output,east=output,north=none,south=input,up=output,west=none]
rftools:powercell[down=output,east=output,north=none,south=input,up=output,west=input]
rftools:powercell[down=output,east=output,north=none,south=input,up=output,west=output]
rftools:powercell[down=output,east=output,north=none,south=output,up=none,west=none]
rftools:powercell[down=output,east=output,north=none,south=output,up=none,west=input]
rftools:powercell[down=output,east=output,north=none,south=output,up=none,west=output]
rftools:powercell[down=output,east=output,north=none,south=output,up=input,west=none]
rftools:powercell[down=output,east=output,north=none,south=output,up=input,west=input]
rftools:powercell[down=output,east=output,north=none,south=output,up=input,west=output]
rftools:powercell[down=output,east=output,north=none,south=output,up=output,west=none]
rftools:powercell[down=output,east=output,north=none,south=output,up=output,west=input]
rftools:powercell[down=output,east=output,north=none,south=output,up=output,west=output]
rftools:powercell[down=output,east=output,north=input,south=none,up=none,west=none]
rftools:powercell[down=output,east=output,north=input,south=none,up=none,west=input]
rftools:powercell[down=output,east=output,north=input,south=none,up=none,west=output]
rftools:powercell[down=output,east=output,north=input,south=none,up=input,west=none]
rftools:powercell[down=output,east=output,north=input,south=none,up=input,west=input]
rftools:powercell[down=output,east=output,north=input,south=none,up=input,west=output]
rftools:powercell[down=output,east=output,north=input,south=none,up=output,west=none]
rftools:powercell[down=output,east=output,north=input,south=none,up=output,west=input]
rftools:powercell[down=output,east=output,north=input,south=none,up=output,west=output]
rftools:powercell[down=output,east=output,north=input,south=input,up=none,west=none]
rftools:powercell[down=output,east=output,north=input,south=input,up=none,west=input]
rftools:powercell[down=output,east=output,north=input,south=input,up=none,west=output]
rftools:powercell[down=output,east=output,north=input,south=input,up=input,west=none]
rftools:powercell[down=output,east=output,north=input,south=input,up=input,west=input]
rftools:powercell[down=output,east=output,north=input,south=input,up=input,west=output]
rftools:powercell[down=output,east=output,north=input,south=input,up=output,west=none]
rftools:powercell[down=output,east=output,north=input,south=input,up=output,west=input]
rftools:powercell[down=output,east=output,north=input,south=input,up=output,west=output]
rftools:powercell[down=output,east=output,north=input,south=output,up=none,west=none]
rftools:powercell[down=output,east=output,north=input,south=output,up=none,west=input]
rftools:powercell[down=output,east=output,north=input,south=output,up=none,west=output]
rftools:powercell[down=output,east=output,north=input,south=output,up=input,west=none]
rftools:powercell[down=output,east=output,north=input,south=output,up=input,west=input]
rftools:powercell[down=output,east=output,north=input,south=output,up=input,west=output]
rftools:powercell[down=output,east=output,north=input,south=output,up=output,west=none]
rftools:powercell[down=output,east=output,north=input,south=output,up=output,west=input]
rftools:powercell[down=output,east=output,north=input,south=output,up=output,west=output]
rftools:powercell[down=output,east=output,north=output,south=none,up=none,west=none]
rftools:powercell[down=output,east=output,north=output,south=none,up=none,west=input]
rftools:powercell[down=output,east=output,north=output,south=none,up=none,west=output]
rftools:powercell[down=output,east=output,north=output,south=none,up=input,west=none]
rftools:powercell[down=output,east=output,north=output,south=none,up=input,west=input]
rftools:powercell[down=output,east=output,north=output,south=none,up=input,west=output]
rftools:powercell[down=output,east=output,north=output,south=none,up=output,west=none]
rftools:powercell[down=output,east=output,north=output,south=none,up=output,west=input]
rftools:powercell[down=output,east=output,north=output,south=none,up=output,west=output]
rftools:powercell[down=output,east=output,north=output,south=input,up=none,west=none]
rftools:powercell[down=output,east=output,north=output,south=input,up=none,west=input]
rftools:powercell[down=output,east=output,north=output,south=input,up=none,west=output]
rftools:powercell[down=output,east=output,north=output,south=input,up=input,west=none]
rftools:powercell[down=output,east=output,north=output,south=input,up=input,west=input]
rftools:powercell[down=output,east=output,north=output,south=input,up=input,west=output]
rftools:powercell[down=output,east=output,north=output,south=input,up=output,west=none]
rftools:powercell[down=output,east=output,north=output,south=input,up=output,west=input]
rftools:powercell[down=output,east=output,north=output,south=input,up=output,west=output]
rftools:powercell[down=output,east=output,north=output,south=output,up=none,west=none]
rftools:powercell[down=output,east=output,north=output,south=output,up=none,west=input]
rftools:powercell[down=output,east=output,north=output,south=output,up=none,west=output]
rftools:powercell[down=output,east=output,north=output,south=output,up=input,west=none]
rftools:powercell[down=output,east=output,north=output,south=output,up=input,west=input]
rftools:powercell[down=output,east=output,north=output,south=output,up=input,west=output]
rftools:powercell[down=output,east=output,north=output,south=output,up=output,west=none]
rftools:powercell[down=output,east=output,north=output,south=output,up=output,west=input]
rftools:powercell[down=output,east=output,north=output,south=output,up=output,west=output]
rftools:powercell_advanced[down=none,east=none,north=none,south=none,up=none,west=none]
rftools:powercell_advanced[down=none,east=none,north=none,south=none,up=none,west=input]
rftools:powercell_advanced[down=none,east=none,north=none,south=none,up=none,west=output]
rftools:powercell_advanced[down=none,east=none,north=none,south=none,up=input,west=none]
rftools:powercell_advanced[down=none,east=none,north=none,south=none,up=input,west=input]
rftools:powercell_advanced[down=none,east=none,north=none,south=none,up=input,west=output]
rftools:powercell_advanced[down=none,east=none,north=none,south=none,up=output,west=none]
rftools:powercell_advanced[down=none,east=none,north=none,south=none,up=output,west=input]
rftools:powercell_advanced[down=none,east=none,north=none,south=none,up=output,west=output]
rftools:powercell_advanced[down=none,east=none,north=none,south=input,up=none,west=none]
rftools:powercell_advanced[down=none,east=none,north=none,south=input,up=none,west=input]
rftools:powercell_advanced[down=none,east=none,north=none,south=input,up=none,west=output]
rftools:powercell_advanced[down=none,east=none,north=none,south=input,up=input,west=none]
rftools:powercell_advanced[down=none,east=none,north=none,south=input,up=input,west=input]
rftools:powercell_advanced[down=none,east=none,north=none,south=input,up=input,west=output]
rftools:powercell_advanced[down=none,east=none,north=none,south=input,up=output,west=none]
rftools:powercell_advanced[down=none,east=none,north=none,south=input,up=output,west=input]
rftools:powercell_advanced[down=none,east=none,north=none,south=input,up=output,west=output]
rftools:powercell_advanced[down=none,east=none,north=none,south=output,up=none,west=none]
rftools:powercell_advanced[down=none,east=none,north=none,south=output,up=none,west=input]
rftools:powercell_advanced[down=none,east=none,north=none,south=output,up=none,west=output]
rftools:powercell_advanced[down=none,east=none,north=none,south=output,up=input,west=none]
rftools:powercell_advanced[down=none,east=none,north=none,south=output,up=input,west=input]
rftools:powercell_advanced[down=none,east=none,north=none,south=output,up=input,west=output]
rftools:powercell_advanced[down=none,east=none,north=none,south=output,up=output,west=none]
rftools:powercell_advanced[down=none,east=none,north=none,south=output,up=output,west=input]
rftools:powercell_advanced[down=none,east=none,north=none,south=output,up=output,west=output]
rftools:powercell_advanced[down=none,east=none,north=input,south=none,up=none,west=none]
rftools:powercell_advanced[down=none,east=none,north=input,south=none,up=none,west=input]
rftools:powercell_advanced[down=none,east=none,north=input,south=none,up=none,west=output]
rftools:powercell_advanced[down=none,east=none,north=input,south=none,up=input,west=none]
rftools:powercell_advanced[down=none,east=none,north=input,south=none,up=input,west=input]
rftools:powercell_advanced[down=none,east=none,north=input,south=none,up=input,west=output]
rftools:powercell_advanced[down=none,east=none,north=input,south=none,up=output,west=none]
rftools:powercell_advanced[down=none,east=none,north=input,south=none,up=output,west=input]
rftools:powercell_advanced[down=none,east=none,north=input,south=none,up=output,west=output]
rftools:powercell_advanced[down=none,east=none,north=input,south=input,up=none,west=none]
rftools:powercell_advanced[down=none,east=none,north=input,south=input,up=none,west=input]
rftools:powercell_advanced[down=none,east=none,north=input,south=input,up=none,west=output]
rftools:powercell_advanced[down=none,east=none,north=input,south=input,up=input,west=none]
rftools:powercell_advanced[down=none,east=none,north=input,south=input,up=input,west=input]
rftools:powercell_advanced[down=none,east=none,north=input,south=input,up=input,west=output]
rftools:powercell_advanced[down=none,east=none,north=input,south=input,up=output,west=none]
rftools:powercell_advanced[down=none,east=none,north=input,south=input,up=output,west=input]
rftools:powercell_advanced[down=none,east=none,north=input,south=input,up=output,west=output]
rftools:powercell_advanced[down=none,east=none,north=input,south=output,up=none,west=none]
rftools:powercell_advanced[down=none,east=none,north=input,south=output,up=none,west=input]
rftools:powercell_advanced[down=none,east=none,north=input,south=output,up=none,west=output]
rftools:powercell_advanced[down=none,east=none,north=input,south=output,up=input,west=none]
rftools:powercell_advanced[down=none,east=none,north=input,south=output,up=input,west=input]
rftools:powercell_advanced[down=none,east=none,north=input,south=output,up=input,west=output]
rftools:powercell_advanced[down=none,east=none,north=input,south=output,up=output,west=none]
rftools:powercell_advanced[down=none,east=none,north=input,south=output,up=output,west=input]
rftools:powercell_advanced[down=none,east=none,north=input,south=output,up=output,west=output]
rftools:powercell_advanced[down=none,east=none,north=output,south=none,up=none,west=none]
rftools:powercell_advanced[down=none,east=none,north=output,south=none,up=none,west=input]
rftools:powercell_advanced[down=none,east=none,north=output,south=none,up=none,west=output]
rftools:powercell_advanced[down=none,east=none,north=output,south=none,up=input,west=none]
rftools:powercell_advanced[down=none,east=none,north=output,south=none,up=input,west=input]
rftools:powercell_advanced[down=none,east=none,north=output,south=none,up=input,west=output]
rftools:powercell_advanced[down=none,east=none,north=output,south=none,up=output,west=none]
rftools:powercell_advanced[down=none,east=none,north=output,south=none,up=output,west=input]
rftools:powercell_advanced[down=none,east=none,north=output,south=none,up=output,west=output]
rftools:powercell_advanced[down=none,east=none,north=output,south=input,up=none,west=none]
rftools:powercell_advanced[down=none,east=none,north=output,south=input,up=none,west=input]
rftools:powercell_advanced[down=none,east=none,north=output,south=input,up=none,west=output]
rftools:powercell_advanced[down=none,east=none,north=output,south=input,up=input,west=none]
rftools:powercell_advanced[down=none,east=none,north=output,south=input,up=input,west=input]
rftools:powercell_advanced[down=none,east=none,north=output,south=input,up=input,west=output]
rftools:powercell_advanced[down=none,east=none,north=output,south=input,up=output,west=none]
rftools:powercell_advanced[down=none,east=none,north=output,south=input,up=output,west=input]
rftools:powercell_advanced[down=none,east=none,north=output,south=input,up=output,west=output]
rftools:powercell_advanced[down=none,east=none,north=output,south=output,up=none,west=none]
rftools:powercell_advanced[down=none,east=none,north=output,south=output,up=none,west=input]
rftools:powercell_advanced[down=none,east=none,north=output,south=output,up=none,west=output]
rftools:powercell_advanced[down=none,east=none,north=output,south=output,up=input,west=none]
rftools:powercell_advanced[down=none,east=none,north=output,south=output,up=input,west=input]
rftools:powercell_advanced[down=none,east=none,north=output,south=output,up=input,west=output]
rftools:powercell_advanced[down=none,east=none,north=output,south=output,up=output,west=none]
rftools:powercell_advanced[down=none,east=none,north=output,south=output,up=output,west=input]
rftools:powercell_advanced[down=none,east=none,north=output,south=output,up=output,west=output]
rftools:powercell_advanced[down=none,east=input,north=none,south=none,up=none,west=none]
rftools:powercell_advanced[down=none,east=input,north=none,south=none,up=none,west=input]
rftools:powercell_advanced[down=none,east=input,north=none,south=none,up=none,west=output]
rftools:powercell_advanced[down=none,east=input,north=none,south=none,up=input,west=none]
rftools:powercell_advanced[down=none,east=input,north=none,south=none,up=input,west=input]
rftools:powercell_advanced[down=none,east=input,north=none,south=none,up=input,west=output]
rftools:powercell_advanced[down=none,east=input,north=none,south=none,up=output,west=none]
rftools:powercell_advanced[down=none,east=input,north=none,south=none,up=output,west=input]
rftools:powercell_advanced[down=none,east=input,north=none,south=none,up=output,west=output]
rftools:powercell_advanced[down=none,east=input,north=none,south=input,up=none,west=none]
rftools:powercell_advanced[down=none,east=input,north=none,south=input,up=none,west=input]
rftools:powercell_advanced[down=none,east=input,north=none,south=input,up=none,west=output]
rftools:powercell_advanced[down=none,east=input,north=none,south=input,up=input,west=none]
rftools:powercell_advanced[down=none,east=input,north=none,south=input,up=input,west=input]
rftools:powercell_advanced[down=none,east=input,north=none,south=input,up=input,west=output]
rftools:powercell_advanced[down=none,east=input,north=none,south=input,up=output,west=none]
rftools:powercell_advanced[down=none,east=input,north=none,south=input,up=output,west=input]
rftools:powercell_advanced[down=none,east=input,north=none,south=input,up=output,west=output]
rftools:powercell_advanced[down=none,east=input,north=none,south=output,up=none,west=none]
rftools:powercell_advanced[down=none,east=input,north=none,south=output,up=none,west=input]
rftools:powercell_advanced[down=none,east=input,north=none,south=output,up=none,west=output]
rftools:powercell_advanced[down=none,east=input,north=none,south=output,up=input,west=none]
rftools:powercell_advanced[down=none,east=input,north=none,south=output,up=input,west=input]
rftools:powercell_advanced[down=none,east=input,north=none,south=output,up=input,west=output]
rftools:powercell_advanced[down=none,east=input,north=none,south=output,up=output,west=none]
rftools:powercell_advanced[down=none,east=input,north=none,south=output,up=output,west=input]
rftools:powercell_advanced[down=none,east=input,north=none,south=output,up=output,west=output]
rftools:powercell_advanced[down=none,east=input,north=input,south=none,up=none,west=none]
rftools:powercell_advanced[down=none,east=input,north=input,south=none,up=none,west=input]
rftools:powercell_advanced[down=none,east=input,north=input,south=none,up=none,west=output]
rftools:powercell_advanced[down=none,east=input,north=input,south=none,up=input,west=none]
rftools:powercell_advanced[down=none,east=input,north=input,south=none,up=input,west=input]
rftools:powercell_advanced[down=none,east=input,north=input,south=none,up=input,west=output]
rftools:powercell_advanced[down=none,east=input,north=input,south=none,up=output,west=none]
rftools:powercell_advanced[down=none,east=input,north=input,south=none,up=output,west=input]
rftools:powercell_advanced[down=none,east=input,north=input,south=none,up=output,west=output]
rftools:powercell_advanced[down=none,east=input,north=input,south=input,up=none,west=none]
rftools:powercell_advanced[down=none,east=input,north=input,south=input,up=none,west=input]
rftools:powercell_advanced[down=none,east=input,north=input,south=input,up=none,west=output]
rftools:powercell_advanced[down=none,east=input,north=input,south=input,up=input,west=none]
rftools:powercell_advanced[down=none,east=input,north=input,south=input,up=input,west=input]
rftools:powercell_advanced[down=none,east=input,north=input,south=input,up=input,west=output]
rftools:powercell_advanced[down=none,east=input,north=input,south=input,up=output,west=none]
rftools:powercell_advanced[down=none,east=input,north=input,south=input,up=output,west=input]
rftools:powercell_advanced[down=none,east=input,north=input,south=input,up=output,west=output]
rftools:powercell_advanced[down=none,east=input,north=input,south=output,up=none,west=none]
rftools:powercell_advanced[down=none,east=input,north=input,south=output,up=none,west=input]
rftools:powercell_advanced[down=none,east=input,north=input,south=output,up=none,west=output]
rftools:powercell_advanced[down=none,east=input,north=input,south=output,up=input,west=none]
rftools:powercell_advanced[down=none,east=input,north=input,south=output,up=input,west=input]
rftools:powercell_advanced[down=none,east=input,north=input,south=output,up=input,west=output]
rftools:powercell_advanced[down=none,east=input,north=input,south=output,up=output,west=none]
rftools:powercell_advanced[down=none,east=input,north=input,south=output,up=output,west=input]
rftools:powercell_advanced[down=none,east=input,north=input,south=output,up=output,west=output]
rftools:powercell_advanced[down=none,east=input,north=output,south=none,up=none,west=none]
rftools:powercell_advanced[down=none,east=input,north=output,south=none,up=none,west=input]
rftools:powercell_advanced[down=none,east=input,north=output,south=none,up=none,west=output]
rftools:powercell_advanced[down=none,east=input,north=output,south=none,up=input,west=none]
rftools:powercell_advanced[down=none,east=input,north=output,south=none,up=input,west=input]
rftools:powercell_advanced[down=none,east=input,north=output,south=none,up=input,west=output]
rftools:powercell_advanced[down=none,east=input,north=output,south=none,up=output,west=none]
rftools:powercell_advanced[down=none,east=input,north=output,south=none,up=output,west=input]
rftools:powercell_advanced[down=none,east=input,north=output,south=none,up=output,west=output]
rftools:powercell_advanced[down=none,east=input,north=output,south=input,up=none,west=none]
rftools:powercell_advanced[down=none,east=input,north=output,south=input,up=none,west=input]
rftools:powercell_advanced[down=none,east=input,north=output,south=input,up=none,west=output]
rftools:powercell_advanced[down=none,east=input,north=output,south=input,up=input,west=none]
rftools:powercell_advanced[down=none,east=input,north=output,south=input,up=input,west=input]
rftools:powercell_advanced[down=none,east=input,north=output,south=input,up=input,west=output]
rftools:powercell_advanced[down=none,east=input,north=output,south=input,up=output,west=none]
rftools:powercell_advanced[down=none,east=input,north=output,south=input,up=output,west=input]
rftools:powercell_advanced[down=none,east=input,north=output,south=input,up=output,west=output]
rftools:powercell_advanced[down=none,east=input,north=output,south=output,up=none,west=none]
rftools:powercell_advanced[down=none,east=input,north=output,south=output,up=none,west=input]
rftools:powercell_advanced[down=none,east=input,north=output,south=output,up=none,west=output]
rftools:powercell_advanced[down=none,east=input,north=output,south=output,up=input,west=none]
rftools:powercell_advanced[down=none,east=input,north=output,south=output,up=input,west=input]
rftools:powercell_advanced[down=none,east=input,north=output,south=output,up=input,west=output]
rftools:powercell_advanced[down=none,east=input,north=output,south=output,up=output,west=none]
rftools:powercell_advanced[down=none,east=input,north=output,south=output,up=output,west=input]
rftools:powercell_advanced[down=none,east=input,north=output,south=output,up=output,west=output]
rftools:powercell_advanced[down=none,east=output,north=none,south=none,up=none,west=none]
rftools:powercell_advanced[down=none,east=output,north=none,south=none,up=none,west=input]
rftools:powercell_advanced[down=none,east=output,north=none,south=none,up=none,west=output]
rftools:powercell_advanced[down=none,east=output,north=none,south=none,up=input,west=none]
rftools:powercell_advanced[down=none,east=output,north=none,south=none,up=input,west=input]
rftools:powercell_advanced[down=none,east=output,north=none,south=none,up=input,west=output]
rftools:powercell_advanced[down=none,east=output,north=none,south=none,up=output,west=none]
rftools:powercell_advanced[down=none,east=output,north=none,south=none,up=output,west=input]
rftools:powercell_advanced[down=none,east=output,north=none,south=none,up=output,west=output]
rftools:powercell_advanced[down=none,east=output,north=none,south=input,up=none,west=none]
rftools:powercell_advanced[down=none,east=output,north=none,south=input,up=none,west=input]
rftools:powercell_advanced[down=none,east=output,north=none,south=input,up=none,west=output]
rftools:powercell_advanced[down=none,east=output,north=none,south=input,up=input,west=none]
rftools:powercell_advanced[down=none,east=output,north=none,south=input,up=input,west=input]
rftools:powercell_advanced[down=none,east=output,north=none,south=input,up=input,west=output]
rftools:powercell_advanced[down=none,east=output,north=none,south=input,up=output,west=none]
rftools:powercell_advanced[down=none,east=output,north=none,south=input,up=output,west=input]
rftools:powercell_advanced[down=none,east=output,north=none,south=input,up=output,west=output]
rftools:powercell_advanced[down=none,east=output,north=none,south=output,up=none,west=none]
rftools:powercell_advanced[down=none,east=output,north=none,south=output,up=none,west=input]
rftools:powercell_advanced[down=none,east=output,north=none,south=output,up=none,west=output]
rftools:powercell_advanced[down=none,east=output,north=none,south=output,up=input,west=none]
rftools:powercell_advanced[down=none,east=output,north=none,south=output,up=input,west=input]
rftools:powercell_advanced[down=none,east=output,north=none,south=output,up=input,west=output]
rftools:powercell_advanced[down=none,east=output,north=none,south=output,up=output,west=none]
rftools:powercell_advanced[down=none,east=output,north=none,south=output,up=output,west=input]
rftools:powercell_advanced[down=none,east=output,north=none,south=output,up=output,west=output]
rftools:powercell_advanced[down=none,east=output,north=input,south=none,up=none,west=none]
rftools:powercell_advanced[down=none,east=output,north=input,south=none,up=none,west=input]
rftools:powercell_advanced[down=none,east=output,north=input,south=none,up=none,west=output]
rftools:powercell_advanced[down=none,east=output,north=input,south=none,up=input,west=none]
rftools:powercell_advanced[down=none,east=output,north=input,south=none,up=input,west=input]
rftools:powercell_advanced[down=none,east=output,north=input,south=none,up=input,west=output]
rftools:powercell_advanced[down=none,east=output,north=input,south=none,up=output,west=none]
rftools:powercell_advanced[down=none,east=output,north=input,south=none,up=output,west=input]
rftools:powercell_advanced[down=none,east=output,north=input,south=none,up=output,west=output]
rftools:powercell_advanced[down=none,east=output,north=input,south=input,up=none,west=none]
rftools:powercell_advanced[down=none,east=output,north=input,south=input,up=none,west=input]
rftools:powercell_advanced[down=none,east=output,north=input,south=input,up=none,west=output]
rftools:powercell_advanced[down=none,east=output,north=input,south=input,up=input,west=none]
rftools:powercell_advanced[down=none,east=output,north=input,south=input,up=input,west=input]
rftools:powercell_advanced[down=none,east=output,north=input,south=input,up=input,west=output]
rftools:powercell_advanced[down=none,east=output,north=input,south=input,up=output,west=none]
rftools:powercell_advanced[down=none,east=output,north=input,south=input,up=output,west=input]
rftools:powercell_advanced[down=none,east=output,north=input,south=input,up=output,west=output]
rftools:powercell_advanced[down=none,east=output,north=input,south=output,up=none,west=none]
rftools:powercell_advanced[down=none,east=output,north=input,south=output,up=none,west=input]
rftools:powercell_advanced[down=none,east=output,north=input,south=output,up=none,west=output]
rftools:powercell_advanced[down=none,east=output,north=input,south=output,up=input,west=none]
rftools:powercell_advanced[down=none,east=output,north=input,south=output,up=input,west=input]
rftools:powercell_advanced[down=none,east=output,north=input,south=output,up=input,west=output]
rftools:powercell_advanced[down=none,east=output,north=input,south=output,up=output,west=none]
rftools:powercell_advanced[down=none,east=output,north=input,south=output,up=output,west=input]
rftools:powercell_advanced[down=none,east=output,north=input,south=output,up=output,west=output]
rftools:powercell_advanced[down=none,east=output,north=output,south=none,up=none,west=none]
rftools:powercell_advanced[down=none,east=output,north=output,south=none,up=none,west=input]
rftools:powercell_advanced[down=none,east=output,north=output,south=none,up=none,west=output]
rftools:powercell_advanced[down=none,east=output,north=output,south=none,up=input,west=none]
rftools:powercell_advanced[down=none,east=output,north=output,south=none,up=input,west=input]
rftools:powercell_advanced[down=none,east=output,north=output,south=none,up=input,west=output]
rftools:powercell_advanced[down=none,east=output,north=output,south=none,up=output,west=none]
rftools:powercell_advanced[down=none,east=output,north=output,south=none,up=output,west=input]
rftools:powercell_advanced[down=none,east=output,north=output,south=none,up=output,west=output]
rftools:powercell_advanced[down=none,east=output,north=output,south=input,up=none,west=none]
rftools:powercell_advanced[down=none,east=output,north=output,south=input,up=none,west=input]
rftools:powercell_advanced[down=none,east=output,north=output,south=input,up=none,west=output]
rftools:powercell_advanced[down=none,east=output,north=output,south=input,up=input,west=none]
rftools:powercell_advanced[down=none,east=output,north=output,south=input,up=input,west=input]
rftools:powercell_advanced[down=none,east=output,north=output,south=input,up=input,west=output]
rftools:powercell_advanced[down=none,east=output,north=output,south=input,up=output,west=none]
rftools:powercell_advanced[down=none,east=output,north=output,south=input,up=output,west=input]
rftools:powercell_advanced[down=none,east=output,north=output,south=input,up=output,west=output]
rftools:powercell_advanced[down=none,east=output,north=output,south=output,up=none,west=none]
rftools:powercell_advanced[down=none,east=output,north=output,south=output,up=none,west=input]
rftools:powercell_advanced[down=none,east=output,north=output,south=output,up=none,west=output]
rftools:powercell_advanced[down=none,east=output,north=output,south=output,up=input,west=none]
rftools:powercell_advanced[down=none,east=output,north=output,south=output,up=input,west=input]
rftools:powercell_advanced[down=none,east=output,north=output,south=output,up=input,west=output]
rftools:powercell_advanced[down=none,east=output,north=output,south=output,up=output,west=none]
rftools:powercell_advanced[down=none,east=output,north=output,south=output,up=output,west=input]
rftools:powercell_advanced[down=none,east=output,north=output,south=output,up=output,west=output]
rftools:powercell_advanced[down=input,east=none,north=none,south=none,up=none,west=none]
rftools:powercell_advanced[down=input,east=none,north=none,south=none,up=none,west=input]
rftools:powercell_advanced[down=input,east=none,north=none,south=none,up=none,west=output]
rftools:powercell_advanced[down=input,east=none,north=none,south=none,up=input,west=none]
rftools:powercell_advanced[down=input,east=none,north=none,south=none,up=input,west=input]
rftools:powercell_advanced[down=input,east=none,north=none,south=none,up=input,west=output]
rftools:powercell_advanced[down=input,east=none,north=none,south=none,up=output,west=none]
rftools:powercell_advanced[down=input,east=none,north=none,south=none,up=output,west=input]
rftools:powercell_advanced[down=input,east=none,north=none,south=none,up=output,west=output]
rftools:powercell_advanced[down=input,east=none,north=none,south=input,up=none,west=none]
rftools:powercell_advanced[down=input,east=none,north=none,south=input,up=none,west=input]
rftools:powercell_advanced[down=input,east=none,north=none,south=input,up=none,west=output]
rftools:powercell_advanced[down=input,east=none,north=none,south=input,up=input,west=none]
rftools:powercell_advanced[down=input,east=none,north=none,south=input,up=input,west=input]
rftools:powercell_advanced[down=input,east=none,north=none,south=input,up=input,west=output]
rftools:powercell_advanced[down=input,east=none,north=none,south=input,up=output,west=none]
rftools:powercell_advanced[down=input,east=none,north=none,south=input,up=output,west=input]
rftools:powercell_advanced[down=input,east=none,north=none,south=input,up=output,west=output]
rftools:powercell_advanced[down=input,east=none,north=none,south=output,up=none,west=none]
rftools:powercell_advanced[down=input,east=none,north=none,south=output,up=none,west=input]
rftools:powercell_advanced[down=input,east=none,north=none,south=output,up=none,west=output]
rftools:powercell_advanced[down=input,east=none,north=none,south=output,up=input,west=none]
rftools:powercell_advanced[down=input,east=none,north=none,south=output,up=input,west=input]
rftools:powercell_advanced[down=input,east=none,north=none,south=output,up=input,west=output]
rftools:powercell_advanced[down=input,east=none,north=none,south=output,up=output,west=none]
rftools:powercell_advanced[down=input,east=none,north=none,south=output,up=output,west=input]
rftools:powercell_advanced[down=input,east=none,north=none,south=output,up=output,west=output]
rftools:powercell_advanced[down=input,east=none,north=input,south=none,up=none,west=none]
rftools:powercell_advanced[down=input,east=none,north=input,south=none,up=none,west=input]
rftools:powercell_advanced[down=input,east=none,north=input,south=none,up=none,west=output]
rftools:powercell_advanced[down=input,east=none,north=input,south=none,up=input,west=none]
rftools:powercell_advanced[down=input,east=none,north=input,south=none,up=input,west=input]
rftools:powercell_advanced[down=input,east=none,north=input,south=none,up=input,west=output]
rftools:powercell_advanced[down=input,east=none,north=input,south=none,up=output,west=none]
rftools:powercell_advanced[down=input,east=none,north=input,south=none,up=output,west=input]
rftools:powercell_advanced[down=input,east=none,north=input,south=none,up=output,west=output]
rftools:powercell_advanced[down=input,east=none,north=input,south=input,up=none,west=none]
rftools:powercell_advanced[down=input,east=none,north=input,south=input,up=none,west=input]
rftools:powercell_advanced[down=input,east=none,north=input,south=input,up=none,west=output]
rftools:powercell_advanced[down=input,east=none,north=input,south=input,up=input,west=none]
rftools:powercell_advanced[down=input,east=none,north=input,south=input,up=input,west=input]
rftools:powercell_advanced[down=input,east=none,north=input,south=input,up=input,west=output]
rftools:powercell_advanced[down=input,east=none,north=input,south=input,up=output,west=none]
rftools:powercell_advanced[down=input,east=none,north=input,south=input,up=output,west=input]
rftools:powercell_advanced[down=input,east=none,north=input,south=input,up=output,west=output]
rftools:powercell_advanced[down=input,east=none,north=input,south=output,up=none,west=none]
rftools:powercell_advanced[down=input,east=none,north=input,south=output,up=none,west=input]
rftools:powercell_advanced[down=input,east=none,north=input,south=output,up=none,west=output]
rftools:powercell_advanced[down=input,east=none,north=input,south=output,up=input,west=none]
rftools:powercell_advanced[down=input,east=none,north=input,south=output,up=input,west=input]
rftools:powercell_advanced[down=input,east=none,north=input,south=output,up=input,west=output]
rftools:powercell_advanced[down=input,east=none,north=input,south=output,up=output,west=none]
rftools:powercell_advanced[down=input,east=none,north=input,south=output,up=output,west=input]
rftools:powercell_advanced[down=input,east=none,north=input,south=output,up=output,west=output]
rftools:powercell_advanced[down=input,east=none,north=output,south=none,up=none,west=none]
rftools:powercell_advanced[down=input,east=none,north=output,south=none,up=none,west=input]
rftools:powercell_advanced[down=input,east=none,north=output,south=none,up=none,west=output]
rftools:powercell_advanced[down=input,east=none,north=output,south=none,up=input,west=none]
rftools:powercell_advanced[down=input,east=none,north=output,south=none,up=input,west=input]
rftools:powercell_advanced[down=input,east=none,north=output,south=none,up=input,west=output]
rftools:powercell_advanced[down=input,east=none,north=output,south=none,up=output,west=none]
rftools:powercell_advanced[down=input,east=none,north=output,south=none,up=output,west=input]
rftools:powercell_advanced[down=input,east=none,north=output,south=none,up=output,west=output]
rftools:powercell_advanced[down=input,east=none,north=output,south=input,up=none,west=none]
rftools:powercell_advanced[down=input,east=none,north=output,south=input,up=none,west=input]
rftools:powercell_advanced[down=input,east=none,north=output,south=input,up=none,west=output]
rftools:powercell_advanced[down=input,east=none,north=output,south=input,up=input,west=none]
rftools:powercell_advanced[down=input,east=none,north=output,south=input,up=input,west=input]
rftools:powercell_advanced[down=input,east=none,north=output,south=input,up=input,west=output]
rftools:powercell_advanced[down=input,east=none,north=output,south=input,up=output,west=none]
rftools:powercell_advanced[down=input,east=none,north=output,south=input,up=output,west=input]
rftools:powercell_advanced[down=input,east=none,north=output,south=input,up=output,west=output]
rftools:powercell_advanced[down=input,east=none,north=output,south=output,up=none,west=none]
rftools:powercell_advanced[down=input,east=none,north=output,south=output,up=none,west=input]
rftools:powercell_advanced[down=input,east=none,north=output,south=output,up=none,west=output]
rftools:powercell_advanced[down=input,east=none,north=output,south=output,up=input,west=none]
rftools:powercell_advanced[down=input,east=none,north=output,south=output,up=input,west=input]
rftools:powercell_advanced[down=input,east=none,north=output,south=output,up=input,west=output]
rftools:powercell_advanced[down=input,east=none,north=output,south=output,up=output,west=none]
rftools:powercell_advanced[down=input,east=none,north=output,south=output,up=output,west=input]
rftools:powercell_advanced[down=input,east=none,north=output,south=output,up=output,west=output]
rftools:powercell_advanced[down=input,east=input,north=none,south=none,up=none,west=none]
rftools:powercell_advanced[down=input,east=input,north=none,south=none,up=none,west=input]
rftools:powercell_advanced[down=input,east=input,north=none,south=none,up=none,west=output]
rftools:powercell_advanced[down=input,east=input,north=none,south=none,up=input,west=none]
rftools:powercell_advanced[down=input,east=input,north=none,south=none,up=input,west=input]
rftools:powercell_advanced[down=input,east=input,north=none,south=none,up=input,west=output]
rftools:powercell_advanced[down=input,east=input,north=none,south=none,up=output,west=none]
rftools:powercell_advanced[down=input,east=input,north=none,south=none,up=output,west=input]
rftools:powercell_advanced[down=input,east=input,north=none,south=none,up=output,west=output]
rftools:powercell_advanced[down=input,east=input,north=none,south=input,up=none,west=none]
rftools:powercell_advanced[down=input,east=input,north=none,south=input,up=none,west=input]
rftools:powercell_advanced[down=input,east=input,north=none,south=input,up=none,west=output]
rftools:powercell_advanced[down=input,east=input,north=none,south=input,up=input,west=none]
rftools:powercell_advanced[down=input,east=input,north=none,south=input,up=input,west=input]
rftools:powercell_advanced[down=input,east=input,north=none,south=input,up=input,west=output]
rftools:powercell_advanced[down=input,east=input,north=none,south=input,up=output,west=none]
rftools:powercell_advanced[down=input,east=input,north=none,south=input,up=output,west=input]
rftools:powercell_advanced[down=input,east=input,north=none,south=input,up=output,west=output]
rftools:powercell_advanced[down=input,east=input,north=none,south=output,up=none,west=none]
rftools:powercell_advanced[down=input,east=input,north=none,south=output,up=none,west=input]
rftools:powercell_advanced[down=input,east=input,north=none,south=output,up=none,west=output]
rftools:powercell_advanced[down=input,east=input,north=none,south=output,up=input,west=none]
rftools:powercell_advanced[down=input,east=input,north=none,south=output,up=input,west=input]
rftools:powercell_advanced[down=input,east=input,north=none,south=output,up=input,west=output]
rftools:powercell_advanced[down=input,east=input,north=none,south=output,up=output,west=none]
rftools:powercell_advanced[down=input,east=input,north=none,south=output,up=output,west=input]
rftools:powercell_advanced[down=input,east=input,north=none,south=output,up=output,west=output]
rftools:powercell_advanced[down=input,east=input,north=input,south=none,up=none,west=none]
rftools:powercell_advanced[down=input,east=input,north=input,south=none,up=none,west=input]
rftools:powercell_advanced[down=input,east=input,north=input,south=none,up=none,west=output]
rftools:powercell_advanced[down=input,east=input,north=input,south=none,up=input,west=none]
rftools:powercell_advanced[down=input,east=input,north=input,south=none,up=input,west=input]
rftools:powercell_advanced[down=input,east=input,north=input,south=none,up=input,west=output]
rftools:powercell_advanced[down=input,east=input,north=input,south=none,up=output,west=none]
rftools:powercell_advanced[down=input,east=input,north=input,south=none,up=output,west=input]
rftools:powercell_advanced[down=input,east=input,north=input,south=none,up=output,west=output]
rftools:powercell_advanced[down=input,east=input,north=input,south=input,up=none,west=none]
rftools:powercell_advanced[down=input,east=input,north=input,south=input,up=none,west=input]
rftools:powercell_advanced[down=input,east=input,north=input,south=input,up=none,west=output]
rftools:powercell_advanced[down=input,east=input,north=input,south=input,up=input,west=none]
rftools:powercell_advanced[down=input,east=input,north=input,south=input,up=input,west=input]
rftools:powercell_advanced[down=input,east=input,north=input,south=input,up=input,west=output]
rftools:powercell_advanced[down=input,east=input,north=input,south=input,up=output,west=none]
rftools:powercell_advanced[down=input,east=input,north=input,south=input,up=output,west=input]
rftools:powercell_advanced[down=input,east=input,north=input,south=input,up=output,west=output]
rftools:powercell_advanced[down=input,east=input,north=input,south=output,up=none,west=none]
rftools:powercell_advanced[down=input,east=input,north=input,south=output,up=none,west=input]
rftools:powercell_advanced[down=input,east=input,north=input,south=output,up=none,west=output]
rftools:powercell_advanced[down=input,east=input,north=input,south=output,up=input,west=none]
rftools:powercell_advanced[down=input,east=input,north=input,south=output,up=input,west=input]
rftools:powercell_advanced[down=input,east=input,north=input,south=output,up=input,west=output]
rftools:powercell_advanced[down=input,east=input,north=input,south=output,up=output,west=none]
rftools:powercell_advanced[down=input,east=input,north=input,south=output,up=output,west=input]
rftools:powercell_advanced[down=input,east=input,north=input,south=output,up=output,west=output]
rftools:powercell_advanced[down=input,east=input,north=output,south=none,up=none,west=none]
rftools:powercell_advanced[down=input,east=input,north=output,south=none,up=none,west=input]
rftools:powercell_advanced[down=input,east=input,north=output,south=none,up=none,west=output]
rftools:powercell_advanced[down=input,east=input,north=output,south=none,up=input,west=none]
rftools:powercell_advanced[down=input,east=input,north=output,south=none,up=input,west=input]
rftools:powercell_advanced[down=input,east=input,north=output,south=none,up=input,west=output]
rftools:powercell_advanced[down=input,east=input,north=output,south=none,up=output,west=none]
rftools:powercell_advanced[down=input,east=input,north=output,south=none,up=output,west=input]
rftools:powercell_advanced[down=input,east=input,north=output,south=none,up=output,west=output]
rftools:powercell_advanced[down=input,east=input,north=output,south=input,up=none,west=none]
rftools:powercell_advanced[down=input,east=input,north=output,south=input,up=none,west=input]
rftools:powercell_advanced[down=input,east=input,north=output,south=input,up=none,west=output]
rftools:powercell_advanced[down=input,east=input,north=output,south=input,up=input,west=none]
rftools:powercell_advanced[down=input,east=input,north=output,south=input,up=input,west=input]
rftools:powercell_advanced[down=input,east=input,north=output,south=input,up=input,west=output]
rftools:powercell_advanced[down=input,east=input,north=output,south=input,up=output,west=none]
rftools:powercell_advanced[down=input,east=input,north=output,south=input,up=output,west=input]
rftools:powercell_advanced[down=input,east=input,north=output,south=input,up=output,west=output]
rftools:powercell_advanced[down=input,east=input,north=output,south=output,up=none,west=none]
rftools:powercell_advanced[down=input,east=input,north=output,south=output,up=none,west=input]
rftools:powercell_advanced[down=input,east=input,north=output,south=output,up=none,west=output]
rftools:powercell_advanced[down=input,east=input,north=output,south=output,up=input,west=none]
rftools:powercell_advanced[down=input,east=input,north=output,south=output,up=input,west=input]
rftools:powercell_advanced[down=input,east=input,north=output,south=output,up=input,west=output]
rftools:powercell_advanced[down=input,east=input,north=output,south=output,up=output,west=none]
rftools:powercell_advanced[down=input,east=input,north=output,south=output,up=output,west=input]
rftools:powercell_advanced[down=input,east=input,north=output,south=output,up=output,west=output]
rftools:powercell_advanced[down=input,east=output,north=none,south=none,up=none,west=none]
rftools:powercell_advanced[down=input,east=output,north=none,south=none,up=none,west=input]
rftools:powercell_advanced[down=input,east=output,north=none,south=none,up=none,west=output]
rftools:powercell_advanced[down=input,east=output,north=none,south=none,up=input,west=none]
rftools:powercell_advanced[down=input,east=output,north=none,south=none,up=input,west=input]
rftools:powercell_advanced[down=input,east=output,north=none,south=none,up=input,west=output]
rftools:powercell_advanced[down=input,east=output,north=none,south=none,up=output,west=none]
rftools:powercell_advanced[down=input,east=output,north=none,south=none,up=output,west=input]
rftools:powercell_advanced[down=input,east=output,north=none,south=none,up=output,west=output]
rftools:powercell_advanced[down=input,east=output,north=none,south=input,up=none,west=none]
rftools:powercell_advanced[down=input,east=output,north=none,south=input,up=none,west=input]
rftools:powercell_advanced[down=input,east=output,north=none,south=input,up=none,west=output]
rftools:powercell_advanced[down=input,east=output,north=none,south=input,up=input,west=none]
rftools:powercell_advanced[down=input,east=output,north=none,south=input,up=input,west=input]
rftools:powercell_advanced[down=input,east=output,north=none,south=input,up=input,west=output]
rftools:powercell_advanced[down=input,east=output,north=none,south=input,up=output,west=none]
rftools:powercell_advanced[down=input,east=output,north=none,south=input,up=output,west=input]
rftools:powercell_advanced[down=input,east=output,north=none,south=input,up=output,west=output]
rftools:powercell_advanced[down=input,east=output,north=none,south=output,up=none,west=none]
rftools:powercell_advanced[down=input,east=output,north=none,south=output,up=none,west=input]
rftools:powercell_advanced[down=input,east=output,north=none,south=output,up=none,west=output]
rftools:powercell_advanced[down=input,east=output,north=none,south=output,up=input,west=none]
rftools:powercell_advanced[down=input,east=output,north=none,south=output,up=input,west=input]
rftools:powercell_advanced[down=input,east=output,north=none,south=output,up=input,west=output]
rftools:powercell_advanced[down=input,east=output,north=none,south=output,up=output,west=none]
rftools:powercell_advanced[down=input,east=output,north=none,south=output,up=output,west=input]
rftools:powercell_advanced[down=input,east=output,north=none,south=output,up=output,west=output]
rftools:powercell_advanced[down=input,east=output,north=input,south=none,up=none,west=none]
rftools:powercell_advanced[down=input,east=output,north=input,south=none,up=none,west=input]
rftools:powercell_advanced[down=input,east=output,north=input,south=none,up=none,west=output]
rftools:powercell_advanced[down=input,east=output,north=input,south=none,up=input,west=none]
rftools:powercell_advanced[down=input,east=output,north=input,south=none,up=input,west=input]
rftools:powercell_advanced[down=input,east=output,north=input,south=none,up=input,west=output]
rftools:powercell_advanced[down=input,east=output,north=input,south=none,up=output,west=none]
rftools:powercell_advanced[down=input,east=output,north=input,south=none,up=output,west=input]
rftools:powercell_advanced[down=input,east=output,north=input,south=none,up=output,west=output]
rftools:powercell_advanced[down=input,east=output,north=input,south=input,up=none,west=none]
rftools:powercell_advanced[down=input,east=output,north=input,south=input,up=none,west=input]
rftools:powercell_advanced[down=input,east=output,north=input,south=input,up=none,west=output]
rftools:powercell_advanced[down=input,east=output,north=input,south=input,up=input,west=none]
rftools:powercell_advanced[down=input,east=output,north=input,south=input,up=input,west=input]
rftools:powercell_advanced[down=input,east=output,north=input,south=input,up=input,west=output]
rftools:powercell_advanced[down=input,east=output,north=input,south=input,up=output,west=none]
rftools:powercell_advanced[down=input,east=output,north=input,south=input,up=output,west=input]
rftools:powercell_advanced[down=input,east=output,north=input,south=input,up=output,west=output]
rftools:powercell_advanced[down=input,east=output,north=input,south=output,up=none,west=none]
rftools:powercell_advanced[down=input,east=output,north=input,south=output,up=none,west=input]
rftools:powercell_advanced[down=input,east=output,north=input,south=output,up=none,west=output]
rftools:powercell_advanced[down=input,east=output,north=input,south=output,up=input,west=none]
rftools:powercell_advanced[down=input,east=output,north=input,south=output,up=input,west=input]
rftools:powercell_advanced[down=input,east=output,north=input,south=output,up=input,west=output]
rftools:powercell_advanced[down=input,east=output,north=input,south=output,up=output,west=none]
rftools:powercell_advanced[down=input,east=output,north=input,south=output,up=output,west=input]
rftools:powercell_advanced[down=input,east=output,north=input,south=output,up=output,west=output]
rftools:powercell_advanced[down=input,east=output,north=output,south=none,up=none,west=none]
rftools:powercell_advanced[down=input,east=output,north=output,south=none,up=none,west=input]
rftools:powercell_advanced[down=input,east=output,north=output,south=none,up=none,west=output]
rftools:powercell_advanced[down=input,east=output,north=output,south=none,up=input,west=none]
rftools:powercell_advanced[down=input,east=output,north=output,south=none,up=input,west=input]
rftools:powercell_advanced[down=input,east=output,north=output,south=none,up=input,west=output]
rftools:powercell_advanced[down=input,east=output,north=output,south=none,up=output,west=none]
rftools:powercell_advanced[down=input,east=output,north=output,south=none,up=output,west=input]
rftools:powercell_advanced[down=input,east=output,north=output,south=none,up=output,west=output]
rftools:powercell_advanced[down=input,east=output,north=output,south=input,up=none,west=none]
rftools:powercell_advanced[down=input,east=output,north=output,south=input,up=none,west=input]
rftools:powercell_advanced[down=input,east=output,north=output,south=input,up=none,west=output]
rftools:powercell_advanced[down=input,east=output,north=output,south=input,up=input,west=none]
rftools:powercell_advanced[down=input,east=output,north=output,south=input,up=input,west=input]
rftools:powercell_advanced[down=input,east=output,north=output,south=input,up=input,west=output]
rftools:powercell_advanced[down=input,east=output,north=output,south=input,up=output,west=none]
rftools:powercell_advanced[down=input,east=output,north=output,south=input,up=output,west=input]
rftools:powercell_advanced[down=input,east=output,north=output,south=input,up=output,west=output]
rftools:powercell_advanced[down=input,east=output,north=output,south=output,up=none,west=none]
rftools:powercell_advanced[down=input,east=output,north=output,south=output,up=none,west=input]
rftools:powercell_advanced[down=input,east=output,north=output,south=output,up=none,west=output]
rftools:powercell_advanced[down=input,east=output,north=output,south=output,up=input,west=none]
rftools:powercell_advanced[down=input,east=output,north=output,south=output,up=input,west=input]
rftools:powercell_advanced[down=input,east=output,north=output,south=output,up=input,west=output]
rftools:powercell_advanced[down=input,east=output,north=output,south=output,up=output,west=none]
rftools:powercell_advanced[down=input,east=output,north=output,south=output,up=output,west=input]
rftools:powercell_advanced[down=input,east=output,north=output,south=output,up=output,west=output]
rftools:powercell_advanced[down=output,east=none,north=none,south=none,up=none,west=none]
rftools:powercell_advanced[down=output,east=none,north=none,south=none,up=none,west=input]
rftools:powercell_advanced[down=output,east=none,north=none,south=none,up=none,west=output]
rftools:powercell_advanced[down=output,east=none,north=none,south=none,up=input,west=none]
rftools:powercell_advanced[down=output,east=none,north=none,south=none,up=input,west=input]
rftools:powercell_advanced[down=output,east=none,north=none,south=none,up=input,west=output]
rftools:powercell_advanced[down=output,east=none,north=none,south=none,up=output,west=none]
rftools:powercell_advanced[down=output,east=none,north=none,south=none,up=output,west=input]
rftools:powercell_advanced[down=output,east=none,north=none,south=none,up=output,west=output]
rftools:powercell_advanced[down=output,east=none,north=none,south=input,up=none,west=none]
rftools:powercell_advanced[down=output,east=none,north=none,south=input,up=none,west=input]
rftools:powercell_advanced[down=output,east=none,north=none,south=input,up=none,west=output]
rftools:powercell_advanced[down=output,east=none,north=none,south=input,up=input,west=none]
rftools:powercell_advanced[down=output,east=none,north=none,south=input,up=input,west=input]
rftools:powercell_advanced[down=output,east=none,north=none,south=input,up=input,west=output]
rftools:powercell_advanced[down=output,east=none,north=none,south=input,up=output,west=none]
rftools:powercell_advanced[down=output,east=none,north=none,south=input,up=output,west=input]
rftools:powercell_advanced[down=output,east=none,north=none,south=input,up=output,west=output]
rftools:powercell_advanced[down=output,east=none,north=none,south=output,up=none,west=none]
rftools:powercell_advanced[down=output,east=none,north=none,south=output,up=none,west=input]
rftools:powercell_advanced[down=output,east=none,north=none,south=output,up=none,west=output]
rftools:powercell_advanced[down=output,east=none,north=none,south=output,up=input,west=none]
rftools:powercell_advanced[down=output,east=none,north=none,south=output,up=input,west=input]
rftools:powercell_advanced[down=output,east=none,north=none,south=output,up=input,west=output]
rftools:powercell_advanced[down=output,east=none,north=none,south=output,up=output,west=none]
rftools:powercell_advanced[down=output,east=none,north=none,south=output,up=output,west=input]
rftools:powercell_advanced[down=output,east=none,north=none,south=output,up=output,west=output]
rftools:powercell_advanced[down=output,east=none,north=input,south=none,up=none,west=none]
rftools:powercell_advanced[down=output,east=none,north=input,south=none,up=none,west=input]
rftools:powercell_advanced[down=output,east=none,north=input,south=none,up=none,west=output]
rftools:powercell_advanced[down=output,east=none,north=input,south=none,up=input,west=none]
rftools:powercell_advanced[down=output,east=none,north=input,south=none,up=input,west=input]
rftools:powercell_advanced[down=output,east=none,north=input,south=none,up=input,west=output]
rftools:powercell_advanced[down=output,east=none,north=input,south=none,up=output,west=none]
rftools:powercell_advanced[down=output,east=none,north=input,south=none,up=output,west=input]
rftools:powercell_advanced[down=output,east=none,north=input,south=none,up=output,west=output]
rftools:powercell_advanced[down=output,east=none,north=input,south=input,up=none,west=none]
rftools:powercell_advanced[down=output,east=none,north=input,south=input,up=none,west=input]
rftools:powercell_advanced[down=output,east=none,north=input,south=input,up=none,west=output]
rftools:powercell_advanced[down=output,east=none,north=input,south=input,up=input,west=none]
rftools:powercell_advanced[down=output,east=none,north=input,south=input,up=input,west=input]
rftools:powercell_advanced[down=output,east=none,north=input,south=input,up=input,west=output]
rftools:powercell_advanced[down=output,east=none,north=input,south=input,up=output,west=none]
rftools:powercell_advanced[down=output,east=none,north=input,south=input,up=output,west=input]
rftools:powercell_advanced[down=output,east=none,north=input,south=input,up=output,west=output]
rftools:powercell_advanced[down=output,east=none,north=input,south=output,up=none,west=none]
rftools:powercell_advanced[down=output,east=none,north=input,south=output,up=none,west=input]
rftools:powercell_advanced[down=output,east=none,north=input,south=output,up=none,west=output]
rftools:powercell_advanced[down=output,east=none,north=input,south=output,up=input,west=none]
rftools:powercell_advanced[down=output,east=none,north=input,south=output,up=input,west=input]
rftools:powercell_advanced[down=output,east=none,north=input,south=output,up=input,west=output]
rftools:powercell_advanced[down=output,east=none,north=input,south=output,up=output,west=none]
rftools:powercell_advanced[down=output,east=none,north=input,south=output,up=output,west=input]
rftools:powercell_advanced[down=output,east=none,north=input,south=output,up=output,west=output]
rftools:powercell_advanced[down=output,east=none,north=output,south=none,up=none,west=none]
rftools:powercell_advanced[down=output,east=none,north=output,south=none,up=none,west=input]
rftools:powercell_advanced[down=output,east=none,north=output,south=none,up=none,west=output]
rftools:powercell_advanced[down=output,east=none,north=output,south=none,up=input,west=none]
rftools:powercell_advanced[down=output,east=none,north=output,south=none,up=input,west=input]
rftools:powercell_advanced[down=output,east=none,north=output,south=none,up=input,west=output]
rftools:powercell_advanced[down=output,east=none,north=output,south=none,up=output,west=none]
rftools:powercell_advanced[down=output,east=none,north=output,south=none,up=output,west=input]
rftools:powercell_advanced[down=output,east=none,north=output,south=none,up=output,west=output]
rftools:powercell_advanced[down=output,east=none,north=output,south=input,up=none,west=none]
rftools:powercell_advanced[down=output,east=none,north=output,south=input,up=none,west=input]
rftools:powercell_advanced[down=output,east=none,north=output,south=input,up=none,west=output]
rftools:powercell_advanced[down=output,east=none,north=output,south=input,up=input,west=none]
rftools:powercell_advanced[down=output,east=none,north=output,south=input,up=input,west=input]
rftools:powercell_advanced[down=output,east=none,north=output,south=input,up=input,west=output]
rftools:powercell_advanced[down=output,east=none,north=output,south=input,up=output,west=none]
rftools:powercell_advanced[down=output,east=none,north=output,south=input,up=output,west=input]
rftools:powercell_advanced[down=output,east=none,north=output,south=input,up=output,west=output]
rftools:powercell_advanced[down=output,east=none,north=output,south=output,up=none,west=none]
rftools:powercell_advanced[down=output,east=none,north=output,south=output,up=none,west=input]
rftools:powercell_advanced[down=output,east=none,north=output,south=output,up=none,west=output]
rftools:powercell_advanced[down=output,east=none,north=output,south=output,up=input,west=none]
rftools:powercell_advanced[down=output,east=none,north=output,south=output,up=input,west=input]
rftools:powercell_advanced[down=output,east=none,north=output,south=output,up=input,west=output]
rftools:powercell_advanced[down=output,east=none,north=output,south=output,up=output,west=none]
rftools:powercell_advanced[down=output,east=none,north=output,south=output,up=output,west=input]
rftools:powercell_advanced[down=output,east=none,north=output,south=output,up=output,west=output]
rftools:powercell_advanced[down=output,east=input,north=none,south=none,up=none,west=none]
rftools:powercell_advanced[down=output,east=input,north=none,south=none,up=none,west=input]
rftools:powercell_advanced[down=output,east=input,north=none,south=none,up=none,west=output]
rftools:powercell_advanced[down=output,east=input,north=none,south=none,up=input,west=none]
rftools:powercell_advanced[down=output,east=input,north=none,south=none,up=input,west=input]
rftools:powercell_advanced[down=output,east=input,north=none,south=none,up=input,west=output]
rftools:powercell_advanced[down=output,east=input,north=none,south=none,up=output,west=none]
rftools:powercell_advanced[down=output,east=input,north=none,south=none,up=output,west=input]
rftools:powercell_advanced[down=output,east=input,north=none,south=none,up=output,west=output]
rftools:powercell_advanced[down=output,east=input,north=none,south=input,up=none,west=none]
rftools:powercell_advanced[down=output,east=input,north=none,south=input,up=none,west=input]
rftools:powercell_advanced[down=output,east=input,north=none,south=input,up=none,west=output]
rftools:powercell_advanced[down=output,east=input,north=none,south=input,up=input,west=none]
rftools:powercell_advanced[down=output,east=input,north=none,south=input,up=input,west=input]
rftools:powercell_advanced[down=output,east=input,north=none,south=input,up=input,west=output]
rftools:powercell_advanced[down=output,east=input,north=none,south=input,up=output,west=none]
rftools:powercell_advanced[down=output,east=input,north=none,south=input,up=output,west=input]
rftools:powercell_advanced[down=output,east=input,north=none,south=input,up=output,west=output]
rftools:powercell_advanced[down=output,east=input,north=none,south=output,up=none,west=none]
rftools:powercell_advanced[down=output,east=input,north=none,south=output,up=none,west=input]
rftools:powercell_advanced[down=output,east=input,north=none,south=output,up=none,west=output]
rftools:powercell_advanced[down=output,east=input,north=none,south=output,up=input,west=none]
rftools:powercell_advanced[down=output,east=input,north=none,south=output,up=input,west=input]
rftools:powercell_advanced[down=output,east=input,north=none,south=output,up=input,west=output]
rftools:powercell_advanced[down=output,east=input,north=none,south=output,up=output,west=none]
rftools:powercell_advanced[down=output,east=input,north=none,south=output,up=output,west=input]
rftools:powercell_advanced[down=output,east=input,north=none,south=output,up=output,west=output]
rftools:powercell_advanced[down=output,east=input,north=input,south=none,up=none,west=none]
rftools:powercell_advanced[down=output,east=input,north=input,south=none,up=none,west=input]
rftools:powercell_advanced[down=output,east=input,north=input,south=none,up=none,west=output]
rftools:powercell_advanced[down=output,east=input,north=input,south=none,up=input,west=none]
rftools:powercell_advanced[down=output,east=input,north=input,south=none,up=input,west=input]
rftools:powercell_advanced[down=output,east=input,north=input,south=none,up=input,west=output]
rftools:powercell_advanced[down=output,east=input,north=input,south=none,up=output,west=none]
rftools:powercell_advanced[down=output,east=input,north=input,south=none,up=output,west=input]
rftools:powercell_advanced[down=output,east=input,north=input,south=none,up=output,west=output]
rftools:powercell_advanced[down=output,east=input,north=input,south=input,up=none,west=none]
rftools:powercell_advanced[down=output,east=input,north=input,south=input,up=none,west=input]
rftools:powercell_advanced[down=output,east=input,north=input,south=input,up=none,west=output]
rftools:powercell_advanced[down=output,east=input,north=input,south=input,up=input,west=none]
rftools:powercell_advanced[down=output,east=input,north=input,south=input,up=input,west=input]
rftools:powercell_advanced[down=output,east=input,north=input,south=input,up=input,west=output]
rftools:powercell_advanced[down=output,east=input,north=input,south=input,up=output,west=none]
rftools:powercell_advanced[down=output,east=input,north=input,south=input,up=output,west=input]
rftools:powercell_advanced[down=output,east=input,north=input,south=input,up=output,west=output]
rftools:powercell_advanced[down=output,east=input,north=input,south=output,up=none,west=none]
rftools:powercell_advanced[down=output,east=input,north=input,south=output,up=none,west=input]
rftools:powercell_advanced[down=output,east=input,north=input,south=output,up=none,west=output]
rftools:powercell_advanced[down=output,east=input,north=input,south=output,up=input,west=none]
rftools:powercell_advanced[down=output,east=input,north=input,south=output,up=input,west=input]
rftools:powercell_advanced[down=output,east=input,north=input,south=output,up=input,west=output]
rftools:powercell_advanced[down=output,east=input,north=input,south=output,up=output,west=none]
rftools:powercell_advanced[down=output,east=input,north=input,south=output,up=output,west=input]
rftools:powercell_advanced[down=output,east=input,north=input,south=output,up=output,west=output]
rftools:powercell_advanced[down=output,east=input,north=output,south=none,up=none,west=none]
rftools:powercell_advanced[down=output,east=input,north=output,south=none,up=none,west=input]
rftools:powercell_advanced[down=output,east=input,north=output,south=none,up=none,west=output]
rftools:powercell_advanced[down=output,east=input,north=output,south=none,up=input,west=none]
rftools:powercell_advanced[down=output,east=input,north=output,south=none,up=input,west=input]
rftools:powercell_advanced[down=output,east=input,north=output,south=none,up=input,west=output]
rftools:powercell_advanced[down=output,east=input,north=output,south=none,up=output,west=none]
rftools:powercell_advanced[down=output,east=input,north=output,south=none,up=output,west=input]
rftools:powercell_advanced[down=output,east=input,north=output,south=none,up=output,west=output]
rftools:powercell_advanced[down=output,east=input,north=output,south=input,up=none,west=none]
rftools:powercell_advanced[down=output,east=input,north=output,south=input,up=none,west=input]
rftools:powercell_advanced[down=output,east=input,north=output,south=input,up=none,west=output]
rftools:powercell_advanced[down=output,east=input,north=output,south=input,up=input,west=none]
rftools:powercell_advanced[down=output,east=input,north=output,south=input,up=input,west=input]
rftools:powercell_advanced[down=output,east=input,north=output,south=input,up=input,west=output]
rftools:powercell_advanced[down=output,east=input,north=output,south=input,up=output,west=none]
rftools:powercell_advanced[down=output,east=input,north=output,south=input,up=output,west=input]
rftools:powercell_advanced[down=output,east=input,north=output,south=input,up=output,west=output]
rftools:powercell_advanced[down=output,east=input,north=output,south=output,up=none,west=none]
rftools:powercell_advanced[down=output,east=input,north=output,south=output,up=none,west=input]
rftools:powercell_advanced[down=output,east=input,north=output,south=output,up=none,west=output]
rftools:powercell_advanced[down=output,east=input,north=output,south=output,up=input,west=none]
rftools:powercell_advanced[down=output,east=input,north=output,south=output,up=input,west=input]
rftools:powercell_advanced[down=output,east=input,north=output,south=output,up=input,west=output]
rftools:powercell_advanced[down=output,east=input,north=output,south=output,up=output,west=none]
rftools:powercell_advanced[down=output,east=input,north=output,south=output,up=output,west=input]
rftools:powercell_advanced[down=output,east=input,north=output,south=output,up=output,west=output]
rftools:powercell_advanced[down=output,east=output,north=none,south=none,up=none,west=none]
rftools:powercell_advanced[down=output,east=output,north=none,south=none,up=none,west=input]
rftools:powercell_advanced[down=output,east=output,north=none,south=none,up=none,west=output]
rftools:powercell_advanced[down=output,east=output,north=none,south=none,up=input,west=none]
rftools:powercell_advanced[down=output,east=output,north=none,south=none,up=input,west=input]
rftools:powercell_advanced[down=output,east=output,north=none,south=none,up=input,west=output]
rftools:powercell_advanced[down=output,east=output,north=none,south=none,up=output,west=none]
rftools:powercell_advanced[down=output,east=output,north=none,south=none,up=output,west=input]
rftools:powercell_advanced[down=output,east=output,north=none,south=none,up=output,west=output]
rftools:powercell_advanced[down=output,east=output,north=none,south=input,up=none,west=none]
rftools:powercell_advanced[down=output,east=output,north=none,south=input,up=none,west=input]
rftools:powercell_advanced[down=output,east=output,north=none,south=input,up=none,west=output]
rftools:powercell_advanced[down=output,east=output,north=none,south=input,up=input,west=none]
rftools:powercell_advanced[down=output,east=output,north=none,south=input,up=input,west=input]
rftools:powercell_advanced[down=output,east=output,north=none,south=input,up=input,west=output]
rftools:powercell_advanced[down=output,east=output,north=none,south=input,up=output,west=none]
rftools:powercell_advanced[down=output,east=output,north=none,south=input,up=output,west=input]
rftools:powercell_advanced[down=output,east=output,north=none,south=input,up=output,west=output]
rftools:powercell_advanced[down=output,east=output,north=none,south=output,up=none,west=none]
rftools:powercell_advanced[down=output,east=output,north=none,south=output,up=none,west=input]
rftools:powercell_advanced[down=output,east=output,north=none,south=output,up=none,west=output]
rftools:powercell_advanced[down=output,east=output,north=none,south=output,up=input,west=none]
rftools:powercell_advanced[down=output,east=output,north=none,south=output,up=input,west=input]
rftools:powercell_advanced[down=output,east=output,north=none,south=output,up=input,west=output]
rftools:powercell_advanced[down=output,east=output,north=none,south=output,up=output,west=none]
rftools:powercell_advanced[down=output,east=output,north=none,south=output,up=output,west=input]
rftools:powercell_advanced[down=output,east=output,north=none,south=output,up=output,west=output]
rftools:powercell_advanced[down=output,east=output,north=input,south=none,up=none,west=none]
rftools:powercell_advanced[down=output,east=output,north=input,south=none,up=none,west=input]
rftools:powercell_advanced[down=output,east=output,north=input,south=none,up=none,west=output]
rftools:powercell_advanced[down=output,east=output,north=input,south=none,up=input,west=none]
rftools:powercell_advanced[down=output,east=output,north=input,south=none,up=input,west=input]
rftools:powercell_advanced[down=output,east=output,north=input,south=none,up=input,west=output]
rftools:powercell_advanced[down=output,east=output,north=input,south=none,up=output,west=none]
rftools:powercell_advanced[down=output,east=output,north=input,south=none,up=output,west=input]
rftools:powercell_advanced[down=output,east=output,north=input,south=none,up=output,west=output]
rftools:powercell_advanced[down=output,east=output,north=input,south=input,up=none,west=none]
rftools:powercell_advanced[down=output,east=output,north=input,south=input,up=none,west=input]
rftools:powercell_advanced[down=output,east=output,north=input,south=input,up=none,west=output]
rftools:powercell_advanced[down=output,east=output,north=input,south=input,up=input,west=none]
rftools:powercell_advanced[down=output,east=output,north=input,south=input,up=input,west=input]
rftools:powercell_advanced[down=output,east=output,north=input,south=input,up=input,west=output]
rftools:powercell_advanced[down=output,east=output,north=input,south=input,up=output,west=none]
rftools:powercell_advanced[down=output,east=output,north=input,south=input,up=output,west=input]
rftools:powercell_advanced[down=output,east=output,north=input,south=input,up=output,west=output]
rftools:powercell_advanced[down=output,east=output,north=input,south=output,up=none,west=none]
rftools:powercell_advanced[down=output,east=output,north=input,south=output,up=none,west=input]
rftools:powercell_advanced[down=output,east=output,north=input,south=output,up=none,west=output]
rftools:powercell_advanced[down=output,east=output,north=input,south=output,up=input,west=none]
rftools:powercell_advanced[down=output,east=output,north=input,south=output,up=input,west=input]
rftools:powercell_advanced[down=output,east=output,north=input,south=output,up=input,west=output]
rftools:powercell_advanced[down=output,east=output,north=input,south=output,up=output,west=none]
rftools:powercell_advanced[down=output,east=output,north=input,south=output,up=output,west=input]
rftools:powercell_advanced[down=output,east=output,north=input,south=output,up=output,west=output]
rftools:powercell_advanced[down=output,east=output,north=output,south=none,up=none,west=none]
rftools:powercell_advanced[down=output,east=output,north=output,south=none,up=none,west=input]
rftools:powercell_advanced[down=output,east=output,north=output,south=none,up=none,west=output]
rftools:powercell_advanced[down=output,east=output,north=output,south=none,up=input,west=none]
rftools:powercell_advanced[down=output,east=output,north=output,south=none,up=input,west=input]
rftools:powercell_advanced[down=output,east=output,north=output,south=none,up=input,west=output]
rftools:powercell_advanced[down=output,east=output,north=output,south=none,up=output,west=none]
rftools:powercell_advanced[down=output,east=output,north=output,south=none,up=output,west=input]
rftools:powercell_advanced[down=output,east=output,north=output,south=none,up=output,west=output]
rftools:powercell_advanced[down=output,east=output,north=output,south=input,up=none,west=none]
rftools:powercell_advanced[down=output,east=output,north=output,south=input,up=none,west=input]
rftools:powercell_advanced[down=output,east=output,north=output,south=input,up=none,west=output]
rftools:powercell_advanced[down=output,east=output,north=output,south=input,up=input,west=none]
rftools:powercell_advanced[down=output,east=output,north=output,south=input,up=input,west=input]
rftools:powercell_advanced[down=output,east=output,north=output,south=input,up=input,west=output]
rftools:powercell_advanced[down=output,east=output,north=output,south=input,up=output,west=none]
rftools:powercell_advanced[down=output,east=output,north=output,south=input,up=output,west=input]
rftools:powercell_advanced[down=output,east=output,north=output,south=input,up=output,west=output]
rftools:powercell_advanced[down=output,east=output,north=output,south=output,up=none,west=none]
rftools:powercell_advanced[down=output,east=output,north=output,south=output,up=none,west=input]
rftools:powercell_advanced[down=output,east=output,north=output,south=output,up=none,west=output]
rftools:powercell_advanced[down=output,east=output,north=output,south=output,up=input,west=none]
rftools:powercell_advanced[down=output,east=output,north=output,south=output,up=input,west=input]
rftools:powercell_advanced[down=output,east=output,north=output,south=output,up=input,west=output]
rftools:powercell_advanced[down=output,east=output,north=output,south=output,up=output,west=none]
rftools:powercell_advanced[down=output,east=output,north=output,south=output,up=output,west=input]
rftools:powercell_advanced[down=output,east=output,north=output,south=output,up=output,west=output]
rftools:powercell_creative[down=none,east=none,north=none,south=none,up=none,west=none]
rftools:powercell_creative[down=none,east=none,north=none,south=none,up=none,west=input]
rftools:powercell_creative[down=none,east=none,north=none,south=none,up=none,west=output]
rftools:powercell_creative[down=none,east=none,north=none,south=none,up=input,west=none]
rftools:powercell_creative[down=none,east=none,north=none,south=none,up=input,west=input]
rftools:powercell_creative[down=none,east=none,north=none,south=none,up=input,west=output]
rftools:powercell_creative[down=none,east=none,north=none,south=none,up=output,west=none]
rftools:powercell_creative[down=none,east=none,north=none,south=none,up=output,west=input]
rftools:powercell_creative[down=none,east=none,north=none,south=none,up=output,west=output]
rftools:powercell_creative[down=none,east=none,north=none,south=input,up=none,west=none]
rftools:powercell_creative[down=none,east=none,north=none,south=input,up=none,west=input]
rftools:powercell_creative[down=none,east=none,north=none,south=input,up=none,west=output]
rftools:powercell_creative[down=none,east=none,north=none,south=input,up=input,west=none]
rftools:powercell_creative[down=none,east=none,north=none,south=input,up=input,west=input]
rftools:powercell_creative[down=none,east=none,north=none,south=input,up=input,west=output]
rftools:powercell_creative[down=none,east=none,north=none,south=input,up=output,west=none]
rftools:powercell_creative[down=none,east=none,north=none,south=input,up=output,west=input]
rftools:powercell_creative[down=none,east=none,north=none,south=input,up=output,west=output]
rftools:powercell_creative[down=none,east=none,north=none,south=output,up=none,west=none]
rftools:powercell_creative[down=none,east=none,north=none,south=output,up=none,west=input]
rftools:powercell_creative[down=none,east=none,north=none,south=output,up=none,west=output]
rftools:powercell_creative[down=none,east=none,north=none,south=output,up=input,west=none]
rftools:powercell_creative[down=none,east=none,north=none,south=output,up=input,west=input]
rftools:powercell_creative[down=none,east=none,north=none,south=output,up=input,west=output]
rftools:powercell_creative[down=none,east=none,north=none,south=output,up=output,west=none]
rftools:powercell_creative[down=none,east=none,north=none,south=output,up=output,west=input]
rftools:powercell_creative[down=none,east=none,north=none,south=output,up=output,west=output]
rftools:powercell_creative[down=none,east=none,north=input,south=none,up=none,west=none]
rftools:powercell_creative[down=none,east=none,north=input,south=none,up=none,west=input]
rftools:powercell_creative[down=none,east=none,north=input,south=none,up=none,west=output]
rftools:powercell_creative[down=none,east=none,north=input,south=none,up=input,west=none]
rftools:powercell_creative[down=none,east=none,north=input,south=none,up=input,west=input]
rftools:powercell_creative[down=none,east=none,north=input,south=none,up=input,west=output]
rftools:powercell_creative[down=none,east=none,north=input,south=none,up=output,west=none]
rftools:powercell_creative[down=none,east=none,north=input,south=none,up=output,west=input]
rftools:powercell_creative[down=none,east=none,north=input,south=none,up=output,west=output]
rftools:powercell_creative[down=none,east=none,north=input,south=input,up=none,west=none]
rftools:powercell_creative[down=none,east=none,north=input,south=input,up=none,west=input]
rftools:powercell_creative[down=none,east=none,north=input,south=input,up=none,west=output]
rftools:powercell_creative[down=none,east=none,north=input,south=input,up=input,west=none]
rftools:powercell_creative[down=none,east=none,north=input,south=input,up=input,west=input]
rftools:powercell_creative[down=none,east=none,north=input,south=input,up=input,west=output]
rftools:powercell_creative[down=none,east=none,north=input,south=input,up=output,west=none]
rftools:powercell_creative[down=none,east=none,north=input,south=input,up=output,west=input]
rftools:powercell_creative[down=none,east=none,north=input,south=input,up=output,west=output]
rftools:powercell_creative[down=none,east=none,north=input,south=output,up=none,west=none]
rftools:powercell_creative[down=none,east=none,north=input,south=output,up=none,west=input]
rftools:powercell_creative[down=none,east=none,north=input,south=output,up=none,west=output]
rftools:powercell_creative[down=none,east=none,north=input,south=output,up=input,west=none]
rftools:powercell_creative[down=none,east=none,north=input,south=output,up=input,west=input]
rftools:powercell_creative[down=none,east=none,north=input,south=output,up=input,west=output]
rftools:powercell_creative[down=none,east=none,north=input,south=output,up=output,west=none]
rftools:powercell_creative[down=none,east=none,north=input,south=output,up=output,west=input]
rftools:powercell_creative[down=none,east=none,north=input,south=output,up=output,west=output]
rftools:powercell_creative[down=none,east=none,north=output,south=none,up=none,west=none]
rftools:powercell_creative[down=none,east=none,north=output,south=none,up=none,west=input]
rftools:powercell_creative[down=none,east=none,north=output,south=none,up=none,west=output]
rftools:powercell_creative[down=none,east=none,north=output,south=none,up=input,west=none]
rftools:powercell_creative[down=none,east=none,north=output,south=none,up=input,west=input]
rftools:powercell_creative[down=none,east=none,north=output,south=none,up=input,west=output]
rftools:powercell_creative[down=none,east=none,north=output,south=none,up=output,west=none]
rftools:powercell_creative[down=none,east=none,north=output,south=none,up=output,west=input]
rftools:powercell_creative[down=none,east=none,north=output,south=none,up=output,west=output]
rftools:powercell_creative[down=none,east=none,north=output,south=input,up=none,west=none]
rftools:powercell_creative[down=none,east=none,north=output,south=input,up=none,west=input]
rftools:powercell_creative[down=none,east=none,north=output,south=input,up=none,west=output]
rftools:powercell_creative[down=none,east=none,north=output,south=input,up=input,west=none]
rftools:powercell_creative[down=none,east=none,north=output,south=input,up=input,west=input]
rftools:powercell_creative[down=none,east=none,north=output,south=input,up=input,west=output]
rftools:powercell_creative[down=none,east=none,north=output,south=input,up=output,west=none]
rftools:powercell_creative[down=none,east=none,north=output,south=input,up=output,west=input]
rftools:powercell_creative[down=none,east=none,north=output,south=input,up=output,west=output]
rftools:powercell_creative[down=none,east=none,north=output,south=output,up=none,west=none]
rftools:powercell_creative[down=none,east=none,north=output,south=output,up=none,west=input]
rftools:powercell_creative[down=none,east=none,north=output,south=output,up=none,west=output]
rftools:powercell_creative[down=none,east=none,north=output,south=output,up=input,west=none]
rftools:powercell_creative[down=none,east=none,north=output,south=output,up=input,west=input]
rftools:powercell_creative[down=none,east=none,north=output,south=output,up=input,west=output]
rftools:powercell_creative[down=none,east=none,north=output,south=output,up=output,west=none]
rftools:powercell_creative[down=none,east=none,north=output,south=output,up=output,west=input]
rftools:powercell_creative[down=none,east=none,north=output,south=output,up=output,west=output]
rftools:powercell_creative[down=none,east=input,north=none,south=none,up=none,west=none]
rftools:powercell_creative[down=none,east=input,north=none,south=none,up=none,west=input]
rftools:powercell_creative[down=none,east=input,north=none,south=none,up=none,west=output]
rftools:powercell_creative[down=none,east=input,north=none,south=none,up=input,west=none]
rftools:powercell_creative[down=none,east=input,north=none,south=none,up=input,west=input]
rftools:powercell_creative[down=none,east=input,north=none,south=none,up=input,west=output]
rftools:powercell_creative[down=none,east=input,north=none,south=none,up=output,west=none]
rftools:powercell_creative[down=none,east=input,north=none,south=none,up=output,west=input]
rftools:powercell_creative[down=none,east=input,north=none,south=none,up=output,west=output]
rftools:powercell_creative[down=none,east=input,north=none,south=input,up=none,west=none]
rftools:powercell_creative[down=none,east=input,north=none,south=input,up=none,west=input]
rftools:powercell_creative[down=none,east=input,north=none,south=input,up=none,west=output]
rftools:powercell_creative[down=none,east=input,north=none,south=input,up=input,west=none]
rftools:powercell_creative[down=none,east=input,north=none,south=input,up=input,west=input]
rftools:powercell_creative[down=none,east=input,north=none,south=input,up=input,west=output]
rftools:powercell_creative[down=none,east=input,north=none,south=input,up=output,west=none]
rftools:powercell_creative[down=none,east=input,north=none,south=input,up=output,west=input]
rftools:powercell_creative[down=none,east=input,north=none,south=input,up=output,west=output]
rftools:powercell_creative[down=none,east=input,north=none,south=output,up=none,west=none]
rftools:powercell_creative[down=none,east=input,north=none,south=output,up=none,west=input]
rftools:powercell_creative[down=none,east=input,north=none,south=output,up=none,west=output]
rftools:powercell_creative[down=none,east=input,north=none,south=output,up=input,west=none]
rftools:powercell_creative[down=none,east=input,north=none,south=output,up=input,west=input]
rftools:powercell_creative[down=none,east=input,north=none,south=output,up=input,west=output]
rftools:powercell_creative[down=none,east=input,north=none,south=output,up=output,west=none]
rftools:powercell_creative[down=none,east=input,north=none,south=output,up=output,west=input]
rftools:powercell_creative[down=none,east=input,north=none,south=output,up=output,west=output]
rftools:powercell_creative[down=none,east=input,north=input,south=none,up=none,west=none]
rftools:powercell_creative[down=none,east=input,north=input,south=none,up=none,west=input]
rftools:powercell_creative[down=none,east=input,north=input,south=none,up=none,west=output]
rftools:powercell_creative[down=none,east=input,north=input,south=none,up=input,west=none]
rftools:powercell_creative[down=none,east=input,north=input,south=none,up=input,west=input]
rftools:powercell_creative[down=none,east=input,north=input,south=none,up=input,west=output]
rftools:powercell_creative[down=none,east=input,north=input,south=none,up=output,west=none]
rftools:powercell_creative[down=none,east=input,north=input,south=none,up=output,west=input]
rftools:powercell_creative[down=none,east=input,north=input,south=none,up=output,west=output]
rftools:powercell_creative[down=none,east=input,north=input,south=input,up=none,west=none]
rftools:powercell_creative[down=none,east=input,north=input,south=input,up=none,west=input]
rftools:powercell_creative[down=none,east=input,north=input,south=input,up=none,west=output]
rftools:powercell_creative[down=none,east=input,north=input,south=input,up=input,west=none]
rftools:powercell_creative[down=none,east=input,north=input,south=input,up=input,west=input]
rftools:powercell_creative[down=none,east=input,north=input,south=input,up=input,west=output]
rftools:powercell_creative[down=none,east=input,north=input,south=input,up=output,west=none]
rftools:powercell_creative[down=none,east=input,north=input,south=input,up=output,west=input]
rftools:powercell_creative[down=none,east=input,north=input,south=input,up=output,west=output]
rftools:powercell_creative[down=none,east=input,north=input,south=output,up=none,west=none]
rftools:powercell_creative[down=none,east=input,north=input,south=output,up=none,west=input]
rftools:powercell_creative[down=none,east=input,north=input,south=output,up=none,west=output]
rftools:powercell_creative[down=none,east=input,north=input,south=output,up=input,west=none]
rftools:powercell_creative[down=none,east=input,north=input,south=output,up=input,west=input]
rftools:powercell_creative[down=none,east=input,north=input,south=output,up=input,west=output]
rftools:powercell_creative[down=none,east=input,north=input,south=output,up=output,west=none]
rftools:powercell_creative[down=none,east=input,north=input,south=output,up=output,west=input]
rftools:powercell_creative[down=none,east=input,north=input,south=output,up=output,west=output]
rftools:powercell_creative[down=none,east=input,north=output,south=none,up=none,west=none]
rftools:powercell_creative[down=none,east=input,north=output,south=none,up=none,west=input]
rftools:powercell_creative[down=none,east=input,north=output,south=none,up=none,west=output]
rftools:powercell_creative[down=none,east=input,north=output,south=none,up=input,west=none]
rftools:powercell_creative[down=none,east=input,north=output,south=none,up=input,west=input]
rftools:powercell_creative[down=none,east=input,north=output,south=none,up=input,west=output]
rftools:powercell_creative[down=none,east=input,north=output,south=none,up=output,west=none]
rftools:powercell_creative[down=none,east=input,north=output,south=none,up=output,west=input]
rftools:powercell_creative[down=none,east=input,north=output,south=none,up=output,west=output]
rftools:powercell_creative[down=none,east=input,north=output,south=input,up=none,west=none]
rftools:powercell_creative[down=none,east=input,north=output,south=input,up=none,west=input]
rftools:powercell_creative[down=none,east=input,north=output,south=input,up=none,west=output]
rftools:powercell_creative[down=none,east=input,north=output,south=input,up=input,west=none]
rftools:powercell_creative[down=none,east=input,north=output,south=input,up=input,west=input]
rftools:powercell_creative[down=none,east=input,north=output,south=input,up=input,west=output]
rftools:powercell_creative[down=none,east=input,north=output,south=input,up=output,west=none]
rftools:powercell_creative[down=none,east=input,north=output,south=input,up=output,west=input]
rftools:powercell_creative[down=none,east=input,north=output,south=input,up=output,west=output]
rftools:powercell_creative[down=none,east=input,north=output,south=output,up=none,west=none]
rftools:powercell_creative[down=none,east=input,north=output,south=output,up=none,west=input]
rftools:powercell_creative[down=none,east=input,north=output,south=output,up=none,west=output]
rftools:powercell_creative[down=none,east=input,north=output,south=output,up=input,west=none]
rftools:powercell_creative[down=none,east=input,north=output,south=output,up=input,west=input]
rftools:powercell_creative[down=none,east=input,north=output,south=output,up=input,west=output]
rftools:powercell_creative[down=none,east=input,north=output,south=output,up=output,west=none]
rftools:powercell_creative[down=none,east=input,north=output,south=output,up=output,west=input]
rftools:powercell_creative[down=none,east=input,north=output,south=output,up=output,west=output]
rftools:powercell_creative[down=none,east=output,north=none,south=none,up=none,west=none]
rftools:powercell_creative[down=none,east=output,north=none,south=none,up=none,west=input]
rftools:powercell_creative[down=none,east=output,north=none,south=none,up=none,west=output]
rftools:powercell_creative[down=none,east=output,north=none,south=none,up=input,west=none]
rftools:powercell_creative[down=none,east=output,north=none,south=none,up=input,west=input]
rftools:powercell_creative[down=none,east=output,north=none,south=none,up=input,west=output]
rftools:powercell_creative[down=none,east=output,north=none,south=none,up=output,west=none]
rftools:powercell_creative[down=none,east=output,north=none,south=none,up=output,west=input]
rftools:powercell_creative[down=none,east=output,north=none,south=none,up=output,west=output]
rftools:powercell_creative[down=none,east=output,north=none,south=input,up=none,west=none]
rftools:powercell_creative[down=none,east=output,north=none,south=input,up=none,west=input]
rftools:powercell_creative[down=none,east=output,north=none,south=input,up=none,west=output]
rftools:powercell_creative[down=none,east=output,north=none,south=input,up=input,west=none]
rftools:powercell_creative[down=none,east=output,north=none,south=input,up=input,west=input]
rftools:powercell_creative[down=none,east=output,north=none,south=input,up=input,west=output]
rftools:powercell_creative[down=none,east=output,north=none,south=input,up=output,west=none]
rftools:powercell_creative[down=none,east=output,north=none,south=input,up=output,west=input]
rftools:powercell_creative[down=none,east=output,north=none,south=input,up=output,west=output]
rftools:powercell_creative[down=none,east=output,north=none,south=output,up=none,west=none]
rftools:powercell_creative[down=none,east=output,north=none,south=output,up=none,west=input]
rftools:powercell_creative[down=none,east=output,north=none,south=output,up=none,west=output]
rftools:powercell_creative[down=none,east=output,north=none,south=output,up=input,west=none]
rftools:powercell_creative[down=none,east=output,north=none,south=output,up=input,west=input]
rftools:powercell_creative[down=none,east=output,north=none,south=output,up=input,west=output]
rftools:powercell_creative[down=none,east=output,north=none,south=output,up=output,west=none]
rftools:powercell_creative[down=none,east=output,north=none,south=output,up=output,west=input]
rftools:powercell_creative[down=none,east=output,north=none,south=output,up=output,west=output]
rftools:powercell_creative[down=none,east=output,north=input,south=none,up=none,west=none]
rftools:powercell_creative[down=none,east=output,north=input,south=none,up=none,west=input]
rftools:powercell_creative[down=none,east=output,north=input,south=none,up=none,west=output]
rftools:powercell_creative[down=none,east=output,north=input,south=none,up=input,west=none]
rftools:powercell_creative[down=none,east=output,north=input,south=none,up=input,west=input]
rftools:powercell_creative[down=none,east=output,north=input,south=none,up=input,west=output]
rftools:powercell_creative[down=none,east=output,north=input,south=none,up=output,west=none]
rftools:powercell_creative[down=none,east=output,north=input,south=none,up=output,west=input]
rftools:powercell_creative[down=none,east=output,north=input,south=none,up=output,west=output]
rftools:powercell_creative[down=none,east=output,north=input,south=input,up=none,west=none]
rftools:powercell_creative[down=none,east=output,north=input,south=input,up=none,west=input]
rftools:powercell_creative[down=none,east=output,north=input,south=input,up=none,west=output]
rftools:powercell_creative[down=none,east=output,north=input,south=input,up=input,west=none]
rftools:powercell_creative[down=none,east=output,north=input,south=input,up=input,west=input]
rftools:powercell_creative[down=none,east=output,north=input,south=input,up=input,west=output]
rftools:powercell_creative[down=none,east=output,north=input,south=input,up=output,west=none]
rftools:powercell_creative[down=none,east=output,north=input,south=input,up=output,west=input]
rftools:powercell_creative[down=none,east=output,north=input,south=input,up=output,west=output]
rftools:powercell_creative[down=none,east=output,north=input,south=output,up=none,west=none]
rftools:powercell_creative[down=none,east=output,north=input,south=output,up=none,west=input]
rftools:powercell_creative[down=none,east=output,north=input,south=output,up=none,west=output]
rftools:powercell_creative[down=none,east=output,north=input,south=output,up=input,west=none]
rftools:powercell_creative[down=none,east=output,north=input,south=output,up=input,west=input]
rftools:powercell_creative[down=none,east=output,north=input,south=output,up=input,west=output]
rftools:powercell_creative[down=none,east=output,north=input,south=output,up=output,west=none]
rftools:powercell_creative[down=none,east=output,north=input,south=output,up=output,west=input]
rftools:powercell_creative[down=none,east=output,north=input,south=output,up=output,west=output]
rftools:powercell_creative[down=none,east=output,north=output,south=none,up=none,west=none]
rftools:powercell_creative[down=none,east=output,north=output,south=none,up=none,west=input]
rftools:powercell_creative[down=none,east=output,north=output,south=none,up=none,west=output]
rftools:powercell_creative[down=none,east=output,north=output,south=none,up=input,west=none]
rftools:powercell_creative[down=none,east=output,north=output,south=none,up=input,west=input]
rftools:powercell_creative[down=none,east=output,north=output,south=none,up=input,west=output]
rftools:powercell_creative[down=none,east=output,north=output,south=none,up=output,west=none]
rftools:powercell_creative[down=none,east=output,north=output,south=none,up=output,west=input]
rftools:powercell_creative[down=none,east=output,north=output,south=none,up=output,west=output]
rftools:powercell_creative[down=none,east=output,north=output,south=input,up=none,west=none]
rftools:powercell_creative[down=none,east=output,north=output,south=input,up=none,west=input]
rftools:powercell_creative[down=none,east=output,north=output,south=input,up=none,west=output]
rftools:powercell_creative[down=none,east=output,north=output,south=input,up=input,west=none]
rftools:powercell_creative[down=none,east=output,north=output,south=input,up=input,west=input]
rftools:powercell_creative[down=none,east=output,north=output,south=input,up=input,west=output]
rftools:powercell_creative[down=none,east=output,north=output,south=input,up=output,west=none]
rftools:powercell_creative[down=none,east=output,north=output,south=input,up=output,west=input]
rftools:powercell_creative[down=none,east=output,north=output,south=input,up=output,west=output]
rftools:powercell_creative[down=none,east=output,north=output,south=output,up=none,west=none]
rftools:powercell_creative[down=none,east=output,north=output,south=output,up=none,west=input]
rftools:powercell_creative[down=none,east=output,north=output,south=output,up=none,west=output]
rftools:powercell_creative[down=none,east=output,north=output,south=output,up=input,west=none]
rftools:powercell_creative[down=none,east=output,north=output,south=output,up=input,west=input]
rftools:powercell_creative[down=none,east=output,north=output,south=output,up=input,west=output]
rftools:powercell_creative[down=none,east=output,north=output,south=output,up=output,west=none]
rftools:powercell_creative[down=none,east=output,north=output,south=output,up=output,west=input]
rftools:powercell_creative[down=none,east=output,north=output,south=output,up=output,west=output]
rftools:powercell_creative[down=input,east=none,north=none,south=none,up=none,west=none]
rftools:powercell_creative[down=input,east=none,north=none,south=none,up=none,west=input]
rftools:powercell_creative[down=input,east=none,north=none,south=none,up=none,west=output]
rftools:powercell_creative[down=input,east=none,north=none,south=none,up=input,west=none]
rftools:powercell_creative[down=input,east=none,north=none,south=none,up=input,west=input]
rftools:powercell_creative[down=input,east=none,north=none,south=none,up=input,west=output]
rftools:powercell_creative[down=input,east=none,north=none,south=none,up=output,west=none]
rftools:powercell_creative[down=input,east=none,north=none,south=none,up=output,west=input]
rftools:powercell_creative[down=input,east=none,north=none,south=none,up=output,west=output]
rftools:powercell_creative[down=input,east=none,north=none,south=input,up=none,west=none]
rftools:powercell_creative[down=input,east=none,north=none,south=input,up=none,west=input]
rftools:powercell_creative[down=input,east=none,north=none,south=input,up=none,west=output]
rftools:powercell_creative[down=input,east=none,north=none,south=input,up=input,west=none]
rftools:powercell_creative[down=input,east=none,north=none,south=input,up=input,west=input]
rftools:powercell_creative[down=input,east=none,north=none,south=input,up=input,west=output]
rftools:powercell_creative[down=input,east=none,north=none,south=input,up=output,west=none]
rftools:powercell_creative[down=input,east=none,north=none,south=input,up=output,west=input]
rftools:powercell_creative[down=input,east=none,north=none,south=input,up=output,west=output]
rftools:powercell_creative[down=input,east=none,north=none,south=output,up=none,west=none]
rftools:powercell_creative[down=input,east=none,north=none,south=output,up=none,west=input]
rftools:powercell_creative[down=input,east=none,north=none,south=output,up=none,west=output]
rftools:powercell_creative[down=input,east=none,north=none,south=output,up=input,west=none]
rftools:powercell_creative[down=input,east=none,north=none,south=output,up=input,west=input]
rftools:powercell_creative[down=input,east=none,north=none,south=output,up=input,west=output]
rftools:powercell_creative[down=input,east=none,north=none,south=output,up=output,west=none]
rftools:powercell_creative[down=input,east=none,north=none,south=output,up=output,west=input]
rftools:powercell_creative[down=input,east=none,north=none,south=output,up=output,west=output]
rftools:powercell_creative[down=input,east=none,north=input,south=none,up=none,west=none]
rftools:powercell_creative[down=input,east=none,north=input,south=none,up=none,west=input]
rftools:powercell_creative[down=input,east=none,north=input,south=none,up=none,west=output]
rftools:powercell_creative[down=input,east=none,north=input,south=none,up=input,west=none]
rftools:powercell_creative[down=input,east=none,north=input,south=none,up=input,west=input]
rftools:powercell_creative[down=input,east=none,north=input,south=none,up=input,west=output]
rftools:powercell_creative[down=input,east=none,north=input,south=none,up=output,west=none]
rftools:powercell_creative[down=input,east=none,north=input,south=none,up=output,west=input]
rftools:powercell_creative[down=input,east=none,north=input,south=none,up=output,west=output]
rftools:powercell_creative[down=input,east=none,north=input,south=input,up=none,west=none]
rftools:powercell_creative[down=input,east=none,north=input,south=input,up=none,west=input]
rftools:powercell_creative[down=input,east=none,north=input,south=input,up=none,west=output]
rftools:powercell_creative[down=input,east=none,north=input,south=input,up=input,west=none]
rftools:powercell_creative[down=input,east=none,north=input,south=input,up=input,west=input]
rftools:powercell_creative[down=input,east=none,north=input,south=input,up=input,west=output]
rftools:powercell_creative[down=input,east=none,north=input,south=input,up=output,west=none]
rftools:powercell_creative[down=input,east=none,north=input,south=input,up=output,west=input]
rftools:powercell_creative[down=input,east=none,north=input,south=input,up=output,west=output]
rftools:powercell_creative[down=input,east=none,north=input,south=output,up=none,west=none]
rftools:powercell_creative[down=input,east=none,north=input,south=output,up=none,west=input]
rftools:powercell_creative[down=input,east=none,north=input,south=output,up=none,west=output]
rftools:powercell_creative[down=input,east=none,north=input,south=output,up=input,west=none]
rftools:powercell_creative[down=input,east=none,north=input,south=output,up=input,west=input]
rftools:powercell_creative[down=input,east=none,north=input,south=output,up=input,west=output]
rftools:powercell_creative[down=input,east=none,north=input,south=output,up=output,west=none]
rftools:powercell_creative[down=input,east=none,north=input,south=output,up=output,west=input]
rftools:powercell_creative[down=input,east=none,north=input,south=output,up=output,west=output]
rftools:powercell_creative[down=input,east=none,north=output,south=none,up=none,west=none]
rftools:powercell_creative[down=input,east=none,north=output,south=none,up=none,west=input]
rftools:powercell_creative[down=input,east=none,north=output,south=none,up=none,west=output]
rftools:powercell_creative[down=input,east=none,north=output,south=none,up=input,west=none]
rftools:powercell_creative[down=input,east=none,north=output,south=none,up=input,west=input]
rftools:powercell_creative[down=input,east=none,north=output,south=none,up=input,west=output]
rftools:powercell_creative[down=input,east=none,north=output,south=none,up=output,west=none]
rftools:powercell_creative[down=input,east=none,north=output,south=none,up=output,west=input]
rftools:powercell_creative[down=input,east=none,north=output,south=none,up=output,west=output]
rftools:powercell_creative[down=input,east=none,north=output,south=input,up=none,west=none]
rftools:powercell_creative[down=input,east=none,north=output,south=input,up=none,west=input]
rftools:powercell_creative[down=input,east=none,north=output,south=input,up=none,west=output]
rftools:powercell_creative[down=input,east=none,north=output,south=input,up=input,west=none]
rftools:powercell_creative[down=input,east=none,north=output,south=input,up=input,west=input]
rftools:powercell_creative[down=input,east=none,north=output,south=input,up=input,west=output]
rftools:powercell_creative[down=input,east=none,north=output,south=input,up=output,west=none]
rftools:powercell_creative[down=input,east=none,north=output,south=input,up=output,west=input]
rftools:powercell_creative[down=input,east=none,north=output,south=input,up=output,west=output]
rftools:powercell_creative[down=input,east=none,north=output,south=output,up=none,west=none]
rftools:powercell_creative[down=input,east=none,north=output,south=output,up=none,west=input]
rftools:powercell_creative[down=input,east=none,north=output,south=output,up=none,west=output]
rftools:powercell_creative[down=input,east=none,north=output,south=output,up=input,west=none]
rftools:powercell_creative[down=input,east=none,north=output,south=output,up=input,west=input]
rftools:powercell_creative[down=input,east=none,north=output,south=output,up=input,west=output]
rftools:powercell_creative[down=input,east=none,north=output,south=output,up=output,west=none]
rftools:powercell_creative[down=input,east=none,north=output,south=output,up=output,west=input]
rftools:powercell_creative[down=input,east=none,north=output,south=output,up=output,west=output]
rftools:powercell_creative[down=input,east=input,north=none,south=none,up=none,west=none]
rftools:powercell_creative[down=input,east=input,north=none,south=none,up=none,west=input]
rftools:powercell_creative[down=input,east=input,north=none,south=none,up=none,west=output]
rftools:powercell_creative[down=input,east=input,north=none,south=none,up=input,west=none]
rftools:powercell_creative[down=input,east=input,north=none,south=none,up=input,west=input]
rftools:powercell_creative[down=input,east=input,north=none,south=none,up=input,west=output]
rftools:powercell_creative[down=input,east=input,north=none,south=none,up=output,west=none]
rftools:powercell_creative[down=input,east=input,north=none,south=none,up=output,west=input]
rftools:powercell_creative[down=input,east=input,north=none,south=none,up=output,west=output]
rftools:powercell_creative[down=input,east=input,north=none,south=input,up=none,west=none]
rftools:powercell_creative[down=input,east=input,north=none,south=input,up=none,west=input]
rftools:powercell_creative[down=input,east=input,north=none,south=input,up=none,west=output]
rftools:powercell_creative[down=input,east=input,north=none,south=input,up=input,west=none]
rftools:powercell_creative[down=input,east=input,north=none,south=input,up=input,west=input]
rftools:powercell_creative[down=input,east=input,north=none,south=input,up=input,west=output]
rftools:powercell_creative[down=input,east=input,north=none,south=input,up=output,west=none]
rftools:powercell_creative[down=input,east=input,north=none,south=input,up=output,west=input]
rftools:powercell_creative[down=input,east=input,north=none,south=input,up=output,west=output]
rftools:powercell_creative[down=input,east=input,north=none,south=output,up=none,west=none]
rftools:powercell_creative[down=input,east=input,north=none,south=output,up=none,west=input]
rftools:powercell_creative[down=input,east=input,north=none,south=output,up=none,west=output]
rftools:powercell_creative[down=input,east=input,north=none,south=output,up=input,west=none]
rftools:powercell_creative[down=input,east=input,north=none,south=output,up=input,west=input]
rftools:powercell_creative[down=input,east=input,north=none,south=output,up=input,west=output]
rftools:powercell_creative[down=input,east=input,north=none,south=output,up=output,west=none]
rftools:powercell_creative[down=input,east=input,north=none,south=output,up=output,west=input]
rftools:powercell_creative[down=input,east=input,north=none,south=output,up=output,west=output]
rftools:powercell_creative[down=input,east=input,north=input,south=none,up=none,west=none]
rftools:powercell_creative[down=input,east=input,north=input,south=none,up=none,west=input]
rftools:powercell_creative[down=input,east=input,north=input,south=none,up=none,west=output]
rftools:powercell_creative[down=input,east=input,north=input,south=none,up=input,west=none]
rftools:powercell_creative[down=input,east=input,north=input,south=none,up=input,west=input]
rftools:powercell_creative[down=input,east=input,north=input,south=none,up=input,west=output]
rftools:powercell_creative[down=input,east=input,north=input,south=none,up=output,west=none]
rftools:powercell_creative[down=input,east=input,north=input,south=none,up=output,west=input]
rftools:powercell_creative[down=input,east=input,north=input,south=none,up=output,west=output]
rftools:powercell_creative[down=input,east=input,north=input,south=input,up=none,west=none]
rftools:powercell_creative[down=input,east=input,north=input,south=input,up=none,west=input]
rftools:powercell_creative[down=input,east=input,north=input,south=input,up=none,west=output]
rftools:powercell_creative[down=input,east=input,north=input,south=input,up=input,west=none]
rftools:powercell_creative[down=input,east=input,north=input,south=input,up=input,west=input]
rftools:powercell_creative[down=input,east=input,north=input,south=input,up=input,west=output]
rftools:powercell_creative[down=input,east=input,north=input,south=input,up=output,west=none]
rftools:powercell_creative[down=input,east=input,north=input,south=input,up=output,west=input]
rftools:powercell_creative[down=input,east=input,north=input,south=input,up=output,west=output]
rftools:powercell_creative[down=input,east=input,north=input,south=output,up=none,west=none]
rftools:powercell_creative[down=input,east=input,north=input,south=output,up=none,west=input]
rftools:powercell_creative[down=input,east=input,north=input,south=output,up=none,west=output]
rftools:powercell_creative[down=input,east=input,north=input,south=output,up=input,west=none]
rftools:powercell_creative[down=input,east=input,north=input,south=output,up=input,west=input]
rftools:powercell_creative[down=input,east=input,north=input,south=output,up=input,west=output]
rftools:powercell_creative[down=input,east=input,north=input,south=output,up=output,west=none]
rftools:powercell_creative[down=input,east=input,north=input,south=output,up=output,west=input]
rftools:powercell_creative[down=input,east=input,north=input,south=output,up=output,west=output]
rftools:powercell_creative[down=input,east=input,north=output,south=none,up=none,west=none]
rftools:powercell_creative[down=input,east=input,north=output,south=none,up=none,west=input]
rftools:powercell_creative[down=input,east=input,north=output,south=none,up=none,west=output]
rftools:powercell_creative[down=input,east=input,north=output,south=none,up=input,west=none]
rftools:powercell_creative[down=input,east=input,north=output,south=none,up=input,west=input]
rftools:powercell_creative[down=input,east=input,north=output,south=none,up=input,west=output]
rftools:powercell_creative[down=input,east=input,north=output,south=none,up=output,west=none]
rftools:powercell_creative[down=input,east=input,north=output,south=none,up=output,west=input]
rftools:powercell_creative[down=input,east=input,north=output,south=none,up=output,west=output]
rftools:powercell_creative[down=input,east=input,north=output,south=input,up=none,west=none]
rftools:powercell_creative[down=input,east=input,north=output,south=input,up=none,west=input]
rftools:powercell_creative[down=input,east=input,north=output,south=input,up=none,west=output]
rftools:powercell_creative[down=input,east=input,north=output,south=input,up=input,west=none]
rftools:powercell_creative[down=input,east=input,north=output,south=input,up=input,west=input]
rftools:powercell_creative[down=input,east=input,north=output,south=input,up=input,west=output]
rftools:powercell_creative[down=input,east=input,north=output,south=input,up=output,west=none]
rftools:powercell_creative[down=input,east=input,north=output,south=input,up=output,west=input]
rftools:powercell_creative[down=input,east=input,north=output,south=input,up=output,west=output]
rftools:powercell_creative[down=input,east=input,north=output,south=output,up=none,west=none]
rftools:powercell_creative[down=input,east=input,north=output,south=output,up=none,west=input]
rftools:powercell_creative[down=input,east=input,north=output,south=output,up=none,west=output]
rftools:powercell_creative[down=input,east=input,north=output,south=output,up=input,west=none]
rftools:powercell_creative[down=input,east=input,north=output,south=output,up=input,west=input]
rftools:powercell_creative[down=input,east=input,north=output,south=output,up=input,west=output]
rftools:powercell_creative[down=input,east=input,north=output,south=output,up=output,west=none]
rftools:powercell_creative[down=input,east=input,north=output,south=output,up=output,west=input]
rftools:powercell_creative[down=input,east=input,north=output,south=output,up=output,west=output]
rftools:powercell_creative[down=input,east=output,north=none,south=none,up=none,west=none]
rftools:powercell_creative[down=input,east=output,north=none,south=none,up=none,west=input]
rftools:powercell_creative[down=input,east=output,north=none,south=none,up=none,west=output]
rftools:powercell_creative[down=input,east=output,north=none,south=none,up=input,west=none]
rftools:powercell_creative[down=input,east=output,north=none,south=none,up=input,west=input]
rftools:powercell_creative[down=input,east=output,north=none,south=none,up=input,west=output]
rftools:powercell_creative[down=input,east=output,north=none,south=none,up=output,west=none]
rftools:powercell_creative[down=input,east=output,north=none,south=none,up=output,west=input]
rftools:powercell_creative[down=input,east=output,north=none,south=none,up=output,west=output]
rftools:powercell_creative[down=input,east=output,north=none,south=input,up=none,west=none]
rftools:powercell_creative[down=input,east=output,north=none,south=input,up=none,west=input]
rftools:powercell_creative[down=input,east=output,north=none,south=input,up=none,west=output]
rftools:powercell_creative[down=input,east=output,north=none,south=input,up=input,west=none]
rftools:powercell_creative[down=input,east=output,north=none,south=input,up=input,west=input]
rftools:powercell_creative[down=input,east=output,north=none,south=input,up=input,west=output]
rftools:powercell_creative[down=input,east=output,north=none,south=input,up=output,west=none]
rftools:powercell_creative[down=input,east=output,north=none,south=input,up=output,west=input]
rftools:powercell_creative[down=input,east=output,north=none,south=input,up=output,west=output]
rftools:powercell_creative[down=input,east=output,north=none,south=output,up=none,west=none]
rftools:powercell_creative[down=input,east=output,north=none,south=output,up=none,west=input]
rftools:powercell_creative[down=input,east=output,north=none,south=output,up=none,west=output]
rftools:powercell_creative[down=input,east=output,north=none,south=output,up=input,west=none]
rftools:powercell_creative[down=input,east=output,north=none,south=output,up=input,west=input]
rftools:powercell_creative[down=input,east=output,north=none,south=output,up=input,west=output]
rftools:powercell_creative[down=input,east=output,north=none,south=output,up=output,west=none]
rftools:powercell_creative[down=input,east=output,north=none,south=output,up=output,west=input]
rftools:powercell_creative[down=input,east=output,north=none,south=output,up=output,west=output]
rftools:powercell_creative[down=input,east=output,north=input,south=none,up=none,west=none]
rftools:powercell_creative[down=input,east=output,north=input,south=none,up=none,west=input]
rftools:powercell_creative[down=input,east=output,north=input,south=none,up=none,west=output]
rftools:powercell_creative[down=input,east=output,north=input,south=none,up=input,west=none]
rftools:powercell_creative[down=input,east=output,north=input,south=none,up=input,west=input]
rftools:powercell_creative[down=input,east=output,north=input,south=none,up=input,west=output]
rftools:powercell_creative[down=input,east=output,north=input,south=none,up=output,west=none]
rftools:powercell_creative[down=input,east=output,north=input,south=none,up=output,west=input]
rftools:powercell_creative[down=input,east=output,north=input,south=none,up=output,west=output]
rftools:powercell_creative[down=input,east=output,north=input,south=input,up=none,west=none]
rftools:powercell_creative[down=input,east=output,north=input,south=input,up=none,west=input]
rftools:powercell_creative[down=input,east=output,north=input,south=input,up=none,west=output]
rftools:powercell_creative[down=input,east=output,north=input,south=input,up=input,west=none]
rftools:powercell_creative[down=input,east=output,north=input,south=input,up=input,west=input]
rftools:powercell_creative[down=input,east=output,north=input,south=input,up=input,west=output]
rftools:powercell_creative[down=input,east=output,north=input,south=input,up=output,west=none]
rftools:powercell_creative[down=input,east=output,north=input,south=input,up=output,west=input]
rftools:powercell_creative[down=input,east=output,north=input,south=input,up=output,west=output]
rftools:powercell_creative[down=input,east=output,north=input,south=output,up=none,west=none]
rftools:powercell_creative[down=input,east=output,north=input,south=output,up=none,west=input]
rftools:powercell_creative[down=input,east=output,north=input,south=output,up=none,west=output]
rftools:powercell_creative[down=input,east=output,north=input,south=output,up=input,west=none]
rftools:powercell_creative[down=input,east=output,north=input,south=output,up=input,west=input]
rftools:powercell_creative[down=input,east=output,north=input,south=output,up=input,west=output]
rftools:powercell_creative[down=input,east=output,north=input,south=output,up=output,west=none]
rftools:powercell_creative[down=input,east=output,north=input,south=output,up=output,west=input]
rftools:powercell_creative[down=input,east=output,north=input,south=output,up=output,west=output]
rftools:powercell_creative[down=input,east=output,north=output,south=none,up=none,west=none]
rftools:powercell_creative[down=input,east=output,north=output,south=none,up=none,west=input]
rftools:powercell_creative[down=input,east=output,north=output,south=none,up=none,west=output]
rftools:powercell_creative[down=input,east=output,north=output,south=none,up=input,west=none]
rftools:powercell_creative[down=input,east=output,north=output,south=none,up=input,west=input]
rftools:powercell_creative[down=input,east=output,north=output,south=none,up=input,west=output]
rftools:powercell_creative[down=input,east=output,north=output,south=none,up=output,west=none]
rftools:powercell_creative[down=input,east=output,north=output,south=none,up=output,west=input]
rftools:powercell_creative[down=input,east=output,north=output,south=none,up=output,west=output]
rftools:powercell_creative[down=input,east=output,north=output,south=input,up=none,west=none]
rftools:powercell_creative[down=input,east=output,north=output,south=input,up=none,west=input]
rftools:powercell_creative[down=input,east=output,north=output,south=input,up=none,west=output]
rftools:powercell_creative[down=input,east=output,north=output,south=input,up=input,west=none]
rftools:powercell_creative[down=input,east=output,north=output,south=input,up=input,west=input]
rftools:powercell_creative[down=input,east=output,north=output,south=input,up=input,west=output]
rftools:powercell_creative[down=input,east=output,north=output,south=input,up=output,west=none]
rftools:powercell_creative[down=input,east=output,north=output,south=input,up=output,west=input]
rftools:powercell_creative[down=input,east=output,north=output,south=input,up=output,west=output]
rftools:powercell_creative[down=input,east=output,north=output,south=output,up=none,west=none]
rftools:powercell_creative[down=input,east=output,north=output,south=output,up=none,west=input]
rftools:powercell_creative[down=input,east=output,north=output,south=output,up=none,west=output]
rftools:powercell_creative[down=input,east=output,north=output,south=output,up=input,west=none]
rftools:powercell_creative[down=input,east=output,north=output,south=output,up=input,west=input]
rftools:powercell_creative[down=input,east=output,north=output,south=output,up=input,west=output]
rftools:powercell_creative[down=input,east=output,north=output,south=output,up=output,west=none]
rftools:powercell_creative[down=input,east=output,north=output,south=output,up=output,west=input]
rftools:powercell_creative[down=input,east=output,north=output,south=output,up=output,west=output]
rftools:powercell_creative[down=output,east=none,north=none,south=none,up=none,west=none]
rftools:powercell_creative[down=output,east=none,north=none,south=none,up=none,west=input]
rftools:powercell_creative[down=output,east=none,north=none,south=none,up=none,west=output]
rftools:powercell_creative[down=output,east=none,north=none,south=none,up=input,west=none]
rftools:powercell_creative[down=output,east=none,north=none,south=none,up=input,west=input]
rftools:powercell_creative[down=output,east=none,north=none,south=none,up=input,west=output]
rftools:powercell_creative[down=output,east=none,north=none,south=none,up=output,west=none]
rftools:powercell_creative[down=output,east=none,north=none,south=none,up=output,west=input]
rftools:powercell_creative[down=output,east=none,north=none,south=none,up=output,west=output]
rftools:powercell_creative[down=output,east=none,north=none,south=input,up=none,west=none]
rftools:powercell_creative[down=output,east=none,north=none,south=input,up=none,west=input]
rftools:powercell_creative[down=output,east=none,north=none,south=input,up=none,west=output]
rftools:powercell_creative[down=output,east=none,north=none,south=input,up=input,west=none]
rftools:powercell_creative[down=output,east=none,north=none,south=input,up=input,west=input]
rftools:powercell_creative[down=output,east=none,north=none,south=input,up=input,west=output]
rftools:powercell_creative[down=output,east=none,north=none,south=input,up=output,west=none]
rftools:powercell_creative[down=output,east=none,north=none,south=input,up=output,west=input]
rftools:powercell_creative[down=output,east=none,north=none,south=input,up=output,west=output]
rftools:powercell_creative[down=output,east=none,north=none,south=output,up=none,west=none]
rftools:powercell_creative[down=output,east=none,north=none,south=output,up=none,west=input]
rftools:powercell_creative[down=output,east=none,north=none,south=output,up=none,west=output]
rftools:powercell_creative[down=output,east=none,north=none,south=output,up=input,west=none]
rftools:powercell_creative[down=output,east=none,north=none,south=output,up=input,west=input]
rftools:powercell_creative[down=output,east=none,north=none,south=output,up=input,west=output]
rftools:powercell_creative[down=output,east=none,north=none,south=output,up=output,west=none]
rftools:powercell_creative[down=output,east=none,north=none,south=output,up=output,west=input]
rftools:powercell_creative[down=output,east=none,north=none,south=output,up=output,west=output]
rftools:powercell_creative[down=output,east=none,north=input,south=none,up=none,west=none]
rftools:powercell_creative[down=output,east=none,north=input,south=none,up=none,west=input]
rftools:powercell_creative[down=output,east=none,north=input,south=none,up=none,west=output]
rftools:powercell_creative[down=output,east=none,north=input,south=none,up=input,west=none]
rftools:powercell_creative[down=output,east=none,north=input,south=none,up=input,west=input]
rftools:powercell_creative[down=output,east=none,north=input,south=none,up=input,west=output]
rftools:powercell_creative[down=output,east=none,north=input,south=none,up=output,west=none]
rftools:powercell_creative[down=output,east=none,north=input,south=none,up=output,west=input]
rftools:powercell_creative[down=output,east=none,north=input,south=none,up=output,west=output]
rftools:powercell_creative[down=output,east=none,north=input,south=input,up=none,west=none]
rftools:powercell_creative[down=output,east=none,north=input,south=input,up=none,west=input]
rftools:powercell_creative[down=output,east=none,north=input,south=input,up=none,west=output]
rftools:powercell_creative[down=output,east=none,north=input,south=input,up=input,west=none]
rftools:powercell_creative[down=output,east=none,north=input,south=input,up=input,west=input]
rftools:powercell_creative[down=output,east=none,north=input,south=input,up=input,west=output]
rftools:powercell_creative[down=output,east=none,north=input,south=input,up=output,west=none]
rftools:powercell_creative[down=output,east=none,north=input,south=input,up=output,west=input]
rftools:powercell_creative[down=output,east=none,north=input,south=input,up=output,west=output]
rftools:powercell_creative[down=output,east=none,north=input,south=output,up=none,west=none]
rftools:powercell_creative[down=output,east=none,north=input,south=output,up=none,west=input]
rftools:powercell_creative[down=output,east=none,north=input,south=output,up=none,west=output]
rftools:powercell_creative[down=output,east=none,north=input,south=output,up=input,west=none]
rftools:powercell_creative[down=output,east=none,north=input,south=output,up=input,west=input]
rftools:powercell_creative[down=output,east=none,north=input,south=output,up=input,west=output]
rftools:powercell_creative[down=output,east=none,north=input,south=output,up=output,west=none]
rftools:powercell_creative[down=output,east=none,north=input,south=output,up=output,west=input]
rftools:powercell_creative[down=output,east=none,north=input,south=output,up=output,west=output]
rftools:powercell_creative[down=output,east=none,north=output,south=none,up=none,west=none]
rftools:powercell_creative[down=output,east=none,north=output,south=none,up=none,west=input]
rftools:powercell_creative[down=output,east=none,north=output,south=none,up=none,west=output]
rftools:powercell_creative[down=output,east=none,north=output,south=none,up=input,west=none]
rftools:powercell_creative[down=output,east=none,north=output,south=none,up=input,west=input]
rftools:powercell_creative[down=output,east=none,north=output,south=none,up=input,west=output]
rftools:powercell_creative[down=output,east=none,north=output,south=none,up=output,west=none]
rftools:powercell_creative[down=output,east=none,north=output,south=none,up=output,west=input]
rftools:powercell_creative[down=output,east=none,north=output,south=none,up=output,west=output]
rftools:powercell_creative[down=output,east=none,north=output,south=input,up=none,west=none]
rftools:powercell_creative[down=output,east=none,north=output,south=input,up=none,west=input]
rftools:powercell_creative[down=output,east=none,north=output,south=input,up=none,west=output]
rftools:powercell_creative[down=output,east=none,north=output,south=input,up=input,west=none]
rftools:powercell_creative[down=output,east=none,north=output,south=input,up=input,west=input]
rftools:powercell_creative[down=output,east=none,north=output,south=input,up=input,west=output]
rftools:powercell_creative[down=output,east=none,north=output,south=input,up=output,west=none]
rftools:powercell_creative[down=output,east=none,north=output,south=input,up=output,west=input]
rftools:powercell_creative[down=output,east=none,north=output,south=input,up=output,west=output]
rftools:powercell_creative[down=output,east=none,north=output,south=output,up=none,west=none]
rftools:powercell_creative[down=output,east=none,north=output,south=output,up=none,west=input]
rftools:powercell_creative[down=output,east=none,north=output,south=output,up=none,west=output]
rftools:powercell_creative[down=output,east=none,north=output,south=output,up=input,west=none]
rftools:powercell_creative[down=output,east=none,north=output,south=output,up=input,west=input]
rftools:powercell_creative[down=output,east=none,north=output,south=output,up=input,west=output]
rftools:powercell_creative[down=output,east=none,north=output,south=output,up=output,west=none]
rftools:powercell_creative[down=output,east=none,north=output,south=output,up=output,west=input]
rftools:powercell_creative[down=output,east=none,north=output,south=output,up=output,west=output]
rftools:powercell_creative[down=output,east=input,north=none,south=none,up=none,west=none]
rftools:powercell_creative[down=output,east=input,north=none,south=none,up=none,west=input]
rftools:powercell_creative[down=output,east=input,north=none,south=none,up=none,west=output]
rftools:powercell_creative[down=output,east=input,north=none,south=none,up=input,west=none]
rftools:powercell_creative[down=output,east=input,north=none,south=none,up=input,west=input]
rftools:powercell_creative[down=output,east=input,north=none,south=none,up=input,west=output]
rftools:powercell_creative[down=output,east=input,north=none,south=none,up=output,west=none]
rftools:powercell_creative[down=output,east=input,north=none,south=none,up=output,west=input]
rftools:powercell_creative[down=output,east=input,north=none,south=none,up=output,west=output]
rftools:powercell_creative[down=output,east=input,north=none,south=input,up=none,west=none]
rftools:powercell_creative[down=output,east=input,north=none,south=input,up=none,west=input]
rftools:powercell_creative[down=output,east=input,north=none,south=input,up=none,west=output]
rftools:powercell_creative[down=output,east=input,north=none,south=input,up=input,west=none]
rftools:powercell_creative[down=output,east=input,north=none,south=input,up=input,west=input]
rftools:powercell_creative[down=output,east=input,north=none,south=input,up=input,west=output]
rftools:powercell_creative[down=output,east=input,north=none,south=input,up=output,west=none]
rftools:powercell_creative[down=output,east=input,north=none,south=input,up=output,west=input]
rftools:powercell_creative[down=output,east=input,north=none,south=input,up=output,west=output]
rftools:powercell_creative[down=output,east=input,north=none,south=output,up=none,west=none]
rftools:powercell_creative[down=output,east=input,north=none,south=output,up=none,west=input]
rftools:powercell_creative[down=output,east=input,north=none,south=output,up=none,west=output]
rftools:powercell_creative[down=output,east=input,north=none,south=output,up=input,west=none]
rftools:powercell_creative[down=output,east=input,north=none,south=output,up=input,west=input]
rftools:powercell_creative[down=output,east=input,north=none,south=output,up=input,west=output]
rftools:powercell_creative[down=output,east=input,north=none,south=output,up=output,west=none]
rftools:powercell_creative[down=output,east=input,north=none,south=output,up=output,west=input]
rftools:powercell_creative[down=output,east=input,north=none,south=output,up=output,west=output]
rftools:powercell_creative[down=output,east=input,north=input,south=none,up=none,west=none]
rftools:powercell_creative[down=output,east=input,north=input,south=none,up=none,west=input]
rftools:powercell_creative[down=output,east=input,north=input,south=none,up=none,west=output]
rftools:powercell_creative[down=output,east=input,north=input,south=none,up=input,west=none]
rftools:powercell_creative[down=output,east=input,north=input,south=none,up=input,west=input]
rftools:powercell_creative[down=output,east=input,north=input,south=none,up=input,west=output]
rftools:powercell_creative[down=output,east=input,north=input,south=none,up=output,west=none]
rftools:powercell_creative[down=output,east=input,north=input,south=none,up=output,west=input]
rftools:powercell_creative[down=output,east=input,north=input,south=none,up=output,west=output]
rftools:powercell_creative[down=output,east=input,north=input,south=input,up=none,west=none]
rftools:powercell_creative[down=output,east=input,north=input,south=input,up=none,west=input]
rftools:powercell_creative[down=output,east=input,north=input,south=input,up=none,west=output]
rftools:powercell_creative[down=output,east=input,north=input,south=input,up=input,west=none]
rftools:powercell_creative[down=output,east=input,north=input,south=input,up=input,west=input]
rftools:powercell_creative[down=output,east=input,north=input,south=input,up=input,west=output]
rftools:powercell_creative[down=output,east=input,north=input,south=input,up=output,west=none]
rftools:powercell_creative[down=output,east=input,north=input,south=input,up=output,west=input]
rftools:powercell_creative[down=output,east=input,north=input,south=input,up=output,west=output]
rftools:powercell_creative[down=output,east=input,north=input,south=output,up=none,west=none]
rftools:powercell_creative[down=output,east=input,north=input,south=output,up=none,west=input]
rftools:powercell_creative[down=output,east=input,north=input,south=output,up=none,west=output]
rftools:powercell_creative[down=output,east=input,north=input,south=output,up=input,west=none]
rftools:powercell_creative[down=output,east=input,north=input,south=output,up=input,west=input]
rftools:powercell_creative[down=output,east=input,north=input,south=output,up=input,west=output]
rftools:powercell_creative[down=output,east=input,north=input,south=output,up=output,west=none]
rftools:powercell_creative[down=output,east=input,north=input,south=output,up=output,west=input]
rftools:powercell_creative[down=output,east=input,north=input,south=output,up=output,west=output]
rftools:powercell_creative[down=output,east=input,north=output,south=none,up=none,west=none]
rftools:powercell_creative[down=output,east=input,north=output,south=none,up=none,west=input]
rftools:powercell_creative[down=output,east=input,north=output,south=none,up=none,west=output]
rftools:powercell_creative[down=output,east=input,north=output,south=none,up=input,west=none]
rftools:powercell_creative[down=output,east=input,north=output,south=none,up=input,west=input]
rftools:powercell_creative[down=output,east=input,north=output,south=none,up=input,west=output]
rftools:powercell_creative[down=output,east=input,north=output,south=none,up=output,west=none]
rftools:powercell_creative[down=output,east=input,north=output,south=none,up=output,west=input]
rftools:powercell_creative[down=output,east=input,north=output,south=none,up=output,west=output]
rftools:powercell_creative[down=output,east=input,north=output,south=input,up=none,west=none]
rftools:powercell_creative[down=output,east=input,north=output,south=input,up=none,west=input]
rftools:powercell_creative[down=output,east=input,north=output,south=input,up=none,west=output]
rftools:powercell_creative[down=output,east=input,north=output,south=input,up=input,west=none]
rftools:powercell_creative[down=output,east=input,north=output,south=input,up=input,west=input]
rftools:powercell_creative[down=output,east=input,north=output,south=input,up=input,west=output]
rftools:powercell_creative[down=output,east=input,north=output,south=input,up=output,west=none]
rftools:powercell_creative[down=output,east=input,north=output,south=input,up=output,west=input]
rftools:powercell_creative[down=output,east=input,north=output,south=input,up=output,west=output]
rftools:powercell_creative[down=output,east=input,north=output,south=output,up=none,west=none]
rftools:powercell_creative[down=output,east=input,north=output,south=output,up=none,west=input]
rftools:powercell_creative[down=output,east=input,north=output,south=output,up=none,west=output]
rftools:powercell_creative[down=output,east=input,north=output,south=output,up=input,west=none]
rftools:powercell_creative[down=output,east=input,north=output,south=output,up=input,west=input]
rftools:powercell_creative[down=output,east=input,north=output,south=output,up=input,west=output]
rftools:powercell_creative[down=output,east=input,north=output,south=output,up=output,west=none]
rftools:powercell_creative[down=output,east=input,north=output,south=output,up=output,west=input]
rftools:powercell_creative[down=output,east=input,north=output,south=output,up=output,west=output]
rftools:powercell_creative[down=output,east=output,north=none,south=none,up=none,west=none]
rftools:powercell_creative[down=output,east=output,north=none,south=none,up=none,west=input]
rftools:powercell_creative[down=output,east=output,north=none,south=none,up=none,west=output]
rftools:powercell_creative[down=output,east=output,north=none,south=none,up=input,west=none]
rftools:powercell_creative[down=output,east=output,north=none,south=none,up=input,west=input]
rftools:powercell_creative[down=output,east=output,north=none,south=none,up=input,west=output]
rftools:powercell_creative[down=output,east=output,north=none,south=none,up=output,west=none]
rftools:powercell_creative[down=output,east=output,north=none,south=none,up=output,west=input]
rftools:powercell_creative[down=output,east=output,north=none,south=none,up=output,west=output]
rftools:powercell_creative[down=output,east=output,north=none,south=input,up=none,west=none]
rftools:powercell_creative[down=output,east=output,north=none,south=input,up=none,west=input]
rftools:powercell_creative[down=output,east=output,north=none,south=input,up=none,west=output]
rftools:powercell_creative[down=output,east=output,north=none,south=input,up=input,west=none]
rftools:powercell_creative[down=output,east=output,north=none,south=input,up=input,west=input]
rftools:powercell_creative[down=output,east=output,north=none,south=input,up=input,west=output]
rftools:powercell_creative[down=output,east=output,north=none,south=input,up=output,west=none]
rftools:powercell_creative[down=output,east=output,north=none,south=input,up=output,west=input]
rftools:powercell_creative[down=output,east=output,north=none,south=input,up=output,west=output]
rftools:powercell_creative[down=output,east=output,north=none,south=output,up=none,west=none]
rftools:powercell_creative[down=output,east=output,north=none,south=output,up=none,west=input]
rftools:powercell_creative[down=output,east=output,north=none,south=output,up=none,west=output]
rftools:powercell_creative[down=output,east=output,north=none,south=output,up=input,west=none]
rftools:powercell_creative[down=output,east=output,north=none,south=output,up=input,west=input]
rftools:powercell_creative[down=output,east=output,north=none,south=output,up=input,west=output]
rftools:powercell_creative[down=output,east=output,north=none,south=output,up=output,west=none]
rftools:powercell_creative[down=output,east=output,north=none,south=output,up=output,west=input]
rftools:powercell_creative[down=output,east=output,north=none,south=output,up=output,west=output]
rftools:powercell_creative[down=output,east=output,north=input,south=none,up=none,west=none]
rftools:powercell_creative[down=output,east=output,north=input,south=none,up=none,west=input]
rftools:powercell_creative[down=output,east=output,north=input,south=none,up=none,west=output]
rftools:powercell_creative[down=output,east=output,north=input,south=none,up=input,west=none]
rftools:powercell_creative[down=output,east=output,north=input,south=none,up=input,west=input]
rftools:powercell_creative[down=output,east=output,north=input,south=none,up=input,west=output]
rftools:powercell_creative[down=output,east=output,north=input,south=none,up=output,west=none]
rftools:powercell_creative[down=output,east=output,north=input,south=none,up=output,west=input]
rftools:powercell_creative[down=output,east=output,north=input,south=none,up=output,west=output]
rftools:powercell_creative[down=output,east=output,north=input,south=input,up=none,west=none]
rftools:powercell_creative[down=output,east=output,north=input,south=input,up=none,west=input]
rftools:powercell_creative[down=output,east=output,north=input,south=input,up=none,west=output]
rftools:powercell_creative[down=output,east=output,north=input,south=input,up=input,west=none]
rftools:powercell_creative[down=output,east=output,north=input,south=input,up=input,west=input]
rftools:powercell_creative[down=output,east=output,north=input,south=input,up=input,west=output]
rftools:powercell_creative[down=output,east=output,north=input,south=input,up=output,west=none]
rftools:powercell_creative[down=output,east=output,north=input,south=input,up=output,west=input]
rftools:powercell_creative[down=output,east=output,north=input,south=input,up=output,west=output]
rftools:powercell_creative[down=output,east=output,north=input,south=output,up=none,west=none]
rftools:powercell_creative[down=output,east=output,north=input,south=output,up=none,west=input]
rftools:powercell_creative[down=output,east=output,north=input,south=output,up=none,west=output]
rftools:powercell_creative[down=output,east=output,north=input,south=output,up=input,west=none]
rftools:powercell_creative[down=output,east=output,north=input,south=output,up=input,west=input]
rftools:powercell_creative[down=output,east=output,north=input,south=output,up=input,west=output]
rftools:powercell_creative[down=output,east=output,north=input,south=output,up=output,west=none]
rftools:powercell_creative[down=output,east=output,north=input,south=output,up=output,west=input]
rftools:powercell_creative[down=output,east=output,north=input,south=output,up=output,west=output]
rftools:powercell_creative[down=output,east=output,north=output,south=none,up=none,west=none]
rftools:powercell_creative[down=output,east=output,north=output,south=none,up=none,west=input]
rftools:powercell_creative[down=output,east=output,north=output,south=none,up=none,west=output]
rftools:powercell_creative[down=output,east=output,north=output,south=none,up=input,west=none]
rftools:powercell_creative[down=output,east=output,north=output,south=none,up=input,west=input]
rftools:powercell_creative[down=output,east=output,north=output,south=none,up=input,west=output]
rftools:powercell_creative[down=output,east=output,north=output,south=none,up=output,west=none]
rftools:powercell_creative[down=output,east=output,north=output,south=none,up=output,west=input]
rftools:powercell_creative[down=output,east=output,north=output,south=none,up=output,west=output]
rftools:powercell_creative[down=output,east=output,north=output,south=input,up=none,west=none]
rftools:powercell_creative[down=output,east=output,north=output,south=input,up=none,west=input]
rftools:powercell_creative[down=output,east=output,north=output,south=input,up=none,west=output]
rftools:powercell_creative[down=output,east=output,north=output,south=input,up=input,west=none]
rftools:powercell_creative[down=output,east=output,north=output,south=input,up=input,west=input]
rftools:powercell_creative[down=output,east=output,north=output,south=input,up=input,west=output]
rftools:powercell_creative[down=output,east=output,north=output,south=input,up=output,west=none]
rftools:powercell_creative[down=output,east=output,north=output,south=input,up=output,west=input]
rftools:powercell_creative[down=output,east=output,north=output,south=input,up=output,west=output]
rftools:powercell_creative[down=output,east=output,north=output,south=output,up=none,west=none]
rftools:powercell_creative[down=output,east=output,north=output,south=output,up=none,west=input]
rftools:powercell_creative[down=output,east=output,north=output,south=output,up=none,west=output]
rftools:powercell_creative[down=output,east=output,north=output,south=output,up=input,west=none]
rftools:powercell_creative[down=output,east=output,north=output,south=output,up=input,west=input]
rftools:powercell_creative[down=output,east=output,north=output,south=output,up=input,west=output]
rftools:powercell_creative[down=output,east=output,north=output,south=output,up=output,west=none]
rftools:powercell_creative[down=output,east=output,north=output,south=output,up=output,west=input]
rftools:powercell_creative[down=output,east=output,north=output,south=output,up=output,west=output]
rftools:powercell_simple[down=none,east=none,north=none,south=none,up=none,west=none]
rftools:powercell_simple[down=none,east=none,north=none,south=none,up=none,west=input]
rftools:powercell_simple[down=none,east=none,north=none,south=none,up=none,west=output]
rftools:powercell_simple[down=none,east=none,north=none,south=none,up=input,west=none]
rftools:powercell_simple[down=none,east=none,north=none,south=none,up=input,west=input]
rftools:powercell_simple[down=none,east=none,north=none,south=none,up=input,west=output]
rftools:powercell_simple[down=none,east=none,north=none,south=none,up=output,west=none]
rftools:powercell_simple[down=none,east=none,north=none,south=none,up=output,west=input]
rftools:powercell_simple[down=none,east=none,north=none,south=none,up=output,west=output]
rftools:powercell_simple[down=none,east=none,north=none,south=input,up=none,west=none]
rftools:powercell_simple[down=none,east=none,north=none,south=input,up=none,west=input]
rftools:powercell_simple[down=none,east=none,north=none,south=input,up=none,west=output]
rftools:powercell_simple[down=none,east=none,north=none,south=input,up=input,west=none]
rftools:powercell_simple[down=none,east=none,north=none,south=input,up=input,west=input]
rftools:powercell_simple[down=none,east=none,north=none,south=input,up=input,west=output]
rftools:powercell_simple[down=none,east=none,north=none,south=input,up=output,west=none]
rftools:powercell_simple[down=none,east=none,north=none,south=input,up=output,west=input]
rftools:powercell_simple[down=none,east=none,north=none,south=input,up=output,west=output]
rftools:powercell_simple[down=none,east=none,north=none,south=output,up=none,west=none]
rftools:powercell_simple[down=none,east=none,north=none,south=output,up=none,west=input]
rftools:powercell_simple[down=none,east=none,north=none,south=output,up=none,west=output]
rftools:powercell_simple[down=none,east=none,north=none,south=output,up=input,west=none]
rftools:powercell_simple[down=none,east=none,north=none,south=output,up=input,west=input]
rftools:powercell_simple[down=none,east=none,north=none,south=output,up=input,west=output]
rftools:powercell_simple[down=none,east=none,north=none,south=output,up=output,west=none]
rftools:powercell_simple[down=none,east=none,north=none,south=output,up=output,west=input]
rftools:powercell_simple[down=none,east=none,north=none,south=output,up=output,west=output]
rftools:powercell_simple[down=none,east=none,north=input,south=none,up=none,west=none]
rftools:powercell_simple[down=none,east=none,north=input,south=none,up=none,west=input]
rftools:powercell_simple[down=none,east=none,north=input,south=none,up=none,west=output]
rftools:powercell_simple[down=none,east=none,north=input,south=none,up=input,west=none]
rftools:powercell_simple[down=none,east=none,north=input,south=none,up=input,west=input]
rftools:powercell_simple[down=none,east=none,north=input,south=none,up=input,west=output]
rftools:powercell_simple[down=none,east=none,north=input,south=none,up=output,west=none]
rftools:powercell_simple[down=none,east=none,north=input,south=none,up=output,west=input]
rftools:powercell_simple[down=none,east=none,north=input,south=none,up=output,west=output]
rftools:powercell_simple[down=none,east=none,north=input,south=input,up=none,west=none]
rftools:powercell_simple[down=none,east=none,north=input,south=input,up=none,west=input]
rftools:powercell_simple[down=none,east=none,north=input,south=input,up=none,west=output]
rftools:powercell_simple[down=none,east=none,north=input,south=input,up=input,west=none]
rftools:powercell_simple[down=none,east=none,north=input,south=input,up=input,west=input]
rftools:powercell_simple[down=none,east=none,north=input,south=input,up=input,west=output]
rftools:powercell_simple[down=none,east=none,north=input,south=input,up=output,west=none]
rftools:powercell_simple[down=none,east=none,north=input,south=input,up=output,west=input]
rftools:powercell_simple[down=none,east=none,north=input,south=input,up=output,west=output]
rftools:powercell_simple[down=none,east=none,north=input,south=output,up=none,west=none]
rftools:powercell_simple[down=none,east=none,north=input,south=output,up=none,west=input]
rftools:powercell_simple[down=none,east=none,north=input,south=output,up=none,west=output]
rftools:powercell_simple[down=none,east=none,north=input,south=output,up=input,west=none]
rftools:powercell_simple[down=none,east=none,north=input,south=output,up=input,west=input]
rftools:powercell_simple[down=none,east=none,north=input,south=output,up=input,west=output]
rftools:powercell_simple[down=none,east=none,north=input,south=output,up=output,west=none]
rftools:powercell_simple[down=none,east=none,north=input,south=output,up=output,west=input]
rftools:powercell_simple[down=none,east=none,north=input,south=output,up=output,west=output]
rftools:powercell_simple[down=none,east=none,north=output,south=none,up=none,west=none]
rftools:powercell_simple[down=none,east=none,north=output,south=none,up=none,west=input]
rftools:powercell_simple[down=none,east=none,north=output,south=none,up=none,west=output]
rftools:powercell_simple[down=none,east=none,north=output,south=none,up=input,west=none]
rftools:powercell_simple[down=none,east=none,north=output,south=none,up=input,west=input]
rftools:powercell_simple[down=none,east=none,north=output,south=none,up=input,west=output]
rftools:powercell_simple[down=none,east=none,north=output,south=none,up=output,west=none]
rftools:powercell_simple[down=none,east=none,north=output,south=none,up=output,west=input]
rftools:powercell_simple[down=none,east=none,north=output,south=none,up=output,west=output]
rftools:powercell_simple[down=none,east=none,north=output,south=input,up=none,west=none]
rftools:powercell_simple[down=none,east=none,north=output,south=input,up=none,west=input]
rftools:powercell_simple[down=none,east=none,north=output,south=input,up=none,west=output]
rftools:powercell_simple[down=none,east=none,north=output,south=input,up=input,west=none]
rftools:powercell_simple[down=none,east=none,north=output,south=input,up=input,west=input]
rftools:powercell_simple[down=none,east=none,north=output,south=input,up=input,west=output]
rftools:powercell_simple[down=none,east=none,north=output,south=input,up=output,west=none]
rftools:powercell_simple[down=none,east=none,north=output,south=input,up=output,west=input]
rftools:powercell_simple[down=none,east=none,north=output,south=input,up=output,west=output]
rftools:powercell_simple[down=none,east=none,north=output,south=output,up=none,west=none]
rftools:powercell_simple[down=none,east=none,north=output,south=output,up=none,west=input]
rftools:powercell_simple[down=none,east=none,north=output,south=output,up=none,west=output]
rftools:powercell_simple[down=none,east=none,north=output,south=output,up=input,west=none]
rftools:powercell_simple[down=none,east=none,north=output,south=output,up=input,west=input]
rftools:powercell_simple[down=none,east=none,north=output,south=output,up=input,west=output]
rftools:powercell_simple[down=none,east=none,north=output,south=output,up=output,west=none]
rftools:powercell_simple[down=none,east=none,north=output,south=output,up=output,west=input]
rftools:powercell_simple[down=none,east=none,north=output,south=output,up=output,west=output]
rftools:powercell_simple[down=none,east=input,north=none,south=none,up=none,west=none]
rftools:powercell_simple[down=none,east=input,north=none,south=none,up=none,west=input]
rftools:powercell_simple[down=none,east=input,north=none,south=none,up=none,west=output]
rftools:powercell_simple[down=none,east=input,north=none,south=none,up=input,west=none]
rftools:powercell_simple[down=none,east=input,north=none,south=none,up=input,west=input]
rftools:powercell_simple[down=none,east=input,north=none,south=none,up=input,west=output]
rftools:powercell_simple[down=none,east=input,north=none,south=none,up=output,west=none]
rftools:powercell_simple[down=none,east=input,north=none,south=none,up=output,west=input]
rftools:powercell_simple[down=none,east=input,north=none,south=none,up=output,west=output]
rftools:powercell_simple[down=none,east=input,north=none,south=input,up=none,west=none]
rftools:powercell_simple[down=none,east=input,north=none,south=input,up=none,west=input]
rftools:powercell_simple[down=none,east=input,north=none,south=input,up=none,west=output]
rftools:powercell_simple[down=none,east=input,north=none,south=input,up=input,west=none]
rftools:powercell_simple[down=none,east=input,north=none,south=input,up=input,west=input]
rftools:powercell_simple[down=none,east=input,north=none,south=input,up=input,west=output]
rftools:powercell_simple[down=none,east=input,north=none,south=input,up=output,west=none]
rftools:powercell_simple[down=none,east=input,north=none,south=input,up=output,west=input]
rftools:powercell_simple[down=none,east=input,north=none,south=input,up=output,west=output]
rftools:powercell_simple[down=none,east=input,north=none,south=output,up=none,west=none]
rftools:powercell_simple[down=none,east=input,north=none,south=output,up=none,west=input]
rftools:powercell_simple[down=none,east=input,north=none,south=output,up=none,west=output]
rftools:powercell_simple[down=none,east=input,north=none,south=output,up=input,west=none]
rftools:powercell_simple[down=none,east=input,north=none,south=output,up=input,west=input]
rftools:powercell_simple[down=none,east=input,north=none,south=output,up=input,west=output]
rftools:powercell_simple[down=none,east=input,north=none,south=output,up=output,west=none]
rftools:powercell_simple[down=none,east=input,north=none,south=output,up=output,west=input]
rftools:powercell_simple[down=none,east=input,north=none,south=output,up=output,west=output]
rftools:powercell_simple[down=none,east=input,north=input,south=none,up=none,west=none]
rftools:powercell_simple[down=none,east=input,north=input,south=none,up=none,west=input]
rftools:powercell_simple[down=none,east=input,north=input,south=none,up=none,west=output]
rftools:powercell_simple[down=none,east=input,north=input,south=none,up=input,west=none]
rftools:powercell_simple[down=none,east=input,north=input,south=none,up=input,west=input]
rftools:powercell_simple[down=none,east=input,north=input,south=none,up=input,west=output]
rftools:powercell_simple[down=none,east=input,north=input,south=none,up=output,west=none]
rftools:powercell_simple[down=none,east=input,north=input,south=none,up=output,west=input]
rftools:powercell_simple[down=none,east=input,north=input,south=none,up=output,west=output]
rftools:powercell_simple[down=none,east=input,north=input,south=input,up=none,west=none]
rftools:powercell_simple[down=none,east=input,north=input,south=input,up=none,west=input]
rftools:powercell_simple[down=none,east=input,north=input,south=input,up=none,west=output]
rftools:powercell_simple[down=none,east=input,north=input,south=input,up=input,west=none]
rftools:powercell_simple[down=none,east=input,north=input,south=input,up=input,west=input]
rftools:powercell_simple[down=none,east=input,north=input,south=input,up=input,west=output]
rftools:powercell_simple[down=none,east=input,north=input,south=input,up=output,west=none]
rftools:powercell_simple[down=none,east=input,north=input,south=input,up=output,west=input]
rftools:powercell_simple[down=none,east=input,north=input,south=input,up=output,west=output]
rftools:powercell_simple[down=none,east=input,north=input,south=output,up=none,west=none]
rftools:powercell_simple[down=none,east=input,north=input,south=output,up=none,west=input]
rftools:powercell_simple[down=none,east=input,north=input,south=output,up=none,west=output]
rftools:powercell_simple[down=none,east=input,north=input,south=output,up=input,west=none]
rftools:powercell_simple[down=none,east=input,north=input,south=output,up=input,west=input]
rftools:powercell_simple[down=none,east=input,north=input,south=output,up=input,west=output]
rftools:powercell_simple[down=none,east=input,north=input,south=output,up=output,west=none]
rftools:powercell_simple[down=none,east=input,north=input,south=output,up=output,west=input]
rftools:powercell_simple[down=none,east=input,north=input,south=output,up=output,west=output]
rftools:powercell_simple[down=none,east=input,north=output,south=none,up=none,west=none]
rftools:powercell_simple[down=none,east=input,north=output,south=none,up=none,west=input]
rftools:powercell_simple[down=none,east=input,north=output,south=none,up=none,west=output]
rftools:powercell_simple[down=none,east=input,north=output,south=none,up=input,west=none]
rftools:powercell_simple[down=none,east=input,north=output,south=none,up=input,west=input]
rftools:powercell_simple[down=none,east=input,north=output,south=none,up=input,west=output]
rftools:powercell_simple[down=none,east=input,north=output,south=none,up=output,west=none]
rftools:powercell_simple[down=none,east=input,north=output,south=none,up=output,west=input]
rftools:powercell_simple[down=none,east=input,north=output,south=none,up=output,west=output]
rftools:powercell_simple[down=none,east=input,north=output,south=input,up=none,west=none]
rftools:powercell_simple[down=none,east=input,north=output,south=input,up=none,west=input]
rftools:powercell_simple[down=none,east=input,north=output,south=input,up=none,west=output]
rftools:powercell_simple[down=none,east=input,north=output,south=input,up=input,west=none]
rftools:powercell_simple[down=none,east=input,north=output,south=input,up=input,west=input]
rftools:powercell_simple[down=none,east=input,north=output,south=input,up=input,west=output]
rftools:powercell_simple[down=none,east=input,north=output,south=input,up=output,west=none]
rftools:powercell_simple[down=none,east=input,north=output,south=input,up=output,west=input]
rftools:powercell_simple[down=none,east=input,north=output,south=input,up=output,west=output]
rftools:powercell_simple[down=none,east=input,north=output,south=output,up=none,west=none]
rftools:powercell_simple[down=none,east=input,north=output,south=output,up=none,west=input]
rftools:powercell_simple[down=none,east=input,north=output,south=output,up=none,west=output]
rftools:powercell_simple[down=none,east=input,north=output,south=output,up=input,west=none]
rftools:powercell_simple[down=none,east=input,north=output,south=output,up=input,west=input]
rftools:powercell_simple[down=none,east=input,north=output,south=output,up=input,west=output]
rftools:powercell_simple[down=none,east=input,north=output,south=output,up=output,west=none]
rftools:powercell_simple[down=none,east=input,north=output,south=output,up=output,west=input]
rftools:powercell_simple[down=none,east=input,north=output,south=output,up=output,west=output]
rftools:powercell_simple[down=none,east=output,north=none,south=none,up=none,west=none]
rftools:powercell_simple[down=none,east=output,north=none,south=none,up=none,west=input]
rftools:powercell_simple[down=none,east=output,north=none,south=none,up=none,west=output]
rftools:powercell_simple[down=none,east=output,north=none,south=none,up=input,west=none]
rftools:powercell_simple[down=none,east=output,north=none,south=none,up=input,west=input]
rftools:powercell_simple[down=none,east=output,north=none,south=none,up=input,west=output]
rftools:powercell_simple[down=none,east=output,north=none,south=none,up=output,west=none]
rftools:powercell_simple[down=none,east=output,north=none,south=none,up=output,west=input]
rftools:powercell_simple[down=none,east=output,north=none,south=none,up=output,west=output]
rftools:powercell_simple[down=none,east=output,north=none,south=input,up=none,west=none]
rftools:powercell_simple[down=none,east=output,north=none,south=input,up=none,west=input]
rftools:powercell_simple[down=none,east=output,north=none,south=input,up=none,west=output]
rftools:powercell_simple[down=none,east=output,north=none,south=input,up=input,west=none]
rftools:powercell_simple[down=none,east=output,north=none,south=input,up=input,west=input]
rftools:powercell_simple[down=none,east=output,north=none,south=input,up=input,west=output]
rftools:powercell_simple[down=none,east=output,north=none,south=input,up=output,west=none]
rftools:powercell_simple[down=none,east=output,north=none,south=input,up=output,west=input]
rftools:powercell_simple[down=none,east=output,north=none,south=input,up=output,west=output]
rftools:powercell_simple[down=none,east=output,north=none,south=output,up=none,west=none]
rftools:powercell_simple[down=none,east=output,north=none,south=output,up=none,west=input]
rftools:powercell_simple[down=none,east=output,north=none,south=output,up=none,west=output]
rftools:powercell_simple[down=none,east=output,north=none,south=output,up=input,west=none]
rftools:powercell_simple[down=none,east=output,north=none,south=output,up=input,west=input]
rftools:powercell_simple[down=none,east=output,north=none,south=output,up=input,west=output]
rftools:powercell_simple[down=none,east=output,north=none,south=output,up=output,west=none]
rftools:powercell_simple[down=none,east=output,north=none,south=output,up=output,west=input]
rftools:powercell_simple[down=none,east=output,north=none,south=output,up=output,west=output]
rftools:powercell_simple[down=none,east=output,north=input,south=none,up=none,west=none]
rftools:powercell_simple[down=none,east=output,north=input,south=none,up=none,west=input]
rftools:powercell_simple[down=none,east=output,north=input,south=none,up=none,west=output]
rftools:powercell_simple[down=none,east=output,north=input,south=none,up=input,west=none]
rftools:powercell_simple[down=none,east=output,north=input,south=none,up=input,west=input]
rftools:powercell_simple[down=none,east=output,north=input,south=none,up=input,west=output]
rftools:powercell_simple[down=none,east=output,north=input,south=none,up=output,west=none]
rftools:powercell_simple[down=none,east=output,north=input,south=none,up=output,west=input]
rftools:powercell_simple[down=none,east=output,north=input,south=none,up=output,west=output]
rftools:powercell_simple[down=none,east=output,north=input,south=input,up=none,west=none]
rftools:powercell_simple[down=none,east=output,north=input,south=input,up=none,west=input]
rftools:powercell_simple[down=none,east=output,north=input,south=input,up=none,west=output]
rftools:powercell_simple[down=none,east=output,north=input,south=input,up=input,west=none]
rftools:powercell_simple[down=none,east=output,north=input,south=input,up=input,west=input]
rftools:powercell_simple[down=none,east=output,north=input,south=input,up=input,west=output]
rftools:powercell_simple[down=none,east=output,north=input,south=input,up=output,west=none]
rftools:powercell_simple[down=none,east=output,north=input,south=input,up=output,west=input]
rftools:powercell_simple[down=none,east=output,north=input,south=input,up=output,west=output]
rftools:powercell_simple[down=none,east=output,north=input,south=output,up=none,west=none]
rftools:powercell_simple[down=none,east=output,north=input,south=output,up=none,west=input]
rftools:powercell_simple[down=none,east=output,north=input,south=output,up=none,west=output]
rftools:powercell_simple[down=none,east=output,north=input,south=output,up=input,west=none]
rftools:powercell_simple[down=none,east=output,north=input,south=output,up=input,west=input]
rftools:powercell_simple[down=none,east=output,north=input,south=output,up=input,west=output]
rftools:powercell_simple[down=none,east=output,north=input,south=output,up=output,west=none]
rftools:powercell_simple[down=none,east=output,north=input,south=output,up=output,west=input]
rftools:powercell_simple[down=none,east=output,north=input,south=output,up=output,west=output]
rftools:powercell_simple[down=none,east=output,north=output,south=none,up=none,west=none]
rftools:powercell_simple[down=none,east=output,north=output,south=none,up=none,west=input]
rftools:powercell_simple[down=none,east=output,north=output,south=none,up=none,west=output]
rftools:powercell_simple[down=none,east=output,north=output,south=none,up=input,west=none]
rftools:powercell_simple[down=none,east=output,north=output,south=none,up=input,west=input]
rftools:powercell_simple[down=none,east=output,north=output,south=none,up=input,west=output]
rftools:powercell_simple[down=none,east=output,north=output,south=none,up=output,west=none]
rftools:powercell_simple[down=none,east=output,north=output,south=none,up=output,west=input]
rftools:powercell_simple[down=none,east=output,north=output,south=none,up=output,west=output]
rftools:powercell_simple[down=none,east=output,north=output,south=input,up=none,west=none]
rftools:powercell_simple[down=none,east=output,north=output,south=input,up=none,west=input]
rftools:powercell_simple[down=none,east=output,north=output,south=input,up=none,west=output]
rftools:powercell_simple[down=none,east=output,north=output,south=input,up=input,west=none]
rftools:powercell_simple[down=none,east=output,north=output,south=input,up=input,west=input]
rftools:powercell_simple[down=none,east=output,north=output,south=input,up=input,west=output]
rftools:powercell_simple[down=none,east=output,north=output,south=input,up=output,west=none]
rftools:powercell_simple[down=none,east=output,north=output,south=input,up=output,west=input]
rftools:powercell_simple[down=none,east=output,north=output,south=input,up=output,west=output]
rftools:powercell_simple[down=none,east=output,north=output,south=output,up=none,west=none]
rftools:powercell_simple[down=none,east=output,north=output,south=output,up=none,west=input]
rftools:powercell_simple[down=none,east=output,north=output,south=output,up=none,west=output]
rftools:powercell_simple[down=none,east=output,north=output,south=output,up=input,west=none]
rftools:powercell_simple[down=none,east=output,north=output,south=output,up=input,west=input]
rftools:powercell_simple[down=none,east=output,north=output,south=output,up=input,west=output]
rftools:powercell_simple[down=none,east=output,north=output,south=output,up=output,west=none]
rftools:powercell_simple[down=none,east=output,north=output,south=output,up=output,west=input]
rftools:powercell_simple[down=none,east=output,north=output,south=output,up=output,west=output]
rftools:powercell_simple[down=input,east=none,north=none,south=none,up=none,west=none]
rftools:powercell_simple[down=input,east=none,north=none,south=none,up=none,west=input]
rftools:powercell_simple[down=input,east=none,north=none,south=none,up=none,west=output]
rftools:powercell_simple[down=input,east=none,north=none,south=none,up=input,west=none]
rftools:powercell_simple[down=input,east=none,north=none,south=none,up=input,west=input]
rftools:powercell_simple[down=input,east=none,north=none,south=none,up=input,west=output]
rftools:powercell_simple[down=input,east=none,north=none,south=none,up=output,west=none]
rftools:powercell_simple[down=input,east=none,north=none,south=none,up=output,west=input]
rftools:powercell_simple[down=input,east=none,north=none,south=none,up=output,west=output]
rftools:powercell_simple[down=input,east=none,north=none,south=input,up=none,west=none]
rftools:powercell_simple[down=input,east=none,north=none,south=input,up=none,west=input]
rftools:powercell_simple[down=input,east=none,north=none,south=input,up=none,west=output]
rftools:powercell_simple[down=input,east=none,north=none,south=input,up=input,west=none]
rftools:powercell_simple[down=input,east=none,north=none,south=input,up=input,west=input]
rftools:powercell_simple[down=input,east=none,north=none,south=input,up=input,west=output]
rftools:powercell_simple[down=input,east=none,north=none,south=input,up=output,west=none]
rftools:powercell_simple[down=input,east=none,north=none,south=input,up=output,west=input]
rftools:powercell_simple[down=input,east=none,north=none,south=input,up=output,west=output]
rftools:powercell_simple[down=input,east=none,north=none,south=output,up=none,west=none]
rftools:powercell_simple[down=input,east=none,north=none,south=output,up=none,west=input]
rftools:powercell_simple[down=input,east=none,north=none,south=output,up=none,west=output]
rftools:powercell_simple[down=input,east=none,north=none,south=output,up=input,west=none]
rftools:powercell_simple[down=input,east=none,north=none,south=output,up=input,west=input]
rftools:powercell_simple[down=input,east=none,north=none,south=output,up=input,west=output]
rftools:powercell_simple[down=input,east=none,north=none,south=output,up=output,west=none]
rftools:powercell_simple[down=input,east=none,north=none,south=output,up=output,west=input]
rftools:powercell_simple[down=input,east=none,north=none,south=output,up=output,west=output]
rftools:powercell_simple[down=input,east=none,north=input,south=none,up=none,west=none]
rftools:powercell_simple[down=input,east=none,north=input,south=none,up=none,west=input]
rftools:powercell_simple[down=input,east=none,north=input,south=none,up=none,west=output]
rftools:powercell_simple[down=input,east=none,north=input,south=none,up=input,west=none]
rftools:powercell_simple[down=input,east=none,north=input,south=none,up=input,west=input]
rftools:powercell_simple[down=input,east=none,north=input,south=none,up=input,west=output]
rftools:powercell_simple[down=input,east=none,north=input,south=none,up=output,west=none]
rftools:powercell_simple[down=input,east=none,north=input,south=none,up=output,west=input]
rftools:powercell_simple[down=input,east=none,north=input,south=none,up=output,west=output]
rftools:powercell_simple[down=input,east=none,north=input,south=input,up=none,west=none]
rftools:powercell_simple[down=input,east=none,north=input,south=input,up=none,west=input]
rftools:powercell_simple[down=input,east=none,north=input,south=input,up=none,west=output]
rftools:powercell_simple[down=input,east=none,north=input,south=input,up=input,west=none]
rftools:powercell_simple[down=input,east=none,north=input,south=input,up=input,west=input]
rftools:powercell_simple[down=input,east=none,north=input,south=input,up=input,west=output]
rftools:powercell_simple[down=input,east=none,north=input,south=input,up=output,west=none]
rftools:powercell_simple[down=input,east=none,north=input,south=input,up=output,west=input]
rftools:powercell_simple[down=input,east=none,north=input,south=input,up=output,west=output]
rftools:powercell_simple[down=input,east=none,north=input,south=output,up=none,west=none]
rftools:powercell_simple[down=input,east=none,north=input,south=output,up=none,west=input]
rftools:powercell_simple[down=input,east=none,north=input,south=output,up=none,west=output]
rftools:powercell_simple[down=input,east=none,north=input,south=output,up=input,west=none]
rftools:powercell_simple[down=input,east=none,north=input,south=output,up=input,west=input]
rftools:powercell_simple[down=input,east=none,north=input,south=output,up=input,west=output]
rftools:powercell_simple[down=input,east=none,north=input,south=output,up=output,west=none]
rftools:powercell_simple[down=input,east=none,north=input,south=output,up=output,west=input]
rftools:powercell_simple[down=input,east=none,north=input,south=output,up=output,west=output]
rftools:powercell_simple[down=input,east=none,north=output,south=none,up=none,west=none]
rftools:powercell_simple[down=input,east=none,north=output,south=none,up=none,west=input]
rftools:powercell_simple[down=input,east=none,north=output,south=none,up=none,west=output]
rftools:powercell_simple[down=input,east=none,north=output,south=none,up=input,west=none]
rftools:powercell_simple[down=input,east=none,north=output,south=none,up=input,west=input]
rftools:powercell_simple[down=input,east=none,north=output,south=none,up=input,west=output]
rftools:powercell_simple[down=input,east=none,north=output,south=none,up=output,west=none]
rftools:powercell_simple[down=input,east=none,north=output,south=none,up=output,west=input]
rftools:powercell_simple[down=input,east=none,north=output,south=none,up=output,west=output]
rftools:powercell_simple[down=input,east=none,north=output,south=input,up=none,west=none]
rftools:powercell_simple[down=input,east=none,north=output,south=input,up=none,west=input]
rftools:powercell_simple[down=input,east=none,north=output,south=input,up=none,west=output]
rftools:powercell_simple[down=input,east=none,north=output,south=input,up=input,west=none]
rftools:powercell_simple[down=input,east=none,north=output,south=input,up=input,west=input]
rftools:powercell_simple[down=input,east=none,north=output,south=input,up=input,west=output]
rftools:powercell_simple[down=input,east=none,north=output,south=input,up=output,west=none]
rftools:powercell_simple[down=input,east=none,north=output,south=input,up=output,west=input]
rftools:powercell_simple[down=input,east=none,north=output,south=input,up=output,west=output]
rftools:powercell_simple[down=input,east=none,north=output,south=output,up=none,west=none]
rftools:powercell_simple[down=input,east=none,north=output,south=output,up=none,west=input]
rftools:powercell_simple[down=input,east=none,north=output,south=output,up=none,west=output]
rftools:powercell_simple[down=input,east=none,north=output,south=output,up=input,west=none]
rftools:powercell_simple[down=input,east=none,north=output,south=output,up=input,west=input]
rftools:powercell_simple[down=input,east=none,north=output,south=output,up=input,west=output]
rftools:powercell_simple[down=input,east=none,north=output,south=output,up=output,west=none]
rftools:powercell_simple[down=input,east=none,north=output,south=output,up=output,west=input]
rftools:powercell_simple[down=input,east=none,north=output,south=output,up=output,west=output]
rftools:powercell_simple[down=input,east=input,north=none,south=none,up=none,west=none]
rftools:powercell_simple[down=input,east=input,north=none,south=none,up=none,west=input]
rftools:powercell_simple[down=input,east=input,north=none,south=none,up=none,west=output]
rftools:powercell_simple[down=input,east=input,north=none,south=none,up=input,west=none]
rftools:powercell_simple[down=input,east=input,north=none,south=none,up=input,west=input]
rftools:powercell_simple[down=input,east=input,north=none,south=none,up=input,west=output]
rftools:powercell_simple[down=input,east=input,north=none,south=none,up=output,west=none]
rftools:powercell_simple[down=input,east=input,north=none,south=none,up=output,west=input]
rftools:powercell_simple[down=input,east=input,north=none,south=none,up=output,west=output]
rftools:powercell_simple[down=input,east=input,north=none,south=input,up=none,west=none]
rftools:powercell_simple[down=input,east=input,north=none,south=input,up=none,west=input]
rftools:powercell_simple[down=input,east=input,north=none,south=input,up=none,west=output]
rftools:powercell_simple[down=input,east=input,north=none,south=input,up=input,west=none]
rftools:powercell_simple[down=input,east=input,north=none,south=input,up=input,west=input]
rftools:powercell_simple[down=input,east=input,north=none,south=input,up=input,west=output]
rftools:powercell_simple[down=input,east=input,north=none,south=input,up=output,west=none]
rftools:powercell_simple[down=input,east=input,north=none,south=input,up=output,west=input]
rftools:powercell_simple[down=input,east=input,north=none,south=input,up=output,west=output]
rftools:powercell_simple[down=input,east=input,north=none,south=output,up=none,west=none]
rftools:powercell_simple[down=input,east=input,north=none,south=output,up=none,west=input]
rftools:powercell_simple[down=input,east=input,north=none,south=output,up=none,west=output]
rftools:powercell_simple[down=input,east=input,north=none,south=output,up=input,west=none]
rftools:powercell_simple[down=input,east=input,north=none,south=output,up=input,west=input]
rftools:powercell_simple[down=input,east=input,north=none,south=output,up=input,west=output]
rftools:powercell_simple[down=input,east=input,north=none,south=output,up=output,west=none]
rftools:powercell_simple[down=input,east=input,north=none,south=output,up=output,west=input]
rftools:powercell_simple[down=input,east=input,north=none,south=output,up=output,west=output]
rftools:powercell_simple[down=input,east=input,north=input,south=none,up=none,west=none]
rftools:powercell_simple[down=input,east=input,north=input,south=none,up=none,west=input]
rftools:powercell_simple[down=input,east=input,north=input,south=none,up=none,west=output]
rftools:powercell_simple[down=input,east=input,north=input,south=none,up=input,west=none]
rftools:powercell_simple[down=input,east=input,north=input,south=none,up=input,west=input]
rftools:powercell_simple[down=input,east=input,north=input,south=none,up=input,west=output]
rftools:powercell_simple[down=input,east=input,north=input,south=none,up=output,west=none]
rftools:powercell_simple[down=input,east=input,north=input,south=none,up=output,west=input]
rftools:powercell_simple[down=input,east=input,north=input,south=none,up=output,west=output]
rftools:powercell_simple[down=input,east=input,north=input,south=input,up=none,west=none]
rftools:powercell_simple[down=input,east=input,north=input,south=input,up=none,west=input]
rftools:powercell_simple[down=input,east=input,north=input,south=input,up=none,west=output]
rftools:powercell_simple[down=input,east=input,north=input,south=input,up=input,west=none]
rftools:powercell_simple[down=input,east=input,north=input,south=input,up=input,west=input]
rftools:powercell_simple[down=input,east=input,north=input,south=input,up=input,west=output]
rftools:powercell_simple[down=input,east=input,north=input,south=input,up=output,west=none]
rftools:powercell_simple[down=input,east=input,north=input,south=input,up=output,west=input]
rftools:powercell_simple[down=input,east=input,north=input,south=input,up=output,west=output]
rftools:powercell_simple[down=input,east=input,north=input,south=output,up=none,west=none]
rftools:powercell_simple[down=input,east=input,north=input,south=output,up=none,west=input]
rftools:powercell_simple[down=input,east=input,north=input,south=output,up=none,west=output]
rftools:powercell_simple[down=input,east=input,north=input,south=output,up=input,west=none]
rftools:powercell_simple[down=input,east=input,north=input,south=output,up=input,west=input]
rftools:powercell_simple[down=input,east=input,north=input,south=output,up=input,west=output]
rftools:powercell_simple[down=input,east=input,north=input,south=output,up=output,west=none]
rftools:powercell_simple[down=input,east=input,north=input,south=output,up=output,west=input]
rftools:powercell_simple[down=input,east=input,north=input,south=output,up=output,west=output]
rftools:powercell_simple[down=input,east=input,north=output,south=none,up=none,west=none]
rftools:powercell_simple[down=input,east=input,north=output,south=none,up=none,west=input]
rftools:powercell_simple[down=input,east=input,north=output,south=none,up=none,west=output]
rftools:powercell_simple[down=input,east=input,north=output,south=none,up=input,west=none]
rftools:powercell_simple[down=input,east=input,north=output,south=none,up=input,west=input]
rftools:powercell_simple[down=input,east=input,north=output,south=none,up=input,west=output]
rftools:powercell_simple[down=input,east=input,north=output,south=none,up=output,west=none]
rftools:powercell_simple[down=input,east=input,north=output,south=none,up=output,west=input]
rftools:powercell_simple[down=input,east=input,north=output,south=none,up=output,west=output]
rftools:powercell_simple[down=input,east=input,north=output,south=input,up=none,west=none]
rftools:powercell_simple[down=input,east=input,north=output,south=input,up=none,west=input]
rftools:powercell_simple[down=input,east=input,north=output,south=input,up=none,west=output]
rftools:powercell_simple[down=input,east=input,north=output,south=input,up=input,west=none]
rftools:powercell_simple[down=input,east=input,north=output,south=input,up=input,west=input]
rftools:powercell_simple[down=input,east=input,north=output,south=input,up=input,west=output]
rftools:powercell_simple[down=input,east=input,north=output,south=input,up=output,west=none]
rftools:powercell_simple[down=input,east=input,north=output,south=input,up=output,west=input]
rftools:powercell_simple[down=input,east=input,north=output,south=input,up=output,west=output]
rftools:powercell_simple[down=input,east=input,north=output,south=output,up=none,west=none]
rftools:powercell_simple[down=input,east=input,north=output,south=output,up=none,west=input]
rftools:powercell_simple[down=input,east=input,north=output,south=output,up=none,west=output]
rftools:powercell_simple[down=input,east=input,north=output,south=output,up=input,west=none]
rftools:powercell_simple[down=input,east=input,north=output,south=output,up=input,west=input]
rftools:powercell_simple[down=input,east=input,north=output,south=output,up=input,west=output]
rftools:powercell_simple[down=input,east=input,north=output,south=output,up=output,west=none]
rftools:powercell_simple[down=input,east=input,north=output,south=output,up=output,west=input]
rftools:powercell_simple[down=input,east=input,north=output,south=output,up=output,west=output]
rftools:powercell_simple[down=input,east=output,north=none,south=none,up=none,west=none]
rftools:powercell_simple[down=input,east=output,north=none,south=none,up=none,west=input]
rftools:powercell_simple[down=input,east=output,north=none,south=none,up=none,west=output]
rftools:powercell_simple[down=input,east=output,north=none,south=none,up=input,west=none]
rftools:powercell_simple[down=input,east=output,north=none,south=none,up=input,west=input]
rftools:powercell_simple[down=input,east=output,north=none,south=none,up=input,west=output]
rftools:powercell_simple[down=input,east=output,north=none,south=none,up=output,west=none]
rftools:powercell_simple[down=input,east=output,north=none,south=none,up=output,west=input]
rftools:powercell_simple[down=input,east=output,north=none,south=none,up=output,west=output]
rftools:powercell_simple[down=input,east=output,north=none,south=input,up=none,west=none]
rftools:powercell_simple[down=input,east=output,north=none,south=input,up=none,west=input]
rftools:powercell_simple[down=input,east=output,north=none,south=input,up=none,west=output]
rftools:powercell_simple[down=input,east=output,north=none,south=input,up=input,west=none]
rftools:powercell_simple[down=input,east=output,north=none,south=input,up=input,west=input]
rftools:powercell_simple[down=input,east=output,north=none,south=input,up=input,west=output]
rftools:powercell_simple[down=input,east=output,north=none,south=input,up=output,west=none]
rftools:powercell_simple[down=input,east=output,north=none,south=input,up=output,west=input]
rftools:powercell_simple[down=input,east=output,north=none,south=input,up=output,west=output]
rftools:powercell_simple[down=input,east=output,north=none,south=output,up=none,west=none]
rftools:powercell_simple[down=input,east=output,north=none,south=output,up=none,west=input]
rftools:powercell_simple[down=input,east=output,north=none,south=output,up=none,west=output]
rftools:powercell_simple[down=input,east=output,north=none,south=output,up=input,west=none]
rftools:powercell_simple[down=input,east=output,north=none,south=output,up=input,west=input]
rftools:powercell_simple[down=input,east=output,north=none,south=output,up=input,west=output]
rftools:powercell_simple[down=input,east=output,north=none,south=output,up=output,west=none]
rftools:powercell_simple[down=input,east=output,north=none,south=output,up=output,west=input]
rftools:powercell_simple[down=input,east=output,north=none,south=output,up=output,west=output]
rftools:powercell_simple[down=input,east=output,north=input,south=none,up=none,west=none]
rftools:powercell_simple[down=input,east=output,north=input,south=none,up=none,west=input]
rftools:powercell_simple[down=input,east=output,north=input,south=none,up=none,west=output]
rftools:powercell_simple[down=input,east=output,north=input,south=none,up=input,west=none]
rftools:powercell_simple[down=input,east=output,north=input,south=none,up=input,west=input]
rftools:powercell_simple[down=input,east=output,north=input,south=none,up=input,west=output]
rftools:powercell_simple[down=input,east=output,north=input,south=none,up=output,west=none]
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rftools:powercell_simple[down=input,east=output,north=input,south=input,up=none,west=none]
rftools:powercell_simple[down=input,east=output,north=input,south=input,up=none,west=input]
rftools:powercell_simple[down=input,east=output,north=input,south=input,up=none,west=output]
rftools:powercell_simple[down=input,east=output,north=input,south=input,up=input,west=none]
rftools:powercell_simple[down=input,east=output,north=input,south=input,up=input,west=input]
rftools:powercell_simple[down=input,east=output,north=input,south=input,up=input,west=output]
rftools:powercell_simple[down=input,east=output,north=input,south=input,up=output,west=none]
rftools:powercell_simple[down=input,east=output,north=input,south=input,up=output,west=input]
rftools:powercell_simple[down=input,east=output,north=input,south=input,up=output,west=output]
rftools:powercell_simple[down=input,east=output,north=input,south=output,up=none,west=none]
rftools:powercell_simple[down=input,east=output,north=input,south=output,up=none,west=input]
rftools:powercell_simple[down=input,east=output,north=input,south=output,up=none,west=output]
rftools:powercell_simple[down=input,east=output,north=input,south=output,up=input,west=none]
rftools:powercell_simple[down=input,east=output,north=input,south=output,up=input,west=input]
rftools:powercell_simple[down=input,east=output,north=input,south=output,up=input,west=output]
rftools:powercell_simple[down=input,east=output,north=input,south=output,up=output,west=none]
rftools:powercell_simple[down=input,east=output,north=input,south=output,up=output,west=input]
rftools:powercell_simple[down=input,east=output,north=input,south=output,up=output,west=output]
rftools:powercell_simple[down=input,east=output,north=output,south=none,up=none,west=none]
rftools:powercell_simple[down=input,east=output,north=output,south=none,up=none,west=input]
rftools:powercell_simple[down=input,east=output,north=output,south=none,up=none,west=output]
rftools:powercell_simple[down=input,east=output,north=output,south=none,up=input,west=none]
rftools:powercell_simple[down=input,east=output,north=output,south=none,up=input,west=input]
rftools:powercell_simple[down=input,east=output,north=output,south=none,up=input,west=output]
rftools:powercell_simple[down=input,east=output,north=output,south=none,up=output,west=none]
rftools:powercell_simple[down=input,east=output,north=output,south=none,up=output,west=input]
rftools:powercell_simple[down=input,east=output,north=output,south=none,up=output,west=output]
rftools:powercell_simple[down=input,east=output,north=output,south=input,up=none,west=none]
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rftools:powercell_simple[down=input,east=output,north=output,south=input,up=none,west=output]
rftools:powercell_simple[down=input,east=output,north=output,south=input,up=input,west=none]
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rftools:powercell_simple[down=input,east=output,north=output,south=input,up=input,west=output]
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rftools:powercell_simple[down=input,east=output,north=output,south=input,up=output,west=output]
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rftools:powercell_simple[down=input,east=output,north=output,south=output,up=input,west=output]
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rftools:powercell_simple[down=output,east=none,north=none,south=none,up=none,west=none]
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rftools:powercell_simple[down=output,east=none,north=input,south=none,up=none,west=none]
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rftools:powercell_simple[down=output,east=none,north=input,south=input,up=output,west=none]
rftools:powercell_simple[down=output,east=none,north=input,south=input,up=output,west=input]
rftools:powercell_simple[down=output,east=none,north=input,south=input,up=output,west=output]
rftools:powercell_simple[down=output,east=none,north=input,south=output,up=none,west=none]
rftools:powercell_simple[down=output,east=none,north=input,south=output,up=none,west=input]
rftools:powercell_simple[down=output,east=none,north=input,south=output,up=none,west=output]
rftools:powercell_simple[down=output,east=none,north=input,south=output,up=input,west=none]
rftools:powercell_simple[down=output,east=none,north=input,south=output,up=input,west=input]
rftools:powercell_simple[down=output,east=none,north=input,south=output,up=input,west=output]
rftools:powercell_simple[down=output,east=none,north=input,south=output,up=output,west=none]
rftools:powercell_simple[down=output,east=none,north=input,south=output,up=output,west=input]
rftools:powercell_simple[down=output,east=none,north=input,south=output,up=output,west=output]
rftools:powercell_simple[down=output,east=none,north=output,south=none,up=none,west=none]
rftools:powercell_simple[down=output,east=none,north=output,south=none,up=none,west=input]
rftools:powercell_simple[down=output,east=none,north=output,south=none,up=none,west=output]
rftools:powercell_simple[down=output,east=none,north=output,south=none,up=input,west=none]
rftools:powercell_simple[down=output,east=none,north=output,south=none,up=input,west=input]
rftools:powercell_simple[down=output,east=none,north=output,south=none,up=input,west=output]
rftools:powercell_simple[down=output,east=none,north=output,south=none,up=output,west=none]
rftools:powercell_simple[down=output,east=none,north=output,south=none,up=output,west=input]
rftools:powercell_simple[down=output,east=none,north=output,south=none,up=output,west=output]
rftools:powercell_simple[down=output,east=none,north=output,south=input,up=none,west=none]
rftools:powercell_simple[down=output,east=none,north=output,south=input,up=none,west=input]
rftools:powercell_simple[down=output,east=none,north=output,south=input,up=none,west=output]
rftools:powercell_simple[down=output,east=none,north=output,south=input,up=input,west=none]
rftools:powercell_simple[down=output,east=none,north=output,south=input,up=input,west=input]
rftools:powercell_simple[down=output,east=none,north=output,south=input,up=input,west=output]
rftools:powercell_simple[down=output,east=none,north=output,south=input,up=output,west=none]
rftools:powercell_simple[down=output,east=none,north=output,south=input,up=output,west=input]
rftools:powercell_simple[down=output,east=none,north=output,south=input,up=output,west=output]
rftools:powercell_simple[down=output,east=none,north=output,south=output,up=none,west=none]
rftools:powercell_simple[down=output,east=none,north=output,south=output,up=none,west=input]
rftools:powercell_simple[down=output,east=none,north=output,south=output,up=none,west=output]
rftools:powercell_simple[down=output,east=none,north=output,south=output,up=input,west=none]
rftools:powercell_simple[down=output,east=none,north=output,south=output,up=input,west=input]
rftools:powercell_simple[down=output,east=none,north=output,south=output,up=input,west=output]
rftools:powercell_simple[down=output,east=none,north=output,south=output,up=output,west=none]
rftools:powercell_simple[down=output,east=none,north=output,south=output,up=output,west=input]
rftools:powercell_simple[down=output,east=none,north=output,south=output,up=output,west=output]
rftools:powercell_simple[down=output,east=input,north=none,south=none,up=none,west=none]
rftools:powercell_simple[down=output,east=input,north=none,south=none,up=none,west=input]
rftools:powercell_simple[down=output,east=input,north=none,south=none,up=none,west=output]
rftools:powercell_simple[down=output,east=input,north=none,south=none,up=input,west=none]
rftools:powercell_simple[down=output,east=input,north=none,south=none,up=input,west=input]
rftools:powercell_simple[down=output,east=input,north=none,south=none,up=input,west=output]
rftools:powercell_simple[down=output,east=input,north=none,south=none,up=output,west=none]
rftools:powercell_simple[down=output,east=input,north=none,south=none,up=output,west=input]
rftools:powercell_simple[down=output,east=input,north=none,south=none,up=output,west=output]
rftools:powercell_simple[down=output,east=input,north=none,south=input,up=none,west=none]
rftools:powercell_simple[down=output,east=input,north=none,south=input,up=none,west=input]
rftools:powercell_simple[down=output,east=input,north=none,south=input,up=none,west=output]
rftools:powercell_simple[down=output,east=input,north=none,south=input,up=input,west=none]
rftools:powercell_simple[down=output,east=input,north=none,south=input,up=input,west=input]
rftools:powercell_simple[down=output,east=input,north=none,south=input,up=input,west=output]
rftools:powercell_simple[down=output,east=input,north=none,south=input,up=output,west=none]
rftools:powercell_simple[down=output,east=input,north=none,south=input,up=output,west=input]
rftools:powercell_simple[down=output,east=input,north=none,south=input,up=output,west=output]
rftools:powercell_simple[down=output,east=input,north=none,south=output,up=none,west=none]
rftools:powercell_simple[down=output,east=input,north=none,south=output,up=none,west=input]
rftools:powercell_simple[down=output,east=input,north=none,south=output,up=none,west=output]
rftools:powercell_simple[down=output,east=input,north=none,south=output,up=input,west=none]
rftools:powercell_simple[down=output,east=input,north=none,south=output,up=input,west=input]
rftools:powercell_simple[down=output,east=input,north=none,south=output,up=input,west=output]
rftools:powercell_simple[down=output,east=input,north=none,south=output,up=output,west=none]
rftools:powercell_simple[down=output,east=input,north=none,south=output,up=output,west=input]
rftools:powercell_simple[down=output,east=input,north=none,south=output,up=output,west=output]
rftools:powercell_simple[down=output,east=input,north=input,south=none,up=none,west=none]
rftools:powercell_simple[down=output,east=input,north=input,south=none,up=none,west=input]
rftools:powercell_simple[down=output,east=input,north=input,south=none,up=none,west=output]
rftools:powercell_simple[down=output,east=input,north=input,south=none,up=input,west=none]
rftools:powercell_simple[down=output,east=input,north=input,south=none,up=input,west=input]
rftools:powercell_simple[down=output,east=input,north=input,south=none,up=input,west=output]
rftools:powercell_simple[down=output,east=input,north=input,south=none,up=output,west=none]
rftools:powercell_simple[down=output,east=input,north=input,south=none,up=output,west=input]
rftools:powercell_simple[down=output,east=input,north=input,south=none,up=output,west=output]
rftools:powercell_simple[down=output,east=input,north=input,south=input,up=none,west=none]
rftools:powercell_simple[down=output,east=input,north=input,south=input,up=none,west=input]
rftools:powercell_simple[down=output,east=input,north=input,south=input,up=none,west=output]
rftools:powercell_simple[down=output,east=input,north=input,south=input,up=input,west=none]
rftools:powercell_simple[down=output,east=input,north=input,south=input,up=input,west=input]
rftools:powercell_simple[down=output,east=input,north=input,south=input,up=input,west=output]
rftools:powercell_simple[down=output,east=input,north=input,south=input,up=output,west=none]
rftools:powercell_simple[down=output,east=input,north=input,south=input,up=output,west=input]
rftools:powercell_simple[down=output,east=input,north=input,south=input,up=output,west=output]
rftools:powercell_simple[down=output,east=input,north=input,south=output,up=none,west=none]
rftools:powercell_simple[down=output,east=input,north=input,south=output,up=none,west=input]
rftools:powercell_simple[down=output,east=input,north=input,south=output,up=none,west=output]
rftools:powercell_simple[down=output,east=input,north=input,south=output,up=input,west=none]
rftools:powercell_simple[down=output,east=input,north=input,south=output,up=input,west=input]
rftools:powercell_simple[down=output,east=input,north=input,south=output,up=input,west=output]
rftools:powercell_simple[down=output,east=input,north=input,south=output,up=output,west=none]
rftools:powercell_simple[down=output,east=input,north=input,south=output,up=output,west=input]
rftools:powercell_simple[down=output,east=input,north=input,south=output,up=output,west=output]
rftools:powercell_simple[down=output,east=input,north=output,south=none,up=none,west=none]
rftools:powercell_simple[down=output,east=input,north=output,south=none,up=none,west=input]
rftools:powercell_simple[down=output,east=input,north=output,south=none,up=none,west=output]
rftools:powercell_simple[down=output,east=input,north=output,south=none,up=input,west=none]
rftools:powercell_simple[down=output,east=input,north=output,south=none,up=input,west=input]
rftools:powercell_simple[down=output,east=input,north=output,south=none,up=input,west=output]
rftools:powercell_simple[down=output,east=input,north=output,south=none,up=output,west=none]
rftools:powercell_simple[down=output,east=input,north=output,south=none,up=output,west=input]
rftools:powercell_simple[down=output,east=input,north=output,south=none,up=output,west=output]
rftools:powercell_simple[down=output,east=input,north=output,south=input,up=none,west=none]
rftools:powercell_simple[down=output,east=input,north=output,south=input,up=none,west=input]
rftools:powercell_simple[down=output,east=input,north=output,south=input,up=none,west=output]
rftools:powercell_simple[down=output,east=input,north=output,south=input,up=input,west=none]
rftools:powercell_simple[down=output,east=input,north=output,south=input,up=input,west=input]
rftools:powercell_simple[down=output,east=input,north=output,south=input,up=input,west=output]
rftools:powercell_simple[down=output,east=input,north=output,south=input,up=output,west=none]
rftools:powercell_simple[down=output,east=input,north=output,south=input,up=output,west=input]
rftools:powercell_simple[down=output,east=input,north=output,south=input,up=output,west=output]
rftools:powercell_simple[down=output,east=input,north=output,south=output,up=none,west=none]
rftools:powercell_simple[down=output,east=input,north=output,south=output,up=none,west=input]
rftools:powercell_simple[down=output,east=input,north=output,south=output,up=none,west=output]
rftools:powercell_simple[down=output,east=input,north=output,south=output,up=input,west=none]
rftools:powercell_simple[down=output,east=input,north=output,south=output,up=input,west=input]
rftools:powercell_simple[down=output,east=input,north=output,south=output,up=input,west=output]
rftools:powercell_simple[down=output,east=input,north=output,south=output,up=output,west=none]
rftools:powercell_simple[down=output,east=input,north=output,south=output,up=output,west=input]
rftools:powercell_simple[down=output,east=input,north=output,south=output,up=output,west=output]
rftools:powercell_simple[down=output,east=output,north=none,south=none,up=none,west=none]
rftools:powercell_simple[down=output,east=output,north=none,south=none,up=none,west=input]
rftools:powercell_simple[down=output,east=output,north=none,south=none,up=none,west=output]
rftools:powercell_simple[down=output,east=output,north=none,south=none,up=input,west=none]
rftools:powercell_simple[down=output,east=output,north=none,south=none,up=input,west=input]
rftools:powercell_simple[down=output,east=output,north=none,south=none,up=input,west=output]
rftools:powercell_simple[down=output,east=output,north=none,south=none,up=output,west=none]
rftools:powercell_simple[down=output,east=output,north=none,south=none,up=output,west=input]
rftools:powercell_simple[down=output,east=output,north=none,south=none,up=output,west=output]
rftools:powercell_simple[down=output,east=output,north=none,south=input,up=none,west=none]
rftools:powercell_simple[down=output,east=output,north=none,south=input,up=none,west=input]
rftools:powercell_simple[down=output,east=output,north=none,south=input,up=none,west=output]
rftools:powercell_simple[down=output,east=output,north=none,south=input,up=input,west=none]
rftools:powercell_simple[down=output,east=output,north=none,south=input,up=input,west=input]
rftools:powercell_simple[down=output,east=output,north=none,south=input,up=input,west=output]
rftools:powercell_simple[down=output,east=output,north=none,south=input,up=output,west=none]
rftools:powercell_simple[down=output,east=output,north=none,south=input,up=output,west=input]
rftools:powercell_simple[down=output,east=output,north=none,south=input,up=output,west=output]
rftools:powercell_simple[down=output,east=output,north=none,south=output,up=none,west=none]
rftools:powercell_simple[down=output,east=output,north=none,south=output,up=none,west=input]
rftools:powercell_simple[down=output,east=output,north=none,south=output,up=none,west=output]
rftools:powercell_simple[down=output,east=output,north=none,south=output,up=input,west=none]
rftools:powercell_simple[down=output,east=output,north=none,south=output,up=input,west=input]
rftools:powercell_simple[down=output,east=output,north=none,south=output,up=input,west=output]
rftools:powercell_simple[down=output,east=output,north=none,south=output,up=output,west=none]
rftools:powercell_simple[down=output,east=output,north=none,south=output,up=output,west=input]
rftools:powercell_simple[down=output,east=output,north=none,south=output,up=output,west=output]
rftools:powercell_simple[down=output,east=output,north=input,south=none,up=none,west=none]
rftools:powercell_simple[down=output,east=output,north=input,south=none,up=none,west=input]
rftools:powercell_simple[down=output,east=output,north=input,south=none,up=none,west=output]
rftools:powercell_simple[down=output,east=output,north=input,south=none,up=input,west=none]
rftools:powercell_simple[down=output,east=output,north=input,south=none,up=input,west=input]
rftools:powercell_simple[down=output,east=output,north=input,south=none,up=input,west=output]
rftools:powercell_simple[down=output,east=output,north=input,south=none,up=output,west=none]
rftools:powercell_simple[down=output,east=output,north=input,south=none,up=output,west=input]
rftools:powercell_simple[down=output,east=output,north=input,south=none,up=output,west=output]
rftools:powercell_simple[down=output,east=output,north=input,south=input,up=none,west=none]
rftools:powercell_simple[down=output,east=output,north=input,south=input,up=none,west=input]
rftools:powercell_simple[down=output,east=output,north=input,south=input,up=none,west=output]
rftools:powercell_simple[down=output,east=output,north=input,south=input,up=input,west=none]
rftools:powercell_simple[down=output,east=output,north=input,south=input,up=input,west=input]
rftools:powercell_simple[down=output,east=output,north=input,south=input,up=input,west=output]
rftools:powercell_simple[down=output,east=output,north=input,south=input,up=output,west=none]
rftools:powercell_simple[down=output,east=output,north=input,south=input,up=output,west=input]
rftools:powercell_simple[down=output,east=output,north=input,south=input,up=output,west=output]
rftools:powercell_simple[down=output,east=output,north=input,south=output,up=none,west=none]
rftools:powercell_simple[down=output,east=output,north=input,south=output,up=none,west=input]
rftools:powercell_simple[down=output,east=output,north=input,south=output,up=none,west=output]
rftools:powercell_simple[down=output,east=output,north=input,south=output,up=input,west=none]
rftools:powercell_simple[down=output,east=output,north=input,south=output,up=input,west=input]
rftools:powercell_simple[down=output,east=output,north=input,south=output,up=input,west=output]
rftools:powercell_simple[down=output,east=output,north=input,south=output,up=output,west=none]
rftools:powercell_simple[down=output,east=output,north=input,south=output,up=output,west=input]
rftools:powercell_simple[down=output,east=output,north=input,south=output,up=output,west=output]
rftools:powercell_simple[down=output,east=output,north=output,south=none,up=none,west=none]
rftools:powercell_simple[down=output,east=output,north=output,south=none,up=none,west=input]
rftools:powercell_simple[down=output,east=output,north=output,south=none,up=none,west=output]
rftools:powercell_simple[down=output,east=output,north=output,south=none,up=input,west=none]
rftools:powercell_simple[down=output,east=output,north=output,south=none,up=input,west=input]
rftools:powercell_simple[down=output,east=output,north=output,south=none,up=input,west=output]
rftools:powercell_simple[down=output,east=output,north=output,south=none,up=output,west=none]
rftools:powercell_simple[down=output,east=output,north=output,south=none,up=output,west=input]
rftools:powercell_simple[down=output,east=output,north=output,south=none,up=output,west=output]
rftools:powercell_simple[down=output,east=output,north=output,south=input,up=none,west=none]
rftools:powercell_simple[down=output,east=output,north=output,south=input,up=none,west=input]
rftools:powercell_simple[down=output,east=output,north=output,south=input,up=none,west=output]
rftools:powercell_simple[down=output,east=output,north=output,south=input,up=input,west=none]
rftools:powercell_simple[down=output,east=output,north=output,south=input,up=input,west=input]
rftools:powercell_simple[down=output,east=output,north=output,south=input,up=input,west=output]
rftools:powercell_simple[down=output,east=output,north=output,south=input,up=output,west=none]
rftools:powercell_simple[down=output,east=output,north=output,south=input,up=output,west=input]
rftools:powercell_simple[down=output,east=output,north=output,south=input,up=output,west=output]
rftools:powercell_simple[down=output,east=output,north=output,south=output,up=none,west=none]
rftools:powercell_simple[down=output,east=output,north=output,south=output,up=none,west=input]
rftools:powercell_simple[down=output,east=output,north=output,south=output,up=none,west=output]
rftools:powercell_simple[down=output,east=output,north=output,south=output,up=input,west=none]
rftools:powercell_simple[down=output,east=output,north=output,south=output,up=input,west=input]
rftools:powercell_simple[down=output,east=output,north=output,south=output,up=input,west=output]
rftools:powercell_simple[down=output,east=output,north=output,south=output,up=output,west=none]
rftools:powercell_simple[down=output,east=output,north=output,south=output,up=output,west=input]
rftools:powercell_simple[down=output,east=output,north=output,south=output,up=output,west=output]
rftools:relay[enabled=true,facing=down]
rftools:relay[enabled=true,facing=up]
rftools:relay[enabled=true,facing=north]
rftools:relay[enabled=true,facing=south]
rftools:relay[enabled=true,facing=west]
rftools:relay[enabled=true,facing=east]
rftools:relay[enabled=false,facing=down]
rftools:relay[enabled=false,facing=up]
rftools:relay[enabled=false,facing=north]
rftools:relay[enabled=false,facing=south]
rftools:relay[enabled=false,facing=west]
rftools:relay[enabled=false,facing=east]
rftools:rf_monitor[facing=down,level=0]
rftools:rf_monitor[facing=down,level=1]
rftools:rf_monitor[facing=down,level=2]
rftools:rf_monitor[facing=down,level=3]
rftools:rf_monitor[facing=down,level=4]
rftools:rf_monitor[facing=down,level=5]
rftools:rf_monitor[facing=up,level=0]
rftools:rf_monitor[facing=up,level=1]
rftools:rf_monitor[facing=up,level=2]
rftools:rf_monitor[facing=up,level=3]
rftools:rf_monitor[facing=up,level=4]
rftools:rf_monitor[facing=up,level=5]
rftools:rf_monitor[facing=north,level=0]
rftools:rf_monitor[facing=north,level=1]
rftools:rf_monitor[facing=north,level=2]
rftools:rf_monitor[facing=north,level=3]
rftools:rf_monitor[facing=north,level=4]
rftools:rf_monitor[facing=north,level=5]
rftools:rf_monitor[facing=south,level=0]
rftools:rf_monitor[facing=south,level=1]
rftools:rf_monitor[facing=south,level=2]
rftools:rf_monitor[facing=south,level=3]
rftools:rf_monitor[facing=south,level=4]
rftools:rf_monitor[facing=south,level=5]
rftools:rf_monitor[facing=west,level=0]
rftools:rf_monitor[facing=west,level=1]
rftools:rf_monitor[facing=west,level=2]
rftools:rf_monitor[facing=west,level=3]
rftools:rf_monitor[facing=west,level=4]
rftools:rf_monitor[facing=west,level=5]
rftools:rf_monitor[facing=east,level=0]
rftools:rf_monitor[facing=east,level=1]
rftools:rf_monitor[facing=east,level=2]
rftools:rf_monitor[facing=east,level=3]
rftools:rf_monitor[facing=east,level=4]
rftools:rf_monitor[facing=east,level=5]
rftools:liquid_monitor[facing=down,level=0]
rftools:liquid_monitor[facing=down,level=1]
rftools:liquid_monitor[facing=down,level=2]
rftools:liquid_monitor[facing=down,level=3]
rftools:liquid_monitor[facing=down,level=4]
rftools:liquid_monitor[facing=down,level=5]
rftools:liquid_monitor[facing=up,level=0]
rftools:liquid_monitor[facing=up,level=1]
rftools:liquid_monitor[facing=up,level=2]
rftools:liquid_monitor[facing=up,level=3]
rftools:liquid_monitor[facing=up,level=4]
rftools:liquid_monitor[facing=up,level=5]
rftools:liquid_monitor[facing=north,level=0]
rftools:liquid_monitor[facing=north,level=1]
rftools:liquid_monitor[facing=north,level=2]
rftools:liquid_monitor[facing=north,level=3]
rftools:liquid_monitor[facing=north,level=4]
rftools:liquid_monitor[facing=north,level=5]
rftools:liquid_monitor[facing=south,level=0]
rftools:liquid_monitor[facing=south,level=1]
rftools:liquid_monitor[facing=south,level=2]
rftools:liquid_monitor[facing=south,level=3]
rftools:liquid_monitor[facing=south,level=4]
rftools:liquid_monitor[facing=south,level=5]
rftools:liquid_monitor[facing=west,level=0]
rftools:liquid_monitor[facing=west,level=1]
rftools:liquid_monitor[facing=west,level=2]
rftools:liquid_monitor[facing=west,level=3]
rftools:liquid_monitor[facing=west,level=4]
rftools:liquid_monitor[facing=west,level=5]
rftools:liquid_monitor[facing=east,level=0]
rftools:liquid_monitor[facing=east,level=1]
rftools:liquid_monitor[facing=east,level=2]
rftools:liquid_monitor[facing=east,level=3]
rftools:liquid_monitor[facing=east,level=4]
rftools:liquid_monitor[facing=east,level=5]
rftools:shield_block1
rftools:shield_block2
rftools:shield_block3
rftools:shield_block4
rftools:invisible_shield_block
rftools:notick_invisible_shield_block
rftools:invisible_shield_block_opaque
rftools:notick_invisible_shield_block_opaque
rftools:shield_template_block[color=blue]
rftools:shield_template_block[color=red]
rftools:shield_template_block[color=green]
rftools:shield_template_block[color=yellow]
rftools:solid_shield_block[iconside=0,icontopdown=0]
rftools:solid_shield_block[iconside=0,icontopdown=1]
rftools:solid_shield_block[iconside=0,icontopdown=2]
rftools:solid_shield_block[iconside=0,icontopdown=3]
rftools:solid_shield_block[iconside=0,icontopdown=4]
rftools:solid_shield_block[iconside=0,icontopdown=5]
rftools:solid_shield_block[iconside=1,icontopdown=0]
rftools:solid_shield_block[iconside=1,icontopdown=1]
rftools:solid_shield_block[iconside=1,icontopdown=2]
rftools:solid_shield_block[iconside=1,icontopdown=3]
rftools:solid_shield_block[iconside=1,icontopdown=4]
rftools:solid_shield_block[iconside=1,icontopdown=5]
rftools:solid_shield_block[iconside=2,icontopdown=0]
rftools:solid_shield_block[iconside=2,icontopdown=1]
rftools:solid_shield_block[iconside=2,icontopdown=2]
rftools:solid_shield_block[iconside=2,icontopdown=3]
rftools:solid_shield_block[iconside=2,icontopdown=4]
rftools:solid_shield_block[iconside=2,icontopdown=5]
rftools:solid_shield_block[iconside=3,icontopdown=0]
rftools:solid_shield_block[iconside=3,icontopdown=1]
rftools:solid_shield_block[iconside=3,icontopdown=2]
rftools:solid_shield_block[iconside=3,icontopdown=3]
rftools:solid_shield_block[iconside=3,icontopdown=4]
rftools:solid_shield_block[iconside=3,icontopdown=5]
rftools:solid_shield_block[iconside=4,icontopdown=0]
rftools:solid_shield_block[iconside=4,icontopdown=1]
rftools:solid_shield_block[iconside=4,icontopdown=2]
rftools:solid_shield_block[iconside=4,icontopdown=3]
rftools:solid_shield_block[iconside=4,icontopdown=4]
rftools:solid_shield_block[iconside=4,icontopdown=5]
rftools:solid_shield_block[iconside=5,icontopdown=0]
rftools:solid_shield_block[iconside=5,icontopdown=1]
rftools:solid_shield_block[iconside=5,icontopdown=2]
rftools:solid_shield_block[iconside=5,icontopdown=3]
rftools:solid_shield_block[iconside=5,icontopdown=4]
rftools:solid_shield_block[iconside=5,icontopdown=5]
rftools:notick_solid_shield_block[iconside=0,icontopdown=0]
rftools:notick_solid_shield_block[iconside=0,icontopdown=1]
rftools:notick_solid_shield_block[iconside=0,icontopdown=2]
rftools:notick_solid_shield_block[iconside=0,icontopdown=3]
rftools:notick_solid_shield_block[iconside=0,icontopdown=4]
rftools:notick_solid_shield_block[iconside=0,icontopdown=5]
rftools:notick_solid_shield_block[iconside=1,icontopdown=0]
rftools:notick_solid_shield_block[iconside=1,icontopdown=1]
rftools:notick_solid_shield_block[iconside=1,icontopdown=2]
rftools:notick_solid_shield_block[iconside=1,icontopdown=3]
rftools:notick_solid_shield_block[iconside=1,icontopdown=4]
rftools:notick_solid_shield_block[iconside=1,icontopdown=5]
rftools:notick_solid_shield_block[iconside=2,icontopdown=0]
rftools:notick_solid_shield_block[iconside=2,icontopdown=1]
rftools:notick_solid_shield_block[iconside=2,icontopdown=2]
rftools:notick_solid_shield_block[iconside=2,icontopdown=3]
rftools:notick_solid_shield_block[iconside=2,icontopdown=4]
rftools:notick_solid_shield_block[iconside=2,icontopdown=5]
rftools:notick_solid_shield_block[iconside=3,icontopdown=0]
rftools:notick_solid_shield_block[iconside=3,icontopdown=1]
rftools:notick_solid_shield_block[iconside=3,icontopdown=2]
rftools:notick_solid_shield_block[iconside=3,icontopdown=3]
rftools:notick_solid_shield_block[iconside=3,icontopdown=4]
rftools:notick_solid_shield_block[iconside=3,icontopdown=5]
rftools:notick_solid_shield_block[iconside=4,icontopdown=0]
rftools:notick_solid_shield_block[iconside=4,icontopdown=1]
rftools:notick_solid_shield_block[iconside=4,icontopdown=2]
rftools:notick_solid_shield_block[iconside=4,icontopdown=3]
rftools:notick_solid_shield_block[iconside=4,icontopdown=4]
rftools:notick_solid_shield_block[iconside=4,icontopdown=5]
rftools:notick_solid_shield_block[iconside=5,icontopdown=0]
rftools:notick_solid_shield_block[iconside=5,icontopdown=1]
rftools:notick_solid_shield_block[iconside=5,icontopdown=2]
rftools:notick_solid_shield_block[iconside=5,icontopdown=3]
rftools:notick_solid_shield_block[iconside=5,icontopdown=4]
rftools:notick_solid_shield_block[iconside=5,icontopdown=5]
rftools:camo_shield_block
rftools:notick_camo_shield_block
rftools:solid_shield_block_opaque[iconside=0,icontopdown=0]
rftools:solid_shield_block_opaque[iconside=0,icontopdown=1]
rftools:solid_shield_block_opaque[iconside=0,icontopdown=2]
rftools:solid_shield_block_opaque[iconside=0,icontopdown=3]
rftools:solid_shield_block_opaque[iconside=0,icontopdown=4]
rftools:solid_shield_block_opaque[iconside=0,icontopdown=5]
rftools:solid_shield_block_opaque[iconside=1,icontopdown=0]
rftools:solid_shield_block_opaque[iconside=1,icontopdown=1]
rftools:solid_shield_block_opaque[iconside=1,icontopdown=2]
rftools:solid_shield_block_opaque[iconside=1,icontopdown=3]
rftools:solid_shield_block_opaque[iconside=1,icontopdown=4]
rftools:solid_shield_block_opaque[iconside=1,icontopdown=5]
rftools:solid_shield_block_opaque[iconside=2,icontopdown=0]
rftools:solid_shield_block_opaque[iconside=2,icontopdown=1]
rftools:solid_shield_block_opaque[iconside=2,icontopdown=2]
rftools:solid_shield_block_opaque[iconside=2,icontopdown=3]
rftools:solid_shield_block_opaque[iconside=2,icontopdown=4]
rftools:solid_shield_block_opaque[iconside=2,icontopdown=5]
rftools:solid_shield_block_opaque[iconside=3,icontopdown=0]
rftools:solid_shield_block_opaque[iconside=3,icontopdown=1]
rftools:solid_shield_block_opaque[iconside=3,icontopdown=2]
rftools:solid_shield_block_opaque[iconside=3,icontopdown=3]
rftools:solid_shield_block_opaque[iconside=3,icontopdown=4]
rftools:solid_shield_block_opaque[iconside=3,icontopdown=5]
rftools:solid_shield_block_opaque[iconside=4,icontopdown=0]
rftools:solid_shield_block_opaque[iconside=4,icontopdown=1]
rftools:solid_shield_block_opaque[iconside=4,icontopdown=2]
rftools:solid_shield_block_opaque[iconside=4,icontopdown=3]
rftools:solid_shield_block_opaque[iconside=4,icontopdown=4]
rftools:solid_shield_block_opaque[iconside=4,icontopdown=5]
rftools:solid_shield_block_opaque[iconside=5,icontopdown=0]
rftools:solid_shield_block_opaque[iconside=5,icontopdown=1]
rftools:solid_shield_block_opaque[iconside=5,icontopdown=2]
rftools:solid_shield_block_opaque[iconside=5,icontopdown=3]
rftools:solid_shield_block_opaque[iconside=5,icontopdown=4]
rftools:solid_shield_block_opaque[iconside=5,icontopdown=5]
rftools:notick_solid_shield_block_opaque[iconside=0,icontopdown=0]
rftools:notick_solid_shield_block_opaque[iconside=0,icontopdown=1]
rftools:notick_solid_shield_block_opaque[iconside=0,icontopdown=2]
rftools:notick_solid_shield_block_opaque[iconside=0,icontopdown=3]
rftools:notick_solid_shield_block_opaque[iconside=0,icontopdown=4]
rftools:notick_solid_shield_block_opaque[iconside=0,icontopdown=5]
rftools:notick_solid_shield_block_opaque[iconside=1,icontopdown=0]
rftools:notick_solid_shield_block_opaque[iconside=1,icontopdown=1]
rftools:notick_solid_shield_block_opaque[iconside=1,icontopdown=2]
rftools:notick_solid_shield_block_opaque[iconside=1,icontopdown=3]
rftools:notick_solid_shield_block_opaque[iconside=1,icontopdown=4]
rftools:notick_solid_shield_block_opaque[iconside=1,icontopdown=5]
rftools:notick_solid_shield_block_opaque[iconside=2,icontopdown=0]
rftools:notick_solid_shield_block_opaque[iconside=2,icontopdown=1]
rftools:notick_solid_shield_block_opaque[iconside=2,icontopdown=2]
rftools:notick_solid_shield_block_opaque[iconside=2,icontopdown=3]
rftools:notick_solid_shield_block_opaque[iconside=2,icontopdown=4]
rftools:notick_solid_shield_block_opaque[iconside=2,icontopdown=5]
rftools:notick_solid_shield_block_opaque[iconside=3,icontopdown=0]
rftools:notick_solid_shield_block_opaque[iconside=3,icontopdown=1]
rftools:notick_solid_shield_block_opaque[iconside=3,icontopdown=2]
rftools:notick_solid_shield_block_opaque[iconside=3,icontopdown=3]
rftools:notick_solid_shield_block_opaque[iconside=3,icontopdown=4]
rftools:notick_solid_shield_block_opaque[iconside=3,icontopdown=5]
rftools:notick_solid_shield_block_opaque[iconside=4,icontopdown=0]
rftools:notick_solid_shield_block_opaque[iconside=4,icontopdown=1]
rftools:notick_solid_shield_block_opaque[iconside=4,icontopdown=2]
rftools:notick_solid_shield_block_opaque[iconside=4,icontopdown=3]
rftools:notick_solid_shield_block_opaque[iconside=4,icontopdown=4]
rftools:notick_solid_shield_block_opaque[iconside=4,icontopdown=5]
rftools:notick_solid_shield_block_opaque[iconside=5,icontopdown=0]
rftools:notick_solid_shield_block_opaque[iconside=5,icontopdown=1]
rftools:notick_solid_shield_block_opaque[iconside=5,icontopdown=2]
rftools:notick_solid_shield_block_opaque[iconside=5,icontopdown=3]
rftools:notick_solid_shield_block_opaque[iconside=5,icontopdown=4]
rftools:notick_solid_shield_block_opaque[iconside=5,icontopdown=5]
rftools:camo_shield_block_opaque
rftools:notick_camo_shield_block_opaque
rftools:environmental_controller
rftools:spawner[facing=down]
rftools:spawner[facing=up]
rftools:spawner[facing=north]
rftools:spawner[facing=south]
rftools:spawner[facing=west]
rftools:spawner[facing=east]
rftools:matter_beamer[working=true]
rftools:matter_beamer[working=false]
rftools:block_protector[facing=down,working=true]
rftools:block_protector[facing=down,working=false]
rftools:block_protector[facing=up,working=true]
rftools:block_protector[facing=up,working=false]
rftools:block_protector[facing=north,working=true]
rftools:block_protector[facing=north,working=false]
rftools:block_protector[facing=south,working=true]
rftools:block_protector[facing=south,working=false]
rftools:block_protector[facing=west,working=true]
rftools:block_protector[facing=west,working=false]
rftools:block_protector[facing=east,working=true]
rftools:block_protector[facing=east,working=false]
rftools:item_filter
rftools:security_manager[facing=down]
rftools:security_manager[facing=up]
rftools:security_manager[facing=north]
rftools:security_manager[facing=south]
rftools:security_manager[facing=west]
rftools:security_manager[facing=east]
rftools:endergenic
rftools:pearl_injector[facing=down]
rftools:pearl_injector[facing=up]
rftools:pearl_injector[facing=north]
rftools:pearl_injector[facing=south]
rftools:pearl_injector[facing=west]
rftools:pearl_injector[facing=east]
rftools:ender_monitor[intermediate=0,logic_facing=down_tonorth]
rftools:ender_monitor[intermediate=0,logic_facing=down_tosouth]
rftools:ender_monitor[intermediate=0,logic_facing=down_towest]
rftools:ender_monitor[intermediate=0,logic_facing=down_toeast]
rftools:ender_monitor[intermediate=0,logic_facing=up_tonorth]
rftools:ender_monitor[intermediate=0,logic_facing=up_tosouth]
rftools:ender_monitor[intermediate=0,logic_facing=up_towest]
rftools:ender_monitor[intermediate=0,logic_facing=up_toeast]
rftools:ender_monitor[intermediate=0,logic_facing=north_towest]
rftools:ender_monitor[intermediate=0,logic_facing=north_toeast]
rftools:ender_monitor[intermediate=0,logic_facing=north_toup]
rftools:ender_monitor[intermediate=0,logic_facing=north_todown]
rftools:ender_monitor[intermediate=0,logic_facing=south_towest]
rftools:ender_monitor[intermediate=0,logic_facing=south_toeast]
rftools:ender_monitor[intermediate=0,logic_facing=south_toup]
rftools:ender_monitor[intermediate=0,logic_facing=south_todown]
rftools:ender_monitor[intermediate=0,logic_facing=west_tonorth]
rftools:ender_monitor[intermediate=0,logic_facing=west_tosouth]
rftools:ender_monitor[intermediate=0,logic_facing=west_toup]
rftools:ender_monitor[intermediate=0,logic_facing=west_todown]
rftools:ender_monitor[intermediate=0,logic_facing=east_tonorth]
rftools:ender_monitor[intermediate=0,logic_facing=east_tosouth]
rftools:ender_monitor[intermediate=0,logic_facing=east_toup]
rftools:ender_monitor[intermediate=0,logic_facing=east_todown]
rftools:ender_monitor[intermediate=1,logic_facing=down_tonorth]
rftools:ender_monitor[intermediate=1,logic_facing=down_tosouth]
rftools:ender_monitor[intermediate=1,logic_facing=down_towest]
rftools:ender_monitor[intermediate=1,logic_facing=down_toeast]
rftools:ender_monitor[intermediate=1,logic_facing=up_tonorth]
rftools:ender_monitor[intermediate=1,logic_facing=up_tosouth]
rftools:ender_monitor[intermediate=1,logic_facing=up_towest]
rftools:ender_monitor[intermediate=1,logic_facing=up_toeast]
rftools:ender_monitor[intermediate=1,logic_facing=north_towest]
rftools:ender_monitor[intermediate=1,logic_facing=north_toeast]
rftools:ender_monitor[intermediate=1,logic_facing=north_toup]
rftools:ender_monitor[intermediate=1,logic_facing=north_todown]
rftools:ender_monitor[intermediate=1,logic_facing=south_towest]
rftools:ender_monitor[intermediate=1,logic_facing=south_toeast]
rftools:ender_monitor[intermediate=1,logic_facing=south_toup]
rftools:ender_monitor[intermediate=1,logic_facing=south_todown]
rftools:ender_monitor[intermediate=1,logic_facing=west_tonorth]
rftools:ender_monitor[intermediate=1,logic_facing=west_tosouth]
rftools:ender_monitor[intermediate=1,logic_facing=west_toup]
rftools:ender_monitor[intermediate=1,logic_facing=west_todown]
rftools:ender_monitor[intermediate=1,logic_facing=east_tonorth]
rftools:ender_monitor[intermediate=1,logic_facing=east_tosouth]
rftools:ender_monitor[intermediate=1,logic_facing=east_toup]
rftools:ender_monitor[intermediate=1,logic_facing=east_todown]
rftools:ender_monitor[intermediate=2,logic_facing=down_tonorth]
rftools:ender_monitor[intermediate=2,logic_facing=down_tosouth]
rftools:ender_monitor[intermediate=2,logic_facing=down_towest]
rftools:ender_monitor[intermediate=2,logic_facing=down_toeast]
rftools:ender_monitor[intermediate=2,logic_facing=up_tonorth]
rftools:ender_monitor[intermediate=2,logic_facing=up_tosouth]
rftools:ender_monitor[intermediate=2,logic_facing=up_towest]
rftools:ender_monitor[intermediate=2,logic_facing=up_toeast]
rftools:ender_monitor[intermediate=2,logic_facing=north_towest]
rftools:ender_monitor[intermediate=2,logic_facing=north_toeast]
rftools:ender_monitor[intermediate=2,logic_facing=north_toup]
rftools:ender_monitor[intermediate=2,logic_facing=north_todown]
rftools:ender_monitor[intermediate=2,logic_facing=south_towest]
rftools:ender_monitor[intermediate=2,logic_facing=south_toeast]
rftools:ender_monitor[intermediate=2,logic_facing=south_toup]
rftools:ender_monitor[intermediate=2,logic_facing=south_todown]
rftools:ender_monitor[intermediate=2,logic_facing=west_tonorth]
rftools:ender_monitor[intermediate=2,logic_facing=west_tosouth]
rftools:ender_monitor[intermediate=2,logic_facing=west_toup]
rftools:ender_monitor[intermediate=2,logic_facing=west_todown]
rftools:ender_monitor[intermediate=2,logic_facing=east_tonorth]
rftools:ender_monitor[intermediate=2,logic_facing=east_tosouth]
rftools:ender_monitor[intermediate=2,logic_facing=east_toup]
rftools:ender_monitor[intermediate=2,logic_facing=east_todown]
rftools:ender_monitor[intermediate=3,logic_facing=down_tonorth]
rftools:ender_monitor[intermediate=3,logic_facing=down_tosouth]
rftools:ender_monitor[intermediate=3,logic_facing=down_towest]
rftools:ender_monitor[intermediate=3,logic_facing=down_toeast]
rftools:ender_monitor[intermediate=3,logic_facing=up_tonorth]
rftools:ender_monitor[intermediate=3,logic_facing=up_tosouth]
rftools:ender_monitor[intermediate=3,logic_facing=up_towest]
rftools:ender_monitor[intermediate=3,logic_facing=up_toeast]
rftools:ender_monitor[intermediate=3,logic_facing=north_towest]
rftools:ender_monitor[intermediate=3,logic_facing=north_toeast]
rftools:ender_monitor[intermediate=3,logic_facing=north_toup]
rftools:ender_monitor[intermediate=3,logic_facing=north_todown]
rftools:ender_monitor[intermediate=3,logic_facing=south_towest]
rftools:ender_monitor[intermediate=3,logic_facing=south_toeast]
rftools:ender_monitor[intermediate=3,logic_facing=south_toup]
rftools:ender_monitor[intermediate=3,logic_facing=south_todown]
rftools:ender_monitor[intermediate=3,logic_facing=west_tonorth]
rftools:ender_monitor[intermediate=3,logic_facing=west_tosouth]
rftools:ender_monitor[intermediate=3,logic_facing=west_toup]
rftools:ender_monitor[intermediate=3,logic_facing=west_todown]
rftools:ender_monitor[intermediate=3,logic_facing=east_tonorth]
rftools:ender_monitor[intermediate=3,logic_facing=east_tosouth]
rftools:ender_monitor[intermediate=3,logic_facing=east_toup]
rftools:ender_monitor[intermediate=3,logic_facing=east_todown]
rftools:storage_scanner[facing=down]
rftools:storage_scanner[facing=up]
rftools:storage_scanner[facing=north]
rftools:storage_scanner[facing=south]
rftools:storage_scanner[facing=west]
rftools:storage_scanner[facing=east]
rftools:elevator[facing=north]
rftools:elevator[facing=south]
rftools:elevator[facing=west]
rftools:elevator[facing=east]
rftools:booster
rftoolscontrol:programmer[facing=down]
rftoolscontrol:programmer[facing=up]
rftoolscontrol:programmer[facing=north]
rftoolscontrol:programmer[facing=south]
rftoolscontrol:programmer[facing=west]
rftoolscontrol:programmer[facing=east]
rftoolscontrol:processor[facing=down]
rftoolscontrol:processor[facing=up]
rftoolscontrol:processor[facing=north]
rftoolscontrol:processor[facing=south]
rftoolscontrol:processor[facing=west]
rftoolscontrol:processor[facing=east]
rftoolscontrol:node[facing=down]
rftoolscontrol:node[facing=up]
rftoolscontrol:node[facing=north]
rftoolscontrol:node[facing=south]
rftoolscontrol:node[facing=west]
rftoolscontrol:node[facing=east]
rftoolscontrol:craftingstation[facing=down]
rftoolscontrol:craftingstation[facing=up]
rftoolscontrol:craftingstation[facing=north]
rftoolscontrol:craftingstation[facing=south]
rftoolscontrol:craftingstation[facing=west]
rftoolscontrol:craftingstation[facing=east]
rftoolscontrol:workbench[facing=down]
rftoolscontrol:workbench[facing=up]
rftoolscontrol:workbench[facing=north]
rftoolscontrol:workbench[facing=south]
rftoolscontrol:workbench[facing=west]
rftoolscontrol:workbench[facing=east]
rftoolscontrol:tank
rftoolsdim:dimensional_blank_block
rftoolsdim:dimensional_block
rftoolsdim:dimensional_cross2_block[facing=down]
rftoolsdim:dimensional_cross2_block[facing=up]
rftoolsdim:dimensional_cross2_block[facing=north]
rftoolsdim:dimensional_cross2_block[facing=south]
rftoolsdim:dimensional_cross2_block[facing=west]
rftoolsdim:dimensional_cross2_block[facing=east]
rftoolsdim:dimensional_cross_block[facing=down]
rftoolsdim:dimensional_cross_block[facing=up]
rftoolsdim:dimensional_cross_block[facing=north]
rftoolsdim:dimensional_cross_block[facing=south]
rftoolsdim:dimensional_cross_block[facing=west]
rftoolsdim:dimensional_cross_block[facing=east]
rftoolsdim:dimensional_pattern1_block[facing=down]
rftoolsdim:dimensional_pattern1_block[facing=up]
rftoolsdim:dimensional_pattern1_block[facing=north]
rftoolsdim:dimensional_pattern1_block[facing=south]
rftoolsdim:dimensional_pattern1_block[facing=west]
rftoolsdim:dimensional_pattern1_block[facing=east]
rftoolsdim:dimensional_pattern2_block[facing=down]
rftoolsdim:dimensional_pattern2_block[facing=up]
rftoolsdim:dimensional_pattern2_block[facing=north]
rftoolsdim:dimensional_pattern2_block[facing=south]
rftoolsdim:dimensional_pattern2_block[facing=west]
rftoolsdim:dimensional_pattern2_block[facing=east]
rftoolsdim:dimensional_small_blocks
rftoolsdim:dimension_enscriber[facing=down]
rftoolsdim:dimension_enscriber[facing=up]
rftoolsdim:dimension_enscriber[facing=north]
rftoolsdim:dimension_enscriber[facing=south]
rftoolsdim:dimension_enscriber[facing=west]
rftoolsdim:dimension_enscriber[facing=east]
rftoolsdim:dimension_builder[facing=down,operationtype=charging]
rftoolsdim:dimension_builder[facing=down,operationtype=empty]
rftoolsdim:dimension_builder[facing=down,operationtype=building1]
rftoolsdim:dimension_builder[facing=down,operationtype=building2]
rftoolsdim:dimension_builder[facing=up,operationtype=charging]
rftoolsdim:dimension_builder[facing=up,operationtype=empty]
rftoolsdim:dimension_builder[facing=up,operationtype=building1]
rftoolsdim:dimension_builder[facing=up,operationtype=building2]
rftoolsdim:dimension_builder[facing=north,operationtype=charging]
rftoolsdim:dimension_builder[facing=north,operationtype=empty]
rftoolsdim:dimension_builder[facing=north,operationtype=building1]
rftoolsdim:dimension_builder[facing=north,operationtype=building2]
rftoolsdim:dimension_builder[facing=south,operationtype=charging]
rftoolsdim:dimension_builder[facing=south,operationtype=empty]
rftoolsdim:dimension_builder[facing=south,operationtype=building1]
rftoolsdim:dimension_builder[facing=south,operationtype=building2]
rftoolsdim:dimension_builder[facing=west,operationtype=charging]
rftoolsdim:dimension_builder[facing=west,operationtype=empty]
rftoolsdim:dimension_builder[facing=west,operationtype=building1]
rftoolsdim:dimension_builder[facing=west,operationtype=building2]
rftoolsdim:dimension_builder[facing=east,operationtype=charging]
rftoolsdim:dimension_builder[facing=east,operationtype=empty]
rftoolsdim:dimension_builder[facing=east,operationtype=building1]
rftoolsdim:dimension_builder[facing=east,operationtype=building2]
rftoolsdim:dimension_editor[facing=down,operationtype=normal]
rftoolsdim:dimension_editor[facing=down,operationtype=empty]
rftoolsdim:dimension_editor[facing=down,operationtype=building1]
rftoolsdim:dimension_editor[facing=down,operationtype=building2]
rftoolsdim:dimension_editor[facing=up,operationtype=normal]
rftoolsdim:dimension_editor[facing=up,operationtype=empty]
rftoolsdim:dimension_editor[facing=up,operationtype=building1]
rftoolsdim:dimension_editor[facing=up,operationtype=building2]
rftoolsdim:dimension_editor[facing=north,operationtype=normal]
rftoolsdim:dimension_editor[facing=north,operationtype=empty]
rftoolsdim:dimension_editor[facing=north,operationtype=building1]
rftoolsdim:dimension_editor[facing=north,operationtype=building2]
rftoolsdim:dimension_editor[facing=south,operationtype=normal]
rftoolsdim:dimension_editor[facing=south,operationtype=empty]
rftoolsdim:dimension_editor[facing=south,operationtype=building1]
rftoolsdim:dimension_editor[facing=south,operationtype=building2]
rftoolsdim:dimension_editor[facing=west,operationtype=normal]
rftoolsdim:dimension_editor[facing=west,operationtype=empty]
rftoolsdim:dimension_editor[facing=west,operationtype=building1]
rftoolsdim:dimension_editor[facing=west,operationtype=building2]
rftoolsdim:dimension_editor[facing=east,operationtype=normal]
rftoolsdim:dimension_editor[facing=east,operationtype=empty]
rftoolsdim:dimension_editor[facing=east,operationtype=building1]
rftoolsdim:dimension_editor[facing=east,operationtype=building2]
rftoolsdim:dimlet_workbench
rftoolsdim:activity_probe
rftoolsdim:energy_extractor[facing=down]
rftoolsdim:energy_extractor[facing=up]
rftoolsdim:energy_extractor[facing=north]
rftoolsdim:energy_extractor[facing=south]
rftoolsdim:energy_extractor[facing=west]
rftoolsdim:energy_extractor[facing=east]
rftoolsdim:material_absorber
rftoolsdim:liquid_absorber
rftoolsdim:biome_absorber
rftoolsdim:terrain_absorber
rftoolsdim:feature_absorber
rftoolsdim:time_absorber
rftoolsdim:fake_water
rftoolsdim:fake_gravel
rftoolsdim:fake_sand
rftoolspower:cell1[lower=true,upper=true]
rftoolspower:cell1[lower=true,upper=false]
rftoolspower:cell1[lower=false,upper=true]
rftoolspower:cell1[lower=false,upper=false]
rftoolspower:cell2[lower=true,upper=true]
rftoolspower:cell2[lower=true,upper=false]
rftoolspower:cell2[lower=false,upper=true]
rftoolspower:cell2[lower=false,upper=false]
rftoolspower:cell3[lower=true,upper=true]
rftoolspower:cell3[lower=true,upper=false]
rftoolspower:cell3[lower=false,upper=true]
rftoolspower:cell3[lower=false,upper=false]
rftoolspower:information_screen[facing=north]
rftoolspower:information_screen[facing=south]
rftoolspower:information_screen[facing=west]
rftoolspower:information_screen[facing=east]
roost:roost[facing=north]
roost:roost[facing=south]
roost:roost[facing=west]
roost:roost[facing=east]
roost:breeder[has_seeds=true,is_breeding=true]
roost:breeder[has_seeds=true,is_breeding=false]
roost:breeder[has_seeds=false,is_breeding=true]
roost:breeder[has_seeds=false,is_breeding=false]
roost:collector
secretroomsmod:ghost_block
secretroomsmod:secret_stairs[facing=north,half=top,shape=straight]
secretroomsmod:secret_stairs[facing=north,half=top,shape=inner_left]
secretroomsmod:secret_stairs[facing=north,half=top,shape=inner_right]
secretroomsmod:secret_stairs[facing=north,half=top,shape=outer_left]
secretroomsmod:secret_stairs[facing=north,half=top,shape=outer_right]
secretroomsmod:secret_stairs[facing=north,half=bottom,shape=straight]
secretroomsmod:secret_stairs[facing=north,half=bottom,shape=inner_left]
secretroomsmod:secret_stairs[facing=north,half=bottom,shape=inner_right]
secretroomsmod:secret_stairs[facing=north,half=bottom,shape=outer_left]
secretroomsmod:secret_stairs[facing=north,half=bottom,shape=outer_right]
secretroomsmod:secret_stairs[facing=south,half=top,shape=straight]
secretroomsmod:secret_stairs[facing=south,half=top,shape=inner_left]
secretroomsmod:secret_stairs[facing=south,half=top,shape=inner_right]
secretroomsmod:secret_stairs[facing=south,half=top,shape=outer_left]
secretroomsmod:secret_stairs[facing=south,half=top,shape=outer_right]
secretroomsmod:secret_stairs[facing=south,half=bottom,shape=straight]
secretroomsmod:secret_stairs[facing=south,half=bottom,shape=inner_left]
secretroomsmod:secret_stairs[facing=south,half=bottom,shape=inner_right]
secretroomsmod:secret_stairs[facing=south,half=bottom,shape=outer_left]
secretroomsmod:secret_stairs[facing=south,half=bottom,shape=outer_right]
secretroomsmod:secret_stairs[facing=west,half=top,shape=straight]
secretroomsmod:secret_stairs[facing=west,half=top,shape=inner_left]
secretroomsmod:secret_stairs[facing=west,half=top,shape=inner_right]
secretroomsmod:secret_stairs[facing=west,half=top,shape=outer_left]
secretroomsmod:secret_stairs[facing=west,half=top,shape=outer_right]
secretroomsmod:secret_stairs[facing=west,half=bottom,shape=straight]
secretroomsmod:secret_stairs[facing=west,half=bottom,shape=inner_left]
secretroomsmod:secret_stairs[facing=west,half=bottom,shape=inner_right]
secretroomsmod:secret_stairs[facing=west,half=bottom,shape=outer_left]
secretroomsmod:secret_stairs[facing=west,half=bottom,shape=outer_right]
secretroomsmod:secret_stairs[facing=east,half=top,shape=straight]
secretroomsmod:secret_stairs[facing=east,half=top,shape=inner_left]
secretroomsmod:secret_stairs[facing=east,half=top,shape=inner_right]
secretroomsmod:secret_stairs[facing=east,half=top,shape=outer_left]
secretroomsmod:secret_stairs[facing=east,half=top,shape=outer_right]
secretroomsmod:secret_stairs[facing=east,half=bottom,shape=straight]
secretroomsmod:secret_stairs[facing=east,half=bottom,shape=inner_left]
secretroomsmod:secret_stairs[facing=east,half=bottom,shape=inner_right]
secretroomsmod:secret_stairs[facing=east,half=bottom,shape=outer_left]
secretroomsmod:secret_stairs[facing=east,half=bottom,shape=outer_right]
secretroomsmod:secret_lever[facing=down_x,powered=true]
secretroomsmod:secret_lever[facing=down_x,powered=false]
secretroomsmod:secret_lever[facing=east,powered=true]
secretroomsmod:secret_lever[facing=east,powered=false]
secretroomsmod:secret_lever[facing=west,powered=true]
secretroomsmod:secret_lever[facing=west,powered=false]
secretroomsmod:secret_lever[facing=south,powered=true]
secretroomsmod:secret_lever[facing=south,powered=false]
secretroomsmod:secret_lever[facing=north,powered=true]
secretroomsmod:secret_lever[facing=north,powered=false]
secretroomsmod:secret_lever[facing=up_z,powered=true]
secretroomsmod:secret_lever[facing=up_z,powered=false]
secretroomsmod:secret_lever[facing=up_x,powered=true]
secretroomsmod:secret_lever[facing=up_x,powered=false]
secretroomsmod:secret_lever[facing=down_z,powered=true]
secretroomsmod:secret_lever[facing=down_z,powered=false]
secretroomsmod:secret_redstone[power=0]
secretroomsmod:secret_redstone[power=1]
secretroomsmod:secret_redstone[power=2]
secretroomsmod:secret_redstone[power=3]
secretroomsmod:secret_redstone[power=4]
secretroomsmod:secret_redstone[power=5]
secretroomsmod:secret_redstone[power=6]
secretroomsmod:secret_redstone[power=7]
secretroomsmod:secret_redstone[power=8]
secretroomsmod:secret_redstone[power=9]
secretroomsmod:secret_redstone[power=10]
secretroomsmod:secret_redstone[power=11]
secretroomsmod:secret_redstone[power=12]
secretroomsmod:secret_redstone[power=13]
secretroomsmod:secret_redstone[power=14]
secretroomsmod:secret_redstone[power=15]
secretroomsmod:one_way_glass[facing=down]
secretroomsmod:one_way_glass[facing=up]
secretroomsmod:one_way_glass[facing=north]
secretroomsmod:one_way_glass[facing=south]
secretroomsmod:one_way_glass[facing=west]
secretroomsmod:one_way_glass[facing=east]
secretroomsmod:secret_wooden_button[facing=down,powered=true]
secretroomsmod:secret_wooden_button[facing=down,powered=false]
secretroomsmod:secret_wooden_button[facing=up,powered=true]
secretroomsmod:secret_wooden_button[facing=up,powered=false]
secretroomsmod:secret_wooden_button[facing=north,powered=true]
secretroomsmod:secret_wooden_button[facing=north,powered=false]
secretroomsmod:secret_wooden_button[facing=south,powered=true]
secretroomsmod:secret_wooden_button[facing=south,powered=false]
secretroomsmod:secret_wooden_button[facing=west,powered=true]
secretroomsmod:secret_wooden_button[facing=west,powered=false]
secretroomsmod:secret_wooden_button[facing=east,powered=true]
secretroomsmod:secret_wooden_button[facing=east,powered=false]
secretroomsmod:secret_stone_button[facing=down,powered=true]
secretroomsmod:secret_stone_button[facing=down,powered=false]
secretroomsmod:secret_stone_button[facing=up,powered=true]
secretroomsmod:secret_stone_button[facing=up,powered=false]
secretroomsmod:secret_stone_button[facing=north,powered=true]
secretroomsmod:secret_stone_button[facing=north,powered=false]
secretroomsmod:secret_stone_button[facing=south,powered=true]
secretroomsmod:secret_stone_button[facing=south,powered=false]
secretroomsmod:secret_stone_button[facing=west,powered=true]
secretroomsmod:secret_stone_button[facing=west,powered=false]
secretroomsmod:secret_stone_button[facing=east,powered=true]
secretroomsmod:secret_stone_button[facing=east,powered=false]
secretroomsmod:torch_lever[active=true,facing=up]
secretroomsmod:torch_lever[active=true,facing=north]
secretroomsmod:torch_lever[active=true,facing=south]
secretroomsmod:torch_lever[active=true,facing=west]
secretroomsmod:torch_lever[active=true,facing=east]
secretroomsmod:torch_lever[active=false,facing=up]
secretroomsmod:torch_lever[active=false,facing=north]
secretroomsmod:torch_lever[active=false,facing=south]
secretroomsmod:torch_lever[active=false,facing=west]
secretroomsmod:torch_lever[active=false,facing=east]
secretroomsmod:secret_pressure_plate[power=0]
secretroomsmod:secret_pressure_plate[power=1]
secretroomsmod:secret_pressure_plate[power=2]
secretroomsmod:secret_pressure_plate[power=3]
secretroomsmod:secret_pressure_plate[power=4]
secretroomsmod:secret_pressure_plate[power=5]
secretroomsmod:secret_pressure_plate[power=6]
secretroomsmod:secret_pressure_plate[power=7]
secretroomsmod:secret_pressure_plate[power=8]
secretroomsmod:secret_pressure_plate[power=9]
secretroomsmod:secret_pressure_plate[power=10]
secretroomsmod:secret_pressure_plate[power=11]
secretroomsmod:secret_pressure_plate[power=12]
secretroomsmod:secret_pressure_plate[power=13]
secretroomsmod:secret_pressure_plate[power=14]
secretroomsmod:secret_pressure_plate[power=15]
secretroomsmod:secret_light_pressure_plate[power=0]
secretroomsmod:secret_light_pressure_plate[power=1]
secretroomsmod:secret_light_pressure_plate[power=2]
secretroomsmod:secret_light_pressure_plate[power=3]
secretroomsmod:secret_light_pressure_plate[power=4]
secretroomsmod:secret_light_pressure_plate[power=5]
secretroomsmod:secret_light_pressure_plate[power=6]
secretroomsmod:secret_light_pressure_plate[power=7]
secretroomsmod:secret_light_pressure_plate[power=8]
secretroomsmod:secret_light_pressure_plate[power=9]
secretroomsmod:secret_light_pressure_plate[power=10]
secretroomsmod:secret_light_pressure_plate[power=11]
secretroomsmod:secret_light_pressure_plate[power=12]
secretroomsmod:secret_light_pressure_plate[power=13]
secretroomsmod:secret_light_pressure_plate[power=14]
secretroomsmod:secret_light_pressure_plate[power=15]
secretroomsmod:secret_heavy_pressure_plate[power=0]
secretroomsmod:secret_heavy_pressure_plate[power=1]
secretroomsmod:secret_heavy_pressure_plate[power=2]
secretroomsmod:secret_heavy_pressure_plate[power=3]
secretroomsmod:secret_heavy_pressure_plate[power=4]
secretroomsmod:secret_heavy_pressure_plate[power=5]
secretroomsmod:secret_heavy_pressure_plate[power=6]
secretroomsmod:secret_heavy_pressure_plate[power=7]
secretroomsmod:secret_heavy_pressure_plate[power=8]
secretroomsmod:secret_heavy_pressure_plate[power=9]
secretroomsmod:secret_heavy_pressure_plate[power=10]
secretroomsmod:secret_heavy_pressure_plate[power=11]
secretroomsmod:secret_heavy_pressure_plate[power=12]
secretroomsmod:secret_heavy_pressure_plate[power=13]
secretroomsmod:secret_heavy_pressure_plate[power=14]
secretroomsmod:secret_heavy_pressure_plate[power=15]
secretroomsmod:secret_player_pressure_plate[power=0]
secretroomsmod:secret_player_pressure_plate[power=1]
secretroomsmod:secret_player_pressure_plate[power=2]
secretroomsmod:secret_player_pressure_plate[power=3]
secretroomsmod:secret_player_pressure_plate[power=4]
secretroomsmod:secret_player_pressure_plate[power=5]
secretroomsmod:secret_player_pressure_plate[power=6]
secretroomsmod:secret_player_pressure_plate[power=7]
secretroomsmod:secret_player_pressure_plate[power=8]
secretroomsmod:secret_player_pressure_plate[power=9]
secretroomsmod:secret_player_pressure_plate[power=10]
secretroomsmod:secret_player_pressure_plate[power=11]
secretroomsmod:secret_player_pressure_plate[power=12]
secretroomsmod:secret_player_pressure_plate[power=13]
secretroomsmod:secret_player_pressure_plate[power=14]
secretroomsmod:secret_player_pressure_plate[power=15]
secretroomsmod:solid_air
secretroomsmod:secret_chest
secretroomsmod:secret_wooden_door[facing=north,half=upper,hinge=left,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=north,half=upper,hinge=left,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=north,half=upper,hinge=left,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=north,half=upper,hinge=left,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=north,half=upper,hinge=right,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=north,half=upper,hinge=right,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=north,half=upper,hinge=right,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=north,half=upper,hinge=right,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=north,half=lower,hinge=left,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=north,half=lower,hinge=left,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=north,half=lower,hinge=left,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=north,half=lower,hinge=left,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=north,half=lower,hinge=right,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=north,half=lower,hinge=right,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=north,half=lower,hinge=right,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=north,half=lower,hinge=right,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=south,half=upper,hinge=left,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=south,half=upper,hinge=left,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=south,half=upper,hinge=left,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=south,half=upper,hinge=left,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=south,half=upper,hinge=right,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=south,half=upper,hinge=right,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=south,half=upper,hinge=right,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=south,half=upper,hinge=right,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=south,half=lower,hinge=left,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=south,half=lower,hinge=left,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=south,half=lower,hinge=left,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=south,half=lower,hinge=left,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=south,half=lower,hinge=right,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=south,half=lower,hinge=right,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=south,half=lower,hinge=right,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=south,half=lower,hinge=right,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=west,half=upper,hinge=left,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=west,half=upper,hinge=left,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=west,half=upper,hinge=left,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=west,half=upper,hinge=left,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=west,half=upper,hinge=right,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=west,half=upper,hinge=right,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=west,half=upper,hinge=right,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=west,half=upper,hinge=right,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=west,half=lower,hinge=left,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=west,half=lower,hinge=left,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=west,half=lower,hinge=left,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=west,half=lower,hinge=left,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=west,half=lower,hinge=right,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=west,half=lower,hinge=right,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=west,half=lower,hinge=right,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=west,half=lower,hinge=right,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=east,half=upper,hinge=left,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=east,half=upper,hinge=left,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=east,half=upper,hinge=left,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=east,half=upper,hinge=left,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=east,half=upper,hinge=right,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=east,half=upper,hinge=right,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=east,half=upper,hinge=right,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=east,half=upper,hinge=right,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=east,half=lower,hinge=left,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=east,half=lower,hinge=left,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=east,half=lower,hinge=left,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=east,half=lower,hinge=left,open=false,powered=false]
secretroomsmod:secret_wooden_door[facing=east,half=lower,hinge=right,open=true,powered=true]
secretroomsmod:secret_wooden_door[facing=east,half=lower,hinge=right,open=true,powered=false]
secretroomsmod:secret_wooden_door[facing=east,half=lower,hinge=right,open=false,powered=true]
secretroomsmod:secret_wooden_door[facing=east,half=lower,hinge=right,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
secretroomsmod:secret_iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
secretroomsmod:secret_iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
secretroomsmod:secret_iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
secretroomsmod:secret_iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
secretroomsmod:secret_wooden_trapdoor[facing=north,half=top,open=true]
secretroomsmod:secret_wooden_trapdoor[facing=north,half=top,open=false]
secretroomsmod:secret_wooden_trapdoor[facing=north,half=bottom,open=true]
secretroomsmod:secret_wooden_trapdoor[facing=north,half=bottom,open=false]
secretroomsmod:secret_wooden_trapdoor[facing=south,half=top,open=true]
secretroomsmod:secret_wooden_trapdoor[facing=south,half=top,open=false]
secretroomsmod:secret_wooden_trapdoor[facing=south,half=bottom,open=true]
secretroomsmod:secret_wooden_trapdoor[facing=south,half=bottom,open=false]
secretroomsmod:secret_wooden_trapdoor[facing=west,half=top,open=true]
secretroomsmod:secret_wooden_trapdoor[facing=west,half=top,open=false]
secretroomsmod:secret_wooden_trapdoor[facing=west,half=bottom,open=true]
secretroomsmod:secret_wooden_trapdoor[facing=west,half=bottom,open=false]
secretroomsmod:secret_wooden_trapdoor[facing=east,half=top,open=true]
secretroomsmod:secret_wooden_trapdoor[facing=east,half=top,open=false]
secretroomsmod:secret_wooden_trapdoor[facing=east,half=bottom,open=true]
secretroomsmod:secret_wooden_trapdoor[facing=east,half=bottom,open=false]
secretroomsmod:secret_iron_trapdoor[facing=north,half=top,open=true]
secretroomsmod:secret_iron_trapdoor[facing=north,half=top,open=false]
secretroomsmod:secret_iron_trapdoor[facing=north,half=bottom,open=true]
secretroomsmod:secret_iron_trapdoor[facing=north,half=bottom,open=false]
secretroomsmod:secret_iron_trapdoor[facing=south,half=top,open=true]
secretroomsmod:secret_iron_trapdoor[facing=south,half=top,open=false]
secretroomsmod:secret_iron_trapdoor[facing=south,half=bottom,open=true]
secretroomsmod:secret_iron_trapdoor[facing=south,half=bottom,open=false]
secretroomsmod:secret_iron_trapdoor[facing=west,half=top,open=true]
secretroomsmod:secret_iron_trapdoor[facing=west,half=top,open=false]
secretroomsmod:secret_iron_trapdoor[facing=west,half=bottom,open=true]
secretroomsmod:secret_iron_trapdoor[facing=west,half=bottom,open=false]
secretroomsmod:secret_iron_trapdoor[facing=east,half=top,open=true]
secretroomsmod:secret_iron_trapdoor[facing=east,half=top,open=false]
secretroomsmod:secret_iron_trapdoor[facing=east,half=bottom,open=true]
secretroomsmod:secret_iron_trapdoor[facing=east,half=bottom,open=false]
secretroomsmod:secret_dispenser[facing=down,triggered=true]
secretroomsmod:secret_dispenser[facing=down,triggered=false]
secretroomsmod:secret_dispenser[facing=up,triggered=true]
secretroomsmod:secret_dispenser[facing=up,triggered=false]
secretroomsmod:secret_dispenser[facing=north,triggered=true]
secretroomsmod:secret_dispenser[facing=north,triggered=false]
secretroomsmod:secret_dispenser[facing=south,triggered=true]
secretroomsmod:secret_dispenser[facing=south,triggered=false]
secretroomsmod:secret_dispenser[facing=west,triggered=true]
secretroomsmod:secret_dispenser[facing=west,triggered=false]
secretroomsmod:secret_dispenser[facing=east,triggered=true]
secretroomsmod:secret_dispenser[facing=east,triggered=false]
secretroomsmod:secret_trapped_chest
secretroomsmod:secret_gate_block
secretroomsmod:secret_gate[facing=down,powered=true]
secretroomsmod:secret_gate[facing=down,powered=false]
secretroomsmod:secret_gate[facing=up,powered=true]
secretroomsmod:secret_gate[facing=up,powered=false]
secretroomsmod:secret_gate[facing=north,powered=true]
secretroomsmod:secret_gate[facing=north,powered=false]
secretroomsmod:secret_gate[facing=south,powered=true]
secretroomsmod:secret_gate[facing=south,powered=false]
secretroomsmod:secret_gate[facing=west,powered=true]
secretroomsmod:secret_gate[facing=west,powered=false]
secretroomsmod:secret_gate[facing=east,powered=true]
secretroomsmod:secret_gate[facing=east,powered=false]
secretroomsmod:secret_light_detector[power=0]
secretroomsmod:secret_light_detector[power=1]
secretroomsmod:secret_light_detector[power=2]
secretroomsmod:secret_light_detector[power=3]
secretroomsmod:secret_light_detector[power=4]
secretroomsmod:secret_light_detector[power=5]
secretroomsmod:secret_light_detector[power=6]
secretroomsmod:secret_light_detector[power=7]
secretroomsmod:secret_light_detector[power=8]
secretroomsmod:secret_light_detector[power=9]
secretroomsmod:secret_light_detector[power=10]
secretroomsmod:secret_light_detector[power=11]
secretroomsmod:secret_light_detector[power=12]
secretroomsmod:secret_light_detector[power=13]
secretroomsmod:secret_light_detector[power=14]
secretroomsmod:secret_light_detector[power=15]
secretroomsmod:secret_inverted_light_detector[power=0]
secretroomsmod:secret_inverted_light_detector[power=1]
secretroomsmod:secret_inverted_light_detector[power=2]
secretroomsmod:secret_inverted_light_detector[power=3]
secretroomsmod:secret_inverted_light_detector[power=4]
secretroomsmod:secret_inverted_light_detector[power=5]
secretroomsmod:secret_inverted_light_detector[power=6]
secretroomsmod:secret_inverted_light_detector[power=7]
secretroomsmod:secret_inverted_light_detector[power=8]
secretroomsmod:secret_inverted_light_detector[power=9]
secretroomsmod:secret_inverted_light_detector[power=10]
secretroomsmod:secret_inverted_light_detector[power=11]
secretroomsmod:secret_inverted_light_detector[power=12]
secretroomsmod:secret_inverted_light_detector[power=13]
secretroomsmod:secret_inverted_light_detector[power=14]
secretroomsmod:secret_inverted_light_detector[power=15]
selim_enchants:cooled_magma[age=0]
selim_enchants:cooled_magma[age=1]
selim_enchants:cooled_magma[age=2]
selim_enchants:cooled_magma[age=3]
snad:snad[variant=snad]
snad:snad[variant=red_snad]
twilightforest:twilight_log[axis=x,variant=oak]
twilightforest:twilight_log[axis=x,variant=canopy]
twilightforest:twilight_log[axis=x,variant=mangrove]
twilightforest:twilight_log[axis=x,variant=dark]
twilightforest:twilight_log[axis=y,variant=oak]
twilightforest:twilight_log[axis=y,variant=canopy]
twilightforest:twilight_log[axis=y,variant=mangrove]
twilightforest:twilight_log[axis=y,variant=dark]
twilightforest:twilight_log[axis=z,variant=oak]
twilightforest:twilight_log[axis=z,variant=canopy]
twilightforest:twilight_log[axis=z,variant=mangrove]
twilightforest:twilight_log[axis=z,variant=dark]
twilightforest:twilight_log[axis=none,variant=oak]
twilightforest:twilight_log[axis=none,variant=canopy]
twilightforest:twilight_log[axis=none,variant=mangrove]
twilightforest:twilight_log[axis=none,variant=dark]
twilightforest:root[variant=root]
twilightforest:root[variant=liveroot]
twilightforest:twilight_leaves[check_decay=true,decayable=true,variant=oak]
twilightforest:twilight_leaves[check_decay=true,decayable=true,variant=canopy]
twilightforest:twilight_leaves[check_decay=true,decayable=true,variant=mangrove]
twilightforest:twilight_leaves[check_decay=true,decayable=true,variant=rainboak]
twilightforest:twilight_leaves[check_decay=true,decayable=false,variant=oak]
twilightforest:twilight_leaves[check_decay=true,decayable=false,variant=canopy]
twilightforest:twilight_leaves[check_decay=true,decayable=false,variant=mangrove]
twilightforest:twilight_leaves[check_decay=true,decayable=false,variant=rainboak]
twilightforest:twilight_leaves[check_decay=false,decayable=true,variant=oak]
twilightforest:twilight_leaves[check_decay=false,decayable=true,variant=canopy]
twilightforest:twilight_leaves[check_decay=false,decayable=true,variant=mangrove]
twilightforest:twilight_leaves[check_decay=false,decayable=true,variant=rainboak]
twilightforest:twilight_leaves[check_decay=false,decayable=false,variant=oak]
twilightforest:twilight_leaves[check_decay=false,decayable=false,variant=canopy]
twilightforest:twilight_leaves[check_decay=false,decayable=false,variant=mangrove]
twilightforest:twilight_leaves[check_decay=false,decayable=false,variant=rainboak]
twilightforest:firefly[facing=down]
twilightforest:firefly[facing=up]
twilightforest:firefly[facing=north]
twilightforest:firefly[facing=south]
twilightforest:firefly[facing=west]
twilightforest:firefly[facing=east]
twilightforest:cicada[facing=down]
twilightforest:cicada[facing=up]
twilightforest:cicada[facing=north]
twilightforest:cicada[facing=south]
twilightforest:cicada[facing=west]
twilightforest:cicada[facing=east]
twilightforest:twilight_portal[is_one_way=true]
twilightforest:twilight_portal[is_one_way=false]
twilightforest:maze_stone[variant=plain]
twilightforest:maze_stone[variant=brick]
twilightforest:maze_stone[variant=chiseled]
twilightforest:maze_stone[variant=decorative]
twilightforest:maze_stone[variant=cracked]
twilightforest:maze_stone[variant=mossy]
twilightforest:maze_stone[variant=mosaic]
twilightforest:maze_stone[variant=border]
twilightforest:hedge[variant=hedge]
twilightforest:hedge[variant=darkwood_leaves]
twilightforest:boss_spawner[boss=naga]
twilightforest:boss_spawner[boss=lich]
twilightforest:boss_spawner[boss=hydra]
twilightforest:boss_spawner[boss=ur_ghast]
twilightforest:boss_spawner[boss=knight_phantom]
twilightforest:boss_spawner[boss=snow_queen]
twilightforest:boss_spawner[boss=minoshroom]
twilightforest:boss_spawner[boss=alpha_yeti]
twilightforest:boss_spawner[boss=quest_ram]
twilightforest:boss_spawner[boss=final_boss]
twilightforest:firefly_jar
twilightforest:twilight_plant[variant=mosspatch]
twilightforest:twilight_plant[variant=mayapple]
twilightforest:twilight_plant[variant=cloverpatch]
twilightforest:twilight_plant[variant=fiddlehead]
twilightforest:twilight_plant[variant=mushgloom]
twilightforest:twilight_plant[variant=forestgrass]
twilightforest:twilight_plant[variant=deadbush]
twilightforest:twilight_plant[variant=torchberry]
twilightforest:twilight_plant[variant=root_strand]
twilightforest:twilight_plant[variant=fallen_leaves]
twilightforest:uncrafting_table
twilightforest:fire_jet[variant=smoker]
twilightforest:fire_jet[variant=encased_smoker_off]
twilightforest:fire_jet[variant=encased_smoker_on]
twilightforest:fire_jet[variant=jet_idle]
twilightforest:fire_jet[variant=jet_popping]
twilightforest:fire_jet[variant=jet_flame]
twilightforest:fire_jet[variant=encased_jet_idle]
twilightforest:fire_jet[variant=encased_jet_popping]
twilightforest:fire_jet[variant=encased_jet_flame]
twilightforest:naga_stone[variant=north_head]
twilightforest:naga_stone[variant=south_head]
twilightforest:naga_stone[variant=west_head]
twilightforest:naga_stone[variant=east_head]
twilightforest:naga_stone[variant=north_down]
twilightforest:naga_stone[variant=south_down]
twilightforest:naga_stone[variant=west_down]
twilightforest:naga_stone[variant=east_down]
twilightforest:naga_stone[variant=north_up]
twilightforest:naga_stone[variant=south_up]
twilightforest:naga_stone[variant=east_up]
twilightforest:naga_stone[variant=west_up]
twilightforest:naga_stone[variant=axis_x]
twilightforest:naga_stone[variant=axis_y]
twilightforest:naga_stone[variant=axis_z]
twilightforest:naga_stone[variant=solid]
twilightforest:twilight_sapling[tf_type=oak]
twilightforest:twilight_sapling[tf_type=canopy]
twilightforest:twilight_sapling[tf_type=mangrove]
twilightforest:twilight_sapling[tf_type=darkwood]
twilightforest:twilight_sapling[tf_type=hollow_oak]
twilightforest:twilight_sapling[tf_type=time]
twilightforest:twilight_sapling[tf_type=transformation]
twilightforest:twilight_sapling[tf_type=mining]
twilightforest:twilight_sapling[tf_type=sorting]
twilightforest:twilight_sapling[tf_type=rainbow]
twilightforest:moonworm[facing=down]
twilightforest:moonworm[facing=up]
twilightforest:moonworm[facing=north]
twilightforest:moonworm[facing=south]
twilightforest:moonworm[facing=west]
twilightforest:moonworm[facing=east]
twilightforest:magic_log[axis=x,variant=time]
twilightforest:magic_log[axis=x,variant=trans]
twilightforest:magic_log[axis=x,variant=mine]
twilightforest:magic_log[axis=x,variant=sort]
twilightforest:magic_log[axis=y,variant=time]
twilightforest:magic_log[axis=y,variant=trans]
twilightforest:magic_log[axis=y,variant=mine]
twilightforest:magic_log[axis=y,variant=sort]
twilightforest:magic_log[axis=z,variant=time]
twilightforest:magic_log[axis=z,variant=trans]
twilightforest:magic_log[axis=z,variant=mine]
twilightforest:magic_log[axis=z,variant=sort]
twilightforest:magic_log[axis=none,variant=time]
twilightforest:magic_log[axis=none,variant=trans]
twilightforest:magic_log[axis=none,variant=mine]
twilightforest:magic_log[axis=none,variant=sort]
twilightforest:magic_leaves[check_decay=true,decayable=true,variant=time]
twilightforest:magic_leaves[check_decay=true,decayable=true,variant=trans]
twilightforest:magic_leaves[check_decay=true,decayable=true,variant=mine]
twilightforest:magic_leaves[check_decay=true,decayable=true,variant=sort]
twilightforest:magic_leaves[check_decay=true,decayable=false,variant=time]
twilightforest:magic_leaves[check_decay=true,decayable=false,variant=trans]
twilightforest:magic_leaves[check_decay=true,decayable=false,variant=mine]
twilightforest:magic_leaves[check_decay=true,decayable=false,variant=sort]
twilightforest:magic_leaves[check_decay=false,decayable=true,variant=time]
twilightforest:magic_leaves[check_decay=false,decayable=true,variant=trans]
twilightforest:magic_leaves[check_decay=false,decayable=true,variant=mine]
twilightforest:magic_leaves[check_decay=false,decayable=true,variant=sort]
twilightforest:magic_leaves[check_decay=false,decayable=false,variant=time]
twilightforest:magic_leaves[check_decay=false,decayable=false,variant=trans]
twilightforest:magic_leaves[check_decay=false,decayable=false,variant=mine]
twilightforest:magic_leaves[check_decay=false,decayable=false,variant=sort]
twilightforest:magic_log_core[axis=x,variant=time]
twilightforest:magic_log_core[axis=x,variant=trans]
twilightforest:magic_log_core[axis=x,variant=mine]
twilightforest:magic_log_core[axis=x,variant=sort]
twilightforest:magic_log_core[axis=y,variant=time]
twilightforest:magic_log_core[axis=y,variant=trans]
twilightforest:magic_log_core[axis=y,variant=mine]
twilightforest:magic_log_core[axis=y,variant=sort]
twilightforest:magic_log_core[axis=z,variant=time]
twilightforest:magic_log_core[axis=z,variant=trans]
twilightforest:magic_log_core[axis=z,variant=mine]
twilightforest:magic_log_core[axis=z,variant=sort]
twilightforest:magic_log_core[axis=none,variant=time]
twilightforest:magic_log_core[axis=none,variant=trans]
twilightforest:magic_log_core[axis=none,variant=mine]
twilightforest:magic_log_core[axis=none,variant=sort]
twilightforest:tower_wood[variant=plain]
twilightforest:tower_wood[variant=encased]
twilightforest:tower_wood[variant=cracked]
twilightforest:tower_wood[variant=mossy]
twilightforest:tower_wood[variant=infested]
twilightforest:tower_device[variant=reappearing_inactive]
twilightforest:tower_device[variant=reappearing_active]
twilightforest:tower_device[variant=vanish_inactive]
twilightforest:tower_device[variant=vanish_active]
twilightforest:tower_device[variant=vanish_locked]
twilightforest:tower_device[variant=vanish_unlocked]
twilightforest:tower_device[variant=builder_inactive]
twilightforest:tower_device[variant=builder_active]
twilightforest:tower_device[variant=builder_timeout]
twilightforest:tower_device[variant=antibuilder]
twilightforest:tower_device[variant=ghasttrap_inactive]
twilightforest:tower_device[variant=ghasttrap_active]
twilightforest:tower_device[variant=reactor_inactive]
twilightforest:tower_device[variant=reactor_active]
twilightforest:tower_translucent[variant=reappearing_inactive]
twilightforest:tower_translucent[variant=reappearing_active]
twilightforest:tower_translucent[variant=built_inactive]
twilightforest:tower_translucent[variant=built_active]
twilightforest:tower_translucent[variant=reverter_replacement]
twilightforest:tower_translucent[variant=reactor_debris]
twilightforest:tower_translucent[variant=fake_gold]
twilightforest:tower_translucent[variant=fake_diamond]
twilightforest:trophy[facing=down,nodrop=true]
twilightforest:trophy[facing=down,nodrop=false]
twilightforest:trophy[facing=up,nodrop=true]
twilightforest:trophy[facing=up,nodrop=false]
twilightforest:trophy[facing=north,nodrop=true]
twilightforest:trophy[facing=north,nodrop=false]
twilightforest:trophy[facing=south,nodrop=true]
twilightforest:trophy[facing=south,nodrop=false]
twilightforest:trophy[facing=west,nodrop=true]
twilightforest:trophy[facing=west,nodrop=false]
twilightforest:trophy[facing=east,nodrop=true]
twilightforest:trophy[facing=east,nodrop=false]
twilightforest:stronghold_shield[facing=down]
twilightforest:stronghold_shield[facing=up]
twilightforest:stronghold_shield[facing=north]
twilightforest:stronghold_shield[facing=south]
twilightforest:stronghold_shield[facing=west]
twilightforest:stronghold_shield[facing=east]
twilightforest:trophy_pedestal[facing=north,latent=true]
twilightforest:trophy_pedestal[facing=north,latent=false]
twilightforest:trophy_pedestal[facing=south,latent=true]
twilightforest:trophy_pedestal[facing=south,latent=false]
twilightforest:trophy_pedestal[facing=west,latent=true]
twilightforest:trophy_pedestal[facing=west,latent=false]
twilightforest:trophy_pedestal[facing=east,latent=true]
twilightforest:trophy_pedestal[facing=east,latent=false]
twilightforest:aurora_block[variant=0]
twilightforest:aurora_block[variant=1]
twilightforest:aurora_block[variant=2]
twilightforest:aurora_block[variant=3]
twilightforest:aurora_block[variant=4]
twilightforest:aurora_block[variant=5]
twilightforest:aurora_block[variant=6]
twilightforest:aurora_block[variant=7]
twilightforest:aurora_block[variant=8]
twilightforest:aurora_block[variant=9]
twilightforest:aurora_block[variant=10]
twilightforest:aurora_block[variant=11]
twilightforest:aurora_block[variant=12]
twilightforest:aurora_block[variant=13]
twilightforest:aurora_block[variant=14]
twilightforest:aurora_block[variant=15]
twilightforest:underbrick[variant=normal]
twilightforest:underbrick[variant=mossy]
twilightforest:underbrick[variant=cracked]
twilightforest:underbrick[variant=floor]
twilightforest:thorns[axis=x,east=true,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=x,east=true,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=x,east=true,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=x,east=true,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=x,east=true,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=x,east=true,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=x,east=true,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=x,east=true,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=x,east=true,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=x,east=true,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=x,east=true,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=x,east=true,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=x,east=true,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=x,east=true,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=x,east=true,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=x,east=true,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=x,east=false,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=x,east=false,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=x,east=false,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=x,east=false,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=x,east=false,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=x,east=false,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=x,east=false,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=x,east=false,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=x,east=false,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=x,east=false,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=x,east=false,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=x,east=false,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=x,east=false,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=x,east=false,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=x,east=false,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=x,east=false,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=y,east=true,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=y,east=true,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=y,east=true,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=y,east=true,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=y,east=true,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=y,east=true,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=y,east=true,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=y,east=true,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=y,east=true,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=y,east=true,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=y,east=true,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=y,east=true,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=y,east=true,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=y,east=true,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=y,east=true,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=y,east=true,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=y,east=false,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=y,east=false,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=y,east=false,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=y,east=false,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=y,east=false,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=y,east=false,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=y,east=false,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=y,east=false,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=y,east=false,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=y,east=false,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=y,east=false,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=y,east=false,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=y,east=false,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=y,east=false,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=y,east=false,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=y,east=false,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=z,east=true,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=z,east=true,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=z,east=true,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=z,east=true,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=z,east=true,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=z,east=true,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=z,east=true,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=z,east=true,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=z,east=true,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=z,east=true,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=z,east=true,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=z,east=true,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=z,east=true,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=z,east=true,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=z,east=true,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=z,east=true,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=z,east=false,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=z,east=false,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=z,east=false,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=z,east=false,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=z,east=false,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=z,east=false,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=z,east=false,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=z,east=false,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=z,east=false,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=z,east=false,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=z,east=false,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=z,east=false,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=z,east=false,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=z,east=false,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=z,east=false,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=z,east=false,north=false,south=false,variant=green,west=false]
twilightforest:burnt_thorns[axis=x,east=true,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=x,east=true,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=x,east=true,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=x,east=true,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=x,east=true,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=x,east=true,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=x,east=true,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=x,east=true,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=x,east=false,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=x,east=false,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=x,east=false,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=x,east=false,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=x,east=false,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=x,east=false,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=x,east=false,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=x,east=false,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=y,east=true,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=y,east=true,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=y,east=true,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=y,east=true,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=y,east=true,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=y,east=true,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=y,east=true,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=y,east=true,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=y,east=false,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=y,east=false,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=y,east=false,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=y,east=false,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=y,east=false,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=y,east=false,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=y,east=false,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=y,east=false,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=z,east=true,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=z,east=true,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=z,east=true,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=z,east=true,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=z,east=true,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=z,east=true,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=z,east=true,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=z,east=true,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=z,east=false,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=z,east=false,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=z,east=false,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=z,east=false,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=z,east=false,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=z,east=false,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=z,east=false,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=z,east=false,north=false,south=false,west=false]
twilightforest:thorn_rose
twilightforest:twilight_leaves_3[check_decay=true,decayable=true,variant=thorn]
twilightforest:twilight_leaves_3[check_decay=true,decayable=true,variant=beanstalk]
twilightforest:twilight_leaves_3[check_decay=true,decayable=false,variant=thorn]
twilightforest:twilight_leaves_3[check_decay=true,decayable=false,variant=beanstalk]
twilightforest:twilight_leaves_3[check_decay=false,decayable=true,variant=thorn]
twilightforest:twilight_leaves_3[check_decay=false,decayable=true,variant=beanstalk]
twilightforest:twilight_leaves_3[check_decay=false,decayable=false,variant=thorn]
twilightforest:twilight_leaves_3[check_decay=false,decayable=false,variant=beanstalk]
twilightforest:deadrock[variant=surface]
twilightforest:deadrock[variant=cracked]
twilightforest:deadrock[variant=solid]
twilightforest:dark_leaves
twilightforest:aurora_pillar[axis=x]
twilightforest:aurora_pillar[axis=y]
twilightforest:aurora_pillar[axis=z]
twilightforest:aurora_slab[half=top,variant=aurora]
twilightforest:aurora_slab[half=bottom,variant=aurora]
twilightforest:double_aurora_slab[half=top,variant=aurora]
twilightforest:double_aurora_slab[half=bottom,variant=aurora]
twilightforest:trollsteinn[down=true,east=true,north=true,south=true,up=true,west=true]
twilightforest:trollsteinn[down=true,east=true,north=true,south=true,up=true,west=false]
twilightforest:trollsteinn[down=true,east=true,north=true,south=true,up=false,west=true]
twilightforest:trollsteinn[down=true,east=true,north=true,south=true,up=false,west=false]
twilightforest:trollsteinn[down=true,east=true,north=true,south=false,up=true,west=true]
twilightforest:trollsteinn[down=true,east=true,north=true,south=false,up=true,west=false]
twilightforest:trollsteinn[down=true,east=true,north=true,south=false,up=false,west=true]
twilightforest:trollsteinn[down=true,east=true,north=true,south=false,up=false,west=false]
twilightforest:trollsteinn[down=true,east=true,north=false,south=true,up=true,west=true]
twilightforest:trollsteinn[down=true,east=true,north=false,south=true,up=true,west=false]
twilightforest:trollsteinn[down=true,east=true,north=false,south=true,up=false,west=true]
twilightforest:trollsteinn[down=true,east=true,north=false,south=true,up=false,west=false]
twilightforest:trollsteinn[down=true,east=true,north=false,south=false,up=true,west=true]
twilightforest:trollsteinn[down=true,east=true,north=false,south=false,up=true,west=false]
twilightforest:trollsteinn[down=true,east=true,north=false,south=false,up=false,west=true]
twilightforest:trollsteinn[down=true,east=true,north=false,south=false,up=false,west=false]
twilightforest:trollsteinn[down=true,east=false,north=true,south=true,up=true,west=true]
twilightforest:trollsteinn[down=true,east=false,north=true,south=true,up=true,west=false]
twilightforest:trollsteinn[down=true,east=false,north=true,south=true,up=false,west=true]
twilightforest:trollsteinn[down=true,east=false,north=true,south=true,up=false,west=false]
twilightforest:trollsteinn[down=true,east=false,north=true,south=false,up=true,west=true]
twilightforest:trollsteinn[down=true,east=false,north=true,south=false,up=true,west=false]
twilightforest:trollsteinn[down=true,east=false,north=true,south=false,up=false,west=true]
twilightforest:trollsteinn[down=true,east=false,north=true,south=false,up=false,west=false]
twilightforest:trollsteinn[down=true,east=false,north=false,south=true,up=true,west=true]
twilightforest:trollsteinn[down=true,east=false,north=false,south=true,up=true,west=false]
twilightforest:trollsteinn[down=true,east=false,north=false,south=true,up=false,west=true]
twilightforest:trollsteinn[down=true,east=false,north=false,south=true,up=false,west=false]
twilightforest:trollsteinn[down=true,east=false,north=false,south=false,up=true,west=true]
twilightforest:trollsteinn[down=true,east=false,north=false,south=false,up=true,west=false]
twilightforest:trollsteinn[down=true,east=false,north=false,south=false,up=false,west=true]
twilightforest:trollsteinn[down=true,east=false,north=false,south=false,up=false,west=false]
twilightforest:trollsteinn[down=false,east=true,north=true,south=true,up=true,west=true]
twilightforest:trollsteinn[down=false,east=true,north=true,south=true,up=true,west=false]
twilightforest:trollsteinn[down=false,east=true,north=true,south=true,up=false,west=true]
twilightforest:trollsteinn[down=false,east=true,north=true,south=true,up=false,west=false]
twilightforest:trollsteinn[down=false,east=true,north=true,south=false,up=true,west=true]
twilightforest:trollsteinn[down=false,east=true,north=true,south=false,up=true,west=false]
twilightforest:trollsteinn[down=false,east=true,north=true,south=false,up=false,west=true]
twilightforest:trollsteinn[down=false,east=true,north=true,south=false,up=false,west=false]
twilightforest:trollsteinn[down=false,east=true,north=false,south=true,up=true,west=true]
twilightforest:trollsteinn[down=false,east=true,north=false,south=true,up=true,west=false]
twilightforest:trollsteinn[down=false,east=true,north=false,south=true,up=false,west=true]
twilightforest:trollsteinn[down=false,east=true,north=false,south=true,up=false,west=false]
twilightforest:trollsteinn[down=false,east=true,north=false,south=false,up=true,west=true]
twilightforest:trollsteinn[down=false,east=true,north=false,south=false,up=true,west=false]
twilightforest:trollsteinn[down=false,east=true,north=false,south=false,up=false,west=true]
twilightforest:trollsteinn[down=false,east=true,north=false,south=false,up=false,west=false]
twilightforest:trollsteinn[down=false,east=false,north=true,south=true,up=true,west=true]
twilightforest:trollsteinn[down=false,east=false,north=true,south=true,up=true,west=false]
twilightforest:trollsteinn[down=false,east=false,north=true,south=true,up=false,west=true]
twilightforest:trollsteinn[down=false,east=false,north=true,south=true,up=false,west=false]
twilightforest:trollsteinn[down=false,east=false,north=true,south=false,up=true,west=true]
twilightforest:trollsteinn[down=false,east=false,north=true,south=false,up=true,west=false]
twilightforest:trollsteinn[down=false,east=false,north=true,south=false,up=false,west=true]
twilightforest:trollsteinn[down=false,east=false,north=true,south=false,up=false,west=false]
twilightforest:trollsteinn[down=false,east=false,north=false,south=true,up=true,west=true]
twilightforest:trollsteinn[down=false,east=false,north=false,south=true,up=true,west=false]
twilightforest:trollsteinn[down=false,east=false,north=false,south=true,up=false,west=true]
twilightforest:trollsteinn[down=false,east=false,north=false,south=true,up=false,west=false]
twilightforest:trollsteinn[down=false,east=false,north=false,south=false,up=true,west=true]
twilightforest:trollsteinn[down=false,east=false,north=false,south=false,up=true,west=false]
twilightforest:trollsteinn[down=false,east=false,north=false,south=false,up=false,west=true]
twilightforest:trollsteinn[down=false,east=false,north=false,south=false,up=false,west=false]
twilightforest:wispy_cloud
twilightforest:fluffy_cloud
twilightforest:giant_cobblestone
twilightforest:giant_log
twilightforest:giant_leaves
twilightforest:giant_obsidian
twilightforest:uberous_soil
twilightforest:huge_stalk
twilightforest:huge_mushgloom[variant=north_west]
twilightforest:huge_mushgloom[variant=north]
twilightforest:huge_mushgloom[variant=north_east]
twilightforest:huge_mushgloom[variant=west]
twilightforest:huge_mushgloom[variant=center]
twilightforest:huge_mushgloom[variant=east]
twilightforest:huge_mushgloom[variant=south_west]
twilightforest:huge_mushgloom[variant=south]
twilightforest:huge_mushgloom[variant=south_east]
twilightforest:huge_mushgloom[variant=stem]
twilightforest:huge_mushgloom[variant=all_inside]
twilightforest:huge_mushgloom[variant=all_outside]
twilightforest:huge_mushgloom[variant=all_stem]
twilightforest:trollvidr
twilightforest:unripe_trollber
twilightforest:trollber
twilightforest:knightmetal_block
twilightforest:huge_lilypad[facing=north,piece=nw]
twilightforest:huge_lilypad[facing=north,piece=ne]
twilightforest:huge_lilypad[facing=north,piece=se]
twilightforest:huge_lilypad[facing=north,piece=sw]
twilightforest:huge_lilypad[facing=south,piece=nw]
twilightforest:huge_lilypad[facing=south,piece=ne]
twilightforest:huge_lilypad[facing=south,piece=se]
twilightforest:huge_lilypad[facing=south,piece=sw]
twilightforest:huge_lilypad[facing=west,piece=nw]
twilightforest:huge_lilypad[facing=west,piece=ne]
twilightforest:huge_lilypad[facing=west,piece=se]
twilightforest:huge_lilypad[facing=west,piece=sw]
twilightforest:huge_lilypad[facing=east,piece=nw]
twilightforest:huge_lilypad[facing=east,piece=ne]
twilightforest:huge_lilypad[facing=east,piece=se]
twilightforest:huge_lilypad[facing=east,piece=sw]
twilightforest:huge_waterlily
twilightforest:slider[axis=x,delay=0]
twilightforest:slider[axis=x,delay=1]
twilightforest:slider[axis=x,delay=2]
twilightforest:slider[axis=x,delay=3]
twilightforest:slider[axis=y,delay=0]
twilightforest:slider[axis=y,delay=1]
twilightforest:slider[axis=y,delay=2]
twilightforest:slider[axis=y,delay=3]
twilightforest:slider[axis=z,delay=0]
twilightforest:slider[axis=z,delay=1]
twilightforest:slider[axis=z,delay=2]
twilightforest:slider[axis=z,delay=3]
twilightforest:castle_brick[variant=normal]
twilightforest:castle_brick[variant=worn]
twilightforest:castle_brick[variant=cracked]
twilightforest:castle_brick[variant=roof]
twilightforest:castle_brick[variant=mossy]
twilightforest:castle_brick[variant=frame]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=straight]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=inner_left]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=inner_right]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=outer_left]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=outer_right]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=straight]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=inner_left]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=inner_right]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=outer_left]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=outer_right]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=straight]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=inner_left]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=inner_right]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=outer_left]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=outer_right]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=straight]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=inner_left]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=inner_right]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=outer_left]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=outer_right]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=straight]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=inner_left]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=inner_right]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=outer_left]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=outer_right]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=straight]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=inner_left]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=inner_right]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=outer_left]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=outer_right]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=straight]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=inner_left]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=inner_right]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=outer_left]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=outer_right]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=straight]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=inner_left]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=inner_right]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=outer_left]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=outer_right]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=straight]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=inner_left]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=inner_right]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=outer_left]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=outer_right]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=straight]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=inner_left]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=inner_right]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=outer_left]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=outer_right]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=straight]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=inner_left]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=inner_right]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=outer_left]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=outer_right]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=straight]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=inner_left]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=inner_right]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=outer_left]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=outer_right]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=straight]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=inner_left]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=inner_right]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=outer_left]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=outer_right]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=straight]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=inner_left]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=inner_right]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=outer_left]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=outer_right]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=straight]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=inner_left]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=inner_right]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=outer_left]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=outer_right]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=straight]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=inner_left]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=inner_right]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=outer_left]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=straight]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=straight]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=straight]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=straight]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=straight]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=straight]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=straight]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=straight]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=straight]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=straight]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=straight]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=straight]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=straight]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=straight]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=straight]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=straight]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=outer_right]
twilightforest:castle_pillar[axis=x,variant=encased]
twilightforest:castle_pillar[axis=x,variant=bold]
twilightforest:castle_pillar[axis=y,variant=encased]
twilightforest:castle_pillar[axis=y,variant=bold]
twilightforest:castle_pillar[axis=z,variant=encased]
twilightforest:castle_pillar[axis=z,variant=bold]
twilightforest:castle_pillar[axis=none,variant=encased]
twilightforest:castle_pillar[axis=none,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=outer_right,variant=bold]
twilightforest:castle_rune_brick[color=pink]
twilightforest:castle_rune_brick[color=blue]
twilightforest:castle_rune_brick[color=yellow]
twilightforest:castle_rune_brick[color=purple]
twilightforest:force_field[axis=x,color=purple,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=purple,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=purple,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=purple,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=purple,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=purple,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=purple,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=purple,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=purple,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=purple,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=purple,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=purple,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=purple,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=purple,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=purple,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=purple,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=pink,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=pink,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=pink,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=pink,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=pink,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=pink,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=pink,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=pink,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=pink,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=pink,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=pink,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=pink,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=pink,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=pink,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=pink,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=pink,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=orange,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=orange,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=orange,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=orange,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=orange,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=orange,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=orange,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=orange,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=orange,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=orange,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=orange,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=orange,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=orange,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=orange,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=orange,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=orange,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=green,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=green,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=green,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=green,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=green,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=green,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=green,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=green,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=green,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=green,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=green,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=green,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=green,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=green,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=green,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=green,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=blue,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=blue,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=blue,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=blue,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=blue,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=blue,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=blue,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=blue,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=blue,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=blue,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=blue,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=blue,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=blue,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=blue,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=blue,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=blue,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=purple,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=purple,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=purple,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=purple,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=purple,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=purple,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=purple,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=purple,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=purple,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=purple,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=purple,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=purple,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=purple,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=purple,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=purple,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=purple,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=pink,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=pink,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=pink,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=pink,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=pink,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=pink,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=pink,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=pink,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=pink,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=pink,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=pink,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=pink,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=pink,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=pink,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=pink,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=pink,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=orange,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=orange,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=orange,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=orange,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=orange,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=orange,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=orange,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=orange,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=orange,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=orange,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=orange,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=orange,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=orange,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=orange,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=orange,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=orange,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=green,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=green,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=green,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=green,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=green,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=green,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=green,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=green,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=green,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=green,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=green,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=green,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=green,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=green,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=green,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=green,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=blue,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=blue,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=blue,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=blue,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=blue,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=blue,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=blue,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=blue,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=blue,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=blue,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=blue,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=blue,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=blue,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=blue,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=blue,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=blue,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=purple,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=purple,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=purple,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=purple,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=purple,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=purple,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=purple,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=purple,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=purple,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=purple,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=purple,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=purple,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=purple,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=purple,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=purple,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=purple,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=pink,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=pink,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=pink,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=pink,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=pink,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=pink,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=pink,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=pink,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=pink,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=pink,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=pink,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=pink,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=pink,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=pink,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=pink,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=pink,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=orange,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=orange,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=orange,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=orange,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=orange,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=orange,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=orange,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=orange,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=orange,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=orange,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=orange,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=orange,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=orange,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=orange,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=orange,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=orange,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=green,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=green,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=green,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=green,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=green,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=green,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=green,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=green,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=green,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=green,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=green,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=green,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=green,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=green,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=green,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=green,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=blue,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=blue,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=blue,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=blue,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=blue,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=blue,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=blue,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=blue,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=blue,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=blue,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=blue,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=blue,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=blue,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=blue,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=blue,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=blue,east=false,north=false,south=false,west=false]
twilightforest:cinder_furnace[facing=north]
twilightforest:cinder_furnace[facing=south]
twilightforest:cinder_furnace[facing=west]
twilightforest:cinder_furnace[facing=east]
twilightforest:cinder_furnace_lit[facing=north]
twilightforest:cinder_furnace_lit[facing=south]
twilightforest:cinder_furnace_lit[facing=west]
twilightforest:cinder_furnace_lit[facing=east]
twilightforest:cinder_log[axis=x]
twilightforest:cinder_log[axis=y]
twilightforest:cinder_log[axis=z]
twilightforest:cinder_log[axis=none]
twilightforest:castle_door[active=true,lock_index=0]
twilightforest:castle_door[active=true,lock_index=1]
twilightforest:castle_door[active=true,lock_index=2]
twilightforest:castle_door[active=true,lock_index=3]
twilightforest:castle_door[active=false,lock_index=0]
twilightforest:castle_door[active=false,lock_index=1]
twilightforest:castle_door[active=false,lock_index=2]
twilightforest:castle_door[active=false,lock_index=3]
twilightforest:castle_door_vanished[active=true,lock_index=0]
twilightforest:castle_door_vanished[active=true,lock_index=1]
twilightforest:castle_door_vanished[active=true,lock_index=2]
twilightforest:castle_door_vanished[active=true,lock_index=3]
twilightforest:castle_door_vanished[active=false,lock_index=0]
twilightforest:castle_door_vanished[active=false,lock_index=1]
twilightforest:castle_door_vanished[active=false,lock_index=2]
twilightforest:castle_door_vanished[active=false,lock_index=3]
twilightforest:castle_unlock
twilightforest:experiment_115[omnomnom=0,regenerate=true]
twilightforest:experiment_115[omnomnom=0,regenerate=false]
twilightforest:experiment_115[omnomnom=1,regenerate=true]
twilightforest:experiment_115[omnomnom=1,regenerate=false]
twilightforest:experiment_115[omnomnom=2,regenerate=true]
twilightforest:experiment_115[omnomnom=2,regenerate=false]
twilightforest:experiment_115[omnomnom=3,regenerate=true]
twilightforest:experiment_115[omnomnom=3,regenerate=false]
twilightforest:experiment_115[omnomnom=4,regenerate=true]
twilightforest:experiment_115[omnomnom=4,regenerate=false]
twilightforest:experiment_115[omnomnom=5,regenerate=true]
twilightforest:experiment_115[omnomnom=5,regenerate=false]
twilightforest:experiment_115[omnomnom=6,regenerate=true]
twilightforest:experiment_115[omnomnom=6,regenerate=false]
twilightforest:experiment_115[omnomnom=7,regenerate=true]
twilightforest:experiment_115[omnomnom=7,regenerate=false]
twilightforest:miniature_structure[variant=twilight_portal]
twilightforest:miniature_structure[variant=hedge_maze]
twilightforest:miniature_structure[variant=hollow_hill]
twilightforest:miniature_structure[variant=quest_grove]
twilightforest:miniature_structure[variant=mushroom_tower]
twilightforest:miniature_structure[variant=naga_courtyard]
twilightforest:miniature_structure[variant=lich_tower]
twilightforest:miniature_structure[variant=minotaur_labyrinth]
twilightforest:miniature_structure[variant=hydra_lair]
twilightforest:miniature_structure[variant=goblin_stronghold]
twilightforest:miniature_structure[variant=dark_tower]
twilightforest:miniature_structure[variant=yeti_cave]
twilightforest:miniature_structure[variant=aurora_palace]
twilightforest:miniature_structure[variant=troll_cave_and_cloud_castle]
twilightforest:miniature_structure[variant=final_castle]
twilightforest:block_storage[variant=ironwood]
twilightforest:block_storage[variant=fiery]
twilightforest:block_storage[variant=steelleaf]
twilightforest:block_storage[variant=arctic_fur]
twilightforest:block_storage[variant=carminite]
twilightforest:lapis_block
twilightforest:spiral_bricks[axis=x,diagonal=top_right]
twilightforest:spiral_bricks[axis=x,diagonal=bottom_right]
twilightforest:spiral_bricks[axis=x,diagonal=bottom_left]
twilightforest:spiral_bricks[axis=x,diagonal=top_left]
twilightforest:spiral_bricks[axis=y,diagonal=top_right]
twilightforest:spiral_bricks[axis=y,diagonal=bottom_right]
twilightforest:spiral_bricks[axis=y,diagonal=bottom_left]
twilightforest:spiral_bricks[axis=y,diagonal=top_left]
twilightforest:spiral_bricks[axis=z,diagonal=top_right]
twilightforest:spiral_bricks[axis=z,diagonal=bottom_right]
twilightforest:spiral_bricks[axis=z,diagonal=bottom_left]
twilightforest:spiral_bricks[axis=z,diagonal=top_left]
twilightforest:etched_nagastone[facing=down]
twilightforest:etched_nagastone[facing=up]
twilightforest:etched_nagastone[facing=north]
twilightforest:etched_nagastone[facing=south]
twilightforest:etched_nagastone[facing=west]
twilightforest:etched_nagastone[facing=east]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_pillar[axis=x,reversed=true]
twilightforest:nagastone_pillar[axis=x,reversed=false]
twilightforest:nagastone_pillar[axis=y,reversed=true]
twilightforest:nagastone_pillar[axis=y,reversed=false]
twilightforest:nagastone_pillar[axis=z,reversed=true]
twilightforest:nagastone_pillar[axis=z,reversed=false]
twilightforest:etched_nagastone_mossy[facing=down]
twilightforest:etched_nagastone_mossy[facing=up]
twilightforest:etched_nagastone_mossy[facing=north]
twilightforest:etched_nagastone_mossy[facing=south]
twilightforest:etched_nagastone_mossy[facing=west]
twilightforest:etched_nagastone_mossy[facing=east]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_pillar_mossy[axis=x,reversed=true]
twilightforest:nagastone_pillar_mossy[axis=x,reversed=false]
twilightforest:nagastone_pillar_mossy[axis=y,reversed=true]
twilightforest:nagastone_pillar_mossy[axis=y,reversed=false]
twilightforest:nagastone_pillar_mossy[axis=z,reversed=true]
twilightforest:nagastone_pillar_mossy[axis=z,reversed=false]
twilightforest:etched_nagastone_weathered[facing=down]
twilightforest:etched_nagastone_weathered[facing=up]
twilightforest:etched_nagastone_weathered[facing=north]
twilightforest:etched_nagastone_weathered[facing=south]
twilightforest:etched_nagastone_weathered[facing=west]
twilightforest:etched_nagastone_weathered[facing=east]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_pillar_weathered[axis=x,reversed=true]
twilightforest:nagastone_pillar_weathered[axis=x,reversed=false]
twilightforest:nagastone_pillar_weathered[axis=y,reversed=true]
twilightforest:nagastone_pillar_weathered[axis=y,reversed=false]
twilightforest:nagastone_pillar_weathered[axis=z,reversed=true]
twilightforest:nagastone_pillar_weathered[axis=z,reversed=false]
twilightforest:auroralized_glass
twilightforest:iron_ladder[facing=north,left=true,right=true]
twilightforest:iron_ladder[facing=north,left=true,right=false]
twilightforest:iron_ladder[facing=north,left=false,right=true]
twilightforest:iron_ladder[facing=north,left=false,right=false]
twilightforest:iron_ladder[facing=south,left=true,right=true]
twilightforest:iron_ladder[facing=south,left=true,right=false]
twilightforest:iron_ladder[facing=south,left=false,right=true]
twilightforest:iron_ladder[facing=south,left=false,right=false]
twilightforest:iron_ladder[facing=west,left=true,right=true]
twilightforest:iron_ladder[facing=west,left=true,right=false]
twilightforest:iron_ladder[facing=west,left=false,right=true]
twilightforest:iron_ladder[facing=west,left=false,right=false]
twilightforest:iron_ladder[facing=east,left=true,right=true]
twilightforest:iron_ladder[facing=east,left=true,right=false]
twilightforest:iron_ladder[facing=east,left=false,right=true]
twilightforest:iron_ladder[facing=east,left=false,right=false]
twilightforest:twilight_oak_planks
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=straight]
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=straight]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=straight]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=straight]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=straight]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=straight]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=straight]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=straight]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:twilight_oak_slab[half=top,variant=oak]
twilightforest:twilight_oak_slab[half=bottom,variant=oak]
twilightforest:twilight_oak_doubleslab[variant=oak]
twilightforest:twilight_oak_button[facing=down,powered=true]
twilightforest:twilight_oak_button[facing=down,powered=false]
twilightforest:twilight_oak_button[facing=up,powered=true]
twilightforest:twilight_oak_button[facing=up,powered=false]
twilightforest:twilight_oak_button[facing=north,powered=true]
twilightforest:twilight_oak_button[facing=north,powered=false]
twilightforest:twilight_oak_button[facing=south,powered=true]
twilightforest:twilight_oak_button[facing=south,powered=false]
twilightforest:twilight_oak_button[facing=west,powered=true]
twilightforest:twilight_oak_button[facing=west,powered=false]
twilightforest:twilight_oak_button[facing=east,powered=true]
twilightforest:twilight_oak_button[facing=east,powered=false]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_trapdoor[facing=north,half=top,open=true]
twilightforest:twilight_oak_trapdoor[facing=north,half=top,open=false]
twilightforest:twilight_oak_trapdoor[facing=north,half=bottom,open=true]
twilightforest:twilight_oak_trapdoor[facing=north,half=bottom,open=false]
twilightforest:twilight_oak_trapdoor[facing=south,half=top,open=true]
twilightforest:twilight_oak_trapdoor[facing=south,half=top,open=false]
twilightforest:twilight_oak_trapdoor[facing=south,half=bottom,open=true]
twilightforest:twilight_oak_trapdoor[facing=south,half=bottom,open=false]
twilightforest:twilight_oak_trapdoor[facing=west,half=top,open=true]
twilightforest:twilight_oak_trapdoor[facing=west,half=top,open=false]
twilightforest:twilight_oak_trapdoor[facing=west,half=bottom,open=true]
twilightforest:twilight_oak_trapdoor[facing=west,half=bottom,open=false]
twilightforest:twilight_oak_trapdoor[facing=east,half=top,open=true]
twilightforest:twilight_oak_trapdoor[facing=east,half=top,open=false]
twilightforest:twilight_oak_trapdoor[facing=east,half=bottom,open=true]
twilightforest:twilight_oak_trapdoor[facing=east,half=bottom,open=false]
twilightforest:twilight_oak_fence[east=true,north=true,south=true,west=true]
twilightforest:twilight_oak_fence[east=true,north=true,south=true,west=false]
twilightforest:twilight_oak_fence[east=true,north=true,south=false,west=true]
twilightforest:twilight_oak_fence[east=true,north=true,south=false,west=false]
twilightforest:twilight_oak_fence[east=true,north=false,south=true,west=true]
twilightforest:twilight_oak_fence[east=true,north=false,south=true,west=false]
twilightforest:twilight_oak_fence[east=true,north=false,south=false,west=true]
twilightforest:twilight_oak_fence[east=true,north=false,south=false,west=false]
twilightforest:twilight_oak_fence[east=false,north=true,south=true,west=true]
twilightforest:twilight_oak_fence[east=false,north=true,south=true,west=false]
twilightforest:twilight_oak_fence[east=false,north=true,south=false,west=true]
twilightforest:twilight_oak_fence[east=false,north=true,south=false,west=false]
twilightforest:twilight_oak_fence[east=false,north=false,south=true,west=true]
twilightforest:twilight_oak_fence[east=false,north=false,south=true,west=false]
twilightforest:twilight_oak_fence[east=false,north=false,south=false,west=true]
twilightforest:twilight_oak_fence[east=false,north=false,south=false,west=false]
twilightforest:twilight_oak_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:twilight_oak_plate[powered=true]
twilightforest:twilight_oak_plate[powered=false]
twilightforest:canopy_planks
twilightforest:canopy_stairs[facing=north,half=top,shape=straight]
twilightforest:canopy_stairs[facing=north,half=top,shape=inner_left]
twilightforest:canopy_stairs[facing=north,half=top,shape=inner_right]
twilightforest:canopy_stairs[facing=north,half=top,shape=outer_left]
twilightforest:canopy_stairs[facing=north,half=top,shape=outer_right]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=straight]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:canopy_stairs[facing=south,half=top,shape=straight]
twilightforest:canopy_stairs[facing=south,half=top,shape=inner_left]
twilightforest:canopy_stairs[facing=south,half=top,shape=inner_right]
twilightforest:canopy_stairs[facing=south,half=top,shape=outer_left]
twilightforest:canopy_stairs[facing=south,half=top,shape=outer_right]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=straight]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:canopy_stairs[facing=west,half=top,shape=straight]
twilightforest:canopy_stairs[facing=west,half=top,shape=inner_left]
twilightforest:canopy_stairs[facing=west,half=top,shape=inner_right]
twilightforest:canopy_stairs[facing=west,half=top,shape=outer_left]
twilightforest:canopy_stairs[facing=west,half=top,shape=outer_right]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=straight]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:canopy_stairs[facing=east,half=top,shape=straight]
twilightforest:canopy_stairs[facing=east,half=top,shape=inner_left]
twilightforest:canopy_stairs[facing=east,half=top,shape=inner_right]
twilightforest:canopy_stairs[facing=east,half=top,shape=outer_left]
twilightforest:canopy_stairs[facing=east,half=top,shape=outer_right]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=straight]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:canopy_slab[half=top,variant=canopy]
twilightforest:canopy_slab[half=bottom,variant=canopy]
twilightforest:canopy_doubleslab[variant=canopy]
twilightforest:canopy_button[facing=down,powered=true]
twilightforest:canopy_button[facing=down,powered=false]
twilightforest:canopy_button[facing=up,powered=true]
twilightforest:canopy_button[facing=up,powered=false]
twilightforest:canopy_button[facing=north,powered=true]
twilightforest:canopy_button[facing=north,powered=false]
twilightforest:canopy_button[facing=south,powered=true]
twilightforest:canopy_button[facing=south,powered=false]
twilightforest:canopy_button[facing=west,powered=true]
twilightforest:canopy_button[facing=west,powered=false]
twilightforest:canopy_button[facing=east,powered=true]
twilightforest:canopy_button[facing=east,powered=false]
twilightforest:canopy_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:canopy_trapdoor[facing=north,half=top,open=true]
twilightforest:canopy_trapdoor[facing=north,half=top,open=false]
twilightforest:canopy_trapdoor[facing=north,half=bottom,open=true]
twilightforest:canopy_trapdoor[facing=north,half=bottom,open=false]
twilightforest:canopy_trapdoor[facing=south,half=top,open=true]
twilightforest:canopy_trapdoor[facing=south,half=top,open=false]
twilightforest:canopy_trapdoor[facing=south,half=bottom,open=true]
twilightforest:canopy_trapdoor[facing=south,half=bottom,open=false]
twilightforest:canopy_trapdoor[facing=west,half=top,open=true]
twilightforest:canopy_trapdoor[facing=west,half=top,open=false]
twilightforest:canopy_trapdoor[facing=west,half=bottom,open=true]
twilightforest:canopy_trapdoor[facing=west,half=bottom,open=false]
twilightforest:canopy_trapdoor[facing=east,half=top,open=true]
twilightforest:canopy_trapdoor[facing=east,half=top,open=false]
twilightforest:canopy_trapdoor[facing=east,half=bottom,open=true]
twilightforest:canopy_trapdoor[facing=east,half=bottom,open=false]
twilightforest:canopy_fence[east=true,north=true,south=true,west=true]
twilightforest:canopy_fence[east=true,north=true,south=true,west=false]
twilightforest:canopy_fence[east=true,north=true,south=false,west=true]
twilightforest:canopy_fence[east=true,north=true,south=false,west=false]
twilightforest:canopy_fence[east=true,north=false,south=true,west=true]
twilightforest:canopy_fence[east=true,north=false,south=true,west=false]
twilightforest:canopy_fence[east=true,north=false,south=false,west=true]
twilightforest:canopy_fence[east=true,north=false,south=false,west=false]
twilightforest:canopy_fence[east=false,north=true,south=true,west=true]
twilightforest:canopy_fence[east=false,north=true,south=true,west=false]
twilightforest:canopy_fence[east=false,north=true,south=false,west=true]
twilightforest:canopy_fence[east=false,north=true,south=false,west=false]
twilightforest:canopy_fence[east=false,north=false,south=true,west=true]
twilightforest:canopy_fence[east=false,north=false,south=true,west=false]
twilightforest:canopy_fence[east=false,north=false,south=false,west=true]
twilightforest:canopy_fence[east=false,north=false,south=false,west=false]
twilightforest:canopy_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:canopy_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:canopy_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:canopy_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:canopy_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:canopy_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:canopy_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:canopy_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:canopy_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:canopy_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:canopy_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:canopy_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:canopy_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:canopy_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:canopy_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:canopy_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:canopy_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:canopy_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:canopy_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:canopy_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:canopy_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:canopy_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:canopy_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:canopy_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:canopy_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:canopy_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:canopy_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:canopy_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:canopy_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:canopy_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:canopy_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:canopy_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:canopy_plate[powered=true]
twilightforest:canopy_plate[powered=false]
twilightforest:mangrove_planks
twilightforest:mangrove_stairs[facing=north,half=top,shape=straight]
twilightforest:mangrove_stairs[facing=north,half=top,shape=inner_left]
twilightforest:mangrove_stairs[facing=north,half=top,shape=inner_right]
twilightforest:mangrove_stairs[facing=north,half=top,shape=outer_left]
twilightforest:mangrove_stairs[facing=north,half=top,shape=outer_right]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=straight]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:mangrove_stairs[facing=south,half=top,shape=straight]
twilightforest:mangrove_stairs[facing=south,half=top,shape=inner_left]
twilightforest:mangrove_stairs[facing=south,half=top,shape=inner_right]
twilightforest:mangrove_stairs[facing=south,half=top,shape=outer_left]
twilightforest:mangrove_stairs[facing=south,half=top,shape=outer_right]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=straight]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:mangrove_stairs[facing=west,half=top,shape=straight]
twilightforest:mangrove_stairs[facing=west,half=top,shape=inner_left]
twilightforest:mangrove_stairs[facing=west,half=top,shape=inner_right]
twilightforest:mangrove_stairs[facing=west,half=top,shape=outer_left]
twilightforest:mangrove_stairs[facing=west,half=top,shape=outer_right]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=straight]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:mangrove_stairs[facing=east,half=top,shape=straight]
twilightforest:mangrove_stairs[facing=east,half=top,shape=inner_left]
twilightforest:mangrove_stairs[facing=east,half=top,shape=inner_right]
twilightforest:mangrove_stairs[facing=east,half=top,shape=outer_left]
twilightforest:mangrove_stairs[facing=east,half=top,shape=outer_right]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=straight]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:mangrove_slab[half=top,variant=mangrove]
twilightforest:mangrove_slab[half=bottom,variant=mangrove]
twilightforest:mangrove_doubleslab[variant=mangrove]
twilightforest:mangrove_button[facing=down,powered=true]
twilightforest:mangrove_button[facing=down,powered=false]
twilightforest:mangrove_button[facing=up,powered=true]
twilightforest:mangrove_button[facing=up,powered=false]
twilightforest:mangrove_button[facing=north,powered=true]
twilightforest:mangrove_button[facing=north,powered=false]
twilightforest:mangrove_button[facing=south,powered=true]
twilightforest:mangrove_button[facing=south,powered=false]
twilightforest:mangrove_button[facing=west,powered=true]
twilightforest:mangrove_button[facing=west,powered=false]
twilightforest:mangrove_button[facing=east,powered=true]
twilightforest:mangrove_button[facing=east,powered=false]
twilightforest:mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:mangrove_trapdoor[facing=north,half=top,open=true]
twilightforest:mangrove_trapdoor[facing=north,half=top,open=false]
twilightforest:mangrove_trapdoor[facing=north,half=bottom,open=true]
twilightforest:mangrove_trapdoor[facing=north,half=bottom,open=false]
twilightforest:mangrove_trapdoor[facing=south,half=top,open=true]
twilightforest:mangrove_trapdoor[facing=south,half=top,open=false]
twilightforest:mangrove_trapdoor[facing=south,half=bottom,open=true]
twilightforest:mangrove_trapdoor[facing=south,half=bottom,open=false]
twilightforest:mangrove_trapdoor[facing=west,half=top,open=true]
twilightforest:mangrove_trapdoor[facing=west,half=top,open=false]
twilightforest:mangrove_trapdoor[facing=west,half=bottom,open=true]
twilightforest:mangrove_trapdoor[facing=west,half=bottom,open=false]
twilightforest:mangrove_trapdoor[facing=east,half=top,open=true]
twilightforest:mangrove_trapdoor[facing=east,half=top,open=false]
twilightforest:mangrove_trapdoor[facing=east,half=bottom,open=true]
twilightforest:mangrove_trapdoor[facing=east,half=bottom,open=false]
twilightforest:mangrove_fence[east=true,north=true,south=true,west=true]
twilightforest:mangrove_fence[east=true,north=true,south=true,west=false]
twilightforest:mangrove_fence[east=true,north=true,south=false,west=true]
twilightforest:mangrove_fence[east=true,north=true,south=false,west=false]
twilightforest:mangrove_fence[east=true,north=false,south=true,west=true]
twilightforest:mangrove_fence[east=true,north=false,south=true,west=false]
twilightforest:mangrove_fence[east=true,north=false,south=false,west=true]
twilightforest:mangrove_fence[east=true,north=false,south=false,west=false]
twilightforest:mangrove_fence[east=false,north=true,south=true,west=true]
twilightforest:mangrove_fence[east=false,north=true,south=true,west=false]
twilightforest:mangrove_fence[east=false,north=true,south=false,west=true]
twilightforest:mangrove_fence[east=false,north=true,south=false,west=false]
twilightforest:mangrove_fence[east=false,north=false,south=true,west=true]
twilightforest:mangrove_fence[east=false,north=false,south=true,west=false]
twilightforest:mangrove_fence[east=false,north=false,south=false,west=true]
twilightforest:mangrove_fence[east=false,north=false,south=false,west=false]
twilightforest:mangrove_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:mangrove_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:mangrove_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:mangrove_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:mangrove_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:mangrove_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:mangrove_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:mangrove_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:mangrove_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:mangrove_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:mangrove_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:mangrove_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:mangrove_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:mangrove_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:mangrove_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:mangrove_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:mangrove_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:mangrove_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:mangrove_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:mangrove_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:mangrove_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:mangrove_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:mangrove_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:mangrove_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:mangrove_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:mangrove_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:mangrove_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:mangrove_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:mangrove_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:mangrove_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:mangrove_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:mangrove_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:mangrove_plate[powered=true]
twilightforest:mangrove_plate[powered=false]
twilightforest:dark_planks
twilightforest:dark_stairs[facing=north,half=top,shape=straight]
twilightforest:dark_stairs[facing=north,half=top,shape=inner_left]
twilightforest:dark_stairs[facing=north,half=top,shape=inner_right]
twilightforest:dark_stairs[facing=north,half=top,shape=outer_left]
twilightforest:dark_stairs[facing=north,half=top,shape=outer_right]
twilightforest:dark_stairs[facing=north,half=bottom,shape=straight]
twilightforest:dark_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:dark_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:dark_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:dark_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:dark_stairs[facing=south,half=top,shape=straight]
twilightforest:dark_stairs[facing=south,half=top,shape=inner_left]
twilightforest:dark_stairs[facing=south,half=top,shape=inner_right]
twilightforest:dark_stairs[facing=south,half=top,shape=outer_left]
twilightforest:dark_stairs[facing=south,half=top,shape=outer_right]
twilightforest:dark_stairs[facing=south,half=bottom,shape=straight]
twilightforest:dark_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:dark_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:dark_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:dark_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:dark_stairs[facing=west,half=top,shape=straight]
twilightforest:dark_stairs[facing=west,half=top,shape=inner_left]
twilightforest:dark_stairs[facing=west,half=top,shape=inner_right]
twilightforest:dark_stairs[facing=west,half=top,shape=outer_left]
twilightforest:dark_stairs[facing=west,half=top,shape=outer_right]
twilightforest:dark_stairs[facing=west,half=bottom,shape=straight]
twilightforest:dark_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:dark_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:dark_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:dark_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:dark_stairs[facing=east,half=top,shape=straight]
twilightforest:dark_stairs[facing=east,half=top,shape=inner_left]
twilightforest:dark_stairs[facing=east,half=top,shape=inner_right]
twilightforest:dark_stairs[facing=east,half=top,shape=outer_left]
twilightforest:dark_stairs[facing=east,half=top,shape=outer_right]
twilightforest:dark_stairs[facing=east,half=bottom,shape=straight]
twilightforest:dark_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:dark_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:dark_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:dark_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:dark_slab[half=top,variant=dark]
twilightforest:dark_slab[half=bottom,variant=dark]
twilightforest:dark_doubleslab[variant=dark]
twilightforest:dark_button[facing=down,powered=true]
twilightforest:dark_button[facing=down,powered=false]
twilightforest:dark_button[facing=up,powered=true]
twilightforest:dark_button[facing=up,powered=false]
twilightforest:dark_button[facing=north,powered=true]
twilightforest:dark_button[facing=north,powered=false]
twilightforest:dark_button[facing=south,powered=true]
twilightforest:dark_button[facing=south,powered=false]
twilightforest:dark_button[facing=west,powered=true]
twilightforest:dark_button[facing=west,powered=false]
twilightforest:dark_button[facing=east,powered=true]
twilightforest:dark_button[facing=east,powered=false]
twilightforest:dark_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:dark_trapdoor[facing=north,half=top,open=true]
twilightforest:dark_trapdoor[facing=north,half=top,open=false]
twilightforest:dark_trapdoor[facing=north,half=bottom,open=true]
twilightforest:dark_trapdoor[facing=north,half=bottom,open=false]
twilightforest:dark_trapdoor[facing=south,half=top,open=true]
twilightforest:dark_trapdoor[facing=south,half=top,open=false]
twilightforest:dark_trapdoor[facing=south,half=bottom,open=true]
twilightforest:dark_trapdoor[facing=south,half=bottom,open=false]
twilightforest:dark_trapdoor[facing=west,half=top,open=true]
twilightforest:dark_trapdoor[facing=west,half=top,open=false]
twilightforest:dark_trapdoor[facing=west,half=bottom,open=true]
twilightforest:dark_trapdoor[facing=west,half=bottom,open=false]
twilightforest:dark_trapdoor[facing=east,half=top,open=true]
twilightforest:dark_trapdoor[facing=east,half=top,open=false]
twilightforest:dark_trapdoor[facing=east,half=bottom,open=true]
twilightforest:dark_trapdoor[facing=east,half=bottom,open=false]
twilightforest:dark_fence[east=true,north=true,south=true,west=true]
twilightforest:dark_fence[east=true,north=true,south=true,west=false]
twilightforest:dark_fence[east=true,north=true,south=false,west=true]
twilightforest:dark_fence[east=true,north=true,south=false,west=false]
twilightforest:dark_fence[east=true,north=false,south=true,west=true]
twilightforest:dark_fence[east=true,north=false,south=true,west=false]
twilightforest:dark_fence[east=true,north=false,south=false,west=true]
twilightforest:dark_fence[east=true,north=false,south=false,west=false]
twilightforest:dark_fence[east=false,north=true,south=true,west=true]
twilightforest:dark_fence[east=false,north=true,south=true,west=false]
twilightforest:dark_fence[east=false,north=true,south=false,west=true]
twilightforest:dark_fence[east=false,north=true,south=false,west=false]
twilightforest:dark_fence[east=false,north=false,south=true,west=true]
twilightforest:dark_fence[east=false,north=false,south=true,west=false]
twilightforest:dark_fence[east=false,north=false,south=false,west=true]
twilightforest:dark_fence[east=false,north=false,south=false,west=false]
twilightforest:dark_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:dark_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:dark_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:dark_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:dark_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:dark_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:dark_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:dark_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:dark_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:dark_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:dark_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:dark_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:dark_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:dark_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:dark_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:dark_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:dark_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:dark_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:dark_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:dark_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:dark_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:dark_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:dark_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:dark_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:dark_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:dark_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:dark_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:dark_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:dark_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:dark_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:dark_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:dark_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:dark_plate[powered=true]
twilightforest:dark_plate[powered=false]
twilightforest:time_planks
twilightforest:time_stairs[facing=north,half=top,shape=straight]
twilightforest:time_stairs[facing=north,half=top,shape=inner_left]
twilightforest:time_stairs[facing=north,half=top,shape=inner_right]
twilightforest:time_stairs[facing=north,half=top,shape=outer_left]
twilightforest:time_stairs[facing=north,half=top,shape=outer_right]
twilightforest:time_stairs[facing=north,half=bottom,shape=straight]
twilightforest:time_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:time_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:time_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:time_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:time_stairs[facing=south,half=top,shape=straight]
twilightforest:time_stairs[facing=south,half=top,shape=inner_left]
twilightforest:time_stairs[facing=south,half=top,shape=inner_right]
twilightforest:time_stairs[facing=south,half=top,shape=outer_left]
twilightforest:time_stairs[facing=south,half=top,shape=outer_right]
twilightforest:time_stairs[facing=south,half=bottom,shape=straight]
twilightforest:time_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:time_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:time_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:time_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:time_stairs[facing=west,half=top,shape=straight]
twilightforest:time_stairs[facing=west,half=top,shape=inner_left]
twilightforest:time_stairs[facing=west,half=top,shape=inner_right]
twilightforest:time_stairs[facing=west,half=top,shape=outer_left]
twilightforest:time_stairs[facing=west,half=top,shape=outer_right]
twilightforest:time_stairs[facing=west,half=bottom,shape=straight]
twilightforest:time_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:time_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:time_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:time_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:time_stairs[facing=east,half=top,shape=straight]
twilightforest:time_stairs[facing=east,half=top,shape=inner_left]
twilightforest:time_stairs[facing=east,half=top,shape=inner_right]
twilightforest:time_stairs[facing=east,half=top,shape=outer_left]
twilightforest:time_stairs[facing=east,half=top,shape=outer_right]
twilightforest:time_stairs[facing=east,half=bottom,shape=straight]
twilightforest:time_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:time_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:time_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:time_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:time_slab[half=top,variant=time]
twilightforest:time_slab[half=bottom,variant=time]
twilightforest:time_doubleslab[variant=time]
twilightforest:time_button[facing=down,powered=true]
twilightforest:time_button[facing=down,powered=false]
twilightforest:time_button[facing=up,powered=true]
twilightforest:time_button[facing=up,powered=false]
twilightforest:time_button[facing=north,powered=true]
twilightforest:time_button[facing=north,powered=false]
twilightforest:time_button[facing=south,powered=true]
twilightforest:time_button[facing=south,powered=false]
twilightforest:time_button[facing=west,powered=true]
twilightforest:time_button[facing=west,powered=false]
twilightforest:time_button[facing=east,powered=true]
twilightforest:time_button[facing=east,powered=false]
twilightforest:time_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:time_trapdoor[facing=north,half=top,open=true]
twilightforest:time_trapdoor[facing=north,half=top,open=false]
twilightforest:time_trapdoor[facing=north,half=bottom,open=true]
twilightforest:time_trapdoor[facing=north,half=bottom,open=false]
twilightforest:time_trapdoor[facing=south,half=top,open=true]
twilightforest:time_trapdoor[facing=south,half=top,open=false]
twilightforest:time_trapdoor[facing=south,half=bottom,open=true]
twilightforest:time_trapdoor[facing=south,half=bottom,open=false]
twilightforest:time_trapdoor[facing=west,half=top,open=true]
twilightforest:time_trapdoor[facing=west,half=top,open=false]
twilightforest:time_trapdoor[facing=west,half=bottom,open=true]
twilightforest:time_trapdoor[facing=west,half=bottom,open=false]
twilightforest:time_trapdoor[facing=east,half=top,open=true]
twilightforest:time_trapdoor[facing=east,half=top,open=false]
twilightforest:time_trapdoor[facing=east,half=bottom,open=true]
twilightforest:time_trapdoor[facing=east,half=bottom,open=false]
twilightforest:time_fence[east=true,north=true,south=true,west=true]
twilightforest:time_fence[east=true,north=true,south=true,west=false]
twilightforest:time_fence[east=true,north=true,south=false,west=true]
twilightforest:time_fence[east=true,north=true,south=false,west=false]
twilightforest:time_fence[east=true,north=false,south=true,west=true]
twilightforest:time_fence[east=true,north=false,south=true,west=false]
twilightforest:time_fence[east=true,north=false,south=false,west=true]
twilightforest:time_fence[east=true,north=false,south=false,west=false]
twilightforest:time_fence[east=false,north=true,south=true,west=true]
twilightforest:time_fence[east=false,north=true,south=true,west=false]
twilightforest:time_fence[east=false,north=true,south=false,west=true]
twilightforest:time_fence[east=false,north=true,south=false,west=false]
twilightforest:time_fence[east=false,north=false,south=true,west=true]
twilightforest:time_fence[east=false,north=false,south=true,west=false]
twilightforest:time_fence[east=false,north=false,south=false,west=true]
twilightforest:time_fence[east=false,north=false,south=false,west=false]
twilightforest:time_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:time_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:time_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:time_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:time_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:time_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:time_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:time_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:time_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:time_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:time_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:time_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:time_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:time_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:time_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:time_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:time_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:time_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:time_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:time_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:time_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:time_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:time_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:time_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:time_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:time_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:time_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:time_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:time_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:time_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:time_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:time_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:time_plate[powered=true]
twilightforest:time_plate[powered=false]
twilightforest:trans_planks
twilightforest:trans_stairs[facing=north,half=top,shape=straight]
twilightforest:trans_stairs[facing=north,half=top,shape=inner_left]
twilightforest:trans_stairs[facing=north,half=top,shape=inner_right]
twilightforest:trans_stairs[facing=north,half=top,shape=outer_left]
twilightforest:trans_stairs[facing=north,half=top,shape=outer_right]
twilightforest:trans_stairs[facing=north,half=bottom,shape=straight]
twilightforest:trans_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:trans_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:trans_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:trans_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:trans_stairs[facing=south,half=top,shape=straight]
twilightforest:trans_stairs[facing=south,half=top,shape=inner_left]
twilightforest:trans_stairs[facing=south,half=top,shape=inner_right]
twilightforest:trans_stairs[facing=south,half=top,shape=outer_left]
twilightforest:trans_stairs[facing=south,half=top,shape=outer_right]
twilightforest:trans_stairs[facing=south,half=bottom,shape=straight]
twilightforest:trans_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:trans_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:trans_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:trans_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:trans_stairs[facing=west,half=top,shape=straight]
twilightforest:trans_stairs[facing=west,half=top,shape=inner_left]
twilightforest:trans_stairs[facing=west,half=top,shape=inner_right]
twilightforest:trans_stairs[facing=west,half=top,shape=outer_left]
twilightforest:trans_stairs[facing=west,half=top,shape=outer_right]
twilightforest:trans_stairs[facing=west,half=bottom,shape=straight]
twilightforest:trans_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:trans_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:trans_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:trans_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:trans_stairs[facing=east,half=top,shape=straight]
twilightforest:trans_stairs[facing=east,half=top,shape=inner_left]
twilightforest:trans_stairs[facing=east,half=top,shape=inner_right]
twilightforest:trans_stairs[facing=east,half=top,shape=outer_left]
twilightforest:trans_stairs[facing=east,half=top,shape=outer_right]
twilightforest:trans_stairs[facing=east,half=bottom,shape=straight]
twilightforest:trans_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:trans_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:trans_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:trans_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:trans_slab[half=top,variant=trans]
twilightforest:trans_slab[half=bottom,variant=trans]
twilightforest:trans_doubleslab[variant=trans]
twilightforest:trans_button[facing=down,powered=true]
twilightforest:trans_button[facing=down,powered=false]
twilightforest:trans_button[facing=up,powered=true]
twilightforest:trans_button[facing=up,powered=false]
twilightforest:trans_button[facing=north,powered=true]
twilightforest:trans_button[facing=north,powered=false]
twilightforest:trans_button[facing=south,powered=true]
twilightforest:trans_button[facing=south,powered=false]
twilightforest:trans_button[facing=west,powered=true]
twilightforest:trans_button[facing=west,powered=false]
twilightforest:trans_button[facing=east,powered=true]
twilightforest:trans_button[facing=east,powered=false]
twilightforest:trans_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:trans_trapdoor[facing=north,half=top,open=true]
twilightforest:trans_trapdoor[facing=north,half=top,open=false]
twilightforest:trans_trapdoor[facing=north,half=bottom,open=true]
twilightforest:trans_trapdoor[facing=north,half=bottom,open=false]
twilightforest:trans_trapdoor[facing=south,half=top,open=true]
twilightforest:trans_trapdoor[facing=south,half=top,open=false]
twilightforest:trans_trapdoor[facing=south,half=bottom,open=true]
twilightforest:trans_trapdoor[facing=south,half=bottom,open=false]
twilightforest:trans_trapdoor[facing=west,half=top,open=true]
twilightforest:trans_trapdoor[facing=west,half=top,open=false]
twilightforest:trans_trapdoor[facing=west,half=bottom,open=true]
twilightforest:trans_trapdoor[facing=west,half=bottom,open=false]
twilightforest:trans_trapdoor[facing=east,half=top,open=true]
twilightforest:trans_trapdoor[facing=east,half=top,open=false]
twilightforest:trans_trapdoor[facing=east,half=bottom,open=true]
twilightforest:trans_trapdoor[facing=east,half=bottom,open=false]
twilightforest:trans_fence[east=true,north=true,south=true,west=true]
twilightforest:trans_fence[east=true,north=true,south=true,west=false]
twilightforest:trans_fence[east=true,north=true,south=false,west=true]
twilightforest:trans_fence[east=true,north=true,south=false,west=false]
twilightforest:trans_fence[east=true,north=false,south=true,west=true]
twilightforest:trans_fence[east=true,north=false,south=true,west=false]
twilightforest:trans_fence[east=true,north=false,south=false,west=true]
twilightforest:trans_fence[east=true,north=false,south=false,west=false]
twilightforest:trans_fence[east=false,north=true,south=true,west=true]
twilightforest:trans_fence[east=false,north=true,south=true,west=false]
twilightforest:trans_fence[east=false,north=true,south=false,west=true]
twilightforest:trans_fence[east=false,north=true,south=false,west=false]
twilightforest:trans_fence[east=false,north=false,south=true,west=true]
twilightforest:trans_fence[east=false,north=false,south=true,west=false]
twilightforest:trans_fence[east=false,north=false,south=false,west=true]
twilightforest:trans_fence[east=false,north=false,south=false,west=false]
twilightforest:trans_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:trans_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:trans_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:trans_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:trans_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:trans_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:trans_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:trans_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:trans_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:trans_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:trans_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:trans_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:trans_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:trans_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:trans_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:trans_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:trans_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:trans_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:trans_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:trans_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:trans_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:trans_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:trans_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:trans_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:trans_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:trans_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:trans_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:trans_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:trans_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:trans_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:trans_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:trans_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:trans_plate[powered=true]
twilightforest:trans_plate[powered=false]
twilightforest:mine_planks
twilightforest:mine_stairs[facing=north,half=top,shape=straight]
twilightforest:mine_stairs[facing=north,half=top,shape=inner_left]
twilightforest:mine_stairs[facing=north,half=top,shape=inner_right]
twilightforest:mine_stairs[facing=north,half=top,shape=outer_left]
twilightforest:mine_stairs[facing=north,half=top,shape=outer_right]
twilightforest:mine_stairs[facing=north,half=bottom,shape=straight]
twilightforest:mine_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:mine_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:mine_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:mine_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:mine_stairs[facing=south,half=top,shape=straight]
twilightforest:mine_stairs[facing=south,half=top,shape=inner_left]
twilightforest:mine_stairs[facing=south,half=top,shape=inner_right]
twilightforest:mine_stairs[facing=south,half=top,shape=outer_left]
twilightforest:mine_stairs[facing=south,half=top,shape=outer_right]
twilightforest:mine_stairs[facing=south,half=bottom,shape=straight]
twilightforest:mine_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:mine_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:mine_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:mine_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:mine_stairs[facing=west,half=top,shape=straight]
twilightforest:mine_stairs[facing=west,half=top,shape=inner_left]
twilightforest:mine_stairs[facing=west,half=top,shape=inner_right]
twilightforest:mine_stairs[facing=west,half=top,shape=outer_left]
twilightforest:mine_stairs[facing=west,half=top,shape=outer_right]
twilightforest:mine_stairs[facing=west,half=bottom,shape=straight]
twilightforest:mine_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:mine_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:mine_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:mine_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:mine_stairs[facing=east,half=top,shape=straight]
twilightforest:mine_stairs[facing=east,half=top,shape=inner_left]
twilightforest:mine_stairs[facing=east,half=top,shape=inner_right]
twilightforest:mine_stairs[facing=east,half=top,shape=outer_left]
twilightforest:mine_stairs[facing=east,half=top,shape=outer_right]
twilightforest:mine_stairs[facing=east,half=bottom,shape=straight]
twilightforest:mine_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:mine_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:mine_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:mine_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:mine_slab[half=top,variant=mine]
twilightforest:mine_slab[half=bottom,variant=mine]
twilightforest:mine_doubleslab[variant=mine]
twilightforest:mine_button[facing=down,powered=true]
twilightforest:mine_button[facing=down,powered=false]
twilightforest:mine_button[facing=up,powered=true]
twilightforest:mine_button[facing=up,powered=false]
twilightforest:mine_button[facing=north,powered=true]
twilightforest:mine_button[facing=north,powered=false]
twilightforest:mine_button[facing=south,powered=true]
twilightforest:mine_button[facing=south,powered=false]
twilightforest:mine_button[facing=west,powered=true]
twilightforest:mine_button[facing=west,powered=false]
twilightforest:mine_button[facing=east,powered=true]
twilightforest:mine_button[facing=east,powered=false]
twilightforest:mine_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:mine_trapdoor[facing=north,half=top,open=true]
twilightforest:mine_trapdoor[facing=north,half=top,open=false]
twilightforest:mine_trapdoor[facing=north,half=bottom,open=true]
twilightforest:mine_trapdoor[facing=north,half=bottom,open=false]
twilightforest:mine_trapdoor[facing=south,half=top,open=true]
twilightforest:mine_trapdoor[facing=south,half=top,open=false]
twilightforest:mine_trapdoor[facing=south,half=bottom,open=true]
twilightforest:mine_trapdoor[facing=south,half=bottom,open=false]
twilightforest:mine_trapdoor[facing=west,half=top,open=true]
twilightforest:mine_trapdoor[facing=west,half=top,open=false]
twilightforest:mine_trapdoor[facing=west,half=bottom,open=true]
twilightforest:mine_trapdoor[facing=west,half=bottom,open=false]
twilightforest:mine_trapdoor[facing=east,half=top,open=true]
twilightforest:mine_trapdoor[facing=east,half=top,open=false]
twilightforest:mine_trapdoor[facing=east,half=bottom,open=true]
twilightforest:mine_trapdoor[facing=east,half=bottom,open=false]
twilightforest:mine_fence[east=true,north=true,south=true,west=true]
twilightforest:mine_fence[east=true,north=true,south=true,west=false]
twilightforest:mine_fence[east=true,north=true,south=false,west=true]
twilightforest:mine_fence[east=true,north=true,south=false,west=false]
twilightforest:mine_fence[east=true,north=false,south=true,west=true]
twilightforest:mine_fence[east=true,north=false,south=true,west=false]
twilightforest:mine_fence[east=true,north=false,south=false,west=true]
twilightforest:mine_fence[east=true,north=false,south=false,west=false]
twilightforest:mine_fence[east=false,north=true,south=true,west=true]
twilightforest:mine_fence[east=false,north=true,south=true,west=false]
twilightforest:mine_fence[east=false,north=true,south=false,west=true]
twilightforest:mine_fence[east=false,north=true,south=false,west=false]
twilightforest:mine_fence[east=false,north=false,south=true,west=true]
twilightforest:mine_fence[east=false,north=false,south=true,west=false]
twilightforest:mine_fence[east=false,north=false,south=false,west=true]
twilightforest:mine_fence[east=false,north=false,south=false,west=false]
twilightforest:mine_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:mine_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:mine_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:mine_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:mine_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:mine_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:mine_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:mine_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:mine_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:mine_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:mine_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:mine_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:mine_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:mine_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:mine_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:mine_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:mine_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:mine_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:mine_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:mine_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:mine_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:mine_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:mine_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:mine_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:mine_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:mine_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:mine_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:mine_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:mine_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:mine_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:mine_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:mine_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:mine_plate[powered=true]
twilightforest:mine_plate[powered=false]
twilightforest:sort_planks
twilightforest:sort_stairs[facing=north,half=top,shape=straight]
twilightforest:sort_stairs[facing=north,half=top,shape=inner_left]
twilightforest:sort_stairs[facing=north,half=top,shape=inner_right]
twilightforest:sort_stairs[facing=north,half=top,shape=outer_left]
twilightforest:sort_stairs[facing=north,half=top,shape=outer_right]
twilightforest:sort_stairs[facing=north,half=bottom,shape=straight]
twilightforest:sort_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:sort_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:sort_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:sort_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:sort_stairs[facing=south,half=top,shape=straight]
twilightforest:sort_stairs[facing=south,half=top,shape=inner_left]
twilightforest:sort_stairs[facing=south,half=top,shape=inner_right]
twilightforest:sort_stairs[facing=south,half=top,shape=outer_left]
twilightforest:sort_stairs[facing=south,half=top,shape=outer_right]
twilightforest:sort_stairs[facing=south,half=bottom,shape=straight]
twilightforest:sort_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:sort_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:sort_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:sort_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:sort_stairs[facing=west,half=top,shape=straight]
twilightforest:sort_stairs[facing=west,half=top,shape=inner_left]
twilightforest:sort_stairs[facing=west,half=top,shape=inner_right]
twilightforest:sort_stairs[facing=west,half=top,shape=outer_left]
twilightforest:sort_stairs[facing=west,half=top,shape=outer_right]
twilightforest:sort_stairs[facing=west,half=bottom,shape=straight]
twilightforest:sort_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:sort_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:sort_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:sort_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:sort_stairs[facing=east,half=top,shape=straight]
twilightforest:sort_stairs[facing=east,half=top,shape=inner_left]
twilightforest:sort_stairs[facing=east,half=top,shape=inner_right]
twilightforest:sort_stairs[facing=east,half=top,shape=outer_left]
twilightforest:sort_stairs[facing=east,half=top,shape=outer_right]
twilightforest:sort_stairs[facing=east,half=bottom,shape=straight]
twilightforest:sort_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:sort_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:sort_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:sort_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:sort_slab[half=top,variant=sort]
twilightforest:sort_slab[half=bottom,variant=sort]
twilightforest:sort_doubleslab[variant=sort]
twilightforest:sort_button[facing=down,powered=true]
twilightforest:sort_button[facing=down,powered=false]
twilightforest:sort_button[facing=up,powered=true]
twilightforest:sort_button[facing=up,powered=false]
twilightforest:sort_button[facing=north,powered=true]
twilightforest:sort_button[facing=north,powered=false]
twilightforest:sort_button[facing=south,powered=true]
twilightforest:sort_button[facing=south,powered=false]
twilightforest:sort_button[facing=west,powered=true]
twilightforest:sort_button[facing=west,powered=false]
twilightforest:sort_button[facing=east,powered=true]
twilightforest:sort_button[facing=east,powered=false]
twilightforest:sort_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:sort_trapdoor[facing=north,half=top,open=true]
twilightforest:sort_trapdoor[facing=north,half=top,open=false]
twilightforest:sort_trapdoor[facing=north,half=bottom,open=true]
twilightforest:sort_trapdoor[facing=north,half=bottom,open=false]
twilightforest:sort_trapdoor[facing=south,half=top,open=true]
twilightforest:sort_trapdoor[facing=south,half=top,open=false]
twilightforest:sort_trapdoor[facing=south,half=bottom,open=true]
twilightforest:sort_trapdoor[facing=south,half=bottom,open=false]
twilightforest:sort_trapdoor[facing=west,half=top,open=true]
twilightforest:sort_trapdoor[facing=west,half=top,open=false]
twilightforest:sort_trapdoor[facing=west,half=bottom,open=true]
twilightforest:sort_trapdoor[facing=west,half=bottom,open=false]
twilightforest:sort_trapdoor[facing=east,half=top,open=true]
twilightforest:sort_trapdoor[facing=east,half=top,open=false]
twilightforest:sort_trapdoor[facing=east,half=bottom,open=true]
twilightforest:sort_trapdoor[facing=east,half=bottom,open=false]
twilightforest:sort_fence[east=true,north=true,south=true,west=true]
twilightforest:sort_fence[east=true,north=true,south=true,west=false]
twilightforest:sort_fence[east=true,north=true,south=false,west=true]
twilightforest:sort_fence[east=true,north=true,south=false,west=false]
twilightforest:sort_fence[east=true,north=false,south=true,west=true]
twilightforest:sort_fence[east=true,north=false,south=true,west=false]
twilightforest:sort_fence[east=true,north=false,south=false,west=true]
twilightforest:sort_fence[east=true,north=false,south=false,west=false]
twilightforest:sort_fence[east=false,north=true,south=true,west=true]
twilightforest:sort_fence[east=false,north=true,south=true,west=false]
twilightforest:sort_fence[east=false,north=true,south=false,west=true]
twilightforest:sort_fence[east=false,north=true,south=false,west=false]
twilightforest:sort_fence[east=false,north=false,south=true,west=true]
twilightforest:sort_fence[east=false,north=false,south=true,west=false]
twilightforest:sort_fence[east=false,north=false,south=false,west=true]
twilightforest:sort_fence[east=false,north=false,south=false,west=false]
twilightforest:sort_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:sort_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:sort_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:sort_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:sort_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:sort_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:sort_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:sort_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:sort_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:sort_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:sort_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:sort_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:sort_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:sort_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:sort_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:sort_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:sort_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:sort_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:sort_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:sort_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:sort_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:sort_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:sort_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:sort_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:sort_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:sort_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:sort_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:sort_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:sort_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:sort_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:sort_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:sort_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:sort_plate[powered=true]
twilightforest:sort_plate[powered=false]
twilightforest:terrorcotta_circle[facing=north]
twilightforest:terrorcotta_circle[facing=south]
twilightforest:terrorcotta_circle[facing=west]
twilightforest:terrorcotta_circle[facing=east]
twilightforest:terrorcotta_diagonal[is_rotated=true]
twilightforest:terrorcotta_diagonal[is_rotated=false]
twilightforest:stone_twist[axis=x]
twilightforest:stone_twist[axis=y]
twilightforest:stone_twist[axis=z]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=false,up=false,west=false]
twilightforest:molten_fierymetal[level=0]
twilightforest:molten_fierymetal[level=1]
twilightforest:molten_fierymetal[level=2]
twilightforest:molten_fierymetal[level=3]
twilightforest:molten_fierymetal[level=4]
twilightforest:molten_fierymetal[level=5]
twilightforest:molten_fierymetal[level=6]
twilightforest:molten_fierymetal[level=7]
twilightforest:molten_fierymetal[level=8]
twilightforest:molten_fierymetal[level=9]
twilightforest:molten_fierymetal[level=10]
twilightforest:molten_fierymetal[level=11]
twilightforest:molten_fierymetal[level=12]
twilightforest:molten_fierymetal[level=13]
twilightforest:molten_fierymetal[level=14]
twilightforest:molten_fierymetal[level=15]
twilightforest:molten_knightmetal[level=0]
twilightforest:molten_knightmetal[level=1]
twilightforest:molten_knightmetal[level=2]
twilightforest:molten_knightmetal[level=3]
twilightforest:molten_knightmetal[level=4]
twilightforest:molten_knightmetal[level=5]
twilightforest:molten_knightmetal[level=6]
twilightforest:molten_knightmetal[level=7]
twilightforest:molten_knightmetal[level=8]
twilightforest:molten_knightmetal[level=9]
twilightforest:molten_knightmetal[level=10]
twilightforest:molten_knightmetal[level=11]
twilightforest:molten_knightmetal[level=12]
twilightforest:molten_knightmetal[level=13]
twilightforest:molten_knightmetal[level=14]
twilightforest:molten_knightmetal[level=15]
twilightforest:fiery_essence[level=0]
twilightforest:fiery_essence[level=1]
twilightforest:fiery_essence[level=2]
twilightforest:fiery_essence[level=3]
twilightforest:fiery_essence[level=4]
twilightforest:fiery_essence[level=5]
twilightforest:fiery_essence[level=6]
twilightforest:fiery_essence[level=7]
twilightforest:fiery_essence[level=8]
twilightforest:fiery_essence[level=9]
twilightforest:fiery_essence[level=10]
twilightforest:fiery_essence[level=11]
twilightforest:fiery_essence[level=12]
twilightforest:fiery_essence[level=13]
twilightforest:fiery_essence[level=14]
twilightforest:fiery_essence[level=15]
tatami:panel_plain[east=true,north=true,south=true,type=base,west=true]
tatami:panel_plain[east=true,north=true,south=true,type=base,west=false]
tatami:panel_plain[east=true,north=true,south=true,type=square,west=true]
tatami:panel_plain[east=true,north=true,south=true,type=square,west=false]
tatami:panel_plain[east=true,north=true,south=true,type=middle,west=true]
tatami:panel_plain[east=true,north=true,south=true,type=middle,west=false]
tatami:panel_plain[east=true,north=true,south=true,type=top,west=true]
tatami:panel_plain[east=true,north=true,south=true,type=top,west=false]
tatami:panel_plain[east=true,north=true,south=true,type=post,west=true]
tatami:panel_plain[east=true,north=true,south=true,type=post,west=false]
tatami:panel_plain[east=true,north=true,south=true,type=bottom,west=true]
tatami:panel_plain[east=true,north=true,south=true,type=bottom,west=false]
tatami:panel_plain[east=true,north=true,south=false,type=base,west=true]
tatami:panel_plain[east=true,north=true,south=false,type=base,west=false]
tatami:panel_plain[east=true,north=true,south=false,type=square,west=true]
tatami:panel_plain[east=true,north=true,south=false,type=square,west=false]
tatami:panel_plain[east=true,north=true,south=false,type=middle,west=true]
tatami:panel_plain[east=true,north=true,south=false,type=middle,west=false]
tatami:panel_plain[east=true,north=true,south=false,type=top,west=true]
tatami:panel_plain[east=true,north=true,south=false,type=top,west=false]
tatami:panel_plain[east=true,north=true,south=false,type=post,west=true]
tatami:panel_plain[east=true,north=true,south=false,type=post,west=false]
tatami:panel_plain[east=true,north=true,south=false,type=bottom,west=true]
tatami:panel_plain[east=true,north=true,south=false,type=bottom,west=false]
tatami:panel_plain[east=true,north=false,south=true,type=base,west=true]
tatami:panel_plain[east=true,north=false,south=true,type=base,west=false]
tatami:panel_plain[east=true,north=false,south=true,type=square,west=true]
tatami:panel_plain[east=true,north=false,south=true,type=square,west=false]
tatami:panel_plain[east=true,north=false,south=true,type=middle,west=true]
tatami:panel_plain[east=true,north=false,south=true,type=middle,west=false]
tatami:panel_plain[east=true,north=false,south=true,type=top,west=true]
tatami:panel_plain[east=true,north=false,south=true,type=top,west=false]
tatami:panel_plain[east=true,north=false,south=true,type=post,west=true]
tatami:panel_plain[east=true,north=false,south=true,type=post,west=false]
tatami:panel_plain[east=true,north=false,south=true,type=bottom,west=true]
tatami:panel_plain[east=true,north=false,south=true,type=bottom,west=false]
tatami:panel_plain[east=true,north=false,south=false,type=base,west=true]
tatami:panel_plain[east=true,north=false,south=false,type=base,west=false]
tatami:panel_plain[east=true,north=false,south=false,type=square,west=true]
tatami:panel_plain[east=true,north=false,south=false,type=square,west=false]
tatami:panel_plain[east=true,north=false,south=false,type=middle,west=true]
tatami:panel_plain[east=true,north=false,south=false,type=middle,west=false]
tatami:panel_plain[east=true,north=false,south=false,type=top,west=true]
tatami:panel_plain[east=true,north=false,south=false,type=top,west=false]
tatami:panel_plain[east=true,north=false,south=false,type=post,west=true]
tatami:panel_plain[east=true,north=false,south=false,type=post,west=false]
tatami:panel_plain[east=true,north=false,south=false,type=bottom,west=true]
tatami:panel_plain[east=true,north=false,south=false,type=bottom,west=false]
tatami:panel_plain[east=false,north=true,south=true,type=base,west=true]
tatami:panel_plain[east=false,north=true,south=true,type=base,west=false]
tatami:panel_plain[east=false,north=true,south=true,type=square,west=true]
tatami:panel_plain[east=false,north=true,south=true,type=square,west=false]
tatami:panel_plain[east=false,north=true,south=true,type=middle,west=true]
tatami:panel_plain[east=false,north=true,south=true,type=middle,west=false]
tatami:panel_plain[east=false,north=true,south=true,type=top,west=true]
tatami:panel_plain[east=false,north=true,south=true,type=top,west=false]
tatami:panel_plain[east=false,north=true,south=true,type=post,west=true]
tatami:panel_plain[east=false,north=true,south=true,type=post,west=false]
tatami:panel_plain[east=false,north=true,south=true,type=bottom,west=true]
tatami:panel_plain[east=false,north=true,south=true,type=bottom,west=false]
tatami:panel_plain[east=false,north=true,south=false,type=base,west=true]
tatami:panel_plain[east=false,north=true,south=false,type=base,west=false]
tatami:panel_plain[east=false,north=true,south=false,type=square,west=true]
tatami:panel_plain[east=false,north=true,south=false,type=square,west=false]
tatami:panel_plain[east=false,north=true,south=false,type=middle,west=true]
tatami:panel_plain[east=false,north=true,south=false,type=middle,west=false]
tatami:panel_plain[east=false,north=true,south=false,type=top,west=true]
tatami:panel_plain[east=false,north=true,south=false,type=top,west=false]
tatami:panel_plain[east=false,north=true,south=false,type=post,west=true]
tatami:panel_plain[east=false,north=true,south=false,type=post,west=false]
tatami:panel_plain[east=false,north=true,south=false,type=bottom,west=true]
tatami:panel_plain[east=false,north=true,south=false,type=bottom,west=false]
tatami:panel_plain[east=false,north=false,south=true,type=base,west=true]
tatami:panel_plain[east=false,north=false,south=true,type=base,west=false]
tatami:panel_plain[east=false,north=false,south=true,type=square,west=true]
tatami:panel_plain[east=false,north=false,south=true,type=square,west=false]
tatami:panel_plain[east=false,north=false,south=true,type=middle,west=true]
tatami:panel_plain[east=false,north=false,south=true,type=middle,west=false]
tatami:panel_plain[east=false,north=false,south=true,type=top,west=true]
tatami:panel_plain[east=false,north=false,south=true,type=top,west=false]
tatami:panel_plain[east=false,north=false,south=true,type=post,west=true]
tatami:panel_plain[east=false,north=false,south=true,type=post,west=false]
tatami:panel_plain[east=false,north=false,south=true,type=bottom,west=true]
tatami:panel_plain[east=false,north=false,south=true,type=bottom,west=false]
tatami:panel_plain[east=false,north=false,south=false,type=base,west=true]
tatami:panel_plain[east=false,north=false,south=false,type=base,west=false]
tatami:panel_plain[east=false,north=false,south=false,type=square,west=true]
tatami:panel_plain[east=false,north=false,south=false,type=square,west=false]
tatami:panel_plain[east=false,north=false,south=false,type=middle,west=true]
tatami:panel_plain[east=false,north=false,south=false,type=middle,west=false]
tatami:panel_plain[east=false,north=false,south=false,type=top,west=true]
tatami:panel_plain[east=false,north=false,south=false,type=top,west=false]
tatami:panel_plain[east=false,north=false,south=false,type=post,west=true]
tatami:panel_plain[east=false,north=false,south=false,type=post,west=false]
tatami:panel_plain[east=false,north=false,south=false,type=bottom,west=true]
tatami:panel_plain[east=false,north=false,south=false,type=bottom,west=false]
tatami:panel_tiled[east=true,north=true,south=true,type=base,west=true]
tatami:panel_tiled[east=true,north=true,south=true,type=base,west=false]
tatami:panel_tiled[east=true,north=true,south=true,type=square,west=true]
tatami:panel_tiled[east=true,north=true,south=true,type=square,west=false]
tatami:panel_tiled[east=true,north=true,south=true,type=middle,west=true]
tatami:panel_tiled[east=true,north=true,south=true,type=middle,west=false]
tatami:panel_tiled[east=true,north=true,south=true,type=top,west=true]
tatami:panel_tiled[east=true,north=true,south=true,type=top,west=false]
tatami:panel_tiled[east=true,north=true,south=true,type=post,west=true]
tatami:panel_tiled[east=true,north=true,south=true,type=post,west=false]
tatami:panel_tiled[east=true,north=true,south=true,type=bottom,west=true]
tatami:panel_tiled[east=true,north=true,south=true,type=bottom,west=false]
tatami:panel_tiled[east=true,north=true,south=false,type=base,west=true]
tatami:panel_tiled[east=true,north=true,south=false,type=base,west=false]
tatami:panel_tiled[east=true,north=true,south=false,type=square,west=true]
tatami:panel_tiled[east=true,north=true,south=false,type=square,west=false]
tatami:panel_tiled[east=true,north=true,south=false,type=middle,west=true]
tatami:panel_tiled[east=true,north=true,south=false,type=middle,west=false]
tatami:panel_tiled[east=true,north=true,south=false,type=top,west=true]
tatami:panel_tiled[east=true,north=true,south=false,type=top,west=false]
tatami:panel_tiled[east=true,north=true,south=false,type=post,west=true]
tatami:panel_tiled[east=true,north=true,south=false,type=post,west=false]
tatami:panel_tiled[east=true,north=true,south=false,type=bottom,west=true]
tatami:panel_tiled[east=true,north=true,south=false,type=bottom,west=false]
tatami:panel_tiled[east=true,north=false,south=true,type=base,west=true]
tatami:panel_tiled[east=true,north=false,south=true,type=base,west=false]
tatami:panel_tiled[east=true,north=false,south=true,type=square,west=true]
tatami:panel_tiled[east=true,north=false,south=true,type=square,west=false]
tatami:panel_tiled[east=true,north=false,south=true,type=middle,west=true]
tatami:panel_tiled[east=true,north=false,south=true,type=middle,west=false]
tatami:panel_tiled[east=true,north=false,south=true,type=top,west=true]
tatami:panel_tiled[east=true,north=false,south=true,type=top,west=false]
tatami:panel_tiled[east=true,north=false,south=true,type=post,west=true]
tatami:panel_tiled[east=true,north=false,south=true,type=post,west=false]
tatami:panel_tiled[east=true,north=false,south=true,type=bottom,west=true]
tatami:panel_tiled[east=true,north=false,south=true,type=bottom,west=false]
tatami:panel_tiled[east=true,north=false,south=false,type=base,west=true]
tatami:panel_tiled[east=true,north=false,south=false,type=base,west=false]
tatami:panel_tiled[east=true,north=false,south=false,type=square,west=true]
tatami:panel_tiled[east=true,north=false,south=false,type=square,west=false]
tatami:panel_tiled[east=true,north=false,south=false,type=middle,west=true]
tatami:panel_tiled[east=true,north=false,south=false,type=middle,west=false]
tatami:panel_tiled[east=true,north=false,south=false,type=top,west=true]
tatami:panel_tiled[east=true,north=false,south=false,type=top,west=false]
tatami:panel_tiled[east=true,north=false,south=false,type=post,west=true]
tatami:panel_tiled[east=true,north=false,south=false,type=post,west=false]
tatami:panel_tiled[east=true,north=false,south=false,type=bottom,west=true]
tatami:panel_tiled[east=true,north=false,south=false,type=bottom,west=false]
tatami:panel_tiled[east=false,north=true,south=true,type=base,west=true]
tatami:panel_tiled[east=false,north=true,south=true,type=base,west=false]
tatami:panel_tiled[east=false,north=true,south=true,type=square,west=true]
tatami:panel_tiled[east=false,north=true,south=true,type=square,west=false]
tatami:panel_tiled[east=false,north=true,south=true,type=middle,west=true]
tatami:panel_tiled[east=false,north=true,south=true,type=middle,west=false]
tatami:panel_tiled[east=false,north=true,south=true,type=top,west=true]
tatami:panel_tiled[east=false,north=true,south=true,type=top,west=false]
tatami:panel_tiled[east=false,north=true,south=true,type=post,west=true]
tatami:panel_tiled[east=false,north=true,south=true,type=post,west=false]
tatami:panel_tiled[east=false,north=true,south=true,type=bottom,west=true]
tatami:panel_tiled[east=false,north=true,south=true,type=bottom,west=false]
tatami:panel_tiled[east=false,north=true,south=false,type=base,west=true]
tatami:panel_tiled[east=false,north=true,south=false,type=base,west=false]
tatami:panel_tiled[east=false,north=true,south=false,type=square,west=true]
tatami:panel_tiled[east=false,north=true,south=false,type=square,west=false]
tatami:panel_tiled[east=false,north=true,south=false,type=middle,west=true]
tatami:panel_tiled[east=false,north=true,south=false,type=middle,west=false]
tatami:panel_tiled[east=false,north=true,south=false,type=top,west=true]
tatami:panel_tiled[east=false,north=true,south=false,type=top,west=false]
tatami:panel_tiled[east=false,north=true,south=false,type=post,west=true]
tatami:panel_tiled[east=false,north=true,south=false,type=post,west=false]
tatami:panel_tiled[east=false,north=true,south=false,type=bottom,west=true]
tatami:panel_tiled[east=false,north=true,south=false,type=bottom,west=false]
tatami:panel_tiled[east=false,north=false,south=true,type=base,west=true]
tatami:panel_tiled[east=false,north=false,south=true,type=base,west=false]
tatami:panel_tiled[east=false,north=false,south=true,type=square,west=true]
tatami:panel_tiled[east=false,north=false,south=true,type=square,west=false]
tatami:panel_tiled[east=false,north=false,south=true,type=middle,west=true]
tatami:panel_tiled[east=false,north=false,south=true,type=middle,west=false]
tatami:panel_tiled[east=false,north=false,south=true,type=top,west=true]
tatami:panel_tiled[east=false,north=false,south=true,type=top,west=false]
tatami:panel_tiled[east=false,north=false,south=true,type=post,west=true]
tatami:panel_tiled[east=false,north=false,south=true,type=post,west=false]
tatami:panel_tiled[east=false,north=false,south=true,type=bottom,west=true]
tatami:panel_tiled[east=false,north=false,south=true,type=bottom,west=false]
tatami:panel_tiled[east=false,north=false,south=false,type=base,west=true]
tatami:panel_tiled[east=false,north=false,south=false,type=base,west=false]
tatami:panel_tiled[east=false,north=false,south=false,type=square,west=true]
tatami:panel_tiled[east=false,north=false,south=false,type=square,west=false]
tatami:panel_tiled[east=false,north=false,south=false,type=middle,west=true]
tatami:panel_tiled[east=false,north=false,south=false,type=middle,west=false]
tatami:panel_tiled[east=false,north=false,south=false,type=top,west=true]
tatami:panel_tiled[east=false,north=false,south=false,type=top,west=false]
tatami:panel_tiled[east=false,north=false,south=false,type=post,west=true]
tatami:panel_tiled[east=false,north=false,south=false,type=post,west=false]
tatami:panel_tiled[east=false,north=false,south=false,type=bottom,west=true]
tatami:panel_tiled[east=false,north=false,south=false,type=bottom,west=false]
tatami:panel_floral[east=true,north=true,south=true,type=base,west=true]
tatami:panel_floral[east=true,north=true,south=true,type=base,west=false]
tatami:panel_floral[east=true,north=true,south=true,type=square,west=true]
tatami:panel_floral[east=true,north=true,south=true,type=square,west=false]
tatami:panel_floral[east=true,north=true,south=true,type=middle,west=true]
tatami:panel_floral[east=true,north=true,south=true,type=middle,west=false]
tatami:panel_floral[east=true,north=true,south=true,type=top,west=true]
tatami:panel_floral[east=true,north=true,south=true,type=top,west=false]
tatami:panel_floral[east=true,north=true,south=true,type=post,west=true]
tatami:panel_floral[east=true,north=true,south=true,type=post,west=false]
tatami:panel_floral[east=true,north=true,south=true,type=bottom,west=true]
tatami:panel_floral[east=true,north=true,south=true,type=bottom,west=false]
tatami:panel_floral[east=true,north=true,south=false,type=base,west=true]
tatami:panel_floral[east=true,north=true,south=false,type=base,west=false]
tatami:panel_floral[east=true,north=true,south=false,type=square,west=true]
tatami:panel_floral[east=true,north=true,south=false,type=square,west=false]
tatami:panel_floral[east=true,north=true,south=false,type=middle,west=true]
tatami:panel_floral[east=true,north=true,south=false,type=middle,west=false]
tatami:panel_floral[east=true,north=true,south=false,type=top,west=true]
tatami:panel_floral[east=true,north=true,south=false,type=top,west=false]
tatami:panel_floral[east=true,north=true,south=false,type=post,west=true]
tatami:panel_floral[east=true,north=true,south=false,type=post,west=false]
tatami:panel_floral[east=true,north=true,south=false,type=bottom,west=true]
tatami:panel_floral[east=true,north=true,south=false,type=bottom,west=false]
tatami:panel_floral[east=true,north=false,south=true,type=base,west=true]
tatami:panel_floral[east=true,north=false,south=true,type=base,west=false]
tatami:panel_floral[east=true,north=false,south=true,type=square,west=true]
tatami:panel_floral[east=true,north=false,south=true,type=square,west=false]
tatami:panel_floral[east=true,north=false,south=true,type=middle,west=true]
tatami:panel_floral[east=true,north=false,south=true,type=middle,west=false]
tatami:panel_floral[east=true,north=false,south=true,type=top,west=true]
tatami:panel_floral[east=true,north=false,south=true,type=top,west=false]
tatami:panel_floral[east=true,north=false,south=true,type=post,west=true]
tatami:panel_floral[east=true,north=false,south=true,type=post,west=false]
tatami:panel_floral[east=true,north=false,south=true,type=bottom,west=true]
tatami:panel_floral[east=true,north=false,south=true,type=bottom,west=false]
tatami:panel_floral[east=true,north=false,south=false,type=base,west=true]
tatami:panel_floral[east=true,north=false,south=false,type=base,west=false]
tatami:panel_floral[east=true,north=false,south=false,type=square,west=true]
tatami:panel_floral[east=true,north=false,south=false,type=square,west=false]
tatami:panel_floral[east=true,north=false,south=false,type=middle,west=true]
tatami:panel_floral[east=true,north=false,south=false,type=middle,west=false]
tatami:panel_floral[east=true,north=false,south=false,type=top,west=true]
tatami:panel_floral[east=true,north=false,south=false,type=top,west=false]
tatami:panel_floral[east=true,north=false,south=false,type=post,west=true]
tatami:panel_floral[east=true,north=false,south=false,type=post,west=false]
tatami:panel_floral[east=true,north=false,south=false,type=bottom,west=true]
tatami:panel_floral[east=true,north=false,south=false,type=bottom,west=false]
tatami:panel_floral[east=false,north=true,south=true,type=base,west=true]
tatami:panel_floral[east=false,north=true,south=true,type=base,west=false]
tatami:panel_floral[east=false,north=true,south=true,type=square,west=true]
tatami:panel_floral[east=false,north=true,south=true,type=square,west=false]
tatami:panel_floral[east=false,north=true,south=true,type=middle,west=true]
tatami:panel_floral[east=false,north=true,south=true,type=middle,west=false]
tatami:panel_floral[east=false,north=true,south=true,type=top,west=true]
tatami:panel_floral[east=false,north=true,south=true,type=top,west=false]
tatami:panel_floral[east=false,north=true,south=true,type=post,west=true]
tatami:panel_floral[east=false,north=true,south=true,type=post,west=false]
tatami:panel_floral[east=false,north=true,south=true,type=bottom,west=true]
tatami:panel_floral[east=false,north=true,south=true,type=bottom,west=false]
tatami:panel_floral[east=false,north=true,south=false,type=base,west=true]
tatami:panel_floral[east=false,north=true,south=false,type=base,west=false]
tatami:panel_floral[east=false,north=true,south=false,type=square,west=true]
tatami:panel_floral[east=false,north=true,south=false,type=square,west=false]
tatami:panel_floral[east=false,north=true,south=false,type=middle,west=true]
tatami:panel_floral[east=false,north=true,south=false,type=middle,west=false]
tatami:panel_floral[east=false,north=true,south=false,type=top,west=true]
tatami:panel_floral[east=false,north=true,south=false,type=top,west=false]
tatami:panel_floral[east=false,north=true,south=false,type=post,west=true]
tatami:panel_floral[east=false,north=true,south=false,type=post,west=false]
tatami:panel_floral[east=false,north=true,south=false,type=bottom,west=true]
tatami:panel_floral[east=false,north=true,south=false,type=bottom,west=false]
tatami:panel_floral[east=false,north=false,south=true,type=base,west=true]
tatami:panel_floral[east=false,north=false,south=true,type=base,west=false]
tatami:panel_floral[east=false,north=false,south=true,type=square,west=true]
tatami:panel_floral[east=false,north=false,south=true,type=square,west=false]
tatami:panel_floral[east=false,north=false,south=true,type=middle,west=true]
tatami:panel_floral[east=false,north=false,south=true,type=middle,west=false]
tatami:panel_floral[east=false,north=false,south=true,type=top,west=true]
tatami:panel_floral[east=false,north=false,south=true,type=top,west=false]
tatami:panel_floral[east=false,north=false,south=true,type=post,west=true]
tatami:panel_floral[east=false,north=false,south=true,type=post,west=false]
tatami:panel_floral[east=false,north=false,south=true,type=bottom,west=true]
tatami:panel_floral[east=false,north=false,south=true,type=bottom,west=false]
tatami:panel_floral[east=false,north=false,south=false,type=base,west=true]
tatami:panel_floral[east=false,north=false,south=false,type=base,west=false]
tatami:panel_floral[east=false,north=false,south=false,type=square,west=true]
tatami:panel_floral[east=false,north=false,south=false,type=square,west=false]
tatami:panel_floral[east=false,north=false,south=false,type=middle,west=true]
tatami:panel_floral[east=false,north=false,south=false,type=middle,west=false]
tatami:panel_floral[east=false,north=false,south=false,type=top,west=true]
tatami:panel_floral[east=false,north=false,south=false,type=top,west=false]
tatami:panel_floral[east=false,north=false,south=false,type=post,west=true]
tatami:panel_floral[east=false,north=false,south=false,type=post,west=false]
tatami:panel_floral[east=false,north=false,south=false,type=bottom,west=true]
tatami:panel_floral[east=false,north=false,south=false,type=bottom,west=false]
tatami:panel_door[facing=north,half=upper,hinge=left,open=true,powered=true]
tatami:panel_door[facing=north,half=upper,hinge=left,open=true,powered=false]
tatami:panel_door[facing=north,half=upper,hinge=left,open=false,powered=true]
tatami:panel_door[facing=north,half=upper,hinge=left,open=false,powered=false]
tatami:panel_door[facing=north,half=upper,hinge=right,open=true,powered=true]
tatami:panel_door[facing=north,half=upper,hinge=right,open=true,powered=false]
tatami:panel_door[facing=north,half=upper,hinge=right,open=false,powered=true]
tatami:panel_door[facing=north,half=upper,hinge=right,open=false,powered=false]
tatami:panel_door[facing=north,half=lower,hinge=left,open=true,powered=true]
tatami:panel_door[facing=north,half=lower,hinge=left,open=true,powered=false]
tatami:panel_door[facing=north,half=lower,hinge=left,open=false,powered=true]
tatami:panel_door[facing=north,half=lower,hinge=left,open=false,powered=false]
tatami:panel_door[facing=north,half=lower,hinge=right,open=true,powered=true]
tatami:panel_door[facing=north,half=lower,hinge=right,open=true,powered=false]
tatami:panel_door[facing=north,half=lower,hinge=right,open=false,powered=true]
tatami:panel_door[facing=north,half=lower,hinge=right,open=false,powered=false]
tatami:panel_door[facing=south,half=upper,hinge=left,open=true,powered=true]
tatami:panel_door[facing=south,half=upper,hinge=left,open=true,powered=false]
tatami:panel_door[facing=south,half=upper,hinge=left,open=false,powered=true]
tatami:panel_door[facing=south,half=upper,hinge=left,open=false,powered=false]
tatami:panel_door[facing=south,half=upper,hinge=right,open=true,powered=true]
tatami:panel_door[facing=south,half=upper,hinge=right,open=true,powered=false]
tatami:panel_door[facing=south,half=upper,hinge=right,open=false,powered=true]
tatami:panel_door[facing=south,half=upper,hinge=right,open=false,powered=false]
tatami:panel_door[facing=south,half=lower,hinge=left,open=true,powered=true]
tatami:panel_door[facing=south,half=lower,hinge=left,open=true,powered=false]
tatami:panel_door[facing=south,half=lower,hinge=left,open=false,powered=true]
tatami:panel_door[facing=south,half=lower,hinge=left,open=false,powered=false]
tatami:panel_door[facing=south,half=lower,hinge=right,open=true,powered=true]
tatami:panel_door[facing=south,half=lower,hinge=right,open=true,powered=false]
tatami:panel_door[facing=south,half=lower,hinge=right,open=false,powered=true]
tatami:panel_door[facing=south,half=lower,hinge=right,open=false,powered=false]
tatami:panel_door[facing=west,half=upper,hinge=left,open=true,powered=true]
tatami:panel_door[facing=west,half=upper,hinge=left,open=true,powered=false]
tatami:panel_door[facing=west,half=upper,hinge=left,open=false,powered=true]
tatami:panel_door[facing=west,half=upper,hinge=left,open=false,powered=false]
tatami:panel_door[facing=west,half=upper,hinge=right,open=true,powered=true]
tatami:panel_door[facing=west,half=upper,hinge=right,open=true,powered=false]
tatami:panel_door[facing=west,half=upper,hinge=right,open=false,powered=true]
tatami:panel_door[facing=west,half=upper,hinge=right,open=false,powered=false]
tatami:panel_door[facing=west,half=lower,hinge=left,open=true,powered=true]
tatami:panel_door[facing=west,half=lower,hinge=left,open=true,powered=false]
tatami:panel_door[facing=west,half=lower,hinge=left,open=false,powered=true]
tatami:panel_door[facing=west,half=lower,hinge=left,open=false,powered=false]
tatami:panel_door[facing=west,half=lower,hinge=right,open=true,powered=true]
tatami:panel_door[facing=west,half=lower,hinge=right,open=true,powered=false]
tatami:panel_door[facing=west,half=lower,hinge=right,open=false,powered=true]
tatami:panel_door[facing=west,half=lower,hinge=right,open=false,powered=false]
tatami:panel_door[facing=east,half=upper,hinge=left,open=true,powered=true]
tatami:panel_door[facing=east,half=upper,hinge=left,open=true,powered=false]
tatami:panel_door[facing=east,half=upper,hinge=left,open=false,powered=true]
tatami:panel_door[facing=east,half=upper,hinge=left,open=false,powered=false]
tatami:panel_door[facing=east,half=upper,hinge=right,open=true,powered=true]
tatami:panel_door[facing=east,half=upper,hinge=right,open=true,powered=false]
tatami:panel_door[facing=east,half=upper,hinge=right,open=false,powered=true]
tatami:panel_door[facing=east,half=upper,hinge=right,open=false,powered=false]
tatami:panel_door[facing=east,half=lower,hinge=left,open=true,powered=true]
tatami:panel_door[facing=east,half=lower,hinge=left,open=true,powered=false]
tatami:panel_door[facing=east,half=lower,hinge=left,open=false,powered=true]
tatami:panel_door[facing=east,half=lower,hinge=left,open=false,powered=false]
tatami:panel_door[facing=east,half=lower,hinge=right,open=true,powered=true]
tatami:panel_door[facing=east,half=lower,hinge=right,open=true,powered=false]
tatami:panel_door[facing=east,half=lower,hinge=right,open=false,powered=true]
tatami:panel_door[facing=east,half=lower,hinge=right,open=false,powered=false]
tatami:tatami_half[facing=north]
tatami:tatami_half[facing=south]
tatami:tatami_half[facing=west]
tatami:tatami_half[facing=east]
tatami:tatami_full[facing=north,part=head]
tatami:tatami_full[facing=north,part=foot]
tatami:tatami_full[facing=south,part=head]
tatami:tatami_full[facing=south,part=foot]
tatami:tatami_full[facing=west,part=head]
tatami:tatami_full[facing=west,part=foot]
tatami:tatami_full[facing=east,part=head]
tatami:tatami_full[facing=east,part=foot]
trapcraft:fan[facing=down,powered=true]
trapcraft:fan[facing=down,powered=false]
trapcraft:fan[facing=up,powered=true]
trapcraft:fan[facing=up,powered=false]
trapcraft:fan[facing=north,powered=true]
trapcraft:fan[facing=north,powered=false]
trapcraft:fan[facing=south,powered=true]
trapcraft:fan[facing=south,powered=false]
trapcraft:fan[facing=west,powered=true]
trapcraft:fan[facing=west,powered=false]
trapcraft:fan[facing=east,powered=true]
trapcraft:fan[facing=east,powered=false]
trapcraft:magnetic_chest[facing=north]
trapcraft:magnetic_chest[facing=south]
trapcraft:magnetic_chest[facing=west]
trapcraft:magnetic_chest[facing=east]
trapcraft:grass_covering
trapcraft:bear_trap[triggered=true]
trapcraft:bear_trap[triggered=false]
trapcraft:spikes
trapcraft:igniter[facing=down]
trapcraft:igniter[facing=up]
trapcraft:igniter[facing=north]
trapcraft:igniter[facing=south]
trapcraft:igniter[facing=west]
trapcraft:igniter[facing=east]
waystones:waystone[base=true,facing=north]
waystones:waystone[base=true,facing=south]
waystones:waystone[base=true,facing=west]
waystones:waystone[base=true,facing=east]
waystones:waystone[base=false,facing=north]
waystones:waystone[base=false,facing=south]
waystones:waystone[base=false,facing=west]
waystones:waystone[base=false,facing=east]
trapexpansion:spike_trap[direction=down,out=0]
trapexpansion:spike_trap[direction=down,out=1]
trapexpansion:spike_trap[direction=down,out=2]
trapexpansion:spike_trap[direction=up,out=0]
trapexpansion:spike_trap[direction=up,out=1]
trapexpansion:spike_trap[direction=up,out=2]
trapexpansion:spike_trap_wall[direction=north,out=0]
trapexpansion:spike_trap_wall[direction=north,out=1]
trapexpansion:spike_trap_wall[direction=north,out=2]
trapexpansion:spike_trap_wall[direction=south,out=0]
trapexpansion:spike_trap_wall[direction=south,out=1]
trapexpansion:spike_trap_wall[direction=south,out=2]
trapexpansion:spike_trap_wall[direction=west,out=0]
trapexpansion:spike_trap_wall[direction=west,out=1]
trapexpansion:spike_trap_wall[direction=west,out=2]
trapexpansion:spike_trap_wall[direction=east,out=0]
trapexpansion:spike_trap_wall[direction=east,out=1]
trapexpansion:spike_trap_wall[direction=east,out=2]
trapexpansion:slippery_stone
trapexpansion:fan[facing=down,powered=true]
trapexpansion:fan[facing=down,powered=false]
trapexpansion:fan[facing=up,powered=true]
trapexpansion:fan[facing=up,powered=false]
trapexpansion:fan[facing=north,powered=true]
trapexpansion:fan[facing=north,powered=false]
trapexpansion:fan[facing=south,powered=true]
trapexpansion:fan[facing=south,powered=false]
trapexpansion:fan[facing=west,powered=true]
trapexpansion:fan[facing=west,powered=false]
trapexpansion:fan[facing=east,powered=true]
trapexpansion:fan[facing=east,powered=false]
trapexpansion:detector[facing=down,powered=true]
trapexpansion:detector[facing=down,powered=false]
trapexpansion:detector[facing=up,powered=true]
trapexpansion:detector[facing=up,powered=false]
trapexpansion:detector[facing=north,powered=true]
trapexpansion:detector[facing=north,powered=false]
trapexpansion:detector[facing=south,powered=true]
trapexpansion:detector[facing=south,powered=false]
trapexpansion:detector[facing=west,powered=true]
trapexpansion:detector[facing=west,powered=false]
trapexpansion:detector[facing=east,powered=true]
trapexpansion:detector[facing=east,powered=false]
pancakestuff:displaycoalore
pancakestuff:displayironore
pancakestuff:displayemeraldore
pancakestuff:displayredstoneore
pancakestuff:displaylapisore
pancakestuff:displaydiamondore
pancakestuff:displaygoldore
pancakestuff:displayquartzore
pancakestuff:saltblock
pancakestuff:slimestone
pancakestuff:polishedslimestone
pancakestuff:slimestonebricks
pancakestuff:smoothslimestone
pancakestuff:gunpowderblock
reinforcement:reinforcement_table[facing=north]
reinforcement:reinforcement_table[facing=south]
reinforcement:reinforcement_table[facing=west]
reinforcement:reinforcement_table[facing=east]
reinforcement:repair_table[facing=north]
reinforcement:repair_table[facing=south]
reinforcement:repair_table[facing=west]
reinforcement:repair_table[facing=east]
customnpcs:npcredstoneblock[active=true]
customnpcs:npcredstoneblock[active=false]
customnpcs:npccarpentybench[rotation=0]
customnpcs:npccarpentybench[rotation=1]
customnpcs:npccarpentybench[rotation=2]
customnpcs:npccarpentybench[rotation=3]
customnpcs:npcmailbox[rotation=0,type=0]
customnpcs:npcmailbox[rotation=0,type=1]
customnpcs:npcmailbox[rotation=0,type=2]
customnpcs:npcmailbox[rotation=1,type=0]
customnpcs:npcmailbox[rotation=1,type=1]
customnpcs:npcmailbox[rotation=1,type=2]
customnpcs:npcmailbox[rotation=2,type=0]
customnpcs:npcmailbox[rotation=2,type=1]
customnpcs:npcmailbox[rotation=2,type=2]
customnpcs:npcmailbox[rotation=3,type=0]
customnpcs:npcmailbox[rotation=3,type=1]
customnpcs:npcmailbox[rotation=3,type=2]
customnpcs:npcwaypoint
customnpcs:npcborder[rotation=0]
customnpcs:npcborder[rotation=1]
customnpcs:npcborder[rotation=2]
customnpcs:npcborder[rotation=3]
customnpcs:npcscripted
customnpcs:npcscripteddoor[facing=north,half=upper,hinge=left,open=true,powered=true]
customnpcs:npcscripteddoor[facing=north,half=upper,hinge=left,open=true,powered=false]
customnpcs:npcscripteddoor[facing=north,half=upper,hinge=left,open=false,powered=true]
customnpcs:npcscripteddoor[facing=north,half=upper,hinge=left,open=false,powered=false]
customnpcs:npcscripteddoor[facing=north,half=upper,hinge=right,open=true,powered=true]
customnpcs:npcscripteddoor[facing=north,half=upper,hinge=right,open=true,powered=false]
customnpcs:npcscripteddoor[facing=north,half=upper,hinge=right,open=false,powered=true]
customnpcs:npcscripteddoor[facing=north,half=upper,hinge=right,open=false,powered=false]
customnpcs:npcscripteddoor[facing=north,half=lower,hinge=left,open=true,powered=true]
customnpcs:npcscripteddoor[facing=north,half=lower,hinge=left,open=true,powered=false]
customnpcs:npcscripteddoor[facing=north,half=lower,hinge=left,open=false,powered=true]
customnpcs:npcscripteddoor[facing=north,half=lower,hinge=left,open=false,powered=false]
customnpcs:npcscripteddoor[facing=north,half=lower,hinge=right,open=true,powered=true]
customnpcs:npcscripteddoor[facing=north,half=lower,hinge=right,open=true,powered=false]
customnpcs:npcscripteddoor[facing=north,half=lower,hinge=right,open=false,powered=true]
customnpcs:npcscripteddoor[facing=north,half=lower,hinge=right,open=false,powered=false]
customnpcs:npcscripteddoor[facing=south,half=upper,hinge=left,open=true,powered=true]
customnpcs:npcscripteddoor[facing=south,half=upper,hinge=left,open=true,powered=false]
customnpcs:npcscripteddoor[facing=south,half=upper,hinge=left,open=false,powered=true]
customnpcs:npcscripteddoor[facing=south,half=upper,hinge=left,open=false,powered=false]
customnpcs:npcscripteddoor[facing=south,half=upper,hinge=right,open=true,powered=true]
customnpcs:npcscripteddoor[facing=south,half=upper,hinge=right,open=true,powered=false]
customnpcs:npcscripteddoor[facing=south,half=upper,hinge=right,open=false,powered=true]
customnpcs:npcscripteddoor[facing=south,half=upper,hinge=right,open=false,powered=false]
customnpcs:npcscripteddoor[facing=south,half=lower,hinge=left,open=true,powered=true]
customnpcs:npcscripteddoor[facing=south,half=lower,hinge=left,open=true,powered=false]
customnpcs:npcscripteddoor[facing=south,half=lower,hinge=left,open=false,powered=true]
customnpcs:npcscripteddoor[facing=south,half=lower,hinge=left,open=false,powered=false]
customnpcs:npcscripteddoor[facing=south,half=lower,hinge=right,open=true,powered=true]
customnpcs:npcscripteddoor[facing=south,half=lower,hinge=right,open=true,powered=false]
customnpcs:npcscripteddoor[facing=south,half=lower,hinge=right,open=false,powered=true]
customnpcs:npcscripteddoor[facing=south,half=lower,hinge=right,open=false,powered=false]
customnpcs:npcscripteddoor[facing=west,half=upper,hinge=left,open=true,powered=true]
customnpcs:npcscripteddoor[facing=west,half=upper,hinge=left,open=true,powered=false]
customnpcs:npcscripteddoor[facing=west,half=upper,hinge=left,open=false,powered=true]
customnpcs:npcscripteddoor[facing=west,half=upper,hinge=left,open=false,powered=false]
customnpcs:npcscripteddoor[facing=west,half=upper,hinge=right,open=true,powered=true]
customnpcs:npcscripteddoor[facing=west,half=upper,hinge=right,open=true,powered=false]
customnpcs:npcscripteddoor[facing=west,half=upper,hinge=right,open=false,powered=true]
customnpcs:npcscripteddoor[facing=west,half=upper,hinge=right,open=false,powered=false]
customnpcs:npcscripteddoor[facing=west,half=lower,hinge=left,open=true,powered=true]
customnpcs:npcscripteddoor[facing=west,half=lower,hinge=left,open=true,powered=false]
customnpcs:npcscripteddoor[facing=west,half=lower,hinge=left,open=false,powered=true]
customnpcs:npcscripteddoor[facing=west,half=lower,hinge=left,open=false,powered=false]
customnpcs:npcscripteddoor[facing=west,half=lower,hinge=right,open=true,powered=true]
customnpcs:npcscripteddoor[facing=west,half=lower,hinge=right,open=true,powered=false]
customnpcs:npcscripteddoor[facing=west,half=lower,hinge=right,open=false,powered=true]
customnpcs:npcscripteddoor[facing=west,half=lower,hinge=right,open=false,powered=false]
customnpcs:npcscripteddoor[facing=east,half=upper,hinge=left,open=true,powered=true]
customnpcs:npcscripteddoor[facing=east,half=upper,hinge=left,open=true,powered=false]
customnpcs:npcscripteddoor[facing=east,half=upper,hinge=left,open=false,powered=true]
customnpcs:npcscripteddoor[facing=east,half=upper,hinge=left,open=false,powered=false]
customnpcs:npcscripteddoor[facing=east,half=upper,hinge=right,open=true,powered=true]
customnpcs:npcscripteddoor[facing=east,half=upper,hinge=right,open=true,powered=false]
customnpcs:npcscripteddoor[facing=east,half=upper,hinge=right,open=false,powered=true]
customnpcs:npcscripteddoor[facing=east,half=upper,hinge=right,open=false,powered=false]
customnpcs:npcscripteddoor[facing=east,half=lower,hinge=left,open=true,powered=true]
customnpcs:npcscripteddoor[facing=east,half=lower,hinge=left,open=true,powered=false]
customnpcs:npcscripteddoor[facing=east,half=lower,hinge=left,open=false,powered=true]
customnpcs:npcscripteddoor[facing=east,half=lower,hinge=left,open=false,powered=false]
customnpcs:npcscripteddoor[facing=east,half=lower,hinge=right,open=true,powered=true]
customnpcs:npcscripteddoor[facing=east,half=lower,hinge=right,open=true,powered=false]
customnpcs:npcscripteddoor[facing=east,half=lower,hinge=right,open=false,powered=true]
customnpcs:npcscripteddoor[facing=east,half=lower,hinge=right,open=false,powered=false]
customnpcs:npcbuilderblock[rotation=0]
customnpcs:npcbuilderblock[rotation=1]
customnpcs:npcbuilderblock[rotation=2]
customnpcs:npcbuilderblock[rotation=3]
customnpcs:npccopyblock
cyclicmagic:nether_redstone_ore
cyclicmagic:nether_iron_ore
cyclicmagic:nether_gold_ore
cyclicmagic:nether_coal_ore
cyclicmagic:nether_lapis_ore
cyclicmagic:nether_emerald_ore
cyclicmagic:nether_diamond_ore
cyclicmagic:end_redstone_ore
cyclicmagic:end_coal_ore
cyclicmagic:end_lapis_ore
cyclicmagic:end_emerald_ore
cyclicmagic:end_diamond_ore
cyclicmagic:end_gold_ore
cyclicmagic:end_iron_ore
cyclicmagic:fluid_drain
cyclicmagic:fire_starter[facing=north]
cyclicmagic:fire_starter[facing=south]
cyclicmagic:fire_starter[facing=west]
cyclicmagic:fire_starter[facing=east]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:plate_launch_med
cyclicmagic:plate_launch_small
cyclicmagic:plate_launch_large
cyclicmagic:plate_launch_extra
cyclicmagic:plate_push[facing=north]
cyclicmagic:plate_push[facing=south]
cyclicmagic:plate_push[facing=west]
cyclicmagic:plate_push[facing=east]
cyclicmagic:plate_push_corner[facing=north,flipped=true]
cyclicmagic:plate_push_corner[facing=north,flipped=false]
cyclicmagic:plate_push_corner[facing=south,flipped=true]
cyclicmagic:plate_push_corner[facing=south,flipped=false]
cyclicmagic:plate_push_corner[facing=west,flipped=true]
cyclicmagic:plate_push_corner[facing=west,flipped=false]
cyclicmagic:plate_push_corner[facing=east,flipped=true]
cyclicmagic:plate_push_corner[facing=east,flipped=false]
cyclicmagic:plate_push_med_angle[facing=north,flipped=true]
cyclicmagic:plate_push_med_angle[facing=north,flipped=false]
cyclicmagic:plate_push_med_angle[facing=south,flipped=true]
cyclicmagic:plate_push_med_angle[facing=south,flipped=false]
cyclicmagic:plate_push_med_angle[facing=west,flipped=true]
cyclicmagic:plate_push_med_angle[facing=west,flipped=false]
cyclicmagic:plate_push_med_angle[facing=east,flipped=true]
cyclicmagic:plate_push_med_angle[facing=east,flipped=false]
cyclicmagic:plate_push_fast[facing=north]
cyclicmagic:plate_push_fast[facing=south]
cyclicmagic:plate_push_fast[facing=west]
cyclicmagic:plate_push_fast[facing=east]
cyclicmagic:plate_push_fast_corner[facing=north,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=north,flipped=false]
cyclicmagic:plate_push_fast_corner[facing=south,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=south,flipped=false]
cyclicmagic:plate_push_fast_corner[facing=west,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=west,flipped=false]
cyclicmagic:plate_push_fast_corner[facing=east,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=east,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=north,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=north,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=south,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=south,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=west,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=west,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=east,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=east,flipped=false]
cyclicmagic:plate_push_slow[facing=north]
cyclicmagic:plate_push_slow[facing=south]
cyclicmagic:plate_push_slow[facing=west]
cyclicmagic:plate_push_slow[facing=east]
cyclicmagic:plate_push_slow_corner[facing=north,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=north,flipped=false]
cyclicmagic:plate_push_slow_corner[facing=south,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=south,flipped=false]
cyclicmagic:plate_push_slow_corner[facing=west,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=west,flipped=false]
cyclicmagic:plate_push_slow_corner[facing=east,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=east,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=north,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=north,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=south,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=south,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=west,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=west,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=east,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=east,flipped=false]
cyclicmagic:plate_push_slowest[facing=north]
cyclicmagic:plate_push_slowest[facing=south]
cyclicmagic:plate_push_slowest[facing=west]
cyclicmagic:plate_push_slowest[facing=east]
cyclicmagic:plate_push_slowest_corner[facing=north,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=north,flipped=false]
cyclicmagic:plate_push_slowest_corner[facing=south,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=south,flipped=false]
cyclicmagic:plate_push_slowest_corner[facing=west,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=west,flipped=false]
cyclicmagic:plate_push_slowest_corner[facing=east,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=east,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=north,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=north,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=south,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=south,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=west,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=west,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=east,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=east,flipped=false]
cyclicmagic:wireless_transmitter[powered=true]
cyclicmagic:wireless_transmitter[powered=false]
cyclicmagic:wireless_receiver[powered=true]
cyclicmagic:wireless_receiver[powered=false]
cyclicmagic:spikes_iron[activated=true,facing=down]
cyclicmagic:spikes_iron[activated=true,facing=up]
cyclicmagic:spikes_iron[activated=true,facing=north]
cyclicmagic:spikes_iron[activated=true,facing=south]
cyclicmagic:spikes_iron[activated=true,facing=west]
cyclicmagic:spikes_iron[activated=true,facing=east]
cyclicmagic:spikes_iron[activated=false,facing=down]
cyclicmagic:spikes_iron[activated=false,facing=up]
cyclicmagic:spikes_iron[activated=false,facing=north]
cyclicmagic:spikes_iron[activated=false,facing=south]
cyclicmagic:spikes_iron[activated=false,facing=west]
cyclicmagic:spikes_iron[activated=false,facing=east]
cyclicmagic:spikes_diamond[activated=true,facing=down]
cyclicmagic:spikes_diamond[activated=true,facing=up]
cyclicmagic:spikes_diamond[activated=true,facing=north]
cyclicmagic:spikes_diamond[activated=true,facing=south]
cyclicmagic:spikes_diamond[activated=true,facing=west]
cyclicmagic:spikes_diamond[activated=true,facing=east]
cyclicmagic:spikes_diamond[activated=false,facing=down]
cyclicmagic:spikes_diamond[activated=false,facing=up]
cyclicmagic:spikes_diamond[activated=false,facing=north]
cyclicmagic:spikes_diamond[activated=false,facing=south]
cyclicmagic:spikes_diamond[activated=false,facing=west]
cyclicmagic:spikes_diamond[activated=false,facing=east]
cyclicmagic:peat_unbaked
cyclicmagic:peat_baked
cyclicmagic:peat_generator
cyclicmagic:peat_farm
cyclicmagic:cable_wireless
cyclicmagic:cable_wireless_energy
cyclicmagic:cable_wireless_fluid
cyclicmagic:block_fragile
cyclicmagic:block_fragile_auto
cyclicmagic:block_fragile_weak
cyclicmagic:item_pipe_sort
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:block_library[facing=north]
cyclicmagic:block_library[facing=south]
cyclicmagic:block_library[facing=west]
cyclicmagic:block_library[facing=east]
cyclicmagic:block_library_ctrl
cyclicmagic:poison[level=0]
cyclicmagic:poison[level=1]
cyclicmagic:poison[level=2]
cyclicmagic:poison[level=3]
cyclicmagic:poison[level=4]
cyclicmagic:poison[level=5]
cyclicmagic:poison[level=6]
cyclicmagic:poison[level=7]
cyclicmagic:poison[level=8]
cyclicmagic:poison[level=9]
cyclicmagic:poison[level=10]
cyclicmagic:poison[level=11]
cyclicmagic:poison[level=12]
cyclicmagic:poison[level=13]
cyclicmagic:poison[level=14]
cyclicmagic:poison[level=15]
cyclicmagic:amber[level=0]
cyclicmagic:amber[level=1]
cyclicmagic:amber[level=2]
cyclicmagic:amber[level=3]
cyclicmagic:amber[level=4]
cyclicmagic:amber[level=5]
cyclicmagic:amber[level=6]
cyclicmagic:amber[level=7]
cyclicmagic:amber[level=8]
cyclicmagic:amber[level=9]
cyclicmagic:amber[level=10]
cyclicmagic:amber[level=11]
cyclicmagic:amber[level=12]
cyclicmagic:amber[level=13]
cyclicmagic:amber[level=14]
cyclicmagic:amber[level=15]
cyclicmagic:biomass[level=0]
cyclicmagic:biomass[level=1]
cyclicmagic:biomass[level=2]
cyclicmagic:biomass[level=3]
cyclicmagic:biomass[level=4]
cyclicmagic:biomass[level=5]
cyclicmagic:biomass[level=6]
cyclicmagic:biomass[level=7]
cyclicmagic:biomass[level=8]
cyclicmagic:biomass[level=9]
cyclicmagic:biomass[level=10]
cyclicmagic:biomass[level=11]
cyclicmagic:biomass[level=12]
cyclicmagic:biomass[level=13]
cyclicmagic:biomass[level=14]
cyclicmagic:biomass[level=15]
cyclicmagic:crystal[level=0]
cyclicmagic:crystal[level=1]
cyclicmagic:crystal[level=2]
cyclicmagic:crystal[level=3]
cyclicmagic:crystal[level=4]
cyclicmagic:crystal[level=5]
cyclicmagic:crystal[level=6]
cyclicmagic:crystal[level=7]
cyclicmagic:crystal[level=8]
cyclicmagic:crystal[level=9]
cyclicmagic:crystal[level=10]
cyclicmagic:crystal[level=11]
cyclicmagic:crystal[level=12]
cyclicmagic:crystal[level=13]
cyclicmagic:crystal[level=14]
cyclicmagic:crystal[level=15]
cyclicmagic:milk[level=0]
cyclicmagic:milk[level=1]
cyclicmagic:milk[level=2]
cyclicmagic:milk[level=3]
cyclicmagic:milk[level=4]
cyclicmagic:milk[level=5]
cyclicmagic:milk[level=6]
cyclicmagic:milk[level=7]
cyclicmagic:milk[level=8]
cyclicmagic:milk[level=9]
cyclicmagic:milk[level=10]
cyclicmagic:milk[level=11]
cyclicmagic:milk[level=12]
cyclicmagic:milk[level=13]
cyclicmagic:milk[level=14]
cyclicmagic:milk[level=15]
cyclicmagic:plate_vector
cyclicmagic:builder_pattern
cyclicmagic:magnet_block
cyclicmagic:magnet_anti_block
cyclicmagic:doorbell_simple[facing=down,powered=true]
cyclicmagic:doorbell_simple[facing=down,powered=false]
cyclicmagic:doorbell_simple[facing=up,powered=true]
cyclicmagic:doorbell_simple[facing=up,powered=false]
cyclicmagic:doorbell_simple[facing=north,powered=true]
cyclicmagic:doorbell_simple[facing=north,powered=false]
cyclicmagic:doorbell_simple[facing=south,powered=true]
cyclicmagic:doorbell_simple[facing=south,powered=false]
cyclicmagic:doorbell_simple[facing=west,powered=true]
cyclicmagic:doorbell_simple[facing=west,powered=false]
cyclicmagic:doorbell_simple[facing=east,powered=true]
cyclicmagic:doorbell_simple[facing=east,powered=false]
cyclicmagic:dehydrator[facing=north]
cyclicmagic:dehydrator[facing=south]
cyclicmagic:dehydrator[facing=west]
cyclicmagic:dehydrator[facing=east]
cyclicmagic:block_vacuum[facing=north]
cyclicmagic:block_vacuum[facing=south]
cyclicmagic:block_vacuum[facing=west]
cyclicmagic:block_vacuum[facing=east]
cyclicmagic:beacon_potion
cyclicmagic:button_large[facing=down,powered=true]
cyclicmagic:button_large[facing=down,powered=false]
cyclicmagic:button_large[facing=up,powered=true]
cyclicmagic:button_large[facing=up,powered=false]
cyclicmagic:button_large[facing=north,powered=true]
cyclicmagic:button_large[facing=north,powered=false]
cyclicmagic:button_large[facing=south,powered=true]
cyclicmagic:button_large[facing=south,powered=false]
cyclicmagic:button_large[facing=west,powered=true]
cyclicmagic:button_large[facing=west,powered=false]
cyclicmagic:button_large[facing=east,powered=true]
cyclicmagic:button_large[facing=east,powered=false]
cyclicmagic:moon_sensor[power=0]
cyclicmagic:moon_sensor[power=1]
cyclicmagic:moon_sensor[power=2]
cyclicmagic:moon_sensor[power=3]
cyclicmagic:moon_sensor[power=4]
cyclicmagic:moon_sensor[power=5]
cyclicmagic:moon_sensor[power=6]
cyclicmagic:moon_sensor[power=7]
cyclicmagic:moon_sensor[power=8]
cyclicmagic:moon_sensor[power=9]
cyclicmagic:moon_sensor[power=10]
cyclicmagic:moon_sensor[power=11]
cyclicmagic:moon_sensor[power=12]
cyclicmagic:moon_sensor[power=13]
cyclicmagic:moon_sensor[power=14]
cyclicmagic:moon_sensor[power=15]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:sprout[age=0]
cyclicmagic:sprout[age=1]
cyclicmagic:sprout[age=2]
cyclicmagic:sprout[age=3]
cyclicmagic:sprout[age=4]
cyclicmagic:sprout[age=5]
cyclicmagic:sprout[age=6]
cyclicmagic:sprout[age=7]
cyclicmagic:target[powered=true]
cyclicmagic:target[powered=false]
cyclicmagic:apple[age=0]
cyclicmagic:apple[age=1]
cyclicmagic:apple[age=2]
cyclicmagic:apple[age=3]
cyclicmagic:apple[age=4]
cyclicmagic:apple[age=5]
cyclicmagic:apple[age=6]
cyclicmagic:apple[age=7]
cyclicmagic:beacon_redstone
cyclicmagic:sprinkler
cyclicmagic:block_forester[facing=north]
cyclicmagic:block_forester[facing=south]
cyclicmagic:block_forester[facing=west]
cyclicmagic:block_forester[facing=east]
cyclicmagic:auto_packager
cyclicmagic:block_miner[facing=down]
cyclicmagic:block_miner[facing=up]
cyclicmagic:block_miner[facing=north]
cyclicmagic:block_miner[facing=south]
cyclicmagic:block_miner[facing=west]
cyclicmagic:block_miner[facing=east]
cyclicmagic:block_hydrator
cyclicmagic:block_anvil_magma[facing=north]
cyclicmagic:block_anvil_magma[facing=south]
cyclicmagic:block_anvil_magma[facing=west]
cyclicmagic:block_anvil_magma[facing=east]
cyclicmagic:melter
cyclicmagic:solidifier
cyclicmagic:block_anvil[facing=north]
cyclicmagic:block_anvil[facing=south]
cyclicmagic:block_anvil[facing=west]
cyclicmagic:block_anvil[facing=east]
cyclicmagic:harvester_block[facing=north]
cyclicmagic:harvester_block[facing=south]
cyclicmagic:harvester_block[facing=west]
cyclicmagic:harvester_block[facing=east]
cyclicmagic:xpjuice[level=0]
cyclicmagic:xpjuice[level=1]
cyclicmagic:xpjuice[level=2]
cyclicmagic:xpjuice[level=3]
cyclicmagic:xpjuice[level=4]
cyclicmagic:xpjuice[level=5]
cyclicmagic:xpjuice[level=6]
cyclicmagic:xpjuice[level=7]
cyclicmagic:xpjuice[level=8]
cyclicmagic:xpjuice[level=9]
cyclicmagic:xpjuice[level=10]
cyclicmagic:xpjuice[level=11]
cyclicmagic:xpjuice[level=12]
cyclicmagic:xpjuice[level=13]
cyclicmagic:xpjuice[level=14]
cyclicmagic:xpjuice[level=15]
cyclicmagic:block_enchanter
cyclicmagic:exp_pylon[facing=north]
cyclicmagic:exp_pylon[facing=south]
cyclicmagic:exp_pylon[facing=west]
cyclicmagic:exp_pylon[facing=east]
cyclicmagic:builder_block[facing=north]
cyclicmagic:builder_block[facing=south]
cyclicmagic:builder_block[facing=west]
cyclicmagic:builder_block[facing=east]
cyclicmagic:uncrafting_block[facing=north]
cyclicmagic:uncrafting_block[facing=south]
cyclicmagic:uncrafting_block[facing=west]
cyclicmagic:uncrafting_block[facing=east]
cyclicmagic:block_miner_smart[facing=north]
cyclicmagic:block_miner_smart[facing=south]
cyclicmagic:block_miner_smart[facing=west]
cyclicmagic:block_miner_smart[facing=east]
cyclicmagic:placer_block[facing=down]
cyclicmagic:placer_block[facing=up]
cyclicmagic:placer_block[facing=north]
cyclicmagic:placer_block[facing=south]
cyclicmagic:placer_block[facing=west]
cyclicmagic:placer_block[facing=east]
cyclicmagic:password_block[powered=true]
cyclicmagic:password_block[powered=false]
cyclicmagic:block_user[facing=north]
cyclicmagic:block_user[facing=south]
cyclicmagic:block_user[facing=west]
cyclicmagic:block_user[facing=east]
cyclicmagic:battery_infinite
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:trash
cyclicmagic:block_workbench
cyclicmagic:block_screen[facing=north]
cyclicmagic:block_screen[facing=south]
cyclicmagic:block_screen[facing=west]
cyclicmagic:block_screen[facing=east]
cyclicmagic:screen_target[facing=north]
cyclicmagic:screen_target[facing=south]
cyclicmagic:screen_target[facing=west]
cyclicmagic:screen_target[facing=east]
cyclicmagic:glass_strong
cyclicmagic:block_soundproofing
cyclicmagic:auto_crafter[facing=north]
cyclicmagic:auto_crafter[facing=south]
cyclicmagic:auto_crafter[facing=west]
cyclicmagic:auto_crafter[facing=east]
cyclicmagic:entity_detector
cyclicmagic:fan[facing=down,lit=true]
cyclicmagic:fan[facing=down,lit=false]
cyclicmagic:fan[facing=up,lit=true]
cyclicmagic:fan[facing=up,lit=false]
cyclicmagic:fan[facing=north,lit=true]
cyclicmagic:fan[facing=north,lit=false]
cyclicmagic:fan[facing=south,lit=true]
cyclicmagic:fan[facing=south,lit=false]
cyclicmagic:fan[facing=west,lit=true]
cyclicmagic:fan[facing=west,lit=false]
cyclicmagic:fan[facing=east,lit=true]
cyclicmagic:fan[facing=east,lit=false]
cyclicmagic:block_shears
cyclicmagic:block_fishing
cyclicmagic:block_disenchanter[facing=north]
cyclicmagic:block_disenchanter[facing=south]
cyclicmagic:block_disenchanter[facing=west]
cyclicmagic:block_disenchanter[facing=east]
cyclicmagic:block_storeempty[above=true,below=true]
cyclicmagic:block_storeempty[above=true,below=false]
cyclicmagic:block_storeempty[above=false,below=true]
cyclicmagic:block_storeempty[above=false,below=false]
cyclicmagic:laser
cyclicmagic:sound_player
cyclicmagic:dice[facing=down]
cyclicmagic:dice[facing=up]
cyclicmagic:dice[facing=north]
cyclicmagic:dice[facing=south]
cyclicmagic:dice[facing=west]
cyclicmagic:dice[facing=east]
cyclicmagic:imbuer
cyclicmagic:void_anvil[facing=north]
cyclicmagic:void_anvil[facing=south]
cyclicmagic:void_anvil[facing=west]
cyclicmagic:void_anvil[facing=east]
cyclicmagic:dropper_exact[facing=down]
cyclicmagic:dropper_exact[facing=up]
cyclicmagic:dropper_exact[facing=north]
cyclicmagic:dropper_exact[facing=south]
cyclicmagic:dropper_exact[facing=west]
cyclicmagic:dropper_exact[facing=east]
cyclicmagic:fluid_placer[facing=down]
cyclicmagic:fluid_placer[facing=up]
cyclicmagic:fluid_placer[facing=north]
cyclicmagic:fluid_placer[facing=south]
cyclicmagic:fluid_placer[facing=west]
cyclicmagic:fluid_placer[facing=east]
cyclicmagic:water_candle[lit=true]
cyclicmagic:water_candle[lit=false]
ichunutil:compact_porkchop
harvestcraft:pamblackberrycrop[age=0]
harvestcraft:pamblackberrycrop[age=1]
harvestcraft:pamblackberrycrop[age=2]
harvestcraft:pamblackberrycrop[age=3]
harvestcraft:pamblueberrycrop[age=0]
harvestcraft:pamblueberrycrop[age=1]
harvestcraft:pamblueberrycrop[age=2]
harvestcraft:pamblueberrycrop[age=3]
harvestcraft:pamcandleberrycrop[age=0]
harvestcraft:pamcandleberrycrop[age=1]
harvestcraft:pamcandleberrycrop[age=2]
harvestcraft:pamcandleberrycrop[age=3]
harvestcraft:pamraspberrycrop[age=0]
harvestcraft:pamraspberrycrop[age=1]
harvestcraft:pamraspberrycrop[age=2]
harvestcraft:pamraspberrycrop[age=3]
harvestcraft:pamstrawberrycrop[age=0]
harvestcraft:pamstrawberrycrop[age=1]
harvestcraft:pamstrawberrycrop[age=2]
harvestcraft:pamstrawberrycrop[age=3]
harvestcraft:pamcactusfruitcrop[age=0]
harvestcraft:pamcactusfruitcrop[age=1]
harvestcraft:pamcactusfruitcrop[age=2]
harvestcraft:pamcactusfruitcrop[age=3]
harvestcraft:pamasparaguscrop[age=0]
harvestcraft:pamasparaguscrop[age=1]
harvestcraft:pamasparaguscrop[age=2]
harvestcraft:pamasparaguscrop[age=3]
harvestcraft:pambarleycrop[age=0]
harvestcraft:pambarleycrop[age=1]
harvestcraft:pambarleycrop[age=2]
harvestcraft:pambarleycrop[age=3]
harvestcraft:pamoatscrop[age=0]
harvestcraft:pamoatscrop[age=1]
harvestcraft:pamoatscrop[age=2]
harvestcraft:pamoatscrop[age=3]
harvestcraft:pamryecrop[age=0]
harvestcraft:pamryecrop[age=1]
harvestcraft:pamryecrop[age=2]
harvestcraft:pamryecrop[age=3]
harvestcraft:pamcorncrop[age=0]
harvestcraft:pamcorncrop[age=1]
harvestcraft:pamcorncrop[age=2]
harvestcraft:pamcorncrop[age=3]
harvestcraft:pambambooshootcrop[age=0]
harvestcraft:pambambooshootcrop[age=1]
harvestcraft:pambambooshootcrop[age=2]
harvestcraft:pambambooshootcrop[age=3]
harvestcraft:pamcantaloupecrop[age=0]
harvestcraft:pamcantaloupecrop[age=1]
harvestcraft:pamcantaloupecrop[age=2]
harvestcraft:pamcantaloupecrop[age=3]
harvestcraft:pamcucumbercrop[age=0]
harvestcraft:pamcucumbercrop[age=1]
harvestcraft:pamcucumbercrop[age=2]
harvestcraft:pamcucumbercrop[age=3]
harvestcraft:pamwintersquashcrop[age=0]
harvestcraft:pamwintersquashcrop[age=1]
harvestcraft:pamwintersquashcrop[age=2]
harvestcraft:pamwintersquashcrop[age=3]
harvestcraft:pamzucchinicrop[age=0]
harvestcraft:pamzucchinicrop[age=1]
harvestcraft:pamzucchinicrop[age=2]
harvestcraft:pamzucchinicrop[age=3]
harvestcraft:pambeetcrop[age=0]
harvestcraft:pambeetcrop[age=1]
harvestcraft:pambeetcrop[age=2]
harvestcraft:pambeetcrop[age=3]
harvestcraft:pamonioncrop[age=0]
harvestcraft:pamonioncrop[age=1]
harvestcraft:pamonioncrop[age=2]
harvestcraft:pamonioncrop[age=3]
harvestcraft:pamparsnipcrop[age=0]
harvestcraft:pamparsnipcrop[age=1]
harvestcraft:pamparsnipcrop[age=2]
harvestcraft:pamparsnipcrop[age=3]
harvestcraft:pampeanutcrop[age=0]
harvestcraft:pampeanutcrop[age=1]
harvestcraft:pampeanutcrop[age=2]
harvestcraft:pampeanutcrop[age=3]
harvestcraft:pamradishcrop[age=0]
harvestcraft:pamradishcrop[age=1]
harvestcraft:pamradishcrop[age=2]
harvestcraft:pamradishcrop[age=3]
harvestcraft:pamrutabagacrop[age=0]
harvestcraft:pamrutabagacrop[age=1]
harvestcraft:pamrutabagacrop[age=2]
harvestcraft:pamrutabagacrop[age=3]
harvestcraft:pamsweetpotatocrop[age=0]
harvestcraft:pamsweetpotatocrop[age=1]
harvestcraft:pamsweetpotatocrop[age=2]
harvestcraft:pamsweetpotatocrop[age=3]
harvestcraft:pamturnipcrop[age=0]
harvestcraft:pamturnipcrop[age=1]
harvestcraft:pamturnipcrop[age=2]
harvestcraft:pamturnipcrop[age=3]
harvestcraft:pamrhubarbcrop[age=0]
harvestcraft:pamrhubarbcrop[age=1]
harvestcraft:pamrhubarbcrop[age=2]
harvestcraft:pamrhubarbcrop[age=3]
harvestcraft:pamcelerycrop[age=0]
harvestcraft:pamcelerycrop[age=1]
harvestcraft:pamcelerycrop[age=2]
harvestcraft:pamcelerycrop[age=3]
harvestcraft:pamgarliccrop[age=0]
harvestcraft:pamgarliccrop[age=1]
harvestcraft:pamgarliccrop[age=2]
harvestcraft:pamgarliccrop[age=3]
harvestcraft:pamgingercrop[age=0]
harvestcraft:pamgingercrop[age=1]
harvestcraft:pamgingercrop[age=2]
harvestcraft:pamgingercrop[age=3]
harvestcraft:pamspiceleafcrop[age=0]
harvestcraft:pamspiceleafcrop[age=1]
harvestcraft:pamspiceleafcrop[age=2]
harvestcraft:pamspiceleafcrop[age=3]
harvestcraft:pamtealeafcrop[age=0]
harvestcraft:pamtealeafcrop[age=1]
harvestcraft:pamtealeafcrop[age=2]
harvestcraft:pamtealeafcrop[age=3]
harvestcraft:pamcoffeebeancrop[age=0]
harvestcraft:pamcoffeebeancrop[age=1]
harvestcraft:pamcoffeebeancrop[age=2]
harvestcraft:pamcoffeebeancrop[age=3]
harvestcraft:pammustardseedscrop[age=0]
harvestcraft:pammustardseedscrop[age=1]
harvestcraft:pammustardseedscrop[age=2]
harvestcraft:pammustardseedscrop[age=3]
harvestcraft:pambroccolicrop[age=0]
harvestcraft:pambroccolicrop[age=1]
harvestcraft:pambroccolicrop[age=2]
harvestcraft:pambroccolicrop[age=3]
harvestcraft:pamcauliflowercrop[age=0]
harvestcraft:pamcauliflowercrop[age=1]
harvestcraft:pamcauliflowercrop[age=2]
harvestcraft:pamcauliflowercrop[age=3]
harvestcraft:pamleekcrop[age=0]
harvestcraft:pamleekcrop[age=1]
harvestcraft:pamleekcrop[age=2]
harvestcraft:pamleekcrop[age=3]
harvestcraft:pamlettucecrop[age=0]
harvestcraft:pamlettucecrop[age=1]
harvestcraft:pamlettucecrop[age=2]
harvestcraft:pamlettucecrop[age=3]
harvestcraft:pamscallioncrop[age=0]
harvestcraft:pamscallioncrop[age=1]
harvestcraft:pamscallioncrop[age=2]
harvestcraft:pamscallioncrop[age=3]
harvestcraft:pamartichokecrop[age=0]
harvestcraft:pamartichokecrop[age=1]
harvestcraft:pamartichokecrop[age=2]
harvestcraft:pamartichokecrop[age=3]
harvestcraft:pambrusselsproutcrop[age=0]
harvestcraft:pambrusselsproutcrop[age=1]
harvestcraft:pambrusselsproutcrop[age=2]
harvestcraft:pambrusselsproutcrop[age=3]
harvestcraft:pamcabbagecrop[age=0]
harvestcraft:pamcabbagecrop[age=1]
harvestcraft:pamcabbagecrop[age=2]
harvestcraft:pamcabbagecrop[age=3]
harvestcraft:pamspinachcrop[age=0]
harvestcraft:pamspinachcrop[age=1]
harvestcraft:pamspinachcrop[age=2]
harvestcraft:pamspinachcrop[age=3]
harvestcraft:pamwhitemushroomcrop[age=0]
harvestcraft:pamwhitemushroomcrop[age=1]
harvestcraft:pamwhitemushroomcrop[age=2]
harvestcraft:pamwhitemushroomcrop[age=3]
harvestcraft:pambeancrop[age=0]
harvestcraft:pambeancrop[age=1]
harvestcraft:pambeancrop[age=2]
harvestcraft:pambeancrop[age=3]
harvestcraft:pamsoybeancrop[age=0]
harvestcraft:pamsoybeancrop[age=1]
harvestcraft:pamsoybeancrop[age=2]
harvestcraft:pamsoybeancrop[age=3]
harvestcraft:pambellpeppercrop[age=0]
harvestcraft:pambellpeppercrop[age=1]
harvestcraft:pambellpeppercrop[age=2]
harvestcraft:pambellpeppercrop[age=3]
harvestcraft:pamchilipeppercrop[age=0]
harvestcraft:pamchilipeppercrop[age=1]
harvestcraft:pamchilipeppercrop[age=2]
harvestcraft:pamchilipeppercrop[age=3]
harvestcraft:pameggplantcrop[age=0]
harvestcraft:pameggplantcrop[age=1]
harvestcraft:pameggplantcrop[age=2]
harvestcraft:pameggplantcrop[age=3]
harvestcraft:pamokracrop[age=0]
harvestcraft:pamokracrop[age=1]
harvestcraft:pamokracrop[age=2]
harvestcraft:pamokracrop[age=3]
harvestcraft:pampeascrop[age=0]
harvestcraft:pampeascrop[age=1]
harvestcraft:pampeascrop[age=2]
harvestcraft:pampeascrop[age=3]
harvestcraft:pamtomatocrop[age=0]
harvestcraft:pamtomatocrop[age=1]
harvestcraft:pamtomatocrop[age=2]
harvestcraft:pamtomatocrop[age=3]
harvestcraft:pamcottoncrop[age=0]
harvestcraft:pamcottoncrop[age=1]
harvestcraft:pamcottoncrop[age=2]
harvestcraft:pamcottoncrop[age=3]
harvestcraft:pampineapplecrop[age=0]
harvestcraft:pampineapplecrop[age=1]
harvestcraft:pampineapplecrop[age=2]
harvestcraft:pampineapplecrop[age=3]
harvestcraft:pamgrapecrop[age=0]
harvestcraft:pamgrapecrop[age=1]
harvestcraft:pamgrapecrop[age=2]
harvestcraft:pamgrapecrop[age=3]
harvestcraft:pamkiwicrop[age=0]
harvestcraft:pamkiwicrop[age=1]
harvestcraft:pamkiwicrop[age=2]
harvestcraft:pamkiwicrop[age=3]
harvestcraft:pamcranberrycrop[age=0]
harvestcraft:pamcranberrycrop[age=1]
harvestcraft:pamcranberrycrop[age=2]
harvestcraft:pamcranberrycrop[age=3]
harvestcraft:pamricecrop[age=0]
harvestcraft:pamricecrop[age=1]
harvestcraft:pamricecrop[age=2]
harvestcraft:pamricecrop[age=3]
harvestcraft:pamseaweedcrop[age=0]
harvestcraft:pamseaweedcrop[age=1]
harvestcraft:pamseaweedcrop[age=2]
harvestcraft:pamseaweedcrop[age=3]
harvestcraft:pamcurryleafcrop[age=0]
harvestcraft:pamcurryleafcrop[age=1]
harvestcraft:pamcurryleafcrop[age=2]
harvestcraft:pamcurryleafcrop[age=3]
harvestcraft:pamsesameseedscrop[age=0]
harvestcraft:pamsesameseedscrop[age=1]
harvestcraft:pamsesameseedscrop[age=2]
harvestcraft:pamsesameseedscrop[age=3]
harvestcraft:pamwaterchestnutcrop[age=0]
harvestcraft:pamwaterchestnutcrop[age=1]
harvestcraft:pamwaterchestnutcrop[age=2]
harvestcraft:pamwaterchestnutcrop[age=3]
harvestcraft:pamgigapicklecrop[age=0]
harvestcraft:pamgigapicklecrop[age=1]
harvestcraft:pamgigapicklecrop[age=2]
harvestcraft:pamgigapicklecrop[age=3]
harvestcraft:pamkalecrop[age=0]
harvestcraft:pamkalecrop[age=1]
harvestcraft:pamkalecrop[age=2]
harvestcraft:pamkalecrop[age=3]
harvestcraft:pamagavecrop[age=0]
harvestcraft:pamagavecrop[age=1]
harvestcraft:pamagavecrop[age=2]
harvestcraft:pamagavecrop[age=3]
harvestcraft:pamamaranthcrop[age=0]
harvestcraft:pamamaranthcrop[age=1]
harvestcraft:pamamaranthcrop[age=2]
harvestcraft:pamamaranthcrop[age=3]
harvestcraft:pamarrowrootcrop[age=0]
harvestcraft:pamarrowrootcrop[age=1]
harvestcraft:pamarrowrootcrop[age=2]
harvestcraft:pamarrowrootcrop[age=3]
harvestcraft:pamcassavacrop[age=0]
harvestcraft:pamcassavacrop[age=1]
harvestcraft:pamcassavacrop[age=2]
harvestcraft:pamcassavacrop[age=3]
harvestcraft:pamchickpeacrop[age=0]
harvestcraft:pamchickpeacrop[age=1]
harvestcraft:pamchickpeacrop[age=2]
harvestcraft:pamchickpeacrop[age=3]
harvestcraft:pamelderberrycrop[age=0]
harvestcraft:pamelderberrycrop[age=1]
harvestcraft:pamelderberrycrop[age=2]
harvestcraft:pamelderberrycrop[age=3]
harvestcraft:pamflaxcrop[age=0]
harvestcraft:pamflaxcrop[age=1]
harvestcraft:pamflaxcrop[age=2]
harvestcraft:pamflaxcrop[age=3]
harvestcraft:pamgreengrapecrop[age=0]
harvestcraft:pamgreengrapecrop[age=1]
harvestcraft:pamgreengrapecrop[age=2]
harvestcraft:pamgreengrapecrop[age=3]
harvestcraft:pamhuckleberrycrop[age=0]
harvestcraft:pamhuckleberrycrop[age=1]
harvestcraft:pamhuckleberrycrop[age=2]
harvestcraft:pamhuckleberrycrop[age=3]
harvestcraft:pamjicamacrop[age=0]
harvestcraft:pamjicamacrop[age=1]
harvestcraft:pamjicamacrop[age=2]
harvestcraft:pamjicamacrop[age=3]
harvestcraft:pamjutecrop[age=0]
harvestcraft:pamjutecrop[age=1]
harvestcraft:pamjutecrop[age=2]
harvestcraft:pamjutecrop[age=3]
harvestcraft:pamkenafcrop[age=0]
harvestcraft:pamkenafcrop[age=1]
harvestcraft:pamkenafcrop[age=2]
harvestcraft:pamkenafcrop[age=3]
harvestcraft:pamkohlrabicrop[age=0]
harvestcraft:pamkohlrabicrop[age=1]
harvestcraft:pamkohlrabicrop[age=2]
harvestcraft:pamkohlrabicrop[age=3]
harvestcraft:pamlentilcrop[age=0]
harvestcraft:pamlentilcrop[age=1]
harvestcraft:pamlentilcrop[age=2]
harvestcraft:pamlentilcrop[age=3]
harvestcraft:pammilletcrop[age=0]
harvestcraft:pammilletcrop[age=1]
harvestcraft:pammilletcrop[age=2]
harvestcraft:pammilletcrop[age=3]
harvestcraft:pammulberrycrop[age=0]
harvestcraft:pammulberrycrop[age=1]
harvestcraft:pammulberrycrop[age=2]
harvestcraft:pammulberrycrop[age=3]
harvestcraft:pamquinoacrop[age=0]
harvestcraft:pamquinoacrop[age=1]
harvestcraft:pamquinoacrop[age=2]
harvestcraft:pamquinoacrop[age=3]
harvestcraft:pamsisalcrop[age=0]
harvestcraft:pamsisalcrop[age=1]
harvestcraft:pamsisalcrop[age=2]
harvestcraft:pamsisalcrop[age=3]
harvestcraft:pamtarocrop[age=0]
harvestcraft:pamtarocrop[age=1]
harvestcraft:pamtarocrop[age=2]
harvestcraft:pamtarocrop[age=3]
harvestcraft:pamtomatillocrop[age=0]
harvestcraft:pamtomatillocrop[age=1]
harvestcraft:pamtomatillocrop[age=2]
harvestcraft:pamtomatillocrop[age=3]
harvestcraft:pamjuniperberrycrop[age=0]
harvestcraft:pamjuniperberrycrop[age=1]
harvestcraft:pamjuniperberrycrop[age=2]
harvestcraft:pamjuniperberrycrop[age=3]
harvestcraft:date_sapling
harvestcraft:pamdate[age=0]
harvestcraft:pamdate[age=1]
harvestcraft:pamdate[age=2]
harvestcraft:papaya_sapling
harvestcraft:pampapaya[age=0]
harvestcraft:pampapaya[age=1]
harvestcraft:pampapaya[age=2]
harvestcraft:cherry_sapling
harvestcraft:pamcherry[age=0]
harvestcraft:pamcherry[age=1]
harvestcraft:pamcherry[age=2]
harvestcraft:fig_sapling
harvestcraft:pamfig[age=0]
harvestcraft:pamfig[age=1]
harvestcraft:pamfig[age=2]
harvestcraft:soursop_sapling
harvestcraft:pamsoursop[age=0]
harvestcraft:pamsoursop[age=1]
harvestcraft:pamsoursop[age=2]
harvestcraft:dragonfruit_sapling
harvestcraft:pamdragonfruit[age=0]
harvestcraft:pamdragonfruit[age=1]
harvestcraft:pamdragonfruit[age=2]
harvestcraft:rambutan_sapling
harvestcraft:pamrambutan[age=0]
harvestcraft:pamrambutan[age=1]
harvestcraft:pamrambutan[age=2]
harvestcraft:jackfruit_sapling
harvestcraft:pamjackfruit[age=0]
harvestcraft:pamjackfruit[age=1]
harvestcraft:pamjackfruit[age=2]
harvestcraft:passionfruit_sapling
harvestcraft:pampassionfruit[age=0]
harvestcraft:pampassionfruit[age=1]
harvestcraft:pampassionfruit[age=2]
harvestcraft:apple_sapling
harvestcraft:pamapple[age=0]
harvestcraft:pamapple[age=1]
harvestcraft:pamapple[age=2]
harvestcraft:lemon_sapling
harvestcraft:pamlemon[age=0]
harvestcraft:pamlemon[age=1]
harvestcraft:pamlemon[age=2]
harvestcraft:pear_sapling
harvestcraft:pampear[age=0]
harvestcraft:pampear[age=1]
harvestcraft:pampear[age=2]
harvestcraft:olive_sapling
harvestcraft:pamolive[age=0]
harvestcraft:pamolive[age=1]
harvestcraft:pamolive[age=2]
harvestcraft:spiderweb_sapling
harvestcraft:pamspiderweb[age=0]
harvestcraft:pamspiderweb[age=1]
harvestcraft:pamspiderweb[age=2]
harvestcraft:grapefruit_sapling
harvestcraft:pamgrapefruit[age=0]
harvestcraft:pamgrapefruit[age=1]
harvestcraft:pamgrapefruit[age=2]
harvestcraft:pomegranate_sapling
harvestcraft:pampomegranate[age=0]
harvestcraft:pampomegranate[age=1]
harvestcraft:pampomegranate[age=2]
harvestcraft:cashew_sapling
harvestcraft:pamcashew[age=0]
harvestcraft:pamcashew[age=1]
harvestcraft:pamcashew[age=2]
harvestcraft:vanillabean_sapling
harvestcraft:pamvanillabean[age=0]
harvestcraft:pamvanillabean[age=1]
harvestcraft:pamvanillabean[age=2]
harvestcraft:starfruit_sapling
harvestcraft:pamstarfruit[age=0]
harvestcraft:pamstarfruit[age=1]
harvestcraft:pamstarfruit[age=2]
harvestcraft:banana_sapling
harvestcraft:pambanana[age=0]
harvestcraft:pambanana[age=1]
harvestcraft:pambanana[age=2]
harvestcraft:plum_sapling
harvestcraft:pamplum[age=0]
harvestcraft:pamplum[age=1]
harvestcraft:pamplum[age=2]
harvestcraft:avocado_sapling
harvestcraft:pamavocado[age=0]
harvestcraft:pamavocado[age=1]
harvestcraft:pamavocado[age=2]
harvestcraft:pecan_sapling
harvestcraft:pampecan[age=0]
harvestcraft:pampecan[age=1]
harvestcraft:pampecan[age=2]
harvestcraft:pistachio_sapling
harvestcraft:pampistachio[age=0]
harvestcraft:pampistachio[age=1]
harvestcraft:pampistachio[age=2]
harvestcraft:hazelnut_sapling
harvestcraft:pamhazelnut[age=0]
harvestcraft:pamhazelnut[age=1]
harvestcraft:pamhazelnut[age=2]
harvestcraft:lime_sapling
harvestcraft:pamlime[age=0]
harvestcraft:pamlime[age=1]
harvestcraft:pamlime[age=2]
harvestcraft:peppercorn_sapling
harvestcraft:pampeppercorn[age=0]
harvestcraft:pampeppercorn[age=1]
harvestcraft:pampeppercorn[age=2]
harvestcraft:almond_sapling
harvestcraft:pamalmond[age=0]
harvestcraft:pamalmond[age=1]
harvestcraft:pamalmond[age=2]
harvestcraft:gooseberry_sapling
harvestcraft:pamgooseberry[age=0]
harvestcraft:pamgooseberry[age=1]
harvestcraft:pamgooseberry[age=2]
harvestcraft:peach_sapling
harvestcraft:pampeach[age=0]
harvestcraft:pampeach[age=1]
harvestcraft:pampeach[age=2]
harvestcraft:chestnut_sapling
harvestcraft:pamchestnut[age=0]
harvestcraft:pamchestnut[age=1]
harvestcraft:pamchestnut[age=2]
harvestcraft:pawpaw_sapling
harvestcraft:pampawpaw[age=0]
harvestcraft:pampawpaw[age=1]
harvestcraft:pampawpaw[age=2]
harvestcraft:coconut_sapling
harvestcraft:pamcoconut[age=0]
harvestcraft:pamcoconut[age=1]
harvestcraft:pamcoconut[age=2]
harvestcraft:mango_sapling
harvestcraft:pammango[age=0]
harvestcraft:pammango[age=1]
harvestcraft:pammango[age=2]
harvestcraft:apricot_sapling
harvestcraft:pamapricot[age=0]
harvestcraft:pamapricot[age=1]
harvestcraft:pamapricot[age=2]
harvestcraft:orange_sapling
harvestcraft:pamorange[age=0]
harvestcraft:pamorange[age=1]
harvestcraft:pamorange[age=2]
harvestcraft:walnut_sapling
harvestcraft:pamwalnut[age=0]
harvestcraft:pamwalnut[age=1]
harvestcraft:pamwalnut[age=2]
harvestcraft:lychee_sapling
harvestcraft:pamlychee[age=0]
harvestcraft:pamlychee[age=1]
harvestcraft:pamlychee[age=2]
harvestcraft:persimmon_sapling
harvestcraft:pampersimmon[age=0]
harvestcraft:pampersimmon[age=1]
harvestcraft:pampersimmon[age=2]
harvestcraft:guava_sapling
harvestcraft:pamguava[age=0]
harvestcraft:pamguava[age=1]
harvestcraft:pamguava[age=2]
harvestcraft:breadfruit_sapling
harvestcraft:pambreadfruit[age=0]
harvestcraft:pambreadfruit[age=1]
harvestcraft:pambreadfruit[age=2]
harvestcraft:nutmeg_sapling
harvestcraft:pamnutmeg[age=0]
harvestcraft:pamnutmeg[age=1]
harvestcraft:pamnutmeg[age=2]
harvestcraft:durian_sapling
harvestcraft:pamdurian[age=0]
harvestcraft:pamdurian[age=1]
harvestcraft:pamdurian[age=2]
harvestcraft:tamarind_sapling
harvestcraft:pamtamarind[age=0]
harvestcraft:pamtamarind[age=1]
harvestcraft:pamtamarind[age=2]
harvestcraft:cinnamon_sapling
harvestcraft:pamcinnamon[age=0]
harvestcraft:pamcinnamon[age=1]
harvestcraft:pamcinnamon[age=2]
harvestcraft:maple_sapling
harvestcraft:pammaple[age=0]
harvestcraft:pammaple[age=1]
harvestcraft:pammaple[age=2]
harvestcraft:paperbark_sapling
harvestcraft:pampaperbark[age=0]
harvestcraft:pampaperbark[age=1]
harvestcraft:pampaperbark[age=2]
harvestcraft:market
harvestcraft:shippingbin
harvestcraft:well
harvestcraft:groundtrap[facing=north]
harvestcraft:groundtrap[facing=south]
harvestcraft:groundtrap[facing=west]
harvestcraft:groundtrap[facing=east]
harvestcraft:watertrap[facing=north]
harvestcraft:watertrap[facing=south]
harvestcraft:watertrap[facing=west]
harvestcraft:watertrap[facing=east]
harvestcraft:waterfilter[facing=north]
harvestcraft:waterfilter[facing=south]
harvestcraft:waterfilter[facing=west]
harvestcraft:waterfilter[facing=east]
harvestcraft:grinder[facing=north]
harvestcraft:grinder[facing=south]
harvestcraft:grinder[facing=west]
harvestcraft:grinder[facing=east]
harvestcraft:beehive
harvestcraft:apiary[facing=north]
harvestcraft:apiary[facing=south]
harvestcraft:apiary[facing=west]
harvestcraft:apiary[facing=east]
harvestcraft:honey
harvestcraft:honeycomb
harvestcraft:pressedwax
harvestcraft:waxcomb
harvestcraft:candledeco1[facing=up]
harvestcraft:candledeco1[facing=north]
harvestcraft:candledeco1[facing=south]
harvestcraft:candledeco1[facing=west]
harvestcraft:candledeco1[facing=east]
harvestcraft:candledeco2[facing=up]
harvestcraft:candledeco2[facing=north]
harvestcraft:candledeco2[facing=south]
harvestcraft:candledeco2[facing=west]
harvestcraft:candledeco2[facing=east]
harvestcraft:candledeco3[facing=up]
harvestcraft:candledeco3[facing=north]
harvestcraft:candledeco3[facing=south]
harvestcraft:candledeco3[facing=west]
harvestcraft:candledeco3[facing=east]
harvestcraft:candledeco4[facing=up]
harvestcraft:candledeco4[facing=north]
harvestcraft:candledeco4[facing=south]
harvestcraft:candledeco4[facing=west]
harvestcraft:candledeco4[facing=east]
harvestcraft:candledeco5[facing=up]
harvestcraft:candledeco5[facing=north]
harvestcraft:candledeco5[facing=south]
harvestcraft:candledeco5[facing=west]
harvestcraft:candledeco5[facing=east]
harvestcraft:candledeco6[facing=up]
harvestcraft:candledeco6[facing=north]
harvestcraft:candledeco6[facing=south]
harvestcraft:candledeco6[facing=west]
harvestcraft:candledeco6[facing=east]
harvestcraft:candledeco7[facing=up]
harvestcraft:candledeco7[facing=north]
harvestcraft:candledeco7[facing=south]
harvestcraft:candledeco7[facing=west]
harvestcraft:candledeco7[facing=east]
harvestcraft:candledeco8[facing=up]
harvestcraft:candledeco8[facing=north]
harvestcraft:candledeco8[facing=south]
harvestcraft:candledeco8[facing=west]
harvestcraft:candledeco8[facing=east]
harvestcraft:candledeco9[facing=up]
harvestcraft:candledeco9[facing=north]
harvestcraft:candledeco9[facing=south]
harvestcraft:candledeco9[facing=west]
harvestcraft:candledeco9[facing=east]
harvestcraft:candledeco10[facing=up]
harvestcraft:candledeco10[facing=north]
harvestcraft:candledeco10[facing=south]
harvestcraft:candledeco10[facing=west]
harvestcraft:candledeco10[facing=east]
harvestcraft:candledeco11[facing=up]
harvestcraft:candledeco11[facing=north]
harvestcraft:candledeco11[facing=south]
harvestcraft:candledeco11[facing=west]
harvestcraft:candledeco11[facing=east]
harvestcraft:candledeco12[facing=up]
harvestcraft:candledeco12[facing=north]
harvestcraft:candledeco12[facing=south]
harvestcraft:candledeco12[facing=west]
harvestcraft:candledeco12[facing=east]
harvestcraft:candledeco13[facing=up]
harvestcraft:candledeco13[facing=north]
harvestcraft:candledeco13[facing=south]
harvestcraft:candledeco13[facing=west]
harvestcraft:candledeco13[facing=east]
harvestcraft:candledeco14[facing=up]
harvestcraft:candledeco14[facing=north]
harvestcraft:candledeco14[facing=south]
harvestcraft:candledeco14[facing=west]
harvestcraft:candledeco14[facing=east]
harvestcraft:candledeco15[facing=up]
harvestcraft:candledeco15[facing=north]
harvestcraft:candledeco15[facing=south]
harvestcraft:candledeco15[facing=west]
harvestcraft:candledeco15[facing=east]
harvestcraft:candledeco16[facing=up]
harvestcraft:candledeco16[facing=north]
harvestcraft:candledeco16[facing=south]
harvestcraft:candledeco16[facing=west]
harvestcraft:candledeco16[facing=east]
harvestcraft:aridgarden
harvestcraft:frostgarden
harvestcraft:shadedgarden
harvestcraft:soggygarden
harvestcraft:tropicalgarden
harvestcraft:windygarden
harvestcraft:presser[facing=north]
harvestcraft:presser[facing=south]
harvestcraft:presser[facing=west]
harvestcraft:presser[facing=east]
harvestcraft:carrotcake[bites=0]
harvestcraft:carrotcake[bites=1]
harvestcraft:carrotcake[bites=2]
harvestcraft:carrotcake[bites=3]
harvestcraft:carrotcake[bites=4]
harvestcraft:carrotcake[bites=5]
harvestcraft:carrotcake[bites=6]
harvestcraft:cheesecake[bites=0]
harvestcraft:cheesecake[bites=1]
harvestcraft:cheesecake[bites=2]
harvestcraft:cheesecake[bites=3]
harvestcraft:cheesecake[bites=4]
harvestcraft:cheesecake[bites=5]
harvestcraft:cheesecake[bites=6]
harvestcraft:cherrycheesecake[bites=0]
harvestcraft:cherrycheesecake[bites=1]
harvestcraft:cherrycheesecake[bites=2]
harvestcraft:cherrycheesecake[bites=3]
harvestcraft:cherrycheesecake[bites=4]
harvestcraft:cherrycheesecake[bites=5]
harvestcraft:cherrycheesecake[bites=6]
harvestcraft:chocolatesprinklecake[bites=0]
harvestcraft:chocolatesprinklecake[bites=1]
harvestcraft:chocolatesprinklecake[bites=2]
harvestcraft:chocolatesprinklecake[bites=3]
harvestcraft:chocolatesprinklecake[bites=4]
harvestcraft:chocolatesprinklecake[bites=5]
harvestcraft:chocolatesprinklecake[bites=6]
harvestcraft:holidaycake[bites=0]
harvestcraft:holidaycake[bites=1]
harvestcraft:holidaycake[bites=2]
harvestcraft:holidaycake[bites=3]
harvestcraft:holidaycake[bites=4]
harvestcraft:holidaycake[bites=5]
harvestcraft:holidaycake[bites=6]
harvestcraft:lamingtoncake[bites=0]
harvestcraft:lamingtoncake[bites=1]
harvestcraft:lamingtoncake[bites=2]
harvestcraft:lamingtoncake[bites=3]
harvestcraft:lamingtoncake[bites=4]
harvestcraft:lamingtoncake[bites=5]
harvestcraft:lamingtoncake[bites=6]
harvestcraft:pavlovacake[bites=0]
harvestcraft:pavlovacake[bites=1]
harvestcraft:pavlovacake[bites=2]
harvestcraft:pavlovacake[bites=3]
harvestcraft:pavlovacake[bites=4]
harvestcraft:pavlovacake[bites=5]
harvestcraft:pavlovacake[bites=6]
harvestcraft:pineappleupsidedowncake[bites=0]
harvestcraft:pineappleupsidedowncake[bites=1]
harvestcraft:pineappleupsidedowncake[bites=2]
harvestcraft:pineappleupsidedowncake[bites=3]
harvestcraft:pineappleupsidedowncake[bites=4]
harvestcraft:pineappleupsidedowncake[bites=5]
harvestcraft:pineappleupsidedowncake[bites=6]
harvestcraft:pumpkincheesecake[bites=0]
harvestcraft:pumpkincheesecake[bites=1]
harvestcraft:pumpkincheesecake[bites=2]
harvestcraft:pumpkincheesecake[bites=3]
harvestcraft:pumpkincheesecake[bites=4]
harvestcraft:pumpkincheesecake[bites=5]
harvestcraft:pumpkincheesecake[bites=6]
harvestcraft:redvelvetcake[bites=0]
harvestcraft:redvelvetcake[bites=1]
harvestcraft:redvelvetcake[bites=2]
harvestcraft:redvelvetcake[bites=3]
harvestcraft:redvelvetcake[bites=4]
harvestcraft:redvelvetcake[bites=5]
harvestcraft:redvelvetcake[bites=6]
mcjtylib_ng:multipart
omlib:network_cable[down=true,east=true,north=true,south=true,up=true,west=true]
omlib:network_cable[down=true,east=true,north=true,south=true,up=true,west=false]
omlib:network_cable[down=true,east=true,north=true,south=true,up=false,west=true]
omlib:network_cable[down=true,east=true,north=true,south=true,up=false,west=false]
omlib:network_cable[down=true,east=true,north=true,south=false,up=true,west=true]
omlib:network_cable[down=true,east=true,north=true,south=false,up=true,west=false]
omlib:network_cable[down=true,east=true,north=true,south=false,up=false,west=true]
omlib:network_cable[down=true,east=true,north=true,south=false,up=false,west=false]
omlib:network_cable[down=true,east=true,north=false,south=true,up=true,west=true]
omlib:network_cable[down=true,east=true,north=false,south=true,up=true,west=false]
omlib:network_cable[down=true,east=true,north=false,south=true,up=false,west=true]
omlib:network_cable[down=true,east=true,north=false,south=true,up=false,west=false]
omlib:network_cable[down=true,east=true,north=false,south=false,up=true,west=true]
omlib:network_cable[down=true,east=true,north=false,south=false,up=true,west=false]
omlib:network_cable[down=true,east=true,north=false,south=false,up=false,west=true]
omlib:network_cable[down=true,east=true,north=false,south=false,up=false,west=false]
omlib:network_cable[down=true,east=false,north=true,south=true,up=true,west=true]
omlib:network_cable[down=true,east=false,north=true,south=true,up=true,west=false]
omlib:network_cable[down=true,east=false,north=true,south=true,up=false,west=true]
omlib:network_cable[down=true,east=false,north=true,south=true,up=false,west=false]
omlib:network_cable[down=true,east=false,north=true,south=false,up=true,west=true]
omlib:network_cable[down=true,east=false,north=true,south=false,up=true,west=false]
omlib:network_cable[down=true,east=false,north=true,south=false,up=false,west=true]
omlib:network_cable[down=true,east=false,north=true,south=false,up=false,west=false]
omlib:network_cable[down=true,east=false,north=false,south=true,up=true,west=true]
omlib:network_cable[down=true,east=false,north=false,south=true,up=true,west=false]
omlib:network_cable[down=true,east=false,north=false,south=true,up=false,west=true]
omlib:network_cable[down=true,east=false,north=false,south=true,up=false,west=false]
omlib:network_cable[down=true,east=false,north=false,south=false,up=true,west=true]
omlib:network_cable[down=true,east=false,north=false,south=false,up=true,west=false]
omlib:network_cable[down=true,east=false,north=false,south=false,up=false,west=true]
omlib:network_cable[down=true,east=false,north=false,south=false,up=false,west=false]
omlib:network_cable[down=false,east=true,north=true,south=true,up=true,west=true]
omlib:network_cable[down=false,east=true,north=true,south=true,up=true,west=false]
omlib:network_cable[down=false,east=true,north=true,south=true,up=false,west=true]
omlib:network_cable[down=false,east=true,north=true,south=true,up=false,west=false]
omlib:network_cable[down=false,east=true,north=true,south=false,up=true,west=true]
omlib:network_cable[down=false,east=true,north=true,south=false,up=true,west=false]
omlib:network_cable[down=false,east=true,north=true,south=false,up=false,west=true]
omlib:network_cable[down=false,east=true,north=true,south=false,up=false,west=false]
omlib:network_cable[down=false,east=true,north=false,south=true,up=true,west=true]
omlib:network_cable[down=false,east=true,north=false,south=true,up=true,west=false]
omlib:network_cable[down=false,east=true,north=false,south=true,up=false,west=true]
omlib:network_cable[down=false,east=true,north=false,south=true,up=false,west=false]
omlib:network_cable[down=false,east=true,north=false,south=false,up=true,west=true]
omlib:network_cable[down=false,east=true,north=false,south=false,up=true,west=false]
omlib:network_cable[down=false,east=true,north=false,south=false,up=false,west=true]
omlib:network_cable[down=false,east=true,north=false,south=false,up=false,west=false]
omlib:network_cable[down=false,east=false,north=true,south=true,up=true,west=true]
omlib:network_cable[down=false,east=false,north=true,south=true,up=true,west=false]
omlib:network_cable[down=false,east=false,north=true,south=true,up=false,west=true]
omlib:network_cable[down=false,east=false,north=true,south=true,up=false,west=false]
omlib:network_cable[down=false,east=false,north=true,south=false,up=true,west=true]
omlib:network_cable[down=false,east=false,north=true,south=false,up=true,west=false]
omlib:network_cable[down=false,east=false,north=true,south=false,up=false,west=true]
omlib:network_cable[down=false,east=false,north=true,south=false,up=false,west=false]
omlib:network_cable[down=false,east=false,north=false,south=true,up=true,west=true]
omlib:network_cable[down=false,east=false,north=false,south=true,up=true,west=false]
omlib:network_cable[down=false,east=false,north=false,south=true,up=false,west=true]
omlib:network_cable[down=false,east=false,north=false,south=true,up=false,west=false]
omlib:network_cable[down=false,east=false,north=false,south=false,up=true,west=true]
omlib:network_cable[down=false,east=false,north=false,south=false,up=true,west=false]
omlib:network_cable[down=false,east=false,north=false,south=false,up=false,west=true]
omlib:network_cable[down=false,east=false,north=false,south=false,up=false,west=false]
ompd:hardened[tier=1]
ompd:hardened[tier=2]
ompd:hardened[tier=3]
ompd:hardened[tier=4]
ompd:hardened[tier=5]
ompd:fence[east=true,north=true,south=true,tier=1,west=true]
ompd:fence[east=true,north=true,south=true,tier=1,west=false]
ompd:fence[east=true,north=true,south=true,tier=2,west=true]
ompd:fence[east=true,north=true,south=true,tier=2,west=false]
ompd:fence[east=true,north=true,south=true,tier=3,west=true]
ompd:fence[east=true,north=true,south=true,tier=3,west=false]
ompd:fence[east=true,north=true,south=true,tier=4,west=true]
ompd:fence[east=true,north=true,south=true,tier=4,west=false]
ompd:fence[east=true,north=true,south=true,tier=5,west=true]
ompd:fence[east=true,north=true,south=true,tier=5,west=false]
ompd:fence[east=true,north=true,south=false,tier=1,west=true]
ompd:fence[east=true,north=true,south=false,tier=1,west=false]
ompd:fence[east=true,north=true,south=false,tier=2,west=true]
ompd:fence[east=true,north=true,south=false,tier=2,west=false]
ompd:fence[east=true,north=true,south=false,tier=3,west=true]
ompd:fence[east=true,north=true,south=false,tier=3,west=false]
ompd:fence[east=true,north=true,south=false,tier=4,west=true]
ompd:fence[east=true,north=true,south=false,tier=4,west=false]
ompd:fence[east=true,north=true,south=false,tier=5,west=true]
ompd:fence[east=true,north=true,south=false,tier=5,west=false]
ompd:fence[east=true,north=false,south=true,tier=1,west=true]
ompd:fence[east=true,north=false,south=true,tier=1,west=false]
ompd:fence[east=true,north=false,south=true,tier=2,west=true]
ompd:fence[east=true,north=false,south=true,tier=2,west=false]
ompd:fence[east=true,north=false,south=true,tier=3,west=true]
ompd:fence[east=true,north=false,south=true,tier=3,west=false]
ompd:fence[east=true,north=false,south=true,tier=4,west=true]
ompd:fence[east=true,north=false,south=true,tier=4,west=false]
ompd:fence[east=true,north=false,south=true,tier=5,west=true]
ompd:fence[east=true,north=false,south=true,tier=5,west=false]
ompd:fence[east=true,north=false,south=false,tier=1,west=true]
ompd:fence[east=true,north=false,south=false,tier=1,west=false]
ompd:fence[east=true,north=false,south=false,tier=2,west=true]
ompd:fence[east=true,north=false,south=false,tier=2,west=false]
ompd:fence[east=true,north=false,south=false,tier=3,west=true]
ompd:fence[east=true,north=false,south=false,tier=3,west=false]
ompd:fence[east=true,north=false,south=false,tier=4,west=true]
ompd:fence[east=true,north=false,south=false,tier=4,west=false]
ompd:fence[east=true,north=false,south=false,tier=5,west=true]
ompd:fence[east=true,north=false,south=false,tier=5,west=false]
ompd:fence[east=false,north=true,south=true,tier=1,west=true]
ompd:fence[east=false,north=true,south=true,tier=1,west=false]
ompd:fence[east=false,north=true,south=true,tier=2,west=true]
ompd:fence[east=false,north=true,south=true,tier=2,west=false]
ompd:fence[east=false,north=true,south=true,tier=3,west=true]
ompd:fence[east=false,north=true,south=true,tier=3,west=false]
ompd:fence[east=false,north=true,south=true,tier=4,west=true]
ompd:fence[east=false,north=true,south=true,tier=4,west=false]
ompd:fence[east=false,north=true,south=true,tier=5,west=true]
ompd:fence[east=false,north=true,south=true,tier=5,west=false]
ompd:fence[east=false,north=true,south=false,tier=1,west=true]
ompd:fence[east=false,north=true,south=false,tier=1,west=false]
ompd:fence[east=false,north=true,south=false,tier=2,west=true]
ompd:fence[east=false,north=true,south=false,tier=2,west=false]
ompd:fence[east=false,north=true,south=false,tier=3,west=true]
ompd:fence[east=false,north=true,south=false,tier=3,west=false]
ompd:fence[east=false,north=true,south=false,tier=4,west=true]
ompd:fence[east=false,north=true,south=false,tier=4,west=false]
ompd:fence[east=false,north=true,south=false,tier=5,west=true]
ompd:fence[east=false,north=true,south=false,tier=5,west=false]
ompd:fence[east=false,north=false,south=true,tier=1,west=true]
ompd:fence[east=false,north=false,south=true,tier=1,west=false]
ompd:fence[east=false,north=false,south=true,tier=2,west=true]
ompd:fence[east=false,north=false,south=true,tier=2,west=false]
ompd:fence[east=false,north=false,south=true,tier=3,west=true]
ompd:fence[east=false,north=false,south=true,tier=3,west=false]
ompd:fence[east=false,north=false,south=true,tier=4,west=true]
ompd:fence[east=false,north=false,south=true,tier=4,west=false]
ompd:fence[east=false,north=false,south=true,tier=5,west=true]
ompd:fence[east=false,north=false,south=true,tier=5,west=false]
ompd:fence[east=false,north=false,south=false,tier=1,west=true]
ompd:fence[east=false,north=false,south=false,tier=1,west=false]
ompd:fence[east=false,north=false,south=false,tier=2,west=true]
ompd:fence[east=false,north=false,south=false,tier=2,west=false]
ompd:fence[east=false,north=false,south=false,tier=3,west=true]
ompd:fence[east=false,north=false,south=false,tier=3,west=false]
ompd:fence[east=false,north=false,south=false,tier=4,west=true]
ompd:fence[east=false,north=false,south=false,tier=4,west=false]
ompd:fence[east=false,north=false,south=false,tier=5,west=true]
ompd:fence[east=false,north=false,south=false,tier=5,west=false]
ompd:wall[east=true,north=true,south=true,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:camo_trap[tools=axe]
ompd:camo_trap[tools=pickaxe]
ompd:camo_trap[tools=shovel]
openmodularturrets:turret_base[light_opacity=0,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=15,tier=5]
openmodularturrets:expander[facing=down,meta=0]
openmodularturrets:expander[facing=down,meta=1]
openmodularturrets:expander[facing=down,meta=2]
openmodularturrets:expander[facing=down,meta=3]
openmodularturrets:expander[facing=down,meta=4]
openmodularturrets:expander[facing=down,meta=5]
openmodularturrets:expander[facing=down,meta=6]
openmodularturrets:expander[facing=down,meta=7]
openmodularturrets:expander[facing=down,meta=8]
openmodularturrets:expander[facing=down,meta=9]
openmodularturrets:expander[facing=up,meta=0]
openmodularturrets:expander[facing=up,meta=1]
openmodularturrets:expander[facing=up,meta=2]
openmodularturrets:expander[facing=up,meta=3]
openmodularturrets:expander[facing=up,meta=4]
openmodularturrets:expander[facing=up,meta=5]
openmodularturrets:expander[facing=up,meta=6]
openmodularturrets:expander[facing=up,meta=7]
openmodularturrets:expander[facing=up,meta=8]
openmodularturrets:expander[facing=up,meta=9]
openmodularturrets:expander[facing=north,meta=0]
openmodularturrets:expander[facing=north,meta=1]
openmodularturrets:expander[facing=north,meta=2]
openmodularturrets:expander[facing=north,meta=3]
openmodularturrets:expander[facing=north,meta=4]
openmodularturrets:expander[facing=north,meta=5]
openmodularturrets:expander[facing=north,meta=6]
openmodularturrets:expander[facing=north,meta=7]
openmodularturrets:expander[facing=north,meta=8]
openmodularturrets:expander[facing=north,meta=9]
openmodularturrets:expander[facing=south,meta=0]
openmodularturrets:expander[facing=south,meta=1]
openmodularturrets:expander[facing=south,meta=2]
openmodularturrets:expander[facing=south,meta=3]
openmodularturrets:expander[facing=south,meta=4]
openmodularturrets:expander[facing=south,meta=5]
openmodularturrets:expander[facing=south,meta=6]
openmodularturrets:expander[facing=south,meta=7]
openmodularturrets:expander[facing=south,meta=8]
openmodularturrets:expander[facing=south,meta=9]
openmodularturrets:expander[facing=west,meta=0]
openmodularturrets:expander[facing=west,meta=1]
openmodularturrets:expander[facing=west,meta=2]
openmodularturrets:expander[facing=west,meta=3]
openmodularturrets:expander[facing=west,meta=4]
openmodularturrets:expander[facing=west,meta=5]
openmodularturrets:expander[facing=west,meta=6]
openmodularturrets:expander[facing=west,meta=7]
openmodularturrets:expander[facing=west,meta=8]
openmodularturrets:expander[facing=west,meta=9]
openmodularturrets:expander[facing=east,meta=0]
openmodularturrets:expander[facing=east,meta=1]
openmodularturrets:expander[facing=east,meta=2]
openmodularturrets:expander[facing=east,meta=3]
openmodularturrets:expander[facing=east,meta=4]
openmodularturrets:expander[facing=east,meta=5]
openmodularturrets:expander[facing=east,meta=6]
openmodularturrets:expander[facing=east,meta=7]
openmodularturrets:expander[facing=east,meta=8]
openmodularturrets:expander[facing=east,meta=9]
openmodularturrets:base_addon[facing=down,meta=0]
openmodularturrets:base_addon[facing=down,meta=1]
openmodularturrets:base_addon[facing=up,meta=0]
openmodularturrets:base_addon[facing=up,meta=1]
openmodularturrets:base_addon[facing=north,meta=0]
openmodularturrets:base_addon[facing=north,meta=1]
openmodularturrets:base_addon[facing=south,meta=0]
openmodularturrets:base_addon[facing=south,meta=1]
openmodularturrets:base_addon[facing=west,meta=0]
openmodularturrets:base_addon[facing=west,meta=1]
openmodularturrets:base_addon[facing=east,meta=0]
openmodularturrets:base_addon[facing=east,meta=1]
openmodularturrets:disposable_item_turret[concealed=true]
openmodularturrets:disposable_item_turret[concealed=false]
openmodularturrets:potato_cannon_turret[concealed=true]
openmodularturrets:potato_cannon_turret[concealed=false]
openmodularturrets:machine_gun_turret[concealed=true]
openmodularturrets:machine_gun_turret[concealed=false]
openmodularturrets:incendiary_turret[concealed=true]
openmodularturrets:incendiary_turret[concealed=false]
openmodularturrets:grenade_turret[concealed=true]
openmodularturrets:grenade_turret[concealed=false]
openmodularturrets:relativistic_turret[concealed=true]
openmodularturrets:relativistic_turret[concealed=false]
openmodularturrets:rocket_turret[concealed=true]
openmodularturrets:rocket_turret[concealed=false]
openmodularturrets:teleporter_turret[concealed=true]
openmodularturrets:teleporter_turret[concealed=false]
openmodularturrets:laser_turret[concealed=true]
openmodularturrets:laser_turret[concealed=false]
openmodularturrets:rail_gun_turret[concealed=true]
openmodularturrets:rail_gun_turret[concealed=false]
openmodularturrets:lever_block[rotation=0]
openmodularturrets:lever_block[rotation=1]
openmodularturrets:lever_block[rotation=2]
openmodularturrets:lever_block[rotation=3]
openmodularturrets:lever_block[rotation=4]
spookytree:spookytree_leaves[check_decay=true,decayable=true]
spookytree:spookytree_leaves[check_decay=true,decayable=false]
spookytree:spookytree_leaves[check_decay=false,decayable=true]
spookytree:spookytree_leaves[check_decay=false,decayable=false]
spookytree:spookytree_sapling[stage=0]
spookytree:spookytree_sapling[stage=1]
spookytree:spookytree_log[axis=x]
spookytree:spookytree_log[axis=y]
spookytree:spookytree_log[axis=z]
spookytree:spookytree_log[axis=none]
spookytree:spookytree_planks
spookytree:spookytree_halfslab[half=top]
spookytree:spookytree_halfslab[half=bottom]
spookytree:spookytree_doubleslab[half=top]
spookytree:spookytree_doubleslab[half=bottom]
spookytree:spookytree_stairs[facing=north,half=top,shape=straight]
spookytree:spookytree_stairs[facing=north,half=top,shape=inner_left]
spookytree:spookytree_stairs[facing=north,half=top,shape=inner_right]
spookytree:spookytree_stairs[facing=north,half=top,shape=outer_left]
spookytree:spookytree_stairs[facing=north,half=top,shape=outer_right]
spookytree:spookytree_stairs[facing=north,half=bottom,shape=straight]
spookytree:spookytree_stairs[facing=north,half=bottom,shape=inner_left]
spookytree:spookytree_stairs[facing=north,half=bottom,shape=inner_right]
spookytree:spookytree_stairs[facing=north,half=bottom,shape=outer_left]
spookytree:spookytree_stairs[facing=north,half=bottom,shape=outer_right]
spookytree:spookytree_stairs[facing=south,half=top,shape=straight]
spookytree:spookytree_stairs[facing=south,half=top,shape=inner_left]
spookytree:spookytree_stairs[facing=south,half=top,shape=inner_right]
spookytree:spookytree_stairs[facing=south,half=top,shape=outer_left]
spookytree:spookytree_stairs[facing=south,half=top,shape=outer_right]
spookytree:spookytree_stairs[facing=south,half=bottom,shape=straight]
spookytree:spookytree_stairs[facing=south,half=bottom,shape=inner_left]
spookytree:spookytree_stairs[facing=south,half=bottom,shape=inner_right]
spookytree:spookytree_stairs[facing=south,half=bottom,shape=outer_left]
spookytree:spookytree_stairs[facing=south,half=bottom,shape=outer_right]
spookytree:spookytree_stairs[facing=west,half=top,shape=straight]
spookytree:spookytree_stairs[facing=west,half=top,shape=inner_left]
spookytree:spookytree_stairs[facing=west,half=top,shape=inner_right]
spookytree:spookytree_stairs[facing=west,half=top,shape=outer_left]
spookytree:spookytree_stairs[facing=west,half=top,shape=outer_right]
spookytree:spookytree_stairs[facing=west,half=bottom,shape=straight]
spookytree:spookytree_stairs[facing=west,half=bottom,shape=inner_left]
spookytree:spookytree_stairs[facing=west,half=bottom,shape=inner_right]
spookytree:spookytree_stairs[facing=west,half=bottom,shape=outer_left]
spookytree:spookytree_stairs[facing=west,half=bottom,shape=outer_right]
spookytree:spookytree_stairs[facing=east,half=top,shape=straight]
spookytree:spookytree_stairs[facing=east,half=top,shape=inner_left]
spookytree:spookytree_stairs[facing=east,half=top,shape=inner_right]
spookytree:spookytree_stairs[facing=east,half=top,shape=outer_left]
spookytree:spookytree_stairs[facing=east,half=top,shape=outer_right]
spookytree:spookytree_stairs[facing=east,half=bottom,shape=straight]
spookytree:spookytree_stairs[facing=east,half=bottom,shape=inner_left]
spookytree:spookytree_stairs[facing=east,half=bottom,shape=inner_right]
spookytree:spookytree_stairs[facing=east,half=bottom,shape=outer_left]
spookytree:spookytree_stairs[facing=east,half=bottom,shape=outer_right]
spookytree:spookytree_fence[east=true,north=true,south=true,west=true]
spookytree:spookytree_fence[east=true,north=true,south=true,west=false]
spookytree:spookytree_fence[east=true,north=true,south=false,west=true]
spookytree:spookytree_fence[east=true,north=true,south=false,west=false]
spookytree:spookytree_fence[east=true,north=false,south=true,west=true]
spookytree:spookytree_fence[east=true,north=false,south=true,west=false]
spookytree:spookytree_fence[east=true,north=false,south=false,west=true]
spookytree:spookytree_fence[east=true,north=false,south=false,west=false]
spookytree:spookytree_fence[east=false,north=true,south=true,west=true]
spookytree:spookytree_fence[east=false,north=true,south=true,west=false]
spookytree:spookytree_fence[east=false,north=true,south=false,west=true]
spookytree:spookytree_fence[east=false,north=true,south=false,west=false]
spookytree:spookytree_fence[east=false,north=false,south=true,west=true]
spookytree:spookytree_fence[east=false,north=false,south=true,west=false]
spookytree:spookytree_fence[east=false,north=false,south=false,west=true]
spookytree:spookytree_fence[east=false,north=false,south=false,west=false]
spookytree:spookytree_fencegate[facing=north,in_wall=true,open=true,powered=true]
spookytree:spookytree_fencegate[facing=north,in_wall=true,open=true,powered=false]
spookytree:spookytree_fencegate[facing=north,in_wall=true,open=false,powered=true]
spookytree:spookytree_fencegate[facing=north,in_wall=true,open=false,powered=false]
spookytree:spookytree_fencegate[facing=north,in_wall=false,open=true,powered=true]
spookytree:spookytree_fencegate[facing=north,in_wall=false,open=true,powered=false]
spookytree:spookytree_fencegate[facing=north,in_wall=false,open=false,powered=true]
spookytree:spookytree_fencegate[facing=north,in_wall=false,open=false,powered=false]
spookytree:spookytree_fencegate[facing=south,in_wall=true,open=true,powered=true]
spookytree:spookytree_fencegate[facing=south,in_wall=true,open=true,powered=false]
spookytree:spookytree_fencegate[facing=south,in_wall=true,open=false,powered=true]
spookytree:spookytree_fencegate[facing=south,in_wall=true,open=false,powered=false]
spookytree:spookytree_fencegate[facing=south,in_wall=false,open=true,powered=true]
spookytree:spookytree_fencegate[facing=south,in_wall=false,open=true,powered=false]
spookytree:spookytree_fencegate[facing=south,in_wall=false,open=false,powered=true]
spookytree:spookytree_fencegate[facing=south,in_wall=false,open=false,powered=false]
spookytree:spookytree_fencegate[facing=west,in_wall=true,open=true,powered=true]
spookytree:spookytree_fencegate[facing=west,in_wall=true,open=true,powered=false]
spookytree:spookytree_fencegate[facing=west,in_wall=true,open=false,powered=true]
spookytree:spookytree_fencegate[facing=west,in_wall=true,open=false,powered=false]
spookytree:spookytree_fencegate[facing=west,in_wall=false,open=true,powered=true]
spookytree:spookytree_fencegate[facing=west,in_wall=false,open=true,powered=false]
spookytree:spookytree_fencegate[facing=west,in_wall=false,open=false,powered=true]
spookytree:spookytree_fencegate[facing=west,in_wall=false,open=false,powered=false]
spookytree:spookytree_fencegate[facing=east,in_wall=true,open=true,powered=true]
spookytree:spookytree_fencegate[facing=east,in_wall=true,open=true,powered=false]
spookytree:spookytree_fencegate[facing=east,in_wall=true,open=false,powered=true]
spookytree:spookytree_fencegate[facing=east,in_wall=true,open=false,powered=false]
spookytree:spookytree_fencegate[facing=east,in_wall=false,open=true,powered=true]
spookytree:spookytree_fencegate[facing=east,in_wall=false,open=true,powered=false]
spookytree:spookytree_fencegate[facing=east,in_wall=false,open=false,powered=true]
spookytree:spookytree_fencegate[facing=east,in_wall=false,open=false,powered=false]
spookytree:spookytree_button[facing=down,powered=true]
spookytree:spookytree_button[facing=down,powered=false]
spookytree:spookytree_button[facing=up,powered=true]
spookytree:spookytree_button[facing=up,powered=false]
spookytree:spookytree_button[facing=north,powered=true]
spookytree:spookytree_button[facing=north,powered=false]
spookytree:spookytree_button[facing=south,powered=true]
spookytree:spookytree_button[facing=south,powered=false]
spookytree:spookytree_button[facing=west,powered=true]
spookytree:spookytree_button[facing=west,powered=false]
spookytree:spookytree_button[facing=east,powered=true]
spookytree:spookytree_button[facing=east,powered=false]
spookytree:spookytree_pressureplate[powered=true]
spookytree:spookytree_pressureplate[powered=false]
spookytree:spookytree_door[facing=north,half=upper,hinge=left,open=true,powered=true]
spookytree:spookytree_door[facing=north,half=upper,hinge=left,open=true,powered=false]
spookytree:spookytree_door[facing=north,half=upper,hinge=left,open=false,powered=true]
spookytree:spookytree_door[facing=north,half=upper,hinge=left,open=false,powered=false]
spookytree:spookytree_door[facing=north,half=upper,hinge=right,open=true,powered=true]
spookytree:spookytree_door[facing=north,half=upper,hinge=right,open=true,powered=false]
spookytree:spookytree_door[facing=north,half=upper,hinge=right,open=false,powered=true]
spookytree:spookytree_door[facing=north,half=upper,hinge=right,open=false,powered=false]
spookytree:spookytree_door[facing=north,half=lower,hinge=left,open=true,powered=true]
spookytree:spookytree_door[facing=north,half=lower,hinge=left,open=true,powered=false]
spookytree:spookytree_door[facing=north,half=lower,hinge=left,open=false,powered=true]
spookytree:spookytree_door[facing=north,half=lower,hinge=left,open=false,powered=false]
spookytree:spookytree_door[facing=north,half=lower,hinge=right,open=true,powered=true]
spookytree:spookytree_door[facing=north,half=lower,hinge=right,open=true,powered=false]
spookytree:spookytree_door[facing=north,half=lower,hinge=right,open=false,powered=true]
spookytree:spookytree_door[facing=north,half=lower,hinge=right,open=false,powered=false]
spookytree:spookytree_door[facing=south,half=upper,hinge=left,open=true,powered=true]
spookytree:spookytree_door[facing=south,half=upper,hinge=left,open=true,powered=false]
spookytree:spookytree_door[facing=south,half=upper,hinge=left,open=false,powered=true]
spookytree:spookytree_door[facing=south,half=upper,hinge=left,open=false,powered=false]
spookytree:spookytree_door[facing=south,half=upper,hinge=right,open=true,powered=true]
spookytree:spookytree_door[facing=south,half=upper,hinge=right,open=true,powered=false]
spookytree:spookytree_door[facing=south,half=upper,hinge=right,open=false,powered=true]
spookytree:spookytree_door[facing=south,half=upper,hinge=right,open=false,powered=false]
spookytree:spookytree_door[facing=south,half=lower,hinge=left,open=true,powered=true]
spookytree:spookytree_door[facing=south,half=lower,hinge=left,open=true,powered=false]
spookytree:spookytree_door[facing=south,half=lower,hinge=left,open=false,powered=true]
spookytree:spookytree_door[facing=south,half=lower,hinge=left,open=false,powered=false]
spookytree:spookytree_door[facing=south,half=lower,hinge=right,open=true,powered=true]
spookytree:spookytree_door[facing=south,half=lower,hinge=right,open=true,powered=false]
spookytree:spookytree_door[facing=south,half=lower,hinge=right,open=false,powered=true]
spookytree:spookytree_door[facing=south,half=lower,hinge=right,open=false,powered=false]
spookytree:spookytree_door[facing=west,half=upper,hinge=left,open=true,powered=true]
spookytree:spookytree_door[facing=west,half=upper,hinge=left,open=true,powered=false]
spookytree:spookytree_door[facing=west,half=upper,hinge=left,open=false,powered=true]
spookytree:spookytree_door[facing=west,half=upper,hinge=left,open=false,powered=false]
spookytree:spookytree_door[facing=west,half=upper,hinge=right,open=true,powered=true]
spookytree:spookytree_door[facing=west,half=upper,hinge=right,open=true,powered=false]
spookytree:spookytree_door[facing=west,half=upper,hinge=right,open=false,powered=true]
spookytree:spookytree_door[facing=west,half=upper,hinge=right,open=false,powered=false]
spookytree:spookytree_door[facing=west,half=lower,hinge=left,open=true,powered=true]
spookytree:spookytree_door[facing=west,half=lower,hinge=left,open=true,powered=false]
spookytree:spookytree_door[facing=west,half=lower,hinge=left,open=false,powered=true]
spookytree:spookytree_door[facing=west,half=lower,hinge=left,open=false,powered=false]
spookytree:spookytree_door[facing=west,half=lower,hinge=right,open=true,powered=true]
spookytree:spookytree_door[facing=west,half=lower,hinge=right,open=true,powered=false]
spookytree:spookytree_door[facing=west,half=lower,hinge=right,open=false,powered=true]
spookytree:spookytree_door[facing=west,half=lower,hinge=right,open=false,powered=false]
spookytree:spookytree_door[facing=east,half=upper,hinge=left,open=true,powered=true]
spookytree:spookytree_door[facing=east,half=upper,hinge=left,open=true,powered=false]
spookytree:spookytree_door[facing=east,half=upper,hinge=left,open=false,powered=true]
spookytree:spookytree_door[facing=east,half=upper,hinge=left,open=false,powered=false]
spookytree:spookytree_door[facing=east,half=upper,hinge=right,open=true,powered=true]
spookytree:spookytree_door[facing=east,half=upper,hinge=right,open=true,powered=false]
spookytree:spookytree_door[facing=east,half=upper,hinge=right,open=false,powered=true]
spookytree:spookytree_door[facing=east,half=upper,hinge=right,open=false,powered=false]
spookytree:spookytree_door[facing=east,half=lower,hinge=left,open=true,powered=true]
spookytree:spookytree_door[facing=east,half=lower,hinge=left,open=true,powered=false]
spookytree:spookytree_door[facing=east,half=lower,hinge=left,open=false,powered=true]
spookytree:spookytree_door[facing=east,half=lower,hinge=left,open=false,powered=false]
spookytree:spookytree_door[facing=east,half=lower,hinge=right,open=true,powered=true]
spookytree:spookytree_door[facing=east,half=lower,hinge=right,open=true,powered=false]
spookytree:spookytree_door[facing=east,half=lower,hinge=right,open=false,powered=true]
spookytree:spookytree_door[facing=east,half=lower,hinge=right,open=false,powered=false]
spookytree:spookytree_trapdoor[facing=north,half=top,open=true]
spookytree:spookytree_trapdoor[facing=north,half=top,open=false]
spookytree:spookytree_trapdoor[facing=north,half=bottom,open=true]
spookytree:spookytree_trapdoor[facing=north,half=bottom,open=false]
spookytree:spookytree_trapdoor[facing=south,half=top,open=true]
spookytree:spookytree_trapdoor[facing=south,half=top,open=false]
spookytree:spookytree_trapdoor[facing=south,half=bottom,open=true]
spookytree:spookytree_trapdoor[facing=south,half=bottom,open=false]
spookytree:spookytree_trapdoor[facing=west,half=top,open=true]
spookytree:spookytree_trapdoor[facing=west,half=top,open=false]
spookytree:spookytree_trapdoor[facing=west,half=bottom,open=true]
spookytree:spookytree_trapdoor[facing=west,half=bottom,open=false]
spookytree:spookytree_trapdoor[facing=east,half=top,open=true]
spookytree:spookytree_trapdoor[facing=east,half=top,open=false]
spookytree:spookytree_trapdoor[facing=east,half=bottom,open=true]
spookytree:spookytree_trapdoor[facing=east,half=bottom,open=false]
pamsbreadcraft:honeycinnamoncakefull
pamsbreadcraft:honeycinnamonslice1
pamsbreadcraft:honeycinnamonslice2
pamsbreadcraft:honeycinnamonslice3
pamsbreadcraft:honeycinnamonslice4
pamsbreadcraft:honeycinnamonslice5
pamsbreadcraft:honeycinnamonslice6
redbudtree:redbudtree_leaves[check_decay=true,decayable=true,leaveschange=true]
redbudtree:redbudtree_leaves[check_decay=true,decayable=true,leaveschange=false]
redbudtree:redbudtree_leaves[check_decay=true,decayable=false,leaveschange=true]
redbudtree:redbudtree_leaves[check_decay=true,decayable=false,leaveschange=false]
redbudtree:redbudtree_leaves[check_decay=false,decayable=true,leaveschange=true]
redbudtree:redbudtree_leaves[check_decay=false,decayable=true,leaveschange=false]
redbudtree:redbudtree_leaves[check_decay=false,decayable=false,leaveschange=true]
redbudtree:redbudtree_leaves[check_decay=false,decayable=false,leaveschange=false]
redbudtree:redbudtree_sapling[stage=0]
redbudtree:redbudtree_sapling[stage=1]
thebetweenlands:swamp_water[level=0]
thebetweenlands:swamp_water[level=1]
thebetweenlands:swamp_water[level=2]
thebetweenlands:swamp_water[level=3]
thebetweenlands:swamp_water[level=4]
thebetweenlands:swamp_water[level=5]
thebetweenlands:swamp_water[level=6]
thebetweenlands:swamp_water[level=7]
thebetweenlands:swamp_water[level=8]
thebetweenlands:swamp_water[level=9]
thebetweenlands:swamp_water[level=10]
thebetweenlands:swamp_water[level=11]
thebetweenlands:swamp_water[level=12]
thebetweenlands:swamp_water[level=13]
thebetweenlands:swamp_water[level=14]
thebetweenlands:swamp_water[level=15]
thebetweenlands:stagnant_water[level=0]
thebetweenlands:stagnant_water[level=1]
thebetweenlands:stagnant_water[level=2]
thebetweenlands:stagnant_water[level=3]
thebetweenlands:stagnant_water[level=4]
thebetweenlands:stagnant_water[level=5]
thebetweenlands:stagnant_water[level=6]
thebetweenlands:stagnant_water[level=7]
thebetweenlands:stagnant_water[level=8]
thebetweenlands:stagnant_water[level=9]
thebetweenlands:stagnant_water[level=10]
thebetweenlands:stagnant_water[level=11]
thebetweenlands:stagnant_water[level=12]
thebetweenlands:stagnant_water[level=13]
thebetweenlands:stagnant_water[level=14]
thebetweenlands:stagnant_water[level=15]
thebetweenlands:tar[level=0]
thebetweenlands:tar[level=1]
thebetweenlands:tar[level=2]
thebetweenlands:tar[level=3]
thebetweenlands:tar[level=4]
thebetweenlands:tar[level=5]
thebetweenlands:tar[level=6]
thebetweenlands:tar[level=7]
thebetweenlands:tar[level=8]
thebetweenlands:tar[level=9]
thebetweenlands:tar[level=10]
thebetweenlands:tar[level=11]
thebetweenlands:tar[level=12]
thebetweenlands:tar[level=13]
thebetweenlands:tar[level=14]
thebetweenlands:tar[level=15]
thebetweenlands:rubber[level=0]
thebetweenlands:rubber[level=1]
thebetweenlands:rubber[level=2]
thebetweenlands:rubber[level=3]
thebetweenlands:rubber[level=4]
thebetweenlands:rubber[level=5]
thebetweenlands:rubber[level=6]
thebetweenlands:rubber[level=7]
thebetweenlands:rubber[level=8]
thebetweenlands:rubber[level=9]
thebetweenlands:rubber[level=10]
thebetweenlands:rubber[level=11]
thebetweenlands:rubber[level=12]
thebetweenlands:rubber[level=13]
thebetweenlands:rubber[level=14]
thebetweenlands:rubber[level=15]
thebetweenlands:druid_stone_1[active=true,facing=north]
thebetweenlands:druid_stone_1[active=true,facing=south]
thebetweenlands:druid_stone_1[active=true,facing=west]
thebetweenlands:druid_stone_1[active=true,facing=east]
thebetweenlands:druid_stone_1[active=false,facing=north]
thebetweenlands:druid_stone_1[active=false,facing=south]
thebetweenlands:druid_stone_1[active=false,facing=west]
thebetweenlands:druid_stone_1[active=false,facing=east]
thebetweenlands:druid_stone_2[active=true,facing=north]
thebetweenlands:druid_stone_2[active=true,facing=south]
thebetweenlands:druid_stone_2[active=true,facing=west]
thebetweenlands:druid_stone_2[active=true,facing=east]
thebetweenlands:druid_stone_2[active=false,facing=north]
thebetweenlands:druid_stone_2[active=false,facing=south]
thebetweenlands:druid_stone_2[active=false,facing=west]
thebetweenlands:druid_stone_2[active=false,facing=east]
thebetweenlands:druid_stone_3[active=true,facing=north]
thebetweenlands:druid_stone_3[active=true,facing=south]
thebetweenlands:druid_stone_3[active=true,facing=west]
thebetweenlands:druid_stone_3[active=true,facing=east]
thebetweenlands:druid_stone_3[active=false,facing=north]
thebetweenlands:druid_stone_3[active=false,facing=south]
thebetweenlands:druid_stone_3[active=false,facing=west]
thebetweenlands:druid_stone_3[active=false,facing=east]
thebetweenlands:druid_stone_4[active=true,facing=north]
thebetweenlands:druid_stone_4[active=true,facing=south]
thebetweenlands:druid_stone_4[active=true,facing=west]
thebetweenlands:druid_stone_4[active=true,facing=east]
thebetweenlands:druid_stone_4[active=false,facing=north]
thebetweenlands:druid_stone_4[active=false,facing=south]
thebetweenlands:druid_stone_4[active=false,facing=west]
thebetweenlands:druid_stone_4[active=false,facing=east]
thebetweenlands:druid_stone_5[active=true,facing=north]
thebetweenlands:druid_stone_5[active=true,facing=south]
thebetweenlands:druid_stone_5[active=true,facing=west]
thebetweenlands:druid_stone_5[active=true,facing=east]
thebetweenlands:druid_stone_5[active=false,facing=north]
thebetweenlands:druid_stone_5[active=false,facing=south]
thebetweenlands:druid_stone_5[active=false,facing=west]
thebetweenlands:druid_stone_5[active=false,facing=east]
thebetweenlands:druid_stone_6[active=true,facing=north]
thebetweenlands:druid_stone_6[active=true,facing=south]
thebetweenlands:druid_stone_6[active=true,facing=west]
thebetweenlands:druid_stone_6[active=true,facing=east]
thebetweenlands:druid_stone_6[active=false,facing=north]
thebetweenlands:druid_stone_6[active=false,facing=south]
thebetweenlands:druid_stone_6[active=false,facing=west]
thebetweenlands:druid_stone_6[active=false,facing=east]
thebetweenlands:betweenlands_bedrock
thebetweenlands:betweenstone
thebetweenlands:generic_stone[variant=corrupt_betweenstone]
thebetweenlands:mud[in_water=true]
thebetweenlands:mud[in_water=false]
thebetweenlands:peat
thebetweenlands:peat_smouldering
thebetweenlands:sludgy_dirt
thebetweenlands:spreading_sludgy_dirt[inactive=true]
thebetweenlands:spreading_sludgy_dirt[inactive=false]
thebetweenlands:slimy_dirt
thebetweenlands:slimy_grass
thebetweenlands:cragrock[is_bottom=true,variant=default]
thebetweenlands:cragrock[is_bottom=true,variant=mossy_1]
thebetweenlands:cragrock[is_bottom=true,variant=mossy_2]
thebetweenlands:cragrock[is_bottom=false,variant=default]
thebetweenlands:cragrock[is_bottom=false,variant=mossy_1]
thebetweenlands:cragrock[is_bottom=false,variant=mossy_2]
thebetweenlands:pitstone
thebetweenlands:limestone
thebetweenlands:swamp_dirt
thebetweenlands:coarse_swamp_dirt
thebetweenlands:swamp_grass
thebetweenlands:wisp[color=0,visible=true]
thebetweenlands:wisp[color=0,visible=false]
thebetweenlands:wisp[color=1,visible=true]
thebetweenlands:wisp[color=1,visible=false]
thebetweenlands:wisp[color=2,visible=true]
thebetweenlands:wisp[color=2,visible=false]
thebetweenlands:wisp[color=3,visible=true]
thebetweenlands:wisp[color=3,visible=false]
thebetweenlands:octine_ore
thebetweenlands:valonite_ore
thebetweenlands:sulfur_ore
thebetweenlands:slimy_bone_ore
thebetweenlands:scabyst_ore
thebetweenlands:syrmorite_ore
thebetweenlands:aqua_middle_gem_ore
thebetweenlands:crimson_middle_gem_ore
thebetweenlands:green_middle_gem_ore
thebetweenlands:life_crystal_stalactite[level=0,variant=default]
thebetweenlands:life_crystal_stalactite[level=0,variant=ore]
thebetweenlands:life_crystal_stalactite[level=1,variant=default]
thebetweenlands:life_crystal_stalactite[level=1,variant=ore]
thebetweenlands:life_crystal_stalactite[level=2,variant=default]
thebetweenlands:life_crystal_stalactite[level=2,variant=ore]
thebetweenlands:life_crystal_stalactite[level=3,variant=default]
thebetweenlands:life_crystal_stalactite[level=3,variant=ore]
thebetweenlands:life_crystal_stalactite[level=4,variant=default]
thebetweenlands:life_crystal_stalactite[level=4,variant=ore]
thebetweenlands:life_crystal_stalactite[level=5,variant=default]
thebetweenlands:life_crystal_stalactite[level=5,variant=ore]
thebetweenlands:life_crystal_stalactite[level=6,variant=default]
thebetweenlands:life_crystal_stalactite[level=6,variant=ore]
thebetweenlands:life_crystal_stalactite[level=7,variant=default]
thebetweenlands:life_crystal_stalactite[level=7,variant=ore]
thebetweenlands:life_crystal_stalactite[level=8,variant=default]
thebetweenlands:life_crystal_stalactite[level=8,variant=ore]
thebetweenlands:life_crystal_stalactite[level=9,variant=default]
thebetweenlands:life_crystal_stalactite[level=9,variant=ore]
thebetweenlands:life_crystal_stalactite[level=10,variant=default]
thebetweenlands:life_crystal_stalactite[level=10,variant=ore]
thebetweenlands:life_crystal_stalactite[level=11,variant=default]
thebetweenlands:life_crystal_stalactite[level=11,variant=ore]
thebetweenlands:life_crystal_stalactite[level=12,variant=default]
thebetweenlands:life_crystal_stalactite[level=12,variant=ore]
thebetweenlands:life_crystal_stalactite[level=13,variant=default]
thebetweenlands:life_crystal_stalactite[level=13,variant=ore]
thebetweenlands:life_crystal_stalactite[level=14,variant=default]
thebetweenlands:life_crystal_stalactite[level=14,variant=ore]
thebetweenlands:life_crystal_stalactite[level=15,variant=default]
thebetweenlands:life_crystal_stalactite[level=15,variant=ore]
thebetweenlands:stalactite
thebetweenlands:silt
thebetweenlands:filtered_silt
thebetweenlands:dead_grass
thebetweenlands:tar_solid
thebetweenlands:puddle[amount=0,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=0,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=0,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=0,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=0,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=0,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=0,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=0,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=0,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=0,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=0,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=0,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=0,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=0,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=0,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=0,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=1,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=1,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=1,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=1,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=1,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=1,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=1,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=1,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=1,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=1,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=1,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=1,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=1,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=1,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=1,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=1,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=2,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=2,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=2,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=2,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=2,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=2,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=2,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=2,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=2,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=2,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=2,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=2,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=2,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=2,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=2,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=2,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=3,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=3,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=3,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=3,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=3,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=3,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=3,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=3,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=3,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=3,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=3,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=3,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=3,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=3,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=3,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=3,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=4,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=4,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=4,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=4,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=4,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=4,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=4,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=4,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=4,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=4,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=4,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=4,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=4,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=4,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=4,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=4,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=5,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=5,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=5,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=5,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=5,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=5,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=5,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=5,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=5,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=5,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=5,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=5,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=5,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=5,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=5,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=5,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=6,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=6,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=6,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=6,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=6,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=6,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=6,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=6,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=6,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=6,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=6,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=6,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=6,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=6,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=6,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=6,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=7,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=7,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=7,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=7,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=7,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=7,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=7,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=7,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=7,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=7,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=7,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=7,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=7,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=7,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=7,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=7,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=8,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=8,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=8,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=8,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=8,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=8,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=8,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=8,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=8,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=8,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=8,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=8,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=8,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=8,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=8,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=8,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=9,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=9,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=9,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=9,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=9,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=9,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=9,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=9,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=9,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=9,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=9,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=9,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=9,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=9,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=9,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=9,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=10,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=10,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=10,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=10,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=10,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=10,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=10,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=10,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=10,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=10,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=10,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=10,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=10,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=10,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=10,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=10,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=11,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=11,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=11,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=11,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=11,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=11,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=11,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=11,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=11,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=11,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=11,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=11,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=11,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=11,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=11,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=11,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=12,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=12,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=12,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=12,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=12,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=12,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=12,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=12,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=12,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=12,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=12,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=12,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=12,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=12,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=12,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=12,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=13,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=13,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=13,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=13,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=13,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=13,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=13,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=13,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=13,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=13,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=13,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=13,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=13,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=13,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=13,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=13,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=14,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=14,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=14,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=14,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=14,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=14,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=14,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=14,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=14,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=14,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=14,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=14,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=14,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=14,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=14,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=14,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=15,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=15,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=15,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=15,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=15,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=15,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=15,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=15,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=15,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=15,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=15,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=15,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=15,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=15,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=15,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=15,east=false,north=false,south=false,west=false]
thebetweenlands:pearl_block
thebetweenlands:log_weedwood[axis=x]
thebetweenlands:log_weedwood[axis=y]
thebetweenlands:log_weedwood[axis=z]
thebetweenlands:log_weedwood[axis=none]
thebetweenlands:log_rotten_bark[axis=x]
thebetweenlands:log_rotten_bark[axis=y]
thebetweenlands:log_rotten_bark[axis=z]
thebetweenlands:log_rotten_bark[axis=none]
thebetweenlands:log_spreading_rotten_bark[inactive=true]
thebetweenlands:log_spreading_rotten_bark[inactive=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_hearthgrove[axis=x,tarred=true]
thebetweenlands:log_hearthgrove[axis=x,tarred=false]
thebetweenlands:log_hearthgrove[axis=y,tarred=true]
thebetweenlands:log_hearthgrove[axis=y,tarred=false]
thebetweenlands:log_hearthgrove[axis=z,tarred=true]
thebetweenlands:log_hearthgrove[axis=z,tarred=false]
thebetweenlands:log_hearthgrove[axis=none,tarred=true]
thebetweenlands:log_hearthgrove[axis=none,tarred=false]
thebetweenlands:log_nibbletwig[axis=x]
thebetweenlands:log_nibbletwig[axis=y]
thebetweenlands:log_nibbletwig[axis=z]
thebetweenlands:log_nibbletwig[axis=none]
thebetweenlands:log_spirit_tree[axis=x]
thebetweenlands:log_spirit_tree[axis=y]
thebetweenlands:log_spirit_tree[axis=z]
thebetweenlands:log_spirit_tree[axis=none]
thebetweenlands:weedwood
thebetweenlands:log_sap[axis=x]
thebetweenlands:log_sap[axis=y]
thebetweenlands:log_sap[axis=z]
thebetweenlands:log_sap[axis=none]
thebetweenlands:sapling_weedwood[stage=0,type=oak]
thebetweenlands:sapling_weedwood[stage=0,type=spruce]
thebetweenlands:sapling_weedwood[stage=0,type=birch]
thebetweenlands:sapling_weedwood[stage=0,type=jungle]
thebetweenlands:sapling_weedwood[stage=0,type=acacia]
thebetweenlands:sapling_weedwood[stage=0,type=dark_oak]
thebetweenlands:sapling_weedwood[stage=1,type=oak]
thebetweenlands:sapling_weedwood[stage=1,type=spruce]
thebetweenlands:sapling_weedwood[stage=1,type=birch]
thebetweenlands:sapling_weedwood[stage=1,type=jungle]
thebetweenlands:sapling_weedwood[stage=1,type=acacia]
thebetweenlands:sapling_weedwood[stage=1,type=dark_oak]
thebetweenlands:sapling_sap[stage=0,type=oak]
thebetweenlands:sapling_sap[stage=0,type=spruce]
thebetweenlands:sapling_sap[stage=0,type=birch]
thebetweenlands:sapling_sap[stage=0,type=jungle]
thebetweenlands:sapling_sap[stage=0,type=acacia]
thebetweenlands:sapling_sap[stage=0,type=dark_oak]
thebetweenlands:sapling_sap[stage=1,type=oak]
thebetweenlands:sapling_sap[stage=1,type=spruce]
thebetweenlands:sapling_sap[stage=1,type=birch]
thebetweenlands:sapling_sap[stage=1,type=jungle]
thebetweenlands:sapling_sap[stage=1,type=acacia]
thebetweenlands:sapling_sap[stage=1,type=dark_oak]
thebetweenlands:sapling_rubber[stage=0,type=oak]
thebetweenlands:sapling_rubber[stage=0,type=spruce]
thebetweenlands:sapling_rubber[stage=0,type=birch]
thebetweenlands:sapling_rubber[stage=0,type=jungle]
thebetweenlands:sapling_rubber[stage=0,type=acacia]
thebetweenlands:sapling_rubber[stage=0,type=dark_oak]
thebetweenlands:sapling_rubber[stage=1,type=oak]
thebetweenlands:sapling_rubber[stage=1,type=spruce]
thebetweenlands:sapling_rubber[stage=1,type=birch]
thebetweenlands:sapling_rubber[stage=1,type=jungle]
thebetweenlands:sapling_rubber[stage=1,type=acacia]
thebetweenlands:sapling_rubber[stage=1,type=dark_oak]
thebetweenlands:sapling_hearthgrove[stage=0,type=oak]
thebetweenlands:sapling_hearthgrove[stage=0,type=spruce]
thebetweenlands:sapling_hearthgrove[stage=0,type=birch]
thebetweenlands:sapling_hearthgrove[stage=0,type=jungle]
thebetweenlands:sapling_hearthgrove[stage=0,type=acacia]
thebetweenlands:sapling_hearthgrove[stage=0,type=dark_oak]
thebetweenlands:sapling_hearthgrove[stage=1,type=oak]
thebetweenlands:sapling_hearthgrove[stage=1,type=spruce]
thebetweenlands:sapling_hearthgrove[stage=1,type=birch]
thebetweenlands:sapling_hearthgrove[stage=1,type=jungle]
thebetweenlands:sapling_hearthgrove[stage=1,type=acacia]
thebetweenlands:sapling_hearthgrove[stage=1,type=dark_oak]
thebetweenlands:sapling_nibbletwig[stage=0,type=oak]
thebetweenlands:sapling_nibbletwig[stage=0,type=spruce]
thebetweenlands:sapling_nibbletwig[stage=0,type=birch]
thebetweenlands:sapling_nibbletwig[stage=0,type=jungle]
thebetweenlands:sapling_nibbletwig[stage=0,type=acacia]
thebetweenlands:sapling_nibbletwig[stage=0,type=dark_oak]
thebetweenlands:sapling_nibbletwig[stage=1,type=oak]
thebetweenlands:sapling_nibbletwig[stage=1,type=spruce]
thebetweenlands:sapling_nibbletwig[stage=1,type=birch]
thebetweenlands:sapling_nibbletwig[stage=1,type=jungle]
thebetweenlands:sapling_nibbletwig[stage=1,type=acacia]
thebetweenlands:sapling_nibbletwig[stage=1,type=dark_oak]
thebetweenlands:sapling_spirit_tree[stage=0,type=oak]
thebetweenlands:sapling_spirit_tree[stage=0,type=spruce]
thebetweenlands:sapling_spirit_tree[stage=0,type=birch]
thebetweenlands:sapling_spirit_tree[stage=0,type=jungle]
thebetweenlands:sapling_spirit_tree[stage=0,type=acacia]
thebetweenlands:sapling_spirit_tree[stage=0,type=dark_oak]
thebetweenlands:sapling_spirit_tree[stage=1,type=oak]
thebetweenlands:sapling_spirit_tree[stage=1,type=spruce]
thebetweenlands:sapling_spirit_tree[stage=1,type=birch]
thebetweenlands:sapling_spirit_tree[stage=1,type=jungle]
thebetweenlands:sapling_spirit_tree[stage=1,type=acacia]
thebetweenlands:sapling_spirit_tree[stage=1,type=dark_oak]
thebetweenlands:root_pod[stage=0,type=oak]
thebetweenlands:root_pod[stage=0,type=spruce]
thebetweenlands:root_pod[stage=0,type=birch]
thebetweenlands:root_pod[stage=0,type=jungle]
thebetweenlands:root_pod[stage=0,type=acacia]
thebetweenlands:root_pod[stage=0,type=dark_oak]
thebetweenlands:root_pod[stage=1,type=oak]
thebetweenlands:root_pod[stage=1,type=spruce]
thebetweenlands:root_pod[stage=1,type=birch]
thebetweenlands:root_pod[stage=1,type=jungle]
thebetweenlands:root_pod[stage=1,type=acacia]
thebetweenlands:root_pod[stage=1,type=dark_oak]
thebetweenlands:leaves_weedwood_tree[check_decay=true,decayable=true]
thebetweenlands:leaves_weedwood_tree[check_decay=true,decayable=false]
thebetweenlands:leaves_weedwood_tree[check_decay=false,decayable=true]
thebetweenlands:leaves_weedwood_tree[check_decay=false,decayable=false]
thebetweenlands:leaves_sap_tree[check_decay=true,decayable=true]
thebetweenlands:leaves_sap_tree[check_decay=true,decayable=false]
thebetweenlands:leaves_sap_tree[check_decay=false,decayable=true]
thebetweenlands:leaves_sap_tree[check_decay=false,decayable=false]
thebetweenlands:leaves_rubber_tree[check_decay=true,decayable=true]
thebetweenlands:leaves_rubber_tree[check_decay=true,decayable=false]
thebetweenlands:leaves_rubber_tree[check_decay=false,decayable=true]
thebetweenlands:leaves_rubber_tree[check_decay=false,decayable=false]
thebetweenlands:leaves_hearthgrove_tree[check_decay=true,decayable=true]
thebetweenlands:leaves_hearthgrove_tree[check_decay=true,decayable=false]
thebetweenlands:leaves_hearthgrove_tree[check_decay=false,decayable=true]
thebetweenlands:leaves_hearthgrove_tree[check_decay=false,decayable=false]
thebetweenlands:leaves_nibbletwig_tree[check_decay=true,decayable=true]
thebetweenlands:leaves_nibbletwig_tree[check_decay=true,decayable=false]
thebetweenlands:leaves_nibbletwig_tree[check_decay=false,decayable=true]
thebetweenlands:leaves_nibbletwig_tree[check_decay=false,decayable=false]
thebetweenlands:leaves_spirit_tree_top[check_decay=true,decayable=true]
thebetweenlands:leaves_spirit_tree_top[check_decay=true,decayable=false]
thebetweenlands:leaves_spirit_tree_top[check_decay=false,decayable=true]
thebetweenlands:leaves_spirit_tree_top[check_decay=false,decayable=false]
thebetweenlands:leaves_spirit_tree_middle[check_decay=true,decayable=true]
thebetweenlands:leaves_spirit_tree_middle[check_decay=true,decayable=false]
thebetweenlands:leaves_spirit_tree_middle[check_decay=false,decayable=true]
thebetweenlands:leaves_spirit_tree_middle[check_decay=false,decayable=false]
thebetweenlands:leaves_spirit_tree_bottom[check_decay=true,decayable=true]
thebetweenlands:leaves_spirit_tree_bottom[check_decay=true,decayable=false]
thebetweenlands:leaves_spirit_tree_bottom[check_decay=false,decayable=true]
thebetweenlands:leaves_spirit_tree_bottom[check_decay=false,decayable=false]
thebetweenlands:weedwood_planks
thebetweenlands:rubber_tree_planks
thebetweenlands:giant_root_planks
thebetweenlands:hearthgrove_planks
thebetweenlands:nibbletwig_planks
thebetweenlands:angry_betweenstone
thebetweenlands:betweenstone_bricks
thebetweenlands:betweenstone_bricks_mirage
thebetweenlands:betweenstone_tiles
thebetweenlands:betweenstone_chiseled
thebetweenlands:cragrock_chiseled
thebetweenlands:cragrock_chiseled_cracked
thebetweenlands:cragrock_chiseled_mossy
thebetweenlands:limestone_chiseled
thebetweenlands:pitstone_chiseled
thebetweenlands:scabyst_chiseled_1
thebetweenlands:scabyst_chiseled_2
thebetweenlands:scabyst_chiseled_3
thebetweenlands:scabyst_pitstone_dotted
thebetweenlands:scabyst_pitstone_horizontal
thebetweenlands:scabyst_bricks
thebetweenlands:cracked_betweenstone_bricks
thebetweenlands:cracked_betweenstone_tiles
thebetweenlands:cracked_limestone_bricks
thebetweenlands:cragrock_bricks
thebetweenlands:cragrock_bricks_cracked
thebetweenlands:cragrock_bricks_mossy
thebetweenlands:cragrock_tiles
thebetweenlands:cragrock_tiles_cracked
thebetweenlands:cragrock_tiles_mossy
thebetweenlands:glowing_betweenstone_tile
thebetweenlands:inactive_glowing_smooth_cragrock
thebetweenlands:glowing_smooth_cragrock
thebetweenlands:limestone_bricks
thebetweenlands:limestone_tiles
thebetweenlands:mossy_betweenstone_bricks
thebetweenlands:mossy_betweenstone_tiles
thebetweenlands:mossy_limestone_bricks
thebetweenlands:mossy_smooth_betweenstone
thebetweenlands:mud_bricks
thebetweenlands:mud_brick_shingles
thebetweenlands:rubber_block
thebetweenlands:pitstone_bricks
thebetweenlands:pitstone_tiles
thebetweenlands:polished_limestone
thebetweenlands:smooth_betweenstone
thebetweenlands:smooth_cragrock
thebetweenlands:octine_block
thebetweenlands:syrmorite_block
thebetweenlands:valonite_block
thebetweenlands:scabyst_block
thebetweenlands:weak_betweenstone_tiles
thebetweenlands:weak_polished_limestone
thebetweenlands:weak_mossy_betweenstone_tiles
thebetweenlands:weak_smooth_cragrock
thebetweenlands:dentrothyst[type=green]
thebetweenlands:dentrothyst[type=orange]
thebetweenlands:loot_pot[facing=north,type=1]
thebetweenlands:loot_pot[facing=north,type=2]
thebetweenlands:loot_pot[facing=north,type=3]
thebetweenlands:loot_pot[facing=south,type=1]
thebetweenlands:loot_pot[facing=south,type=2]
thebetweenlands:loot_pot[facing=south,type=3]
thebetweenlands:loot_pot[facing=west,type=1]
thebetweenlands:loot_pot[facing=west,type=2]
thebetweenlands:loot_pot[facing=west,type=3]
thebetweenlands:loot_pot[facing=east,type=1]
thebetweenlands:loot_pot[facing=east,type=2]
thebetweenlands:loot_pot[facing=east,type=3]
thebetweenlands:mob_spawner
thebetweenlands:temple_pillar[axis=x]
thebetweenlands:temple_pillar[axis=y]
thebetweenlands:temple_pillar[axis=z]
thebetweenlands:betweenstone_pillar[axis=x]
thebetweenlands:betweenstone_pillar[axis=y]
thebetweenlands:betweenstone_pillar[axis=z]
thebetweenlands:pitstone_pillar[axis=x]
thebetweenlands:pitstone_pillar[axis=y]
thebetweenlands:pitstone_pillar[axis=z]
thebetweenlands:limestone_pillar[axis=x]
thebetweenlands:limestone_pillar[axis=y]
thebetweenlands:limestone_pillar[axis=z]
thebetweenlands:cragrock_pillar[axis=x]
thebetweenlands:cragrock_pillar[axis=y]
thebetweenlands:cragrock_pillar[axis=z]
thebetweenlands:tar_beast_spawner
thebetweenlands:tar_loot_pot[facing=north,type=1]
thebetweenlands:tar_loot_pot[facing=north,type=2]
thebetweenlands:tar_loot_pot[facing=north,type=3]
thebetweenlands:tar_loot_pot[facing=south,type=1]
thebetweenlands:tar_loot_pot[facing=south,type=2]
thebetweenlands:tar_loot_pot[facing=south,type=3]
thebetweenlands:tar_loot_pot[facing=west,type=1]
thebetweenlands:tar_loot_pot[facing=west,type=2]
thebetweenlands:tar_loot_pot[facing=west,type=3]
thebetweenlands:tar_loot_pot[facing=east,type=1]
thebetweenlands:tar_loot_pot[facing=east,type=2]
thebetweenlands:tar_loot_pot[facing=east,type=3]
thebetweenlands:cragrock_stairs[facing=north,half=top,shape=straight]
thebetweenlands:cragrock_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:cragrock_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=south,half=top,shape=straight]
thebetweenlands:cragrock_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:cragrock_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=west,half=top,shape=straight]
thebetweenlands:cragrock_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:cragrock_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=east,half=top,shape=straight]
thebetweenlands:cragrock_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:cragrock_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:pitstone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:pitstone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:pitstone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:pitstone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:pitstone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:pitstone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:pitstone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:pitstone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:betweenstone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:betweenstone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:betweenstone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:betweenstone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:betweenstone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:betweenstone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:betweenstone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:betweenstone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:limestone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:limestone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:limestone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:limestone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:limestone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:limestone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:limestone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:limestone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:limestone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:limestone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:limestone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:limestone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:limestone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:limestone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:limestone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:limestone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:limestone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:limestone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:limestone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:limestone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:limestone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:limestone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:limestone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:limestone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:limestone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:limestone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:limestone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:limestone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:limestone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:limestone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:limestone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:limestone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:limestone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:limestone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:limestone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:limestone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:limestone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:limestone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:limestone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:limestone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=top,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=top,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=top,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=top,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:sulfur_block
thebetweenlands:temple_bricks
thebetweenlands:smooth_pitstone
thebetweenlands:mire_coral_block
thebetweenlands:deep_water_coral_block
thebetweenlands:slimy_bone_block
thebetweenlands:aqua_middle_gem_block
thebetweenlands:crimson_middle_gem_block
thebetweenlands:green_middle_gem_block
thebetweenlands:compost_block
thebetweenlands:polished_dentrothyst[type=green]
thebetweenlands:polished_dentrothyst[type=orange]
thebetweenlands:silt_glass
thebetweenlands:silt_glass_pane[east=true,north=true,south=true,west=true]
thebetweenlands:silt_glass_pane[east=true,north=true,south=true,west=false]
thebetweenlands:silt_glass_pane[east=true,north=true,south=false,west=true]
thebetweenlands:silt_glass_pane[east=true,north=true,south=false,west=false]
thebetweenlands:silt_glass_pane[east=true,north=false,south=true,west=true]
thebetweenlands:silt_glass_pane[east=true,north=false,south=true,west=false]
thebetweenlands:silt_glass_pane[east=true,north=false,south=false,west=true]
thebetweenlands:silt_glass_pane[east=true,north=false,south=false,west=false]
thebetweenlands:silt_glass_pane[east=false,north=true,south=true,west=true]
thebetweenlands:silt_glass_pane[east=false,north=true,south=true,west=false]
thebetweenlands:silt_glass_pane[east=false,north=true,south=false,west=true]
thebetweenlands:silt_glass_pane[east=false,north=true,south=false,west=false]
thebetweenlands:silt_glass_pane[east=false,north=false,south=true,west=true]
thebetweenlands:silt_glass_pane[east=false,north=false,south=true,west=false]
thebetweenlands:silt_glass_pane[east=false,north=false,south=false,west=true]
thebetweenlands:silt_glass_pane[east=false,north=false,south=false,west=false]
thebetweenlands:filtered_silt_glass
thebetweenlands:filtered_silt_glass_pane[east=true,north=true,south=true,west=true]
thebetweenlands:filtered_silt_glass_pane[east=true,north=true,south=true,west=false]
thebetweenlands:filtered_silt_glass_pane[east=true,north=true,south=false,west=true]
thebetweenlands:filtered_silt_glass_pane[east=true,north=true,south=false,west=false]
thebetweenlands:filtered_silt_glass_pane[east=true,north=false,south=true,west=true]
thebetweenlands:filtered_silt_glass_pane[east=true,north=false,south=true,west=false]
thebetweenlands:filtered_silt_glass_pane[east=true,north=false,south=false,west=true]
thebetweenlands:filtered_silt_glass_pane[east=true,north=false,south=false,west=false]
thebetweenlands:filtered_silt_glass_pane[east=false,north=true,south=true,west=true]
thebetweenlands:filtered_silt_glass_pane[east=false,north=true,south=true,west=false]
thebetweenlands:filtered_silt_glass_pane[east=false,north=true,south=false,west=true]
thebetweenlands:filtered_silt_glass_pane[east=false,north=true,south=false,west=false]
thebetweenlands:filtered_silt_glass_pane[east=false,north=false,south=true,west=true]
thebetweenlands:filtered_silt_glass_pane[east=false,north=false,south=true,west=false]
thebetweenlands:filtered_silt_glass_pane[east=false,north=false,south=false,west=true]
thebetweenlands:filtered_silt_glass_pane[east=false,north=false,south=false,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=true,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=true,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=true,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=true,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=false,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=false,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=false,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=false,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=true,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=true,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=true,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=true,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=false,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=false,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=false,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=false,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=true,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=true,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=true,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=true,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=false,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=false,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=false,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=false,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=true,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=true,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=true,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=true,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=false,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=false,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=false,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=false,type=orange,west=false]
thebetweenlands:amate_paper_pane_1[east=true,north=true,south=true,west=true]
thebetweenlands:amate_paper_pane_1[east=true,north=true,south=true,west=false]
thebetweenlands:amate_paper_pane_1[east=true,north=true,south=false,west=true]
thebetweenlands:amate_paper_pane_1[east=true,north=true,south=false,west=false]
thebetweenlands:amate_paper_pane_1[east=true,north=false,south=true,west=true]
thebetweenlands:amate_paper_pane_1[east=true,north=false,south=true,west=false]
thebetweenlands:amate_paper_pane_1[east=true,north=false,south=false,west=true]
thebetweenlands:amate_paper_pane_1[east=true,north=false,south=false,west=false]
thebetweenlands:amate_paper_pane_1[east=false,north=true,south=true,west=true]
thebetweenlands:amate_paper_pane_1[east=false,north=true,south=true,west=false]
thebetweenlands:amate_paper_pane_1[east=false,north=true,south=false,west=true]
thebetweenlands:amate_paper_pane_1[east=false,north=true,south=false,west=false]
thebetweenlands:amate_paper_pane_1[east=false,north=false,south=true,west=true]
thebetweenlands:amate_paper_pane_1[east=false,north=false,south=true,west=false]
thebetweenlands:amate_paper_pane_1[east=false,north=false,south=false,west=true]
thebetweenlands:amate_paper_pane_1[east=false,north=false,south=false,west=false]
thebetweenlands:amate_paper_pane_2[east=true,north=true,south=true,west=true]
thebetweenlands:amate_paper_pane_2[east=true,north=true,south=true,west=false]
thebetweenlands:amate_paper_pane_2[east=true,north=true,south=false,west=true]
thebetweenlands:amate_paper_pane_2[east=true,north=true,south=false,west=false]
thebetweenlands:amate_paper_pane_2[east=true,north=false,south=true,west=true]
thebetweenlands:amate_paper_pane_2[east=true,north=false,south=true,west=false]
thebetweenlands:amate_paper_pane_2[east=true,north=false,south=false,west=true]
thebetweenlands:amate_paper_pane_2[east=true,north=false,south=false,west=false]
thebetweenlands:amate_paper_pane_2[east=false,north=true,south=true,west=true]
thebetweenlands:amate_paper_pane_2[east=false,north=true,south=true,west=false]
thebetweenlands:amate_paper_pane_2[east=false,north=true,south=false,west=true]
thebetweenlands:amate_paper_pane_2[east=false,north=true,south=false,west=false]
thebetweenlands:amate_paper_pane_2[east=false,north=false,south=true,west=true]
thebetweenlands:amate_paper_pane_2[east=false,north=false,south=true,west=false]
thebetweenlands:amate_paper_pane_2[east=false,north=false,south=false,west=true]
thebetweenlands:amate_paper_pane_2[east=false,north=false,south=false,west=false]
thebetweenlands:amate_paper_pane_3[east=true,north=true,south=true,west=true]
thebetweenlands:amate_paper_pane_3[east=true,north=true,south=true,west=false]
thebetweenlands:amate_paper_pane_3[east=true,north=true,south=false,west=true]
thebetweenlands:amate_paper_pane_3[east=true,north=true,south=false,west=false]
thebetweenlands:amate_paper_pane_3[east=true,north=false,south=true,west=true]
thebetweenlands:amate_paper_pane_3[east=true,north=false,south=true,west=false]
thebetweenlands:amate_paper_pane_3[east=true,north=false,south=false,west=true]
thebetweenlands:amate_paper_pane_3[east=true,north=false,south=false,west=false]
thebetweenlands:amate_paper_pane_3[east=false,north=true,south=true,west=true]
thebetweenlands:amate_paper_pane_3[east=false,north=true,south=true,west=false]
thebetweenlands:amate_paper_pane_3[east=false,north=true,south=false,west=true]
thebetweenlands:amate_paper_pane_3[east=false,north=true,south=false,west=false]
thebetweenlands:amate_paper_pane_3[east=false,north=false,south=true,west=true]
thebetweenlands:amate_paper_pane_3[east=false,north=false,south=true,west=false]
thebetweenlands:amate_paper_pane_3[east=false,north=false,south=false,west=true]
thebetweenlands:amate_paper_pane_3[east=false,north=false,south=false,west=false]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=north,half=top,shape=straight]
thebetweenlands:tar_solid_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:tar_solid_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=south,half=top,shape=straight]
thebetweenlands:tar_solid_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:tar_solid_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=west,half=top,shape=straight]
thebetweenlands:tar_solid_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:tar_solid_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=east,half=top,shape=straight]
thebetweenlands:tar_solid_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:tar_solid_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:temple_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:temple_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:temple_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:temple_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:temple_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:temple_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:temple_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:temple_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:spike_trap[facing=down]
thebetweenlands:spike_trap[facing=up]
thebetweenlands:spike_trap[facing=north]
thebetweenlands:spike_trap[facing=south]
thebetweenlands:spike_trap[facing=west]
thebetweenlands:spike_trap[facing=east]
thebetweenlands:weedwood_plank_stairs[facing=north,half=top,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=south,half=top,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=west,half=top,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=east,half=top,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=top,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=top,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=top,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=top,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=north,half=top,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=south,half=top,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=west,half=top,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=east,half=top,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=top,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=top,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=top,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=top,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=top,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=top,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=top,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=top,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:possessed_block[facing=north]
thebetweenlands:possessed_block[facing=south]
thebetweenlands:possessed_block[facing=west]
thebetweenlands:possessed_block[facing=east]
thebetweenlands:item_cage
thebetweenlands:item_shelf[facing=north]
thebetweenlands:item_shelf[facing=south]
thebetweenlands:item_shelf[facing=west]
thebetweenlands:item_shelf[facing=east]
thebetweenlands:thatch
thebetweenlands:cragrock_slab[half=top]
thebetweenlands:cragrock_slab[half=bottom]
thebetweenlands:cragrock_slab[half=full]
thebetweenlands:pitstone_slab[half=top]
thebetweenlands:pitstone_slab[half=bottom]
thebetweenlands:pitstone_slab[half=full]
thebetweenlands:betweenstone_slab[half=top]
thebetweenlands:betweenstone_slab[half=bottom]
thebetweenlands:betweenstone_slab[half=full]
thebetweenlands:smooth_pitstone_slab[half=top]
thebetweenlands:smooth_pitstone_slab[half=bottom]
thebetweenlands:smooth_pitstone_slab[half=full]
thebetweenlands:tar_solid_slab[half=top]
thebetweenlands:tar_solid_slab[half=bottom]
thebetweenlands:tar_solid_slab[half=full]
thebetweenlands:temple_brick_slab[half=top]
thebetweenlands:temple_brick_slab[half=bottom]
thebetweenlands:temple_brick_slab[half=full]
thebetweenlands:betweenstone_brick_slab[half=top]
thebetweenlands:betweenstone_brick_slab[half=bottom]
thebetweenlands:betweenstone_brick_slab[half=full]
thebetweenlands:mud_brick_slab[half=top]
thebetweenlands:mud_brick_slab[half=bottom]
thebetweenlands:mud_brick_slab[half=full]
thebetweenlands:cragrock_brick_slab[half=top]
thebetweenlands:cragrock_brick_slab[half=bottom]
thebetweenlands:cragrock_brick_slab[half=full]
thebetweenlands:limestone_brick_slab[half=top]
thebetweenlands:limestone_brick_slab[half=bottom]
thebetweenlands:limestone_brick_slab[half=full]
thebetweenlands:limestone_slab[half=top]
thebetweenlands:limestone_slab[half=bottom]
thebetweenlands:limestone_slab[half=full]
thebetweenlands:smooth_betweenstone_slab[half=top]
thebetweenlands:smooth_betweenstone_slab[half=bottom]
thebetweenlands:smooth_betweenstone_slab[half=full]
thebetweenlands:smooth_cragrock_slab[half=top]
thebetweenlands:smooth_cragrock_slab[half=bottom]
thebetweenlands:smooth_cragrock_slab[half=full]
thebetweenlands:polished_limestone_slab[half=top]
thebetweenlands:polished_limestone_slab[half=bottom]
thebetweenlands:polished_limestone_slab[half=full]
thebetweenlands:pitstone_brick_slab[half=top]
thebetweenlands:pitstone_brick_slab[half=bottom]
thebetweenlands:pitstone_brick_slab[half=full]
thebetweenlands:mossy_betweenstone_brick_slab[half=top]
thebetweenlands:mossy_betweenstone_brick_slab[half=bottom]
thebetweenlands:mossy_betweenstone_brick_slab[half=full]
thebetweenlands:mossy_smooth_betweenstone_slab[half=top]
thebetweenlands:mossy_smooth_betweenstone_slab[half=bottom]
thebetweenlands:mossy_smooth_betweenstone_slab[half=full]
thebetweenlands:cracked_betweenstone_brick_slab[half=top]
thebetweenlands:cracked_betweenstone_brick_slab[half=bottom]
thebetweenlands:cracked_betweenstone_brick_slab[half=full]
thebetweenlands:weedwood_plank_slab[half=top]
thebetweenlands:weedwood_plank_slab[half=bottom]
thebetweenlands:weedwood_plank_slab[half=full]
thebetweenlands:rubber_tree_plank_slab[half=top]
thebetweenlands:rubber_tree_plank_slab[half=bottom]
thebetweenlands:rubber_tree_plank_slab[half=full]
thebetweenlands:giant_root_plank_slab[half=top]
thebetweenlands:giant_root_plank_slab[half=bottom]
thebetweenlands:giant_root_plank_slab[half=full]
thebetweenlands:hearthgrove_plank_slab[half=top]
thebetweenlands:hearthgrove_plank_slab[half=bottom]
thebetweenlands:hearthgrove_plank_slab[half=full]
thebetweenlands:nibbletwig_plank_slab[half=top]
thebetweenlands:nibbletwig_plank_slab[half=bottom]
thebetweenlands:nibbletwig_plank_slab[half=full]
thebetweenlands:mud_brick_shingle_slab[half=top]
thebetweenlands:mud_brick_shingle_slab[half=bottom]
thebetweenlands:mud_brick_shingle_slab[half=full]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:thatch_slab[half=top]
thebetweenlands:thatch_slab[half=bottom]
thebetweenlands:thatch_slab[half=full]
thebetweenlands:scabyst_brick_slab[half=top]
thebetweenlands:scabyst_brick_slab[half=bottom]
thebetweenlands:scabyst_brick_slab[half=full]
thebetweenlands:pitstone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:pitstone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:pitstone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:pitstone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:pitstone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:pitstone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:pitstone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:pitstone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:pitstone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:pitstone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:pitstone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:pitstone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:pitstone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:pitstone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:pitstone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:pitstone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:pitstone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:pitstone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:pitstone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:pitstone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:pitstone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:pitstone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:pitstone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:pitstone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:pitstone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:pitstone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:pitstone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:pitstone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:pitstone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:pitstone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:pitstone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:pitstone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:betweenstone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:betweenstone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:betweenstone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:betweenstone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:betweenstone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:betweenstone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:betweenstone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:betweenstone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:betweenstone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:betweenstone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:betweenstone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:betweenstone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:betweenstone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:betweenstone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:betweenstone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:betweenstone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:betweenstone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:betweenstone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:betweenstone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:betweenstone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:betweenstone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:betweenstone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:betweenstone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:betweenstone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:betweenstone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:betweenstone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:betweenstone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:betweenstone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:betweenstone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:betweenstone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:betweenstone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:betweenstone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:tar_solid_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:tar_solid_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:tar_solid_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:tar_solid_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:tar_solid_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:tar_solid_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:tar_solid_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:tar_solid_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:tar_solid_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:tar_solid_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:tar_solid_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:tar_solid_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:tar_solid_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:tar_solid_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:tar_solid_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:tar_solid_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:tar_solid_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:tar_solid_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:tar_solid_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:tar_solid_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:tar_solid_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:tar_solid_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:tar_solid_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:tar_solid_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:tar_solid_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:tar_solid_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:tar_solid_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:tar_solid_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:tar_solid_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:tar_solid_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:tar_solid_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:tar_solid_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:temple_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:temple_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:temple_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:temple_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:temple_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:temple_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:temple_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:temple_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:temple_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:temple_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:temple_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:temple_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:temple_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:temple_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:temple_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:temple_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:temple_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:temple_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:temple_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:temple_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:temple_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:temple_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:temple_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:temple_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:temple_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:temple_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:temple_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:temple_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:temple_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:temple_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:temple_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:temple_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:mud_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:mud_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:mud_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:mud_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:mud_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:mud_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:mud_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:mud_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:mud_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:mud_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:mud_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:mud_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:mud_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:mud_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:mud_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:mud_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:mud_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:mud_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:mud_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:mud_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:mud_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:mud_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:mud_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:mud_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:mud_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:mud_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:mud_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:mud_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:mud_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:mud_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:mud_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:mud_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:cragrock_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:cragrock_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:cragrock_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:cragrock_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:cragrock_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:cragrock_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:cragrock_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:cragrock_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:cragrock_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:cragrock_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:cragrock_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:cragrock_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:cragrock_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:cragrock_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:cragrock_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:cragrock_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:cragrock_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:cragrock_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:cragrock_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:cragrock_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:cragrock_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:cragrock_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:cragrock_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:cragrock_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:cragrock_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:cragrock_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:cragrock_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:cragrock_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:cragrock_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:cragrock_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:cragrock_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:cragrock_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:limestone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:limestone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:limestone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:limestone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:limestone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:limestone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:limestone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:limestone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:limestone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:limestone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:limestone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:limestone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:limestone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:limestone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:limestone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:limestone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:limestone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:limestone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:limestone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:limestone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:limestone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:limestone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:limestone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:limestone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:limestone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:limestone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:limestone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:limestone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:limestone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:limestone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:limestone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:limestone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:weedwood_plank_fence[east=true,north=true,south=true,west=true]
thebetweenlands:weedwood_plank_fence[east=true,north=true,south=true,west=false]
thebetweenlands:weedwood_plank_fence[east=true,north=true,south=false,west=true]
thebetweenlands:weedwood_plank_fence[east=true,north=true,south=false,west=false]
thebetweenlands:weedwood_plank_fence[east=true,north=false,south=true,west=true]
thebetweenlands:weedwood_plank_fence[east=true,north=false,south=true,west=false]
thebetweenlands:weedwood_plank_fence[east=true,north=false,south=false,west=true]
thebetweenlands:weedwood_plank_fence[east=true,north=false,south=false,west=false]
thebetweenlands:weedwood_plank_fence[east=false,north=true,south=true,west=true]
thebetweenlands:weedwood_plank_fence[east=false,north=true,south=true,west=false]
thebetweenlands:weedwood_plank_fence[east=false,north=true,south=false,west=true]
thebetweenlands:weedwood_plank_fence[east=false,north=true,south=false,west=false]
thebetweenlands:weedwood_plank_fence[east=false,north=false,south=true,west=true]
thebetweenlands:weedwood_plank_fence[east=false,north=false,south=true,west=false]
thebetweenlands:weedwood_plank_fence[east=false,north=false,south=false,west=true]
thebetweenlands:weedwood_plank_fence[east=false,north=false,south=false,west=false]
thebetweenlands:weedwood_log_fence[east=true,north=true,south=true,west=true]
thebetweenlands:weedwood_log_fence[east=true,north=true,south=true,west=false]
thebetweenlands:weedwood_log_fence[east=true,north=true,south=false,west=true]
thebetweenlands:weedwood_log_fence[east=true,north=true,south=false,west=false]
thebetweenlands:weedwood_log_fence[east=true,north=false,south=true,west=true]
thebetweenlands:weedwood_log_fence[east=true,north=false,south=true,west=false]
thebetweenlands:weedwood_log_fence[east=true,north=false,south=false,west=true]
thebetweenlands:weedwood_log_fence[east=true,north=false,south=false,west=false]
thebetweenlands:weedwood_log_fence[east=false,north=true,south=true,west=true]
thebetweenlands:weedwood_log_fence[east=false,north=true,south=true,west=false]
thebetweenlands:weedwood_log_fence[east=false,north=true,south=false,west=true]
thebetweenlands:weedwood_log_fence[east=false,north=true,south=false,west=false]
thebetweenlands:weedwood_log_fence[east=false,north=false,south=true,west=true]
thebetweenlands:weedwood_log_fence[east=false,north=false,south=true,west=false]
thebetweenlands:weedwood_log_fence[east=false,north=false,south=false,west=true]
thebetweenlands:weedwood_log_fence[east=false,north=false,south=false,west=false]
thebetweenlands:rubber_tree_plank_fence[east=true,north=true,south=true,west=true]
thebetweenlands:rubber_tree_plank_fence[east=true,north=true,south=true,west=false]
thebetweenlands:rubber_tree_plank_fence[east=true,north=true,south=false,west=true]
thebetweenlands:rubber_tree_plank_fence[east=true,north=true,south=false,west=false]
thebetweenlands:rubber_tree_plank_fence[east=true,north=false,south=true,west=true]
thebetweenlands:rubber_tree_plank_fence[east=true,north=false,south=true,west=false]
thebetweenlands:rubber_tree_plank_fence[east=true,north=false,south=false,west=true]
thebetweenlands:rubber_tree_plank_fence[east=true,north=false,south=false,west=false]
thebetweenlands:rubber_tree_plank_fence[east=false,north=true,south=true,west=true]
thebetweenlands:rubber_tree_plank_fence[east=false,north=true,south=true,west=false]
thebetweenlands:rubber_tree_plank_fence[east=false,north=true,south=false,west=true]
thebetweenlands:rubber_tree_plank_fence[east=false,north=true,south=false,west=false]
thebetweenlands:rubber_tree_plank_fence[east=false,north=false,south=true,west=true]
thebetweenlands:rubber_tree_plank_fence[east=false,north=false,south=true,west=false]
thebetweenlands:rubber_tree_plank_fence[east=false,north=false,south=false,west=true]
thebetweenlands:rubber_tree_plank_fence[east=false,north=false,south=false,west=false]
thebetweenlands:giant_root_plank_fence[east=true,north=true,south=true,west=true]
thebetweenlands:giant_root_plank_fence[east=true,north=true,south=true,west=false]
thebetweenlands:giant_root_plank_fence[east=true,north=true,south=false,west=true]
thebetweenlands:giant_root_plank_fence[east=true,north=true,south=false,west=false]
thebetweenlands:giant_root_plank_fence[east=true,north=false,south=true,west=true]
thebetweenlands:giant_root_plank_fence[east=true,north=false,south=true,west=false]
thebetweenlands:giant_root_plank_fence[east=true,north=false,south=false,west=true]
thebetweenlands:giant_root_plank_fence[east=true,north=false,south=false,west=false]
thebetweenlands:giant_root_plank_fence[east=false,north=true,south=true,west=true]
thebetweenlands:giant_root_plank_fence[east=false,north=true,south=true,west=false]
thebetweenlands:giant_root_plank_fence[east=false,north=true,south=false,west=true]
thebetweenlands:giant_root_plank_fence[east=false,north=true,south=false,west=false]
thebetweenlands:giant_root_plank_fence[east=false,north=false,south=true,west=true]
thebetweenlands:giant_root_plank_fence[east=false,north=false,south=true,west=false]
thebetweenlands:giant_root_plank_fence[east=false,north=false,south=false,west=true]
thebetweenlands:giant_root_plank_fence[east=false,north=false,south=false,west=false]
thebetweenlands:hearthgrove_plank_fence[east=true,north=true,south=true,west=true]
thebetweenlands:hearthgrove_plank_fence[east=true,north=true,south=true,west=false]
thebetweenlands:hearthgrove_plank_fence[east=true,north=true,south=false,west=true]
thebetweenlands:hearthgrove_plank_fence[east=true,north=true,south=false,west=false]
thebetweenlands:hearthgrove_plank_fence[east=true,north=false,south=true,west=true]
thebetweenlands:hearthgrove_plank_fence[east=true,north=false,south=true,west=false]
thebetweenlands:hearthgrove_plank_fence[east=true,north=false,south=false,west=true]
thebetweenlands:hearthgrove_plank_fence[east=true,north=false,south=false,west=false]
thebetweenlands:hearthgrove_plank_fence[east=false,north=true,south=true,west=true]
thebetweenlands:hearthgrove_plank_fence[east=false,north=true,south=true,west=false]
thebetweenlands:hearthgrove_plank_fence[east=false,north=true,south=false,west=true]
thebetweenlands:hearthgrove_plank_fence[east=false,north=true,south=false,west=false]
thebetweenlands:hearthgrove_plank_fence[east=false,north=false,south=true,west=true]
thebetweenlands:hearthgrove_plank_fence[east=false,north=false,south=true,west=false]
thebetweenlands:hearthgrove_plank_fence[east=false,north=false,south=false,west=true]
thebetweenlands:hearthgrove_plank_fence[east=false,north=false,south=false,west=false]
thebetweenlands:nibbletwig_plank_fence[east=true,north=true,south=true,west=true]
thebetweenlands:nibbletwig_plank_fence[east=true,north=true,south=true,west=false]
thebetweenlands:nibbletwig_plank_fence[east=true,north=true,south=false,west=true]
thebetweenlands:nibbletwig_plank_fence[east=true,north=true,south=false,west=false]
thebetweenlands:nibbletwig_plank_fence[east=true,north=false,south=true,west=true]
thebetweenlands:nibbletwig_plank_fence[east=true,north=false,south=true,west=false]
thebetweenlands:nibbletwig_plank_fence[east=true,north=false,south=false,west=true]
thebetweenlands:nibbletwig_plank_fence[east=true,north=false,south=false,west=false]
thebetweenlands:nibbletwig_plank_fence[east=false,north=true,south=true,west=true]
thebetweenlands:nibbletwig_plank_fence[east=false,north=true,south=true,west=false]
thebetweenlands:nibbletwig_plank_fence[east=false,north=true,south=false,west=true]
thebetweenlands:nibbletwig_plank_fence[east=false,north=true,south=false,west=false]
thebetweenlands:nibbletwig_plank_fence[east=false,north=false,south=true,west=true]
thebetweenlands:nibbletwig_plank_fence[east=false,north=false,south=true,west=false]
thebetweenlands:nibbletwig_plank_fence[east=false,north=false,south=false,west=true]
thebetweenlands:nibbletwig_plank_fence[east=false,north=false,south=false,west=false]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_plank_pressure_plate[powered=true]
thebetweenlands:weedwood_plank_pressure_plate[powered=false]
thebetweenlands:betweenstone_pressure_plate[powered=true]
thebetweenlands:betweenstone_pressure_plate[powered=false]
thebetweenlands:syrmorite_pressure_plate[powered=true]
thebetweenlands:syrmorite_pressure_plate[powered=false]
thebetweenlands:weedwood_plank_button[facing=down,powered=true]
thebetweenlands:weedwood_plank_button[facing=down,powered=false]
thebetweenlands:weedwood_plank_button[facing=up,powered=true]
thebetweenlands:weedwood_plank_button[facing=up,powered=false]
thebetweenlands:weedwood_plank_button[facing=north,powered=true]
thebetweenlands:weedwood_plank_button[facing=north,powered=false]
thebetweenlands:weedwood_plank_button[facing=south,powered=true]
thebetweenlands:weedwood_plank_button[facing=south,powered=false]
thebetweenlands:weedwood_plank_button[facing=west,powered=true]
thebetweenlands:weedwood_plank_button[facing=west,powered=false]
thebetweenlands:weedwood_plank_button[facing=east,powered=true]
thebetweenlands:weedwood_plank_button[facing=east,powered=false]
thebetweenlands:betweenstone_button[facing=down,powered=true]
thebetweenlands:betweenstone_button[facing=down,powered=false]
thebetweenlands:betweenstone_button[facing=up,powered=true]
thebetweenlands:betweenstone_button[facing=up,powered=false]
thebetweenlands:betweenstone_button[facing=north,powered=true]
thebetweenlands:betweenstone_button[facing=north,powered=false]
thebetweenlands:betweenstone_button[facing=south,powered=true]
thebetweenlands:betweenstone_button[facing=south,powered=false]
thebetweenlands:betweenstone_button[facing=west,powered=true]
thebetweenlands:betweenstone_button[facing=west,powered=false]
thebetweenlands:betweenstone_button[facing=east,powered=true]
thebetweenlands:betweenstone_button[facing=east,powered=false]
thebetweenlands:weedwood_ladder[facing=north]
thebetweenlands:weedwood_ladder[facing=south]
thebetweenlands:weedwood_ladder[facing=west]
thebetweenlands:weedwood_ladder[facing=east]
thebetweenlands:weedwood_lever[facing=down_x,powered=true]
thebetweenlands:weedwood_lever[facing=down_x,powered=false]
thebetweenlands:weedwood_lever[facing=east,powered=true]
thebetweenlands:weedwood_lever[facing=east,powered=false]
thebetweenlands:weedwood_lever[facing=west,powered=true]
thebetweenlands:weedwood_lever[facing=west,powered=false]
thebetweenlands:weedwood_lever[facing=south,powered=true]
thebetweenlands:weedwood_lever[facing=south,powered=false]
thebetweenlands:weedwood_lever[facing=north,powered=true]
thebetweenlands:weedwood_lever[facing=north,powered=false]
thebetweenlands:weedwood_lever[facing=up_z,powered=true]
thebetweenlands:weedwood_lever[facing=up_z,powered=false]
thebetweenlands:weedwood_lever[facing=up_x,powered=true]
thebetweenlands:weedwood_lever[facing=up_x,powered=false]
thebetweenlands:weedwood_lever[facing=down_z,powered=true]
thebetweenlands:weedwood_lever[facing=down_z,powered=false]
thebetweenlands:mud_loot_pot[facing=north,type=1]
thebetweenlands:mud_loot_pot[facing=north,type=2]
thebetweenlands:mud_loot_pot[facing=north,type=3]
thebetweenlands:mud_loot_pot[facing=south,type=1]
thebetweenlands:mud_loot_pot[facing=south,type=2]
thebetweenlands:mud_loot_pot[facing=south,type=3]
thebetweenlands:mud_loot_pot[facing=west,type=1]
thebetweenlands:mud_loot_pot[facing=west,type=2]
thebetweenlands:mud_loot_pot[facing=west,type=3]
thebetweenlands:mud_loot_pot[facing=east,type=1]
thebetweenlands:mud_loot_pot[facing=east,type=2]
thebetweenlands:mud_loot_pot[facing=east,type=3]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_vertical]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_vertical_decay_1]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_vertical_decay_2]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_vertical_decay_3]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_vertical_decay_4]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_vertical_decay_full]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_top]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_top_decay_1]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_top_decay_2]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_top_decay_3]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_top_decay_4]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_top_decay_full]
thebetweenlands:compacted_mud[in_water=true]
thebetweenlands:compacted_mud[in_water=false]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:puffshroom
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_decay_1]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_decay_2]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_decay_3]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_decay_4]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_edge]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_edge_decay_1]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_edge_decay_2]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_edge_decay_3]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_edge_decay_4]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_decay_1]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_decay_2]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_decay_3]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_decay_4]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_slab_decay_1[half=top]
thebetweenlands:mud_brick_slab_decay_1[half=bottom]
thebetweenlands:mud_brick_slab_decay_1[half=full]
thebetweenlands:mud_brick_slab_decay_2[half=top]
thebetweenlands:mud_brick_slab_decay_2[half=bottom]
thebetweenlands:mud_brick_slab_decay_2[half=full]
thebetweenlands:mud_brick_slab_decay_3[half=top]
thebetweenlands:mud_brick_slab_decay_3[half=bottom]
thebetweenlands:mud_brick_slab_decay_3[half=full]
thebetweenlands:mud_brick_slab_decay_4[half=top]
thebetweenlands:mud_brick_slab_decay_4[half=bottom]
thebetweenlands:mud_brick_slab_decay_4[half=full]
thebetweenlands:edge_shroom[facing=north]
thebetweenlands:edge_shroom[facing=south]
thebetweenlands:edge_shroom[facing=west]
thebetweenlands:edge_shroom[facing=east]
thebetweenlands:edge_moss[facing=north]
thebetweenlands:edge_moss[facing=south]
thebetweenlands:edge_moss[facing=west]
thebetweenlands:edge_moss[facing=east]
thebetweenlands:edge_leaf[facing=north]
thebetweenlands:edge_leaf[facing=south]
thebetweenlands:edge_leaf[facing=west]
thebetweenlands:edge_leaf[facing=east]
thebetweenlands:mud_tower_beam_origin[powered=true]
thebetweenlands:mud_tower_beam_origin[powered=false]
thebetweenlands:mud_tower_beam_relay[facing=down,powered=true]
thebetweenlands:mud_tower_beam_relay[facing=down,powered=false]
thebetweenlands:mud_tower_beam_relay[facing=up,powered=true]
thebetweenlands:mud_tower_beam_relay[facing=up,powered=false]
thebetweenlands:mud_tower_beam_relay[facing=north,powered=true]
thebetweenlands:mud_tower_beam_relay[facing=north,powered=false]
thebetweenlands:mud_tower_beam_relay[facing=south,powered=true]
thebetweenlands:mud_tower_beam_relay[facing=south,powered=false]
thebetweenlands:mud_tower_beam_relay[facing=west,powered=true]
thebetweenlands:mud_tower_beam_relay[facing=west,powered=false]
thebetweenlands:mud_tower_beam_relay[facing=east,powered=true]
thebetweenlands:mud_tower_beam_relay[facing=east,powered=false]
thebetweenlands:mud_tower_beam_tube[facing=down]
thebetweenlands:mud_tower_beam_tube[facing=up]
thebetweenlands:mud_tower_beam_tube[facing=north]
thebetweenlands:mud_tower_beam_tube[facing=south]
thebetweenlands:mud_tower_beam_tube[facing=west]
thebetweenlands:mud_tower_beam_tube[facing=east]
thebetweenlands:mud_tower_beam_lens_supports[facing=down]
thebetweenlands:mud_tower_beam_lens_supports[facing=up]
thebetweenlands:mud_tower_beam_lens_supports[facing=north]
thebetweenlands:mud_tower_beam_lens_supports[facing=south]
thebetweenlands:mud_tower_beam_lens_supports[facing=west]
thebetweenlands:mud_tower_beam_lens_supports[facing=east]
thebetweenlands:diagonal_energy_barrier[flipped=true]
thebetweenlands:diagonal_energy_barrier[flipped=false]
thebetweenlands:mud_brick_alcove[facing=north,urn=true]
thebetweenlands:mud_brick_alcove[facing=north,urn=false]
thebetweenlands:mud_brick_alcove[facing=south,urn=true]
thebetweenlands:mud_brick_alcove[facing=south,urn=false]
thebetweenlands:mud_brick_alcove[facing=west,urn=true]
thebetweenlands:mud_brick_alcove[facing=west,urn=false]
thebetweenlands:mud_brick_alcove[facing=east,urn=true]
thebetweenlands:mud_brick_alcove[facing=east,urn=false]
thebetweenlands:loot_urn[facing=north,type=1]
thebetweenlands:loot_urn[facing=north,type=2]
thebetweenlands:loot_urn[facing=north,type=3]
thebetweenlands:loot_urn[facing=south,type=1]
thebetweenlands:loot_urn[facing=south,type=2]
thebetweenlands:loot_urn[facing=south,type=3]
thebetweenlands:loot_urn[facing=west,type=1]
thebetweenlands:loot_urn[facing=west,type=2]
thebetweenlands:loot_urn[facing=west,type=3]
thebetweenlands:loot_urn[facing=east,type=1]
thebetweenlands:loot_urn[facing=east,type=2]
thebetweenlands:loot_urn[facing=east,type=3]
thebetweenlands:dungeon_door_runes[facing=north,invisible=true]
thebetweenlands:dungeon_door_runes[facing=north,invisible=false]
thebetweenlands:dungeon_door_runes[facing=south,invisible=true]
thebetweenlands:dungeon_door_runes[facing=south,invisible=false]
thebetweenlands:dungeon_door_runes[facing=west,invisible=true]
thebetweenlands:dungeon_door_runes[facing=west,invisible=false]
thebetweenlands:dungeon_door_runes[facing=east,invisible=true]
thebetweenlands:dungeon_door_runes[facing=east,invisible=false]
thebetweenlands:dungeon_door_runes_mimic[facing=north,invisible=true]
thebetweenlands:dungeon_door_runes_mimic[facing=north,invisible=false]
thebetweenlands:dungeon_door_runes_mimic[facing=south,invisible=true]
thebetweenlands:dungeon_door_runes_mimic[facing=south,invisible=false]
thebetweenlands:dungeon_door_runes_mimic[facing=west,invisible=true]
thebetweenlands:dungeon_door_runes_mimic[facing=west,invisible=false]
thebetweenlands:dungeon_door_runes_mimic[facing=east,invisible=true]
thebetweenlands:dungeon_door_runes_mimic[facing=east,invisible=false]
thebetweenlands:dungeon_door_runes_crawler[facing=north,invisible=true]
thebetweenlands:dungeon_door_runes_crawler[facing=north,invisible=false]
thebetweenlands:dungeon_door_runes_crawler[facing=south,invisible=true]
thebetweenlands:dungeon_door_runes_crawler[facing=south,invisible=false]
thebetweenlands:dungeon_door_runes_crawler[facing=west,invisible=true]
thebetweenlands:dungeon_door_runes_crawler[facing=west,invisible=false]
thebetweenlands:dungeon_door_runes_crawler[facing=east,invisible=true]
thebetweenlands:dungeon_door_runes_crawler[facing=east,invisible=false]
thebetweenlands:dungeon_door_combination[facing=north]
thebetweenlands:dungeon_door_combination[facing=south]
thebetweenlands:dungeon_door_combination[facing=west]
thebetweenlands:dungeon_door_combination[facing=east]
thebetweenlands:mud_bricks_climbable[facing=north]
thebetweenlands:mud_bricks_climbable[facing=south]
thebetweenlands:mud_bricks_climbable[facing=west]
thebetweenlands:mud_bricks_climbable[facing=east]
thebetweenlands:mud_tiles_water[facing=north]
thebetweenlands:mud_tiles_water[facing=south]
thebetweenlands:mud_tiles_water[facing=west]
thebetweenlands:mud_tiles_water[facing=east]
thebetweenlands:dungeon_wall_candle[facing=north,lit=true]
thebetweenlands:dungeon_wall_candle[facing=north,lit=false]
thebetweenlands:dungeon_wall_candle[facing=south,lit=true]
thebetweenlands:dungeon_wall_candle[facing=south,lit=false]
thebetweenlands:dungeon_wall_candle[facing=west,lit=true]
thebetweenlands:dungeon_wall_candle[facing=west,lit=false]
thebetweenlands:dungeon_wall_candle[facing=east,lit=true]
thebetweenlands:dungeon_wall_candle[facing=east,lit=false]
thebetweenlands:wooden_support_beam_rotten_1[facing=north,top=true]
thebetweenlands:wooden_support_beam_rotten_1[facing=north,top=false]
thebetweenlands:wooden_support_beam_rotten_1[facing=south,top=true]
thebetweenlands:wooden_support_beam_rotten_1[facing=south,top=false]
thebetweenlands:wooden_support_beam_rotten_1[facing=west,top=true]
thebetweenlands:wooden_support_beam_rotten_1[facing=west,top=false]
thebetweenlands:wooden_support_beam_rotten_1[facing=east,top=true]
thebetweenlands:wooden_support_beam_rotten_1[facing=east,top=false]
thebetweenlands:wooden_support_beam_rotten_2[facing=north,top=true]
thebetweenlands:wooden_support_beam_rotten_2[facing=north,top=false]
thebetweenlands:wooden_support_beam_rotten_2[facing=south,top=true]
thebetweenlands:wooden_support_beam_rotten_2[facing=south,top=false]
thebetweenlands:wooden_support_beam_rotten_2[facing=west,top=true]
thebetweenlands:wooden_support_beam_rotten_2[facing=west,top=false]
thebetweenlands:wooden_support_beam_rotten_2[facing=east,top=true]
thebetweenlands:wooden_support_beam_rotten_2[facing=east,top=false]
thebetweenlands:wooden_support_beam_rotten_3[facing=north,top=true]
thebetweenlands:wooden_support_beam_rotten_3[facing=north,top=false]
thebetweenlands:wooden_support_beam_rotten_3[facing=south,top=true]
thebetweenlands:wooden_support_beam_rotten_3[facing=south,top=false]
thebetweenlands:wooden_support_beam_rotten_3[facing=west,top=true]
thebetweenlands:wooden_support_beam_rotten_3[facing=west,top=false]
thebetweenlands:wooden_support_beam_rotten_3[facing=east,top=true]
thebetweenlands:wooden_support_beam_rotten_3[facing=east,top=false]
thebetweenlands:log_rotten_bark_carved_1[facing=north]
thebetweenlands:log_rotten_bark_carved_1[facing=south]
thebetweenlands:log_rotten_bark_carved_1[facing=west]
thebetweenlands:log_rotten_bark_carved_1[facing=east]
thebetweenlands:log_rotten_bark_carved_2[facing=north]
thebetweenlands:log_rotten_bark_carved_2[facing=south]
thebetweenlands:log_rotten_bark_carved_2[facing=west]
thebetweenlands:log_rotten_bark_carved_2[facing=east]
thebetweenlands:log_rotten_bark_carved_3[facing=north]
thebetweenlands:log_rotten_bark_carved_3[facing=south]
thebetweenlands:log_rotten_bark_carved_3[facing=west]
thebetweenlands:log_rotten_bark_carved_3[facing=east]
thebetweenlands:log_rotten_bark_carved_4[facing=north]
thebetweenlands:log_rotten_bark_carved_4[facing=south]
thebetweenlands:log_rotten_bark_carved_4[facing=west]
thebetweenlands:log_rotten_bark_carved_4[facing=east]
thebetweenlands:log_rotten_bark_carved_5[facing=north]
thebetweenlands:log_rotten_bark_carved_5[facing=south]
thebetweenlands:log_rotten_bark_carved_5[facing=west]
thebetweenlands:log_rotten_bark_carved_5[facing=east]
thebetweenlands:log_rotten_bark_carved_6[facing=north]
thebetweenlands:log_rotten_bark_carved_6[facing=south]
thebetweenlands:log_rotten_bark_carved_6[facing=west]
thebetweenlands:log_rotten_bark_carved_6[facing=east]
thebetweenlands:log_rotten_bark_carved_7[facing=north]
thebetweenlands:log_rotten_bark_carved_7[facing=south]
thebetweenlands:log_rotten_bark_carved_7[facing=west]
thebetweenlands:log_rotten_bark_carved_7[facing=east]
thebetweenlands:log_rotten_bark_carved_8[facing=north]
thebetweenlands:log_rotten_bark_carved_8[facing=south]
thebetweenlands:log_rotten_bark_carved_8[facing=west]
thebetweenlands:log_rotten_bark_carved_8[facing=east]
thebetweenlands:log_rotten_bark_carved_9[facing=north]
thebetweenlands:log_rotten_bark_carved_9[facing=south]
thebetweenlands:log_rotten_bark_carved_9[facing=west]
thebetweenlands:log_rotten_bark_carved_9[facing=east]
thebetweenlands:log_rotten_bark_carved_10[facing=north]
thebetweenlands:log_rotten_bark_carved_10[facing=south]
thebetweenlands:log_rotten_bark_carved_10[facing=west]
thebetweenlands:log_rotten_bark_carved_10[facing=east]
thebetweenlands:log_rotten_bark_carved_11[facing=north]
thebetweenlands:log_rotten_bark_carved_11[facing=south]
thebetweenlands:log_rotten_bark_carved_11[facing=west]
thebetweenlands:log_rotten_bark_carved_11[facing=east]
thebetweenlands:log_rotten_bark_carved_12[facing=north]
thebetweenlands:log_rotten_bark_carved_12[facing=south]
thebetweenlands:log_rotten_bark_carved_12[facing=west]
thebetweenlands:log_rotten_bark_carved_12[facing=east]
thebetweenlands:log_rotten_bark_carved_13[facing=north]
thebetweenlands:log_rotten_bark_carved_13[facing=south]
thebetweenlands:log_rotten_bark_carved_13[facing=west]
thebetweenlands:log_rotten_bark_carved_13[facing=east]
thebetweenlands:log_rotten_bark_carved_14[facing=north]
thebetweenlands:log_rotten_bark_carved_14[facing=south]
thebetweenlands:log_rotten_bark_carved_14[facing=west]
thebetweenlands:log_rotten_bark_carved_14[facing=east]
thebetweenlands:log_rotten_bark_carved_15[facing=north]
thebetweenlands:log_rotten_bark_carved_15[facing=south]
thebetweenlands:log_rotten_bark_carved_15[facing=west]
thebetweenlands:log_rotten_bark_carved_15[facing=east]
thebetweenlands:log_rotten_bark_carved_16[facing=north]
thebetweenlands:log_rotten_bark_carved_16[facing=south]
thebetweenlands:log_rotten_bark_carved_16[facing=west]
thebetweenlands:log_rotten_bark_carved_16[facing=east]
thebetweenlands:energy_barrier_mud
thebetweenlands:mud_brick_spike_trap[facing=down]
thebetweenlands:mud_brick_spike_trap[facing=up]
thebetweenlands:mud_brick_spike_trap[facing=north]
thebetweenlands:mud_brick_spike_trap[facing=south]
thebetweenlands:mud_brick_spike_trap[facing=west]
thebetweenlands:mud_brick_spike_trap[facing=east]
thebetweenlands:mud_tiles_spike_trap[facing=down]
thebetweenlands:mud_tiles_spike_trap[facing=up]
thebetweenlands:mud_tiles_spike_trap[facing=north]
thebetweenlands:mud_tiles_spike_trap[facing=south]
thebetweenlands:mud_tiles_spike_trap[facing=west]
thebetweenlands:mud_tiles_spike_trap[facing=east]
thebetweenlands:compacted_mud_slope[facing=north,half=top,shape=straight]
thebetweenlands:compacted_mud_slope[facing=north,half=top,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=north,half=top,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=north,half=top,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=north,half=top,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=north,half=bottom,shape=straight]
thebetweenlands:compacted_mud_slope[facing=north,half=bottom,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=north,half=bottom,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=north,half=bottom,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=north,half=bottom,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=south,half=top,shape=straight]
thebetweenlands:compacted_mud_slope[facing=south,half=top,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=south,half=top,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=south,half=top,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=south,half=top,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=south,half=bottom,shape=straight]
thebetweenlands:compacted_mud_slope[facing=south,half=bottom,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=south,half=bottom,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=south,half=bottom,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=south,half=bottom,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=west,half=top,shape=straight]
thebetweenlands:compacted_mud_slope[facing=west,half=top,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=west,half=top,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=west,half=top,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=west,half=top,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=west,half=bottom,shape=straight]
thebetweenlands:compacted_mud_slope[facing=west,half=bottom,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=west,half=bottom,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=west,half=bottom,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=west,half=bottom,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=east,half=top,shape=straight]
thebetweenlands:compacted_mud_slope[facing=east,half=top,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=east,half=top,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=east,half=top,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=east,half=top,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=east,half=bottom,shape=straight]
thebetweenlands:compacted_mud_slope[facing=east,half=bottom,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=east,half=bottom,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=east,half=bottom,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=east,half=bottom,shape=outer_right]
thebetweenlands:compacted_mud_slab[half=top]
thebetweenlands:compacted_mud_slab[half=bottom]
thebetweenlands:compacted_mud_slab[half=full]
thebetweenlands:compacted_mud_mirage
thebetweenlands:decay_pit_control
thebetweenlands:rotten_planks
thebetweenlands:rotten_plank_slab[half=top]
thebetweenlands:rotten_plank_slab[half=bottom]
thebetweenlands:rotten_plank_slab[half=full]
thebetweenlands:rotten_plank_stairs[facing=north,half=top,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=south,half=top,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=west,half=top,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=east,half=top,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:rotten_plank_fence[east=true,north=true,south=true,west=true]
thebetweenlands:rotten_plank_fence[east=true,north=true,south=true,west=false]
thebetweenlands:rotten_plank_fence[east=true,north=true,south=false,west=true]
thebetweenlands:rotten_plank_fence[east=true,north=true,south=false,west=false]
thebetweenlands:rotten_plank_fence[east=true,north=false,south=true,west=true]
thebetweenlands:rotten_plank_fence[east=true,north=false,south=true,west=false]
thebetweenlands:rotten_plank_fence[east=true,north=false,south=false,west=true]
thebetweenlands:rotten_plank_fence[east=true,north=false,south=false,west=false]
thebetweenlands:rotten_plank_fence[east=false,north=true,south=true,west=true]
thebetweenlands:rotten_plank_fence[east=false,north=true,south=true,west=false]
thebetweenlands:rotten_plank_fence[east=false,north=true,south=false,west=true]
thebetweenlands:rotten_plank_fence[east=false,north=true,south=false,west=false]
thebetweenlands:rotten_plank_fence[east=false,north=false,south=true,west=true]
thebetweenlands:rotten_plank_fence[east=false,north=false,south=true,west=false]
thebetweenlands:rotten_plank_fence[east=false,north=false,south=false,west=true]
thebetweenlands:rotten_plank_fence[east=false,north=false,south=false,west=false]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:mud_tower_brazier[half=upper]
thebetweenlands:mud_tower_brazier[half=lower]
thebetweenlands:decay_pit_hanging_chain[facing=north]
thebetweenlands:decay_pit_hanging_chain[facing=south]
thebetweenlands:decay_pit_hanging_chain[facing=west]
thebetweenlands:decay_pit_hanging_chain[facing=east]
thebetweenlands:decay_pit_ground_chain[facing=north]
thebetweenlands:decay_pit_ground_chain[facing=south]
thebetweenlands:decay_pit_ground_chain[facing=west]
thebetweenlands:decay_pit_ground_chain[facing=east]
thebetweenlands:decay_pit_invisible_floor_block[facing=north]
thebetweenlands:decay_pit_invisible_floor_block[facing=south]
thebetweenlands:decay_pit_invisible_floor_block[facing=west]
thebetweenlands:decay_pit_invisible_floor_block[facing=east]
thebetweenlands:decay_pit_invisible_floor_block_r_1[facing=north]
thebetweenlands:decay_pit_invisible_floor_block_r_1[facing=south]
thebetweenlands:decay_pit_invisible_floor_block_r_1[facing=west]
thebetweenlands:decay_pit_invisible_floor_block_r_1[facing=east]
thebetweenlands:decay_pit_invisible_floor_block_r_2[facing=north]
thebetweenlands:decay_pit_invisible_floor_block_r_2[facing=south]
thebetweenlands:decay_pit_invisible_floor_block_r_2[facing=west]
thebetweenlands:decay_pit_invisible_floor_block_r_2[facing=east]
thebetweenlands:decay_pit_invisible_floor_block_l_1[facing=north]
thebetweenlands:decay_pit_invisible_floor_block_l_1[facing=south]
thebetweenlands:decay_pit_invisible_floor_block_l_1[facing=west]
thebetweenlands:decay_pit_invisible_floor_block_l_1[facing=east]
thebetweenlands:decay_pit_invisible_floor_block_l_2[facing=north]
thebetweenlands:decay_pit_invisible_floor_block_l_2[facing=south]
thebetweenlands:decay_pit_invisible_floor_block_l_2[facing=west]
thebetweenlands:decay_pit_invisible_floor_block_l_2[facing=east]
thebetweenlands:decay_pit_invisible_floor_block_diagonal[flipped=true]
thebetweenlands:decay_pit_invisible_floor_block_diagonal[flipped=false]
thebetweenlands:present[color=white]
thebetweenlands:present[color=orange]
thebetweenlands:present[color=magenta]
thebetweenlands:present[color=light_blue]
thebetweenlands:present[color=yellow]
thebetweenlands:present[color=lime]
thebetweenlands:present[color=pink]
thebetweenlands:present[color=gray]
thebetweenlands:present[color=silver]
thebetweenlands:present[color=cyan]
thebetweenlands:present[color=purple]
thebetweenlands:present[color=blue]
thebetweenlands:present[color=brown]
thebetweenlands:present[color=green]
thebetweenlands:present[color=red]
thebetweenlands:present[color=black]
thebetweenlands:pitcher_plant[facing=north,half=upper]
thebetweenlands:pitcher_plant[facing=north,half=lower]
thebetweenlands:pitcher_plant[facing=south,half=upper]
thebetweenlands:pitcher_plant[facing=south,half=lower]
thebetweenlands:pitcher_plant[facing=west,half=upper]
thebetweenlands:pitcher_plant[facing=west,half=lower]
thebetweenlands:pitcher_plant[facing=east,half=upper]
thebetweenlands:pitcher_plant[facing=east,half=lower]
thebetweenlands:weeping_blue[facing=north,half=upper]
thebetweenlands:weeping_blue[facing=north,half=lower]
thebetweenlands:weeping_blue[facing=south,half=upper]
thebetweenlands:weeping_blue[facing=south,half=lower]
thebetweenlands:weeping_blue[facing=west,half=upper]
thebetweenlands:weeping_blue[facing=west,half=lower]
thebetweenlands:weeping_blue[facing=east,half=upper]
thebetweenlands:weeping_blue[facing=east,half=lower]
thebetweenlands:sundew[facing=north,half=upper]
thebetweenlands:sundew[facing=north,half=lower]
thebetweenlands:sundew[facing=south,half=upper]
thebetweenlands:sundew[facing=south,half=lower]
thebetweenlands:sundew[facing=west,half=upper]
thebetweenlands:sundew[facing=west,half=lower]
thebetweenlands:sundew[facing=east,half=upper]
thebetweenlands:sundew[facing=east,half=lower]
thebetweenlands:black_hat_mushroom
thebetweenlands:bulb_capped_mushroom
thebetweenlands:flat_head_mushroom
thebetweenlands:venus_fly_trap[blooming=true]
thebetweenlands:venus_fly_trap[blooming=false]
thebetweenlands:volarpad[facing=north,half=upper]
thebetweenlands:volarpad[facing=north,half=lower]
thebetweenlands:volarpad[facing=south,half=upper]
thebetweenlands:volarpad[facing=south,half=lower]
thebetweenlands:volarpad[facing=west,half=upper]
thebetweenlands:volarpad[facing=west,half=lower]
thebetweenlands:volarpad[facing=east,half=upper]
thebetweenlands:volarpad[facing=east,half=lower]
thebetweenlands:swamp_plant
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=15]
thebetweenlands:mire_coral[level=0]
thebetweenlands:mire_coral[level=1]
thebetweenlands:mire_coral[level=2]
thebetweenlands:mire_coral[level=3]
thebetweenlands:mire_coral[level=4]
thebetweenlands:mire_coral[level=5]
thebetweenlands:mire_coral[level=6]
thebetweenlands:mire_coral[level=7]
thebetweenlands:mire_coral[level=8]
thebetweenlands:mire_coral[level=9]
thebetweenlands:mire_coral[level=10]
thebetweenlands:mire_coral[level=11]
thebetweenlands:mire_coral[level=12]
thebetweenlands:mire_coral[level=13]
thebetweenlands:mire_coral[level=14]
thebetweenlands:mire_coral[level=15]
thebetweenlands:deep_water_coral[level=0]
thebetweenlands:deep_water_coral[level=1]
thebetweenlands:deep_water_coral[level=2]
thebetweenlands:deep_water_coral[level=3]
thebetweenlands:deep_water_coral[level=4]
thebetweenlands:deep_water_coral[level=5]
thebetweenlands:deep_water_coral[level=6]
thebetweenlands:deep_water_coral[level=7]
thebetweenlands:deep_water_coral[level=8]
thebetweenlands:deep_water_coral[level=9]
thebetweenlands:deep_water_coral[level=10]
thebetweenlands:deep_water_coral[level=11]
thebetweenlands:deep_water_coral[level=12]
thebetweenlands:deep_water_coral[level=13]
thebetweenlands:deep_water_coral[level=14]
thebetweenlands:deep_water_coral[level=15]
thebetweenlands:water_weeds[level=0]
thebetweenlands:water_weeds[level=1]
thebetweenlands:water_weeds[level=2]
thebetweenlands:water_weeds[level=3]
thebetweenlands:water_weeds[level=4]
thebetweenlands:water_weeds[level=5]
thebetweenlands:water_weeds[level=6]
thebetweenlands:water_weeds[level=7]
thebetweenlands:water_weeds[level=8]
thebetweenlands:water_weeds[level=9]
thebetweenlands:water_weeds[level=10]
thebetweenlands:water_weeds[level=11]
thebetweenlands:water_weeds[level=12]
thebetweenlands:water_weeds[level=13]
thebetweenlands:water_weeds[level=14]
thebetweenlands:water_weeds[level=15]
thebetweenlands:bulb_capped_mushroom_cap
thebetweenlands:bulb_capped_mushroom_stalk[axis=x,ground=true]
thebetweenlands:bulb_capped_mushroom_stalk[axis=x,ground=false]
thebetweenlands:bulb_capped_mushroom_stalk[axis=y,ground=true]
thebetweenlands:bulb_capped_mushroom_stalk[axis=y,ground=false]
thebetweenlands:bulb_capped_mushroom_stalk[axis=z,ground=true]
thebetweenlands:bulb_capped_mushroom_stalk[axis=z,ground=false]
thebetweenlands:bulb_capped_mushroom_stalk[axis=none,ground=true]
thebetweenlands:bulb_capped_mushroom_stalk[axis=none,ground=false]
thebetweenlands:shelf_fungus[is_top=true]
thebetweenlands:shelf_fungus[is_top=false]
thebetweenlands:algae
thebetweenlands:poison_ivy[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:poison_ivy[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:poison_ivy[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:poison_ivy[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:poison_ivy[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:poison_ivy[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:poison_ivy[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:poison_ivy[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:poison_ivy[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:poison_ivy[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:poison_ivy[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:poison_ivy[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:poison_ivy[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:poison_ivy[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:poison_ivy[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:poison_ivy[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:poison_ivy[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:poison_ivy[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:poison_ivy[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:poison_ivy[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:poison_ivy[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:poison_ivy[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:poison_ivy[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:poison_ivy[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:poison_ivy[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:poison_ivy[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:poison_ivy[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:poison_ivy[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:poison_ivy[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:poison_ivy[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:poison_ivy[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:poison_ivy[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:root
thebetweenlands:root_underwater[level=0]
thebetweenlands:root_underwater[level=1]
thebetweenlands:root_underwater[level=2]
thebetweenlands:root_underwater[level=3]
thebetweenlands:root_underwater[level=4]
thebetweenlands:root_underwater[level=5]
thebetweenlands:root_underwater[level=6]
thebetweenlands:root_underwater[level=7]
thebetweenlands:root_underwater[level=8]
thebetweenlands:root_underwater[level=9]
thebetweenlands:root_underwater[level=10]
thebetweenlands:root_underwater[level=11]
thebetweenlands:root_underwater[level=12]
thebetweenlands:root_underwater[level=13]
thebetweenlands:root_underwater[level=14]
thebetweenlands:root_underwater[level=15]
thebetweenlands:giant_root
thebetweenlands:arrow_arum
thebetweenlands:blue_eyed_grass
thebetweenlands:blue_iris
thebetweenlands:boneset
thebetweenlands:bottle_brush_grass
thebetweenlands:broomsedge[facing=north,half=upper]
thebetweenlands:broomsedge[facing=north,half=lower]
thebetweenlands:broomsedge[facing=south,half=upper]
thebetweenlands:broomsedge[facing=south,half=lower]
thebetweenlands:broomsedge[facing=west,half=upper]
thebetweenlands:broomsedge[facing=west,half=lower]
thebetweenlands:broomsedge[facing=east,half=upper]
thebetweenlands:broomsedge[facing=east,half=lower]
thebetweenlands:button_bush
thebetweenlands:cardinal_flower[facing=north,half=upper]
thebetweenlands:cardinal_flower[facing=north,half=lower]
thebetweenlands:cardinal_flower[facing=south,half=upper]
thebetweenlands:cardinal_flower[facing=south,half=lower]
thebetweenlands:cardinal_flower[facing=west,half=upper]
thebetweenlands:cardinal_flower[facing=west,half=lower]
thebetweenlands:cardinal_flower[facing=east,half=upper]
thebetweenlands:cardinal_flower[facing=east,half=lower]
thebetweenlands:cattail
thebetweenlands:cave_grass
thebetweenlands:copper_iris
thebetweenlands:marsh_hibiscus
thebetweenlands:marsh_mallow
thebetweenlands:bladderwort_flower
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_flower[age=0,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=0,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=0,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=0,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=1,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=1,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=1,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=1,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=2,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=2,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=2,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=2,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=3,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=3,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=3,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=3,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=4,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=4,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=4,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=4,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=5,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=5,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=5,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=5,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=6,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=6,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=6,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=6,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=7,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=7,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=7,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=7,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=8,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=8,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=8,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=8,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=9,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=9,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=9,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=9,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=10,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=10,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=10,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=10,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=11,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=11,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=11,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=11,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=12,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=12,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=12,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=12,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=13,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=13,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=13,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=13,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=14,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=14,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=14,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=14,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=15,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=15,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=15,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=15,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_flower[age=0,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=0,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=0,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=0,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=1,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=1,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=1,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=1,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=2,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=2,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=2,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=2,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=3,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=3,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=3,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=3,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=4,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=4,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=4,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=4,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=5,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=5,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=5,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=5,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=6,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=6,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=6,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=6,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=7,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=7,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=7,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=7,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=8,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=8,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=8,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=8,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=9,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=9,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=9,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=9,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=10,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=10,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=10,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=10,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=11,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=11,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=11,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=11,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=12,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=12,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=12,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=12,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=13,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=13,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=13,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=13,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=14,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=14,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=14,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=14,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=15,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=15,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=15,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=15,is_bottom=false,is_top=false]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_flower[age=0,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=0,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=0,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=0,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=1,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=1,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=1,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=1,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=2,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=2,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=2,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=2,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=3,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=3,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=3,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=3,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=4,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=4,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=4,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=4,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=5,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=5,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=5,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=5,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=6,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=6,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=6,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=6,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=7,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=7,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=7,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=7,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=8,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=8,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=8,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=8,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=9,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=9,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=9,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=9,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=10,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=10,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=10,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=10,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=11,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=11,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=11,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=11,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=12,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=12,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=12,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=12,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=13,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=13,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=13,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=13,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=14,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=14,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=14,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=14,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=15,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=15,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=15,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=15,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_double_tallgrass[facing=north,half=upper]
thebetweenlands:swamp_double_tallgrass[facing=north,half=lower]
thebetweenlands:swamp_double_tallgrass[facing=south,half=upper]
thebetweenlands:swamp_double_tallgrass[facing=south,half=lower]
thebetweenlands:swamp_double_tallgrass[facing=west,half=upper]
thebetweenlands:swamp_double_tallgrass[facing=west,half=lower]
thebetweenlands:swamp_double_tallgrass[facing=east,half=upper]
thebetweenlands:swamp_double_tallgrass[facing=east,half=lower]
thebetweenlands:milkweed
thebetweenlands:nettle
thebetweenlands:nettle_flowered
thebetweenlands:pickerel_weed
thebetweenlands:phragmites[facing=north,half=upper]
thebetweenlands:phragmites[facing=north,half=lower]
thebetweenlands:phragmites[facing=south,half=upper]
thebetweenlands:phragmites[facing=south,half=lower]
thebetweenlands:phragmites[facing=west,half=upper]
thebetweenlands:phragmites[facing=west,half=lower]
thebetweenlands:phragmites[facing=east,half=upper]
thebetweenlands:phragmites[facing=east,half=lower]
thebetweenlands:shoots
thebetweenlands:sludgecreep
thebetweenlands:tall_sludgecreep
thebetweenlands:soft_rush
thebetweenlands:swamp_reed[age=0,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=0,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=0,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=0,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=1,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=1,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=1,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=1,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=2,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=2,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=2,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=2,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=3,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=3,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=3,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=3,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=4,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=4,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=4,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=4,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=5,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=5,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=5,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=5,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=6,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=6,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=6,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=6,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=7,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=7,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=7,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=7,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=8,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=8,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=8,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=8,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=9,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=9,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=9,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=9,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=10,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=10,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=10,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=10,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=11,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=11,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=11,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=11,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=12,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=12,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=12,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=12,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=13,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=13,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=13,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=13,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=14,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=14,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=14,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=14,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=15,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=15,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=15,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=15,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=15]
thebetweenlands:thorns[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:thorns[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:thorns[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:thorns[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:thorns[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:thorns[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:thorns[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:thorns[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:thorns[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:thorns[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:thorns[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:thorns[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:thorns[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:thorns[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:thorns[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:thorns[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:thorns[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:thorns[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:thorns[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:thorns[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:thorns[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:thorns[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:thorns[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:thorns[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:thorns[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:thorns[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:thorns[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:thorns[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:thorns[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:thorns[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:thorns[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:thorns[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:tall_cattail[facing=north,half=upper]
thebetweenlands:tall_cattail[facing=north,half=lower]
thebetweenlands:tall_cattail[facing=south,half=upper]
thebetweenlands:tall_cattail[facing=south,half=lower]
thebetweenlands:tall_cattail[facing=west,half=upper]
thebetweenlands:tall_cattail[facing=west,half=lower]
thebetweenlands:tall_cattail[facing=east,half=upper]
thebetweenlands:tall_cattail[facing=east,half=lower]
thebetweenlands:swamp_tallgrass
thebetweenlands:dead_weedwood_bush
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=false,up=false,west=false]
thebetweenlands:hollow_log[facing=north]
thebetweenlands:hollow_log[facing=south]
thebetweenlands:hollow_log[facing=west]
thebetweenlands:hollow_log[facing=east]
thebetweenlands:cave_moss[can_grow=true,is_bottom=true,is_top=true]
thebetweenlands:cave_moss[can_grow=true,is_bottom=true,is_top=false]
thebetweenlands:cave_moss[can_grow=true,is_bottom=false,is_top=true]
thebetweenlands:cave_moss[can_grow=true,is_bottom=false,is_top=false]
thebetweenlands:cave_moss[can_grow=false,is_bottom=true,is_top=true]
thebetweenlands:cave_moss[can_grow=false,is_bottom=true,is_top=false]
thebetweenlands:cave_moss[can_grow=false,is_bottom=false,is_top=true]
thebetweenlands:cave_moss[can_grow=false,is_bottom=false,is_top=false]
thebetweenlands:cryptweed[can_grow=true,is_bottom=true,is_top=true]
thebetweenlands:cryptweed[can_grow=true,is_bottom=true,is_top=false]
thebetweenlands:cryptweed[can_grow=true,is_bottom=false,is_top=true]
thebetweenlands:cryptweed[can_grow=true,is_bottom=false,is_top=false]
thebetweenlands:cryptweed[can_grow=false,is_bottom=true,is_top=true]
thebetweenlands:cryptweed[can_grow=false,is_bottom=true,is_top=false]
thebetweenlands:cryptweed[can_grow=false,is_bottom=false,is_top=true]
thebetweenlands:cryptweed[can_grow=false,is_bottom=false,is_top=false]
thebetweenlands:string_roots[can_grow=true,is_bottom=true,is_top=true]
thebetweenlands:string_roots[can_grow=true,is_bottom=true,is_top=false]
thebetweenlands:string_roots[can_grow=true,is_bottom=false,is_top=true]
thebetweenlands:string_roots[can_grow=true,is_bottom=false,is_top=false]
thebetweenlands:string_roots[can_grow=false,is_bottom=true,is_top=true]
thebetweenlands:string_roots[can_grow=false,is_bottom=true,is_top=false]
thebetweenlands:string_roots[can_grow=false,is_bottom=false,is_top=true]
thebetweenlands:string_roots[can_grow=false,is_bottom=false,is_top=false]
thebetweenlands:pale_grass
thebetweenlands:rotbulb
thebetweenlands:moss[facing=down]
thebetweenlands:moss[facing=up]
thebetweenlands:moss[facing=north]
thebetweenlands:moss[facing=south]
thebetweenlands:moss[facing=west]
thebetweenlands:moss[facing=east]
thebetweenlands:dead_moss[facing=down]
thebetweenlands:dead_moss[facing=up]
thebetweenlands:dead_moss[facing=north]
thebetweenlands:dead_moss[facing=south]
thebetweenlands:dead_moss[facing=west]
thebetweenlands:dead_moss[facing=east]
thebetweenlands:lichen[facing=down]
thebetweenlands:lichen[facing=up]
thebetweenlands:lichen[facing=north]
thebetweenlands:lichen[facing=south]
thebetweenlands:lichen[facing=west]
thebetweenlands:lichen[facing=east]
thebetweenlands:dead_lichen[facing=down]
thebetweenlands:dead_lichen[facing=up]
thebetweenlands:dead_lichen[facing=north]
thebetweenlands:dead_lichen[facing=south]
thebetweenlands:dead_lichen[facing=west]
thebetweenlands:dead_lichen[facing=east]
thebetweenlands:hanger[can_grow=true,seeded=true]
thebetweenlands:hanger[can_grow=true,seeded=false]
thebetweenlands:hanger[can_grow=false,seeded=true]
thebetweenlands:hanger[can_grow=false,seeded=false]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:purified_swamp_dirt
thebetweenlands:dug_swamp_dirt[composted=true,decayed=true,fogged=true]
thebetweenlands:dug_swamp_dirt[composted=true,decayed=true,fogged=false]
thebetweenlands:dug_swamp_dirt[composted=true,decayed=false,fogged=true]
thebetweenlands:dug_swamp_dirt[composted=true,decayed=false,fogged=false]
thebetweenlands:dug_swamp_dirt[composted=false,decayed=true,fogged=true]
thebetweenlands:dug_swamp_dirt[composted=false,decayed=true,fogged=false]
thebetweenlands:dug_swamp_dirt[composted=false,decayed=false,fogged=true]
thebetweenlands:dug_swamp_dirt[composted=false,decayed=false,fogged=false]
thebetweenlands:dug_purified_swamp_dirt[composted=true,decayed=true,fogged=true]
thebetweenlands:dug_purified_swamp_dirt[composted=true,decayed=true,fogged=false]
thebetweenlands:dug_purified_swamp_dirt[composted=true,decayed=false,fogged=true]
thebetweenlands:dug_purified_swamp_dirt[composted=true,decayed=false,fogged=false]
thebetweenlands:dug_purified_swamp_dirt[composted=false,decayed=true,fogged=true]
thebetweenlands:dug_purified_swamp_dirt[composted=false,decayed=true,fogged=false]
thebetweenlands:dug_purified_swamp_dirt[composted=false,decayed=false,fogged=true]
thebetweenlands:dug_purified_swamp_dirt[composted=false,decayed=false,fogged=false]
thebetweenlands:dug_swamp_grass[composted=true,decayed=true,fogged=true]
thebetweenlands:dug_swamp_grass[composted=true,decayed=true,fogged=false]
thebetweenlands:dug_swamp_grass[composted=true,decayed=false,fogged=true]
thebetweenlands:dug_swamp_grass[composted=true,decayed=false,fogged=false]
thebetweenlands:dug_swamp_grass[composted=false,decayed=true,fogged=true]
thebetweenlands:dug_swamp_grass[composted=false,decayed=true,fogged=false]
thebetweenlands:dug_swamp_grass[composted=false,decayed=false,fogged=true]
thebetweenlands:dug_swamp_grass[composted=false,decayed=false,fogged=false]
thebetweenlands:dug_purified_swamp_grass[composted=true,decayed=true,fogged=true]
thebetweenlands:dug_purified_swamp_grass[composted=true,decayed=true,fogged=false]
thebetweenlands:dug_purified_swamp_grass[composted=true,decayed=false,fogged=true]
thebetweenlands:dug_purified_swamp_grass[composted=true,decayed=false,fogged=false]
thebetweenlands:dug_purified_swamp_grass[composted=false,decayed=true,fogged=true]
thebetweenlands:dug_purified_swamp_grass[composted=false,decayed=true,fogged=false]
thebetweenlands:dug_purified_swamp_grass[composted=false,decayed=false,fogged=true]
thebetweenlands:dug_purified_swamp_grass[composted=false,decayed=false,fogged=false]
thebetweenlands:black_ice
thebetweenlands:snow[layers=1]
thebetweenlands:snow[layers=2]
thebetweenlands:snow[layers=3]
thebetweenlands:snow[layers=4]
thebetweenlands:snow[layers=5]
thebetweenlands:snow[layers=6]
thebetweenlands:snow[layers=7]
thebetweenlands:snow[layers=8]
thebetweenlands:log_portal[axis=x]
thebetweenlands:log_portal[axis=y]
thebetweenlands:log_portal[axis=z]
thebetweenlands:log_portal[axis=none]
thebetweenlands:tree_portal[axis=x]
thebetweenlands:tree_portal[axis=z]
thebetweenlands:portal_frame[frame_position=corner_top_left,x_axis=true]
thebetweenlands:portal_frame[frame_position=corner_top_left,x_axis=false]
thebetweenlands:portal_frame[frame_position=top,x_axis=true]
thebetweenlands:portal_frame[frame_position=top,x_axis=false]
thebetweenlands:portal_frame[frame_position=corner_top_right,x_axis=true]
thebetweenlands:portal_frame[frame_position=corner_top_right,x_axis=false]
thebetweenlands:portal_frame[frame_position=side_right,x_axis=true]
thebetweenlands:portal_frame[frame_position=side_right,x_axis=false]
thebetweenlands:portal_frame[frame_position=side_left,x_axis=true]
thebetweenlands:portal_frame[frame_position=side_left,x_axis=false]
thebetweenlands:portal_frame[frame_position=corner_bottom_left,x_axis=true]
thebetweenlands:portal_frame[frame_position=corner_bottom_left,x_axis=false]
thebetweenlands:portal_frame[frame_position=bottom,x_axis=true]
thebetweenlands:portal_frame[frame_position=bottom,x_axis=false]
thebetweenlands:portal_frame[frame_position=corner_bottom_right,x_axis=true]
thebetweenlands:portal_frame[frame_position=corner_bottom_right,x_axis=false]
thebetweenlands:druid_altar[active=true]
thebetweenlands:druid_altar[active=false]
thebetweenlands:purifier[facing=north]
thebetweenlands:purifier[facing=south]
thebetweenlands:purifier[facing=west]
thebetweenlands:purifier[facing=east]
thebetweenlands:weedwood_workbench
thebetweenlands:compost_bin[facing=north]
thebetweenlands:compost_bin[facing=south]
thebetweenlands:compost_bin[facing=west]
thebetweenlands:compost_bin[facing=east]
thebetweenlands:weedwood_jukebox[has_record=true]
thebetweenlands:weedwood_jukebox[has_record=false]
thebetweenlands:sulfur_furnace[facing=north]
thebetweenlands:sulfur_furnace[facing=south]
thebetweenlands:sulfur_furnace[facing=west]
thebetweenlands:sulfur_furnace[facing=east]
thebetweenlands:sulfur_furnace_active[facing=north]
thebetweenlands:sulfur_furnace_active[facing=south]
thebetweenlands:sulfur_furnace_active[facing=west]
thebetweenlands:sulfur_furnace_active[facing=east]
thebetweenlands:sulfur_furnace_dual[facing=north]
thebetweenlands:sulfur_furnace_dual[facing=south]
thebetweenlands:sulfur_furnace_dual[facing=west]
thebetweenlands:sulfur_furnace_dual[facing=east]
thebetweenlands:sulfur_furnace_dual_active[facing=north]
thebetweenlands:sulfur_furnace_dual_active[facing=south]
thebetweenlands:sulfur_furnace_dual_active[facing=west]
thebetweenlands:sulfur_furnace_dual_active[facing=east]
thebetweenlands:weedwood_chest[facing=north]
thebetweenlands:weedwood_chest[facing=south]
thebetweenlands:weedwood_chest[facing=west]
thebetweenlands:weedwood_chest[facing=east]
thebetweenlands:weedwood_rubber_tap[amount=0,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=0,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=0,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=0,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=1,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=1,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=1,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=1,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=2,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=2,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=2,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=2,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=3,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=3,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=3,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=3,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=4,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=4,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=4,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=4,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=5,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=5,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=5,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=5,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=6,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=6,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=6,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=6,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=7,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=7,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=7,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=7,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=8,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=8,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=8,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=8,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=9,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=9,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=9,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=9,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=10,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=10,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=10,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=10,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=11,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=11,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=11,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=11,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=12,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=12,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=12,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=12,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=13,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=13,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=13,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=13,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=14,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=14,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=14,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=14,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=15,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=15,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=15,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=15,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=0,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=0,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=0,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=0,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=1,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=1,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=1,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=1,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=2,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=2,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=2,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=2,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=3,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=3,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=3,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=3,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=4,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=4,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=4,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=4,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=5,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=5,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=5,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=5,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=6,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=6,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=6,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=6,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=7,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=7,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=7,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=7,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=8,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=8,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=8,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=8,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=9,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=9,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=9,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=9,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=10,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=10,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=10,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=10,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=11,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=11,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=11,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=11,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=12,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=12,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=12,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=12,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=13,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=13,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=13,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=13,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=14,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=14,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=14,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=14,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=15,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=15,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=15,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=15,facing=east]
thebetweenlands:sludge
thebetweenlands:fallen_leaves[layers=1]
thebetweenlands:fallen_leaves[layers=2]
thebetweenlands:fallen_leaves[layers=3]
thebetweenlands:fallen_leaves[layers=4]
thebetweenlands:energy_barrier
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:standing_weedwood_sign[rotation=0]
thebetweenlands:standing_weedwood_sign[rotation=1]
thebetweenlands:standing_weedwood_sign[rotation=2]
thebetweenlands:standing_weedwood_sign[rotation=3]
thebetweenlands:standing_weedwood_sign[rotation=4]
thebetweenlands:standing_weedwood_sign[rotation=5]
thebetweenlands:standing_weedwood_sign[rotation=6]
thebetweenlands:standing_weedwood_sign[rotation=7]
thebetweenlands:standing_weedwood_sign[rotation=8]
thebetweenlands:standing_weedwood_sign[rotation=9]
thebetweenlands:standing_weedwood_sign[rotation=10]
thebetweenlands:standing_weedwood_sign[rotation=11]
thebetweenlands:standing_weedwood_sign[rotation=12]
thebetweenlands:standing_weedwood_sign[rotation=13]
thebetweenlands:standing_weedwood_sign[rotation=14]
thebetweenlands:standing_weedwood_sign[rotation=15]
thebetweenlands:wall_weedwood_sign[facing=north]
thebetweenlands:wall_weedwood_sign[facing=south]
thebetweenlands:wall_weedwood_sign[facing=west]
thebetweenlands:wall_weedwood_sign[facing=east]
thebetweenlands:sulfur_torch[facing=up]
thebetweenlands:sulfur_torch[facing=north]
thebetweenlands:sulfur_torch[facing=south]
thebetweenlands:sulfur_torch[facing=west]
thebetweenlands:sulfur_torch[facing=east]
thebetweenlands:sulfur_torch_extinguished[facing=up]
thebetweenlands:sulfur_torch_extinguished[facing=north]
thebetweenlands:sulfur_torch_extinguished[facing=south]
thebetweenlands:sulfur_torch_extinguished[facing=west]
thebetweenlands:sulfur_torch_extinguished[facing=east]
thebetweenlands:weedwood_trapdoor[facing=north,half=top,open=true]
thebetweenlands:weedwood_trapdoor[facing=north,half=top,open=false]
thebetweenlands:weedwood_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:weedwood_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:weedwood_trapdoor[facing=south,half=top,open=true]
thebetweenlands:weedwood_trapdoor[facing=south,half=top,open=false]
thebetweenlands:weedwood_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:weedwood_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:weedwood_trapdoor[facing=west,half=top,open=true]
thebetweenlands:weedwood_trapdoor[facing=west,half=top,open=false]
thebetweenlands:weedwood_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:weedwood_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:weedwood_trapdoor[facing=east,half=top,open=true]
thebetweenlands:weedwood_trapdoor[facing=east,half=top,open=false]
thebetweenlands:weedwood_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:weedwood_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=north,half=top,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=north,half=top,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=south,half=top,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=south,half=top,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=west,half=top,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=west,half=top,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=east,half=top,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=east,half=top,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:syrmorite_trapdoor[facing=north,half=top,open=true]
thebetweenlands:syrmorite_trapdoor[facing=north,half=top,open=false]
thebetweenlands:syrmorite_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:syrmorite_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:syrmorite_trapdoor[facing=south,half=top,open=true]
thebetweenlands:syrmorite_trapdoor[facing=south,half=top,open=false]
thebetweenlands:syrmorite_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:syrmorite_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:syrmorite_trapdoor[facing=west,half=top,open=true]
thebetweenlands:syrmorite_trapdoor[facing=west,half=top,open=false]
thebetweenlands:syrmorite_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:syrmorite_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:syrmorite_trapdoor[facing=east,half=top,open=true]
thebetweenlands:syrmorite_trapdoor[facing=east,half=top,open=false]
thebetweenlands:syrmorite_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:syrmorite_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=north,half=top,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=north,half=top,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=south,half=top,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=south,half=top,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=west,half=top,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=west,half=top,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=east,half=top,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=east,half=top,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=north,half=top,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=north,half=top,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=south,half=top,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=south,half=top,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=west,half=top,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=west,half=top,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=east,half=top,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=east,half=top,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=north,half=top,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=north,half=top,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=south,half=top,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=south,half=top,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=west,half=top,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=west,half=top,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=east,half=top,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=east,half=top,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:scabyst_trapdoor[facing=north,half=top,open=true]
thebetweenlands:scabyst_trapdoor[facing=north,half=top,open=false]
thebetweenlands:scabyst_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:scabyst_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:scabyst_trapdoor[facing=south,half=top,open=true]
thebetweenlands:scabyst_trapdoor[facing=south,half=top,open=false]
thebetweenlands:scabyst_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:scabyst_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:scabyst_trapdoor[facing=west,half=top,open=true]
thebetweenlands:scabyst_trapdoor[facing=west,half=top,open=false]
thebetweenlands:scabyst_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:scabyst_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:scabyst_trapdoor[facing=east,half=top,open=true]
thebetweenlands:scabyst_trapdoor[facing=east,half=top,open=false]
thebetweenlands:scabyst_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:scabyst_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:syrmorite_hopper[enabled=true,facing=down]
thebetweenlands:syrmorite_hopper[enabled=true,facing=north]
thebetweenlands:syrmorite_hopper[enabled=true,facing=south]
thebetweenlands:syrmorite_hopper[enabled=true,facing=west]
thebetweenlands:syrmorite_hopper[enabled=true,facing=east]
thebetweenlands:syrmorite_hopper[enabled=false,facing=down]
thebetweenlands:syrmorite_hopper[enabled=false,facing=north]
thebetweenlands:syrmorite_hopper[enabled=false,facing=south]
thebetweenlands:syrmorite_hopper[enabled=false,facing=west]
thebetweenlands:syrmorite_hopper[enabled=false,facing=east]
thebetweenlands:mud_flower_pot
thebetweenlands:mud_flower_pot_candle[lit=true]
thebetweenlands:mud_flower_pot_candle[lit=false]
thebetweenlands:gecko_cage[facing=north]
thebetweenlands:gecko_cage[facing=south]
thebetweenlands:gecko_cage[facing=west]
thebetweenlands:gecko_cage[facing=east]
thebetweenlands:infuser[facing=north]
thebetweenlands:infuser[facing=south]
thebetweenlands:infuser[facing=west]
thebetweenlands:infuser[facing=east]
thebetweenlands:aspect_vial_block[random_position=true,type=green]
thebetweenlands:aspect_vial_block[random_position=true,type=orange]
thebetweenlands:aspect_vial_block[random_position=false,type=green]
thebetweenlands:aspect_vial_block[random_position=false,type=orange]
thebetweenlands:mortar[facing=north]
thebetweenlands:mortar[facing=south]
thebetweenlands:mortar[facing=west]
thebetweenlands:mortar[facing=east]
thebetweenlands:censer[enabled=true,facing=north]
thebetweenlands:censer[enabled=true,facing=south]
thebetweenlands:censer[enabled=true,facing=west]
thebetweenlands:censer[enabled=true,facing=east]
thebetweenlands:censer[enabled=false,facing=north]
thebetweenlands:censer[enabled=false,facing=south]
thebetweenlands:censer[enabled=false,facing=west]
thebetweenlands:censer[enabled=false,facing=east]
thebetweenlands:weedwood_barrel[facing=north]
thebetweenlands:weedwood_barrel[facing=south]
thebetweenlands:weedwood_barrel[facing=west]
thebetweenlands:weedwood_barrel[facing=east]
thebetweenlands:syrmorite_barrel[facing=north]
thebetweenlands:syrmorite_barrel[facing=south]
thebetweenlands:syrmorite_barrel[facing=west]
thebetweenlands:syrmorite_barrel[facing=east]
thebetweenlands:animator[facing=north]
thebetweenlands:animator[facing=south]
thebetweenlands:animator[facing=west]
thebetweenlands:animator[facing=east]
thebetweenlands:alembic[facing=north]
thebetweenlands:alembic[facing=south]
thebetweenlands:alembic[facing=west]
thebetweenlands:alembic[facing=east]
thebetweenlands:moss_bed[facing=north,occupied=true,part=head]
thebetweenlands:moss_bed[facing=north,occupied=true,part=foot]
thebetweenlands:moss_bed[facing=north,occupied=false,part=head]
thebetweenlands:moss_bed[facing=north,occupied=false,part=foot]
thebetweenlands:moss_bed[facing=south,occupied=true,part=head]
thebetweenlands:moss_bed[facing=south,occupied=true,part=foot]
thebetweenlands:moss_bed[facing=south,occupied=false,part=head]
thebetweenlands:moss_bed[facing=south,occupied=false,part=foot]
thebetweenlands:moss_bed[facing=west,occupied=true,part=head]
thebetweenlands:moss_bed[facing=west,occupied=true,part=foot]
thebetweenlands:moss_bed[facing=west,occupied=false,part=head]
thebetweenlands:moss_bed[facing=west,occupied=false,part=foot]
thebetweenlands:moss_bed[facing=east,occupied=true,part=head]
thebetweenlands:moss_bed[facing=east,occupied=true,part=foot]
thebetweenlands:moss_bed[facing=east,occupied=false,part=head]
thebetweenlands:moss_bed[facing=east,occupied=false,part=foot]
thebetweenlands:rope[variant=single]
thebetweenlands:rope[variant=top]
thebetweenlands:rope[variant=middle]
thebetweenlands:rope[variant=bottom]
thebetweenlands:damp_torch[facing=up]
thebetweenlands:damp_torch[facing=north]
thebetweenlands:damp_torch[facing=south]
thebetweenlands:damp_torch[facing=west]
thebetweenlands:damp_torch[facing=east]
thebetweenlands:walkway[facing=north,has_stands=true]
thebetweenlands:walkway[facing=north,has_stands=false]
thebetweenlands:walkway[facing=south,has_stands=true]
thebetweenlands:walkway[facing=south,has_stands=false]
thebetweenlands:walkway[facing=west,has_stands=true]
thebetweenlands:walkway[facing=west,has_stands=false]
thebetweenlands:walkway[facing=east,has_stands=true]
thebetweenlands:walkway[facing=east,has_stands=false]
thebetweenlands:wood_chip_path
thebetweenlands:thatch_roof[facing=north,half=top,shape=straight]
thebetweenlands:thatch_roof[facing=north,half=top,shape=inner_left]
thebetweenlands:thatch_roof[facing=north,half=top,shape=inner_right]
thebetweenlands:thatch_roof[facing=north,half=top,shape=outer_left]
thebetweenlands:thatch_roof[facing=north,half=top,shape=outer_right]
thebetweenlands:thatch_roof[facing=north,half=bottom,shape=straight]
thebetweenlands:thatch_roof[facing=north,half=bottom,shape=inner_left]
thebetweenlands:thatch_roof[facing=north,half=bottom,shape=inner_right]
thebetweenlands:thatch_roof[facing=north,half=bottom,shape=outer_left]
thebetweenlands:thatch_roof[facing=north,half=bottom,shape=outer_right]
thebetweenlands:thatch_roof[facing=south,half=top,shape=straight]
thebetweenlands:thatch_roof[facing=south,half=top,shape=inner_left]
thebetweenlands:thatch_roof[facing=south,half=top,shape=inner_right]
thebetweenlands:thatch_roof[facing=south,half=top,shape=outer_left]
thebetweenlands:thatch_roof[facing=south,half=top,shape=outer_right]
thebetweenlands:thatch_roof[facing=south,half=bottom,shape=straight]
thebetweenlands:thatch_roof[facing=south,half=bottom,shape=inner_left]
thebetweenlands:thatch_roof[facing=south,half=bottom,shape=inner_right]
thebetweenlands:thatch_roof[facing=south,half=bottom,shape=outer_left]
thebetweenlands:thatch_roof[facing=south,half=bottom,shape=outer_right]
thebetweenlands:thatch_roof[facing=west,half=top,shape=straight]
thebetweenlands:thatch_roof[facing=west,half=top,shape=inner_left]
thebetweenlands:thatch_roof[facing=west,half=top,shape=inner_right]
thebetweenlands:thatch_roof[facing=west,half=top,shape=outer_left]
thebetweenlands:thatch_roof[facing=west,half=top,shape=outer_right]
thebetweenlands:thatch_roof[facing=west,half=bottom,shape=straight]
thebetweenlands:thatch_roof[facing=west,half=bottom,shape=inner_left]
thebetweenlands:thatch_roof[facing=west,half=bottom,shape=inner_right]
thebetweenlands:thatch_roof[facing=west,half=bottom,shape=outer_left]
thebetweenlands:thatch_roof[facing=west,half=bottom,shape=outer_right]
thebetweenlands:thatch_roof[facing=east,half=top,shape=straight]
thebetweenlands:thatch_roof[facing=east,half=top,shape=inner_left]
thebetweenlands:thatch_roof[facing=east,half=top,shape=inner_right]
thebetweenlands:thatch_roof[facing=east,half=top,shape=outer_left]
thebetweenlands:thatch_roof[facing=east,half=top,shape=outer_right]
thebetweenlands:thatch_roof[facing=east,half=bottom,shape=straight]
thebetweenlands:thatch_roof[facing=east,half=bottom,shape=inner_left]
thebetweenlands:thatch_roof[facing=east,half=bottom,shape=inner_right]
thebetweenlands:thatch_roof[facing=east,half=bottom,shape=outer_left]
thebetweenlands:thatch_roof[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_roof[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_roof[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_roof[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_roof[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_roof[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_roof[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_roof[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_roof[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=east,half=bottom,shape=outer_right]
thebetweenlands:repeller[facing=north,half=top]
thebetweenlands:repeller[facing=north,half=bottom]
thebetweenlands:repeller[facing=south,half=top]
thebetweenlands:repeller[facing=south,half=bottom]
thebetweenlands:repeller[facing=west,half=top]
thebetweenlands:repeller[facing=west,half=bottom]
thebetweenlands:repeller[facing=east,half=top]
thebetweenlands:repeller[facing=east,half=bottom]
thebetweenlands:waystone[active=true,part=top]
thebetweenlands:waystone[active=true,part=middle]
thebetweenlands:waystone[active=true,part=bottom]
thebetweenlands:waystone[active=false,part=top]
thebetweenlands:waystone[active=false,part=middle]
thebetweenlands:waystone[active=false,part=bottom]
thebetweenlands:caving_rope_light
thebetweenlands:ground_item
thebetweenlands:simulacrum_deepman[facing=north,variant=1]
thebetweenlands:simulacrum_deepman[facing=north,variant=2]
thebetweenlands:simulacrum_deepman[facing=north,variant=3]
thebetweenlands:simulacrum_deepman[facing=south,variant=1]
thebetweenlands:simulacrum_deepman[facing=south,variant=2]
thebetweenlands:simulacrum_deepman[facing=south,variant=3]
thebetweenlands:simulacrum_deepman[facing=west,variant=1]
thebetweenlands:simulacrum_deepman[facing=west,variant=2]
thebetweenlands:simulacrum_deepman[facing=west,variant=3]
thebetweenlands:simulacrum_deepman[facing=east,variant=1]
thebetweenlands:simulacrum_deepman[facing=east,variant=2]
thebetweenlands:simulacrum_deepman[facing=east,variant=3]
thebetweenlands:simulacrum_lake_cavern[facing=north,variant=1]
thebetweenlands:simulacrum_lake_cavern[facing=north,variant=2]
thebetweenlands:simulacrum_lake_cavern[facing=north,variant=3]
thebetweenlands:simulacrum_lake_cavern[facing=south,variant=1]
thebetweenlands:simulacrum_lake_cavern[facing=south,variant=2]
thebetweenlands:simulacrum_lake_cavern[facing=south,variant=3]
thebetweenlands:simulacrum_lake_cavern[facing=west,variant=1]
thebetweenlands:simulacrum_lake_cavern[facing=west,variant=2]
thebetweenlands:simulacrum_lake_cavern[facing=west,variant=3]
thebetweenlands:simulacrum_lake_cavern[facing=east,variant=1]
thebetweenlands:simulacrum_lake_cavern[facing=east,variant=2]
thebetweenlands:simulacrum_lake_cavern[facing=east,variant=3]
thebetweenlands:simulacrum_rootman[facing=north,variant=1]
thebetweenlands:simulacrum_rootman[facing=north,variant=2]
thebetweenlands:simulacrum_rootman[facing=north,variant=3]
thebetweenlands:simulacrum_rootman[facing=south,variant=1]
thebetweenlands:simulacrum_rootman[facing=south,variant=2]
thebetweenlands:simulacrum_rootman[facing=south,variant=3]
thebetweenlands:simulacrum_rootman[facing=west,variant=1]
thebetweenlands:simulacrum_rootman[facing=west,variant=2]
thebetweenlands:simulacrum_rootman[facing=west,variant=3]
thebetweenlands:simulacrum_rootman[facing=east,variant=1]
thebetweenlands:simulacrum_rootman[facing=east,variant=2]
thebetweenlands:simulacrum_rootman[facing=east,variant=3]
thebetweenlands:offering_table[facing=north]
thebetweenlands:offering_table[facing=south]
thebetweenlands:offering_table[facing=west]
thebetweenlands:offering_table[facing=east]
thebetweenlands:wind_chime
thebetweenlands:lantern_paper_1[hanging=true,rotation=0]
thebetweenlands:lantern_paper_1[hanging=true,rotation=1]
thebetweenlands:lantern_paper_1[hanging=true,rotation=2]
thebetweenlands:lantern_paper_1[hanging=true,rotation=3]
thebetweenlands:lantern_paper_1[hanging=true,rotation=4]
thebetweenlands:lantern_paper_1[hanging=true,rotation=5]
thebetweenlands:lantern_paper_1[hanging=true,rotation=6]
thebetweenlands:lantern_paper_1[hanging=true,rotation=7]
thebetweenlands:lantern_paper_1[hanging=false,rotation=0]
thebetweenlands:lantern_paper_1[hanging=false,rotation=1]
thebetweenlands:lantern_paper_1[hanging=false,rotation=2]
thebetweenlands:lantern_paper_1[hanging=false,rotation=3]
thebetweenlands:lantern_paper_1[hanging=false,rotation=4]
thebetweenlands:lantern_paper_1[hanging=false,rotation=5]
thebetweenlands:lantern_paper_1[hanging=false,rotation=6]
thebetweenlands:lantern_paper_1[hanging=false,rotation=7]
thebetweenlands:lantern_paper_2[hanging=true,rotation=0]
thebetweenlands:lantern_paper_2[hanging=true,rotation=1]
thebetweenlands:lantern_paper_2[hanging=true,rotation=2]
thebetweenlands:lantern_paper_2[hanging=true,rotation=3]
thebetweenlands:lantern_paper_2[hanging=true,rotation=4]
thebetweenlands:lantern_paper_2[hanging=true,rotation=5]
thebetweenlands:lantern_paper_2[hanging=true,rotation=6]
thebetweenlands:lantern_paper_2[hanging=true,rotation=7]
thebetweenlands:lantern_paper_2[hanging=false,rotation=0]
thebetweenlands:lantern_paper_2[hanging=false,rotation=1]
thebetweenlands:lantern_paper_2[hanging=false,rotation=2]
thebetweenlands:lantern_paper_2[hanging=false,rotation=3]
thebetweenlands:lantern_paper_2[hanging=false,rotation=4]
thebetweenlands:lantern_paper_2[hanging=false,rotation=5]
thebetweenlands:lantern_paper_2[hanging=false,rotation=6]
thebetweenlands:lantern_paper_2[hanging=false,rotation=7]
thebetweenlands:lantern_paper_3[hanging=true,rotation=0]
thebetweenlands:lantern_paper_3[hanging=true,rotation=1]
thebetweenlands:lantern_paper_3[hanging=true,rotation=2]
thebetweenlands:lantern_paper_3[hanging=true,rotation=3]
thebetweenlands:lantern_paper_3[hanging=true,rotation=4]
thebetweenlands:lantern_paper_3[hanging=true,rotation=5]
thebetweenlands:lantern_paper_3[hanging=true,rotation=6]
thebetweenlands:lantern_paper_3[hanging=true,rotation=7]
thebetweenlands:lantern_paper_3[hanging=false,rotation=0]
thebetweenlands:lantern_paper_3[hanging=false,rotation=1]
thebetweenlands:lantern_paper_3[hanging=false,rotation=2]
thebetweenlands:lantern_paper_3[hanging=false,rotation=3]
thebetweenlands:lantern_paper_3[hanging=false,rotation=4]
thebetweenlands:lantern_paper_3[hanging=false,rotation=5]
thebetweenlands:lantern_paper_3[hanging=false,rotation=6]
thebetweenlands:lantern_paper_3[hanging=false,rotation=7]
thebetweenlands:lantern_silt_glass[hanging=true,rotation=0]
thebetweenlands:lantern_silt_glass[hanging=true,rotation=1]
thebetweenlands:lantern_silt_glass[hanging=true,rotation=2]
thebetweenlands:lantern_silt_glass[hanging=true,rotation=3]
thebetweenlands:lantern_silt_glass[hanging=true,rotation=4]
thebetweenlands:lantern_silt_glass[hanging=true,rotation=5]
thebetweenlands:lantern_silt_glass[hanging=true,rotation=6]
thebetweenlands:lantern_silt_glass[hanging=true,rotation=7]
thebetweenlands:lantern_silt_glass[hanging=false,rotation=0]
thebetweenlands:lantern_silt_glass[hanging=false,rotation=1]
thebetweenlands:lantern_silt_glass[hanging=false,rotation=2]
thebetweenlands:lantern_silt_glass[hanging=false,rotation=3]
thebetweenlands:lantern_silt_glass[hanging=false,rotation=4]
thebetweenlands:lantern_silt_glass[hanging=false,rotation=5]
thebetweenlands:lantern_silt_glass[hanging=false,rotation=6]
thebetweenlands:lantern_silt_glass[hanging=false,rotation=7]
thebetweenlands:bauble[color=0,diagonal=true]
thebetweenlands:bauble[color=0,diagonal=false]
thebetweenlands:bauble[color=1,diagonal=true]
thebetweenlands:bauble[color=1,diagonal=false]
thebetweenlands:bauble[color=2,diagonal=true]
thebetweenlands:bauble[color=2,diagonal=false]
thebetweenlands:bauble[color=3,diagonal=true]
thebetweenlands:bauble[color=3,diagonal=false]
thebetweenlands:bauble[color=4,diagonal=true]
thebetweenlands:bauble[color=4,diagonal=false]
thebetweenlands:bauble[color=5,diagonal=true]
thebetweenlands:bauble[color=5,diagonal=false]
thebetweenlands:bauble[color=6,diagonal=true]
thebetweenlands:bauble[color=6,diagonal=false]
thebetweenlands:bauble[color=7,diagonal=true]
thebetweenlands:bauble[color=7,diagonal=false]
thebetweenlands:fishing_tackle_box[facing=north]
thebetweenlands:fishing_tackle_box[facing=south]
thebetweenlands:fishing_tackle_box[facing=west]
thebetweenlands:fishing_tackle_box[facing=east]
thebetweenlands:smoking_rack[facing=north,invisible=true]
thebetweenlands:smoking_rack[facing=north,invisible=false]
thebetweenlands:smoking_rack[facing=south,invisible=true]
thebetweenlands:smoking_rack[facing=south,invisible=false]
thebetweenlands:smoking_rack[facing=west,invisible=true]
thebetweenlands:smoking_rack[facing=west,invisible=false]
thebetweenlands:smoking_rack[facing=east,invisible=true]
thebetweenlands:smoking_rack[facing=east,invisible=false]
thebetweenlands:fish_trimming_table[facing=north]
thebetweenlands:fish_trimming_table[facing=south]
thebetweenlands:fish_trimming_table[facing=west]
thebetweenlands:fish_trimming_table[facing=east]
thebetweenlands:crab_pot[level=0]
thebetweenlands:crab_pot[level=1]
thebetweenlands:crab_pot[level=2]
thebetweenlands:crab_pot[level=3]
thebetweenlands:crab_pot[level=4]
thebetweenlands:crab_pot[level=5]
thebetweenlands:crab_pot[level=6]
thebetweenlands:crab_pot[level=7]
thebetweenlands:crab_pot[level=8]
thebetweenlands:crab_pot[level=9]
thebetweenlands:crab_pot[level=10]
thebetweenlands:crab_pot[level=11]
thebetweenlands:crab_pot[level=12]
thebetweenlands:crab_pot[level=13]
thebetweenlands:crab_pot[level=14]
thebetweenlands:crab_pot[level=15]
thebetweenlands:crab_pot_filter[level=0]
thebetweenlands:crab_pot_filter[level=1]
thebetweenlands:crab_pot_filter[level=2]
thebetweenlands:crab_pot_filter[level=3]
thebetweenlands:crab_pot_filter[level=4]
thebetweenlands:crab_pot_filter[level=5]
thebetweenlands:crab_pot_filter[level=6]
thebetweenlands:crab_pot_filter[level=7]
thebetweenlands:crab_pot_filter[level=8]
thebetweenlands:crab_pot_filter[level=9]
thebetweenlands:crab_pot_filter[level=10]
thebetweenlands:crab_pot_filter[level=11]
thebetweenlands:crab_pot_filter[level=12]
thebetweenlands:crab_pot_filter[level=13]
thebetweenlands:crab_pot_filter[level=14]
thebetweenlands:crab_pot_filter[level=15]
thebetweenlands:silt_glass_jar
thebetweenlands:betweenstone_pebble_pile[pile_type=one]
thebetweenlands:betweenstone_pebble_pile[pile_type=two]
thebetweenlands:betweenstone_pebble_pile[pile_type=three]
thebetweenlands:betweenstone_pebble_pile[pile_type=four]
thebetweenlands:betweenstone_pebble_pile[pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile[pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile[pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile[pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=0,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=0,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=0,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=0,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=0,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=0,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=0,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=0,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=1,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=1,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=1,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=1,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=1,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=1,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=1,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=1,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=2,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=2,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=2,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=2,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=2,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=2,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=2,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=2,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=3,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=3,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=3,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=3,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=3,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=3,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=3,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=3,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=4,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=4,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=4,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=4,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=4,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=4,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=4,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=4,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=5,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=5,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=5,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=5,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=5,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=5,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=5,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=5,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=6,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=6,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=6,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=6,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=6,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=6,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=6,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=6,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=7,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=7,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=7,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=7,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=7,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=7,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=7,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=7,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=8,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=8,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=8,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=8,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=8,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=8,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=8,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=8,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=9,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=9,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=9,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=9,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=9,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=9,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=9,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=9,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=10,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=10,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=10,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=10,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=10,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=10,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=10,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=10,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=11,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=11,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=11,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=11,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=11,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=11,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=11,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=11,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=12,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=12,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=12,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=12,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=12,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=12,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=12,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=12,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=13,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=13,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=13,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=13,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=13,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=13,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=13,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=13,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=14,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=14,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=14,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=14,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=14,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=14,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=14,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=14,pile_type=four_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=15,pile_type=one]
thebetweenlands:betweenstone_pebble_pile_water[level=15,pile_type=two]
thebetweenlands:betweenstone_pebble_pile_water[level=15,pile_type=three]
thebetweenlands:betweenstone_pebble_pile_water[level=15,pile_type=four]
thebetweenlands:betweenstone_pebble_pile_water[level=15,pile_type=one_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=15,pile_type=two_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=15,pile_type=three_plant]
thebetweenlands:betweenstone_pebble_pile_water[level=15,pile_type=four_plant]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=0]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=1]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=2]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=3]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=4]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=5]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=6]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=7]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=8]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=9]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=10]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=11]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=12]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=13]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=14]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_one,level=15]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=0]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=1]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=2]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=3]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=4]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=5]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=6]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=7]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=8]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=9]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=10]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=11]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=12]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=13]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=14]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_one,level=15]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=0]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=1]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=2]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=3]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=4]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=5]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=6]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=7]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=8]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=9]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=10]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=11]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=12]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=13]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=14]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_one,level=15]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=0]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=1]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=2]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=3]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=4]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=5]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=6]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=7]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=8]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=9]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=10]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=11]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=12]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=13]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=14]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_one,level=15]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=0]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=1]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=2]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=3]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=4]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=5]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=6]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=7]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=8]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=9]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=10]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=11]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=12]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=13]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=14]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_one,level=15]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=0]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=1]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=2]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=3]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=4]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=5]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=6]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=7]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=8]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=9]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=10]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=11]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=12]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=13]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=14]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_one,level=15]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=0]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=1]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=2]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=3]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=4]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=5]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=6]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=7]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=8]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=9]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=10]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=11]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=12]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=13]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=14]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_down_two,level=15]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=0]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=1]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=2]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=3]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=4]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=5]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=6]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=7]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=8]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=9]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=10]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=11]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=12]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=13]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=14]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_up_two,level=15]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=0]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=1]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=2]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=3]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=4]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=5]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=6]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=7]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=8]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=9]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=10]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=11]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=12]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=13]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=14]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_north_two,level=15]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=0]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=1]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=2]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=3]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=4]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=5]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=6]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=7]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=8]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=9]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=10]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=11]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=12]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=13]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=14]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_south_two,level=15]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=0]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=1]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=2]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=3]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=4]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=5]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=6]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=7]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=8]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=9]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=10]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=11]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=12]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=13]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=14]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_west_two,level=15]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=0]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=1]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=2]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=3]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=4]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=5]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=6]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=7]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=8]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=9]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=10]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=11]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=12]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=13]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=14]
thebetweenlands:barnacle_1_2[barnacle_type_early=barnacle_east_two,level=15]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=0]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=1]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=2]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=3]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=4]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=5]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=6]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=7]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=8]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=9]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=10]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=11]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=12]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=13]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=14]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_three,level=15]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=0]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=1]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=2]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=3]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=4]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=5]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=6]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=7]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=8]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=9]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=10]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=11]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=12]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=13]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=14]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_three,level=15]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=0]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=1]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=2]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=3]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=4]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=5]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=6]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=7]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=8]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=9]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=10]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=11]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=12]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=13]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=14]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_three,level=15]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=0]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=1]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=2]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=3]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=4]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=5]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=6]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=7]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=8]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=9]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=10]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=11]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=12]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=13]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=14]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_three,level=15]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=0]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=1]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=2]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=3]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=4]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=5]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=6]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=7]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=8]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=9]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=10]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=11]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=12]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=13]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=14]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_three,level=15]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=0]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=1]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=2]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=3]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=4]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=5]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=6]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=7]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=8]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=9]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=10]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=11]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=12]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=13]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=14]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_three,level=15]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=0]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=1]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=2]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=3]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=4]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=5]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=6]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=7]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=8]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=9]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=10]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=11]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=12]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=13]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=14]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_down_four,level=15]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=0]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=1]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=2]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=3]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=4]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=5]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=6]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=7]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=8]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=9]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=10]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=11]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=12]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=13]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=14]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_up_four,level=15]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=0]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=1]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=2]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=3]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=4]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=5]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=6]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=7]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=8]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=9]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=10]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=11]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=12]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=13]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=14]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_north_four,level=15]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=0]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=1]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=2]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=3]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=4]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=5]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=6]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=7]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=8]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=9]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=10]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=11]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=12]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=13]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=14]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_south_four,level=15]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=0]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=1]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=2]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=3]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=4]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=5]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=6]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=7]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=8]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=9]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=10]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=11]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=12]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=13]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=14]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_west_four,level=15]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=0]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=1]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=2]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=3]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=4]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=5]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=6]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=7]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=8]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=9]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=10]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=11]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=12]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=13]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=14]
thebetweenlands:barnacle_3_4[barnacle_type_late=barnacle_east_four,level=15]
thebetweenlands:glowing_goop[facing=down]
thebetweenlands:glowing_goop[facing=up]
thebetweenlands:glowing_goop[facing=north]
thebetweenlands:glowing_goop[facing=south]
thebetweenlands:glowing_goop[facing=west]
thebetweenlands:glowing_goop[facing=east]
thebetweenlands:glowing_goop_underwater[facing=down,level=0]
thebetweenlands:glowing_goop_underwater[facing=down,level=1]
thebetweenlands:glowing_goop_underwater[facing=down,level=2]
thebetweenlands:glowing_goop_underwater[facing=down,level=3]
thebetweenlands:glowing_goop_underwater[facing=down,level=4]
thebetweenlands:glowing_goop_underwater[facing=down,level=5]
thebetweenlands:glowing_goop_underwater[facing=down,level=6]
thebetweenlands:glowing_goop_underwater[facing=down,level=7]
thebetweenlands:glowing_goop_underwater[facing=down,level=8]
thebetweenlands:glowing_goop_underwater[facing=down,level=9]
thebetweenlands:glowing_goop_underwater[facing=down,level=10]
thebetweenlands:glowing_goop_underwater[facing=down,level=11]
thebetweenlands:glowing_goop_underwater[facing=down,level=12]
thebetweenlands:glowing_goop_underwater[facing=down,level=13]
thebetweenlands:glowing_goop_underwater[facing=down,level=14]
thebetweenlands:glowing_goop_underwater[facing=down,level=15]
thebetweenlands:glowing_goop_underwater[facing=up,level=0]
thebetweenlands:glowing_goop_underwater[facing=up,level=1]
thebetweenlands:glowing_goop_underwater[facing=up,level=2]
thebetweenlands:glowing_goop_underwater[facing=up,level=3]
thebetweenlands:glowing_goop_underwater[facing=up,level=4]
thebetweenlands:glowing_goop_underwater[facing=up,level=5]
thebetweenlands:glowing_goop_underwater[facing=up,level=6]
thebetweenlands:glowing_goop_underwater[facing=up,level=7]
thebetweenlands:glowing_goop_underwater[facing=up,level=8]
thebetweenlands:glowing_goop_underwater[facing=up,level=9]
thebetweenlands:glowing_goop_underwater[facing=up,level=10]
thebetweenlands:glowing_goop_underwater[facing=up,level=11]
thebetweenlands:glowing_goop_underwater[facing=up,level=12]
thebetweenlands:glowing_goop_underwater[facing=up,level=13]
thebetweenlands:glowing_goop_underwater[facing=up,level=14]
thebetweenlands:glowing_goop_underwater[facing=up,level=15]
thebetweenlands:glowing_goop_underwater[facing=north,level=0]
thebetweenlands:glowing_goop_underwater[facing=north,level=1]
thebetweenlands:glowing_goop_underwater[facing=north,level=2]
thebetweenlands:glowing_goop_underwater[facing=north,level=3]
thebetweenlands:glowing_goop_underwater[facing=north,level=4]
thebetweenlands:glowing_goop_underwater[facing=north,level=5]
thebetweenlands:glowing_goop_underwater[facing=north,level=6]
thebetweenlands:glowing_goop_underwater[facing=north,level=7]
thebetweenlands:glowing_goop_underwater[facing=north,level=8]
thebetweenlands:glowing_goop_underwater[facing=north,level=9]
thebetweenlands:glowing_goop_underwater[facing=north,level=10]
thebetweenlands:glowing_goop_underwater[facing=north,level=11]
thebetweenlands:glowing_goop_underwater[facing=north,level=12]
thebetweenlands:glowing_goop_underwater[facing=north,level=13]
thebetweenlands:glowing_goop_underwater[facing=north,level=14]
thebetweenlands:glowing_goop_underwater[facing=north,level=15]
thebetweenlands:glowing_goop_underwater[facing=south,level=0]
thebetweenlands:glowing_goop_underwater[facing=south,level=1]
thebetweenlands:glowing_goop_underwater[facing=south,level=2]
thebetweenlands:glowing_goop_underwater[facing=south,level=3]
thebetweenlands:glowing_goop_underwater[facing=south,level=4]
thebetweenlands:glowing_goop_underwater[facing=south,level=5]
thebetweenlands:glowing_goop_underwater[facing=south,level=6]
thebetweenlands:glowing_goop_underwater[facing=south,level=7]
thebetweenlands:glowing_goop_underwater[facing=south,level=8]
thebetweenlands:glowing_goop_underwater[facing=south,level=9]
thebetweenlands:glowing_goop_underwater[facing=south,level=10]
thebetweenlands:glowing_goop_underwater[facing=south,level=11]
thebetweenlands:glowing_goop_underwater[facing=south,level=12]
thebetweenlands:glowing_goop_underwater[facing=south,level=13]
thebetweenlands:glowing_goop_underwater[facing=south,level=14]
thebetweenlands:glowing_goop_underwater[facing=south,level=15]
thebetweenlands:glowing_goop_underwater[facing=west,level=0]
thebetweenlands:glowing_goop_underwater[facing=west,level=1]
thebetweenlands:glowing_goop_underwater[facing=west,level=2]
thebetweenlands:glowing_goop_underwater[facing=west,level=3]
thebetweenlands:glowing_goop_underwater[facing=west,level=4]
thebetweenlands:glowing_goop_underwater[facing=west,level=5]
thebetweenlands:glowing_goop_underwater[facing=west,level=6]
thebetweenlands:glowing_goop_underwater[facing=west,level=7]
thebetweenlands:glowing_goop_underwater[facing=west,level=8]
thebetweenlands:glowing_goop_underwater[facing=west,level=9]
thebetweenlands:glowing_goop_underwater[facing=west,level=10]
thebetweenlands:glowing_goop_underwater[facing=west,level=11]
thebetweenlands:glowing_goop_underwater[facing=west,level=12]
thebetweenlands:glowing_goop_underwater[facing=west,level=13]
thebetweenlands:glowing_goop_underwater[facing=west,level=14]
thebetweenlands:glowing_goop_underwater[facing=west,level=15]
thebetweenlands:glowing_goop_underwater[facing=east,level=0]
thebetweenlands:glowing_goop_underwater[facing=east,level=1]
thebetweenlands:glowing_goop_underwater[facing=east,level=2]
thebetweenlands:glowing_goop_underwater[facing=east,level=3]
thebetweenlands:glowing_goop_underwater[facing=east,level=4]
thebetweenlands:glowing_goop_underwater[facing=east,level=5]
thebetweenlands:glowing_goop_underwater[facing=east,level=6]
thebetweenlands:glowing_goop_underwater[facing=east,level=7]
thebetweenlands:glowing_goop_underwater[facing=east,level=8]
thebetweenlands:glowing_goop_underwater[facing=east,level=9]
thebetweenlands:glowing_goop_underwater[facing=east,level=10]
thebetweenlands:glowing_goop_underwater[facing=east,level=11]
thebetweenlands:glowing_goop_underwater[facing=east,level=12]
thebetweenlands:glowing_goop_underwater[facing=east,level=13]
thebetweenlands:glowing_goop_underwater[facing=east,level=14]
thebetweenlands:glowing_goop_underwater[facing=east,level=15]
thebetweenlands:reed_mat
thebetweenlands:lyestone
thebetweenlands:mist_bridge[east=true,north=true,solid=true,south=true,west=true]
thebetweenlands:mist_bridge[east=true,north=true,solid=true,south=true,west=false]
thebetweenlands:mist_bridge[east=true,north=true,solid=true,south=false,west=true]
thebetweenlands:mist_bridge[east=true,north=true,solid=true,south=false,west=false]
thebetweenlands:mist_bridge[east=true,north=true,solid=false,south=true,west=true]
thebetweenlands:mist_bridge[east=true,north=true,solid=false,south=true,west=false]
thebetweenlands:mist_bridge[east=true,north=true,solid=false,south=false,west=true]
thebetweenlands:mist_bridge[east=true,north=true,solid=false,south=false,west=false]
thebetweenlands:mist_bridge[east=true,north=false,solid=true,south=true,west=true]
thebetweenlands:mist_bridge[east=true,north=false,solid=true,south=true,west=false]
thebetweenlands:mist_bridge[east=true,north=false,solid=true,south=false,west=true]
thebetweenlands:mist_bridge[east=true,north=false,solid=true,south=false,west=false]
thebetweenlands:mist_bridge[east=true,north=false,solid=false,south=true,west=true]
thebetweenlands:mist_bridge[east=true,north=false,solid=false,south=true,west=false]
thebetweenlands:mist_bridge[east=true,north=false,solid=false,south=false,west=true]
thebetweenlands:mist_bridge[east=true,north=false,solid=false,south=false,west=false]
thebetweenlands:mist_bridge[east=false,north=true,solid=true,south=true,west=true]
thebetweenlands:mist_bridge[east=false,north=true,solid=true,south=true,west=false]
thebetweenlands:mist_bridge[east=false,north=true,solid=true,south=false,west=true]
thebetweenlands:mist_bridge[east=false,north=true,solid=true,south=false,west=false]
thebetweenlands:mist_bridge[east=false,north=true,solid=false,south=true,west=true]
thebetweenlands:mist_bridge[east=false,north=true,solid=false,south=true,west=false]
thebetweenlands:mist_bridge[east=false,north=true,solid=false,south=false,west=true]
thebetweenlands:mist_bridge[east=false,north=true,solid=false,south=false,west=false]
thebetweenlands:mist_bridge[east=false,north=false,solid=true,south=true,west=true]
thebetweenlands:mist_bridge[east=false,north=false,solid=true,south=true,west=false]
thebetweenlands:mist_bridge[east=false,north=false,solid=true,south=false,west=true]
thebetweenlands:mist_bridge[east=false,north=false,solid=true,south=false,west=false]
thebetweenlands:mist_bridge[east=false,north=false,solid=false,south=true,west=true]
thebetweenlands:mist_bridge[east=false,north=false,solid=false,south=true,west=false]
thebetweenlands:mist_bridge[east=false,north=false,solid=false,south=false,west=true]
thebetweenlands:mist_bridge[east=false,north=false,solid=false,south=false,west=false]
thebetweenlands:shadow_walker
blockcraftery:editable_block[fullcube=true,light=true,opaquecube=true]
blockcraftery:editable_block[fullcube=true,light=true,opaquecube=false]
blockcraftery:editable_block[fullcube=true,light=false,opaquecube=true]
blockcraftery:editable_block[fullcube=true,light=false,opaquecube=false]
blockcraftery:editable_block[fullcube=false,light=true,opaquecube=true]
blockcraftery:editable_block[fullcube=false,light=true,opaquecube=false]
blockcraftery:editable_block[fullcube=false,light=false,opaquecube=true]
blockcraftery:editable_block[fullcube=false,light=false,opaquecube=false]
blockcraftery:editable_stairs[facing=north,half=top,light=true,shape=straight]
blockcraftery:editable_stairs[facing=north,half=top,light=true,shape=inner_left]
blockcraftery:editable_stairs[facing=north,half=top,light=true,shape=inner_right]
blockcraftery:editable_stairs[facing=north,half=top,light=true,shape=outer_left]
blockcraftery:editable_stairs[facing=north,half=top,light=true,shape=outer_right]
blockcraftery:editable_stairs[facing=north,half=top,light=false,shape=straight]
blockcraftery:editable_stairs[facing=north,half=top,light=false,shape=inner_left]
blockcraftery:editable_stairs[facing=north,half=top,light=false,shape=inner_right]
blockcraftery:editable_stairs[facing=north,half=top,light=false,shape=outer_left]
blockcraftery:editable_stairs[facing=north,half=top,light=false,shape=outer_right]
blockcraftery:editable_stairs[facing=north,half=bottom,light=true,shape=straight]
blockcraftery:editable_stairs[facing=north,half=bottom,light=true,shape=inner_left]
blockcraftery:editable_stairs[facing=north,half=bottom,light=true,shape=inner_right]
blockcraftery:editable_stairs[facing=north,half=bottom,light=true,shape=outer_left]
blockcraftery:editable_stairs[facing=north,half=bottom,light=true,shape=outer_right]
blockcraftery:editable_stairs[facing=north,half=bottom,light=false,shape=straight]
blockcraftery:editable_stairs[facing=north,half=bottom,light=false,shape=inner_left]
blockcraftery:editable_stairs[facing=north,half=bottom,light=false,shape=inner_right]
blockcraftery:editable_stairs[facing=north,half=bottom,light=false,shape=outer_left]
blockcraftery:editable_stairs[facing=north,half=bottom,light=false,shape=outer_right]
blockcraftery:editable_stairs[facing=south,half=top,light=true,shape=straight]
blockcraftery:editable_stairs[facing=south,half=top,light=true,shape=inner_left]
blockcraftery:editable_stairs[facing=south,half=top,light=true,shape=inner_right]
blockcraftery:editable_stairs[facing=south,half=top,light=true,shape=outer_left]
blockcraftery:editable_stairs[facing=south,half=top,light=true,shape=outer_right]
blockcraftery:editable_stairs[facing=south,half=top,light=false,shape=straight]
blockcraftery:editable_stairs[facing=south,half=top,light=false,shape=inner_left]
blockcraftery:editable_stairs[facing=south,half=top,light=false,shape=inner_right]
blockcraftery:editable_stairs[facing=south,half=top,light=false,shape=outer_left]
blockcraftery:editable_stairs[facing=south,half=top,light=false,shape=outer_right]
blockcraftery:editable_stairs[facing=south,half=bottom,light=true,shape=straight]
blockcraftery:editable_stairs[facing=south,half=bottom,light=true,shape=inner_left]
blockcraftery:editable_stairs[facing=south,half=bottom,light=true,shape=inner_right]
blockcraftery:editable_stairs[facing=south,half=bottom,light=true,shape=outer_left]
blockcraftery:editable_stairs[facing=south,half=bottom,light=true,shape=outer_right]
blockcraftery:editable_stairs[facing=south,half=bottom,light=false,shape=straight]
blockcraftery:editable_stairs[facing=south,half=bottom,light=false,shape=inner_left]
blockcraftery:editable_stairs[facing=south,half=bottom,light=false,shape=inner_right]
blockcraftery:editable_stairs[facing=south,half=bottom,light=false,shape=outer_left]
blockcraftery:editable_stairs[facing=south,half=bottom,light=false,shape=outer_right]
blockcraftery:editable_stairs[facing=west,half=top,light=true,shape=straight]
blockcraftery:editable_stairs[facing=west,half=top,light=true,shape=inner_left]
blockcraftery:editable_stairs[facing=west,half=top,light=true,shape=inner_right]
blockcraftery:editable_stairs[facing=west,half=top,light=true,shape=outer_left]
blockcraftery:editable_stairs[facing=west,half=top,light=true,shape=outer_right]
blockcraftery:editable_stairs[facing=west,half=top,light=false,shape=straight]
blockcraftery:editable_stairs[facing=west,half=top,light=false,shape=inner_left]
blockcraftery:editable_stairs[facing=west,half=top,light=false,shape=inner_right]
blockcraftery:editable_stairs[facing=west,half=top,light=false,shape=outer_left]
blockcraftery:editable_stairs[facing=west,half=top,light=false,shape=outer_right]
blockcraftery:editable_stairs[facing=west,half=bottom,light=true,shape=straight]
blockcraftery:editable_stairs[facing=west,half=bottom,light=true,shape=inner_left]
blockcraftery:editable_stairs[facing=west,half=bottom,light=true,shape=inner_right]
blockcraftery:editable_stairs[facing=west,half=bottom,light=true,shape=outer_left]
blockcraftery:editable_stairs[facing=west,half=bottom,light=true,shape=outer_right]
blockcraftery:editable_stairs[facing=west,half=bottom,light=false,shape=straight]
blockcraftery:editable_stairs[facing=west,half=bottom,light=false,shape=inner_left]
blockcraftery:editable_stairs[facing=west,half=bottom,light=false,shape=inner_right]
blockcraftery:editable_stairs[facing=west,half=bottom,light=false,shape=outer_left]
blockcraftery:editable_stairs[facing=west,half=bottom,light=false,shape=outer_right]
blockcraftery:editable_stairs[facing=east,half=top,light=true,shape=straight]
blockcraftery:editable_stairs[facing=east,half=top,light=true,shape=inner_left]
blockcraftery:editable_stairs[facing=east,half=top,light=true,shape=inner_right]
blockcraftery:editable_stairs[facing=east,half=top,light=true,shape=outer_left]
blockcraftery:editable_stairs[facing=east,half=top,light=true,shape=outer_right]
blockcraftery:editable_stairs[facing=east,half=top,light=false,shape=straight]
blockcraftery:editable_stairs[facing=east,half=top,light=false,shape=inner_left]
blockcraftery:editable_stairs[facing=east,half=top,light=false,shape=inner_right]
blockcraftery:editable_stairs[facing=east,half=top,light=false,shape=outer_left]
blockcraftery:editable_stairs[facing=east,half=top,light=false,shape=outer_right]
blockcraftery:editable_stairs[facing=east,half=bottom,light=true,shape=straight]
blockcraftery:editable_stairs[facing=east,half=bottom,light=true,shape=inner_left]
blockcraftery:editable_stairs[facing=east,half=bottom,light=true,shape=inner_right]
blockcraftery:editable_stairs[facing=east,half=bottom,light=true,shape=outer_left]
blockcraftery:editable_stairs[facing=east,half=bottom,light=true,shape=outer_right]
blockcraftery:editable_stairs[facing=east,half=bottom,light=false,shape=straight]
blockcraftery:editable_stairs[facing=east,half=bottom,light=false,shape=inner_left]
blockcraftery:editable_stairs[facing=east,half=bottom,light=false,shape=inner_right]
blockcraftery:editable_stairs[facing=east,half=bottom,light=false,shape=outer_left]
blockcraftery:editable_stairs[facing=east,half=bottom,light=false,shape=outer_right]
blockcraftery:editable_slab[half=top,light=true]
blockcraftery:editable_slab[half=top,light=false]
blockcraftery:editable_slab[half=bottom,light=true]
blockcraftery:editable_slab[half=bottom,light=false]
blockcraftery:editable_double_slab[half=top,light=true]
blockcraftery:editable_double_slab[half=top,light=false]
blockcraftery:editable_double_slab[half=bottom,light=true]
blockcraftery:editable_double_slab[half=bottom,light=false]
blockcraftery:editable_slant[dir=0,light=true,vert=0]
blockcraftery:editable_slant[dir=0,light=true,vert=1]
blockcraftery:editable_slant[dir=0,light=true,vert=2]
blockcraftery:editable_slant[dir=0,light=false,vert=0]
blockcraftery:editable_slant[dir=0,light=false,vert=1]
blockcraftery:editable_slant[dir=0,light=false,vert=2]
blockcraftery:editable_slant[dir=1,light=true,vert=0]
blockcraftery:editable_slant[dir=1,light=true,vert=1]
blockcraftery:editable_slant[dir=1,light=true,vert=2]
blockcraftery:editable_slant[dir=1,light=false,vert=0]
blockcraftery:editable_slant[dir=1,light=false,vert=1]
blockcraftery:editable_slant[dir=1,light=false,vert=2]
blockcraftery:editable_slant[dir=2,light=true,vert=0]
blockcraftery:editable_slant[dir=2,light=true,vert=1]
blockcraftery:editable_slant[dir=2,light=true,vert=2]
blockcraftery:editable_slant[dir=2,light=false,vert=0]
blockcraftery:editable_slant[dir=2,light=false,vert=1]
blockcraftery:editable_slant[dir=2,light=false,vert=2]
blockcraftery:editable_slant[dir=3,light=true,vert=0]
blockcraftery:editable_slant[dir=3,light=true,vert=1]
blockcraftery:editable_slant[dir=3,light=true,vert=2]
blockcraftery:editable_slant[dir=3,light=false,vert=0]
blockcraftery:editable_slant[dir=3,light=false,vert=1]
blockcraftery:editable_slant[dir=3,light=false,vert=2]
blockcraftery:editable_outer_corner[dir=0,inner=true,light=true,up=true]
blockcraftery:editable_outer_corner[dir=0,inner=true,light=true,up=false]
blockcraftery:editable_outer_corner[dir=0,inner=true,light=false,up=true]
blockcraftery:editable_outer_corner[dir=0,inner=true,light=false,up=false]
blockcraftery:editable_outer_corner[dir=0,inner=false,light=true,up=true]
blockcraftery:editable_outer_corner[dir=0,inner=false,light=true,up=false]
blockcraftery:editable_outer_corner[dir=0,inner=false,light=false,up=true]
blockcraftery:editable_outer_corner[dir=0,inner=false,light=false,up=false]
blockcraftery:editable_outer_corner[dir=1,inner=true,light=true,up=true]
blockcraftery:editable_outer_corner[dir=1,inner=true,light=true,up=false]
blockcraftery:editable_outer_corner[dir=1,inner=true,light=false,up=true]
blockcraftery:editable_outer_corner[dir=1,inner=true,light=false,up=false]
blockcraftery:editable_outer_corner[dir=1,inner=false,light=true,up=true]
blockcraftery:editable_outer_corner[dir=1,inner=false,light=true,up=false]
blockcraftery:editable_outer_corner[dir=1,inner=false,light=false,up=true]
blockcraftery:editable_outer_corner[dir=1,inner=false,light=false,up=false]
blockcraftery:editable_outer_corner[dir=2,inner=true,light=true,up=true]
blockcraftery:editable_outer_corner[dir=2,inner=true,light=true,up=false]
blockcraftery:editable_outer_corner[dir=2,inner=true,light=false,up=true]
blockcraftery:editable_outer_corner[dir=2,inner=true,light=false,up=false]
blockcraftery:editable_outer_corner[dir=2,inner=false,light=true,up=true]
blockcraftery:editable_outer_corner[dir=2,inner=false,light=true,up=false]
blockcraftery:editable_outer_corner[dir=2,inner=false,light=false,up=true]
blockcraftery:editable_outer_corner[dir=2,inner=false,light=false,up=false]
blockcraftery:editable_outer_corner[dir=3,inner=true,light=true,up=true]
blockcraftery:editable_outer_corner[dir=3,inner=true,light=true,up=false]
blockcraftery:editable_outer_corner[dir=3,inner=true,light=false,up=true]
blockcraftery:editable_outer_corner[dir=3,inner=true,light=false,up=false]
blockcraftery:editable_outer_corner[dir=3,inner=false,light=true,up=true]
blockcraftery:editable_outer_corner[dir=3,inner=false,light=true,up=false]
blockcraftery:editable_outer_corner[dir=3,inner=false,light=false,up=true]
blockcraftery:editable_outer_corner[dir=3,inner=false,light=false,up=false]
blockcraftery:editable_inner_corner[dir=0,inner=true,light=true,up=true]
blockcraftery:editable_inner_corner[dir=0,inner=true,light=true,up=false]
blockcraftery:editable_inner_corner[dir=0,inner=true,light=false,up=true]
blockcraftery:editable_inner_corner[dir=0,inner=true,light=false,up=false]
blockcraftery:editable_inner_corner[dir=0,inner=false,light=true,up=true]
blockcraftery:editable_inner_corner[dir=0,inner=false,light=true,up=false]
blockcraftery:editable_inner_corner[dir=0,inner=false,light=false,up=true]
blockcraftery:editable_inner_corner[dir=0,inner=false,light=false,up=false]
blockcraftery:editable_inner_corner[dir=1,inner=true,light=true,up=true]
blockcraftery:editable_inner_corner[dir=1,inner=true,light=true,up=false]
blockcraftery:editable_inner_corner[dir=1,inner=true,light=false,up=true]
blockcraftery:editable_inner_corner[dir=1,inner=true,light=false,up=false]
blockcraftery:editable_inner_corner[dir=1,inner=false,light=true,up=true]
blockcraftery:editable_inner_corner[dir=1,inner=false,light=true,up=false]
blockcraftery:editable_inner_corner[dir=1,inner=false,light=false,up=true]
blockcraftery:editable_inner_corner[dir=1,inner=false,light=false,up=false]
blockcraftery:editable_inner_corner[dir=2,inner=true,light=true,up=true]
blockcraftery:editable_inner_corner[dir=2,inner=true,light=true,up=false]
blockcraftery:editable_inner_corner[dir=2,inner=true,light=false,up=true]
blockcraftery:editable_inner_corner[dir=2,inner=true,light=false,up=false]
blockcraftery:editable_inner_corner[dir=2,inner=false,light=true,up=true]
blockcraftery:editable_inner_corner[dir=2,inner=false,light=true,up=false]
blockcraftery:editable_inner_corner[dir=2,inner=false,light=false,up=true]
blockcraftery:editable_inner_corner[dir=2,inner=false,light=false,up=false]
blockcraftery:editable_inner_corner[dir=3,inner=true,light=true,up=true]
blockcraftery:editable_inner_corner[dir=3,inner=true,light=true,up=false]
blockcraftery:editable_inner_corner[dir=3,inner=true,light=false,up=true]
blockcraftery:editable_inner_corner[dir=3,inner=true,light=false,up=false]
blockcraftery:editable_inner_corner[dir=3,inner=false,light=true,up=true]
blockcraftery:editable_inner_corner[dir=3,inner=false,light=true,up=false]
blockcraftery:editable_inner_corner[dir=3,inner=false,light=false,up=true]
blockcraftery:editable_inner_corner[dir=3,inner=false,light=false,up=false]
blockcraftery:editable_wall[east=true,light=true,north=true,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=true,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=true,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=true,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=true,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=true,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=true,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=true,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=false,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=false,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=false,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=false,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=false,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=false,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=false,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=false,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=true,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=true,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=true,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=true,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=true,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=true,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=true,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=true,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=false,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=false,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=false,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=false,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=false,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=false,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=false,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=false,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=true,light=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=true,light=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=true,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=true,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=true,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=true,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=true,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=true,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=true,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=true,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=false,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=false,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=false,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=false,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=false,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=false,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=false,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=false,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=true,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=true,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=true,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=true,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=true,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=true,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=true,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=true,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=false,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=false,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=false,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=false,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=false,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=false,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=false,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=false,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall[east=false,light=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall[east=false,light=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_fence[east=true,light=true,north=true,south=true,west=true]
blockcraftery:editable_fence[east=true,light=true,north=true,south=true,west=false]
blockcraftery:editable_fence[east=true,light=true,north=true,south=false,west=true]
blockcraftery:editable_fence[east=true,light=true,north=true,south=false,west=false]
blockcraftery:editable_fence[east=true,light=true,north=false,south=true,west=true]
blockcraftery:editable_fence[east=true,light=true,north=false,south=true,west=false]
blockcraftery:editable_fence[east=true,light=true,north=false,south=false,west=true]
blockcraftery:editable_fence[east=true,light=true,north=false,south=false,west=false]
blockcraftery:editable_fence[east=true,light=false,north=true,south=true,west=true]
blockcraftery:editable_fence[east=true,light=false,north=true,south=true,west=false]
blockcraftery:editable_fence[east=true,light=false,north=true,south=false,west=true]
blockcraftery:editable_fence[east=true,light=false,north=true,south=false,west=false]
blockcraftery:editable_fence[east=true,light=false,north=false,south=true,west=true]
blockcraftery:editable_fence[east=true,light=false,north=false,south=true,west=false]
blockcraftery:editable_fence[east=true,light=false,north=false,south=false,west=true]
blockcraftery:editable_fence[east=true,light=false,north=false,south=false,west=false]
blockcraftery:editable_fence[east=false,light=true,north=true,south=true,west=true]
blockcraftery:editable_fence[east=false,light=true,north=true,south=true,west=false]
blockcraftery:editable_fence[east=false,light=true,north=true,south=false,west=true]
blockcraftery:editable_fence[east=false,light=true,north=true,south=false,west=false]
blockcraftery:editable_fence[east=false,light=true,north=false,south=true,west=true]
blockcraftery:editable_fence[east=false,light=true,north=false,south=true,west=false]
blockcraftery:editable_fence[east=false,light=true,north=false,south=false,west=true]
blockcraftery:editable_fence[east=false,light=true,north=false,south=false,west=false]
blockcraftery:editable_fence[east=false,light=false,north=true,south=true,west=true]
blockcraftery:editable_fence[east=false,light=false,north=true,south=true,west=false]
blockcraftery:editable_fence[east=false,light=false,north=true,south=false,west=true]
blockcraftery:editable_fence[east=false,light=false,north=true,south=false,west=false]
blockcraftery:editable_fence[east=false,light=false,north=false,south=true,west=true]
blockcraftery:editable_fence[east=false,light=false,north=false,south=true,west=false]
blockcraftery:editable_fence[east=false,light=false,north=false,south=false,west=true]
blockcraftery:editable_fence[east=false,light=false,north=false,south=false,west=false]
blockcraftery:editable_block_reinforced[fullcube=true,light=true,opaquecube=true]
blockcraftery:editable_block_reinforced[fullcube=true,light=true,opaquecube=false]
blockcraftery:editable_block_reinforced[fullcube=true,light=false,opaquecube=true]
blockcraftery:editable_block_reinforced[fullcube=true,light=false,opaquecube=false]
blockcraftery:editable_block_reinforced[fullcube=false,light=true,opaquecube=true]
blockcraftery:editable_block_reinforced[fullcube=false,light=true,opaquecube=false]
blockcraftery:editable_block_reinforced[fullcube=false,light=false,opaquecube=true]
blockcraftery:editable_block_reinforced[fullcube=false,light=false,opaquecube=false]
blockcraftery:editable_stairs_reinforced[facing=north,half=top,light=true,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=north,half=top,light=true,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=north,half=top,light=true,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=north,half=top,light=true,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=north,half=top,light=true,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=north,half=top,light=false,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=north,half=top,light=false,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=north,half=top,light=false,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=north,half=top,light=false,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=north,half=top,light=false,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=north,half=bottom,light=true,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=north,half=bottom,light=true,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=north,half=bottom,light=true,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=north,half=bottom,light=true,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=north,half=bottom,light=true,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=north,half=bottom,light=false,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=north,half=bottom,light=false,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=north,half=bottom,light=false,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=north,half=bottom,light=false,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=north,half=bottom,light=false,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=south,half=top,light=true,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=south,half=top,light=true,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=south,half=top,light=true,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=south,half=top,light=true,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=south,half=top,light=true,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=south,half=top,light=false,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=south,half=top,light=false,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=south,half=top,light=false,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=south,half=top,light=false,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=south,half=top,light=false,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=south,half=bottom,light=true,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=south,half=bottom,light=true,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=south,half=bottom,light=true,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=south,half=bottom,light=true,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=south,half=bottom,light=true,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=south,half=bottom,light=false,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=south,half=bottom,light=false,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=south,half=bottom,light=false,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=south,half=bottom,light=false,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=south,half=bottom,light=false,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=west,half=top,light=true,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=west,half=top,light=true,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=west,half=top,light=true,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=west,half=top,light=true,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=west,half=top,light=true,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=west,half=top,light=false,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=west,half=top,light=false,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=west,half=top,light=false,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=west,half=top,light=false,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=west,half=top,light=false,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=west,half=bottom,light=true,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=west,half=bottom,light=true,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=west,half=bottom,light=true,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=west,half=bottom,light=true,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=west,half=bottom,light=true,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=west,half=bottom,light=false,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=west,half=bottom,light=false,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=west,half=bottom,light=false,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=west,half=bottom,light=false,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=west,half=bottom,light=false,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=east,half=top,light=true,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=east,half=top,light=true,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=east,half=top,light=true,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=east,half=top,light=true,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=east,half=top,light=true,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=east,half=top,light=false,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=east,half=top,light=false,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=east,half=top,light=false,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=east,half=top,light=false,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=east,half=top,light=false,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=east,half=bottom,light=true,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=east,half=bottom,light=true,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=east,half=bottom,light=true,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=east,half=bottom,light=true,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=east,half=bottom,light=true,shape=outer_right]
blockcraftery:editable_stairs_reinforced[facing=east,half=bottom,light=false,shape=straight]
blockcraftery:editable_stairs_reinforced[facing=east,half=bottom,light=false,shape=inner_left]
blockcraftery:editable_stairs_reinforced[facing=east,half=bottom,light=false,shape=inner_right]
blockcraftery:editable_stairs_reinforced[facing=east,half=bottom,light=false,shape=outer_left]
blockcraftery:editable_stairs_reinforced[facing=east,half=bottom,light=false,shape=outer_right]
blockcraftery:editable_slab_reinforced[half=top,light=true]
blockcraftery:editable_slab_reinforced[half=top,light=false]
blockcraftery:editable_slab_reinforced[half=bottom,light=true]
blockcraftery:editable_slab_reinforced[half=bottom,light=false]
blockcraftery:editable_double_slab_reinforced[half=top,light=true]
blockcraftery:editable_double_slab_reinforced[half=top,light=false]
blockcraftery:editable_double_slab_reinforced[half=bottom,light=true]
blockcraftery:editable_double_slab_reinforced[half=bottom,light=false]
blockcraftery:editable_slant_reinforced[dir=0,light=true,vert=0]
blockcraftery:editable_slant_reinforced[dir=0,light=true,vert=1]
blockcraftery:editable_slant_reinforced[dir=0,light=true,vert=2]
blockcraftery:editable_slant_reinforced[dir=0,light=false,vert=0]
blockcraftery:editable_slant_reinforced[dir=0,light=false,vert=1]
blockcraftery:editable_slant_reinforced[dir=0,light=false,vert=2]
blockcraftery:editable_slant_reinforced[dir=1,light=true,vert=0]
blockcraftery:editable_slant_reinforced[dir=1,light=true,vert=1]
blockcraftery:editable_slant_reinforced[dir=1,light=true,vert=2]
blockcraftery:editable_slant_reinforced[dir=1,light=false,vert=0]
blockcraftery:editable_slant_reinforced[dir=1,light=false,vert=1]
blockcraftery:editable_slant_reinforced[dir=1,light=false,vert=2]
blockcraftery:editable_slant_reinforced[dir=2,light=true,vert=0]
blockcraftery:editable_slant_reinforced[dir=2,light=true,vert=1]
blockcraftery:editable_slant_reinforced[dir=2,light=true,vert=2]
blockcraftery:editable_slant_reinforced[dir=2,light=false,vert=0]
blockcraftery:editable_slant_reinforced[dir=2,light=false,vert=1]
blockcraftery:editable_slant_reinforced[dir=2,light=false,vert=2]
blockcraftery:editable_slant_reinforced[dir=3,light=true,vert=0]
blockcraftery:editable_slant_reinforced[dir=3,light=true,vert=1]
blockcraftery:editable_slant_reinforced[dir=3,light=true,vert=2]
blockcraftery:editable_slant_reinforced[dir=3,light=false,vert=0]
blockcraftery:editable_slant_reinforced[dir=3,light=false,vert=1]
blockcraftery:editable_slant_reinforced[dir=3,light=false,vert=2]
blockcraftery:editable_outer_corner_reinforced[dir=0,inner=true,light=true,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=0,inner=true,light=true,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=0,inner=true,light=false,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=0,inner=true,light=false,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=0,inner=false,light=true,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=0,inner=false,light=true,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=0,inner=false,light=false,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=0,inner=false,light=false,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=1,inner=true,light=true,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=1,inner=true,light=true,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=1,inner=true,light=false,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=1,inner=true,light=false,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=1,inner=false,light=true,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=1,inner=false,light=true,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=1,inner=false,light=false,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=1,inner=false,light=false,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=2,inner=true,light=true,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=2,inner=true,light=true,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=2,inner=true,light=false,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=2,inner=true,light=false,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=2,inner=false,light=true,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=2,inner=false,light=true,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=2,inner=false,light=false,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=2,inner=false,light=false,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=3,inner=true,light=true,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=3,inner=true,light=true,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=3,inner=true,light=false,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=3,inner=true,light=false,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=3,inner=false,light=true,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=3,inner=false,light=true,up=false]
blockcraftery:editable_outer_corner_reinforced[dir=3,inner=false,light=false,up=true]
blockcraftery:editable_outer_corner_reinforced[dir=3,inner=false,light=false,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=0,inner=true,light=true,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=0,inner=true,light=true,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=0,inner=true,light=false,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=0,inner=true,light=false,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=0,inner=false,light=true,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=0,inner=false,light=true,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=0,inner=false,light=false,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=0,inner=false,light=false,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=1,inner=true,light=true,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=1,inner=true,light=true,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=1,inner=true,light=false,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=1,inner=true,light=false,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=1,inner=false,light=true,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=1,inner=false,light=true,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=1,inner=false,light=false,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=1,inner=false,light=false,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=2,inner=true,light=true,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=2,inner=true,light=true,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=2,inner=true,light=false,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=2,inner=true,light=false,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=2,inner=false,light=true,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=2,inner=false,light=true,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=2,inner=false,light=false,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=2,inner=false,light=false,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=3,inner=true,light=true,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=3,inner=true,light=true,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=3,inner=true,light=false,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=3,inner=true,light=false,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=3,inner=false,light=true,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=3,inner=false,light=true,up=false]
blockcraftery:editable_inner_corner_reinforced[dir=3,inner=false,light=false,up=true]
blockcraftery:editable_inner_corner_reinforced[dir=3,inner=false,light=false,up=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=true,light=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=true,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=true,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=true,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=true,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=false,up=true,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=false,up=true,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=false,up=false,variant=cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=false,up=false,variant=cobblestone,west=false]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
blockcraftery:editable_wall_reinforced[east=false,light=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
blockcraftery:editable_fence_reinforced[east=true,light=true,north=true,south=true,west=true]
blockcraftery:editable_fence_reinforced[east=true,light=true,north=true,south=true,west=false]
blockcraftery:editable_fence_reinforced[east=true,light=true,north=true,south=false,west=true]
blockcraftery:editable_fence_reinforced[east=true,light=true,north=true,south=false,west=false]
blockcraftery:editable_fence_reinforced[east=true,light=true,north=false,south=true,west=true]
blockcraftery:editable_fence_reinforced[east=true,light=true,north=false,south=true,west=false]
blockcraftery:editable_fence_reinforced[east=true,light=true,north=false,south=false,west=true]
blockcraftery:editable_fence_reinforced[east=true,light=true,north=false,south=false,west=false]
blockcraftery:editable_fence_reinforced[east=true,light=false,north=true,south=true,west=true]
blockcraftery:editable_fence_reinforced[east=true,light=false,north=true,south=true,west=false]
blockcraftery:editable_fence_reinforced[east=true,light=false,north=true,south=false,west=true]
blockcraftery:editable_fence_reinforced[east=true,light=false,north=true,south=false,west=false]
blockcraftery:editable_fence_reinforced[east=true,light=false,north=false,south=true,west=true]
blockcraftery:editable_fence_reinforced[east=true,light=false,north=false,south=true,west=false]
blockcraftery:editable_fence_reinforced[east=true,light=false,north=false,south=false,west=true]
blockcraftery:editable_fence_reinforced[east=true,light=false,north=false,south=false,west=false]
blockcraftery:editable_fence_reinforced[east=false,light=true,north=true,south=true,west=true]
blockcraftery:editable_fence_reinforced[east=false,light=true,north=true,south=true,west=false]
blockcraftery:editable_fence_reinforced[east=false,light=true,north=true,south=false,west=true]
blockcraftery:editable_fence_reinforced[east=false,light=true,north=true,south=false,west=false]
blockcraftery:editable_fence_reinforced[east=false,light=true,north=false,south=true,west=true]
blockcraftery:editable_fence_reinforced[east=false,light=true,north=false,south=true,west=false]
blockcraftery:editable_fence_reinforced[east=false,light=true,north=false,south=false,west=true]
blockcraftery:editable_fence_reinforced[east=false,light=true,north=false,south=false,west=false]
blockcraftery:editable_fence_reinforced[east=false,light=false,north=true,south=true,west=true]
blockcraftery:editable_fence_reinforced[east=false,light=false,north=true,south=true,west=false]
blockcraftery:editable_fence_reinforced[east=false,light=false,north=true,south=false,west=true]
blockcraftery:editable_fence_reinforced[east=false,light=false,north=true,south=false,west=false]
blockcraftery:editable_fence_reinforced[east=false,light=false,north=false,south=true,west=true]
blockcraftery:editable_fence_reinforced[east=false,light=false,north=false,south=true,west=false]
blockcraftery:editable_fence_reinforced[east=false,light=false,north=false,south=false,west=true]
blockcraftery:editable_fence_reinforced[east=false,light=false,north=false,south=false,west=false]
blockcraftery:editable_trap_door[facing=north,half=top,light=true,open=true]
blockcraftery:editable_trap_door[facing=north,half=top,light=true,open=false]
blockcraftery:editable_trap_door[facing=north,half=top,light=false,open=true]
blockcraftery:editable_trap_door[facing=north,half=top,light=false,open=false]
blockcraftery:editable_trap_door[facing=north,half=bottom,light=true,open=true]
blockcraftery:editable_trap_door[facing=north,half=bottom,light=true,open=false]
blockcraftery:editable_trap_door[facing=north,half=bottom,light=false,open=true]
blockcraftery:editable_trap_door[facing=north,half=bottom,light=false,open=false]
blockcraftery:editable_trap_door[facing=south,half=top,light=true,open=true]
blockcraftery:editable_trap_door[facing=south,half=top,light=true,open=false]
blockcraftery:editable_trap_door[facing=south,half=top,light=false,open=true]
blockcraftery:editable_trap_door[facing=south,half=top,light=false,open=false]
blockcraftery:editable_trap_door[facing=south,half=bottom,light=true,open=true]
blockcraftery:editable_trap_door[facing=south,half=bottom,light=true,open=false]
blockcraftery:editable_trap_door[facing=south,half=bottom,light=false,open=true]
blockcraftery:editable_trap_door[facing=south,half=bottom,light=false,open=false]
blockcraftery:editable_trap_door[facing=west,half=top,light=true,open=true]
blockcraftery:editable_trap_door[facing=west,half=top,light=true,open=false]
blockcraftery:editable_trap_door[facing=west,half=top,light=false,open=true]
blockcraftery:editable_trap_door[facing=west,half=top,light=false,open=false]
blockcraftery:editable_trap_door[facing=west,half=bottom,light=true,open=true]
blockcraftery:editable_trap_door[facing=west,half=bottom,light=true,open=false]
blockcraftery:editable_trap_door[facing=west,half=bottom,light=false,open=true]
blockcraftery:editable_trap_door[facing=west,half=bottom,light=false,open=false]
blockcraftery:editable_trap_door[facing=east,half=top,light=true,open=true]
blockcraftery:editable_trap_door[facing=east,half=top,light=true,open=false]
blockcraftery:editable_trap_door[facing=east,half=top,light=false,open=true]
blockcraftery:editable_trap_door[facing=east,half=top,light=false,open=false]
blockcraftery:editable_trap_door[facing=east,half=bottom,light=true,open=true]
blockcraftery:editable_trap_door[facing=east,half=bottom,light=true,open=false]
blockcraftery:editable_trap_door[facing=east,half=bottom,light=false,open=true]
blockcraftery:editable_trap_door[facing=east,half=bottom,light=false,open=false]
blockcraftery:editable_trap_door_reinforced[facing=north,half=top,light=true,open=true]
blockcraftery:editable_trap_door_reinforced[facing=north,half=top,light=true,open=false]
blockcraftery:editable_trap_door_reinforced[facing=north,half=top,light=false,open=true]
blockcraftery:editable_trap_door_reinforced[facing=north,half=top,light=false,open=false]
blockcraftery:editable_trap_door_reinforced[facing=north,half=bottom,light=true,open=true]
blockcraftery:editable_trap_door_reinforced[facing=north,half=bottom,light=true,open=false]
blockcraftery:editable_trap_door_reinforced[facing=north,half=bottom,light=false,open=true]
blockcraftery:editable_trap_door_reinforced[facing=north,half=bottom,light=false,open=false]
blockcraftery:editable_trap_door_reinforced[facing=south,half=top,light=true,open=true]
blockcraftery:editable_trap_door_reinforced[facing=south,half=top,light=true,open=false]
blockcraftery:editable_trap_door_reinforced[facing=south,half=top,light=false,open=true]
blockcraftery:editable_trap_door_reinforced[facing=south,half=top,light=false,open=false]
blockcraftery:editable_trap_door_reinforced[facing=south,half=bottom,light=true,open=true]
blockcraftery:editable_trap_door_reinforced[facing=south,half=bottom,light=true,open=false]
blockcraftery:editable_trap_door_reinforced[facing=south,half=bottom,light=false,open=true]
blockcraftery:editable_trap_door_reinforced[facing=south,half=bottom,light=false,open=false]
blockcraftery:editable_trap_door_reinforced[facing=west,half=top,light=true,open=true]
blockcraftery:editable_trap_door_reinforced[facing=west,half=top,light=true,open=false]
blockcraftery:editable_trap_door_reinforced[facing=west,half=top,light=false,open=true]
blockcraftery:editable_trap_door_reinforced[facing=west,half=top,light=false,open=false]
blockcraftery:editable_trap_door_reinforced[facing=west,half=bottom,light=true,open=true]
blockcraftery:editable_trap_door_reinforced[facing=west,half=bottom,light=true,open=false]
blockcraftery:editable_trap_door_reinforced[facing=west,half=bottom,light=false,open=true]
blockcraftery:editable_trap_door_reinforced[facing=west,half=bottom,light=false,open=false]
blockcraftery:editable_trap_door_reinforced[facing=east,half=top,light=true,open=true]
blockcraftery:editable_trap_door_reinforced[facing=east,half=top,light=true,open=false]
blockcraftery:editable_trap_door_reinforced[facing=east,half=top,light=false,open=true]
blockcraftery:editable_trap_door_reinforced[facing=east,half=top,light=false,open=false]
blockcraftery:editable_trap_door_reinforced[facing=east,half=bottom,light=true,open=true]
blockcraftery:editable_trap_door_reinforced[facing=east,half=bottom,light=true,open=false]
blockcraftery:editable_trap_door_reinforced[facing=east,half=bottom,light=false,open=true]
blockcraftery:editable_trap_door_reinforced[facing=east,half=bottom,light=false,open=false]
blockcraftery:editable_door[facing=north,half=upper,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=north,half=upper,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=north,half=upper,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=north,half=upper,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=north,half=upper,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=north,half=upper,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=north,half=upper,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=north,half=upper,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=north,half=upper,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=north,half=upper,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=north,half=upper,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=north,half=upper,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=north,half=upper,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=north,half=upper,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=north,half=upper,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=north,half=upper,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=north,half=lower,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=north,half=lower,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=north,half=lower,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=north,half=lower,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=north,half=lower,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=north,half=lower,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=north,half=lower,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=north,half=lower,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=north,half=lower,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=north,half=lower,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=north,half=lower,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=north,half=lower,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=north,half=lower,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=north,half=lower,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=north,half=lower,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=north,half=lower,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=south,half=upper,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=south,half=upper,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=south,half=upper,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=south,half=upper,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=south,half=upper,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=south,half=upper,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=south,half=upper,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=south,half=upper,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=south,half=upper,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=south,half=upper,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=south,half=upper,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=south,half=upper,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=south,half=upper,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=south,half=upper,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=south,half=upper,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=south,half=upper,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=south,half=lower,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=south,half=lower,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=south,half=lower,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=south,half=lower,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=south,half=lower,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=south,half=lower,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=south,half=lower,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=south,half=lower,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=south,half=lower,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=south,half=lower,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=south,half=lower,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=south,half=lower,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=south,half=lower,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=south,half=lower,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=south,half=lower,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=south,half=lower,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=west,half=upper,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=west,half=upper,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=west,half=upper,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=west,half=upper,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=west,half=upper,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=west,half=upper,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=west,half=upper,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=west,half=upper,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=west,half=upper,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=west,half=upper,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=west,half=upper,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=west,half=upper,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=west,half=upper,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=west,half=upper,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=west,half=upper,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=west,half=upper,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=west,half=lower,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=west,half=lower,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=west,half=lower,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=west,half=lower,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=west,half=lower,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=west,half=lower,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=west,half=lower,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=west,half=lower,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=west,half=lower,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=west,half=lower,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=west,half=lower,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=west,half=lower,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=west,half=lower,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=west,half=lower,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=west,half=lower,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=west,half=lower,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=east,half=upper,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=east,half=upper,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=east,half=upper,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=east,half=upper,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=east,half=upper,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=east,half=upper,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=east,half=upper,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=east,half=upper,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=east,half=upper,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=east,half=upper,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=east,half=upper,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=east,half=upper,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=east,half=upper,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=east,half=upper,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=east,half=upper,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=east,half=upper,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=east,half=lower,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=east,half=lower,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=east,half=lower,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=east,half=lower,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=east,half=lower,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=east,half=lower,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=east,half=lower,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=east,half=lower,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door[facing=east,half=lower,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door[facing=east,half=lower,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door[facing=east,half=lower,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door[facing=east,half=lower,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door[facing=east,half=lower,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door[facing=east,half=lower,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door[facing=east,half=lower,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door[facing=east,half=lower,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=upper,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=north,half=lower,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=upper,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=south,half=lower,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=upper,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=west,half=lower,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=upper,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=left,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=left,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=left,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=left,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=left,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=left,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=left,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=left,light=false,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=right,light=true,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=right,light=true,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=right,light=true,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=right,light=true,open=false,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=right,light=false,open=true,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=right,light=false,open=true,powered=false]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=right,light=false,open=false,powered=true]
blockcraftery:editable_door_reinforced[facing=east,half=lower,hinge=right,light=false,open=false,powered=false]
blockcraftery:editable_pressure_plate_all[light=true,powered=true]
blockcraftery:editable_pressure_plate_all[light=true,powered=false]
blockcraftery:editable_pressure_plate_all[light=false,powered=true]
blockcraftery:editable_pressure_plate_all[light=false,powered=false]
blockcraftery:editable_pressure_plate_items[light=true,powered=true]
blockcraftery:editable_pressure_plate_items[light=true,powered=false]
blockcraftery:editable_pressure_plate_items[light=false,powered=true]
blockcraftery:editable_pressure_plate_items[light=false,powered=false]
blockcraftery:editable_pressure_plate_mobs[light=true,powered=true]
blockcraftery:editable_pressure_plate_mobs[light=true,powered=false]
blockcraftery:editable_pressure_plate_mobs[light=false,powered=true]
blockcraftery:editable_pressure_plate_mobs[light=false,powered=false]
blockcraftery:editable_pressure_plate_player[light=true,powered=true]
blockcraftery:editable_pressure_plate_player[light=true,powered=false]
blockcraftery:editable_pressure_plate_player[light=false,powered=true]
blockcraftery:editable_pressure_plate_player[light=false,powered=false]
blockcraftery:editable_pressure_plate_all_reinforced[light=true,powered=true]
blockcraftery:editable_pressure_plate_all_reinforced[light=true,powered=false]
blockcraftery:editable_pressure_plate_all_reinforced[light=false,powered=true]
blockcraftery:editable_pressure_plate_all_reinforced[light=false,powered=false]
blockcraftery:editable_pressure_plate_items_reinforced[light=true,powered=true]
blockcraftery:editable_pressure_plate_items_reinforced[light=true,powered=false]
blockcraftery:editable_pressure_plate_items_reinforced[light=false,powered=true]
blockcraftery:editable_pressure_plate_items_reinforced[light=false,powered=false]
blockcraftery:editable_pressure_plate_mobs_reinforced[light=true,powered=true]
blockcraftery:editable_pressure_plate_mobs_reinforced[light=true,powered=false]
blockcraftery:editable_pressure_plate_mobs_reinforced[light=false,powered=true]
blockcraftery:editable_pressure_plate_mobs_reinforced[light=false,powered=false]
blockcraftery:editable_pressure_plate_player_reinforced[light=true,powered=true]
blockcraftery:editable_pressure_plate_player_reinforced[light=true,powered=false]
blockcraftery:editable_pressure_plate_player_reinforced[light=false,powered=true]
blockcraftery:editable_pressure_plate_player_reinforced[light=false,powered=false]
tp:septuple_compressed_sugar_cane
tp:quintuple_compressed_sugar_cane
tp:octuple_compressed_nether_block
tp:hardened_stone_smallbricks_slab_half[half=top]
tp:hardened_stone_smallbricks_slab_half[half=bottom]
tp:quick_sand
tp:unhardened_stone
tp:glowstone_glass
tp:colored_lamp[color=white_lamp]
tp:colored_lamp[color=orange_lamp]
tp:colored_lamp[color=magenta_lamp]
tp:colored_lamp[color=lightblue_lamp]
tp:colored_lamp[color=yellow_lamp]
tp:colored_lamp[color=lime_lamp]
tp:colored_lamp[color=pink_lamp]
tp:colored_lamp[color=gray_lamp]
tp:colored_lamp[color=silver_lamp]
tp:colored_lamp[color=cyan_lamp]
tp:colored_lamp[color=purple_lamp]
tp:colored_lamp[color=blue_lamp]
tp:colored_lamp[color=brown_lamp]
tp:colored_lamp[color=green_lamp]
tp:colored_lamp[color=red_lamp]
tp:colored_lamp[color=black_lamp]
tp:compressed_nether_block
tp:hardened_stone_smallbricks
tp:sextuple_compressed_sugar_cane
tp:ender_ore
tp:soul_sandstone
tp:quintuple_compressed_nether_block
tp:sextuple_compressed_nether_block
tp:dirty_glass
tp:colored_glowstone[color=white_glowstone]
tp:colored_glowstone[color=orange_glowstone]
tp:colored_glowstone[color=magenta_glowstone]
tp:colored_glowstone[color=lightblue_glowstone]
tp:colored_glowstone[color=lime_glowstone]
tp:colored_glowstone[color=pink_glowstone]
tp:colored_glowstone[color=gray_glowstone]
tp:colored_glowstone[color=silver_glowstone]
tp:colored_glowstone[color=cyan_glowstone]
tp:colored_glowstone[color=purple_glowstone]
tp:colored_glowstone[color=blue_glowstone]
tp:colored_glowstone[color=brown_glowstone]
tp:colored_glowstone[color=green_glowstone]
tp:colored_glowstone[color=red_glowstone]
tp:colored_glowstone[color=black_glowstone]
tp:compressed_sugar_cane
tp:reinforced_glass
tp:iron_furnace_block[facing=north,isburning=true]
tp:iron_furnace_block[facing=north,isburning=false]
tp:iron_furnace_block[facing=south,isburning=true]
tp:iron_furnace_block[facing=south,isburning=false]
tp:iron_furnace_block[facing=west,isburning=true]
tp:iron_furnace_block[facing=west,isburning=false]
tp:iron_furnace_block[facing=east,isburning=true]
tp:iron_furnace_block[facing=east,isburning=false]
tp:hardened_stone
tp:double_compressed_sugar_cane
tp:iron_cobblegen_block
tp:hardened_stone_bricks_stairs[facing=north,half=top,shape=straight]
tp:hardened_stone_bricks_stairs[facing=north,half=top,shape=inner_left]
tp:hardened_stone_bricks_stairs[facing=north,half=top,shape=inner_right]
tp:hardened_stone_bricks_stairs[facing=north,half=top,shape=outer_left]
tp:hardened_stone_bricks_stairs[facing=north,half=top,shape=outer_right]
tp:hardened_stone_bricks_stairs[facing=north,half=bottom,shape=straight]
tp:hardened_stone_bricks_stairs[facing=north,half=bottom,shape=inner_left]
tp:hardened_stone_bricks_stairs[facing=north,half=bottom,shape=inner_right]
tp:hardened_stone_bricks_stairs[facing=north,half=bottom,shape=outer_left]
tp:hardened_stone_bricks_stairs[facing=north,half=bottom,shape=outer_right]
tp:hardened_stone_bricks_stairs[facing=south,half=top,shape=straight]
tp:hardened_stone_bricks_stairs[facing=south,half=top,shape=inner_left]
tp:hardened_stone_bricks_stairs[facing=south,half=top,shape=inner_right]
tp:hardened_stone_bricks_stairs[facing=south,half=top,shape=outer_left]
tp:hardened_stone_bricks_stairs[facing=south,half=top,shape=outer_right]
tp:hardened_stone_bricks_stairs[facing=south,half=bottom,shape=straight]
tp:hardened_stone_bricks_stairs[facing=south,half=bottom,shape=inner_left]
tp:hardened_stone_bricks_stairs[facing=south,half=bottom,shape=inner_right]
tp:hardened_stone_bricks_stairs[facing=south,half=bottom,shape=outer_left]
tp:hardened_stone_bricks_stairs[facing=south,half=bottom,shape=outer_right]
tp:hardened_stone_bricks_stairs[facing=west,half=top,shape=straight]
tp:hardened_stone_bricks_stairs[facing=west,half=top,shape=inner_left]
tp:hardened_stone_bricks_stairs[facing=west,half=top,shape=inner_right]
tp:hardened_stone_bricks_stairs[facing=west,half=top,shape=outer_left]
tp:hardened_stone_bricks_stairs[facing=west,half=top,shape=outer_right]
tp:hardened_stone_bricks_stairs[facing=west,half=bottom,shape=straight]
tp:hardened_stone_bricks_stairs[facing=west,half=bottom,shape=inner_left]
tp:hardened_stone_bricks_stairs[facing=west,half=bottom,shape=inner_right]
tp:hardened_stone_bricks_stairs[facing=west,half=bottom,shape=outer_left]
tp:hardened_stone_bricks_stairs[facing=west,half=bottom,shape=outer_right]
tp:hardened_stone_bricks_stairs[facing=east,half=top,shape=straight]
tp:hardened_stone_bricks_stairs[facing=east,half=top,shape=inner_left]
tp:hardened_stone_bricks_stairs[facing=east,half=top,shape=inner_right]
tp:hardened_stone_bricks_stairs[facing=east,half=top,shape=outer_left]
tp:hardened_stone_bricks_stairs[facing=east,half=top,shape=outer_right]
tp:hardened_stone_bricks_stairs[facing=east,half=bottom,shape=straight]
tp:hardened_stone_bricks_stairs[facing=east,half=bottom,shape=inner_left]
tp:hardened_stone_bricks_stairs[facing=east,half=bottom,shape=inner_right]
tp:hardened_stone_bricks_stairs[facing=east,half=bottom,shape=outer_left]
tp:hardened_stone_bricks_stairs[facing=east,half=bottom,shape=outer_right]
tp:double_compressed_nether_block
tp:growth_block
tp:blueberry_bush
tp:septuple_compressed_nether_block
tp:wub_ore
tp:nether_wub_ore
tp:steel_block
tp:hardened_stone_stairs[facing=north,half=top,shape=straight]
tp:hardened_stone_stairs[facing=north,half=top,shape=inner_left]
tp:hardened_stone_stairs[facing=north,half=top,shape=inner_right]
tp:hardened_stone_stairs[facing=north,half=top,shape=outer_left]
tp:hardened_stone_stairs[facing=north,half=top,shape=outer_right]
tp:hardened_stone_stairs[facing=north,half=bottom,shape=straight]
tp:hardened_stone_stairs[facing=north,half=bottom,shape=inner_left]
tp:hardened_stone_stairs[facing=north,half=bottom,shape=inner_right]
tp:hardened_stone_stairs[facing=north,half=bottom,shape=outer_left]
tp:hardened_stone_stairs[facing=north,half=bottom,shape=outer_right]
tp:hardened_stone_stairs[facing=south,half=top,shape=straight]
tp:hardened_stone_stairs[facing=south,half=top,shape=inner_left]
tp:hardened_stone_stairs[facing=south,half=top,shape=inner_right]
tp:hardened_stone_stairs[facing=south,half=top,shape=outer_left]
tp:hardened_stone_stairs[facing=south,half=top,shape=outer_right]
tp:hardened_stone_stairs[facing=south,half=bottom,shape=straight]
tp:hardened_stone_stairs[facing=south,half=bottom,shape=inner_left]
tp:hardened_stone_stairs[facing=south,half=bottom,shape=inner_right]
tp:hardened_stone_stairs[facing=south,half=bottom,shape=outer_left]
tp:hardened_stone_stairs[facing=south,half=bottom,shape=outer_right]
tp:hardened_stone_stairs[facing=west,half=top,shape=straight]
tp:hardened_stone_stairs[facing=west,half=top,shape=inner_left]
tp:hardened_stone_stairs[facing=west,half=top,shape=inner_right]
tp:hardened_stone_stairs[facing=west,half=top,shape=outer_left]
tp:hardened_stone_stairs[facing=west,half=top,shape=outer_right]
tp:hardened_stone_stairs[facing=west,half=bottom,shape=straight]
tp:hardened_stone_stairs[facing=west,half=bottom,shape=inner_left]
tp:hardened_stone_stairs[facing=west,half=bottom,shape=inner_right]
tp:hardened_stone_stairs[facing=west,half=bottom,shape=outer_left]
tp:hardened_stone_stairs[facing=west,half=bottom,shape=outer_right]
tp:hardened_stone_stairs[facing=east,half=top,shape=straight]
tp:hardened_stone_stairs[facing=east,half=top,shape=inner_left]
tp:hardened_stone_stairs[facing=east,half=top,shape=inner_right]
tp:hardened_stone_stairs[facing=east,half=top,shape=outer_left]
tp:hardened_stone_stairs[facing=east,half=top,shape=outer_right]
tp:hardened_stone_stairs[facing=east,half=bottom,shape=straight]
tp:hardened_stone_stairs[facing=east,half=bottom,shape=inner_left]
tp:hardened_stone_stairs[facing=east,half=bottom,shape=inner_right]
tp:hardened_stone_stairs[facing=east,half=bottom,shape=outer_left]
tp:hardened_stone_stairs[facing=east,half=bottom,shape=outer_right]
tp:quadruple_compressed_nether_block
tp:hardened_stone_slab_double[half=top]
tp:hardened_stone_slab_double[half=bottom]
tp:maloberry_bush
tp:compressed_sugar
tp:vasholine[level=0]
tp:vasholine[level=1]
tp:vasholine[level=2]
tp:vasholine[level=3]
tp:vasholine[level=4]
tp:vasholine[level=5]
tp:vasholine[level=6]
tp:vasholine[level=7]
tp:vasholine[level=8]
tp:vasholine[level=9]
tp:vasholine[level=10]
tp:vasholine[level=11]
tp:vasholine[level=12]
tp:vasholine[level=13]
tp:vasholine[level=14]
tp:vasholine[level=15]
tp:quadruple_compressed_sugar_cane
tp:diamond_cobblegen_block
tp:triple_compressed_nether_block
tp:bone_block
tp:hardened_stone_bricks
tp:fmf_block
tp:hardened_stone_smallbricks_stairs[facing=north,half=top,shape=straight]
tp:hardened_stone_smallbricks_stairs[facing=north,half=top,shape=inner_left]
tp:hardened_stone_smallbricks_stairs[facing=north,half=top,shape=inner_right]
tp:hardened_stone_smallbricks_stairs[facing=north,half=top,shape=outer_left]
tp:hardened_stone_smallbricks_stairs[facing=north,half=top,shape=outer_right]
tp:hardened_stone_smallbricks_stairs[facing=north,half=bottom,shape=straight]
tp:hardened_stone_smallbricks_stairs[facing=north,half=bottom,shape=inner_left]
tp:hardened_stone_smallbricks_stairs[facing=north,half=bottom,shape=inner_right]
tp:hardened_stone_smallbricks_stairs[facing=north,half=bottom,shape=outer_left]
tp:hardened_stone_smallbricks_stairs[facing=north,half=bottom,shape=outer_right]
tp:hardened_stone_smallbricks_stairs[facing=south,half=top,shape=straight]
tp:hardened_stone_smallbricks_stairs[facing=south,half=top,shape=inner_left]
tp:hardened_stone_smallbricks_stairs[facing=south,half=top,shape=inner_right]
tp:hardened_stone_smallbricks_stairs[facing=south,half=top,shape=outer_left]
tp:hardened_stone_smallbricks_stairs[facing=south,half=top,shape=outer_right]
tp:hardened_stone_smallbricks_stairs[facing=south,half=bottom,shape=straight]
tp:hardened_stone_smallbricks_stairs[facing=south,half=bottom,shape=inner_left]
tp:hardened_stone_smallbricks_stairs[facing=south,half=bottom,shape=inner_right]
tp:hardened_stone_smallbricks_stairs[facing=south,half=bottom,shape=outer_left]
tp:hardened_stone_smallbricks_stairs[facing=south,half=bottom,shape=outer_right]
tp:hardened_stone_smallbricks_stairs[facing=west,half=top,shape=straight]
tp:hardened_stone_smallbricks_stairs[facing=west,half=top,shape=inner_left]
tp:hardened_stone_smallbricks_stairs[facing=west,half=top,shape=inner_right]
tp:hardened_stone_smallbricks_stairs[facing=west,half=top,shape=outer_left]
tp:hardened_stone_smallbricks_stairs[facing=west,half=top,shape=outer_right]
tp:hardened_stone_smallbricks_stairs[facing=west,half=bottom,shape=straight]
tp:hardened_stone_smallbricks_stairs[facing=west,half=bottom,shape=inner_left]
tp:hardened_stone_smallbricks_stairs[facing=west,half=bottom,shape=inner_right]
tp:hardened_stone_smallbricks_stairs[facing=west,half=bottom,shape=outer_left]
tp:hardened_stone_smallbricks_stairs[facing=west,half=bottom,shape=outer_right]
tp:hardened_stone_smallbricks_stairs[facing=east,half=top,shape=straight]
tp:hardened_stone_smallbricks_stairs[facing=east,half=top,shape=inner_left]
tp:hardened_stone_smallbricks_stairs[facing=east,half=top,shape=inner_right]
tp:hardened_stone_smallbricks_stairs[facing=east,half=top,shape=outer_left]
tp:hardened_stone_smallbricks_stairs[facing=east,half=top,shape=outer_right]
tp:hardened_stone_smallbricks_stairs[facing=east,half=bottom,shape=straight]
tp:hardened_stone_smallbricks_stairs[facing=east,half=bottom,shape=inner_left]
tp:hardened_stone_smallbricks_stairs[facing=east,half=bottom,shape=inner_right]
tp:hardened_stone_smallbricks_stairs[facing=east,half=bottom,shape=outer_left]
tp:hardened_stone_smallbricks_stairs[facing=east,half=bottom,shape=outer_right]
tp:hardened_stone_bricks_slab_half[half=top]
tp:hardened_stone_bricks_slab_half[half=bottom]
tp:netherstar_block
tp:flint_block
tp:water_block
tp:raspberry_bush
tp:hardened_stone_slab_half[half=top]
tp:hardened_stone_slab_half[half=bottom]
tp:lava_block
tp:ghost_block
tp:blaze_cobblegen_block
tp:double_compressed_sugar
tp:reinforced_obsidian
tp:triple_compressed_sugar_cane
tp:nether_lava_block
tp:charcoal_block
tp:asphalt_block
tp:growth_upgrade[level=0]
tp:growth_upgrade[level=1]
tp:growth_upgrade[level=2]
tp:growth_upgrade[level=3]
tp:growth_upgrade[level=4]
tp:growth_upgrade[level=5]
tp:growth_upgrade[level=6]
tp:growth_upgrade[level=7]
tp:growth_upgrade[level=8]
tp:growth_upgrade[level=9]
tp:growth_upgrade[level=10]
tp:growth_upgrade[level=11]
tp:growth_upgrade[level=12]
tp:growth_upgrade[level=13]
tp:growth_upgrade[level=14]
tp:growth_upgrade[level=15]
tp:lamp
tp:emerald_cobblegen_block
tp:hardened_stone_smallbricks_slab_double[half=top]
tp:hardened_stone_smallbricks_slab_double[half=bottom]
tp:lava_infused_stone[level=0]
tp:lava_infused_stone[level=1]
tp:lava_infused_stone[level=2]
tp:lava_infused_stone[level=3]
tp:lava_infused_stone[level=4]
tp:lava_infused_stone[level=5]
tp:lava_infused_stone[level=6]
tp:lava_infused_stone[level=7]
tp:lava_infused_stone[level=8]
tp:lava_infused_stone[level=9]
tp:lava_infused_stone[level=10]
tp:lava_infused_stone[level=11]
tp:lava_infused_stone[level=12]
tp:lava_infused_stone[level=13]
tp:lava_infused_stone[level=14]
tp:lava_infused_stone[level=15]
tp:octuple_compressed_sugar_cane
tp:old_reed
tp:hardened_stone_bricks_slab_double[half=top]
tp:hardened_stone_bricks_slab_double[half=bottom]
tp:flesh_block
tp:blackberry_bush
tp:growth_upgrade_two[level=0]
tp:growth_upgrade_two[level=1]
tp:growth_upgrade_two[level=2]
tp:growth_upgrade_two[level=3]
tp:growth_upgrade_two[level=4]
tp:growth_upgrade_two[level=5]
tp:growth_upgrade_two[level=6]
tp:growth_upgrade_two[level=7]
tp:growth_upgrade_two[level=8]
tp:growth_upgrade_two[level=9]
tp:growth_upgrade_two[level=10]
tp:growth_upgrade_two[level=11]
tp:growth_upgrade_two[level=12]
tp:growth_upgrade_two[level=13]
tp:growth_upgrade_two[level=14]
tp:growth_upgrade_two[level=15]
tp:cobblegen_block
