﻿#Items
item.material = (just crafting parts)
item.selectionTool = Used to define the working-area of machines.\nSneak-click on machine to link/unlink.\nSneak-click in air to change mode.\nClick block/air to perform selected action.
item.voltMeter = Displays cable-voltage.\nClick on machine/cable to link.
item.energyCell = Can be charged/discharged in storage units.
item.chisle = Pickaxe, Axe & Shovel in one\nUses 16kJ to break a block.
item.cutter = Shears & Sword in one\nHits faster than normal weapon (8 damage).\nUses 16kJ to hit an entity / break a block.
item.portableMagnet = Pulls nearby item towards you if on.\nClick to turn on/off.\nUses 1kW while pulling an item.
item.builderTexture = Used in a Builder to build layers of different block types.\nPut Paper into a Texture drawing table to create this.
item.teleporterCoords = Stores locations for a Teleporter.\nClick to set position.\nSneak-click to set previous position\nrelative to clicked position.\nPut Paper into a Teleporter to create this.
item.stoneDrill = Lets a Miner break blocks with harvest-lvl stone.\nLasts for 4096 blocks.
item.ironDrill = Lets a Miner break blocks with harvest-lvl iron.\nLasts for 8192 blocks.
item.diamondDrill = Lets a Miner break blocks with harvest-lvl diamond.\nLasts for 16384 blocks.
item.amLaser = Click to insta-break any block within 128m distance.\nDropped items are stored in internal Matterorb.\nUses 16kJ + antimatter depending on explosion resistance.
item.mCannon = Click to interact any block within 128m distance\nusing the first item in internal Matterorb.\nUses 16kJ per operation.
item.contLiquidAir = Refills air underwater for 10 min.
item.contAlgaeFood = Refills your food bar for 250 foodpoints.
item.contInvEnergy = Charges your tools held in hotbar if on.\nClick to turn on/off.
item.contJetFuel = Needs to be in inventory when using Jetpack.
item.jetpack = Equip in chestplate-slot to use.\nPress Jump to increase / Sneak to decrease thrust.\nPress control-mode when off to open config menu.\nPress control-mode when on to toggle between configured modes.\n(open controls-menu to view keys)
item.jetpackIron = Provides armor like iron chestplate.\nBecomes normal Jetpack when armor breaks.\n(see Jetpack item for more info)
item.jetpackSteel = Provides a bit more armor than iron chestplate.\nBecomes normal Jetpack when armor breaks.\n(see Jetpack item for more info)
item.jetpackGraphite = Provides armor like diamond chestplate.\nBecomes normal Jetpack when armor breaks.\n(see Jetpack item for more info)
item.jetpackUnbr = Provides armor like diamond chestplate.\nArmor will never break.\n(see Jetpack item for more info)
item.matterInterface = Used to access the content of a Matterorb.\nClick to open GUI.
item.fluidDummy = Contains 1000L of liquid.\nCan be filled in tanks or placed in world.\nCreated in Fluid Stabilizer or by Antimatter Bombs.
item.fluidUpgrade = A filter for liquid extraction/injection pipes.\nClick in air to open GUI.\nClick on pipe to insert.
item.itemUpgrade = A filter for item extraction/injection pipes & item sorter.\nClick in air to open GUI.\nClick on pipe to insert.
#Blocks
tile.pool = Place directly or indirectly next to an BioReactor.\nIncreases Algae capacity by 8000L.\nOptimal if it has access to sunlight.
tile.unbrStone = Unbreakable with infinite explosion resistance\nSneak-click is the only possible way to remove it.
tile.unbrGlass = Unbreakable with infinite explosion resistance\nSneak-click is the only possible way to remove it.
tile.lightShaft = Emits skylight so you can also run\nSolarpanels & Bio Reactors below surface.\nOnly works if the world has a sky.\nNote: day/night still affects brightness.
tile.wireC = Umax = 100 V\nRcond = 0.01 Ohm\nClick with solid Blocks to cover.
tile.wireA = Umax = 1000 V\nRcond = 0.001 Ohm\nClick with solid Blocks to cover.
tile.wireH = Umax = 10 kV\nRcond = 0 Ohm\nClick with solid Blocks to cover.
tile.liquidPipe:0 = Transfers fluids from extraction to injection pipes.\nMoves 1000 L/t from red to green connections.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.liquidPipe:1 = Fills fluids into connected tanks/machines.\nCan be upgraded with a Fluid Pipe Filter.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.liquidPipe:2 = Pumps fluids out of connected tanks/machines.\nCan be upgraded with a Fluid Pipe Filter.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.itemPipe:0 = Transfers items from extraction to injection pipes.\nMoves 1 stack/t from red to green connections.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.itemPipe:1 = Puts items into connected inventories.\nCan be upgraded with an Item Pipe Filter.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.itemPipe:2 = Pulls items out of connected inventories.\nCan be upgraded with an Item Pipe Filter.\nSneak-click to remove a pipe connection.\nClick with solid Blocks to cover.
tile.voltageTransformer = Conducts Energy between two\nnetworks of different Voltage.\nHV = LV * VoltageFactor
tile.SCSU = Can store Energy and charge tools.\nUmax = 100 V\nRcond = 0.01 Ohm
tile.OCSU = Can store Energy and charge tools.\nUmax = 1000 V\nRcond = 0.001 Ohm
tile.CCSU = Can store Energy and charge tools.\nUmax = 10 kV\nRcond = 0 Ohm
tile.steamEngine = Converts Steam into Water and Energy.\nPmax = 4 kW\nUmax = 100 V\nRcond= 0.01 Ohm
tile.steamTurbine = Converts Steam into Water and Energy.\nPmax = 120 kW\nUmax = 1000 V\nRcond= 0.001 Ohm
tile.steamGenerator = Converts Steam into Water and Energy.\nPmax = 24 kW\nUmax = 1000 V\nRcond= 0.001 Ohm
tile.steamBoiler = Converts Furnace-fuel and Water into Steam.\nPmax = 40 L/t
tile.lavaCooler = Converts Lava and Water into Steam\nand optional Cobblestone/Stone/Obsidian\nP = 20 L/t
tile.energyFurnace = A furnace powered by electric Energy\nEuse = 200 kJ/op\nRwork = configurable\nUmax = 1000 V\nRcond = 0.001 Ohm\nOperation speed depends on power supply (max 1 op/t)
tile.solarpanel = Produces Energy from sunlight.\n(and a very tiny amount from blocklight)\nPsun = 500 W , Pblock = 2.2 W\nUmax = 100 V\nRcond = 0.01 Ohm
tile.farm = Places specific plants and harvests blocks that drop a specific\nitem and can be broken by hand inside of a cuboid area.\nSelection tool needed to set area.\nEuse = 20 kJ/place,harvest\nRwork = 25 Ohm\nUmax = 1000 V\nRcond = 0.001 Ohm\nOperation speed depends on power supply (max 1 block/t)
tile.miner = Breaks blocks inside of a cuboid area. Needs\nDrills for blocks that can't be harvested by hand.\nSelection tool needed to set area.\nEuse = dependsOnBlockHardness\nRwork = 25 Ohm\nUmax = 1000 V\nRcond = 0.001 Ohm\nOperation speed depends on power supply (max 1 block/t)\nUse as Computercraft peripheral for more detailed control.
tile.magnet = Attracts Entities and collects Items.\nItems are stored in adjacent inventories.\nP = 0.1 W/t/entity\nUmax = 10 kV\nUcond = 0.001\nRange = U * 0.015625 m/V
tile.link = Stores Energy inside of a connected Block.\nThese may be: Storage units, cables,\nThermalExpansion storage devices,\nBuildcraft storage devices,\nIndustrialcraft storage devices\nUmax = 1000 V\nRcond = 0.001 Ohm
tile.texMaker = Used to draw block layers for the builder.
tile.builder = Can build layers of different blocks into an cuboid area.\nUse Builder Textures if layers should be built out of multiple block types.\nSelection tool needed to set area.\nEuse = 25 kJ/block\nRwork = 25 Ohm\nUmax = 1000 V\nRcond = 0.001 Ohm\nOperation speed depends on power supply (max 1 block/t)\nUse as Computercraft peripheral for more detailed control.
tile.algaePool = Converts Water and organic stuff into Biomass using Algae.\nThe algae will reproduce when fed and die over time producing biomass.\nPut Lilly Pads into the reactor to get a first amount of algae to start with.\n(needs Algae Pools and sunlight to function)
tile.teslaTransmitter = Transfers Energy to other transmitters with equal frequency.\nClick with Ender Matrix to make it Interdimensional -> distance <= 200m\nTransferRate = (U2^2 - U1^2) / distance^2 * 1Fm^2\nUmax = 100 kV\n(stores up to 10.000.000 kJ)
tile.teleporter = Teleports an entire cuboid area of blocks\nand entities to specific coordinates.\nSelection tool needed to set area.\nEuse = areaVolume * distance * 2 kJ/m^4\nRwork = 50 Ohm\nUmax = 10 kV\nRcond = 0 Ohm\n(max area size = 32 x 32 x 32)\nUse as Computercraft peripheral for more detailed control.
tile.advancedFurnace = A multifunctional crafting Machine for:\nAlloy smelting, Magma smelting, Steam crushing, ...\nEuse = dependsOnRecipe\nRwork = configurable\nUmax = 1000 V\nRcond = 0.001 Ohm\nOperation speed depends on power supply (max 1 op/t)
tile.pump = Can pump liquids out of a cuboid area or from entire lakes.\nSelection tool needed to set area.\nEuse = 8 kJ/fluidBlock\nRwork = 25 Ohm\nUmax = 1000 V\nRcond = 0.001 Ohm\nOperation speed depends on power supply (max 1 block/t)
tile.massstorageChest = A chest with 64 slots each holding up to 4096 items
tile.matterOrb = Can store up to 256 different item types\neach holding up to 2.147.483.647 items.\nItems can only be piped in.\nPut into a Matter Interface to access contents.
tile.antimatterBombE = Needs to be crafted into the fuseable form.\nThe internal Matterorb contains all the loot collected\nby the antimatter explosion, it should be pulled out\nbefore crafting this into the fuseable version again.
tile.antimatterBombF = Fill this with antimatter, place it anywhere (better far away),\napply a redstone signal and RUN! When it detonates don't\nlook at the bomb or stand in clear sight to it (High-Energy-Gamma-Rays).\nWill detonate 10s after rst.-signal, break block to defuse.\nExplosion strength depends on the amount of antimatter filled in.
tile.antimatterTank = Stores up to 160 milligrams of antimatter.\n(equivalent Energy capacity: 14.4 TJ)
tile.antimatterFabricator = Creates pairs of Matter & Antimatter out of Energy.\nNeeds to be cooled with liquid helium.\nEuse = 90 kJ/ng (E=mc^2)\nPmax = 14.400 kW\nUmax = 10 kV\nRcond = 0 Ohm
tile.antimatterAnihilator = Anihilates Antimatter with Matter back to Energy.\nNeeds to be cooled with liquid helium.\nEgen = 90 kJ/ng (E=mc^2)\nPmax = 14.400 kW\nUmax = 10 kV\nRcond = 0 Ohm\n(AMfab. + AMtank + AMani. = ULTIMATE ENERGY STORAGE!!!)
tile.hpSolarpanel = Produces Energy from sunlight.\n(and a tiny amount from blocklight and in the END)\nPsun = 4 kW , Pend = 148 W , Pblock = 17.8 W\nUmax = 1000 V\nRcond = 0.001 Ohm
tile.autoCrafting = Can automatically craft stuff using a slot-index-pattern.
tile.geothermalFurnace = A furnace powered by Lava.\nCan also run from Furnace-fuel\nor use it to produce Lava out of Stone.\n25% more fuel efficient than normal Furnace.
tile.steamCompressor = Used to assemble casings, circuits, and other parts.\nPowered by Steam-pressure: uses 800 L/op
tile.electricCompressor = Used to assemble casings, circuits, and other parts.\nPowered by Electricity: uses 200 kJ/op\nRwork = configurable\nUmax = 1000 V\nRcond = 0.001 Ohm\nOperation speed depends on power supply (max 1 op/t)
tile.tank = 64.000 L Fluid storage.\nKeeps its content when broken.\nCan be used as Fluid container in other tanks.
tile.security = Prevents non whitelisted Players from breaking/placing\nblocks, interacting with blocks and may even\nconfiscate their inventory during their presence.\nNeeds to be constantly powered with Energy to function:\nBlock place/break = 1.5 kW/chunk\nBlock interaction = 2 kW/chunk\nInventory = 3 kW/chunk\nUmax = 1000V\nRcond = 0.001 Ohm
tile.decompCooler = Used to pump heat out of a material into another material.\nEuse = dependsOnRecipe\nRwork = configurable\nUmax = 1000 V\nRcond = 0.001 Ohm\nOperation speed depends on power supply (max 1 op/t)
tile.collector = Sucks in liquid blocks in front of it\nor optionally extracts Oxygen/Nitrogen from air.
tile.trash = Deletes items and liquids.
tile.electrolyser = Separates materials into their chemical compounds.\nEuse = dependsOnRecipe\nRwork = configurable\nUmax = 1000 V\nRcond = 0.001 Ohm\nOperation speed depends on power supply (max 1 op/t)
tile.fuelCell = Lets Hydrogen & Oxygen react into\nSteam to produce electric Energy\nPmax = 80 L/t + 144 kW\nUmax = 10 kV\nRcond = 0 Ohm
tile.detector = Emits redstone signals depending on configurable triggers for:\nitem storage, fluid storage and energy storage (also MJ,RF,EU).\nUse as Computercraft peripheral for more detailed control.
tile.itemSorter = Routes items into 5 different slots with 4 Item Filters + else.
tile.wormhole = Creates an interdimensional link between two points being anywhere.\nWalk into this block to get teleported to its link.\nCan transfer entities, items, fluids & energy (also RF).\nCan be used by Teleporters to teleport between dimensions:\nClick this block with paper to get the coordinates.
tile.matterInterfaceB = Used to automatically insert/extract items from a Matterorb.
tile.fluidPacker = Converts fluids into an item-version that can be stored in chests etc.\nNeeds 1 ng antimatter per 1000 L fluid.
tile.hugeTank = A tank with 4.096.000 L capacity.
tile.fluidVent = Can fill liquids into valleys or holes in landscape.
#Gui components
gui.resistor = Electric working Resistance\nPowerUsage = U^2 / Rwork
gui.voltage = Reference Voltage\nPowerTransfer = (U^2 - Uref^2) / 1Ohm
gui.rstCtr = Redstone control mode
gui.autoCrafting = The slot IDs in the Crafting grid on the right\ndefine which slot on the left to use at that position.
gui.builder.frame = Materials to build a cuboid frame along X/Y/Z-axis
gui.builder.wall = Materials to build the walls of a cuboid
gui.builder.stack = Fill the cuboid with layers of these materials
gui.builder.size = The thickness of this layer
gui.builder.dir = The orientation of these layers
gui.detector.obj = Checked object
gui.detector.dir = Access side
gui.detector.filter = Filter
gui.detector.comp = Comparator
gui.detector.ref = Reference value to compare with
gui.detector.out = Redstone output direction
gui.link.link = Linked storage device
gui.link.int = Internal cable voltage
gui.link.ref0 = Reference voltage for empty storage
gui.link.ref1 = Reference voltage for full storage
gui.filter.try = Send further if can't insert?
gui.filter.invert = Allow / Restrict
gui.filter.targetF = Target fluid amount\n0 for drain/fill all
gui.filter.ore = Use OreDictionary?
gui.filter.nbt = Check NBT-data?
gui.filter.meta = Check Metadata/Damage?
gui.filter.targetI = Use as target content?
gui.matterI.rst = Next item on redstone pulse?
gui.matterI.next = Next item
gui.matterI.put = Transfer
gui.pump.update = Cause block updates?
gui.pump.range = Range to pump connected fluid-lakes
gui.vent.range = Range to fill connected landscape
gui.massstorage = Insert Item\n(auto sorting)
gui.miner.drill = Drill storage
gui.miner.res = Mined resources
gui.farm.in = Plants items defined in the 4 slots\non top using the stored items below.
gui.farm.out = Breaks blocks that drops any item\ndefined in the 4 slots on top.\nDropped items are put in the slots below or\non the left if they should be planted again.
gui.security.add = Add Username to current list
gui.security.admin = Users with admin rights.\nDefault area configuration.
gui.security.special = Users that should have a\ndifferent area configuration.
gui.security.area = Green: Unprotected(0 kW)\nYellow: No block placing/breaking(1.5 kW)\nOrange: + No block/item interaction(2 kW)\nRed: + Confiscate inventory while in area(3 kW)\n(they get it back when leaving)
gui.teleport.rw = Load/Save coordinates
gui.teleport.rel = Coordinates relative\nto current position
gui.teleport.abs = Absolute world coordinates
gui.teleport.name = Rename waypoint
gui.tex.draw = Draw block type
gui.tex.fill = Fill with block type
gui.tex.repl = Replace with block type
gui.tex.rw = Load/Save texture
gui.tex.name = Rename texture
gui.transf = Voltage factor