﻿#Items
item.material = (just crafting parts)
item.selectionTool = Used to define the working-area of machines.\nSneak-click on machine to link/unlink.\nSneak-click in air to change mode.\nClick block/air to perform selected action.\nUse configure mode to install upgrades.
item.voltMeter = Displays cable-voltage.\nClick on machine/cable to link.
item.energyCell = Can be charged/discharged in storage units.
item.chisle = Pickaxe, Axe & Shovel in one\nUses \<I.Tool.Chisle.Euse>kJ to break a block.
item.cutter = Shears & Sword in one\nHits faster than normal weapon (8 damage).\nUses \<I.Tool.Cutter.Euse>kJ to hit an entity / break a block.
item.portableMagnet = Pulls nearby item towards you if on.\nClick to turn on/off.\nUses 1kW while pulling an item.
item.builderTexture = Used in a Builder to build layers of different block types.\nPut Paper into a Texture drawing table to create this.
item.teleporterCoords = Stores locations for a Teleporter.\nClick to set position.\nSneak-click to set previous position\nrelative to clicked position.\nPut Paper into a Teleporter to create this.
item.stoneDrill = Lets a Miner break blocks with harvest-lvl stone.\nLasts for 4096 blocks.
item.ironDrill = Lets a Miner break blocks with harvest-lvl iron.\nLasts for 8192 blocks.
item.diamondDrill = Lets a Miner break blocks with harvest-lvl diamond.\nLasts for 16384 blocks.
item.amLaser = Click to insta-break any block within 128m distance.\nDropped items are stored in internal Matterorb.\nSneak-click only causes entity damage.\nSneak-scroll to cycle between operation modes.\nSneak-middle-click to open Enchantment GUI.\nUses \<I.Tool.AMLaser.Euse>kJ + antimatter depending on explosion resistance.
item.mCannon = Click to interact any block within 128m distance\nusing the currently selected item in internal Matterorb.\nSneak-scroll to change selected item.\nSneak-middle-click to change operation mode.\nUses \<I.Tool.MCannon.Euse>kJ per operation.
item.contLiquidAir = Refills air underwater for \<I.Tool.AirTank.dur> seconds.
item.contAlgaeFood = Refills your food bar for \<I.Tool.AlgaeFood.dur> food-points.
item.contInvEnergy = Charges your tools held in hotbar if on.\nClick to turn on/off.
item.contJetFuel = Needs to be in inventory when using Jetpack.
item.jetpack = Equip in chestplate-slot to use.\nPress Jump to increase / Sneak to decrease thrust.\nPress control-mode when off to open config menu.\nPress control-mode when on to toggle between configured modes.\n(open controls-menu to view keys)
item.jetpackIron = Provides armor like iron chestplate.\nBecomes normal Jetpack when armor breaks.\n(see Jetpack item for more info)
item.jetpackSteel = Provides a bit more armor than iron chestplate.\nBecomes normal Jetpack when armor breaks.\n(see Jetpack item for more info)
item.jetpackGraphite = Provides armor like diamond chestplate.\nBecomes normal Jetpack when armor breaks.\n(see Jetpack item for more info)
item.jetpackUnbr = Provides armor like diamond chestplate.\nArmor will never break.\n(see Jetpack item for more info)
item.matterInterface = Used to access the content of a Matterorb.\nClick to open GUI.
item.fluidDummy = Contains 1000L of liquid.\nCan be filled in tanks or placed in world.\nCreated in Fluid Stabilizer or by Antimatter Bombs.
item.fluidUpgrade = A filter for liquid extraction/injection pipes.\nClick in air to open GUI.\nClick on pipe to insert.
item.itemUpgrade = A filter for item extraction/injection pipes & item sorter.\nClick in air to open GUI.\nClick on pipe to insert.
item.portableFurnace = An electric furnace that runs in your inventory.\nInsert an Item Pipe Filter to auto smelt specific items.\nClick to open GUI.\nUses \<I.Tool.Furnace.Euse> kJ/op
item.portableInventory = Offers additional item storage space.\nInsert Item Pipe Filters to move specific items\nbetween your inventory and this storage automatically.\nClick to open GUI.
item.portableCrafter = Can perform a configured recipe to either\ncraft a specific total amount of items or\ncraft items if their amount is below a specific value.\nClick to open GUI.
item.portableGenerator = Charges electric tools in inventory using furnace fuel.\nInsert an Item Pipe Filter to insert fuel automatically.\nClick to open GUI.\nPower: \<AF.SteamGen.Pmax:0> kW
item.portableRemoteInv = Allowes remote access to a block's inventory.\nInsert Item Pipe Filters to move specific items between\nyour inventory and the linked block automatically.\nClick on block to link.\nClick in air to open GUI.
item.portableTeleporter = Sneak-click to teleport to the block looking at.\nClick to open waypoint list.\nUses \<F.Tool.Teleport.Emult> kJ/m teleported.\n(entities standing close are moved with you)
item.portablePump = Click on liquid blocks to drain (16m range).\nStores 16000L of liquid internally.\nAutomatically outputs into fluid containers in your inventory.\nUses \<I.Tool.Pump.Euse> kJ/block.
item.translocator = Click on Block to pickup then click\nsomewhere else to place down.\nThe moved Block will keep all its data/content.
item.portableTesla = Functions like a LV Tesla Transmitter.\nCan charge items in your inventory\nusing its stored energy.\nClick in air to open GUI. 
item.placement = Will perform the block and item placement\noperations configured in GUI using items\nfrom your inventory when clicked on the ground.\nClick in air to open GUI.\nCan be used by the Builder and Farm. 
item.synchronizer:0 = Used to let a machine work for another machine.\nSneak-click on a machine to link.\nUse a Selection Tool in configure-mode to insert.\nFunctions as upgrade for another machine.
item.synchronizer:1 = This machine can't be used by other machines!
item.synchronizer:2 = Insert into Miner to let it also "mine" fluids.\nInsert into Builder to drain fluid blocks before replacing them.
item.synchronizer:3 = Insert into Builder to let it break already existing blocks.\nInsert into Farm to allow it harvesting stronger blocks.
item.synchronizer:4 = Insert into Pump or Miner to let them replace drained/mined blocks\nusing the material set in the Builders first config-slot.
item.remBlockType = If a Builder is upgraded with a Pump or Miner you\ncan use this as material type to let it remove blocks.
#Blocks
tile.placementHelper = You shouldn't be able to get this.\nJust throw it away it's useless for you.\nPlacement controllers will temporary place\nthese blocks to click items against them.
tile.pool = Place directly or indirectly next to an BioReactor.\nIncreases Algae capacity by \<AI.FluidTiers.TankCap:1>L.\nOptimal if it has access to sunlight.
tile.unbrStone = Unbreakable with infinite explosion resistance\nSneak-click is the only possible way to remove it.
tile.unbrGlass = Unbreakable with infinite explosion resistance\nSneak-click is the only possible way to remove it.
tile.lightShaft = Emits skylight so you can also run\nSolarpanels & Bio Reactors below surface.\nOnly works if the world has a sky.\nNote: day/night still affects brightness.
tile.wireC = Umax = \<AI.EnergyTiers.Umax:0> V\nRcond = \<AF.EnergyTiers.Rcond:0> Ohm\nClick with solid Blocks to cover.
tile.wireA = Umax = \<AI.EnergyTiers.Umax:1> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm\nClick with solid Blocks to cover.
tile.wireH = Umax = \<AI.EnergyTiers.Umax:2> V\nRcond = \<AF.EnergyTiers.Rcond:2> Ohm\nClick with solid Blocks to cover.
tile.liquidPipe:0 = Transfers fluids from extraction to injection pipes.\nMoves \<AI.FluidTiers.TankCap:0> L/t from red to green connections.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.liquidPipe:1 = Fills fluids into connected tanks/machines.\nCan be upgraded with a Fluid Pipe Filter.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.liquidPipe:2 = Pumps fluids out of connected tanks/machines.\nCan be upgraded with a Fluid Pipe Filter.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.liquidWarpPipe = Transfers fluids between connected tanks/machines instantly\nwithout internal storage at unlimited pump rate.\nClick with Liquid extraction/injection Pipe on\nside to extract/inject fluids from that side.\nFluid Pipe Filters can be applied per connected side.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.itemPipe:0 = Transfers items from extraction to injection pipes.\nMoves 1 stack/t from red to green connections.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.itemPipe:1 = Puts items into connected inventories.\nCan be upgraded with an Item Pipe Filter.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.itemPipe:2 = Pulls items out of connected inventories.\nCan be upgraded with an Item Pipe Filter.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.itemWarpPipe = Transfers items between connected inventories instantly\nwithout internal storage at 1 stack/t extraction rate.\nClick with Item extraction/injection Pipe on\nside to extract/inject items from that side.\nItem Pipe Filters are applied per connected side.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.voltageTransformer = Conducts Energy between two\nnetworks of different Voltage.\nHV = LV * VoltageFactor
tile.SCSU = Can store Energy and charge tools.\nUmax = \<AI.EnergyTiers.Umax:0> V\nRcond = \<AF.EnergyTiers.Rcond:0> Ohm
tile.OCSU = Can store Energy and charge tools.\nUmax = \<AI.EnergyTiers.Umax:1> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm
tile.CCSU = Can store Energy and charge tools.\nUmax = \<AI.EnergyTiers.Umax:2> V\nRcond = \<AF.EnergyTiers.Rcond:2> Ohm
tile.steamEngine = Converts Steam into Water and Energy.\nPmax = \<AF.SteamGen.Pmax:0> kW\nUmax = \<AI.EnergyTiers.Umax:0> V\nRcond = \<AF.EnergyTiers.Rcond:0> Ohm
tile.steamTurbine = Converts Steam into Water and Energy.\nPmax = \<AF.SteamGen.Pmax:2> kW\nUmax = \<AI.EnergyTiers.Umax:1> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm
tile.steamGenerator = Converts Steam into Water and Energy.\nPmax = \<AF.SteamGen.Pmax:1> kW\nUmax = \<AI.EnergyTiers.Umax:1> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm
tile.steamBoiler = Converts Furnace-fuel and Water into Steam.\nPmax = 40 L/t
tile.lavaCooler = Converts Lava and Water into Steam\nand optional Cobblestone/Stone/Obsidian\nP = 20 L/t
tile.energyFurnace = A furnace powered by electric Energy\nEuse = \<F.Mach.Furnace.Euse> kJ/op\nRwork = configurable\nUmax = \<AI.EnergyTiers.Umax:1> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm\nOperation speed depends on power supply (max 1 op/t)
tile.solarpanel = Produces Energy from sunlight.\n(and a very tiny amount from blocklight)\nPsun = 500 W , Pblock = 2.2 W\nUmax = 120 V\nRcond = \<AF.EnergyTiers.Rcond:0> Ohm
tile.farm = Places specific plants and harvests blocks that drop a specific\nitem and can be broken by hand inside of a cuboid area.\nSelection tool needed to set area.\nEuse = \<F.Mach.Farm.Euse> kJ/place,harvest\nRwork = 25 Ohm\nUmax = \<AI.EnergyTiers.Umax:1> V (can be upgraded)\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm\nOperation speed depends on power supply (max 1 block/t)
tile.miner = Breaks blocks inside of a cuboid area. Needs\nDrills for blocks that can't be harvested by hand.\nSelection tool needed to set area.\nEuse = dependsOnBlockHardness\nRwork = 25 Ohm\nUmax = \<AI.EnergyTiers.Umax:1> V (can be upgraded)\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm\nOperation speed depends on power supply (max 16 blocks/t)\nUse as Computercraft peripheral for more detailed control.
tile.magnet = Attracts Entities and collects Items.\nItems are stored in adjacent inventories.\nP = 0.1 W/t/entity\nUmax = \<AI.EnergyTiers.Umax:2> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm\nRange = U * 0.015625 m/V
tile.link = Stores Energy inside of a connected Block.\nThese may be: Storage units, cables,\nThermalExpansion storage devices\nUmax = \<AI.EnergyTiers.Umax:1> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm
tile.linkHV = Stores Energy inside of a connected Block.\n(see standard Energy Link)\nUmax = \<AI.EnergyTiers.Umax:2> V\nRcond = \<AF.EnergyTiers.Rcond:2> Ohm
tile.texMaker = Used to draw block layers for the builder.
tile.builder = Can build layers of different blocks into an cuboid area.\nUse Builder Textures if layers should be built out of multiple block types.\nSelection tool needed to set area.\nEuse = \<F.Mach.Builder.Euse> kJ/block\nRwork = 25 Ohm\nUmax = \<AI.EnergyTiers.Umax:1> V (can be upgraded)\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm\nOperation speed depends on power supply (max 16 blocks/t)\nUse as Computercraft peripheral for more detailed control.
tile.algaePool = Converts Water and organic stuff into Biomass using Algae.\nThe algae will reproduce when fed and die over time producing biomass.\nPut Lilly Pads into the reactor to get a first amount of algae to start with.\n(needs Algae Pools and sunlight to function)
tile.teslaTransmitter = Transfers Energy to other transmitters with equal frequency.\nClick with Ender Matrix to make it Interdimensional -> distance <= 200m\nTransferRate = (U2^2 - U1^2) / distance^2 * 1Fm^2\nUmax = \<AI.EnergyTiers.Umax:4> V\n(stores up to 14.400.000 kJ)
tile.teslaTransmitterLV = Transfers Energy to other transmitters with equal frequency.\nClick with Ender Matrix to make it Interdimensional -> distance <= 200m\nTransferRate = (U2^2 - U1^2) / distance^2 * 1Fm^2\nUmax = \<AI.EnergyTiers.Umax:3> V\n(stores up to 576.000 kJ)
tile.teleporter = Teleports an entire cuboid area of blocks\nand entities to specific coordinates.\nSelection tool needed to set area.\nEuse = areaVolume * distance * \<F.Mach.Teleport.Emult> kJ/m^4\nRwork = 50 Ohm\nUmax = \<AI.EnergyTiers.Umax:2> V (can be upgraded)\nRcond = \<AF.EnergyTiers.Rcond:2> Ohm\nUse as Computercraft peripheral for more detailed control.
tile.advancedFurnace = A multifunctional crafting Machine for:\nAlloy smelting, Magma smelting, Steam crushing, ...\nEuse = dependsOnRecipe\nRwork = configurable\nUmax = \<AI.EnergyTiers.Umax:1> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm\nOperation speed depends on power supply (max 1 op/t)
tile.pump = Can pump liquids out of a cuboid area or from entire lakes.\nSelection tool needed to set area.\nEuse = \<F.Mach.Pump.Euse> kJ/fluidBlock\nRwork = 25 Ohm\nUmax = \<AI.EnergyTiers.Umax:1> V (can be upgraded)\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm\nOperation speed depends on power supply (max 1 block/t)
tile.massstorageChest = A chest with 64 slots each holding up to 4096 items.\n(keeps its content when broken)
tile.matterOrb = Can store up to 256 different item types\neach holding up to 2.147.483.647 items.\nItems can only be piped in.\nPut into a Matter Interface to access contents.
tile.antimatterBombE = Needs to be crafted into the fuseable form.\nThe internal Matterorb contains all the loot collected\nby the antimatter explosion, it should be pulled out\nbefore crafting this into the fuseable version again.
tile.antimatterBombF = Fill this with antimatter, place it anywhere (better far away),\napply a redstone signal and RUN! When it detonates don't\nlook at the bomb or stand in clear sight to it (High-Energy-Gamma-Rays).\nWill detonate 10s after rst.-signal, break block to defuse.\nExplosion strength depends on the amount of antimatter filled in.
tile.antimatterTank = Stores up to 160 milligrams of antimatter.\n(equivalent Energy capacity: 14.4 TJ)
tile.antimatterFabricator = Creates pairs of Matter & Antimatter out of Energy.\nNeeds to be cooled with liquid helium.\nEuse = 90 kJ/ng (E=mc^2)\nPmax = 14.400 kW\nUmax = \<AI.EnergyTiers.Umax:2> V\nRcond = \<AF.EnergyTiers.Rcond:2> Ohm
tile.antimatterAnihilator = Anihilates Antimatter with Matter back to Energy.\nNeeds to be cooled with liquid helium.\nEgen = 90 kJ/ng (E=mc^2)\nPmax = 14.400 kW\nUmax = \<AI.EnergyTiers.Umax:2> V\nRcond = \<AF.EnergyTiers.Rcond:2> Ohm
tile.hpSolarpanel = Produces Energy from sunlight.\n(and a tiny amount from blocklight and in the END)\nPsun = 4 kW , Pend = 148 W , Pblock = 17.8 W\nUmax = \<AI.EnergyTiers.Umax:0> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm
tile.autoCrafting = Can automatically craft stuff using a slot-index-pattern.
tile.geothermalFurnace = A furnace powered by Lava.\nCan also run from Furnace-fuel\nor use it to produce Lava out of Stone.\n25% more fuel efficient than normal Furnace.
tile.steamCompressor = Used to assemble casings, circuits, and other parts.\nPowered by Steam-pressure: uses 800 L/op
tile.electricCompressor = Used to assemble casings, circuits, and other parts.\nPowered by Electricity: uses \<F.Mach.ElCompr.Euse> kJ/op\nRwork = configurable\nUmax = \<AI.EnergyTiers.Umax:1> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm\nOperation speed depends on power supply (max 1 op/t)
tile.tank = 64.000 L Fluid storage.\nKeeps its content when broken.\nCan be used as Fluid container in other tanks.
tile.security = Prevents non whitelisted Players from breaking/placing\nblocks, interacting with blocks and may even\nconfiscate their inventory during their presence.\nNeeds to be constantly powered with Energy to function:\nBlock place/break = \<AF.SecuritySys.Euse:1> kW/chunk\nBlock interaction = \<AF.SecuritySys.Euse:2> kW/chunk\nInventory = \<AF.SecuritySys.Euse:3> kW/chunk\nUmax = \<AI.EnergyTiers.Umax:1> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm
tile.decompCooler = Used to pump heat out of a material into another material.\nEuse = dependsOnRecipe\nRwork = configurable\nUmax = \<AI.EnergyTiers.Umax:1> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm\nOperation speed depends on power supply (max 1 op/t)
tile.collector = Sucks in liquid blocks in front of it\nor optionally extracts Oxygen/Nitrogen from air.
tile.trash = Deletes items and liquids.
tile.electrolyser = Separates materials into their chemical compounds.\nEuse = dependsOnRecipe\nRwork = configurable\nUmax = \<AI.EnergyTiers.Umax:1> V\nRcond = \<AF.EnergyTiers.Rcond:1> Ohm\nOperation speed depends on power supply (max 1 op/t)
tile.fuelCell = Lets Hydrogen & Oxygen react into\nSteam to produce electric Energy\nPmax = 80 L/t + 144 kW\nUmax = \<AI.EnergyTiers.Umax:2> V\nRcond = \<AF.EnergyTiers.Rcond:2> Ohm
tile.detector = Emits redstone signals depending on configurable triggers for:\nitem storage, fluid storage and energy storage (also MJ,RF,EU).\nUse as Computercraft peripheral for more detailed control.
tile.itemSorter = Routes items into 5 different slots with 4 Item Filters + else.
tile.wormhole = Creates an interdimensional link between two points being anywhere.\nWalk into this block to get teleported to its link.\nCan transfer entities, items, fluids & energy (also RF).\nCan be used by Teleporters to teleport between dimensions:\nClick this block with paper to get the coordinates.
tile.matterInterfaceB = Used to automatically insert/extract items from a Matterorb.
tile.fluidPacker = Converts fluids into an item-version that can be stored in chests etc.\nNeeds 1 ng antimatter per 1000 L fluid.
tile.hugeTank = A bigger tank with 4.096.000 L capacity.
tile.fluidVent = Can fill liquids into valleys or holes in landscape.
tile.gravCond = Compacts huge amounts of matter with\nmaterials to create more dense materials.\nActs like a trash, must be supplied\nwith any items or fluids to operate.\nUses \<F.Mach.GravCond.Euse> J/kg consumed\nNeeds \<F.Mach.GravCond.Eforce> J/kg storage\nUmax = \<I.Mach.GravCond.Umax> V
tile.itemBuffer = Distributes incoming items over two\noutputs at a specific ratio and/or\ncombines them to higher stack sizes to\nuse slow pipes more efficiently. 
tile.quantumTank = Another even bigger tank with 2.097.152.000 L capacity.
#Gui components
gui.resistor = Electric working Resistance\nPowerUsage = U^2 / Rwork
gui.voltage = Reference Voltage
gui.rstCtr = Redstone control mode
gui.autoCrafting = The slot IDs in the Crafting grid on the right\ndefine which slot on the left to use at that position.
gui.builder.frame = Materials to build a cuboid frame along X/Y/Z-axis
gui.builder.wall = Materials to build the walls of a cuboid
gui.builder.stack = Fill the cuboid with layers of these materials
gui.builder.size = The thickness of this layer
gui.builder.dir = The orientation of these layers
gui.detector.obj = Checked object
gui.detector.dir = Access side
gui.detector.filter = Filter
gui.detector.comp = Comparator
gui.detector.ref = Reference value to compare with
gui.detector.out = Redstone output direction
gui.link.link = Linked storage device
gui.link.int = Internal cable voltage
gui.link.ref0 = Reference voltage for empty storage
gui.link.ref1 = Reference voltage for full storage
gui.filter.try = Send further if can't insert?
gui.filter.invert = Allow / Restrict
gui.filter.targetF = Target fluid amount\n0 for drain/fill all
gui.filter.ore = Use OreDictionary?
gui.filter.nbt = Check NBT-data?
gui.filter.meta = Check Metadata/Damage?
gui.filter.targetI = Use as target content?
gui.matterI.rst = Next item on redstone pulse?
gui.matterI.next = Next item
gui.matterI.put = Transfer
gui.pump.update = Cause block updates?
gui.pump.range = Range to pump connected fluid-lakes
gui.vent.range = Range to fill connected landscape
gui.massstorage = Insert Item\n(auto sorting)
gui.miner.drill = Drill storage
gui.miner.res = Mined resources
gui.farm.in = Plants items defined in the 8 slots\non top using the stored items below.\nUse Block Placement Controllers for detailed control.
gui.farm.out = Breaks blocks that drop any item\nmatching the Item Pipe Filter on top.\nDropped items are put in the slots below or\non the left if they should be planted again.
gui.security.add = Add Username to current list
gui.security.admin = Users with admin rights.\nDefault area configuration.
gui.security.special = Users that should have a\ndifferent area configuration.
gui.security.area = Green: Unprotected(0 kW)\nYellow: No block placing/breaking(1.5 kW)\nOrange: + No block/item interaction(2 kW)\nRed: + Confiscate inventory while in area(3 kW)\n(they get it back when leaving)
gui.teleport.rw = Load/Save coordinates
gui.teleport.rel = Coordinates relative\nto current position
gui.teleport.abs = Absolute world coordinates
gui.teleport.name = Rename waypoint
gui.tex.draw = Draw type
gui.tex.fill = Fill with type
gui.tex.repl = Replace with type
gui.tex.sel = Select area
gui.tex.copy = Copy area
gui.tex.move = Move area
gui.tex.load = Load texture
gui.tex.save = Save texture
gui.tex.mirH = Mirror area
gui.tex.mirV = Flip area
gui.tex.rotR = Rotate area
gui.tex.del = Clear area
gui.tex.ext = Extension behavior
gui.tex.size = Texture size
gui.tex.ofs = Position offset
gui.tex.name = Rename texture
gui.transf = Voltage factor
gui.inputFilter = Auto import items?
gui.outputFilter = Auto export items?
gui.startCraft = Run
gui.autoCraft = Autocraft?
gui.teleporter.add = Add waypoint
gui.teleporter.save = Save changes
gui.teteporter.move = Teleport
gui.grav.energy = Forcefield energy:\nIncreases trash capacity.
gui.grav.trash = Trash fill state:\nExcess items are deleted when full.
gui.areaCfg.size = insert Tool Motion Frame\nto increase max size\nand base max distance by\n100% * stacksize
gui.areaCfg.dist = insert Ender Matrix\nto increase max distance by\n400% * stacksize
gui.areaCfg.Umax = insert Superconductive Coil\nto increase max Voltage by\n50% * stacksize
gui.areaCfg.dspl = insert Glowstone dust\nto display selected area box
gui.areaCfg.copy = set to last selected area
gui.areaCfg.synch = insert Machine co-op synchronizer\nto let this machine control the linked one.
gui.buffer.stack = take bigger stacks first?
gui.buffer.overfl = min amount of slots filled\nbefore output overflow.
gui.buffer.split = amount of items for this output.
gui.tesla.set = Set frequency
gui.teslaP.kJ = Inductive Automation\npowered items
gui.teslaP.RF = Thermal Expansion\npowered items
gui.teslaP.invH = charge/discharge\nhotbar
gui.teslaP.invM = charge/discharge\nmain inventory
gui.teslaP.invA = charge/discharge\narmor slots
gui.place.useBlock = Place items against neighbor blocks\nand set temporary blocks if necessary?
gui.place.dir = Item placement direction
gui.place.sneak = Place items sneaked?
gui.place.aim = Aim target
gui.amlE.info = Efficiency: -12.5% AM-Cost per lvl.\nUnbreaking: -16.7% E-Cost per lvl.\nFortune: +50% AM-Cost per lvl.\nSilk Touch: +100% AM-Cost.